diff options
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r-- | source/blender/src/buttons_object.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index b6d7d4afd5c..210eb286951 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -3304,7 +3304,7 @@ static void object_panel_deflection(Object *ob) uiDefButF(block, NUM, B_DIFF, "Permeability: ", 160,80,150,20, &pd->pdef_perm, 0.0, 1.0, 10, 0, "Chance that the particle will pass through the mesh"); uiBlockEndAlign(block); - uiDefBut(block, LABEL, 0, "Soft Body", 160,60,150,20, NULL, 0.0, 0, 0, 0, ""); + uiDefBut(block, LABEL, 0, "Soft Body / Cloth", 160,60,150,20, NULL, 0.0, 0, 0, 0, ""); uiBlockBeginAlign(block); uiDefButF(block, NUM, B_FIELD_CHANGE, "Damping:", 160,40,150,20, &pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision"); @@ -5123,6 +5123,9 @@ static void object_panel_cloth(Object *ob) int defCount; char *clvg1, *clvg2; char clmvg [] = "Vertex Groups%t|"; + + clmdSetInterruptCallBack(blender_test_break); // make softbody module ESC aware + G.afbreek=0; // init global break system val2=0; @@ -5265,7 +5268,7 @@ static void object_panel_cloth_II(Object *ob) { uiDefButF(block, NUM, REDRAWBUTSOBJECT, "Min Distance:", 160,60,150,20, &clmd->coll_parms->epsilon, 0.001f, 1.0, 0.01f, 0, "Minimum distance between collision objects before collision response takes in, can be changed for each frame"); uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Collision Quality:", 10,40,150,20, &clmd->coll_parms->loop_count, 1.0, 100.0, 1.0, 0, "How many collision iterations should be done. (higher = better = slower), can be changed for each frame"); - uiDefButF(block, NUM, REDRAWBUTSOBJECT, "Friction:", 160,40,150,20, &clmd->coll_parms->friction, 1.0, 100.0, 1.0, 0, "Friction force if a collision happened"); + uiDefButF(block, NUM, REDRAWBUTSOBJECT, "Friction:", 160,40,150,20, &clmd->coll_parms->friction, 1.0, 100.0, 1.0, 0, "Friction force if a collision happened (high=slower movement when collided)"); } else uiDefBut(block, LABEL, 0, "",160,60,150,20, NULL, 0.0, 0, 0, 0, ""); |