diff options
Diffstat (limited to 'source/blender/src/buttons_scene.c')
-rw-r--r-- | source/blender/src/buttons_scene.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c index 61935ebd65e..82977d1fdac 100644 --- a/source/blender/src/buttons_scene.c +++ b/source/blender/src/buttons_scene.c @@ -1219,7 +1219,7 @@ static void render_panel_yafrayGI() if (G.scene->r.GImethod>0) { if (G.scene->r.GIpower==0) G.scene->r.GIpower=1; - uiDefButF(block, NUM, 0, "Power:", 5,35,154,20, &G.scene->r.GIpower, 0.01, 100.0, 0, 0, "GI lighting intensity scale, 1 is normal"); + uiDefButF(block, NUM, 0, "Power:", 5,35,154,20, &G.scene->r.GIpower, 0.01, 10.0, 10, 0, "GI lighting intensity scale, 1 is normal"); } @@ -1269,10 +1269,8 @@ static void render_panel_yafrayGlobal() // label to force a boundbox for buttons not to be centered uiDefBut(block, LABEL, 0, " ", 305,180,10,10, 0, 0, 0, 0, 0, ""); - if(G.scene->r.YF_raybias==0.0) G.scene->r.YF_raybias=0.001; uiDefButF(block, NUMSLI, 0,"Bi ", 5,35,150,20, &(G.scene->r.YF_raybias), 0.0, 10.0 ,0,0, "Shadow ray bias to avoid self shadowing"); - if(G.scene->r.YF_raydepth==0) G.scene->r.YF_raydepth=5; uiDefButI(block, NUM, 0, "Raydepth ", 5,60,150,20, &G.scene->r.YF_raydepth, 1.0, 80.0, 10, 10, "Maximum render ray depth from the camera"); uiDefButF(block, NUMSLI, 0, "Gam ", 5,10,150,20, &G.scene->r.YF_gamma, 0.001, 5.0, 0, 0, "Gamma correction, 1 is off"); @@ -1291,9 +1289,11 @@ void render_panels() render_panel_render(); render_panel_anim(); render_panel_format(); - /* yafray: GI panel only available when yafray enabled for rendering */ + /* yafray: GI & Global panel, only available when yafray enabled for rendering */ if (G.scene->r.mode & R_YAFRAY) { if (G.scene->r.YF_gamma==0.0) G.scene->r.YF_gamma=1.0; + if (G.scene->r.YF_raybias==0.0) G.scene->r.YF_raybias=0.001; + if (G.scene->r.YF_raydepth==0) G.scene->r.YF_raydepth=5; render_panel_yafrayGlobal(); render_panel_yafrayGI(); } |