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Diffstat (limited to 'source/blender/shader_fx/intern/FX_shader_shadow.c')
-rw-r--r--source/blender/shader_fx/intern/FX_shader_shadow.c94
1 files changed, 94 insertions, 0 deletions
diff --git a/source/blender/shader_fx/intern/FX_shader_shadow.c b/source/blender/shader_fx/intern/FX_shader_shadow.c
index dcf66ec89e0..11690d2cca0 100644
--- a/source/blender/shader_fx/intern/FX_shader_shadow.c
+++ b/source/blender/shader_fx/intern/FX_shader_shadow.c
@@ -26,14 +26,25 @@
#include "DNA_gpencil_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
#include "BLI_utildefines.h"
+#include "BLT_translation.h"
+
+#include "BKE_context.h"
#include "BKE_lib_query.h"
#include "BKE_modifier.h"
+#include "BKE_screen.h"
#include "BKE_shader_fx.h"
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "RNA_access.h"
+
#include "FX_shader_types.h"
+#include "FX_ui_common.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
@@ -88,6 +99,88 @@ static void foreachObjectLink(ShaderFxData *fx,
walk(userData, ob, &fxd->object, IDWALK_CB_NOP);
}
+static void panel_draw(const bContext *C, Panel *panel)
+{
+ uiLayout *row, *col;
+ uiLayout *layout = panel->layout;
+
+ PointerRNA ptr;
+ shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr);
+
+ uiLayoutSetPropSep(layout, true);
+
+ uiItemR(layout, &ptr, "shadow_color", 0, NULL, ICON_NONE);
+
+ /* Add the X, Y labels manually because size is a #PROP_PIXEL. */
+ col = uiLayoutColumn(layout, true);
+ PropertyRNA *prop = RNA_struct_find_property(&ptr, "offset");
+ uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Offset X"), ICON_NONE);
+ uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
+
+ uiItemR(layout, &ptr, "scale", 0, NULL, ICON_NONE);
+ uiItemR(layout, &ptr, "rotation", 0, NULL, ICON_NONE);
+
+ row = uiLayoutRowWithHeading(layout, true, IFACE_("Object Pivot"));
+ uiItemR(row, &ptr, "use_object", 0, "", ICON_NONE);
+ uiItemR(row, &ptr, "object", 0, "", ICON_NONE);
+
+ shaderfx_panel_end(layout, &ptr);
+}
+
+static void blur_panel_draw(const bContext *C, Panel *panel)
+{
+ uiLayout *col;
+ uiLayout *layout = panel->layout;
+
+ PointerRNA ptr;
+ shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr);
+
+ uiLayoutSetPropSep(layout, true);
+
+ /* Add the X, Y labels manually because size is a #PROP_PIXEL. */
+ col = uiLayoutColumn(layout, true);
+ PropertyRNA *prop = RNA_struct_find_property(&ptr, "blur");
+ uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Blur X"), ICON_NONE);
+ uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE);
+
+ uiItemR(layout, &ptr, "samples", 0, NULL, ICON_NONE);
+}
+
+static void wave_header_draw(const bContext *C, Panel *panel)
+{
+ uiLayout *layout = panel->layout;
+
+ PointerRNA ptr;
+ shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr);
+
+ uiItemR(layout, &ptr, "use_wave", 0, IFACE_("Wave Effect"), ICON_NONE);
+}
+
+static void wave_panel_draw(const bContext *C, Panel *panel)
+{
+ uiLayout *layout = panel->layout;
+
+ PointerRNA ptr;
+ shaderfx_panel_get_property_pointers(C, panel, NULL, &ptr);
+
+ uiLayoutSetPropSep(layout, true);
+
+ uiLayoutSetActive(layout, RNA_boolean_get(&ptr, "use_wave"));
+
+ uiItemR(layout, &ptr, "orientation", UI_ITEM_R_EXPAND, NULL, ICON_NONE);
+ uiItemR(layout, &ptr, "amplitude", 0, NULL, ICON_NONE);
+ uiItemR(layout, &ptr, "period", 0, NULL, ICON_NONE);
+ uiItemR(layout, &ptr, "phase", 0, NULL, ICON_NONE);
+}
+
+static void panelRegister(ARegionType *region_type)
+{
+ PanelType *panel_type = shaderfx_panel_register(region_type, eShaderFxType_Shadow, panel_draw);
+ shaderfx_subpanel_register(region_type, "blur", "Blur", NULL, blur_panel_draw, panel_type);
+ shaderfx_subpanel_register(
+ region_type, "wave", "", wave_header_draw, wave_panel_draw, panel_type);
+}
+
ShaderFxTypeInfo shaderfx_Type_Shadow = {
/* name */ "Shadow",
/* structName */ "ShadowShaderFxData",
@@ -104,4 +197,5 @@ ShaderFxTypeInfo shaderfx_Type_Shadow = {
/* dependsOnTime */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ NULL,
+ /* panelRegister */ panelRegister,
};