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Diffstat (limited to 'source/blender/src/buttons_logic.c')
-rw-r--r--source/blender/src/buttons_logic.c2814
1 files changed, 0 insertions, 2814 deletions
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
deleted file mode 100644
index 77922f041d8..00000000000
--- a/source/blender/src/buttons_logic.c
+++ /dev/null
@@ -1,2814 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
-
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-
-#ifndef WIN32
-#include <unistd.h>
-#else
-#include <io.h>
-#endif
-
-#include "MEM_guardedalloc.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-
-#include "DNA_action_types.h"
-#include "DNA_material_types.h"
-#include "DNA_sensor_types.h"
-#include "DNA_actuator_types.h"
-#include "DNA_controller_types.h"
-#include "DNA_property_types.h"
-#include "DNA_object_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_space_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_sound_types.h"
-#include "DNA_text_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_world_types.h"
-
-#include "BKE_library.h"
-#include "BKE_global.h"
-#include "BKE_main.h"
-#include "BKE_sca.h"
-#include "BKE_property.h"
-
-#include "BIF_gl.h"
-#include "BIF_resources.h"
-#include "BIF_space.h"
-#include "BIF_interface.h"
-#include "BIF_butspace.h"
-#include "BIF_screen.h"
-#include "BIF_keyval.h"
-#include "BIF_editsound.h"
-
-#include "BIF_editsca.h"
-
-
-#include "BDR_editcurve.h"
-#include "BDR_editobject.h"
-#include "BSE_headerbuttons.h"
-#include "BSE_filesel.h"
-
-#include "blendef.h"
-#include "mydevice.h"
-#include "nla.h" /* For __NLA : Important, do not remove */
-#include "butspace.h" // own module
-
-/* internals */
-void buttons_enji(uiBlock *, Object *);
-void buttons_ketsji(uiBlock *, Object *);
-void buttons_bullet(uiBlock *, Object *);
-
-/****/
-
-static ID **get_selected_and_linked_obs(short *count, short scavisflag);
-static char *actuator_pup(Object *owner);
-
-/****/
-
-
-static void del_property(void *selpropv, void *data2_unused)
-{
- bProperty *prop, *selprop= selpropv;
- Object *ob;
- int a=0;
-
- ob= OBACT;
- if(ob==NULL) return;
-
- prop= ob->prop.first;
- while(prop) {
- if(prop==selprop) {
- if (strcmp(prop->name,"Text") == 0) {
- allqueue(REDRAWVIEW3D, 0);
- }
- BLI_remlink(&ob->prop, prop);
- free_property(prop);
- break;
- }
- a++;
- prop= prop->next;
- }
- BIF_undo_push("Delete property");
- allqueue(REDRAWBUTSLOGIC, 0);
-
-}
-
-static int vergname(const void *v1, const void *v2)
-{
- char **x1, **x2;
-
- x1= (char **)v1;
- x2= (char **)v2;
-
- return strcmp(*x1, *x2);
-}
-
-void make_unique_prop_names(char *str)
-{
- Object *ob;
- bProperty *prop;
- bSensor *sens;
- bController *cont;
- bActuator *act;
- ID **idar;
- short a, obcount, propcount=0, nr;
- char **names;
-
- /* this function is called by a Button, and gives the current
- * stringpointer as an argument, this is the one that can change
- */
-
- idar= get_selected_and_linked_obs(&obcount, BUTS_SENS_SEL|BUTS_SENS_ACT|BUTS_ACT_SEL|BUTS_ACT_ACT|BUTS_CONT_SEL|BUTS_CONT_ACT);
-
- /* for each object, make properties and sca names unique */
-
- /* count total names */
- for(a=0; a<obcount; a++) {
- ob= (Object *)idar[a];
- propcount+= BLI_countlist(&ob->prop);
- propcount+= BLI_countlist(&ob->sensors);
- propcount+= BLI_countlist(&ob->controllers);
- propcount+= BLI_countlist(&ob->actuators);
- }
- if(propcount==0) {
- if(idar) MEM_freeN(idar);
- return;
- }
-
- /* make names array for sorting */
- names= MEM_callocN(propcount*sizeof(void *), "names");
-
- /* count total names */
- nr= 0;
- for(a=0; a<obcount; a++) {
- ob= (Object *)idar[a];
- prop= ob->prop.first;
- while(prop) {
- names[nr++]= prop->name;
- prop= prop->next;
- }
- sens= ob->sensors.first;
- while(sens) {
- names[nr++]= sens->name;
- sens= sens->next;
- }
- cont= ob->controllers.first;
- while(cont) {
- names[nr++]= cont->name;
- cont= cont->next;
- }
- act= ob->actuators.first;
- while(act) {
- names[nr++]= act->name;
- act= act->next;
- }
- }
-
- qsort(names, propcount, sizeof(void *), vergname);
-
- /* now we check for double names, and change them */
-
- for(nr=0; nr<propcount; nr++) {
- if(names[nr]!=str && strcmp( names[nr], str )==0 ) {
- BLI_newname(str, +1);
- }
- }
-
- MEM_freeN(idar);
- MEM_freeN(names);
-}
-
-static void make_unique_prop_names_cb(void *strv, void *redraw_view3d_flagv)
-{
- char *str= strv;
- int redraw_view3d_flag= (int) redraw_view3d_flagv;
-
- make_unique_prop_names(str);
- if (redraw_view3d_flag) allqueue(REDRAWVIEW3D, 0);
-}
-
-static void sca_move_sensor(void *datav, void *data2_unused)
-{
- bSensor *sens_to_delete= datav;
- int val;
- Base *base;
- bSensor *sens;
-
- val= pupmenu("Move up%x1|Move down %x2");
-
- if(val>0) {
- /* now find out which object has this ... */
- base= FIRSTBASE;
- while(base) {
-
- sens= base->object->sensors.first;
- while(sens) {
- if(sens == sens_to_delete) break;
- sens= sens->next;
- }
-
- if(sens) {
- if( val==1 && sens->prev) {
- BLI_remlink(&base->object->sensors, sens);
- BLI_insertlinkbefore(&base->object->sensors, sens->prev, sens);
- }
- else if( val==2 && sens->next) {
- BLI_remlink(&base->object->sensors, sens);
- BLI_insertlink(&base->object->sensors, sens->next, sens);
- }
- BIF_undo_push("Move sensor");
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
- }
-
- base= base->next;
- }
- }
-}
-
-static void sca_move_controller(void *datav, void *data2_unused)
-{
- bController *controller_to_del= datav;
- int val;
- Base *base;
- bController *cont;
-
- val= pupmenu("Move up%x1|Move down %x2");
-
- if(val>0) {
- /* now find out which object has this ... */
- base= FIRSTBASE;
- while(base) {
-
- cont= base->object->controllers.first;
- while(cont) {
- if(cont == controller_to_del) break;
- cont= cont->next;
- }
-
- if(cont) {
- if( val==1 && cont->prev) {
- BLI_remlink(&base->object->controllers, cont);
- BLI_insertlinkbefore(&base->object->controllers, cont->prev, cont);
- }
- else if( val==2 && cont->next) {
- BLI_remlink(&base->object->controllers, cont);
- BLI_insertlink(&base->object->controllers, cont->next, cont);
- }
- BIF_undo_push("Move controller");
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
- }
-
- base= base->next;
- }
- }
-}
-
-static void sca_move_actuator(void *datav, void *data2_unused)
-{
- bActuator *actuator_to_move= datav;
- int val;
- Base *base;
- bActuator *act;
-
- val= pupmenu("Move up%x1|Move down %x2");
-
- if(val>0) {
- /* now find out which object has this ... */
- base= FIRSTBASE;
- while(base) {
-
- act= base->object->actuators.first;
- while(act) {
- if(act == actuator_to_move) break;
- act= act->next;
- }
-
- if(act) {
- if( val==1 && act->prev) {
- BLI_remlink(&base->object->actuators, act);
- BLI_insertlinkbefore(&base->object->actuators, act->prev, act);
- }
- else if( val==2 && act->next) {
- BLI_remlink(&base->object->actuators, act);
- BLI_insertlink(&base->object->actuators, act->next, act);
- }
- BIF_undo_push("Move actuator");
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
- }
-
- base= base->next;
- }
- }
-}
-
-void do_logic_buts(unsigned short event)
-{
- bProperty *prop;
- bSensor *sens;
- bController *cont;
- bActuator *act;
- Base *base;
- Object *ob;
- int didit;
-
- ob= OBACT;
- if(ob==0) return;
-
- switch(event) {
-
- case B_SETSECTOR:
- /* check for inconsistant types */
- ob->gameflag &= ~(OB_PROP|OB_MAINACTOR|OB_DYNAMIC|OB_ACTOR);
- ob->dtx |= OB_BOUNDBOX;
- allqueue(REDRAWBUTSGAME, 0);
- allqueue(REDRAWVIEW3D, 0);
- break;
-
- case B_SETPROP:
- /* check for inconsistant types */
- ob->gameflag &= ~(OB_SECTOR|OB_MAINACTOR|OB_DYNAMIC|OB_ACTOR);
- allqueue(REDRAWBUTSGAME, 0);
- allqueue(REDRAWVIEW3D, 0);
- break;
-
- case B_SETACTOR:
- case B_SETDYNA:
- case B_SETMAINACTOR:
- ob->gameflag &= ~(OB_SECTOR|OB_PROP);
- allqueue(REDRAWBUTSGAME, 0);
- allqueue(REDRAWVIEW3D, 0);
- break;
-
-
- case B_ADD_PROP:
- prop= new_property(PROP_FLOAT);
- make_unique_prop_names(prop->name);
- BLI_addtail(&ob->prop, prop);
- BIF_undo_push("Add property");
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
-
- case B_CHANGE_PROP:
- prop= ob->prop.first;
- while(prop) {
- if(prop->type!=prop->otype) {
- init_property(prop);
- if (strcmp(prop->name, "Text") == 0) {
- allqueue(REDRAWVIEW3D, 0);
- }
- }
- prop= prop->next;
- }
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
-
- case B_ADD_SENS:
- base= FIRSTBASE;
- while(base) {
- if(base->object->scaflag & OB_ADDSENS) {
- base->object->scaflag &= ~OB_ADDSENS;
- sens= new_sensor(SENS_ALWAYS);
- BLI_addtail(&(base->object->sensors), sens);
- make_unique_prop_names(sens->name);
- base->object->scaflag |= OB_SHOWSENS;
- }
- base= base->next;
- }
-
- BIF_undo_push("Add sensor");
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
-
- case B_CHANGE_SENS:
- base= FIRSTBASE;
- while(base) {
- sens= base->object->sensors.first;
- while(sens) {
- if(sens->type != sens->otype) {
- init_sensor(sens);
- sens->otype= sens->type;
- break;
- }
- sens= sens->next;
- }
- base= base->next;
- }
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
-
- case B_DEL_SENS:
- base= FIRSTBASE;
- while(base) {
- sens= base->object->sensors.first;
- while(sens) {
- if(sens->flag & SENS_DEL) {
- BLI_remlink(&(base->object->sensors), sens);
- free_sensor(sens);
- break;
- }
- sens= sens->next;
- }
- base= base->next;
- }
- BIF_undo_push("Delete sensor");
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
-
- case B_ADD_CONT:
- base= FIRSTBASE;
- while(base) {
- if(base->object->scaflag & OB_ADDCONT) {
- base->object->scaflag &= ~OB_ADDCONT;
- cont= new_controller(CONT_LOGIC_AND);
- make_unique_prop_names(cont->name);
- base->object->scaflag |= OB_SHOWCONT;
- BLI_addtail(&(base->object->controllers), cont);
- }
- base= base->next;
- }
- BIF_undo_push("Add controller");
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
-
- case B_CHANGE_CONT:
- base= FIRSTBASE;
- while(base) {
- cont= base->object->controllers.first;
- while(cont) {
- if(cont->type != cont->otype) {
- init_controller(cont);
- cont->otype= cont->type;
- break;
- }
- cont= cont->next;
- }
- base= base->next;
- }
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
-
-
- case B_DEL_CONT:
- base= FIRSTBASE;
- while(base) {
- cont= base->object->controllers.first;
- while(cont) {
- if(cont->flag & CONT_DEL) {
- BLI_remlink(&(base->object->controllers), cont);
- unlink_controller(cont);
- free_controller(cont);
- break;
- }
- cont= cont->next;
- }
- base= base->next;
- }
- BIF_undo_push("Delete controller");
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
-
- case B_ADD_ACT:
- base= FIRSTBASE;
- while(base) {
- if(base->object->scaflag & OB_ADDACT) {
- base->object->scaflag &= ~OB_ADDACT;
- act= new_actuator(ACT_OBJECT);
- make_unique_prop_names(act->name);
- BLI_addtail(&(base->object->actuators), act);
- base->object->scaflag |= OB_SHOWACT;
- }
- base= base->next;
- }
- BIF_undo_push("Add actuator");
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
-
- case B_CHANGE_ACT:
- base= FIRSTBASE;
- while(base) {
- act= base->object->actuators.first;
- while(act) {
- if(act->type != act->otype) {
- init_actuator(act);
- act->otype= act->type;
- break;
- }
- act= act->next;
- }
- base= base->next;
- }
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
-
- case B_DEL_ACT:
- base= FIRSTBASE;
- while(base) {
- act= base->object->actuators.first;
- while(act) {
- if(act->flag & ACT_DEL) {
- BLI_remlink(&(base->object->actuators), act);
- unlink_actuator(act);
- free_actuator(act);
- break;
- }
- act= act->next;
- }
- base= base->next;
- }
- BIF_undo_push("Delete actuator");
- allqueue(REDRAWBUTSLOGIC, 0);
- break;
-
- case B_SOUNDACT_BROWSE:
- /* since we don't know which... */
- didit= 0;
- base= FIRSTBASE;
- while(base)
- {
- act= base->object->actuators.first;
- while(act)
- {
- if(act->type==ACT_SOUND)
- {
- bSoundActuator *sa= act->data;
- if(sa->sndnr)
- {
- bSound *sound= G.main->sound.first;
- int nr= 1;
-
- if(sa->sndnr == -2) {
- activate_databrowse((ID *)G.main->sound.first, ID_SO, 0, B_SOUNDACT_BROWSE,
- &sa->sndnr, do_logic_buts);
- break;
- }
-
- while(sound)
- {
- if(nr==sa->sndnr)
- break;
- nr++;
- sound= sound->id.next;
- }
-
- if(sa->sound)
- sa->sound->id.us--;
-
- sa->sound= sound;
-
- if(sound)
- sound->id.us++;
-
- sa->sndnr= 0;
- didit= 1;
- }
- }
- act= act->next;
- }
- if(didit)
- break;
- base= base->next;
- }
- allqueue(REDRAWBUTSLOGIC, 0);
- allqueue(REDRAWSOUND, 0);
-
- break;
- }
-}
-
-
-static char *sensor_name(int type)
-{
- switch (type) {
- case SENS_ALWAYS:
- return "Always";
- case SENS_TOUCH:
- return "Touch";
- case SENS_NEAR:
- return "Near";
- case SENS_KEYBOARD:
- return "Keyboard";
- case SENS_PROPERTY:
- return "Property";
- case SENS_MOUSE:
- return "Mouse";
- case SENS_COLLISION:
- return "Collision";
- case SENS_RADAR:
- return "Radar";
- case SENS_RANDOM:
- return "Random";
- case SENS_RAY:
- return "Ray";
- case SENS_MESSAGE:
- return "Message";
- case SENS_JOYSTICK:
- return "Joystick";
- }
- return "unknown";
-}
-
-static char *sensor_pup(void)
-{
- /* the number needs to match defines in game.h */
- return "Sensors %t|Always %x0|Keyboard %x3|Mouse %x5|"
- "Touch %x1|Collision %x6|Near %x2|Radar %x7|"
- "Property %x4|Random %x8|Ray %x9|Message %x10|Joystick %x11";
-}
-
-static char *controller_name(int type)
-{
- switch (type) {
- case CONT_LOGIC_AND:
- return "AND";
- case CONT_LOGIC_OR:
- return "OR";
- case CONT_EXPRESSION:
- return "Expression";
- case CONT_PYTHON:
- return "Python";
- }
- return "unknown";
-}
-
-static char *controller_pup(void)
-{
- return "Controllers %t|AND %x0|OR %x1|Expression %x2|Python %x3";
-}
-
-static char *actuator_name(int type)
-{
- switch (type) {
- case ACT_ACTION:
- return "Action";
- case ACT_OBJECT:
- return "Motion";
- case ACT_IPO:
- return "Ipo";
- case ACT_LAMP:
- return "Lamp";
- case ACT_CAMERA:
- return "Camera";
- case ACT_MATERIAL:
- return "Material";
- case ACT_SOUND:
- return "Sound";
- case ACT_CD:
- return "CD";
- case ACT_PROPERTY:
- return "Property";
- case ACT_EDIT_OBJECT:
- return "Edit Object";
- case ACT_CONSTRAINT:
- return "Constraint";
- case ACT_SCENE:
- return "Scene";
- case ACT_GROUP:
- return "Group";
- case ACT_RANDOM:
- return "Random";
- case ACT_MESSAGE:
- return "Message";
- case ACT_GAME:
- return "Game";
- case ACT_VISIBILITY:
- return "Visibility";
- }
- return "unknown";
-}
-
-
-
-
-static char *actuator_pup(Object *owner)
-{
- switch (owner->type)
- {
- case OB_ARMATURE:
- return "Actuators %t|Action %x15|Motion %x0|Constraint %x9|Ipo %x1"
- "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
- "|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
- "|Visibility %x18";
- break;
- default:
- return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
- "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
- "|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
- "|Visibility %x18";
- }
-}
-
-
-
-static void set_sca_ob(Object *ob)
-{
- bController *cont;
- bActuator *act;
-
- cont= ob->controllers.first;
- while(cont) {
- cont->mynew= (bController *)ob;
- cont= cont->next;
- }
- act= ob->actuators.first;
- while(act) {
- act->mynew= (bActuator *)ob;
- act= act->next;
- }
-}
-
-static ID **get_selected_and_linked_obs(short *count, short scavisflag)
-{
- Base *base;
- Object *ob, *obt;
- ID **idar;
- bSensor *sens;
- bController *cont;
- unsigned int lay;
- int a, nr, doit;
-
- /* we need a sorted object list */
- /* set scavisflags flags in Objects to indicate these should be evaluated */
- /* also hide ob pointers in ->new entries of controllerss/actuators */
-
- *count= 0;
-
- if(G.scene==NULL) return NULL;
-
- ob= G.main->object.first;
- while(ob) {
- ob->scavisflag= 0;
- set_sca_ob(ob);
- ob= ob->id.next;
- }
-
- if(G.vd) lay= G.vd->lay;
- else lay= G.scene->lay;
-
- base= FIRSTBASE;
- while(base) {
- if(base->lay & lay) {
- if(base->flag & SELECT) {
- if(scavisflag & BUTS_SENS_SEL) base->object->scavisflag |= OB_VIS_SENS;
- if(scavisflag & BUTS_CONT_SEL) base->object->scavisflag |= OB_VIS_CONT;
- if(scavisflag & BUTS_ACT_SEL) base->object->scavisflag |= OB_VIS_ACT;
- }
- }
- base= base->next;
- }
-
- if(OBACT) {
- if(scavisflag & BUTS_SENS_ACT) OBACT->scavisflag |= OB_VIS_SENS;
- if(scavisflag & BUTS_CONT_ACT) OBACT->scavisflag |= OB_VIS_CONT;
- if(scavisflag & BUTS_ACT_ACT) OBACT->scavisflag |= OB_VIS_ACT;
- }
-
- if(scavisflag & (BUTS_SENS_LINK|BUTS_CONT_LINK|BUTS_ACT_LINK)) {
- doit= 1;
- while(doit) {
- doit= 0;
-
- ob= G.main->object.first;
- while(ob) {
-
- /* 1st case: select sensor when controller selected */
- if((scavisflag & BUTS_SENS_LINK) && (ob->scavisflag & OB_VIS_SENS)==0) {
- sens= ob->sensors.first;
- while(sens) {
- for(a=0; a<sens->totlinks; a++) {
- if(sens->links[a]) {
- obt= (Object *)sens->links[a]->mynew;
- if(obt && (obt->scavisflag & OB_VIS_CONT)) {
- doit= 1;
- ob->scavisflag |= OB_VIS_SENS;
- break;
- }
- }
- }
- if(doit) break;
- sens= sens->next;
- }
- }
-
- /* 2nd case: select cont when act selected */
- if((scavisflag & BUTS_CONT_LINK) && (ob->scavisflag & OB_VIS_CONT)==0) {
- cont= ob->controllers.first;
- while(cont) {
- for(a=0; a<cont->totlinks; a++) {
- if(cont->links[a]) {
- obt= (Object *)cont->links[a]->mynew;
- if(obt && (obt->scavisflag & OB_VIS_ACT)) {
- doit= 1;
- ob->scavisflag |= OB_VIS_CONT;
- break;
- }
- }
- }
- if(doit) break;
- cont= cont->next;
- }
- }
-
- /* 3rd case: select controller when sensor selected */
- if((scavisflag & BUTS_CONT_LINK) && (ob->scavisflag & OB_VIS_SENS)) {
- sens= ob->sensors.first;
- while(sens) {
- for(a=0; a<sens->totlinks; a++) {
- if(sens->links[a]) {
- obt= (Object *)sens->links[a]->mynew;
- if(obt && (obt->scavisflag & OB_VIS_CONT)==0) {
- doit= 1;
- obt->scavisflag |= OB_VIS_CONT;
- }
- }
- }
- sens= sens->next;
- }
- }
-
- /* 4th case: select actuator when controller selected */
- if( (scavisflag & BUTS_ACT_LINK) && (ob->scavisflag & OB_VIS_CONT)) {
- cont= ob->controllers.first;
- while(cont) {
- for(a=0; a<cont->totlinks; a++) {
- if(cont->links[a]) {
- obt= (Object *)cont->links[a]->mynew;
- if(obt && (obt->scavisflag & OB_VIS_ACT)==0) {
- doit= 1;
- obt->scavisflag |= OB_VIS_ACT;
- }
- }
- }
- cont= cont->next;
- }
-
- }
- ob= ob->id.next;
- }
- }
- }
-
- /* now we count */
- ob= G.main->object.first;
- while(ob) {
- if( ob->scavisflag ) (*count)++;
- ob= ob->id.next;
- }
-
- if(*count==0) return NULL;
- if(*count>24) *count= 24; /* temporal */
-
- idar= MEM_callocN( (*count)*sizeof(void *), "idar");
-
- ob= G.main->object.first;
- nr= 0;
- while(ob) {
- if( ob->scavisflag ) {
- idar[nr]= (ID *)ob;
- nr++;
- }
- if(nr>=24) break;
- ob= ob->id.next;
- }
-
- /* just to be sure... these were set in set_sca_done_ob() */
- clear_sca_new_poins();
-
- return idar;
-}
-
-
-static int get_col_sensor(int type)
-{
- switch(type) {
- case SENS_ALWAYS: return TH_BUT_ACTION;
- case SENS_TOUCH: return TH_BUT_NEUTRAL;
- case SENS_COLLISION: return TH_BUT_SETTING;
- case SENS_NEAR: return TH_BUT_SETTING1;
- case SENS_KEYBOARD: return TH_BUT_SETTING2;
- case SENS_PROPERTY: return TH_BUT_NUM;
- case SENS_MOUSE: return TH_BUT_TEXTFIELD;
- case SENS_RADAR: return TH_BUT_POPUP;
- case SENS_RANDOM: return TH_BUT_NEUTRAL;
- case SENS_RAY: return TH_BUT_SETTING1;
- case SENS_MESSAGE: return TH_BUT_SETTING2;
- case SENS_JOYSTICK: return TH_BUT_NEUTRAL;
- default: return TH_BUT_NEUTRAL;
- }
-}
-static void set_col_sensor(int type, int medium)
-{
- int col= get_col_sensor(type);
- BIF_ThemeColorShade(col, medium?30:0);
-}
-
-/**
- * Draws a toggle for pulse mode, a frequency field and a toggle to invert
- * the value of this sensor. Operates on the shared data block of sensors.
- */
-static void draw_default_sensor_header(bSensor *sens,
- uiBlock *block,
- short x,
- short y,
- short w)
-{
- /* Pulsing and frequency */
- uiDefIconButBitS(block, TOG, SENS_PULSE_REPEAT, 1, ICON_DOTSUP,
- (short)(x + 10 + 0. * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
- &sens->pulse, 0.0, 0.0, 0, 0,
- "Activate TRUE level triggering (pulse mode)");
-
- uiDefIconButBitS(block, TOG, SENS_NEG_PULSE_MODE, 1, ICON_DOTSDOWN,
- (short)(x + 10 + 0.15 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
- &sens->pulse, 0.0, 0.0, 0, 0,
- "Activate FALSE level triggering (pulse mode)");
- uiDefButS(block, NUM, 1, "f:",
- (short)(x + 10 + 0.3 * (w-20)), (short)(y - 19), (short)(0.275 * (w-20)), 19,
- &sens->freq, 0.0, 10000.0, 0, 0,
- "Delay between repeated pulses (in logic tics, 0 = no delay)");
-
- /* value or shift? */
- uiDefButS(block, TOG, 1, "Inv",
- (short)(x + 10 + 0.85 * (w-20)), (short)(y - 19), (short)(0.15 * (w-20)), 19,
- &sens->invert, 0.0, 0.0, 0, 0,
- "Invert the level (output) of this sensor");
-}
-
-static short draw_sensorbuttons(bSensor *sens, uiBlock *block, short xco, short yco, short width,char* objectname)
-{
- bNearSensor *ns = NULL;
- bTouchSensor *ts = NULL;
- bKeyboardSensor *ks = NULL;
- bPropertySensor *ps = NULL;
- bMouseSensor *ms = NULL;
- bCollisionSensor *cs = NULL;
- bRadarSensor *rs = NULL;
- bRandomSensor *randomSensor = NULL;
- bRaySensor *raySens = NULL;
- bMessageSensor *mes = NULL;
- bJoystickSensor *joy = NULL;
-
- short ysize;
- char *str;
-
- /* yco is at the top of the rect, draw downwards */
-
- uiBlockSetEmboss(block, UI_EMBOSSM);
-
- set_col_sensor(sens->type, 0);
-
- switch (sens->type)
- {
- case SENS_ALWAYS:
- {
- ysize= 24;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- draw_default_sensor_header(sens, block, xco, yco, width);
-
- yco-= ysize;
-
- break;
- }
- case SENS_TOUCH:
- {
- ysize= 48;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- draw_default_sensor_header(sens, block, xco, yco, width);
-
- ts= sens->data;
-
- /* uiDefBut(block, TEX, 1, "Property:", xco,yco-22,width, 19, &ts->name, 0, 31, 0, 0, "Only look for Objects with this property"); */
- uiDefIDPoinBut(block, test_matpoin_but, ID_MA, 1, "MA:",(short)(xco + 10),(short)(yco-44), (short)(width - 20), 19, &ts->ma, "Only look for floors with this Material");
- ///* uiDefButF(block, NUM, 1, "Margin:", xco+width/2,yco-44,width/2, 19, &ts->dist, 0.0, 10.0, 100, 0, "Extra margin (distance) for larger sensitivity");
- yco-= ysize;
- break;
- }
- case SENS_COLLISION:
- {
- ysize= 48;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- draw_default_sensor_header(sens, block, xco, yco, width);
- cs= sens->data;
-
- /* The collision sensor will become a generic collision (i.e. it */
- /* absorb the old touch sensor). */
-
- uiDefButBitS(block, TOG, SENS_COLLISION_MATERIAL, B_REDR, "M/P",(short)(xco + 10),(short)(yco - 44),
- (short)(0.20 * (width-20)), 19, &cs->mode, 0.0, 0.0, 0, 0,
- "Toggle collision on material or property.");
-
- if (cs->mode & SENS_COLLISION_MATERIAL) {
- uiDefBut(block, TEX, 1, "Material:", (short)(xco + 10 + 0.20 * (width-20)),
- (short)(yco-44), (short)(0.8*(width-20)), 19, &cs->materialName, 0, 31, 0, 0,
- "Only look for Objects with this material");
- } else {
- uiDefBut(block, TEX, 1, "Property:", (short)(xco + 10 + 0.20 * (width-20)), (short)(yco-44),
- (short)(0.8*(width-20)), 19, &cs->name, 0, 31, 0, 0,
- "Only look for Objects with this property");
- }
-
- /* uiDefButS(block, NUM, 1, "Damp:", xco+10+width-90,yco-24, 70, 19, &cs->damp, 0, 250, 0, 0, "For 'damp' time don't detect another collision"); */
-
- yco-= ysize;
- break;
- }
- case SENS_NEAR:
- {
- ysize= 72;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- draw_default_sensor_header(sens, block, xco, yco, width);
- ns= sens->data;
-
- uiDefBut(block, TEX, 1, "Property:",(short)(10+xco),(short)(yco-44), (short)(width-20), 19,
- &ns->name, 0, 31, 0, 0, "Only look for Objects with this property");
- uiDefButF(block, NUM, 1, "Dist",(short)(10+xco),(short)(yco-68),(short)((width-22)/2), 19,
- &ns->dist, 0.0, 1000.0, 1000, 0, "Trigger distance");
- uiDefButF(block, NUM, 1, "Reset",(short)(10+xco+(width-22)/2), (short)(yco-68), (short)((width-22)/2), 19,
- &ns->resetdist, 0.0, 1000.0, 1000, 0, "Reset distance");
- yco-= ysize;
- break;
- }
- case SENS_RADAR:
- {
- ysize= 72;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- draw_default_sensor_header(sens, block, xco, yco, width);
-
- rs= sens->data;
-
- uiDefBut(block, TEX, 1, "Prop:",
- (short)(10+xco),(short)(yco-44), (short)(0.7 * (width-20)), 19,
- &rs->name, 0, 31, 0, 0,
- "Only look for Objects with this property");
- uiDefButS(block, ROW, 1, "X",
- (short)(10+xco+0.7 * (width-20)),(short)(yco-44), (short)(0.1 * (width-22)),19,
- &rs->axis, 2.0, 0, 0, 0,
- "Cast the cone along the object's positive x-axis");
- uiDefButS(block, ROW, 1, "Y",
- (short)(10+xco+0.8 * (width-20)),(short)(yco-44),(short)(0.1 * (width-22)), 19,
- &rs->axis, 2.0, 1, 0, 0,
- "Cast the cone along the object's positive y-axis");
- uiDefButS(block, ROW, 1, "Z",
- (short)(10+xco+0.9 * (width-20)), (short)(yco-44), (short)(0.1 * (width-22)), 19,
- &rs->axis, 2.0, 2, 0, 0,
- "Cast the cone along the object's positive z-axis");
- uiDefButF(block, NUM, 1, "Ang:",
- (short)(10+xco), (short)(yco-68), (short)((width-20)/2), 19,
- &rs->angle, 0.0, 179.9, 10, 0,
- "Opening angle of the radar cone.");
- uiDefButF(block, NUM, 1, "Dist:",
- (short)(xco+10 + (width-20)/2), (short)(yco-68), (short)((width-20)/2), 19,
- &rs->range, 0.01, 10000.0, 100, 0,
- "Depth of the radar cone");
- yco-= ysize;
- break;
- }
- case SENS_KEYBOARD:
- {
- /* 5 lines: 120 height */
- ysize= 120;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- /* header line */
- draw_default_sensor_header(sens, block, xco, yco, width);
- ks= sens->data;
-
- /* line 2: hotkey and allkeys toggle */
- uiDefKeyevtButS(block, B_DIFF, "", xco+40, yco-44, (width)/2, 19, &ks->key, "Key code");
-
- /* line 3: two key modifyers (qual1, qual2) */
- uiDefKeyevtButS(block, B_DIFF, "", xco+40, yco-68, (width-50)/2, 19, &ks->qual, "Modifier key code");
- uiDefKeyevtButS(block, B_DIFF, "", xco+40+(width-50)/2, yco-68, (width-50)/2, 19, &ks->qual2, "Second Modifier key code");
-
- /* labels for line 1 and 2 */
- uiDefBut(block, LABEL, 0, "Key", xco, yco-44, 40, 19, NULL, 0, 0, 0, 0, "");
- uiDefBut(block, LABEL, 0, "Hold", xco, yco-68, 40, 19, NULL, 0, 0, 0, 0, "");
-
- /* part of line 1 */
- uiBlockSetCol(block, TH_BUT_SETTING2);
- uiDefButBitS(block, TOG, 1, 0, "All keys", xco+40+(width/2), yco-44, (width/2)-50, 19,
- &ks->type, 0, 0, 0, 0, "");
-
- /* line 4: toggle property for string logging mode */
- uiDefBut(block, TEX, 1, "LogToggle: ",
- xco+10, yco-92, (width-20), 19,
- ks->toggleName, 0, 31, 0, 0,
- "Property that indicates whether to log "
- "keystrokes as a string.");
-
- /* line 5: target property for string logging mode */
- uiDefBut(block, TEX, 1, "Target: ",
- xco+10, yco-116, (width-20), 19,
- ks->targetName, 0, 31, 0, 0,
- "Property that receives the keystrokes in case "
- "a string is logged.");
-
- yco-= ysize;
- break;
- }
- case SENS_PROPERTY:
- {
- ysize= 96;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize,
- (float)xco+width, (float)yco, 1);
-
- draw_default_sensor_header(sens, block, xco, yco, width);
- ps= sens->data;
-
- str= "Type %t|Equal %x0|Not Equal %x1|Interval %x2|Changed %x3";
- /* str= "Type %t|Equal %x0|Not Equal %x1"; */
- uiDefButI(block, MENU, B_REDR, str, xco+30,yco-44,width-60, 19,
- &ps->type, 0, 31, 0, 0, "Type");
-
- if (ps->type != SENS_PROP_EXPRESSION)
- {
- uiDefBut(block, TEX, 1, "Prop: ", xco+30,yco-68,width-60, 19,
- ps->name, 0, 31, 0, 0, "Property name");
- }
-
- if(ps->type == SENS_PROP_INTERVAL)
- {
- uiDefBut(block, TEX, 1, "Min: ", xco,yco-92,width/2, 19,
- ps->value, 0, 31, 0, 0, "test for min value");
- uiDefBut(block, TEX, 1, "Max: ", xco+width/2,yco-92,width/2, 19,
- ps->maxvalue, 0, 31, 0, 0, "test for max value");
- }
- else if(ps->type == SENS_PROP_CHANGED);
- else
- {
- uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-92,width-60, 19,
- ps->value, 0, 31, 0, 0, "test for value");
- }
-
- yco-= ysize;
- break;
- }
- case SENS_MOUSE:
- {
- ms= sens->data;
- /* Two lines: 48 pixels high. */
- ysize = 48;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- /* line 1: header */
- draw_default_sensor_header(sens, block, xco, yco, width);
-
- /* Line 2: type selection. The number are a bit mangled to get
- * proper compatibility with older .blend files. */
- str= "Type %t|Left button %x1|Middle button %x2|"
- "Right button %x4|Wheel Up %x5|Wheel Down %x6|Movement %x8|Mouse over %x16|Mouse over any%x32";
- uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, width-20, 19,
- &ms->type, 0, 31, 0, 0,
- "Specify the type of event this mouse sensor should trigger on.");
-
- yco-= ysize;
- break;
- }
- case SENS_RANDOM:
- {
- ysize = 48;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- draw_default_sensor_header(sens, block, xco, yco, width);
- randomSensor = sens->data;
- /* some files were wrongly written, avoid crash now */
- if (randomSensor)
- {
- uiDefButI(block, NUM, 1, "Seed: ", xco+10,yco-44,(width-20), 19,
- &randomSensor->seed, 0, 1000, 0, 0,
- "Initial seed of the generator. (Choose 0 for not random)");
- }
- yco-= ysize;
- break;
- }
- case SENS_RAY:
- {
- ysize = 72;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- draw_default_sensor_header(sens, block, xco, yco, width);
- raySens = sens->data;
-
- /* 1. property or material */
- uiDefButBitS(block, TOG, SENS_COLLISION_MATERIAL, B_REDR, "M/P",
- xco + 10,yco - 44, 0.20 * (width-20), 19,
- &raySens->mode, 0.0, 0.0, 0, 0,
- "Toggle collision on material or property.");
-
- if (raySens->mode & SENS_COLLISION_MATERIAL)
- {
- uiDefBut(block, TEX, 1, "Material:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
- &raySens->matname, 0, 31, 0, 0,
- "Only look for Objects with this material");
- }
- else
- {
- uiDefBut(block, TEX, 1, "Property:", xco + 10 + 0.20 * (width-20), yco-44, 0.8*(width-20), 19,
- &raySens->propname, 0, 31, 0, 0,
- "Only look for Objects with this property");
- }
-
- /* 2. sensing range */
- uiDefButF(block, NUM, 1, "Range", xco+10, yco-68, 0.6 * (width-20), 19,
- &raySens->range, 0.01, 10000.0, 100, 0,
- "Sense objects no farther than this distance");
-
- /* 3. axis choice */
- str = "Type %t|+ X axis %x1|+ Y axis %x0|+ Z axis %x2|- X axis %x3|- Y axis %x4|- Z axis %x5";
- uiDefButI(block, MENU, B_REDR, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
- &raySens->axisflag, 2.0, 31, 0, 0,
- "Specify along which axis the ray is cast.");
-
- yco-= ysize;
- break;
- }
- case SENS_MESSAGE:
- {
- mes = sens->data;
- ysize = 2 * 24; /* total number of lines * 24 pixels/line */
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize,
- (float)xco+width, (float)yco, 1);
-
- /* line 1: header line */
- draw_default_sensor_header(sens, block, xco, yco, width);
-
- /* line 2: Subject filter */
- uiDefBut(block, TEX, 1, "Subject: ",
- (xco+10), (yco-44), (width-20), 19,
- mes->subject, 0, 31, 0, 0,
- "Optional subject filter: only accept messages with this subject"
- ", or empty for all");
-
- yco -= ysize;
- break;
- }
- case SENS_JOYSTICK:
- {
-
- ysize = 72;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- /* line 1: header */
- draw_default_sensor_header(sens, block, xco, yco, width);
-
- joy= sens->data;
-
-
- str= "Type %t|Button %x0|Axis %x1|Hat%x2";
- uiDefButS(block, MENU, B_REDR, str, xco+10, yco-44, 0.6 * (width-20), 19,
- &joy->type, 0, 31, 0, 0,
- "The type of event this joystick sensor is triggered on.");
-
- if(joy->type == SENS_JOY_BUTTON)
- {
- uiDefButI(block, NUM, 1, "Number:", xco+10, yco-68, 0.6 * (width-20), 19,
- &joy->button, 0, 18, 100, 0,
- "Specify which button to use");
-
- str = "Type %t|Pressed %x0|Released %x1";
- uiDefButI(block, MENU, B_REDR, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
- &joy->buttonf, 2.0, 31, 0, 0,
- "Button pressed or released.");
- }
- else if(joy->type == SENS_JOY_AXIS)
- {
- uiDefButI(block, NUM, 1, "Number:", xco+10, yco-68, 0.6 * (width-20), 19,
- &joy->axis, 1, 2.0, 100, 0,
- "Specify which axis to use");
-
- uiDefButI(block, NUM, 1, "Threshold:", xco+10 + 0.6 * (width-20),yco-44, 0.4 * (width-20), 19,
- &joy->precision, 0, 32768.0, 100, 0,
- "Specify the precision of the axis");
-
- str = "Type %t|Up Axis %x1 |Down Axis %x3|Left Axis %x2|Right Axis %x0";
- uiDefButI(block, MENU, B_REDR, str, xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
- &joy->axisf, 2.0, 31, 0, 0,
- "The direction of the axis");
- }
- else
- {
- uiDefButI(block, NUM, 1, "Number:", xco+10, yco-68, 0.6 * (width-20), 19,
- &joy->hat, 1, 2.0, 100, 0,
- "Specify which hat to use");
-
- uiDefButI(block, NUM, 1, "Direction:", xco+10 + 0.6 * (width-20), yco-68, 0.4 * (width-20), 19,
- &joy->hatf, 0, 12, 100, 0,
- "Specify hat direction");
- }
- yco-= ysize;
- break;
- }
- }
-
- uiBlockSetEmboss(block, UI_EMBOSSM);
- uiBlockSetCol(block, TH_AUTO);
-
- return yco-4;
-}
-
-
-
-static short draw_controllerbuttons(bController *cont, uiBlock *block, short xco, short yco, short width)
-{
- bExpressionCont *ec;
- bPythonCont *pc;
- short ysize;
-
- uiBlockSetEmboss(block, UI_EMBOSSM);
-
- switch (cont->type) {
- case CONT_EXPRESSION:
- ysize= 28;
-
- BIF_ThemeColor(TH_BUT_SETTING);
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- /* uiDefBut(block, LABEL, 1, "Not yet...", xco,yco-24,80, 19, NULL, 0, 0, 0, 0, ""); */
- ec= cont->data;
- /* uiDefBut(block, BUT, 1, "Variables", xco,yco-24,80, 19, NULL, 0, 0, 0, 0, "Available variables for expression"); */
- uiDefBut(block, TEX, 1, "Exp:", xco + 10 , yco-21, width-20, 19,
- ec->str, 0, 127, 0, 0,
- "Expression");
-
- yco-= ysize;
- break;
- case CONT_PYTHON:
- ysize= 28;
-
- if(cont->data==NULL) init_controller(cont);
- pc= cont->data;
-
- BIF_ThemeColor(TH_BUT_SETTING1);
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "Script: ", xco+45,yco-24,width-90, 19, &pc->text, "");
-
- yco-= ysize;
- break;
-
- default:
- ysize= 4;
-
- BIF_ThemeColor(TH_BUT_NEUTRAL);
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- yco-= ysize;
- }
-
- uiBlockSetEmboss(block, UI_EMBOSSM);
- uiBlockSetCol(block, TH_AUTO);
-
- return yco;
-}
-
-static int get_col_actuator(int type)
-{
- switch(type) {
- case ACT_ACTION: return TH_BUT_ACTION;
- case ACT_OBJECT: return TH_BUT_NEUTRAL;
- case ACT_IPO: return TH_BUT_SETTING;
- case ACT_PROPERTY: return TH_BUT_SETTING1;
- case ACT_SOUND: return TH_BUT_SETTING2;
- case ACT_CD: return TH_BUT_NUM;
- case ACT_CAMERA: return TH_BUT_TEXTFIELD;
- case ACT_EDIT_OBJECT: return TH_BUT_POPUP;
- case ACT_GROUP: return TH_BUT_ACTION;
- case ACT_RANDOM: return TH_BUT_NEUTRAL;
- case ACT_SCENE: return TH_BUT_SETTING;
- case ACT_MESSAGE: return TH_BUT_SETTING1;
- case ACT_GAME: return TH_BUT_SETTING2;
- case ACT_VISIBILITY: return TH_BUT_NUM;
- case ACT_CONSTRAINT: return TH_BUT_ACTION;
- default: return TH_BUT_NEUTRAL;
- }
-}
-static void set_col_actuator(int item, int medium)
-{
- int col= get_col_actuator(item);
- BIF_ThemeColorShade(col, medium?30:10);
-
-}
-
-static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, short yco, short width)
-{
- bSoundActuator *sa = NULL;
- bCDActuator *cda = NULL;
- bObjectActuator *oa = NULL;
- bIpoActuator *ia = NULL;
- bPropertyActuator *pa = NULL;
- bCameraActuator *ca = NULL;
- bEditObjectActuator *eoa = NULL;
- bConstraintActuator *coa = NULL;
- bSceneActuator *sca = NULL;
- bGroupActuator *ga = NULL;
- bRandomActuator *randAct = NULL;
- bMessageActuator *ma = NULL;
- bActionActuator *aa = NULL;
- bGameActuator *gma = NULL;
- bVisibilityActuator *visAct = NULL;
-
- float *fp;
- short ysize = 0, wval;
- char *str;
- int myline;
-
- /* yco is at the top of the rect, draw downwards */
- uiBlockSetEmboss(block, UI_EMBOSSM);
- set_col_actuator(act->type, 0);
-
- switch (act->type)
- {
- case ACT_OBJECT:
- {
- ysize= 129;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- oa = act->data;
- wval = (width-100)/3;
-
- uiDefBut(block, LABEL, 0, "Force", xco, yco-22, 55, 19, NULL, 0, 0, 0, 0, "Sets the force");
- uiDefButF(block, NUM, 0, "", xco+45, yco-22, wval, 19, oa->forceloc, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-22, wval, 19, oa->forceloc+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-22, wval, 19, oa->forceloc+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefBut(block, LABEL, 0, "Torque", xco, yco-41, 55, 19, NULL, 0, 0, 0, 0, "Sets the torque");
- uiDefButF(block, NUM, 0, "", xco+45, yco-41, wval, 19, oa->forcerot, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-41, wval, 19, oa->forcerot+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-41, wval, 19, oa->forcerot+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefBut(block, LABEL, 0, "dLoc", xco, yco-64, 45, 19, NULL, 0, 0, 0, 0, "Sets the dLoc");
- uiDefButF(block, NUM, 0, "", xco+45, yco-64, wval, 19, oa->dloc, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-64, wval, 19, oa->dloc+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-64, wval, 19, oa->dloc+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefBut(block, LABEL, 0, "dRot", xco, yco-83, 45, 19, NULL, 0, 0, 0, 0, "Sets the dRot");
- uiDefButF(block, NUM, 0, "", xco+45, yco-83, wval, 19, oa->drot, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-83, wval, 19, oa->drot+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-83, wval, 19, oa->drot+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefBut(block, LABEL, 0, "linV", xco, yco-106, 45, 19, NULL, 0, 0, 0, 0, "Sets the linear velocity");
- uiDefButF(block, NUM, 0, "", xco+45, yco-106, wval, 19, oa->linearvelocity, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-106, wval, 19, oa->linearvelocity+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-106, wval, 19, oa->linearvelocity+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefBut(block, LABEL, 0, "angV", xco, yco-125, 45, 19, NULL, 0, 0, 0, 0, "Sets the angular velocity");
- uiDefButF(block, NUM, 0, "", xco+45, yco-125, wval, 19, oa->angularvelocity, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-125, wval, 19, oa->angularvelocity+1, -10000.0, 10000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-125, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, "");
-
- uiDefButBitI(block, TOG, ACT_FORCE_LOCAL, 0, "L", xco+45+3*wval, yco-22, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitI(block, TOG, ACT_TORQUE_LOCAL, 0, "L", xco+45+3*wval, yco-41, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitI(block, TOG, ACT_DLOC_LOCAL, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitI(block, TOG, ACT_DROT_LOCAL, 0, "L", xco+45+3*wval, yco-83, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitI(block, TOG, ACT_LIN_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-106, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
- uiDefButBitI(block, TOG, ACT_ANG_VEL_LOCAL, 0, "L", xco+45+3*wval, yco-125, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
-
- uiDefButBitI(block, TOG, ACT_ADD_LIN_VEL, 0, "add",xco+45+3*wval+15, yco-106, 35, 19, &oa->flag, 0.0, 0.0, 0, 0, "Toggles between ADD and SET linV");
-
- yco-= ysize;
- break;
- }
- case ACT_ACTION:
- {
- /* DrawAct */
-#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
- ysize = 112;
-#else
- ysize= 92;
-#endif
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- aa = act->data;
- wval = (width-60)/3;
-
- // str= "Action types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
-#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
- str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6|Displacement %x7";
-#else
- str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
-#endif
- uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, width-60, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type");
- uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+30, yco-44, width-60, 19, &aa->act, "Action name");
-
- if(aa->type == ACT_ACTION_FROM_PROP)
- {
- uiDefBut(block, TEX, 0, "Prop: ",xco+30, yco-64, width-60, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position");
- }
- else
- {
- uiDefButI(block, NUM, 0, "Sta: ",xco+30, yco-64, (width-60)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame");
- uiDefButI(block, NUM, 0, "End: ",xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame");
- }
-
-
-
- uiDefButI(block, NUM, 0, "Blendin: ", xco+30, yco-84, (width-60)/2, 19, &aa->blendin, 0.0, MAXFRAMEF, 0.0, 0.0, "Number of frames of motion blending");
- uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-84, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers");
-
-#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
- if(aa->type == ACT_ACTION_MOTION)
- {
- uiDefButF(block, NUM, 0, "Cycle: ",xco+30, yco-104, (width-60)/2, 19, &aa->stridelength, 0.0, 2500.0, 0, 0, "Distance covered by a single cycle of the action");
- }
-#endif
-
- yco-=ysize;
- break;
- }
- case ACT_IPO:
- {
- ia= act->data;
-
- ysize= 52;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- str = "Ipo types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
-
- uiDefButS(block, MENU, B_REDR, str, xco+20, yco-24, width-40 - (width-40)/3, 19, &ia->type, 0, 0, 0, 0, "");
- uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR,
- "Child", xco+20+0.666*(width-40), yco-24, (width-40)/3, 19,
- &ia->flag, 0, 0, 0, 0,
- "Add all children Objects as well");
-
- if(ia->type==ACT_IPO_FROM_PROP) {
- uiDefBut(block, TEX, 0,
- "Prop: ", xco+20, yco-44, width-40, 19,
- ia->name, 0.0, 31.0, 0, 0,
- "Use this property to define the Ipo position");
- }
- else {
- uiDefButI(block, NUM, 0,
- "Sta", xco+20, yco-44, (width-100)/2, 19,
- &ia->sta, 0.0, MAXFRAMEF, 0, 0,
- "Start frame");
- uiDefButI(block, NUM, 0,
- "End", xco+18+(width-90)/2, yco-44, (width-100)/2, 19,
- &ia->end, 0.0, MAXFRAMEF, 0, 0,
- "End frame");
-
- uiDefButBitS(block, TOG, ACT_IPOFORCE, B_REDR,
- "Force", xco+width-78, yco-44, 43, 19,
- &ia->flag, 0, 0, 0, 0,
- "Convert Ipo to force");
-
- /* Only show the do-force-local toggle if force is requested */
- if (ia->flag & ACT_IPOFORCE) {
- uiDefButBitS(block, TOG, ACT_IPOFORCE_LOCAL, 0,
- "L", xco+width-35, yco-44, 15, 19,
- &ia->flag, 0, 0, 0, 0,
- "Let the force-ipo act in local coordinates.");
- }
-
- }
- yco-= ysize;
- break;
- }
- case ACT_PROPERTY:
- {
- ysize= 68;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- pa= act->data;
-
- str= "Type %t|Assign %x0|Add %x1|Copy %x2";
- uiDefButI(block, MENU, B_REDR, str, xco+30,yco-24,width-60, 19, &pa->type, 0, 31, 0, 0, "Type");
-
- uiDefBut(block, TEX, 1, "Prop: ", xco+30,yco-44,width-60, 19, pa->name, 0, 31, 0, 0, "Property name");
-
- if(pa->type==ACT_PROP_COPY) {
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-64, (width-20)/2, 19, &(pa->ob), "Copy from this Object");
- uiDefBut(block, TEX, 1, "Prop: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, pa->value, 0, 31, 0, 0, "Copy this property");
- }
- else {
- uiDefBut(block, TEX, 1, "Value: ", xco+30,yco-64,width-60, 19, pa->value, 0, 31, 0, 0, "change with this value");
- }
- yco-= ysize;
-
- break;
- }
- case ACT_SOUND:
- {
- ysize = 70;
-
- sa = act->data;
- sa->sndnr = 0;
-
- wval = (width-20)/2;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- if(G.main->sound.first) {
- IDnames_to_pupstring(&str, "Sound files", NULL, &(G.main->sound), (ID *)sa->sound, &(sa->sndnr));
- /* reset this value, it is for handling the event */
- sa->sndnr = 0;
- uiDefButS(block, MENU, B_SOUNDACT_BROWSE, str, xco+10,yco-22,20,19, &(sa->sndnr), 0, 0, 0, 0, "");
-
- if(sa->sound) {
- char dummy_str[] = "Sound mode %t|Play Stop %x0|Play End %x1|Loop Stop %x2|Loop End %x3|Loop Ping Pong Stop %x5|Loop Ping Pong %x4";
- uiDefBut(block, TEX, B_IDNAME, "SO:",xco+30,yco-22,width-40,19, sa->sound->id.name+2, 0.0, 21.0, 0, 0, "");
- uiDefButS(block, MENU, 1, dummy_str,xco+10,yco-44,width-20, 19, &sa->type, 0.0, 0.0, 0, 0, "");
- uiDefButF(block, NUM, 0, "Volume:", xco+10,yco-66,wval, 19, &sa->sound->volume, 0.0, 1.0, 0, 0, "Sets the volume of this sound");
- uiDefButF(block, NUM, 0, "Pitch:",xco+wval+10,yco-66,wval, 19, &sa->sound->pitch,-12.0, 12.0, 0, 0, "Sets the pitch of this sound");
- }
- MEM_freeN(str);
- }
- else {
- uiDefBut(block, LABEL, 0, "Use Sound window (F10) to load samples", xco, yco-24, width, 19, NULL, 0, 0, 0, 0, "");
- }
-
- yco-= ysize;
-
- break;
- }
- case ACT_CD:
- {
- char cd_type_str[] = "Sound mode %t|Play all tracks %x0|Play one track %x1|"
- "Volume %x3|Stop %x4|Pause %x5|Resume %x6";
- cda = act->data;
-
- if (cda) {
- if (cda->track == 0) {
- cda->track = 1;
- cda->volume = 1;
- cda->type = ACT_CD_PLAY_ALL;
- }
-
- if (cda->type == ACT_CD_PLAY_TRACK || cda->type == ACT_CD_LOOP_TRACK) {
- ysize = 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefButS(block, NUM, 0, "Track:", xco+10,yco-44,width-20, 19, &cda->track, 1, 99, 0, 0, "Select the track to be played");
- }
- else if (cda->type == ACT_CD_VOLUME) {
- ysize = 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefButF(block, NUM, 0, "Volume:", xco+10,yco-44,width-20, 19, &cda->volume, 0, 1, 0, 0, "Set the volume for CD playback");
- }
- else {
- ysize = 28;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- }
- uiDefButS(block, MENU, B_REDR, cd_type_str,xco+10,yco-22,width-20, 19, &cda->type, 0.0, 0.0, 0, 0, "");
- }
- yco-= ysize;
- break;
- }
- case ACT_CAMERA:
-
- ysize= 48;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- ca= act->data;
-
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-24, (width-20)/2, 19, &(ca->ob), "Look at this Object");
- uiDefButF(block, NUM, 0, "Height:", xco+10+(width-20)/2, yco-24, (width-20)/2, 19, &ca->height, 0.0, 20.0, 0, 0, "");
-
- uiDefButF(block, NUM, 0, "Min:", xco+10, yco-44, (width-60)/2, 19, &ca->min, 0.0, 20.0, 0, 0, "");
-
- if(ca->axis==0) ca->axis= 'x';
- uiDefButS(block, ROW, 0, "X", xco+10+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'x', 0, 0, "Camera tries to get behind the X axis");
- uiDefButS(block, ROW, 0, "Y", xco+30+(width-60)/2, yco-44, 20, 19, &ca->axis, 4.0, (float)'y', 0, 0, "Camera tries to get behind the Y axis");
-
- uiDefButF(block, NUM, 0, "Max:", xco+20+(width)/2, yco-44, (width-60)/2, 19, &ca->max, 0.0, 20.0, 0, 0, "");
-
- yco-= ysize;
-
- break;
-
- case ACT_EDIT_OBJECT:
-
- eoa= act->data;
-
- if(eoa->type==ACT_EDOB_ADD_OBJECT) {
- int wval; /* just a temp width */
- ysize = 72;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object (cant be on an visible layer)");
- uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the new Object lives");
-
- wval= (width-60)/3;
- uiDefBut(block, LABEL, 0, "linV", xco, yco-68, 45, 19,
- NULL, 0, 0, 0, 0,
- "Velocity upon creation.");
- uiDefButF(block, NUM, 0, "", xco+45, yco-68, wval, 19,
- eoa->linVelocity, -100.0, 100.0, 10, 0,
- "Velocity upon creation, x component.");
- uiDefButF(block, NUM, 0, "", xco+45+wval, yco-68, wval, 19,
- eoa->linVelocity+1, -100.0, 100.0, 10, 0,
- "Velocity upon creation, y component.");
- uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-68, wval, 19,
- eoa->linVelocity+2, -100.0, 100.0, 10, 0,
- "Velocity upon creation, z component.");
- uiDefButBitS(block, TOG, 2, 0, "L", xco+45+3*wval, yco-68, 15, 19,
- &eoa->localflag, 0.0, 0.0, 0, 0,
- "Apply the transformation locally");
-
- }
- else if(eoa->type==ACT_EDOB_END_OBJECT) {
- ysize= 28;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- }
- else if(eoa->type==ACT_EDOB_REPLACE_MESH) {
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_meshpoin_but, ID_ME, 1, "ME:", xco+40, yco-44, (width-80), 19, &(eoa->me), "replace the existing mesh with this one");
- }
- else if(eoa->type==ACT_EDOB_TRACK_TO) {
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Track to this Object");
- uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2-40, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the tracking takes");
- uiDefButS(block, TOG, 0, "3D", xco+width-50, yco-44, 40, 19, &eoa->flag, 0.0, 0.0, 0, 0, "Enable 3D tracking");
- }
-
- str= "Edit Object %t|Add Object %x0|End Object %x1|Replace Mesh %x2|Track to %x3";
- uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &eoa->type, 0.0, 0.0, 0, 0, "");
-
- yco-= ysize;
-
- break;
-
- case ACT_CONSTRAINT:
-
- ysize= 44;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- coa= act->data;
-
-/* str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4|Rot X %x8|Rot Y %x16|Rot Z %x32"; */
- str= "Limit %t|None %x0|Loc X %x1|Loc Y %x2|Loc Z %x4";
- uiDefButS(block, MENU, 1, str, xco+10, yco-40, 70, 19, &coa->flag, 0.0, 0.0, 0, 0, "");
-
- uiDefButS(block, NUM, 0, "Damp:", xco+10, yco-20, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "");
- uiDefBut(block, LABEL, 0, "Min", xco+80, yco-20, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
- uiDefBut(block, LABEL, 0, "Max", xco+80+(width-90)/2, yco-20, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
-
- if(coa->flag & ACT_CONST_LOCX) fp= coa->minloc;
- else if(coa->flag & ACT_CONST_LOCY) fp= coa->minloc+1;
- else if(coa->flag & ACT_CONST_LOCZ) fp= coa->minloc+2;
- else if(coa->flag & ACT_CONST_ROTX) fp= coa->minrot;
- else if(coa->flag & ACT_CONST_ROTY) fp= coa->minrot+1;
- else fp= coa->minrot+2;
-
- uiDefButF(block, NUM, 0, "", xco+80, yco-40, (width-90)/2, 19, fp, -2000.0, 2000.0, 10, 0, "");
- uiDefButF(block, NUM, 0, "", xco+80+(width-90)/2, yco-40, (width-90)/2, 19, fp+3, -2000.0, 2000.0, 10, 0, "");
-
- yco-= ysize;
-
- break;
-
- case ACT_SCENE:
- sca= act->data;
-
- if(sca->type==ACT_SCENE_RESTART) {
- ysize= 28;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- }
- else if(sca->type==ACT_SCENE_CAMERA) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+40, yco-44, (width-80), 19, &(sca->camera), "Set this Camera");
- }
- else if(sca->type==ACT_SCENE_SET) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Set this Scene");
- }
- else if(sca->type==ACT_SCENE_ADD_FRONT) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add an Overlay Scene");
- }
- else if(sca->type==ACT_SCENE_ADD_BACK) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Add a Background Scene");
- }
- else if(sca->type==ACT_SCENE_REMOVE) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Remove a Scene");
- }
- else if(sca->type==ACT_SCENE_SUSPEND) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Pause a Scene");
- }
- else if(sca->type==ACT_SCENE_RESUME) {
-
- ysize= 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefIDPoinBut(block, test_scenepoin_but, ID_SCE, 1, "SCE:", xco+40, yco-44, (width-80), 19, &(sca->scene), "Unpause a Scene");
- }
-
- str= "Scene %t|Restart %x0|Set Scene %x1|Set Camera %x2|Add OverlayScene %x3|Add BackgroundScene %x4|Remove Scene %x5|Suspend Scene %x6|Resume Scene %x7";
- uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &sca->type, 0.0, 0.0, 0, 0, "");
-
- yco-= ysize;
- break;
- case ACT_GAME:
- {
- gma = act->data;
- if (gma->type == ACT_GAME_LOAD)
- {
- //ysize = 68;
- ysize = 48;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this file");
-// uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, 63, 0, 0, "Use this loadinganimation");
- }
-/* else if (gma->type == ACT_GAME_START)
- {
- ysize = 68;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- uiDefBut(block, TEX, 1, "File: ", xco+10, yco-44,width-20,19, &(gma->filename), 0, 63, 0, 0, "Load this file");
- uiDefBut(block, TEX, 1, "Anim: ", xco+10, yco-64,width-20,19, &(gma->loadaniname), 0, 63, 0, 0, "Use this loadinganimation");
- }
-*/ else if (gma->type == ACT_GAME_RESTART)
- {
- ysize = 28;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- }
- else if (gma->type == ACT_GAME_QUIT)
- {
- ysize = 28;
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- }
-
- //str = "Scene %t|Load game%x0|Start loaded game%x1|Restart this game%x2|Quit this game %x3";
- str = "Scene %t|Start new game%x0|Restart this game%x2|Quit this game %x3";
- uiDefButS(block, MENU, B_REDR, str, xco+40, yco-24, (width-80), 19, &gma->type, 0.0, 0.0, 0, 0, "");
-
- yco -= ysize;
- break;
- }
- case ACT_GROUP:
- ga= act->data;
-
- ysize= 52;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- str= "GroupKey types %t|Set Key %x6|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x5";
-
- uiDefButS(block, MENU, 1, str, xco+20, yco-24, width-40, 19, &ga->type, 0, 0, 0, 0, "");
- if(ga->type==ACT_GROUP_SET) {
- uiDefBut(block, TEX, 0, "Key: ", xco+20, yco-44, (width-10)/2, 19, ga->name, 0.0, 31.0, 0, 0, "This name defines groupkey to be set");
- uiDefButI(block, NUM, 0, "Frame:", xco+20+(width-10)/2, yco-44, (width-70)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Set this frame");
- }
- else if(ga->type==ACT_GROUP_FROM_PROP) {
- uiDefBut(block, TEX, 0, "Prop: ", xco+20, yco-44, width-40, 19, ga->name, 0.0, 31.0, 0, 0, "Use this property to define the Group position");
- }
- else {
- uiDefButI(block, NUM, 0, "Sta", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame");
- uiDefButI(block, NUM, 0, "End", xco+20+(width-40)/2, yco-44, (width-40)/2, 19, &ga->end, 0.0, 2500.0, 0, 0, "End frame");
- }
- yco-= ysize;
- break;
-
- case ACT_VISIBILITY:
- ysize = 24;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco,
- (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- visAct = act->data;
-
- str= "Visibility %t|Visible %x0|Invisible %x1";
-
- uiDefButI(block, MENU, B_REDR, str,
- xco + 10, yco - 24, width - 20, 19, &visAct->flag,
- 0.0, 0.0, 0, 0,
- "Make the object invisible or visible.");
-/*
- uiDefButBitI(block, TOG, ACT_VISIBILITY_INVISIBLE, 0,
- "Invisible",
- xco + 10, yco - 24, width - 20, 19, &visAct->flag,
- 0.0, 0.0, 0, 0,
- "Make the object invisible or visible.");
-*/
- yco-= ysize;
-
- break;
-
- case ACT_RANDOM:
- ysize = 69;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco,
- (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- randAct = act->data;
-
- /* 1. seed */
- uiDefButI(block, NUM, 1, "Seed: ", (xco+10),yco-24, 0.4 *(width-20), 19,
- &randAct->seed, 0, 1000, 0, 0,
- "Initial seed of the random generator. Use Python for more freedom. "
- " (Choose 0 for not random)");
-
- /* 2. distribution type */
- /* One pick per distribution. These numbers MUST match the #defines */
- /* in game.h !!! */
- str= "Distribution %t|Bool Constant %x0|Bool Uniform %x1"
- "|Bool Bernoulli %x2|Int Constant %x3|Int Uniform %x4"
- "|Int Poisson %x5|Float Constant %x6|Float Uniform %x7"
- "|Float Normal %x8|Float Neg. Exp. %x9";
- uiDefButI(block, MENU, B_REDR, str, (xco+10) + 0.4 * (width-20), yco-24, 0.6 * (width-20), 19,
- &randAct->distribution, 0.0, 0.0, 0, 0,
- "Choose the type of distribution");
-
- /* 3. property */
- uiDefBut(block, TEX, 1, "Property:", (xco+10), yco-44, (width-20), 19,
- &randAct->propname, 0, 31, 0, 0,
- "Assign the random value to this property");
-
- /*4. and 5. arguments for the distribution*/
- switch (randAct->distribution) {
- case ACT_RANDOM_BOOL_CONST:
- uiDefButBitI(block, TOG, 1, 1, "Always true", (xco+10), yco-64, (width-20), 19,
- &randAct->int_arg_1, 2.0, 1, 0, 0,
- "Always false or always true");
- break;
- case ACT_RANDOM_BOOL_UNIFORM:
- uiDefBut(block, LABEL, 0, " Do a 50-50 pick.", (xco+10), yco-64, (width-20), 19,
- NULL, 0, 0, 0, 0,
- "Choose between true and false, 50% chance each.");
- break;
- case ACT_RANDOM_BOOL_BERNOUILLI:
- uiDefButF(block, NUM, 1, "Chance", (xco+10), yco-64, (width-20), 19,
- &randAct->float_arg_1, 0.0, 1.0, 0, 0,
- "Pick a number between 0 and 1. Success if you stay "
- "below this value");
- break;
- case ACT_RANDOM_INT_CONST:
- uiDefButI(block, NUM, 1, "Value: ", (xco+10), yco-64, (width-20), 19,
- &randAct->int_arg_1, -1000, 1000, 0, 0,
- "Always return this number");
- break;
- case ACT_RANDOM_INT_UNIFORM:
- uiDefButI(block, NUM, 1, "Min: ", (xco+10), yco-64, (width-20)/2, 19,
- &randAct->int_arg_1, -1000, 1000, 0, 0,
- "Choose a number from a range. "
- "Lower boundary of the range.");
- uiDefButI(block, NUM, 1, "Max: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19,
- &randAct->int_arg_2, -1000, 1000, 0, 0,
- "Choose a number from a range. "
- "Upper boundary of the range.");
- break;
- case ACT_RANDOM_INT_POISSON:
- uiDefButF(block, NUM, 1, "Mean: ", (xco+10), yco-64, (width-20), 19,
- &randAct->float_arg_1, 0.01, 100.0, 0, 0,
- "Expected mean value of the distribution.");
- break;
- case ACT_RANDOM_FLOAT_CONST:
- uiDefButF(block, NUM, 1, "Value: ", (xco+10), yco-64, (width-20), 19,
- &randAct->float_arg_1, 0.0, 1.0, 0, 0,
- "Always return this number");
- break;
- case ACT_RANDOM_FLOAT_UNIFORM:
- uiDefButF(block, NUM, 1, "Min: ", (xco+10), yco-64, (width-20)/2, 19,
- &randAct->float_arg_1, -10000.0, 10000.0, 0, 0,
- "Choose a number from a range. "
- "Lower boundary of the range.");
- uiDefButF(block, NUM, 1, "Max: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19,
- &randAct->float_arg_2, -10000.0, 10000.0, 0, 0,
- "Choose a number from a range. "
- "Upper boundary of the range.");
- break;
- case ACT_RANDOM_FLOAT_NORMAL:
- uiDefButF(block, NUM, 1, "Mean: ", (xco+10), yco-64, (width-20)/2, 19,
- &randAct->float_arg_1, -10000.0, 10000.0, 0, 0,
- "A normal distribution. Mean of the distribution.");
- uiDefButF(block, NUM, 1, "SD: ", (xco+10) + (width-20)/2, yco-64, (width-20)/2, 19,
- &randAct->float_arg_2, 0.0, 10000.0, 0, 0,
- "A normal distribution. Standard deviation of the "
- "distribution.");
- break;
- case ACT_RANDOM_FLOAT_NEGATIVE_EXPONENTIAL:
- uiDefButF(block, NUM, 1, "Half-life time: ", (xco+10), yco-64, (width-20), 19,
- &randAct->float_arg_1, 0.001, 10000.0, 0, 0,
- "Negative exponential dropoff.");
- break;
- default:
- ; /* don't know what this distro is... can be useful for testing */
- /* though :) */
- }
-
- yco-= ysize;
- break;
- case ACT_MESSAGE:
- ma = act->data;
-
-#define MESSAGE_SENSOR_TO_FIELD_WORKS /* Really? Not really. Don't remove this ifdef yet */
-
-#ifdef MESSAGE_SENSOR_TO_FIELD_WORKS
- ysize = 4 + (3 * 24); /* footer + number of lines * 24 pixels/line */
-#else
- ysize = 4 + (2 * 24); /* footer + number of lines * 24 pixels/line */
-#endif
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize,
- (float)xco+width, (float)yco, 1);
-
- myline=1;
-
-
-#ifdef MESSAGE_SENSOR_TO_FIELD_WORKS
- /* line 1: To */
- uiDefBut(block, TEX, 1, "To: ",
- (xco+10), (yco-(myline++*24)), (width-20), 19,
- &ma->toPropName, 0, 31, 0, 0,
- "Optional send message to objects with this name only"
- ", or empty to broadcast");
-
-#endif
-
- /* line 2: Message Subject */
- uiDefBut(block, TEX, 1, "Subject: ",
- (xco+10), (yco-(myline++*24)), (width-20), 19,
- &ma->subject, 0, 31, 0, 0,
- "Optional message subject. This is what can be filtered on.");
-
- /* line 3: Text/Property */
- uiDefButBitS(block, TOG, 1, B_REDR, "T/P",
- (xco+10),(yco-(myline*24)), (0.20 * (width-20)), 19,
- &ma->bodyType, 0.0, 0.0, 0, 0,
- "Toggle message type: either Text or a PropertyName.");
-
- if (ma->bodyType == ACT_MESG_MESG)
- {
- /* line 3: Message Body */
- uiDefBut(block, TEX, 1, "Body: ",
- (xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19,
- &ma->body, 0, 31, 0, 0,
- "Optional message body Text");
- } else
- {
- /* line 3: Property body (set by property) */
- uiDefBut(block, TEX, 1, "Propname: ",
- (xco+10+(0.20*(width-20))),(yco-(myline++*24)),(0.8*(width-20)),19,
- &ma->body, 0, 31, 0, 0,
- "The message body will be set by the Property Value");
- }
-
- yco -= ysize;
- break;
- default:
- ysize= 4;
-
- glRects(xco, yco-ysize, xco+width, yco);
- uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
-
- yco-= ysize;
- break;
- }
-
- uiBlockSetEmboss(block, UI_EMBOSSM);
-
- return yco-4;
-}
-
-static void do_sensor_menu(void *arg, int event)
-{
- ID **idar;
- Object *ob;
- bSensor *sens;
- short count, a;
-
- idar= get_selected_and_linked_obs(&count, G.buts->scaflag);
-
- for(a=0; a<count; a++) {
- ob= (Object *)idar[a];
- if(event==0 || event==2) ob->scaflag |= OB_SHOWSENS;
- else if(event==1) ob->scaflag &= ~OB_SHOWSENS;
- }
-
- for(a=0; a<count; a++) {
- ob= (Object *)idar[a];
- sens= ob->sensors.first;
- while(sens) {
- if(event==2) sens->flag |= SENS_SHOW;
- else if(event==3) sens->flag &= ~SENS_SHOW;
- sens= sens->next;
- }
- }
-
- if(idar) MEM_freeN(idar);
- allqueue(REDRAWBUTSLOGIC, 0);
-}
-
-static uiBlock *sensor_menu(void *arg_unused)
-{
- uiBlock *block;
- int yco=0;
-
- block= uiNewBlock(&curarea->uiblocks, "filemenu", UI_EMBOSSP, UI_HELV, curarea->win);
- uiBlockSetButmFunc(block, do_sensor_menu, NULL);
-
- uiDefBut(block, BUTM, 1, "Show Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, "");
- uiDefBut(block, BUTM, 1, "Hide Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, "");
- uiDefBut(block, SEPR, 0, "", 0, (short)(yco-=6), 160, 6, NULL, 0.0, 0.0, 0, 0, "");
- uiDefBut(block, BUTM, 1, "Show Sensors", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 2, "");
- uiDefBut(block, BUTM, 1, "Hide Sensors", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 3, "");
-
- uiBlockSetDirection(block, UI_TOP);
-
- return block;
-}
-
-static void do_controller_menu(void *arg, int event)
-{
- ID **idar;
- Object *ob;
- bController *cont;
- short count, a;
-
- idar= get_selected_and_linked_obs(&count, G.buts->scaflag);
-
- for(a=0; a<count; a++) {
- ob= (Object *)idar[a];
- if(event==0 || event==2) ob->scaflag |= OB_SHOWCONT;
- else if(event==1) ob->scaflag &= ~OB_SHOWCONT;
- }
-
- for(a=0; a<count; a++) {
- ob= (Object *)idar[a];
- cont= ob->controllers.first;
- while(cont) {
- if(event==2) cont->flag |= CONT_SHOW;
- else if(event==3) cont->flag &= ~CONT_SHOW;
- cont= cont->next;
- }
- }
-
- if(idar) MEM_freeN(idar);
- allqueue(REDRAWBUTSLOGIC, 0);
-}
-
-static uiBlock *controller_menu(void *arg_unused)
-{
- uiBlock *block;
- int yco=0;
-
- block= uiNewBlock(&curarea->uiblocks, "filemenu", UI_EMBOSSP, UI_HELV, curarea->win);
- uiBlockSetButmFunc(block, do_controller_menu, NULL);
-
- uiDefBut(block, BUTM, 1, "Show Objects", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, "");
- uiDefBut(block, BUTM, 1, "Hide Objects", 0,(short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, "");
- uiDefBut(block, SEPR, 0, "", 0, (short)(yco-=6), 160, 6, NULL, 0.0, 0.0, 0, 0, "");
- uiDefBut(block, BUTM, 1, "Show Controllers", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 2, 2, "");
- uiDefBut(block, BUTM, 1, "Hide Controllers", 0, (short)(yco-=20), 160, 19, NULL, 0.0, 0.0, 3, 3, "");
-
- uiBlockSetDirection(block, UI_TOP);
-
- return block;
-}
-
-static void do_actuator_menu(void *arg, int event)
-{
- ID **idar;
- Object *ob;
- bActuator *act;
- short count, a;
-
- idar= get_selected_and_linked_obs(&count, G.buts->scaflag);
-
- for(a=0; a<count; a++) {
- ob= (Object *)idar[a];
- if(event==0 || event==2) ob->scaflag |= OB_SHOWACT;
- else if(event==1) ob->scaflag &= ~OB_SHOWACT;
- }
-
- for(a=0; a<count; a++) {
- ob= (Object *)idar[a];
- act= ob->actuators.first;
- while(act) {
- if(event==2) act->flag |= ACT_SHOW;
- else if(event==3) act->flag &= ~ACT_SHOW;
- act= act->next;
- }
- }
-
- if(idar) MEM_freeN(idar);
- allqueue(REDRAWBUTSLOGIC, 0);
-}
-
-static uiBlock *actuator_menu(void *arg_unused)
-{
- uiBlock *block;
- int xco=0;
-
- block= uiNewBlock(&curarea->uiblocks, "filemenu", UI_EMBOSSP, UI_HELV, curarea->win);
- uiBlockSetButmFunc(block, do_actuator_menu, NULL);
-
- uiDefBut(block, BUTM, 1, "Show Objects", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 0, "");
- uiDefBut(block, BUTM, 1, "Hide Objects", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 1, "");
- uiDefBut(block, SEPR, 0, "", 0, (short)(xco-=6), 160, 6, NULL, 0.0, 0.0, 0, 0, "");
- uiDefBut(block, BUTM, 1, "Show Actuators", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 2, "");
- uiDefBut(block, BUTM, 1, "Hide Actuators", 0, (short)(xco-=20), 160, 19, NULL, 0.0, 0.0, 1, 3, "");
-
- uiBlockSetDirection(block, UI_TOP);
-
- return block;
-}
-
-
-void buttons_enji(uiBlock *block, Object *ob)
-{
- uiDefButBitI(block, TOG, OB_SECTOR, B_SETSECTOR, "Sector",
- 10,205,65,19, &ob->gameflag, 0, 0, 0, 0,
- "All game elements should be in the Sector boundbox");
- uiDefButBitI(block, TOG, OB_PROP, B_SETPROP, "Prop",
- 75,205,65,19, &ob->gameflag, 0, 0, 0, 0,
- "An Object fixed within a sector");
- uiBlockSetCol(block, BUTPURPLE);
- uiDefButBitI(block, TOG, OB_ACTOR, B_SETACTOR, "Actor",
- 140,205,65,19, &ob->gameflag, 0, 0, 0, 0,
- "Objects that are evaluated by the engine ");
- if(ob->gameflag & OB_ACTOR) {
- uiDefButBitI(block, TOG, OB_DYNAMIC, B_SETDYNA, "Dynamic",
- 205,205,75,19, &ob->gameflag, 0, 0, 0, 0,
- "Motion defined by laws of physics");
- uiDefButBitI(block, TOG, OB_MAINACTOR, B_SETMAINACTOR, "MainActor",
- 280,205,70,19, &ob->gameflag, 0, 0, 0, 0, "");
-
- if(ob->gameflag & OB_DYNAMIC) {
- uiDefButBitI(block, TOG, OB_DO_FH, B_DIFF, "Do Fh",
- 10,185,50,19, &ob->gameflag, 0, 0, 0, 0,
- "Use Fh settings in Materials");
- uiDefButBitI(block, TOG, OB_ROT_FH, B_DIFF, "Rot Fh",
- 60,185,50,19, &ob->gameflag, 0, 0, 0, 0,
- "Use face normal to rotate Object");
-
- uiBlockSetCol(block, BUTGREY);
- uiDefButF(block, NUM, B_DIFF, "Mass:",
- 110, 185, 120, 19, &ob->mass, 0.01, 100.0, 10, 0,
- "The mass of the Object");
- uiDefButF(block, NUM, REDRAWVIEW3D, "Size:",
- 230, 185, 120, 19, &ob->inertia, 0.01, 10.0, 10, 0,
- "Bounding sphere size");
- uiDefButF(block, NUM, B_DIFF, "Damp:",
- 10, 165, 100, 19, &ob->damping, 0.0, 1.0, 10, 0,
- "General movement damping");
- uiDefButF(block, NUM, B_DIFF, "RotDamp:",
- 110, 165, 120, 19, &ob->rdamping, 0.0, 1.0, 10, 0,
- "General rotation damping");
- }
- }
-
-}
-
-void buttons_ketsji(uiBlock *block, Object *ob)
-{
- uiDefButBitI(block, TOG, OB_ACTOR, B_REDR, "Actor",
- 10,205,55,19, &ob->gameflag, 0, 0, 0, 0,
- "Objects that are evaluated by the engine ");
- if(ob->gameflag & OB_ACTOR) {
- uiDefButBitI(block, TOG, OB_GHOST, B_REDR, "Ghost", 65,205,55,19,
- &ob->gameflag, 0, 0, 0, 0,
- "Objects that don't restitute collisions (like a ghost)");
- uiDefButBitI(block, TOG, OB_DYNAMIC, B_REDR, "Dynamic", 120,205,70,19,
- &ob->gameflag, 0, 0, 0, 0,
- "Motion defined by laws of physics");
-
- if(ob->gameflag & OB_DYNAMIC) {
- uiDefButBitI(block, TOG, OB_RIGID_BODY, B_REDR, "Rigid Body", 190,205,80,19,
- &ob->gameflag, 0, 0, 0, 0,
- "Enable rolling physics");
- uiDefButBitI(block, TOG, OB_COLLISION_RESPONSE, B_REDR, "No sleeping", 270,205,80,19,
- &ob->gameflag, 0, 0, 0, 0,
- "Disable auto (de)activation");
-
- uiDefButBitI(block, TOG, OB_DO_FH, B_DIFF, "Do Fh", 10,185,50,19,
- &ob->gameflag, 0, 0, 0, 0,
- "Use Fh settings in Materials");
- uiDefButBitI(block, TOG, OB_ROT_FH, B_DIFF, "Rot Fh", 60,185,50,19,
- &ob->gameflag, 0, 0, 0, 0,
- "Use face normal to rotate Object");
- uiDefButF(block, NUM, B_DIFF, "Mass:", 110, 185, 80, 19,
- &ob->mass, 0.01, 10000.0, 10, 0,
- "The mass of the Object");
- uiDefButF(block, NUM, REDRAWVIEW3D, "Radius:", 190, 185, 80, 19,
- &ob->inertia, 0.01, 10.0, 10, 0,
- "Bounding sphere radius");
- uiDefButF(block, NUM, B_DIFF, "Form:", 270, 185, 80, 19,
- &ob->formfactor, 0.01, 100.0, 10, 0,
- "Form factor");
-
- uiDefButF(block, NUM, B_DIFF, "Damp:", 10, 165, 100, 19,
- &ob->damping, 0.0, 1.0, 10, 0,
- "General movement damping");
- uiDefButF(block, NUM, B_DIFF, "RotDamp:", 110, 165, 120, 19,
- &ob->rdamping, 0.0, 1.0, 10, 0,
- "General rotation damping");
- uiDefButBitI(block, TOG, OB_ANISOTROPIC_FRICTION, B_REDR, "Anisotropic",
- 230, 165, 120, 19,
- &ob->gameflag, 0.0, 1.0, 10, 0,
- "Enable anisotropic friction");
- }
-
- if (ob->gameflag & OB_ANISOTROPIC_FRICTION) {
- uiDefButF(block, NUM, B_DIFF, "x friction:", 10, 145, 114, 19,
- &ob->anisotropicFriction[0], 0.0, 1.0, 10, 0,
- "Relative friction coefficient in the x-direction.");
- uiDefButF(block, NUM, B_DIFF, "y friction:", 124, 145, 113, 19,
- &ob->anisotropicFriction[1], 0.0, 1.0, 10, 0,
- "Relative friction coefficient in the y-direction.");
- uiDefButF(block, NUM, B_DIFF, "z friction:", 237, 145, 113, 19,
- &ob->anisotropicFriction[2], 0.0, 1.0, 10, 0,
- "Relative friction coefficient in the z-direction.");
- }
- }
-
- if (!(ob->gameflag & OB_GHOST)) {
- uiBlockBeginAlign(block);
- uiDefButBitI(block, TOG, OB_BOUNDS, B_REDR, "Bounds", 10, 125, 75, 19,
- &ob->gameflag, 0, 0,0, 0,
- "Specify a bounds object for physics");
- if (ob->gameflag & OB_BOUNDS) {
- uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull Polytope%x5|Static TriangleMesh %x4",
- 85, 125, 160, 19, &ob->boundtype, 0, 0, 0, 0, "Selects the collision type");
- uiDefButBitI(block, TOG, OB_CHILD, B_REDR, "Compound", 250,125,100,19,
- &ob->gameflag, 0, 0, 0, 0,
- "Add Children");
- }
- uiBlockEndAlign(block);
- }
-}
-
-void buttons_bullet(uiBlock *block, Object *ob)
-{
- uiBlockBeginAlign(block);
- uiDefButBitI(block, TOG, OB_ACTOR, B_REDR, "Actor",
- 10,205,55,19, &ob->gameflag, 0, 0, 0, 0,
- "Objects that are evaluated by the engine ");
- if(ob->gameflag & OB_ACTOR) {
- uiDefButBitI(block, TOG, OB_GHOST, B_REDR, "Ghost", 65,205,55,19,
- &ob->gameflag, 0, 0, 0, 0,
- "Objects that don't restitute collisions (like a ghost)");
- uiDefButBitI(block, TOG, OB_DYNAMIC, B_REDR, "Dynamic", 120,205,70,19,
- &ob->gameflag, 0, 0, 0, 0,
- "Motion defined by laws of physics");
-
- if(ob->gameflag & OB_DYNAMIC) {
- uiDefButBitI(block, TOG, OB_RIGID_BODY, B_REDR, "Rigid Body", 190,205,80,19,
- &ob->gameflag, 0, 0, 0, 0,
- "Enable rolling physics");
- uiDefButBitI(block, TOG, OB_COLLISION_RESPONSE, B_REDR, "No sleeping", 270,205,80,19,
- &ob->gameflag, 0, 0, 0, 0,
- "Disable auto (de)activation");
-
- uiDefButF(block, NUM, B_DIFF, "Mass:", 10, 185, 170, 19,
- &ob->mass, 0.01, 10000.0, 10, 2,
- "The mass of the Object");
- uiDefButF(block, NUM, REDRAWVIEW3D, "Radius:", 180, 185, 170, 19,
- &ob->inertia, 0.01, 10.0, 10, 2,
- "Bounding sphere radius");
-
- uiDefButF(block, NUMSLI, B_DIFF, "Damp ", 10, 165, 150, 19,
- &ob->damping, 0.0, 1.0, 10, 0,
- "General movement damping");
- uiDefButF(block, NUMSLI, B_DIFF, "RotDamp ", 160, 165, 190, 19,
- &ob->rdamping, 0.0, 1.0, 10, 0,
- "General rotation damping");
- }
- }
- uiBlockEndAlign(block);
-
- uiBlockBeginAlign(block);
- uiDefButBitI(block, TOG, OB_BOUNDS, B_REDR, "Bounds", 10, 125, 75, 19,
- &ob->gameflag, 0, 0,0, 0,
- "Specify a bounds object for physics");
- if (ob->gameflag & OB_BOUNDS) {
- uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull Polytope%x5|Static TriangleMesh %x4",
- //almost ready to enable this one: uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Convex Hull Polytope%x5|Static TriangleMesh %x4|Dynamic Mesh %x5|",
- 85, 125, 160, 19, &ob->boundtype, 0, 0, 0, 0, "Selects the collision type");
- uiDefButBitI(block, TOG, OB_CHILD, B_REDR, "Compound", 250,125,100,19,
- &ob->gameflag, 0, 0, 0, 0,
- "Add Children");
- }
- uiBlockEndAlign(block);
-}
-
-/* never used, see CVS 1.134 for the code */
-/* static FreeCamera *new_freecamera(void) */
-
-/* never used, see CVS 1.120 for the code */
-/* static uiBlock *freecamera_menu(void) */
-
-
-void logic_buts(void)
-{
- ID **idar;
- Object *ob;
- bProperty *prop;
- bSensor *sens;
- bController *cont;
- bActuator *act;
- uiBlock *block;
- uiBut *but;
- World *wrld;
- int a;
- short xco, yco, count, width, ycoo;
- char *pupstr, name[32];
-
- wrld= G.scene->world;
-
- ob= OBACT;
-
- if(ob==0) return;
- uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
-
- sprintf(name, "buttonswin %d", curarea->win);
- block= uiNewBlock(&curarea->uiblocks, name, UI_EMBOSS, UI_HELV, curarea->win);
-
- uiBlockSetCol(block, TH_BUT_SETTING2);
-
- if(wrld) {
- switch(wrld->physicsEngine) {
- case WOPHY_ENJI:
- buttons_enji(block, ob);
- break;
- case WOPHY_BULLET:
- buttons_bullet(block, ob);
- break;
- default:
- buttons_ketsji(block, ob);
- break;
- }
- }
- else buttons_ketsji(block, ob);
-
- uiBlockSetCol(block, TH_AUTO);
- uiBlockBeginAlign(block);
- uiDefBut(block, BUT, B_ADD_PROP, "Add Property", 10, 90, 340, 24,
- NULL, 0.0, 100.0, 100, 0,
- "");
-
- pupstr= "Types %t|Bool %x0|Int %x1|Float %x2|String %x3|Timer %x5";
-
- a= 0;
- prop= ob->prop.first;
- while(prop) {
- but= uiDefBut(block, BUT, 1, "Del", 10, (short)(70-20*a), 40, 20, NULL, 0.0, 0.0, 1, (float)a, "");
- uiButSetFunc(but, del_property, prop, NULL);
- uiDefButS(block, MENU, B_CHANGE_PROP, pupstr, 50, (short)(70-20*a), 60, 20, &prop->type, 0, 0, 0, 0, "");
- but= uiDefBut(block, TEX, 1, "Name:", 110, (short)(70-20*a), 110, 20, prop->name, 0, 31, 0, 0, "");
- uiButSetFunc(but, make_unique_prop_names_cb, prop->name, (void*) 1);
-
- if(prop->type==PROP_BOOL) {
- uiDefButBitI(block, TOG, 1, B_REDR, "True", 220, (short)(70-20*a), 55, 20, &prop->data, 0, 0, 0, 0, "");
- uiDefButBitI(block, TOGN, 1, B_REDR, "False", 270, (short)(70-20*a), 55, 20, &prop->data, 0, 0, 0, 0, "");
- }
- else if(prop->type==PROP_INT)
- uiDefButI(block, NUM, B_REDR, "", 220, (short)(70-20*a), 110, 20, &prop->data, -10000, 10000, 0, 0, "");
- else if(prop->type==PROP_FLOAT)
- uiDefButF(block, NUM, B_REDR, "", 220, (short)(70-20*a), 110, 20, (float*) &prop->data, -10000, 10000, 100, 3, "");
- else if(prop->type==PROP_STRING)
- uiDefBut(block, TEX, B_REDR, "", 220, (short)(70-20*a), 110, 20, prop->poin, 0, 127, 0, 0, "");
- else if(prop->type==PROP_TIME)
- uiDefButF(block, NUM, B_REDR, "", 220, (short)(70-20*a), 110, 20, (float*) &prop->data, -10000, 10000, 100, 3, "");
-
- uiDefButBitS(block, TOG, PROP_DEBUG, B_REDR, "D", 330, (short)(70-20*a), 20, 20, &prop->flag, 0, 0, 0, 0, "Print Debug info");
-
- a++;
- prop= prop->next;
-
- }
- uiBlockEndAlign(block);
-
- uiClearButLock();
-
- idar= get_selected_and_linked_obs(&count, G.buts->scaflag);
-
- /* ******************************* */
- xco= 375; yco= 170; width= 230;
-
- uiBlockSetEmboss(block, UI_EMBOSSP);
- uiDefBlockBut(block, sensor_menu, NULL, "Sensors", xco-10, yco+35, 80, 19, "");
- uiBlockSetEmboss(block, UI_EMBOSS);
-
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, BUTS_SENS_SEL, B_REDR, "Sel", xco+110, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
- uiDefButBitS(block, TOG, BUTS_SENS_ACT, B_REDR, "Act", xco+110+(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
- uiDefButBitS(block, TOG, BUTS_SENS_LINK, B_REDR, "Link", xco+110+2*(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller");
- uiBlockEndAlign(block);
-
- for(a=0; a<count; a++) {
- ob= (Object *)idar[a];
- uiClearButLock();
- uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
-
- if( (ob->scavisflag & OB_VIS_SENS) == 0) continue;
-
- /* presume it is only objects for now */
- uiBlockSetEmboss(block, UI_EMBOSS);
- uiBlockBeginAlign(block);
- if(ob->sensors.first) uiSetCurFont(block, UI_HELVB);
- uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), 19, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors");
- if(ob->sensors.first) uiSetCurFont(block, UI_HELV);
- uiDefButBitS(block, TOG, OB_ADDSENS, B_ADD_SENS, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Sensor");
- uiBlockEndAlign(block);
- yco-=20;
-
- if(ob->scaflag & OB_SHOWSENS) {
-
- sens= ob->sensors.first;
- while(sens) {
- uiBlockSetEmboss(block, UI_EMBOSSM);
- uiDefIconButBitS(block, TOG, SENS_DEL, B_DEL_SENS, ICON_X, xco, yco, 22, 19, &sens->flag, 0, 0, 0, 0, "Delete Sensor");
- uiDefIconButBitS(block, ICONTOG, SENS_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &sens->flag, 0, 0, 0, 0, "Sensor settings");
-
- ycoo= yco;
- if(sens->flag & SENS_SHOW)
- {
- uiDefButS(block, MENU, B_CHANGE_SENS, sensor_pup(), (short)(xco+22), yco, 100, 19, &sens->type, 0, 0, 0, 0, "Sensor type");
- but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, sens->name, 0, 31, 0, 0, "Sensor name");
- uiButSetFunc(but, make_unique_prop_names_cb, sens->name, (void*) 0);
-
- sens->otype= sens->type;
- yco= draw_sensorbuttons(sens, block, xco, yco, width,ob->id.name);
- if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
- }
- else {
- set_col_sensor(sens->type, 1);
- glRecti(xco+22, yco, xco+width-22,yco+19);
- but= uiDefBut(block, LABEL, 0, sensor_name(sens->type), (short)(xco+22), yco, 100, 19, sens, 0, 0, 0, 0, "");
- uiButSetFunc(but, sca_move_sensor, sens, NULL);
- but= uiDefBut(block, LABEL, 0, sens->name, (short)(xco+122), yco, (short)(width-144), 19, sens, 0, 31, 0, 0, "");
- uiButSetFunc(but, sca_move_sensor, sens, NULL);
- }
-
- but= uiDefIconBut(block, LINK, 0, ICON_LINK, (short)(xco+width), ycoo, 19, 19, NULL, 0, 0, 0, 0, "");
- uiSetButLink(but, NULL, (void ***)&(sens->links), &sens->totlinks, LINK_SENSOR, LINK_CONTROLLER);
-
- yco-=20;
-
- sens= sens->next;
- }
- yco-= 6;
- }
- }
-
- /* ******************************* */
- xco= 675; yco= 170; width= 230;
-
- uiBlockSetEmboss(block, UI_EMBOSSP);
- uiDefBlockBut(block, controller_menu, NULL, "Controllers", xco-10, yco+35, 100, 19, "");
- uiBlockSetEmboss(block, UI_EMBOSS);
-
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, BUTS_CONT_SEL, B_REDR, "Sel", xco+110, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
- uiDefButBitS(block, TOG, BUTS_CONT_ACT, B_REDR, "Act", xco+110+(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
- uiDefButBitS(block, TOG, BUTS_CONT_LINK, B_REDR, "Link", xco+110+2*(width-100)/3, yco+35, (width-100)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Sensor/Actuator");
- uiBlockEndAlign(block);
-
- ob= OBACT;
-
- for(a=0; a<count; a++) {
- ob= (Object *)idar[a];
- uiClearButLock();
- uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
- if( (ob->scavisflag & OB_VIS_CONT) == 0) continue;
-
- /* presume it is only objects for now */
- uiBlockSetEmboss(block, UI_EMBOSS);
- uiBlockBeginAlign(block);
- if(ob->controllers.first) uiSetCurFont(block, UI_HELVB);
- uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), 19, &ob->scaflag, 0, 0, 0, 0, "Active Object name");
- if(ob->controllers.first) uiSetCurFont(block, UI_HELV);
- uiDefButBitS(block, TOG, OB_ADDCONT, B_ADD_CONT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Controller");
- uiBlockEndAlign(block);
- yco-=20;
-
- if(ob->scaflag & OB_SHOWCONT) {
-
- cont= ob->controllers.first;
- while(cont) {
- uiBlockSetEmboss(block, UI_EMBOSSM);
- uiDefIconButBitS(block, TOG, CONT_DEL, B_DEL_CONT, ICON_X, xco, yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Delete Controller");
- uiDefIconButBitS(block, ICONTOG, CONT_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &cont->flag, 0, 0, 0, 0, "Controller settings");
-
- if(cont->flag & CONT_SHOW) {
- cont->otype= cont->type;
- uiDefButS(block, MENU, B_CHANGE_CONT, controller_pup(),(short)(xco+22), yco, 100, 19, &cont->type, 0, 0, 0, 0, "Controller type");
- but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, cont->name, 0, 31, 0, 0, "Controller name");
- uiButSetFunc(but, make_unique_prop_names_cb, cont->name, (void*) 0);
-
- ycoo= yco;
- yco= draw_controllerbuttons(cont, block, xco, yco, width);
- if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
- }
- else {
- cpack(0x999999);
- glRecti(xco+22, yco, xco+width-22,yco+19);
- but= uiDefBut(block, LABEL, 0, controller_name(cont->type), (short)(xco+22), yco, 100, 19, cont, 0, 0, 0, 0, "Controller type");
- uiButSetFunc(but, sca_move_controller, cont, NULL);
- but= uiDefBut(block, LABEL, 0, cont->name,(short)(xco+122), yco,(short)(width-144), 19, cont, 0, 0, 0, 0, "Controller name");
- uiButSetFunc(but, sca_move_controller, cont, NULL);
- ycoo= yco;
- }
-
- but= uiDefIconBut(block, LINK, 0, ICON_LINK, (short)(xco+width), ycoo, 19, 19, NULL, 0, 0, 0, 0, "");
- uiSetButLink(but, NULL, (void ***)&(cont->links), &cont->totlinks, LINK_CONTROLLER, LINK_ACTUATOR);
-
- uiDefIconBut(block, INLINK, 0, ICON_INLINK,(short)(xco-19), ycoo, 19, 19, cont, LINK_CONTROLLER, 0, 0, 0, "");
-
- yco-=20;
-
- cont= cont->next;
- }
- yco-= 6;
- }
- }
-
- /* ******************************* */
- xco= 985; yco= 170; width= 280;
-
- uiBlockSetEmboss(block, UI_EMBOSSP);
- uiDefBlockBut(block, actuator_menu, NULL, "Actuators", xco-10, yco+35, 100, 19, "");
- uiBlockSetEmboss(block, UI_EMBOSS);
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, BUTS_ACT_SEL, B_REDR, "Sel", xco+110, yco+35, (width-110)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
- uiDefButBitS(block, TOG, BUTS_ACT_ACT, B_REDR, "Act", xco+110+(width-110)/3, yco+35, (width-110)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
- uiDefButBitS(block, TOG, BUTS_ACT_LINK, B_REDR, "Link", xco+110+2*(width-110)/3, yco+35, (width-110)/3, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller");
- uiBlockEndAlign(block);
- for(a=0; a<count; a++) {
- ob= (Object *)idar[a];
- uiClearButLock();
- uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
- if( (ob->scavisflag & OB_VIS_ACT) == 0) continue;
-
- /* presume it is only objects for now */
- uiBlockSetEmboss(block, UI_EMBOSS);
- uiBlockBeginAlign(block);
- if(ob->actuators.first) uiSetCurFont(block, UI_HELVB);
- uiDefButBitS(block, TOG, OB_SHOWACT, B_REDR, ob->id.name+2,(short)(xco-10), yco,(short)(width-30), 19, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators");
- if(ob->actuators.first) uiSetCurFont(block, UI_HELV);
- uiDefButBitS(block, TOG, OB_ADDACT, B_ADD_ACT, "Add",(short)(xco+width-40), yco, 50, 19, &ob->scaflag, 0, 0, 0, 0, "Add a new Actuator");
- uiBlockEndAlign(block);
- yco-=20;
-
- if(ob->scaflag & OB_SHOWACT) {
-
- act= ob->actuators.first;
- while(act) {
- uiBlockSetEmboss(block, UI_EMBOSSM);
- uiDefIconButBitS(block, TOG, ACT_DEL, B_DEL_ACT, ICON_X, xco, yco, 22, 19, &act->flag, 0, 0, 0, 0, "Delete Actuator");
- uiDefIconButBitS(block, ICONTOG, ACT_SHOW, B_REDR, ICON_RIGHTARROW, (short)(xco+width-22), yco, 22, 19, &act->flag, 0, 0, 0, 0, "Actuator settings");
-
- if(act->flag & ACT_SHOW) {
- act->otype= act->type;
- uiDefButS(block, MENU, B_CHANGE_ACT, actuator_pup(ob), (short)(xco+22), yco, 100, 19, &act->type, 0, 0, 0, 0, "Actuator type");
- but= uiDefBut(block, TEX, 1, "", (short)(xco+122), yco, (short)(width-144), 19, act->name, 0, 31, 0, 0, "Actuator name");
- uiButSetFunc(but, make_unique_prop_names_cb, act->name, (void*) 0);
-
- ycoo= yco;
- yco= draw_actuatorbuttons(act, block, xco, yco, width);
- if(yco-6 < ycoo) ycoo= (yco+ycoo-20)/2;
- }
- else {
- set_col_actuator(act->type, 1);
- glRecti((short)(xco+22), yco, (short)(xco+width-22),(short)(yco+19));
- but= uiDefBut(block, LABEL, 0, actuator_name(act->type), (short)(xco+22), yco, 100, 19, act, 0, 0, 0, 0, "Actuator type");
- uiButSetFunc(but, sca_move_actuator, act, NULL);
- but= uiDefBut(block, LABEL, 0, act->name, (short)(xco+122), yco, (short)(width-144), 19, act, 0, 0, 0, 0, "Actuator name");
- uiButSetFunc(but, sca_move_actuator, act, NULL);
- ycoo= yco;
- }
-
- uiDefIconBut(block, INLINK, 0, ICON_INLINK,(short)(xco-19), ycoo, 19, 19, act, LINK_ACTUATOR, 0, 0, 0, "");
-
- yco-=20;
-
- act= act->next;
- }
- yco-= 6;
- }
- }
-
- uiComposeLinks(block);
- uiDrawBlock(block);
-
- if(idar) MEM_freeN(idar);
-}
-