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Diffstat (limited to 'source/blender/src/buttons_editing.c')
-rw-r--r--source/blender/src/buttons_editing.c146
1 files changed, 118 insertions, 28 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index edf4660b71e..c1539a46c86 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -184,7 +184,7 @@
static float editbutweight= 1.0;
float editbutvweight= 1;
-static int actmcol= 0, acttface= 0, acttface_rnd = 0, actmcol_rnd = 0;
+static int actmcol= 0, acttface= 0, acttface_rnd = 0, acttface_clone = 0, acttface_mask = 0, actmcol_rnd = 0;
extern ListBase editNurb;
@@ -722,10 +722,10 @@ static void delete_customdata_layer(void *data1, void *data2)
Mesh *me= (Mesh*)data1;
CustomData *data= (G.obedit)? &G.editMesh->fdata: &me->fdata;
CustomDataLayer *layer= (CustomDataLayer*)data2;
- void *actlayerdata, *rndlayerdata, *layerdata=layer->data;
+ void *actlayerdata, *rndlayerdata, *clonelayerdata, *masklayerdata, *layerdata=layer->data;
int type= layer->type;
int index= CustomData_get_layer_index(data, type);
- int i, actindex, rndindex;
+ int i, actindex, rndindex, cloneindex, maskindex;
/*ok, deleting a non-active layer needs to preserve the active layer indices.
to do this, we store a pointer to the .data member of both layer and the active layer,
@@ -736,6 +736,8 @@ static void delete_customdata_layer(void *data1, void *data2)
layer. */
actlayerdata = data->layers[CustomData_get_active_layer_index(data, type)].data;
rndlayerdata = data->layers[CustomData_get_render_layer_index(data, type)].data;
+ clonelayerdata = data->layers[CustomData_get_clone_layer_index(data, type)].data;
+ masklayerdata = data->layers[CustomData_get_mask_layer_index(data, type)].data;
CustomData_set_layer_active(data, type, layer - &data->layers[index]);
/* Multires is handled seperately because the display data is separate
@@ -787,6 +789,33 @@ static void delete_customdata_layer(void *data1, void *data2)
CustomData_set_layer_render(data, type, rndindex);
}
+ if (clonelayerdata != layerdata) {
+ /*find index. . .*/
+ cloneindex = CustomData_get_layer_index(data, type);
+ for (i=cloneindex; i<data->totlayer; i++) {
+ if (data->layers[i].data == clonelayerdata) {
+ cloneindex = i - cloneindex;
+ break;
+ }
+ }
+
+ /*set index. . .*/
+ CustomData_set_layer_clone(data, type, cloneindex);
+ }
+
+ if (masklayerdata != layerdata) {
+ /*find index. . .*/
+ maskindex = CustomData_get_layer_index(data, type);
+ for (i=maskindex; i<data->totlayer; i++) {
+ if (data->layers[i].data == masklayerdata) {
+ maskindex = i - maskindex;
+ break;
+ }
+ }
+
+ /*set index. . .*/
+ CustomData_set_layer_mask(data, type, maskindex);
+ }
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
@@ -802,9 +831,9 @@ static void delete_customdata_layer(void *data1, void *data2)
static int customdata_buttons(
uiBlock *block, Mesh *me, CustomData *data,
- int type, int *activep, int *renderp,
- int setevt, int setevt_rnd, int newevt,
- char *label, char *shortlabel, char *browsetip, char *browsetip_rnd,
+ int type, int *activep, int *renderp, int *clonep, int *maskp,
+ int setevt, int setevt_rnd, int setevt_clone, int setevt_mask, int newevt,
+ char *label, char *shortlabel, char *browsetip, char *browsetip_rnd, char *browsetip_clone, char *browsetip_mask,
char *newtip, char *deltip, int x, int y)
{
CustomDataLayer *layer;
@@ -828,12 +857,27 @@ static int customdata_buttons(
layer= &data->layers[i];
if(layer->type == type) {
+ int xi = 0;
*activep= layer->active + 1;
*renderp= layer->active_rnd + 1;
+ if (clonep) *clonep= layer->active_clone + 1;
+ if (maskp) *maskp= layer->active_mask + 1;
+
uiDefIconButI(block, ROW, setevt, ICON_VIEW3D, x,y,25,19, activep, 1.0, count, 0, 0, browsetip);
uiDefIconButI(block, ROW, setevt_rnd, ICON_SCENE, x+25,y,25,19, renderp, 1.0, count, 0, 0, browsetip_rnd);
- but=uiDefBut(block, TEX, setevt, "", x+50,y,145,19, layer->name, 0.0, 31.0, 0, 0, label);
+
+ if (clonep) {
+ uiDefIconButI(block, ROW, setevt_clone, ICON_TEXTURE, x+50,y,25,19, clonep, 1.0, count, 0, 0, browsetip_clone);
+ xi += 25;
+ }
+
+ if (maskp) {
+ uiDefIconButI(block, ROW, setevt_mask, ICON_PAINT, x+50+xi,y,25,19, maskp, 1.0, count, 0, 0, browsetip_mask);
+ xi += 25;
+ }
+
+ but=uiDefBut(block, TEX, setevt, "", x+50+xi,y,145-xi,19, layer->name, 0.0, 31.0, 0, 0, label);
uiButSetFunc(but, verify_customdata_name_func, data, layer);
but= uiDefIconBut(block, BUT, B_NOP, VICON_X, x+195,y,25,19, NULL, 0.0, 0.0, 0.0, 0.0, deltip);
uiButSetFunc(but, delete_customdata_layer, me, layer);
@@ -902,14 +946,14 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me)
uiBlockEndAlign(block);
fdata= (G.obedit)? &G.editMesh->fdata: &me->fdata;
- yco= customdata_buttons(block, me, fdata, CD_MTFACE, &acttface, &acttface_rnd,
- B_SETTFACE, B_SETTFACE_RND, B_NEWTFACE, "UV Texture", "UV Texture:",
- "Set active UV texture", "Set rendering UV texture", "Creates a new UV texture layer",
+ yco= customdata_buttons(block, me, fdata, CD_MTFACE, &acttface, &acttface_rnd, (G.f & G_TEXTUREPAINT ? &acttface_clone : NULL), (G.f & G_TEXTUREPAINT ? &acttface_mask : NULL),
+ B_SETTFACE, B_SETTFACE_RND, B_SETTFACE_CLONE, B_SETTFACE_MASK, B_NEWTFACE, "UV Texture", "UV Texture:",
+ "Set active UV texture", "Set rendering UV texture", "Set the layer used for texturepaint cloning", "Set the texture paint stencil layer", "Creates a new UV texture layer",
"Removes the current UV texture layer", 190, 130);
- yco= customdata_buttons(block, me, fdata, CD_MCOL, &actmcol, &actmcol_rnd,
- B_SETMCOL, B_SETMCOL_RND, B_NEWMCOL, "Vertex Color", "Vertex Color:",
- "Sets active vertex color layer", "Sets rendering vertex color layer", "Creates a new vertex color layer",
+ yco= customdata_buttons(block, me, fdata, CD_MCOL, &actmcol, &actmcol_rnd, NULL, NULL,
+ B_SETMCOL, B_SETMCOL_RND, B_NOP, B_NOP, B_NEWMCOL, "Vertex Color", "Vertex Color:",
+ "Sets active vertex color layer", "Sets rendering vertex color layer", "", "", "Creates a new vertex color layer",
"Removes the current vertex color layer", 190, yco-5);
if(yco < 0)
@@ -4964,7 +5008,22 @@ void do_meshbuts(unsigned short event)
allqueue(REDRAWBUTSEDIT, 0);
}
break;
-
+ case B_SETTFACE_CLONE:
+ if (G.obedit || me) {
+ CustomData *fdata= (G.obedit)? &em->fdata: &me->fdata;
+ CustomData_set_layer_clone(fdata, CD_MTFACE, acttface_clone-1);
+ BIF_undo_push("Set Clone UV Texture");
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+ break;
+ case B_SETTFACE_MASK:
+ if (G.obedit || me) {
+ CustomData *fdata= (G.obedit)? &em->fdata: &me->fdata;
+ CustomData_set_layer_mask(fdata, CD_MTFACE, acttface_mask-1);
+ BIF_undo_push("Set Stencil UV Texture");
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+ break;
case B_FLIPNORM:
if(G.obedit) {
flip_editnormals();
@@ -6279,20 +6338,23 @@ void brush_buttons(uiBlock *block, short sima,
ToolSettings *settings= G.scene->toolsettings;
Brush *brush= settings->imapaint.brush;
ID *id;
- int yco, xco, butw;
+ int yco, xco, butw, but_idx;
short *menupoin = sima ? &(G.sima->menunr) : &(G.buts->menunr);
+ short do_project = settings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE ? 0:1;
yco= 160;
butw = sima ? 80 : 106;
uiBlockBeginAlign(block);
- uiDefButS(block, ROW, evt_change, "Draw", 0, yco,butw,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_DRAW, 0, 0, "Draw brush");
- uiDefButS(block, ROW, evt_change, "Soften", butw, yco,butw,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SOFTEN, 0, 0, "Soften brush");
- uiDefButS(block, ROW, evt_change, "Smear", butw*2, yco,butw,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SMEAR, 0, 0, "Smear brush");
- if (sima)
- uiDefButS(block, ROW, evt_change, "Clone", butw*3, yco,butw,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_CLONE, 0, 0, "Clone brush, use RMB to drag source image");
+ but_idx = 0;
+ uiDefButS(block, ROW, evt_change, "Draw", butw*(but_idx++),yco,butw,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_DRAW, 0, 0, "Draw brush");
+ if (sima || do_project==0)
+ uiDefButS(block, ROW, evt_change, "Soften", butw*(but_idx++), yco,butw,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SOFTEN, 0, 0, "Soften brush");
+ uiDefButS(block, ROW, evt_change, "Smear", butw*(but_idx++), yco,butw,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_SMEAR, 0, 0, "Smear brush");
+ if (sima || do_project)
+ uiDefButS(block, ROW, evt_change, "Clone", butw*(but_idx++), yco,butw,19, &settings->imapaint.tool, 7.0, PAINT_TOOL_CLONE, 0, 0, "Clone brush, use RMB to drag source image");
uiBlockEndAlign(block);
yco -= 30;
@@ -6307,16 +6369,44 @@ void brush_buttons(uiBlock *block, short sima,
butw= 320-(xco+10);
uiDefButS(block, MENU, evt_nop, "Mix %x0|Add %x1|Subtract %x2|Multiply %x3|Lighten %x4|Darken %x5|Erase Alpha %x6|Add Alpha %x7", xco+10,yco,butw,19, &brush->blend, 0, 0, 0, 0, "Blending method for applying brushes");
-
- uiDefButBitS(block, TOG|BIT, BRUSH_TORUS, evt_change, "Wrap", xco+10,yco-25,butw,19, &brush->flag, 0, 0, 0, 0, "Enables torus wrapping");
-
+
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG|BIT, BRUSH_AIRBRUSH, evt_change, "Airbrush", xco+10,yco-50,butw,19, &brush->flag, 0, 0, 0, 0, "Keep applying paint effect while holding mouse (spray)");
- uiDefButF(block, NUM, evt_nop, "Rate ", xco+10,yco-70,butw,19, &brush->rate, 0.01, 1.0, 0, 0, "Number of paints per second for Airbrush");
+ uiDefButBitS(block, TOG|BIT, BRUSH_AIRBRUSH, evt_change, "Airbrush", xco+10,yco-25,butw/2,19, &brush->flag, 0, 0, 0, 0, "Keep applying paint effect while holding mouse (spray)");
+ uiDefButF(block, NUM, evt_nop, "", xco+10 + butw/2,yco-25,butw/2,19, &brush->rate, 0.01, 1.0, 0, 0, "Number of paints per second for Airbrush");
uiBlockEndAlign(block);
-
- yco -= 25;
-
+
+ if (sima) {
+ uiDefButBitS(block, TOG|BIT, BRUSH_TORUS, evt_change, "Wrap", xco+10,yco-45,butw,19, &brush->flag, 0, 0, 0, 0, "Enables torus wrapping");
+ yco -= 25;
+ }
+ else {
+ yco -= 25;
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_DISABLE, B_REDR, "Project Paint", xco+10,yco-25,butw,19, &settings->imapaint.flag, 0, 0, 0, 0, "Use projection painting for improved consistency in the brush strokes");
+
+ if ((settings->imapaint.flag & IMAGEPAINT_PROJECT_DISABLE)==0) {
+
+
+ /* Projection Painting */
+
+ uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_XRAY, B_NOP, "Occlude", xco+10,yco-45,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Only paint onto the faces directly under the brush (slower)");
+ uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_BACKFACE, B_NOP, "Cull", xco+10+butw/2,yco-45,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Ignore faces pointing away from the view (faster)");
+
+ uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_FLAT, B_NOP, "Normal", xco+10,yco-65,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Paint most on faces pointing towards the view");
+ uiDefButS(block, NUM, B_NOP, "", xco+10 +(butw/2),yco-65,butw/2,19, &settings->imapaint.normal_angle, 10.0, 90.0, 0, 0, "Paint most on faces pointing towards the view acording to this angle");
+
+ uiDefButS(block, NUM, B_NOP, "Bleed: ", xco+10,yco-85,butw,19, &settings->imapaint.seam_bleed, 0.0, 8.0, 0, 0, "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)");
+ uiBlockEndAlign(block);
+
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG|BIT, IMAGEPAINT_PROJECT_LAYER_MASK, B_NOP, "Stencil Layer", xco+10,yco-110,butw-30,19, &settings->imapaint.flag, 0, 0, 0, 0, "Set the mask layer from the UV layer buttons");
+ uiDefButBitS(block, TOG|BIT, IMAGEPAINT_PROJECT_LAYER_MASK_INV, B_NOP, "Inv", xco+10 + butw-30,yco-110,30,19, &settings->imapaint.flag, 0, 0, 0, 0, "Invert the mask");
+ uiBlockEndAlign(block);
+
+ }
+ uiBlockEndAlign(block);
+ }
+
uiBlockBeginAlign(block);
uiDefButF(block, COL, B_VPCOLSLI, "", 0,yco,200,19, brush->rgb, 0, 0, 0, 0, "");
uiDefButF(block, NUMSLI, evt_nop, "Opacity ", 0,yco-20,180,19, &brush->alpha, 0.0, 1.0, 0, 0, "The amount of pressure on the brush");