diff options
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r-- | source/blender/src/buttons_object.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index 4f98ade9cde..0b8102cc468 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -4379,7 +4379,7 @@ static void object_panel_particle_extra(Object *ob) /* size changes must create a recalc event always so that sizes are updated properly */ uiDefButF(block, NUM, B_PART_RECALC, "Size:", butx,(buty-=buth),butw,buth, &part->size, 0.01, 100, 10, 1, "The size of the particles"); - uiDefButF(block, NUM, B_PART_RECALC, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 2.0, 10, 1, "Give the particle size a random variation"); + uiDefButF(block, NUM, B_PART_RECALC, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 1.0, 10, 1, "Give the particle size a random variation"); uiDefButBitI(block, TOG, PART_SIZEMASS, B_PART_RECALC, "Mass from size", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Multiply mass with particle size"); uiDefButF(block, NUM, B_PART_RECALC, "Mass:", butx,(buty-=buth),butw,buth, &part->mass, 0.01, 100, 10, 1, "Specify the mass of the particles"); @@ -5417,16 +5417,16 @@ static void object_panel_fluidsim(Object *ob) uiDefBut ( block, LABEL, 0, "Attraction force:", 0,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "" ); uiBlockBeginAlign ( block ); - uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->attractforceStrength, -10.0, 10.0, 10, 0, "Specifies time when the control particles are activated." ); - uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->attractforceRadius, 0.0, 10.0, 10, 0, "Specifies time when the control particles are deactivated." ); + uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->attractforceStrength, -10.0, 10.0, 10, 0, "Force strength for directional attraction towards the control object." ); + uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->attractforceRadius, 0.0, 10.0, 10, 0, "Specifies the force field radius around the control object." ); uiBlockEndAlign ( block ); yline -= lineHeight; yline -= separateHeight; uiDefBut ( block, LABEL, 0, "Velocity force:", 0,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "" ); uiBlockBeginAlign ( block ); - uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->velocityforceStrength, 0.0, 10.0, 10, 0, "Specifies time when the control particles are activated." ); - uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->velocityforceRadius, 0.0, 10.0, 10, 0, "Specifies time when the control particles are deactivated." ); + uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->velocityforceStrength, 0.0, 10.0, 10, 0, "Force strength of how much of the control object's velocity is influencing the fluid velocity." ); + uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->velocityforceRadius, 0.0, 10.0, 10, 0, "Specifies the force field radius around the control object." ); uiBlockEndAlign ( block ); yline -= lineHeight; yline -= separateHeight; |