diff options
Diffstat (limited to 'source/blender/src/buttons.c')
-rw-r--r-- | source/blender/src/buttons.c | 7338 |
1 files changed, 7338 insertions, 0 deletions
diff --git a/source/blender/src/buttons.c b/source/blender/src/buttons.c new file mode 100644 index 00000000000..85aeb92d959 --- /dev/null +++ b/source/blender/src/buttons.c @@ -0,0 +1,7338 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + * Everything for drawing buttons (and I do mean _everything_). + */ + + +/* System includes ----------------------------------------------------- */ + +#include <time.h> +#include <math.h> +#include <stdlib.h> +#include <string.h> + +#ifdef _WIN32 +#include "BLI_winstuff.h" +#else +#include <unistd.h> +#endif +#include "MEM_guardedalloc.h" + +#include "BMF_Api.h" + +#include "IMB_imbuf_types.h" +#include "IMB_imbuf.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_editVert.h" + +#include "DNA_action_types.h" +#include "DNA_armature_types.h" +#include "DNA_camera_types.h" +#include "DNA_constraint_types.h" +#include "DNA_curve_types.h" +#include "DNA_effect_types.h" +#include "DNA_group_types.h" +#include "DNA_ika_types.h" +#include "DNA_image_types.h" +#include "DNA_key_types.h" +#include "DNA_lamp_types.h" +#include "DNA_lattice_types.h" +#include "DNA_material_types.h" +#include "DNA_meta_types.h" +#include "DNA_mesh_types.h" +#include "DNA_object_types.h" +#include "DNA_packedFile_types.h" +#include "DNA_radio_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_sound_types.h" +#include "DNA_space_types.h" +#include "DNA_texture_types.h" +#include "DNA_userdef_types.h" +#include "DNA_vfont_types.h" +#include "DNA_view3d_types.h" +#include "DNA_world_types.h" + +#include "BKE_anim.h" +#include "BKE_armature.h" +#include "BKE_constraint.h" +#include "BKE_curve.h" +#include "BKE_displist.h" +#include "BKE_effect.h" +#include "BKE_font.h" +#include "BKE_global.h" +#include "BKE_ika.h" +#include "BKE_image.h" +#include "BKE_ipo.h" +#include "BKE_lattice.h" +#include "BKE_library.h" +#include "BKE_main.h" +#include "BKE_material.h" +#include "BKE_mball.h" +#include "BKE_mesh.h" +#include "BKE_object.h" +#include "BKE_packedFile.h" +#include "BKE_plugin_types.h" +#include "BKE_sound.h" +#include "BKE_texture.h" +#include "BKE_utildefines.h" +#include "BKE_writeavi.h" + +/* Everything from source (BIF, BDR, BSE) ------------------------------ */ + +#include "BDR_drawobject.h" +#include "BDR_editcurve.h" +#include "BDR_editface.h" +#include "BDR_editobject.h" +#include "BDR_isect.h" +#include "BDR_vpaint.h" + +#include "BSE_drawview.h" +#include "BSE_editipo.h" +#include "BSE_edit.h" +#include "BSE_filesel.h" +#include "BSE_headerbuttons.h" +#include "BSE_trans_types.h" +#include "BSE_view.h" +#include "BSE_buttons.h" + +#include "BIF_gl.h" +#include "BIF_editarmature.h" +#include "BIF_editconstraint.h" +#include "BIF_editdeform.h" +#include "BIF_editfont.h" +#include "BIF_editmesh.h" +#include "BIF_editsca.h" +#include "BIF_editsound.h" +#include "BIF_interface.h" +#include "BIF_mywindow.h" +#include "BIF_renderwin.h" +#include "BIF_resources.h" +#include "BIF_screen.h" +#include "BIF_scrarea.h" +#include "BIF_space.h" +#include "BIF_toets.h" +#include "BIF_toolbox.h" +#include "BIF_previewrender.h" +#include "BIF_writeimage.h" +#include "BIF_writeavicodec.h" + +#include "license_key.h" +extern int LICENSE_KEY_VALID; + +/* 'old' stuff": defines and types ------------------------------------- */ +#include "blendef.h" +#include "interface.h" + +/* old style modules --------------------------------------------------- */ + +#include "mydevice.h" + +#include "render.h" +#include "radio.h" +#include "nla.h" /* For __NLA: Do not remove! */ + +/* Decimation includes. See LOD_DependKludge.h for enabling Decimation */ +#include "LOD_DependKludge.h" +#ifdef NAN_DECIMATION + #include "LOD_decimation.h" +#endif + +/* own include --------------------------------------------------------- */ +#include "BSE_buttons.h" + +/* some dirt ... let the linker deal with it :( ------------------------ */ +extern ListBase editNurb; /* from editcurve */ +extern VPaint Gvp; /* from vpaint */ + +/* Local vars ---------------------------------------------------------- */ +short bgpicmode=0, near=1000, far=1000; +short degr= 90, step= 9, turn= 1, editbutflag= 1; +float hspeed=.1, prspeed=0.0, prlen=0.0, doublimit= 0.001; +int decim_faces=0; + +#ifdef __NLA +float editbutvweight=1; +#endif +float extr_offs= 1.0, editbutweight=1.0, editbutsize=0.1, cumapsize= 1.0; +MTex emptytex; +char texstr[15][8]= {"None" , "Clouds" , "Wood", + "Marble", "Magic" , "Blend", + "Stucci", "Noise" , "Image", + "Plugin", "EnvMap" , "", + "" , "" , ""}; + + +/* Local functions ----------------------------------------------------- */ + +/* event for buttons (ROW) to indicate the backbuffer isn't OK (ogl) */ +#define B_DIFF 1 + +/* *********************** */ +#define B_VIEWBUTS 1100 + +#define B_LOADBGPIC 1001 +#define B_BLENDBGPIC 1002 +#define B_BGPICBROWSE 1003 +#define B_BGPICTEX 1004 +#define B_BGPICCLEAR 1005 +#define B_BGPICTEXCLEAR 1006 + +/* *********************** */ +#define B_LAMPBUTS 1200 + +#define B_LAMPREDRAW 1101 +#define B_COLLAMP 1102 +#define B_TEXCLEARLAMP 1103 + +/* *********************** */ +#define B_MATBUTS 1300 + +#define B_MATCOL 1201 +#define B_SPECCOL 1202 +#define B_MIRCOL 1203 +#define B_ACTCOL 1204 +#define B_MATFROM 1205 +#define B_MATPRV 1206 +#define B_MTEXCOL 1207 +#define B_TEXCLEAR 1208 +#define B_MATPRV_DRAW 1209 +#define B_MTEXPASTE 1210 +#define B_MTEXCOPY 1211 +#define B_MATLAY 1212 + +/* *********************** */ +#define B_TEXBUTS 1400 + +#define B_TEXTYPE 1301 +#define B_DEFTEXVAR 1302 +#define B_LOADTEXIMA 1303 +#define B_NAMEIMA 1304 +#define B_TEXCHANNEL 1305 +#define B_TEXREDR_PRV 1306 +#define B_TEXIMABROWSE 1307 +#define B_IMAPTEST 1308 +#define B_RELOADIMA 1309 +#define B_LOADPLUGIN 1310 +#define B_NAMEPLUGIN 1311 +#define B_COLORBAND 1312 +#define B_ADDCOLORBAND 1313 +#define B_DELCOLORBAND 1314 +#define B_CALCCBAND 1315 +#define B_CALCCBAND2 1316 +#define B_DOCOLORBAND 1317 +#define B_REDRAWCBAND 1318 +#define B_BANDCOL 1319 +#define B_LOADTEXIMA1 1320 +#define B_PLUGBUT 1321 + +/* plugbut reserves 24 buttons at least! */ + +#define B_ENV_MAKE 1350 +#define B_ENV_FREE 1351 +#define B_ENV_DELETE 1352 +#define B_ENV_SAVE 1353 +#define B_ENV_OB 1354 + +#define B_PACKIMA 1355 + +/* *********************** */ +#define B_ANIMBUTS 1500 + +#define B_RECALCPATH 1401 +#define B_MUL_IPO 1402 +#define B_AUTOTIMEOFS 1403 +#define B_FRAMEMAP 1404 +#define B_NEWEFFECT 1405 +#define B_PREVEFFECT 1406 +#define B_NEXTEFFECT 1407 +#define B_CHANGEEFFECT 1408 +#define B_CALCEFFECT 1409 +#define B_DELEFFECT 1410 +#define B_RECALCAL 1411 +#define B_SETSPEED 1412 +#define B_PRINTSPEED 1413 +#define B_PRINTLEN 1414 +#define B_RELKEY 1415 + + /* heeft MAX_EFFECT standen! Volgende pas 1450... */ +#define B_SELEFFECT 1430 + + +/* *********************** */ +#define B_WORLDBUTS 1600 + +#define B_TEXCLEARWORLD 1501 + +/* *********************** */ +#define B_RENDERBUTS 1700 + +#define B_FS_PIC 1601 +#define B_FS_BACKBUF 1602 + +#define B_FS_FTYPE 1604 +#define B_DORENDER 1605 +#define B_DOANIM 1606 +#define B_PLAYANIM 1607 +#define B_PR_PAL 1608 +#define B_PR_FULL 1609 +#define B_PR_PRV 1610 +#define B_PR_CDI 1611 +#define B_PR_PAL169 1612 +#define B_PR_D2MAC 1613 +#define B_PR_MPEG 1614 +#define B_REDRAWDISP 1615 +#define B_SETBROWSE 1616 +#define B_CLEARSET 1617 +#define B_PR_PRESET 1618 +#define B_PR_PANO 1619 + +#define B_IS_FTYPE 1622 +#define B_IS_BACKBUF 1623 +#define B_PR_PC 1624 + +#define B_PR_PANO360 1627 +#define B_PR_HALFFIELDS 1628 +#define B_NEWRENDERPIPE 1629 +#define B_R_SCALE 1630 +#define B_G_SCALE 1631 +#define B_B_SCALE 1632 +#define B_USE_R_SCALE 1633 +#define B_USE_G_SCALE 1634 +#define B_USE_B_SCALE 1635 +#define B_EDGECOLSLI 1636 +#define B_GAMMASLI 1637 + +#define B_FILETYPEMENU 1638 +#define B_SELECTCODEC 1639 +#define B_RTCHANGED 1640 + +#ifdef __NLA +/* *********************** */ +enum { + B_ARMATUREBUTS = 1800, + B_POSE = 1701 +}; +#endif + +/* *********************** */ +#define B_COMMONEDITBUTS 2049 + +#define B_MATWICH 2003 +#define B_MATNEW 2004 +#define B_MATDEL 2005 +#define B_MATASS 2006 +#define B_MATSEL 2007 +#define B_MATDESEL 2008 +#define B_HIDE 2009 +#define B_REVEAL 2010 +#define B_SELSWAP 2011 +#define B_SETSMOOTH 2012 +#define B_SETSOLID 2013 +#define B_AUTOTEX 2014 +#define B_DOCENTRE 2015 +#define B_DOCENTRENEW 2016 +#define B_DOCENTRECURSOR 2017 + + /* 32 getallen! */ +#define B_OBLAY 2018 + +#define B_MESHBUTS 2100 + +#define B_FLIPNORM 2050 +#define B_SPIN 2051 +#define B_SPINDUP 2052 +#define B_EXTR 2053 +#define B_SCREW 2054 +#define B_EXTREP 2055 +#define B_SPLIT 2056 +#define B_REMDOUB 2057 +#define B_SUBDIV 2058 +#define B_FRACSUBDIV 2059 +#define B_XSORT 2060 +#define B_HASH 2061 +#define B_DELSTICKY 2062 +#define B_DELVERTCOL 2063 +#define B_MAKE_TFACES 2064 +#define B_TOSPHERE 2065 +#define B_DEL_TFACES 2066 +#define B_NEWVGROUP 2067 +#define B_DELVGROUP 2068 +#define B_ASSIGNVGROUP 2069 +#define B_REMOVEVGROUP 2070 +#define B_SELVGROUP 2071 +#define B_DESELVGROUP 2072 +#define B_DECIM_FACES 2073 +#define B_DECIM_CANCEL 2074 +#define B_DECIM_APPLY 2075 +#define B_AUTOVGROUP 2076 +#define B_SLOWERDRAW 2077 +#define B_FASTERDRAW 2078 +#define B_VERTEXNOISE 2079 +#define B_VERTEXSMOOTH 2080 +#define B_INTERSECTMESH 2081 +#define B_MAKESTICKY 2082 +#define B_MAKEVERTCOL 2083 + +/* *********************** */ +#define B_CURVEBUTS 2200 + +#define B_CONVERTPOLY 2101 +#define B_CONVERTBEZ 2102 +#define B_CONVERTBSPL 2103 +#define B_CONVERTCARD 2104 +#define B_CONVERTNURB 2105 +#define B_UNIFU 2106 +#define B_ENDPU 2107 +#define B_BEZU 2108 +#define B_UNIFV 2109 +#define B_ENDPV 2110 +#define B_BEZV 2111 +#define B_SETWEIGHT 2112 +#define B_SETW1 2113 +#define B_SETW2 2114 +#define B_SETW3 2115 +#define B_SETORDER 2116 +#define B_MAKEDISP 2117 +#define B_SUBDIVCURVE 2118 +#define B_SPINNURB 2119 +#define B_CU3D 2120 +#define B_SETRESOLU 2121 +#define B_SETW4 2122 + + +/* *********************** */ +#define B_FONTBUTS 2300 + +#define B_MAKEFONT 2201 +#define B_TOUPPER 2202 +#define B_SETFONT 2203 +#define B_LOADFONT 2204 +#define B_TEXTONCURVE 2205 +#define B_PACKFONT 2206 + +/* *********************** */ +#define B_IKABUTS 2400 + +#define B_IKASETREF 2301 +#define B_IKARECALC 2302 + +/* *********************** */ +#define B_CAMBUTS 2500 + +/* *********************** */ +#define B_MBALLBUTS 2600 + +#define B_RECALCMBALL 2501 + +/* *********************** */ +#define B_LATTBUTS 2700 + +#define B_RESIZELAT 2601 +#define B_DRAWLAT 2602 +#define B_LATTCHANGED 2603 + +/* *********************** */ +#define B_GAMEBUTS 2800 + +/* in editsca.c */ + +/* *********************** */ +#define B_FPAINTBUTS 2900 + +#define B_VPCOLSLI 2801 +#define B_VPGAMMA 2802 + +#define B_COPY_TF_MODE 2804 +#define B_COPY_TF_UV 2805 +#define B_COPY_TF_COL 2806 +#define B_REDR_3D_IMA 2807 +#define B_SET_VCOL 2808 + +#define B_COPY_TF_TEX 2814 +#define B_TFACE_HALO 2815 +#define B_TFACE_BILLB 2816 + +#define B_SHOWTEX 2832 +#define B_ASSIGNMESH 2833 + + +/* *********************** */ +#define B_RADIOBUTS 3000 + +#define B_RAD_GO 2901 +#define B_RAD_INIT 2902 +#define B_RAD_LIMITS 2903 +#define B_RAD_FAC 2904 +#define B_RAD_NODELIM 2905 +#define B_RAD_NODEFILT 2906 +#define B_RAD_FACEFILT 2907 +#define B_RAD_ADD 2908 +#define B_RAD_DELETE 2909 +#define B_RAD_COLLECT 2910 +#define B_RAD_SHOOTP 2911 +#define B_RAD_SHOOTE 2912 +#define B_RAD_REPLACE 2913 +#define B_RAD_DRAW 2914 +#define B_RAD_FREE 2915 +#define B_RAD_ADDMESH 2916 + +/* *********************** */ +#define B_SCRIPTBUTS 3100 + +#define B_SCRIPT_ADD 3001 +#define B_SCRIPT_DEL 3002 +#define B_SCRIPT_TYPE 3003 + +/* Scene script buttons */ +#define B_SSCRIPT_ADD 3004 +#define B_SSCRIPT_DEL 3005 +#define B_SSCRIPT_TYPE 3006 + +/* *********************** */ +#define B_SOUNDBUTS 3200 +enum B_SOUND_BUTTONS { + B_SOUND_CHANGED = 3101, + B_SOUND_REDRAW, + B_SOUND_VOLUME, + B_SOUND_PANNING, + B_SOUND_PITCH, + B_SOUND_LOAD_SAMPLE, + B_SOUND_MENU_SAMPLE, + B_SOUND_NAME_SAMPLE, + B_SOUND_UNLINK_SAMPLE, + B_SOUND_RELOAD_SAMPLE, + B_SOUND_UNPACK_SAMPLE, + B_SOUND_PLAY_SAMPLE, + B_SOUND_COPY_SOUND, + B_SOUND_LOOPSTART, + B_SOUND_LOOPEND, + B_SOUND_BIDIRECTIONAL +}; + +/* *********************** */ +#define B_CONSTRAINTBUTS 3300 +enum { + B_CONSTRAINT_REDRAW = 3201, + B_CONSTRAINT_ADD, + B_CONSTRAINT_DEL, + B_CONSTRAINT_TEST, + B_CONSTRAINT_CHANGETYPE, + B_CONSTRAINT_CHANGENAME, + B_CONSTRAINT_CHANGETARGET +}; + +/* *********************** */ +/* BUTTON BUT: > 4000 */ +/* BUTTON 4001-4032: layers */ + + +static char *physics_pup(void) +{ + /* the number needs to match defines in game.h */ + return "Physics %t|Sumo %x0|" + "ODE %x4 |None %x7|"; +} + + +static void draw_buttons_edge(int win, float x1) +{ + float asp, winmat[4][4]; + int w,h; + + bwin_getsinglematrix(win, winmat); + bwin_getsize(win, &w, &h); + asp= 2.0/(w*winmat[0][0]); + + glColor3ub(0,0,0); + fdrawline(x1, -1000, x1, 2000); + glColor3ub(255,255,255); + fdrawline(x1+asp, -1000, x1+asp, 2000); +} + +static int packdummy = 0; + +void test_scriptpoin_but(char *name, ID **idpp) +{ + ID *id; + + id= G.main->text.first; + while(id) { + if( strcmp(name, id->name+2)==0 ) { + *idpp= id; + return; + } + id= id->next; + } + *idpp= 0; +} +#ifdef __NLA +void test_actionpoin_but(char *name, ID **idpp) +{ + ID *id; + + id= G.main->action.first; + while(id) { + if( strcmp(name, id->name+2)==0 ) { + *idpp= id; + return; + } + id= id->next; + } + *idpp= 0; +} +#endif + +void test_obpoin_but(char *name, ID **idpp) +{ + ID *id; + + if(idpp == (ID **)&(emptytex.object)) { + error("Add texture first"); + *idpp= 0; + return; + } + + id= G.main->object.first; + while(id) { + if( strcmp(name, id->name+2)==0 ) { + *idpp= id; + return; + } + id= id->next; + } + *idpp= 0; +} + +void test_obcurpoin_but(char *name, ID **idpp) +{ + ID *id; + + if(idpp == (ID **)&(emptytex.object)) { + error("Add texture first"); + *idpp= 0; + return; + } + + id= G.main->object.first; + while(id) { + if( strcmp(name, id->name+2)==0 ) { + if (((Object *)id)->type != OB_CURVE) { + error ("Bevel object must be a Curve"); + break; + } + *idpp= id; + return; + } + id= id->next; + } + *idpp= 0; +} + +void test_meshpoin_but(char *name, ID **idpp) +{ + ID *id; + + if( *idpp ) (*idpp)->us--; + + id= G.main->mesh.first; + while(id) { + if( strcmp(name, id->name+2)==0 ) { + *idpp= id; + id_us_plus(id); + return; + } + id= id->next; + } + *idpp= 0; +} + +void test_matpoin_but(char *name, ID **idpp) +{ + ID *id; + + if( *idpp ) (*idpp)->us--; + + id= G.main->mat.first; + while(id) { + if( strcmp(name, id->name+2)==0 ) { + *idpp= id; + id_us_plus(id); + return; + } + id= id->next; + } + *idpp= 0; +} + +void test_scenepoin_but(char *name, ID **idpp) +{ + ID *id; + + if( *idpp ) (*idpp)->us--; + + id= G.main->scene.first; + while(id) { + if( strcmp(name, id->name+2)==0 ) { + *idpp= id; + id_us_plus(id); + return; + } + id= id->next; + } + *idpp= 0; +} + + + +/* ************************************* */ + +static void do_common_editbuts(unsigned short event) +{ + EditVlak *evl; + Base *base; + Object *ob; + Mesh *me; + Nurb *nu; + Curve *cu; + MFace *mface; + BezTriple *bezt; + BPoint *bp; + unsigned int local; + int a, bit, index= -1; + + switch(event) { + + case B_MATWICH: + if(G.obedit && G.obedit->actcol>0) { + if(G.obedit->type == OB_MESH) { + evl= G.edvl.first; + while(evl) { + if( vlakselectedAND(evl, 1) ) { + if(index== -1) index= evl->mat_nr; + else if(index!=evl->mat_nr) { + error("Mixed colors"); + return; + } + } + evl= evl->next; + } + } + else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { + nu= editNurb.first; + while(nu) { + if( isNurbsel(nu) ) { + if(index== -1) index= nu->mat_nr; + else if(index!=nu->mat_nr) { + error("Mixed colors"); + return; + } + } + nu= nu->next; + } + } + if(index>=0) { + G.obedit->actcol= index+1; + scrarea_queue_winredraw(curarea); + } + } + break; + case B_MATNEW: + new_material_to_objectdata((G.scene->basact) ? (G.scene->basact->object) : 0); + scrarea_queue_winredraw(curarea); + allqueue(REDRAWVIEW3D_Z, 0); + break; + case B_MATDEL: + delete_material_index(); + scrarea_queue_winredraw(curarea); + allqueue(REDRAWVIEW3D_Z, 0); + break; + case B_MATASS: + if(G.obedit && G.obedit->actcol>0) { + if(G.obedit->type == OB_MESH) { + evl= G.edvl.first; + while(evl) { + if( vlakselectedAND(evl, 1) ) + evl->mat_nr= G.obedit->actcol-1; + evl= evl->next; + } + allqueue(REDRAWVIEW3D_Z, 0); + makeDispList(G.obedit); + } + else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { + nu= editNurb.first; + while(nu) { + if( isNurbsel(nu) ) + nu->mat_nr= G.obedit->actcol-1; + nu= nu->next; + } + } + } + break; + case B_MATSEL: + case B_MATDESEL: + if(G.obedit) { + if(G.obedit->type == OB_MESH) { + evl= G.edvl.first; + while(evl) { + if(evl->mat_nr== G.obedit->actcol-1) { + if(event==B_MATSEL) { + if(evl->v1->h==0) evl->v1->f |= 1; + if(evl->v2->h==0) evl->v2->f |= 1; + if(evl->v3->h==0) evl->v3->f |= 1; + if(evl->v4 && evl->v4->h==0) evl->v4->f |= 1; + } + else { + if(evl->v1->h==0) evl->v1->f &= ~1; + if(evl->v2->h==0) evl->v2->f &= ~1; + if(evl->v3->h==0) evl->v3->f &= ~1; + if(evl->v4 && evl->v4->h==0) evl->v4->f &= ~1; + } + } + evl= evl->next; + } + tekenvertices_ext( event==B_MATSEL ); + } + else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { + nu= editNurb.first; + while(nu) { + if(nu->mat_nr==G.obedit->actcol-1) { + if(nu->bezt) { + a= nu->pntsu; + bezt= nu->bezt; + while(a--) { + if(bezt->hide==0) { + if(event==B_MATSEL) { + bezt->f1 |= 1; + bezt->f2 |= 1; + bezt->f3 |= 1; + } + else { + bezt->f1 &= ~1; + bezt->f2 &= ~1; + bezt->f3 &= ~1; + } + } + bezt++; + } + } + else if(nu->bp) { + a= nu->pntsu*nu->pntsv; + bp= nu->bp; + while(a--) { + if(bp->hide==0) { + if(event==B_MATSEL) bp->f1 |= 1; + else bp->f1 &= ~1; + } + bp++; + } + } + } + nu= nu->next; + } + allqueue(REDRAWVIEW3D, 0); + } + } + break; + case B_HIDE: + if(G.obedit) { + if(G.obedit->type == OB_MESH) hide_mesh(0); + else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) hideNurb(0); + } + break; + case B_REVEAL: + if(G.obedit) { + if(G.obedit->type == OB_MESH) reveal_mesh(); + else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) revealNurb(); + } + else if(G.f & G_FACESELECT) reveal_tface(); + + break; + case B_SELSWAP: + if(G.obedit) { + if(G.obedit->type == OB_MESH) selectswap_mesh(); + else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) selectswapNurb(); + } + break; + case B_AUTOTEX: + ob= OBACT; + if(ob && G.obedit==0) { + if(ob->type==OB_MESH) tex_space_mesh(ob->data); + else if(ob->type==OB_MBALL) ; + else tex_space_curve(ob->data); + } + break; + case B_DOCENTRE: + docentre(); + break; + case B_DOCENTRENEW: + docentre_new(); + break; + case B_DOCENTRECURSOR: + docentre_cursor(); + break; + case B_SETSMOOTH: + case B_SETSOLID: + if(G.obedit) { + if(G.obedit->type == OB_MESH) { + evl= G.edvl.first; + while(evl) { + if( vlakselectedAND(evl, 1) ) { + if(event==B_SETSMOOTH) evl->flag |= ME_SMOOTH; + else evl->flag &= ~ME_SMOOTH; + } + evl= evl->next; + } + + makeDispList(G.obedit); + allqueue(REDRAWVIEW3D, 0); + } + else { + nu= editNurb.first; + while(nu) { + if(isNurbsel(nu)) { + if(event==B_SETSMOOTH) nu->flag |= ME_SMOOTH; + else nu->flag &= ~ME_SMOOTH; + } + nu= nu->next; + } + + } + } + else { + base= FIRSTBASE; + while(base) { + if(TESTBASELIB(base)) { + if(base->object->type==OB_MESH) { + me= base->object->data; + mface= me->mface; + for(a=0; a<me->totface; a++, mface++) { + if(event==B_SETSMOOTH) mface->flag |= ME_SMOOTH; + else mface->flag &= ~ME_SMOOTH; + } + + makeDispList(base->object); + } + else if ELEM(base->object->type, OB_SURF, OB_CURVE) { + cu= base->object->data; + nu= cu->nurb.first; + while(nu) { + if(event==B_SETSMOOTH) nu->flag |= ME_SMOOTH; + else nu->flag &= ~ME_SMOOTH; + nu= nu->next; + } + } + } + base= base->next; + } + allqueue(REDRAWVIEW3D, 0); + } + break; + + default: + if(event>=B_OBLAY && event<=B_OBLAY+31) { + local= BASACT->lay & 0xFF000000; + BASACT->lay -= local; + if(BASACT->lay==0 || (G.qual & LR_SHIFTKEY)==0) { + bit= event-B_OBLAY; + BASACT->lay= 1<<bit; + scrarea_queue_winredraw(curarea); + } + BASACT->lay += local; + /* optimale redraw */ + if( (OBACT->lay & G.vd->lay) && (BASACT->lay & G.vd->lay) ); + else if( (OBACT->lay & G.vd->lay)==0 && (BASACT->lay & G.vd->lay)==0 ); + else allqueue(REDRAWVIEW3D, 0); + + OBACT->lay= BASACT->lay; + } + } + +} + +void common_editbuts(void) +{ + Object *ob; + ID *id; + Material *ma; + uiBlock *block; + void *poin; + float min; + int xco, a, dx, dy; + char str[32]; + + ob= OBACT; + if(ob==0) return; + + sprintf(str, "buttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + /* LAYERS */ + xco= 291; + dx= 32; + dy= 30; + for(a=0; a<10; a++) { + /* the (a+10) evaluates correctly because of + precedence... brackets aren't a bad idea though */ + uiDefButI(block, TOG|BIT|(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, ""); + uiDefButI(block, TOG|BIT|a, B_OBLAY+a, "",(short)(xco+a*(dx/2)), (short)(180+dy/2), (short)(dx/2), (short)(1+dy/2), &(BASACT->lay), 0, 0, 0, 0, ""); + if(a==4) xco+= 5; + } + + id= ob->data; + if(id && id->lib) uiSetButLock(1, "Can't edit library data"); + + uiBlockSetCol(block, BUTGREY); + uiDefBut(block, LABEL, 0, "Drawtype", 28,200,100,18, 0, 0, 0, 0, 0, ""); + uiDefButC(block, MENU, REDRAWVIEW3D, "Drawtype%t|Bounds %x1|Wire %x2|Solid %x3|Shaded %x4", + 28,180,100,18, &ob->dt, 0, 0, 0, 0, "Drawtype menu"); + uiDefBut(block, LABEL, 0, "Draw Extra", 28,160,100,18, 0, 0, 0, 0, 0, ""); + uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Bounds", 28, 140, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display bounding object"); + uiDefButS(block, MENU, REDRAWVIEW3D, "Bounding volume%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder", + 28, 120, 100, 18, &ob->boundtype, 0, 0, 0, 0, "Choose between bound objects"); + uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Axis", 28, 80, 100, 18, &ob->dtx, 0, 0, 0, 0, "Draw axis"); + uiDefButC(block, TOG|BIT|2, REDRAWVIEW3D, "TexSpace", 28, 60, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display texture space"); + uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "Name", 28, 40, 100, 18, &ob->dtx, 0, 0, 0, 0, "Print object name"); + + uiBlockSetCol(block, BUTGREY); + + /* material en select swap en hide */ + if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) { + + if(ob->type==OB_MESH) poin= &( ((Mesh *)ob->data)->texflag ); + else if(ob->type==OB_MBALL) poin= &( ((MetaBall *)ob->data)->texflag ); + else poin= &( ((Curve *)ob->data)->texflag ); + uiDefButI(block, TOG|BIT|0, B_AUTOTEX, "AutoTexSpace", 143,180,130,19, poin, 0, 0, 0, 0, "To switch automatic calculation of texture space"); + + sprintf(str,"%d Mat:", ob->totcol); + if(ob->totcol) min= 1.0; else min= 0.0; + ma= give_current_material(ob, ob->actcol); + + if(ma) { + uiDefButF(block, COL, 0, "", 291,123,24,30, &(ma->r), 0, 0, 0, 0, ""); + uiDefBut(block, LABEL, 0, ma->id.name+2, 318,146, 103, 30, 0, 0, 0, 0, 0, ""); + } + uiDefButC(block, NUM, B_REDR, str, 318,123,103,30, &ob->actcol, min, (float)(ob->totcol), 0, 0, "Total indices, active index"); + uiDefBut(block, BUT,B_MATWICH, "?", 423,123,31,30, 0, 0, 0, 0, 0, "In EditMode, sets the active material index from selected faces"); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT,B_MATNEW, "New", 292,101,80,21, 0, 0, 0, 0, 0, "Add a new Material index"); + uiDefBut(block, BUT,B_MATDEL, "Delete", 374,101,80,21, 0, 0, 0, 0, 0, "Delete this Material index"); + uiDefBut(block, BUT,B_MATASS, "Assign", 291,47,162,26, 0, 0, 0, 0, 0, "In EditMode, assign the active index to selected faces"); + + uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT,B_MATSEL, "Select", 292,76,79,22, 0, 0, 0, 0, 0, "In EditMode, select faces that have the active index"); + uiDefBut(block, BUT,B_MATDESEL, "Deselect", 373,76,79,21, 0, 0, 0, 0, 0, "Deselect everything with current indexnumber"); + + if(ob->type!=OB_FONT) { + uiDefBut(block, BUT,B_HIDE, "Hide", 1091,152,77,18, 0, 0, 0, 0, 0, "Hide selected faces"); + uiDefBut(block, BUT,B_REVEAL, "Reveal", 1171,152,86,18, 0, 0, 0, 0, 0, "Reveal selected faces"); + uiDefBut(block, BUT,B_SELSWAP, "Select Swap", 1091,129,166,18, 0, 0, 0, 0, 0, "Select not-selected, and deselect selected faces"); + } + uiDefBut(block, BUT,B_SETSMOOTH, "Set Smooth", 291,15,80,20, 0, 0, 0, 0, 0, "In EditMode: set 'smooth' rendering of selected faces"); + uiDefBut(block, BUT,B_SETSOLID, "Set Solid", 373,15,80,20, 0, 0, 0, 0, 0, "In EditMode: set 'solid' rendering of selected faces"); + + } + + if ELEM3(ob->type, OB_MESH, OB_SURF, OB_CURVE) { + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT,B_DOCENTRE, "Centre", 961, 115, 100, 19, 0, 0, 0, 0, 0, "Shift object data to be centered about object's origin"); + uiDefBut(block, BUT,B_DOCENTRENEW, "Centre New", 961, 95, 100, 19, 0, 0, 0, 0, 0, "Shift object's origin to center of object data"); + uiDefBut(block, BUT,B_DOCENTRECURSOR, "Centre Cursor", 961, 75, 100, 19, 0, 0, 0, 0, 0, "Shift object's origin to cursor location"); + } + + + uiDrawBlock(block); + +} + + + +/* *************************** MESH ******************************** */ + +#ifdef NAN_DECIMATION + +static int decimate_count_tria(Object *ob) +{ + int tottria; + MFace *mface; + Mesh *me; + int a; + + me= ob->data; + + /* count number of trias, since decimator doesnt allow quads */ + tottria= 0; + mface= me->mface; + for(a=0; a<me->totface; a++, mface++) { + if(mface->v4) tottria++; + if(mface->v3) tottria++; + } + + return tottria; +} + +static void decimate_faces(void) +{ + Object *ob; + Mesh *me; + MVert *mvert; + MFace *mface; + LOD_Decimation_Info lod; + float *vb=NULL; + float *vnb=NULL; + int *tib=NULL; + int a, tottria; + + /* we assume the active object being decimated */ + ob= OBACT; + if(ob==NULL || ob->type!=OB_MESH) return; + me= ob->data; + + /* add warning for vertex col and tfaces */ + if(me->tface || me->mcol) { + if(okee("This will remove UV coords and vertexcolors")==0) return; + if(me->tface) MEM_freeN(me->tface); + if(me->mcol) MEM_freeN(me->mcol); + me->tface= NULL; + me->mcol= NULL; + } + + /* count number of trias, since decimator doesnt allow quads */ + tottria= decimate_count_tria(ob); + + if(tottria<3) { + error("Need more input faces than just 3"); + return; + } + /* allocate and init */ + lod.vertex_buffer= MEM_mallocN(3*sizeof(float)*me->totvert, "vertices"); + lod.vertex_normal_buffer= MEM_mallocN(3*sizeof(float)*me->totvert, "normals"); + lod.triangle_index_buffer= MEM_mallocN(3*sizeof(int)*tottria, "trias"); + lod.vertex_num= me->totvert; + lod.face_num= tottria; + + /* fill vertex buffer */ + vb= lod.vertex_buffer; + vnb= lod.vertex_normal_buffer; + mvert= me->mvert; + for(a=0; a<me->totvert; a++, mvert++, vb+=3, vnb+=3) { + VECCOPY(vb, mvert->co); + VECCOPY(vnb, mvert->no); + Normalise(vnb); + } + + /* fill index buffer */ + mface= me->mface; + tib= lod.triangle_index_buffer; + for(a=0; a<me->totface; a++, mface++) { + if(mface->v4) { + tib[0]= mface->v1; + tib[1]= mface->v3; + tib[2]= mface->v4; + tib+= 3; + } + if(mface->v3) { + tib[0]= mface->v1; + tib[1]= mface->v2; + tib[2]= mface->v3; + tib+= 3; + } + } + + if(LOD_LoadMesh(&lod) ) { + if( LOD_PreprocessMesh(&lod) ) { + DispList *dl; + DispListMesh *dlm; + MFaceInt *mfaceint; + + /* we assume the decim_faces tells how much to reduce */ + + while(lod.face_num > decim_faces) { + if( LOD_CollapseEdge(&lod)==0) break; + } + + /* ok, put back the stuff in a displist */ + freedisplist(&(ob->disp)); + dl= MEM_callocN(sizeof(DispList), "disp"); + BLI_addtail(&ob->disp, dl); + dl->type= DL_MESH; + dlm=dl->mesh= MEM_callocN(sizeof(DispListMesh), "dispmesh"); + dlm->mvert= MEM_callocN(lod.vertex_num*sizeof(MVert), "mvert"); + dlm->mface= MEM_callocN(lod.face_num*sizeof(MFaceInt), "mface"); + dlm->totvert= lod.vertex_num; + dlm->totface= lod.face_num; + + mvert= dlm->mvert; + vb= lod.vertex_buffer; + for(a=0; a<lod.vertex_num; a++, vb+=3, mvert++) { + VECCOPY(mvert->co, vb); + } + + mfaceint= dlm->mface; + tib= lod.triangle_index_buffer; + for(a=0; a<lod.face_num; a++, mfaceint++, tib+=3) { + mfaceint->v1= tib[0]; + mfaceint->v2= tib[1]; + mfaceint->v3= tib[2]; + } + } + else error("No memory"); + + LOD_FreeDecimationData(&lod); + } + else error("No manifold Mesh"); + + MEM_freeN(lod.vertex_buffer); + MEM_freeN(lod.vertex_normal_buffer); + MEM_freeN(lod.triangle_index_buffer); + + allqueue(REDRAWVIEW3D, 0); +} + + + +static void decimate_cancel(void) +{ + Object *ob; + + ob= OBACT; + if(ob) { + freedisplist(&ob->disp); + makeDispList(ob); + } + allqueue(REDRAWVIEW3D, 0); +} + +static void decimate_apply(void) +{ + Object *ob; + DispList *dl; + DispListMesh *dlm; + Mesh *me; + MFace *mface; + MFaceInt *mfaceint; + int a; + + if(G.obedit) return; + + ob= OBACT; + if(ob) { + dl= ob->disp.first; + if(dl && dl->mesh) { + dlm= dl->mesh; + me= ob->data; + + // vertices + if(me->mvert) MEM_freeN(me->mvert); + me->mvert= dlm->mvert; + dlm->mvert= NULL; + me->totvert= dlm->totvert; + + // faces + if(me->mface) MEM_freeN(me->mface); + me->mface= MEM_callocN(dlm->totface*sizeof(MFace), "mface"); + me->totface= dlm->totface; + mface= me->mface; + mfaceint= dlm->mface; + for(a=0; a<me->totface; a++, mface++, mfaceint++) { + mface->v1= mfaceint->v1; + mface->v2= mfaceint->v2; + mface->v3= mfaceint->v3; + test_index_mface(mface, 3); + } + + freedisplist(&ob->disp); + + G.obedit= ob; + make_editMesh(); + load_editMesh(); + free_editMesh(); + G.obedit= NULL; + tex_space_mesh(me); + } + else error("Not a decimated Mesh"); + } +} + +#endif + +void do_meshbuts(unsigned short event) +{ + Object *ob; + Mesh *me; + float fac; + short randfac; + + ob= OBACT; + if(ob && ob->type==OB_MESH) { + + me= get_mesh(ob); + if(me==0) return; + + switch(event) { +#ifdef __NLA + case B_AUTOVGROUP: + if (!get_armature(ob->parent)){ + error ("Mesh must be the child of an armature"); + break; + } + /* Verify that there are vertex groups for bones in armature */ + /* Remove selected vertices from all defgroups */ + /* Perform assignment for selected vertices */ + + allqueue (REDRAWVIEW3D, 1); + break; + case B_NEWVGROUP: + add_defgroup (G.obedit); + scrarea_queue_winredraw(curarea); + break; + case B_DELVGROUP: + del_defgroup (G.obedit); + allqueue (REDRAWVIEW3D, 1); + break; + case B_ASSIGNVGROUP: + assign_verts_defgroup (); + allqueue (REDRAWVIEW3D, 1); + break; + case B_REMOVEVGROUP: + remove_verts_defgroup (0); + allqueue (REDRAWVIEW3D, 1); + break; + case B_SELVGROUP: + sel_verts_defgroup(1); + allqueue (REDRAWVIEW3D, 1); + break; + case B_DESELVGROUP: + sel_verts_defgroup(0); + allqueue (REDRAWVIEW3D, 1); + break; +#endif + case B_DELSTICKY: + + if(me->msticky) MEM_freeN(me->msticky); + me->msticky= 0; + allqueue(REDRAWBUTSEDIT, 0); + break; + case B_MAKESTICKY: + make_sticky(); + break; + case B_MAKEVERTCOL: + make_vertexcol(); + break; + case B_DELVERTCOL: + if(me->mcol) MEM_freeN(me->mcol); + me->mcol= 0; + G.f &= ~G_VERTEXPAINT; + freedisplist(&(ob->disp)); + allqueue(REDRAWBUTSEDIT, 0); + allqueue(REDRAWVIEW3D, 0); + break; + + case B_MAKE_TFACES: + make_tfaces(me); + allqueue(REDRAWBUTSEDIT, 0); + break; + + case B_DEL_TFACES: + if(me->tface) MEM_freeN(me->tface); + me->tface= 0; + G.f &= ~G_FACESELECT; + allqueue(REDRAWBUTSEDIT, 0); + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWIMAGE, 0); + break; + + case B_FLIPNORM: + if(G.obedit) { + flip_editnormals(); + } + else flipnorm_mesh( get_mesh(ob) ); + + allqueue(REDRAWVIEW3D, 0); + break; + + case B_DECIM_FACES: + decimate_faces(); + break; + case B_DECIM_CANCEL: + decimate_cancel(); + break; + case B_DECIM_APPLY: + decimate_apply(); + break; + + case B_SLOWERDRAW: + slowerdraw(); + break; + case B_FASTERDRAW: + fasterdraw(); + break; + } + } + + if(G.obedit==0 || (G.obedit->type!=OB_MESH)) return; + + switch(event) { + case B_SPIN: + if( select_area(SPACE_VIEW3D)) spin_mesh(step, degr, 0, 0); + break; + case B_SPINDUP: + if( select_area(SPACE_VIEW3D)) spin_mesh(step, degr, 0, 1); + break; + case B_EXTR: + G.f |= G_DISABLE_OK; + if( select_area(SPACE_VIEW3D)) extrude_mesh(); + G.f -= G_DISABLE_OK; + break; + case B_SCREW: + if( select_area(SPACE_VIEW3D)) screw_mesh(step, turn); + break; + case B_EXTREP: + if( select_area(SPACE_VIEW3D)) extrude_repeat_mesh(step, extr_offs); + break; + case B_SPLIT: + G.f |= G_DISABLE_OK; + split_mesh(); + G.f -= G_DISABLE_OK; + break; + case B_REMDOUB: + notice("Removed: %d", removedoublesflag(1, doublimit)); + allqueue(REDRAWVIEW3D, 0); + break; + case B_SUBDIV: + waitcursor(1); + subdivideflag(1, 0.0, editbutflag & B_BEAUTY); + countall(); + waitcursor(0); + allqueue(REDRAWVIEW3D, 0); + break; + case B_FRACSUBDIV: + randfac= 10; + if(button(&randfac, 1, 100, "Rand fac:")==0) return; + waitcursor(1); + fac= -( (float)randfac )/100; + subdivideflag(1, fac, editbutflag & B_BEAUTY); + countall(); + waitcursor(0); + allqueue(REDRAWVIEW3D, 0); + break; + case B_XSORT: + if( select_area(SPACE_VIEW3D)) xsortvert_flag(1); + break; + case B_HASH: + hashvert_flag(1); + break; + case B_TOSPHERE: + vertices_to_sphere(); + break; + case B_INTERSECTMESH: + intersect_mesh(); + break; + case B_VERTEXNOISE: + vertexnoise(); + break; + case B_VERTEXSMOOTH: + vertexsmooth(); + break; + } + /* LETOP: bovenstaande events alleen in editmode! */ +} + +static void verify_vertexgroup_name_func(void *datav, void *data2_unused) +{ + unique_vertexgroup_name((bDeformGroup*)datav, OBACT); +} + +void meshbuts(void) +{ + Object *ob; + Mesh *me; + uiBlock *block; + uiBut *but; + float val; + char str[64]; +#ifdef __NLA + int by; + float min; + int defCount; + bDeformGroup *defGroup; +#endif + + ob= OBACT; + if(ob==0) return; + + sprintf(str, "editbuttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + me= get_mesh(ob); + + if(me) { + uiDefButS(block, TOG|BIT|1, REDRAWVIEW3D, "No V.Normal Flip", 143,160,130,18, &me->flag, 0, 0, 0, 0, "Disable flipping of vertexnormals during render"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|5, REDRAWVIEW3D, "Auto Smooth", 143,140,130,18, &me->flag, 0, 0, 0, 0, "Automatic detection of smooth rendered faces during render"); + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, NUM, B_DIFF, "Degr:", 143, 120, 130, 18, &me->smoothresh, 1, 80, 0, 0, "Maximum angle (between face normals) that defines smooth rendering"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|7, B_MAKEDISP, "SubSurf", 143,100,130,18, &me->flag, 0, 0, 0, 0, "Catmull-Clark Subdivision Surface"); + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, NUM, B_MAKEDISP, "Subdiv:", 143, 80, 100, 18, &me->subdiv, 0, 12, 0, 0, "Level of subdivision for interactive display"); + uiDefButS(block, NUM, B_MAKEDISP, "", 243, 80, 30, 18, &me->subdivr, 0, 12, 0, 0, "Level of subdivision for rendering"); + uiDefButS(block, TOG|BIT|2, REDRAWVIEW3D, "Double Sided", 1090,184,164,19, &me->flag, 0, 0, 0, 0, "Make faces doublesided"); + + uiBlockSetCol(block, BUTSALMON); + + if(me->msticky) val= 1.0; else val= 0.0; + uiDefBut(block, LABEL, 0, "Sticky", 137,55,70,20, 0, val, 0, 0, 0, ""); + if(me->msticky==0) { + uiDefBut(block, BUT, B_MAKESTICKY, "Make", 210,58,63,19, 0, 0, 0, 0, 0, "Make sticky texture coords (projected from view)"); + } + else uiDefBut(block, BUT, B_DELSTICKY, "Delete", 210,58,63,19, 0, 0, 0, 0, 0, "Delete sticky texture coords"); + + if(me->mcol) val= 1.0; else val= 0.0; + uiDefBut(block, LABEL, 0, "VertCol", 140,33,70,20, 0, val, 0, 0, 0, ""); + if(me->mcol==0) { + uiDefBut(block, BUT, B_MAKEVERTCOL, "Make", 209,36,64,19, 0, 0, 0, 0, 0, "Enable vertex colours"); + } + else uiDefBut(block, BUT, B_DELVERTCOL, "Delete", 209,36,64,19, 0, 0, 0, 0, 0, ""); + + if(me->tface) val= 1.0; else val= 0.0; + uiDefBut(block, LABEL, 0, "TexFace", 142,13,70,20, 0, val, 0, 0, 0, ""); + if(me->tface==0) { + uiDefBut(block, BUT, B_MAKE_TFACES, "Make", 209,14,64,20, 0, 0, 0, 0, 0, "Enable texture face"); + } + else uiDefBut(block, BUT, B_DEL_TFACES, "Delete", 209,14,64,20, 0, 0, 0, 0, 0, "Delete texture face"); + + uiBlockSetCol(block, BUTGREY); + + uiDefIDPoinBut(block, test_meshpoin_but, 0, "TexMesh:", 477,185,249,19, &me->texcomesh, "Enter the name of a Meshblock"); + } + + + /* EDIT */ + + if(me) { +#ifdef NAN_DECIMATION + int tottria= decimate_count_tria(ob); + DispList *dl; + + // wacko, wait for new displist system (ton) + if( (dl=ob->disp.first) && dl->mesh); + else decim_faces= tottria; + + uiBlockSetCol(block, BUTPURPLE); + uiDefButI(block, NUMSLI,B_DECIM_FACES, "Decimator", 477,155,249,20, &decim_faces, 4.0, tottria, 10, 10, "The number of triangles to reduce to"); + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT,B_DECIM_CANCEL, "Cancel", 477,135,124,19, 0, 0, 0, 0, 0, "restore Mesh"); + uiDefBut(block, BUT,B_DECIM_APPLY, "Apply", 602,135,124,19, 0, 0, 0, 0, 0, "apply decimation to Mesh"); +#endif + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT,B_EXTR,"Extrude", 477,100,249,24, 0, 0, 0, 0, 0, "Convert selected edges to faces"); + uiDefBut(block, BUT,B_SPINDUP,"Spin Dup", 639,75,87,24, 0, 0, 0, 0, 0, "Use spin with duplication tool"); + uiDefBut(block, BUT,B_SPIN, "Spin", 558,75,78,24, 0, 0, 0, 0, 0, "Use spin tool"); + uiDefBut(block, BUT,B_SCREW,"Screw", 477,75,79,24, 0, 0, 0, 0, 0, "Use screw tool"); + uiDefBut(block, BUT,B_EXTREP, "ExtrudeRepeat",477,15,128,19, 0, 0, 0, 0, 0, "Create a repetitive extrude along a straight line"); + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, NUM, B_DIFF, "Degr:", 477,55,78,19, °r,10.0,360.0, 0, 0, "Specify the number of degrees the spin revolves"); + uiDefButS(block, NUM, B_DIFF, "Steps:", 558,55,78,19, &step,1.0,180.0, 0, 0, "Specify the total number of spin revolutions"); + uiDefButS(block, NUM, B_DIFF, "Turns:", 639,55,86,19, &turn,1.0,360.0, 0, 0, "Specify the number of revolutions the screw turns"); + uiDefButS(block, TOG|BIT|0, B_DIFF, "Clockwise", 639,35,86,19, &editbutflag, 0, 0, 0, 0, "Specify the direction for screw and spin"); + uiDefButS(block, TOG|BIT|1, B_DIFF, "Keep Original", 477,35,156,19, &editbutflag, 0, 0, 0, 0, "Seperate original and new vertices and faces"); + uiDefButF(block, NUM, B_DIFF, "Offset:", 608,15,117,19, &extr_offs, 0.01, 10.0, 100, 0, "Set the distance between each step of the extrude repeat"); + } + + by=206; + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|2, 0, "Beauty", 847,by-=20,94,19, &editbutflag, 0, 0, 0, 0, "Split face in halves"); + uiBlockSetCol(block, BUTSALMON); + + uiDefBut(block, BUT, B_INTERSECTMESH, "Intersect", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Intersect selected faces"); + uiDefBut(block, BUT,B_SPLIT,"Split", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Split msh without removing faces"); + uiDefBut(block, BUT,B_TOSPHERE,"To Sphere", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Blow vertices up into spherical shape"); + uiDefBut(block, BUT,B_SUBDIV,"Subdivide", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Split face in quarters"); + uiDefBut(block, BUT,B_FRACSUBDIV, "Fract Subd",847,by-=19,94,18, 0, 0, 0, 0, 0, "Split face with random factor"); + + uiDefBut(block, BUT,B_VERTEXNOISE,"Noise", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Use vertex coordinate as texture coordinate"); + uiDefBut(block, BUT,B_VERTEXSMOOTH,"Smooth", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Flatten angels"); + uiDefBut(block, BUT,B_XSORT,"Xsort", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Sort vertices in the X direction"); + uiDefBut(block, BUT,B_HASH,"Hash", 847,by-=19,94,18, 0, 0, 0, 0, 0, "Randomize vertices sequence"); + + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_DIFF, "Limit:", 959,151,100,19, &doublimit, 0.0001, 1.0, 10, 0, "Specify the limit in distance to remove doubles"); + + uiBlockSetCol(block, BUTSALMON); + + uiDefBut(block, BUT,B_REMDOUB,"Rem Doubles", 958,173,101,32, 0, 0, 0, 0, 0, "Remove doubles"); + + uiDefBut(block, BUT,B_FLIPNORM,"Flip Normals", 961,55,100,19, 0, 0, 0, 0, 0, "Toggle the direction of the face normals"); + + uiDefBut(block, BUT, B_SLOWERDRAW,"SlowerDraw", 961,35,100,19, 0, 0, 0, 0, 0, "Draw slow but accurate"); + uiDefBut(block, BUT, B_FASTERDRAW,"FasterDraw", 961,15,100,19, 0, 0, 0, 0, 0, "Draw fast but less accurate"); + +#ifdef __NLA + + /* Draw Vertex grouping buttons if we're in editmode*/ + if (ob){ + char *s, *menustr; + bDeformGroup *dg; + int index; + + by = 210; + uiBlockSetCol(block, BUTGREY); + uiDefBut(block, LABEL,0,"Vertex Groups", 740,by-=19,93,18, 0, 0, 0, 0, 0, ""); + + defCount=BLI_countlist(&ob->defbase); + + if (!defCount) + min=0; + else + min=1; + +#if 0 + sprintf (str, "%d Group:", defCount); + uiDefButS(block, NUM, REDRAWBUTSEDIT, str, 740, by-=22,93,18, &ob->actdef, min, defCount, 0, 0, ""); +#else + s= menustr = MEM_callocN((32 * defCount)+20, "menustr"); + + for (index = 1, dg = ob->defbase.first; dg; index++, dg=dg->next){ + int cnt= sprintf (s, "%s%%x%d|", dg->name, index); + + if (cnt>0) + s+= cnt; + } + + by-=22; + if (defCount) + uiDefButS(block, MENU, REDRAWBUTSEDIT, menustr, 740, by,18,18, &ob->actdef, min, defCount, 0, 0, "Active deformation group"); + MEM_freeN (menustr); +#endif + if (ob->actdef){ + defGroup = BLI_findlink(&ob->defbase, ob->actdef-1); + but= uiDefBut(block, TEX,REDRAWBUTSEDIT,"", 758,by,93-18,18, defGroup->name, 0, 32, 0, 0, "Change the current deformations group's name (and bone affiliation)"); + uiButSetFunc(but, verify_vertexgroup_name_func, defGroup, NULL); + } + uiDefButF(block, NUM, REDRAWVIEW3D, "Weight:", 740, by-=22, 93, 18, &editbutvweight, 0, 1, 10, 0, "Change the bone's deformation strength"); + + } + + if (G.obedit && G.obedit==ob){ + + uiBlockSetCol(block, BUTSALMON); +/* uiDefBut(block, BUT,B_AUTOVGROUP,"Auto Weight", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Automatically assign deformation groups"); */ + uiDefBut(block, BUT,B_NEWVGROUP,"New", 740,by-=22,45,18, 0, 0, 0, 0, 0, "Create a new deformation group"); + uiDefBut(block, BUT,B_DELVGROUP,"Delete", 788,by,45,18, 0, 0, 0, 0, 0, "Remove the current deformation group"); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT,B_ASSIGNVGROUP,"Assign", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Assign selected vertices to the current deformation group"); + uiDefBut(block, BUT,B_REMOVEVGROUP,"Remove", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Remove selected vertices from the current deformation group"); + + uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT,B_SELVGROUP,"Select", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Select vertices belonging to the current deformation group"); + uiDefBut(block, BUT,B_DESELVGROUP,"Deselect", 740,by-=22,93,18, 0, 0, 0, 0, 0, "Deselect vertices belonging to the current deformation group"); + +} +#endif + + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 1090, 90, 164, 19, &editbutsize, 0.001, 2.0, 10, 0, "Set the length of the face normals"); + uiDefButI(block, TOG|BIT|6, REDRAWVIEW3D, "Draw Normals", 1090,70,164,19, &G.f, 0, 0, 0, 0, "Draw face normals"); + uiDefButI(block, TOG|BIT|7, REDRAWVIEW3D, "Draw Faces", 1090,50,164,19, &G.f, 0, 0, 0, 0, "Draw faces"); + uiDefButI(block, TOG|BIT|11, 0, "All edges", 1090,10,164,19, &G.f, 0, 0, 0, 0, "Draw edges normally, without optimisation"); + + uiDrawBlock(block); +} + +/* *************************** FONT ******************************** */ + +short give_vfontnr(VFont *vfont) +{ + VFont *vf; + short nr= 1; + + vf= G.main->vfont.first; + while(vf) { + if(vf==vfont) return nr; + nr++; + vf= vf->id.next; + } + return -1; +} + +VFont *give_vfontpointer(int nr) /* nr= button */ +{ + VFont *vf; + short tel= 1; + + vf= G.main->vfont.first; + while(vf) { + if(tel==nr) return vf; + tel++; + vf= vf->id.next; + } + return G.main->vfont.first; +} + +VFont *exist_vfont(char *str) +{ + VFont *vf; + + vf= G.main->vfont.first; + while(vf) { + if(strcmp(vf->name, str)==0) return vf; + vf= vf->id.next; + } + return 0; +} + +static char *give_vfontbutstr(void) +{ + VFont *vf; + int len= 0; + char *str, di[FILE_MAXDIR], fi[FILE_MAXFILE]; + + vf= G.main->vfont.first; + while(vf) { + strcpy(di, vf->name); + BLI_splitdirstring(di, fi); + len+= strlen(fi)+4; + vf= vf->id.next; + } + + str= MEM_callocN(len+21, "vfontbutstr"); + strcpy(str, "FONTS %t"); + vf= G.main->vfont.first; + while(vf) { + + if(vf->id.us==0) strcat(str, "|0 "); + else strcat(str, "| "); + + strcpy(di, vf->name); + BLI_splitdirstring(di, fi); + + strcat(str, fi); + vf= vf->id.next; + } + return str; +} + +void load_buts_vfont(char *name) +{ + VFont *vf; + Curve *cu; + + if(OBACT && OBACT->type==OB_FONT) cu= OBACT->data; + else return; + + vf= exist_vfont(name); + if(vf==0) { + vf= load_vfont(name); + if(vf==0) return; + } + else id_us_plus((ID *)vf); + + if(cu->vfont) cu->vfont->id.us--; + cu->vfont= vf; + + text_to_curve(OBACT, 0); + makeDispList(OBACT); + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWBUTSEDIT, 0); +} + +void do_fontbuts(unsigned short event) +{ + Curve *cu; + VFont *vf; + Object *ob; + ScrArea *sa; + char str[80]; + + ob= OBACT; + + switch(event) { + case B_MAKEFONT: + text_to_curve(ob, 0); + makeDispList(ob); + allqueue(REDRAWVIEW3D, 0); + break; + case B_TOUPPER: + to_upper(); + break; + case B_LOADFONT: + vf= give_vfontpointer(G.buts->texnr); + if(vf && vf->id.prev!=vf->id.next) strcpy(str, vf->name); + else strcpy(str, U.fontdir); + + sa= closest_bigger_area(); + areawinset(sa->win); + + activate_fileselect(FILE_SPECIAL, "SELECT FONT", str, load_buts_vfont); + + break; + case B_PACKFONT: + if (ob) { + cu= ob->data; + if(cu && cu->vfont) { + if (cu->vfont->packedfile) { + if (G.fileflags & G_AUTOPACK) { + if (okee("Disable AutoPack ?")) { + G.fileflags &= ~G_AUTOPACK; + } + } + + if ((G.fileflags & G_AUTOPACK) == 0) { + if (unpackVFont(cu->vfont, PF_ASK) == RET_OK) { + text_to_curve(ob, 0); + makeDispList(ob); + allqueue(REDRAWVIEW3D, 0); + } + } + } else { + cu->vfont->packedfile = newPackedFile(cu->vfont->name); + } + } + } + allqueue(REDRAWHEADERS, 0); + allqueue(REDRAWBUTSEDIT, 0); + break; + + case B_SETFONT: + if(ob) { + cu= ob->data; + + vf= give_vfontpointer(G.buts->texnr); + if(vf) { + id_us_plus((ID *)vf); + cu->vfont->id.us--; + cu->vfont= vf; + text_to_curve(ob, 0); + makeDispList(ob); + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWBUTSEDIT, 0); + } + } + break; + case B_TEXTONCURVE: + if(ob) { + cu= ob->data; + if(cu->textoncurve && cu->textoncurve->type!=OB_CURVE) { + error("Only Curve Objects"); + cu->textoncurve= 0; + allqueue(REDRAWBUTSEDIT, 0); + } + text_to_curve(ob, 0); + makeDispList(ob); + } + } +} + + + +void fontbuts(void) +{ + Curve *cu; + uiBlock *block; + char *strp, str[64]; + + if(OBACT==0) return; + + sprintf(str, "editbuttonswin1 %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + cu= OBACT->data; + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW,B_MAKEFONT, "Left", 484,139,53,18, &cu->spacemode, 0.0,0.0, 0, 0, ""); + uiDefButS(block, ROW,B_MAKEFONT, "Middle", 604,139,61,18, &cu->spacemode, 0.0,1.0, 0, 0, ""); + uiDefButS(block, ROW,B_MAKEFONT, "Right", 540,139,62,18, &cu->spacemode, 0.0,2.0, 0, 0, ""); + uiDefButS(block, ROW,B_MAKEFONT, "Flush", 665,139,61,18, &cu->spacemode, 0.0,3.0, 0, 0, ""); + + uiBlockSetCol(block, BUTGREY); + + uiDefIDPoinBut(block, test_obpoin_but, B_TEXTONCURVE, "TextOnCurve:", 484,115,243,19, &cu->textoncurve, ""); + + uiDefButF(block, NUM,B_MAKEFONT, "Size:", 482,56,121,19, &cu->fsize, 0.1,10.0, 10, 0, ""); + uiDefButF(block, NUM,B_MAKEFONT, "Linedist:", 605,56,121,19, &cu->linedist, 0.0,10.0, 10, 0, ""); + uiDefButF(block, NUM,B_MAKEFONT, "Spacing:", 482,34,121,19, &cu->spacing, 0.0,10.0, 10, 0, ""); + uiDefButF(block, NUM,B_MAKEFONT, "Y offset:", 605,34,121,19, &cu->yof, -50.0,50.0, 10, 0, ""); + uiDefButF(block, NUM,B_MAKEFONT, "Shear:", 482,12,121,19, &cu->shear, -1.0,1.0, 10, 0, ""); + uiDefButF(block, NUM,B_MAKEFONT, "X offset:", 605,12,121,19, &cu->xof, -50.0,50.0, 10, 0, ""); + + uiDefBut(block, TEX,REDRAWVIEW3D, "Ob Family:", 752,192,164,19, cu->family, 0.0, 20.0, 0, 0, ""); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_TOUPPER, "ToUpper", 623,163,103,23, 0, 0, 0, 0, 0, ""); + + uiBlockSetCol(block, BUTGREY); + + G.buts->texnr= give_vfontnr(cu->vfont); + + strp= give_vfontbutstr(); + + uiDefButS(block, MENU, B_SETFONT, strp, 484,191,220,20, &G.buts->texnr, 0, 0, 0, 0, ""); + + if (cu->vfont->packedfile) { + packdummy = 1; + } else { + packdummy = 0; + } + + uiBlockSetCol(block, BUTYELLOW); + uiDefIconButI(block, TOG|BIT|0, B_PACKFONT, ICON_PACKAGE, 706,191,20,20, &packdummy, 0, 0, 0, 0, "Pack/Unpack this Vectorfont"); + + MEM_freeN(strp); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT,B_LOADFONT, "Load Font", 484,163,103,23, 0, 0, 0, 0, 0, ""); + + uiDrawBlock(block); +} + +/* *************************** CURVE ******************************** */ + + +void do_curvebuts(unsigned short event) +{ + extern Nurb *lastnu; + Object *ob; + Curve *cu; + Nurb *nu; + + ob= OBACT; + if(ob==0) return; + + switch(event) { + + case B_CONVERTPOLY: + case B_CONVERTBEZ: + case B_CONVERTBSPL: + case B_CONVERTCARD: + case B_CONVERTNURB: + if(G.obedit) { + setsplinetype(event-B_CONVERTPOLY); + makeDispList(G.obedit); + allqueue(REDRAWVIEW3D, 0); + } + break; + case B_UNIFU: + case B_ENDPU: + case B_BEZU: + case B_UNIFV: + case B_ENDPV: + case B_BEZV: + if(G.obedit) { + nu= editNurb.first; + while(nu) { + if(isNurbsel(nu)) { + if((nu->type & 7)==CU_NURBS) { + if(event<B_UNIFV) { + nu->flagu &= 1; + nu->flagu += ((event-B_UNIFU)<<1); + makeknots(nu, 1, nu->flagu>>1); + } + else if(nu->pntsv>1) { + nu->flagv &= 1; + nu->flagv += ((event-B_UNIFV)<<1); + makeknots(nu, 2, nu->flagv>>1); + } + } + } + nu= nu->next; + } + makeDispList(G.obedit); + allqueue(REDRAWVIEW3D, 0); + } + break; + case B_SETWEIGHT: + if(G.obedit) { + weightflagNurb(1, editbutweight, 0); + makeDispList(G.obedit); + allqueue(REDRAWVIEW3D, 0); + } + break; + case B_SETW1: + editbutweight= 1.0; + scrarea_queue_winredraw(curarea); + break; + case B_SETW2: + editbutweight= sqrt(2.0)/4.0; + scrarea_queue_winredraw(curarea); + break; + case B_SETW3: + editbutweight= 0.25; + scrarea_queue_winredraw(curarea); + break; + case B_SETW4: + editbutweight= sqrt(0.5); + scrarea_queue_winredraw(curarea); + break; + case B_SETORDER: + if(G.obedit) { + nu= lastnu; + if(nu && (nu->type & 7)==CU_NURBS ) { + if(nu->orderu>nu->pntsu) { + nu->orderu= nu->pntsu; + scrarea_queue_winredraw(curarea); + } + makeknots(nu, 1, nu->flagu>>1); + if(nu->orderv>nu->pntsv) { + nu->orderv= nu->pntsv; + scrarea_queue_winredraw(curarea); + } + makeknots(nu, 2, nu->flagv>>1); + } + makeDispList(G.obedit); + allqueue(REDRAWVIEW3D, 0); + } + break; + case B_MAKEDISP: + if(ob->type==OB_FONT) text_to_curve(ob, 0); + makeDispList(ob); + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */ + break; + + case B_SUBDIVCURVE: + subdivideNurb(); + break; + case B_SPINNURB: + /* bad bad bad!!! use brackets!!! In case you wondered: + {==,!=} goes before & goes before || */ + if( (G.obedit==0) || + (G.obedit->type!=OB_SURF) || + ((G.obedit->lay & G.vd->lay) == 0) ) return; + spinNurb(0, 0); + countall(); + makeDispList(G.obedit); + allqueue(REDRAWVIEW3D, 0); + break; + case B_CU3D: /* allow 3D curve */ + if(G.obedit) { + cu= G.obedit->data; + nu= editNurb.first; + while(nu) { + nu->type &= ~CU_2D; + if((cu->flag & CU_3D)==0) nu->type |= CU_2D; + test2DNurb(nu); + nu= nu->next; + } + } + if(ob->type==OB_CURVE) { + cu= ob->data; + nu= cu->nurb.first; + while(nu) { + nu->type &= ~CU_2D; + if((cu->flag & CU_3D)==0) nu->type |= CU_2D; + test2DNurb(nu); + nu= nu->next; + } + } + break; + case B_SETRESOLU: + if(ob->type==OB_CURVE) { + cu= ob->data; + if(ob==G.obedit) nu= editNurb.first; + else nu= cu->nurb.first; + + while(nu) { + nu->resolu= cu->resolu; + nu= nu->next; + } + } + else if(ob->type==OB_FONT) text_to_curve(ob, 0); + + makeDispList(ob); + allqueue(REDRAWVIEW3D, 0); + + break; + } +} + +void curvebuts(void) +{ + Object *ob; + Curve *cu; + Nurb *nu; + extern Nurb *lastnu; + uiBlock *block; + short *sp; + char str[64]; + + ob= OBACT; + if(ob==0) return; + + sprintf(str, "editbuttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + cu= ob->data; + + if(ob->type==OB_CURVE || ob->type==OB_SURF) { + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, LABEL, 0, "Convert", 463,173,72, 18, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_CONVERTPOLY,"Poly", 467,152,72, 18, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_CONVERTBEZ,"Bezier", 467,132,72, 18, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_CONVERTBSPL,"Bspline", 467,112,72, 18, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_CONVERTCARD,"Cardinal", 467,92,72, 18, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_CONVERTNURB,"Nurb", 467,72,72, 18, 0, 0, 0, 0, 0, ""); + + uiDefBut(block, LABEL, 0, "Make Knots",562,173,102, 18, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_UNIFU,"Uniform U", 565,152,102, 18, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_ENDPU,"Endpoint U", 565,132,102, 18, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_BEZU,"Bezier U", 565,112,102, 18, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_UNIFV,"V", 670,152,50, 18, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_ENDPV,"V", 670,132,50, 18, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_BEZV,"V", 670,112,50, 18, 0, 0, 0, 0, 0, ""); + + uiDefBut(block, BUT,B_SETWEIGHT,"Set Weight", 465,11,95,49, 0, 0, 0, 0, 0, ""); + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM,0,"Weight:", 564,36,102,22, &editbutweight, 0.01, 10.0, 10, 0, ""); + uiDefBut(block, BUT,B_SETW1,"1.0", 669,36,50,22, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_SETW2,"sqrt(2)/4", 564,11,57,20, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_SETW3,"0.25", 621,11,43,20, 0, 0, 0, 0, 0, ""); + uiDefBut(block, BUT,B_SETW4,"sqrt(0.5)", 664,11,57,20, 0, 0, 0, 0, 0, ""); + + if(ob==G.obedit) { + nu= lastnu; + if(nu==0) nu= editNurb.first; + if(nu) sp= &(nu->orderu); + else sp= 0; + uiDefButS(block, NUM, B_SETORDER, "Order U:", 565,91,102, 18, sp, 2.0, 6.0, 0, 0, ""); + if(nu) sp= &(nu->orderv); + else sp= 0; + uiDefButS(block, NUM, B_SETORDER, "V:", 670,91,50, 18, sp, 2.0, 6.0, 0, 0, ""); + if(nu) sp= &(nu->resolu); + else sp= 0; + uiDefButS(block, NUM, B_MAKEDISP, "Resol U:", 565,70,102, 18, sp, 1.0, 128.0, 0, 0, ""); + if(nu) sp= &(nu->resolv); + else sp= 0; + uiDefButS(block, NUM, B_MAKEDISP, "V:", 670,70,50, 18, sp, 1.0, 128.0, 0, 0, ""); + } + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_SUBDIVCURVE, "Subdivide", 1092,105,165,20, 0, 0, 0, 0, 0, ""); + } + + if(ob->type==OB_SURF) { + uiDefBut(block, BUT, B_SPINNURB, "Spin", 808,92,101,36, 0, 0, 0, 0, 0, ""); + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, TOG|BIT|5, 0, "UV Orco", 143,160,130,18, &cu->flag, 0, 0, 0, 0, ""); + uiDefButS(block, TOG|BIT|6, REDRAWVIEW3D, "No Puno Flip", 143,140,130,18, &cu->flag, 0, 0, 0, 0, ""); + } + else { + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, TOG|BIT|5, 0, "UV Orco", 143,160,130,18, &cu->flag, 0, 0, 0, 0, ""); + + uiDefButS(block, NUM, B_MAKEDISP, "DefResolU:", 752,163,132,21, &cu->resolu, 1.0, 128.0, 0, 0, ""); + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_SETRESOLU, "Set", 887,163,29,21, 0, 0, 0, 0, 0, ""); + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, NUM, B_MAKEDISP, "BevResol:", 753,30,163,18, &cu->bevresol, 0.0, 10.0, 0, 0, ""); + + uiDefIDPoinBut(block, test_obcurpoin_but, B_MAKEDISP, "BevOb:", 753,10,163,18, &cu->bevobj, ""); + uiDefButF(block, NUM, B_MAKEDISP, "Width:", 753,90,163,18, &cu->width, 0.0, 2.0, 1, 0, ""); + uiDefButF(block, NUM, B_MAKEDISP, "Ext1:", 753,70,163,18, &cu->ext1, 0.0, 5.0, 10, 0, ""); + uiDefButF(block, NUM, B_MAKEDISP, "Ext2:", 753,50,163,18, &cu->ext2, 0.0, 2.0, 1, 0, ""); + uiBlockSetCol(block, BUTBLUE); + if(ob->type==OB_FONT) { + uiDefButS(block, TOG|BIT|1, B_MAKEDISP, "Front", 833,130,79,18, &cu->flag, 0, 0, 0, 0, ""); + uiDefButS(block, TOG|BIT|2, B_MAKEDISP, "Back", 753,130,76,18, &cu->flag, 0, 0, 0, 0, ""); + } + else { + uiDefButS(block, TOG|BIT|0, B_CU3D, "3D", 867,130,47,18, &cu->flag, 0, 0, 0, 0, ""); + uiDefButS(block, TOG|BIT|1, B_MAKEDISP, "Front", 810,130,55,18, &cu->flag, 0, 0, 0, 0, ""); + uiDefButS(block, TOG|BIT|2, B_MAKEDISP, "Back", 753,130,53,18, &cu->flag, 0, 0, 0, 0, ""); + } + uiBlockSetCol(block, BUTGREY); + } + + uiDefButF(block, NUM, REDRAWVIEW3D, "NSize:", 1090, 80, 164, 19, &editbutsize, 0.001, 1.0, 10, 0, ""); + + uiDrawBlock(block); +} + + +/* *************************** CAMERA ******************************** */ + + +void camerabuts(void) +{ + Camera *cam; + Object *ob; + uiBlock *block; + float grid=0.0; + char str[64]; + + if(G.vd) grid= G.vd->grid; + if(grid<1.0) grid= 1.0; + + ob= OBACT; + if(ob==0) return; + + sprintf(str, "editbuttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + cam= ob->data; + uiDefButF(block, NUM,REDRAWVIEW3D, "Lens:", 470,178,160,20, &cam->lens, 1.0, 250.0, 100, 0, "Specify the lens of the camera"); + uiDefButF(block, NUM,REDRAWVIEW3D, "ClipSta:", 470,147,160,20, &cam->clipsta, 0.001*grid, 100.0*grid, 10, 0, "Specify the startvalue of the the field of view"); + uiDefButF(block, NUM,REDRAWVIEW3D, "ClipEnd:", 470,125,160,20, &cam->clipend, 1.0, 5000.0*grid, 100, 0, "Specify the endvalue of the the field of view"); + uiDefButF(block, NUM,REDRAWVIEW3D, "DrawSize:", 470,90,160,20, &cam->drawsize, 0.1*grid, 10.0, 10, 0, "Specify the drawsize of the camera"); + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG, REDRAWVIEW3D, "Ortho", 470,49,61,40, &cam->type, 0, 0, 0, 0, "Render orthogonally"); + + uiDefButS(block, TOG|BIT|0,REDRAWVIEW3D, "ShowLimits", 533,69,97,20, &cam->flag, 0, 0, 0, 0, "Draw the field of view"); + uiDefButS(block, TOG|BIT|1,REDRAWVIEW3D, "Show Mist", 533,49,97,20, &cam->flag, 0, 0, 0, 0, "Draw a line that indicates the mist area"); + + if(G.special1 & G_HOLO) { + uiBlockSetCol(block, BUTGREY); + if(cam->netend==0.0) cam->netend= EFRA; + uiDefButF(block, NUM, REDRAWVIEW3D, "Anim len", 670,80,100,20, &cam->netend, 1.0, 2500.0, 0, 0, ""); + uiDefButF(block, NUM, REDRAWVIEW3D, "Path len:", 670,160,100,20, &cam->hololen, 0.1, 25.0, 10, 0, ""); + uiDefButF(block, NUM, REDRAWVIEW3D, "Shear fac:", 670,140,100,20, &cam->hololen1, 0.1, 5.0, 10, 0, ""); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|4, REDRAWVIEW3D, "Holo 1", 670,120,100,20, &cam->flag, 0.0, 0.0, 0, 0, ""); + uiDefButS(block, TOG|BIT|5, REDRAWVIEW3D, "Holo 2", 670,100,100,20, &cam->flag, 0.0, 0.0, 0, 0, ""); + + } + uiDrawBlock(block); +} + +/* *************************** FACE/PAINT *************************** */ + +void do_fpaintbuts(unsigned short event) +{ + Mesh *me; + Object *ob; + extern TFace *lasttface; /* caches info on tface bookkeeping ?*/ + + ob= OBACT; + if(ob==0) return; + + switch(event) { + + case B_VPGAMMA: + vpaint_dogamma(); + break; + case B_COPY_TF_MODE: + case B_COPY_TF_UV: + case B_COPY_TF_COL: + case B_COPY_TF_TEX: + me= get_mesh(ob); + if(me && me->tface) { +/* extern TFace *lasttface; */ + TFace *tface= me->tface; + int a= me->totface; + + set_lasttface(); + if(lasttface) { + + while(a--) { + if(tface!=lasttface && (tface->flag & TF_SELECT)) { + if(event==B_COPY_TF_MODE) { + tface->mode= lasttface->mode; + tface->transp= lasttface->transp; + } + else if(event==B_COPY_TF_UV) { + memcpy(tface->uv, lasttface->uv, sizeof(tface->uv)); + tface->tpage= lasttface->tpage; + tface->tile= lasttface->tile; + + if(lasttface->mode & TF_TILES) tface->mode |= TF_TILES; + else tface->mode &= ~TF_TILES; + + } + else if(event==B_COPY_TF_TEX) { + tface->tpage= lasttface->tpage; + tface->tile= lasttface->tile; + + if(lasttface->mode & TF_TILES) tface->mode |= TF_TILES; + else tface->mode &= ~TF_TILES; + } + else if(event==B_COPY_TF_COL) memcpy(tface->col, lasttface->col, sizeof(tface->col)); + } + tface++; + } + } + do_shared_vertexcol(me); + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWIMAGE, 0); + } + break; + case B_SET_VCOL: + clear_vpaint_selectedfaces(); + break; + case B_REDR_3D_IMA: + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWIMAGE, 0); + break; + case B_ASSIGNMESH: + + test_object_materials(ob->data); + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWBUTSGAME, 0); + break; + + case B_TFACE_HALO: + set_lasttface(); + if(lasttface) { + lasttface->mode &= ~TF_BILLBOARD2; + allqueue(REDRAWBUTSGAME, 0); + } + break; + + case B_TFACE_BILLB: + set_lasttface(); + if(lasttface) { + lasttface->mode &= ~TF_BILLBOARD; + allqueue(REDRAWBUTSGAME, 0); + } + break; + } +} + +void fpaintbuts(void) +{ +/* extern VPaint Gvp; already in the top of the file */ + Object *ob; + uiBlock *block; + char str[32]; + + ob= OBACT; + if(ob==0) return; + + sprintf(str, "buttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + /* VPAINT BUTTONS */ + uiBlockSetCol(block, BUTGREY); + + if (G.f & G_VERTEXPAINT) { + uiDefBut(block, LABEL, 0, "Vertex Paint", 1037,180,194,18, 0, 0, 0, 0, 0, ""); + } else if (G.f & G_TEXTUREPAINT) { + uiDefBut(block, LABEL, 0, "Texture Paint", 1037,180,194,18, 0, 0, 0, 0, 0, ""); + } + + uiDefButF(block, NUMSLI, 0, "R ", 979,160,194,19, &Gvp.r, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of red used for painting"); + uiDefButF(block, NUMSLI, 0, "G ", 979,140,194,19, &Gvp.g, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of green used for painting"); + uiDefButF(block, NUMSLI, 0, "B ", 979,120,194,19, &Gvp.b, 0.0, 1.0, B_VPCOLSLI, 0, "The amount of blue used for painting"); + uiDefButF(block, NUMSLI, 0, "Opacity ", 979,100,194,19, &Gvp.a, 0.0, 1.0, 0, 0, "The amount of pressure on the brush"); + uiDefButF(block, NUMSLI, 0, "Size ", 979,80,194,19, &Gvp.size, 2.0, 64.0, 0, 0, "The size of the brush"); + + uiDefButF(block, COL, B_VPCOLSLI, "", 1176,100,28,80, &(Gvp.r), 0, 0, 0, 0, ""); + + uiDefButS(block, ROW, B_DIFF, "Mix", 1212,160,63,19, &Gvp.mode, 1.0, 0.0, 0, 0, "Mix the vertex colours"); + uiDefButS(block, ROW, B_DIFF, "Add", 1212,140,63,19, &Gvp.mode, 1.0, 1.0, 0, 0, "Add the vertex colour"); + uiDefButS(block, ROW, B_DIFF, "Sub", 1212, 120,63,19, &Gvp.mode, 1.0, 2.0, 0, 0, "Subtract from the vertex colour"); + uiDefButS(block, ROW, B_DIFF, "Mul", 1212, 100,63,19, &Gvp.mode, 1.0, 3.0, 0, 0, "Multiply the vertex colour"); + uiDefButS(block, ROW, B_DIFF, "Filter", 1212, 80,63,19, &Gvp.mode, 1.0, 4.0, 0, 0, "Mix the colours with an alpha factor"); + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|1, 0, "Area", 980,50,80,19, &Gvp.flag, 0, 0, 0, 0, "Set the area the brush covers"); + uiDefButS(block, TOG|BIT|2, 0, "Soft", 1061,50,112,19, &Gvp.flag, 0, 0, 0, 0, "Use a soft brush"); + uiDefButS(block, TOG|BIT|3, 0, "Normals", 1174,50,102,19, &Gvp.flag, 0, 0, 0, 0, "Use vertex normal for painting"); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_VPGAMMA, "Set", 980,30,80,19, 0, 0, 0, 0, 0, "Apply Mul and Gamma to vertex colours"); + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_DIFF, "Mul:", 1061,30,112,19, &Gvp.mul, 0.1, 50.0, 10, 0, "Set the number to multiply vertex colours with"); + uiDefButF(block, NUM, B_DIFF, "Gamma:", 1174,30,102,19, &Gvp.gamma, 0.1, 5.0, 10, 0, "Change the clarity of the vertex colours"); + + uiDefBut(block, LABEL, 0, "Face Select", 600,180,194,18, 0, 0, 0, 0, 0, ""); + if(G.f & G_FACESELECT) { + extern TFace *lasttface; + + set_lasttface(); + if(lasttface) { + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|2, B_REDR_3D_IMA, "Tex", 600,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Render face with texture"); + uiDefButS(block, TOG|BIT|7, B_REDR_3D_IMA, "Tiles", 660,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use tilemode for face"); + uiDefButS(block, TOG|BIT|4, REDRAWVIEW3D, "Light", 720,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use light for face"); + uiDefButS(block, TOG|BIT|10, REDRAWVIEW3D, "Invisible",780,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Make face invisible"); + uiDefButS(block, TOG|BIT|0, REDRAWVIEW3D, "Collision", 840,160,60,19, &lasttface->mode, 0, 0, 0, 0, "Use face for collision detection"); + + uiDefButS(block, TOG|BIT|6, REDRAWVIEW3D, "Shared", 600,140,60,19, &lasttface->mode, 0, 0, 0, 0, "Blend vertex colours across face when vertices are shared"); + uiDefButS(block, TOG|BIT|9, REDRAWVIEW3D, "Twoside", 660,140,60,19, &lasttface->mode, 0, 0, 0, 0, "Render face twosided"); + uiDefButS(block, TOG|BIT|11, REDRAWVIEW3D, "ObColor",720,140,60,19, &lasttface->mode, 0, 0, 0, 0, "Use ObColor instead of vertex colours"); + + uiDefButS(block, TOG|BIT|8, B_TFACE_HALO, "Halo", 600,120,60,19, &lasttface->mode, 0, 0, 0, 0, "Screen aligned billboard"); + uiDefButS(block, TOG|BIT|12, B_TFACE_BILLB, "Billboard",660,120,60,19, &lasttface->mode, 0, 0, 0, 0, "Billboard with Z-axis constraint"); + uiDefButS(block, TOG|BIT|13, REDRAWVIEW3D, "Shadow", 720,120,60,19, &lasttface->mode, 0, 0, 0, 0, "Face is used for shadow"); + uiDefButS(block, TOG|BIT|14, REDRAWVIEW3D, "Text", 780,120,60,19, &lasttface->mode, 0, 0, 0, 0, "Enable bitmap text on face"); + + uiBlockSetCol(block, BUTPURPLE); + uiDefButC(block, ROW, REDRAWVIEW3D, "Opaque", 600,100,60,19, &lasttface->transp, 2.0, 0.0, 0, 0, "Render colour of textured face as colour"); + uiDefButC(block, ROW, REDRAWVIEW3D, "Add", 660,100,60,19, &lasttface->transp, 2.0, 1.0, 0, 0, "Render face transparent and add colour of face"); + uiDefButC(block, ROW, REDRAWVIEW3D, "Alpha", 720,100,60,19, &lasttface->transp, 2.0, 2.0, 0, 0, "Render polygon transparent, depending on alpha channel of the texture"); + /* uiDefButC(block, ROW, REDRAWVIEW3D, "Sub", 780,100,60,19, &lasttface->transp, 2.0, 3.0, 0, 0); ,""*/ + + } + } + uiBlockSetCol(block, BUTSALMON); + if(G.f & G_FACESELECT) { + uiDefBut(block, BUT, B_SET_VCOL, "Set VertCol", 859,37,103,28, 0, 0, 0, 0, 0, "Set Vertex colour of selection to current (Shift+K)"); + + } + uiDefBut(block, BUT, B_COPY_TF_MODE, "Copy DrawMode", 650,7,117,28, 0, 0, 0, 0, 0, "Copy the drawmode"); + uiDefBut(block, BUT, B_COPY_TF_UV, "Copy UV+tex", 771,7,85,28, 0, 0, 0, 0, 0, "Copy UV information and textures"); + uiDefBut(block, BUT, B_COPY_TF_COL, "Copy VertCol", 859,7,103,28, 0, 0, 0, 0, 0, "Copy vertex colours"); + + uiDrawBlock(block); +} + +/* *************************** RADIO ******************************** */ + +void do_radiobuts(short event) +{ + Radio *rad; + int phase; + + phase= rad_phase(); + rad= G.scene->radio; + + switch(event) { + case B_RAD_ADD: + add_radio(); + allqueue(REDRAWBUTSRADIO, 0); + allqueue(REDRAWVIEW3D, 0); + break; + case B_RAD_DELETE: + delete_radio(); + allqueue(REDRAWBUTSRADIO, 0); + allqueue(REDRAWVIEW3D, 0); + break; + case B_RAD_FREE: + freeAllRad(); + allqueue(REDRAWBUTSRADIO, 0); + allqueue(REDRAWVIEW3D, 0); + break; + case B_RAD_COLLECT: + rad_collect_meshes(); + allqueue(REDRAWBUTSRADIO, 0); + allqueue(REDRAWVIEW3D, 0); + break; + case B_RAD_INIT: + if(phase==RAD_PHASE_PATCHES) { + rad_limit_subdivide(); + allqueue(REDRAWBUTSRADIO, 0); + allqueue(REDRAWVIEW3D, 0); + } + break; + case B_RAD_SHOOTP: + if(phase==RAD_PHASE_PATCHES) { + waitcursor(1); + rad_subdivshootpatch(); + allqueue(REDRAWBUTSRADIO, 0); + allqueue(REDRAWVIEW3D, 0); + waitcursor(0); + } + break; + case B_RAD_SHOOTE: + if(phase==RAD_PHASE_PATCHES) { + waitcursor(1); + rad_subdivshootelem(); + allqueue(REDRAWBUTSRADIO, 0); + allqueue(REDRAWVIEW3D, 0); + waitcursor(0); + } + break; + case B_RAD_GO: + if(phase==RAD_PHASE_PATCHES) { + waitcursor(1); + rad_go(); + waitcursor(0); + allqueue(REDRAWBUTSRADIO, 0); + allqueue(REDRAWVIEW3D, 0); + } + break; + case B_RAD_LIMITS: + rad_setlimits(); + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWBUTSRADIO, 0); + break; + case B_RAD_FAC: + set_radglobal(); + if(phase & RAD_PHASE_FACES) make_face_tab(); + else make_node_display(); + allqueue(REDRAWVIEW3D, 0); + break; + case B_RAD_NODELIM: + if(phase & RAD_PHASE_FACES) { + set_radglobal(); + removeEqualNodes(rad->nodelim); + make_face_tab(); + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWBUTSRADIO, 0); + } + break; + case B_RAD_NODEFILT: + if(phase & RAD_PHASE_FACES) { + set_radglobal(); + filterNodes(); + make_face_tab(); + allqueue(REDRAWVIEW3D, 0); + } + break; + case B_RAD_FACEFILT: + if(phase & RAD_PHASE_FACES) { + filterFaces(); + allqueue(REDRAWVIEW3D, 0); + } + break; + case B_RAD_DRAW: + set_radglobal(); + allqueue(REDRAWVIEW3D, 0); + break; + case B_RAD_ADDMESH: + if(phase & RAD_PHASE_FACES) rad_addmesh(); + allqueue(REDRAWVIEW3D, 0); + break; + case B_RAD_REPLACE: + if(phase & RAD_PHASE_FACES) rad_replacemesh(); + allqueue(REDRAWVIEW3D, 0); + break; + } + +} + + +void radiobuts(void) +{ + Radio *rad; + uiBlock *block; + int flag; + char str[128]; + + rad= G.scene->radio; + if(rad==0) { + add_radio(); + rad= G.scene->radio; + } + + flag= rad_phase(); + + sprintf(str, "buttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + uiAutoBlock(block, 10, 30, 190, 100, UI_BLOCK_ROWS); + + if(flag == RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTSALMON); + else uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT, B_RAD_INIT, "Limit Subdivide", 0, 0, 10, 10, NULL, 0, 0, 0, 0, "Subdivide patches"); + if(flag & RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTPURPLE); + else uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_RAD_COLLECT, "Collect Meshes", 1, 0, 10, 10, NULL, 0, 0, 0, 0, "Convert selected and visible meshes to patches"); + uiDrawBlock(block); + + sprintf(str, "buttonswin1 %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + uiAutoBlock(block, 210, 30, 230, 150, UI_BLOCK_ROWS); + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW, B_RAD_DRAW, "Wire", 0, 0, 10, 10, &rad->drawtype, 0.0, 0.0, 0, 0, "Enable wireframe drawmode"); + uiDefButS(block, ROW, B_RAD_DRAW, "Solid", 0, 0, 10, 10, &rad->drawtype, 0.0, 1.0, 0, 0, "Enable solid drawmode"); + uiDefButS(block, ROW, B_RAD_DRAW, "Gour", 0, 0, 10, 10, &rad->drawtype, 0.0, 2.0, 0, 0, "Enable Gourad drawmode"); + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, TOG|BIT|0, B_RAD_DRAW, "ShowLim", 1, 0, 10, 10, &rad->flag, 0, 0, 0, 0, "Visualize patch and element limits"); + uiDefButS(block, TOG|BIT|1, B_RAD_DRAW, "Z", 1, 0, 3, 10, &rad->flag, 0, 0, 0, 0, "Draw limits different"); + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, NUM, B_RAD_LIMITS, "ElMax:", 2, 0, 10, 10, &rad->elma, 1.0, 500.0, 0, 0, "Set maximum size of an element"); + uiDefButS(block, NUM, B_RAD_LIMITS, "ElMin:", 2, 0, 10, 10, &rad->elmi, 1.0, 100.0, 0, 0, "Set minimum size of an element"); + uiDefButS(block, NUM, B_RAD_LIMITS, "PaMax:", 3, 0, 10, 10, &rad->pama, 10.0, 1000.0, 0, 0, "Set maximum size of a patch"); + uiDefButS(block, NUM, B_RAD_LIMITS, "PaMin:", 3, 0, 10, 10, &rad->pami, 10.0, 1000.0, 0, 0, "Set minimum size of a patch"); + uiDrawBlock(block); + + sprintf(str, "buttonswin2 %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + uiAutoBlock(block, 450, 30, 180, 150, UI_BLOCK_ROWS); + + if(flag == RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTSALMON); + else uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT, B_RAD_SHOOTE, "Subdiv Shoot Element", 0, 0, 12, 10, NULL, 0, 0, 0, 0, ""); + uiDefBut(block, BUT, B_RAD_SHOOTP, "Subdiv Shoot Patch", 1, 0, 12, 10, NULL, 0, 0, 0, 0, "Detect high energy changes"); + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, NUM, 0, "Max Subdiv Shoot:", 2, 0, 10, 10, &rad->maxsublamp, 1.0, 250.0, 0, 0, "Set the maximum number of shoot patches that are evaluated"); + uiDefButI(block, NUM, 0, "MaxEl:", 3, 0, 10, 10, &rad->maxnode, 1.0, 250000.0, 0, 0, "Set the maximum allowed number of elements"); + uiDefButS(block, NUM, B_RAD_LIMITS, "Hemires:", 4, 0, 10, 10, &rad->hemires, 100.0, 1000.0, 100, 0, "Set the size of a hemicube"); + uiDrawBlock(block); + + sprintf(str, "buttonswin3 %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + uiAutoBlock(block, 640, 30, 200, 150, UI_BLOCK_ROWS); + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, NUM, 0, "Max Iterations:", 0, 0, 10, 10, &rad->maxiter, 0.0, 10000.0, 0, 0, "Maximum number of radiosity rounds"); + uiDefButF(block, NUM, 0, "Convergence:", 1, 0, 10, 10, &rad->convergence, 0.0, 1.0, 10, 0, "Set the lower threshold of unshot energy"); + uiDefButS(block, NUM, 0, "SubSh P:", 2, 0, 10, 10, &rad->subshootp, 0.0, 10.0, 0, 0, "Set the number of times the environment is tested to detect pathes"); + uiDefButS(block, NUM, 0, "SubSh E:", 2, 0, 10, 10, &rad->subshoote, 0.0, 10.0, 0, 0, "Set the number of times the environment is tested to detect elements"); + if(flag == RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_RAD_GO, "GO", 3, 0, 10, 15, NULL, 0, 0, 0, 0, "Start the radiosity simulation"); + uiDrawBlock(block); + + sprintf(str, "buttonswin4 %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + uiAutoBlock(block, 850, 30, 200, 150, UI_BLOCK_ROWS); + + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_RAD_FAC, "Mult:", 0, 0, 50, 17, &rad->radfac, 0.001, 250.0, 100, 0, "Mulitply the energy values"); + uiDefButF(block, NUM, B_RAD_FAC, "Gamma:", 0, 0, 50, 17, &rad->gamma, 0.2, 10.0, 10, 0, "Change the contrast of the energy values"); + if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, BUTSALMON); + else uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT, B_RAD_FACEFILT, "FaceFilter", 1, 0, 10, 10, NULL, 0, 0, 0, 0, "Force an extra smoothing"); + if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, BUTSALMON); + else uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT, B_RAD_NODELIM, "RemoveDoubles", 2, 0, 30, 10, NULL, 0.0, 50.0, 0, 0, "Join elements which differ less than 'Lim'"); + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, NUM, 0, "Lim:", 2, 0, 10, 10, &rad->nodelim, 0.0, 50.0, 0, 0, "Set the range for removing doubles"); + if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, BUTSALMON); + else uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT, B_RAD_NODEFILT, "Element Filter", 3, 0, 10, 10, NULL, 0, 0, 0, 0, "Filter elements to remove aliasing artefacts"); + uiDrawBlock(block); + + sprintf(str, "buttonswin5 %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + uiAutoBlock(block, 1060, 30, 190, 150, UI_BLOCK_ROWS); + + if(flag & RAD_PHASE_PATCHES) uiBlockSetCol(block, BUTSALMON); + else uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT, B_RAD_FREE, "Free Radio Data", 0, 0, 10, 10, NULL, 0, 0, 0, 0, "Release all memory used by Radiosity"); + if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, BUTSALMON); + else uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT, B_RAD_REPLACE, "Replace Meshes", 1, 0, 10, 10, NULL, 0, 0, 0, 0, "Convert meshes to Mesh objects with vertex colours, changing input-meshes"); + uiDefBut(block, BUT, B_RAD_ADDMESH, "Add new Meshes", 2, 0, 10, 10, NULL, 0, 0, 0, 0, "Convert meshes to Mesh objects with vertex colours, unchanging input-meshes"); + uiDrawBlock(block); + + rad_status_str(str); + cpack(0); + glRasterPos2i(210, 189); + BMF_DrawString(uiBlockGetCurFont(block), str); +} + + +/* *************************** MBALL ******************************** */ + +void do_mballbuts(unsigned short event) +{ + switch(event) { + case B_RECALCMBALL: + makeDispList(OBACT); + allqueue(REDRAWVIEW3D, 0); + break; + } +} + +void mballbuts(void) +{ + extern MetaElem *lastelem; + MetaBall *mb; + Object *ob; + uiBlock *block; + char str[64]; + + ob= OBACT; + if(ob==0) return; + + sprintf(str, "editbuttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + mb= ob->data; + if (ob==find_basis_mball(ob)) { + uiDefButF(block, NUMSLI, B_RECALCMBALL, "Wiresize:", 470,178,250,19, &mb->wiresize, 0.05, 1.0, 0, 0, ""); + uiDefButF(block, NUMSLI, 0, "Rendersize:", 470,158,250,19, &mb->rendersize, 0.05, 1.0, 0, 0, ""); + uiDefButF(block, NUMSLI, B_RECALCMBALL, "Threshold:", 470,138,250,19, &mb->thresh, 0.0001, 5.0, 0, 0, ""); + + uiBlockSetCol(block, BUTBLUE); + uiDefBut(block, LABEL, 0, "Update:", 471,108,120,19, 0, 0, 0, 0, 0, ""); + uiDefButS(block, ROW, B_DIFF, "Always", 471, 85, 120, 19, &mb->flag, 0.0, 0.0, 0, 0, ""); + uiDefButS(block, ROW, B_DIFF, "Half Res", 471, 65, 120, 19, &mb->flag, 0.0, 1.0, 0, 0, ""); + uiDefButS(block, ROW, B_DIFF, "Fast", 471, 45, 120, 19, &mb->flag, 0.0, 2.0, 0, 0, ""); + uiBlockSetCol(block, BUTGREY); + } + + if(ob==G.obedit && lastelem) { + uiDefButF(block, NUMSLI, B_RECALCMBALL, "Stiffness:", 750,178,250,19, &lastelem->s, 0.0, 10.0, 0, 0, ""); + uiDefButF(block, NUMSLI, B_RECALCMBALL, "Len:", 750,158,250,19, &lastelem->len, 0.0, 20.0, 0, 0, ""); + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|1, B_RECALCMBALL, "Negative",752,116,60,19, &lastelem->flag, 0, 0, 0, 0, ""); + + uiDefButS(block, ROW, B_RECALCMBALL, "Ball", 753,83,60,19, &lastelem->type, 1.0, 0.0, 0, 0, ""); + uiDefButS(block, ROW, B_RECALCMBALL, "TubeX", 753,62,60,19, &lastelem->type, 1.0, 1.0, 0, 0, ""); + uiDefButS(block, ROW, B_RECALCMBALL, "TubeY", 814,62,60,19, &lastelem->type, 1.0, 2.0, 0, 0, ""); + uiDefButS(block, ROW, B_RECALCMBALL, "TubeZ", 876,62,60,19, &lastelem->type, 1.0, 3.0, 0, 0, ""); + + } + uiDrawBlock(block); +} + +/* *************************** SCRIPT ******************************** */ + +static void extend_scriptlink(ScriptLink *slink) +{ + void *stmp, *ftmp; + + if (!slink) return; + + stmp= slink->scripts; + slink->scripts= MEM_mallocN(sizeof(ID*)*(slink->totscript+1), "scriptlistL"); + + ftmp= slink->flag; + slink->flag= MEM_mallocN(sizeof(short*)*(slink->totscript+1), "scriptlistF"); + + if (slink->totscript) { + memcpy(slink->scripts, stmp, sizeof(ID*)*(slink->totscript)); + MEM_freeN(stmp); + + memcpy(slink->flag, ftmp, sizeof(short)*(slink->totscript)); + MEM_freeN(ftmp); + } + + slink->scripts[slink->totscript]= NULL; + slink->flag[slink->totscript]= SCRIPT_FRAMECHANGED; + + slink->totscript++; + + if(slink->actscript<1) slink->actscript=1; +} + +static void delete_scriptlink(ScriptLink *slink) +{ + int i; + + if (!slink) return; + + if (slink->totscript>0) { + for (i=slink->actscript-1; i<slink->totscript-1; i++) { + slink->flag[i]= slink->flag[i+1]; + slink->scripts[i]= slink->scripts[i+1]; + } + + slink->totscript--; + } + + CLAMP(slink->actscript, 1, slink->totscript); + + if (slink->totscript==0) { + if (slink->scripts) MEM_freeN(slink->scripts); + if (slink->flag) MEM_freeN(slink->flag); + + slink->scripts= NULL; + slink->flag= NULL; + slink->totscript= slink->actscript= 0; + } +} + +void do_scriptbuts(short event) +{ + Object *ob=NULL; + ScriptLink *script=NULL; + Material *ma; + + switch (event) { + case B_SSCRIPT_ADD: + extend_scriptlink(&G.scene->scriptlink); + break; + case B_SSCRIPT_DEL: + delete_scriptlink(&G.scene->scriptlink); + break; + + case B_SCRIPT_ADD: + case B_SCRIPT_DEL: + ob= OBACT; + + if (ob && G.buts->scriptblock==ID_OB) { + script= &ob->scriptlink; + + } else if (ob && G.buts->scriptblock==ID_MA) { + ma= give_current_material(ob, ob->actcol); + if (ma) script= &ma->scriptlink; + + } else if (ob && G.buts->scriptblock==ID_CA) { + if (ob->type==OB_CAMERA) + script= &((Camera *)ob->data)->scriptlink; + + } else if (ob && G.buts->scriptblock==ID_LA) { + if (ob->type==OB_LAMP) + script= &((Lamp *)ob->data)->scriptlink; + + } else if (G.buts->scriptblock==ID_WO) { + if (G.scene->world) + script= &(G.scene->world->scriptlink); + } + + if (event==B_SCRIPT_ADD) extend_scriptlink(script); + else delete_scriptlink(script); + + break; + default: + break; + } + + allqueue(REDRAWBUTSSCRIPT, 0); +} + +void draw_scriptlink(uiBlock *block, ScriptLink *script, int sx, int sy, int scene) +{ + char str[256]; + + uiBlockSetCol(block, BUTGREY); + + if (script->totscript) { + strcpy(str, "FrameChanged%x 1|"); + strcat(str, "Redraw%x 4|"); + if (scene) { + strcat(str, "OnLoad%x 2"); + } + + uiDefButS(block, MENU, 1, str, (short)sx, (short)sy, 148, 19, &script->flag[script->actscript-1], 0, 0, 0, 0, "Script links for the Frame changed event"); + + uiDefIDPoinBut(block, test_scriptpoin_but, 1, "", (short)(sx+150),(short)sy, 98, 19, &script->scripts[script->actscript-1], "Name of Script to link"); + } + + sprintf(str,"%d Scr:", script->totscript); + uiDefButS(block, NUM, REDRAWBUTSSCRIPT, str, (short)(sx+250), (short)sy,98,19, &script->actscript, 1, script->totscript, 0, 0, "Total / Active Script link (LeftMouse + Drag to change)"); + + uiBlockSetCol(block, BUTSALMON); + + if (scene) { + if (script->totscript<32767) + uiDefBut(block, BUT, B_SSCRIPT_ADD, "New", (short)(sx+350), (short)sy, 38, 19, 0, 0, 0, 0, 0, "Add a new Script link"); + if (script->totscript) + uiDefBut(block, BUT, B_SSCRIPT_DEL, "Del", (short)(sx+390), (short)sy, 38, 19, 0, 0, 0, 0, 0, "Delete the current Script link"); + } else { + if (script->totscript<32767) + uiDefBut(block, BUT, B_SCRIPT_ADD, "New", (short)(sx+350), (short)sy, 38, 19, 0, 0, 0, 0, 0, "Add a new Script link"); + if (script->totscript) + uiDefBut(block, BUT, B_SCRIPT_DEL, "Del", (short)(sx+390), (short)sy, 38, 19, 0, 0, 0, 0, 0, "Delete the current Script link"); + } +} + +void scriptbuts(void) +{ + Object *ob=NULL; + ScriptLink *script=NULL; + Material *ma; + uiBlock *block; + char str[64]; + + ob= OBACT; + + sprintf(str, "buttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + if (ob && G.buts->scriptblock==ID_OB) { + script= &ob->scriptlink; + + } else if (ob && G.buts->scriptblock==ID_MA) { + ma= give_current_material(ob, ob->actcol); + if (ma) script= &ma->scriptlink; + + } else if (ob && G.buts->scriptblock==ID_CA) { + if (ob->type==OB_CAMERA) + script= &((Camera *)ob->data)->scriptlink; + + } else if (ob && G.buts->scriptblock==ID_LA) { + if (ob->type==OB_LAMP) + script= &((Lamp *)ob->data)->scriptlink; + + } else if (G.buts->scriptblock==ID_WO) { + if (G.scene->world) + script= &(G.scene->world->scriptlink); + } + + if (script) draw_scriptlink(block, script, 25, 180, 0); + + /* EVENTS */ + draw_buttons_edge(curarea->win, 540); + + draw_scriptlink(block, &G.scene->scriptlink, 600, 180, 1); + + uiDrawBlock(block); +} + +/* *************************** IKA ******************************** */ +/* is this number used elsewhere? */ +/* static int ika_del_number; */ +void do_ikabuts(unsigned short event) +{ + Base *base; + Object *ob; + + ob= OBACT; + + switch(event) { + case B_IKASETREF: + base= FIRSTBASE; + while(base) { + if TESTBASELIB(base) { + if(base->object->type==OB_IKA) init_defstate_ika(base->object); + } + base= base->next; + } + break; + case B_IKARECALC: + itterate_ika(ob); + break; + } +} + +void ikabuts(void) +{ + Ika *ika; + Object *ob; + Limb *li; + Deform *def; + uiBlock *block; + int nr, cury, nlimbs; + char str[32]; + + ob= OBACT; + if(ob==0) return; + + sprintf(str, "editbuttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + ika= ob->data; + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_IKASETREF, "Set Reference",470,180,200,20, 0, 0, 0, 0, 0, ""); + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|1, B_DIFF, "Lock XY Plane", 470,140,200,20, &ika->flag, 0.0, 1.0, 0, 0, "New IK option: allows both X and Y axes to rotate"); + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_DIFF, "XY constraint ", 470,120,200,20, &ika->xyconstraint, 0.0, 1.0, 100, 0, "Constrain in radians"); + + uiDefButF(block, NUMSLI, B_DIFF, "Mem ", 470,80,200,20, &ika->mem, 0.0, 1.0, 0, 0, ""); + uiDefButS(block, NUM, B_DIFF, "Iter: ", 470,60,200,20, &ika->iter, 2.0, 16.0, 0, 0, ""); + + + uiBlockSetCol(block, BUTGREY); + + uiDefBut(block, LABEL, 0, "Limb Weight", 680, 200, 150, 19, 0, 0, 0, 0, 0, ""); + cury= 180; + li= ika->limbbase.first; + + nlimbs= BLI_countlist(&ika->limbbase); + + for (nr = 0; nr < nlimbs; nr++) { + sprintf(str, "Limb %d:", nr); + uiDefButF(block, NUM, B_DIFF, str, 680, (short)cury, 150, 19, &li->fac, 0.01, 1.0, 10, 0, ""); + cury-= 20; + li= li->next; + } + + + + uiDefBut(block, LABEL, 0, "Deform Max Dist", 955, 200, 140, 19, 0, 0, 0, 0, 0, ""); + uiDefBut(block, LABEL, 0, "Deform Weight", 1095, 200, 140, 19, 0, 0, 0, 0, 0, ""); + + + cury= 180; + def= ika->def; + for (nr = 0; nr < ika->totdef; nr++) { + def = ika->def+nr; + if(def->ob) { + if(def->ob->type!=OB_IKA) sprintf(str, "%s :", def->ob->id.name+2); + else sprintf(str, "%s (%d):", def->ob->id.name+2, def->par1); + } + + uiDefBut(block, LABEL, 0, str, 855, (short)cury, 100, 19, 0, 0.01, 0.0, 0, 0, ""); + uiDefButF(block, NUM, B_DIFF, "", 955, (short)cury, 140, 19, &def->dist, 0.0, 40.0, 100, 0, "Beyond this distance the Limb doesn't influence deformation. '0.0' is global influence."); + uiDefButF(block, NUM, B_DIFF, "", 1095,(short)cury, 140, 19, &def->fac, 0.01, 10.0, 10, 0, ""); + + cury-= 20; + } + uiDrawBlock(block); +} + +/* *************************** LATTICE ******************************** */ + +void do_latticebuts(unsigned short event) +{ + Object *ob; + Lattice *lt; + + ob= OBACT; + + switch(event) { + case B_RESIZELAT: + if(ob) { + if(ob==G.obedit) resizelattice(editLatt); + else resizelattice(ob->data); + } + allqueue(REDRAWVIEW3D, 0); + break; + case B_DRAWLAT: + if(ob==G.obedit) calc_lattverts_ext(); + allqueue(REDRAWVIEW3D, 0); + break; + case B_LATTCHANGED: + + lt= ob->data; + if(lt->flag & LT_OUTSIDE) outside_lattice(lt); + + make_displists_by_parent(ob); + + allqueue(REDRAWVIEW3D, 0); + + break; + } +} + +void latticebuts(void) +{ + Lattice *lt; + Object *ob; + uiBlock *block; + char str[64]; + + ob= OBACT; + if(ob==0) return; + + sprintf(str, "editbuttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + if(ob==G.obedit) lt= editLatt; + else lt= ob->data; + + uiSetButLock(lt->key!=0, "Not with VertexKeys"); + uiSetButLock(ob==G.obedit, "Unable to perform function in EditMode"); + uiDefButS(block, NUM, B_RESIZELAT, "U:", 470,178,100,19, <->pntsu, 1.0, 64.0, 0, 0, ""); + uiDefButS(block, NUM, B_RESIZELAT, "V:", 470,158,100,19, <->pntsv, 1.0, 64.0, 0, 0, ""); + uiDefButS(block, NUM, B_RESIZELAT, "W:", 470,138,100,19, <->pntsw, 1.0, 64.0, 0, 0, ""); + uiClearButLock(); + + uiBlockSetCol(block, BUTGREEN); + uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 178, 40, 19, <->typeu, 1.0, (float)KEY_LINEAR, 0, 0, ""); + uiDefButC(block, ROW, B_LATTCHANGED, "Card", 612, 178, 40, 19, <->typeu, 1.0, (float)KEY_CARDINAL, 0, 0, ""); + uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 178, 40, 19, <->typeu, 1.0, (float)KEY_BSPLINE, 0, 0, ""); + + uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 158, 40, 19, <->typev, 2.0, (float)KEY_LINEAR, 0, 0, ""); + uiDefButC(block, ROW, B_LATTCHANGED, "Card", 612, 158, 40, 19, <->typev, 2.0, (float)KEY_CARDINAL, 0, 0, ""); + uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 158, 40, 19, <->typev, 2.0, (float)KEY_BSPLINE, 0, 0, ""); + + uiDefButC(block, ROW, B_LATTCHANGED, "Lin", 572, 138, 40, 19, <->typew, 3.0, (float)KEY_LINEAR, 0, 0, ""); + uiDefButC(block, ROW, B_LATTCHANGED, "Card", 612, 138, 40, 19, <->typew, 3.0, (float)KEY_CARDINAL, 0, 0, ""); + uiDefButC(block, ROW, B_LATTCHANGED, "B", 652, 138, 40, 19, <->typew, 3.0, (float)KEY_BSPLINE, 0, 0, ""); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_RESIZELAT, "Make Regular", 470,101,99,32, 0, 0, 0, 0, 0, ""); + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|1, B_LATTCHANGED, "Outside", 571,101,120,31, <->flag, 0, 0, 0, 0, ""); + + uiDrawBlock(block); +} + + +/* *************************** TEXTURE ******************************** */ + +Tex *cur_imatex=0; +int prv_win= 0; + +void load_tex_image(char *str) /* aangeroepen vanuit fileselect */ +{ + Image *ima=0; + Tex *tex; + + tex= cur_imatex; + if(tex->type==TEX_IMAGE || tex->type==TEX_ENVMAP) { + + ima= add_image(str); + if(ima) { + if(tex->ima) { + tex->ima->id.us--; + } + tex->ima= ima; + + free_image_buffers(ima); /* forceer opnieuw inlezen */ + ima->ok= 1; + } + + allqueue(REDRAWBUTSTEX, 0); + + BIF_preview_changed(G.buts); + } +} + +void load_plugin_tex(char *str) /* aangeroepen vanuit fileselect */ +{ + Tex *tex; + + tex= cur_imatex; + if(tex->type!=TEX_PLUGIN) return; + + if(tex->plugin) free_plugin_tex(tex->plugin); + + tex->stype= 0; + tex->plugin= add_plugin_tex(str); + + allqueue(REDRAWBUTSTEX, 0); + BIF_preview_changed(G.buts); +} + +int vergcband(const void *a1, const void *a2) +{ + const CBData *x1=a1, *x2=a2; + + if( x1->pos > x2->pos ) return 1; + else if( x1->pos < x2->pos) return -1; + return 0; +} + + + +void save_env(char *name) +{ + Tex *tex; + char str[FILE_MAXFILE]; + + strcpy(str, name); + BLI_convertstringcode(str, G.sce, G.scene->r.cfra); + tex= G.buts->lockpoin; + + if(tex && GS(tex->id.name)==ID_TE) { + if(tex->env && tex->env->ok && saveover(str)) { + waitcursor(1); + BIF_save_envmap(tex->env, str); + strcpy(G.ima, name); + waitcursor(0); + } + } + +} + +void drawcolorband(ColorBand *coba, float x1, float y1, float sizex, float sizey) +{ + CBData *cbd; + float v3[2], v1[2], v2[2]; + int a; + + if(coba==0) return; + + /* outline */ + v1[0]= x1; v1[1]= y1; + glLineWidth((GLfloat)(3)); + cpack(0x0); + glBegin(GL_LINE_LOOP); + glVertex2fv(v1); + v1[0]+= sizex; + glVertex2fv(v1); + v1[1]+= sizey; + glVertex2fv(v1); + v1[0]-= sizex; + glVertex2fv(v1); + glEnd(); + glLineWidth((GLfloat)(1)); + + + glShadeModel(GL_SMOOTH); + cbd= coba->data; + + v1[0]= v2[0]= x1; + v1[1]= y1; + v2[1]= y1+sizey; + + glBegin(GL_QUAD_STRIP); + + glColor3fv( &cbd->r ); + glVertex2fv(v1); glVertex2fv(v2); + + for(a=0; a<coba->tot; a++, cbd++) { + + v1[0]=v2[0]= x1+ cbd->pos*sizex; + + glColor3fv( &cbd->r ); + glVertex2fv(v1); glVertex2fv(v2); + } + + v1[0]=v2[0]= x1+ sizex; + glVertex2fv(v1); glVertex2fv(v2); + + glEnd(); + glShadeModel(GL_FLAT); + + /* hulplijntjes */ + + v1[0]= v2[0]=v3[0]= x1; + v1[1]= y1; + v2[1]= y1+0.5*sizey; + v3[1]= y1+sizey; + + cbd= coba->data; + glBegin(GL_LINES); + for(a=0; a<coba->tot; a++, cbd++) { + v1[0]=v2[0]=v3[0]= x1+ cbd->pos*sizex; + + glColor3ub(0, 0, 0); + glVertex2fv(v1); + glVertex2fv(v2); + + if(a==coba->cur) { + glVertex2f(v1[0]-1, v1[1]); + glVertex2f(v2[0]-1, v2[1]); + glVertex2f(v1[0]+1, v1[1]); + glVertex2f(v2[0]+1, v2[1]); + } + + glColor3ub(255, 255, 255); + glVertex2fv(v2); + glVertex2fv(v3); + + if(a==coba->cur) { + glVertex2f(v2[0]-1, v2[1]); + glVertex2f(v3[0]-1, v3[1]); + glVertex2f(v2[0]+1, v2[1]); + glVertex2f(v3[0]+1, v3[1]); + } + } + glEnd(); + + glFlush(); +} + + + +void do_texbuts(unsigned short event) +{ + Tex *tex; + ImBuf *ibuf; + ScrArea *sa; + ID *id; + CBData *cbd; + float dx; + int a, nr; + short mvalo[2], mval[2]; + char *name, str[80]; + + tex= G.buts->lockpoin; + + switch(event) { + case B_TEXCHANNEL: + scrarea_queue_headredraw(curarea); + BIF_preview_changed(G.buts); + allqueue(REDRAWBUTSTEX, 0); + break; + case B_TEXTYPE: + if(tex==0) return; + tex->stype= 0; + allqueue(REDRAWBUTSTEX, 0); + BIF_preview_changed(G.buts); + break; + case B_DEFTEXVAR: + if(tex==0) return; + default_tex(tex); + allqueue(REDRAWBUTSTEX, 0); + BIF_preview_changed(G.buts); + break; + case B_LOADTEXIMA: + case B_LOADTEXIMA1: + if(tex==0) return; + /* globals: even onthouden: we maken andere area fileselect */ + cur_imatex= tex; + prv_win= curarea->win; + + sa= closest_bigger_area(); + areawinset(sa->win); + if(tex->ima) name= tex->ima->name; + else name= U.textudir; + + if(event==B_LOADTEXIMA) + activate_imageselect(FILE_SPECIAL, "SELECT IMAGE", name, load_tex_image); + else + activate_fileselect(FILE_SPECIAL, "SELECT IMAGE", name, load_tex_image); + + break; + case B_NAMEIMA: + if(tex==0) return; + if(tex->ima) { + cur_imatex= tex; + prv_win= curarea->win; + + /* naam in tex->ima is door button veranderd! */ + strcpy(str, tex->ima->name); + if(tex->ima->ibuf) strcpy(tex->ima->name, tex->ima->ibuf->name); + + load_tex_image(str); + } + break; + case B_TEXREDR_PRV: + allqueue(REDRAWBUTSTEX, 0); + BIF_preview_changed(G.buts); + break; + case B_TEXIMABROWSE: + if(tex) { + id= (ID*) tex->ima; + + if(G.buts->menunr== -2) { + activate_databrowse(id, ID_IM, 0, B_TEXIMABROWSE, &G.buts->menunr, do_texbuts); + } else if (G.buts->menunr>0) { + Image *newima= (Image*) BLI_findlink(&G.main->image, G.buts->menunr-1); + + if (newima && newima!=(Image*) id) { + tex->ima= newima; + id_us_plus((ID*) newima); + if(id) id->us--; + + allqueue(REDRAWBUTSTEX, 0); + BIF_preview_changed(G.buts); + } + } + } + break; + case B_IMAPTEST: + if(tex) { + if( (tex->imaflag & (TEX_FIELDS+TEX_MIPMAP))== TEX_FIELDS+TEX_MIPMAP ) { + error("Cannot combine fields and mipmap"); + tex->imaflag -= TEX_MIPMAP; + allqueue(REDRAWBUTSTEX, 0); + } + + if(tex->ima && tex->ima->ibuf) { + ibuf= tex->ima->ibuf; + nr= 0; + if( !(tex->imaflag & TEX_FIELDS) && (ibuf->flags & IB_fields) ) nr= 1; + if( (tex->imaflag & TEX_FIELDS) && !(ibuf->flags & IB_fields) ) nr= 1; + if(nr) { + IMB_freeImBuf(ibuf); + tex->ima->ibuf= 0; + tex->ima->ok= 1; + BIF_preview_changed(G.buts); + } + } + } + break; + case B_RELOADIMA: + if(tex && tex->ima) { + // check if there is a newer packedfile + + if (tex->ima->packedfile) { + PackedFile *pf; + pf = newPackedFile(tex->ima->name); + if (pf) { + freePackedFile(tex->ima->packedfile); + tex->ima->packedfile = pf; + } else { + error("Image not available. Keeping packed image."); + } + } + + IMB_freeImBuf(tex->ima->ibuf); + tex->ima->ibuf= 0; + tex->ima->ok= 1; + allqueue(REDRAWBUTSTEX, 0); + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWIMAGE, 0); + BIF_preview_changed(G.buts); + } + break; + + case B_PACKIMA: + if(tex && tex->ima) { + if (tex->ima->packedfile) { + if (G.fileflags & G_AUTOPACK) { + if (okee("Disable AutoPack ?")) { + G.fileflags &= ~G_AUTOPACK; + } + } + + if ((G.fileflags & G_AUTOPACK) == 0) { + unpackImage(tex->ima, PF_ASK); + } + } else { + if (tex->ima->ibuf && (tex->ima->ibuf->userflags & IB_BITMAPDIRTY)) { + error("Can't pack painted image. Save image from Image window first."); + } else { + tex->ima->packedfile = newPackedFile(tex->ima->name); + } + } + allqueue(REDRAWBUTSTEX, 0); + allqueue(REDRAWHEADERS, 0); + } + break; + case B_LOADPLUGIN: + if(tex==0) return; + + /* globals: even onthouden: we maken andere area fileselect */ + cur_imatex= tex; + prv_win= curarea->win; + + sa= closest_bigger_area(); + areawinset(sa->win); + if(tex->plugin) strcpy(str, tex->plugin->name); + else { + strcpy(str, U.plugtexdir); + } + activate_fileselect(FILE_SPECIAL, "SELECT PLUGIN", str, load_plugin_tex); + + break; + + case B_NAMEPLUGIN: + if(tex==0 || tex->plugin==0) return; + strcpy(str, tex->plugin->name); + free_plugin_tex(tex->plugin); + tex->stype= 0; + tex->plugin= add_plugin_tex(str); + allqueue(REDRAWBUTSTEX, 0); + BIF_preview_changed(G.buts); + break; + + case B_COLORBAND: + if(tex==0) return; + if(tex->coba==0) tex->coba= add_colorband(); + allqueue(REDRAWBUTSTEX, 0); + BIF_preview_changed(G.buts); + break; + + case B_ADDCOLORBAND: + if(tex==0 || tex->coba==0) return; + + if(tex->coba->tot < MAXCOLORBAND-1) tex->coba->tot++; + tex->coba->cur= tex->coba->tot-1; + + do_texbuts(B_CALCCBAND); + + break; + + case B_DELCOLORBAND: + if(tex==0 || tex->coba==0 || tex->coba->tot<2) return; + + for(a=tex->coba->cur; a<tex->coba->tot; a++) { + tex->coba->data[a]= tex->coba->data[a+1]; + } + if(tex->coba->cur) tex->coba->cur--; + tex->coba->tot--; + + allqueue(REDRAWBUTSTEX, 0); + BIF_preview_changed(G.buts); + break; + + case B_CALCCBAND: + case B_CALCCBAND2: + if(tex==0 || tex->coba==0 || tex->coba->tot<2) return; + + for(a=0; a<tex->coba->tot; a++) tex->coba->data[a].cur= a; + qsort(tex->coba->data, tex->coba->tot, sizeof(CBData), vergcband); + for(a=0; a<tex->coba->tot; a++) { + if(tex->coba->data[a].cur==tex->coba->cur) { + if(tex->coba->cur!=a) addqueue(curarea->win, REDRAW, 0); /* button cur */ + tex->coba->cur= a; + break; + } + } + if(event==B_CALCCBAND2) return; + + allqueue(REDRAWBUTSTEX, 0); + BIF_preview_changed(G.buts); + + break; + + case B_DOCOLORBAND: + if(tex==0 || tex->coba==0) return; + + cbd= tex->coba->data + tex->coba->cur; + uiGetMouse(mywinget(), mvalo); + + while(get_mbut() & L_MOUSE) { + uiGetMouse(mywinget(), mval); + if(mval[0]!=mvalo[0]) { + dx= mval[0]-mvalo[0]; + dx/= 345.0; + cbd->pos+= dx; + CLAMP(cbd->pos, 0.0, 1.0); + + glDrawBuffer(GL_FRONT); + drawcolorband(tex->coba, 923,81,345,20); + /* uiSetButs(B_CALCCBAND, B_CALCCBAND); */ + glDrawBuffer(GL_BACK); + + do_texbuts(B_CALCCBAND2); + cbd= tex->coba->data + tex->coba->cur; /* ivm qsort */ + + mvalo[0]= mval[0]; + } + BIF_wait_for_statechange(); + } + allqueue(REDRAWBUTSTEX, 0); + BIF_preview_changed(G.buts); + + break; + + case B_REDRAWCBAND: + glDrawBuffer(GL_FRONT); + drawcolorband(tex->coba, 923,81,345,20); + glDrawBuffer(GL_BACK); + BIF_preview_changed(G.buts); + break; + + case B_ENV_DELETE: + if(tex->env) { + RE_free_envmap(tex->env); + tex->env= 0; + allqueue(REDRAWBUTSTEX, 0); + BIF_preview_changed(G.buts); + } + break; + case B_ENV_FREE: + if(tex->env) { + RE_free_envmapdata(tex->env); + allqueue(REDRAWBUTSTEX, 0); + BIF_preview_changed(G.buts); + } + break; + case B_ENV_SAVE: + if(tex->env && tex->env->ok) { + sa= closest_bigger_area(); + areawinset(sa->win); + save_image_filesel_str(str); + activate_fileselect(FILE_SPECIAL, str, G.ima, save_env); + } + break; + case B_ENV_OB: + if(tex->env && tex->env->object) { + BIF_preview_changed(G.buts); + if ELEM(tex->env->object->type, OB_CAMERA, OB_LAMP) { + error("Camera or Lamp not allowed"); + tex->env->object= 0; + } + } + break; + + default: + if(event>=B_PLUGBUT && event<=B_PLUGBUT+23) { + PluginTex *pit= tex->plugin; + if(pit && pit->callback) { + pit->callback(event - B_PLUGBUT); + BIF_preview_changed(G.buts); + } + } + } +} + +static void test_idbutton_cb(void *namev, void *arg2_unused) +{ + char *name= namev; + test_idbutton(name+2); +} + +void texbuts(void) +{ + Object *ob; + Material *ma=0; + World *wrld=0; + Lamp *la=0; + ID *id = NULL; + MTex *mtex = NULL; + Tex *tex; + VarStruct *varstr; + PluginTex *pit; + CBData *cbd; + EnvMap *env; + uiBlock *block; + uiBut *but; + int a, xco, yco, loos, dx, dy, ok; + char str[30], *strp; + + sprintf(str, "buttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + uiBlockSetCol(block, BUTSALMON); + + uiDefButC(block, ROW, B_TEXREDR_PRV, "Mat", 200,172,40,20, &G.buts->texfrom, 3.0, 0.0, 0, 0, "Display the texture of the active material"); + uiDefButC(block, ROW, B_TEXREDR_PRV, "World", 240,172,52,20, &G.buts->texfrom, 3.0, 1.0, 0, 0, "Display the texture of the world block"); + uiDefButC(block, ROW, B_TEXREDR_PRV, "Lamp", 292,172,46,20, &G.buts->texfrom, 3.0, 2.0, 0, 0, "Display the texture of the lamp"); + uiBlockSetCol(block, BUTGREY); + + ok= 0; + + if(G.buts->texfrom==0) { + ob= OBACT; + if(ob) { + id= ob->data; + if(id) { + ma= give_current_material(ob, ob->actcol); + if(ma) ok= 1; + } + } + + } + else if(G.buts->texfrom==1) { + wrld= G.scene->world; + if(wrld) { + id= (ID *)wrld; + ok= 1; + } + } + else if(G.buts->texfrom==2) { + ob= OBACT; + if(ob) { + if(ob->type==OB_LAMP) { + la= ob->data; + id= (ID *)la; + ok= 1; + } + } + } + + if(ok==0) { + uiDrawBlock(block); + return; + } + + uiSetButLock(id->lib!=0, "Can't edit library data"); + + /* CHANNELS */ + yco= 140; + for(a= 0; a<8; a++) { + if(G.buts->texfrom==0) mtex= ma->mtex[a]; + else if(G.buts->texfrom==1) mtex= wrld->mtex[a]; + else if(G.buts->texfrom==2) mtex= la->mtex[a]; + + if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos); + else strcpy(str, ""); + str[14]= 0; + if(G.buts->texfrom==0) { + uiDefButC(block, ROW, B_TEXCHANNEL, str, 200,(short)yco,140,18, &(ma->texact), 0.0, (float)a, 0, 0, "Linked channel"); + } + else if(G.buts->texfrom==1) { + uiDefButS(block, ROW, B_TEXCHANNEL, str, 200,(short)yco,140,18, &(wrld->texact), 0.0, (float)a, 0, 0, ""); + if(a==5) break; + } + else if(G.buts->texfrom==2) { + uiDefButS(block, ROW, B_TEXCHANNEL, str, 200,(short)yco,140,18, &(la->texact), 0.0, (float)a, 0, 0, ""); + if(a==5) break; + } + yco-= 19; + } + + if(G.buts->texfrom==0) { + but= uiDefBut(block, TEX, B_IDNAME, "MA:", 200,195,140,20, ma->id.name+2, 0.0, 18.0, 0, 0, "Name of the datablock"); + uiButSetFunc(but, test_idbutton_cb, ma->id.name, NULL); + mtex= ma->mtex[ ma->texact ]; + } + else if(G.buts->texfrom==1) { + but= uiDefBut(block, TEX, B_IDNAME, "WO:", 200,195,140,20, wrld->id.name+2, 0.0, 18.0, 0, 0, "Name of the datablock"); + uiButSetFunc(but, test_idbutton_cb, wrld->id.name, NULL); + mtex= wrld->mtex[ wrld->texact ]; + } + else if(G.buts->texfrom==2) { + but= uiDefBut(block, TEX, B_IDNAME, "LA:", 200,195,140,20, la->id.name+2, 0.0, 18.0, 0, 0, "Name of the datablock"); + uiButSetFunc(but, test_idbutton_cb, la->id.name, NULL); + mtex= la->mtex[ la->texact ]; + } + + if(mtex && mtex->tex) { + tex= mtex->tex; + + uiSetButLock(tex->id.lib!=0, "Can't edit library data"); + xco= 275; + uiDefButS(block, ROW, B_TEXTYPE, texstr[0], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, 0.0, 0, 0, "Default"); + uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_IMAGE],(short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_IMAGE, 0, 0, "Use image texture"); + uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_ENVMAP], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_ENVMAP, 0, 0, "Use environment maps"); + if(tex->plugin && tex->plugin->doit) strp= tex->plugin->pname; else strp= texstr[TEX_PLUGIN]; + uiDefButS(block, ROW, B_TEXTYPE, strp, (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_PLUGIN, 0, 0, "Use plugin"); + uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_CLOUDS], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_CLOUDS, 0, 0, "Use clouds texture"); + uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_WOOD], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_WOOD, 0, 0, "Use wood texture"); + uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_MARBLE], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_MARBLE, 0, 0, "Use marble texture"); + uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_MAGIC], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_MAGIC, 0, 0, "Use magic texture"); + uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_BLEND], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_BLEND, 0, 0, "Use blend texture"); + uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_STUCCI], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_STUCCI, 0, 0, "Use strucci texture"); + uiDefButS(block, ROW, B_TEXTYPE, texstr[TEX_NOISE], (short)(xco+=75), 195, 75, 20, &tex->type, 1.0, (float)TEX_NOISE, 0, 0, "Use noise texture"); + + /* TYPES */ + uiBlockSetCol(block, BUTGREEN); + switch(tex->type) { + case TEX_CLOUDS: + uiDefButS(block, ROW, B_MATPRV, "Default", 350, 170, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use standard noise"); + uiDefButS(block, ROW, B_MATPRV, "Color", 425, 170, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Let Noise give RGB value"); + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_MATPRV, "NoiseSize :", 350, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the noise table"); + uiDefButS(block, NUM, B_MATPRV, "NoiseDepth:", 350, 90, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Set the depth of the cloud calculation"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW, B_MATPRV, "Soft noise", 350, 40, 100, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Use soft noise"); + uiDefButS(block, ROW, B_MATPRV, "Hard noise", 450, 40, 100, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Use hard noise"); + break; + + case TEX_WOOD: + uiDefButS(block, ROW, B_MATPRV, "Bands", 350, 170, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use standard wood texture"); + uiDefButS(block, ROW, B_MATPRV, "Rings", 425, 170, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Use wood rings"); + uiDefButS(block, ROW, B_MATPRV, "BandNoise", 500, 170, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "Add noise to standard wood"); + uiDefButS(block, ROW, B_MATPRV, "RingNoise", 575, 170, 75, 18, &tex->stype, 2.0, 3.0, 0, 0, "Add noise to rings"); + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_MATPRV, "NoiseSize :", 350, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the noise table"); + uiDefButF(block, NUM, B_MATPRV, "Turbulence:", 350, 90, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Set the turbulence of the bandnoise and ringnoise types"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW, B_MATPRV, "Soft noise", 350, 40, 100, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Use soft noise"); + uiDefButS(block, ROW, B_MATPRV, "Hard noise", 450, 40, 100, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Use hard noise"); + break; + + case TEX_MARBLE: + uiDefButS(block, ROW, B_MATPRV, "Soft", 350, 170, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use soft marble"); + uiDefButS(block, ROW, B_MATPRV, "Sharp", 425, 170, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Use more clearly defined marble"); + uiDefButS(block, ROW, B_MATPRV, "Sharper", 500, 170, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "Use very clear defined marble"); + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_MATPRV, "NoiseSize :", 350, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the noise table"); + uiDefButS(block, NUM, B_MATPRV, "NoiseDepth:", 350, 90, 150, 19, &tex->noisedepth, 0.0, 6.0, 0, 0, "Set the depth of the marble calculation"); + uiDefButF(block, NUM, B_MATPRV, "Turbulence:", 350, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Set the turbulence of the sine bands"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW, B_MATPRV, "Soft noise", 350, 40, 100, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Use soft noise"); + uiDefButS(block, ROW, B_MATPRV, "Hard noise", 450, 40, 100, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Use hard noise"); + break; + + case TEX_MAGIC: + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_MATPRV, "Size :", 350, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the pattern"); + uiDefButS(block, NUM, B_MATPRV, "Depth:", 350, 90, 150, 19, &tex->noisedepth, 0.0, 10.0, 0, 0, "Set the depth of the pattern"); + uiDefButF(block, NUM, B_MATPRV, "Turbulence:", 350, 70, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Set the strength of the pattern"); + break; + + case TEX_BLEND: + uiDefButS(block, ROW, B_MATPRV, "Lin", 350, 170, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use a linear progresion"); + uiDefButS(block, ROW, B_MATPRV, "Quad", 425, 170, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Use a quadratic progression"); + uiDefButS(block, ROW, B_MATPRV, "Ease", 500, 170, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, ""); + uiDefButS(block, ROW, B_MATPRV, "Diag", 575, 170, 75, 18, &tex->stype, 2.0, 3.0, 0, 0, "Use a diagonal progression"); + uiDefButS(block, ROW, B_MATPRV, "Sphere", 650, 170, 75, 18, &tex->stype, 2.0, 4.0, 0, 0, "Use progression with the shape of a sphere"); + uiDefButS(block, ROW, B_MATPRV, "Halo", 725, 170, 75, 18, &tex->stype, 2.0, 5.0, 0, 0, "Use a quadratic progression with the shape of a sphere"); + + uiDefButS(block, TOG|BIT|1, B_MATPRV, "Flip XY", 350, 130, 75, 18, &tex->flag, 0, 0, 0, 0, "Flip the direction of the progression a quarter turn"); + break; + + case TEX_STUCCI: + uiDefButS(block, ROW, B_MATPRV, "Plastic", 350, 170, 75, 18, &tex->stype, 2.0, 0.0, 0, 0, "Use standard stucci"); + uiDefButS(block, ROW, B_MATPRV, "Wall In", 425, 170, 75, 18, &tex->stype, 2.0, 1.0, 0, 0, "Set start value"); + uiDefButS(block, ROW, B_MATPRV, "Wall Out", 500, 170, 75, 18, &tex->stype, 2.0, 2.0, 0, 0, "Set end value"); + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_MATPRV, "NoiseSize :", 350, 110, 150, 19, &tex->noisesize, 0.0001, 2.0, 10, 0, "Set the dimension of the noise table"); + uiDefButF(block, NUM, B_MATPRV, "Turbulence:", 350, 90, 150, 19, &tex->turbul, 0.0, 200.0, 10, 0, "Set the depth of the stucci"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW, B_MATPRV, "Soft noise", 350, 40, 100, 19, &tex->noisetype, 12.0, 0.0, 0, 0, "Use soft noise"); + uiDefButS(block, ROW, B_MATPRV, "Hard noise", 450, 40, 100, 19, &tex->noisetype, 12.0, 1.0, 0, 0, "Use hard noise"); + + break; + + case TEX_NOISE: + break; + + case TEX_IMAGE: + + break; + } + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_DEFTEXVAR, "Default Vars", 1180,169,93,47, 0, 0, 0, 0, 0, "Return to standard values"); + + uiBlockSetCol(block, BUTGREY); + /* SPECIFIC */ + if(tex->type==TEX_IMAGE) { + uiDefButF(block, NUM, B_REDR, "MinX ", 350,30,140,19, &tex->cropxmin, -10.0, 10.0, 10, 0, "Set minimum X value for cropping"); + uiDefButF(block, NUM, B_REDR, "MaxX ", 350,10,140,19, &tex->cropxmax, -10.0, 10.0, 10, 0, "Set maximum X value for cropping"); + uiDefButF(block, NUM, B_REDR, "MinY ", 494,30,140,19, &tex->cropymin, -10.0, 10.0, 10, 0, "Set minimum Y value for cropping"); + uiDefButF(block, NUM, B_REDR, "MaxY ", 494,10,140,19, &tex->cropymax, -10.0, 10.0, 10, 0, "Set maximum Y value for cropping"); + + + uiDefButS(block, ROW, 0, "Extend", 350,85,69,19, &tex->extend, 4.0, 1.0, 0, 0, "Extend the colour of the edge"); + uiDefButS(block, ROW, 0, "Clip", 421,85,59,19, &tex->extend, 4.0, 2.0, 0, 0, "Return alpha 0.0 outside image"); + uiDefButS(block, ROW, 0, "Repeat", 565,85,68,19, &tex->extend, 4.0, 3.0, 0, 0, "Repeat image horizontally and vertically"); + uiDefButS(block, ROW, 0, "ClipCube", 482,85,82,19, &tex->extend, 4.0, 4.0, 0, 0, "Return alpha 0.0 outside cubeshaped area around image"); + + uiDefButF(block, NUM, B_MATPRV, "Filter :", 352,109,135,19, &tex->filtersize, 0.1, 25.0, 0, 0, "Set the filter size used by mipmap and interpol"); + + uiDefButS(block, NUM, B_MATPRV, "Xrepeat:", 350,60,140,19, &tex->xrepeat, 1.0, 512.0, 0, 0, "Set the degree of repetition in the X direction"); + uiDefButS(block, NUM, B_MATPRV, "Yrepeat:", 494,60,140,19, &tex->yrepeat, 1.0, 512.0, 0, 0, "Set the degree of repetition in the Y direction"); + + uiDefButS(block, NUM, B_MATPRV, "Frames :", 642,110,150,19, &tex->frames, 0.0, 18000.0, 0, 0, "Activate animation option"); + uiDefButS(block, NUM, B_MATPRV, "Offset :", 642,90,150,19, &tex->offset, -9000.0, 9000.0, 0, 0, "Set the number of the first picture of the animation"); + uiDefButS(block, NUM, B_MATPRV, "Fie/Ima:", 642,60,98,19, &tex->fie_ima, 1.0, 200.0, 0, 0, "Set the number of fields per rendered frame"); + uiDefButS(block, NUM, B_MATPRV, "StartFr:", 642,30,150,19, &tex->sfra, 1.0, 9000.0, 0, 0, "Set the start frame of the animation"); + uiDefButS(block, NUM, B_MATPRV, "Len:", 642,10,150,19, &tex->len, 0.0, 9000.0, 0, 0, "Set the length of the animation"); + + uiDefButS(block, NUM, B_MATPRV, "Fra:", 802,70,73,19, &(tex->fradur[0][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start"); + uiDefButS(block, NUM, B_MATPRV, "", 879,70,37,19, &(tex->fradur[0][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames"); + uiDefButS(block, NUM, B_MATPRV, "Fra:", 802,50,73,19, &(tex->fradur[1][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start"); + uiDefButS(block, NUM, B_MATPRV, "", 879,50,37,19, &(tex->fradur[1][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames"); + uiDefButS(block, NUM, B_MATPRV, "Fra:", 802,30,73,19, &(tex->fradur[2][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start"); + uiDefButS(block, NUM, B_MATPRV, "", 879,30,37,19, &(tex->fradur[2][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames"); + uiDefButS(block, NUM, B_MATPRV, "Fra:", 802,10,73,19, &(tex->fradur[3][0]), 0.0, 18000.0, 0, 0, "Montage mode: frame start"); + uiDefButS(block, NUM, B_MATPRV, "", 879,10,37,19, &(tex->fradur[3][1]), 0.0, 250.0, 0, 0, "Montage mode: amount of displayed frames"); + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|6, 0, "Cyclic", 743,60,48,19, &tex->imaflag, 0, 0, 0, 0, "Repeat animation image"); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_LOADTEXIMA, "Load Image", 350,137,132,24, 0, 0, 0, 0, 0, "Load image - thumbnail view"); + uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT, B_LOADTEXIMA1, "", 485,137,10,24, 0, 0, 0, 0, 0, "Load image - file view"); + + id= (ID *)tex->ima; + IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr)); + if(strp[0]) + uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 496,137,23,24, &(G.buts->menunr), 0, 0, 0, 0, "Browse"); + MEM_freeN(strp); + + if(tex->ima) { + uiDefBut(block, TEX, B_NAMEIMA, "", 520,137,412,24, tex->ima->name, 0.0, 79.0, 0, 0, "Texture name"); + sprintf(str, "%d", tex->ima->id.us); + uiDefBut(block, BUT, 0, str, 934,137,23,24, 0, 0, 0, 0, 0, "Number of users"); + uiDefBut(block, BUT, B_RELOADIMA, "Reload", 986,137,68,24, 0, 0, 0, 0, 0, "Reload"); + + if (tex->ima->packedfile) { + packdummy = 1; + } else { + packdummy = 0; + } + uiDefIconButI(block, TOG|BIT|0, B_PACKIMA, ICON_PACKAGE, 960,137,24,24, &packdummy, 0, 0, 0, 0, "Pack/Unpack this Image"); + } + + uiBlockSetCol(block, BUTGREEN); + + uiDefButS(block, TOG|BIT|0, 0, "InterPol", 350, 170, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Interpolate pixels of the image"); + uiDefButS(block, TOG|BIT|1, B_MATPRV, "UseAlpha", 425, 170, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Use the alpha layer"); + uiDefButS(block, TOG|BIT|5, B_MATPRV, "CalcAlpha", 500, 170, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Calculate an alpha based on the RGB"); + uiDefButS(block, TOG|BIT|2, B_MATPRV, "NegAlpha", 575, 170, 75, 18, &tex->flag, 0, 0, 0, 0, "Reverse the alpha value"); + uiDefButS(block, TOG|BIT|2, B_IMAPTEST, "MipMap", 650, 170, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Generate a series of pictures used for mipmapping"); + uiDefButS(block, TOG|BIT|3, B_IMAPTEST, "Fields", 725, 170, 75, 18, &tex->imaflag, 0, 0, 0, 0, "Work with field images"); + uiDefButS(block, TOG|BIT|4, B_MATPRV, "Rot90", 800, 170, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Rotate image 90 degrees when rendered"); + uiDefButS(block, TOG|BIT|7, B_RELOADIMA, "Movie", 850, 170, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Use a movie for an image"); + uiDefButS(block, TOG|BIT|8, 0, "Anti", 900, 170, 50, 18, &tex->imaflag, 0, 0, 0, 0, "Use anti-aliasing"); + uiDefButS(block, TOG|BIT|10, 0, "StField", 950, 170, 50, 18, &tex->imaflag, 0, 0, 0, 0, ""); + + uiBlockSetCol(block, BUTGREY); + + /* printen aantal frames anim */ + if(tex->ima && tex->ima->anim) { + sprintf(str, "%d frs ", IMB_anim_get_duration(tex->ima->anim)); + uiDefBut(block, LABEL, 0, str, 834, 110, 90, 18, 0, 0, 0, 0, 0, ""); + sprintf(str, "%d cur ", tex->ima->lastframe); + uiDefBut(block, LABEL, 0, str, 834, 90, 90, 18, 0, 0, 0, 0, 0, ""); + } + + + } + else if(tex->type==TEX_PLUGIN) { + if(tex->plugin && tex->plugin->doit) { + + pit= tex->plugin; + + uiBlockSetCol(block, BUTGREEN); + for(a=0; a<pit->stypes; a++) { + uiDefButS(block, ROW, B_MATPRV, pit->stnames+16*a, (short)(350+75*a), 170, 75, 18, &tex->stype, 2.0, (float)a, 0, 0, ""); + } + + uiBlockSetCol(block, BUTGREY); + varstr= pit->varstr; + if(varstr) { + for(a=0; a<pit->vars; a++, varstr++) { + xco= 350 + 140*(a/6); + yco= 110 - 20*(a % 6); + uiDefBut(block, varstr->type, B_PLUGBUT+a, varstr->name, (short)xco,(short)yco,137,19, &(pit->data[a]), varstr->min, varstr->max, 100, 0, varstr->tip); + } + } + uiDefBut(block, TEX, B_NAMEPLUGIN, "", 520,137,412,24, pit->name, 0.0, 79.0, 0, 0, "Browse"); + } + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_LOADPLUGIN, "Load Plugin", 350,137,137,24, 0, 0, 0, 0, 0, ""); + + } + else if(tex->type==TEX_ENVMAP) { + + if(tex->env==0) tex->env= RE_add_envmap(); + + if(tex->env) { + env= tex->env; + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW, B_REDR, "Static", 350, 170, 75, 18, &env->stype, 2.0, 0.0, 0, 0, "Calculate map only once"); + uiDefButS(block, ROW, B_REDR, "Anim", 425, 170, 75, 18, &env->stype, 2.0, 1.0, 0, 0, "Calculate map each rendering"); + uiDefButS(block, ROW, B_ENV_FREE, "Load", 500, 170, 75, 18, &env->stype, 2.0, 2.0, 0, 0, "Load map from disk"); + + if(env->stype==ENV_LOAD) { + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_LOADTEXIMA, "Load Image", 350,137,132,24, 0, 0, 0, 0, 0, "Load image - thumbnail view"); + uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT, B_LOADTEXIMA1, "", 485,137,10,24, 0, 0, 0, 0, 0, "Load image - file view"); + + id= (ID *)tex->ima; + IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr)); + if(strp[0]) + uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 496,137,23,24, &(G.buts->menunr), 0, 0, 0, 0, ""); + MEM_freeN(strp); + + if(tex->ima) { + uiDefBut(block, TEX, B_NAMEIMA, "", 520,137,412,24, tex->ima->name, 0.0, 79.0, 0, 0, ""); + sprintf(str, "%d", tex->ima->id.us); + uiDefBut(block, BUT, 0, str, 934,137,23,24, 0, 0, 0, 0, 0, ""); + if (tex->ima->packedfile) { + packdummy = 1; + } else { + packdummy = 0; + } + uiDefIconButI(block, TOG|BIT|0, B_PACKIMA, ICON_PACKAGE, 960,137,24,24, &packdummy, 0, 0, 0, 0, "Pack/Unpack this Image"); + uiDefBut(block, BUT, B_RELOADIMA, "Reload", 986,137,68,24, 0, 0, 0, 0, 0, ""); + } + } + else { + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_ENV_FREE, "Free Data", 350,137,107,24, 0, 0, 0, 0, 0, "Release all images associated with environment map"); + uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT, B_ENV_SAVE, "Save EnvMap", 461,137,115,24, 0, 0, 0, 0, 0, "Save environment map"); + } + uiBlockSetCol(block, BUTGREY); + uiDefIDPoinBut(block, test_obpoin_but, B_ENV_OB, "Ob:", 350,95,206,24, &(env->object), "Object name"); + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, REDRAWVIEW3D, "ClipSta", 350,68,122,24, &env->clipsta, 0.01, 50.0, 100, 0, "Set start value for clipping"); + uiDefButF(block, NUM, 0, "ClipEnd", 475,68,142,24, &env->clipend, 0.1, 5000.0, 1000, 0, "Set end value for clipping"); + if(env->stype!=ENV_LOAD) uiDefButI(block, NUM, B_ENV_FREE, "CubeRes", 620,68,140,24, &env->cuberes, 50, 1000.0, 0, 0, "Set the resolution in pixels"); + + uiDefButF(block, NUM, B_MATPRV, "Filter :", 558,95,201,24, &tex->filtersize, 0.1, 25.0, 0, 0, "Adjust sharpness or blurriness of the reflection"), + + uiDefBut(block, LABEL, 0, "Don't render layer:", 772,100,140,22, 0, 0.0, 0.0, 0, 0, ""); + xco= 772; + dx= 28; + dy= 26; + for(a=0; a<10; a++) { + uiDefButI(block, TOG|BIT|(a+10), 0, "",(short)(xco+a*(dx/2)), 68, (short)(dx/2), (short)(dy/2), &env->notlay, 0, 0, 0, 0, "Render this layer"); + uiDefButI(block, TOG|BIT|a, 0, "", (short)(xco+a*(dx/2)), (short)(68+dy/2), (short)(dx/2), (short)(1+dy/2), &env->notlay, 0, 0, 0, 0, "Render this layer"); + if(a==4) xco+= 5; + } + + } + } + + /* COLORBAND */ + uiBlockSetCol(block, BUTSALMON); + uiDefButS(block, TOG|BIT|0, B_COLORBAND, "Colorband", 923,103,102,20, &tex->flag, 0, 0, 0, 0, "Use colorband"); + if(tex->flag & TEX_COLORBAND) { + uiDefBut(block, BUT, B_ADDCOLORBAND, "Add", 1029,103,50,20, 0, 0, 0, 0, 0, "Add new colour to the colorband"); + uiDefBut(block, BUT, B_DELCOLORBAND, "Del", 1218,104,50,20, 0, 0, 0, 0, 0, "Delete the active colour"); + uiBlockSetCol(block, BUTPURPLE); + uiDefButS(block, NUM, B_REDR, "Cur:", 1082,104,132,20, &tex->coba->cur, 0.0, (float)(tex->coba->tot-1), 0, 0, "The active colour from the colorband"); + + uiDefBut(block, LABEL, B_DOCOLORBAND, "", 923,81,345,20, 0, 0, 0, 0, 0, "Colorband"); /* alleen voor event! */ + + drawcolorband(tex->coba, 923,81,345,20); + cbd= tex->coba->data + tex->coba->cur; + + uiDefButF(block, NUM, B_CALCCBAND, "Pos", 923,59,89,20, &cbd->pos, 0.0, 1.0, 10, 0, "Set the position of the active colour"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW, B_REDRAWCBAND, "E", 1013,59,20,20, &tex->coba->ipotype, 5.0, 1.0, 0, 0, "Interpolation type Ease"); + uiDefButS(block, ROW, B_REDRAWCBAND, "L", 1033,59,20,20, &tex->coba->ipotype, 5.0, 0.0, 0, 0, "Interpolation type Linear"); + uiDefButS(block, ROW, B_REDRAWCBAND, "S", 1053,59,20,20, &tex->coba->ipotype, 5.0, 2.0, 0, 0, "Interpolation type Spline"); + uiBlockSetCol(block, BUTPURPLE); + uiDefButF(block, COL, B_BANDCOL, "", 1076,59,28,20, &(cbd->r), 0, 0, 0, 0, ""); + uiDefButF(block, NUMSLI, B_REDRAWCBAND, "A ", 1107,58,163,20, &cbd->a, 0.0, 1.0, 0, 0, "Set the alpha value"); + + uiDefButF(block, NUMSLI, B_REDRAWCBAND, "R ", 923,37,116,20, &cbd->r, 0.0, 1.0, B_BANDCOL, 0, "Set the red value"); + uiDefButF(block, NUMSLI, B_REDRAWCBAND, "G ", 1042,37,111,20, &cbd->g, 0.0, 1.0, B_BANDCOL, 0, "Set the green value"); + uiDefButF(block, NUMSLI, B_REDRAWCBAND, "B ", 1156,36,115,20, &cbd->b, 0.0, 1.0, B_BANDCOL, 0, "Set the blue value"); + + } + + + /* RGB-BRICON */ + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUMSLI, B_MATPRV, "Bright", 923,11,166,20, &tex->bright, 0.0, 2.0, 0, 0, "Set the brightness of the colour or intensity of a texture"); + + uiDefButF(block, NUMSLI, B_MATPRV, "Contr", 1093,11,180,20, &tex->contrast, 0.01, 2.0, 0, 0, "Set the contrast of the colour or intensity of a texture"); + + if((tex->flag & TEX_COLORBAND)==0) { + uiDefButF(block, NUMSLI, B_MATPRV, "R ", 923,37,116,20, &tex->rfac, 0.0, 2.0, 0, 0, "Set the red value"); + uiDefButF(block, NUMSLI, B_MATPRV, "G ", 1042,37,111,20, &tex->gfac, 0.0, 2.0, 0, 0, "Set the green value"); + uiDefButF(block, NUMSLI, B_MATPRV, "B ", 1156,36,115,20, &tex->bfac, 0.0, 2.0, 0, 0, "Set the blue value"); + } + } + + /* PREVIEW RENDER */ + + BIF_previewdraw(G.buts); + + uiDrawBlock(block); +} + +/* ****************************** MATERIAL ************************ */ +MTex mtexcopybuf; + + +void do_matbuts(unsigned short event) +{ + static short mtexcopied=0; + Material *ma; + MTex *mtex; + + switch(event) { + case B_ACTCOL: + scrarea_queue_headredraw(curarea); + allqueue(REDRAWBUTSMAT, 0); + allqueue(REDRAWIPO, 0); + BIF_previewdraw(G.buts); + break; + case B_MATFROM: + + scrarea_queue_headredraw(curarea); + allqueue(REDRAWBUTSMAT, 0); + BIF_previewdraw(G.buts); + break; + case B_MATPRV: + /* dit event wordt ook door lamp, tex en sky gebruikt */ + BIF_preview_changed(G.buts); + break; + case B_MATPRV_DRAW: + BIF_preview_changed(G.buts); + allqueue(REDRAWBUTSMAT, 0); + break; + case B_TEXCLEAR: + ma= G.buts->lockpoin; + mtex= ma->mtex[(int) ma->texact ]; + if(mtex) { + if(mtex->tex) mtex->tex->id.us--; + MEM_freeN(mtex); + ma->mtex[ (int) ma->texact ]= 0; + allqueue(REDRAWBUTSMAT, 0); + allqueue(REDRAWOOPS, 0); + BIF_preview_changed(G.buts); + } + break; + case B_MTEXCOPY: + ma= G.buts->lockpoin; + if(ma && ma->mtex[(int)ma->texact] ) { + mtex= ma->mtex[(int)ma->texact]; + if(mtex->tex==0) { + error("No texture available"); + } + else { + memcpy(&mtexcopybuf, ma->mtex[(int)ma->texact], sizeof(MTex)); + notice("copied!"); + mtexcopied= 1; + } + } + break; + case B_MTEXPASTE: + ma= G.buts->lockpoin; + if(ma && mtexcopied && mtexcopybuf.tex) { + if(ma->mtex[(int)ma->texact]==0 ) ma->mtex[(int)ma->texact]= MEM_mallocN(sizeof(MTex), "mtex"); + memcpy(ma->mtex[(int)ma->texact], &mtexcopybuf, sizeof(MTex)); + + id_us_plus((ID *)mtexcopybuf.tex); + notice("pasted!"); + BIF_preview_changed(G.buts); + scrarea_queue_winredraw(curarea); + } + break; + case B_MATLAY: + ma= G.buts->lockpoin; + if(ma && ma->lay==0) { + ma->lay= 1; + scrarea_queue_winredraw(curarea); + } + } +} + +void matbuts(void) +{ + Object *ob; + Material *ma; + ID *id, *idn; + MTex *mtex; + uiBlock *block; + uiBut *but; + float *colpoin = NULL, min; + int rgbsel = 0, a, loos; + char str[30], *strp; + short xco; + + ob= OBACT; + if(ob==0 || ob->data==0) return; + + sprintf(str, "buttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + if(ob->actcol==0) ob->actcol= 1; /* ivm TOG|BIT button */ + + /* aangeven waar het materiaal aan hangt */ + uiBlockSetCol(block, BUTSALMON); + uiDefButS(block, TOG|BIT|(ob->actcol-1), B_MATFROM, "OB", 342, 195, 33, 20, &ob->colbits, 0, 0, 0, 0, "Link material to object"); + idn= ob->data; + strncpy(str, idn->name, 2); + str[2]= 0; + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOGN|BIT|(ob->actcol-1), B_MATFROM, str, 380, 195, 33, 20, &ob->colbits, 0, 0, 0, 0, "Show the block the material is linked to"); + uiBlockSetCol(block, BUTGREY); + + /* id is het blok waarvan materiaal wordt gepakt */ + if( BTST(ob->colbits, ob->actcol-1) ) id= (ID *)ob; + else id= ob->data; + + sprintf(str, "%d Mat", ob->totcol); + if(ob->totcol) min= 1.0; else min= 0.0; + uiDefButC(block, NUM, B_ACTCOL, str, 415,195,140,20, &(ob->actcol), min, (float)ob->totcol, 0, 0, "Number of materials on object / Active material"); + + uiSetButLock(id->lib!=0, "Can't edit library data"); + + strncpy(str, id->name, 2); + str[2]= ':'; str[3]= 0; + but= uiDefBut(block, TEX, B_IDNAME, str, 200,195,140,20, id->name+2, 0.0, 18.0, 0, 0, "Show the block the material is linked to"); + uiButSetFunc(but, test_idbutton_cb, id->name, NULL); + + if(ob->totcol==0) { + uiDrawBlock(block); + return; + } + + ma= give_current_material(ob, ob->actcol); + + if(ma==0) { + uiDrawBlock(block); + return; + } + uiSetButLock(ma->id.lib!=0, "Can't edit library data"); + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, ROW, REDRAWBUTSMAT, "RGB", 200,166,44,22, &(ma->colormodel), 1.0, (float)MA_RGB, 0, 0, "Create colour by red, green and blue"); + uiDefButS(block, ROW, REDRAWBUTSMAT, "HSV", 200,143,44,22, &(ma->colormodel), 1.0, (float)MA_HSV, 0, 0, "Mix colour with hue, saturation and value"); + uiDefButS(block, TOG|BIT|0, REDRAWBUTSMAT, "DYN", 200,120,44,22, &(ma->dynamode), 0.0, 0.0, 0, 0, "Adjust parameters for dynamics options"); + + if((ma->mode & MA_HALO)==0) + uiDefButF(block, NUM, 0, "Zoffset:", 200,91,174,19, &(ma->zoffs), 0.0, 10.0, 0, 0, "Give face an artificial offset"); + + if(ma->dynamode & MA_DRAW_DYNABUTS) { + uiDefButF(block, NUMSLI, 0, "Restitut ", 380,168,175,21, &ma->reflect, 0.0, 1.0, 0, 0, "Elasticity of collisions"); + uiDefButF(block, NUMSLI, 0, "Friction ", + 380,144,175,21, &ma->friction, 0.0, 100.0, 0, 0, + "Coulomb friction coefficient"); +/**/ + uiDefButF(block, NUMSLI, 0, "Fh Force ", 380,120,175,21, &ma->fh, 0.0, 1.0, 0, 0, "Upward spring force within the Fh area"); + uiDefButF(block, NUM, 0, "Fh Damp ", 260,144,120,21, &ma->xyfrict, 0.0, 1.0, 10, 0, "Damping of the Fh spring force"); + uiDefButF(block, NUM, 0, "Fh Dist ", 260,120,120,21, &ma->fhdist, 0.0, 20.0, 10, 0, "Height of the Fh area"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|1, 0, "Fh Norm", 260,168,120,21, &ma->dynamode, 0.0, 0.0, 0, 0, "Add a horizontal spring force on slopes"); + uiBlockSetCol(block, BUTGREY); + } + else { + uiDefButF(block, COL, B_MIRCOL, "", 246,143,37,45, &(ma->mirr), 0, 0, 0, 0, ""); + uiDefButF(block, COL, B_SPECCOL, "", 287,143,37,45, &(ma->specr), 0, 0, 0, 0, ""); + uiDefButF(block, COL, B_MATCOL, "", 326,143,47,45, &(ma->r), 0, 0, 0, 0, ""); + + if(ma->mode & MA_HALO) { + uiDefButC(block, ROW, REDRAWBUTSMAT, "Ring", 246,120,37,22, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Mix the colour of the rings with the RGB sliders"); + uiDefButC(block, ROW, REDRAWBUTSMAT, "Line", 287,120,37,22, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Mix the colour of the lines with the RGB sliders"); + uiDefButC(block, ROW, REDRAWBUTSMAT, "Halo", 326,120,47,22, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Mix the colour of the halo with the RGB sliders"); + } + else { + uiDefButC(block, ROW, REDRAWBUTSMAT, "Mir", 246,120,37,22, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Use mirror colour"); + uiDefButC(block, ROW, REDRAWBUTSMAT, "Spec", 287,120,37,22, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Set the colour of the specularity"); + uiDefButC(block, ROW, REDRAWBUTSMAT, "Color", 326,120,47,22, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Set the basic colour of the material"); + } + if(ma->rgbsel==0) {colpoin= &(ma->r); rgbsel= B_MATCOL;} + else if(ma->rgbsel==1) {colpoin= &(ma->specr); rgbsel= B_SPECCOL;} + else if(ma->rgbsel==2) {colpoin= &(ma->mirr); rgbsel= B_MIRCOL;} + + if(ma->rgbsel==0 && (ma->mode & (MA_VERTEXCOLP|MA_FACETEXTURE) && !(ma->mode & MA_HALO))); + else if(ma->colormodel==MA_HSV) { + uiBlockSetCol(block, BUTPURPLE); + uiDefButF(block, HSVSLI, B_MATPRV, "H ", 380,168,175,21, colpoin, 0.0, 0.9999, rgbsel, 0, ""); + uiBlockSetCol(block, BUTPURPLE); + uiDefButF(block, HSVSLI, B_MATPRV, "S ", 380,144,175,21, colpoin, 0.0001, 1.0, rgbsel, 0, ""); + uiBlockSetCol(block, BUTPURPLE); + uiDefButF(block, HSVSLI, B_MATPRV, "V ", 380,120,175,21, colpoin, 0.0001, 1.0, rgbsel, 0, ""); + uiBlockSetCol(block, BUTGREY); + } + else { + uiDefButF(block, NUMSLI, B_MATPRV, "R ", 380,168,175,21, colpoin, 0.0, 1.0, rgbsel, 0, ""); + uiDefButF(block, NUMSLI, B_MATPRV, "G ", 380,144,175,21, colpoin+1, 0.0, 1.0, rgbsel, 0, ""); + uiDefButF(block, NUMSLI, B_MATPRV, "B ", 380,120,175,21, colpoin+2, 0.0, 1.0, rgbsel, 0, ""); + } + } + if(ma->mode & MA_HALO) { + uiDefButF(block, NUM, B_MATPRV, "HaloSize: ", 200,70,175,18, &(ma->hasize), 0.0, 100.0, 10, 0, "Set the dimension of the halo"); + uiDefButF(block, NUMSLI, B_MATPRV, "Alpha ", 200,50,175,18, &(ma->alpha), 0.0, 1.0, 0, 0, "Set the degree of coverage"); + uiDefButS(block, NUMSLI, B_MATPRV, "Hard ", 200,30,175,18, &(ma->har), 1.0, 127.0, 0, 0, "Set the hardness of the halo"); + uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 200,10,175,18, &(ma->add), 0.0, 1.0, 0, 0, "Strength of the add effect"); + + uiDefButS(block, NUM, B_MATPRV, "Rings: ", 380,90,85,18, &(ma->ringc), 0.0, 24.0, 0, 0, "Set the number of rings rendered over the basic halo"); + uiDefButS(block, NUM, B_MATPRV, "Lines: ", 465,90,90,18, &(ma->linec), 0.0, 250.0, 0, 0, "Set the number of star shaped lines rendered over the halo"); + uiDefButS(block, NUM, B_MATPRV, "Star: ", 380,70,85,18, &(ma->starc), 3.0, 50.0, 0, 0, "Set the number of points on the star shaped halo"); + uiDefButC(block, NUM, B_MATPRV, "Seed: ", 465,70,90,18, &(ma->seed1), 0.0, 255.0, 0, 0, "Use random values for ring dimension and line location"); + + uiDefButF(block, NUM, B_MATPRV, "FlareSize: ", 380,50,85,18, &(ma->flaresize), 0.1, 25.0, 10, 0, "Set the factor the flare is larger than the halo"); + uiDefButF(block, NUM, B_MATPRV, "Sub Size: ", 465,50,90,18, &(ma->subsize), 0.1, 25.0, 10, 0, "Set the dimension of the subflares, dots and circles"); + uiDefButF(block, NUM, B_MATPRV, "FlareBoost: ", 380,30,175,18, &(ma->flareboost), 0.1, 10.0, 10, 0, "Give the flare extra strength"); + uiDefButC(block, NUM, B_MATPRV, "Fl.seed: ", 380,10,85,18, &(ma->seed2), 0.0, 255.0, 0, 0, "Specify an offset in the seed table"); + uiDefButS(block, NUM, B_MATPRV, "Flares: ", 465,10,90,18, &(ma->flarec), 1.0, 32.0, 0, 0, "Set the nuber of subflares"); + + uiBlockSetCol(block, BUTBLUE); + + uiDefButI(block, TOG|BIT|15, B_MATPRV, "Flare", 571, 181, 77, 36, &(ma->mode), 0, 0, 0, 0, "Render halo as a lensflare"); + uiDefButI(block, TOG|BIT|8, B_MATPRV, "Rings", 571, 143, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render rings over basic halo"); + uiDefButI(block, TOG|BIT|9, B_MATPRV, "Lines", 571, 124, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render star shaped lines over the basic halo"); + uiDefButI(block, TOG|BIT|11, B_MATPRV, "Star", 571, 105, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render halo as a star"); + uiDefButI(block, TOG|BIT|5, B_MATPRV_DRAW, "Halo", 571, 86, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render as a halo"); + + uiDefButI(block, TOG|BIT|12, B_MATPRV, "HaloTex", 571, 67, 77, 18, &(ma->mode), 0, 0, 0, 0, "Give halo a texture"); + uiDefButI(block, TOG|BIT|13, B_MATPRV, "HaloPuno", 571, 48, 77, 18, &(ma->mode), 0, 0, 0, 0, "Use the vertex normal to specify the dimension of the halo"); + uiDefButI(block, TOG|BIT|10, B_MATPRV, "X Alpha", 571, 28, 77, 18, &(ma->mode), 0, 0, 0, 0, "Use extreme alpha"); + uiDefButI(block, TOG|BIT|14, B_MATPRV, "Shaded", 571, 10, 77, 18, &(ma->mode), 0, 0, 0, 0, "Let halo receive light"); + } + else { + uiDefButF(block, NUMSLI, B_MATPRV, "Spec ", 200,70,175,18, &(ma->spec), 0.0, 2.0, 0, 0, "Set the degree of specularity"); + uiDefButS(block, NUMSLI, B_MATPRV, "Hard ", 200,50,175,18, &(ma->har), 1.0, 255.0, 0, 0, "Set the hardness of the specularity"); + uiDefButF(block, NUMSLI, B_MATPRV, "SpTr ", 200,30,175,18, &(ma->spectra), 0.0, 1.0, 0, 0, "Make sheen areas opaque"); + uiDefButF(block, NUMSLI, B_MATPRV, "Add ", 200,10,175,18, &(ma->add), 0.0, 1.0, 0, 0, "Glow factor"); + + uiDefButF(block, NUMSLI, B_MATPRV, "Ref ", 380,70,175,18, &(ma->ref), 0.0, 1.0, 0, 0, "Set the amount of reflection"); + uiDefButF(block, NUMSLI, B_MATPRV, "Alpha ", 380,50,175,18, &(ma->alpha), 0.0, 1.0, 0, 0, "Set the amount of coverage, to make materials transparent"); + uiDefButF(block, NUMSLI, B_MATPRV, "Emit ", 380,30,175,18, &(ma->emit), 0.0, 1.0, 0, 0, "Set the amount of emitting light"); + uiDefButF(block, NUMSLI, B_MATPRV, "Amb ", 380,10,175,18, &(ma->amb), 0.0, 1.0, 0, 0, "Set the amount of global ambient color"); + /* transparent solids : exponential dropoff */ +/* uiDefButF(block, NUMSLI, B_MATPRV, "K ", 380,-10,175,18, &(ma->kfac), 0.0, 10.0, 0, 0, ""); */ + + uiBlockSetCol(block, BUTBLUE); + + uiDefButI(block, TOG|BIT|0, 0, "Traceable", 571,200,77,18, &(ma->mode), 0, 0, 0, 0, "Make material visible for shadow lamps"); + uiDefButI(block, TOG|BIT|1, 0, "Shadow", 571,181,77,18, &(ma->mode), 0, 0, 0, 0, "Enable material for shadows"); + uiDefButI(block, TOG|BIT|2, B_MATPRV, "Shadeless", 571, 162, 77, 18, &(ma->mode), 0, 0, 0, 0, "Make material insensitive to light or shadow"); + uiDefButI(block, TOG|BIT|3, 0, "Wire", 571, 143, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render only the edges of faces"); + uiDefButI(block, TOG|BIT|4, B_REDR, "VCol Light", 571, 124, 77, 18, &(ma->mode), 0, 0, 0, 0, "Add vertex colours as extra light"); + uiDefButI(block, TOG|BIT|7, B_REDR, "VCol Paint", 571,105, 77, 18, &(ma->mode), 0, 0, 0, 0, "Replace basic colours with vertex colours"); + uiDefButI(block, TOG|BIT|5, B_MATPRV_DRAW, "Halo",571, 86, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render as a halo"); + uiDefButI(block, TOG|BIT|6, 0, "ZTransp", 571, 67, 77, 18, &(ma->mode), 0, 0, 0, 0, "Z-Buffer transparent faces"); + uiDefButI(block, TOG|BIT|8, 0, "ZInvert", 571, 48, 77, 18, &(ma->mode), 0, 0, 0, 0, "Render with inverted Z Buffer"); + uiDefButI(block, TOG|BIT|9, 0, "Env", 571, 29, 77, 18, &(ma->mode), 0, 0, 0, 0, "Do not render material"); + uiDefButI(block, TOG|BIT|10, 0, "OnlyShadow", 571, 10, 77, 18, &(ma->mode), 0, 0, 0, 0, "Let alpha be determined on the degree of shadow"); + /* transparent solids */ +/* uiDefButI(block, TOG|BIT|0, 0, "Transp", 571,-10, 77, 18, &(ma->mode2), 0, 0, 0, 0, ""); */ + + uiDefButI(block, TOG|BIT|14, 0, "No Mist", 477,95,77,18, &(ma->mode), 0, 0, 0, 0, "Set the material insensitive to mist"); + uiDefButI(block, TOG|BIT|11, B_REDR, "TexFace", 398,95,77,18, &(ma->mode), 0, 0, 0, 0, "UV-Editor assigned texture gives color and texture info for the faces"); + } + /* PREVIEW RENDER */ + + BIF_previewdraw(G.buts); + + uiDefIconButC(block, ROW, B_MATPRV, ICON_MATPLANE, 10,195,25,20, &(ma->pr_type), 10, 0, 0, 0, ""); + uiDefIconButC(block, ROW, B_MATPRV, ICON_MATSPHERE, 35,195,25,20, &(ma->pr_type), 10, 1, 0, 0, ""); + uiDefIconButC(block, ROW, B_MATPRV, ICON_MATCUBE, 60,195,25,20, &(ma->pr_type), 10, 2, 0, 0, ""); + + uiDefIconButS(block, ICONTOG|BIT|0, B_MATPRV, ICON_TRANSP_HLT, 95,195,25,20, &(ma->pr_back), 0, 0, 0, 0, ""); + + uiDefIconBut(block, BUT, B_MATPRV, ICON_EYE, 159,195,30,20, 0, 0, 0, 0, 0, ""); + + /* TEX CHANNELS */ + uiBlockSetCol(block, BUTGREY); + xco= 665; + for(a= 0; a<8; a++) { + mtex= ma->mtex[a]; + if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos); + else strcpy(str, ""); + str[10]= 0; + uiDefButC(block, ROW, B_MATPRV_DRAW, str, xco, 195, 63, 20, &(ma->texact), 3.0, (float)a, 0, 0, ""); + xco+= 65; + } + + uiDefIconBut(block, BUT, B_MTEXCOPY, ICON_COPYUP, (short)xco,195,20,21, 0, 0, 0, 0, 0, "Copy the material settings to the buffer"); + uiDefIconBut(block, BUT, B_MTEXPASTE, ICON_PASTEUP, (short)(xco+20),195,20,21, 0, 0, 0, 0, 0, "Paste the material settings from the buffer"); + + + uiBlockSetCol(block, BUTGREEN); + uiDefButC(block, TOG, B_MATPRV, "SepT", (short)(xco+40), 195, 40, 20, &(ma->septex), 0, 0, 0, 0, "Render only use active texture channel"); + uiBlockSetCol(block, BUTGREY); + + mtex= ma->mtex[ ma->texact ]; + if(mtex==0) { + mtex= &emptytex; + default_mtex(mtex); + } + + /* TEXCO */ + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW, B_MATPRV, "Object", 694,166,49,18, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Use linked object's coordinates for texture coordinates"); + uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "", 745,166,133,18, &(mtex->object), ""); + uiDefButS(block, ROW, B_MATPRV, "UV", 664,166,29,18, &(mtex->texco), 4.0, (float)TEXCO_UV, 0, 0, "Use UV coordinates for texture coordinates"); + + uiDefButS(block, ROW, B_MATPRV, "Glob", 665,146,35,18, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Use global coordinates for the texture coordinates"); + uiDefButS(block, ROW, B_MATPRV, "Orco", 701,146,38,18, &(mtex->texco), 4.0, (float)TEXCO_ORCO, 0, 0, "Use the original coordinates of the mesh"); + uiDefButS(block, ROW, B_MATPRV, "Stick", 739,146,38,18, &(mtex->texco), 4.0, (float)TEXCO_STICKY, 0, 0, "Use mesh sticky coordaintes for the texture coordinates"); + uiDefButS(block, ROW, B_MATPRV, "Win", 779,146,31,18, &(mtex->texco), 4.0, (float)TEXCO_WINDOW, 0, 0, "Use screen coordinates as texture coordinates"); + uiDefButS(block, ROW, B_MATPRV, "Nor", 811,146,32,18, &(mtex->texco), 4.0, (float)TEXCO_NORM, 0, 0, "Use normal vector as texture coordinates"); + uiDefButS(block, ROW, B_MATPRV, "Refl", 844,146,33,18, &(mtex->texco), 4.0, (float)TEXCO_REFL, 0, 0, "Use reflection vector as texture coordinates"); + + uiBlockSetCol(block, BUTGREY); + + /* COORDS */ + uiDefButC(block, ROW, B_MATPRV, "Flat", 666,114,48,18, &(mtex->mapping), 5.0, (float)MTEX_FLAT, 0, 0, "Map X and Y coordinates directly"); + uiDefButC(block, ROW, B_MATPRV, "Cube", 717,114,50,18, &(mtex->mapping), 5.0, (float)MTEX_CUBE, 0, 0, "Map using the normal vector"); + uiDefButC(block, ROW, B_MATPRV, "Tube", 666,94,48,18, &(mtex->mapping), 5.0, (float)MTEX_TUBE, 0, 0, "Map with Z as central axis (tube-like)"); + uiDefButC(block, ROW, B_MATPRV, "Sphe", 716,94,50,18, &(mtex->mapping), 5.0, (float)MTEX_SPHERE, 0, 0, "Map with Z as central axis (sphere-like)"); + + xco= 665; + for(a=0; a<4; a++) { + if(a==0) strcpy(str, ""); + else if(a==1) strcpy(str, "X"); + else if(a==2) strcpy(str, "Y"); + else strcpy(str, "Z"); + + uiDefButC(block, ROW, B_MATPRV, str, (short)xco, 50, 24, 18, &(mtex->projx), 6.0, (float)a, 0, 0, ""); + uiDefButC(block, ROW, B_MATPRV, str, (short)xco, 30, 24, 18, &(mtex->projy), 7.0, (float)a, 0, 0, ""); + uiDefButC(block, ROW, B_MATPRV, str, (short)xco, 10, 24, 18, &(mtex->projz), 8.0, (float)a, 0, 0, ""); + xco+= 26; + } + + uiDefButF(block, NUM, B_MATPRV, "ofsX", 778,114,100,18, mtex->ofs, -10.0, 10.0, 10, 0, "Fine tune X coordinate"); + uiDefButF(block, NUM, B_MATPRV, "ofsY", 778,94,100,18, mtex->ofs+1, -10.0, 10.0, 10, 0, "Fine tune Y coordinate"); + uiDefButF(block, NUM, B_MATPRV, "ofsZ", 778,74,100,18, mtex->ofs+2, -10.0, 10.0, 10, 0, "Fine tune Z coordinate"); + uiDefButF(block, NUM, B_MATPRV, "sizeX", 778,50,100,18, mtex->size, -100.0, 100.0, 10, 0, "Set an extra scaling for the texture coordinate"); + uiDefButF(block, NUM, B_MATPRV, "sizeY", 778,30,100,18, mtex->size+1, -100.0, 100.0, 10, 0, "Set an extra scaling for the texture coordinate"); + uiDefButF(block, NUM, B_MATPRV, "sizeZ", 778,10,100,18, mtex->size+2, -100.0, 100.0, 10, 0, "Set an extra scaling for the texture coordinate"); + + /* TEXTUREBLOK SELECT */ + if(G.main->tex.first==0) + id= NULL; + else + id= (ID*) mtex->tex; + IDnames_to_pupstring(&strp, NULL, "ADD NEW %x32767", &(G.main->tex), id, &(G.buts->texnr)); + uiDefButS(block, MENU, B_EXTEXBROWSE, strp, 900,146,20,19, &(G.buts->texnr), 0, 0, 0, 0, "The name of the texture"); + MEM_freeN(strp); + + if(id) { + uiDefBut(block, TEX, B_IDNAME, "TE:", 900,166,163,19, id->name+2, 0.0, 18.0, 0, 0, "The name of the texture block"); + sprintf(str, "%d", id->us); + uiDefBut(block, BUT, 0, str, 996,146,21,19, 0, 0, 0, 0, 0, ""); + uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 1041,146,21,19, 0, 0, 0, 0, 0, "Auto-assign name to texture"); + if(id->lib) { + if(ma->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 1019,146,21,19, 0, 0, 0, 0, 0, ""); + else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 1019,146,21,19, 0, 0, 0, 0, 0, ""); + } + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_TEXCLEAR, "Clear", 922, 146, 72, 19, 0, 0, 0, 0, 0, "Erase link to datablock"); + uiBlockSetCol(block, BUTGREY); + } + + /* TEXTURE OUTPUT */ + uiDefButS(block, TOG|BIT|1, B_MATPRV, "Stencil", 900,114,52,18, &(mtex->texflag), 0, 0, 0, 0, "Set the mapping to stencil mode"); + uiDefButS(block, TOG|BIT|2, B_MATPRV, "Neg", 954,114,38,18, &(mtex->texflag), 0, 0, 0, 0, "Reverse the effect of the texture"); + uiDefButS(block, TOG|BIT|0, B_MATPRV, "No RGB", 994,114,69,18, &(mtex->texflag), 0, 0, 0, 0, "Use an RGB texture as an intensity texture"); + + uiDefButF(block, COL, B_MTEXCOL, "", 900,100,163,12, &(mtex->r), 0, 0, 0, 0, "Browse datablocks"); + + if(ma->colormodel==MA_HSV) { + uiBlockSetCol(block, BUTPURPLE); + uiDefButF(block, HSVSLI, B_MATPRV, "H ", 900,80,163,18, &(mtex->r), 0.0, 0.9999, B_MTEXCOL, 0, ""); + uiBlockSetCol(block, BUTPURPLE); + uiDefButF(block, HSVSLI, B_MATPRV, "S ", 900,60,163,18, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, ""); + uiBlockSetCol(block, BUTPURPLE); + uiDefButF(block, HSVSLI, B_MATPRV, "V ", 900,40,163,18, &(mtex->r), 0.0001, 1.0, B_MTEXCOL, 0, ""); + uiBlockSetCol(block, BUTGREY); + } + else { + uiDefButF(block, NUMSLI, B_MATPRV, "R ", 900,80,163,18, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "Set the amount of red the intensity texture blends with"); + uiDefButF(block, NUMSLI, B_MATPRV, "G ", 900,60,163,18, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "Set the amount of green the intensity texture blends with"); + uiDefButF(block, NUMSLI, B_MATPRV, "B ", 900,40,163,18, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "Set the amount of blue the intensity texture blends with"); + } + + uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 900,10,163,18, &(mtex->def_var), 0.0, 1.0, 0, 0, "Set the value the texture blends with the current value"); + + /* MAP TO */ + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|0, B_MATPRV, "Col", 1087,166,35,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect basic colour of the material"); + uiDefButS(block, TOG3|BIT|1, B_MATPRV, "Nor", 1126,166,31,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the rendered normal"); + uiDefButS(block, TOG|BIT|2, B_MATPRV, "Csp", 1160,166,34,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the specularity colour"); + uiDefButS(block, TOG|BIT|3, B_MATPRV, "Cmir", 1196,166,35,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affext the mirror colour"); + uiDefButS(block, TOG3|BIT|4, B_MATPRV, "Ref", 1234,166,31,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the value of the materials reflectivity"); + uiDefButS(block, TOG3|BIT|5, B_MATPRV, "Spec", 1087,146,36,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the value of specularity"); + uiDefButS(block, TOG3|BIT|8, B_MATPRV, "Hard", 1126,146,44,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the hardness value"); + uiDefButS(block, TOG3|BIT|7, B_MATPRV, "Alpha", 1172,146,45,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the alpha value"); + uiDefButS(block, TOG3|BIT|6, B_MATPRV, "Emit", 1220,146,45,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the emit value"); + +/* uiDefButS(block, TOG|BIT|3, B_MATPRV, "Alpha Mix",1087,114,100,18, &(mtex->texflag), 0, 0, 0, 0); ,""*/ + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, ROW, B_MATPRV, "Mix", 1087,94,48,18, &(mtex->blendtype), 9.0, (float)MTEX_BLEND, 0, 0, "The texture blends the values or colour"); + uiDefButS(block, ROW, B_MATPRV, "Mul", 1136,94,44,18, &(mtex->blendtype), 9.0, (float)MTEX_MUL, 0, 0, "The texture multiplies the values or colour"); + uiDefButS(block, ROW, B_MATPRV, "Add", 1182,94,41,18, &(mtex->blendtype), 9.0, (float)MTEX_ADD, 0, 0, "The texture adds the values or colour"); + uiDefButS(block, ROW, B_MATPRV, "Sub", 1226,94,40,18, &(mtex->blendtype), 9.0, (float)MTEX_SUB, 0, 0, "The texture subtracts the values or colour"); + + uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 1087,50,179,18, &(mtex->colfac), 0.0, 1.0, 0, 0, "Set the amount the texture affects colour"); + uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 1087,30,179,18, &(mtex->norfac), 0.0, 5.0, 0, 0, "Set the amount the texture affects the normal"); + uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 1087,10,179,18, &(mtex->varfac), 0.0, 1.0, 0, 0, "Set the amount the texture affects a value"); + + uiDrawBlock(block); +} + + +/* ************************ SOUND *************************** */ +static void load_new_sample(char *str) /* called from fileselect */ +{ + char name[FILE_MAXDIR+FILE_MAXFILE]; + bSound *sound; + bSample *sample, *newsample; + + sound = G.buts->lockpoin; + + if (sound) { + // save values + sample = sound->sample; + strcpy(name, sound->sample->name); + + strcpy(sound->name, str); + sound_set_sample(sound, NULL); + sound_initialize_sample(sound); + + if (sound->sample->type == SAMPLE_INVALID) { + error("Not a valid sample: %s", str); + + newsample = sound->sample; + + // restore values + strcpy(sound->name, name); + sound_set_sample(sound, sample); + + // remove invalid sample + + sound_free_sample(newsample); + BLI_remlink(samples, newsample); + MEM_freeN(newsample); + } + } + + allqueue(REDRAWBUTSSOUND, 0); + if (curarea) BIF_preview_changed(G.buts); +} + + +void do_soundbuts(unsigned short event) +{ + char name[FILE_MAXDIR+FILE_MAXFILE]; + bSound *sound; + bSample *sample; + bSound* tempsound; + ID *id; + + sound = G.buts->lockpoin; + + switch(event) + { + case B_SOUND_REDRAW: + { + allqueue(REDRAWBUTSSOUND, 0); + break; + } + case B_SOUND_LOAD_SAMPLE: + { + if (sound) strcpy(name, sound->name); + else strcpy(name, U.sounddir); + + activate_fileselect(FILE_SPECIAL, "SELECT WAV FILE", name, load_new_sample); + break; + } + case B_SOUND_PLAY_SAMPLE: + { + if (sound) + { + if (sound->sample->type != SAMPLE_INVALID) + { + sound_play_sound(sound); + allqueue(REDRAWBUTSSOUND, 0); + } + } + break; + } + case B_SOUND_MENU_SAMPLE: + { + if (G.buts->menunr == -2) { + if (sound) { + activate_databrowse((ID *)sound->sample, ID_SAMPLE, 0, B_SOUND_MENU_SAMPLE, &G.buts->menunr, do_soundbuts); + } + } else if (G.buts->menunr > 0) { + sample = BLI_findlink(samples, G.buts->menunr - 1); + if (sample && sound) { + BLI_strncpy(sound->name, sample->name, sizeof(sound->name)); + sound_set_sample(sound, sample); + do_soundbuts(B_SOUND_REDRAW); + } + } + + break; + } + case B_SOUND_NAME_SAMPLE: + { + load_new_sample(sound->name); + break; + } + case B_SOUND_UNPACK_SAMPLE: + if(sound && sound->sample) { + sample = sound->sample; + + if (sample->packedfile) { + if (G.fileflags & G_AUTOPACK) { + if (okee("Disable AutoPack ?")) { + G.fileflags &= ~G_AUTOPACK; + } + } + + if ((G.fileflags & G_AUTOPACK) == 0) { + unpackSample(sample, PF_ASK); + } + } else { + sound_set_packedfile(sample, newPackedFile(sample->name)); + } + allqueue(REDRAWHEADERS, 0); + do_soundbuts(B_SOUND_REDRAW); + } + break; + case B_SOUND_COPY_SOUND: + { + if (sound) + { + tempsound = sound_make_copy(sound); + sound = tempsound; + id = &sound->id; + G.buts->lockpoin = (bSound*)id; + do_soundbuts(B_SOUND_REDRAW); + } + break; + } + case B_SOUND_LOOPSTART: + { +#ifdef SOUND_UNDER_DEVELOPMENT +/* if (sound->loopstart > sound->loopend) + sound->loopstart = sound->loopend;*/ +#endif + allqueue(REDRAWBUTSSOUND, 0); + BIF_preview_changed(G.buts); + break; + } + case B_SOUND_LOOPEND: + { +#ifdef SOUND_UNDER_DEVELOPMENT +/* if (sound->loopend < sound->loopstart) + sound->loopend = sound->loopstart;*/ +#endif + allqueue(REDRAWBUTSSOUND, 0); + BIF_preview_changed(G.buts); + break; + } + + default: + { + if (G.f & G_DEBUG) + { + printf("do_soundbuts: unhandled event %d\n", event); + } + break; + } + } +} + + +void soundbuts(void) +{ + short xco, yco, xcostart = 20; + bSound *sound; + bSample *sample; + uiBlock *block; + char *strp, str[32]; + ID *id; + char ch[20]; + char sampleinfo[200]; + char mixrateinfo[50]; + int mixrate; + + sound = G.buts->lockpoin; + yco = 195; + + if (sound) + { + sound_initialize_sample(sound); + + sample = sound->sample; + + xco = xcostart; + sprintf(str, "buttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + uiSetButLock(sound->id.lib!=0, "Can't edit library data"); + + /* sound settings ------------------------------------------------------------------ */ + + uiDefBut(block, LABEL, 0, "Sound settings:",xco,yco,195,20, 0, 0, 0, 0, 0, ""); + + yco -= 30; + uiBlockSetCol(block, BUTGREEN); + uiDefBut(block, BUT, B_SOUND_PLAY_SAMPLE, "Play", xco, yco, 195, 24, 0, 0.0, 0, 0, 0, + "Playback sample using settings below"); + + uiBlockSetCol(block, BUTGREY); + xco += 225; + + if (sound->sample && sound->sample->len) + { + if (sound->sample->channels == 1) + strcpy(ch, "Mono"); + else if (sound->sample->channels == 2) + strcpy(ch, "Stereo"); + else + strcpy(ch, "Unknown"); + + uiDefBut(block, LABEL, 0, "Sample: ",xco,yco,195,20, 0, 0, 0, 0, 0, ""); + xco +=55; + sprintf(sampleinfo, "%s, %d bit, %d Hz, %d samples", ch, sound->sample->bits, sound->sample->rate, sound->sample->len); + uiDefBut(block, LABEL, 0, sampleinfo,xco,yco,295,20, 0, 0, 0, 0, 0, ""); + } + else + { + uiDefBut(block, LABEL, 0, "No sample info available.",xco,yco,195,20, 0, 0, 0, 0, 0, ""); + xco +=55; + } + + xco += 314; + uiDefBut(block, BUT, B_SOUND_COPY_SOUND, "Copy sound", + xco,yco,95,24, 0, 0, 0, 0, 0, "Make a copy of the current sound"); + /* + xco += 25; + if (sample->channels > 1) + { + xco += 100; + uiDefButC(block, ROW, B_SOUND_REDRAW, "Left", xco, yco, 95, 20, &sound->channels, 1.0, (float)SOUND_CHANNELS_LEFT, 0, 0, ""); + xco += 100; + uiDefButC(block, ROW, B_SOUND_REDRAW, "Stereo", xco, yco, 95, 20, &sound->channels, 1.0, (float)SOUND_CHANNELS_STEREO, 0, 0, ""); + xco += 100; + uiDefButC(block, ROW, B_SOUND_REDRAW, "Right", xco, yco, 95, 20, &sound->channels, 1.0, (float)SOUND_CHANNELS_RIGHT, 0, 0, ""); + } + */ + + xco = xcostart; + yco -= 30; + uiDefBut(block, BUT, B_SOUND_LOAD_SAMPLE, "Load sample", + xco, yco,195,24, 0, 0, 0, 0, 0, "Load a different sample"); + + uiBlockSetCol(block, BUTGREY); + + id= (ID *)sound->sample; + IDnames_to_pupstring(&strp, NULL, NULL, samples, id, &(G.buts->menunr)); + if (strp[0]) { + xco += 200; + uiDefButS(block, MENU, B_SOUND_MENU_SAMPLE, strp,xco,yco,23,24, &(G.buts->menunr), 0, 0, 0, 0, "Select another loaded sample"); + } + MEM_freeN(strp); + + xco += 25; + uiDefBut(block, TEX, B_SOUND_NAME_SAMPLE, "",xco,yco,412,24, sound->name, 0.0, 79.0, 0, 0, "The sample used by this sound"); + + sprintf(str, "1"); + // sprintf(str, "%d", tex->ima->id.us); + xco += 415; + uiDefBut(block, BUT, B_SOUND_UNLINK_SAMPLE, str,xco,yco,23,24, 0, 0, 0, 0, 0, "The number of users"); + + if (sound->sample->packedfile) + packdummy = 1; + else + packdummy = 0; + + xco += 25; + uiDefIconButI(block, TOG|BIT|0, B_SOUND_UNPACK_SAMPLE, ICON_PACKAGE, + xco, yco,24,24, &packdummy, 0, 0, 0, 0,"Pack/Unpack this sample"); + /* + xco += 25; + uiDefBut(block, BUT, B_SOUND_RELOAD_SAMPLE, "Reload",xco, yco,68,24, 0, 0, 0, 0, 0, ""); + */ + /* parameters settings ------------------------------------------------------------------ */ + + xco = xcostart; + yco -= 45; + uiDefBut(block, LABEL, 0, "Parameter settings:",xco,yco,195,20, 0, 0, 0, 0, 0, ""); + + yco -= 30; + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ", + xco,yco,195,24,&sound->volume, 0.0, 1.0, 0, 0, "Set the volume of this sound"); + + xco += 200; + uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Pitch: ", + xco,yco,195,24,&sound->pitch, -12.0, 12.0, 0, 0, "Set the pitch of this sound"); + + xco = xcostart; + yco -= 30; + uiBlockSetCol(block, BUTSALMON); + uiDefButI(block, TOG|BIT|SOUND_FLAGS_LOOP_BIT, B_SOUND_REDRAW, "Loop", + xco, yco, 95, 24, &sound->flags, 0.0, 0.0, 0, 0,"Toggle between looping on/off"); + + if (sound->flags & SOUND_FLAGS_LOOP && LICENSE_KEY_VALID) + { + xco += 100; + uiDefButI(block, TOG|BIT|SOUND_FLAGS_BIDIRECTIONAL_LOOP_BIT, B_SOUND_REDRAW, "Ping Pong", + xco, yco, 95, 24, &sound->flags, 0.0, 0.0, 0, 0,"Toggle between A->B and A->B->A looping"); + +#ifdef SOUND_UNDER_DEVELOPMENT +/* uiBlockSetCol(block, REDALERT); + xco += 100; + uiDefButI(block, NUM, B_SOUND_LOOPSTART, "loopstart: ", xco,yco,195,24, + &sound->loopstart, 0, sound->sample->len, 0, 0, "Set the startpoint for the loop of this sound"); + + xco += 200; + uiDefButI(block, NUM, B_SOUND_LOOPEND, "loopend: ",xco,yco,195,24, + &sound->loopend, 0, sound->sample->len, 0, 0, "Set the endpoint for the loop of this sound"); +*/ +#endif + } + +#ifdef SOUND_UNDER_DEVELOPMENT + xco = xcostart; + yco -= 30; + uiDefButI(block, TOG|BIT|SOUND_FLAGS_PRIORITY_BIT, B_SOUND_REDRAW, "Priority", + xco, yco, 95, 24, &sound->flags, 0.0, 0.0, 0, 0,"Toggle between high and low priority"); +#endif + + /* 2D & 3D settings ------------------------------------------------------------------ */ + + uiBlockSetCol(block, BUTGREY); + if (sound->sample->channels == 1) + { + xco = xcostart; + yco -= 30; + uiDefButI(block, TOG|BIT|SOUND_FLAGS_3D_BIT, B_SOUND_REDRAW, "3D Sound", + xco, yco, 95, 24, &sound->flags, 0, 0, 0, 0, "Turns 3D sound on"); + + if (sound->flags & SOUND_FLAGS_3D) + { + xco = xcostart; + yco -= 30; + uiBlockSetCol(block, BUTGREY); + uiDefBut(block, LABEL, 0, "3D surround settings:",xco,yco,195,20, 0, 0, 0, 0, 0, ""); + uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Scale: ", + xco,(short)(yco-=30),195,24,&sound->attenuation, 0.0, 5.0, 1.0, 0, "Sets the world-scaling factor for this sound"); + + /* + xco += 200; + uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Distance: ", + xco,yco,195,20,&sound->distance, 0.0, 100.0, 1.0, 0, "Reference distance: sets the distance at which the listener will experience gain"); + xco -= 200; + yco -= 30; + uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Minvol: ", + xco,yco,195,20,&sound->min_gain, 0.0, 1.0, 1.0, 0, "Minimal volume: sets the lower threshold for the gain of this sound"); + xco += 200; + uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Maxvol: ", + xco,yco,195,20,&sound->max_gain, 0.0, 10.0, 1.0, 0, "Maximal volume: sets the upper threshold for the gain of this sound"); + */ + } + } + + /* listener settings ------------------------------------------------------------------ */ + + draw_buttons_edge(curarea->win, 740); + + xco = xcostart + 750; + yco = 195; + uiBlockSetCol(block, BUTGREY); + mixrate = sound_get_mixrate(); + sprintf(mixrateinfo, "Mixrate: %d Hz", mixrate); + uiDefBut(block, LABEL, 0, mixrateinfo, xco,yco,295,20, 0, 0, 0, 0, 0, ""); + + yco -= 30; + + uiDefBut(block, LABEL, 0, "Listener settings:",xco,yco,195,20, 0, 0, 0, 0, 0, ""); + + yco -= 30; + uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Volume: ", + xco,yco,195,24,&G.listener->gain, 0.0, 1.0, 1.0, 0, "Sets the maximum volume for the overall sound"); + + yco -= 30; + uiDefBut(block, LABEL, 0, "Doppler effect settings:",xco,yco,195,20, 0, 0, 0, 0, 0, ""); + /* + yco -= 30; + uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Scale: ", + xco,yco,195,20,&G.listener->dopplerfactor, 0.0, 10.0, 1.0, 0, "Doppler scaling: sets the scaling factor for doppler effect"); + */ + yco -= 30; + uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Doppler: ", + xco,yco,195,24,&G.listener->dopplervelocity, 0.0, 10.0, 1.0, 0, "Use this for scaling the doppler effect"); + /* + if (sound->channels != SOUND_CHANNELS_STEREO || sample->channels == 1) + { + uiBlockSetCol(block, BUTGREEN); + uiDefButI(block, TOGN|BIT|SOUND_FLAGS_FIXED_PANNING_BIT, B_SOUND_REDRAW, "3D pan", + xco, yco, 95, 20, &sound->flags, 0, 0, 0, 0, ""); + + uiBlockSetCol(block, BUTSALMON); + xco += 100; + uiDefButI(block, TOG|BIT|SOUND_FLAGS_FIXED_PANNING_BIT, B_SOUND_REDRAW, "Fixed", + xco, yco, 95, 20, &sound->flags, 0, 0, 0, 0, ""); + + uiBlockSetCol(block, BUTGREY); + if (sound->flags & SOUND_FLAGS_FIXED_PANNING) + { + xco += 100; + uiDefButF(block, NUMSLI, B_SOUND_CHANGED, "Pann: ", + xco,yco,195,20,&sound->panning, -1.0, 1.0, 0, 0, ""); + } + } + */ + uiDrawBlock(block); + } +} + +/* ************************ LAMP *************************** */ + +void do_lampbuts(unsigned short event) +{ + Lamp *la; + MTex *mtex; + + switch(event) { + case B_LAMPREDRAW: + BIF_preview_changed(G.buts); + allqueue(REDRAWVIEW3D, 0); + break; + case B_TEXCLEARLAMP: + la= G.buts->lockpoin; + mtex= la->mtex[ la->texact ]; + if(mtex) { + if(mtex->tex) mtex->tex->id.us--; + MEM_freeN(mtex); + la->mtex[ la->texact ]= 0; + allqueue(REDRAWBUTSLAMP, 0); + allqueue(REDRAWOOPS, 0); + BIF_preview_changed(G.buts); + } + break; + } + + if(event) freefastshade(); +} + + +void lampbuts(void) +{ + Object *ob; + Lamp *la; + MTex *mtex; + ID *id; + uiBlock *block; + float grid=0.0; + int loos, a; + char *strp, str[32]; + short xco; + + if(G.vd) grid= G.vd->grid; + if(grid<1.0) grid= 1.0; + + ob= OBACT; + if(ob==0) return; + if(ob->type!=OB_LAMP) return; + + sprintf(str, "buttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + la= ob->data; + uiSetButLock(la->id.lib!=0, "Can't edit library data"); + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW,B_LAMPREDRAW,"Lamp", 317,190,61,25,&la->type,1.0,(float)LA_LOCAL, 0, 0, "Use a point light source"); + uiDefButS(block, ROW,B_LAMPREDRAW,"Spot", 379,190,59,25,&la->type,1.0,(float)LA_SPOT, 0, 0, "Restrict lamp to conical space"); + uiDefButS(block, ROW,B_LAMPREDRAW,"Sun", 439,190,58,25,&la->type,1.0,(float)LA_SUN, 0, 0, "Light shines from constant direction"); + uiDefButS(block, ROW,B_LAMPREDRAW,"Hemi", 499,190,55,25,&la->type,1.0,(float)LA_HEMI, 0, 0, "Light shines as half a sphere"); + + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM,B_LAMPREDRAW,"Dist:",611,190,104,25,&la->dist, 0.01, 5000.0, 100, 0, "Set the distance value"); + + uiBlockSetCol(block, BUTBLUE); + uiDefButS(block, TOG|BIT|3, B_MATPRV,"Quad", 203,196,100,19,&la->mode, 0, 0, 0, 0, "Use inverse quadratic proportion"); + uiDefButS(block, TOG|BIT|6, REDRAWVIEW3D,"Sphere",203,176,100,19,&la->mode, 0, 0, 0, 0, "Lamp only shines inside a sphere"); + uiDefButS(block, TOG|BIT|0, REDRAWVIEW3D, "Shadows", 203,156,100,19,&la->mode, 0, 0, 0, 0, "Let lamp produce shadows"); + uiDefButS(block, TOG|BIT|1, 0,"Halo", 203,136,100,19,&la->mode, 0, 0, 0, 0, "Render spotlights with a volumetric halo"); + uiDefButS(block, TOG|BIT|2, 0,"Layer", 203,116,100,19,&la->mode, 0, 0, 0, 0, "Illuminate objects in the same layer only"); + uiDefButS(block, TOG|BIT|4, B_MATPRV,"Negative", 203,96,100,19,&la->mode, 0, 0, 0, 0, "Cast negative light"); + uiDefButS(block, TOG|BIT|5, 0,"OnlyShadow", 203,76,100,19,&la->mode, 0, 0, 0, 0, "Render shadow only"); + uiDefButS(block, TOG|BIT|7, B_LAMPREDRAW,"Square", 203,56,100,19,&la->mode, 0, 0, 0, 0, "Use square spotbundles"); +#ifdef __SHADOW_EXP + /* move this elsewhere */ + uiDefButS(block, TOG|BIT|10, 0,"DeepShadow", 203,216,100,19,&la->mode, 0, 0, 0, 0, ""); +#endif + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, ROW,B_DIFF,"BufSi 512", 203,30,89,19, &la->bufsize,2.0,512.0, 0, 0, "Set the size of the shadow buffer"); + uiDefButS(block, ROW,B_DIFF,"768", 293,30,48,19, &la->bufsize,2.0,768.0, 0, 0, "Set the size of the shadow buffer"); + uiDefButS(block, ROW,B_DIFF,"1024", 203,10,43,19, &la->bufsize,2.0,1024.0, 0, 0, "Set the size of the shadow buffer"); + uiDefButS(block, ROW,B_DIFF,"1536", 248,10,45,19, &la->bufsize,2.0,1536.0, 0, 0, "Set the size of the shadow buffer"); + uiDefButS(block, ROW,B_DIFF,"2560", 293,10,48,19, &la->bufsize,2.0,2560.0, 0, 0, "Set the size of the shadow buffer"); + uiDefButF(block, NUM,REDRAWVIEW3D,"ClipSta:", 346,30,146,19, &la->clipsta, 0.1*grid,1000.0*grid, 10, 0, "Set the shadow map clip start"); + uiDefButF(block, NUM,REDRAWVIEW3D,"ClipEnd:", 346,9,146,19,&la->clipend, 1.0, 5000.0*grid, 100, 0, "Set the shadow map clip end"); + + uiDefButS(block, NUM,0,"Samples:", 496,30,105,19, &la->samp,1.0,16.0, 0, 0, "Number of shadow map samples"); + uiDefButS(block, NUM,0,"Halo step:", 496,10,105,19, &la->shadhalostep, 0.0, 12.0, 0, 0, "Volumetric halo sampling frequency"); + uiDefButF(block, NUM,0,"Bias:", 605,30,108,19, &la->bias, 0.01, 5.0, 1, 0, "Shadow map sampling bias"); + uiDefButF(block, NUM,0,"Soft:", 605,10,108,19, &la->soft,1.0,100.0, 100, 0, "Set the size of the shadow sample area"); + + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUMSLI,B_MATPRV,"Energy ", 520,156,195,20, &(la->energy), 0.0, 10.0, 0, 0, "Set the intensity of the light"); + + uiDefButF(block, NUMSLI,B_MATPRV,"R ", 520,128,194,20,&la->r, 0.0, 1.0, B_COLLAMP, 0, "Set the red component of the light"); + uiDefButF(block, NUMSLI,B_MATPRV,"G ", 520,108,194,20,&la->g, 0.0, 1.0, B_COLLAMP, 0, "Set the green component of the light"); + uiDefButF(block, NUMSLI,B_MATPRV,"B ", 520,88,194,20,&la->b, 0.0, 1.0, B_COLLAMP, 0, "Set the blue component of the light"); + + uiDefButF(block, COL, B_COLLAMP, "", 520,64,193,23, &la->r, 0, 0, 0, 0, ""); + + uiDefButF(block, NUMSLI,B_LAMPREDRAW,"SpotSi ",317,157,192,19,&la->spotsize, 1.0, 180.0, 0, 0, "Set the angle of the spot beam in degrees"); + uiDefButF(block, NUMSLI,B_MATPRV,"SpotBl ", 316,136,192,19,&la->spotblend, 0.0, 1.0, 0, 0, "Set the softness of the spot edge"); + uiDefButF(block, NUMSLI,B_MATPRV,"Quad1 ", 316,106,192,19,&la->att1, 0.0, 1.0, 0, 0, "Set the light intensity value 1 for a quad lamp"); + uiDefButF(block, NUMSLI,B_MATPRV,"Quad2 ", 317,86,191,19,&la->att2, 0.0, 1.0, 0, 0, "Set the light intensity value 2 for a quad lamp"); + uiDefButF(block, NUMSLI,0,"HaloInt ", 316,64,193,19,&la->haint, 0.0, 5.0, 0, 0, "Set the intensity of the spot halo"); + + + /* TEX CHANNELS */ + uiBlockSetCol(block, BUTGREY); + xco= 745; + for(a= 0; a<6; a++) { + mtex= la->mtex[a]; + if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos); + else strcpy(str, ""); + str[10]= 0; + uiDefButS(block, ROW, B_REDR, str, xco, 195, 83, 20, &(la->texact), 3.0, (float)a, 0, 0, ""); + xco+= 85; + } + + mtex= la->mtex[ la->texact ]; + if(mtex==0) { + mtex= &emptytex; + default_mtex(mtex); + mtex->texco= TEXCO_VIEW; + } + + /* TEXCO */ + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW, B_MATPRV, "Object", 745,146,49,18, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "Use linked object's coordinates for texture coordinates"); + uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "", 745,166,133,18, &(mtex->object), ""); + uiDefButS(block, ROW, B_MATPRV, "Glob", 795,146,45,18, &(mtex->texco), 4.0, (float)TEXCO_GLOB, 0, 0, "Generate texture coordinates from global coordinates"); + uiDefButS(block, ROW, B_MATPRV, "View", 839,146,39,18, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Generate texture coordinates from view coordinates"); + + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_MATPRV, "dX", 745,114,133,18, mtex->ofs, -20.0, 20.0, 10, 0, "Set the extra translation of the texture coordinate"); + uiDefButF(block, NUM, B_MATPRV, "dY", 745,94,133,18, mtex->ofs+1, -20.0, 20.0, 10, 0, "Set the extra translation of the texture coordinate"); + uiDefButF(block, NUM, B_MATPRV, "dZ", 745,74,133,18, mtex->ofs+2, -20.0, 20.0, 10, 0, "Set the extra translation of the texture coordinate"); + uiDefButF(block, NUM, B_MATPRV, "sizeX", 745,50,133,18, mtex->size, -10.0, 10.0, 10, 0, "Set the extra scaling of the texture coordinate"); + uiDefButF(block, NUM, B_MATPRV, "sizeY", 745,30,133,18, mtex->size+1, -10.0, 10.0, 10, 0, "Set the extra scaling of the texture coordinate"); + uiDefButF(block, NUM, B_MATPRV, "sizeZ", 745,10,133,18, mtex->size+2, -10.0, 10.0, 10, 0, "Set the extra scaling of the texture coordinate"); + + /* TEXTUREBLOK SELECT */ + id= (ID *)mtex->tex; + IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr)); + + /* werkt niet omdat lockpoin op lamp staat, niet op texture */ + uiDefButS(block, MENU, B_LTEXBROWSE, strp, 900,146,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Select an existing texture, or create new"); + MEM_freeN(strp); + + if(id) { + uiDefBut(block, TEX, B_IDNAME, "TE:", 900,166,163,19, id->name+2, 0.0, 18.0, 0, 0, "Name of the texture block"); + sprintf(str, "%d", id->us); + uiDefBut(block, BUT, 0, str, 996,146,21,19, 0, 0, 0, 0, 0, "Select an existing texture, or create new"); + uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 1041,146,21,19, 0, 0, 0, 0, 0, "Auto assign a name to the texture"); + if(id->lib) { + if(la->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 1019,146,21,19, 0, 0, 0, 0, 0, ""); + else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 1019,146,21,19, 0, 0, 0, 0, 0, ""); + } + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_TEXCLEARLAMP, "Clear", 922, 146, 72, 19, 0, 0, 0, 0, 0, "Erase link to texture"); + uiBlockSetCol(block, BUTGREY); + } + + /* TEXTURE OUTPUT */ + uiDefButS(block, TOG|BIT|1, B_MATPRV, "Stencil", 900,114,52,18, &(mtex->texflag), 0, 0, 0, 0, "Set the mapping to stencil mode"); + uiDefButS(block, TOG|BIT|2, B_MATPRV, "Neg", 954,114,38,18, &(mtex->texflag), 0, 0, 0, 0, "Apply the inverse of the texture"); + uiDefButS(block, TOG|BIT|0, B_MATPRV, "RGBtoInt", 994,114,69,18, &(mtex->texflag), 0, 0, 0, 0, "Use an RGB texture as an intensity texture"); + + uiDefButF(block, COL, B_MTEXCOL, "", 900,100,163,12, &(mtex->r), 0, 0, 0, 0, ""); + uiDefButF(block, NUMSLI, B_MATPRV, "R ", 900,80,163,18, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "Set the red component of the intensity texture to blend with"); + uiDefButF(block, NUMSLI, B_MATPRV, "G ", 900,60,163,18, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "Set the green component of the intensity texture to blend with"); + uiDefButF(block, NUMSLI, B_MATPRV, "B ", 900,40,163,18, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "Set the blue component of the intensity texture to blend with"); + uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 900,10,163,18, &(mtex->def_var), 0.0, 1.0, 0, 0, "Set the value the texture blends with"); + + /* MAP TO */ + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|0, B_MATPRV, "Col", 1087,166,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture affect the colour of the lamp"); + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, ROW, B_MATPRV, "Blend", 1087,114,48,18, &(mtex->blendtype), 9.0, (float)MTEX_BLEND, 0, 0, "Mix the values"); + uiDefButS(block, ROW, B_MATPRV, "Mul", 1136,114,44,18, &(mtex->blendtype), 9.0, (float)MTEX_MUL, 0, 0, "Multiply the values"); + uiDefButS(block, ROW, B_MATPRV, "Add", 1182,114,41,18, &(mtex->blendtype), 9.0, (float)MTEX_ADD, 0, 0, "Add the values"); + uiDefButS(block, ROW, B_MATPRV, "Sub", 1226,114,40,18, &(mtex->blendtype), 9.0, (float)MTEX_SUB, 0, 0, "Subtract the values"); + + uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 1087,50,179,18, &(mtex->colfac), 0.0, 1.0, 0, 0, "Set the amount the texture affects the colour"); + uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 1087,30,179,18, &(mtex->norfac), 0.0, 1.0, 0, 0, "Set the amount the texture affects the normal"); + uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 1087,10,179,18, &(mtex->varfac), 0.0, 1.0, 0, 0, "Set the amount the texture affects the value"); + + + BIF_previewdraw(G.buts); + + uiDrawBlock(block); +} + +/* ***************************** ANIM ************************** */ + +void do_animbuts(unsigned short event) +{ + Object *ob; + Base *base; + Effect *eff, *effn; + int type; + + ob= OBACT; + + switch(event) { + + case B_RECALCPATH: + calc_curvepath(OBACT); + allqueue(REDRAWVIEW3D, 0); + break; + case B_MUL_IPO: + scale_editipo(); + allqueue(REDRAWBUTSANIM, 0); + break; + case B_AUTOTIMEOFS: + auto_timeoffs(); + break; + case B_FRAMEMAP: + G.scene->r.framelen= G.scene->r.framapto; + G.scene->r.framelen/= G.scene->r.images; + break; + case B_NEWEFFECT: + if(ob) { + if (BLI_countlist(&ob->effect)==MAX_EFFECT) + error("Unable to add: effect limit reached"); + else + copy_act_effect(ob); + } + allqueue(REDRAWBUTSANIM, 0); + break; + case B_DELEFFECT: + if(ob==0 || ob->type!=OB_MESH) break; + eff= ob->effect.first; + while(eff) { + effn= eff->next; + if(eff->flag & SELECT) { + BLI_remlink(&ob->effect, eff); + free_effect(eff); + break; + } + eff= effn; + } + allqueue(REDRAWBUTSANIM, 0); + allqueue(REDRAWVIEW3D, 0); + break; + case B_NEXTEFFECT: + if(ob==0 || ob->type!=OB_MESH) break; + eff= ob->effect.first; + while(eff) { + if(eff->flag & SELECT) { + if(eff->next) { + eff->flag &= ~SELECT; + eff->next->flag |= SELECT; + } + break; + } + eff= eff->next; + } + allqueue(REDRAWBUTSANIM, 0); + break; + case B_PREVEFFECT: + if(ob==0 || ob->type!=OB_MESH) break; + eff= ob->effect.first; + while(eff) { + if(eff->flag & SELECT) { + if(eff->prev) { + eff->flag &= ~SELECT; + eff->prev->flag |= SELECT; + } + break; + } + eff= eff->next; + } + allqueue(REDRAWBUTSANIM, 0); + break; + case B_CHANGEEFFECT: + if(ob==0 || ob->type!=OB_MESH) break; + eff= ob->effect.first; + while(eff) { + if(eff->flag & SELECT) { + if(eff->type!=eff->buttype) { + BLI_remlink(&ob->effect, eff); + type= eff->buttype; + free_effect(eff); + eff= add_effect(type); + BLI_addtail(&ob->effect, eff); + } + break; + } + eff= eff->next; + } + allqueue(REDRAWBUTSANIM, 0); + allqueue(REDRAWVIEW3D, 0); + break; + case B_CALCEFFECT: + if(ob==0 || ob->type!=OB_MESH) break; + eff= ob->effect.first; + while(eff) { + if(eff->flag & SELECT) { + if(eff->type==EFF_PARTICLE) build_particle_system(ob); + else if(eff->type==EFF_WAVE) object_wave(ob); + } + eff= eff->next; + } + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWBUTSANIM, 0); + break; + case B_RECALCAL: + base= FIRSTBASE; + while(base) { + if(base->lay & G.vd->lay) { + ob= base->object; + eff= ob->effect.first; + while(eff) { + if(eff->flag & SELECT) { + if(eff->type==EFF_PARTICLE) build_particle_system(ob); + } + eff= eff->next; + } + } + base= base->next; + } + allqueue(REDRAWVIEW3D, 0); + break; + case B_SETSPEED: + set_speed_editipo(hspeed); + break; + case B_PRINTSPEED: + ob= OBACT; + if(ob) { + float vec[3]; + CFRA++; + do_ob_ipo(ob); + where_is_object(ob); + VECCOPY(vec, ob->obmat[3]); + CFRA--; + do_ob_ipo(ob); + where_is_object(ob); + VecSubf(vec, vec, ob->obmat[3]); + prspeed= Normalise(vec); + scrarea_queue_winredraw(curarea); + } + break; + case B_PRINTLEN: + ob= OBACT; + if(ob && ob->type==OB_CURVE) { + Curve *cu=ob->data; + + if(cu->path) prlen= cu->path->totdist; else prlen= -1.0; + scrarea_queue_winredraw(curarea); + } + break; + case B_RELKEY: + allspace(REMAKEIPO, 0); + allqueue(REDRAWBUTSANIM, 0); + allqueue(REDRAWIPO, 0); + break; + + default: + if(event>=B_SELEFFECT && event<B_SELEFFECT+MAX_EFFECT) { + ob= OBACT; + if(ob) { + int a=B_SELEFFECT; + + eff= ob->effect.first; + while(eff) { + if(event==a) eff->flag |= SELECT; + else eff->flag &= ~SELECT; + + a++; + eff= eff->next; + } + allqueue(REDRAWBUTSANIM, 0); + } + } + } +} + +void animbuts(void) +{ + Object *ob; + Mesh *me; + Lattice *lt; + Effect *eff; + Curve *cu; + ScrArea *sa; + uiBlock *block; + int a, ok; + char str[32]; + short x, y; + + sprintf(str, "buttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + uiDefButS(block, NUM,REDRAWSEQ,"Sta:", 320,17,93,27,&G.scene->r.sfra,1.0,18000.0, 0, 0, "Specify the start frame of the animation"); + uiDefButS(block, NUM,REDRAWSEQ,"End:", 416,17,95,27,&G.scene->r.efra,1.0,18000.0, 0, 0, "Specify the end frame of the animation"); + + uiDefButS(block, NUM,B_FRAMEMAP,"Map Old:", 320,69,93,22,&G.scene->r.framapto,1.0,900.0, 0, 0, "Specify old map value in frames"); + uiDefButS(block, NUM,B_FRAMEMAP,"Map New:", 416,69,95,22,&G.scene->r.images,1.0,900.0, 0, 0, "Specify new map value in frames"); + + uiDefButS(block, NUM, 0, "AnimSpeed:", 320,47,192,19, &G.animspeed, 1.0, 9.0, 0, 0, "Set the maximum speed of the animation"); + + ob= OBACT; + if(ob) { + + uiBlockSetCol(block, BUTGREEN); +/* uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Quaternions", 320,190,192,19, &ob->transflag, 0.0, 0.0, 0, 0, "Use quaternions for rotation"); */ + uiBlockSetCol(block, BUTGREY); + + uiDefButF(block, NUM, REDRAWALL, "TimeOffset:", 23,18,114,30, &ob->sf, -9000.0, 9000.0, 100, 0, "Specify an offset in frames"); + + uiBlockSetCol(block, BUTGREEN); + uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Draw Key", 25,144,84,19, &ob->ipoflag, 0, 0, 0, 0, "Draw object as key position"); + uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Draw Key Sel", 25,123,84,19, &ob->ipoflag, 0, 0, 0, 0, "Limit the drawing of object keys"); + + uiDefButC(block, TOG|BIT|2, REDRAWALL, "Offs Ob", 25,64,60,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on its own objectipo"); + uiDefButC(block, TOG|BIT|6, REDRAWALL, "Offs Par", 85,64,60,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the parent"); + uiDefButC(block, TOG|BIT|7, REDRAWALL, "Offs Parti", 145,64,60,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the particle effect"); + + uiDefButS(block, TOG|BIT|4, 0, "SlowPar", 205,64,60,20, &ob->partype, 0, 0, 0, 0, "Create a delay in the parent relationship"); + + /* uiDefButC(block, TOG|BIT|5, REDRAWALL, "Offs Path", 85,64,60,20, &ob->ipoflag, 0, 0, 0, 0); ,""*/ + /* uiDefButC(block, TOG|BIT|3, REDRAWALL, "Offs Mat", 145,64,60,20, &ob->ipoflag, 0, 0, 0, 0); ,""*/ + /* uiDefButC(block, TOG|BIT|4, REDRAWALL, "Offs VertKey", 205,64,60,20, &ob->ipoflag, 0, 0, 0, 0); ,""*/ + + + uiBlockSetCol(block, BUTGREY); + uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "DupliFrames", 112,144,106,19, &ob->transflag, 0, 0, 0, 0, "Make copy of object for every frame"); + uiDefButC(block, TOG|BIT|4, REDRAWVIEW3D, "DupliVerts", 112,123,80,19, &ob->transflag, 0, 0, 0, 0, "Duplicate child objects on all vertices"); + uiBlockSetCol(block, BUTGREEN); + uiDefButC(block, TOG|BIT|5, REDRAWVIEW3D, "Rot", 194,123,24,19, &ob->transflag, 0, 0, 0, 0, "Rotate dupli according to facenormal"); + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, NUM, REDRAWVIEW3D, "DupSta:", 220,144,93,19, &ob->dupsta, 1.0, 1500.0, 0, 0, "Specify startframe for Dupliframes"); + uiDefButS(block, NUM, REDRAWVIEW3D, "DupEnd", 315,144,93,19, &ob->dupend, 1.0, 2500.0, 0, 0, "Specify endframe for Dupliframes"); + uiDefButS(block, NUM, REDRAWVIEW3D, "DupOn:", 220,123,93,19, &ob->dupon, 1.0, 1500.0, 0, 0, ""); + uiDefButS(block, NUM, REDRAWVIEW3D, "DupOff", 315,123,93,19, &ob->dupoff, 0.0, 1500.0, 0, 0, ""); + uiBlockSetCol(block, BUTGREEN); + uiDefButC(block, TOG|BIT|6, REDRAWVIEW3D, "No Speed", 410,144,93,19, &ob->transflag, 0, 0, 0, 0, "Set dupliframes to still, regardless of frame"); + uiDefButC(block, TOG|BIT|7, REDRAWVIEW3D, "Powertrack", 410,123,93,19, &ob->transflag, 0, 0, 0, 0, "Switch objects rotation off"); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_AUTOTIMEOFS, "Automatic Time", 140,18,104,31, 0, 0, 0, 0, 0, "Generate automatic timeoffset values for all selected frames"); + uiBlockSetCol(block, BUTGREY); + sprintf(str, "%.4f", prspeed); + uiDefBut(block, LABEL, 0, str, 247,40,63,31, 0, 1.0, 0, 0, 0, ""); + uiDefBut(block, BUT, B_PRINTSPEED, "PrSpeed", 247,18,63,31, 0, 0, 0, 0, 0, "Print objectspeed"); + + if(ob->type==OB_MESH) { + me= ob->data; + if(me->key) { + uiDefButS(block, NUM, B_DIFF, "Slurph:", 125,101,93,19, &(me->key->slurph), -500.0, 500.0, 0, 0, ""); + uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 220,100,93,19, &me->key->type, 0, 0, 0, 0, ""); + } + } + if(ob->type==OB_CURVE) { + cu= ob->data; + uiDefButS(block, NUM, B_RECALCPATH, "PathLen:", 34,100,90,19, &cu->pathlen, 1.0, 9000.0, 0, 0, ""); + /* if(cu->key==0) { */ + uiDefButS(block, TOG|BIT|3, B_RECALCPATH, "CurvePath", 125,100,90,19 , &cu->flag, 0, 0, 0, 0, ""); + uiDefButS(block, TOG|BIT|4, REDRAWVIEW3D, "CurveFollow", 216,100,90,19, &cu->flag, 0, 0, 0, 0, ""); + /* } */ + sprintf(str, "%.4f", prlen); + uiDefBut(block, LABEL, 0, str, 396,100,90,19, 0, 1.0, 0, 0, 0, ""); + uiDefBut(block, BUT, B_PRINTLEN, "PrintLen", 306,100,90,19, 0, 0, 0, 0, 0, ""); + } + if(ob->type==OB_SURF) { + cu= ob->data; + + if(cu->key) { + /* uiDefButS(block, NUM, B_DIFF, "Slurph:", 124,100,93,19, &(cu->key->slurph), -500.0, 500.0,0,0); ,""*/ + uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 220,100,93,19, &cu->key->type, 0, 0, 0, 0, ""); + } + } + if(ob->type==OB_LATTICE) { + lt= ob->data; + if(lt->key) { + uiDefButS(block, NUM, B_DIFF, "Slurph:", 124,100,93,19, &(lt->key->slurph), -500.0, 500.0, 0, 0, ""); + uiDefButS(block, TOG, B_RELKEY, "Relative Keys", 370,190,133,19, <->key->type, 0, 0, 0, 0, ""); + } + } + + uiBlockSetCol(block, BUTGREEN); + uiDefButC(block, ROW,REDRAWVIEW3D,"TrackX", 27,190,58,17, &ob->trackflag, 12.0, 0.0, 0, 0, "Specify the axis that points to another object"); + uiDefButC(block, ROW,REDRAWVIEW3D,"Y", 85,190,19,17, &ob->trackflag, 12.0, 1.0, 0, 0, "Specify the axis that points to another object"); + uiDefButC(block, ROW,REDRAWVIEW3D,"Z", 104,190,19,17, &ob->trackflag, 12.0, 2.0, 0, 0, "Specify the axis that points to another object"); + uiDefButC(block, ROW,REDRAWVIEW3D,"-X", 123,190,24,17, &ob->trackflag, 12.0, 3.0, 0, 0, "Specify the axis that points to another object"); + uiDefButC(block, ROW,REDRAWVIEW3D,"-Y", 147,190,24,17, &ob->trackflag, 12.0, 4.0, 0, 0, "Specify the axis that points to another object"); + uiDefButC(block, ROW,REDRAWVIEW3D,"-Z", 171,190,24,17, &ob->trackflag, 12.0, 5.0, 0, 0, "Specify the axis that points to another object"); + uiDefButC(block, ROW,REDRAWVIEW3D,"UpX", 205,190,40,17, &ob->upflag, 13.0, 0.0, 0, 0, "Specify the axis that points up"); + uiDefButC(block, ROW,REDRAWVIEW3D,"Y", 245,190,20,17, &ob->upflag, 13.0, 1.0, 0, 0, "Specify the axis that points up"); + uiDefButC(block, ROW,REDRAWVIEW3D,"Z", 265,190,19,17, &ob->upflag, 13.0, 2.0, 0, 0, "Specify the axis that points up"); + + uiBlockSetCol(block, BUTSALMON); + + /* EFFECTS */ + + draw_buttons_edge(curarea->win, 540); + draw_buttons_edge(curarea->win, 1010); + + if (ob->type == OB_MESH) { + uiDefBut(block, BUT, B_NEWEFFECT, "NEW Effect", 550,187,124,27, 0, 0, 0, 0, 0, "Create a new effect"); + uiDefBut(block, BUT, B_DELEFFECT, "Delete", 676,187,62,27, 0, 0, 0, 0, 0, "Delete the effect"); + } + + uiBlockSetCol(block, BUTGREY); + + /* select effs */ + eff= ob->effect.first; + a= 0; + while(eff) { + + x= 15 * a + 550; + y= 172; // - 12*( abs(a/10) ) ; + uiDefButS(block, TOG|BIT|0, B_SELEFFECT+a, "", x, y, 15, 12, &eff->flag, 0, 0, 0, 0, ""); + + a++; + if(a==MAX_EFFECT) break; + eff= eff->next; + } + + eff= ob->effect.first; + while(eff) { + if(eff->flag & SELECT) break; + eff= eff->next; + } + + if(eff) { + uiDefButS(block, MENU, B_CHANGEEFFECT, "Build %x0|Particles %x1|Wave %x2", 895,187,107,27, &eff->buttype, 0, 0, 0, 0, "Start building the effect"); + + if(eff->type==EFF_BUILD) { + BuildEff *bld; + + bld= (BuildEff *)eff; + + uiDefButF(block, NUM, 0, "Len:", 649,138,95,21, &bld->len, 1.0, 9000.0, 100, 0, "Specify the total time the building requires"); + uiDefButF(block, NUM, 0, "Sfra:", 746,138,94,22, &bld->sfra, 1.0, 9000.0, 100, 0, "Specify the startframe of the effect"); + } + else if(eff->type==EFF_WAVE) { + WaveEff *wav; + + wav= (WaveEff *)eff; + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "X", 782,135,54,23, &wav->flag, 0, 0, 0, 0, "Enable X axis"); + uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Y", 840,135,47,23, &wav->flag, 0, 0, 0, 0, "Enable Y axis"); + uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Cycl", 890,135,111,23, &wav->flag, 0, 0, 0, 0, "Enable cyclic wave efefct"); + + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_CALCEFFECT, "Sta x:", 550,135,113,24, &wav->startx, -100.0, 100.0, 100, 0, "Starting position for the X axis"); + uiDefButF(block, NUM, B_CALCEFFECT, "Sta y:", 665,135,104,24, &wav->starty, -100.0, 100.0, 100, 0, "Starting position for the Y axis"); + + uiDefButF(block, NUMSLI, B_CALCEFFECT, "Speed:", 550,100,216,20, &wav->speed, -2.0, 2.0, 0, 0, "Specify the wave speed"); + uiDefButF(block, NUMSLI, B_CALCEFFECT, "Heigth:", 550,80,216,20, &wav->height, -2.0, 2.0, 0, 0, "Specify the amplitude of the wave"); + uiDefButF(block, NUMSLI, B_CALCEFFECT, "Width:", 550,60,216,20, &wav->width, 0.0, 5.0, 0, 0, "Specify the width of the wave"); + uiDefButF(block, NUMSLI, B_CALCEFFECT, "Narrow:", 550,40,216,20, &wav->narrow, 0.0, 10.0, 0, 0, "Specify how narrow the wave follows"); + + uiDefButF(block, NUM, B_CALCEFFECT, "Time sta:", 780,100,219,20, &wav->timeoffs, -1000.0, 1000.0, 100, 0, "Specify startingframe of the wave"); + + uiDefButF(block, NUM, B_CALCEFFECT, "Lifetime:", 780,80,219,20, &wav->lifetime, -1000.0, 1000.0, 100, 0, "Specify the lifespan of the wave"); + uiDefButF(block, NUM, B_CALCEFFECT, "Damptime:", 780,60,219,20, &wav->damp, -1000.0, 1000.0, 100, 0, "Specify the dampingtime of the wave"); + + } + else if(eff->type==EFF_PARTICLE) { + PartEff *paf; + + paf= (PartEff *)eff; + + uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 741,187,67,27, 0, 0, 0, 0, 0, "Update the particle system"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Static", 825,187,67,27, &paf->flag, 0, 0, 0, 0, "Make static particles"); + uiBlockSetCol(block, BUTGREY); + + uiDefButI(block, NUM, B_CALCEFFECT, "Tot:", 550,146,91,20, &paf->totpart, 1.0, 100000.0, 0, 0, "Set the total number of particles"); + if(paf->flag & PAF_STATIC) { + uiDefButS(block, NUM, REDRAWVIEW3D, "Step:", 644,146,84,20, &paf->staticstep, 1.0, 100.0, 10, 0, ""); + } + else { + uiDefButF(block, NUM, B_CALCEFFECT, "Sta:", 644,146,84,20, &paf->sta, -250.0, 9000.0, 100, 0, "Specify the startframe"); + uiDefButF(block, NUM, B_CALCEFFECT, "End:", 731,146,97,20, &paf->end, 1.0, 9000.0, 100, 0, "Specify the endframe"); + } + uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 831,146,88,20, &paf->lifetime, 1.0, 9000.0, 100, 0, "Specify the life span of the particles"); + uiDefButI(block, NUM, B_CALCEFFECT, "Keys:", 922,146,80,20, &paf->totkey, 1.0, 32.0, 0, 0, "Specify the number of key positions"); + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, NUM, B_REDR, "CurMul:", 550,124,91,20, &paf->curmult, 0.0, 3.0, 0, 0, "Multiply the particles"); + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, NUM, B_CALCEFFECT, "Mat:", 644,124,84,20, paf->mat+paf->curmult, 1.0, 8.0, 0, 0, "Specify the material used for the particles"); + uiDefButF(block, NUM, B_CALCEFFECT, "Mult:", 730,124,98,20, paf->mult+paf->curmult, 0.0, 1.0, 10, 0, "Switch particle multiplication on/off"); + uiDefButS(block, NUM, B_CALCEFFECT, "Child:", 922,124,80,20, paf->child+paf->curmult, 1.0, 600.0, 100, 0, "Specify the number of children of a particle that multiply itself"); + uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 831,124,89,20, paf->life+paf->curmult, 1.0, 600.0, 100, 0, "Specify the lifespan of the next generation particles"); + + uiDefButF(block, NUM, B_CALCEFFECT, "Randlife:", 550,96,96,20, &paf->randlife, 0.0, 2.0, 10, 0, "Give the particlelife a random variation"); + uiDefButI(block, NUM, B_CALCEFFECT, "Seed:", 652,96,80,20, &paf->seed, 0.0, 255.0, 0, 0, "Set an offset in the random table"); + + uiDefButF(block, NUM, B_DIFF, "VectSize", 885,96,116,20, &paf->vectsize, 0.0, 1.0, 10, 0, "Set the speed for Vect"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Face", 735,96,46,20, &paf->flag, 0, 0, 0, 0, "Emit particles also from faces"); + uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "Bspline", 782,96,54,20, &paf->flag, 0, 0, 0, 0, "Use B spline formula for particle interpolation"); + uiDefButS(block, TOG, REDRAWVIEW3D, "Vect", 837,96,45,20, &paf->stype, 0, 0, 0, 0, "Give the particles a rotation direction"); + + uiBlockSetCol(block, BUTPURPLE); + uiDefButF(block, NUM, B_CALCEFFECT, "Norm:", 550,67,96,20, &paf->normfac, -2.0, 2.0, 10, 0, "Let the mesh give the particle a starting speed"); + uiDefButF(block, NUM, B_CALCEFFECT, "Ob:", 649,67,86,20, &paf->obfac, -1.0, 1.0, 10, 0, "Let the object give the particle a starting speed"); + uiDefButF(block, NUM, B_CALCEFFECT, "Rand:", 738,67,86,20, &paf->randfac, 0.0, 2.0, 10, 0, "Give the startingspeed a random variation"); + uiDefButF(block, NUM, B_CALCEFFECT, "Tex:", 826,67,85,20, &paf->texfac, 0.0, 2.0, 10, 0, "Let the texture give the particle a starting speed"); + uiDefButF(block, NUM, B_CALCEFFECT, "Damp:", 913,67,89,20, &paf->damp, 0.0, 1.0, 10, 0, "Specify the damping factor"); + + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_CALCEFFECT, "X:", 550,31,72,20, paf->force, -1.0, 1.0, 1, 0, "Specify the X axis of a continues force"); + uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 624,31,78,20, paf->force+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a continues force"); + uiDefBut(block, LABEL, 0, "Force:", 550,9,72,20, 0, 1.0, 0, 0, 0, ""); + uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 623,9,79,20, paf->force+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a continues force"); + + uiDefBut(block, LABEL, 0, "Texture:", 722,9,74,20, 0, 1.0, 0, 0, 0, ""); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW, B_CALCEFFECT, "Int", 875,9,32,43, &paf->texmap, 14.0, 0.0, 0, 0, "Use texture intensity as a factor for texture force"); + uiDefButS(block, ROW, B_CALCEFFECT, "RGB", 911,31,45,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed"); + uiDefButS(block, ROW, B_CALCEFFECT, "Grad", 958,31,44,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed"); + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_CALCEFFECT, "Nabla:", 911,9,91,20, &paf->nabla, 0.0001, 1.0, 1, 0, "Specify the dimension of the area for gradient calculation"); + uiDefButF(block, NUM, B_CALCEFFECT, "X:", 722,31,74,20, paf->defvec, -1.0, 1.0, 1, 0, "Specify the X axis of a force, determined by the texture"); + uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 798,31,74,20, paf->defvec+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a force, determined by the texture"); + uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 797,9,75,20, paf->defvec+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a force, determined by the texture"); + + } + } + } + + /* IPO BUTTONS ALS LAATSTE */ + ok= 0; + if(G.sipo) { + /* bestaat deze? */ + sa= G.curscreen->areabase.first; + while(sa) { + if(sa->spacetype==SPACE_IPO && sa->spacedata.first==G.sipo) break; + sa= sa->next; + } + if(sa) { + if(G.sipo->ipo && G.sipo->ipo->curve.first) ok= 1; + } + } + + uiBlockSetCol(block, BUTGREEN); + // RMGRP uiDefButC(block, ROW, B_REDR, "Ipo settings", 1020, 180, 100, 19, &G.buts->showgroup, 15.0, 0.0, 0, 0, ""); + // RMGRP uiDefButC(block, ROW, B_REDR, "Group settings", 1120, 180, 100, 19, &G.buts->showgroup, 15.0, 1.0, 0, 0, ""); + uiBlockSetCol(block, BUTGREY); + + if(ok && G.buts->showgroup==0) { + sprintf(str, "%.3f", G.sipo->v2d.tot.xmin); + uiDefBut(block, LABEL, 0, str, 1020, 140, 100, 19, 0, 0, 0, 0, 0, ""); + sprintf(str, "%.3f", G.sipo->v2d.tot.xmax); + uiDefBut(block, LABEL, 0, str, 1120, 140, 100, 19, 0, 0, 0, 0, 0, ""); + + uiDefButF(block, NUM, B_DIFF, "Xmin:", 1020, 120, 100, 19, &G.sipo->tot.xmin, -G.sipo->v2d.max[0], G.sipo->v2d.max[0], 100, 0, ""); + uiDefButF(block, NUM, B_DIFF, "Xmax:", 1120, 120, 100, 19, &G.sipo->tot.xmax, -G.sipo->v2d.max[0], G.sipo->v2d.max[0], 100, 0, ""); + + sprintf(str, "%.3f", G.sipo->v2d.tot.ymin); + uiDefBut(block, LABEL, 0, str, 1020, 100, 100, 19, 0, 0, 0, 0, 0, ""); + sprintf(str, "%.3f", G.sipo->v2d.tot.ymax); + uiDefBut(block, LABEL, 0, str, 1120, 100, 100, 19, 0, 0, 0, 0, 0, ""); + + uiDefButF(block, NUM, B_DIFF, "Ymin:", 1020, 80, 100, 19, &G.sipo->tot.ymin, -G.sipo->v2d.max[1], G.sipo->v2d.max[1], 100, 0, ""); + uiDefButF(block, NUM, B_DIFF, "Ymax:", 1120, 80, 100, 19, &G.sipo->tot.ymax, -G.sipo->v2d.max[1], G.sipo->v2d.max[1], 100, 0, ""); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_MUL_IPO, "SET", 1220,79,50,62, 0, 0, 0, 0, 0, ""); + + + /* SPEED BUTTON */ + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_DIFF, "Speed:", 1020,23,164,28, &hspeed, 0.0, 180.0, 1, 0, ""); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_SETSPEED, "SET", 1185,23,83,29, 0, 0, 0, 0, 0, ""); + } + + if(G.buts->showgroup && G.scene->group) { + GroupKey *gk; + short yco= 140; + + gk= G.scene->group->gkey.first; + while(gk) { + if(gk==G.scene->group->active) uiBlockSetCol(block, BUTPURPLE); + else uiBlockSetCol(block, BUTGREY); + uiDefBut(block, TEX, B_DIFF, "Name:", 1020, yco, 140, 19, &gk->name, 0.0, 31.0, 10, 0, ""); + uiDefButS(block, NUM, B_DIFF, "Sta:", 1160, yco, 60, 19, &gk->sfra, 0.0, 5000.0, 10, 0, ""); + uiDefButS(block, NUM, B_DIFF, "End:", 1220, yco, 50, 19, &gk->efra, 0.0, 5000.0, 10, 0, ""); + yco-= 20; + gk= gk->next; + } + } + + uiDrawBlock(block); +} + + + + +/* ***************************** WORLD ************************** */ + +void do_worldbuts(unsigned short event) +{ + World *wrld; + MTex *mtex; + + switch(event) { + case B_TEXCLEARWORLD: + wrld= G.buts->lockpoin; + mtex= wrld->mtex[ wrld->texact ]; + if(mtex) { + if(mtex->tex) mtex->tex->id.us--; + MEM_freeN(mtex); + wrld->mtex[ wrld->texact ]= 0; + allqueue(REDRAWBUTSWORLD, 0); + allqueue(REDRAWOOPS, 0); + BIF_preview_changed(G.buts); + } + break; + } +} + +void worldbuts(void) +{ + World *wrld; + MTex *mtex; + ID *id; + uiBlock *block; + int a, loos; + char str[30], *strp; + short xco; + + wrld= G.scene->world; + if(wrld==0) return; + + sprintf(str, "buttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + uiSetButLock(wrld->id.lib!=0, "Can't edit library data"); + uiBlockSetCol(block, BUTGREEN); + + uiDefButS(block, TOG|BIT|1,B_MATPRV,"Real", 286,190,71,19, &wrld->skytype, 0, 0, 0, 0, "Render background with real horizon"); + uiDefButS(block, TOG|BIT|0,B_MATPRV,"Blend", 208,190,74,19, &wrld->skytype, 0, 0, 0, 0, "Render background with natural progression"); + uiDefButS(block, TOG|BIT|2,B_MATPRV,"Paper", 361,190,71,19, &wrld->skytype, 0, 0, 0, 0, "Flatten blend or texture coordinates"); + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUMSLI,B_MATPRV,"HoR ", 200,55,175,18, &(wrld->horr), 0.0, 1.0, 0,0, "The amount of red of the horizon colour"); + uiDefButF(block, NUMSLI,B_MATPRV,"HoG ", 200,34,175,18, &(wrld->horg), 0.0, 1.0, 0,0, "The amount of green of the horizon colour"); + uiDefButF(block, NUMSLI,B_MATPRV,"HoB ", 200,13,175,18, &(wrld->horb), 0.0, 1.0, 0,0, "The amount of blue of the horizon colour"); + uiDefButF(block, NUMSLI,B_MATPRV,"ZeR ", 200,136,175,18, &(wrld->zenr), 0.0, 1.0, 0,0, "The amount of red of the zenith colour"); + uiDefButF(block, NUMSLI,B_MATPRV,"ZeG ", 200,116,175,18, &(wrld->zeng), 0.0, 1.0, 0,0, "The amount of green of the zenith colour"); + uiDefButF(block, NUMSLI,B_MATPRV,"ZeB ", 200,96,175,18, &(wrld->zenb), 0.0, 1.0, 0,0, "The amount of blue of the zenith colour"); + uiDefButF(block, NUMSLI,B_MATPRV,"AmbR ", 380,55,175,18, &(wrld->ambr), 0.0, 1.0 ,0,0, "The amount of red of the ambient colour"); + uiDefButF(block, NUMSLI,B_MATPRV,"AmbG ", 380,34,175,18, &(wrld->ambg), 0.0, 1.0 ,0,0, "The amount of red of the ambient colour"); + uiDefButF(block, NUMSLI,B_MATPRV,"AmbB ", 380,13,175,18, &(wrld->ambb), 0.0, 1.0 ,0,0, "The amount of red of the ambient colour"); + + uiDefBut(block, MENU|SHO, 1, physics_pup(), + 380,152,175,18, &wrld->pad1, 0, 0, 0, 0, "Physics Engine"); + + + /* Activity bubble */ + // uiDefButS(block, TOG|BIT|3,B_DIFF, "Do activity culling", + // 380,152,175,18, &wrld->mode, 0, 0, 0, 0, + // "Disable logic and physics for far away objects."); +/* if (wrld->mode & WO_ACTIVITY_CULLING) { */ + // uiDefButF(block, NUM,0, "Active R ", + // 380,132,175,18, &(wrld->activityBoxRadius), 0.5, 10000.0, 100.0, 0, + // "Radius for activity culling (in Manhattan length)."); +/* } */ + + /* Gravitation for the game worlds */ + uiDefButF(block, NUMSLI,0, "Grav ", + 380,112,175,18, &(wrld->gravity), 0.0, 25.0, 0, 0, + "Gravitation constant of the game world."); + + uiDefButF(block, NUMSLI,0, "Expos ", 380,92,175,18, &(wrld->exposure), 0.2, 5.0, 0, 0, "Set the lighting time, exposure"); + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|0,REDRAWVIEW3D,"Mist", 571,190,100,19, &wrld->mode, 0, 0, 0, 0, "Enable mist"); + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, ROW, B_DIFF, "Qua", 571, 170, 33, 19, &wrld->mistype, 1.0, 0.0, 0, 0, "Use quadratic progression"); + uiDefButS(block, ROW, B_DIFF, "Lin", 604, 170, 33, 19, &wrld->mistype, 1.0, 1.0, 0, 0, "Use linear progression"); + uiDefButS(block, ROW, B_DIFF, "Sqr", 637, 170, 33, 19, &wrld->mistype, 1.0, 2.0, 0, 0, "Use inverse quadratic progression"); + + uiDefButF(block, NUM,REDRAWVIEW3D, "Sta:", 571,150,100,19, &wrld->miststa, 0.0, 1000.0, 10, 0, "Specify the starting distance of the mist"); + uiDefButF(block, NUM,REDRAWVIEW3D, "Di:", 571,130,100,19, &wrld->mistdist, 0.0,1000.0, 10, 00, "Specify the depth of the mist"); + uiDefButF(block, NUM,B_DIFF,"Hi:", 571,110,100,19, &wrld->misthi,0.0,100.0, 10, 0, "Specify the factor for a less dense mist with increasing height"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|1,B_DIFF, "Stars",571,90,100,19, &wrld->mode, 0, 0, 0, 0, "Enable stars"); + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM,B_DIFF,"StarDist:", 571,70,100,19, &(wrld->stardist), 2.0, 1000.0, 100, 0, "Specify the average distance between two stars"); + uiDefButF(block, NUM,B_DIFF,"MinDist:", 571,50,100,19, &(wrld->starmindist), 0.0, 1000.0, 100, 0, "Specify the minimum distance to the camera"); + uiDefButF(block, NUM,B_DIFF,"Size:", 571,30,100,19, &(wrld->starsize), 0.0, 10.0, 10, 0, "Specify the average screen dimension"); + uiDefButF(block, NUM,B_DIFF,"Colnoise:", 571,10,100,19, &(wrld->starcolnoise), 0.0, 1.0, 100, 0, "Randomize starcolour"); + + + /* TEX CHANNELS */ + uiBlockSetCol(block, BUTGREY); + xco= 745; + for(a= 0; a<6; a++) { + mtex= wrld->mtex[a]; + if(mtex && mtex->tex) splitIDname(mtex->tex->id.name+2, str, &loos); + else strcpy(str, ""); + str[10]= 0; + uiDefButS(block, ROW, REDRAWBUTSWORLD, str, xco, 195, 83, 20, &(wrld->texact), 3.0, (float)a, 0, 0, "Texture channel"); + xco+= 85; + } + + mtex= wrld->mtex[ wrld->texact ]; + if(mtex==0) { + mtex= &emptytex; + default_mtex(mtex); + mtex->texco= TEXCO_VIEW; + } + + /* TEXCO */ + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW, B_MATPRV, "Object", 745,146,49,18, &(mtex->texco), 4.0, (float)TEXCO_OBJECT, 0, 0, "The name of the object used as a source for texture coordinates"); + uiDefIDPoinBut(block, test_obpoin_but, B_MATPRV, "", 745,166,133,18, &(mtex->object), ""); + uiDefButS(block, ROW, B_MATPRV, "View", 839,146,39,18, &(mtex->texco), 4.0, (float)TEXCO_VIEW, 0, 0, "Pass camera view vector on to the texture"); + + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_MATPRV, "dX", 745,114,133,18, mtex->ofs, -20.0, 20.0, 10, 0, "Fine tune X coordinate"); + uiDefButF(block, NUM, B_MATPRV, "dY", 745,94,133,18, mtex->ofs+1, -20.0, 20.0, 10, 0, "Fine tune Y coordinate"); + uiDefButF(block, NUM, B_MATPRV, "dZ", 745,74,133,18, mtex->ofs+2, -20.0, 20.0, 10, 0, "Fine tune Z coordinate"); + uiDefButF(block, NUM, B_MATPRV, "sizeX", 745,50,133,18, mtex->size, -20.0, 20.0, 10, 0, "Set an extra scaling for the texture coordinate"); + uiDefButF(block, NUM, B_MATPRV, "sizeY", 745,30,133,18, mtex->size+1, -20.0, 20.0, 10, 0, "Set an extra scaling for the texture coordinate"); + uiDefButF(block, NUM, B_MATPRV, "sizeZ", 745,10,133,18, mtex->size+2, -20.0, 20.0, 10, 0, "Set an extra scaling for the texture coordinate"); + + /* TEXTUREBLOK SELECT */ + id= (ID *)mtex->tex; + IDnames_to_pupstring(&strp, NULL, "ADD NEW %x 32767", &(G.main->tex), id, &(G.buts->texnr)); + uiDefButS(block, MENU, B_WTEXBROWSE, strp, 900,146,20,19, &(G.buts->texnr), 0, 0, 0, 0, "Browse"); + MEM_freeN(strp); + + if(id) { + uiDefBut(block, TEX, B_IDNAME, "TE:", 900,166,163,19, id->name+2, 0.0, 18.0, 0, 0, "Specify the texture name"); + sprintf(str, "%d", id->us); + uiDefBut(block, BUT, 0, str, 996,146,21,19, 0, 0, 0, 0, 0, "Number of users"); + uiDefIconBut(block, BUT, B_AUTOTEXNAME, ICON_AUTO, 1041,146,21,19, 0, 0, 0, 0, 0, "Auto assign name to texture"); + if(id->lib) { + if(wrld->id.lib) uiDefIconBut(block, BUT, 0, ICON_DATALIB, 1019,146,21,19, 0, 0, 0, 0, 0, ""); + else uiDefIconBut(block, BUT, 0, ICON_PARLIB, 1019,146,21,19, 0, 0, 0, 0, 0, ""); + } + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_TEXCLEARWORLD, "Clear", 922, 146, 72, 19, 0, 0, 0, 0, 0, "Erase link to texture"); + uiBlockSetCol(block, BUTGREY); + } + + /* TEXTURE OUTPUT */ + uiDefButS(block, TOG|BIT|1, B_MATPRV, "Stencil", 900,114,52,18, &(mtex->texflag), 0, 0, 0, 0, "Use stencil mode"); + uiDefButS(block, TOG|BIT|2, B_MATPRV, "Neg", 954,114,38,18, &(mtex->texflag), 0, 0, 0, 0, "Inverse texture operation"); + uiDefButS(block, TOG|BIT|0, B_MATPRV, "RGBtoInt", 994,114,69,18, &(mtex->texflag), 0, 0, 0, 0, "Use RGB values for intensity texure"); + + uiDefButF(block, COL, B_MTEXCOL, "", 900,100,163,12, &(mtex->r), 0, 0, 0, 0, ""); + uiDefButF(block, NUMSLI, B_MATPRV, "R ", 900,80,163,18, &(mtex->r), 0.0, 1.0, B_MTEXCOL, 0, "The amount of red that blends with the intensity colour"); + uiDefButF(block, NUMSLI, B_MATPRV, "G ", 900,60,163,18, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The amount of green that blends with the intensity colour"); + uiDefButF(block, NUMSLI, B_MATPRV, "B ", 900,40,163,18, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The amount of blue that blends with the intensity colour"); + uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 900,10,163,18, &(mtex->def_var), 0.0, 1.0, 0, 0, "The value that an intensity texture blends with the current value"); + + /* MAP TO */ + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|0, B_MATPRV, "Blend", 1087,166,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture work on the colour progression in the sky"); + uiDefButS(block, TOG|BIT|1, B_MATPRV, "Hori", 1172,166,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture work on the colour of the horizon"); + uiDefButS(block, TOG|BIT|2, B_MATPRV, "ZenUp", 1087,147,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture work on the colour of the zenith above"); + uiDefButS(block, TOG|BIT|3, B_MATPRV, "ZenDo", 1172,147,81,18, &(mtex->mapto), 0, 0, 0, 0, "Let the texture work on the colour of the zenith below"); + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, ROW, B_MATPRV, "Blend", 1087,114,48,18, &(mtex->blendtype), 9.0, (float)MTEX_BLEND, 0, 0, "The texture blends the values"); + uiDefButS(block, ROW, B_MATPRV, "Mul", 1136,114,44,18, &(mtex->blendtype), 9.0, (float)MTEX_MUL, 0, 0, "The texture multiplies the values"); + uiDefButS(block, ROW, B_MATPRV, "Add", 1182,114,41,18, &(mtex->blendtype), 9.0, (float)MTEX_ADD, 0, 0, "The texture adds the values"); + uiDefButS(block, ROW, B_MATPRV, "Sub", 1226,114,40,18, &(mtex->blendtype), 9.0, (float)MTEX_SUB, 0, 0, "The texture subtracts the values"); + + uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 1087,50,179,18, &(mtex->colfac), 0.0, 1.0, 0, 0, "Specify the extent to which the texture works on colour"); + uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 1087,30,179,18, &(mtex->norfac), 0.0, 1.0, 0, 0, "Specify the extent to which the texture works on the normal"); + uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 1087,10,179,18, &(mtex->varfac), 0.0, 1.0, 0, 0, "Specify the extent to which the texture works on a value"); + + + BIF_previewdraw(G.buts); + + uiDrawBlock(block); +} + + +/* **************************** VIEW ************************ */ + +static void view3d_change_bgpic_ima(View3D *v3d, Image *newima) { + if (v3d->bgpic && v3d->bgpic->ima!=newima) { + if (newima) + id_us_plus((ID*) newima); + if (v3d->bgpic->ima) + v3d->bgpic->ima->id.us--; + v3d->bgpic->ima= newima; + + if(v3d->bgpic->rect) MEM_freeN(v3d->bgpic->rect); + v3d->bgpic->rect= NULL; + + allqueue(REDRAWBUTSVIEW, 0); + } +} +static void view3d_change_bgpic_tex(View3D *v3d, Tex *newtex) { + if (v3d->bgpic && v3d->bgpic->tex!=newtex) { + if (newtex) + id_us_plus((ID*) newtex); + if (v3d->bgpic->tex) + v3d->bgpic->tex->id.us--; + v3d->bgpic->tex= newtex; + + allqueue(REDRAWBUTSVIEW, 0); + } +} + +static void load_bgpic_image(char *name) +{ + Image *ima; + View3D *vd; + + vd= scrarea_find_space_of_type(curarea, SPACE_VIEW3D); + if(vd==0 || vd->bgpic==0) return; + + ima= add_image(name); + if(ima) { + if(vd->bgpic->ima) { + vd->bgpic->ima->id.us--; + } + vd->bgpic->ima= ima; + + free_image_buffers(ima); /* forceer opnieuw inlezen */ + ima->ok= 1; + } + allqueue(REDRAWBUTSVIEW, 0); + +} + +void do_viewbuts(unsigned short event) +{ + View3D *vd; + char *name; + + vd= scrarea_find_space_of_type(curarea, SPACE_VIEW3D); + if(vd==0) return; + + switch(event) { + case B_LOADBGPIC: + if(vd->bgpic && vd->bgpic->ima) name= vd->bgpic->ima->name; + else name= G.ima; + + activate_imageselect(FILE_SPECIAL, "SELECT IMAGE", name, load_bgpic_image); + break; + case B_BLENDBGPIC: + if(vd->bgpic && vd->bgpic->rect) setalpha_bgpic(vd->bgpic); + break; + case B_BGPICBROWSE: + if(vd->bgpic) { + if (G.buts->menunr==-2) { + activate_databrowse((ID*) vd->bgpic->ima, ID_IM, 0, B_BGPICBROWSE, &G.buts->menunr, do_viewbuts); + } else if (G.buts->menunr>0) { + Image *newima= (Image*) BLI_findlink(&G.main->image, G.buts->menunr-1); + + if (newima) + view3d_change_bgpic_ima(vd, newima); + } + } + break; + case B_BGPICCLEAR: + if (vd->bgpic) + view3d_change_bgpic_ima(vd, NULL); + break; + case B_BGPICTEX: + if (vd->bgpic) { + if (G.buts->texnr==-2) { + activate_databrowse((ID*) vd->bgpic->tex, ID_TE, 0, B_BGPICTEX, &G.buts->texnr, do_viewbuts); + } else if (G.buts->texnr>0) { + Tex *newtex= (Tex*) BLI_findlink(&G.main->tex, G.buts->texnr-1); + + if (newtex) + view3d_change_bgpic_tex(vd, newtex); + } + } + break; + case B_BGPICTEXCLEAR: + if (vd->bgpic) + view3d_change_bgpic_tex(vd, NULL); + break; + } +} + +void viewbuts(void) +{ + View3D *vd; + ID *id; + uiBlock *block; + char *strp, str[64]; + + /* op zoek naar spacedata */ + vd= scrarea_find_space_of_type(curarea, SPACE_VIEW3D); + if(vd==0) return; + + sprintf(str, "buttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + if(vd->flag & V3D_DISPBGPIC) { + if(vd->bgpic==0) { + vd->bgpic= MEM_callocN(sizeof(BGpic), "bgpic"); + vd->bgpic->size= 5.0; + vd->bgpic->blend= 0.5; + } + } + + uiDefButS(block, TOG|BIT|1, REDRAWBUTSVIEW, "BackGroundPic", 347,160,127,29 , + &vd->flag, 0, 0, 0, 0, "Display a picture in the 3D background"); + if(vd->bgpic) { + uiDefButF(block, NUM, B_DIFF, "Size:", + 478,160,82,29, &vd->bgpic->size, 0.1, + 250.0, 100, 0, "Set the size for the width of the BackGroundPic"); + + id= (ID *)vd->bgpic->ima; + IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->image), id, &(G.buts->menunr)); + if(strp[0]) + uiDefButS(block, MENU, B_BGPICBROWSE, strp, 347,112,20,19, &(G.buts->menunr), 0, 0, 0, 0, "Browse"); + MEM_freeN(strp); + + uiDefBut(block, BUT, B_LOADBGPIC, "LOAD", 370,112,189,19, 0, 0, 0, 0, 0, "Specify the BackGroundPic"); + uiDefButF(block, NUMSLI, B_BLENDBGPIC, "Blend:", 347,84,213,19,&vd->bgpic->blend, 0.0,1.0, 0, 0, "Set the BackGroundPic transparency"); + + if(vd->bgpic->ima) { + uiDefBut(block, TEX, 0,"BGpic: ", 347,136,211,19,&vd->bgpic->ima->name,0.0,100.0, 0, 0, "The Selected BackGroundPic"); + uiDefIconBut(block, BUT, B_BGPICCLEAR, ICON_X, 347+211,112,20,19, 0, 0, 0, 0, 0, "Remove background image link"); + } + + /* There is a bug here ... (what bug? where? what is this? - zr) */ + /* textureblok: */ + id= (ID *)vd->bgpic->tex; + IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->tex), id, &(G.buts->texnr)); + if (strp[0]) + uiDefButS(block, MENU, B_BGPICTEX, strp, 347, 20, 20,19, &(G.buts->texnr), 0, 0, 0, 0, "Browse"); + MEM_freeN(strp); + + uiDefBut(block, LABEL, 0, "Select texture for animated backgroundimage", 370, 20, 300,19, 0, 0, 0, 0, 0, ""); + + if (id) { + uiDefBut(block, TEX, B_IDNAME, "TE:", 347,0,211,19, id->name+2, 0.0, 18.0, 0, 0, ""); + uiDefIconBut(block, BUT, B_BGPICTEXCLEAR, ICON_X, 347+211,0,20,19, 0, 0, 0, 0, 0, "Remove background texture link"); + } + } + + uiDefButF(block, NUM, B_DIFF, "Grid:", 347, 60, 105, 19, &vd->grid, 0.001, 1000.0, 100, 0, "Set the distance between gridlines"); + uiDefButS(block, NUM, B_DIFF, "GridLines:", 452, 60, 105, 19, &vd->gridlines, 0.0, 100.0, 100, 0, "Set the number of gridlines"); + uiDefButF(block, NUM, B_DIFF, "Lens:", 557, 60, 105, 19, &vd->lens, 10.0, 120.0, 100, 0, "Set the lens for the perspective view"); + + uiDefButF(block, NUM, B_DIFF, "ClipStart:", 347, 40, 105, 19, &vd->near, 0.1*vd->grid, 100.0, 100, 0, "Set startvalue in perspective view mode"); + uiDefButF(block, NUM, B_DIFF, "ClipEnd:", 452, 40, 105, 19, &vd->far, 1.0, 1000.0*vd->grid, 100, 0, "Set endvalue in perspective view mode"); + + /* for(b=0; b<8; b++) { */ + /* for(a=0; a<8; a++) { */ + /* uiDefButC(block, TOG|BIT|(7-a), 0, "", 100+12*a, 100-12*b, 12, 12, &(arr[b]),0,0,0,0); ,""*/ + /* } */ + /* } */ + /* DefBut(BUT, 1001, "print", 50,100,50,20, 0, 0, 0, 0,0); */ + + uiDrawBlock(block); +} + +void output_pic(char *name) +{ + strcpy(G.scene->r.pic, name); + allqueue(REDRAWBUTSRENDER, 0); +} + +void backbuf_pic(char *name) +{ + Image *ima; + + strcpy(G.scene->r.backbuf, name); + allqueue(REDRAWBUTSRENDER, 0); + + ima= add_image(name); + if(ima) { + free_image_buffers(ima); /* forceer opnieuw inlezen */ + ima->ok= 1; + } +} + +void ftype_pic(char *name) +{ + strcpy(G.scene->r.ftype, name); + allqueue(REDRAWBUTSRENDER, 0); +} + + +/* **************************** VIEW ************************ */ + + +static void scene_change_set(Scene *sc, Scene *set) { + if (sc->set!=set) { + sc->set= set; + + allqueue(REDRAWBUTSRENDER, 0); + allqueue(REDRAWVIEW3D, 0); + } +} + +static void run_playanim(char *file) { + extern char bprogname[]; /* usiblender.c */ + char str[FILE_MAXDIR+FILE_MAXFILE]; + int pos[2], size[2]; + + calc_renderwin_rectangle(R.winpos, pos, size); + + sprintf(str, "%s -a -p %d %d \"%s\"", bprogname, pos[0], pos[1], file); + system(str); +} + +void do_renderbuts(unsigned short event) +{ + ScrArea *sa; + ID *id; + char file[FILE_MAXDIR+FILE_MAXFILE]; + + switch(event) { + + case B_DORENDER: + BIF_do_render(0); + break; + case B_RTCHANGED: + allqueue(REDRAWALL, 0); + break; + case B_PLAYANIM: + makeavistring(file); + if(BLI_exist(file)) { + run_playanim(file); + } + else { + makepicstring(file, G.scene->r.sfra); + if(BLI_exist(file)) { + run_playanim(file); + } + else error("Can't find image: %s", file); + } + break; + + case B_DOANIM: + BIF_do_render(1); + break; + + case B_FS_PIC: + sa= closest_bigger_area(); + areawinset(sa->win); + activate_fileselect(FILE_SPECIAL, "SELECT OUTPUT PICTURES", G.scene->r.pic, output_pic); + break; + case B_FS_BACKBUF: + sa= closest_bigger_area(); + areawinset(sa->win); + activate_fileselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic); + break; + case B_IS_BACKBUF: + sa= closest_bigger_area(); + areawinset(sa->win); + activate_imageselect(FILE_SPECIAL, "SELECT BACKBUF PICTURE", G.scene->r.backbuf, backbuf_pic); + break; + case B_FS_FTYPE: + sa= closest_bigger_area(); + areawinset(sa->win); + activate_fileselect(FILE_SPECIAL, "SELECT FTYPE", G.scene->r.ftype, ftype_pic); + break; + case B_IS_FTYPE: + sa= closest_bigger_area(); + areawinset(sa->win); + activate_imageselect(FILE_SPECIAL, "SELECT FTYPE", G.scene->r.ftype, ftype_pic); + break; + + case B_PR_PAL: + G.scene->r.xsch= 720; + G.scene->r.ysch= 576; + G.scene->r.xasp= 54; + G.scene->r.yasp= 51; + G.scene->r.size= 100; + G.scene->r.mode &= ~R_PANORAMA; + G.scene->r.xparts= G.scene->r.yparts= 1; + + BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9); + allqueue(REDRAWBUTSRENDER, 0); + allqueue(REDRAWVIEWCAM, 0); + break; +#ifdef _WIN32 + case B_FILETYPEMENU: + allqueue(REDRAWBUTSRENDER, 0); + // fall through to codec settings if this is the first + // time R_AVICODEC is selected for this scene. + if ((G.scene->r.imtype != R_AVICODEC) || (G.scene->r.avicodecdata)) { + break; + } + case B_SELECTCODEC: + get_codec_settings(); + break; +#endif + case B_PR_FULL: + G.scene->r.xsch= 1280; + G.scene->r.ysch= 1024; + G.scene->r.xasp= 1; + G.scene->r.yasp= 1; + G.scene->r.size= 100; + G.scene->r.mode &= ~R_PANORAMA; + G.scene->r.xparts= G.scene->r.yparts= 1; + + BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9); + allqueue(REDRAWBUTSRENDER, 0); + allqueue(REDRAWVIEWCAM, 0); + break; + case B_PR_PRV: + G.scene->r.xsch= 640; + G.scene->r.ysch= 512; + G.scene->r.xasp= 1; + G.scene->r.yasp= 1; + G.scene->r.size= 50; + G.scene->r.mode &= ~R_PANORAMA; + G.scene->r.xparts= G.scene->r.yparts= 1; + + BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9); + allqueue(REDRAWVIEWCAM, 0); + allqueue(REDRAWBUTSRENDER, 0); + break; + case B_PR_CDI: + G.scene->r.xsch= 384; + G.scene->r.ysch= 280; + G.scene->r.xasp= 1; + G.scene->r.yasp= 1; + G.scene->r.size= 100; + G.scene->r.mode &= ~R_PANORAMA; + G.scene->r.xparts= G.scene->r.yparts= 1; + + BLI_init_rctf(&G.scene->r.safety, 0.15, 0.85, 0.15, 0.85); + allqueue(REDRAWVIEWCAM, 0); + allqueue(REDRAWBUTSRENDER, 0); + break; + case B_PR_PAL169: + G.scene->r.xsch= 720; + G.scene->r.ysch= 576; + G.scene->r.xasp= 64; + G.scene->r.yasp= 45; + G.scene->r.size= 100; + G.scene->r.mode &= ~R_PANORAMA; + G.scene->r.xparts= G.scene->r.yparts= 1; + + BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9); + allqueue(REDRAWVIEWCAM, 0); + allqueue(REDRAWBUTSRENDER, 0); + break; + case B_PR_D2MAC: + G.scene->r.xsch= 1024; + G.scene->r.ysch= 576; + G.scene->r.xasp= 1; + G.scene->r.yasp= 1; + G.scene->r.size= 50; + G.scene->r.mode &= ~R_PANORAMA; + G.scene->r.xparts= G.scene->r.yparts= 1; + + BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9); + allqueue(REDRAWVIEWCAM, 0); + allqueue(REDRAWBUTSRENDER, 0); + break; + case B_PR_MPEG: + G.scene->r.xsch= 368; + G.scene->r.ysch= 272; + G.scene->r.xasp= 105; + G.scene->r.yasp= 100; + G.scene->r.size= 100; + G.scene->r.mode &= ~R_PANORAMA; + G.scene->r.xparts= G.scene->r.yparts= 1; + + BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9); + allqueue(REDRAWVIEWCAM, 0); + allqueue(REDRAWBUTSRENDER, 0); + break; + case B_PR_PC: + G.scene->r.xsch= 640; + G.scene->r.ysch= 480; + G.scene->r.xasp= 100; + G.scene->r.yasp= 100; + G.scene->r.size= 100; + G.scene->r.mode &= ~R_PANORAMA; + G.scene->r.xparts= G.scene->r.yparts= 1; + + BLI_init_rctf(&G.scene->r.safety, 0.0, 1.0, 0.0, 1.0); + allqueue(REDRAWVIEWCAM, 0); + allqueue(REDRAWBUTSRENDER, 0); + break; + case B_PR_PRESET: + G.scene->r.xsch= 720; + G.scene->r.ysch= 576; + G.scene->r.xasp= 54; + G.scene->r.yasp= 51; + G.scene->r.size= 100; + G.scene->r.mode= R_OSA+R_SHADOW+R_FIELDS; + G.scene->r.imtype= R_TARGA; + G.scene->r.xparts= G.scene->r.yparts= 1; + + BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9); + allqueue(REDRAWVIEWCAM, 0); + allqueue(REDRAWBUTSRENDER, 0); + break; + case B_PR_PANO: + G.scene->r.xsch= 36; + G.scene->r.ysch= 176; + G.scene->r.xasp= 115; + G.scene->r.yasp= 100; + G.scene->r.size= 100; + G.scene->r.mode |= R_PANORAMA; + G.scene->r.xparts= 16; + G.scene->r.yparts= 1; + + BLI_init_rctf(&G.scene->r.safety, 0.1, 0.9, 0.1, 0.9); + allqueue(REDRAWVIEWCAM, 0); + allqueue(REDRAWBUTSRENDER, 0); + break; + + case B_SETBROWSE: + id= (ID*) G.scene->set; + + if (G.buts->menunr==-2) { + activate_databrowse(id, ID_SCE, 0, B_SETBROWSE, &G.buts->menunr, do_renderbuts); + } else if (G.buts->menunr>0) { + Scene *newset= (Scene*) BLI_findlink(&G.main->scene, G.buts->menunr-1); + + if (newset==G.scene) + error("Not allowed"); + else if (newset) + scene_change_set(G.scene, newset); + } + break; + case B_CLEARSET: + scene_change_set(G.scene, NULL); + break; + } +} + +uiBlock *edge_render_menu(void *arg_unused) +{ + uiBlock *block; + + block= uiNewBlock(&curarea->uiblocks, + "edge render", UI_EMBOSSX, UI_HELV, + curarea->win); + + /* use this for a fake extra empy space around the buttons */ + uiDefBut(block, LABEL, 0, "", +/* 285, -20, 230, 100, NULL, */ + 285, -20, 230, 120, NULL, + 0, 0, 0, 0, ""); + + uiDefButS(block, NUM, 0,"Eint:", + 295,50,70,19, + &G.scene->r.edgeint, 0.0, 255.0, 0, 0, + "Sets edge intensity for Toon shading"); + uiBlockSetCol(block, BUTGREEN); + uiDefButI(block, TOG, 0,"Shift", + 365,50,70,19, + &G.compat, 0, 0, 0, 0, + "For unified renderer: use old offsets for edges"); + uiDefButI(block, TOG, 0,"All", 435,50,70,19, + &G.notonlysolid, 0, 0, 0, 0, + "For unified renderer: also consider transparent " + "faces for toon shading"); + + /* colour settings for the toon shading */ + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, COL, B_EDGECOLSLI, "", + 295,-10,30,60, + &(G.scene->r.edgeR), 0, 0, 0, 0, + ""); + + uiDefButF(block, NUMSLI, 0, "R ", + 325, 30, 180,19, + &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0, + "For unified renderer: Colour for edges in toon shading mode."); + uiDefButF(block, NUMSLI, 0, "G ", + 325, 10, 180,19, + &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0, + "For unified renderer: Colour for edges in toon shading mode."); + uiDefButF(block, NUMSLI, 0, "B ", + 325, -10, 180,19, + &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0, + "For unified renderer: Colour for edges in toon shading mode."); + + uiDefButI(block, NUM, 0,"AntiShift", + 365,70,140,19, + &(G.scene->r.same_mat_redux), 0, 255.0, 0, 0, + "For unified renderer: reduce intensity on boundaries " + "with identical materials with this number."); + + uiBlockSetDirection(block, UI_TOP); + + return block; +} + +static uiBlock *post_render_menu(void *arg_unused) +{ + uiBlock *block; + + block= uiNewBlock(&curarea->uiblocks, "post render", UI_EMBOSSX, UI_HELV, curarea->win); + + /* use this for a fake extra empy space around the buttons */ + uiDefBut(block, LABEL, 0, "", -10, 10, 200, 80, NULL, 0, 0, 0, 0, ""); + + uiDefButF(block, NUMSLI, 0,"Add:", 0,60,180,19, + &G.scene->r.postadd, -1.0, 1.0, 0, 0, ""); + uiDefButF(block, NUMSLI, 0,"Mul:", 0,40,180,19, + &G.scene->r.postmul, 0.01, 4.0, 0, 0, ""); + uiDefButF(block, NUMSLI, 0,"Gamma:", 0,20,180,19, + &G.scene->r.postgamma, 0.2, 2.0, 0, 0, ""); + + uiBlockSetDirection(block, UI_TOP); + + return block; +} + + +static uiBlock *framing_render_menu(void *arg_unused) +{ + uiBlock *block; + short yco = 60, xco = 0; + int randomcolorindex = 1234; + + block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSSX, UI_HELV, curarea->win); + + /* use this for a fake extra empy space around the buttons */ + uiDefBut(block, LABEL, 0, "", -10, -10, 300, 100, NULL, 0, 0, 0, 0, ""); + + uiDefBut(block, LABEL, B_NOP, "Framing:", xco, yco, 68,19, 0, 0, 0, 0, 0, ""); + uiDefButC(block, ROW, 0, "Stretch", xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_SCALE , 0, 0, "Stretch or squeeze the viewport to fill the display window"); + uiDefButC(block, ROW, 0, "Expose", xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_EXTEND, 0, 0, "Show the entire viewport in the display window, viewing more horizontally or vertically"); + uiDefButC(block, ROW, 0, "Bars", xco += 70, yco, 68, 19, &G.scene->framing.type, 1.0, SCE_GAMEFRAMING_BARS , 0, 0, "Show the entire viewport in the display window, using bar horizontally or vertically"); + + yco -= 20; + xco = 35; + + uiDefButF(block, COL, randomcolorindex, "", 0, yco - 58 + 18, 33, 58, &G.scene->framing.col[0], 0, 0, 0, 0, ""); + + uiDefButF(block, NUMSLI, 0, "R ", xco,yco,243,18, &G.scene->framing.col[0], 0.0, 1.0, randomcolorindex, 0, "Set the red component of the bars"); + yco -= 20; + uiDefButF(block, NUMSLI, 0, "G ", xco,yco,243,18, &G.scene->framing.col[1], 0.0, 1.0, randomcolorindex, 0, "Set the green component of the bars"); + yco -= 20; + uiDefButF(block, NUMSLI, 0, "B ", xco,yco,243,18, &G.scene->framing.col[2], 0.0, 1.0, randomcolorindex, 0, "Set the blue component of the bars"); + + uiBlockSetDirection(block, UI_TOP); + + return block; +} + + +static char *imagetype_pup(void) +{ + static char string[1024]; + char formatstring[1024]; + + strcpy(formatstring, "Save image as: %%t|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d|%s %%x%d"); + +#ifdef __sgi + strcat(formatstring, "|%s %%x%d"); // add space for Movie +#endif + + if (LICENSE_KEY_VALID) { + strcat(formatstring, "|%s %%x%d"); // add space for PNG + +#ifdef _WIN32 + strcat(formatstring, "|%s %%x%d"); // add space for AVI Codec +#endif + + sprintf(string, formatstring, + "AVI Raw", R_AVIRAW, + "AVI Jpeg", R_AVIJPEG, +#ifdef _WIN32 + "AVI Codec", R_AVICODEC, +#endif + "Targa", R_TARGA, + "Targa Raw", R_RAWTGA, + "PNG", R_PNG, + "Jpeg", R_JPEG90, + "HamX", R_HAMX, + "Iris", R_IRIS, + "Iris + Zbuffer", R_IRIZ, + "Ftype", R_FTYPE, + "Movie", R_MOVIE + ); + } else { + sprintf(string, formatstring, + "AVI Raw", R_AVIRAW, + "AVI Jpeg", R_AVIJPEG, + "Targa", R_TARGA, + "Targa Raw", R_RAWTGA, + "Jpeg", R_JPEG90, + "HamX", R_HAMX, + "Iris", R_IRIS, + "Iris + Zbuffer", R_IRIZ, + "Ftype", R_FTYPE, + "Movie", R_MOVIE + ); + } + + return (string); +} + + +void renderbuts(void) +{ + ID *id; + int a,b; + uiBlock *block; + char *strp; + char str[64]; + int yofs; + + sprintf(str, "buttonswin %d", curarea->win); + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + uiDefBut(block, TEX,0,"", 34,172,257,19,G.scene->r.pic, 0.0,79.0, 0, 0, "Directory/name to save rendered Pics to"); + uiDefBut(block, BUT,B_FS_PIC," ", 10,172,22,19, 0, 0, 0, 0, 0, "Open Fileselect to get Pics dir/name"); + uiDefBut(block, TEX,0,"", 34,149,257,19,G.scene->r.backbuf, 0.0,79.0, 0, 0, "Image to use as background for rendering"); + uiDefBut(block, BUT,B_FS_BACKBUF," ", 21,149,11,19, 0, 0, 0, 0, 0, "Open Fileselect to get Backbuf image"); + uiDefBut(block, TEX,0,"", 34,126,257,19,G.scene->r.ftype,0.0,79.0, 0, 0, "Image to use with FTYPE Image type"); + uiDefBut(block, BUT,B_FS_FTYPE," ", 21,126,11,19, 0, 0, 0, 0, 0, "Open Fileselect to get Ftype image"); + uiDefIconBut(block, BUT, B_CLEARSET, ICON_X, 267,102,24,21, 0, 0, 0, 0, 0, "Remove Set link"); + + /* SET BUTTON */ + id= (ID *)G.scene->set; + IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), id, &(G.buts->menunr)); + if(strp[0]) + uiDefButS(block, MENU, B_SETBROWSE, strp, 10,103,22,19, &(G.buts->menunr), 0, 0, 0, 0, "Scene to link as a Set"); + MEM_freeN(strp); + + uiDefBut(block, LABEL, 0, "Set", 295,103,63,19, 0, 0, 0, 0, 0, ""); + + uiBlockSetCol(block, BUTBLUE); + + if(G.scene->set) { + uiSetButLock(1, NULL); + uiDefIDPoinBut(block, test_scenepoin_but, 0, "", 34,103,231,19, &(G.scene->set), "Name of the Set"); + uiClearButLock(); + } + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT,B_IS_BACKBUF," ", 10,149,11,19, 0, 0, 0, 0, 0, "Open Imageselect to get Backbuf image"); + uiDefBut(block, BUT,B_IS_FTYPE," ", 10,126,11,19, 0, 0, 0, 0, 0, "Open Imageselect to get Ftype image"); + uiBlockSetCol(block, BUTGREY); + + uiDefBut(block, LABEL,0,"Pics", 295,172,63,19, 0, 0, 0, 0, 0, ""); + uiDefButS(block, TOG|BIT|0, 0,"Backbuf", 295,149,63,19, &G.scene->r.bufflag, 0, 0, 0, 0, "Enable/Disable use of Backbuf image"); + uiDefBut(block, LABEL,0,"Ftype", 295,126,63,19, 0, 0, 0, 0, 0, ""); + + uiBlockSetCol(block, BUTGREY); + + for(b=0; b<3; b++) + for(a=0; a<3; a++) + uiDefButS(block, TOG|BIT|(3*b+a),800,"", (short)(34+18*a),(short)(11+12*b),16,10, &R.winpos, 0, 0, 0, 0, "Render window placement on screen"); + + uiDefButS(block, ROW, B_REDR, "DispView", 99,28,77,18, &R.displaymode, 0.0, (float)R_DISPLAYVIEW, 0, 0, "Sets render output to display in 3D view"); + uiDefButS(block, ROW, B_REDR, "DispWin", 99,10,78,18, &R.displaymode, 0.0, (float)R_DISPLAYWIN, 0, 0, "Sets render output to display in a seperate window"); + + uiDefButS(block, TOG|BIT|4, 0, "Extensions", 190,10,95,18, &G.scene->r.scemode, 0.0, 0.0, 0, 0, "Adds extensions to the output when rendering animations"); + + uiBlockSetCol(block, BUTSALMON); + + uiDefBut(block, BUT,B_DORENDER,"RENDER", 369,142,192,47, 0, 0, 0, 0, 0, "Start the rendering"); + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, TOG|BIT|1,0,"Shadows", 565,167,122,22, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation"); + uiDefButS(block, TOG|BIT|10,0,"Panorama",565,142,122,22, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)"); + + uiDefButS(block, ROW,B_DIFF,"100%", 565,114,121,20,&G.scene->r.size,1.0,100.0, 0, 0, "Set render size to defined size"); + uiDefButS(block, ROW,B_DIFF,"75%", 565,90,36,20,&G.scene->r.size,1.0,75.0, 0, 0, "Set render size to 3/4 of defined size"); + uiDefButS(block, ROW,B_DIFF,"50%", 604,90,40,20,&G.scene->r.size,1.0,50.0, 0, 0, "Set render size to 1/2 of defined size"); + uiDefButS(block, ROW,B_DIFF,"25%", 647,90,39,20,&G.scene->r.size,1.0,25.0, 0, 0, "Set render size to 1/4 of defined size"); + + uiDefButS(block, TOG|BIT|0, 0, "OSA", 369,114,124,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)"); + uiDefButF(block, NUM,B_DIFF,"Bf:", 495,90,65,20,&G.scene->r.blurfac, 0.01, 5.0, 10, 0, "Sets motion blur factor"); + uiDefButS(block, TOG|BIT|14, 0, "MBLUR", 495,114,66,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation"); + + uiDefButS(block, ROW,B_DIFF,"5", 369,90,29,20,&G.scene->r.osa,2.0,5.0, 0, 0, "Sets oversample level to 5"); + uiDefButS(block, ROW,B_DIFF,"8", 400,90,29,20,&G.scene->r.osa,2.0,8.0, 0, 0, "Sets oversample level to 8 (Recommended)"); + uiDefButS(block, ROW,B_DIFF,"11", 431,90,33,20,&G.scene->r.osa,2.0,11.0, 0, 0, "Sets oversample level to 11"); + uiDefButS(block, ROW,B_DIFF,"16", 466,90,28,20,&G.scene->r.osa,2.0,16.0, 0, 0, "Sets oversample level to 16"); + + uiDefButS(block, NUM,B_DIFF,"Xparts:", 369,42,99,31,&G.scene->r.xparts,1.0, 64.0, 0, 0, "Sets the number of horizontal parts to render image in (For panorama sets number of camera slices)"); + uiDefButS(block, NUM,B_DIFF,"Yparts:", 472,42,86,31,&G.scene->r.yparts,1.0, 64.0, 0, 0, "Sets the number of vertical parts to render image in"); + + uiDefButS(block, TOG|BIT|6,0,"Fields",564,42,90,31,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering"); + + uiDefButS(block, TOG|BIT|13,0,"Odd", 655,57,30,16,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)"); + uiDefButS(block, TOG|BIT|7,0,"x", 655,42,30,15,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations"); + + uiDefButS(block, ROW,800,"Sky", 369,11,38,24,&G.scene->r.alphamode,3.0,0.0, 0, 0, "Fill background with sky"); + uiDefButS(block, ROW,800,"Premul", 410,11,54,24,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance"); + uiDefButS(block, ROW,800,"Key", 467,11,44,24,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and colour values remain unchanged"); + + /* Toon shading buttons */ + uiDefButS(block, TOG|BIT|5, 0,"Edge", 295,70,70,19, + &G.scene->r.mode, 0, 0, 0, 0, "Enable Toon shading"); + uiDefBlockBut(block, edge_render_menu, NULL, "Edge Settings |>> ", 155, 70, 138, 19, "Display edge settings"); + + /* unified render buttons */ + if(G.scene->r.mode & R_UNIFIED) { + uiDefBlockBut(block, post_render_menu, NULL, "Post process |>> ", 15, 70, 138, 19, "Only for unified render"); + if (G.scene->r.mode & R_GAMMA) { + uiDefButF(block, NUMSLI, 0,"Gamma:", 15, 50, 280, 19, + &(G.scene->r.gamma), 0.2, 5.0, B_GAMMASLI, 0, + "The gamma value for blending oversampled images (1.0 = no correction)."); + } + } + + + uiDefButS(block, TOG|BIT|9,REDRAWVIEWCAM, "Border", 565,11,58,24, &G.scene->r.mode, 0, 0, 0, 0, "Render a small cut-out of the image"); + uiDefButS(block, TOG|BIT|2,0, "Gamma", 626,11,58,24, &G.scene->r.mode, 0, 0, 0, 0, "Enable gamma correction"); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT,B_DOANIM,"ANIM", 692,142,192,47, 0, 0, 0, 0, 0, "Start rendering a sequence"); + + uiBlockSetCol(block, BUTBLUE); + + uiDefButS(block, TOG|BIT|0, 0, "Do Sequence", 692,114,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Enables sequence output rendering (Default: 3D rendering)"); + uiDefButS(block, TOG|BIT|1, 0, "Render Daemon", 692,90,192,20, &G.scene->r.scemode, 0, 0, 0, 0, "Let external network render current scene"); + + uiBlockSetCol(block, BUTGREY); + uiDefBut(block, BUT,B_PLAYANIM, "PLAY", 692,40,94,33, 0, 0, 0, 0, 0, "Play animation of rendered images/avi (searches Pics: field)"); + + uiDefButS(block, NUM, B_RTCHANGED, "rt:", 790,40,95,33, &G.rt, 0.0, 256.0, 0, 0, "General testing/debug button"); + + uiDefButS(block, ROW,B_DIFF,"BW", 892, 10,74,20, &G.scene->r.planes, 5.0,(float)R_PLANESBW, 0, 0, "Images are saved with BW (grayscale) data"); + uiDefButS(block, ROW,B_DIFF,"RGB", 968, 10,74,20, &G.scene->r.planes, 5.0,(float)R_PLANES24, 0, 0, "Images are saved with RGB (color) data"); + uiDefButS(block, ROW,B_DIFF,"RGBA", 1044, 10,75,20, &G.scene->r.planes, 5.0,(float)R_PLANES32, 0, 0, "Images are saved with RGB and Alpha data (if supported)"); + + yofs = 54; + +#ifdef __sgi + yofs = 76; + uiDefButS(block, NUM,B_DIFF,"MaxSize:", 892,32,165,20, &G.scene->r.maximsize, 0.0, 500.0, 0, 0, "Maximum size per frame to save in an SGI movie"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|12,0,"Cosmo", 1059,32,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Attempt to save SGI movies using Cosmo hardware"); + uiBlockSetCol(block, BUTGREY); +#endif + + uiDefButS(block, MENU,B_FILETYPEMENU,imagetype_pup(), 892,yofs,174,20, &G.scene->r.imtype, 0, 0, 0, 0, "Images are saved in this file format"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|11,0, "Crop", 1068,yofs,51,20, &G.scene->r.mode, 0, 0, 0, 0, "Exclude border rendering from total image"); + uiBlockSetCol(block, BUTGREY); + + yofs -= 22; + + if(G.scene->r.quality==0) G.scene->r.quality= 90; + +#ifdef _WIN32 + if (G.scene->r.imtype == R_AVICODEC) { +#else + if (0) { +#endif + uiDefBut(block, BUT,B_SELECTCODEC, "Select Codec", 892,yofs,112,20, 0, 0, 0, 0, 0, "Set codec settings for AVI Codec"); + } else { + uiDefButS(block, NUM,0, "Quality:", 892,yofs,112,20, &G.scene->r.quality, 10.0, 100.0, 0, 0, "Quality setting for JPEG images, AVI Jpeg and SGI movies"); + } + uiDefButS(block, NUM,REDRAWSEQ,"Frs/sec:", 1007,yofs,112,20, &G.scene->r.frs_sec, 1.0, 120.0, 0, 0, "Frames per second, for AVI and Sequence window grid"); + + uiDefButS(block, NUM,REDRAWSEQ,"Sta:", 692,10,94,24, &G.scene->r.sfra,1.0,18000.0, 0, 0, "The start frame of the animation"); + uiDefButS(block, NUM,REDRAWSEQ,"End:", 790,10,95,24, &G.scene->r.efra,1.0,18000.0, 0, 0, "The end frame of the animation"); + + uiDefBlockBut(block, framing_render_menu, NULL, "Game framing settings |>> ", 892, 169, 227, 20, "Display game framing settings"); + + uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeX:", 892 ,136,112,27, &G.scene->r.xsch, 4.0, 10000.0, 0, 0, "The image width in pixels"); + uiDefButS(block, NUM,REDRAWVIEWCAM,"SizeY:", 1007,136,112,27, &G.scene->r.ysch, 4.0,10000.0, 0, 0, "The image height in scanlines"); + uiDefButS(block, NUM,REDRAWVIEWCAM,"AspX:", 892 ,114,112,20, &G.scene->r.xasp, 1.0,200.0, 0, 0, "The horizontal aspect ratio"); + uiDefButS(block, NUM,REDRAWVIEWCAM,"AspY:", 1007,114,112,20, &G.scene->r.yasp, 1.0,200.0, 0, 0, "The vertical aspect ratio"); + + uiDefBut(block, BUT,B_PR_PAL, "PAL", 1146,170,133,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 54x51"); + uiDefBut(block, BUT,B_PR_PRESET, "Default", 1146,149,133,18, 0, 0, 0, 0, 0, "Same as PAL, with render settings (OSA, Shadows, Fields)"); + uiDefBut(block, BUT,B_PR_PRV, "Preview", 1146,115,133,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x512, Render size 50%"); + uiDefBut(block, BUT,B_PR_PC, "PC", 1146,94,133,18, 0, 0, 0, 0, 0, "Size preset: Image size - 640x480, Aspect ratio - 100x100"); + uiDefBut(block, BUT,B_PR_PAL169, "PAL 16:9", 1146,73,133,18, 0, 0, 0, 0, 0, "Size preset: Image size - 720x576, Aspect ratio - 64x45"); + uiDefBut(block, BUT,B_PR_PANO, "PANO", 1146,52,133,18, 0, 0, 0, 0, 0, "Standard panorama settings"); + uiDefBut(block, BUT,B_PR_FULL, "FULL", 1146,31,133,18, 0, 0, 0, 0, 0, "Size preset: Image size - 1280x1024, Aspect ratio - 1x1"); + uiDefButS(block, TOG|BIT|15, B_REDR, "Unified Renderer", 1146,10,133,18, + &G.scene->r.mode, 0, 0, 0, 0, + "Use the unified renderer."); + + uiDrawBlock(block); +} + +/* ********************* CONSTRAINT ***************************** */ + +static void activate_constraint_ipo_func (void *arg1v, void *unused) +{ + + bConstraint *con = arg1v; + bConstraintChannel *chan; + ListBase *conbase; + Ipo *ipo = NULL; + + get_constraint_client(NULL, NULL, NULL); + + conbase = get_constraint_client_channels(1); + + if (!conbase) + return; + + /* See if this list already has an appropriate channel */ + chan = find_constraint_channel(conbase, con->name); + + if (!chan){ + /* Add a new constraint channel */ + chan = add_new_constraint_channel(con->name); + BLI_addtail(conbase, chan); + } + + /* Ensure there is an ipo to display */ + if (!chan->ipo){ + chan->ipo = add_ipo(con->name, IPO_CO); + } + + /* Make this the active channel */ + OBACT->activecon = chan; + + allqueue(REDRAWIPO, 0); + allqueue(REDRAWNLA, 0); + +} + +static void del_constraint_func (void *arg1v, void *arg2v) +{ + bConstraint *con= arg1v; + Object *ob; + + ListBase *lb= arg2v; + + ob=OBACT; + + if (ob->activecon && !strcmp(ob->activecon->name, con->name)) + ob->activecon = NULL; + + free_constraint_data (con); + + BLI_freelinkN(lb, con); + + allqueue(REDRAWBUTSCONSTRAINT, 0); + allqueue(REDRAWIPO, 0); + +} + +static void verify_constraint_name_func (void *data, void *data2_unused) +{ + ListBase *conlist; + bConstraint *con; + char ownerstr[64]; + short type; + + con = (bConstraint*) data; + if (!con) + return; + + conlist = get_constraint_client(ownerstr, &type, NULL); + unique_constraint_name (con, conlist); +} + +static void constraint_changed_func (void *data, void *data2_unused) +{ + bConstraint *con = (bConstraint*) data; + + if (con->type == con->otype) + return; + + free_constraint_data (con); + con->data = new_constraint_data(con->type); + +} + +static void move_constraint_func (void *datav, void *data2_unused) +{ + bConstraint *constraint_to_move= datav; + int val; + ListBase *conlist; + char ownerstr[64]; + short type; + bConstraint *curCon, *con, *neighbour; + + val= pupmenu("Move up%x1|Move down %x2"); + + con = constraint_to_move; + + if(val>0) { + conlist = get_constraint_client(ownerstr, &type, NULL); + for (curCon = conlist->first; curCon; curCon = curCon->next){ + if (curCon == con){ + /* Move up */ + if (val == 1 && con->prev){ + neighbour = con->prev; + BLI_remlink(conlist, neighbour); + BLI_insertlink(conlist, con, neighbour); + } + /* Move down */ + else if (val == 2 && con->next){ + neighbour = con->next; + BLI_remlink (conlist, con); + BLI_insertlink(conlist, neighbour, con); + } + break; + } + } + } +} + +static void get_constraint_typestring (char *str, bConstraint *con) +{ + switch (con->type){ + case CONSTRAINT_TYPE_CHILDOF: + strcpy (str, "Child Of"); + return; + case CONSTRAINT_TYPE_NULL: + strcpy (str, "Null"); + return; + case CONSTRAINT_TYPE_TRACKTO: + strcpy (str, "Track To"); + return; + case CONSTRAINT_TYPE_KINEMATIC: + strcpy (str, "IK Solver"); + return; + case CONSTRAINT_TYPE_ROTLIKE: + strcpy (str, "Copy Rotation"); + return; + case CONSTRAINT_TYPE_LOCLIKE: + strcpy (str, "Copy Location"); + return; + case CONSTRAINT_TYPE_ACTION: + strcpy (str, "Action"); + return; + default: + strcpy (str, "Unknown"); + return; + } +} + +static BIFColorID get_constraint_col(bConstraint *con) +{ + switch (con->type) { + case CONSTRAINT_TYPE_NULL: + return BUTWHITE; + case CONSTRAINT_TYPE_KINEMATIC: + return BUTPURPLE; + case CONSTRAINT_TYPE_TRACKTO: + return BUTGREEN; + case CONSTRAINT_TYPE_ROTLIKE: + return BUTBLUE; + case CONSTRAINT_TYPE_LOCLIKE: + return BUTYELLOW; + case CONSTRAINT_TYPE_ACTION: + return BUTPINK; + default: + return REDALERT; + } +} + +static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, short *xco, short *yco, short type) +{ + uiBut *but; + char typestr[64]; + short height, width = 268; + BIFColorID curCol; + + uiBlockSetEmboss(block, UI_EMBOSSW); + + get_constraint_typestring (typestr, con); + + curCol = get_constraint_col(con); + /* Draw constraint header */ + uiBlockSetCol(block, BUTSALMON); + + but = uiDefIconBut(block, BUT, B_CONSTRAINT_REDRAW, ICON_X, *xco, *yco, 20, 20, list, 0.0, 0.0, 0.0, 0.0, "Delete constraint"); + + uiButSetFunc(but, del_constraint_func, con, list); + + if (con->flag & CONSTRAINT_EXPAND){ + uiBlockSetCol(block, BUTYELLOW); + + if (con->flag & CONSTRAINT_DISABLE) + uiBlockSetCol(block, REDALERT); + + if (type==TARGET_BONE) + but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Bone Constraint%t|Track To%x2|IK Solver%x3|Copy Rotation%x8|Copy Location%x9|Action%x12|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type"); + else + but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Object Constraint%t|Track To%x2|Copy Rotation%x8|Copy Location%x9|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type"); + + uiButSetFunc(but, constraint_changed_func, con, NULL); + con->otype = con->type; + + but = uiDefBut(block, TEX, B_CONSTRAINT_REDRAW, "", *xco+120, *yco, 128, 20, con->name, 0.0, 32.0, 0.0, 0.0, "Constraint name"); + uiButSetFunc(but, verify_constraint_name_func, con, NULL); + } + else{ + uiBlockSetEmboss(block, UI_EMBOSSP); + uiBlockSetCol(block, BUTGREY); + + if (con->flag & CONSTRAINT_DISABLE){ + uiBlockSetCol(block, REDALERT); + BIF_set_color(REDALERT, COLORSHADE_MEDIUM); + } + else + BIF_set_color(curCol, COLORSHADE_MEDIUM); + + glRects(*xco+20, *yco, *xco+248, *yco+20); + + but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+20, *yco, 100, 20, NULL, 0.0, 0.0, 0.0, 0.0, ""); + uiButSetFunc(but, move_constraint_func, con, NULL); + but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, con->name, *xco+120, *yco, 128, 20, NULL, 0.0, 0.0, 0.0, 0.0, ""); + uiButSetFunc(but, move_constraint_func, con, NULL); + } + + uiBlockSetCol(block, BUTGREY); + + uiBlockSetEmboss(block, UI_EMBOSSW); + uiDefIconButS(block, ICONTOG|BIT|CONSTRAINT_EXPAND_BIT, B_CONSTRAINT_REDRAW, ICON_RIGHTARROW, *xco+248, *yco, 20, 20, &con->flag, 0.0, 0.0, 0.0, 0.0, "Collapse"); + + + /* Draw constraint data*/ +#ifdef __CON_IPO + if (con->type!=CONSTRAINT_TYPE_NULL) + { + uiDefBut(block, NUMSLI|FLO, B_CONSTRAINT_REDRAW, "Influence:", *xco+280, *yco, 196, 20, &con->enforce, 0.0, 1.0, 0.0, 0.0, "Amount of influence this constraint will have on the final solution"); + but = uiDefBut(block, BUT, B_CONSTRAINT_REDRAW, "Edit Ipo", *xco+480, *yco, 64, 20, 0, 0.0, 1.0, 0.0, 0.0, "Show this constraint's ipo in the object's Ipo window"); + /* If this is on an object, add the constraint to the object */ + uiButSetFunc (but, activate_constraint_ipo_func, con, NULL); + /* If this is on a bone, add the constraint to the action (if any) */ + } +#endif + + if (!(con->flag & CONSTRAINT_EXPAND)){ + (*yco)-=21; + return; + } + + switch (con->type){ + case CONSTRAINT_TYPE_ACTION: + { + bActionConstraint *data = con->data; + bArmature *arm; + + height = 86; + BIF_set_color(curCol, COLORSHADE_GREY); + glRects(*xco, *yco-height, *xco+width, *yco); + uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1); + + /* Draw target parameters */ + uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object"); + + arm = get_armature(data->tar); + if (arm){ + but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone"); + } + else + strcpy (data->subtarget, ""); + + /* Draw action button */ + uiDefIDPoinBut(block, test_actionpoin_but, B_CONSTRAINT_CHANGETARGET, "AC:", *xco+((width/2)-120), *yco-60, 80, 18, &data->act, "Action containing the keyed motion for this bone"); + + uiDefButS(block, NUM, B_CONSTRAINT_CHANGETARGET, "Start:", *xco+((width/2)-40), *yco-60, 80, 18, &data->start, 1, 18000, 0.0, 0.0, "Starting frame of the keyed motion"); + uiDefButS(block, NUM, B_CONSTRAINT_CHANGETARGET, "End:", *xco+((width/2)+40), *yco-60, 80, 18, &data->end, 1, 18000, 0.0, 0.0, "Ending frame of the keyed motion"); + + /* Draw XYZ toggles */ + uiDefButI(block, MENU, B_CONSTRAINT_REDRAW, "Key on%t|X Rot%x0|Y Rot%x1|Z Rot%x2", *xco+((width/2)-120), *yco-80, 80, 18, &data->type, 0, 24, 0, 0, "Specify which transformation channel from the target is used to key the action"); + uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Min:", *xco+((width/2)-40), *yco-80, 80, 18, &data->min, -180, 180, 0, 0, "Minimum value for target channel range"); + uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Max:", *xco+((width/2)+40), *yco-80, 80, 18, &data->max, -180, 180, 0, 0, "Maximum value for target channel range"); + + } + break; + case CONSTRAINT_TYPE_LOCLIKE: + { + bLocateLikeConstraint *data = con->data; + bArmature *arm; + height = 66; + BIF_set_color(curCol, COLORSHADE_GREY); + glRects(*xco, *yco-height, *xco+width, *yco); + uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1); + + /* Draw target parameters */ + uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object"); + + arm = get_armature(data->tar); + if (arm){ + but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone"); + } + else + strcpy (data->subtarget, ""); + + /* Draw XYZ toggles */ + but=uiDefButI(block, TOG|BIT|0, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-60, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component"); + but=uiDefButI(block, TOG|BIT|1, B_CONSTRAINT_TEST, "Y", *xco+((width/2)-16), *yco-60, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component"); + but=uiDefButI(block, TOG|BIT|2, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+16), *yco-60, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component"); + } + break; + case CONSTRAINT_TYPE_ROTLIKE: + { + bRotateLikeConstraint *data = con->data; + bArmature *arm; + height = 46; + BIF_set_color(curCol, COLORSHADE_GREY); + glRects(*xco, *yco-height, *xco+width, *yco); + uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1); + + uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object"); + + arm = get_armature(data->tar); + if (arm){ + but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone"); + } + else + strcpy (data->subtarget, ""); + + } + break; + case CONSTRAINT_TYPE_KINEMATIC: + { + bKinematicConstraint *data = con->data; + bArmature *arm; + + height = 66; + BIF_set_color(curCol, COLORSHADE_GREY); + glRects(*xco, *yco-height, *xco+width, *yco); + uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1); + + uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Tolerance:", *xco+((width/2)-96), *yco-20, 96, 18, &data->tolerance, 0.0001, 1.0, 0.0, 0.0, "Maximum distance to target after solving"); + uiDefButI(block, NUM, B_CONSTRAINT_REDRAW, "Iterations:", *xco+((width/2)), *yco-20, 96, 18, &data->iterations, 1, 10000, 0.0, 0.0, "Maximum number of solving iterations"); + + uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-40, 96, 18, &data->tar, "Target Object"); + + arm = get_armature(data->tar); + if (arm){ + but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-60,96,18, &data->subtarget, 0, 24, 0, 0, "Bone"); + } + else + strcpy (data->subtarget, ""); + + } + break; + case CONSTRAINT_TYPE_NULL: + { + height = 20; + BIF_set_color(curCol, COLORSHADE_GREY); + glRects(*xco, *yco-height, *xco+width, *yco); + uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1); + } + break; + case CONSTRAINT_TYPE_TRACKTO: + { + bTrackToConstraint *data = con->data; + bArmature *arm; + + height = 46; + BIF_set_color(curCol, COLORSHADE_GREY); + glRects(*xco, *yco-height, *xco+width, *yco); + uiEmboss((float)*xco, (float)*yco-height, (float)*xco+width, (float)*yco, 1); + + uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+((width/2)-48), *yco-20, 96, 18, &data->tar, "Target Object"); + + arm = get_armature(data->tar); + if (arm){ + but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+((width/2)-48), *yco-40,96,18, &data->subtarget, 0, 24, 0, 0, "Bone"); + } + else + strcpy (data->subtarget, ""); + } + break; + default: + height = 0; + break; + } + + (*yco)-=(24+height); + +} + +static void constraintbuts(void) +{ + short xco, yco, type; + uiBlock *block; + char str[32]; + ListBase *conlist; + char ownerstr[64]; + bConstraint *curcon; + + xco = 320; + yco = 195; + + sprintf(str, "buttonswin %d", curarea->win); + + block= uiNewBlock(&curarea->uiblocks, str, UI_EMBOSSX, UI_HELV, curarea->win); + + conlist = get_constraint_client(ownerstr, &type, NULL); + + if (conlist){ + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_CONSTRAINT_ADD, "Add", xco, yco, 95, 20, 0, 0.0, 0, 0, 0,"Add new constraint"); + + /* Go through the list of constraints and draw them */ + xco = 465; + yco = 195; + + for (curcon = conlist->first; curcon; curcon=curcon->next) + { + /* Draw default constraint header */ + draw_constraint(block, conlist, curcon, &xco, &yco, type); + } + + } + + uiDrawBlock(block); + +} + +static void do_constraintbuts(unsigned short event) +{ + ListBase *list; + short type; + + switch(event) { + case B_CONSTRAINT_CHANGENAME: + break; + case B_CONSTRAINT_TEST: + test_scene_constraints(); + allqueue (REDRAWVIEW3D, 0); + allqueue (REDRAWBUTSCONSTRAINT, 0); + break; + case B_CONSTRAINT_REDRAW: + test_scene_constraints(); + allqueue (REDRAWVIEW3D, 0); + allqueue (REDRAWBUTSCONSTRAINT, 0); + break; + case B_CONSTRAINT_CHANGETARGET: + test_scene_constraints(); + allqueue (REDRAWVIEW3D, 0); + allqueue (REDRAWBUTSCONSTRAINT, 0); + break; + case B_CONSTRAINT_CHANGETYPE: + test_scene_constraints(); + allqueue (REDRAWVIEW3D, 0); + allqueue (REDRAWBUTSCONSTRAINT, 0); + break; + case B_CONSTRAINT_ADD: + { + bConstraint *con; + // ListBase *chanbase; + // bConstraintChannel *chan; + + Object *ob = OBACT; + list = get_constraint_client(NULL, &type, NULL); + // chanbase= get_constraint_client_channels(0); + if (list){ + con = add_new_constraint(); + unique_constraint_name(con, list); + // chan = add_new_constraint_channel(con->name); + // ob->activecon = chan; + // BLI_addtail(chanbase, chan); + BLI_addtail(list, con); + } + test_scene_constraints(); + allqueue (REDRAWVIEW3D, 0); + allqueue (REDRAWBUTSCONSTRAINT, 0); + } + break; + case B_CONSTRAINT_DEL: + test_scene_constraints(); + allqueue (REDRAWVIEW3D, 0); + allqueue (REDRAWBUTSCONSTRAINT, 0); + break; + default: + break; + } +} + +/* ********************* GAME ***************************** */ + +/* in editsca.c */ + +/* ***************************<>******************************** */ + +void drawbutspace(void) +{ + SpaceButs *sbuts= curarea->spacedata.first; + View2D *v2d= &sbuts->v2d; + ID *id; + Object *ob; + float vec[2]; + + if(curarea->headertype==0) { + ID *id, *idfrom; + + buttons_active_id(&id, &idfrom); + G.buts->lockpoin= id; + } + + ob= OBACT; + + myortho2(v2d->cur.xmin, v2d->cur.xmax, v2d->cur.ymin, v2d->cur.ymax); + + glShadeModel(GL_SMOOTH); + glBegin(GL_QUADS); + cpack(0x909090); + vec[0]= v2d->cur.xmin; + vec[1]= v2d->cur.ymax-15; + glVertex2fv(vec); + vec[0]= v2d->cur.xmax; + glVertex2fv(vec); + cpack(0x646464); + vec[1]= v2d->cur.ymax; + glVertex2fv(vec); + vec[0]= v2d->cur.xmin; + glVertex2fv(vec); + glEnd(); + glShadeModel(GL_FLAT); + + cpack(0x909090); + glRectf(v2d->cur.xmin, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax-15); + + uiSetButLock(G.scene->id.lib!=0, "Can't edit library data"); + uiFreeBlocksWin(&curarea->uiblocks, curarea->win); + + switch(G.buts->mainb) { + case BUTS_VIEW: + viewbuts(); + break; + case BUTS_LAMP: + lampbuts(); + break; + case BUTS_MAT: + if(ob==0) return; + if(ob->type>=OB_LAMP) return; + + matbuts(); + break; + case BUTS_TEX: + texbuts(); + break; + case BUTS_ANIM: + animbuts(); + break; + case BUTS_WORLD: + worldbuts(); + break; + case BUTS_RENDER: + renderbuts(); + break; + case BUTS_GAME: + gamebuts(); + break; + case BUTS_FPAINT: + fpaintbuts(); + break; + case BUTS_RADIO: + radiobuts(); + break; + case BUTS_SOUND: + soundbuts(); + break; + case BUTS_CONSTRAINT: + constraintbuts(); + break; + case BUTS_SCRIPT: + scriptbuts(); + break; + case BUTS_EDIT: + if(ob==0) return; + + common_editbuts(); + + id= ob->data; + if(id && id->lib) uiSetButLock(1, "Can't edit library data"); + + if(ob->type==OB_MESH) meshbuts(); + else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) { + curvebuts(); + if(ob->type==OB_FONT) fontbuts(); + } + else if(ob->type==OB_CAMERA) camerabuts(); + else if(ob->type==OB_MBALL) mballbuts(); + else if(ob->type==OB_LATTICE) latticebuts(); + else if(ob->type==OB_IKA) ikabuts(); +#ifdef __NLA + else if(ob->type==OB_ARMATURE) armaturebuts(); +#endif + + break; + } + + uiClearButLock(); + + test_butspace(); + + curarea->win_swap= WIN_BACK_OK; +} + +void do_blenderbuttons(unsigned short event) +{ + SpaceButs *buts; + + /* teken ook de soortgelijke windows? */ + buts= curarea->spacedata.first; + if(buts->mainb==BUTS_VIEW) allqueue(REDRAWBUTSVIEW, curarea->win); + else if(buts->mainb==BUTS_LAMP) allqueue(REDRAWBUTSLAMP, curarea->win); + else if(buts->mainb==BUTS_MAT || buts->mainb==BUTS_TEX) { + allqueue(REDRAWBUTSMAT, curarea->win); + allqueue(REDRAWBUTSTEX, curarea->win); + } + else if(buts->mainb==BUTS_WORLD) allqueue(REDRAWBUTSWORLD, curarea->win); + else if(buts->mainb==BUTS_ANIM) allqueue(REDRAWBUTSANIM, curarea->win); + else if(buts->mainb==BUTS_RENDER) allqueue(REDRAWBUTSRENDER, curarea->win); + else if(buts->mainb==BUTS_EDIT) allqueue(REDRAWBUTSEDIT, curarea->win); + else if(buts->mainb==BUTS_FPAINT) allqueue(REDRAWBUTSGAME, curarea->win); + else if(buts->mainb==BUTS_RADIO) allqueue(REDRAWBUTSRADIO, curarea->win); + else if(buts->mainb==BUTS_SCRIPT) allqueue(REDRAWBUTSSCRIPT, curarea->win); + else if(buts->mainb==BUTS_SOUND) allqueue(REDRAWBUTSSOUND, curarea->win); + else if(buts->mainb==BUTS_CONSTRAINT) allqueue(REDRAWBUTSCONSTRAINT, curarea->win); + + if(event<=100) { + do_global_buttons(event); + } + else if(event<=B_VIEWBUTS) { + do_viewbuts(event); + } + else if(event<=B_LAMPBUTS) { + do_lampbuts(event); + } + else if(event<=B_MATBUTS) { + do_matbuts(event); + } + else if(event<=B_TEXBUTS) { + do_texbuts(event); + } + else if(event<=B_ANIMBUTS) { + do_animbuts(event); + } + else if(event<=B_WORLDBUTS) { + do_worldbuts(event); + } + else if(event<=B_RENDERBUTS) { + do_renderbuts(event); + } + else if(event<=B_COMMONEDITBUTS) { + do_common_editbuts(event); + } + else if(event<=B_MESHBUTS) { + do_meshbuts(event); + } + else if(event<=B_CURVEBUTS) { + do_curvebuts(event); + } + else if(event<=B_FONTBUTS) { + do_fontbuts(event); + } + else if(event<=B_IKABUTS) { + do_ikabuts(event); + } + else if(event<=B_CAMBUTS) { + ; + } + else if(event<=B_MBALLBUTS) { + do_mballbuts(event); + } + else if(event<=B_LATTBUTS) { + do_latticebuts(event); + } + else if(event<=B_GAMEBUTS) { + do_gamebuts(event); + } + else if(event<=B_FPAINTBUTS) { + do_fpaintbuts(event); + } + else if(event<=B_RADIOBUTS) { + do_radiobuts(event); + } + else if(event<=B_SCRIPTBUTS) { + do_scriptbuts(event); + } + else if(event<=B_SOUNDBUTS) { + do_soundbuts(event); + } + else if(event<=B_CONSTRAINTBUTS) { + do_constraintbuts(event); + } + else if(event>=REDRAWVIEW3D) allqueue(event, 0); +} + + +void redraw_test_buttons(Base *new) +{ + ScrArea *sa; + SpaceButs *buts; + + sa= G.curscreen->areabase.first; + while(sa) { + if(sa->spacetype==SPACE_BUTS) { + buts= sa->spacedata.first; + + if(buts->mainb==BUTS_LAMP) { + allqueue(REDRAWBUTSLAMP, 0); + BIF_preview_changed(buts); + } + else if(buts->mainb==BUTS_MAT) { + allqueue(REDRAWBUTSMAT, 0); + BIF_preview_changed(buts); + } + else if(buts->mainb==BUTS_TEX) { + allqueue(REDRAWBUTSTEX, 0); + if(new && new->object->type==OB_LAMP) buts->texfrom= 2; + else buts->texfrom= 0; + BIF_preview_changed(buts); + } + else if(buts->mainb==BUTS_ANIM) { + allqueue(REDRAWBUTSANIM, 0); + } + else if(buts->mainb==BUTS_EDIT) { + allqueue(REDRAWBUTSEDIT, 0); + } + else if(buts->mainb==BUTS_GAME) { + allqueue(REDRAWBUTSGAME, 0); + } + else if(buts->mainb==BUTS_FPAINT) { + allqueue(REDRAWBUTSGAME, 0); + } + else if(buts->mainb==BUTS_SCRIPT) { + allqueue(REDRAWBUTSSCRIPT, 0); + } + else if(buts->mainb==BUTS_SOUND) { + allqueue(REDRAWBUTSSOUND, 0); + } + else if(buts->mainb==BUTS_CONSTRAINT) { + allqueue(REDRAWBUTSCONSTRAINT, 0); + } + } + sa= sa->next; + } +} + +void clever_numbuts_buts() +{ + Material *ma; + Lamp *la; + World *wo; + static char hexrgb[8]; /* Uh... */ + static char hexspec[8]; /* Uh... */ + static char hexmir[8]; /* Uh... */ + static char hexho[8]; + static char hexze[8]; + int rgb[3]; + + switch (G.buts->mainb){ + case BUTS_FPAINT: + + sprintf(hexrgb, "%02X%02X%02X", (int)(Gvp.r*255), (int)(Gvp.g*255), (int)(Gvp.b*255)); + + add_numbut(0, TEX, "RGB:", 0, 6, hexrgb, "HTML Hex value for the RGB color"); + do_clever_numbuts("Vertex Paint RGB Hex Value", 1, REDRAW); + + /* Assign the new hex value */ + sscanf(hexrgb, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); + Gvp.r= (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; + Gvp.g = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; + Gvp.b = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; + + break; + case BUTS_LAMP: + la= G.buts->lockpoin; + if (la){ + sprintf(hexrgb, "%02X%02X%02X", (int)(la->r*255), (int)(la->g*255), (int)(la->b*255)); + add_numbut(0, TEX, "RGB:", 0, 6, hexrgb, "HTML Hex value for the lamp color"); + do_clever_numbuts("Lamp RGB Hex Values", 1, REDRAW); + sscanf(hexrgb, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); + la->r = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; + la->g = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; + la->b = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; + BIF_preview_changed(G.buts); + } + break; + case BUTS_WORLD: + wo= G.buts->lockpoin; + if (wo){ + sprintf(hexho, "%02X%02X%02X", (int)(wo->horr*255), (int)(wo->horg*255), (int)(wo->horb*255)); + sprintf(hexze, "%02X%02X%02X", (int)(wo->zenr*255), (int)(wo->zeng*255), (int)(wo->zenb*255)); + add_numbut(0, TEX, "Zen:", 0, 6, hexze, "HTML Hex value for the Zenith color"); + add_numbut(1, TEX, "Hor:", 0, 6, hexho, "HTML Hex value for the Horizon color"); + do_clever_numbuts("World RGB Hex Values", 2, REDRAW); + + sscanf(hexho, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); + wo->horr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; + wo->horg = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; + wo->horb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; + sscanf(hexze, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); + wo->zenr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; + wo->zeng = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; + wo->zenb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; + BIF_preview_changed(G.buts); + + } + break; + case BUTS_MAT: + + ma= G.buts->lockpoin; + + /* Build a hex value */ + if (ma){ + sprintf(hexrgb, "%02X%02X%02X", (int)(ma->r*255), (int)(ma->g*255), (int)(ma->b*255)); + sprintf(hexspec, "%02X%02X%02X", (int)(ma->specr*255), (int)(ma->specg*255), (int)(ma->specb*255)); + sprintf(hexmir, "%02X%02X%02X", (int)(ma->mirr*255), (int)(ma->mirg*255), (int)(ma->mirb*255)); + + add_numbut(0, TEX, "Col:", 0, 6, hexrgb, "HTML Hex value for the RGB color"); + add_numbut(1, TEX, "Spec:", 0, 6, hexspec, "HTML Hex value for the Spec color"); + add_numbut(2, TEX, "Mir:", 0, 6, hexmir, "HTML Hex value for the Mir color"); + do_clever_numbuts("Material RGB Hex Values", 3, REDRAW); + + /* Assign the new hex value */ + sscanf(hexrgb, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); + ma->r = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; + ma->g = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; + ma->b = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; + sscanf(hexspec, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); + ma->specr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; + ma->specg = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; + ma->specb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; + sscanf(hexmir, "%02X%02X%02X", &rgb[0], &rgb[1], &rgb[2]); + ma->mirr = (rgb[0]/255.0 >= 0.0 && rgb[0]/255.0 <= 1.0 ? rgb[0]/255.0 : 0.0) ; + ma->mirg = (rgb[1]/255.0 >= 0.0 && rgb[1]/255.0 <= 1.0 ? rgb[1]/255.0 : 0.0) ; + ma->mirb = (rgb[2]/255.0 >= 0.0 && rgb[2]/255.0 <= 1.0 ? rgb[2]/255.0 : 0.0) ; + + BIF_preview_changed(G.buts); + } + break; + } +} |