diff options
Diffstat (limited to 'source/blender/src/buttons_logic.c')
-rw-r--r-- | source/blender/src/buttons_logic.c | 98 |
1 files changed, 60 insertions, 38 deletions
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c index 1a9e1030688..cc4df06e22d 100644 --- a/source/blender/src/buttons_logic.c +++ b/source/blender/src/buttons_logic.c @@ -1560,7 +1560,6 @@ static void set_col_actuator(int item, int medium) static void change_object_actuator(void *act, void *arg) { bObjectActuator *oa = act; - int i; if (oa->type != oa->otype) { switch (oa->type) { @@ -1582,6 +1581,18 @@ static void change_object_actuator(void *act, void *arg) } } +static void change_ipo_actuator(void *arg1_but, void *arg2_ia) +{ + bIpoActuator *ia = arg2_ia; + uiBut *but = arg1_but; + + if (but->retval & ACT_IPOFORCE) + ia->flag &= ~ACT_IPOADD; + else if (but->retval & ACT_IPOADD) + ia->flag &= ~ACT_IPOFORCE; + but->retval = B_REDR; +} + void update_object_actuator_PID(void *act, void *arg) { bObjectActuator *oa = act; @@ -1679,7 +1690,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-148, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, ""); uiDefBut(block, LABEL, 0, "damp", xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Number of frames to reach the target velocity"); - uiDefButI(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, ""); + uiDefButS(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, ""); uiDefButBitS(block, TOG, ACT_FORCE_LOCAL, 0, "L", xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); uiDefButBitS(block, TOG, ACT_TORQUE_LOCAL, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation"); @@ -1758,23 +1769,27 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh #else str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6"; #endif - uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, (width-60)/2, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type"); - uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+30 + ((width-60)/2), yco-24, (width-60)/2, 19, &aa->act, "Action name"); + uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, width/3, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type"); + uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+10+ (width/3), yco-24, ((width/3)*2) - (20 + 60), 19, &aa->act, "Action name"); + + uiDefButBitS(block, TOGN, 1, 0, "Continue", xco+((width/3)*2)+20, yco-24, 60, 19, + &aa->end_reset, 0.0, 0.0, 0, 0, "Restore last frame when switching on/off, otherwise play from the start each time"); + if(aa->type == ACT_ACTION_FROM_PROP) { - uiDefBut(block, TEX, 0, "Prop: ",xco+30, yco-44, width-60, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position"); + uiDefBut(block, TEX, 0, "Prop: ",xco+10, yco-44, width-20, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position"); } else { - uiDefButI(block, NUM, 0, "Sta: ",xco+30, yco-44, (width-60)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame"); - uiDefButI(block, NUM, 0, "End: ",xco+30+(width-60)/2, yco-44, (width-60)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame"); + uiDefButI(block, NUM, 0, "Sta: ",xco+10, yco-44, (width-20)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame"); + uiDefButI(block, NUM, 0, "End: ",xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame"); } - uiDefButI(block, NUM, 0, "Blendin: ", xco+30, yco-64, (width-60)/2, 19, &aa->blendin, 0.0, MAXFRAMEF, 0.0, 0.0, "Number of frames of motion blending"); - uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack"); + uiDefButS(block, NUM, 0, "Blendin: ", xco+10, yco-64, (width-20)/2, 19, &aa->blendin, 0.0, 32767, 0.0, 0.0, "Number of frames of motion blending"); + uiDefButS(block, NUM, 0, "Priority: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack"); - uiDefBut(block, TEX, 0, "FrameProp: ",xco+30, yco-84, width-60, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number"); + uiDefBut(block, TEX, 0, "FrameProp: ",xco+10, yco-84, width-20, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number"); #ifdef __NLA_ACTION_BY_MOTION_ACTUATOR @@ -1800,42 +1815,49 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh str = "Ipo types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6"; - uiDefButS(block, MENU, B_REDR, str, xco+20, yco-24, width-40 - (width-40)/3, 19, &ia->type, 0, 0, 0, 0, ""); - uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR, - "Child", xco+20+0.666*(width-40), yco-24, (width-40)/3, 19, + uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, (width-20)/2, 19, &ia->type, 0, 0, 0, 0, ""); + + but = uiDefButBitS(block, TOG, ACT_IPOFORCE, ACT_IPOFORCE, + "Force", xco+10+(width-20)/2, yco-24, (width-20)/4-10, 19, &ia->flag, 0, 0, 0, 0, - "Add all children Objects as well"); + "Convert Ipo to force. Force is applied in global or local coordinate according to Local flag"); + uiButSetFunc(but, change_ipo_actuator, but, ia); + + but = uiDefButBitS(block, TOG, ACT_IPOADD, ACT_IPOADD, + "Add", xco+3*(width-20)/4, yco-24, (width-20)/4-10, 19, + &ia->flag, 0, 0, 0, 0, + "Ipo is added to the current loc/rot/scale in global or local coordinate according to Local flag"); + uiButSetFunc(but, change_ipo_actuator, but, ia); + + /* Only show the do-force-local toggle if force is requested */ + if (ia->flag & (ACT_IPOFORCE|ACT_IPOADD)) { + uiDefButBitS(block, TOG, ACT_IPOLOCAL, 0, + "L", xco+width-30, yco-24, 20, 19, + &ia->flag, 0, 0, 0, 0, + "Let the ipo acts in local coordinates, used in Force and Add mode."); + } if(ia->type==ACT_IPO_FROM_PROP) { uiDefBut(block, TEX, 0, - "Prop: ", xco+20, yco-44, width-40, 19, + "Prop: ", xco+10, yco-44, width-80, 19, ia->name, 0.0, 31.0, 0, 0, "Use this property to define the Ipo position"); } else { uiDefButI(block, NUM, 0, - "Sta", xco+20, yco-44, (width-100)/2, 19, + "Sta", xco+10, yco-44, (width-80)/2, 19, &ia->sta, 0.0, MAXFRAMEF, 0, 0, - "Start frame"); + "Start frame, (subtract 1 to match blenders frame numbers)"); uiDefButI(block, NUM, 0, - "End", xco+18+(width-90)/2, yco-44, (width-100)/2, 19, + "End", xco+10+(width-80)/2, yco-44, (width-80)/2, 19, &ia->end, 0.0, MAXFRAMEF, 0, 0, - "End frame"); - - uiDefButBitS(block, TOG, ACT_IPOFORCE, B_REDR, - "Force", xco+width-78, yco-44, 43, 19, - &ia->flag, 0, 0, 0, 0, - "Convert Ipo to force"); - - /* Only show the do-force-local toggle if force is requested */ - if (ia->flag & ACT_IPOFORCE) { - uiDefButBitS(block, TOG, ACT_IPOFORCE_LOCAL, 0, - "L", xco+width-35, yco-44, 15, 19, - &ia->flag, 0, 0, 0, 0, - "Let the force-ipo act in local coordinates."); - } - + "End frame, (subtract 1 to match blenders frame numbers)"); } + uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR, + "Child", xco+10+(width-80), yco-44, 60, 19, + &ia->flag, 0, 0, 0, 0, + "Update IPO on all children Objects as well"); + yco-= ysize; break; } @@ -1967,7 +1989,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh glRects(xco, yco-ysize, xco+width, yco); uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1); - uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object (cant be on an visible layer)"); + uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object and all its children (cant be on an visible layer)"); uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the new Object lives"); wval= (width-60)/3; @@ -2248,7 +2270,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh uiDefBut(block, TEX, 0, "Prop: ", xco+20, yco-44, width-40, 19, ga->name, 0.0, 31.0, 0, 0, "Use this property to define the Group position"); } else { - uiDefButI(block, NUM, 0, "Sta", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame"); + uiDefButI(block, NUM, 0, "State", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame"); uiDefButI(block, NUM, 0, "End", xco+20+(width-40)/2, yco-44, (width-40)/2, 19, &ga->end, 0.0, 2500.0, 0, 0, "End frame"); } yco-= ysize; @@ -3171,7 +3193,7 @@ void logic_buts(void) uiButSetFunc(but, check_object_state, but, &(ob->state)); } for (stbit=0; stbit<5; stbit++) { - but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15))); + but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset+15)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15))); uiButSetFunc(but, check_object_state, but, &(ob->state)); } } @@ -3255,7 +3277,7 @@ void logic_buts(void) uiDefButBitS(block, TOG, BUTS_SENS_SEL, B_REDR, "Sel", xco+80, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects"); uiDefButBitS(block, TOG, BUTS_SENS_ACT, B_REDR, "Act", xco+80+(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object"); uiDefButBitS(block, TOG, BUTS_SENS_LINK, B_REDR, "Link", xco+80+2*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller"); - uiDefButBitS(block, TOG, BUTS_SENS_STATE, B_REDR, "Sta", xco+80+3*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only sensors connected to active states"); + uiDefButBitS(block, TOG, BUTS_SENS_STATE, B_REDR, "State", xco+80+3*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only sensors connected to active states"); uiBlockEndAlign(block); for(a=0; a<count; a++) { @@ -3328,7 +3350,7 @@ void logic_buts(void) uiDefButBitS(block, TOG, BUTS_ACT_SEL, B_REDR, "Sel", xco+110, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects"); uiDefButBitS(block, TOG, BUTS_ACT_ACT, B_REDR, "Act", xco+110+(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object"); uiDefButBitS(block, TOG, BUTS_ACT_LINK, B_REDR, "Link", xco+110+2*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller"); - uiDefButBitS(block, TOG, BUTS_ACT_STATE, B_REDR, "Sta", xco+110+3*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only actuators connected to active states"); + uiDefButBitS(block, TOG, BUTS_ACT_STATE, B_REDR, "State", xco+110+3*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only actuators connected to active states"); uiBlockEndAlign(block); for(a=0; a<count; a++) { ob= (Object *)idar[a]; |