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Diffstat (limited to 'source/blender/simulation/intern/particle_allocator.hh')
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef __SIM_PARTICLE_ALLOCATOR_HH__
+#define __SIM_PARTICLE_ALLOCATOR_HH__
+
+#include "BLI_array.hh"
+#include "BLI_vector.hh"
+
+#include "FN_attributes_ref.hh"
+
+#include <atomic>
+#include <mutex>
+
+namespace blender::sim {
+
+class AttributesAllocator : NonCopyable, NonMovable {
+ private:
+ struct AttributesBlock {
+ Array<void *> buffers;
+ uint size;
+ };
+
+ const fn::AttributesInfo &attributes_info_;
+ Vector<std::unique_ptr<AttributesBlock>> allocated_blocks_;
+ Vector<fn::MutableAttributesRef> allocated_attributes_;
+ uint total_allocated_ = 0;
+ std::mutex mutex_;
+
+ public:
+ AttributesAllocator(const fn::AttributesInfo &attributes_info)
+ : attributes_info_(attributes_info)
+ {
+ }
+
+ ~AttributesAllocator();
+
+ Span<fn::MutableAttributesRef> get_allocations() const
+ {
+ return allocated_attributes_;
+ }
+
+ uint total_allocated() const
+ {
+ return total_allocated_;
+ }
+
+ const fn::AttributesInfo &attributes_info() const
+ {
+ return attributes_info_;
+ }
+
+ fn::MutableAttributesRef allocate_uninitialized(uint size);
+};
+
+class ParticleAllocator : NonCopyable, NonMovable {
+ private:
+ AttributesAllocator attributes_allocator_;
+ std::atomic<uint> next_id_;
+
+ public:
+ ParticleAllocator(const fn::AttributesInfo &attributes_info, uint next_id)
+ : attributes_allocator_(attributes_info), next_id_(next_id)
+ {
+ }
+
+ Span<fn::MutableAttributesRef> get_allocations() const
+ {
+ return attributes_allocator_.get_allocations();
+ }
+
+ uint total_allocated() const
+ {
+ return attributes_allocator_.total_allocated();
+ }
+
+ fn::MutableAttributesRef allocate(uint size);
+};
+
+} // namespace blender::sim
+
+#endif /* __SIM_PARTICLE_ALLOCATOR_HH__ */