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Diffstat (limited to 'source/blender/shader_fx/intern/FX_shader_rim.c')
-rw-r--r--source/blender/shader_fx/intern/FX_shader_rim.c61
1 files changed, 61 insertions, 0 deletions
diff --git a/source/blender/shader_fx/intern/FX_shader_rim.c b/source/blender/shader_fx/intern/FX_shader_rim.c
index 16c6a6716a0..82e1d151cb6 100644
--- a/source/blender/shader_fx/intern/FX_shader_rim.c
+++ b/source/blender/shader_fx/intern/FX_shader_rim.c
@@ -23,11 +23,23 @@
#include <stdio.h>
+#include "DNA_screen_types.h"
#include "DNA_shader_fx_types.h"
#include "BLI_utildefines.h"
+#include "BLT_translation.h"
+
+#include "BKE_context.h"
+#include "BKE_screen.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "RNA_access.h"
+
#include "FX_shader_types.h"
+#include "FX_ui_common.h"
static void initData(ShaderFxData *fx)
{
@@ -46,6 +58,54 @@ static void copyData(const ShaderFxData *md, ShaderFxData *target)
BKE_shaderfx_copydata_generic(md, target);
}
+static void panel_draw(const bContext *C, Panel *panel)
+{
+ uiLayout *col;
+ uiLayout *layout = panel->layout;
+
+ PointerRNA ptr;
+ shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr);
+
+ uiLayoutSetPropSep(layout, true);
+
+ uiItemR(layout, &ptr, "rim_color", 0, NULL, ICON_NONE);
+ uiItemR(layout, &ptr, "mask_color", 0, NULL, ICON_NONE);
+ uiItemR(layout, &ptr, "mode", 0, IFACE_("Blend Mode"), ICON_NONE);
+
+ /* Add the X, Y labels manually because offset is a #PROP_PIXEL. */
+ col = uiLayoutColumn(layout, true);
+ PropertyRNA *prop = RNA_struct_find_property(&ptr, "offset");
+ uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Offset X"), ICON_NONE);
+ uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
+
+ shaderfx_panel_end(layout, &ptr);
+}
+
+static void blur_panel_draw(const bContext *C, Panel *panel)
+{
+ uiLayout *col;
+ uiLayout *layout = panel->layout;
+
+ PointerRNA ptr;
+ shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr);
+
+ uiLayoutSetPropSep(layout, true);
+
+ /* Add the X, Y labels manually because blur is a #PROP_PIXEL. */
+ col = uiLayoutColumn(layout, true);
+ PropertyRNA *prop = RNA_struct_find_property(&ptr, "blur");
+ uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Blur X"), ICON_NONE);
+ uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
+
+ uiItemR(layout, &ptr, "samples", 0, NULL, ICON_NONE);
+}
+
+static void panelRegister(ARegionType *region_type)
+{
+ PanelType *panel_type = shaderfx_panel_register(region_type, eShaderFxType_Rim, panel_draw);
+ shaderfx_subpanel_register(region_type, "blur", "Blur", NULL, blur_panel_draw, panel_type);
+}
+
ShaderFxTypeInfo shaderfx_Type_Rim = {
/* name */ "Rim",
/* structName */ "RimShaderFxData",
@@ -62,4 +122,5 @@ ShaderFxTypeInfo shaderfx_Type_Rim = {
/* dependsOnTime */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
+ /* panelRegister */ panelRegister,
};