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Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r--source/blender/src/buttons_object.c1512
1 files changed, 1305 insertions, 207 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 971de79ab21..455b41d3f0e 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -52,6 +52,7 @@
#include "BKE_library.h"
#include "BKE_softbody.h"
#include "BKE_utildefines.h"
+#include "BKE_particle.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
@@ -61,6 +62,7 @@
#include "BIF_butspace.h"
#include "BIF_editaction.h"
+#include "BIF_editparticle.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_graphics.h"
@@ -73,6 +75,7 @@
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
+#include "BIF_outliner.h"
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"
@@ -101,6 +104,7 @@
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h"
+#include "DNA_particle_types.h"
#include "DNA_radio_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
@@ -129,6 +133,7 @@
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
@@ -139,6 +144,7 @@
#include "BIF_editconstraint.h"
#include "BIF_editdeform.h"
+#include "BIF_editparticle.h"
#include "BSE_editipo.h"
#include "BSE_edit.h"
@@ -2133,9 +2139,16 @@ void do_object_panels(unsigned short event)
break;
case B_SOFTBODY_CHANGE:
- ob->softflag |= OB_SB_REDO;
- allqueue(REDRAWBUTSOBJECT, 0);
- allqueue(REDRAWVIEW3D, 0);
+ ob= OBACT;
+ if(ob) {
+ ParticleSystem *psys = PE_get_current(ob);
+ if(psys)
+ psys->softflag |= OB_SB_REDO;
+ else
+ ob->softflag |= OB_SB_REDO;
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
break;
case B_SOFTBODY_DEL_VG:
if(ob->soft) {
@@ -2198,7 +2211,10 @@ void do_object_panels(unsigned short event)
group_relink_nla_objects(ob);
allqueue(REDRAWVIEW3D, 0);
break;
-
+ case B_BAKEABLE_CHANGE:
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
case B_OBJECT_IPOFLAG:
if(ob->ipo) ob->ipo->showkey= (ob->ipoflag & OB_DRAWKEY)?1:0;
allqueue(REDRAWVIEW3D, 0);
@@ -2547,9 +2563,17 @@ void do_effects_panels(unsigned short event)
Base *base;
Effect *eff, *effn;
PartEff *paf;
+ ModifierData *md;
+ ParticleSystemModifierData *psmd;
+ ParticleSystem *psys;
+ ParticleSettings *part;
+ ID *id,*idtest;
+ int nr;
ob= OBACT;
+ psys=psys_get_current(ob);
+
switch(event) {
case B_AUTOTIMEOFS:
@@ -2668,6 +2692,232 @@ void do_effects_panels(unsigned short event)
allqueue(REDRAWVIEW3D, 0);
}
break;
+ case B_PARTBROWSE:
+ if(G.buts->menunr== -2) {
+ activate_databrowse((ID *)G.buts->lockpoin, ID_PA, 0, B_PARTBROWSE, &G.buts->menunr, do_effects_panels);
+ return;
+ }
+
+ if(G.buts->menunr < 0) return;
+
+ if(G.buts->pin) {
+
+ }
+ else {
+ psys= psys_get_current(ob);
+ if(psys)
+ part=psys->part;
+ else
+ part=NULL;
+
+ nr= 1;
+
+ id= (ID *)part;
+
+ idtest= G.main->particle.first;
+ while(idtest) {
+ if(nr==G.buts->menunr) {
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+ if(idtest==0) { /* new particle system */
+ if(id){
+ idtest= (ID *)psys_copy_settings((ParticleSettings *)id);
+ }
+ else {
+ idtest= (ID *)psys_new_settings("PSys", G.main);
+ }
+ idtest->us--;
+ }
+ if(idtest!=id) {
+ short nr=0;
+ if(id==0){ /* no psys previously -> no modifier -> need to create that also */
+ psys = MEM_callocN(sizeof(ParticleSystem), "particle_system");
+ BLI_addtail(&ob->particlesystem,psys);
+
+ md= modifier_new(eModifierType_ParticleSystem);
+ sprintf(md->name, "ParticleSystem %i", BLI_countlist(&ob->particlesystem));
+ psmd= (ParticleSystemModifierData*) md;
+ psmd->psys=psys;
+ BLI_addtail(&ob->modifiers, md);
+ }
+
+ idtest->us++;
+ psys->part=(ParticleSettings*)idtest;
+ psys->totpart=0;
+ psys->flag=PSYS_ENABLED|PSYS_CURRENT;
+ psys->cfra=bsystem_time(ob,G.scene->r.cfra+1,0.0);
+
+ /* check need for dupliobjects */
+ nr=0;
+ for(psys=ob->particlesystem.first; psys; psys=psys->next){
+ if(ELEM(psys->part->draw_as,PART_DRAW_OB,PART_DRAW_GR))
+ nr++;
+ }
+ if(nr)
+ ob->transflag |= OB_DUPLIPARTS;
+ else
+ ob->transflag &= ~OB_DUPLIPARTS;
+
+ BIF_undo_push("Browse Particle System");
+
+ DAG_scene_sort(G.scene);
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ }
+
+ }
+ break;
+ case B_PARTDELETE:
+ if(ob && ob->particlesystem.first){
+ psys= psys_get_current(ob);
+ if(psys) {
+ /* clear modifier */
+ psmd= psys_get_modifier(ob,psys);
+ BLI_remlink(&ob->modifiers, psmd);
+ modifier_free((ModifierData *)psmd);
+
+ /* clear particle system */
+ BLI_remlink(&ob->particlesystem,psys);
+ psys_free(ob,psys);
+
+ BIF_undo_push("Delete particle system");
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ }
+ }
+ break;
+ case B_PARTALONE: /* TODO: not too sure of how this works so someone check please, jahka */
+ if(ob && (psys=psys_get_current(ob))){
+ if(psys->part) {
+ if(psys->part->id.us>1){
+ if(okee("Make local")){
+ part=psys_copy_settings(psys->part);
+ part->id.us=1;
+ psys->part->id.us--;
+ psys->part=part;
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWOOPS, 0);
+
+ BIF_undo_push("Make single user or local");
+ }
+ }
+ }
+ }
+ break;
+ case B_PART_ALLOC:
+ case B_PART_ALLOC_CHILD:
+ if(psys){
+ psys_flush_settings(psys->part,PSYS_ALLOC,event==B_PART_ALLOC);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ }
+ break;
+ case B_PART_DISTR:
+ case B_PART_DISTR_CHILD:
+ if(psys){
+ psys_flush_settings(psys->part,PSYS_DISTR,event==B_PART_DISTR);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ }
+ break;
+ case B_PART_INIT:
+ case B_PART_INIT_CHILD:
+ if(psys){
+ psys_flush_settings(psys->part,PSYS_INIT,event==B_PART_INIT);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ }
+ break;
+ case B_PART_RECALC:
+ case B_PART_RECALC_CHILD:
+ if(psys){
+ psys_flush_settings(psys->part,0,event==B_PART_RECALC);
+ allqueue(REDRAWOOPS, 0);
+ }
+ /* no break! */
+ case B_PART_REDRAW:
+ nr=0;
+ for(psys=ob->particlesystem.first; psys; psys=psys->next){
+ if(ELEM(psys->part->draw_as,PART_DRAW_OB,PART_DRAW_GR))
+ nr++;
+ }
+ if(nr)
+ ob->transflag |= OB_DUPLIPARTS;
+ else
+ ob->transflag &= ~OB_DUPLIPARTS;
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ break;
+ case B_PARTTYPE:
+ if((psys=psys_get_current(ob))){
+ DAG_scene_sort(G.scene);
+
+ psys_flush_settings(psys->part,PSYS_TYPE,1);
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ break;
+ case B_PARTACT:
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWIPO, 0);
+ break;
+ case B_PARTTARGET:
+ if((psys=psys_get_current(ob))){
+ if(psys->keyed_ob==ob || psys->target_ob==ob){
+ if(psys->keyed_ob==ob)
+ psys->keyed_ob=NULL;
+ else
+ psys->target_ob=NULL;
+ }
+ else{
+ DAG_scene_sort(G.scene);
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ }
+ break;
+ case B_PART_REKEY:
+ PE_rekey();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ break;
+ case B_PART_EDITABLE:
+ if((psys = psys_get_current(ob))) {
+ if(psys->flag & PSYS_EDITED){
+ if(okee("Lose changes done in particle mode?")){
+ if(psys->edit)
+ PE_free_particle_edit(psys);
+
+ psys->flag &= ~PSYS_EDITED;
+ psys->recalc |= PSYS_RECALC_HAIR;
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ }
+ }
+ else {
+ psys->flag |= PSYS_EDITED;
+ if(G.f & G_PARTICLEEDIT)
+ PE_create_particle_edit(ob, psys);
+ }
+ }
case B_FIELD_DEP:
/* do this before scene sort, that one checks for CU_PATH */
if(ob->type==OB_CURVE && ob->pd->forcefield==PFIELD_GUIDE) {
@@ -2687,6 +2937,10 @@ void do_effects_panels(unsigned short event)
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_FIELD_CHANGE:
+ if(ob->pd->forcefield != PFIELD_TEXTURE && ob->pd->tex){
+ ob->pd->tex->id.us--;
+ ob->pd->tex=0;
+ }
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
allqueue(REDRAWVIEW3D, 0);
break;
@@ -2731,13 +2985,76 @@ void do_effects_panels(unsigned short event)
}
-/* Panel for particle interaction settings */
+/* copy from buttons_editing.c */
+static void field_testTexture(char *name, ID **idpp)
+{
+ ID *id;
+
+ for(id = G.main->tex.first; id; id = id->next) {
+ if(strcmp(name, id->name + 2) == 0) {
+ *idpp = id;
+ /* texture gets user, objects not: delete object = clear modifier */
+ id_us_plus(id);
+ return;
+ }
+ }
+ *idpp = 0;
+}
+/* Panels for particle interaction settings */
+static void object_panel_deflection(Object *ob)
+{
+ uiBlock *block;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_deflection", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Deflection", "Physics", 0, 0, 318, 204)==0) return;
+
+ uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
+
+ /* should become button, option? */
+ if(ob->pd==NULL) {
+ ob->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
+ /* and if needed, init here */
+ ob->pd->pdef_sbdamp = 0.1f;
+ ob->pd->pdef_sbift = 0.2f;
+ ob->pd->pdef_sboft = 0.02f;
+ }
+
+ /* only meshes collide now */
+ if(ob->pd && ob->type==OB_MESH) {
+ PartDeflect *pd= ob->pd;
+
+ uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",160,160,150,20, &pd->deflect, 0, 0, 0, 0, "Deflects particles based on collision");
+ if(pd->deflect) {
+ uiDefBut(block, LABEL, 0, "Particles", 160,140,75,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefButBitS(block, TOG, PDEFLE_KILL_PART, B_DIFF, "Kill",235,140,75,20, &pd->flag, 0, 0, 0, 0, "Kill collided particles");
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_DIFF, "Damping: ", 160,120,75,20, &pd->pdef_damp, 0.0, 1.0, 10, 0, "Amount of damping during particle collision");
+ uiDefButF(block, NUM, B_DIFF, "Rnd Damping: ", 235,120,75,20, &pd->pdef_rdamp, 0.0, 1.0, 10, 0, "Random variation of damping");
+ uiDefButF(block, NUM, B_DIFF, "Friction: ", 160,100,75,20, &pd->pdef_frict, 0.0, 1.0, 10, 0, "Amount of friction during particle collision");
+ uiDefButF(block, NUM, B_DIFF, "Rnd Friction: ", 235,100,75,20, &pd->pdef_rfrict, 0.0, 1.0, 10, 0, "Random variation of friction");
+ uiDefButF(block, NUM, B_DIFF, "Permeability: ", 160,80,150,20, &pd->pdef_perm, 0.0, 1.0, 10, 0, "Chance that the particle will pass through the mesh");
+ uiBlockEndAlign(block);
+
+ uiDefBut(block, LABEL, 0, "Soft Body", 160,60,150,20, NULL, 0.0, 0, 0, 0, "");
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Damping:", 160,40,150,20, &pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Inner:", 160,20,150,20, &pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Outer:", 160, 0,150,20, &pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
+ }
+ }
+}
static void object_panel_fields(Object *ob)
{
uiBlock *block;
+ uiBut *but;
+ int particles=0;
+ static short actpsys=-1;
block= uiNewBlock(&curarea->uiblocks, "object_panel_fields", UI_EMBOSS, UI_HELV, curarea->win);
- if(uiNewPanel(curarea, block, "Fields and Deflection", "Physics", 0, 0, 318, 204)==0) return;
+ uiNewPanelTabbed("Deflection", "Physics");
+ if(uiNewPanel(curarea, block, "Fields", "Physics", 0, 0, 318, 204)==0) return;
uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
@@ -2755,67 +3072,155 @@ static void object_panel_fields(Object *ob)
char *menustr= MEM_mallocN(256, "temp string");
char *tipstr="Choose field type";
- uiDefBut(block, LABEL, 0, "Fields", 10,180,140,20, NULL, 0.0, 0, 0, 0, "");
-
+ if(ob->particlesystem.first) {
+ ParticleSystem *psys;
+ char *menustr2= psys_menu_string(ob,1);
+
+ psys= psys_get_current(ob);
+ if(psys && actpsys >= 0) {
+ actpsys= psys_get_current_num(ob)+1;
+
+ if(psys->part->pd==NULL)
+ psys->part->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
+
+ pd= psys->part->pd;
+ particles=1;
+ }
+ else
+ actpsys= -1; /* -1 = object */
+
+ but=uiDefButS(block, MENU, B_BAKE_REDRAWEDIT, menustr2, 10,180,70,20, &actpsys, 14.0, 0.0, 0, 0, "Browse systems");
+ uiButSetFunc(but, PE_change_act, ob, &actpsys);
+
+ MEM_freeN(menustr2);
+ }
+
/* setup menu button */
- sprintf(menustr, "Field Type%%t|None %%x0|Spherical %%x%d|Wind %%x%d|Vortex %%x%d|Curve Guide %%x%d",
- PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_GUIDE);
-
- if(pd->forcefield==PFIELD_FORCE) tipstr= "Object center attracts or repels particles";
- else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of Object Z axis";
- else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the Object";
- else if(pd->forcefield==PFIELD_GUIDE) tipstr= "Use a Curve Path to guide particles";
+ if(particles){
+ sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Magnetic%%x%d|Harmonic%%x%d",
+ PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_MAGNET, PFIELD_HARMONIC);
+
+ if(pd->forcefield==PFIELD_FORCE) tipstr= "Particle attracts or repels particles";
+ else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of particle Z axis";
+ else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the particle";
+ }
+ else{
+ if(ob->type==OB_CURVE)
+ sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Curve Guide%%x%d|Magnetic%%x%d|Harmonic%%x%d|Texture%%x%d",
+ PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_GUIDE, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_TEXTURE);
+ else
+ sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Magnetic%%x%d|Harmonic%%x%d|Texture%%x%d",
+ PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_TEXTURE);
+
+ if(pd->forcefield==PFIELD_FORCE) tipstr= "Object center attracts or repels particles";
+ else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of Object Z axis";
+ else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the Object";
+ else if(pd->forcefield==PFIELD_GUIDE) tipstr= "Use a Curve Path to guide particles";
+ }
- uiDefButS(block, MENU, B_FIELD_DEP, menustr, 10,160,140,20, &pd->forcefield, 0.0, 0.0, 0, 0, tipstr);
+ if(ob->particlesystem.first)
+ uiDefButS(block, MENU, B_FIELD_DEP, menustr, 80,180,70,20, &pd->forcefield, 0.0, 0.0, 0, 0, tipstr);
+ else
+ uiDefButS(block, MENU, B_FIELD_DEP, menustr, 10,180,140,20, &pd->forcefield, 0.0, 0.0, 0, 0, tipstr);
+
MEM_freeN(menustr);
if(pd->forcefield) {
uiBlockBeginAlign(block);
if(pd->forcefield == PFIELD_GUIDE) {
- uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 10,120,140,20, &pd->f_strength, 0.0, 1000.0, 10, 0, "The distance from which particles are affected fully.");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 10,100,140,20, &pd->f_power, 0.0, 10.0, 10, 0, "Falloff factor, between mindist and maxdist");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 10,140,140,20, &pd->f_strength, 0.0, 1000.0, 10, 0, "The distance from which particles are affected fully.");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 10,120,140,20, &pd->f_power, 0.0, 10.0, 10, 0, "Falloff factor, between mindist and maxdist");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Free: ", 10,100,140,20, &pd->free_end, 0.0, 0.99, 10, 0, "Guide-free time from particle life's end");
+ uiBlockEndAlign(block);
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use", 10,80,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 50,80,100,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work");
}
- else {
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Strength: ", 10,110,140,20, &pd->f_strength, -1000, 1000, 10, 0, "Strength of force field");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 10,90,140,20, &pd->f_power, 0, 10, 10, 0, "Falloff power (real gravitational fallof = 2)");
+ else {
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Strength: ", 10,140,140,20, &pd->f_strength, -1000, 1000, 10, 0, "Strength of force field");
+
+ if(pd->forcefield == PFIELD_TEXTURE){
+ uiDefIDPoinBut(block, field_testTexture, ID_TE, B_FIELD_CHANGE, "Texture: ", 10, 120, 140, 20, &pd->tex, "Texture to use as force");
+ uiDefButBitS(block, TOG, PFIELD_TEX_OBJECT, B_FIELD_CHANGE, "Use Object Co", 10,100,140,20, &pd->flag, 0.0, 0, 0, 0, "Use object/global coordinates for texture");
+ uiDefButBitS(block, TOG, PFIELD_TEX_2D, B_FIELD_CHANGE, "2D", 10,80,140,20, &pd->flag, 0.0, 0, 0, 0, "Apply force only in 2d");
+ }
+ else if(pd->forcefield == PFIELD_HARMONIC)
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Damp: ", 10,120,140,20, &pd->f_damp, 0, 10, 10, 0, "Damping of the harmonic force");
}
+ uiBlockEndAlign(block);
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use MaxDist", 10,60,140,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 10,40,140,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work");
+ if(pd->forcefield == PFIELD_GUIDE){
+ uiDefButBitS(block, TOG, PFIELD_GUIDE_PATH_ADD, B_FIELD_CHANGE, "Additive", 10,40,140,20, &pd->flag, 0.0, 0, 0, 0, "Based on distance/falloff it adds a portion of the entire path");
+ }
+ else if(pd->forcefield==PFIELD_TEXTURE){
+ uiDefButS(block, MENU, B_FIELD_CHANGE, "Texture mode%t|RGB%x0|Gradient%x1|Curl%x2", 10,40,140,20, &pd->tex_mode, 0.0, 0.0, 0, 0, "How the texture effect is calculated (RGB & Curl need a RGB texture)");
+
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Nabla:", 10,20,140,20, &pd->tex_nabla, 0.0001f, 1.0, 1, 0, "Specify the dimension of the area for gradient and curl calculation");
+ }
+ else if(particles==0 && ELEM(pd->forcefield,PFIELD_VORTEX,PFIELD_WIND)==0){
+ //uiDefButF(block, NUM, B_FIELD_CHANGE, "Distance: ", 10,20,140,20, &pd->f_dist, 0, 1000.0, 10, 0, "Falloff power (real gravitational fallof = 2)");
+ uiDefButBitS(block, TOG, PFIELD_PLANAR, B_FIELD_CHANGE, "Planar", 10,0,140,20, &pd->flag, 0.0, 0, 0, 0, "Create planar field");
+ }
uiBlockEndAlign(block);
- if(pd->forcefield == PFIELD_GUIDE)
- uiDefButBitS(block, TOG, PFIELD_GUIDE_PATH_ADD, B_FIELD_CHANGE, "Additive", 10,10,140,20, &pd->flag, 0.0, 0, 0, 0, "Based on distance/falloff it adds a portion of the entire path");
-
- }
-
- uiDefBut(block, LABEL, 0, "Deflection", 160,180,140,20, NULL, 0.0, 0, 0, 0, "");
-
- /* only meshes collide now */
- if(ob->type==OB_MESH) {
- uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",160,160,150,20, &pd->deflect, 0, 0, 0, 0, "Deflects particles based on collision");
- if(pd->deflect) {
- uiDefBut(block, LABEL, 0, "Particles", 160,140,150,20, NULL, 0.0, 0, 0, 0, "");
-
+ if(pd->forcefield==PFIELD_GUIDE){
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_DIFF, "Damping: ", 160,120,150,20, &pd->pdef_damp, 0.0, 1.0, 10, 0, "Amount of damping during particle collision");
- uiDefButF(block, NUM, B_DIFF, "Rnd Damping: ", 160,100,150,20, &pd->pdef_rdamp, 0.0, 1.0, 10, 0, "Random variation of damping");
- uiDefButF(block, NUM, B_DIFF, "Permeability: ", 160,80,150,20, &pd->pdef_perm, 0.0, 1.0, 10, 0, "Chance that the particle will pass through the mesh");
+ uiDefButF(block, NUMSLI, B_FIELD_CHANGE, "Clump:", 160,180,140,20, &pd->clump_fac, -1.0, 1.0, 1, 3, "Amount of clumpimg");
+ uiDefButF(block, NUMSLI, B_FIELD_CHANGE, "Shape:", 160,160,140,20, &pd->clump_pow, -0.999, 0.999, 1, 3, "Shape of clumpimg");
uiBlockEndAlign(block);
-
- uiDefBut(block, LABEL, 0, "Soft Body", 160,60,150,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Damping:", 160,40,150,20, &pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Inner:", 160,20,150,20, &pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Outer:", 160, 0,150,20, &pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
+ if(pd->kink){
+ uiDefButS(block, MENU, B_FIELD_CHANGE, "Kink:%t|Roll%x6|Rotation%x5|Braid%x4|Wave%x3|Radial%x2|Curl%x1|Nothing%x0", 160,120,70,20, &pd->kink, 14.0, 0.0, 0, 0, "Type of periodic offset on the curve");
+ uiDefButS(block, MENU, B_FIELD_CHANGE, "Axis %t|Z %x2|Y %x1|X %x0", 230,120,70,20, &pd->kink_axis, 14.0, 0.0, 0, 0, "Which axis to use for offset");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Freq:", 160,100,140,20, &pd->kink_freq, 0.0, 10.0, 1, 3, "The frequency of the offset (1/total length)");
+ uiDefButF(block, NUMSLI, B_FIELD_CHANGE, "Shape:", 160,80,140,20, &pd->kink_shape, -0.999, 0.999, 1, 3, "Adjust the offset to the beginning/end");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Amplitude:", 160,60,140,20, &pd->kink_amp, 0.0, 10.0, 1, 3, "The amplitude of the offset");
+ }
+ else{
+ uiDefButS(block, MENU, B_FIELD_CHANGE, "Kink:%t|Roll%x6|Rotation%x5|Braid%x4|Wave%x3|Radial%x2|Curl%x1|Nothing%x0", 160,120,140,20, &pd->kink, 14.0, 0.0, 0, 0, "Type of periodic offset on the curve");
+ }
+ uiBlockEndAlign(block);
+ }
+ else{
+ uiDefButS(block, MENU, B_FIELD_DEP, "Fall-off%t|Cone%x2|Tube%x1|Sphere%x0", 160,180,140,20, &pd->falloff, 0.0, 0.0, 0, 0, tipstr);
+ if(pd->falloff==PFIELD_FALL_TUBE)
+ uiDefBut(block, LABEL, 0, "Lognitudinal", 160,160,70,20, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, PFIELD_POSZ, B_FIELD_CHANGE, "Pos", 160,140,40,20, &pd->flag, 0.0, 0, 0, 0, "Effect only in direction of positive Z axis");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 200,140,100,20, &pd->f_power, 0, 10, 10, 0, "Falloff power (real gravitational falloff = 2)");
+ uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use", 160,120,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 200,120,100,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work");
+ uiDefButBitS(block, TOG, PFIELD_USEMIN, B_FIELD_CHANGE, "Use", 160,100,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum distance for the field's fall-off");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 200,100,100,20, &pd->mindist, 0, 1000.0, 10, 0, "Minimum distance for the field's fall-off");
+ uiBlockEndAlign(block);
+
+ if(pd->falloff==PFIELD_FALL_TUBE){
+ uiDefBut(block, LABEL, 0, "Radial", 160,80,70,20, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 160,60,140,20, &pd->f_power_r, 0, 10, 10, 0, "Radial falloff power (real gravitational falloff = 2)");
+ uiDefButBitS(block, TOG, PFIELD_USEMAXR, B_FIELD_CHANGE, "Use", 160,40,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum radial distance for the field to work");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 200,40,100,20, &pd->maxrad, 0, 1000.0, 10, 0, "Maximum radial distance for the field to work");
+ uiDefButBitS(block, TOG, PFIELD_USEMINR, B_FIELD_CHANGE, "Use", 160,20,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum radial distance for the field's fall-off");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 200,20,100,20, &pd->minrad, 0, 1000.0, 10, 0, "Minimum radial distance for the field's fall-off");
+ uiBlockEndAlign(block);
+ }
+ else if(pd->falloff==PFIELD_FALL_CONE){
+ uiDefBut(block, LABEL, 0, "Angular", 160,80,70,20, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 160,60,140,20, &pd->f_power_r, 0, 10, 10, 0, "Radial falloff power (real gravitational falloff = 2)");
+ uiDefButBitS(block, TOG, PFIELD_USEMAXR, B_FIELD_CHANGE, "Use", 160,40,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum angle for the field to work");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxAngle: ", 200,40,100,20, &pd->maxrad, 0, 89.0, 10, 0, "Maximum angle for the field to work (in radians)");
+ uiDefButBitS(block, TOG, PFIELD_USEMINR, B_FIELD_CHANGE, "Use", 160,20,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum angle for the field's fall-off");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MinAngle: ", 200,20,100,20, &pd->minrad, 0, 89.0, 10, 0, "Minimum angle for the field's fall-off (in radians)");
+ uiBlockEndAlign(block);
+ }
}
- }
+ }
}
}
-
/* Panel for softbodies */
static void object_softbodies__enable(void *ob_v, void *arg2)
{
@@ -2839,8 +3244,11 @@ static void object_softbodies__enable(void *ob_v, void *arg2)
ob->softflag |= OB_SB_GOAL|OB_SB_EDGES;
}
}
+ /* needed so that initial state is cached correctly */
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
}
static int _can_softbodies_at_all(Object *ob)
@@ -2854,10 +3262,35 @@ static int _can_softbodies_at_all(Object *ob)
// else deny
return 0;
}
+static void object_softbodies__enable_psys(void *ob_v, void *psys_v)
+{
+ ParticleSystem *psys = psys_v;
+ Object *ob = ob_v;
+
+ if(psys->softflag & OB_SB_ENABLE){
+ psys->softflag &= ~OB_SB_ENABLE;
+ }
+ else{
+ if (!psys->soft) {
+ psys->soft= sbNew();
+ psys->softflag |= OB_SB_GOAL|OB_SB_EDGES;
+ psys->soft->particles=psys;
+ }
+ psys->softflag |= OB_SB_ENABLE;
+ }
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+
+ allqueue(REDRAWBUTSEDIT, 0);
+}
+
static void object_softbodies_II(Object *ob)
{
+ SoftBody *sb=ob->soft;
uiBlock *block;
static int val;
+ short *softflag=&ob->softflag, psys_cur=0;
+ int ob_has_hair=psys_ob_has_hair(ob);
if(!_can_softbodies_at_all(ob)) return;
/*bah that is ugly! creating missing data members in UI code*/
if(ob->pd == NULL){
@@ -2872,12 +3305,37 @@ static void object_softbodies_II(Object *ob)
uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
- val = modifiers_isSoftbodyEnabled(ob);
+ if(ob_has_hair) {
+ if(PE_get_current_num(ob) >= 0) {
+ ParticleSystem *psys = PE_get_current(ob);
+ if(psys) {
+ sb = psys->soft;
+ softflag = &psys->softflag;
+ psys_cur = 1;
+ }
+ }
+ }
+
+ if(psys_cur) {
+ if(*softflag & OB_SB_ENABLE)
+ val = 1;
+ else
+ val = 0;
+ }
+ else
+ val = modifiers_isSoftbodyEnabled(ob);
+
if(!val) {
uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
uiBlockBeginAlign(block);
- uiDefBut(block, LABEL, 0, "Object is not a softbody",10,190,300,20, NULL, 0.0, 0, 0, 0, "");
- uiDefBut(block, LABEL, 0, "However it can deflect a softbody",10,170,300,20, NULL, 0.0, 0, 0, 0, "");
+ if(psys_cur){
+ uiDefBut(block, LABEL, 0, "Hair is not a softbody",10,190,300,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "However the emitter can deflect a softbody",10,170,300,20, NULL, 0.0, 0, 0, 0, "");
+ }
+ else {
+ uiDefBut(block, LABEL, 0, "Object is not a softbody",10,190,300,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "However it can deflect a softbody",10,170,300,20, NULL, 0.0, 0, 0, 0, "");
+ }
/* OTHER OBJECTS COLLISION STUFF */
if (ob->type==OB_MESH){
uiBlockBeginAlign(block);
@@ -2892,13 +3350,12 @@ static void object_softbodies_II(Object *ob)
uiBlockEndAlign(block);
}
else{
- SoftBody *sb= ob->soft;
/* SELF COLLISION STUFF */
if ((ob->type==OB_MESH)||(ob->type==OB_CURVE) ) {
uiBlockBeginAlign(block);
- if (ob->softflag & OB_SB_EDGES){
- uiDefButBitS(block, TOG, OB_SB_SELF, B_SOFTBODY_CHANGE, "Self Collision", 10,170,150,20, &ob->softflag, 0, 0, 0, 0, "enable naive vertex ball self collision");
- if(ob->softflag & OB_SB_SELF){
+ if (*softflag & OB_SB_EDGES){
+ uiDefButBitS(block, TOG, OB_SB_SELF, B_SOFTBODY_CHANGE, "Self Collision", 10,170,150,20, softflag, 0, 0, 0, 0, "enable naive vertex ball self collision");
+ if(*softflag & OB_SB_SELF){
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Ball Size:", 160,170,150,20, &sb->colball, -10.0, 10.0, 10, 0, "Absolute ball size or factor if not manual adjusted");
uiDefButS(block, ROW, B_DIFF, "Man",10,150,60,20, &sb->sbc_mode, 4.0,SBC_MODE_MANUAL, 0, 0, "Manual adjust");
uiDefButS(block, ROW, B_DIFF, "Av",70,150,60,20, &sb->sbc_mode, 4.0,SBC_MODE_AVG, 0, 0, "Average Spring lenght * Ball Size");
@@ -2929,7 +3386,7 @@ static void object_softbodies_II(Object *ob)
uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",10,50,150,20, &ob->pd->deflect, 0, 0, 0, 0, "Makes this object visible to other softbody objects");
if(ob->pd->deflect) {
uiDefButF(block, NUM, B_DIFF, "Damping:", 160,50,150,20, &ob->pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
- uiDefButBitS(block, TOG,OB_SB_COLLFINAL , B_DIFF, "Ev.M.Stack",10,30,150,20, &ob->softflag, 0, 0, 0, 0, "Pick collision object from modifier stack");
+ uiDefButBitS(block, TOG,OB_SB_COLLFINAL , B_DIFF, "Ev.M.Stack",10,30,150,20, softflag, 0, 0, 0, 0, "Pick collision object from modifier stack");
uiDefButF(block, NUM, B_DIFF, "Inner:", 160,30,150,20, &ob->pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
uiDefButF(block, NUM, B_DIFF, "Outer:", 160,10,150,20, &ob->pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
}
@@ -2939,61 +3396,115 @@ static void object_softbodies_II(Object *ob)
uiBlockEndAlign(block);
}
+static void sb_clear_cache(void *ob_v, void *actsoft_v)
+{
+ Object *ob = ob_v;
+ short *actsoft = actsoft_v;
+
+ if(actsoft >= 0)
+ clear_particles_from_cache(ob, BLI_findlink(&ob->particlesystem, *actsoft), CFRA);
+ else
+ softbody_clear_cache(ob, CFRA);
+}
static void object_softbodies(Object *ob)
{
+ SoftBody *sb=ob->soft;
+ ParticleSystem *psys;
uiBlock *block;
- static int val;
uiBut *but;
+ static int val;
+ short *softflag=&ob->softflag, psys_cur=0;
+ int ob_has_hair = psys_ob_has_hair(ob);
+ static short actsoft= -1;
+
if(!_can_softbodies_at_all(ob)) return;
block= uiNewBlock(&curarea->uiblocks, "object_softbodies", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Soft Body", "Physics", 640, 0, 318, 204)==0) return;
uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
- val = modifiers_isSoftbodyEnabled(ob);
- but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 10,200,130,20, &val, 0, 0, 0, 0, "Sets object to become soft body");
- uiButSetFunc(but, object_softbodies__enable, ob, NULL);
+ if(ob_has_hair) {
+ char *menustr = psys_menu_string(ob,1);
+
+ psys= psys_get_current(ob);
+ if(psys && actsoft >= 0) {
+ actsoft= psys_get_current_num(ob)+1;
+
+ sb=psys->soft;
+ softflag=&psys->softflag;
+ psys_cur=1;
+ }
+ else
+ actsoft= -1; /* -1 = object */
+
+ but=uiDefButS(block, MENU, B_BAKE_REDRAWEDIT, menustr, 10,200,100,20, &actsoft, 14.0, 0.0, 0, 0, "Browse systems");
+ uiButSetFunc(but, PE_change_act, ob, &actsoft);
+
+ MEM_freeN(menustr);
+ }
+
+ if(psys_cur){
+ if(*softflag & OB_SB_ENABLE)
+ val=1;
+ else
+ val=0;
+
+ but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 110,200,70,20, &val, 0, 0, 0, 0, "Sets hair to become soft body");
+ uiButSetFunc(but, object_softbodies__enable_psys, ob, psys);
+ }
+ else{
+ val = modifiers_isSoftbodyEnabled(ob);
+ if(ob_has_hair)
+ but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 110,200,70,20, &val, 0, 0, 0, 0, "Sets object to become soft body");
+ else
+ but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 10,200,130,20, &val, 0, 0, 0, 0, "Sets object to become soft body");
+
+ uiButSetFunc(but, object_softbodies__enable, ob, NULL);
+ }
+
uiDefBut(block, LABEL, 0, "",10,10,300,0, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
- if(modifiers_isSoftbodyEnabled(ob)){
- SoftBody *sb= ob->soft;
+ if(val){
int defCount;
char *menustr;
+ static char str[128];
- if(sb==NULL) {
- sb= ob->soft= sbNew();
- ob->softflag |= OB_SB_GOAL|OB_SB_EDGES;
- }
+ //uiDefButBitS(block, TOG, OB_SB_BAKESET, REDRAWBUTSOBJECT, "Bake settings", 180,200,130,20, &ob->softflag, 0, 0, 0, 0, "To convert simulation into baked (cached) result");
- uiDefButBitS(block, TOG, OB_SB_BAKESET, REDRAWBUTSOBJECT, "Bake settings", 180,200,130,20, &ob->softflag, 0, 0, 0, 0, "To convert simulation into baked (cached) result");
+ //if(sb->keys) uiSetButLock(1, "Soft Body is baked, free it first");
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, OB_SB_PROTECT_CACHE, REDRAWBUTSOBJECT, "Protect", 180,200,50,20, softflag, 0.0, 0.0, 10, 0, "Protect the cache");
+ but=uiDefBut(block, BUT, B_SOFTBODY_CHANGE, "Clear", 230,200,50,20, NULL, 0.0, 0.0, 10, 0, "Clear the cache");
+ if((*softflag & PSYS_PROTECT_CACHE)==0)
+ uiButSetFunc(but, sb_clear_cache, ob, &actsoft);
- if(sb->keys) uiSetButLock(1, "Soft Body is baked, free it first");
+ uiBlockEndAlign(block);
- if(ob->softflag & OB_SB_BAKESET) {
- uiBlockBeginAlign(block);
- uiDefButI(block, NUM, B_DIFF, "Start:", 10, 170,100,20, &sb->sfra, 1.0, 10000.0, 10, 0, "Start frame for baking");
- uiDefButI(block, NUM, B_DIFF, "End:", 110, 170,100,20, &sb->efra, 1.0, 10000.0, 10, 0, "End frame for baking");
- uiDefButI(block, NUM, B_DIFF, "Interval:", 210, 170,100,20, &sb->interval, 1.0, 10.0, 10, 0, "Interval in frames between baked keys");
- uiBlockEndAlign(block);
+ if(*softflag & OB_SB_PROTECT_CACHE) uiSetButLock(1, "Cache is protected");
- uiDefButS(block, TOG, B_DIFF, "Local", 10, 145,100,20, &sb->local, 0.0, 0.0, 0, 0, "Use local coordinates for baking");
+ //if(ob->softflag & OB_SB_BAKESET) {
+ // uiBlockBeginAlign(block);
+ // uiDefButI(block, NUM, B_DIFF, "Start:", 10, 170,100,20, &sb->sfra, 1.0, 10000.0, 10, 0, "Start frame for baking");
+ // uiDefButI(block, NUM, B_DIFF, "End:", 110, 170,100,20, &sb->efra, 1.0, 10000.0, 10, 0, "End frame for baking");
+ // uiDefButI(block, NUM, B_DIFF, "Interval:", 210, 170,100,20, &sb->interval, 1.0, 10.0, 10, 0, "Interval in frames between baked keys");
+ // uiBlockEndAlign(block);
+ // uiDefButS(block, TOG, B_DIFF, "Local", 10, 145,100,20, &sb->local, 0.0, 0.0, 0, 0, "Use local coordinates for baking");
- uiClearButLock();
- uiBlockBeginAlign(block);
- if(sb->keys) {
- char str[128];
- uiDefIconTextBut(block, BUT, B_SOFTBODY_BAKE_FREE, ICON_X, "FREE BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 0, 0, "Free baked result");
- sprintf(str, "Stored %d vertices %d keys %.3f MB", sb->totpoint, sb->totkey, ((float)16*sb->totpoint*sb->totkey)/(1024.0*1024.0));
- uiDefBut(block, LABEL, 0, str, 10, 100,300,20, NULL, 0.0, 0.0, 00, 0, "");
- }
- else
- uiDefBut(block, BUT, B_SOFTBODY_BAKE, "BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 10, 0, "Start baking. Press ESC to exit without baking");
+ // uiClearButLock();
+ // uiBlockBeginAlign(block);
- }
- else {
+ // if(sb->keys) {
+ // char str[128];
+ // uiDefIconTextBut(block, BUT, B_SOFTBODY_BAKE_FREE, ICON_X, "FREE BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 0, 0, "Free baked result");
+ // sprintf(str, "Stored %d vertices %d keys %.3f MB", sb->totpoint, sb->totkey, ((float)16*sb->totpoint*sb->totkey)/(1024.0*1024.0));
+ // uiDefBut(block, LABEL, 0, str, 10, 100,300,20, NULL, 0.0, 0.0, 00, 0, "");
+ // }
+ // else
+ // uiDefBut(block, BUT, B_SOFTBODY_BAKE, "BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 10, 0, "Start baking. Press ESC to exit without baking");
+ //}
+ //else {
/* GENERAL STUFF */
- static char str[128];
if (sb->totpoint){
sprintf(str, "Vertex Mass; Object mass %f [k]",sb->nodemass*sb->totpoint/1000.0f);
}
@@ -3009,8 +3520,8 @@ static void object_softbodies(Object *ob)
/* GOAL STUFF */
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, OB_SB_GOAL, B_SOFTBODY_CHANGE, "Use Goal", 10,120,130,20, &ob->softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
- if (ob->softflag & OB_SB_GOAL){
+ uiDefButBitS(block, TOG, OB_SB_GOAL, B_SOFTBODY_CHANGE, "Use Goal", 10,120,130,20, softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
+ if (*softflag & OB_SB_GOAL){
if(ob->type==OB_MESH) {
menustr= get_vertexgroup_menustr(ob);
defCount=BLI_countlist(&ob->defbase);
@@ -3044,11 +3555,11 @@ static void object_softbodies(Object *ob)
/* EDGE SPRING STUFF */
if(ob->type!=OB_SURF) {
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,50,90,20, &ob->softflag, 0, 0, 0, 0, "Use Edges as springs");
- if (ob->softflag & OB_SB_EDGES){
- uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 110,50,90,20, &ob->softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons");
- uiDefButBitS(block, TOG, OB_SB_EDGECOLL, B_DIFF, "CEdge", 220,50,45,20, &ob->softflag, 0, 0, 0, 0, "Edge collide too");
- uiDefButBitS(block, TOG, OB_SB_FACECOLL, B_DIFF, "CFace", 265,50,45,20, &ob->softflag, 0, 0, 0, 0, "Faces collide too SLOOOOOW warning ");
+ uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,50,90,20, softflag, 0, 0, 0, 0, "Use Edges as springs");
+ if (*softflag & OB_SB_EDGES){
+ uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 110,50,90,20, softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons");
+ uiDefButBitS(block, TOG, OB_SB_EDGECOLL, B_DIFF, "CEdge", 220,50,45,20, softflag, 0, 0, 0, 0, "Edge collide too");
+ uiDefButBitS(block, TOG, OB_SB_FACECOLL, B_DIFF, "CFace", 265,50,45,20, softflag, 0, 0, 0, 0, "Faces collide too SLOOOOOW warning ");
uiDefButF(block, NUM, B_DIFF, "E Stiff:", 10,30,150,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness");
uiDefButF(block, NUM, B_DIFF, "E Damp:", 160,30,150,20, &sb->infrict, 0.0, 50.0, 10, 0, "Edge spring friction");
uiDefButS(block, NUM, B_DIFF, "Aero:", 10,10,150,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
@@ -3060,163 +3571,730 @@ static void object_softbodies(Object *ob)
}
uiBlockEndAlign(block);
}
+ //}
+ }
+ uiBlockEndAlign(block);
+}
+
+ /* Panels for new particles*/
+static void object_panel_particle_children(Object *ob)
+{
+ uiBlock *block;
+ ParticleSystem *psys = psys_get_current(ob);
+ ParticleSettings *part;
+ short butx=0, buty=160, butw=150, buth=20;
+ static short kink_ui=0;
+
+ if (psys==NULL) return;
+ part=psys->part;
+ if(part==NULL) return;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_child", UI_EMBOSS, UI_HELV, curarea->win);
+ uiNewPanelTabbed("Extras", "Particle");
+ if(uiNewPanel(curarea, block, "Children", "Particle", 1300, 0, 318, 204)==0) return;
+
+ uiDefButS(block, MENU, B_PART_ALLOC_CHILD, "Children from:%t|Faces%x2|Particles%x1|None%x0", butx,buty,butw/2,buth, &part->childtype, 14.0, 0.0, 0, 0, "Create child particles");
+ uiDefButBitI(block, TOG, PART_CHILD_RENDER, B_PART_RECALC_CHILD, "Only Render", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Create child particles only when rendering");
+
+ if(part->childtype==0) return;
+
+ if((psys->flag&(PSYS_HAIR_DONE|PSYS_KEYED))==0) {
+ uiDefBut(block, LABEL, 0, "Hair or keyed", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "particles needed!", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ return;
+ }
+
+ uiBlockBeginAlign(block);
+
+ if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES) {
+ uiDefButI(block, NUM, B_PART_ALLOC_CHILD, "Amount:", butx,(buty-=2*buth),butw,buth, &part->child_nbr, 0.0, MAX_PART_CHILDREN, 0, 0, "Amount of children/parent");
+ uiDefButF(block, NUMSLI, B_PART_DISTR_CHILD, "VParents:", butx,(buty-=buth),butw,buth, &part->parents, 0.0, 1.0, 1, 3, "Relative amount of virtual parents");
}
+ else {
+ uiDefButI(block, NUM, B_PART_ALLOC_CHILD, "Amount:", butx,(buty-=2*buth),butw,buth, &part->child_nbr, 0.0, MAX_PART_CHILDREN, 0, 0, "Amount of children/parent");
+ uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Rad:", butx,(buty-=buth),butw,buth, &part->childrad, 0.0, 10.0, 1, 3, "Radius of children around parent");
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Round:", butx,(buty-=buth),butw,buth, &part->childflat, 0.0, 1.0, 1, 3, "Roundness of children around parent");
+ }
+ uiBlockEndAlign(block);
+
+ /* clump */
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Clump:", butx,(buty-=buth),butw,buth, &part->clumpfac, -1.0, 1.0, 1, 3, "Amount of clumpimg");
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Shape:", butx,(buty-=buth),butw,buth, &part->clumppow, -0.999, 0.999, 1, 3, "Shape of clumpimg");
+ uiBlockEndAlign(block);
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_PART_REDRAW, "Size:", butx,(buty-=2*buth),butw/2,buth, &part->childsize, 0.01, 100, 10, 1, "A multiplier for the child particle size");
+ uiDefButF(block, NUM, B_PART_REDRAW, "Rand:", butx+butw/2,buty,butw/2,buth, &part->childrandsize, 0.0, 1.0, 10, 1, "Random variation to the size of the child particles");
+ if(part->childtype==PART_CHILD_FACES) {
+ uiDefButF(block, NUM, B_PART_REDRAW, "Spread:",butx,(buty-=buth),butw/2,buth, &part->childspread, -1.0, 1.0, 10, 1, "Spread children from the faces");
+ uiDefButBitI(block, TOG, PART_CHILD_SEAMS, B_PART_DISTR_CHILD, "Use Seams", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Use seams to determine parents");
}
uiBlockEndAlign(block);
+
+ butx=160;
+ buty=180;
+
+
+ uiDefButBitS(block, TOG, 1, B_PART_REDRAW, "Kink/Branch", butx,(buty-=buth),butw,buth, &kink_ui, 0, 0, 0, 0, "Show kink and branch options");
+
+ if(kink_ui) {
+ /* kink */
+ uiBlockBeginAlign(block);
+ if(part->kink) {
+ uiDefButS(block, MENU, B_PART_RECALC_CHILD, "Kink:%t|Roll%x6|Rotation%x5|Braid%x4|Wave%x3|Radial%x2|Curl%x1|Nothing%x0", butx,(buty-=buth),butw/2,buth, &part->kink, 14.0, 0.0, 0, 0, "Type of periodic offset on the path");
+ uiDefButS(block, MENU, B_PART_RECALC_CHILD, "Axis %t|Z %x2|Y %x1|X %x0", butx+butw/2,buty,butw/2,buth, &part->kink_axis, 14.0, 0.0, 0, 0, "Which axis to use for offset");
+ uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Freq:", butx,(buty-=buth),butw,buth, &part->kink_freq, 0.0, 10.0, 1, 3, "The frequency of the offset (1/total length)");
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Shape:", butx,(buty-=buth),butw,buth, &part->kink_shape, -0.999, 0.999, 1, 3, "Adjust the offset to the beginning/end");
+ uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Amplitude:", butx,(buty-=buth),butw,buth, &part->kink_amp, 0.0, 10.0, 1, 3, "The amplitude of the offset");
+ }
+ else {
+ uiDefButS(block, MENU, B_PART_RECALC_CHILD, "Kink:%t|Roll%x6|Rotation%x5|Braid%x4|Wave%x3|Radial%x2|Curl%x1|Nothing%x0", butx,(buty-=buth),butw,buth, &part->kink, 14.0, 0.0, 0, 0, "Type of periodic offset on the path");
+ buty-=3*buth;
+ }
+ uiBlockEndAlign(block);
+
+ if(part->childtype==PART_CHILD_PARTICLES) {
+ if(part->flag & PART_BRANCHING) {
+ uiDefButBitI(block, TOG, PART_BRANCHING, B_PART_RECALC_CHILD, "Branching", butx,(buty-=2*buth),butw,buth, &part->flag, 0, 0, 0, 0, "Branch child paths from eachother");
+ uiDefButBitI(block, TOG, PART_ANIM_BRANCHING, B_PART_RECALC_CHILD, "Animated", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Animate branching");
+ uiDefButBitI(block, TOG, PART_SYMM_BRANCHING, B_PART_RECALC_CHILD, "Symmetric", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Start and end points are the same");
+ uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Threshold:", butx,(buty-=buth),butw,buth, &part->branch_thres, 0.0, 1.0, 1, 3, "Threshold of branching");
+ }
+ else
+ uiDefButBitI(block, TOG, PART_BRANCHING, B_PART_RECALC_CHILD, "Branching", butx,(buty-=2*buth),butw,buth, &part->flag, 0, 0, 0, 0, "Branch child paths from eachother");
+ }
+ }
+ else {
+ /* rough */
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Rough1:", butx,(buty-=2*buth),butw,buth, &part->rough1, 0.0, 10.0, 1, 3, "Amount of location dependant rough");
+ uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Size1:", butx,(buty-=buth),butw,buth, &part->rough1_size, 0.01, 10.0, 1, 3, "Size of location dependant rough");
+ uiBlockEndAlign(block);
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Rough2:", butx,(buty-=buth),butw,buth, &part->rough2, 0.0, 10.0, 1, 3, "Amount of random rough");
+ uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Size2:", butx,(buty-=buth),butw,buth, &part->rough2_size, 0.01, 10.0, 1, 3, "Size of random rough");
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Thresh:", butx,(buty-=buth),butw,buth, &part->rough2_thres, 0.00, 1.0, 1, 3, "Amount of particles left untouched by random rough");
+ uiBlockEndAlign(block);
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "RoughE:", butx,(buty-=buth),butw,buth, &part->rough_end, 0.0, 10.0, 1, 3, "Amount of end point rough");
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Shape:", butx,(buty-=buth),butw,buth, &part->rough_end_shape, 0.0, 10.0, 1, 3, "Shape of end point rough");
+ uiBlockEndAlign(block);
+ }
+}
+static void particle_set_vg(void *ob_v, void *vgnum_v)
+{
+ Object *ob= ob_v;
+ ParticleSystem *psys=psys_get_current(ob);
+ short vgnum = *((short *)vgnum_v);
+
+ if(vgnum==PSYS_VG_DENSITY)
+ psys->recalc|=PSYS_DISTR;
+ else if(vgnum!=PSYS_VG_SIZE)
+ psys->recalc|=PSYS_INIT;
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
}
+static void particle_del_vg(void *ob_v, void *vgnum_v)
+{
+ Object *ob= ob_v;
+ ParticleSystem *psys=psys_get_current(ob);
+ short vgnum = *((short *)vgnum_v);
+
+ if(vgnum==PSYS_VG_DENSITY) {
+ psys->recalc|=PSYS_DISTR;
+ }
-static void object_panel_particles_motion(Object *ob)
+ psys->vgroup[vgnum]=0;
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+}
+static void object_panel_particle_extra(Object *ob)
{
uiBlock *block;
uiBut *but;
- PartEff *paf= give_parteff(ob);
-
- if (paf==NULL) return;
+ ParticleSystem *psys=psys_get_current(ob);
+ ParticleSettings *part;
+ short butx=0, buty=160, butw=150, buth=20;
+ static short vgnum=0;
+ int event;
+
+ if (psys==NULL) return;
+ part=psys->part;
+ if(part==NULL) return;
- block= uiNewBlock(&curarea->uiblocks, "object_panel_particles_motion", UI_EMBOSS, UI_HELV, curarea->win);
- uiNewPanelTabbed("Particles ", "Physics");
- if(uiNewPanel(curarea, block, "Particle Motion", "Physics", 320, 0, 318, 204)==0) return;
-
- uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
-
- /* top row */
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_extra", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Extras", "Particle", 980, 0, 318, 204)==0) return;
+
+ uiDefBut(block, LABEL, 0, "Effectors:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButI(block, NUM, B_CALCEFFECT, "Keys:", 0,180,75,20, &paf->totkey, 1.0, 100.0, 0, 0, "Specify the number of key positions");
- uiDefButBitS(block, TOG, PAF_BSPLINE, B_CALCEFFECT, "Bspline", 75,180,75,20, &paf->flag, 0, 0, 0, 0, "Use B spline formula for particle interpolation");
- uiDefButI(block, NUM, B_CALCEFFECT, "Seed:", 150,180,75,20, &paf->seed, 0.0, 255.0, 0, 0, "Set an offset in the random table");
- uiDefButF(block, NUM, B_CALCEFFECT, "RLife:", 225,180,85,20, &paf->randlife, 0.0, 2.0, 10, 1, "Give the particlelife a random variation");
+ uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_PART_RECALC, "GR:", butx, (buty-=buth), butw/2, buth, &part->eff_group, "Limit effectors to this Group");
+ uiDefButBitI(block, TOG, PART_SIZE_DEFL, B_PART_RECALC, "Size Deflect", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Use particle's size in deflection");
+ uiDefButBitI(block, TOG, PART_DIE_ON_COL, B_PART_RECALC, "Die on hit",butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Particles die when they collide with a deflector object");
+ uiDefButBitI(block, TOG, PART_STICKY, B_PART_RECALC, "Sticky", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Particles stick to collided objects if they die in the collision");
uiBlockEndAlign(block);
-
- /* left collumn */
- uiDefBut(block, LABEL, 0, "Velocity:", 0,160,150,20, NULL, 0.0, 0, 0, 0, "");
+
+ uiDefBut(block, LABEL, 0, "Time:", butx,(buty-=buth),butw/3,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiBlockSetCol(block, TH_BUT_SETTING2);
- uiDefButF(block, NUM, B_CALCEFFECT, "Normal:", 0,140,150,18, &paf->normfac, -2.0, 2.0, 1, 3, "Let the mesh give the particle a starting speed");
- uiDefButF(block, NUM, B_CALCEFFECT, "Object:", 0,122,150,18, &paf->obfac, -1.0, 1.0, 1, 3, "Let the object give the particle a starting speed");
- uiDefButF(block, NUM, B_CALCEFFECT, "Random:", 0,104,150,18, &paf->randfac, 0.0, 2.0, 1, 3, "Give the starting speed a random variation");
- uiDefButF(block, NUM, B_CALCEFFECT, "Texture:", 0,86,150,18, &paf->texfac, 0.0, 2.0, 1, 3, "Let the texture give the particle a starting speed");
- uiDefButF(block, NUM, B_CALCEFFECT, "Damping:", 0,68,150,18, &paf->damp, 0.0, 1.0, 1, 3, "Specify the damping factor");
- uiBlockSetCol(block, TH_AUTO);
- but=uiDefBut(block, TEX, B_PAF_SET_VG1, "VGroup:", 0,50,150,18, paf->vgroupname_v, 0, 31, 0, 0, "Name of vertex group to use for speed control");
- uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)OBACT);
+ uiDefButBitI(block, TOG, PART_GLOB_TIME, B_PART_RECALC, "Global", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Set all ipos that work on particles to be calculated in global/object time");
+ uiDefButBitI(block, TOG, PART_ABS_TIME, B_PART_RECALC, "Absolute", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Set all ipos that work on particles to be calculated in absolute/relative time");
+
+ if(part->flag & PART_LOOP){
+ uiDefButBitI(block, TOG, PART_LOOP, B_PART_RECALC, "Loop", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Loop particle lives");
+ uiDefButBitI(block, TOG, PART_LOOP_INSTANT, B_PART_RECALC, "Instantly", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Loop particle life at time of death");
+ }
+ else
+ uiDefButBitI(block, TOG, PART_LOOP, B_PART_RECALC, "Loop", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Loop particle lives");
+
+ uiDefButF(block, NUM, B_PART_RECALC, "Tweak:", butx,(buty-=buth),butw,buth, &part->timetweak, 0.0, 10.0, 1, 0, "A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)");
uiBlockEndAlign(block);
+
+ if(ob->type==OB_MESH) {
+ char *menustr= get_vertexgroup_menustr(ob);
+ int defCount=BLI_countlist(&ob->defbase);
+ if(defCount==0) psys->vgroup[vgnum]= 0;
+
+ uiDefBut(block, LABEL, 0, "Vertex group:", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+
+ uiBlockBeginAlign(block);
+
+ uiDefButS(block, MENU, B_PART_REDRAW, "Attribute%t|TanRot%x10|TanVel%x9|Size%x8|RoughE%x7|Rough2%x6|Rough1%x5|Kink%x4|Clump%x3|Length%x2|Velocity%x1|Density%x0", butx,(buty-=buth),butw-40,buth, &vgnum, 14.0, 0.0, 0, 0, "Attribute effected by vertex group");
+ but=uiDefButBitS(block, TOG, (1<<vgnum), B_PART_REDRAW, "Neg", butx+butw-40,buty,40,buth, &psys->vg_neg, 0, 0, 0, 0, "Negate the effect of the vertex group");
+ uiButSetFunc(but, particle_set_vg, (void *)psys, (void *)(&vgnum));
+
+ butx+=butw;
+
+ uiDefButS(block, MENU, B_PART_REDRAW, menustr, butx,buty,buth,buth, psys->vgroup+vgnum, 0, defCount, 0, 0, "Browses available vertex groups");
+ uiButSetFunc(but, particle_set_vg, (void *)ob, (void *)(&vgnum));
+ MEM_freeN (menustr);
+
+ if(psys->vgroup[vgnum]) {
+ bDeformGroup *defGroup = BLI_findlink(&ob->defbase, psys->vgroup[vgnum]-1);
+ if(defGroup)
+ uiDefBut(block, BUT, B_PART_REDRAW, defGroup->name, butx+buth,buty,butw-2*buth,buth, NULL, 0.0, 0.0, 0, 0, "Name of current vertex group");
+ else{
+ uiDefBut(block, BUT, B_PART_REDRAW, "(no group)", butx+buth,buty,butw-2*buth,buth, NULL, 0.0, 0.0, 0, 0, "Vertex Group doesn't exist anymore");
+ }
+ but=uiDefIconBut(block, BUT, B_PART_REDRAW, ICON_X, butx+butw-buth,buty,buth,buth, 0, 0, 0, 0, 0, "Disable use of vertex group");
+ uiButSetFunc(but, particle_del_vg, (void *)ob, (void *)(&vgnum));
+ }
+
+ uiBlockEndAlign(block);
+ }
- uiDefBut(block, LABEL, 0, "Texture Emission", 0,30,150,20, NULL, 0.0, 0, 0, 0, "");
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG3, PAF_TEXTIME, B_CALCEFFECT, "TexEmit", 0,10,75,20, &(paf->flag2), 0, 0, 0, 0, "Use a texture to define emission of particles");
- uiDefButS(block, NUM, B_CALCEFFECT, "Tex:", 75,10,75,20, &paf->timetex, 1.0, 10.0, 0, 0, "Specify texture used for the texture emission");
+ buty=butx=160;
+
+ uiDefButI(block, NUM, B_PART_DISTR, "Seed:", butx,(buty-=buth),butw,buth, &psys->seed, 0.0, 255.0, 1, 0, "Set an offset in the random table");
+
+ event=(part->flag&PART_SIZEMASS)?B_PART_RECALC:B_PART_REDRAW;
+ uiDefButF(block, NUM, event, "Size:", butx,(buty-=2*buth),butw,buth, &part->size, 0.01, 100, 10, 1, "The size of the particles");
+ uiDefButF(block, NUM, event, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 2.0, 10, 1, "Give the particle size a random variation");
+
+ uiDefButBitI(block, TOG, PART_SIZEMASS, B_PART_RECALC, "Mass from size", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Multiply mass with particle size");
+ uiDefButF(block, NUM, B_PART_RECALC, "Mass:", butx,(buty-=buth),butw,buth, &part->mass, 0.01, 100, 10, 1, "Specify the mass of the particles");
+}
+/* copy from buttons_shading.c */
+static void autocomplete_uv(char *str, void *arg_v)
+{
+ Mesh *me;
+ CustomDataLayer *layer;
+ AutoComplete *autocpl;
+ int a;
+
+ if(str[0]==0)
+ return;
+
+ autocpl= autocomplete_begin(str, 32);
+
+ /* search if str matches the beginning of name */
+ for(me= G.main->mesh.first; me; me=me->id.next)
+ for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++)
+ if(layer->type == CD_MTFACE)
+ autocomplete_do_name(autocpl, layer->name);
- /* right collumn */
- uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_CALCEFFECT, "GR:", 160, 155, 150, 20, &paf->group, "Limit Force Fields to this Group");
+ autocomplete_end(autocpl, str);
+}
+static void object_panel_particle_visual(Object *ob)
+{
+ uiBlock *block;
+ uiBut *but;
+ ParticleSystem *psys=psys_get_current(ob);
+ ParticleSettings *part;
+ short butx=0, buty=160, butw=150, buth=20;
+ static short bbuvnum=0;
+
+ if (psys==NULL) return;
+ part=psys->part;
+ if(part==NULL) return;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_visual", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Visualization", "Particle", 640, 0, 318, 204)==0) return;
+
+ uiDefButS(block, MENU, B_PART_RECALC, "Billboard %x9|Group %x8|Object %x7|Path %x6|Line %x5|Axis %x4|Cross %x3|Circle %x2|Point %x1|None %x0", butx,buty,butw,buth, &part->draw_as, 14.0, 0.0, 0, 0, "How particles are visualized");
+
+ if(part->draw_as==PART_DRAW_NOT) {
+ uiDefButBitS(block, TOG, PART_DRAW_EMITTER, B_PART_REDRAW, "Render emitter", butx,(buty-=2*buth),butw,buth, &part->draw, 0, 0, 0, 0, "Render emitter object");
+ return;
+ }
+ uiDefBut(block, LABEL, 0, "Draw:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefBut(block, LABEL, 0, "Force:", 160,130,75,20, NULL, 0.0, 0, 0, 0, "");
- uiDefButF(block, NUM, B_CALCEFFECT, "X:", 235,130,75,20, paf->force, -1.0, 1.0, 1, 2, "Specify the X axis of a continues force");
- uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 160,110,75,20, paf->force+1,-1.0, 1.0, 1, 2, "Specify the Y axis of a continues force");
- uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 235,110,75,20, paf->force+2, -1.0, 1.0, 1, 2, "Specify the Z axis of a continues force");
-
+ uiDefButBitS(block, TOG, PART_DRAW_VEL, B_PART_REDRAW, "Vel", butx,(buty-=buth),butw/3,buth, &part->draw, 0, 0, 0, 0, "Show particle velocity");
+ uiDefButBitS(block, TOG, PART_DRAW_SIZE, B_PART_REDRAW, "Size", butx+butw/3,buty,butw/3,buth, &part->draw, 0, 0, 0, 0, "Show particle size");
+ uiDefButBitS(block, TOG, PART_DRAW_NUM, B_PART_REDRAW, "Num", butx+2*butw/3,buty,butw/3,buth, &part->draw, 0, 0, 0, 0, "Show particle number");
+ uiDefButS(block, NUM, B_PART_REDRAW, "Draw Size:", butx,(buty-=buth),butw,buth, &part->draw_size, 0.0, 10.0, 0, 0, "Size of particles on viewport in pixels (0=default)");
+ uiDefButS(block, NUM, B_PART_RECALC, "Disp:", butx,(buty-=buth),butw,buth, &part->disp, 0.0, 100.0, 10, 0, "Percentage of particles to calculate for 3d view");
+ uiBlockEndAlign(block);
+
+ uiDefBut(block, LABEL, 0, "Render:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButS(block, NUM, B_CALCEFFECT, "Tex:", 160,80,75,20, &paf->speedtex, 1.0, 10.0, 0, 2, "Specify the texture used for force");
- uiDefButF(block, NUM, B_CALCEFFECT, "X:", 235,80,75,20, paf->defvec, -1.0, 1.0, 1, 2, "Specify the X axis of a force, determined by the texture");
- uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 160,60,75,20, paf->defvec+1,-1.0, 1.0, 1, 2, "Specify the Y axis of a force, determined by the texture");
- uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 235,60,75,20, paf->defvec+2, -1.0, 1.0, 1, 2, "Specify the Z axis of a force, determined by the texture");
-
+ uiDefButS(block, NUM, B_PART_DISTR, "Material:", butx,(buty-=buth),butw-30,buth, &part->omat, 1.0, 16.0, 0, 0, "Specify material used for the particles");
+ uiDefButBitS(block, TOG, PART_DRAW_MAT_COL, B_PART_REDRAW, "Col", butx+butw-30,buty,30,buth, &part->draw, 0, 0, 0, 0, "Draw particles using material's diffuse color");
+ uiDefButBitS(block, TOG, PART_DRAW_EMITTER, B_PART_REDRAW, "Emitter", butx,(buty-=buth),butw/2,buth, &part->draw, 0, 0, 0, 0, "Render emitter Object also");
+ uiDefButBitS(block, TOG, PART_DRAW_PARENT, B_PART_REDRAW, "Parents", butx+butw/2,buty,butw/2,buth, &part->draw, 0, 0, 0, 0, "Render parent particles");
+ uiDefButBitI(block, TOG, PART_UNBORN, B_PART_REDRAW, "Unborn", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Show particles before they are emitted");
+ uiDefButBitI(block, TOG, PART_DIED, B_PART_REDRAW, "Died", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Show particles after they have died");
+
+ uiBlockEndAlign(block);
+
+ butx=160;
+ buty=160-buth;
+
uiBlockBeginAlign(block);
- uiDefButS(block, ROW, B_CALCEFFECT, "Int", 160,30,50,20, &paf->texmap, 14.0, 0.0, 0, 0, "Use texture intensity as a factor for texture force");
- uiDefButS(block, ROW, B_CALCEFFECT, "RGB", 210,30,50,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed vector");
- uiDefButS(block, ROW, B_CALCEFFECT, "Grad", 260,30,50,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed vector");
-
- uiDefButF(block, NUM, B_CALCEFFECT, "Nabla:", 160,10,150,20, &paf->nabla, 0.0001f, 1.0, 1, 0, "Specify the dimension of the area for gradient calculation");
-
+
+ switch(part->draw_as) {
+ case PART_DRAW_OB:
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PART_REDRAW, "OB:", butx,(buty-=buth),butw,buth, &part->dup_ob, "Show this Object in place of particles");
+ break;
+ case PART_DRAW_GR:
+ uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_PART_REDRAW, "GR:", butx,(buty-=buth),butw,buth, &part->dup_group, "Show Objects in this Group in place of particles");
+ uiDefButBitS(block, TOG, PART_DRAW_WHOLE_GR, B_PART_REDRAW, "Dupli Group", butx,(buty-=buth),butw,buth, &part->draw, 0, 0, 0, 0, "Use whole group at once");
+ if((part->draw & PART_DRAW_WHOLE_GR)==0)
+ uiDefButBitS(block, TOG, PART_DRAW_RAND_GR, B_PART_REDRAW, "Pick Random", butx,(buty-=buth),butw,buth, &part->draw, 0, 0, 0, 0, "Pick objects from group randomly");
+ break;
+ case PART_DRAW_BB:
+ uiDefButBitS(block, TOG, PART_DRAW_BB_LOCK, B_PART_REDRAW, "Lock", butx,(buty+=buth),butw/2,buth, &part->draw, 0, 0, 0, 0, "Lock the billboards align axis");
+ uiDefButS(block, MENU, B_PART_REDRAW, "Align to%t|Velocity%x4|View%x3|Z%x2|Y%x1|X%x0", butx+butw/2,buty,butw/2,buth, &part->bb_align, 14.0, 0.0, 0, 0, "In respect to what the billboards are aligned");
+ uiDefButF(block, NUM, B_PART_REDRAW, "Tilt:", butx,(buty-=buth),butw/2,buth, &part->bb_tilt, -1.0, 1.0, 0, 0, "Tilt of the billboards");
+ uiDefButF(block, NUM, B_PART_REDRAW, "Rand:", butx+butw/2,buty,butw/2,buth, &part->bb_rand_tilt, 0.0, 1.0, 0, 0, "Random tilt of the billboards");
+ uiDefButS(block, NUM, B_PART_REDRAW, "UV Split:", butx,(buty-=buth),butw,buth, &part->bb_uv_split, 1.0, 10.0, 0, 0, "Amount of rows/columns to split uv coordinates for billboards");
+ uiDefButS(block, MENU, B_PART_REDRAW, "Animate%t|Angle%x2|Time%x1|None%x0", butx,(buty-=buth),butw/2,buth, &part->bb_anim, 14.0, 0.0, 0, 0, "How to animate billboard textures");
+ uiDefButS(block, MENU, B_PART_REDRAW, "Offset%t|Random%x2|Linear%x1|None%x0", butx+butw/2,buty,butw/2,buth, &part->bb_split_offset, 14.0, 0.0, 0, 0, "How to offset billboard textures");
+ uiDefButF(block, NUM, B_PART_REDRAW, "OffsetX:", butx,(buty-=buth),butw,buth, part->bb_offset, -1.0, 1.0, 0, 0, "Offset billboards horizontally");
+ uiDefButF(block, NUM, B_PART_REDRAW, "OffsetY:", butx,(buty-=buth),butw,buth, part->bb_offset+1, -1.0, 1.0, 0, 0, "Offset billboards vertically");
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PART_REDRAW, "OB:", butx,(buty-=buth),butw,buth, &part->bb_ob, "Billboards face this object (default is active camera)");
+ uiDefButS(block, MENU, B_PART_REDRAW, "UV channel%t|Split%x2|Time-Index (X-Y)%x1|Normal%x0", butx,(buty-=buth),butw,buth, &bbuvnum, 14.0, 0.0, 0, 0, "UV channel");
+ but=uiDefBut(block, TEX, B_PART_REDRAW, "UV:", butx,(buty-=buth),butw,buth, psys->bb_uvname+bbuvnum, 0, 31, 0, 0, "Set name of UV layer to use with billboards, default is active UV layer");
+ uiButSetCompleteFunc(but, autocomplete_uv, NULL);
+ break;
+ case PART_DRAW_LINE:
+ uiDefButBitS(block, TOG, PART_DRAW_VEL_LENGTH, B_PART_REDRAW, "Speed", butx,(buty-=buth),butw,buth, &part->draw, 0, 0, 0, 0, "Multiply line length by particle speed");
+ uiDefButF(block, NUM, B_PART_REDRAW, "Back:", butx,(buty-=buth),butw,buth, &part->draw_line[0], 0.0, 10.0, 0, 0, "Length of the line's tail");
+ uiDefButF(block, NUM, B_PART_REDRAW, "Front:", butx,(buty-=buth),butw,buth, &part->draw_line[1], 0.0, 10.0, 0, 0, "Length of the line's head");
+ break;
+ case PART_DRAW_PATH:
+ if(psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED)) {
+ uiDefButS(block, NUM, B_PART_RECALC, "Steps:", butx,(buty+=buth),butw,buth, &part->draw_step, 0.0, 7.0, 0, 0, "How many steps paths are drawn with (power of 2)");
+ uiDefButS(block, NUM, B_PART_REDRAW, "Render:", butx,(buty-=buth),butw,buth, &part->ren_step, 0.0, 9.0, 0, 0, "How many steps paths are rendered with (power of 2)");
+
+ uiDefButBitI(block, TOG, PART_ABS_LENGTH, B_PART_RECALC, "Abs Length", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Use maximum length in absolute blender units");
+ uiDefButF(block, NUM, B_PART_RECALC, "Max Length:", butx,(buty-=buth),butw,buth, &part->abslength, 0.0, 10000.0, 1, 3, "Absolute path length");
+ uiDefButF(block, NUMSLI, B_PART_RECALC, "RLength:", butx,(buty-=buth),butw,buth, &part->randlength, 0.0, 1.0, 1, 3, "Give path length a random variation");
+ uiBlockEndAlign(block);
+
+ uiDefButBitI(block, TOG, PART_HAIR_BSPLINE, B_PART_RECALC, "B-Spline", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Interpolate hair using B-Splines");
+
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, PART_DRAW_REN_ADAPT, B_PART_REDRAW, "Adaptive render", butx,buty-=buth,butw,buth, &part->draw, 0, 0, 0, 0, "Draw steps of the particle path");
+ if(part->draw & PART_DRAW_REN_ADAPT) {
+ uiDefButS(block, NUM, B_PART_REDRAW, "Angle:", butx,(buty-=buth),butw,buth, &part->adapt_angle, 0.0, 45.0, 0, 0, "How many degrees path has to curve to make another render segment");
+ uiDefButS(block, NUM, B_PART_REDRAW, "Pixel:", butx,(buty-=buth),butw,buth, &part->adapt_pix, 0.0, 50.0, 0, 0, "How many pixels path has to cover to make another render segment");
+ }
+ }
+ else {
+ uiDefBut(block, LABEL, 0, "Baked or keyed", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "particles needed!", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ }
+ break;
+ }
+ uiBlockEndAlign(block);
}
+static void boidrule_moveDown(void *part_v, void *rule_v)
+{
+ ParticleSettings *part = part_v;
+ char r, *rule = rule_v;
+
+ int n= rule - part->boidrule;
+
+ if(n+1 < BOID_TOT_RULES) {
+ r=part->boidrule[n];
+ part->boidrule[n]=part->boidrule[n+1];
+ part->boidrule[n+1]=r;
+ }
+}
+static void boidrule_moveUp(void *part_v, void *rule_v)
+{
+ ParticleSettings *part = part_v;
+ char r, *rule = rule_v;
+ int n= rule - part->boidrule;
-static void object_panel_particles(Object *ob)
+ if(n-1 >= 0) {
+ r=part->boidrule[n];
+ part->boidrule[n]=part->boidrule[n-1];
+ part->boidrule[n-1]=r;
+ }
+}
+static void object_panel_particle_physics(Object *ob)
{
uiBlock *block;
uiBut *but;
- PartEff *paf= give_parteff(ob);
+ ParticleSystem *psys=psys_get_current(ob);
+ ParticleSettings *part;
+ short butx=0, buty=160, butw=150, buth=20;
+
+ if (psys==NULL) return;
- /* the panelname "Particles " has a space to exclude previous saved panel "Particles" */
- block= uiNewBlock(&curarea->uiblocks, "object_panel_particles", UI_EMBOSS, UI_HELV, curarea->win);
- if(uiNewPanel(curarea, block, "Particles ", "Physics", 320, 0, 318, 204)==0) return;
+ part=psys->part;
- uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
+ if(part==NULL) return;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_physics", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Physics", "Particle", 320, 0, 318, 204)==0) return;
+
+ if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
- if (ob->type == OB_MESH) {
+ if(psys->flag & PSYS_EDITED || psys->flag & PSYS_PROTECT_CACHE) {
+ uiSetButLock(1, "Hair is edited or cache is protected!");
+ }
+
+ if(part->phystype==PART_PHYS_KEYED){
uiBlockBeginAlign(block);
- if(paf==NULL)
- uiDefBut(block, BUT, B_NEWEFFECT, "NEW", 0,180,75,20, 0, 0, 0, 0, 0, "Create a new Particle effect");
- else
- uiDefBut(block, BUT, B_DELEFFECT, "Delete", 0,180,75,20, 0, 0, 0, 0, 0, "Delete the effect");
+ uiDefButBitI(block, TOG, PSYS_FIRST_KEYED, B_PART_RECALC, "First", butx,buty,45,buth, &psys->flag, 0, 0, 0, 0, "Sets the system to be the starting point of keyed particles");
+ uiDefButS(block, MENU, B_PART_RECALC, "Physics %t|Boids%x3|Keyed %x2|Newtonian %x1|None %x0", butx+45,buty,butw-45,buth, &part->phystype, 14.0, 0.0, 0, 0, "Select particle physics type");
+ uiBlockEndAlign(block);
}
- else uiDefBut(block, LABEL, 0, "Only Mesh Objects can generate particles", 10,180,300,20, NULL, 0.0, 0, 0, 0, "");
-
-
- if(paf==NULL) return;
-
- uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 75,180,75,20, 0, 0, 0, 0, 0, "Update all particle systems");
- uiBlockEndAlign(block);
-
- uiDefBut(block, LABEL, 0, "Emit:", 0,150,75,20, NULL, 0.0, 0, 0, 0, "");
- uiBlockBeginAlign(block);
- uiDefButI(block, NUM, B_CALCEFFECT, "Amount:", 0,130,150,20, &paf->totpart, 1.0, 1000000.0, 0, 0, "The total number of particles");
- if(paf->flag & PAF_STATIC) {
- uiDefButS(block, NUM, REDRAWVIEW3D, "Step:", 0,110,150,20, &paf->staticstep, 1.0, 100.0, 10, 0, "For static duplicators, the Step value skips particles");
+ else
+ uiDefButS(block, MENU, B_PART_RECALC, "Physics%t|Boids%x3|Keyed%x2|Newtonian%x1|None%x0", butx,buty,butw,buth, &part->phystype, 14.0, 0.0, 0, 0, "Select particle physics type");
+
+ if(part->phystype==PART_PHYS_BOIDS) {
+ int i;
+ char *rules[BOID_TOT_RULES] = {"Collision", "Avoid", "Crowd", "Center", "AvVel", "Velocity", "Goal", "Level"};
+ char *ruletext[BOID_TOT_RULES] = {
+ "Avoid deflector objects",
+ "Avoid predators",
+ "Avoid other boids",
+ "Get to flock center",
+ "Maintain average velocity",
+ "Match velocity of nearby boids",
+ "Seek goal",
+ "Keep the Z level"
+ };
+ /* left column */
+ uiDefBut(block, LABEL, 0, "Behaviour:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ for(i=0; i<BOID_TOT_RULES; i++) {
+ uiBlockSetCol(block, TH_BUT_ACTION);
+
+ but = uiDefIconBut(block, BUT, B_PART_RECALC, VICON_MOVE_UP, butx, (buty-=buth), 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Move rule up");
+ uiButSetFunc(but, boidrule_moveUp, part, part->boidrule+i);
+
+ but = uiDefIconBut(block, BUT, B_PART_RECALC, VICON_MOVE_DOWN, butx+20, buty, 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Move rule down");
+ uiButSetFunc(but, boidrule_moveDown, part, part->boidrule+i);
+
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+
+ uiDefButF(block, NUM, B_PART_RECALC, rules[part->boidrule[i]], butx+40,buty,butw-40,buth, part->boidfac+part->boidrule[i], -1.0, 2.0, 1, 3, ruletext[part->boidrule[i]]);
+ }
+ uiBlockSetCol(block, TH_AUTO);
+ uiBlockEndAlign(block);
+
+ buty=140;
+ butx=160;
+
+ uiDefBut(block, LABEL, 0, "Physics:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButBitI(block, TOG, PART_BOIDS_2D, B_PART_RECALC, "2D", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Constrain boids to a surface");
+ uiDefButF(block, NUM, B_PART_RECALC, "MaxVelocity:", butx,(buty-=buth),butw,buth, &part->max_vel, 0.0, 200.0, 1, 3, "Maximum velocity");
+ uiDefButF(block, NUM, B_PART_RECALC, "AvVelocity:", butx,(buty-=buth),butw,buth, &part->average_vel, 0.0, 1.0, 1, 3, "The usual speed % of max velocity");
+ uiDefButF(block, NUM, B_PART_RECALC, "LatAcc:", butx,(buty-=buth),butw,buth, &part->max_lat_acc, 0.0, 1.0, 1, 3, "Lateral acceleration % of max velocity");
+ uiDefButF(block, NUM, B_PART_RECALC, "TanAcc:", butx,(buty-=buth),butw,buth, &part->max_tan_acc, 0.0, 1.0, 1, 3, "Tangential acceleration % of max velocity");
+ if(part->flag & PART_BOIDS_2D) {
+ uiDefButF(block, NUM, B_PART_RECALC, "GroundZ:", butx,(buty-=buth),butw,buth, &part->groundz, -100.0, 100.0, 1, 3, "Default Z value");
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PARTTARGET, "OB:", butx,(buty-=buth),butw,buth, &psys->keyed_ob, "Constrain boids to object's surface");
+ }
+ else {
+ uiDefButF(block, NUM, B_PART_RECALC, "Banking:", butx,(buty-=buth),butw,buth, &part->banking, -10.0, 10.0, 1, 3, "Banking of boids on turns (1.0==natural banking)");
+ uiDefButF(block, NUM, B_PART_RECALC, "MaxBank:", butx,(buty-=buth),butw,buth, &part->max_bank, 0.0, 1.0, 1, 3, "How much a boid can bank at a single step");
+ }
+ uiBlockEndAlign(block);
+ uiDefButS(block, NUM, B_PART_RECALC, "N:", butx,(buty-=buth),butw,buth, &part->boidneighbours, 1.0, 10.0, 1, 3, "How many neighbours to consider for each boid");
}
else {
- uiDefButF(block, NUM, B_CALCEFFECT, "Sta:", 0,110,75,20, &paf->sta, -250.0, MAXFRAMEF, 100, 1, "Frame # to start emitting particles");
- uiDefButF(block, NUM, B_CALCEFFECT, "End:", 75,110,75,20, &paf->end, 1.0, MAXFRAMEF, 100, 1, "Frame # to stop emitting particles");
+ /* left column */
+ uiDefBut(block, LABEL, 0, "Initial velocity:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+ uiDefButF(block, NUM, B_PART_RECALC, "Object:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->obfac, -1.0, 1.0, 1, 3, "Let the object give the particle a starting speed");
+ uiDefButF(block, NUM, B_PART_RECALC, "Normal:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->normfac, -200.0, 200.0, 1, 3, "Let the surface normal give the particle a starting speed");
+ uiDefButF(block, NUM, B_PART_RECALC, "Random:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->randfac, 0.0, 200.0, 1, 3, "Give the starting speed a random variation");
+ if(part->type==PART_REACTOR) {
+ uiDefButF(block, NUM, B_PART_RECALC, "Particle:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->partfac, -10.0, 10.0, 1, 3, "Let the target particle give the particle a starting speed");
+ uiDefButF(block, NUM, B_PART_RECALC, "Reactor:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->reactfac, -10.0, 10.0, 1, 3, "Let the vector from target particle give the particle a starting speed");
+ }
+ else {
+ uiDefButF(block, NUM, B_PART_RECALC, "Tan:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->tanfac, -200.0, 200.0, 1, 3, "Let the surface tangent give the particle a starting speed");
+ uiDefButF(block, NUM, B_PART_RECALC, "Rot:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->tanphase, -1.0, 1.0, 1, 3, "Rotate the surface tangent");
+ }
+ uiBlockSetCol(block, TH_AUTO);
+ uiBlockEndAlign(block);
+
+ buty=160;
+ butx=160;
+
+ if(part->phystype==PART_PHYS_NEWTON)
+ uiDefButS(block, MENU, B_PART_RECALC, "Integration%t|RK4%x2|Midpoint%x1|Euler%x0", butx,buty,butw,buth, &part->integrator, 14.0, 0.0, 0, 0, "Select physics integrator type");
+
+ uiDefBut(block, LABEL, 0, "Rotation:", butx, (buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButBitI(block, TOG, PART_ROT_DYN, B_PART_RECALC, "Dynamic", butx,(buty-=buth*4/5),butw/2,buth*4/5, &part->flag, 0, 0, 0, 0, "Sets rotation to dynamic/constant");
+ uiDefButS(block, MENU, B_PART_RECALC, "Rotation %t|Random %x3|Velocity %x2|Normal %x1|None %x0", butx+butw/2,buty,butw/2,buth*4/5, &part->rotmode, 14.0, 0.0, 0, 0, "Select particle rotation mode");
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+ uiDefButF(block, NUM, B_PART_RECALC, "Amount:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->rotfac, -1.0, 1.0, 1, 3, "Rotation amount");
+ uiDefButF(block, NUM, B_PART_RECALC, "Phase:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->phasefac, -1.0, 1.0, 1, 3, "Initial rotation phase");
+ uiBlockSetCol(block, TH_AUTO);
+
+ uiDefButS(block, MENU, B_PART_RECALC, "Angular v %t|Velocity%x3|Random%x2|Spin%x1|None%x0", butx,(buty-=buth*4/5),butw,buth*4/5, &part->avemode, 14.0, 0.0, 0, 0, "Select particle angular velocity mode");
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+ uiDefButF(block, NUM, B_PART_RECALC, "Angular v:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->avefac, -200.0, 200.0, 1, 3, "Angular velocity amount");
+ uiBlockSetCol(block, TH_AUTO);
+ uiBlockEndAlign(block);
+
+ if(part->phystype==PART_PHYS_NEWTON) {
+ butx=0;
+ buty=40;
+ uiDefBut(block, LABEL, 0, "Global effects:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
+
+ butw=103;
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_PART_RECALC, "AccX:", butx,(buty-=buth),butw,buth, part->acc, -200.0, 200.0, 100, 0, "Specify a constant acceleration along the X-axis");
+ uiDefButF(block, NUM, B_PART_RECALC, "AccY:", butx+butw,buty,butw,buth, part->acc+1,-200.0, 200.0, 100, 0, "Specify a constant acceleration along the Y-axis");
+ uiDefButF(block, NUM, B_PART_RECALC, "AccZ:", butx+2*butw,buty,butw+1,buth, part->acc+2, -200.0, 200.0, 100, 0, "Specify a constant acceleration along the Z-axis");
+
+ uiDefButF(block, NUM, B_PART_RECALC, "Drag:", butx,(buty-=buth),butw,buth, &part->dragfac, 0.0, 1.0, 1, 0, "Specify the amount of air-drag");
+ uiDefButF(block, NUM, B_PART_RECALC, "Brown:", butx+butw,buty,butw,buth, &part->brownfac, 0.0, 200.0, 1, 0, "Specify the amount of brownian motion");
+ uiDefButF(block, NUM, B_PART_RECALC, "Damp:", butx+2*butw,buty,butw+1,buth, &part->dampfac, 0.0, 1.0, 1, 0, "Specify the amount of damping");
+ uiBlockEndAlign(block);
+ }
+ else if(part->phystype==PART_PHYS_KEYED) {
+ short totkpsys=1;
+ butx=0;
+ buty=40;
+ uiDefBut(block, LABEL, 0, "Keyed Target:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
+ if(psys->keyed_ob){
+ if(psys->keyed_ob==ob || BLI_findlink(&psys->keyed_ob->particlesystem,psys->keyed_psys-1)==0)
+ uiBlockSetCol(block, TH_REDALERT);
+ else
+ totkpsys = BLI_countlist(&psys->keyed_ob->particlesystem);
+ }
+ else
+ uiBlockSetCol(block, TH_REDALERT);
+
+ uiBlockBeginAlign(block);
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PARTTARGET, "OB:", butx,(buty-=buth),butw*2/3,buth, &psys->keyed_ob, "The object that has the target particle system");
+ uiDefButS(block, NUM, B_PARTTARGET, "Psys:", butx+butw*2/3,buty,butw/3,buth, &psys->keyed_psys, 1.0, totkpsys, 0, 0, "The target particle system number in the object");
+ uiBlockEndAlign(block);
+
+ uiBlockSetCol(block, TH_AUTO);
+
+ butx=160;
+
+ if(psys->flag & PSYS_FIRST_KEYED)
+ uiDefButBitI(block, TOG, PSYS_KEYED_TIME, B_PART_RECALC, "Timed", butx,buty,butw,buth, &psys->flag, 0, 0, 0, 0, "Use intermediate key times");
+ else
+ uiDefButF(block, NUMSLI, B_PART_RECALC, "Time:", butx,buty,butw,buth, &part->keyed_time, 0.0, 1.0, 1, 3, "Keyed key time relative to remaining particle life");
+ }
}
- uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 0,90,75,20, &paf->lifetime, 1.0, MAXFRAMEF, 100, 1, "Specify the life span of the particles");
- uiDefButS(block, NUM, B_CALCEFFECT, "Disp:", 75,90,75,20, &paf->disp, 0.0, 100.0, 10, 0, "Percentage of particles to calculate for 3d view");
- uiBlockEndAlign(block);
+}
+
+static void psys_clear_cache(void *ob_v, void *psys_v)
+{
+ clear_particles_from_cache((Object *)ob_v, (ParticleSystem *)psys_v, CFRA);
+}
+static void object_panel_particle_system(Object *ob)
+{
+ uiBlock *block;
+ uiBut *but;
+ ParticleSystem *psys=NULL;
+ ParticleSettings *part;
+ ID *id, *idfrom;
+ short butx=0, buty=160, butw=150, buth=20;
+ char str[30];
+ static short partact;
+ short totpart;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_system", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Particle System", "Particle", 0, 0, 318, 204)==0) return;
- uiDefBut(block, LABEL, 0, "From:", 0,70,75,20, NULL, 0.0, 0, 0, 0, "");
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOGN, PAF_OFACE, B_CALCEFFECT, "Verts", 0,50,75,20, &paf->flag, 0, 0, 0, 0, "Emit particles from vertices");
- uiDefButBitS(block, TOG, PAF_FACE, B_CALCEFFECT, "Faces", 75,50,75,20, &paf->flag, 0, 0, 0, 0, "Emit particles from faces");
- if(paf->flag & PAF_FACE) {
- uiDefButBitS(block, TOG, PAF_TRAND, B_CALCEFFECT, "Rand", 0,30,50,20, &paf->flag, 0, 0, 0, 0, "Use true random distribution from faces");
- uiDefButBitS(block, TOG, PAF_EDISTR, B_CALCEFFECT, "Even", 50,30,50,20, &paf->flag, 0, 0, 0, 0, "Use even distribution from faces based on face areas");
- uiDefButS(block, NUM, B_CALCEFFECT, "P/F:", 100,30,50,20, &paf->userjit, 0.0, 200.0, 1, 0, "Jitter table distribution: maximum particles per face (0=uses default)");
+ if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
+
+ if(ELEM4(ob->type,OB_MESH,OB_FONT,OB_CURVE,OB_SURF)==0) {
+ uiDefBut(block, LABEL, 0, "Only Mesh or Curve Objects can generate particles", 10,180,300,20, NULL, 0.0, 0, 0, 0, "");
+ return;
}
- else uiBlockEndAlign(block); /* vgroup button no align */
-
- but=uiDefBut(block, TEX, B_PAF_SET_VG, "VGroup:", 0,10,150,20, paf->vgroupname, 0, 31, 0, 0, "Name of vertex group to use");
- uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)OBACT);
- uiBlockEndAlign(block);
+ psys=psys_get_current(ob);
+
+ if(psys)
+ id=(ID*)(psys->part);
+ else
+ id=NULL;
+ idfrom=&ob->id;
+
+ /* browse buttons */
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+ butx= std_libbuttons(block, butx, buty, 0, NULL, B_PARTBROWSE, ID_PA, 0, id, idfrom, &(G.buts->menunr), B_PARTALONE, 0, B_PARTDELETE, 0, 0);
+
+ partact=psys_get_current_num(ob)+1;
+ totpart=BLI_countlist(&ob->particlesystem);
+ sprintf(str, "%d Part", totpart);
+ but=uiDefButS(block, NUM, B_PARTACT, str, 224,buty,88,buth, &partact, 1.0, totpart+1, 0, 0, "Shows the number of particle systems in the object and the active particle system");
+ uiButSetFunc(but, PE_change_act, ob, &partact);
+
+ if(psys==NULL)
+ return;
+
+ part=psys->part;
+
+ if(part==NULL) return;
+
+ butx=0;
+ buty-=5;
- /* right collumn */
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, PAF_STATIC, B_EFFECT_DEP, "Static", 160,180,75,20, &paf->flag, 0, 0, 0, 0, "Make static particles (deform only works with SubSurf)");
- if(paf->flag & PAF_STATIC) {
- uiDefButBitS(block, TOG, PAF_ANIMATED, B_DIFF, "Animated", 235,180,75,20, &paf->flag, 0, 0, 0, 0, "Static particles are recalculated each rendered frame");
+ uiDefButBitI(block, TOG, PSYS_ENABLED, B_PART_REDRAW, "Enabled", 0,(buty-=buth),100,buth, &psys->flag, 0, 0, 0, 0, "Sets particle system to be calculated and shown");
+
+ if(part->type == PART_HAIR){
+ if(psys->flag & PSYS_EDITED)
+ uiDefBut(block, BUT, B_PART_EDITABLE, "Free Edit", 105,buty,100,buth, NULL, 0.0, 0.0, 10, 0, "Free editing");
+ else
+ uiDefBut(block, BUT, B_PART_EDITABLE, "Set Editable", 105,buty,100,buth, NULL, 0.0, 0.0, 10, 0, "Finalize hair to enable editing in particle mode");
+
+ }
+ else {
+ uiBlockBeginAlign(block);
+ uiDefButBitI(block, TOG, PSYS_PROTECT_CACHE, B_PART_REDRAW, "Protect", 105,buty,50,buth, &psys->flag, 0.0, 0.0, 10, 0, "Protect the cache");
+ but=uiDefBut(block, BUT, B_PART_RECALC, "Clear", 155,buty,50,buth, NULL, 0.0, 0.0, 10, 0, "Clear the cache");
+ if((psys->flag & PSYS_PROTECT_CACHE)==0)
+ uiButSetFunc(but, psys_clear_cache, ob, &partact);
+
+ uiBlockEndAlign(block);
}
- uiBlockEndAlign(block);
- uiDefBut(block, LABEL, 0, "Display:", 160,150,75,20, NULL, 0.0, 0, 0, 0, "");
+ if(psys->flag & PSYS_EDITED || psys->flag & PSYS_PROTECT_CACHE) {
+ uiSetButLock(1, "Hair is edited or cache is protected!");
+ }
+
+ uiDefButS(block, MENU, B_PARTTYPE, "Type%t|Hair%x2|Reactor%x1|Emitter%x0", 210,buty,100,buth, &part->type, 14.0, 0.0, 0, 0, "Type of particle system");
+
+ buty-=5;
+ uiDefBut(block, LABEL, 0, "Basic:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButS(block, NUM, B_CALCEFFECT, "Material:", 160,130,150,20, &paf->omat, 1.0, 16.0, 0, 0, "Specify material used for the particles");
- uiDefButS(block, TOG|BIT|7, B_REDR, "Mesh", 160,110,50,20, &paf->flag, 0, 0, 0, 0, "Render emitter Mesh also");
- uiDefButBitS(block, TOG, PAF_UNBORN, B_DIFF, "Unborn",210,110,50,20, &paf->flag, 0, 0, 0, 0, "Make particles appear before they are emitted");
- uiDefButBitS(block, TOG, PAF_DIED, B_DIFF, "Died", 260,110,50,20, &paf->flag, 0, 0, 0, 0, "Make particles appear after they have died");
- uiDefButS(block, TOG, REDRAWVIEW3D, "Vect", 160,90,75,20, &paf->stype, 0, 0, 0, 0, "Give the particles a direction and rotation");
- if(paf->flag & PAF_STATIC)
- uiDefButF(block, NUM, B_CALCEFFECT, "Max:", 235,90,75,20, &paf->maxlen, 0.0, 100.0, 10, 1, "The maximum length of a particle strand (zero is no limit)");
+
+ if(part->distr==PART_DISTR_GRID)
+ uiDefButI(block, NUM, B_PART_ALLOC, "Resol:", butx,(buty-=buth),butw,buth, &part->grid_res, 1.0, 100.0, 0, 0, "The resolution of the particle grid");
else
- uiDefButF(block, NUM, B_CALCEFFECT, "Size:", 235,90,75,20, &paf->vectsize, 0.0, 1.0, 10, 1, "The amount the Vect option influences halo size");
+ uiDefButI(block, NUM, B_PART_ALLOC, "Amount:", butx,(buty-=buth),butw,buth, &part->totpart, 0.0, 100000.0, 0, 0, "The total number of particles");
+ if(part->type==PART_REACTOR) {
+ uiDefButBitI(block, TOG, PART_REACT_STA_END, B_PART_INIT, "Sta/End", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Give birth to unreacted particles eventually");
+ uiDefButS(block, MENU, B_PART_RECALC, "React on %t|Near %x2|Collision %x1|Death %x0", butx+butw/2,buty,butw/2,buth, &part->reactevent, 14.0, 0.0, 0, 0, "The event of target particles to react");
+ if(part->flag&PART_REACT_STA_END) {
+ uiDefButF(block, NUM, B_PART_INIT, "Sta:", butx,(buty-=buth),butw,buth, &part->sta, 1.0, part->end, 100, 1, "Frame # to start emitting particles");
+ uiDefButF(block, NUM, B_PART_INIT, "End:", butx,(buty-=buth),butw,buth, &part->end, part->sta, MAXFRAMEF, 100, 1, "Frame # to stop emitting particles");
+ }
+ if(part->from!=PART_FROM_PARTICLE) {
+ uiDefButBitI(block, TOG, PART_REACT_MULTIPLE, B_PART_RECALC, "Multi React", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "React multiple times");
+ uiDefButF(block, NUM, B_PART_RECALC, "Shape:", butx,(buty-=buth),butw,buth, &part->reactshape, 0.0, 10.0, 100, 1, "Power of reaction strength dependence on distance to target");
+ }
+ }
+ else if(part->type==PART_HAIR) {
+ uiDefButS(block, NUM, B_PART_RECALC, "Segments:", butx,(buty-=buth),butw,buth, &part->hair_step, 2.0, 50.0, 0, 0, "Amount of hair segments");
+ }
+ else {
+ uiDefButF(block, NUM, B_PART_INIT, "Sta:", butx,(buty-=buth),butw,buth, &part->sta, 1.0, part->end, 100, 1, "Frame # to start emitting particles");
+ uiDefButF(block, NUM, B_PART_INIT, "End:", butx,(buty-=buth),butw,buth, &part->end, part->sta, MAXFRAMEF, 100, 1, "Frame # to stop emitting particles");
+ }
+
+ if(part->type!=PART_HAIR) {
+ uiDefButF(block, NUM, B_PART_INIT, "Life:", butx,(buty-=buth),butw,buth, &part->lifetime, 1.0, MAXFRAMEF, 100, 1, "Specify the life span of the particles");
+ uiDefButF(block, NUM, B_PART_INIT, "Rand:", butx,(buty-=buth),butw,buth, &part->randlife, 0.0, 2.0, 10, 1, "Give the particle life a random variation");
+ }
+
uiBlockEndAlign(block);
- uiDefBut(block, LABEL, 0, "Children:", 160,70,75,20, NULL, 0.0, 0, 0, 0, "");
+ butx=160;
+ buty=120;
+
+ buty-=10;
+
+ uiDefBut(block, LABEL, 0, "Emit From:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButS(block, NUM, B_REDR, "Generation:", 160,50,150,20, &paf->curmult, 0.0, 3.0, 0, 0, "Current generation of particles");
- uiDefButS(block, NUM, B_CALCEFFECT, "Num:", 160,30,75,20, paf->child+paf->curmult, 1.0, 600.0, 100, 0, "Specify the number of generations of particles that can multiply itself");
- uiDefButF(block, NUM, B_CALCEFFECT, "Prob:", 235,30,75,20, paf->mult+paf->curmult, 0.0, 1.0, 10, 1, "Probability \"dying\" particle spawns a new one.");
- uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 160,10,75,20, paf->life+paf->curmult, 1.0, 600.0, 100, 1, "Specify the lifespan of the next generation particles");
- uiDefButS(block, NUM, B_CALCEFFECT, "Mat:", 235,10,75,20, paf->mat+paf->curmult, 1.0, 8.0, 0, 0, "Specify the material used for the particles");
+ uiDefButBitI(block, TOG, PART_TRAND, B_PART_DISTR, "Random", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Emit in random order of elements");
+
+ if(part->type==PART_REACTOR)
+ uiDefButS(block, MENU, B_PART_DISTR, "Particle %x3|Volume %x2|Faces %x1|Verts %x0", butx+butw/2,buty,butw/2,buth, &part->from, 14.0, 0.0, 0, 0, "Where to emit particles from");
+ else
+ uiDefButS(block, MENU, B_PART_DISTR, "Volume %x2|Faces %x1|Verts%x0", butx+butw/2,buty,butw/2,buth, &part->from, 14.0, 0.0, 0, 0, "Where to emit particles from");
+
+ if(ELEM(part->from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ uiDefButBitI(block, TOG, PART_EDISTR, B_PART_DISTR, "Even",butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Use even distribution from faces based on face areas or edge lengths");
+ uiDefButS(block, MENU, B_PART_DISTR, "Distribution %t|Grid%x2|Random%x1|Jittered%x0", butx+butw/2,buty,butw/2,buth, &part->distr, 14.0, 0.0, 0, 0, "How to distribute particles on selected element");
+ if(part->distr==PART_DISTR_JIT) {
+ uiDefButF(block, NUM, B_PART_DISTR, "Amount:", butx,(buty-=buth),butw,buth, &part->jitfac, 0, 2.0, 1, 1, "Amount of jitter applied to the sampling");
+ uiDefButI(block, NUM, B_PART_DISTR, "P/F:", butx,(buty-=buth),butw,buth, &part->userjit, 0, 1000.0, 1, 1, "Emission locations / face (0 = automatic)");
+ }
+ if(part->distr==PART_DISTR_GRID){
+ uiDefButBitI(block, TOG, PART_GRID_INVERT, B_PART_DISTR, "Invert",butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Invert what is considered object and what is not.");
+ }
+ }
uiBlockEndAlign(block);
+ buty=50;
+
+ if(part->type==PART_REACTOR) {
+ ParticleSystem *tpsys=0;
+ Object *tob=0;
+ int tottpsys;
+
+ uiDefBut(block, LABEL, 0, "Target:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+
+ if(psys->target_ob)
+ tob=psys->target_ob;
+ else
+ tob=ob;
+
+ tottpsys=BLI_countlist(&tob->particlesystem);
+
+ uiBlockBeginAlign(block);
+
+ if(tob->particlesystem.first==0)
+ uiBlockSetCol(block, TH_REDALERT);
+
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PARTTARGET, "OB:", butx,(buty-=buth),butw*2/3,buth, &psys->target_ob, "The object that has the target particle system (empty if same object)");
+
+ tpsys=BLI_findlink(&tob->particlesystem,psys->target_psys-1);
+ if(tpsys) {
+ if(tob==ob && tpsys==psys)
+ uiBlockSetCol(block, TH_REDALERT);
+ }
+ else
+ uiBlockSetCol(block, TH_REDALERT);
+
+ uiDefButS(block, NUM, B_PARTTARGET, "Psys:", butx+butw*2/3,buty,butw/3,buth, &psys->target_psys, 1.0, tottpsys, 0, 0, "The target particle system number in the object");
+ uiBlockEndAlign(block);
+
+ uiBlockSetCol(block, TH_AUTO);
+ }
}
/* NT - Panel for fluidsim settings */
@@ -3563,11 +4641,31 @@ void physics_panels()
/* check context here */
ob= OBACT;
if(ob) {
+ if(ob->type==OB_MESH)
+ object_panel_deflection(ob);
object_panel_fields(ob);
- object_panel_particles(ob);
- object_panel_particles_motion(ob);
object_softbodies(ob);
object_softbodies_II(ob);
object_panel_fluidsim(ob);
}
}
+void particle_panels()
+{
+ Object *ob;
+ ParticleSystem *psys;
+
+ ob=OBACT;
+
+ if(ob) {
+ object_panel_particle_system(ob);
+
+ psys=psys_get_current(ob);
+
+ if(psys){
+ object_panel_particle_physics(ob);
+ object_panel_particle_visual(ob);
+ object_panel_particle_extra(ob);
+ object_panel_particle_children(ob);
+ }
+ }
+}