diff options
Diffstat (limited to 'source/blender/src/buttons_editing.c')
-rw-r--r-- | source/blender/src/buttons_editing.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 873dd17b905..d92df3ab760 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -4456,9 +4456,9 @@ static void editing_panel_mesh_skgen(Object *ob, Mesh *me) uiBlockBeginAlign(block); uiDefButS(block, NUM, B_DIFF, "Resolution:", 1025,150,250,19, &G.scene->toolsettings->skgen_resolution,10.0,1000.0, 0, 0, "Specifies the resolution of the graph's embedding"); uiDefButBitS(block, TOG, SKGEN_FILTER_INTERNAL, B_DIFF, "Filter In", 1025,130, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter internal small arcs from graph"); - uiDefButF(block, NUM, B_DIFF, "Thresh:", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering internal arcs"); + uiDefButF(block, NUM, B_DIFF, "T:", 1111,130,164,19, &G.scene->toolsettings->skgen_threshold_internal,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering internal arcs"); uiDefButBitS(block, TOG, SKGEN_FILTER_EXTERNAL, B_DIFF, "Filter Ex", 1025,110, 83,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Filter external small arcs from graph"); - uiDefButF(block, NUM, B_DIFF, "Thresh:", 1111,110,164,19, &G.scene->toolsettings->skgen_threshold_external,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering external arcs"); + uiDefButF(block, NUM, B_DIFF, "T:", 1111,110,164,19, &G.scene->toolsettings->skgen_threshold_external,0.0, 1.0, 10, 0, "Specify the threshold ratio for filtering external arcs"); for(i = 0; i < SKGEN_SUB_TOTAL; i++) { @@ -4470,23 +4470,23 @@ static void editing_panel_mesh_skgen(Object *ob, Mesh *me) switch(G.scene->toolsettings->skgen_subdivisions[i]) { case SKGEN_SUB_LENGTH: - uiDefButBitS(block, TOG, SKGEN_CUT_LENGTH, B_DIFF, "Length", 1041, y, 67,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Subdivide arcs based on embedding length"); - uiDefButF(block, NUM, B_DIFF, "Thresh:", 1111, y, 82,19, &G.scene->toolsettings->skgen_length_ratio,1.0, 4.0, 10, 0, "Specify the ratio limit between straight arc and embeddings to trigger equal subdivisions"); - uiDefButF(block, NUM, B_DIFF, "Len:", 1193, y, 82,19, &G.scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0, "Maximum length of the bones when subdividing"); + uiDefButBitS(block, TOG, SKGEN_CUT_LENGTH, B_DIFF, "Length", 1041, y, 67,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Subdivide arcs in bones of equal length"); + uiDefButF(block, NUM, B_DIFF, "T:", 1111, y, 82,19, &G.scene->toolsettings->skgen_length_ratio,1.0, 4.0, 10, 0, "Specify the ratio limit between straight arc and embeddings to trigger equal subdivisions"); + uiDefButF(block, NUM, B_DIFF, "L:", 1193, y, 82,19, &G.scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0, "Maximum length of the bones when subdividing"); break; case SKGEN_SUB_ANGLE: uiDefButBitS(block, TOG, SKGEN_CUT_ANGLE, B_DIFF, "Angle", 1041, y, 67,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Subdivide arcs based on angle"); - uiDefButF(block, NUM, B_DIFF, "Thresh:", 1111, y,164,19, &G.scene->toolsettings->skgen_angle_limit,0.0, 90.0, 10, 0, "Specify the threshold angle in degrees for subdivision"); + uiDefButF(block, NUM, B_DIFF, "T:", 1111, y,164,19, &G.scene->toolsettings->skgen_angle_limit,0.0, 90.0, 10, 0, "Specify the threshold angle in degrees for subdivision"); break; case SKGEN_SUB_CORRELATION: uiDefButBitS(block, TOG, SKGEN_CUT_CORRELATION, B_DIFF, "Correlation", 1041, y, 67,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Subdivide arcs based on correlation"); - uiDefButF(block, NUM, B_DIFF, "Thresh:", 1111, y,164,19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Specify the threshold correlation for subdivision"); + uiDefButF(block, NUM, B_DIFF, "T:", 1111, y,164,19, &G.scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0, "Specify the threshold correlation for subdivision"); break; } } - uiDefButBitS(block, TOG, SKGEN_REPOSITION, B_DIFF, "Reposition", 1025, 30,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Reposition nodes based on embedding instead of original vertice positions"); - uiDefButBitS(block, TOG, SKGEN_SYMMETRY, B_DIFF, "Symmetry", 1150, 30,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Restore symmetries based on topology"); + uiDefButBitS(block, TOG, SKGEN_SYMMETRY, B_DIFF, "Symmetry", 1025, 30,125,19, &G.scene->toolsettings->skgen_options, 0, 0, 0, 0, "Restore symmetries based on topology"); + uiDefButF(block, NUM, B_DIFF, "T:", 1150, 30,125,19, &G.scene->toolsettings->skgen_symmetry_limit,0.0, 1.0, 10, 0, "Specify the threshold distance for considering potential symmetric arcs"); uiDefButC(block, NUM, B_DIFF, "P:", 1025, 10, 62,19, &G.scene->toolsettings->skgen_postpro_passes, 0, 10, 10, 0, "Specify the number of processing passes on the embeddings"); uiDefButC(block, ROW, B_DIFF, "Smooth", 1087, 10, 63,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_SMOOTH, 0, 0, "Smooth embeddings"); uiDefButC(block, ROW, B_DIFF, "Average", 1150, 10, 62,19, &G.scene->toolsettings->skgen_postpro, 5.0, (float)SKGEN_AVERAGE, 0, 0, "Average embeddings"); |