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Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 2e73a6db06f..c7ba1430748 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -3714,7 +3714,7 @@ static void material_panel_shading(Material *ma)
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "material_panel_shading", UI_EMBOSS, UI_HELV, curarea->win);
- if(uiNewPanel(curarea, block, "Shaders", "Material", 640, 0, 318, 204)==0) return;
+ if(uiNewPanel(curarea, block, "Shaders", "Material", 640, 0, 318, 224)==0) return;
uiSetButLock(ma->id.lib!=NULL, ERROR_LIBDATA_MESSAGE);
@@ -3792,6 +3792,7 @@ static void material_panel_shading(Material *ma)
uiDefButF(block, NUMSLI, B_MATPRV, "SBias ", 159,30,151,19, &(ma->sbias), 0.0, 0.25, 10, 2, "Shadow bias, to prevent terminator problems on shadow boundary");
uiDefButF(block, NUMSLI, B_MATPRV, "Amb ", 9,10,150,19, &(ma->amb), 0.0, 1.0, 0, 0, "Sets the amount of global ambient color the material receives");
uiDefButF(block, NUMSLI, B_MATPRV, "Emit ", 159,10,151,19, &(ma->emit), 0.0, 2.0, 0, 0, "Sets the amount of light the material emits");
+ uiDefButF(block, NUMSLI, B_MATPRV, "LBias ", 9,-10,300,19, &(ma->lbias), 0.0, 10.0, 100, 2, "Factor to multiply shadowbuffer bias with (0 is ignore)");
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
@@ -3807,6 +3808,8 @@ static void material_panel_shading(Material *ma)
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_MATPRV, "GR:", 9, 55, 150, 19, &ma->group, "Limit Lighting to Lamps in this Group");
uiDefButBitI(block, TOG, MA_GROUP_NOLAY, B_MATPRV, "Exclusive", 159,55, 85,20, &(ma->mode), 0, 0, 0, 0, "The material exclusively uses Lamps in this Group");
+
+
}
}