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Diffstat (limited to 'source/blender/sequencer/intern/sound.c')
-rw-r--r--source/blender/sequencer/intern/sound.c20
1 files changed, 16 insertions, 4 deletions
diff --git a/source/blender/sequencer/intern/sound.c b/source/blender/sequencer/intern/sound.c
index 8076c600560..c4992848cb5 100644
--- a/source/blender/sequencer/intern/sound.c
+++ b/source/blender/sequencer/intern/sound.c
@@ -23,6 +23,7 @@
#include "SEQ_sound.h"
#include "SEQ_time.h"
+#include "sequencer.h"
#include "strip_time.h"
/* Unlike _update_sound_ funcs, these ones take info from audaspace to update sequence length! */
@@ -35,7 +36,6 @@ static bool sequencer_refresh_sound_length_recursive(Main *bmain, Scene *scene,
for (seq = seqbase->first; seq; seq = seq->next) {
if (seq->type == SEQ_TYPE_META) {
if (sequencer_refresh_sound_length_recursive(bmain, scene, &seq->seqbase)) {
- SEQ_time_update_sequence(scene, seqbase, seq);
changed = true;
}
}
@@ -55,7 +55,6 @@ static bool sequencer_refresh_sound_length_recursive(Main *bmain, Scene *scene,
seq->endofs *= fac;
seq->start += (old - seq->startofs); /* So that visual/"real" start frame does not change! */
- SEQ_time_update_sequence(scene, seqbase, seq);
changed = true;
}
}
@@ -99,8 +98,12 @@ void SEQ_sound_update_bounds(Scene *scene, Sequence *seq)
/* We have to take into account start frame of the sequence's scene! */
int startofs = seq->startofs + seq->anim_startofs + seq->scene->r.sfra;
- BKE_sound_move_scene_sound(
- scene, seq->scene_sound, seq->startdisp, seq->enddisp, startofs, 0.0);
+ BKE_sound_move_scene_sound(scene,
+ seq->scene_sound,
+ SEQ_time_left_handle_frame_get(scene, seq),
+ SEQ_time_right_handle_frame_get(scene, seq),
+ startofs,
+ 0.0);
}
}
else {
@@ -131,3 +134,12 @@ void SEQ_sound_update(Scene *scene, bSound *sound)
seq_update_sound_recursive(scene, &scene->ed->seqbase, sound);
}
}
+
+float SEQ_sound_pitch_get(const Scene *scene, const Sequence *seq)
+{
+ Sequence *meta_parent = seq_sequence_lookup_meta_by_seq(scene, seq);
+ if (meta_parent != NULL) {
+ return seq->speed_factor * SEQ_sound_pitch_get(scene, meta_parent);
+ }
+ return seq->speed_factor;
+}