diff options
Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r-- | source/blender/src/drawobject.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index 30786f8b2f5..8bb09acc462 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -512,7 +512,7 @@ static void drawshadbuflimits(Lamp *la, float mat[][4]) lavec[0]= -mat[2][0]; lavec[1]= -mat[2][1]; lavec[2]= -mat[2][2]; - Normalise(lavec); + Normalize(lavec); sta[0]= mat[3][0]+ la->clipsta*lavec[0]; sta[1]= mat[3][1]+ la->clipsta*lavec[1]; @@ -543,13 +543,13 @@ static void spotvolume(float *lvec, float *vvec, float inp) /* camera is at 0,0,0 */ float temp[3],plane[3],mat1[3][3],mat2[3][3],mat3[3][3],mat4[3][3],q[4],co,si,angle; - Normalise(lvec); - Normalise(vvec); /* is this the correct vector ? */ + Normalize(lvec); + Normalize(vvec); /* is this the correct vector ? */ Crossf(temp,vvec,lvec); /* equation for a plane through vvec en lvec */ Crossf(plane,lvec,temp); /* a plane perpendicular to this, parrallel with lvec */ - Normalise(plane); + Normalize(plane); /* now we've got two equations: one of a cone and one of a plane, but we have three unknowns. We remove one unkown by rotating the plane to z=0 (the plane normal) */ @@ -562,7 +562,7 @@ static void spotvolume(float *lvec, float *vvec, float inp) q[1] = plane[1] ; q[2] = -plane[0] ; q[3] = 0 ; - Normalise(&q[1]); + Normalize(&q[1]); angle = saacos(plane[2])/2.0; co = cos(angle); @@ -626,8 +626,8 @@ static void drawlamp(Object *ob) /* and view aligned matrix: */ Mat4CpyMat4(imat, G.vd->viewinv); - Normalise(imat[0]); - Normalise(imat[1]); + Normalize(imat[0]); + Normalize(imat[1]); /* for AA effects */ glGetFloatv(GL_CURRENT_COLOR, curcol); @@ -1661,7 +1661,7 @@ static void draw_em_measure_stats(Object *ob, EditMesh *em) float fvec[3]; char val[32]; /* Stores the measurement display text here */ char conv_float[5]; /* Use a float conversion matching the grid size */ - float area, col[3]; /* area of the face, colour of the text to draw */ + float area, col[3]; /* area of the face, color of the text to draw */ /* make the precission of the pronted value proportionate to the gridsize */ if ((G.vd->grid) < 0.01) @@ -3272,8 +3272,8 @@ static int drawmball(Base *base, int dt) mygetmatrix(tmat); Mat4Invert(imat, tmat); - Normalise(imat[0]); - Normalise(imat[1]); + Normalize(imat[0]); + Normalize(imat[1]); while(ml) { @@ -3327,8 +3327,8 @@ static void draw_forcefield(Object *ob) /* calculus here, is reused in PFIELD_FORCE */ mygetmatrix(tmat); Mat4Invert(imat, tmat); -// Normalise(imat[0]); // we don't do this because field doesnt scale either... apart from wind! -// Normalise(imat[1]); +// Normalize(imat[0]); // we don't do this because field doesnt scale either... apart from wind! +// Normalize(imat[1]); if (pd->forcefield == PFIELD_WIND) { float force_val; @@ -3440,12 +3440,12 @@ static void draw_box(float vec[8][3]) } /* uses boundbox, function used by Ketsji */ -void get_local_bounds(Object *ob, float *centre, float *size) +void get_local_bounds(Object *ob, float *center, float *size) { BoundBox *bb= object_get_boundbox(ob); if(bb==NULL) { - centre[0]= centre[1]= centre[2]= 0.0; + center[0]= center[1]= center[2]= 0.0; VECCOPY(size, ob->size); } else { @@ -3453,9 +3453,9 @@ void get_local_bounds(Object *ob, float *centre, float *size) size[1]= 0.5*fabs(bb->vec[0][1] - bb->vec[2][1]); size[2]= 0.5*fabs(bb->vec[0][2] - bb->vec[1][2]); - centre[0]= (bb->vec[0][0] + bb->vec[4][0])/2.0; - centre[1]= (bb->vec[0][1] + bb->vec[2][1])/2.0; - centre[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0; + center[0]= (bb->vec[0][0] + bb->vec[4][0])/2.0; + center[1]= (bb->vec[0][1] + bb->vec[2][1])/2.0; + center[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0; } } |