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Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index e0196017727..bcd6ffb1aef 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -2585,7 +2585,7 @@ static void lamp_panel_spot(Object *ob, Lamp *la)
float grid=0.0;
block= uiNewBlock(&curarea->uiblocks, "lamp_panel_spot", UI_EMBOSS, UI_HELV, curarea->win);
- if(uiNewPanel(curarea, block, "Shadow and Spot", "Lamp", 640, 0, 318, 204)==0) return;
+ if(uiNewPanel(curarea, block, "Shadow and Spot", "Lamp", 640, 0, 318, 224)==0) return;
/* hemis and ray shadow dont work at all... */
/* yafray: ignore photonlight as well */
@@ -2635,9 +2635,10 @@ static void lamp_panel_spot(Object *ob, Lamp *la)
uiDefButS(block, ROW,B_NOP, "Tent", 165,90,65,19, &la->filtertype, 0.0, LA_SHADBUF_TENT, 0, 0, "Apply Tent filter for shadowbuffer samples");
uiDefButS(block, ROW,B_NOP, "Gauss", 230,90,70,19, &la->filtertype, 0.0, LA_SHADBUF_GAUSS, 0, 0, "Apply Gauss filter for shadowbuffer samples");
- // uiDefButS(block, ROW,B_NOP,"SubSamples: 1", 100,90,140,19, &la->buffers, 1.0, 1.0, 0, 0, "Amount of lampbuffer subsamples, a value of larger than 1 halves the shadowbuffer size");
- // uiDefButS(block, ROW,B_NOP,"4", 240,90,30,19, &la->buffers, 1.0, 4.0, 0, 0, "Amount of lampbuffer subsamples, this halves the actual shadowbuffer size");
- // uiDefButS(block, ROW,B_NOP,"9", 270,90,30,19, &la->buffers, 1.0, 9.0, 0, 0, "Amount of lampbuffer subsamples, this halves the shadowbuffer size");
+ uiBlockBeginAlign(block);
+ uiDefButS(block, ROW,B_NOP,"SampleBuffers: 1", 100,-15,140,19, &la->buffers, 1.0, 1.0, 0, 0, "Only one lampbuffer rendered");
+ uiDefButS(block, ROW,B_NOP,"4", 240,-15,30,19, &la->buffers, 1.0, 4.0, 0, 0, "Renders 4 lampbuffers for better AA, this quadruples memory usage");
+ uiDefButS(block, ROW,B_NOP,"9", 270,-15,30,19, &la->buffers, 1.0, 9.0, 0, 0, "Renders 9 lampbuffers for better AA, this uses nine times more memory");
uiBlockBeginAlign(block);
uiDefButS(block, NUM,B_LAMPREDRAW,"Samples:", 100,60,100,19, &la->samp,1.0,16.0, 0, 0, "Sets the number of shadow map samples");