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Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c182
1 files changed, 151 insertions, 31 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 258afa1175e..c2dae17ef3e 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -52,6 +52,7 @@
#include "DNA_object_types.h"
#include "DNA_node_types.h"
#include "DNA_packedFile_types.h"
+#include "DNA_particle_types.h"
#include "DNA_radio_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
@@ -62,6 +63,7 @@
#include "DNA_world_types.h"
#include "BKE_colortools.h"
+#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_global.h"
@@ -69,6 +71,7 @@
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_material.h"
+#include "BKE_particle.h"
#include "BKE_utildefines.h"
#include "BKE_texture.h"
@@ -3040,16 +3043,65 @@ void do_matbuts(unsigned short event)
allqueue(REDRAWBUTSSHADING, 0);
}
break;
-
+
+ case B_MAT_PARTICLE:
+ if(ma) {
+ Base *base;
+ Object *ob;
+ ParticleSystem *psys;
+
+ base= G.scene->base.first;
+ while(base){
+ if(base->object->type==OB_MESH) {
+ ob=base->object;
+ for(psys=ob->particlesystem.first; psys; psys=psys->next) {
+ if(psys && ma==give_current_material(ob,psys->part->omat)) {
+ psys->flag |= PSYS_INIT;
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ }
+ }
+ }
+ base = base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
}
}
+static void particle_recalc_material(void *ma_v, void *arg2)
+{
+ Material *ma = ma_v;
+ Base *base;
+ Object *ob;
+ ParticleSystem *psys;
+
+ base= G.scene->base.first;
+ while(base){
+ if(base->object->type==OB_MESH){
+ ob=base->object;
+ for(psys=ob->particlesystem.first; psys; psys=psys->next){
+ if(psys && ma==give_current_material(ob,psys->part->omat)){
+ psys->recalc |= PSYS_INIT;
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ }
+ }
+ }
+ base = base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+}
/* if from nodes, hide options that are not available */
-static void material_panel_map_to(Material *ma, int from_nodes)
+static void material_panel_map_to(Object *ob, Material *ma, int from_nodes)
{
uiBlock *block;
+ uiBut *but;
MTex *mtex;
+ ParticleSystem *psys;
+ int psys_mapto=0;
+ static short pattr=0;
block= uiNewBlock(&curarea->uiblocks, "material_panel_map_to", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Texture", "Material");
@@ -3091,32 +3143,82 @@ static void material_panel_map_to(Material *ma, int from_nodes)
/* MAP TO */
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col", 10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic color of the material");
- uiDefButBitS(block, TOG3, MAP_NORM, B_MATPRV, "Nor", 50,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the rendered normal");
- uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp", 90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity color");
- uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir", 130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror color");
- uiDefButBitS(block, TOG3, MAP_REF, B_MATPRV, "Ref", 180,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of the materials reflectivity");
- uiDefButBitS(block, TOG3, MAP_SPEC, B_MATPRV, "Spec", 220,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of specularity");
- uiDefButBitS(block, TOG3, MAP_AMB, B_MATPRV, "Amb", 270,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of ambient");
-
- uiDefButBitS(block, TOG3, MAP_HAR, B_MATPRV, "Hard", 10,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the hardness value");
- uiDefButBitS(block, TOG3, MAP_RAYMIRR, B_MATPRV, "RayMir", 60,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value");
- uiDefButBitS(block, TOG3, MAP_ALPHA, B_MATPRV, "Alpha", 110,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value");
- uiDefButBitS(block, TOG3, MAP_EMIT, B_MATPRV, "Emit", 160,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value");
- uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 205,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the layer blending value");
- if(from_nodes==0)
- uiDefButBitS(block, TOG3, MAP_DISPLACE, B_MATPRV, "Disp", 265,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface");
+
+ /*check if material is being used by particles*/
+ for(psys=ob->particlesystem.first; psys; psys=psys->next)
+ if(psys->part->omat==ob->actcol)
+ psys_mapto=1;
+
+ if(psys_mapto && pattr) {
+ but=uiDefButBitS(block, TOG3, MAP_PA_TIME, B_MAT_PARTICLE, "Time", 10,180,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the emission time of particles");
+ //uiButSetFunc(but, particle_recalc_material, ma, NULL);
+ but=uiDefButBitS(block, TOG3, MAP_PA_LIFE, B_MAT_PARTICLE, "Life", 70,180,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the life time of particles");
+ //uiButSetFunc(but, particle_recalc_material, ma, NULL);
+ but=uiDefButBitS(block, TOG3, MAP_PA_DENS, B_MAT_PARTICLE, "Dens", 130,180,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the density of particles");
+ //uiButSetFunc(but, particle_recalc_material, ma, NULL);
+ uiDefButBitS(block, TOG3, MAP_PA_IVEL, B_MAT_PARTICLE, "IVel", 190,180,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the initial velocity of particles");
+ uiDefButBitS(block, TOG3, MAP_PA_PVEL, B_MAT_PARTICLE, "PVel", 250,180,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the velocity of particles");
+
+ but=uiDefButBitS(block, TOG3, MAP_PA_SIZE, B_MAT_PARTICLE, "Size", 10,160,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the size of particles");
+ //uiButSetFunc(but, particle_recalc_material, ma, NULL);
+ but=uiDefButBitS(block, TOG3, MAP_PA_KINK, B_MAT_PARTICLE, "Kink", 70,160,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the kink of child particles");
+ //uiButSetFunc(but, particle_recalc_material, ma, NULL);
+ but=uiDefButBitS(block, TOG3, MAP_PA_LENGTH, B_MAT_PARTICLE, "Length",130,160,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the length of particles");
+ //uiButSetFunc(but, particle_recalc_material, ma, NULL);
+ but=uiDefButBitS(block, TOG3, MAP_PA_CLUMP, B_MAT_PARTICLE, "Clump", 190,160,60,19, &(mtex->pmapto), 0, 0, 0, 0, "Causes the texture to affect the clump of child particles");
+ //uiButSetFunc(but, particle_recalc_material, ma, NULL);
+
+ uiBlockSetCol(block, TH_BUT_SETTING1);
+ uiDefButBitS(block, TOG, 1, B_MATPRV, "PAttr", 250,160,60,19, &pattr, 0, 0, 0, 0, "Display settings for particle attributes");
+ uiBlockSetCol(block, TH_AUTO);
+ }
+ else {
+ uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col", 10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic colour of the material");
+ uiDefButBitS(block, TOG3, MAP_NORM, B_MATPRV, "Nor", 50,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the rendered normal");
+ uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp", 90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity colour");
+ uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir", 130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror colour");
+ uiDefButBitS(block, TOG3, MAP_REF, B_MATPRV, "Ref", 180,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of the materials reflectivity");
+ uiDefButBitS(block, TOG3, MAP_SPEC, B_MATPRV, "Spec", 220,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of specularity");
+ uiDefButBitS(block, TOG3, MAP_AMB, B_MATPRV, "Amb", 270,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of ambient");
+
+ if(psys_mapto) {
+ uiDefButBitS(block, TOG3, MAP_HAR, B_MATPRV, "Hard", 10,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the hardness value");
+ uiDefButBitS(block, TOG3, MAP_RAYMIRR, B_MATPRV, "RayMir", 50,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value");
+ uiDefButBitS(block, TOG3, MAP_ALPHA, B_MATPRV, "Alpha", 90,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value");
+ uiDefButBitS(block, TOG3, MAP_EMIT, B_MATPRV, "Emit", 130,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value");
+ uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 180,160,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the layer blending value");
+ if(from_nodes==0)
+ uiDefButBitS(block, TOG3, MAP_DISPLACE, B_MATPRV, "Disp", 220,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface");
+ uiBlockSetCol(block, TH_BUT_SETTING1);
+ uiDefButBitS(block, TOG, 1, B_MATPRV, "PAttr", 270,160,40,19, &pattr, 0, 0, 0, 0, "Display settings for particle attributes");
+ uiBlockSetCol(block, TH_AUTO);
+ }
+ else {
+ uiDefButBitS(block, TOG3, MAP_HAR, B_MATPRV, "Hard", 10,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the hardness value");
+ uiDefButBitS(block, TOG3, MAP_RAYMIRR, B_MATPRV, "RayMir", 60,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the ray-mirror value");
+ uiDefButBitS(block, TOG3, MAP_ALPHA, B_MATPRV, "Alpha", 110,160,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the alpha value");
+ uiDefButBitS(block, TOG3, MAP_EMIT, B_MATPRV, "Emit", 160,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the emit value");
+ uiDefButBitS(block, TOG3, MAP_TRANSLU, B_MATPRV, "TransLu", 205,160,60,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the layer blending value");
+ if(from_nodes==0)
+ uiDefButBitS(block, TOG3, MAP_DISPLACE, B_MATPRV, "Disp", 265,160,45,19, &(mtex->mapto), 0, 0, 0, 0, "Let the texture displace the surface");
+ }
+ }
+
uiBlockEndAlign(block);
-
+
uiBlockBeginAlign(block);
- uiDefButS(block, MENU, B_MATPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode");
+ but=uiDefButS(block, MENU, B_MATPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode");
uiBlockEndAlign(block);
+ if(psys_mapto && mtex->pmapto & MAP_PA_INIT)
+ uiButSetFunc(but, particle_recalc_material, ma, NULL);
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects color values");
/* newnoise: increased range to 25, the constant offset for bumpmapping quite often needs a higher nor setting */
uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 25.0, 0, 0, "Sets the amount the texture affects normal values");
- uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values");
+ but=uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values");
+ if(psys_mapto && mtex->pmapto & MAP_PA_INIT)
+ uiButSetFunc(but, particle_recalc_material, ma, NULL);
uiDefButF(block, NUMSLI, B_MATPRV, "Disp ", 155,40,155,19, &(mtex->dispfac), 0.0, 1.0, 0, 0, "Sets the amount the texture displaces the surface");
uiBlockBeginAlign(block);
@@ -3200,7 +3302,7 @@ static void material_panel_map_input(Object *ob, Material *ma)
uiDefButS(block, ROW, B_MATPRV, "UV", 630,160,40,18, &(mtex->texco), 4.0, (float)TEXCO_UV, 0, 0, "Uses UV coordinates for texture coordinates");
uiDefButS(block, ROW, B_MATPRV, "Orco", 670,160,55,18, &(mtex->texco), 4.0, (float)TEXCO_ORCO, 0, 0, "Uses the original undeformed coordinates of the object");
- if( give_parteff(ob) )
+ if( ob->particlesystem.first )
uiDefButS(block, ROW, B_MATPRV, "Strand", 725,160,50,18, &(mtex->texco), 4.0, (float)TEXCO_STRAND, 0, 0, "Uses normalized strand texture coordinate (1D)");
else
uiDefButS(block, ROW, B_MATPRV, "Stick", 725,160,50,18, &(mtex->texco), 4.0, (float)TEXCO_STICKY, 0, 0, "Uses mesh's sticky coordinates for the texture coordinates");
@@ -3244,12 +3346,14 @@ static void material_panel_map_input(Object *ob, Material *ma)
}
-static void material_panel_texture(Material *ma)
+static void material_panel_texture(Object *ob, Material *ma)
{
uiBlock *block;
+ uiBut *but;
MTex *mtex;
ID *id;
- int loos;
+ ParticleSystem *psys;
+ int loos, psys_mapto=0;
int a;
char str[64], *strp;
@@ -3257,6 +3361,11 @@ static void material_panel_texture(Material *ma)
if(uiNewPanel(curarea, block, "Texture", "Material", 960, 0, 318, 204)==0) return;
uiClearButLock();
+ /*check if material is being used by particles*/
+ for(psys=ob->particlesystem.first; psys; psys=psys->next)
+ if(psys->part->omat==ob->actcol)
+ psys_mapto=1;
+
/* TEX CHANNELS */
uiBlockSetCol(block, TH_BUT_NEUTRAL);
@@ -3278,7 +3387,10 @@ static void material_panel_texture(Material *ma)
for(a= 0; a<MAX_MTEX; a++) {
mtex= ma->mtex[a];
if(mtex && mtex->tex) {
- uiDefIconButBitS(block, ICONTOGN, 1<<a, B_MATPRV, ICON_CHECKBOX_HLT-1, -20, 180-18*a, 28, 20, &ma->septex, 0.0, 0.0, 0, 0, "Click to disable or enable this texture channel");
+ but=uiDefIconButBitS(block, ICONTOGN, 1<<a, B_MATPRV, ICON_CHECKBOX_HLT-1, -20, 180-18*a, 28, 20, &ma->septex, 0.0, 0.0, 0, 0, "Click to disable or enable this texture channel");
+
+ if(psys_mapto && ma->mtex[a]->mapto & MAP_PA_IVEL)
+ uiButSetFunc(but, particle_recalc_material, ma, NULL);
}
}
uiBlockBeginAlign(block);
@@ -3740,14 +3852,22 @@ static uiBlock *strand_menu(void *mat_v)
block= uiNewBlock(&curarea->uiblocks, "strand menu", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
- uiDefBut(block, LABEL, 0, "", 0, 0, 250, 100, NULL, 0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "", 0, 0, 250, 120, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
/* event return 0, to prevent menu to close */
- uiDefButBitI(block, TOG, MA_TANGENT_STR, 0, "Use Tangent Shading", 10,70,230,20, &(ma->mode), 0, 0, 0, 0, "Uses direction of strands as normal for tangent-shading");
- uiDefButF(block, NUMSLI, 0, "Start ", 10, 50, 230,20, &ma->strand_sta, 0.25, 20.0, 2, 0, "Start size of strands in pixels");
- uiDefButF(block, NUMSLI, 0, "End ", 10, 30, 230,20, &ma->strand_end, 0.25, 10.0, 2, 0, "End size of strands in pixels");
- uiDefButF(block, NUMSLI, 0, "Shape ", 10, 10, 230,20, &ma->strand_ease, -0.9, 0.9, 2, 0, "Shape of strands, positive value makes it rounder, negative makes it spiky");
+ uiDefButBitI(block, TOG, MA_TANGENT_STR, 0, "Use Tangent Shading", 10,90,115,20, &(ma->mode), 0, 0, 0, 0, "Uses direction of strands as normal for tangent-shading");
+ uiDefButBitI(block, TOG, MA_STR_B_UNITS, 0, "Use Blender Units", 125,90,115,20, &(ma->mode), 0, 0, 0, 0, "Use actual Blender units for widths instead of pixels");
+ if(ma->mode & MA_STR_B_UNITS){
+ uiDefButF(block, NUMSLI, 0, "Start ", 10, 70, 230,20, &ma->strand_sta, 0.01, 20.0, 2, 0, "Start size of strands in Blender units");
+ uiDefButF(block, NUMSLI, 0, "End ", 10, 50, 230,20, &ma->strand_end, 0.01, 10.0, 2, 0, "End size of strands in Blender units");
+ }
+ else{
+ uiDefButF(block, NUMSLI, 0, "Start ", 10, 70, 230,20, &ma->strand_sta, 0.25, 20.0, 2, 0, "Start size of strands in pixels");
+ uiDefButF(block, NUMSLI, 0, "End ", 10, 50, 230,20, &ma->strand_end, 0.25, 10.0, 2, 0, "End size of strands in pixels");
+ }
+ uiDefButF(block, NUMSLI, 0, "Shape ", 10, 30, 230,20, &ma->strand_ease, -0.9, 0.9, 2, 0, "Shape of strands, positive value makes it rounder, negative makes it spiky");
+ uiDefBut(block, TEX, B_MATPRV, "UV:", 10,10,230,20, ma->strand_uvname, 0, 31, 0, 0, "Set name of UV layer to override");
uiBlockSetDirection(block, UI_TOP);
BIF_preview_changed(ID_MA);
@@ -4045,12 +4165,12 @@ void material_panels()
}
material_panel_sss(ma);
- material_panel_texture(ma);
+ material_panel_texture(ob, ma);
mtex= ma->mtex[ ma->texact ];
if(mtex && mtex->tex) {
material_panel_map_input(ob, ma);
- material_panel_map_to(ma, from_nodes);
+ material_panel_map_to(ob, ma, from_nodes);
}
}
}