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Diffstat (limited to 'source/blender/sequencer/intern/render.c')
-rw-r--r-- | source/blender/sequencer/intern/render.c | 2106 |
1 files changed, 2106 insertions, 0 deletions
diff --git a/source/blender/sequencer/intern/render.c b/source/blender/sequencer/intern/render.c new file mode 100644 index 00000000000..d59fdabe504 --- /dev/null +++ b/source/blender/sequencer/intern/render.c @@ -0,0 +1,2106 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * - Blender Foundation, 2003-2009 + * - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006 + */ + +/** \file + * \ingroup bke + */ + +#include <time.h> + +#include "MEM_guardedalloc.h" + +#include "DNA_anim_types.h" +#include "DNA_mask_types.h" +#include "DNA_scene_types.h" +#include "DNA_sequence_types.h" +#include "DNA_space_types.h" + +#include "BLI_linklist.h" +#include "BLI_listbase.h" +#include "BLI_path_util.h" + +#include "BKE_anim_data.h" +#include "BKE_animsys.h" +#include "BKE_fcurve.h" +#include "BKE_global.h" +#include "BKE_image.h" +#include "BKE_layer.h" +#include "BKE_lib_id.h" +#include "BKE_main.h" +#include "BKE_mask.h" +#include "BKE_movieclip.h" +#include "BKE_scene.h" +#include "BKE_sequencer_offscreen.h" + +#include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" + +#include "IMB_colormanagement.h" +#include "IMB_imbuf.h" +#include "IMB_imbuf_types.h" +#include "IMB_metadata.h" + +#include "RNA_access.h" + +#include "RE_engine.h" +#include "RE_pipeline.h" + +#include "SEQ_sequencer.h" + +#include "proxy.h" +#include "render.h" +#include "sequencer.h" + +static ImBuf *seq_render_strip_stack(const SeqRenderData *context, + SeqRenderState *state, + ListBase *seqbasep, + float cfra, + int chanshown); + +static ThreadMutex seq_render_mutex = BLI_MUTEX_INITIALIZER; +SequencerDrawView sequencer_view3d_fn = NULL; /* NULL in background mode */ + +/* -------------------------------------------------------------------- */ +/** \name Colorspace utility functions + * \{ */ +void seq_imbuf_assign_spaces(Scene *scene, ImBuf *ibuf) +{ +#if 0 + /* Bute buffer is supposed to be in sequencer working space already. */ + if (ibuf->rect != NULL) { + IMB_colormanagement_assign_rect_colorspace(ibuf, scene->sequencer_colorspace_settings.name); + } +#endif + if (ibuf->rect_float != NULL) { + IMB_colormanagement_assign_float_colorspace(ibuf, scene->sequencer_colorspace_settings.name); + } +} + +void seq_imbuf_to_sequencer_space(Scene *scene, ImBuf *ibuf, bool make_float) +{ + /* Early output check: if both buffers are NULL we have nothing to convert. */ + if (ibuf->rect_float == NULL && ibuf->rect == NULL) { + return; + } + /* Get common conversion settings. */ + const char *to_colorspace = scene->sequencer_colorspace_settings.name; + /* Perform actual conversion logic. */ + if (ibuf->rect_float == NULL) { + /* We are not requested to give float buffer and byte buffer is already + * in thee required colorspace. Can skip doing anything here. + */ + const char *from_colorspace = IMB_colormanagement_get_rect_colorspace(ibuf); + if (!make_float && STREQ(from_colorspace, to_colorspace)) { + return; + } + if (false) { + /* The idea here is to provide as fast playback as possible and + * enforcing float buffer here (a) uses more cache memory (b) might + * make some other effects slower to apply. + * + * However, this might also have negative effect by adding weird + * artifacts which will then not happen in final render. + */ + IMB_colormanagement_transform_byte_threaded((unsigned char *)ibuf->rect, + ibuf->x, + ibuf->y, + ibuf->channels, + from_colorspace, + to_colorspace); + } + else { + /* We perform conversion to a float buffer so we don't worry about + * precision loss. + */ + imb_addrectfloatImBuf(ibuf); + IMB_colormanagement_transform_from_byte_threaded(ibuf->rect_float, + (unsigned char *)ibuf->rect, + ibuf->x, + ibuf->y, + ibuf->channels, + from_colorspace, + to_colorspace); + /* We don't need byte buffer anymore. */ + imb_freerectImBuf(ibuf); + } + } + else { + const char *from_colorspace = IMB_colormanagement_get_float_colorspace(ibuf); + /* Unknown input color space, can't perform conversion. */ + if (from_colorspace == NULL || from_colorspace[0] == '\0') { + return; + } + /* We don't want both byte and float buffers around: they'll either run + * out of sync or conversion of byte buffer will lose precision in there. + */ + if (ibuf->rect != NULL) { + imb_freerectImBuf(ibuf); + } + IMB_colormanagement_transform_threaded( + ibuf->rect_float, ibuf->x, ibuf->y, ibuf->channels, from_colorspace, to_colorspace, true); + } + seq_imbuf_assign_spaces(scene, ibuf); +} + +void BKE_sequencer_imbuf_from_sequencer_space(Scene *scene, ImBuf *ibuf) +{ + const char *from_colorspace = scene->sequencer_colorspace_settings.name; + const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get( + COLOR_ROLE_SCENE_LINEAR); + + if (!ibuf->rect_float) { + return; + } + + if (to_colorspace && to_colorspace[0] != '\0') { + IMB_colormanagement_transform_threaded( + ibuf->rect_float, ibuf->x, ibuf->y, ibuf->channels, from_colorspace, to_colorspace, true); + IMB_colormanagement_assign_float_colorspace(ibuf, to_colorspace); + } +} + +void BKE_sequencer_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4]) +{ + const char *from_colorspace = scene->sequencer_colorspace_settings.name; + const char *to_colorspace = IMB_colormanagement_role_colorspace_name_get( + COLOR_ROLE_SCENE_LINEAR); + + if (to_colorspace && to_colorspace[0] != '\0') { + IMB_colormanagement_transform_v4(pixel, from_colorspace, to_colorspace); + } + else { + /* if no color management enables fallback to legacy conversion */ + srgb_to_linearrgb_v4(pixel, pixel); + } +} + +void BKE_sequence_init_colorspace(Sequence *seq) +{ + if (seq->strip && seq->strip->stripdata) { + char name[FILE_MAX]; + ImBuf *ibuf; + + BLI_join_dirfile(name, sizeof(name), seq->strip->dir, seq->strip->stripdata->name); + BLI_path_abs(name, BKE_main_blendfile_path_from_global()); + + /* initialize input color space */ + if (seq->type == SEQ_TYPE_IMAGE) { + ibuf = IMB_loadiffname( + name, IB_test | IB_alphamode_detect, seq->strip->colorspace_settings.name); + + /* byte images are default to straight alpha, however sequencer + * works in premul space, so mark strip to be premultiplied first + */ + seq->alpha_mode = SEQ_ALPHA_STRAIGHT; + if (ibuf) { + if (ibuf->flags & IB_alphamode_premul) { + seq->alpha_mode = IMA_ALPHA_PREMUL; + } + + IMB_freeImBuf(ibuf); + } + } + } +} +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Rendering utility functions + * \{ */ +void BKE_sequencer_new_render_data(Main *bmain, + struct Depsgraph *depsgraph, + Scene *scene, + int rectx, + int recty, + int preview_render_size, + int for_render, + SeqRenderData *r_context) +{ + r_context->bmain = bmain; + r_context->depsgraph = depsgraph; + r_context->scene = scene; + r_context->rectx = rectx; + r_context->recty = recty; + r_context->preview_render_size = preview_render_size; + r_context->for_render = for_render; + r_context->motion_blur_samples = 0; + r_context->motion_blur_shutter = 0; + r_context->skip_cache = false; + r_context->is_proxy_render = false; + r_context->view_id = 0; + r_context->gpu_offscreen = NULL; + r_context->task_id = SEQ_TASK_MAIN_RENDER; + r_context->is_prefetch_render = false; +} + +void seq_render_state_init(SeqRenderState *state) +{ + state->scene_parents = NULL; +} + +float seq_give_stripelem_index(Sequence *seq, float cfra) +{ + float nr; + int sta = seq->start; + int end = seq->start + seq->len - 1; + + if (seq->type & SEQ_TYPE_EFFECT) { + end = seq->enddisp; + } + + if (end < sta) { + return -1; + } + + if (seq->flag & SEQ_REVERSE_FRAMES) { + /*reverse frame in this sequence */ + if (cfra <= sta) { + nr = end - sta; + } + else if (cfra >= end) { + nr = 0; + } + else { + nr = end - cfra; + } + } + else { + if (cfra <= sta) { + nr = 0; + } + else if (cfra >= end) { + nr = end - sta; + } + else { + nr = cfra - sta; + } + } + + if (seq->strobe < 1.0f) { + seq->strobe = 1.0f; + } + + if (seq->strobe > 1.0f) { + nr -= fmodf((double)nr, (double)seq->strobe); + } + + return nr; +} + +StripElem *BKE_sequencer_give_stripelem(Sequence *seq, int cfra) +{ + StripElem *se = seq->strip->stripdata; + + if (seq->type == SEQ_TYPE_IMAGE) { + /* only IMAGE strips use the whole array, MOVIE strips use only the first element, + * all other strips don't use this... + */ + + int nr = (int)seq_give_stripelem_index(seq, cfra); + + if (nr == -1 || se == NULL) { + return NULL; + } + + se += nr + seq->anim_startofs; + } + return se; +} + +static int evaluate_seq_frame_gen(Sequence **seq_arr, ListBase *seqbase, int cfra, int chanshown) +{ + /* Use arbitrary sized linked list, the size could be over MAXSEQ. */ + LinkNodePair effect_inputs = {NULL, NULL}; + int totseq = 0; + + memset(seq_arr, 0, sizeof(Sequence *) * (MAXSEQ + 1)); + + LISTBASE_FOREACH (Sequence *, seq, seqbase) { + if ((seq->startdisp <= cfra) && (seq->enddisp > cfra)) { + if ((seq->type & SEQ_TYPE_EFFECT) && !(seq->flag & SEQ_MUTE)) { + + if (seq->seq1) { + BLI_linklist_append_alloca(&effect_inputs, seq->seq1); + } + + if (seq->seq2) { + BLI_linklist_append_alloca(&effect_inputs, seq->seq2); + } + + if (seq->seq3) { + BLI_linklist_append_alloca(&effect_inputs, seq->seq3); + } + } + + seq_arr[seq->machine] = seq; + totseq++; + } + } + + /* Drop strips which are used for effect inputs, we don't want + * them to blend into render stack in any other way than effect + * string rendering. */ + for (LinkNode *seq_item = effect_inputs.list; seq_item; seq_item = seq_item->next) { + Sequence *seq = seq_item->link; + /* It's possible that effect strip would be placed to the same + * 'machine' as its inputs. We don't want to clear such strips + * from the stack. */ + if (seq_arr[seq->machine] && seq_arr[seq->machine]->type & SEQ_TYPE_EFFECT) { + continue; + } + /* If we're shown a specified channel, then we want to see the strips + * which belongs to this machine. */ + if (chanshown != 0 && chanshown <= seq->machine) { + continue; + } + seq_arr[seq->machine] = NULL; + } + + return totseq; +} + +int BKE_sequencer_evaluate_frame(Scene *scene, int cfra) +{ + Editing *ed = BKE_sequencer_editing_get(scene, false); + Sequence *seq_arr[MAXSEQ + 1]; + + if (ed == NULL) { + return 0; + } + + return evaluate_seq_frame_gen(seq_arr, ed->seqbasep, cfra, 0); +} + +static bool video_seq_is_rendered(Sequence *seq) +{ + return (seq && !(seq->flag & SEQ_MUTE) && seq->type != SEQ_TYPE_SOUND_RAM); +} + +int seq_get_shown_sequences(ListBase *seqbasep, int cfra, int chanshown, Sequence **seq_arr_out) +{ + Sequence *seq_arr[MAXSEQ + 1]; + int b = chanshown; + int cnt = 0; + + if (b > MAXSEQ) { + return 0; + } + + if (evaluate_seq_frame_gen(seq_arr, seqbasep, cfra, chanshown)) { + if (b == 0) { + b = MAXSEQ; + } + for (; b > 0; b--) { + if (video_seq_is_rendered(seq_arr[b])) { + break; + } + } + } + + chanshown = b; + + for (; b > 0; b--) { + if (video_seq_is_rendered(seq_arr[b])) { + if (seq_arr[b]->blend_mode == SEQ_BLEND_REPLACE) { + break; + } + } + } + + for (; b <= chanshown && b >= 0; b++) { + if (video_seq_is_rendered(seq_arr[b])) { + seq_arr_out[cnt++] = seq_arr[b]; + } + } + + return cnt; +} + +/* Estimate time spent by the program rendering the strip */ +static clock_t seq_estimate_render_cost_begin(void) +{ + return clock(); +} + +static float seq_estimate_render_cost_end(Scene *scene, clock_t begin) +{ + clock_t end = clock(); + float time_spent = (float)(end - begin); + float time_max = (1.0f / scene->r.frs_sec) * CLOCKS_PER_SEC; + + if (time_max != 0) { + return time_spent / time_max; + } + + return 1; +} +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Preprocessing and effects + * \{ */ +/* + * input preprocessing for SEQ_TYPE_IMAGE, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP and SEQ_TYPE_SCENE + * + * Do all the things you can't really do afterwards using sequence effects + * (read: before rescaling to render resolution has been done) + * + * Order is important! + * + * - Deinterlace + * - Crop and transform in image source coordinate space + * - Flip X + Flip Y (could be done afterwards, backward compatibility) + * - Promote image to float data (affects pipeline operations afterwards) + * - Color balance (is most efficient in the byte -> float + * (future: half -> float should also work fine!) + * case, if done on load, since we can use lookup tables) + * - Premultiply + */ + +static bool sequencer_use_transform(const Sequence *seq) +{ + const StripTransform *transform = seq->strip->transform; + + if (transform->xofs != 0 || transform->yofs != 0 || transform->scale_x != 1 || + transform->scale_y != 1 || transform->rotation != 0) { + return true; + } + + return false; +} + +static bool sequencer_use_crop(const Sequence *seq) +{ + const StripCrop *crop = seq->strip->crop; + if (crop->left > 0 || crop->right > 0 || crop->top > 0 || crop->bottom > 0) { + return true; + } + + return false; +} + +static bool BKE_sequencer_input_have_to_preprocess(const SeqRenderData *context, + Sequence *seq, + float UNUSED(cfra)) +{ + float mul; + + if (context && context->is_proxy_render) { + return false; + } + + if ((seq->flag & (SEQ_FILTERY | SEQ_FLIPX | SEQ_FLIPY | SEQ_MAKE_FLOAT)) || + sequencer_use_crop(seq) || sequencer_use_transform(seq)) { + return true; + } + + mul = seq->mul; + + if (seq->blend_mode == SEQ_BLEND_REPLACE) { + mul *= seq->blend_opacity / 100.0f; + } + + if (mul != 1.0f) { + return true; + } + + if (seq->sat != 1.0f) { + return true; + } + + if (seq->modifiers.first) { + return true; + } + + return false; +} + +typedef struct ImageTransformThreadInitData { + ImBuf *ibuf_source; + ImBuf *ibuf_out; + StripTransform *transform; + float scale_to_fit; + float image_scale_factor; + bool for_render; +} ImageTransformThreadInitData; + +typedef struct ImageTransformThreadData { + ImBuf *ibuf_source; + ImBuf *ibuf_out; + StripTransform *transform; + float scale_to_fit; + float image_scale_factor; + bool for_render; + int start_line; + int tot_line; +} ImageTransformThreadData; + +static void sequencer_image_transform_init(void *handle_v, + int start_line, + int tot_line, + void *init_data_v) +{ + ImageTransformThreadData *handle = (ImageTransformThreadData *)handle_v; + const ImageTransformThreadInitData *init_data = (ImageTransformThreadInitData *)init_data_v; + + handle->ibuf_source = init_data->ibuf_source; + handle->ibuf_out = init_data->ibuf_out; + handle->transform = init_data->transform; + handle->scale_to_fit = init_data->scale_to_fit; + handle->image_scale_factor = init_data->image_scale_factor; + handle->for_render = init_data->for_render; + + handle->start_line = start_line; + handle->tot_line = tot_line; +} + +static void *sequencer_image_transform_do_thread(void *data_v) +{ + const ImageTransformThreadData *data = (ImageTransformThreadData *)data_v; + const StripTransform *transform = data->transform; + const float scale_x = transform->scale_x * data->scale_to_fit; + const float scale_y = transform->scale_y * data->scale_to_fit; + const float scale_to_fit_offs_x = (data->ibuf_out->x - data->ibuf_source->x) / 2; + const float scale_to_fit_offs_y = (data->ibuf_out->y - data->ibuf_source->y) / 2; + const float translate_x = transform->xofs * data->image_scale_factor + scale_to_fit_offs_x; + const float translate_y = transform->yofs * data->image_scale_factor + scale_to_fit_offs_y; + const int width = data->ibuf_out->x; + const int height = data->ibuf_out->y; + const float pivot[2] = {width / 2 - scale_to_fit_offs_x, height / 2 - scale_to_fit_offs_y}; + float transform_matrix[3][3]; + loc_rot_size_to_mat3(transform_matrix, + (const float[]){translate_x, translate_y}, + transform->rotation, + (const float[]){scale_x, scale_y}); + invert_m3(transform_matrix); + transform_pivot_set_m3(transform_matrix, pivot); + + for (int yi = data->start_line; yi < data->start_line + data->tot_line; yi++) { + for (int xi = 0; xi < width; xi++) { + float uv[2] = {xi, yi}; + mul_v2_m3v2(uv, transform_matrix, uv); + + if (data->for_render) { + bilinear_interpolation(data->ibuf_source, data->ibuf_out, uv[0], uv[1], xi, yi); + } + else { + nearest_interpolation(data->ibuf_source, data->ibuf_out, uv[0], uv[1], xi, yi); + } + } + } + + return NULL; +} + +static void multibuf(ImBuf *ibuf, const float fmul) +{ + char *rt; + float *rt_float; + + int a; + + rt = (char *)ibuf->rect; + rt_float = ibuf->rect_float; + + if (rt) { + const int imul = (int)(256.0f * fmul); + a = ibuf->x * ibuf->y; + while (a--) { + rt[0] = min_ii((imul * rt[0]) >> 8, 255); + rt[1] = min_ii((imul * rt[1]) >> 8, 255); + rt[2] = min_ii((imul * rt[2]) >> 8, 255); + rt[3] = min_ii((imul * rt[3]) >> 8, 255); + + rt += 4; + } + } + if (rt_float) { + a = ibuf->x * ibuf->y; + while (a--) { + rt_float[0] *= fmul; + rt_float[1] *= fmul; + rt_float[2] *= fmul; + rt_float[3] *= fmul; + + rt_float += 4; + } + } +} + +static ImBuf *input_preprocess(const SeqRenderData *context, + Sequence *seq, + float cfra, + ImBuf *ibuf, + const bool UNUSED(is_proxy_image)) +{ + Scene *scene = context->scene; + ImBuf *preprocessed_ibuf = NULL; + + /* Deinterlace. */ + if ((seq->flag & SEQ_FILTERY) && !ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP)) { + /* Change original image pointer to avoid another duplication in SEQ_USE_TRANSFORM. */ + preprocessed_ibuf = IMB_makeSingleUser(ibuf); + ibuf = preprocessed_ibuf; + + IMB_filtery(preprocessed_ibuf); + } + + /* Calculate scale factor, so image fits in preview area with original aspect ratio. */ + const float scale_to_fit_factor = MIN2((float)context->rectx / (float)ibuf->x, + (float)context->recty / (float)ibuf->y); + + /* Get scale factor if preview resolution doesn't match project resolution. */ + float preview_scale_factor; + if (context->preview_render_size == SEQ_RENDER_SIZE_SCENE) { + preview_scale_factor = (float)scene->r.size / 100; + } + else { + preview_scale_factor = BKE_sequencer_rendersize_to_scale_factor(context->preview_render_size); + } + + if (sequencer_use_crop(seq)) { + /* Change original image pointer to avoid another duplication in SEQ_USE_TRANSFORM. */ + preprocessed_ibuf = IMB_makeSingleUser(ibuf); + ibuf = preprocessed_ibuf; + + const int width = ibuf->x; + const int height = ibuf->y; + const StripCrop *c = seq->strip->crop; + + const int left = c->left / scale_to_fit_factor * preview_scale_factor; + const int right = c->right / scale_to_fit_factor * preview_scale_factor; + const int top = c->top / scale_to_fit_factor * preview_scale_factor; + const int bottom = c->bottom / scale_to_fit_factor * preview_scale_factor; + const float col[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + + /* Left. */ + IMB_rectfill_area_replace(preprocessed_ibuf, col, 0, 0, left, height); + /* Bottom. */ + IMB_rectfill_area_replace(preprocessed_ibuf, col, left, 0, width, bottom); + /* Right. */ + IMB_rectfill_area_replace(preprocessed_ibuf, col, width - right, bottom, width, height); + /* Top. */ + IMB_rectfill_area_replace(preprocessed_ibuf, col, left, height - top, width - right, height); + } + + if (sequencer_use_transform(seq) || context->rectx != ibuf->x || context->recty != ibuf->y) { + const int x = context->rectx; + const int y = context->recty; + preprocessed_ibuf = IMB_allocImBuf(x, y, 32, ibuf->rect_float ? IB_rectfloat : IB_rect); + + ImageTransformThreadInitData init_data = {NULL}; + init_data.ibuf_source = ibuf; + init_data.ibuf_out = preprocessed_ibuf; + init_data.transform = seq->strip->transform; + init_data.scale_to_fit = scale_to_fit_factor; + init_data.image_scale_factor = preview_scale_factor; + init_data.for_render = context->for_render; + IMB_processor_apply_threaded(context->recty, + sizeof(ImageTransformThreadData), + &init_data, + sequencer_image_transform_init, + sequencer_image_transform_do_thread); + seq_imbuf_assign_spaces(scene, preprocessed_ibuf); + IMB_metadata_copy(preprocessed_ibuf, ibuf); + IMB_freeImBuf(ibuf); + } + + /* Duplicate ibuf if we still have original. */ + if (preprocessed_ibuf == NULL) { + preprocessed_ibuf = IMB_makeSingleUser(ibuf); + } + + if (seq->flag & SEQ_FLIPX) { + IMB_flipx(preprocessed_ibuf); + } + + if (seq->flag & SEQ_FLIPY) { + IMB_flipy(preprocessed_ibuf); + } + + if (seq->sat != 1.0f) { + IMB_saturation(preprocessed_ibuf, seq->sat); + } + + if (seq->flag & SEQ_MAKE_FLOAT) { + if (!preprocessed_ibuf->rect_float) { + seq_imbuf_to_sequencer_space(scene, preprocessed_ibuf, true); + } + + if (preprocessed_ibuf->rect) { + imb_freerectImBuf(preprocessed_ibuf); + } + } + + float mul = seq->mul; + if (seq->blend_mode == SEQ_BLEND_REPLACE) { + mul *= seq->blend_opacity / 100.0f; + } + + if (mul != 1.0f) { + multibuf(preprocessed_ibuf, mul); + } + + if (seq->modifiers.first) { + ImBuf *ibuf_new = BKE_sequence_modifier_apply_stack(context, seq, preprocessed_ibuf, cfra); + + if (ibuf_new != preprocessed_ibuf) { + IMB_metadata_copy(ibuf_new, preprocessed_ibuf); + IMB_freeImBuf(preprocessed_ibuf); + preprocessed_ibuf = ibuf_new; + } + } + + return preprocessed_ibuf; +} + +static ImBuf *seq_render_preprocess_ibuf(const SeqRenderData *context, + Sequence *seq, + ImBuf *ibuf, + float cfra, + clock_t begin, + bool use_preprocess, + const bool is_proxy_image) +{ + if (context->is_proxy_render == false && + (ibuf->x != context->rectx || ibuf->y != context->recty)) { + use_preprocess = true; + } + + if (use_preprocess) { + float cost = seq_estimate_render_cost_end(context->scene, begin); + + /* TODO(Richard): It should be possible to store in cache if image is proxy, + * but it adds quite a bit of complexity. Since proxies are fast to read, I would + * rather simplify existing code a bit. */ + if (!is_proxy_image) { + BKE_sequencer_cache_put(context, seq, cfra, SEQ_CACHE_STORE_RAW, ibuf, cost, false); + } + + /* Reset timer so we can get partial render time. */ + begin = seq_estimate_render_cost_begin(); + ibuf = input_preprocess(context, seq, cfra, ibuf, is_proxy_image); + } + + float cost = seq_estimate_render_cost_end(context->scene, begin); + BKE_sequencer_cache_put(context, seq, cfra, SEQ_CACHE_STORE_PREPROCESSED, ibuf, cost, false); + return ibuf; +} + +typedef struct RenderEffectInitData { + struct SeqEffectHandle *sh; + const SeqRenderData *context; + Sequence *seq; + float cfra, facf0, facf1; + ImBuf *ibuf1, *ibuf2, *ibuf3; + + ImBuf *out; +} RenderEffectInitData; + +typedef struct RenderEffectThread { + struct SeqEffectHandle *sh; + const SeqRenderData *context; + Sequence *seq; + float cfra, facf0, facf1; + ImBuf *ibuf1, *ibuf2, *ibuf3; + + ImBuf *out; + int start_line, tot_line; +} RenderEffectThread; + +static void render_effect_execute_init_handle(void *handle_v, + int start_line, + int tot_line, + void *init_data_v) +{ + RenderEffectThread *handle = (RenderEffectThread *)handle_v; + RenderEffectInitData *init_data = (RenderEffectInitData *)init_data_v; + + handle->sh = init_data->sh; + handle->context = init_data->context; + handle->seq = init_data->seq; + handle->cfra = init_data->cfra; + handle->facf0 = init_data->facf0; + handle->facf1 = init_data->facf1; + handle->ibuf1 = init_data->ibuf1; + handle->ibuf2 = init_data->ibuf2; + handle->ibuf3 = init_data->ibuf3; + handle->out = init_data->out; + + handle->start_line = start_line; + handle->tot_line = tot_line; +} + +static void *render_effect_execute_do_thread(void *thread_data_v) +{ + RenderEffectThread *thread_data = (RenderEffectThread *)thread_data_v; + + thread_data->sh->execute_slice(thread_data->context, + thread_data->seq, + thread_data->cfra, + thread_data->facf0, + thread_data->facf1, + thread_data->ibuf1, + thread_data->ibuf2, + thread_data->ibuf3, + thread_data->start_line, + thread_data->tot_line, + thread_data->out); + + return NULL; +} + +ImBuf *seq_render_effect_execute_threaded(struct SeqEffectHandle *sh, + const SeqRenderData *context, + Sequence *seq, + float cfra, + float facf0, + float facf1, + ImBuf *ibuf1, + ImBuf *ibuf2, + ImBuf *ibuf3) +{ + RenderEffectInitData init_data; + ImBuf *out = sh->init_execution(context, ibuf1, ibuf2, ibuf3); + + init_data.sh = sh; + init_data.context = context; + init_data.seq = seq; + init_data.cfra = cfra; + init_data.facf0 = facf0; + init_data.facf1 = facf1; + init_data.ibuf1 = ibuf1; + init_data.ibuf2 = ibuf2; + init_data.ibuf3 = ibuf3; + init_data.out = out; + + IMB_processor_apply_threaded(out->y, + sizeof(RenderEffectThread), + &init_data, + render_effect_execute_init_handle, + render_effect_execute_do_thread); + + return out; +} + +static ImBuf *seq_render_effect_strip_impl(const SeqRenderData *context, + SeqRenderState *state, + Sequence *seq, + float cfra) +{ + Scene *scene = context->scene; + float fac, facf; + int early_out; + int i; + struct SeqEffectHandle sh = BKE_sequence_get_effect(seq); + FCurve *fcu = NULL; + ImBuf *ibuf[3]; + Sequence *input[3]; + ImBuf *out = NULL; + + ibuf[0] = ibuf[1] = ibuf[2] = NULL; + + input[0] = seq->seq1; + input[1] = seq->seq2; + input[2] = seq->seq3; + + if (!sh.execute && !(sh.execute_slice && sh.init_execution)) { + /* effect not supported in this version... */ + out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); + return out; + } + + if (seq->flag & SEQ_USE_EFFECT_DEFAULT_FADE) { + sh.get_default_fac(seq, cfra, &fac, &facf); + facf = fac; + } + else { + fcu = id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "effect_fader", 0, NULL); + if (fcu) { + fac = facf = evaluate_fcurve(fcu, cfra); + } + else { + fac = facf = seq->effect_fader; + } + } + + early_out = sh.early_out(seq, fac, facf); + + switch (early_out) { + case EARLY_NO_INPUT: + out = sh.execute(context, seq, cfra, fac, facf, NULL, NULL, NULL); + break; + case EARLY_DO_EFFECT: + for (i = 0; i < 3; i++) { + /* Speed effect requires time remapping of `cfra` for input(s). */ + if (input[0] && seq->type == SEQ_TYPE_SPEED) { + float target_frame = BKE_sequencer_speed_effect_target_frame_get(context, seq, cfra, i); + ibuf[i] = seq_render_strip(context, state, input[0], target_frame); + } + else { /* Other effects. */ + if (input[i]) { + ibuf[i] = seq_render_strip(context, state, input[i], cfra); + } + } + } + + if (ibuf[0] && (ibuf[1] || BKE_sequence_effect_get_num_inputs(seq->type) == 1)) { + if (sh.multithreaded) { + out = seq_render_effect_execute_threaded( + &sh, context, seq, cfra, fac, facf, ibuf[0], ibuf[1], ibuf[2]); + } + else { + out = sh.execute(context, seq, cfra, fac, facf, ibuf[0], ibuf[1], ibuf[2]); + } + } + break; + case EARLY_USE_INPUT_1: + if (input[0]) { + out = seq_render_strip(context, state, input[0], cfra); + } + break; + case EARLY_USE_INPUT_2: + if (input[1]) { + out = seq_render_strip(context, state, input[1], cfra); + } + break; + } + + for (i = 0; i < 3; i++) { + IMB_freeImBuf(ibuf[i]); + } + + if (out == NULL) { + out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); + } + + return out; +} +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Individual strip rendering functions + * \{ */ +/** + * Render individual view for multi-view or single (default view) for mono-view. + */ +static ImBuf *seq_render_image_strip_view(const SeqRenderData *context, + Sequence *seq, + char *name, + char *prefix, + const char *ext, + int view_id) +{ + + ImBuf *ibuf = NULL; + + int flag = IB_rect | IB_metadata; + if (seq->alpha_mode == SEQ_ALPHA_PREMUL) { + flag |= IB_alphamode_premul; + } + + if (prefix[0] == '\0') { + ibuf = IMB_loadiffname(name, flag, seq->strip->colorspace_settings.name); + } + else { + char str[FILE_MAX]; + BKE_scene_multiview_view_prefix_get(context->scene, name, prefix, &ext); + seq_multiview_name(context->scene, view_id, prefix, ext, str, FILE_MAX); + ibuf = IMB_loadiffname(str, flag, seq->strip->colorspace_settings.name); + } + + if (ibuf == NULL) { + return NULL; + } + + /* We don't need both (speed reasons)! */ + if (ibuf->rect_float != NULL && ibuf->rect != NULL) { + imb_freerectImBuf(ibuf); + } + + /* All sequencer color is done in SRGB space, linear gives odd cross-fades. */ + seq_imbuf_to_sequencer_space(context->scene, ibuf, false); + + return ibuf; +} + +static bool seq_image_strip_is_multiview_render( + Scene *scene, Sequence *seq, int totfiles, char *name, char *r_prefix, const char *r_ext) +{ + if (totfiles > 1) { + BKE_scene_multiview_view_prefix_get(scene, name, r_prefix, &r_ext); + if (r_prefix[0] == '\0') { + return false; + } + } + else { + r_prefix[0] = '\0'; + } + + return (seq->flag & SEQ_USE_VIEWS) != 0 && (scene->r.scemode & R_MULTIVIEW) != 0; +} + +static ImBuf *seq_render_image_strip(const SeqRenderData *context, + Sequence *seq, + float UNUSED(nr), + float cfra, + bool *r_is_proxy_image) +{ + char name[FILE_MAX]; + const char *ext = NULL; + char prefix[FILE_MAX]; + ImBuf *ibuf = NULL; + + StripElem *s_elem = BKE_sequencer_give_stripelem(seq, cfra); + if (s_elem == NULL) { + return NULL; + } + + BLI_join_dirfile(name, sizeof(name), seq->strip->dir, s_elem->name); + BLI_path_abs(name, BKE_main_blendfile_path_from_global()); + + /* Try to get a proxy image. */ + ibuf = seq_proxy_fetch(context, seq, cfra); + if (ibuf != NULL) { + s_elem->orig_width = ibuf->x; + s_elem->orig_height = ibuf->y; + *r_is_proxy_image = true; + return ibuf; + } + + /* Proxy not found, render original. */ + const int totfiles = seq_num_files(context->scene, seq->views_format, true); + bool is_multiview_render = seq_image_strip_is_multiview_render( + context->scene, seq, totfiles, name, prefix, ext); + + if (is_multiview_render) { + int totviews = BKE_scene_multiview_num_views_get(&context->scene->r); + ImBuf **ibufs_arr = MEM_callocN(sizeof(ImBuf *) * totviews, "Sequence Image Views Imbufs"); + + for (int view_id = 0; view_id < totfiles; view_id++) { + ibufs_arr[view_id] = seq_render_image_strip_view(context, seq, name, prefix, ext, view_id); + } + + if (ibufs_arr[0] == NULL) { + return NULL; + } + + if (seq->views_format == R_IMF_VIEWS_STEREO_3D) { + IMB_ImBufFromStereo3d(seq->stereo3d_format, ibufs_arr[0], &ibufs_arr[0], &ibufs_arr[1]); + } + + for (int view_id = 0; view_id < totviews; view_id++) { + SeqRenderData localcontext = *context; + localcontext.view_id = view_id; + + if (view_id != context->view_id) { + ibufs_arr[view_id] = seq_render_preprocess_ibuf( + &localcontext, seq, ibufs_arr[view_id], cfra, clock(), true, false); + } + } + + /* Return the original requested ImBuf. */ + ibuf = ibufs_arr[context->view_id]; + + /* Remove the others (decrease their refcount). */ + for (int view_id = 0; view_id < totviews; view_id++) { + if (ibufs_arr[view_id] != ibuf) { + IMB_freeImBuf(ibufs_arr[view_id]); + } + } + + MEM_freeN(ibufs_arr); + } + else { + ibuf = seq_render_image_strip_view(context, seq, name, prefix, ext, context->view_id); + } + + if (ibuf == NULL) { + return NULL; + } + + s_elem->orig_width = ibuf->x; + s_elem->orig_height = ibuf->y; + + return ibuf; +} + +static ImBuf *seq_render_movie_strip_custom_file_proxy(const SeqRenderData *context, + Sequence *seq, + int cfra) +{ + char name[PROXY_MAXFILE]; + StripProxy *proxy = seq->strip->proxy; + + if (proxy->anim == NULL) { + if (seq_proxy_get_custom_file_fname(seq, name, context->view_id)) { + proxy->anim = openanim(name, IB_rect, 0, seq->strip->colorspace_settings.name); + } + if (proxy->anim == NULL) { + return NULL; + } + } + + int frameno = (int)seq_give_stripelem_index(seq, cfra) + seq->anim_startofs; + return IMB_anim_absolute(proxy->anim, frameno, IMB_TC_NONE, IMB_PROXY_NONE); +} + +/** + * Render individual view for multi-view or single (default view) for mono-view. + */ +static ImBuf *seq_render_movie_strip_view(const SeqRenderData *context, + Sequence *seq, + float nr, + float cfra, + StripAnim *sanim, + bool *r_is_proxy_image) +{ + ImBuf *ibuf = NULL; + IMB_Proxy_Size psize = SEQ_rendersize_to_proxysize(context->preview_render_size); + + IMB_anim_set_preseek(sanim->anim, seq->anim_preseek); + + if (SEQ_can_use_proxy(seq, psize)) { + /* Try to get a proxy image. + * Movie proxies are handled by ImBuf module with exception of `custom file` setting. */ + if (context->scene->ed->proxy_storage != SEQ_EDIT_PROXY_DIR_STORAGE && + seq->strip->proxy->storage & SEQ_STORAGE_PROXY_CUSTOM_FILE) { + ibuf = seq_render_movie_strip_custom_file_proxy(context, seq, cfra); + } + else { + ibuf = IMB_anim_absolute(sanim->anim, + nr + seq->anim_startofs, + seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN, + psize); + } + + if (ibuf != NULL) { + *r_is_proxy_image = true; + } + } + + /* Fetching for requested proxy size failed, try fetching the original instead. */ + if (ibuf == NULL) { + ibuf = IMB_anim_absolute(sanim->anim, + nr + seq->anim_startofs, + seq->strip->proxy ? seq->strip->proxy->tc : IMB_TC_RECORD_RUN, + IMB_PROXY_NONE); + } + if (ibuf == NULL) { + return NULL; + } + + seq_imbuf_to_sequencer_space(context->scene, ibuf, false); + + /* We don't need both (speed reasons)! */ + if (ibuf->rect_float != NULL && ibuf->rect != NULL) { + imb_freerectImBuf(ibuf); + } + + return ibuf; +} + +static ImBuf *seq_render_movie_strip( + const SeqRenderData *context, Sequence *seq, float nr, float cfra, bool *r_is_proxy_image) +{ + /* Load all the videos. */ + seq_open_anim_file(context->scene, seq, false); + + ImBuf *ibuf = NULL; + StripAnim *sanim = seq->anims.first; + const int totfiles = seq_num_files(context->scene, seq->views_format, true); + bool is_multiview_render = (seq->flag & SEQ_USE_VIEWS) != 0 && + (context->scene->r.scemode & R_MULTIVIEW) != 0 && + BLI_listbase_count_at_most(&seq->anims, totfiles + 1) == totfiles; + + if (is_multiview_render) { + ImBuf **ibuf_arr; + int totviews = BKE_scene_multiview_num_views_get(&context->scene->r); + ibuf_arr = MEM_callocN(sizeof(ImBuf *) * totviews, "Sequence Image Views Imbufs"); + int ibuf_view_id; + + for (ibuf_view_id = 0, sanim = seq->anims.first; sanim; sanim = sanim->next, ibuf_view_id++) { + if (sanim->anim) { + ibuf_arr[ibuf_view_id] = seq_render_movie_strip_view( + context, seq, nr, cfra, sanim, r_is_proxy_image); + } + } + + if (seq->views_format == R_IMF_VIEWS_STEREO_3D) { + if (ibuf_arr[0] == NULL) { + /* Probably proxy hasn't been created yet. */ + MEM_freeN(ibuf_arr); + return NULL; + } + + IMB_ImBufFromStereo3d(seq->stereo3d_format, ibuf_arr[0], &ibuf_arr[0], &ibuf_arr[1]); + } + + for (int view_id = 0; view_id < totviews; view_id++) { + SeqRenderData localcontext = *context; + localcontext.view_id = view_id; + + if (view_id != context->view_id) { + ibuf_arr[view_id] = seq_render_preprocess_ibuf( + &localcontext, seq, ibuf_arr[view_id], cfra, clock(), true, false); + } + } + + /* Return the original requested ImBuf. */ + ibuf = ibuf_arr[context->view_id]; + + /* Remove the others (decrease their refcount). */ + for (int view_id = 0; view_id < totviews; view_id++) { + if (ibuf_arr[view_id] != ibuf) { + IMB_freeImBuf(ibuf_arr[view_id]); + } + } + + MEM_freeN(ibuf_arr); + } + else { + ibuf = seq_render_movie_strip_view(context, seq, nr, cfra, sanim, r_is_proxy_image); + } + + if (ibuf == NULL) { + return NULL; + } + + seq->strip->stripdata->orig_width = ibuf->x; + seq->strip->stripdata->orig_height = ibuf->y; + + return ibuf; +} + +static ImBuf *seq_get_movieclip_ibuf(Sequence *seq, MovieClipUser user) +{ + ImBuf *ibuf = NULL; + float tloc[2], tscale, tangle; + if (seq->clip_flag & SEQ_MOVIECLIP_RENDER_STABILIZED) { + ibuf = BKE_movieclip_get_stable_ibuf(seq->clip, &user, tloc, &tscale, &tangle, 0); + } + else { + ibuf = BKE_movieclip_get_ibuf_flag(seq->clip, &user, seq->clip->flag, MOVIECLIP_CACHE_SKIP); + } + return ibuf; +} + +static ImBuf *seq_render_movieclip_strip(const SeqRenderData *context, + Sequence *seq, + float nr, + bool *r_is_proxy_image) +{ + ImBuf *ibuf = NULL; + MovieClipUser user; + IMB_Proxy_Size psize = SEQ_rendersize_to_proxysize(context->preview_render_size); + + if (!seq->clip) { + return NULL; + } + + memset(&user, 0, sizeof(MovieClipUser)); + + BKE_movieclip_user_set_frame(&user, nr + seq->anim_startofs + seq->clip->start_frame); + + user.render_size = MCLIP_PROXY_RENDER_SIZE_FULL; + switch (psize) { + case IMB_PROXY_NONE: + user.render_size = MCLIP_PROXY_RENDER_SIZE_FULL; + break; + case IMB_PROXY_100: + user.render_size = MCLIP_PROXY_RENDER_SIZE_100; + break; + case IMB_PROXY_75: + user.render_size = MCLIP_PROXY_RENDER_SIZE_75; + break; + case IMB_PROXY_50: + user.render_size = MCLIP_PROXY_RENDER_SIZE_50; + break; + case IMB_PROXY_25: + user.render_size = MCLIP_PROXY_RENDER_SIZE_25; + break; + } + + if (seq->clip_flag & SEQ_MOVIECLIP_RENDER_UNDISTORTED) { + user.render_flag |= MCLIP_PROXY_RENDER_UNDISTORT; + } + + /* Try to get a proxy image. */ + ibuf = seq_get_movieclip_ibuf(seq, user); + + if (ibuf != NULL && psize != IMB_PROXY_NONE) { + *r_is_proxy_image = true; + } + + /* If proxy is not found, grab full-size frame. */ + if (ibuf == NULL) { + user.render_flag |= MCLIP_PROXY_RENDER_USE_FALLBACK_RENDER; + ibuf = seq_get_movieclip_ibuf(seq, user); + } + + return ibuf; +} + +ImBuf *seq_render_mask(const SeqRenderData *context, Mask *mask, float nr, bool make_float) +{ + /* TODO - add option to rasterize to alpha imbuf? */ + ImBuf *ibuf = NULL; + float *maskbuf; + int i; + + if (!mask) { + return NULL; + } + + AnimData *adt; + Mask *mask_temp; + MaskRasterHandle *mr_handle; + + mask_temp = (Mask *)BKE_id_copy_ex( + NULL, &mask->id, NULL, LIB_ID_COPY_LOCALIZE | LIB_ID_COPY_NO_ANIMDATA); + + BKE_mask_evaluate(mask_temp, mask->sfra + nr, true); + + /* anim-data */ + adt = BKE_animdata_from_id(&mask->id); + const AnimationEvalContext anim_eval_context = BKE_animsys_eval_context_construct( + context->depsgraph, mask->sfra + nr); + BKE_animsys_evaluate_animdata(&mask_temp->id, adt, &anim_eval_context, ADT_RECALC_ANIM, false); + + maskbuf = MEM_mallocN(sizeof(float) * context->rectx * context->recty, __func__); + + mr_handle = BKE_maskrasterize_handle_new(); + + BKE_maskrasterize_handle_init( + mr_handle, mask_temp, context->rectx, context->recty, true, true, true); + + BKE_id_free(NULL, &mask_temp->id); + + BKE_maskrasterize_buffer(mr_handle, context->rectx, context->recty, maskbuf); + + BKE_maskrasterize_handle_free(mr_handle); + + if (make_float) { + /* pixels */ + const float *fp_src; + float *fp_dst; + + ibuf = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rectfloat); + + fp_src = maskbuf; + fp_dst = ibuf->rect_float; + i = context->rectx * context->recty; + while (--i) { + fp_dst[0] = fp_dst[1] = fp_dst[2] = *fp_src; + fp_dst[3] = 1.0f; + + fp_src += 1; + fp_dst += 4; + } + } + else { + /* pixels */ + const float *fp_src; + unsigned char *ub_dst; + + ibuf = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); + + fp_src = maskbuf; + ub_dst = (unsigned char *)ibuf->rect; + i = context->rectx * context->recty; + while (--i) { + ub_dst[0] = ub_dst[1] = ub_dst[2] = (unsigned char)(*fp_src * 255.0f); /* already clamped */ + ub_dst[3] = 255; + + fp_src += 1; + ub_dst += 4; + } + } + + MEM_freeN(maskbuf); + + return ibuf; +} + +static ImBuf *seq_render_mask_strip(const SeqRenderData *context, Sequence *seq, float nr) +{ + bool make_float = (seq->flag & SEQ_MAKE_FLOAT) != 0; + + return seq_render_mask(context, seq->mask, nr, make_float); +} + +static ImBuf *seq_render_scene_strip(const SeqRenderData *context, + Sequence *seq, + float nr, + float cfra) +{ + ImBuf *ibuf = NULL; + double frame; + Object *camera; + + struct { + int scemode; + int cfra; + float subframe; + +#ifdef DURIAN_CAMERA_SWITCH + int mode; +#endif + } orig_data; + + /* Old info: + * Hack! This function can be called from do_render_seq(), in that case + * the seq->scene can already have a Render initialized with same name, + * so we have to use a default name. (compositor uses scene name to + * find render). + * However, when called from within the UI (image preview in sequencer) + * we do want to use scene Render, that way the render result is defined + * for display in render/imagewindow + * + * Hmm, don't see, why we can't do that all the time, + * and since G.is_rendering is uhm, gone... (Peter) + */ + + /* New info: + * Using the same name for the renders works just fine as the do_render_seq() + * render is not used while the scene strips are rendered. + * + * However rendering from UI (through sequencer_preview_area_draw) can crash in + * very many cases since other renders (material preview, an actual render etc.) + * can be started while this sequence preview render is running. The only proper + * solution is to make the sequencer preview render a proper job, which can be + * stopped when needed. This would also give a nice progress bar for the preview + * space so that users know there's something happening. + * + * As a result the active scene now only uses OpenGL rendering for the sequencer + * preview. This is far from nice, but is the only way to prevent crashes at this + * time. + * + * -jahka + */ + + const bool is_rendering = G.is_rendering; + const bool is_background = G.background; + const bool do_seq_gl = is_rendering ? 0 : (context->scene->r.seq_prev_type) != OB_RENDER; + bool have_comp = false; + bool use_gpencil = true; + /* do we need to re-evaluate the frame after rendering? */ + bool is_frame_update = false; + Scene *scene; + int is_thread_main = BLI_thread_is_main(); + + /* don't refer to seq->scene above this point!, it can be NULL */ + if (seq->scene == NULL) { + return NULL; + } + + /* Prevent rendering scene recursively. */ + if (seq->scene == context->scene) { + return NULL; + } + + scene = seq->scene; + frame = (double)scene->r.sfra + (double)nr + (double)seq->anim_startofs; + +#if 0 /* UNUSED */ + have_seq = (scene->r.scemode & R_DOSEQ) && scene->ed && scene->ed->seqbase.first); +#endif + have_comp = (scene->r.scemode & R_DOCOMP) && scene->use_nodes && scene->nodetree; + + /* Get view layer for the strip. */ + ViewLayer *view_layer = BKE_view_layer_default_render(scene); + /* Depsgraph will be NULL when doing rendering. */ + Depsgraph *depsgraph = NULL; + + orig_data.scemode = scene->r.scemode; + orig_data.cfra = scene->r.cfra; + orig_data.subframe = scene->r.subframe; +#ifdef DURIAN_CAMERA_SWITCH + orig_data.mode = scene->r.mode; +#endif + + BKE_scene_frame_set(scene, frame); + + if (seq->scene_camera) { + camera = seq->scene_camera; + } + else { + BKE_scene_camera_switch_update(scene); + camera = scene->camera; + } + + if (have_comp == false && camera == NULL) { + goto finally; + } + + if (seq->flag & SEQ_SCENE_NO_GPENCIL) { + use_gpencil = false; + } + + /* prevent eternal loop */ + scene->r.scemode &= ~R_DOSEQ; + +#ifdef DURIAN_CAMERA_SWITCH + /* stooping to new low's in hackyness :( */ + scene->r.mode |= R_NO_CAMERA_SWITCH; +#endif + + is_frame_update = (orig_data.cfra != scene->r.cfra) || (orig_data.subframe != scene->r.subframe); + + if ((sequencer_view3d_fn && do_seq_gl && camera) && is_thread_main) { + char err_out[256] = "unknown"; + const int width = (scene->r.xsch * scene->r.size) / 100; + const int height = (scene->r.ysch * scene->r.size) / 100; + const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id); + + unsigned int draw_flags = V3D_OFSDRAW_NONE; + draw_flags |= (use_gpencil) ? V3D_OFSDRAW_SHOW_ANNOTATION : 0; + draw_flags |= (context->scene->r.seq_flag & R_SEQ_OVERRIDE_SCENE_SETTINGS) ? + V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS : + 0; + + /* for old scene this can be uninitialized, + * should probably be added to do_versions at some point if the functionality stays */ + if (context->scene->r.seq_prev_type == 0) { + context->scene->r.seq_prev_type = 3 /* == OB_SOLID */; + } + + /* opengl offscreen render */ + depsgraph = BKE_scene_ensure_depsgraph(context->bmain, scene, view_layer); + BKE_scene_graph_update_for_newframe(depsgraph); + ibuf = sequencer_view3d_fn( + /* set for OpenGL render (NULL when scrubbing) */ + depsgraph, + scene, + &context->scene->display.shading, + context->scene->r.seq_prev_type, + camera, + width, + height, + IB_rect, + draw_flags, + scene->r.alphamode, + viewname, + context->gpu_offscreen, + err_out); + if (ibuf == NULL) { + fprintf(stderr, "seq_render_scene_strip failed to get opengl buffer: %s\n", err_out); + } + } + else { + Render *re = RE_GetSceneRender(scene); + const int totviews = BKE_scene_multiview_num_views_get(&scene->r); + ImBuf **ibufs_arr; + + ibufs_arr = MEM_callocN(sizeof(ImBuf *) * totviews, "Sequence Image Views Imbufs"); + + /* XXX: this if can be removed when sequence preview rendering uses the job system + * + * disable rendered preview for sequencer while rendering -- it's very much possible + * that preview render will went into conflict with final render + * + * When rendering from command line renderer is called from main thread, in this + * case it's always safe to render scene here + */ + if (!is_thread_main || is_rendering == false || is_background || context->for_render) { + if (re == NULL) { + re = RE_NewSceneRender(scene); + } + + RE_RenderFrame( + re, context->bmain, scene, have_comp ? NULL : view_layer, camera, frame, false); + + /* restore previous state after it was toggled on & off by RE_RenderFrame */ + G.is_rendering = is_rendering; + } + + for (int view_id = 0; view_id < totviews; view_id++) { + SeqRenderData localcontext = *context; + RenderResult rres; + + localcontext.view_id = view_id; + + RE_AcquireResultImage(re, &rres, view_id); + + if (rres.rectf) { + ibufs_arr[view_id] = IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rectfloat); + memcpy(ibufs_arr[view_id]->rect_float, + rres.rectf, + sizeof(float[4]) * rres.rectx * rres.recty); + + if (rres.rectz) { + addzbuffloatImBuf(ibufs_arr[view_id]); + memcpy( + ibufs_arr[view_id]->zbuf_float, rres.rectz, sizeof(float) * rres.rectx * rres.recty); + } + + /* float buffers in the sequencer are not linear */ + seq_imbuf_to_sequencer_space(context->scene, ibufs_arr[view_id], false); + } + else if (rres.rect32) { + ibufs_arr[view_id] = IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rect); + memcpy(ibufs_arr[view_id]->rect, rres.rect32, 4 * rres.rectx * rres.recty); + } + + if (view_id != context->view_id) { + BKE_sequencer_cache_put( + &localcontext, seq, cfra, SEQ_CACHE_STORE_RAW, ibufs_arr[view_id], 0, false); + } + + RE_ReleaseResultImage(re); + } + + /* return the original requested ImBuf */ + ibuf = ibufs_arr[context->view_id]; + + /* "remove" the others (decrease their refcount) */ + for (int view_id = 0; view_id < totviews; view_id++) { + if (ibufs_arr[view_id] != ibuf) { + IMB_freeImBuf(ibufs_arr[view_id]); + } + } + MEM_freeN(ibufs_arr); + } + +finally: + /* restore */ + scene->r.scemode = orig_data.scemode; + scene->r.cfra = orig_data.cfra; + scene->r.subframe = orig_data.subframe; + + if (is_frame_update && (depsgraph != NULL)) { + BKE_scene_graph_update_for_newframe(depsgraph); + } + +#ifdef DURIAN_CAMERA_SWITCH + /* stooping to new low's in hackyness :( */ + scene->r.mode &= orig_data.mode | ~R_NO_CAMERA_SWITCH; +#endif + + return ibuf; +} + +/** + * Used for meta-strips & scenes with #SEQ_SCENE_STRIPS flag set. + */ +static ImBuf *do_render_strip_seqbase(const SeqRenderData *context, + SeqRenderState *state, + Sequence *seq, + float nr) +{ + ImBuf *ibuf = NULL; + ListBase *seqbase = NULL; + int offset; + + seqbase = BKE_sequence_seqbase_get(seq, &offset); + + if (seqbase && !BLI_listbase_is_empty(seqbase)) { + + if (seq->flag & SEQ_SCENE_STRIPS && seq->scene) { + BKE_animsys_evaluate_all_animation(context->bmain, context->depsgraph, nr + offset); + } + + ibuf = seq_render_strip_stack(context, + state, + seqbase, + /* scene strips don't have their start taken into account */ + nr + offset, + 0); + } + + return ibuf; +} +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Strip stack rendering functions + * \{ */ +static ImBuf *do_render_strip_uncached(const SeqRenderData *context, + SeqRenderState *state, + Sequence *seq, + float cfra, + bool *r_is_proxy_image) +{ + ImBuf *ibuf = NULL; + float nr = seq_give_stripelem_index(seq, cfra); + int type = (seq->type & SEQ_TYPE_EFFECT) ? SEQ_TYPE_EFFECT : seq->type; + switch (type) { + case SEQ_TYPE_META: { + ibuf = do_render_strip_seqbase(context, state, seq, nr); + break; + } + + case SEQ_TYPE_SCENE: { + if (seq->flag & SEQ_SCENE_STRIPS) { + if (seq->scene && (context->scene != seq->scene)) { + /* recursive check */ + if (BLI_linklist_index(state->scene_parents, seq->scene) != -1) { + break; + } + LinkNode scene_parent = { + .next = state->scene_parents, + .link = seq->scene, + }; + state->scene_parents = &scene_parent; + /* end check */ + + /* Use the Scene Seq's scene for the context when rendering the scene's sequences + * (necessary for Multicam Selector among others). + */ + SeqRenderData local_context = *context; + local_context.scene = seq->scene; + local_context.skip_cache = true; + + ibuf = do_render_strip_seqbase(&local_context, state, seq, nr); + + /* step back in the list */ + state->scene_parents = state->scene_parents->next; + } + } + else { + /* scene can be NULL after deletions */ + ibuf = seq_render_scene_strip(context, seq, nr, cfra); + } + + break; + } + + case SEQ_TYPE_EFFECT: { + ibuf = seq_render_effect_strip_impl(context, state, seq, cfra); + break; + } + + case SEQ_TYPE_IMAGE: { + ibuf = seq_render_image_strip(context, seq, nr, cfra, r_is_proxy_image); + break; + } + + case SEQ_TYPE_MOVIE: { + ibuf = seq_render_movie_strip(context, seq, nr, cfra, r_is_proxy_image); + break; + } + + case SEQ_TYPE_MOVIECLIP: { + ibuf = seq_render_movieclip_strip(context, seq, nr, r_is_proxy_image); + + if (ibuf) { + /* duplicate frame so movie cache wouldn't be confused by sequencer's stuff */ + ImBuf *i = IMB_dupImBuf(ibuf); + IMB_freeImBuf(ibuf); + ibuf = i; + + if (ibuf->rect_float) { + seq_imbuf_to_sequencer_space(context->scene, ibuf, false); + } + } + + break; + } + + case SEQ_TYPE_MASK: { + /* ibuf is always new */ + ibuf = seq_render_mask_strip(context, seq, nr); + break; + } + } + + if (ibuf) { + seq_imbuf_assign_spaces(context->scene, ibuf); + } + + return ibuf; +} + +ImBuf *seq_render_strip(const SeqRenderData *context, + SeqRenderState *state, + Sequence *seq, + float cfra) +{ + ImBuf *ibuf = NULL; + bool use_preprocess = false; + bool is_proxy_image = false; + + clock_t begin = seq_estimate_render_cost_begin(); + + ibuf = BKE_sequencer_cache_get(context, seq, cfra, SEQ_CACHE_STORE_PREPROCESSED, false); + if (ibuf != NULL) { + return ibuf; + } + + ibuf = BKE_sequencer_cache_get(context, seq, cfra, SEQ_CACHE_STORE_RAW, false); + if (ibuf == NULL) { + ibuf = do_render_strip_uncached(context, state, seq, cfra, &is_proxy_image); + } + + if (ibuf) { + use_preprocess = BKE_sequencer_input_have_to_preprocess(context, seq, cfra); + ibuf = seq_render_preprocess_ibuf( + context, seq, ibuf, cfra, begin, use_preprocess, is_proxy_image); + } + + if (ibuf == NULL) { + ibuf = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); + seq_imbuf_assign_spaces(context->scene, ibuf); + } + + return ibuf; +} + +static bool seq_must_swap_input_in_blend_mode(Sequence *seq) +{ + bool swap_input = false; + + /* bad hack, to fix crazy input ordering of + * those two effects */ + + if (ELEM(seq->blend_mode, SEQ_TYPE_ALPHAOVER, SEQ_TYPE_ALPHAUNDER, SEQ_TYPE_OVERDROP)) { + swap_input = true; + } + + return swap_input; +} + +static int seq_get_early_out_for_blend_mode(Sequence *seq) +{ + struct SeqEffectHandle sh = BKE_sequence_get_blend(seq); + float facf = seq->blend_opacity / 100.0f; + int early_out = sh.early_out(seq, facf, facf); + + if (ELEM(early_out, EARLY_DO_EFFECT, EARLY_NO_INPUT)) { + return early_out; + } + + if (seq_must_swap_input_in_blend_mode(seq)) { + if (early_out == EARLY_USE_INPUT_2) { + return EARLY_USE_INPUT_1; + } + if (early_out == EARLY_USE_INPUT_1) { + return EARLY_USE_INPUT_2; + } + } + return early_out; +} + +static ImBuf *seq_render_strip_stack_apply_effect( + const SeqRenderData *context, Sequence *seq, float cfra, ImBuf *ibuf1, ImBuf *ibuf2) +{ + ImBuf *out; + struct SeqEffectHandle sh = BKE_sequence_get_blend(seq); + float facf = seq->blend_opacity / 100.0f; + int swap_input = seq_must_swap_input_in_blend_mode(seq); + + if (swap_input) { + if (sh.multithreaded) { + out = seq_render_effect_execute_threaded( + &sh, context, seq, cfra, facf, facf, ibuf2, ibuf1, NULL); + } + else { + out = sh.execute(context, seq, cfra, facf, facf, ibuf2, ibuf1, NULL); + } + } + else { + if (sh.multithreaded) { + out = seq_render_effect_execute_threaded( + &sh, context, seq, cfra, facf, facf, ibuf1, ibuf2, NULL); + } + else { + out = sh.execute(context, seq, cfra, facf, facf, ibuf1, ibuf2, NULL); + } + } + + return out; +} + +static ImBuf *seq_render_strip_stack(const SeqRenderData *context, + SeqRenderState *state, + ListBase *seqbasep, + float cfra, + int chanshown) +{ + Sequence *seq_arr[MAXSEQ + 1]; + int count; + int i; + ImBuf *out = NULL; + clock_t begin; + + count = seq_get_shown_sequences(seqbasep, cfra, chanshown, (Sequence **)&seq_arr); + + if (count == 0) { + return NULL; + } + + for (i = count - 1; i >= 0; i--) { + int early_out; + Sequence *seq = seq_arr[i]; + + out = BKE_sequencer_cache_get(context, seq, cfra, SEQ_CACHE_STORE_COMPOSITE, false); + + if (out) { + break; + } + if (seq->blend_mode == SEQ_BLEND_REPLACE) { + out = seq_render_strip(context, state, seq, cfra); + break; + } + + early_out = seq_get_early_out_for_blend_mode(seq); + + switch (early_out) { + case EARLY_NO_INPUT: + case EARLY_USE_INPUT_2: + out = seq_render_strip(context, state, seq, cfra); + break; + case EARLY_USE_INPUT_1: + if (i == 0) { + out = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); + } + break; + case EARLY_DO_EFFECT: + if (i == 0) { + begin = seq_estimate_render_cost_begin(); + + ImBuf *ibuf1 = IMB_allocImBuf(context->rectx, context->recty, 32, IB_rect); + ImBuf *ibuf2 = seq_render_strip(context, state, seq, cfra); + + out = seq_render_strip_stack_apply_effect(context, seq, cfra, ibuf1, ibuf2); + + float cost = seq_estimate_render_cost_end(context->scene, begin); + BKE_sequencer_cache_put( + context, seq_arr[i], cfra, SEQ_CACHE_STORE_COMPOSITE, out, cost, false); + + IMB_freeImBuf(ibuf1); + IMB_freeImBuf(ibuf2); + } + break; + } + if (out) { + break; + } + } + + i++; + for (; i < count; i++) { + begin = seq_estimate_render_cost_begin(); + Sequence *seq = seq_arr[i]; + + if (seq_get_early_out_for_blend_mode(seq) == EARLY_DO_EFFECT) { + ImBuf *ibuf1 = out; + ImBuf *ibuf2 = seq_render_strip(context, state, seq, cfra); + + out = seq_render_strip_stack_apply_effect(context, seq, cfra, ibuf1, ibuf2); + + IMB_freeImBuf(ibuf1); + IMB_freeImBuf(ibuf2); + } + + float cost = seq_estimate_render_cost_end(context->scene, begin); + BKE_sequencer_cache_put( + context, seq_arr[i], cfra, SEQ_CACHE_STORE_COMPOSITE, out, cost, false); + } + + return out; +} + +/* + * returned ImBuf is refed! + * you have to free after usage! + */ + +ImBuf *BKE_sequencer_give_ibuf(const SeqRenderData *context, float cfra, int chanshown) +{ + Scene *scene = context->scene; + Editing *ed = BKE_sequencer_editing_get(scene, false); + ListBase *seqbasep; + + if (ed == NULL) { + return NULL; + } + + if ((chanshown < 0) && !BLI_listbase_is_empty(&ed->metastack)) { + int count = BLI_listbase_count(&ed->metastack); + count = max_ii(count + chanshown, 0); + seqbasep = ((MetaStack *)BLI_findlink(&ed->metastack, count))->oldbasep; + } + else { + seqbasep = ed->seqbasep; + } + + SeqRenderState state; + seq_render_state_init(&state); + ImBuf *out = NULL; + Sequence *seq_arr[MAXSEQ + 1]; + int count; + + count = seq_get_shown_sequences(seqbasep, cfra, chanshown, seq_arr); + + if (count) { + out = BKE_sequencer_cache_get( + context, seq_arr[count - 1], cfra, SEQ_CACHE_STORE_FINAL_OUT, false); + } + + BKE_sequencer_cache_free_temp_cache(context->scene, context->task_id, cfra); + + clock_t begin = seq_estimate_render_cost_begin(); + float cost = 0; + + if (count && !out) { + BLI_mutex_lock(&seq_render_mutex); + out = seq_render_strip_stack(context, &state, seqbasep, cfra, chanshown); + cost = seq_estimate_render_cost_end(context->scene, begin); + + if (context->is_prefetch_render) { + BKE_sequencer_cache_put( + context, seq_arr[count - 1], cfra, SEQ_CACHE_STORE_FINAL_OUT, out, cost, false); + } + else { + BKE_sequencer_cache_put_if_possible( + context, seq_arr[count - 1], cfra, SEQ_CACHE_STORE_FINAL_OUT, out, cost, false); + } + BLI_mutex_unlock(&seq_render_mutex); + } + + BKE_sequencer_prefetch_start(context, cfra, cost); + + return out; +} + +ImBuf *seq_render_give_ibuf_seqbase(const SeqRenderData *context, + float cfra, + int chan_shown, + ListBase *seqbasep) +{ + SeqRenderState state; + seq_render_state_init(&state); + + return seq_render_strip_stack(context, &state, seqbasep, cfra, chan_shown); +} + +ImBuf *BKE_sequencer_give_ibuf_direct(const SeqRenderData *context, float cfra, Sequence *seq) +{ + SeqRenderState state; + seq_render_state_init(&state); + + ImBuf *ibuf = seq_render_strip(context, &state, seq, cfra); + + return ibuf; +} +/** \} */ |