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Diffstat (limited to 'source/blender/src/drawseq.c')
-rw-r--r-- | source/blender/src/drawseq.c | 617 |
1 files changed, 617 insertions, 0 deletions
diff --git a/source/blender/src/drawseq.c b/source/blender/src/drawseq.c new file mode 100644 index 00000000000..22b397abde6 --- /dev/null +++ b/source/blender/src/drawseq.c @@ -0,0 +1,617 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifdef _WIN32 +#include "BLI_winstuff.h" +#endif + +#include <string.h> +#include <math.h> + +#include "MEM_guardedalloc.h" + +#include "BMF_Api.h" + +#include "BLI_blenlib.h" +#include "BLI_arithb.h" +#include "BLI_editVert.h" + +#include "IMB_imbuf_types.h" + +#include "DNA_sequence_types.h" +#include "DNA_scene_types.h" +#include "DNA_screen_types.h" +#include "DNA_space_types.h" +#include "DNA_view2d_types.h" + +#include "BKE_utildefines.h" +#include "BKE_global.h" + +#include "BIF_gl.h" +#include "BIF_mywindow.h" +#include "BIF_screen.h" +#include "BIF_drawseq.h" +#include "BIF_editseq.h" +#include "BIF_drawimage.h" + +#include "BSE_view.h" +#include "BSE_drawipo.h" +#include "BSE_sequence.h" + +/* Modules used */ +#include "blendertimer.h" /* timer functions */ + +int no_rightbox=0, no_leftbox= 0; + +static void EmbossBoxf(float x1, float y1, float x2, float y2, int sel, unsigned int dark, unsigned int light) +{ + + if(sel) cpack(dark); + else cpack(light); + if(sel) glLineWidth(2.0); + fdrawline(x1, y2, x2, y2); /* boven */ + if(no_leftbox==0) fdrawline(x1, y1, x1, y2); /* links */ + + if(sel) glLineWidth(1.0); + + if(sel) cpack(light); + else cpack(dark); + fdrawline(x1, y1, x2, y1); /* onder */ + if(no_rightbox==0) fdrawline(x2, y1, x2, y2); /* rechts */ + +} + +static char *give_seqname(Sequence *seq) +{ + if(seq->type==SEQ_META) { + if(seq->name[2]) return seq->name+2; + return "META"; + } + else if(seq->type==SEQ_SCENE) return "SCENE"; + else if(seq->type==SEQ_MOVIE) return "MOVIE"; + else if(seq->type<SEQ_EFFECT) return seq->strip->dir; + else if(seq->type==SEQ_CROSS) return "CROSS"; + else if(seq->type==SEQ_GAMCROSS) return "GAMMA CROSS"; + else if(seq->type==SEQ_ADD) return "ADD"; + else if(seq->type==SEQ_SUB) return "SUB"; + else if(seq->type==SEQ_MUL) return "MUL"; + else if(seq->type==SEQ_ALPHAOVER) return "ALPHAOVER"; + else if(seq->type==SEQ_ALPHAUNDER) return "ALPHAUNDER"; + else if(seq->type==SEQ_OVERDROP) return "OVER DROP"; + else if(seq->type==SEQ_PLUGIN) { + if(seq->plugin && seq->plugin->doit) return seq->plugin->pname; + return "PLUGIN"; + } + else return "EFFECT"; + +} + +static void draw_cfra_seq(void) +{ + glColor3ub(0x30, 0x90, 0x50); + glLineWidth(2.0); + glBegin(GL_LINES); + glVertex2f(G.scene->r.cfra, G.v2d->cur.ymin); + glVertex2f(G.scene->r.cfra, G.v2d->cur.ymax); + glEnd(); + glLineWidth(1.0); +} + +static unsigned int seq_color(Sequence *seq) +{ + switch(seq->type) { + case SEQ_META: + return 0x509090; + case SEQ_MOVIE: + return 0x805040; + case SEQ_SCENE: + if(seq->scene==G.scene) return 0x709050; + return 0x609060; + case SEQ_CROSS: + return 0x505090; + case SEQ_GAMCROSS: + return 0x5040A0; + case SEQ_ADD: + return 0x6060A0; + case SEQ_SUB: + return 0x8060A0; + case SEQ_MUL: + return 0x8080A0; + case SEQ_ALPHAOVER: + return 0x6080A0; + case SEQ_ALPHAUNDER: + return 0x9080A0; + case SEQ_OVERDROP: + return 0x5080B0; + case SEQ_PLUGIN: + return 0x906000; + default: + return 0x906060; + } + +} + +static void drawmeta_contents(Sequence *seqm, float x1, float y1, float x2, float y2) +{ + Sequence *seq; + float dx; + int nr; + + nr= 0; + WHILE_SEQ(&seqm->seqbase) { + nr++; + } + END_SEQ + + dx= (x2-x1)/nr; + + WHILE_SEQ(&seqm->seqbase) { + cpack(seq_color(seq)); + glRectf(x1, y1, x1+0.9*dx, y2); + EmbossBoxf(x1, y1, x1+0.9*dx, y2, 0, 0x404040, 0xB0B0B0); + x1+= dx; + } + END_SEQ +} + +void drawseq(Sequence *seq) +{ + float v1[2], v2[2], x1, x2, y1, y2; + unsigned int body, dark, light; + int len, size; + short mval[2]; + char str[120], *strp; + + + if(seq->startdisp > seq->enddisp) body= 0x707070; + + body= seq_color(seq); + dark= 0x202020; + light= 0xB0B0B0; + + if(G.moving && (seq->flag & SELECT)) { + if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF; + else { + if(seq->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL)); + else dark= light= 0xFFFFFF; + } + } + + /* body */ + if(seq->startstill) x1= seq->start; + else x1= seq->startdisp; + y1= seq->machine+0.2; + if(seq->endstill) x2= seq->start+seq->len; + else x2= seq->enddisp; + y2= seq->machine+0.8; + + cpack(body); + glRectf(x1, y1, x2, y2); + EmbossBoxf(x1, y1, x2, y2, seq->flag & 1, dark, light); + + v1[1]= y1; + v2[1]= y2; + if(seq->type < SEQ_EFFECT) { + + /* decoratie: balkjes */ + x1= seq->startdisp; + x2= seq->enddisp; + + if(seq->startofs) { + cpack(0x707070); + glRectf((float)(seq->start), y1-0.2, x1, y1); + EmbossBoxf((float)(seq->start), y1-0.2, x1, y1, seq->flag & 1, dark, light); + } + if(seq->endofs) { + cpack(0x707070); + glRectf(x2, y2, (float)(seq->start+seq->len), y2+0.2); + EmbossBoxf(x2, y2, (float)(seq->start+seq->len), y2+0.2, seq->flag & 1, dark, light); + } + + if(seq->startstill) { + cpack(body); + glRectf(x1, y1+0.1, (float)(seq->start), y1+0.5); + no_rightbox= 1; + EmbossBoxf(x1, y1+0.1, (float)(seq->start), y1+0.5, seq->flag & 1, dark, light); + no_rightbox= 0; + } + if(seq->endstill) { + cpack(body); + glRectf((float)(seq->start+seq->len), y1+0.1, x2, y1+0.5); + no_leftbox= 1; + EmbossBoxf((float)(seq->start+seq->len), y1+0.1, x2, y1+0.5, seq->flag & 1, dark, light); + no_leftbox= 0; + } + + } + + /* berekenen of seq lang genoeg is om naam te printen */ + x1= seq->startdisp+seq->handsize; + x2= seq->enddisp-seq->handsize; + + /* maar eerst de inhoud van de meta */ + if(seq->type==SEQ_META) drawmeta_contents(seq, x1, y1+0.15, x2, y2-0.15); + + if(x1<G.v2d->cur.xmin) x1= G.v2d->cur.xmin; + else if(x1>G.v2d->cur.xmax) x1= G.v2d->cur.xmax; + if(x2<G.v2d->cur.xmin) x2= G.v2d->cur.xmin; + else if(x2>G.v2d->cur.xmax) x2= G.v2d->cur.xmax; + + if(x1 != x2) { + v1[0]= x1; + ipoco_to_areaco_noclip(G.v2d, v1, mval); + x1= mval[0]; + v2[0]= x2; + ipoco_to_areaco_noclip(G.v2d, v2, mval); + x2= mval[0]; + size= x2-x1; + + if(seq->type == SEQ_META) sprintf(str, "%d %s", seq->len, give_seqname(seq)); + else if(seq->type == SEQ_SCENE) { + if(seq->scene) sprintf(str, "%d %s %s", seq->len, give_seqname(seq), seq->scene->id.name+2); + else sprintf(str, "%d %s", seq->len, give_seqname(seq)); + } + else if(seq->type & SEQ_EFFECT) { + if(seq->seq3!=seq->seq2 && seq->seq1!=seq->seq3) + sprintf(str, "%d %s: %d-%d (use %d)", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine, seq->seq3->machine); + else + sprintf(str, "%d %s: %d-%d", seq->len, give_seqname(seq), seq->seq1->machine, seq->seq2->machine); + } + else if(seq->name[2]) sprintf(str, "%s", seq->name+2); + else sprintf(str, "%d %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name); + + strp= str; + + while( (len= BMF_GetStringWidth(G.font, strp)) > size) { + if(len < 10) break; + if(strp[1]==0) break; + strp++; + } + + mval[0]= (x1+x2-len+1)/2; + mval[1]= 1; + areamouseco_to_ipoco(G.v2d, mval, &x1, &x2); + + if(seq->flag & SELECT) cpack(0xFFFFFF); + else cpack(0x0); + glRasterPos3f(x1, y1+0.2, 0.0); + BMF_DrawString(G.font, strp); + } + + if(seq->type < SEQ_EFFECT) { + + /* decoratie: driehoekjes */ + x1= seq->startdisp; + x2= seq->enddisp; + + body+= 0x101010; + dark= 0x202020; + light= 0xB0B0B0; + + /* linker driehoek */ + + if(seq->flag & SEQ_LEFTSEL) { + cpack(body+0x20); + if(G.moving) { + if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF; + else dark= light= 0xFFFFFF; + } + } + else { + cpack(body); + } + + glBegin(GL_TRIANGLES); + v1[0]= x1; glVertex2fv(v1); + v2[0]= x1; glVertex2fv(v2); + v2[0]+= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2; + glEnd(); + + cpack(light); + + glBegin(GL_LINE_STRIP); + v1[0]= x1; glVertex2fv(v1); + v2[0]= x1; glVertex2fv(v2); + v2[0]+= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2; + cpack(dark); + glVertex2fv(v1); + glEnd(); + + if(G.moving || (seq->flag & SEQ_LEFTSEL)) { + cpack(0xFFFFFF); + glRasterPos3f(x1, y1+0.2, 0.0); + sprintf(str, "%d", seq->startdisp); + BMF_DrawString(G.font, str); + } + + /* rechter driehoek */ + + dark= 0x202020; + light= 0xB0B0B0; + + if(seq->flag & SEQ_RIGHTSEL) { + cpack(body+0x20); + if(G.moving) { + if(seq->flag & SEQ_OVERLAP) dark= light= 0x4040FF; + else dark= light= 0xFFFFFF; + } + } + else { + cpack(body); + } + glBegin(GL_TRIANGLES); + v2[0]= x2; glVertex2fv(v2); + v1[0]= x2; glVertex2fv(v1); + v2[0]-= seq->handsize; v2[1]= (y1+y2)/2.0; glVertex2fv(v2); v2[1]= y2; + glEnd(); + + cpack(dark); + glBegin(GL_LINE_STRIP); + v2[0]= x2; glVertex2fv(v2); + v1[0]= x2; glVertex2fv(v1); + v1[0]-= seq->handsize; v1[1]= (y1+y2)/2.0; glVertex2fv(v1); v1[1]= y2; + cpack(light); + glVertex2fv(v2); + glEnd(); + + if(G.moving || (seq->flag & SEQ_RIGHTSEL)) { + cpack(0xFFFFFF); + glRasterPos3f(x2-seq->handsize/2, y1+0.2, 0.0); + sprintf(str, "%d", seq->enddisp-1); + BMF_DrawString(G.font, str); + } + + + } +} + +static Sequence *special_seq_update= 0; + +void set_special_seq_update(int val) +{ + int x; + + /* als met muis in sequence && LEFTMOUSE */ + if(val) { + special_seq_update= find_nearest_seq(&x); + } + else special_seq_update= 0; +} + + +static void draw_image_seq(void) +{ + SpaceSeq *sseq; + StripElem *se; + struct ImBuf *ibuf; + int x1, y1; + + glClearColor(0.0, 0.0, 0.0, 0.0); + glClear(GL_COLOR_BUFFER_BIT); + + curarea->win_swap= WIN_BACK_OK; + + ibuf= (ImBuf *)give_ibuf_seq( (G.scene->r.cfra)); + + if(special_seq_update) { + se = special_seq_update->curelem; + if(se) { + if(se->ok==2) { + if(se->se1) + ibuf= se->se1->ibuf; + } + else ibuf= se->ibuf; + } + } + if(ibuf==0 || ibuf->rect==0) return; + + sseq= curarea->spacedata.first; + if(sseq==0) return; + + /* plek berekenen */ + x1= curarea->winrct.xmin+(curarea->winx-sseq->zoom*ibuf->x)/2; + y1= curarea->winrct.ymin+(curarea->winy-sseq->zoom*ibuf->y)/2; + + /* convert_rgba_to_abgr(ibuf->x*ibuf->y, ibuf->rect); */ + + rectwrite_part(curarea->winrct.xmin, curarea->winrct.ymin, + curarea->winrct.xmax, curarea->winrct.ymax, + x1, y1, ibuf->x, ibuf->y, (float)sseq->zoom,(float)sseq->zoom, ibuf->rect); + + /* convert_rgba_to_abgr(ibuf->x*ibuf->y, ibuf->rect); */ +} + +static void draw_extra_seqinfo(void) +{ + extern Sequence *last_seq; + StripElem *se, *last; + float xco, xfac; + int sta, end; + char str[256]; + + if(last_seq==0) return; + + /* xfac: afm 1 pixel */ + xfac= G.v2d->cur.xmax - G.v2d->cur.xmin; + xfac/= (float)(G.v2d->mask.xmax-G.v2d->mask.xmin); + xco= G.v2d->cur.xmin+40*xfac; + + cpack(0); + + /* NAAM */ + glRasterPos3f(xco, 0.3, 0.0); + strcpy(str, give_seqname(last_seq)); + BMF_DrawString(G.font, str); + xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac; + + if(last_seq->type==SEQ_SCENE && last_seq->scene) { + glRasterPos3f(xco, 0.3, 0.0); + BMF_DrawString(G.font, last_seq->scene->id.name+2); + xco += xfac*BMF_GetStringWidth(G.font, last_seq->scene->id.name+2) +30.0*xfac; + } + + /* LEN */ + if(last_seq->type & SEQ_EFFECT) + sprintf(str, "len: %d From %d - %d", last_seq->len, last_seq->startdisp, last_seq->enddisp-1); + else + sprintf(str, "len: %d (%d)", last_seq->enddisp-last_seq->startdisp, last_seq->len); + + glRasterPos3f(xco, 0.3, 0.0); + BMF_DrawString(G.font, str); + xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac; + + if(last_seq->type==SEQ_IMAGE) { + + /* CURRENT */ + se= (StripElem *)give_stripelem(last_seq, (G.scene->r.cfra)); + if(se) { + sprintf(str, "cur: %s", se->name); + glRasterPos3f(xco, 0.3, 0.0); + BMF_DrawString(G.font, str); + xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac; + } + + /* FIRST EN LAST */ + + if(last_seq->strip) { + se= last_seq->strip->stripdata; + last= se+last_seq->len-1; + if(last_seq->startofs) se+= last_seq->startofs; + if(last_seq->endofs) last-= last_seq->endofs; + + sprintf(str, "First: %s at %d Last: %s at %d", se->name, last_seq->startdisp, last->name, last_seq->enddisp-1); + glRasterPos3f(xco, 0.3, 0.0); + BMF_DrawString(G.font, str); + xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac; + + /* orig size */ + sprintf(str, "OrigSize: %d x %d", last_seq->strip->orx, last_seq->strip->ory); + glRasterPos3f(xco, 0.3, 0.0); + BMF_DrawString(G.font, str); + xco += xfac*BMF_GetStringWidth(G.font, str) +30.0*xfac; + } + } + else if(last_seq->type==SEQ_MOVIE) { + + sta= last_seq->startofs; + end= last_seq->len-1-last_seq->endofs; + + sprintf(str, "%s %s%s First: %d at %d Last: %d at %d Cur: %d", + last_seq->name+2, last_seq->strip->dir, last_seq->strip->stripdata->name, + sta, last_seq->startdisp, end, last_seq->enddisp-1, (G.scene->r.cfra)-last_seq->startdisp); + + glRasterPos3f(xco, 0.3, 0.0); + BMF_DrawString(G.font, str); + } +} + +void drawseqspace(void) +{ + SpaceSeq *sseq; + Editing *ed; + Sequence *seq; + int ofsx, ofsy; + + ed= G.scene->ed; + + sseq= curarea->spacedata.first; + if(sseq->mainb==1) { + draw_image_seq(); + return; + } + + if(ed && ed->metastack.first) glClearColor(0.5, 0.5, 0.4, 0.0); + else glClearColor(.40625, .40625, .40625, 0.0); + + glClear(GL_COLOR_BUFFER_BIT); + + calc_scrollrcts(G.v2d, curarea->winx, curarea->winy); + + if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) { + if(G.v2d->scroll) { + ofsx= curarea->winrct.xmin; /* ivm mywin */ + ofsy= curarea->winrct.ymin; + glViewport(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1); + glScissor(ofsx+G.v2d->mask.xmin, ofsy+G.v2d->mask.ymin, ( ofsx+G.v2d->mask.xmax-1)-(ofsx+G.v2d->mask.xmin)+1, ( ofsy+G.v2d->mask.ymax-1)-( ofsy+G.v2d->mask.ymin)+1); + } + } + + + myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax); + + cpack(0x585858); + glRectf(G.v2d->cur.xmin, 0.0, G.v2d->cur.xmax, 1.0); + + boundbox_seq(); + calc_ipogrid(); + draw_ipogrid(); + draw_cfra_seq(); + + /* sequenties: eerst de deselect */ + + if(ed) { + seq= ed->seqbasep->first; + while(seq) { + if(seq->flag & SELECT); else drawseq(seq); + seq= seq->next; + } + } + ed= G.scene->ed; + if(ed) { + seq= ed->seqbasep->first; + while(seq) { + if(seq->flag & SELECT) drawseq(seq); + seq= seq->next; + } + } + + draw_extra_seqinfo(); + + /* restore viewport */ + mywinset(curarea->win); + + if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) { + + /* ortho op pixelnivo curarea */ + myortho2(-0.5, curarea->winx+0.5, -0.5, curarea->winy+0.5); + + if(G.v2d->scroll) { + drawscroll(0); + } + + + } + + curarea->win_swap= WIN_BACK_OK; +} + + |