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Diffstat (limited to 'source/blender/sequencer/intern/render.c')
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diff --git a/source/blender/sequencer/intern/render.c b/source/blender/sequencer/intern/render.c
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * - Blender Foundation, 2003-2009
+ * - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
+ */
+
+/** \file
+ * \ingroup bke
+ */
+
+#include <time.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_anim_types.h"
+#include "DNA_mask_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_sequence_types.h"
+#include "DNA_space_types.h"
+
+#include "BLI_linklist.h"
+#include "BLI_listbase.h"
+#include "BLI_path_util.h"
+
+#include "BKE_anim_data.h"
+#include "BKE_animsys.h"
+#include "BKE_fcurve.h"
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_layer.h"
+#include "BKE_lib_id.h"
+#include "BKE_main.h"
+#include "BKE_mask.h"
+#include "BKE_movieclip.h"
+#include "BKE_scene.h"
+#include "BKE_sequencer_offscreen.h"
+
+#include "DEG_depsgraph.h"
+#include "DEG_depsgraph_query.h"
+
+#include "IMB_colormanagement.h"
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+#include "IMB_metadata.h"
+
+#include "RNA_access.h"
+
+#include "RE_engine.h"
+#include "RE_pipeline.h"
+
+#include "SEQ_sequencer.h"
+
+#include "proxy.h"
+#include "render.h"
+#include "sequencer.h"
+
+static ImBuf *seq_render_strip_stack(const SeqRenderData *context,
+ SeqRenderState *state,
+ ListBase *seqbasep,
+ float cfra,
+ int chanshown);
+
+static ThreadMutex seq_render_mutex = BLI_MUTEX_INITIALIZER;
+SequencerDrawView sequencer_view3d_fn = NULL; /* NULL in background mode */
+
+/* -------------------------------------------------------------------- */
+/** \name Colorspace utility functions
+ * \{ */
+void seq_imbuf_assign_spaces(Scene *scene, ImBuf *ibuf)
+{
+#if 0
+ /* Bute buffer is supposed to be in sequencer working space already. */
+ if (ibuf->rect != NULL) {
+ IMB_colormanagement_assign_rect_colorspace(ibuf, scene->sequencer_colorspace_settings.name);
+ }
+#endif
+ if (ibuf->rect_float != NULL) {
+ IMB_colormanagement_assign_float_colorspace(ibuf, scene->sequencer_colorspace_settings.name);
+ }
+}
+
+void seq_imbuf_to_sequencer_space(Scene *scene, ImBuf *ibuf, bool make_float)
+{
+ /* Early output check: if both buffers are NULL we have nothing to convert. */
+ if (ibuf->rect_float == NULL && ibuf->rect == NULL) {
+ return;
+ }
+ /* Get common conversion settings. */
+ const char *to_colorspace = scene->sequencer_colorspace_settings.name;
+ /* Perform actual conversion logic. */
+ if (ibuf->rect_float == NULL) {
+ /* We are not requested to give float buffer and byte buffer is already
+ * in thee required colorspace. Can skip doing anything here.
+ */
+ const char *from_colorspace = IMB_colormanagement_get_rect_colorspace(ibuf);
+ if (!make_float && STREQ(from_colorspace, to_colorspace)) {
+ return;
+ }
+ if (false) {
+ /* The idea here is to provide as fast playback as possible and
+ * enforcing float buffer here (a) uses more cache memory (b) might
+ * make some other effects slower to apply.
+ *
+ * However, this might also have negative effect by adding weird
+ * artifacts which will then not happen in final render.
+ */
+ IMB_colormanagement_transform_byte_threaded((unsigned char *)ibuf->rect,
+ ibuf->x,
+ ibuf->y,
+ ibuf->channels,
+ from_colorspace,
+ to_colorspace);
+ }
+ else {
+ /* We perform conversion to a float buffer so we don't worry about
+ * precision loss.
+ */
+ imb_addrectfloatImBuf(ibuf);
+ IMB_colormanagement_transform_from_byte_threaded(ibuf->rect_float,
+ (unsigned char *)ibuf->rect,
+ ibuf->x,
+ ibuf->y,
+ ibuf->channels,
+ from_colorspace,
+ to_colorspace);
+ /* We don't need byte buffer anymore. */
+ imb_freerectImBuf(ibuf);
+ }
+ }
+ else {
+ const char *from_colorspace = IMB_colormanagement_get_float_colorspace(ibuf);
+ /* Unknown input color space, can't perform conversion. */
+ if (from_colorspace == NULL || from_colorspace[0] == '\0') {
+ return;
+ }
+ /* We don't want both byte and float buffers around: they'll either run
+ * out of sync or conversion of byte buffer will lose precision in there.
+ */
+ if (ibuf->rect != NULL) {
+ imb_freerectImBuf(ibuf);
+ }
+ IMB_colormanagement_transform_threaded(
+ ibuf->rect_float, ibuf->x, ibuf->y, ibuf->channels, from_colorspace, to_colorspace, true);
+ }
+ seq_imbuf_assign_spaces(scene, ibuf);
+}
+
+void BKE_sequencer_imbuf_from_sequencer_space(Scene *scene, ImBuf *ibuf)
+{
+ const char *from_colorspace = scene->sequencer_colorspace_settings.name;
+ const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(
+ COLOR_ROLE_SCENE_LINEAR);
+
+ if (!ibuf->rect_float) {
+ return;
+ }
+
+ if (to_colorspace && to_colorspace[0] != '\0') {
+ IMB_colormanagement_transform_threaded(
+ ibuf->rect_float, ibuf->x, ibuf->y, ibuf->channels, from_colorspace, to_colorspace, true);
+ IMB_colormanagement_assign_float_colorspace(ibuf, to_colorspace);
+ }
+}
+
+void BKE_sequencer_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4])
+{
+ const char *from_colorspace = scene->sequencer_colorspace_settings.name;
+ const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get(
+ COLOR_ROLE_SCENE_LINEAR);
+
+ if (to_colorspace && to_colorspace[0] != '\0') {
+ IMB_colormanagement_transform_v4(pixel, from_colorspace, to_colorspace);
+ }
+ else {
+ /* if no color management enables fallback to legacy conversion */
+ srgb_to_linearrgb_v4(pixel, pixel);
+ }
+}
+
+void BKE_sequence_init_colorspace(Sequence *seq)
+{
+ if (seq->strip && seq->strip->stripdata) {
+ char name[FILE_MAX];
+ ImBuf *ibuf;
+
+ BLI_join_dirfile(name, sizeof(name), seq->strip->dir, seq->strip->stripdata->name);
+ BLI_path_abs(name, BKE_main_blendfile_path_from_global());
+
+ /* initialize input color space */
+ if (seq->type == SEQ_TYPE_IMAGE) {
+ ibuf = IMB_loadiffname(
+ name, IB_test | IB_alphamode_detect, seq->strip->colorspace_settings.name);
+
+ /* byte images are default to straight alpha, however sequencer
+ * works in premul space, so mark strip to be premultiplied first
+ */
+ seq->alpha_mode = SEQ_ALPHA_STRAIGHT;
+ if (ibuf) {
+ if (ibuf->flags & IB_alphamode_premul) {
+ seq->alpha_mode = IMA_ALPHA_PREMUL;
+ }
+
+ IMB_freeImBuf(ibuf);
+ }
+ }
+ }
+}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Rendering utility functions
+ * \{ */
+void BKE_sequencer_new_render_data(Main *bmain,
+ struct Depsgraph *depsgraph,
+ Scene *scene,
+ int rectx,
+ int recty,
+ int preview_render_size,
+ int for_render,
+ SeqRenderData *r_context)
+{
+ r_context->bmain = bmain;
+ r_context->depsgraph = depsgraph;
+ r_context->scene = scene;
+ r_context->rectx = rectx;
+ r_context->recty = recty;
+ r_context->preview_render_size = preview_render_size;
+ r_context->for_render = for_render;
+ r_context->motion_blur_samples = 0;
+ r_context->motion_blur_shutter = 0;
+ r_context->skip_cache = false;
+ r_context->is_proxy_render = false;
+ r_context->view_id = 0;
+ r_context->gpu_offscreen = NULL;
+ r_context->task_id = SEQ_TASK_MAIN_RENDER;
+ r_context->is_prefetch_render = false;
+}
+
+void seq_render_state_init(SeqRenderState *state)
+{
+ state->scene_parents = NULL;
+}
+
+float seq_give_stripelem_index(Sequence *seq, float cfra)
+{
+ float nr;
+ int sta = seq->start;
+ int end = seq->start + seq->len - 1;
+
+ if (seq->type & SEQ_TYPE_EFFECT) {
+ end = seq->enddisp;
+ }
+
+ if (end < sta) {
+ return -1;
+ }
+
+ if (seq->flag & SEQ_REVERSE_FRAMES) {
+ /*reverse frame in this sequence */
+ if (cfra <= sta) {
+ nr = end - sta;
+ }
+ else if (cfra >= end) {
+ nr = 0;
+ }
+ else {
+ nr = end - cfra;
+ }
+ }
+ else {
+ if (cfra <= sta) {
+ nr = 0;
+ }
+ else if (cfra >= end) {
+ nr = end - sta;
+ }
+ else {
+ nr = cfra - sta;
+ }
+ }
+
+ if (seq->strobe < 1.0f) {
+ seq->strobe = 1.0f;
+ }
+
+ if (seq->strobe > 1.0f) {
+ nr -= fmodf((double)nr, (double)seq->strobe);
+ }
+
+ return nr;
+}
+
+StripElem *BKE_sequencer_give_stripelem(Sequence *seq, int cfra)
+{
+ StripElem *se = seq->strip->stripdata;
+
+ if (seq->type == SEQ_TYPE_IMAGE) {
+ /* only IMAGE strips use the whole array, MOVIE strips use only the first element,
+ * all other strips don't use this...
+ */
+
+ int nr = (int)seq_give_stripelem_index(seq, cfra);
+
+ if (nr == -1 || se == NULL) {
+ return NULL;
+ }
+
+ se += nr + seq->anim_startofs;
+ }
+ return se;
+}
+
+static int evaluate_seq_frame_gen(Sequence **seq_arr, ListBase *seqbase, int cfra, int chanshown)
+{
+ /* Use arbitrary sized linked list, the size could be over MAXSEQ. */
+ LinkNodePair effect_inputs = {NULL, NULL};
+ int totseq = 0;
+
+ memset(seq_arr, 0, sizeof(Sequence *) * (MAXSEQ + 1));
+
+ LISTBASE_FOREACH (Sequence *, seq, seqbase) {
+ if ((seq->startdisp <= cfra) && (seq->enddisp > cfra)) {
+ if ((seq->type & SEQ_TYPE_EFFECT) && !(seq->flag & SEQ_MUTE)) {
+
+ if (seq->seq1) {
+ BLI_linklist_append_alloca(&effect_inputs, seq->seq1);
+ }
+
+ if (seq->seq2) {
+ BLI_linklist_append_alloca(&effect_inputs, seq->seq2);
+ }
+
+ if (seq->seq3) {
+ BLI_linklist_append_alloca(&effect_inputs, seq->seq3);
+ }
+ }
+
+ seq_arr[seq->machine] = seq;
+ totseq++;
+ }
+ }
+
+ /* Drop strips which are used for effect inputs, we don't want
+ * them to blend into render stack in any other way than effect
+ * string rendering. */
+ for (LinkNode *seq_item = effect_inputs.list; seq_item; seq_item = seq_item->next) {
+ Sequence *seq = seq_item->link;
+ /* It's possible that effect strip would be placed to the same
+ * 'machine' as its inputs. We don't want to clear such strips
+ * from the stack. */
+ if (seq_arr[seq->machine] && seq_arr[seq->machine]->type & SEQ_TYPE_EFFECT) {
+ continue;
+ }
+ /* If we're shown a specified channel, then we want to see the strips
+ * which belongs to this machine. */
+ if (chanshown != 0 && chanshown <= seq->machine) {
+ continue;
+ }
+ seq_arr[seq->machine] = NULL;
+ }
+
+ return totseq;
+}
+
+int BKE_sequencer_evaluate_frame(Scene *scene, int cfra)
+{
+ Editing *ed = BKE_sequencer_editing_get(scene, false);
+ Sequence *seq_arr[MAXSEQ + 1];
+
+ if (ed == NULL) {
+ return 0;
+ }
+
+ return evaluate_seq_frame_gen(seq_arr, ed->seqbasep, cfra, 0);
+}
+
+static bool video_seq_is_rendered(Sequence *seq)
+{
+ return (seq && !(seq->flag & SEQ_MUTE) && seq->type != SEQ_TYPE_SOUND_RAM);
+}
+
+int seq_get_shown_sequences(ListBase *seqbasep, int cfra, int chanshown, Sequence **seq_arr_out)
+{
+ Sequence *seq_arr[MAXSEQ + 1];
+ int b = chanshown;
+ int cnt = 0;
+
+ if (b > MAXSEQ) {
+ return 0;
+ }
+
+ if (evaluate_seq_frame_gen(seq_arr, seqbasep, cfra, chanshown)) {
+ if (b == 0) {
+ b = MAXSEQ;
+ }
+ for (; b > 0; b--) {
+ if (video_seq_is_rendered(seq_arr[b])) {
+ break;
+ }
+ }
+ }
+
+ chanshown = b;
+
+ for (; b > 0; b--) {
+ if (video_seq_is_rendered(seq_arr[b])) {
+ if (seq_arr[b]->blend_mode == SEQ_BLEND_REPLACE) {
+ break;
+ }
+ }
+ }
+
+ for (; b <= chanshown && b >= 0; b++) {
+ if (video_seq_is_rendered(seq_arr[b])) {
+ seq_arr_out[cnt++] = seq_arr[b];
+ }
+ }
+
+ return cnt;
+}
+
+/* Estimate time spent by the program rendering the strip */
+static clock_t seq_estimate_render_cost_begin(void)
+{
+ return clock();
+}
+
+static float seq_estimate_render_cost_end(Scene *scene, clock_t begin)
+{
+ clock_t end = clock();
+ float time_spent = (float)(end - begin);
+ float time_max = (1.0f / scene->r.frs_sec) * CLOCKS_PER_SEC;
+
+ if (time_max != 0) {
+ return time_spent / time_max;
+ }
+
+ return 1;
+}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Preprocessing and effects
+ * \{ */
+/*
+ * input preprocessing for SEQ_TYPE_IMAGE, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP and SEQ_TYPE_SCENE
+ *
+ * Do all the things you can't really do afterwards using sequence effects
+ * (read: before rescaling to render resolution has been done)
+ *
+ * Order is important!
+ *
+ * - Deinterlace
+ * - Crop and transform in image source coordinate space
+ * - Flip X + Flip Y (could be done afterwards, backward compatibility)
+ * - Promote image to float data (affects pipeline operations afterwards)
+ * - Color balance (is most efficient in the byte -> float
+ * (future: half -> float should also work fine!)
+ * case, if done on load, since we can use lookup tables)
+ * - Premultiply
+ */
+
+static bool sequencer_use_transform(const Sequence *seq)
+{
+ const StripTransform *transform = seq->strip->transform;
+
+ if (transform->xofs != 0 || transform->yofs != 0 || transform->scale_x != 1 ||
+ transform->scale_y != 1 || transform->rotation != 0) {
+ return true;
+ }
+
+ return false;
+}
+
+static bool sequencer_use_crop(const Sequence *seq)
+{
+ const StripCrop *crop = seq->strip->crop;
+ if (crop->left > 0 || crop->right > 0 || crop->top > 0 || crop->bottom > 0) {
+ return true;
+ }
+
+ return false;
+}
+
+static bool BKE_sequencer_input_have_to_preprocess(const SeqRenderData *context,
+ Sequence *seq,
+ float UNUSED(cfra))
+{
+ float mul;
+
+ if (context && context->is_proxy_render) {
+ return false;
+ }
+
+ if ((seq->flag & (SEQ_FILTERY | SEQ_FLIPX | SEQ_FLIPY | SEQ_MAKE_FLOAT)) ||
+ sequencer_use_crop(seq) || sequencer_use_transform(seq)) {
+ return true;
+ }
+
+ mul = seq->mul;
+
+ if (seq->blend_mode == SEQ_BLEND_REPLACE) {
+ mul *= seq->blend_opacity / 100.0f;
+ }
+
+ if (mul != 1.0f) {
+ return true;
+ }
+
+ if (seq->sat != 1.0f) {
+ return true;
+ }
+
+ if (seq->modifiers.first) {
+ return true;
+ }
+
+ return false;
+}
+
+typedef struct ImageTransformThreadInitData {
+ ImBuf *ibuf_source;
+ ImBuf *ibuf_out;
+ StripTransform *transform;
+ float scale_to_fit;
+ float image_scale_factor;
+ bool for_render;
+} ImageTransformThreadInitData;
+
+typedef struct ImageTransformThreadData {
+ ImBuf *ibuf_source;
+ ImBuf *ibuf_out;
+ StripTransform *transform;
+ float scale_to_fit;
+ float image_scale_factor;
+ bool for_render;
+ int start_line;
+ int tot_line;
+} ImageTransformThreadData;
+
+static void sequencer_image_transform_init(void *handle_v,
+ int start_line,
+ int tot_line,
+ void *init_data_v)
+{
+ ImageTransformThreadData *handle = (ImageTransformThreadData *)handle_v;
+ const ImageTransformThreadInitData *init_data = (ImageTransformThreadInitData *)init_data_v;
+
+ handle->ibuf_source = init_data->ibuf_source;
+ handle->ibuf_out = init_data->ibuf_out;
+ handle->transform = init_data->transform;
+ handle->scale_to_fit = init_data->scale_to_fit;
+ handle->image_scale_factor = init_data->image_scale_factor;
+ handle->for_render = init_data->for_render;
+
+ handle->start_line = start_line;
+ handle->tot_line = tot_line;
+}
+
+static void *sequencer_image_transform_do_thread(void *data_v)
+{
+ const ImageTransformThreadData *data = (ImageTransformThreadData *)data_v;
+ const StripTransform *transform = data->transform;
+ const float scale_x = transform->scale_x * data->scale_to_fit;
+ const float scale_y = transform->scale_y * data->scale_to_fit;
+ const float scale_to_fit_offs_x = (data->ibuf_out->x - data->ibuf_source->x) / 2;
+ const float scale_to_fit_offs_y = (data->ibuf_out->y - data->ibuf_source->y) / 2;
+ const float translate_x = transform->xofs * data->image_scale_factor + scale_to_fit_offs_x;
+ const float translate_y = transform->yofs * data->image_scale_factor + scale_to_fit_offs_y;
+ const int width = data->ibuf_out->x;
+ const int height = data->ibuf_out->y;
+ const float pivot[2] = {width / 2 - scale_to_fit_offs_x, height / 2 - scale_to_fit_offs_y};
+ float transform_matrix[3][3];
+ loc_rot_size_to_mat3(transform_matrix,
+ (const float[]){translate_x, translate_y},
+ transform->rotation,
+ (const float[]){scale_x, scale_y});
+ invert_m3(transform_matrix);
+ transform_pivot_set_m3(transform_matrix, pivot);
+
+ for (int yi = data->start_line; yi < data->start_line + data->tot_line; yi++) {
+ for (int xi = 0; xi < width; xi++) {
+ float uv[2] = {xi, yi};
+ mul_v2_m3v2(uv, transform_matrix, uv);
+
+ if (data->for_render) {
+ bilinear_interpolation(data->ibuf_source, data->ibuf_out, uv[0], uv[1], xi, yi);
+ }
+ else {
+ nearest_interpolation(data->ibuf_source, data->ibuf_out, uv[0], uv[1], xi, yi);
+ }
+ }
+ }
+
+ return NULL;
+}
+
+static void multibuf(ImBuf *ibuf, const float fmul)
+{
+ char *rt;
+ float *rt_float;
+
+ int a;
+
+ rt = (char *)ibuf->rect;
+ rt_float = ibuf->rect_float;
+
+ if (rt) {
+ const int imul = (int)(256.0f * fmul);
+ a = ibuf->x * ibuf->y;
+ while (a--) {
+ rt[0] = min_ii((imul * rt[0]) >> 8, 255);
+ rt[1] = min_ii((imul * rt[1]) >> 8, 255);
+ rt[2] = min_ii((imul * rt[2]) >> 8, 255);
+ rt[3] = min_ii((imul * rt[3]) >> 8, 255);
+
+ rt += 4;
+ }
+ }
+ if (rt_float) {
+ a = ibuf->x * ibuf->y;
+ while (a--) {
+ rt_float[0] *= fmul;
+ rt_float[1] *= fmul;
+ rt_float[2] *= fmul;
+ rt_float[3] *= fmul;
+
+ rt_float += 4;
+ }
+ }
+}
+
+static ImBuf *input_preprocess(const SeqRenderData *context,
+ Sequence *seq,
+ float cfra,
+ ImBuf *ibuf,
+ const bool UNUSED(is_proxy_image))
+{
+ Scene *scene = context->scene;
+ ImBuf *preprocessed_ibuf = NULL;
+
+ /* Deinterlace. */
+ if ((seq->flag & SEQ_FILTERY) && !ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP)) {
+ /* Change original image pointer to avoid another duplication in SEQ_USE_TRANSFORM. */
+ preprocessed_ibuf = IMB_makeSingleUser(ibuf);
+ ibuf = preprocessed_ibuf;
+
+ IMB_filtery(preprocessed_ibuf);
+ }
+
+ /* Calculate scale factor, so image fits in preview area with original aspect ratio. */
+ const float scale_to_fit_factor = MIN2((float)context->rectx / (float)ibuf->x,
+ (float)context->recty / (float)ibuf->y);
+
+ /* Get scale factor if preview resolution doesn't match project resolution. */
+ float preview_scale_factor;
+ if (context->preview_render_size == SEQ_RENDER_SIZE_SCENE) {
+ preview_scale_factor = (float)scene->r.size / 100;
+ }
+ else {
+ preview_scale_factor = BKE_sequencer_rendersize_to_scale_factor(context->preview_render_size);
+ }
+
+ if (sequencer_use_crop(seq)) {
+ /* Change original image pointer to avoid another duplication in SEQ_USE_TRANSFORM. */
+ preprocessed_ibuf = IMB_makeSingleUser(ibuf);
+ ibuf = preprocessed_ibuf;
+
+ const int width = ibuf->x;
+ const int height = ibuf->y;
+ const StripCrop *c = seq->strip->crop;
+
+ const int left = c->left / scale_to_fit_factor * preview_scale_factor;
+ const int right = c->right / scale_to_fit_factor * preview_scale_factor;
+ const int top = c->top / scale_to_fit_factor * preview_scale_factor;
+ const int bottom = c->bottom / scale_to_fit_factor * preview_scale_factor;
+ const float col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+
+ /* Left. */
+ IMB_rectfill_area_replace(preprocessed_ibuf, col, 0, 0, left, height);
+ /* Bottom. */
+ IMB_rectfill_area_replace(preprocessed_ibuf, col, left, 0, width, bottom);
+ /* Right. */
+ IMB_rectfill_area_replace(preprocessed_ibuf, col, width - right, bottom, width, height);
+ /* Top. */
+ IMB_rectfill_area_replace(preprocessed_ibuf, col, left, height - top, width - right, height);
+ }
+
+ if (sequencer_use_transform(seq) || context->rectx != ibuf->x || context->recty != ibuf->y) {
+ const int x = context->rectx;
+ const int y = context->recty;
+ preprocessed_ibuf = IMB_allocImBuf(x, y, 32, ibuf->rect_float ? IB_rectfloat : IB_rect);
+
+ ImageTransformThreadInitData init_data = {NULL};
+ init_data.ibuf_source = ibuf;
+ init_data.ibuf_out = preprocessed_ibuf;
+ init_data.transform = seq->strip->transform;
+ init_data.scale_to_fit = scale_to_fit_factor;
+ init_data.image_scale_factor = preview_scale_factor;
+ init_data.for_render = context->for_render;
+ IMB_processor_apply_threaded(context->recty,
+ sizeof(ImageTransformThreadData),
+ &init_data,
+ sequencer_image_transform_init,
+ sequencer_image_transform_do_thread);
+ seq_imbuf_assign_spaces(scene, preprocessed_ibuf);
+ IMB_metadata_copy(preprocessed_ibuf, ibuf);
+ IMB_freeImBuf(ibuf);
+ }
+
+ /* Duplicate ibuf if we still have original. */
+ if (preprocessed_ibuf == NULL) {
+ preprocessed_ibuf = IMB_makeSingleUser(ibuf);
+ }
+
+ if (seq->flag & SEQ_FLIPX) {
+ IMB_flipx(preprocessed_ibuf);
+ }
+
+ if (seq->flag & SEQ_FLIPY) {
+ IMB_flipy(preprocessed_ibuf);
+ }
+
+ if (seq->sat != 1.0f) {
+ IMB_saturation(preprocessed_ibuf, seq->sat);
+ }
+
+ if (seq->flag & SEQ_MAKE_FLOAT) {
+ if (!preprocessed_ibuf->rect_float) {
+ seq_imbuf_to_sequencer_space(scene, preprocessed_ibuf, true);
+ }
+
+ if (preprocessed_ibuf->rect) {
+ imb_freerectImBuf(preprocessed_ibuf);
+ }
+ }
+
+ float mul = seq->mul;
+ if (seq->blend_mode == SEQ_BLEND_REPLACE) {
+ mul *= seq->blend_opacity / 100.0f;
+ }
+
+ if (mul != 1.0f) {
+ multibuf(preprocessed_ibuf, mul);
+ }
+
+ if (seq->modifiers.first) {
+ ImBuf *ibuf_new = BKE_sequence_modifier_apply_stack(context, seq, preprocessed_ibuf, cfra);
+
+ if (ibuf_new != preprocessed_ibuf) {
+ IMB_metadata_copy(ibuf_new, preprocessed_ibuf);
+ IMB_freeImBuf(preprocessed_ibuf);
+ preprocessed_ibuf = ibuf_new;
+ }
+ }
+
+ return preprocessed_ibuf;
+}
+
+static ImBuf *seq_render_preprocess_ibuf(const SeqRenderData *context,
+ Sequence *seq,
+ ImBuf *ibuf,
+ float cfra,
+ clock_t begin,
+ bool use_preprocess,
+ const bool is_proxy_image)
+{
+ if (context->is_proxy_render == false &&
+ (ibuf->x != context->rectx || ibuf->y != context->recty)) {
+ use_preprocess = true;
+ }
+
+ if (use_preprocess) {
+ float cost = seq_estimate_render_cost_end(context->scene, begin);
+
+ /* TODO(Richard): It should be possible to store in cache if image is proxy,
+ * but it adds quite a bit of complexity. Since proxies are fast to read, I would
+ * rather simplify existing code a bit. */
+ if (!is_proxy_image) {
+ BKE_sequencer_cache_put(context, seq, cfra, SEQ_CACHE_STORE_RAW, ibuf, cost, false);
+ }
+
+ /* Reset timer so we can get partial render time. */
+ begin = seq_estimate_render_cost_begin();
+ ibuf = input_preprocess(context, seq, cfra, ibuf, is_proxy_image);
+ }
+
+ float cost = seq_estimate_render_cost_end(context->scene, begin);
+ BKE_sequencer_cache_put(context, seq, cfra, SEQ_CACHE_STORE_PREPROCESSED, ibuf, cost, false);
+ return ibuf;
+}
+
+typedef struct RenderEffectInitData {
+ struct SeqEffectHandle *sh;
+ const SeqRenderData *context;
+ Sequence *seq;
+ float cfra, facf0, facf1;
+ ImBuf *ibuf1, *ibuf2, *ibuf3;
+
+ ImBuf *out;
+} RenderEffectInitData;
+
+typedef struct RenderEffectThread {
+ struct SeqEffectHandle *sh;
+ const SeqRenderData *context;
+ Sequence *seq;
+ float cfra, facf0, facf1;
+ ImBuf *ibuf1, *ibuf2, *ibuf3;
+
+ ImBuf *out;
+ int start_line, tot_line;
+} RenderEffectThread;
+
+static void render_effect_execute_init_handle(void *handle_v,
+ int start_line,
+ int tot_line,
+ void *init_data_v)
+{
+ RenderEffectThread *handle = (RenderEffectThread *)handle_v;
+ RenderEffectInitData *init_data = (RenderEffectInitData *)init_data_v;
+
+ handle->sh = init_data->sh;
+ handle->context = init_data->context;
+ handle->seq = init_data->seq;
+ handle->cfra = init_data->cfra;
+ handle->facf0 = init_data->facf0;
+ handle->facf1 = init_data->facf1;
+ handle->ibuf1 = init_data->ibuf1;
+ handle->ibuf2 = init_data->ibuf2;
+ handle->ibuf3 = init_data->ibuf3;
+ handle->out = init_data->out;
+
+ handle->start_line = start_line;
+ handle->tot_line = tot_line;
+}
+
+static void *render_effect_execute_do_thread(void *thread_data_v)
+{
+ RenderEffectThread *thread_data = (RenderEffectThread *)thread_data_v;
+
+ thread_data->sh->execute_slice(thread_data->context,
+ thread_data->seq,
+ thread_data->cfra,
+ thread_data->facf0,
+ thread_data->facf1,
+ thread_data->ibuf1,
+ thread_data->ibuf2,
+ thread_data->ibuf3,
+ thread_data->start_line,
+ thread_data->tot_line,
+ thread_data->out);
+
+ return NULL;
+}
+
+ImBuf *seq_render_effect_execute_threaded(struct SeqEffectHandle *sh,
+ const SeqRenderData *context,
+ Sequence *seq,
+ float cfra,
+ float facf0,
+ float facf1,
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *ibuf3)
+{
+ RenderEffectInitData init_data;
+ ImBuf *out = sh->init_execution(context, ibuf1, ibuf2, ibuf3);
+
+ init_data.sh = sh;
+ init_data.context = context;
+ init_data.seq = seq;
+ init_data.cfra = cfra;
+ init_data.facf0 = facf0;
+ init_data.facf1 = facf1;
+ init_data.ibuf1 = ibuf1;
+ init_data.ibuf2 = ibuf2;
+ init_data.ibuf3 = ibuf3;
+ init_data.out = out;
+
+ IMB_processor_apply_threaded(out->y,
+ sizeof(RenderEffectThread),
+ &init_data,
+ render_effect_execute_init_handle,
+ render_effect_execute_do_thread);
+
+ return out;
+}
+
+static ImBuf *seq_render_effect_strip_impl(const SeqRenderData *context,
+ SeqRenderState *state,
+ Sequence *seq,
+ float cfra)
+{
+ Scene *scene = context->scene;
+ float fac, facf;
+ int early_out;
+ int i;
+ struct SeqEffectHandle sh = BKE_sequence_get_effect(seq);
+ FCurve *fcu = NULL;
+ ImBuf *ibuf[3];
+ Sequence *input[3];
+ ImBuf *out = NULL;
+
+ ibuf[0] = ibuf[1] = ibuf[2] = NULL;
+
+ input[0] = seq->seq1;
+ input[1] = seq->seq2;
+ input[2] = seq->seq3;
+
+ if (!sh.execute && !(sh.execute_slice && sh.init_execution)) {
+ /* effect not supported in this version... */
+ out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect);
+ return out;
+ }
+
+ if (seq->flag & SEQ_USE_EFFECT_DEFAULT_FADE) {
+ sh.get_default_fac(seq, cfra, &fac, &facf);
+ facf = fac;
+ }
+ else {
+ fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "effect_fader", 0, NULL);
+ if (fcu) {
+ fac = facf = evaluate_fcurve(fcu, cfra);
+ }
+ else {
+ fac = facf = seq->effect_fader;
+ }
+ }
+
+ early_out = sh.early_out(seq, fac, facf);
+
+ switch (early_out) {
+ case EARLY_NO_INPUT:
+ out = sh.execute(context, seq, cfra, fac, facf, NULL, NULL, NULL);
+ break;
+ case EARLY_DO_EFFECT:
+ for (i = 0; i < 3; i++) {
+ /* Speed effect requires time remapping of `cfra` for input(s). */
+ if (input[0] && seq->type == SEQ_TYPE_SPEED) {
+ float target_frame = BKE_sequencer_speed_effect_target_frame_get(context, seq, cfra, i);
+ ibuf[i] = seq_render_strip(context, state, input[0], target_frame);
+ }
+ else { /* Other effects. */
+ if (input[i]) {
+ ibuf[i] = seq_render_strip(context, state, input[i], cfra);
+ }
+ }
+ }
+
+ if (ibuf[0] && (ibuf[1] || BKE_sequence_effect_get_num_inputs(seq->type) == 1)) {
+ if (sh.multithreaded) {
+ out = seq_render_effect_execute_threaded(
+ &sh, context, seq, cfra, fac, facf, ibuf[0], ibuf[1], ibuf[2]);
+ }
+ else {
+ out = sh.execute(context, seq, cfra, fac, facf, ibuf[0], ibuf[1], ibuf[2]);
+ }
+ }
+ break;
+ case EARLY_USE_INPUT_1:
+ if (input[0]) {
+ out = seq_render_strip(context, state, input[0], cfra);
+ }
+ break;
+ case EARLY_USE_INPUT_2:
+ if (input[1]) {
+ out = seq_render_strip(context, state, input[1], cfra);
+ }
+ break;
+ }
+
+ for (i = 0; i < 3; i++) {
+ IMB_freeImBuf(ibuf[i]);
+ }
+
+ if (out == NULL) {
+ out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect);
+ }
+
+ return out;
+}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Individual strip rendering functions
+ * \{ */
+/**
+ * Render individual view for multi-view or single (default view) for mono-view.
+ */
+static ImBuf *seq_render_image_strip_view(const SeqRenderData *context,
+ Sequence *seq,
+ char *name,
+ char *prefix,
+ const char *ext,
+ int view_id)
+{
+
+ ImBuf *ibuf = NULL;
+
+ int flag = IB_rect | IB_metadata;
+ if (seq->alpha_mode == SEQ_ALPHA_PREMUL) {
+ flag |= IB_alphamode_premul;
+ }
+
+ if (prefix[0] == '\0') {
+ ibuf = IMB_loadiffname(name, flag, seq->strip->colorspace_settings.name);
+ }
+ else {
+ char str[FILE_MAX];
+ BKE_scene_multiview_view_prefix_get(context->scene, name, prefix, &ext);
+ seq_multiview_name(context->scene, view_id, prefix, ext, str, FILE_MAX);
+ ibuf = IMB_loadiffname(str, flag, seq->strip->colorspace_settings.name);
+ }
+
+ if (ibuf == NULL) {
+ return NULL;
+ }
+
+ /* We don't need both (speed reasons)! */
+ if (ibuf->rect_float != NULL && ibuf->rect != NULL) {
+ imb_freerectImBuf(ibuf);
+ }
+
+ /* All sequencer color is done in SRGB space, linear gives odd cross-fades. */
+ seq_imbuf_to_sequencer_space(context->scene, ibuf, false);
+
+ return ibuf;
+}
+
+static bool seq_image_strip_is_multiview_render(
+ Scene *scene, Sequence *seq, int totfiles, char *name, char *r_prefix, const char *r_ext)
+{
+ if (totfiles > 1) {
+ BKE_scene_multiview_view_prefix_get(scene, name, r_prefix, &r_ext);
+ if (r_prefix[0] == '\0') {
+ return false;
+ }
+ }
+ else {
+ r_prefix[0] = '\0';
+ }
+
+ return (seq->flag & SEQ_USE_VIEWS) != 0 && (scene->r.scemode & R_MULTIVIEW) != 0;
+}
+
+static ImBuf *seq_render_image_strip(const SeqRenderData *context,
+ Sequence *seq,
+ float UNUSED(nr),
+ float cfra,
+ bool *r_is_proxy_image)
+{
+ char name[FILE_MAX];
+ const char *ext = NULL;
+ char prefix[FILE_MAX];
+ ImBuf *ibuf = NULL;
+
+ StripElem *s_elem = BKE_sequencer_give_stripelem(seq, cfra);
+ if (s_elem == NULL) {
+ return NULL;
+ }
+
+ BLI_join_dirfile(name, sizeof(name), seq->strip->dir, s_elem->name);
+ BLI_path_abs(name, BKE_main_blendfile_path_from_global());
+
+ /* Try to get a proxy image. */
+ ibuf = seq_proxy_fetch(context, seq, cfra);
+ if (ibuf != NULL) {
+ s_elem->orig_width = ibuf->x;
+ s_elem->orig_height = ibuf->y;
+ *r_is_proxy_image = true;
+ return ibuf;
+ }
+
+ /* Proxy not found, render original. */
+ const int totfiles = seq_num_files(context->scene, seq->views_format, true);
+ bool is_multiview_render = seq_image_strip_is_multiview_render(
+ context->scene, seq, totfiles, name, prefix, ext);
+
+ if (is_multiview_render) {
+ int totviews = BKE_scene_multiview_num_views_get(&context->scene->r);
+ ImBuf **ibufs_arr = MEM_callocN(sizeof(ImBuf *) * totviews, "Sequence Image Views Imbufs");
+
+ for (int view_id = 0; view_id < totfiles; view_id++) {
+ ibufs_arr[view_id] = seq_render_image_strip_view(context, seq, name, prefix, ext, view_id);
+ }
+
+ if (ibufs_arr[0] == NULL) {
+ return NULL;
+ }
+
+ if (seq->views_format == R_IMF_VIEWS_STEREO_3D) {
+ IMB_ImBufFromStereo3d(seq->stereo3d_format, ibufs_arr[0], &ibufs_arr[0], &ibufs_arr[1]);
+ }
+
+ for (int view_id = 0; view_id < totviews; view_id++) {
+ SeqRenderData localcontext = *context;
+ localcontext.view_id = view_id;
+
+ if (view_id != context->view_id) {
+ ibufs_arr[view_id] = seq_render_preprocess_ibuf(
+ &localcontext, seq, ibufs_arr[view_id], cfra, clock(), true, false);
+ }
+ }
+
+ /* Return the original requested ImBuf. */
+ ibuf = ibufs_arr[context->view_id];
+
+ /* Remove the others (decrease their refcount). */
+ for (int view_id = 0; view_id < totviews; view_id++) {
+ if (ibufs_arr[view_id] != ibuf) {
+ IMB_freeImBuf(ibufs_arr[view_id]);
+ }
+ }
+
+ MEM_freeN(ibufs_arr);
+ }
+ else {
+ ibuf = seq_render_image_strip_view(context, seq, name, prefix, ext, context->view_id);
+ }
+
+ if (ibuf == NULL) {
+ return NULL;
+ }
+
+ s_elem->orig_width = ibuf->x;
+ s_elem->orig_height = ibuf->y;
+
+ return ibuf;
+}
+
+static ImBuf *seq_render_movie_strip_custom_file_proxy(const SeqRenderData *context,
+ Sequence *seq,
+ int cfra)
+{
+ char name[PROXY_MAXFILE];
+ StripProxy *proxy = seq->strip->proxy;
+
+ if (proxy->anim == NULL) {
+ if (seq_proxy_get_custom_file_fname(seq, name, context->view_id)) {
+ proxy->anim = openanim(name, IB_rect, 0, seq->strip->colorspace_settings.name);
+ }
+ if (proxy->anim == NULL) {
+ return NULL;
+ }
+ }
+
+ int frameno = (int)seq_give_stripelem_index(seq, cfra) + seq->anim_startofs;
+ return IMB_anim_absolute(proxy->anim, frameno, IMB_TC_NONE, IMB_PROXY_NONE);
+}
+
+/**
+ * Render individual view for multi-view or single (default view) for mono-view.
+ */
+static ImBuf *seq_render_movie_strip_view(const SeqRenderData *context,
+ Sequence *seq,
+ float nr,
+ float cfra,
+ StripAnim *sanim,
+ bool *r_is_proxy_image)
+{
+ ImBuf *ibuf = NULL;
+ IMB_Proxy_Size psize = SEQ_rendersize_to_proxysize(context->preview_render_size);
+
+ IMB_anim_set_preseek(sanim->anim, seq->anim_preseek);
+
+ if (SEQ_can_use_proxy(seq, psize)) {
+ /* Try to get a proxy image.
+ * Movie proxies are handled by ImBuf module with exception of `custom file` setting. */
+ if (context->scene->ed->proxy_storage != SEQ_EDIT_PROXY_DIR_STORAGE &&
+ seq->strip->proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_FILE) {
+ ibuf = seq_render_movie_strip_custom_file_proxy(context, seq, cfra);
+ }
+ else {
+ ibuf = IMB_anim_absolute(sanim->anim,
+ nr + seq->anim_startofs,
+ seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN,
+ psize);
+ }
+
+ if (ibuf != NULL) {
+ *r_is_proxy_image = true;
+ }
+ }
+
+ /* Fetching for requested proxy size failed, try fetching the original instead. */
+ if (ibuf == NULL) {
+ ibuf = IMB_anim_absolute(sanim->anim,
+ nr + seq->anim_startofs,
+ seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN,
+ IMB_PROXY_NONE);
+ }
+ if (ibuf == NULL) {
+ return NULL;
+ }
+
+ seq_imbuf_to_sequencer_space(context->scene, ibuf, false);
+
+ /* We don't need both (speed reasons)! */
+ if (ibuf->rect_float != NULL && ibuf->rect != NULL) {
+ imb_freerectImBuf(ibuf);
+ }
+
+ return ibuf;
+}
+
+static ImBuf *seq_render_movie_strip(
+ const SeqRenderData *context, Sequence *seq, float nr, float cfra, bool *r_is_proxy_image)
+{
+ /* Load all the videos. */
+ seq_open_anim_file(context->scene, seq, false);
+
+ ImBuf *ibuf = NULL;
+ StripAnim *sanim = seq->anims.first;
+ const int totfiles = seq_num_files(context->scene, seq->views_format, true);
+ bool is_multiview_render = (seq->flag & SEQ_USE_VIEWS) != 0 &&
+ (context->scene->r.scemode & R_MULTIVIEW) != 0 &&
+ BLI_listbase_count_at_most(&seq->anims, totfiles + 1) == totfiles;
+
+ if (is_multiview_render) {
+ ImBuf **ibuf_arr;
+ int totviews = BKE_scene_multiview_num_views_get(&context->scene->r);
+ ibuf_arr = MEM_callocN(sizeof(ImBuf *) * totviews, "Sequence Image Views Imbufs");
+ int ibuf_view_id;
+
+ for (ibuf_view_id = 0, sanim = seq->anims.first; sanim; sanim = sanim->next, ibuf_view_id++) {
+ if (sanim->anim) {
+ ibuf_arr[ibuf_view_id] = seq_render_movie_strip_view(
+ context, seq, nr, cfra, sanim, r_is_proxy_image);
+ }
+ }
+
+ if (seq->views_format == R_IMF_VIEWS_STEREO_3D) {
+ if (ibuf_arr[0] == NULL) {
+ /* Probably proxy hasn't been created yet. */
+ MEM_freeN(ibuf_arr);
+ return NULL;
+ }
+
+ IMB_ImBufFromStereo3d(seq->stereo3d_format, ibuf_arr[0], &ibuf_arr[0], &ibuf_arr[1]);
+ }
+
+ for (int view_id = 0; view_id < totviews; view_id++) {
+ SeqRenderData localcontext = *context;
+ localcontext.view_id = view_id;
+
+ if (view_id != context->view_id) {
+ ibuf_arr[view_id] = seq_render_preprocess_ibuf(
+ &localcontext, seq, ibuf_arr[view_id], cfra, clock(), true, false);
+ }
+ }
+
+ /* Return the original requested ImBuf. */
+ ibuf = ibuf_arr[context->view_id];
+
+ /* Remove the others (decrease their refcount). */
+ for (int view_id = 0; view_id < totviews; view_id++) {
+ if (ibuf_arr[view_id] != ibuf) {
+ IMB_freeImBuf(ibuf_arr[view_id]);
+ }
+ }
+
+ MEM_freeN(ibuf_arr);
+ }
+ else {
+ ibuf = seq_render_movie_strip_view(context, seq, nr, cfra, sanim, r_is_proxy_image);
+ }
+
+ if (ibuf == NULL) {
+ return NULL;
+ }
+
+ seq->strip->stripdata->orig_width = ibuf->x;
+ seq->strip->stripdata->orig_height = ibuf->y;
+
+ return ibuf;
+}
+
+static ImBuf *seq_get_movieclip_ibuf(Sequence *seq, MovieClipUser user)
+{
+ ImBuf *ibuf = NULL;
+ float tloc[2], tscale, tangle;
+ if (seq->clip_flag & SEQ_MOVIECLIP_RENDER_STABILIZED) {
+ ibuf = BKE_movieclip_get_stable_ibuf(seq->clip, &user, tloc, &tscale, &tangle, 0);
+ }
+ else {
+ ibuf = BKE_movieclip_get_ibuf_flag(seq->clip, &user, seq->clip->flag, MOVIECLIP_CACHE_SKIP);
+ }
+ return ibuf;
+}
+
+static ImBuf *seq_render_movieclip_strip(const SeqRenderData *context,
+ Sequence *seq,
+ float nr,
+ bool *r_is_proxy_image)
+{
+ ImBuf *ibuf = NULL;
+ MovieClipUser user;
+ IMB_Proxy_Size psize = SEQ_rendersize_to_proxysize(context->preview_render_size);
+
+ if (!seq->clip) {
+ return NULL;
+ }
+
+ memset(&user, 0, sizeof(MovieClipUser));
+
+ BKE_movieclip_user_set_frame(&user, nr + seq->anim_startofs + seq->clip->start_frame);
+
+ user.render_size = MCLIP_PROXY_RENDER_SIZE_FULL;
+ switch (psize) {
+ case IMB_PROXY_NONE:
+ user.render_size = MCLIP_PROXY_RENDER_SIZE_FULL;
+ break;
+ case IMB_PROXY_100:
+ user.render_size = MCLIP_PROXY_RENDER_SIZE_100;
+ break;
+ case IMB_PROXY_75:
+ user.render_size = MCLIP_PROXY_RENDER_SIZE_75;
+ break;
+ case IMB_PROXY_50:
+ user.render_size = MCLIP_PROXY_RENDER_SIZE_50;
+ break;
+ case IMB_PROXY_25:
+ user.render_size = MCLIP_PROXY_RENDER_SIZE_25;
+ break;
+ }
+
+ if (seq->clip_flag & SEQ_MOVIECLIP_RENDER_UNDISTORTED) {
+ user.render_flag |= MCLIP_PROXY_RENDER_UNDISTORT;
+ }
+
+ /* Try to get a proxy image. */
+ ibuf = seq_get_movieclip_ibuf(seq, user);
+
+ if (ibuf != NULL && psize != IMB_PROXY_NONE) {
+ *r_is_proxy_image = true;
+ }
+
+ /* If proxy is not found, grab full-size frame. */
+ if (ibuf == NULL) {
+ user.render_flag |= MCLIP_PROXY_RENDER_USE_FALLBACK_RENDER;
+ ibuf = seq_get_movieclip_ibuf(seq, user);
+ }
+
+ return ibuf;
+}
+
+ImBuf *seq_render_mask(const SeqRenderData *context, Mask *mask, float nr, bool make_float)
+{
+ /* TODO - add option to rasterize to alpha imbuf? */
+ ImBuf *ibuf = NULL;
+ float *maskbuf;
+ int i;
+
+ if (!mask) {
+ return NULL;
+ }
+
+ AnimData *adt;
+ Mask *mask_temp;
+ MaskRasterHandle *mr_handle;
+
+ mask_temp = (Mask *)BKE_id_copy_ex(
+ NULL, &mask->id, NULL, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_NO_ANIMDATA);
+
+ BKE_mask_evaluate(mask_temp, mask->sfra + nr, true);
+
+ /* anim-data */
+ adt = BKE_animdata_from_id(&mask->id);
+ const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct(
+ context->depsgraph, mask->sfra + nr);
+ BKE_animsys_evaluate_animdata(&mask_temp->id, adt, &anim_eval_context, ADT_RECALC_ANIM, false);
+
+ maskbuf = MEM_mallocN(sizeof(float) * context->rectx * context->recty, __func__);
+
+ mr_handle = BKE_maskrasterize_handle_new();
+
+ BKE_maskrasterize_handle_init(
+ mr_handle, mask_temp, context->rectx, context->recty, true, true, true);
+
+ BKE_id_free(NULL, &mask_temp->id);
+
+ BKE_maskrasterize_buffer(mr_handle, context->rectx, context->recty, maskbuf);
+
+ BKE_maskrasterize_handle_free(mr_handle);
+
+ if (make_float) {
+ /* pixels */
+ const float *fp_src;
+ float *fp_dst;
+
+ ibuf = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rectfloat);
+
+ fp_src = maskbuf;
+ fp_dst = ibuf->rect_float;
+ i = context->rectx * context->recty;
+ while (--i) {
+ fp_dst[0] = fp_dst[1] = fp_dst[2] = *fp_src;
+ fp_dst[3] = 1.0f;
+
+ fp_src += 1;
+ fp_dst += 4;
+ }
+ }
+ else {
+ /* pixels */
+ const float *fp_src;
+ unsigned char *ub_dst;
+
+ ibuf = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect);
+
+ fp_src = maskbuf;
+ ub_dst = (unsigned char *)ibuf->rect;
+ i = context->rectx * context->recty;
+ while (--i) {
+ ub_dst[0] = ub_dst[1] = ub_dst[2] = (unsigned char)(*fp_src * 255.0f); /* already clamped */
+ ub_dst[3] = 255;
+
+ fp_src += 1;
+ ub_dst += 4;
+ }
+ }
+
+ MEM_freeN(maskbuf);
+
+ return ibuf;
+}
+
+static ImBuf *seq_render_mask_strip(const SeqRenderData *context, Sequence *seq, float nr)
+{
+ bool make_float = (seq->flag & SEQ_MAKE_FLOAT) != 0;
+
+ return seq_render_mask(context, seq->mask, nr, make_float);
+}
+
+static ImBuf *seq_render_scene_strip(const SeqRenderData *context,
+ Sequence *seq,
+ float nr,
+ float cfra)
+{
+ ImBuf *ibuf = NULL;
+ double frame;
+ Object *camera;
+
+ struct {
+ int scemode;
+ int cfra;
+ float subframe;
+
+#ifdef DURIAN_CAMERA_SWITCH
+ int mode;
+#endif
+ } orig_data;
+
+ /* Old info:
+ * Hack! This function can be called from do_render_seq(), in that case
+ * the seq->scene can already have a Render initialized with same name,
+ * so we have to use a default name. (compositor uses scene name to
+ * find render).
+ * However, when called from within the UI (image preview in sequencer)
+ * we do want to use scene Render, that way the render result is defined
+ * for display in render/imagewindow
+ *
+ * Hmm, don't see, why we can't do that all the time,
+ * and since G.is_rendering is uhm, gone... (Peter)
+ */
+
+ /* New info:
+ * Using the same name for the renders works just fine as the do_render_seq()
+ * render is not used while the scene strips are rendered.
+ *
+ * However rendering from UI (through sequencer_preview_area_draw) can crash in
+ * very many cases since other renders (material preview, an actual render etc.)
+ * can be started while this sequence preview render is running. The only proper
+ * solution is to make the sequencer preview render a proper job, which can be
+ * stopped when needed. This would also give a nice progress bar for the preview
+ * space so that users know there's something happening.
+ *
+ * As a result the active scene now only uses OpenGL rendering for the sequencer
+ * preview. This is far from nice, but is the only way to prevent crashes at this
+ * time.
+ *
+ * -jahka
+ */
+
+ const bool is_rendering = G.is_rendering;
+ const bool is_background = G.background;
+ const bool do_seq_gl = is_rendering ? 0 : (context->scene->r.seq_prev_type) != OB_RENDER;
+ bool have_comp = false;
+ bool use_gpencil = true;
+ /* do we need to re-evaluate the frame after rendering? */
+ bool is_frame_update = false;
+ Scene *scene;
+ int is_thread_main = BLI_thread_is_main();
+
+ /* don't refer to seq->scene above this point!, it can be NULL */
+ if (seq->scene == NULL) {
+ return NULL;
+ }
+
+ /* Prevent rendering scene recursively. */
+ if (seq->scene == context->scene) {
+ return NULL;
+ }
+
+ scene = seq->scene;
+ frame = (double)scene->r.sfra + (double)nr + (double)seq->anim_startofs;
+
+#if 0 /* UNUSED */
+ have_seq = (scene->r.scemode & R_DOSEQ) && scene->ed && scene->ed->seqbase.first);
+#endif
+ have_comp = (scene->r.scemode & R_DOCOMP) && scene->use_nodes && scene->nodetree;
+
+ /* Get view layer for the strip. */
+ ViewLayer *view_layer = BKE_view_layer_default_render(scene);
+ /* Depsgraph will be NULL when doing rendering. */
+ Depsgraph *depsgraph = NULL;
+
+ orig_data.scemode = scene->r.scemode;
+ orig_data.cfra = scene->r.cfra;
+ orig_data.subframe = scene->r.subframe;
+#ifdef DURIAN_CAMERA_SWITCH
+ orig_data.mode = scene->r.mode;
+#endif
+
+ BKE_scene_frame_set(scene, frame);
+
+ if (seq->scene_camera) {
+ camera = seq->scene_camera;
+ }
+ else {
+ BKE_scene_camera_switch_update(scene);
+ camera = scene->camera;
+ }
+
+ if (have_comp == false && camera == NULL) {
+ goto finally;
+ }
+
+ if (seq->flag & SEQ_SCENE_NO_GPENCIL) {
+ use_gpencil = false;
+ }
+
+ /* prevent eternal loop */
+ scene->r.scemode &= ~R_DOSEQ;
+
+#ifdef DURIAN_CAMERA_SWITCH
+ /* stooping to new low's in hackyness :( */
+ scene->r.mode |= R_NO_CAMERA_SWITCH;
+#endif
+
+ is_frame_update = (orig_data.cfra != scene->r.cfra) || (orig_data.subframe != scene->r.subframe);
+
+ if ((sequencer_view3d_fn && do_seq_gl && camera) && is_thread_main) {
+ char err_out[256] = "unknown";
+ const int width = (scene->r.xsch * scene->r.size) / 100;
+ const int height = (scene->r.ysch * scene->r.size) / 100;
+ const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id);
+
+ unsigned int draw_flags = V3D_OFSDRAW_NONE;
+ draw_flags |= (use_gpencil) ? V3D_OFSDRAW_SHOW_ANNOTATION : 0;
+ draw_flags |= (context->scene->r.seq_flag & R_SEQ_OVERRIDE_SCENE_SETTINGS) ?
+ V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS :
+ 0;
+
+ /* for old scene this can be uninitialized,
+ * should probably be added to do_versions at some point if the functionality stays */
+ if (context->scene->r.seq_prev_type == 0) {
+ context->scene->r.seq_prev_type = 3 /* == OB_SOLID */;
+ }
+
+ /* opengl offscreen render */
+ depsgraph = BKE_scene_ensure_depsgraph(context->bmain, scene, view_layer);
+ BKE_scene_graph_update_for_newframe(depsgraph);
+ ibuf = sequencer_view3d_fn(
+ /* set for OpenGL render (NULL when scrubbing) */
+ depsgraph,
+ scene,
+ &context->scene->display.shading,
+ context->scene->r.seq_prev_type,
+ camera,
+ width,
+ height,
+ IB_rect,
+ draw_flags,
+ scene->r.alphamode,
+ viewname,
+ context->gpu_offscreen,
+ err_out);
+ if (ibuf == NULL) {
+ fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out);
+ }
+ }
+ else {
+ Render *re = RE_GetSceneRender(scene);
+ const int totviews = BKE_scene_multiview_num_views_get(&scene->r);
+ ImBuf **ibufs_arr;
+
+ ibufs_arr = MEM_callocN(sizeof(ImBuf *) * totviews, "Sequence Image Views Imbufs");
+
+ /* XXX: this if can be removed when sequence preview rendering uses the job system
+ *
+ * disable rendered preview for sequencer while rendering -- it's very much possible
+ * that preview render will went into conflict with final render
+ *
+ * When rendering from command line renderer is called from main thread, in this
+ * case it's always safe to render scene here
+ */
+ if (!is_thread_main || is_rendering == false || is_background || context->for_render) {
+ if (re == NULL) {
+ re = RE_NewSceneRender(scene);
+ }
+
+ RE_RenderFrame(
+ re, context->bmain, scene, have_comp ? NULL : view_layer, camera, frame, false);
+
+ /* restore previous state after it was toggled on & off by RE_RenderFrame */
+ G.is_rendering = is_rendering;
+ }
+
+ for (int view_id = 0; view_id < totviews; view_id++) {
+ SeqRenderData localcontext = *context;
+ RenderResult rres;
+
+ localcontext.view_id = view_id;
+
+ RE_AcquireResultImage(re, &rres, view_id);
+
+ if (rres.rectf) {
+ ibufs_arr[view_id] = IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rectfloat);
+ memcpy(ibufs_arr[view_id]->rect_float,
+ rres.rectf,
+ sizeof(float[4]) * rres.rectx * rres.recty);
+
+ if (rres.rectz) {
+ addzbuffloatImBuf(ibufs_arr[view_id]);
+ memcpy(
+ ibufs_arr[view_id]->zbuf_float, rres.rectz, sizeof(float) * rres.rectx * rres.recty);
+ }
+
+ /* float buffers in the sequencer are not linear */
+ seq_imbuf_to_sequencer_space(context->scene, ibufs_arr[view_id], false);
+ }
+ else if (rres.rect32) {
+ ibufs_arr[view_id] = IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rect);
+ memcpy(ibufs_arr[view_id]->rect, rres.rect32, 4 * rres.rectx * rres.recty);
+ }
+
+ if (view_id != context->view_id) {
+ BKE_sequencer_cache_put(
+ &localcontext, seq, cfra, SEQ_CACHE_STORE_RAW, ibufs_arr[view_id], 0, false);
+ }
+
+ RE_ReleaseResultImage(re);
+ }
+
+ /* return the original requested ImBuf */
+ ibuf = ibufs_arr[context->view_id];
+
+ /* "remove" the others (decrease their refcount) */
+ for (int view_id = 0; view_id < totviews; view_id++) {
+ if (ibufs_arr[view_id] != ibuf) {
+ IMB_freeImBuf(ibufs_arr[view_id]);
+ }
+ }
+ MEM_freeN(ibufs_arr);
+ }
+
+finally:
+ /* restore */
+ scene->r.scemode = orig_data.scemode;
+ scene->r.cfra = orig_data.cfra;
+ scene->r.subframe = orig_data.subframe;
+
+ if (is_frame_update && (depsgraph != NULL)) {
+ BKE_scene_graph_update_for_newframe(depsgraph);
+ }
+
+#ifdef DURIAN_CAMERA_SWITCH
+ /* stooping to new low's in hackyness :( */
+ scene->r.mode &= orig_data.mode | ~R_NO_CAMERA_SWITCH;
+#endif
+
+ return ibuf;
+}
+
+/**
+ * Used for meta-strips & scenes with #SEQ_SCENE_STRIPS flag set.
+ */
+static ImBuf *do_render_strip_seqbase(const SeqRenderData *context,
+ SeqRenderState *state,
+ Sequence *seq,
+ float nr)
+{
+ ImBuf *ibuf = NULL;
+ ListBase *seqbase = NULL;
+ int offset;
+
+ seqbase = BKE_sequence_seqbase_get(seq, &offset);
+
+ if (seqbase && !BLI_listbase_is_empty(seqbase)) {
+
+ if (seq->flag & SEQ_SCENE_STRIPS && seq->scene) {
+ BKE_animsys_evaluate_all_animation(context->bmain, context->depsgraph, nr + offset);
+ }
+
+ ibuf = seq_render_strip_stack(context,
+ state,
+ seqbase,
+ /* scene strips don't have their start taken into account */
+ nr + offset,
+ 0);
+ }
+
+ return ibuf;
+}
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Strip stack rendering functions
+ * \{ */
+static ImBuf *do_render_strip_uncached(const SeqRenderData *context,
+ SeqRenderState *state,
+ Sequence *seq,
+ float cfra,
+ bool *r_is_proxy_image)
+{
+ ImBuf *ibuf = NULL;
+ float nr = seq_give_stripelem_index(seq, cfra);
+ int type = (seq->type & SEQ_TYPE_EFFECT) ? SEQ_TYPE_EFFECT : seq->type;
+ switch (type) {
+ case SEQ_TYPE_META: {
+ ibuf = do_render_strip_seqbase(context, state, seq, nr);
+ break;
+ }
+
+ case SEQ_TYPE_SCENE: {
+ if (seq->flag & SEQ_SCENE_STRIPS) {
+ if (seq->scene && (context->scene != seq->scene)) {
+ /* recursive check */
+ if (BLI_linklist_index(state->scene_parents, seq->scene) != -1) {
+ break;
+ }
+ LinkNode scene_parent = {
+ .next = state->scene_parents,
+ .link = seq->scene,
+ };
+ state->scene_parents = &scene_parent;
+ /* end check */
+
+ /* Use the Scene Seq's scene for the context when rendering the scene's sequences
+ * (necessary for Multicam Selector among others).
+ */
+ SeqRenderData local_context = *context;
+ local_context.scene = seq->scene;
+ local_context.skip_cache = true;
+
+ ibuf = do_render_strip_seqbase(&local_context, state, seq, nr);
+
+ /* step back in the list */
+ state->scene_parents = state->scene_parents->next;
+ }
+ }
+ else {
+ /* scene can be NULL after deletions */
+ ibuf = seq_render_scene_strip(context, seq, nr, cfra);
+ }
+
+ break;
+ }
+
+ case SEQ_TYPE_EFFECT: {
+ ibuf = seq_render_effect_strip_impl(context, state, seq, cfra);
+ break;
+ }
+
+ case SEQ_TYPE_IMAGE: {
+ ibuf = seq_render_image_strip(context, seq, nr, cfra, r_is_proxy_image);
+ break;
+ }
+
+ case SEQ_TYPE_MOVIE: {
+ ibuf = seq_render_movie_strip(context, seq, nr, cfra, r_is_proxy_image);
+ break;
+ }
+
+ case SEQ_TYPE_MOVIECLIP: {
+ ibuf = seq_render_movieclip_strip(context, seq, nr, r_is_proxy_image);
+
+ if (ibuf) {
+ /* duplicate frame so movie cache wouldn't be confused by sequencer's stuff */
+ ImBuf *i = IMB_dupImBuf(ibuf);
+ IMB_freeImBuf(ibuf);
+ ibuf = i;
+
+ if (ibuf->rect_float) {
+ seq_imbuf_to_sequencer_space(context->scene, ibuf, false);
+ }
+ }
+
+ break;
+ }
+
+ case SEQ_TYPE_MASK: {
+ /* ibuf is always new */
+ ibuf = seq_render_mask_strip(context, seq, nr);
+ break;
+ }
+ }
+
+ if (ibuf) {
+ seq_imbuf_assign_spaces(context->scene, ibuf);
+ }
+
+ return ibuf;
+}
+
+ImBuf *seq_render_strip(const SeqRenderData *context,
+ SeqRenderState *state,
+ Sequence *seq,
+ float cfra)
+{
+ ImBuf *ibuf = NULL;
+ bool use_preprocess = false;
+ bool is_proxy_image = false;
+
+ clock_t begin = seq_estimate_render_cost_begin();
+
+ ibuf = BKE_sequencer_cache_get(context, seq, cfra, SEQ_CACHE_STORE_PREPROCESSED, false);
+ if (ibuf != NULL) {
+ return ibuf;
+ }
+
+ ibuf = BKE_sequencer_cache_get(context, seq, cfra, SEQ_CACHE_STORE_RAW, false);
+ if (ibuf == NULL) {
+ ibuf = do_render_strip_uncached(context, state, seq, cfra, &is_proxy_image);
+ }
+
+ if (ibuf) {
+ use_preprocess = BKE_sequencer_input_have_to_preprocess(context, seq, cfra);
+ ibuf = seq_render_preprocess_ibuf(
+ context, seq, ibuf, cfra, begin, use_preprocess, is_proxy_image);
+ }
+
+ if (ibuf == NULL) {
+ ibuf = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect);
+ seq_imbuf_assign_spaces(context->scene, ibuf);
+ }
+
+ return ibuf;
+}
+
+static bool seq_must_swap_input_in_blend_mode(Sequence *seq)
+{
+ bool swap_input = false;
+
+ /* bad hack, to fix crazy input ordering of
+ * those two effects */
+
+ if (ELEM(seq->blend_mode, SEQ_TYPE_ALPHAOVER, SEQ_TYPE_ALPHAUNDER, SEQ_TYPE_OVERDROP)) {
+ swap_input = true;
+ }
+
+ return swap_input;
+}
+
+static int seq_get_early_out_for_blend_mode(Sequence *seq)
+{
+ struct SeqEffectHandle sh = BKE_sequence_get_blend(seq);
+ float facf = seq->blend_opacity / 100.0f;
+ int early_out = sh.early_out(seq, facf, facf);
+
+ if (ELEM(early_out, EARLY_DO_EFFECT, EARLY_NO_INPUT)) {
+ return early_out;
+ }
+
+ if (seq_must_swap_input_in_blend_mode(seq)) {
+ if (early_out == EARLY_USE_INPUT_2) {
+ return EARLY_USE_INPUT_1;
+ }
+ if (early_out == EARLY_USE_INPUT_1) {
+ return EARLY_USE_INPUT_2;
+ }
+ }
+ return early_out;
+}
+
+static ImBuf *seq_render_strip_stack_apply_effect(
+ const SeqRenderData *context, Sequence *seq, float cfra, ImBuf *ibuf1, ImBuf *ibuf2)
+{
+ ImBuf *out;
+ struct SeqEffectHandle sh = BKE_sequence_get_blend(seq);
+ float facf = seq->blend_opacity / 100.0f;
+ int swap_input = seq_must_swap_input_in_blend_mode(seq);
+
+ if (swap_input) {
+ if (sh.multithreaded) {
+ out = seq_render_effect_execute_threaded(
+ &sh, context, seq, cfra, facf, facf, ibuf2, ibuf1, NULL);
+ }
+ else {
+ out = sh.execute(context, seq, cfra, facf, facf, ibuf2, ibuf1, NULL);
+ }
+ }
+ else {
+ if (sh.multithreaded) {
+ out = seq_render_effect_execute_threaded(
+ &sh, context, seq, cfra, facf, facf, ibuf1, ibuf2, NULL);
+ }
+ else {
+ out = sh.execute(context, seq, cfra, facf, facf, ibuf1, ibuf2, NULL);
+ }
+ }
+
+ return out;
+}
+
+static ImBuf *seq_render_strip_stack(const SeqRenderData *context,
+ SeqRenderState *state,
+ ListBase *seqbasep,
+ float cfra,
+ int chanshown)
+{
+ Sequence *seq_arr[MAXSEQ + 1];
+ int count;
+ int i;
+ ImBuf *out = NULL;
+ clock_t begin;
+
+ count = seq_get_shown_sequences(seqbasep, cfra, chanshown, (Sequence **)&seq_arr);
+
+ if (count == 0) {
+ return NULL;
+ }
+
+ for (i = count - 1; i >= 0; i--) {
+ int early_out;
+ Sequence *seq = seq_arr[i];
+
+ out = BKE_sequencer_cache_get(context, seq, cfra, SEQ_CACHE_STORE_COMPOSITE, false);
+
+ if (out) {
+ break;
+ }
+ if (seq->blend_mode == SEQ_BLEND_REPLACE) {
+ out = seq_render_strip(context, state, seq, cfra);
+ break;
+ }
+
+ early_out = seq_get_early_out_for_blend_mode(seq);
+
+ switch (early_out) {
+ case EARLY_NO_INPUT:
+ case EARLY_USE_INPUT_2:
+ out = seq_render_strip(context, state, seq, cfra);
+ break;
+ case EARLY_USE_INPUT_1:
+ if (i == 0) {
+ out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect);
+ }
+ break;
+ case EARLY_DO_EFFECT:
+ if (i == 0) {
+ begin = seq_estimate_render_cost_begin();
+
+ ImBuf *ibuf1 = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect);
+ ImBuf *ibuf2 = seq_render_strip(context, state, seq, cfra);
+
+ out = seq_render_strip_stack_apply_effect(context, seq, cfra, ibuf1, ibuf2);
+
+ float cost = seq_estimate_render_cost_end(context->scene, begin);
+ BKE_sequencer_cache_put(
+ context, seq_arr[i], cfra, SEQ_CACHE_STORE_COMPOSITE, out, cost, false);
+
+ IMB_freeImBuf(ibuf1);
+ IMB_freeImBuf(ibuf2);
+ }
+ break;
+ }
+ if (out) {
+ break;
+ }
+ }
+
+ i++;
+ for (; i < count; i++) {
+ begin = seq_estimate_render_cost_begin();
+ Sequence *seq = seq_arr[i];
+
+ if (seq_get_early_out_for_blend_mode(seq) == EARLY_DO_EFFECT) {
+ ImBuf *ibuf1 = out;
+ ImBuf *ibuf2 = seq_render_strip(context, state, seq, cfra);
+
+ out = seq_render_strip_stack_apply_effect(context, seq, cfra, ibuf1, ibuf2);
+
+ IMB_freeImBuf(ibuf1);
+ IMB_freeImBuf(ibuf2);
+ }
+
+ float cost = seq_estimate_render_cost_end(context->scene, begin);
+ BKE_sequencer_cache_put(
+ context, seq_arr[i], cfra, SEQ_CACHE_STORE_COMPOSITE, out, cost, false);
+ }
+
+ return out;
+}
+
+/*
+ * returned ImBuf is refed!
+ * you have to free after usage!
+ */
+
+ImBuf *BKE_sequencer_give_ibuf(const SeqRenderData *context, float cfra, int chanshown)
+{
+ Scene *scene = context->scene;
+ Editing *ed = BKE_sequencer_editing_get(scene, false);
+ ListBase *seqbasep;
+
+ if (ed == NULL) {
+ return NULL;
+ }
+
+ if ((chanshown < 0) && !BLI_listbase_is_empty(&ed->metastack)) {
+ int count = BLI_listbase_count(&ed->metastack);
+ count = max_ii(count + chanshown, 0);
+ seqbasep = ((MetaStack *)BLI_findlink(&ed->metastack, count))->oldbasep;
+ }
+ else {
+ seqbasep = ed->seqbasep;
+ }
+
+ SeqRenderState state;
+ seq_render_state_init(&state);
+ ImBuf *out = NULL;
+ Sequence *seq_arr[MAXSEQ + 1];
+ int count;
+
+ count = seq_get_shown_sequences(seqbasep, cfra, chanshown, seq_arr);
+
+ if (count) {
+ out = BKE_sequencer_cache_get(
+ context, seq_arr[count - 1], cfra, SEQ_CACHE_STORE_FINAL_OUT, false);
+ }
+
+ BKE_sequencer_cache_free_temp_cache(context->scene, context->task_id, cfra);
+
+ clock_t begin = seq_estimate_render_cost_begin();
+ float cost = 0;
+
+ if (count && !out) {
+ BLI_mutex_lock(&seq_render_mutex);
+ out = seq_render_strip_stack(context, &state, seqbasep, cfra, chanshown);
+ cost = seq_estimate_render_cost_end(context->scene, begin);
+
+ if (context->is_prefetch_render) {
+ BKE_sequencer_cache_put(
+ context, seq_arr[count - 1], cfra, SEQ_CACHE_STORE_FINAL_OUT, out, cost, false);
+ }
+ else {
+ BKE_sequencer_cache_put_if_possible(
+ context, seq_arr[count - 1], cfra, SEQ_CACHE_STORE_FINAL_OUT, out, cost, false);
+ }
+ BLI_mutex_unlock(&seq_render_mutex);
+ }
+
+ BKE_sequencer_prefetch_start(context, cfra, cost);
+
+ return out;
+}
+
+ImBuf *seq_render_give_ibuf_seqbase(const SeqRenderData *context,
+ float cfra,
+ int chan_shown,
+ ListBase *seqbasep)
+{
+ SeqRenderState state;
+ seq_render_state_init(&state);
+
+ return seq_render_strip_stack(context, &state, seqbasep, cfra, chan_shown);
+}
+
+ImBuf *BKE_sequencer_give_ibuf_direct(const SeqRenderData *context, float cfra, Sequence *seq)
+{
+ SeqRenderState state;
+ seq_render_state_init(&state);
+
+ ImBuf *ibuf = seq_render_strip(context, &state, seq, cfra);
+
+ return ibuf;
+}
+/** \} */