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Diffstat (limited to 'source/blender/src/editface.c')
-rw-r--r-- | source/blender/src/editface.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c index efd5c30729e..ab17187df38 100644 --- a/source/blender/src/editface.c +++ b/source/blender/src/editface.c @@ -1154,7 +1154,7 @@ void set_faceselect() /* toggle */ * @param org origin of the view ray. * @param dir direction of the view ray. */ -void get_pick_ray(short x, short y, float org[3], float dir[3]) +static void get_pick_ray(short x, short y, float org[3], float dir[3]) { double mvmatrix[16]; double projmatrix[16]; @@ -1190,7 +1190,7 @@ void get_pick_ray(short x, short y, float org[3], float dir[3]) } -int triangle_ray_intersect(float tv0[3], float tv1[3], float tv2[3], float org[3], float dir[3], float uv[2]) +static int triangle_ray_intersect(float tv0[3], float tv1[3], float tv2[3], float org[3], float dir[3], float uv[2]) { float v1v0[3]; float v2v0[3]; @@ -1283,7 +1283,7 @@ int triangle_ray_intersect(float tv0[3], float tv1[3], float tv2[3], float org[3 * @param v4 vertex 4 coordinates. * @return number of vertices of this face */ -int face_get_vertex_coordinates(Mesh* mesh, TFace* face, float v1[3], float v2[3], float v3[3], float v4[3]) +static int face_get_vertex_coordinates(Mesh* mesh, TFace* face, float v1[3], float v2[3], float v3[3], float v4[3]) { int num_vertices; MVert *mv; @@ -1316,7 +1316,7 @@ int face_get_vertex_coordinates(Mesh* mesh, TFace* face, float v1[3], float v2[3 * @param u (u,v) coordinate. * @param v (u,v) coordinate. */ -void face_get_uv(TFace* face, int v1, int v2, int v3, float a, float b, float* u, float* v) +static void face_get_uv(TFace* face, int v1, int v2, int v3, float a, float b, float* u, float* v) { float uv01[2], uv21[2]; @@ -1359,7 +1359,7 @@ void face_get_uv(TFace* face, int v1, int v2, int v3, float a, float b, float* u * 0 == no intersection, (u,v) invalid * 1 == intersection, (u,v) valid */ -int face_pick_uv(Object* object, Mesh* mesh, TFace* face, short x, short y, float* u, float* v) +static int face_pick_uv(Object* object, Mesh* mesh, TFace* face, short x, short y, float* u, float* v) { float org[3], dir[3]; float ab[2]; |