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Diffstat (limited to 'source/blender/simulation/intern/implicit_blender.c')
-rw-r--r--source/blender/simulation/intern/implicit_blender.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/simulation/intern/implicit_blender.c b/source/blender/simulation/intern/implicit_blender.c
index 4c01fd3aee0..8aa3774a3f2 100644
--- a/source/blender/simulation/intern/implicit_blender.c
+++ b/source/blender/simulation/intern/implicit_blender.c
@@ -583,7 +583,7 @@ DO_INLINE void del_bfmatrix(fmatrix3x3 *matrix)
/* copy big matrix */
DO_INLINE void cp_bfmatrix(fmatrix3x3 *to, fmatrix3x3 *from)
{
- /* TODO bounds checking */
+ /* TODO: bounds checking. */
memcpy(to, from, sizeof(fmatrix3x3) * (from[0].vcount + from[0].scount));
}
@@ -697,7 +697,7 @@ Implicit_Data *SIM_mass_spring_solver_create(int numverts, int numsprings)
id->S = create_bfmatrix(numverts, 0);
id->Pinv = create_bfmatrix(numverts, numsprings);
id->P = create_bfmatrix(numverts, numsprings);
- id->bigI = create_bfmatrix(numverts, numsprings); /* TODO 0 springs */
+ id->bigI = create_bfmatrix(numverts, numsprings); /* TODO: 0 springs. */
id->M = create_bfmatrix(numverts, numsprings);
id->X = create_lfvector(numverts);
id->Xnew = create_lfvector(numverts);
@@ -2112,7 +2112,7 @@ BLI_INLINE void spring_hairbend_estimate_dfdx(Implicit_Data *data,
int q,
float dfdx[3][3])
{
- const float delta = 0.00001f; /* TODO find a good heuristic for this */
+ const float delta = 0.00001f; /* TODO: find a good heuristic for this. */
float dvec_null[3][3], dvec_pos[3][3], dvec_neg[3][3];
float f[3];
int a, b;
@@ -2123,7 +2123,7 @@ BLI_INLINE void spring_hairbend_estimate_dfdx(Implicit_Data *data,
copy_m3_m3(dvec_neg, dvec_pos);
negate_m3(dvec_neg);
- /* XXX TODO offset targets to account for position dependency */
+ /* XXX TODO: offset targets to account for position dependency. */
for (a = 0; a < 3; a++) {
spring_hairbend_forces(
@@ -2151,7 +2151,7 @@ BLI_INLINE void spring_hairbend_estimate_dfdv(Implicit_Data *data,
int q,
float dfdv[3][3])
{
- const float delta = 0.00001f; /* TODO find a good heuristic for this */
+ const float delta = 0.00001f; /* TODO: find a good heuristic for this. */
float dvec_null[3][3], dvec_pos[3][3], dvec_neg[3][3];
float f[3];
int a, b;
@@ -2162,7 +2162,7 @@ BLI_INLINE void spring_hairbend_estimate_dfdv(Implicit_Data *data,
copy_m3_m3(dvec_neg, dvec_pos);
negate_m3(dvec_neg);
- /* XXX TODO offset targets to account for position dependency */
+ /* XXX TODO: offset targets to account for position dependency. */
for (a = 0; a < 3; a++) {
spring_hairbend_forces(