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Diffstat (limited to 'source/blender/sequencer/intern/prefetch.c')
-rw-r--r--source/blender/sequencer/intern/prefetch.c568
1 files changed, 568 insertions, 0 deletions
diff --git a/source/blender/sequencer/intern/prefetch.c b/source/blender/sequencer/intern/prefetch.c
new file mode 100644
index 00000000000..013abb716d4
--- /dev/null
+++ b/source/blender/sequencer/intern/prefetch.c
@@ -0,0 +1,568 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include <stddef.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_windowmanager_types.h"
+
+#include "BLI_listbase.h"
+#include "BLI_threads.h"
+
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+
+#include "BKE_anim_data.h"
+#include "BKE_animsys.h"
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_layer.h"
+#include "BKE_lib_id.h"
+#include "BKE_main.h"
+#include "BKE_scene.h"
+#include "BKE_sequencer.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_build.h"
+#include "DEG_depsgraph_debug.h"
+#include "DEG_depsgraph_query.h"
+
+typedef struct PrefetchJob {
+ struct PrefetchJob *next, *prev;
+
+ struct Main *bmain;
+ struct Main *bmain_eval;
+ struct Scene *scene;
+ struct Scene *scene_eval;
+ struct Depsgraph *depsgraph;
+
+ ThreadMutex prefetch_suspend_mutex;
+ ThreadCondition prefetch_suspend_cond;
+
+ ListBase threads;
+
+ /* context */
+ struct SeqRenderData context;
+ struct SeqRenderData context_cpy;
+ struct ListBase *seqbasep;
+ struct ListBase *seqbasep_cpy;
+
+ /* prefetch area */
+ float cfra;
+ int num_frames_prefetched;
+
+ /* control */
+ bool running;
+ bool waiting;
+ bool stop;
+} PrefetchJob;
+
+static bool seq_prefetch_is_playing(Main *bmain)
+{
+ for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
+ if (screen->animtimer) {
+ return true;
+ }
+ }
+ return false;
+}
+
+static bool seq_prefetch_is_scrubbing(Main *bmain)
+{
+
+ for (bScreen *screen = bmain->screens.first; screen; screen = screen->id.next) {
+ if (screen->scrubbing) {
+ return true;
+ }
+ }
+ return false;
+}
+
+static PrefetchJob *seq_prefetch_job_get(Scene *scene)
+{
+ if (scene && scene->ed) {
+ return scene->ed->prefetch_job;
+ }
+ return NULL;
+}
+
+bool BKE_sequencer_prefetch_job_is_running(Scene *scene)
+{
+ PrefetchJob *pfjob = seq_prefetch_job_get(scene);
+
+ if (!pfjob) {
+ return false;
+ }
+
+ return pfjob->running;
+}
+
+static bool seq_prefetch_job_is_waiting(Scene *scene)
+{
+ PrefetchJob *pfjob = seq_prefetch_job_get(scene);
+
+ if (!pfjob) {
+ return false;
+ }
+
+ return pfjob->waiting;
+}
+
+static Sequence *sequencer_prefetch_get_original_sequence(Sequence *seq, ListBase *seqbase)
+{
+ LISTBASE_FOREACH (Sequence *, seq_orig, seqbase) {
+ if (STREQ(seq->name, seq_orig->name)) {
+ return seq_orig;
+ }
+
+ if (seq_orig->type == SEQ_TYPE_META) {
+ Sequence *match = sequencer_prefetch_get_original_sequence(seq, &seq_orig->seqbase);
+ if (match != NULL) {
+ return match;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+/* for cache context swapping */
+Sequence *BKE_sequencer_prefetch_get_original_sequence(Sequence *seq, Scene *scene)
+{
+ Editing *ed = scene->ed;
+ return sequencer_prefetch_get_original_sequence(seq, &ed->seqbase);
+}
+
+/* for cache context swapping */
+SeqRenderData *BKE_sequencer_prefetch_get_original_context(const SeqRenderData *context)
+{
+ PrefetchJob *pfjob = seq_prefetch_job_get(context->scene);
+
+ return &pfjob->context;
+}
+
+static bool seq_prefetch_is_cache_full(Scene *scene)
+{
+ PrefetchJob *pfjob = seq_prefetch_job_get(scene);
+
+ if (!BKE_sequencer_cache_is_full(pfjob->scene)) {
+ return false;
+ }
+
+ return BKE_sequencer_cache_recycle_item(pfjob->scene) == false;
+}
+
+static float seq_prefetch_cfra(PrefetchJob *pfjob)
+{
+ return pfjob->cfra + pfjob->num_frames_prefetched;
+}
+static AnimationEvalContext seq_prefetch_anim_eval_context(PrefetchJob *pfjob)
+{
+ return BKE_animsys_eval_context_construct(pfjob->depsgraph, seq_prefetch_cfra(pfjob));
+}
+
+void BKE_sequencer_prefetch_get_time_range(Scene *scene, int *start, int *end)
+{
+ PrefetchJob *pfjob = seq_prefetch_job_get(scene);
+
+ *start = pfjob->cfra;
+ *end = seq_prefetch_cfra(pfjob);
+}
+
+static void seq_prefetch_free_depsgraph(PrefetchJob *pfjob)
+{
+ if (pfjob->depsgraph != NULL) {
+ DEG_graph_free(pfjob->depsgraph);
+ }
+ pfjob->depsgraph = NULL;
+ pfjob->scene_eval = NULL;
+}
+
+static void seq_prefetch_update_depsgraph(PrefetchJob *pfjob)
+{
+ DEG_evaluate_on_framechange(pfjob->depsgraph, seq_prefetch_cfra(pfjob));
+}
+
+static void seq_prefetch_init_depsgraph(PrefetchJob *pfjob)
+{
+ Main *bmain = pfjob->bmain_eval;
+ Scene *scene = pfjob->scene;
+ ViewLayer *view_layer = BKE_view_layer_default_render(scene);
+
+ pfjob->depsgraph = DEG_graph_new(bmain, scene, view_layer, DAG_EVAL_RENDER);
+ DEG_debug_name_set(pfjob->depsgraph, "SEQUENCER PREFETCH");
+
+ /* Make sure there is a correct evaluated scene pointer. */
+ DEG_graph_build_for_render_pipeline(pfjob->depsgraph);
+
+ /* Update immediately so we have proper evaluated scene. */
+ seq_prefetch_update_depsgraph(pfjob);
+
+ pfjob->scene_eval = DEG_get_evaluated_scene(pfjob->depsgraph);
+ pfjob->scene_eval->ed->cache_flag = 0;
+}
+
+static void seq_prefetch_update_area(PrefetchJob *pfjob)
+{
+ int cfra = pfjob->scene->r.cfra;
+
+ /* rebase */
+ if (cfra > pfjob->cfra) {
+ int delta = cfra - pfjob->cfra;
+ pfjob->cfra = cfra;
+ pfjob->num_frames_prefetched -= delta;
+
+ if (pfjob->num_frames_prefetched <= 1) {
+ pfjob->num_frames_prefetched = 1;
+ }
+ }
+
+ /* reset */
+ if (cfra < pfjob->cfra) {
+ pfjob->cfra = cfra;
+ pfjob->num_frames_prefetched = 1;
+ }
+}
+
+void BKE_sequencer_prefetch_stop_all(void)
+{
+ /*TODO(Richard): Use wm_jobs for prefetch, or pass main. */
+ for (Scene *scene = G.main->scenes.first; scene; scene = scene->id.next) {
+ BKE_sequencer_prefetch_stop(scene);
+ }
+}
+
+/* Use also to update scene and context changes
+ * This function should almost always be called by cache invalidation, not directly.
+ */
+void BKE_sequencer_prefetch_stop(Scene *scene)
+{
+ PrefetchJob *pfjob;
+ pfjob = seq_prefetch_job_get(scene);
+
+ if (!pfjob) {
+ return;
+ }
+
+ pfjob->stop = true;
+
+ while (pfjob->running) {
+ BLI_condition_notify_one(&pfjob->prefetch_suspend_cond);
+ }
+}
+
+static void seq_prefetch_update_context(const SeqRenderData *context)
+{
+ PrefetchJob *pfjob;
+ pfjob = seq_prefetch_job_get(context->scene);
+
+ BKE_sequencer_new_render_data(pfjob->bmain_eval,
+ pfjob->depsgraph,
+ pfjob->scene_eval,
+ context->rectx,
+ context->recty,
+ context->preview_render_size,
+ false,
+ &pfjob->context_cpy);
+ pfjob->context_cpy.is_prefetch_render = true;
+ pfjob->context_cpy.task_id = SEQ_TASK_PREFETCH_RENDER;
+
+ BKE_sequencer_new_render_data(pfjob->bmain,
+ pfjob->depsgraph,
+ pfjob->scene,
+ context->rectx,
+ context->recty,
+ context->preview_render_size,
+ false,
+ &pfjob->context);
+ pfjob->context.is_prefetch_render = false;
+
+ /* Same ID as prefetch context, because context will be swapped, but we still
+ * want to assign this ID to cache entries created in this thread.
+ * This is to allow "temp cache" work correctly for both threads.
+ */
+ pfjob->context.task_id = SEQ_TASK_PREFETCH_RENDER;
+}
+
+static void seq_prefetch_update_scene(Scene *scene)
+{
+ PrefetchJob *pfjob = seq_prefetch_job_get(scene);
+
+ if (!pfjob) {
+ return;
+ }
+
+ seq_prefetch_free_depsgraph(pfjob);
+ seq_prefetch_init_depsgraph(pfjob);
+}
+
+static void seq_prefetch_resume(Scene *scene)
+{
+ PrefetchJob *pfjob = seq_prefetch_job_get(scene);
+
+ if (pfjob && pfjob->waiting) {
+ BLI_condition_notify_one(&pfjob->prefetch_suspend_cond);
+ }
+}
+
+void BKE_sequencer_prefetch_free(Scene *scene)
+{
+ PrefetchJob *pfjob = seq_prefetch_job_get(scene);
+ if (!pfjob) {
+ return;
+ }
+
+ BKE_sequencer_prefetch_stop(scene);
+
+ BLI_threadpool_remove(&pfjob->threads, pfjob);
+ BLI_threadpool_end(&pfjob->threads);
+ BLI_mutex_end(&pfjob->prefetch_suspend_mutex);
+ BLI_condition_end(&pfjob->prefetch_suspend_cond);
+ seq_prefetch_free_depsgraph(pfjob);
+ BKE_main_free(pfjob->bmain_eval);
+ MEM_freeN(pfjob);
+ scene->ed->prefetch_job = NULL;
+}
+
+static bool seq_prefetch_do_skip_frame(Scene *scene)
+{
+ Editing *ed = scene->ed;
+ PrefetchJob *pfjob = seq_prefetch_job_get(scene);
+ float cfra = seq_prefetch_cfra(pfjob);
+ Sequence *seq_arr[MAXSEQ + 1];
+ int count = BKE_sequencer_get_shown_sequences(ed->seqbasep, cfra, 0, seq_arr);
+ SeqRenderData *ctx = &pfjob->context_cpy;
+ ImBuf *ibuf = NULL;
+
+ /* Disable prefetching 3D scene strips, but check for disk cache. */
+ for (int i = 0; i < count; i++) {
+ if (seq_arr[i]->type == SEQ_TYPE_SCENE && (seq_arr[i]->flag & SEQ_SCENE_STRIPS) == 0) {
+ int cached_types = 0;
+
+ ibuf = BKE_sequencer_cache_get(ctx, seq_arr[i], cfra, SEQ_CACHE_STORE_FINAL_OUT, false);
+ if (ibuf != NULL) {
+ cached_types |= SEQ_CACHE_STORE_FINAL_OUT;
+ IMB_freeImBuf(ibuf);
+ ibuf = NULL;
+ }
+
+ ibuf = BKE_sequencer_cache_get(ctx, seq_arr[i], cfra, SEQ_CACHE_STORE_FINAL_OUT, false);
+ if (ibuf != NULL) {
+ cached_types |= SEQ_CACHE_STORE_COMPOSITE;
+ IMB_freeImBuf(ibuf);
+ ibuf = NULL;
+ }
+
+ ibuf = BKE_sequencer_cache_get(ctx, seq_arr[i], cfra, SEQ_CACHE_STORE_PREPROCESSED, false);
+ if (ibuf != NULL) {
+ cached_types |= SEQ_CACHE_STORE_PREPROCESSED;
+ IMB_freeImBuf(ibuf);
+ ibuf = NULL;
+ }
+
+ ibuf = BKE_sequencer_cache_get(ctx, seq_arr[i], cfra, SEQ_CACHE_STORE_RAW, false);
+ if (ibuf != NULL) {
+ cached_types |= SEQ_CACHE_STORE_RAW;
+ IMB_freeImBuf(ibuf);
+ ibuf = NULL;
+ }
+
+ if ((cached_types & (SEQ_CACHE_STORE_RAW | SEQ_CACHE_STORE_PREPROCESSED)) != 0) {
+ continue;
+ }
+
+ /* It is only safe to use these cache types if strip is last in stack. */
+ if (i == count - 1 &&
+ (cached_types & (SEQ_CACHE_STORE_PREPROCESSED | SEQ_CACHE_STORE_RAW)) != 0) {
+ continue;
+ }
+
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static bool seq_prefetch_need_suspend(PrefetchJob *pfjob)
+{
+ return seq_prefetch_is_cache_full(pfjob->scene) || seq_prefetch_is_scrubbing(pfjob->bmain) ||
+ (seq_prefetch_cfra(pfjob) >= pfjob->scene->r.efra);
+}
+
+static void seq_prefetch_do_suspend(PrefetchJob *pfjob)
+{
+ BLI_mutex_lock(&pfjob->prefetch_suspend_mutex);
+ while (seq_prefetch_need_suspend(pfjob) &&
+ (pfjob->scene->ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE) && !pfjob->stop) {
+ pfjob->waiting = true;
+ BLI_condition_wait(&pfjob->prefetch_suspend_cond, &pfjob->prefetch_suspend_mutex);
+ seq_prefetch_update_area(pfjob);
+ }
+ pfjob->waiting = false;
+ BLI_mutex_unlock(&pfjob->prefetch_suspend_mutex);
+}
+
+static void *seq_prefetch_frames(void *job)
+{
+ PrefetchJob *pfjob = (PrefetchJob *)job;
+
+ while (seq_prefetch_cfra(pfjob) <= pfjob->scene->r.efra) {
+ pfjob->scene_eval->ed->prefetch_job = NULL;
+
+ seq_prefetch_update_depsgraph(pfjob);
+ AnimData *adt = BKE_animdata_from_id(&pfjob->context_cpy.scene->id);
+ AnimationEvalContext anim_eval_context = seq_prefetch_anim_eval_context(pfjob);
+ BKE_animsys_evaluate_animdata(
+ &pfjob->context_cpy.scene->id, adt, &anim_eval_context, ADT_RECALC_ALL, false);
+
+ /* This is quite hacky solution:
+ * We need cross-reference original scene with copy for cache.
+ * However depsgraph must not have this data, because it will try to kill this job.
+ * Scene copy don't reference original scene. Perhaps, this could be done by depsgraph.
+ * Set to NULL before return!
+ */
+ pfjob->scene_eval->ed->prefetch_job = pfjob;
+
+ if (seq_prefetch_do_skip_frame(pfjob->scene)) {
+ pfjob->num_frames_prefetched++;
+ continue;
+ }
+
+ ImBuf *ibuf = BKE_sequencer_give_ibuf(&pfjob->context_cpy, seq_prefetch_cfra(pfjob), 0);
+ BKE_sequencer_cache_free_temp_cache(
+ pfjob->scene, pfjob->context.task_id, seq_prefetch_cfra(pfjob));
+ IMB_freeImBuf(ibuf);
+
+ /* Suspend thread if there is nothing to be prefetched. */
+ seq_prefetch_do_suspend(pfjob);
+
+ /* Avoid "collision" with main thread, but make sure to fetch at least few frames */
+ if (pfjob->num_frames_prefetched > 5 &&
+ (seq_prefetch_cfra(pfjob) - pfjob->scene->r.cfra) < 2) {
+ break;
+ }
+
+ if (!(pfjob->scene->ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE) || pfjob->stop) {
+ break;
+ }
+
+ seq_prefetch_update_area(pfjob);
+ pfjob->num_frames_prefetched++;
+ }
+
+ BKE_sequencer_cache_free_temp_cache(
+ pfjob->scene, pfjob->context.task_id, seq_prefetch_cfra(pfjob));
+ pfjob->running = false;
+ pfjob->scene_eval->ed->prefetch_job = NULL;
+
+ return NULL;
+}
+
+static PrefetchJob *seq_prefetch_start(const SeqRenderData *context, float cfra)
+{
+ PrefetchJob *pfjob = seq_prefetch_job_get(context->scene);
+
+ if (!pfjob) {
+ if (context->scene->ed) {
+ pfjob = (PrefetchJob *)MEM_callocN(sizeof(PrefetchJob), "PrefetchJob");
+ context->scene->ed->prefetch_job = pfjob;
+
+ BLI_threadpool_init(&pfjob->threads, seq_prefetch_frames, 1);
+ BLI_mutex_init(&pfjob->prefetch_suspend_mutex);
+ BLI_condition_init(&pfjob->prefetch_suspend_cond);
+
+ pfjob->bmain = context->bmain;
+ pfjob->bmain_eval = BKE_main_new();
+
+ pfjob->scene = context->scene;
+ seq_prefetch_init_depsgraph(pfjob);
+ }
+ }
+ seq_prefetch_update_scene(context->scene);
+ seq_prefetch_update_context(context);
+
+ pfjob->cfra = cfra;
+ pfjob->num_frames_prefetched = 1;
+
+ pfjob->waiting = false;
+ pfjob->stop = false;
+ pfjob->running = true;
+
+ BLI_threadpool_remove(&pfjob->threads, pfjob);
+ BLI_threadpool_insert(&pfjob->threads, pfjob);
+
+ return pfjob;
+}
+
+/* Start or resume prefetching*/
+void BKE_sequencer_prefetch_start(const SeqRenderData *context, float cfra, float cost)
+{
+ Scene *scene = context->scene;
+ Editing *ed = scene->ed;
+ bool has_strips = (bool)ed->seqbasep->first;
+
+ if (!context->is_prefetch_render && !context->is_proxy_render) {
+ bool playing = seq_prefetch_is_playing(context->bmain);
+ bool scrubbing = seq_prefetch_is_scrubbing(context->bmain);
+ bool running = BKE_sequencer_prefetch_job_is_running(scene);
+ seq_prefetch_resume(scene);
+ /* conditions to start:
+ * prefetch enabled, prefetch not running, not scrubbing,
+ * not playing and rendering-expensive footage, cache storage enabled, has strips to render,
+ * not rendering, not doing modal transform - important, see D7820.
+ */
+ if ((ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE) && !running && !scrubbing &&
+ !(playing && cost > 0.9) && ed->cache_flag & SEQ_CACHE_ALL_TYPES && has_strips &&
+ !G.is_rendering && !G.moving) {
+
+ seq_prefetch_start(context, cfra);
+ }
+ }
+}
+
+bool BKE_sequencer_prefetch_need_redraw(Main *bmain, Scene *scene)
+{
+ bool playing = seq_prefetch_is_playing(bmain);
+ bool scrubbing = seq_prefetch_is_scrubbing(bmain);
+ bool running = BKE_sequencer_prefetch_job_is_running(scene);
+ bool suspended = seq_prefetch_job_is_waiting(scene);
+
+ /* force redraw, when prefetching and using cache view. */
+ if (running && !playing && !suspended && scene->ed->cache_flag & SEQ_CACHE_VIEW_ENABLE) {
+ return true;
+ }
+ /* Sometimes scrubbing flag is set when not scrubbing. In that case I want to catch "event" of
+ * stopping scrubbing */
+ if (scrubbing) {
+ return true;
+ }
+ return false;
+}