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Diffstat (limited to 'source/blender/simulation/intern/SIM_mass_spring.cpp')
-rw-r--r--source/blender/simulation/intern/SIM_mass_spring.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/simulation/intern/SIM_mass_spring.cpp b/source/blender/simulation/intern/SIM_mass_spring.cpp
index c09a58dcb56..42cfb11a15a 100644
--- a/source/blender/simulation/intern/SIM_mass_spring.cpp
+++ b/source/blender/simulation/intern/SIM_mass_spring.cpp
@@ -510,7 +510,7 @@ BLI_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s)
scaling = parms->bending + s->lin_stiffness * fabsf(parms->max_bend - parms->bending);
kb = scaling / (20.0f * (parms->avg_spring_len + FLT_EPSILON));
- // Fix for T45084 for cloth stiffness must have cb proportional to kb
+ /* Fix for T45084 for cloth stiffness must have cb proportional to kb */
cb = kb * parms->bending_damping;
SIM_mass_spring_force_spring_bending(data, s->ij, s->kl, s->restlen, kb, cb);
@@ -529,7 +529,7 @@ BLI_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s)
scaling = s->lin_stiffness * parms->bending;
kb = scaling / (20.0f * (parms->avg_spring_len + FLT_EPSILON));
- // Fix for T45084 for cloth stiffness must have cb proportional to kb
+ /* Fix for T45084 for cloth stiffness must have cb proportional to kb */
cb = kb * parms->bending_damping;
/* XXX assuming same restlen for ij and jk segments here,
@@ -788,10 +788,10 @@ static void cloth_calc_force(
MEM_freeN(winvec);
}
- // calculate spring forces
+ /* calculate spring forces */
for (LinkNode *link = cloth->springs; link; link = link->next) {
ClothSpring *spring = (ClothSpring *)link->link;
- // only handle active springs
+ /* only handle active springs */
if (!(spring->flags & CLOTH_SPRING_FLAG_DEACTIVATE)) {
cloth_calc_spring_force(clmd, spring);
}
@@ -1280,7 +1280,7 @@ int SIM_cloth_solve(
if (clmd->sim_parms->vgroup_mass > 0) { /* Do goal stuff. */
for (i = 0; i < mvert_num; i++) {
- // update velocities with constrained velocities from pinned verts
+ /* update velocities with constrained velocities from pinned verts */
if (verts[i].flags & CLOTH_VERT_FLAG_PINNED) {
float v[3];
sub_v3_v3v3(v, verts[i].xconst, verts[i].xold);
@@ -1305,10 +1305,10 @@ int SIM_cloth_solve(
/* initialize forces to zero */
SIM_mass_spring_clear_forces(id);
- // calculate forces
+ /* calculate forces */
cloth_calc_force(scene, clmd, frame, effectors, step);
- // calculate new velocity and position
+ /* calculate new velocity and position */
SIM_mass_spring_solve_velocities(id, dt, &result);
cloth_record_result(clmd, &result, dt);