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Diffstat (limited to 'source/blender/src/drawscene.c')
-rw-r--r-- | source/blender/src/drawscene.c | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/source/blender/src/drawscene.c b/source/blender/src/drawscene.c new file mode 100644 index 00000000000..d5b75645dff --- /dev/null +++ b/source/blender/src/drawscene.c @@ -0,0 +1,118 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + * drawing graphics and editing + */ + +#include <math.h> + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_editVert.h" + +#include "DNA_scene_types.h" +#include "DNA_space_types.h" +#include "DNA_screen_types.h" +#include "DNA_userdef_types.h" +#include "DNA_view3d_types.h" + +#include "BKE_global.h" +#include "BKE_main.h" +#include "BKE_scene.h" + +#include "BDR_editobject.h" + +#include "BIF_space.h" +#include "BIF_drawscene.h" + +#include "BSE_view.h" + +#include "blendef.h" /* DIE ! */ +#include "mydevice.h" + + +void set_scene(Scene *sce) /* zie ook scene.c: set_scene_bg() */ +{ + bScreen *sc; + + G.scene= sce; + + sc= G.main->screen.first; + while(sc) { + if((U.flag & SCENEGLOBAL) || sc==G.curscreen) { + + if(sce != sc->scene) { + /* alle area's endlocalview */ + ScrArea *sa= sc->areabase.first; + while(sa) { + endlocalview(sa); + sa= sa->next; + } + sc->scene= sce; + } + + } + sc= sc->id.next; + } + + copy_view3d_lock(0); /* space.c */ + + /* zijn er camera's in de views die niet in de scene zitten? */ + sc= G.main->screen.first; + while(sc) { + if( (U.flag & SCENEGLOBAL) || sc==G.curscreen) { + ScrArea *sa= sc->areabase.first; + while(sa) { + SpaceLink *sl= sa->spacedata.first; + while(sl) { + if(sl->spacetype==SPACE_VIEW3D) { + View3D *v3d= (View3D*) sl; + if (!v3d->camera || !object_in_scene(v3d->camera, sce)) { + v3d->camera= scene_find_camera(sc->scene); + if (sc==G.curscreen) handle_view3d_lock(); + if (!v3d->camera && v3d->persp>1) v3d->persp= 1; + } + } + sl= sl->next; + } + sa= sa->next; + } + } + sc= sc->id.next; + } + + set_scene_bg(G.scene); + + /* volledige redraw */ + allqueue(REDRAWALL, 0); + allqueue(REDRAWDATASELECT, 0); /* doet remake */ +} + + |