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Diffstat (limited to 'source/blender/simulation/intern/simulation_update.cc')
-rw-r--r--source/blender/simulation/intern/simulation_update.cc356
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diff --git a/source/blender/simulation/intern/simulation_update.cc b/source/blender/simulation/intern/simulation_update.cc
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "SIM_simulation_update.hh"
+
+#include "BKE_customdata.h"
+#include "BKE_lib_id.h"
+#include "BKE_object.h"
+#include "BKE_simulation.h"
+
+#include "DNA_modifier_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_simulation_types.h"
+
+#include "DEG_depsgraph_query.h"
+
+#include "BLI_array.hh"
+#include "BLI_float3.hh"
+#include "BLI_listbase.h"
+#include "BLI_map.hh"
+#include "BLI_rand.h"
+#include "BLI_set.hh"
+#include "BLI_vector.hh"
+
+#include "NOD_node_tree_dependencies.hh"
+
+#include "particle_function.hh"
+#include "simulation_collect_influences.hh"
+#include "simulation_solver.hh"
+
+namespace blender::sim {
+
+static void copy_states_to_cow(const Simulation *simulation_orig, Simulation *simulation_cow)
+{
+ BKE_simulation_state_remove_all(simulation_cow);
+ simulation_cow->current_frame = simulation_orig->current_frame;
+
+ LISTBASE_FOREACH (const SimulationState *, state_orig, &simulation_orig->states) {
+ SimulationState *state_cow = BKE_simulation_state_add(
+ simulation_cow, state_orig->type, state_orig->name);
+ BKE_simulation_state_copy_data(state_orig, state_cow);
+ }
+}
+
+static void remove_unused_states(Simulation *simulation, const RequiredStates &required_states)
+{
+ LISTBASE_FOREACH_MUTABLE (SimulationState *, state, &simulation->states) {
+ if (!required_states.is_required(state->name, state->type)) {
+ BKE_simulation_state_remove(simulation, state);
+ }
+ }
+}
+
+static void add_missing_states(Simulation *simulation, const RequiredStates &required_states)
+{
+ for (auto &&item : required_states.states().items()) {
+ const char *name = item.key.c_str();
+ const char *type = item.value;
+
+ SimulationState *state = BKE_simulation_state_try_find_by_name_and_type(
+ simulation, name, type);
+
+ if (state == nullptr) {
+ BKE_simulation_state_add(simulation, type, name);
+ }
+ }
+}
+
+static void reinitialize_empty_simulation_states(Simulation *simulation,
+ const RequiredStates &required_states)
+{
+ remove_unused_states(simulation, required_states);
+ BKE_simulation_state_reset_all(simulation);
+ add_missing_states(simulation, required_states);
+}
+
+static void update_simulation_state_list(Simulation *simulation,
+ const RequiredStates &required_states)
+{
+ remove_unused_states(simulation, required_states);
+ add_missing_states(simulation, required_states);
+}
+
+class SampledDependencyAnimations : public DependencyAnimations {
+ private:
+ TimeInterval simulation_time_interval_;
+ MultiValueMap<Object *, float4x4> object_transforms_cache_;
+
+ public:
+ SampledDependencyAnimations(TimeInterval simulation_time_interval)
+ : simulation_time_interval_(simulation_time_interval)
+ {
+ }
+
+ void add_object_transforms(Object &object, Span<float4x4> transforms)
+ {
+ object_transforms_cache_.add_multiple(&object, transforms);
+ }
+
+ bool is_object_transform_changing(Object &object) const
+ {
+ return object_transforms_cache_.lookup(&object).size() >= 2;
+ }
+
+ void get_object_transforms(Object &object,
+ Span<float> simulation_times,
+ MutableSpan<float4x4> r_transforms) const
+ {
+ assert_same_size(simulation_times, r_transforms);
+ Span<float4x4> cached_transforms = object_transforms_cache_.lookup(&object);
+ if (cached_transforms.size() == 0) {
+ r_transforms.fill(object.obmat);
+ return;
+ }
+ if (cached_transforms.size() == 1) {
+ r_transforms.fill(cached_transforms[0]);
+ return;
+ }
+
+ for (int i : simulation_times.index_range()) {
+ const float simulation_time = simulation_times[i];
+ if (simulation_time <= simulation_time_interval_.start()) {
+ r_transforms[i] = cached_transforms.first();
+ continue;
+ }
+ if (simulation_time >= simulation_time_interval_.stop()) {
+ r_transforms[i] = cached_transforms.last();
+ continue;
+ }
+ const float factor = simulation_time_interval_.factor_at_time(simulation_time);
+ BLI_assert(factor > 0.0f && factor < 1.0f);
+ const float scaled_factor = factor * (cached_transforms.size() - 1);
+ const int lower_sample = (int)scaled_factor;
+ const int upper_sample = lower_sample + 1;
+ const float mix_factor = scaled_factor - lower_sample;
+ r_transforms[i] = float4x4::interpolate(
+ cached_transforms[lower_sample], cached_transforms[upper_sample], mix_factor);
+ }
+ }
+};
+
+static void sample_object_transforms(Object &object,
+ Depsgraph &depsgraph,
+ Scene &scene,
+ TimeInterval scene_frame_interval,
+ MutableSpan<float4x4> r_transforms)
+{
+ if (r_transforms.size() == 0) {
+ return;
+ }
+ if (r_transforms.size() == 1) {
+ r_transforms[0] = object.obmat;
+ return;
+ }
+
+ Array<float> frames(r_transforms.size());
+ scene_frame_interval.compute_uniform_samples(frames);
+
+ for (int i : frames.index_range()) {
+ float frame = frames[i];
+ const int recursion_depth = 5;
+ BKE_object_modifier_update_subframe(
+ &depsgraph, &scene, &object, false, recursion_depth, frame, eModifierType_None);
+ r_transforms[i] = object.obmat;
+ }
+}
+
+template<typename T> static bool all_values_equal(Span<T> values)
+{
+ if (values.size() == 0) {
+ return true;
+ }
+ for (const T &value : values.drop_front(1)) {
+ if (value != values[0]) {
+ return false;
+ }
+ }
+ return true;
+}
+
+static void prepare_dependency_animations(Depsgraph &depsgraph,
+ Scene &scene,
+ Simulation &simulation,
+ TimeInterval scene_frame_interval,
+ SampledDependencyAnimations &r_dependency_animations)
+{
+ LISTBASE_FOREACH (SimulationDependency *, dependency, &simulation.dependencies) {
+ ID *id_cow = DEG_get_evaluated_id(&depsgraph, dependency->id);
+ if (id_cow == nullptr) {
+ continue;
+ }
+ if (GS(id_cow->name) != ID_OB) {
+ continue;
+ }
+ Object &object_cow = *(Object *)id_cow;
+ constexpr int sample_count = 10;
+ Array<float4x4, sample_count> transforms(sample_count);
+ sample_object_transforms(object_cow, depsgraph, scene, scene_frame_interval, transforms);
+
+ /* If all samples are the same, only store one. */
+ Span<float4x4> transforms_to_use = (all_values_equal(transforms.as_span())) ?
+ transforms.as_span().take_front(1) :
+ transforms.as_span();
+
+ r_dependency_animations.add_object_transforms(object_cow, transforms_to_use);
+ }
+}
+
+void update_simulation_in_depsgraph(Depsgraph *depsgraph,
+ Scene *scene_cow,
+ Simulation *simulation_cow)
+{
+ int current_frame = scene_cow->r.cfra;
+ if (simulation_cow->current_frame == current_frame) {
+ return;
+ }
+
+ /* Below we modify the original state/cache. Only the active depsgraph is allowed to do that. */
+ if (!DEG_is_active(depsgraph)) {
+ return;
+ }
+
+ Simulation *simulation_orig = (Simulation *)DEG_get_original_id(&simulation_cow->id);
+
+ ResourceCollector resources;
+ SimulationInfluences influences;
+ RequiredStates required_states;
+
+ collect_simulation_influences(*simulation_cow, resources, influences, required_states);
+
+ bke::PersistentDataHandleMap handle_map;
+ LISTBASE_FOREACH (SimulationDependency *, dependency, &simulation_orig->dependencies) {
+ ID *id_cow = DEG_get_evaluated_id(depsgraph, dependency->id);
+ if (id_cow != nullptr) {
+ handle_map.add(dependency->handle, *id_cow);
+ }
+ }
+
+ if (current_frame == 1) {
+ reinitialize_empty_simulation_states(simulation_orig, required_states);
+
+ initialize_simulation_states(*simulation_orig, *depsgraph, influences, handle_map);
+ simulation_orig->current_frame = 1;
+
+ copy_states_to_cow(simulation_orig, simulation_cow);
+ }
+ else if (current_frame == simulation_orig->current_frame + 1) {
+ update_simulation_state_list(simulation_orig, required_states);
+
+ const float fps = scene_cow->r.frs_sec / scene_cow->r.frs_sec_base;
+ const float time_step = 1.0f / fps;
+ TimeInterval scene_frame_interval(current_frame - 1, 1);
+ TimeInterval simulation_time_interval(simulation_orig->current_simulation_time, time_step);
+ SampledDependencyAnimations dependency_animations{simulation_time_interval};
+ prepare_dependency_animations(
+ *depsgraph, *scene_cow, *simulation_orig, scene_frame_interval, dependency_animations);
+
+ solve_simulation_time_step(
+ *simulation_orig, *depsgraph, influences, handle_map, dependency_animations, time_step);
+ simulation_orig->current_frame = current_frame;
+
+ copy_states_to_cow(simulation_orig, simulation_cow);
+ }
+}
+
+/* Returns true when dependencies have changed. */
+bool update_simulation_dependencies(Simulation *simulation)
+{
+ nodes::NodeTreeDependencies dependencies = nodes::find_node_tree_dependencies(
+ *simulation->nodetree);
+
+ ListBase *dependency_list = &simulation->dependencies;
+
+ bool dependencies_changed = false;
+
+ Map<ID *, SimulationDependency *> dependency_by_id;
+ Map<SimulationDependency *, int> old_flag_by_dependency;
+ Set<int> used_handles;
+
+ /* Remove unused handle items and clear flags that are reinitialized later. */
+ LISTBASE_FOREACH_MUTABLE (SimulationDependency *, dependency, dependency_list) {
+ if (dependencies.depends_on(dependency->id)) {
+ dependency_by_id.add_new(dependency->id, dependency);
+ used_handles.add_new(dependency->handle);
+ old_flag_by_dependency.add_new(dependency, dependency->flag);
+ dependency->flag &= ~(SIM_DEPENDS_ON_TRANSFORM | SIM_DEPENDS_ON_GEOMETRY);
+ }
+ else {
+ if (dependency->id != nullptr) {
+ id_us_min(dependency->id);
+ }
+ BLI_remlink(dependency_list, dependency);
+ MEM_freeN(dependency);
+ dependencies_changed = true;
+ }
+ }
+
+ /* Add handle items for new id dependencies. */
+ int next_handle = 0;
+ for (ID *id : dependencies.id_dependencies()) {
+ dependency_by_id.lookup_or_add_cb(id, [&]() {
+ while (used_handles.contains(next_handle)) {
+ next_handle++;
+ }
+ used_handles.add_new(next_handle);
+
+ SimulationDependency *dependency = (SimulationDependency *)MEM_callocN(sizeof(*dependency),
+ AT);
+ id_us_plus(id);
+ dependency->id = id;
+ dependency->handle = next_handle;
+ BLI_addtail(dependency_list, dependency);
+
+ return dependency;
+ });
+ }
+
+ /* Set appropriate dependency flags. */
+ for (Object *object : dependencies.transform_dependencies()) {
+ SimulationDependency *dependency = dependency_by_id.lookup(&object->id);
+ dependency->flag |= SIM_DEPENDS_ON_TRANSFORM;
+ }
+ for (Object *object : dependencies.geometry_dependencies()) {
+ SimulationDependency *dependency = dependency_by_id.lookup(&object->id);
+ dependency->flag |= SIM_DEPENDS_ON_GEOMETRY;
+ }
+
+ if (!dependencies_changed) {
+ /* Check if any flags have changed. */
+ LISTBASE_FOREACH (SimulationDependency *, dependency, dependency_list) {
+ uint32_t old_flag = old_flag_by_dependency.lookup_default(dependency, 0);
+ uint32_t new_flag = dependency->flag;
+ if (old_flag != new_flag) {
+ dependencies_changed = true;
+ break;
+ }
+ }
+ }
+
+ return dependencies_changed;
+}
+
+} // namespace blender::sim