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Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r--source/blender/src/drawobject.c14
1 files changed, 9 insertions, 5 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index aec0e112b32..561024fb74b 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -2425,19 +2425,23 @@ static void draw_mesh_fancy(Base *base, int dt, int flag)
if (draw_wire) {
/* If drawing wire and drawtype is not OB_WIRE then we are
* overlaying the wires.
+ *
+ * UPDATE bug #10290 - With this wire-only objects can draw
+ * behind other objects depending on their order in the scene. 2x if 0's below. undo'ing zr's commit: r4059
*/
-
+#if 0
if (dt!=OB_WIRE) {
bglPolygonOffset(1.0);
glDepthMask(0); // disable write in zbuffer, selected edge wires show better
}
-
+#endif
dm->drawEdges(dm, (dt==OB_WIRE || totface==0));
-
+#if 0
if (dt!=OB_WIRE) {
glDepthMask(1);
bglPolygonOffset(0.0);
}
+#endif
}
dm->release(dm);
@@ -2485,7 +2489,7 @@ static int draw_mesh_object(Base *base, int dt, int flag)
}
/* init_gl_materials did the proper checking if this is needed */
- if(has_alpha) add_view3d_after(G.vd, base, V3D_TRANSP);
+ if(has_alpha) add_view3d_after(G.vd, base, V3D_TRANSP, flag);
return retval;
}
@@ -4663,7 +4667,7 @@ void draw_object(Base *base, int flag)
if(!(G.f & G_PARTICLEEDIT)) {
/* xray and transp are set when it is drawing the 2nd/3rd pass */
if(!G.vd->xray && !G.vd->transp && (ob->dtx & OB_DRAWXRAY)) {
- add_view3d_after(G.vd, base, V3D_XRAY);
+ add_view3d_after(G.vd, base, V3D_XRAY, flag);
return;
}
}