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Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r--source/blender/src/buttons_object.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 4f98ade9cde..0b8102cc468 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -4379,7 +4379,7 @@ static void object_panel_particle_extra(Object *ob)
/* size changes must create a recalc event always so that sizes are updated properly */
uiDefButF(block, NUM, B_PART_RECALC, "Size:", butx,(buty-=buth),butw,buth, &part->size, 0.01, 100, 10, 1, "The size of the particles");
- uiDefButF(block, NUM, B_PART_RECALC, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 2.0, 10, 1, "Give the particle size a random variation");
+ uiDefButF(block, NUM, B_PART_RECALC, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 1.0, 10, 1, "Give the particle size a random variation");
uiDefButBitI(block, TOG, PART_SIZEMASS, B_PART_RECALC, "Mass from size", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Multiply mass with particle size");
uiDefButF(block, NUM, B_PART_RECALC, "Mass:", butx,(buty-=buth),butw,buth, &part->mass, 0.01, 100, 10, 1, "Specify the mass of the particles");
@@ -5417,16 +5417,16 @@ static void object_panel_fluidsim(Object *ob)
uiDefBut ( block, LABEL, 0, "Attraction force:", 0,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
- uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->attractforceStrength, -10.0, 10.0, 10, 0, "Specifies time when the control particles are activated." );
- uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->attractforceRadius, 0.0, 10.0, 10, 0, "Specifies time when the control particles are deactivated." );
+ uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->attractforceStrength, -10.0, 10.0, 10, 0, "Force strength for directional attraction towards the control object." );
+ uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->attractforceRadius, 0.0, 10.0, 10, 0, "Specifies the force field radius around the control object." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Velocity force:", 0,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
- uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->velocityforceStrength, 0.0, 10.0, 10, 0, "Specifies time when the control particles are activated." );
- uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->velocityforceRadius, 0.0, 10.0, 10, 0, "Specifies time when the control particles are deactivated." );
+ uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->velocityforceStrength, 0.0, 10.0, 10, 0, "Force strength of how much of the control object's velocity is influencing the fluid velocity." );
+ uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->velocityforceRadius, 0.0, 10.0, 10, 0, "Specifies the force field radius around the control object." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;