diff options
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r-- | source/blender/src/buttons_object.c | 903 |
1 files changed, 903 insertions, 0 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c new file mode 100644 index 00000000000..7448df3d6ff --- /dev/null +++ b/source/blender/src/buttons_object.c @@ -0,0 +1,903 @@ +/** + * $Id: + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#include <time.h> +#include <math.h> +#include <stdlib.h> +#include <string.h> + +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + +#ifdef WIN32 +#include "BLI_winstuff.h" +#endif + +#include "MEM_guardedalloc.h" +#include "DNA_screen_types.h" +#include "DNA_space_types.h" +#include "DNA_scene_types.h" + +#include "BKE_global.h" +#include "BKE_main.h" +#include "BKE_library.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" + +#include "BSE_filesel.h" + +#include "BIF_gl.h" +#include "BIF_graphics.h" +#include "BIF_keyval.h" +#include "BIF_mainqueue.h" +#include "BIF_resources.h" +#include "BIF_screen.h" +#include "BIF_mywindow.h" +#include "BIF_space.h" +#include "BIF_glutil.h" +#include "BIF_interface.h" +#include "BIF_toolbox.h" +#include "BIF_editmesh.h" +#include "BDR_editcurve.h" +#include "BDR_editface.h" +#include "BDR_drawobject.h" +#include "BIF_butspace.h" + +#include "interface.h" +#include "mydevice.h" +#include "blendef.h" + +/* -----includes for this file specific----- */ + + +#include "DNA_action_types.h" +#include "DNA_armature_types.h" +#include "DNA_camera_types.h" +#include "DNA_constraint_types.h" +#include "DNA_curve_types.h" +#include "DNA_effect_types.h" +#include "DNA_group_types.h" +#include "DNA_ika_types.h" +#include "DNA_image_types.h" +#include "DNA_key_types.h" +#include "DNA_lamp_types.h" +#include "DNA_lattice_types.h" +#include "DNA_material_types.h" +#include "DNA_meta_types.h" +#include "DNA_mesh_types.h" +#include "DNA_object_types.h" +#include "DNA_radio_types.h" +#include "DNA_screen_types.h" +#include "DNA_sound_types.h" +#include "DNA_texture_types.h" +#include "DNA_userdef_types.h" +#include "DNA_vfont_types.h" +#include "DNA_view3d_types.h" +#include "DNA_world_types.h" + +#include "BKE_anim.h" +#include "BKE_armature.h" +#include "BKE_constraint.h" +#include "BKE_curve.h" +#include "BKE_displist.h" +#include "BKE_effect.h" +#include "BKE_font.h" +#include "BKE_ika.h" +#include "BKE_image.h" +#include "BKE_ipo.h" +#include "BKE_lattice.h" +#include "BKE_material.h" +#include "BKE_mball.h" +#include "BKE_mesh.h" +#include "BKE_object.h" +#include "BKE_sound.h" +#include "BKE_texture.h" +#include "BKE_utildefines.h" + +#include "BSE_editipo.h" +#include "BDR_editobject.h" + +#include "butspace.h" // own module + +float hspeed=0.1, prspeed=0.0, prlen=0.0; + + + +/* ************************************* */ + +#include "BLI_editVert.h" +extern ListBase editNurb; + +void do_common_editbuts(unsigned short event) // old name +{ + EditVlak *evl; + Base *base; + Object *ob; + Mesh *me; + Nurb *nu; + Curve *cu; + MFace *mface; + BezTriple *bezt; + BPoint *bp; + unsigned int local; + int a, bit, index= -1; + + switch(event) { + + case B_MATWICH: + if(G.obedit && G.obedit->actcol>0) { + if(G.obedit->type == OB_MESH) { + evl= G.edvl.first; + while(evl) { + if( vlakselectedAND(evl, 1) ) { + if(index== -1) index= evl->mat_nr; + else if(index!=evl->mat_nr) { + error("Mixed colors"); + return; + } + } + evl= evl->next; + } + } + else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { + nu= editNurb.first; + while(nu) { + if( isNurbsel(nu) ) { + if(index== -1) index= nu->mat_nr; + else if(index!=nu->mat_nr) { + error("Mixed colors"); + return; + } + } + nu= nu->next; + } + } + if(index>=0) { + G.obedit->actcol= index+1; + scrarea_queue_winredraw(curarea); + } + } + break; + case B_MATNEW: + new_material_to_objectdata((G.scene->basact) ? (G.scene->basact->object) : 0); + scrarea_queue_winredraw(curarea); + allqueue(REDRAWVIEW3D_Z, 0); + break; + case B_MATDEL: + delete_material_index(); + scrarea_queue_winredraw(curarea); + allqueue(REDRAWVIEW3D_Z, 0); + break; + case B_MATASS: + if(G.obedit && G.obedit->actcol>0) { + if(G.obedit->type == OB_MESH) { + evl= G.edvl.first; + while(evl) { + if( vlakselectedAND(evl, 1) ) + evl->mat_nr= G.obedit->actcol-1; + evl= evl->next; + } + allqueue(REDRAWVIEW3D_Z, 0); + makeDispList(G.obedit); + } + else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { + nu= editNurb.first; + while(nu) { + if( isNurbsel(nu) ) + nu->mat_nr= G.obedit->actcol-1; + nu= nu->next; + } + } + } + break; + case B_MATSEL: + case B_MATDESEL: + if(G.obedit) { + if(G.obedit->type == OB_MESH) { + evl= G.edvl.first; + while(evl) { + if(evl->mat_nr== G.obedit->actcol-1) { + if(event==B_MATSEL) { + if(evl->v1->h==0) evl->v1->f |= 1; + if(evl->v2->h==0) evl->v2->f |= 1; + if(evl->v3->h==0) evl->v3->f |= 1; + if(evl->v4 && evl->v4->h==0) evl->v4->f |= 1; + } + else { + if(evl->v1->h==0) evl->v1->f &= ~1; + if(evl->v2->h==0) evl->v2->f &= ~1; + if(evl->v3->h==0) evl->v3->f &= ~1; + if(evl->v4 && evl->v4->h==0) evl->v4->f &= ~1; + } + } + evl= evl->next; + } + tekenvertices_ext( event==B_MATSEL ); + } + else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) { + nu= editNurb.first; + while(nu) { + if(nu->mat_nr==G.obedit->actcol-1) { + if(nu->bezt) { + a= nu->pntsu; + bezt= nu->bezt; + while(a--) { + if(bezt->hide==0) { + if(event==B_MATSEL) { + bezt->f1 |= 1; + bezt->f2 |= 1; + bezt->f3 |= 1; + } + else { + bezt->f1 &= ~1; + bezt->f2 &= ~1; + bezt->f3 &= ~1; + } + } + bezt++; + } + } + else if(nu->bp) { + a= nu->pntsu*nu->pntsv; + bp= nu->bp; + while(a--) { + if(bp->hide==0) { + if(event==B_MATSEL) bp->f1 |= 1; + else bp->f1 &= ~1; + } + bp++; + } + } + } + nu= nu->next; + } + allqueue(REDRAWVIEW3D, 0); + } + } + break; + case B_HIDE: + if(G.obedit) { + if(G.obedit->type == OB_MESH) hide_mesh(0); + else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) hideNurb(0); + } + break; + case B_REVEAL: + if(G.obedit) { + if(G.obedit->type == OB_MESH) reveal_mesh(); + else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) revealNurb(); + } + else if(G.f & G_FACESELECT) reveal_tface(); + + break; + case B_SELSWAP: + if(G.obedit) { + if(G.obedit->type == OB_MESH) selectswap_mesh(); + else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) selectswapNurb(); + } + break; + case B_AUTOTEX: + ob= OBACT; + if(ob && G.obedit==0) { + if(ob->type==OB_MESH) tex_space_mesh(ob->data); + else if(ob->type==OB_MBALL) ; + else tex_space_curve(ob->data); + } + break; + case B_DOCENTRE: + docentre(); + break; + case B_DOCENTRENEW: + docentre_new(); + break; + case B_DOCENTRECURSOR: + docentre_cursor(); + break; + case B_SETSMOOTH: + case B_SETSOLID: + if(G.obedit) { + if(G.obedit->type == OB_MESH) { + evl= G.edvl.first; + while(evl) { + if( vlakselectedAND(evl, 1) ) { + if(event==B_SETSMOOTH) evl->flag |= ME_SMOOTH; + else evl->flag &= ~ME_SMOOTH; + } + evl= evl->next; + } + + makeDispList(G.obedit); + allqueue(REDRAWVIEW3D, 0); + } + else { + nu= editNurb.first; + while(nu) { + if(isNurbsel(nu)) { + if(event==B_SETSMOOTH) nu->flag |= ME_SMOOTH; + else nu->flag &= ~ME_SMOOTH; + } + nu= nu->next; + } + + } + } + else { + base= FIRSTBASE; + while(base) { + if(TESTBASELIB(base)) { + if(base->object->type==OB_MESH) { + me= base->object->data; + mface= me->mface; + for(a=0; a<me->totface; a++, mface++) { + if(event==B_SETSMOOTH) mface->flag |= ME_SMOOTH; + else mface->flag &= ~ME_SMOOTH; + } + + makeDispList(base->object); + } + else if ELEM(base->object->type, OB_SURF, OB_CURVE) { + cu= base->object->data; + nu= cu->nurb.first; + while(nu) { + if(event==B_SETSMOOTH) nu->flag |= ME_SMOOTH; + else nu->flag &= ~ME_SMOOTH; + nu= nu->next; + } + } + } + base= base->next; + } + allqueue(REDRAWVIEW3D, 0); + } + break; + + default: + if(event>=B_OBLAY && event<=B_OBLAY+31) { + local= BASACT->lay & 0xFF000000; + BASACT->lay -= local; + if(BASACT->lay==0 || (G.qual & LR_SHIFTKEY)==0) { + bit= event-B_OBLAY; + BASACT->lay= 1<<bit; + scrarea_queue_winredraw(curarea); + } + BASACT->lay += local; + /* optimal redraw */ + if( (OBACT->lay & G.vd->lay) && (BASACT->lay & G.vd->lay) ); + else if( (OBACT->lay & G.vd->lay)==0 && (BASACT->lay & G.vd->lay)==0 ); + else allqueue(REDRAWVIEW3D, 0); + + OBACT->lay= BASACT->lay; + } + } + +} + +void object_panel_draw(Object *ob) +{ + ID *id; + uiBlock *block; + int xco, a, dx, dy; + + + block= uiNewBlock(&curarea->uiblocks, "object_panel_draw", UI_EMBOSSX, UI_HELV, curarea->win); + if(uiNewPanel(curarea, block, "Draw", "Object", 320, 0, 318, 204)==0) return; + + /* LAYERS */ + xco= 151; + dx= 32; + dy= 30; + for(a=0; a<10; a++) { + /* the (a+10) evaluates correctly because of + precedence... brackets aren't a bad idea though */ + uiDefButI(block, TOG|BIT|(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, ""); + uiDefButI(block, TOG|BIT|a, B_OBLAY+a, "",(short)(xco+a*(dx/2)), (short)(180+dy/2), (short)(dx/2), (short)(1+dy/2), &(BASACT->lay), 0, 0, 0, 0, ""); + if(a==4) xco+= 5; + } + + id= ob->data; + if(id && id->lib) uiSetButLock(1, "Can't edit library data"); + + uiBlockSetCol(block, BUTGREY); + uiDefBut(block, LABEL, 0, "Drawtype", 28,200,100,18, 0, 0, 0, 0, 0, ""); + uiDefButC(block, MENU, REDRAWVIEW3D, "Drawtype%t|Bounds %x1|Wire %x2|Solid %x3|Shaded %x4", + 28,180,100,18, &ob->dt, 0, 0, 0, 0, "Sets the drawing type of the active object"); + uiDefBut(block, LABEL, 0, "Draw Extra", 28,160,100,18, 0, 0, 0, 0, 0, ""); + uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Bounds", 28, 140, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's bounds"); + uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder", + 28, 120, 100, 18, &ob->boundtype, 0, 0, 0, 0, "Selects the boundary display type"); + uiDefButC(block, TOG|BIT|5, REDRAWVIEW3D, "Wire", 28, 100, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's wireframe in shaded drawing modes"); + uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Axis", 28, 80, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's centre and axis"); + uiDefButC(block, TOG|BIT|2, REDRAWVIEW3D, "TexSpace", 28, 60, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's texture space"); + uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "Name", 28, 40, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's name"); + + uiBlockSetCol(block, BUTGREY); + + uiScalePanelBlock(block); // scales and centers + uiDrawBlock(block); + +} + + + + +void do_object_panels(unsigned short event) +{ + Object *ob; + Base *base; + Effect *eff, *effn; + int type; + + ob= OBACT; + + switch(event) { + + case B_RECALCPATH: + calc_curvepath(OBACT); + allqueue(REDRAWVIEW3D, 0); + break; + case B_MUL_IPO: + scale_editipo(); + allqueue(REDRAWBUTSOBJECT, 0); + break; + case B_AUTOTIMEOFS: + auto_timeoffs(); + break; + case B_FRAMEMAP: + G.scene->r.framelen= G.scene->r.framapto; + G.scene->r.framelen/= G.scene->r.images; + break; + case B_NEWEFFECT: + if(ob) { + if (BLI_countlist(&ob->effect)==MAX_EFFECT) + error("Unable to add: effect limit reached"); + else + copy_act_effect(ob); + } + allqueue(REDRAWBUTSOBJECT, 0); + break; + case B_DELEFFECT: + if(ob==0 || ob->type!=OB_MESH) break; + eff= ob->effect.first; + while(eff) { + effn= eff->next; + if(eff->flag & SELECT) { + BLI_remlink(&ob->effect, eff); + free_effect(eff); + break; + } + eff= effn; + } + allqueue(REDRAWBUTSOBJECT, 0); + allqueue(REDRAWVIEW3D, 0); + break; + case B_NEXTEFFECT: + if(ob==0 || ob->type!=OB_MESH) break; + eff= ob->effect.first; + while(eff) { + if(eff->flag & SELECT) { + if(eff->next) { + eff->flag &= ~SELECT; + eff->next->flag |= SELECT; + } + break; + } + eff= eff->next; + } + allqueue(REDRAWBUTSOBJECT, 0); + break; + case B_PREVEFFECT: + if(ob==0 || ob->type!=OB_MESH) break; + eff= ob->effect.first; + while(eff) { + if(eff->flag & SELECT) { + if(eff->prev) { + eff->flag &= ~SELECT; + eff->prev->flag |= SELECT; + } + break; + } + eff= eff->next; + } + allqueue(REDRAWBUTSOBJECT, 0); + break; + case B_CHANGEEFFECT: + if(ob==0 || ob->type!=OB_MESH) break; + eff= ob->effect.first; + while(eff) { + if(eff->flag & SELECT) { + if(eff->type!=eff->buttype) { + BLI_remlink(&ob->effect, eff); + type= eff->buttype; + free_effect(eff); + eff= add_effect(type); + BLI_addtail(&ob->effect, eff); + } + break; + } + eff= eff->next; + } + allqueue(REDRAWBUTSOBJECT, 0); + allqueue(REDRAWVIEW3D, 0); + break; + case B_CALCEFFECT: + if(ob==0 || ob->type!=OB_MESH) break; + eff= ob->effect.first; + while(eff) { + if(eff->flag & SELECT) { + if(eff->type==EFF_PARTICLE) build_particle_system(ob); + else if(eff->type==EFF_WAVE) object_wave(ob); + } + eff= eff->next; + } + allqueue(REDRAWVIEW3D, 0); + allqueue(REDRAWBUTSOBJECT, 0); + break; + case B_RECALCAL: + base= FIRSTBASE; + while(base) { + if(base->lay & G.vd->lay) { + ob= base->object; + eff= ob->effect.first; + while(eff) { + if(eff->flag & SELECT) { + if(eff->type==EFF_PARTICLE) build_particle_system(ob); + } + eff= eff->next; + } + } + base= base->next; + } + allqueue(REDRAWVIEW3D, 0); + break; + case B_SETSPEED: + set_speed_editipo(hspeed); + break; + case B_PRINTSPEED: + ob= OBACT; + if(ob) { + float vec[3]; + CFRA++; + do_ob_ipo(ob); + where_is_object(ob); + VECCOPY(vec, ob->obmat[3]); + CFRA--; + do_ob_ipo(ob); + where_is_object(ob); + VecSubf(vec, vec, ob->obmat[3]); + prspeed= Normalise(vec); + scrarea_queue_winredraw(curarea); + } + break; + case B_PRINTLEN: + ob= OBACT; + if(ob && ob->type==OB_CURVE) { + Curve *cu=ob->data; + + if(cu->path) prlen= cu->path->totdist; else prlen= -1.0; + scrarea_queue_winredraw(curarea); + } + break; + case B_RELKEY: + allspace(REMAKEIPO, 0); + allqueue(REDRAWBUTSOBJECT, 0); + allqueue(REDRAWIPO, 0); + break; + + default: + if(event>=B_SELEFFECT && event<B_SELEFFECT+MAX_EFFECT) { + ob= OBACT; + if(ob) { + int a=B_SELEFFECT; + + eff= ob->effect.first; + while(eff) { + if(event==a) eff->flag |= SELECT; + else eff->flag &= ~SELECT; + + a++; + eff= eff->next; + } + allqueue(REDRAWBUTSOBJECT, 0); + } + } + } + +} + +void object_panel_effects(Object *ob) +{ + Effect *eff; + uiBlock *block; + int a; + short x, y; + + block= uiNewBlock(&curarea->uiblocks, "object_panel_effects", UI_EMBOSSX, UI_HELV, curarea->win); + if(uiNewPanel(curarea, block, "Effects", "Object", 640, 0, 418, 204)==0) return; + + uiBlockSetCol(block, BUTSALMON); + + /* EFFECTS */ + + if (ob->type == OB_MESH) { + uiDefBut(block, BUT, B_NEWEFFECT, "NEW Effect", 550,187,124,27, 0, 0, 0, 0, 0, "Create a new effect"); + uiDefBut(block, BUT, B_DELEFFECT, "Delete", 676,187,62,27, 0, 0, 0, 0, 0, "Delete the effect"); + } + + uiBlockSetCol(block, BUTGREY); + + /* select effs */ + eff= ob->effect.first; + a= 0; + while(eff) { + + x= 15 * a + 550; + y= 172; // - 12*( abs(a/10) ) ; + uiDefButS(block, TOG|BIT|0, B_SELEFFECT+a, "", x, y, 15, 12, &eff->flag, 0, 0, 0, 0, ""); + + a++; + if(a==MAX_EFFECT) break; + eff= eff->next; + } + + eff= ob->effect.first; + while(eff) { + if(eff->flag & SELECT) break; + eff= eff->next; + } + + if(eff) { + uiDefButS(block, MENU, B_CHANGEEFFECT, "Build %x0|Particles %x1|Wave %x2", 895,187,107,27, &eff->buttype, 0, 0, 0, 0, "Start building the effect"); + + if(eff->type==EFF_BUILD) { + BuildEff *bld; + + bld= (BuildEff *)eff; + + uiDefButF(block, NUM, 0, "Len:", 649,138,95,21, &bld->len, 1.0, 9000.0, 100, 0, "Specify the total time the building requires"); + uiDefButF(block, NUM, 0, "Sfra:", 746,138,94,22, &bld->sfra, 1.0, 9000.0, 100, 0, "Specify the startframe of the effect"); + } + else if(eff->type==EFF_WAVE) { + WaveEff *wav; + + wav= (WaveEff *)eff; + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "X", 782,135,54,23, &wav->flag, 0, 0, 0, 0, "Enable X axis"); + uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Y", 840,135,47,23, &wav->flag, 0, 0, 0, 0, "Enable Y axis"); + uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Cycl", 890,135,111,23, &wav->flag, 0, 0, 0, 0, "Enable cyclic wave efefct"); + + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_CALCEFFECT, "Sta x:", 550,135,113,24, &wav->startx, -100.0, 100.0, 100, 0, "Starting position for the X axis"); + uiDefButF(block, NUM, B_CALCEFFECT, "Sta y:", 665,135,104,24, &wav->starty, -100.0, 100.0, 100, 0, "Starting position for the Y axis"); + + uiDefButF(block, NUMSLI, B_CALCEFFECT, "Speed:", 550,100,216,20, &wav->speed, -2.0, 2.0, 0, 0, "Specify the wave speed"); + uiDefButF(block, NUMSLI, B_CALCEFFECT, "Heigth:", 550,80,216,20, &wav->height, -2.0, 2.0, 0, 0, "Specify the amplitude of the wave"); + uiDefButF(block, NUMSLI, B_CALCEFFECT, "Width:", 550,60,216,20, &wav->width, 0.0, 5.0, 0, 0, "Specify the width of the wave"); + uiDefButF(block, NUMSLI, B_CALCEFFECT, "Narrow:", 550,40,216,20, &wav->narrow, 0.0, 10.0, 0, 0, "Specify how narrow the wave follows"); + + uiDefButF(block, NUM, B_CALCEFFECT, "Time sta:", 780,100,219,20, &wav->timeoffs, -1000.0, 1000.0, 100, 0, "Specify startingframe of the wave"); + + uiDefButF(block, NUM, B_CALCEFFECT, "Lifetime:", 780,80,219,20, &wav->lifetime, -1000.0, 1000.0, 100, 0, "Specify the lifespan of the wave"); + uiDefButF(block, NUM, B_CALCEFFECT, "Damptime:", 780,60,219,20, &wav->damp, -1000.0, 1000.0, 100, 0, "Specify the dampingtime of the wave"); + + } + else if(eff->type==EFF_PARTICLE) { + PartEff *paf; + + paf= (PartEff *)eff; + + uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 741,187,67,27, 0, 0, 0, 0, 0, "Update the particle system"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Static", 825,187,67,27, &paf->flag, 0, 0, 0, 0, "Make static particles"); + uiBlockSetCol(block, BUTGREY); + + uiDefButI(block, NUM, B_CALCEFFECT, "Tot:", 550,146,91,20, &paf->totpart, 1.0, 100000.0, 0, 0, "Set the total number of particles"); + if(paf->flag & PAF_STATIC) { + uiDefButS(block, NUM, REDRAWVIEW3D, "Step:", 644,146,84,20, &paf->staticstep, 1.0, 100.0, 10, 0, ""); + } + else { + uiDefButF(block, NUM, B_CALCEFFECT, "Sta:", 644,146,84,20, &paf->sta, -250.0, 9000.0, 100, 0, "Specify the startframe"); + uiDefButF(block, NUM, B_CALCEFFECT, "End:", 731,146,97,20, &paf->end, 1.0, 9000.0, 100, 0, "Specify the endframe"); + } + uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 831,146,88,20, &paf->lifetime, 1.0, 9000.0, 100, 0, "Specify the life span of the particles"); + uiDefButI(block, NUM, B_CALCEFFECT, "Keys:", 922,146,80,20, &paf->totkey, 1.0, 32.0, 0, 0, "Specify the number of key positions"); + + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, NUM, B_REDR, "CurMul:", 550,124,91,20, &paf->curmult, 0.0, 3.0, 0, 0, "Multiply the particles"); + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, NUM, B_CALCEFFECT, "Mat:", 644,124,84,20, paf->mat+paf->curmult, 1.0, 8.0, 0, 0, "Specify the material used for the particles"); + uiDefButF(block, NUM, B_CALCEFFECT, "Mult:", 730,124,98,20, paf->mult+paf->curmult, 0.0, 1.0, 10, 0, "Probability \"dying\" particle spawns a new one."); + uiDefButS(block, NUM, B_CALCEFFECT, "Child:", 922,124,80,20, paf->child+paf->curmult, 1.0, 600.0, 100, 0, "Specify the number of children of a particle that multiply itself"); + uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 831,124,89,20, paf->life+paf->curmult, 1.0, 600.0, 100, 0, "Specify the lifespan of the next generation particles"); + + uiDefButF(block, NUM, B_CALCEFFECT, "Randlife:", 550,96,96,20, &paf->randlife, 0.0, 2.0, 10, 0, "Give the particlelife a random variation"); + uiDefButI(block, NUM, B_CALCEFFECT, "Seed:", 652,96,80,20, &paf->seed, 0.0, 255.0, 0, 0, "Set an offset in the random table"); + + uiDefButF(block, NUM, B_DIFF, "VectSize", 885,96,116,20, &paf->vectsize, 0.0, 1.0, 10, 0, "Set the speed for Vect"); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Face", 735,96,46,20, &paf->flag, 0, 0, 0, 0, "Emit particles also from faces"); + uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "Bspline", 782,96,54,20, &paf->flag, 0, 0, 0, 0, "Use B spline formula for particle interpolation"); + uiDefButS(block, TOG, REDRAWVIEW3D, "Vect", 837,96,45,20, &paf->stype, 0, 0, 0, 0, "Give the particles a rotation direction"); + + uiBlockSetCol(block, BUTPURPLE); + uiDefButF(block, NUM, B_CALCEFFECT, "Norm:", 550,67,96,20, &paf->normfac, -2.0, 2.0, 10, 0, "Let the mesh give the particle a starting speed"); + uiDefButF(block, NUM, B_CALCEFFECT, "Ob:", 649,67,86,20, &paf->obfac, -1.0, 1.0, 10, 0, "Let the object give the particle a starting speed"); + uiDefButF(block, NUM, B_CALCEFFECT, "Rand:", 738,67,86,20, &paf->randfac, 0.0, 2.0, 10, 0, "Give the startingspeed a random variation"); + uiDefButF(block, NUM, B_CALCEFFECT, "Tex:", 826,67,85,20, &paf->texfac, 0.0, 2.0, 10, 0, "Let the texture give the particle a starting speed"); + uiDefButF(block, NUM, B_CALCEFFECT, "Damp:", 913,67,89,20, &paf->damp, 0.0, 1.0, 10, 0, "Specify the damping factor"); + + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_CALCEFFECT, "X:", 550,31,72,20, paf->force, -1.0, 1.0, 1, 0, "Specify the X axis of a continues force"); + uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 624,31,78,20, paf->force+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a continues force"); + uiDefBut(block, LABEL, 0, "Force:", 550,9,72,20, 0, 1.0, 0, 0, 0, ""); + uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 623,9,79,20, paf->force+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a continues force"); + + uiDefBut(block, LABEL, 0, "Texture:", 722,9,74,20, 0, 1.0, 0, 0, 0, ""); + uiBlockSetCol(block, BUTGREEN); + uiDefButS(block, ROW, B_CALCEFFECT, "Int", 875,9,32,43, &paf->texmap, 14.0, 0.0, 0, 0, "Use texture intensity as a factor for texture force"); + uiDefButS(block, ROW, B_CALCEFFECT, "RGB", 911,31,45,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed"); + uiDefButS(block, ROW, B_CALCEFFECT, "Grad", 958,31,44,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed"); + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_CALCEFFECT, "Nabla:", 911,9,91,20, &paf->nabla, 0.0001, 1.0, 1, 0, "Specify the dimension of the area for gradient calculation"); + uiDefButF(block, NUM, B_CALCEFFECT, "X:", 722,31,74,20, paf->defvec, -1.0, 1.0, 1, 0, "Specify the X axis of a force, determined by the texture"); + uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 798,31,74,20, paf->defvec+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a force, determined by the texture"); + uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 797,9,75,20, paf->defvec+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a force, determined by the texture"); + + } + } + + uiScalePanelBlock(block); // scales and centers + uiDrawBlock(block); +} + +static void object_panel_anim(Object *ob) +{ + uiBlock *block; + char str[32]; + + block= uiNewBlock(&curarea->uiblocks, "object_panel_anim", UI_EMBOSSX, UI_HELV, curarea->win); + if(uiNewPanel(curarea, block, "Anim settings", "Object", 0, 0, 318, 204)==0) return; + + uiBlockSetCol(block, BUTGREEN); + uiDefButC(block, ROW,REDRAWVIEW3D,"TrackX", 27,190,58,17, &ob->trackflag, 12.0, 0.0, 0, 0, "Specify the axis that points to another object"); + uiDefButC(block, ROW,REDRAWVIEW3D,"Y", 85,190,19,17, &ob->trackflag, 12.0, 1.0, 0, 0, "Specify the axis that points to another object"); + uiDefButC(block, ROW,REDRAWVIEW3D,"Z", 104,190,19,17, &ob->trackflag, 12.0, 2.0, 0, 0, "Specify the axis that points to another object"); + uiDefButC(block, ROW,REDRAWVIEW3D,"-X", 124,190,24,17, &ob->trackflag, 12.0, 3.0, 0, 0, "Specify the axis that points to another object"); + uiDefButC(block, ROW,REDRAWVIEW3D,"-Y", 150,190,24,17, &ob->trackflag, 12.0, 4.0, 0, 0, "Specify the axis that points to another object"); + uiDefButC(block, ROW,REDRAWVIEW3D,"-Z", 177,190,24,17, &ob->trackflag, 12.0, 5.0, 0, 0, "Specify the axis that points to another object"); + uiDefButC(block, ROW,REDRAWVIEW3D,"UpX", 226,190,45,17, &ob->upflag, 13.0, 0.0, 0, 0, "Specify the axis that points up"); + uiDefButC(block, ROW,REDRAWVIEW3D,"Y", 274,190,20,17, &ob->upflag, 13.0, 1.0, 0, 0, "Specify the axis that points up"); + uiDefButC(block, ROW,REDRAWVIEW3D,"Z", 297,190,19,17, &ob->upflag, 13.0, 2.0, 0, 0, "Specify the axis that points up"); + + uiBlockSetCol(block, BUTGREEN); + uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Draw Key", 25,160,70,19, &ob->ipoflag, 0, 0, 0, 0, "Draw object as key position"); + uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Draw Key Sel", 97,160,81,20, &ob->ipoflag, 0, 0, 0, 0, "Limit the drawing of object keys"); + uiDefButS(block, TOG|BIT|4, 0, "SlowPar", 261,160,56,20, &ob->partype, 0, 0, 0, 0, "Create a delay in the parent relationship"); + uiDefButC(block, TOG|BIT|7, REDRAWVIEW3D, "Powertrack", 180,160,78,19, &ob->transflag, 0, 0, 0, 0, "Switch objects rotation off"); + + + uiBlockSetCol(block, BUTGREY); + uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "DupliFrames", 24,128,88,19, &ob->transflag, 0, 0, 0, 0, "Make copy of object for every frame"); + uiDefButC(block, TOG|BIT|4, REDRAWVIEW3D, "DupliVerts", 114,128,82,19, &ob->transflag, 0, 0, 0, 0, "Duplicate child objects on all vertices"); + uiBlockSetCol(block, BUTGREEN); + uiDefButC(block, TOG|BIT|5, REDRAWVIEW3D, "Rot", 200,128,31,20, &ob->transflag, 0, 0, 0, 0, "Rotate dupli according to facenormal"); + uiDefButC(block, TOG|BIT|6, REDRAWVIEW3D, "No Speed", 234,128,82,19, &ob->transflag, 0, 0, 0, 0, "Set dupliframes to still, regardless of frame"); + + uiBlockSetCol(block, BUTGREY); + uiDefButS(block, NUM, REDRAWVIEW3D, "DupSta:", 24,105,141,18, &ob->dupsta, 1.0, 1500.0, 0, 0, "Specify startframe for Dupliframes"); + uiDefButS(block, NUM, REDRAWVIEW3D, "DupEnd", 24,83,140,19, &ob->dupend, 1.0, 2500.0, 0, 0, "Specify endframe for Dupliframes"); + uiDefButS(block, NUM, REDRAWVIEW3D, "DupOn:", 169,104,146,19, &ob->dupon, 1.0, 1500.0, 0, 0, ""); + uiDefButS(block, NUM, REDRAWVIEW3D, "DupOff", 169,82,145,19, &ob->dupoff, 0.0, 1500.0, 0, 0, ""); + + uiBlockSetCol(block, BUTGREEN); + uiDefButC(block, TOG|BIT|2, REDRAWALL, "Offs Ob", 23,51,56,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on its own objectipo"); + uiDefButC(block, TOG|BIT|6, REDRAWALL, "Offs Par", 82,51,56,20 , &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the parent"); + uiDefButC(block, TOG|BIT|7, REDRAWALL, "Offs Particle", 141,51,103,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the particle effect"); + + uiBlockSetCol(block, BUTGREY); + sprintf(str, "%.4f", prspeed); + uiDefBut(block, LABEL, 0, str, 247,40,63,31, 0, 1.0, 0, 0, 0, ""); + uiDefBut(block, BUT, B_PRINTSPEED, "PrSpeed", 246,17,67,31, 0, 0, 0, 0, 0, "Print objectspeed"); + + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, REDRAWALL, "TimeOffset:", 23,17,114,30, &ob->sf, -9000.0, 9000.0, 100, 0, "Specify an offset in frames"); + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_AUTOTIMEOFS, "Automatic Time", 139,17,104,31, 0, 0, 0, 0, 0, "Generate automatic timeoffset values for all selected frames"); + +#if 0 + /* IPO BUTTONS AS LAST */ + ScrArea *sa; + + ok= 0; + if(G.sipo) { + /* do these exist? */ + sa= G.curscreen->areabase.first; + while(sa) { + if(sa->spacetype==SPACE_IPO && sa->spacedata.first==G.sipo) break; + sa= sa->next; + } + if(sa) { + if(G.sipo->ipo && G.sipo->ipo->curve.first) ok= 1; + } + } + + uiBlockSetCol(block, BUTGREY); + + sprintf(str, "%.3f", G.sipo->v2d.tot.xmin); + uiDefBut(block, LABEL, 0, str, 1020, 140, 100, 19, 0, 0, 0, 0, 0, ""); + sprintf(str, "%.3f", G.sipo->v2d.tot.xmax); + uiDefBut(block, LABEL, 0, str, 1120, 140, 100, 19, 0, 0, 0, 0, 0, ""); + + uiDefButF(block, NUM, B_DIFF, "Xmin:", 1020, 120, 100, 19, &G.sipo->tot.xmin, -G.sipo->v2d.max[0], G.sipo->v2d.max[0], 100, 0, ""); + uiDefButF(block, NUM, B_DIFF, "Xmax:", 1120, 120, 100, 19, &G.sipo->tot.xmax, -G.sipo->v2d.max[0], G.sipo->v2d.max[0], 100, 0, ""); + + sprintf(str, "%.3f", G.sipo->v2d.tot.ymin); + uiDefBut(block, LABEL, 0, str, 1020, 100, 100, 19, 0, 0, 0, 0, 0, ""); + sprintf(str, "%.3f", G.sipo->v2d.tot.ymax); + uiDefBut(block, LABEL, 0, str, 1120, 100, 100, 19, 0, 0, 0, 0, 0, ""); + + uiDefButF(block, NUM, B_DIFF, "Ymin:", 1020, 80, 100, 19, &G.sipo->tot.ymin, -G.sipo->v2d.max[1], G.sipo->v2d.max[1], 100, 0, ""); + uiDefButF(block, NUM, B_DIFF, "Ymax:", 1120, 80, 100, 19, &G.sipo->tot.ymax, -G.sipo->v2d.max[1], G.sipo->v2d.max[1], 100, 0, ""); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_MUL_IPO, "SET", 1220,79,50,62, 0, 0, 0, 0, 0, ""); + + + /* SPEED BUTTON */ + uiBlockSetCol(block, BUTGREY); + uiDefButF(block, NUM, B_DIFF, "Speed:", 1020,23,164,28, &hspeed, 0.0, 180.0, 1, 0, ""); + + uiBlockSetCol(block, BUTSALMON); + uiDefBut(block, BUT, B_SETSPEED, "SET", 1185,23,83,29, 0, 0, 0, 0, 0, ""); + +#endif + + + uiScalePanelBlock(block); // scales and centers + uiDrawBlock(block); +} + +void object_panels() +{ + Object *ob; + + /* check context here */ + ob= OBACT; + if(ob) { + object_panel_anim(ob); + object_panel_draw(ob); + if(ob->type==OB_MESH) + object_panel_effects(ob); + } +} + |