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Diffstat (limited to 'source/blender/src/butspace.c')
-rw-r--r--source/blender/src/butspace.c807
1 files changed, 0 insertions, 807 deletions
diff --git a/source/blender/src/butspace.c b/source/blender/src/butspace.c
deleted file mode 100644
index ba4d02d2355..00000000000
--- a/source/blender/src/butspace.c
+++ /dev/null
@@ -1,807 +0,0 @@
-/**
- * $Id:
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include <time.h>
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#include "blendef.h"
-#include "MEM_guardedalloc.h"
-
-#include "DNA_color_types.h"
-#include "DNA_image_types.h"
-#include "DNA_material_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_space_types.h"
-#include "DNA_texture_types.h"
-
-#include "BKE_colortools.h"
-#include "BKE_global.h"
-#include "BKE_main.h"
-#include "BKE_material.h"
-#include "BKE_library.h"
-#include "BKE_utildefines.h"
-
-#include "BLI_blenlib.h"
-
-#include "BSE_drawview.h" // for do_viewbuttons.c .... hurms
-#include "BSE_node.h"
-
-#include "BIF_gl.h"
-#include "BIF_graphics.h"
-#include "BIF_keyval.h"
-#include "BIF_interface.h"
-#include "BIF_toolbox.h"
-#include "BIF_space.h"
-#include "BIF_screen.h"
-#include "BIF_butspace.h"
-#include "BSE_headerbuttons.h"
-#include "BIF_previewrender.h"
-#include "BIF_mywindow.h"
-#include "BIF_glutil.h"
-#include "BIF_resources.h"
-
-#include "IMB_imbuf_types.h"
-#include "IMB_imbuf.h"
-
-#include "mydevice.h"
-#include "butspace.h" // own module
-
-/************************ function prototypes ***************************/
-void drawbutspace(ScrArea *, void *);
-
-
-/* Local vars ---------------------------------------------------------- */
-short bgpicmode=0, near=1000, far=1000;
-MTex emptytex;
-MTex mtexcopybuf;
-
-char texstr[20][12]= {"None" , "Clouds" , "Wood", "Marble", "Magic" , "Blend",
- "Stucci", "Noise" , "Image", "Plugin", "EnvMap" , "Musgrave",
- "Voronoi", "DistNoise", "", "", "", "", "", ""};
-/* ---------------------------------------------------------------------- */
-
-void test_idbutton_cb(void *namev, void *arg2)
-{
- char *name= namev;
-
- test_idbutton(name+2);
-}
-
-
-void test_scriptpoin_but(char *name, ID **idpp)
-{
- ID *id;
-
- id= G.main->text.first;
- while(id) {
- if( strcmp(name, id->name+2)==0 ) {
- *idpp= id;
- return;
- }
- id= id->next;
- }
- *idpp= NULL;
-}
-
-void test_actionpoin_but(char *name, ID **idpp)
-{
- ID *id;
-
- id= G.main->action.first;
- while(id) {
- if( strcmp(name, id->name+2)==0 ) {
- id_us_plus(id);
- *idpp= id;
- return;
- }
- id= id->next;
- }
- *idpp= NULL;
-}
-
-
-void test_obpoin_but(char *name, ID **idpp)
-{
- ID *id;
-
- if(idpp == (ID **)&(emptytex.object)) {
- error("You must add a texture first");
- *idpp= 0;
- return;
- }
-
- id= G.main->object.first;
- while(id) {
- if( strcmp(name, id->name+2)==0 ) {
- *idpp= id;
- id_lib_extern(id); /* checks lib data, sets correct flag for saving then */
- return;
- }
- id= id->next;
- }
- *idpp= NULL;
-}
-
-/* tests for an object of type OB_MESH */
-void test_meshobpoin_but(char *name, ID **idpp)
-{
- ID *id;
-
- id = G.main->object.first;
- while(id) {
- Object *ob = (Object *)id;
- if(ob->type == OB_MESH && strcmp(name, id->name + 2) == 0) {
- *idpp = id;
- /* checks lib data, sets correct flag for saving then */
- id_lib_extern(id);
- return;
- }
- id = id->next;
- }
- *idpp = NULL;
-}
-
-void test_meshpoin_but(char *name, ID **idpp)
-{
- ID *id;
-
- if( *idpp ) (*idpp)->us--;
-
- id= G.main->mesh.first;
- while(id) {
- if( strcmp(name, id->name+2)==0 ) {
- *idpp= id;
- id_us_plus(id);
- return;
- }
- id= id->next;
- }
- *idpp= NULL;
-}
-
-void test_matpoin_but(char *name, ID **idpp)
-{
- ID *id;
-
- if( *idpp ) (*idpp)->us--;
-
- id= G.main->mat.first;
- while(id) {
- if( strcmp(name, id->name+2)==0 ) {
- *idpp= id;
- id_us_plus(id);
- return;
- }
- id= id->next;
- }
- *idpp= NULL;
-}
-
-void test_scenepoin_but(char *name, ID **idpp)
-{
- ID *id;
-
- if( *idpp ) (*idpp)->us--;
-
- id= G.main->scene.first;
- while(id) {
- if( strcmp(name, id->name+2)==0 ) {
- *idpp= id;
- id_us_plus(id);
- return;
- }
- id= id->next;
- }
- *idpp= NULL;
-}
-
-void test_grouppoin_but(char *name, ID **idpp)
-{
- ID *id;
-
- if( *idpp ) (*idpp)->us--;
-
- id= G.main->group.first;
- while(id) {
- if( strcmp(name, id->name+2)==0 ) {
- *idpp= id;
- id_us_plus(id);
- return;
- }
- id= id->next;
- }
- *idpp= NULL;
-}
-
-void test_texpoin_but(char *name, ID **idpp)
-{
- ID *id;
-
- if( *idpp ) (*idpp)->us--;
-
- id= G.main->tex.first;
- while(id) {
- if( strcmp(name, id->name+2)==0 ) {
- *idpp= id;
- id_us_plus(id);
- return;
- }
- id= id->next;
- }
- *idpp= NULL;
-}
-
-void test_imapoin_but(char *name, ID **idpp)
-{
- ID *id;
-
- if( *idpp ) (*idpp)->us--;
-
- id= G.main->image.first;
- while(id) {
- if( strcmp(name, id->name+2)==0 ) {
- *idpp= id;
- id_us_plus(id);
- return;
- }
- id= id->next;
- }
- *idpp= NULL;
-}
-
-/* ----------- custom button group ---------------------- */
-
-static void curvemap_buttons_zoom_in(void *cumap_v, void *unused)
-{
- CurveMapping *cumap = cumap_v;
- float d;
-
- /* we allow 20 times zoom */
- if( (cumap->curr.xmax - cumap->curr.xmin) > 0.04f*(cumap->clipr.xmax - cumap->clipr.xmin) ) {
- d= 0.1154f*(cumap->curr.xmax - cumap->curr.xmin);
- cumap->curr.xmin+= d;
- cumap->curr.xmax-= d;
- d= 0.1154f*(cumap->curr.ymax - cumap->curr.ymin);
- cumap->curr.ymin+= d;
- cumap->curr.ymax-= d;
- }
-}
-
-static void curvemap_buttons_zoom_out(void *cumap_v, void *unused)
-{
- CurveMapping *cumap = cumap_v;
- float d, d1;
-
- /* we allow 20 times zoom, but dont view outside clip */
- if( (cumap->curr.xmax - cumap->curr.xmin) < 20.0f*(cumap->clipr.xmax - cumap->clipr.xmin) ) {
- d= d1= 0.15f*(cumap->curr.xmax - cumap->curr.xmin);
-
- if(cumap->flag & CUMA_DO_CLIP)
- if(cumap->curr.xmin-d < cumap->clipr.xmin)
- d1= cumap->curr.xmin - cumap->clipr.xmin;
- cumap->curr.xmin-= d1;
-
- d1= d;
- if(cumap->flag & CUMA_DO_CLIP)
- if(cumap->curr.xmax+d > cumap->clipr.xmax)
- d1= -cumap->curr.xmax + cumap->clipr.xmax;
- cumap->curr.xmax+= d1;
-
- d= d1= 0.15f*(cumap->curr.ymax - cumap->curr.ymin);
-
- if(cumap->flag & CUMA_DO_CLIP)
- if(cumap->curr.ymin-d < cumap->clipr.ymin)
- d1= cumap->curr.ymin - cumap->clipr.ymin;
- cumap->curr.ymin-= d1;
-
- d1= d;
- if(cumap->flag & CUMA_DO_CLIP)
- if(cumap->curr.ymax+d > cumap->clipr.ymax)
- d1= -cumap->curr.ymax + cumap->clipr.ymax;
- cumap->curr.ymax+= d1;
- }
-}
-
-static void curvemap_buttons_setclip(void *cumap_v, void *unused)
-{
- CurveMapping *cumap = cumap_v;
-
- curvemapping_changed(cumap, 0);
-}
-
-static void curvemap_buttons_delete(void *cumap_v, void *unused)
-{
- CurveMapping *cumap = cumap_v;
-
- curvemap_remove(cumap->cm+cumap->cur, SELECT);
- curvemapping_changed(cumap, 0);
-}
-
-/* NOTE: this is a block-menu, needs 0 events, otherwise the menu closes */
-static uiBlock *curvemap_clipping_func(void *cumap_v)
-{
- CurveMapping *cumap = cumap_v;
- uiBlock *block;
- uiBut *bt;
-
- block= uiNewBlock(&curarea->uiblocks, "curvemap_clipping_func", UI_EMBOSS, UI_HELV, curarea->win);
-
- /* use this for a fake extra empy space around the buttons */
- uiDefBut(block, LABEL, 0, "", -4, 16, 128, 106, NULL, 0, 0, 0, 0, "");
-
- bt= uiDefButBitI(block, TOG, CUMA_DO_CLIP, 1, "Use Clipping",
- 0,100,120,18, &cumap->flag, 0.0, 0.0, 10, 0, "");
- uiButSetFunc(bt, curvemap_buttons_setclip, cumap, NULL);
-
- uiBlockBeginAlign(block);
- uiDefButF(block, NUM, 0, "Min X ", 0,74,120,18, &cumap->clipr.xmin, -100.0, cumap->clipr.xmax, 10, 0, "");
- uiDefButF(block, NUM, 0, "Min Y ", 0,56,120,18, &cumap->clipr.ymin, -100.0, cumap->clipr.ymax, 10, 0, "");
- uiDefButF(block, NUM, 0, "Max X ", 0,38,120,18, &cumap->clipr.xmax, cumap->clipr.xmin, 100.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "Max Y ", 0,20,120,18, &cumap->clipr.ymax, cumap->clipr.ymin, 100.0, 10, 0, "");
-
- uiBlockSetDirection(block, UI_RIGHT);
-
- return block;
-}
-
-
-static void curvemap_tools_dofunc(void *cumap_v, int event)
-{
- CurveMapping *cumap = cumap_v;
- CurveMap *cuma= cumap->cm+cumap->cur;
-
- switch(event) {
- case 0:
- curvemap_reset(cuma, &cumap->clipr);
- curvemapping_changed(cumap, 0);
- break;
- case 1:
- cumap->curr= cumap->clipr;
- break;
- case 2: /* set vector */
- curvemap_sethandle(cuma, 1);
- curvemapping_changed(cumap, 0);
- break;
- case 3: /* set auto */
- curvemap_sethandle(cuma, 0);
- curvemapping_changed(cumap, 0);
- break;
- case 4: /* extend horiz */
- cuma->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
- curvemapping_changed(cumap, 0);
- break;
- case 5: /* extend extrapolate */
- cuma->flag |= CUMA_EXTEND_EXTRAPOLATE;
- curvemapping_changed(cumap, 0);
- break;
- }
- addqueue(curarea->win, REDRAW, 1);
-}
-
-static uiBlock *curvemap_tools_func(void *cumap_v)
-{
- uiBlock *block;
- short yco= 0, menuwidth=120;
-
- block= uiNewBlock(&curarea->uiblocks, "curvemap_tools_func", UI_EMBOSSP, UI_HELV, curarea->win);
- uiBlockSetButmFunc(block, curvemap_tools_dofunc, cumap_v);
-
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Reset View", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 1, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Vector Handle", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 2, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Auto Handle", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 3, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Horizontal", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 4, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Extend Extrapolated", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 5, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Reset Curve", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 0, "");
-
- uiBlockSetDirection(block, UI_RIGHT);
- uiTextBoundsBlock(block, 50);
- return block;
-}
-
-/* still unsure how this call evolves... we use labeltype for defining what curve-channels to show */
-void curvemap_buttons(uiBlock *block, CurveMapping *cumap, char labeltype, short event, short redraw, rctf *rect)
-{
- uiBut *bt;
- float dx, fy= rect->ymax-18.0f;
- int icon;
- short xco, yco;
-
- yco= (short)(rect->ymax-18.0f);
-
- /* curve choice options + tools/settings, 8 icons + spacer */
- dx= (rect->xmax-rect->xmin)/(9.0f);
-
- uiBlockBeginAlign(block);
- if(labeltype=='v') { /* vector */
- xco= (short)rect->xmin;
- if(cumap->cm[0].curve)
- uiDefButI(block, ROW, redraw, "X", xco, yco+2, dx, 16, &cumap->cur, 0.0, 0.0, 0.0, 0.0, "");
- xco= (short)(rect->xmin+1.0f*dx);
- if(cumap->cm[1].curve)
- uiDefButI(block, ROW, redraw, "Y", xco, yco+2, dx, 16, &cumap->cur, 0.0, 1.0, 0.0, 0.0, "");
- xco= (short)(rect->xmin+2.0f*dx);
- if(cumap->cm[2].curve)
- uiDefButI(block, ROW, redraw, "Z", xco, yco+2, dx, 16, &cumap->cur, 0.0, 2.0, 0.0, 0.0, "");
- }
- else if(labeltype=='c') { /* color */
- xco= (short)rect->xmin;
- if(cumap->cm[3].curve)
- uiDefButI(block, ROW, redraw, "C", xco, yco+2, dx, 16, &cumap->cur, 0.0, 3.0, 0.0, 0.0, "");
- xco= (short)(rect->xmin+1.0f*dx);
- if(cumap->cm[0].curve)
- uiDefButI(block, ROW, redraw, "R", xco, yco+2, dx, 16, &cumap->cur, 0.0, 0.0, 0.0, 0.0, "");
- xco= (short)(rect->xmin+2.0f*dx);
- if(cumap->cm[1].curve)
- uiDefButI(block, ROW, redraw, "G", xco, yco+2, dx, 16, &cumap->cur, 0.0, 1.0, 0.0, 0.0, "");
- xco= (short)(rect->xmin+3.0f*dx);
- if(cumap->cm[2].curve)
- uiDefButI(block, ROW, redraw, "B", xco, yco+2, dx, 16, &cumap->cur, 0.0, 2.0, 0.0, 0.0, "");
- }
- /* else no channels ! */
- uiBlockEndAlign(block);
-
- xco= (short)(rect->xmin+4.5f*dx);
- uiBlockSetEmboss(block, UI_EMBOSSN);
- bt= uiDefIconBut(block, BUT, redraw, ICON_ZOOMIN, xco, yco, dx, 14, NULL, 0.0, 0.0, 0.0, 0.0, "Zoom in");
- uiButSetFunc(bt, curvemap_buttons_zoom_in, cumap, NULL);
-
- xco= (short)(rect->xmin+5.25f*dx);
- bt= uiDefIconBut(block, BUT, redraw, ICON_ZOOMOUT, xco, yco, dx, 14, NULL, 0.0, 0.0, 0.0, 0.0, "Zoom out");
- uiButSetFunc(bt, curvemap_buttons_zoom_out, cumap, NULL);
-
- xco= (short)(rect->xmin+6.0f*dx);
- bt= uiDefIconBlockBut(block, curvemap_tools_func, cumap, event, ICON_MODIFIER, xco, yco, dx, 18, "Tools");
-
- xco= (short)(rect->xmin+7.0f*dx);
- if(cumap->flag & CUMA_DO_CLIP) icon= ICON_CLIPUV_HLT; else icon= ICON_CLIPUV_DEHLT;
- bt= uiDefIconBlockBut(block, curvemap_clipping_func, cumap, event, icon, xco, yco, dx, 18, "Clipping Options");
-
- xco= (short)(rect->xmin+8.0f*dx);
- bt= uiDefIconBut(block, BUT, event, ICON_X, xco, yco, dx, 18, NULL, 0.0, 0.0, 0.0, 0.0, "Delete points");
- uiButSetFunc(bt, curvemap_buttons_delete, cumap, NULL);
-
- uiBlockSetEmboss(block, UI_EMBOSS);
-
- uiDefBut(block, BUT_CURVE, event, "",
- rect->xmin, rect->ymin, rect->xmax-rect->xmin, fy-rect->ymin,
- cumap, 0.0f, 1.0f, 0, 0, "");
-
-
-}
-
-
-/* --------------------------------- */
-
-/* nodes have button callbacks, that can draw in butspace too. need separate handling */
-static void do_node_buts(unsigned short event)
-{
- Material *ma;
- SpaceNode *snode = curarea->spacedata.first;
-
- /* all operations default on active material layer here */
- /* but this also gets called for lamp and world... */
- ma= G.buts->lockpoin;
- if(ma && GS(ma->id.name)==ID_MA)
- ma = editnode_get_active_material(ma);
- else
- ma= NULL;
-
- if(event>=B_NODE_EXEC) {
- if(ma) end_render_material(ma); /// temporal... 3d preview
- BIF_preview_changed(ID_MA);
- BIF_preview_changed(ID_TE);
- allqueue(REDRAWNODE, 0);
- allqueue(REDRAWBUTSSHADING, 0);
- }
-}
-
-void do_butspace(unsigned short event)
-{
- SpaceButs *buts;
-
- /* redraw windows of the same type? */
- buts= curarea->spacedata.first;
- if(buts->mainb==CONTEXT_SCENE) allqueue(REDRAWBUTSSCENE, curarea->win);
- if(buts->mainb==CONTEXT_OBJECT) allqueue(REDRAWBUTSOBJECT, curarea->win);
- if(buts->mainb==CONTEXT_SHADING) allqueue(REDRAWBUTSSHADING, curarea->win);
- if(buts->mainb==CONTEXT_EDITING) allqueue(REDRAWBUTSEDIT, curarea->win);
- if(buts->mainb==CONTEXT_SCRIPT) allqueue(REDRAWBUTSSCRIPT, curarea->win);
- if(buts->mainb==CONTEXT_LOGIC) allqueue(REDRAWBUTSLOGIC, curarea->win);
-
- if (event <=50){
- do_global_buttons2(event);
- }
- else if(event<=100) {
- do_global_buttons(event);
- }
- else if(event < 1000) {
- do_headerbuttons(event);
- }
- else if(event<=B_VIEWBUTS) {
- do_viewbuts(event);
- }
- else if(event<=B_LAMPBUTS) {
- do_lampbuts(event);
- }
- else if(event<=B_MATBUTS) {
- do_matbuts(event);
- }
- else if(event<=B_TEXBUTS) {
- do_texbuts(event);
- }
- else if(event<=B_ANIMBUTS) {
- do_object_panels(event);
- }
- else if(event<=B_WORLDBUTS) {
- do_worldbuts(event);
- }
- else if(event<=B_RENDERBUTS) {
- do_render_panels(event); // buttons_scene.c
- }
- else if(event<=B_SEQUENCERBUTS) {
- do_sequencer_panels(event);
- }
- else if(event<=B_COMMONEDITBUTS) {
- do_common_editbuts(event);
- }
- else if(event<=B_MESHBUTS) {
- do_meshbuts(event);
- }
- else if(event<=B_VGROUPBUTS) {
- do_vgroupbuts(event);
- }
- else if(event<=B_CURVEBUTS) {
- do_curvebuts(event);
- }
- else if(event<=B_FONTBUTS) {
- do_fontbuts(event);
- }
- else if(event<=B_ARMBUTS) {
- do_armbuts(event);
- }
- else if(event<=B_CAMBUTS) {
- do_cambuts(event);
- }
- else if(event<=B_MBALLBUTS) {
- do_mballbuts(event);
- }
- else if(event<=B_LATTBUTS) {
- do_latticebuts(event);
- }
- else if(event<=B_GAMEBUTS) {
- do_logic_buts(event); // buttons_logic.c
- }
- else if(event<=B_FPAINTBUTS) {
- do_fpaintbuts(event);
- }
- else if(event<=B_RADIOBUTS) {
- do_radiobuts(event);
- }
- else if(event<=B_SCRIPTBUTS) {
- do_scriptbuts(event);
- }
- else if(event<=B_SOUNDBUTS) {
- do_soundbuts(event);
- }
- else if(event<=B_CONSTRAINTBUTS) {
- do_constraintbuts(event);
- }
- else if(event<=B_UVAUTOCALCBUTS) {
- do_uvcalculationbuts(event);
- }
- else if(event<=B_EFFECTSBUTS) {
- do_effects_panels(event);
- }
- else if(event<=B_MODIFIER_BUTS) {
- extern void do_modifier_panels(unsigned short event);
- do_modifier_panels(event);
- }
- else if(event<=B_NODE_BUTS) {
- do_node_buts(event);
- }
- else if(event==REDRAWVIEW3D) allqueue(event, 1); // 1=do header too
- else if(event>REDRAWVIEW3D) allqueue(event, 0);
-}
-
-static void butspace_context_switch(SpaceButs *buts, Object *new)
-{
- // change type automatically
- if(new) {
- int tab= buts->tab[CONTEXT_SHADING];
-
- if(tab == TAB_SHADING_WORLD) {
- if(new->type==OB_CAMERA);
- else if(new->type==OB_LAMP) {
- buts->tab[CONTEXT_SHADING]= TAB_SHADING_LAMP;
- }
- else buts->tab[CONTEXT_SHADING]= TAB_SHADING_MAT;
-
- }
- else if(tab == TAB_SHADING_TEX) {
- if(new->type==OB_LAMP) buts->texfrom= 2;
- else if(new->type==OB_CAMERA) buts->texfrom= 1;
- else buts->texfrom= 0;
- }
- else if(tab == TAB_SHADING_RAD) {
- }
- else if(new->type==OB_CAMERA) {
- buts->tab[CONTEXT_SHADING]= TAB_SHADING_WORLD;
- }
- else if(new->type==OB_LAMP) {
- buts->tab[CONTEXT_SHADING]= TAB_SHADING_LAMP;
- }
- else {
- buts->tab[CONTEXT_SHADING]= TAB_SHADING_MAT;
- }
- }
-}
-
-/* new active object */
-void redraw_test_buttons(Object *new)
-{
- ScrArea *sa;
- SpaceButs *buts;
-
- sa= G.curscreen->areabase.first;
- while(sa) {
- if(sa->spacetype==SPACE_BUTS) {
- buts= sa->spacedata.first;
-
- if(ELEM5(buts->mainb, CONTEXT_OBJECT, CONTEXT_EDITING, CONTEXT_SHADING, CONTEXT_LOGIC, CONTEXT_SCRIPT)) {
- addqueue(sa->win, REDRAW, 1);
- buts->re_align= 1;
-
- if(new && buts->mainb==CONTEXT_SHADING) {
- /* does node previews too... */
- BIF_preview_changed(ID_TE);
- }
- }
- // always do context switch
- if(new) butspace_context_switch(buts, new);
-
- }
- sa= sa->next;
- }
-}
-
-
-/* callback */
-void drawbutspace(ScrArea *sa, void *spacedata)
-{
- ID *id, *idfrom;
- SpaceButs *sbuts= sa->spacedata.first;
- View2D *v2d= &sbuts->v2d;
- float col[3];
- int tab, align=0;
-
- /* context */
- buttons_active_id(&id, &idfrom);
- G.buts->lockpoin= id;
-
- myortho2(v2d->cur.xmin, v2d->cur.xmax, v2d->cur.ymin, v2d->cur.ymax);
-
- BIF_GetThemeColor3fv(TH_BACK, col);
- glClearColor(col[0], col[1], col[2], 0.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- uiSetButLock(G.scene->id.lib!=0, ERROR_LIBDATA_MESSAGE);
- uiFreeBlocksWin(&sa->uiblocks, sa->win);
-
- /* select the context to be drawn, per contex/tab the actual context is tested */
- switch(sbuts->mainb) {
- case CONTEXT_SCENE:
- tab= sbuts->tab[CONTEXT_SCENE];
-
- if(tab== TAB_SCENE_RENDER)
- render_panels();
- else if(tab == TAB_SCENE_SEQUENCER)
- sequencer_panels();
- else if(tab == TAB_SCENE_ANIM)
- anim_panels();
- else if(tab == TAB_SCENE_SOUND)
- sound_panels();
-
- break;
- case CONTEXT_OBJECT:
- tab= sbuts->tab[CONTEXT_OBJECT];
-
- if(tab==TAB_OBJECT_OBJECT)
- object_panels();
- else if(tab==TAB_OBJECT_PHYSICS)
- physics_panels();
- else if(tab==TAB_OBJECT_PARTICLE)
- particle_panels();
-
- break;
- case CONTEXT_SHADING:
- tab= sbuts->tab[CONTEXT_SHADING];
-
- if(tab==TAB_SHADING_MAT)
- material_panels();
- else if(tab==TAB_SHADING_LAMP)
- lamp_panels();
- else if(tab==TAB_SHADING_WORLD)
- world_panels();
- else if(tab==TAB_SHADING_RAD)
- radio_panels();
- else if(tab==TAB_SHADING_TEX)
- texture_panels();
-
- break;
- case CONTEXT_EDITING:
- /* no tabs */
- editing_panels();
-
- break;
- case CONTEXT_SCRIPT:
- script_panels();
-
- break;
- case CONTEXT_LOGIC:
- /* no tabs */
- logic_buts();
- break;
- }
-
- uiClearButLock();
-
- /* when align changes, also do this for new panels */
- /* don't always align, this function is called during AnmatePanels too */
- if(sbuts->align)
- if(sbuts->re_align || sbuts->mainbo!=sbuts->mainb || sbuts->tabo!=sbuts->tab[sbuts->mainb])
- align= 1;
-
- uiDrawBlocksPanels(sa, align);
-
- /* since panels give different layouts, we have to make sure v2d.tot matches */
- uiMatchPanel_view2d(sa);
-
- sbuts->re_align= 0;
- // also for memory for finding which texture you'd like to see
- sbuts->mainbo= sbuts->mainb;
- sbuts->tabo= sbuts->tab[sbuts->mainb];
-
- myortho2(-0.375, (float)(sa->winx)-0.375, -0.375, (float)(sa->winy)-0.375);
- draw_area_emboss(sa);
- myortho2(v2d->cur.xmin, v2d->cur.xmax, v2d->cur.ymin, v2d->cur.ymax);
-
- /* always in end */
- sa->win_swap= WIN_BACK_OK;
-}
-
-