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Diffstat (limited to 'source/blender/simulation/intern/simulation_collect_influences.cc')
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1 files changed, 236 insertions, 0 deletions
diff --git a/source/blender/simulation/intern/simulation_collect_influences.cc b/source/blender/simulation/intern/simulation_collect_influences.cc
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+++ b/source/blender/simulation/intern/simulation_collect_influences.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "simulation_collect_influences.hh"
+#include "SIM_particle_function.hh"
+
+#include "FN_attributes_ref.hh"
+#include "FN_multi_function_network_evaluation.hh"
+#include "FN_multi_function_network_optimization.hh"
+
+#include "NOD_node_tree_multi_function.hh"
+
+namespace blender::sim {
+
+extern "C" {
+void WM_clipboard_text_set(const char *buf, bool selection);
+}
+
+static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
+ fn::MFNetwork &network,
+ nodes::MFNetworkTreeMap &network_map,
+ const nodes::DerivedNodeTree &tree)
+{
+ Span<const nodes::DNode *> attribute_dnodes = tree.nodes_by_type(
+ "SimulationNodeParticleAttribute");
+ uint amount = attribute_dnodes.size();
+ if (amount == 0) {
+ return {};
+ }
+
+ Vector<fn::MFInputSocket *> name_sockets;
+ for (const nodes::DNode *dnode : attribute_dnodes) {
+ fn::MFInputSocket &name_socket = network_map.lookup_dummy(dnode->input(0));
+ name_sockets.append(&name_socket);
+ }
+
+ fn::MFNetworkEvaluator network_fn{{}, name_sockets.as_span()};
+
+ fn::MFParamsBuilder params{network_fn, 1};
+
+ Array<std::string> attribute_names{amount, NoInitialization()};
+ for (uint i : IndexRange(amount)) {
+ params.add_uninitialized_single_output(
+ fn::GMutableSpan(fn::CPPType::get<std::string>(), attribute_names.data() + i, 1));
+ }
+
+ fn::MFContextBuilder context;
+ /* Todo: Check that the names don't depend on dummy nodes. */
+ network_fn.call({0}, params, context);
+
+ Map<std::pair<std::string, fn::MFDataType>, Vector<fn::MFNode *>>
+ attribute_nodes_by_name_and_type;
+ for (uint i : IndexRange(amount)) {
+ attribute_nodes_by_name_and_type
+ .lookup_or_add_default({attribute_names[i], name_sockets[i]->node().output(0).data_type()})
+ .append(&name_sockets[i]->node());
+ }
+
+ Map<const fn::MFOutputSocket *, std::string> attribute_inputs;
+ for (auto item : attribute_nodes_by_name_and_type.items()) {
+ StringRef attribute_name = item.key.first;
+ fn::MFDataType data_type = item.key.second;
+ Span<fn::MFNode *> nodes = item.value;
+
+ fn::MFOutputSocket &new_attribute_socket = network.add_input(
+ "Attribute '" + attribute_name + "'", data_type);
+ for (fn::MFNode *node : nodes) {
+ network.relink(node->output(0), new_attribute_socket);
+ }
+ network.remove(nodes);
+
+ attribute_inputs.add_new(&new_attribute_socket, attribute_name);
+ }
+
+ return attribute_inputs;
+}
+
+class ParticleAttributeInput : public ParticleFunctionInput {
+ private:
+ std::string attribute_name_;
+ const fn::CPPType &attribute_type_;
+
+ public:
+ ParticleAttributeInput(std::string attribute_name, const fn::CPPType &attribute_type)
+ : attribute_name_(std::move(attribute_name)), attribute_type_(attribute_type)
+ {
+ }
+
+ void add_input(fn::AttributesRef attributes,
+ fn::MFParamsBuilder &params,
+ ResourceCollector &UNUSED(resources)) const override
+ {
+ std::optional<fn::GSpan> span = attributes.try_get(attribute_name_, attribute_type_);
+ if (span.has_value()) {
+ params.add_readonly_single_input(*span);
+ }
+ else {
+ params.add_readonly_single_input(fn::GVSpan::FromDefault(attribute_type_));
+ }
+ }
+};
+
+static const ParticleFunction *create_particle_function_for_inputs(
+ Span<const fn::MFInputSocket *> sockets_to_compute,
+ ResourceCollector &resources,
+ const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
+{
+ BLI_assert(sockets_to_compute.size() >= 1);
+ const fn::MFNetwork &network = sockets_to_compute[0]->node().network();
+
+ VectorSet<const fn::MFOutputSocket *> dummy_deps;
+ VectorSet<const fn::MFInputSocket *> unlinked_input_deps;
+ network.find_dependencies(sockets_to_compute, dummy_deps, unlinked_input_deps);
+ BLI_assert(unlinked_input_deps.size() == 0);
+
+ Vector<const ParticleFunctionInput *> per_particle_inputs;
+ for (const fn::MFOutputSocket *socket : dummy_deps) {
+ const std::string *attribute_name = attribute_inputs.lookup_ptr(socket);
+ if (attribute_name == nullptr) {
+ return nullptr;
+ }
+ per_particle_inputs.append(&resources.construct<ParticleAttributeInput>(
+ AT, *attribute_name, socket->data_type().single_type()));
+ }
+
+ const fn::MultiFunction &per_particle_fn = resources.construct<fn::MFNetworkEvaluator>(
+ AT, dummy_deps.as_span(), sockets_to_compute);
+
+ Array<bool> output_is_global(sockets_to_compute.size(), false);
+
+ const ParticleFunction &particle_fn = resources.construct<ParticleFunction>(
+ AT,
+ nullptr,
+ &per_particle_fn,
+ Span<const ParticleFunctionInput *>(),
+ per_particle_inputs.as_span(),
+ output_is_global.as_span());
+
+ return &particle_fn;
+}
+
+class ParticleFunctionForce : public ParticleForce {
+ private:
+ const ParticleFunction &particle_fn_;
+
+ public:
+ ParticleFunctionForce(const ParticleFunction &particle_fn) : particle_fn_(particle_fn)
+ {
+ }
+
+ void add_force(fn::AttributesRef attributes, MutableSpan<float3> r_combined_force) const override
+ {
+ IndexMask mask = IndexRange(attributes.size());
+ ParticleFunctionEvaluator evaluator{particle_fn_, mask, attributes};
+ evaluator.compute();
+ fn::VSpan<float3> forces = evaluator.get<float3>(0, "Force");
+ for (uint i : mask) {
+ r_combined_force[i] += forces[i];
+ }
+ }
+};
+
+static Vector<const ParticleForce *> create_forces_for_particle_simulation(
+ const nodes::DNode &simulation_node,
+ nodes::MFNetworkTreeMap &network_map,
+ ResourceCollector &resources,
+ const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
+{
+ Vector<const ParticleForce *> forces;
+ for (const nodes::DOutputSocket *origin_socket :
+ simulation_node.input(2, "Forces").linked_sockets()) {
+ const nodes::DNode &origin_node = origin_socket->node();
+ if (origin_node.idname() != "SimulationNodeForce") {
+ continue;
+ }
+
+ const fn::MFInputSocket &force_socket = network_map.lookup_dummy(
+ origin_node.input(0, "Force"));
+
+ const ParticleFunction *particle_fn = create_particle_function_for_inputs(
+ {&force_socket}, resources, attribute_inputs);
+
+ if (particle_fn == nullptr) {
+ continue;
+ }
+
+ const ParticleForce &force = resources.construct<ParticleFunctionForce>(AT, *particle_fn);
+ forces.append(&force);
+ }
+ return forces;
+}
+
+static void collect_forces(nodes::MFNetworkTreeMap &network_map,
+ ResourceCollector &resources,
+ const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs,
+ SimulationInfluences &r_influences)
+{
+ for (const nodes::DNode *dnode :
+ network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
+ std::string name = dnode_to_path(*dnode);
+ Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
+ *dnode, network_map, resources, attribute_inputs);
+ r_influences.particle_forces.add_new(std::move(name), std::move(forces));
+ }
+}
+
+void collect_simulation_influences(const nodes::DerivedNodeTree &tree,
+ ResourceCollector &resources,
+ SimulationInfluences &r_influences)
+{
+ fn::MFNetwork &network = resources.construct<fn::MFNetwork>(AT);
+ nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
+ Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
+ network, network_map, tree);
+ fn::mf_network_optimization::constant_folding(network, resources);
+ fn::mf_network_optimization::common_subnetwork_elimination(network);
+ fn::mf_network_optimization::dead_node_removal(network);
+ // WM_clipboard_text_set(network.to_dot().c_str(), false);
+
+ collect_forces(network_map, resources, attribute_inputs, r_influences);
+}
+
+} // namespace blender::sim