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Diffstat (limited to 'source/blender/simulation/intern/hair_volume.cpp')
-rw-r--r--source/blender/simulation/intern/hair_volume.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/simulation/intern/hair_volume.cpp b/source/blender/simulation/intern/hair_volume.cpp
index d954d9b5fff..4966fa2510d 100644
--- a/source/blender/simulation/intern/hair_volume.cpp
+++ b/source/blender/simulation/intern/hair_volume.cpp
@@ -200,7 +200,7 @@ BLI_INLINE void hair_grid_interpolate(const HairGridVert *grid,
}
if (velocity_gradient) {
- /* XXX TODO */
+ /* XXX TODO: */
zero_m3(velocity_gradient);
}
}
@@ -530,7 +530,7 @@ void SIM_hair_volume_add_segment(HairGrid *grid,
const int stride2 = strides[axis2];
/* increment of secondary directions per step in the primary direction
- * note: we always go in the positive direction along axis0, so the sign can be inverted
+ * NOTE: we always go in the positive direction along axis0, so the sign can be inverted
*/
const float inc1 = dir2[axis1] / dir2[axis0];
const float inc2 = dir2[axis2] / dir2[axis0];
@@ -800,7 +800,7 @@ bool SIM_hair_volume_solve_divergence(HairGrid *grid,
vert->density, target_density, target_strength);
/* B vector contains the finite difference approximation of the velocity divergence.
- * Note: according to the discretized Navier-Stokes equation the rhs vector
+ * NOTE: according to the discretized Navier-Stokes equation the rhs vector
* and resulting pressure gradient should be multiplied by the (inverse) density;
* however, this is already included in the weighting of hair velocities on the grid!
*/