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Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 03b73754f46..4500fc4a08c 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -2337,9 +2337,9 @@ static void world_panel_preview(World *wrld)
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, WO_SKYBLEND, B_WORLDPRV,"Blend", 220,175,100,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with natural progression from horizon to zenith");
+ uiDefButBitS(block, TOG,WO_SKYPAPER, B_WORLDPRV,"Paper", 220,150,100,25, &wrld->skytype, 0, 0, 0, 0, "Flattens blend or texture coordinates");
if (wrld->skytype & WO_SKYBLEND) {
- uiDefButBitS(block, TOG, WO_SKYREAL, B_WORLDPRV,"Real", 220,150,50,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with a real horizon");
- uiDefButBitS(block, TOG,WO_SKYPAPER, B_WORLDPRV,"Paper",270,150,50,25, &wrld->skytype, 0, 0, 0, 0, "Flattens blend or texture coordinates");
+ uiDefButBitS(block, TOG, WO_SKYREAL, B_WORLDPRV,"Real", 220,125,100,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with a real horizon");
}
uiBlockEndAlign(block);