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Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 880076de162..db531c7e6e3 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -3843,14 +3843,15 @@ static void material_panel_shading(Material *ma)
uiBlockSetCol(block, TH_BUT_SETTING1);
uiBlockBeginAlign(block);
- uiDefButBitI(block, TOG, MA_HALO_FLARE, B_MATPRV, "Flare",245,142,65,28, &(ma->mode), 0, 0, 0, 0, "Renders halo as a lensflare");
- uiDefButBitI(block, TOG, MA_HALO_RINGS, B_MATPRV, "Rings", 245,123,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders rings over halo");
- uiDefButBitI(block, TOG, MA_HALO_LINES, B_MATPRV, "Lines", 245,104,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders star shaped lines over halo");
- uiDefButBitI(block, TOG, MA_STAR, B_MATPRV, "Star", 245,85,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders halo as a star");
- uiDefButBitI(block, TOG, MA_HALOTEX, B_MATPRV, "HaloTex", 245,66,65, 18, &(ma->mode), 0, 0, 0, 0, "Gives halo a texture");
- uiDefButBitI(block, TOG, MA_HALOPUNO, B_MATPRV, "HaloPuno", 245,47,65, 18, &(ma->mode), 0, 0, 0, 0, "Uses the vertex normal to specify the dimension of the halo");
- uiDefButBitI(block, TOG, MA_HALO_XALPHA, B_MATPRV, "X Alpha", 245,28,65, 18, &(ma->mode), 0, 0, 0, 0, "Uses extreme alpha");
- uiDefButBitI(block, TOG, MA_HALO_SHADE, B_MATPRV, "Shaded", 245,9,65, 18, &(ma->mode), 0, 0, 0, 0, "Lets halo receive light and shadows");
+ uiDefButBitI(block, TOG, MA_HALO_FLARE, B_MATPRV, "Flare", 245,161,65,28, &(ma->mode), 0, 0, 0, 0, "Renders halo as a lensflare");
+ uiDefButBitI(block, TOG, MA_HALO_RINGS, B_MATPRV, "Rings", 245,142,65,18, &(ma->mode), 0, 0, 0, 0, "Renders rings over halo");
+ uiDefButBitI(block, TOG, MA_HALO_LINES, B_MATPRV, "Lines", 245,123,65,18, &(ma->mode), 0, 0, 0, 0, "Renders star shaped lines over halo");
+ uiDefButBitI(block, TOG, MA_STAR, B_MATPRV, "Star", 245,104,65, 18, &(ma->mode), 0, 0, 0, 0, "Renders halo as a star");
+ uiDefButBitI(block, TOG, MA_HALOTEX, B_MATPRV, "HaloTex", 245,85,65, 18, &(ma->mode), 0, 0, 0, 0, "Gives halo a texture");
+ uiDefButBitI(block, TOG, MA_HALOPUNO, B_MATPRV, "HaloPuno", 245,66,65, 18, &(ma->mode), 0, 0, 0, 0, "Uses the vertex normal to specify the dimension of the halo");
+ uiDefButBitI(block, TOG, MA_HALO_XALPHA, B_MATPRV, "X Alpha", 245,47,65, 18, &(ma->mode), 0, 0, 0, 0, "Uses extreme alpha");
+ uiDefButBitI(block, TOG, MA_HALO_SHADE, B_MATPRV, "Shaded", 245,28,65, 18, &(ma->mode), 0, 0, 0, 0, "Lets halo receive light and shadows");
+ uiDefButBitI(block, TOG, MA_HALO_SOFT, B_MATPRV, "Soft", 245,9,65, 18, &(ma->mode), 0, 0, 0, 0, "Softens the halo");
uiBlockEndAlign(block);
}
else {