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Diffstat (limited to 'source/blender/simulation/intern/simulation_collect_influences.hh')
-rw-r--r--source/blender/simulation/intern/simulation_collect_influences.hh65
1 files changed, 0 insertions, 65 deletions
diff --git a/source/blender/simulation/intern/simulation_collect_influences.hh b/source/blender/simulation/intern/simulation_collect_influences.hh
deleted file mode 100644
index 8673a308b04..00000000000
--- a/source/blender/simulation/intern/simulation_collect_influences.hh
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#pragma once
-
-#include "NOD_derived_node_tree.hh"
-
-#include "BLI_resource_collector.hh"
-
-#include "simulation_solver_influences.hh"
-
-namespace blender::sim {
-
-class RequiredStates {
- private:
- Map<std::string, const char *> state_type_by_state_name_;
-
- public:
- void add(std::string state_name, const char *state_type)
- {
- BLI_assert(state_type != nullptr);
- const char *type_name = state_type_by_state_name_.lookup_default(state_name, nullptr);
- if (type_name != nullptr) {
- if (!STREQ(state_type, type_name)) {
- std::cout << "Warning: Tried to have two different states with the same name.\n";
- std::cout << " Name: " << state_name << "\n";
- std::cout << " Type 1: " << state_type << "\n";
- std::cout << " Type 2: " << type_name << "\n";
- }
- return;
- }
-
- state_type_by_state_name_.add(std::move(state_name), state_type);
- }
-
- const Map<std::string, const char *> &states() const
- {
- return state_type_by_state_name_;
- }
-
- bool is_required(StringRef state_name, StringRef state_type) const
- {
- return state_type_by_state_name_.lookup_default_as(state_name, "") == state_type;
- }
-};
-
-void collect_simulation_influences(Simulation &simulation,
- ResourceCollector &resources,
- SimulationInfluences &r_influences,
- RequiredStates &r_required_states);
-
-} // namespace blender::sim