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Diffstat (limited to 'source/blender/src/editmesh_add.c')
-rw-r--r--source/blender/src/editmesh_add.c1498
1 files changed, 0 insertions, 1498 deletions
diff --git a/source/blender/src/editmesh_add.c b/source/blender/src/editmesh_add.c
deleted file mode 100644
index 16a5b049da2..00000000000
--- a/source/blender/src/editmesh_add.c
+++ /dev/null
@@ -1,1498 +0,0 @@
-/**
- * $Id:
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2004 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#include "MEM_guardedalloc.h"
-
-
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_space_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_view3d_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-#include "BLI_editVert.h"
-
-#include "BKE_depsgraph.h"
-#include "BKE_global.h"
-#include "BKE_library.h"
-#include "BKE_mesh.h"
-#include "BKE_object.h"
-#include "BKE_utildefines.h"
-
-#ifdef WITH_VERSE
-#include "BKE_verse.h"
-#endif
-
-
-#include "BIF_editmesh.h"
-#include "BIF_graphics.h"
-#include "BIF_interface.h"
-#include "BIF_mywindow.h"
-#include "BIF_retopo.h"
-#include "BIF_screen.h"
-#include "BIF_space.h"
-#include "BIF_toolbox.h"
-#include "BIF_transform.h"
-
-#ifdef WITH_VERSE
-#include "BIF_verse.h"
-#endif
-
-#include "BDR_editobject.h"
-
-#include "BSE_view.h"
-#include "BSE_edit.h"
-
-#include "blendef.h"
-#include "multires.h"
-#include "mydevice.h"
-
-#include "editmesh.h"
-
-/* bpymenu */
-#ifndef DISABLE_PYTHON
-#include "BPY_extern.h"
-#include "BPY_menus.h"
-#endif
-
-static float icovert[12][3] = {
- {0,0,-200},
- {144.72, -105.144,-89.443},
- {-55.277, -170.128,-89.443},
- {-178.885,0,-89.443},
- {-55.277,170.128,-89.443},
- {144.72,105.144,-89.443},
- {55.277,-170.128,89.443},
- {-144.72,-105.144,89.443},
- {-144.72,105.144,89.443},
- {55.277,170.128,89.443},
- {178.885,0,89.443},
- {0,0,200}
-};
-static short icoface[20][3] = {
- {1,0,2},
- {1,0,5},
- {2,0,3},
- {3,0,4},
- {4,0,5},
- {1,5,10},
- {2,1,6},
- {3,2,7},
- {4,3,8},
- {5,4,9},
- {10,1,6},
- {6,2,7},
- {7,3,8},
- {8,4,9},
- {9,5,10},
- {6,10,11},
- {7,6,11},
- {8,7,11},
- {9,8,11},
- {10,9,11}
-};
-
-static void get_view_aligned_coordinate(float *fp)
-{
- float dvec[3];
- short mx, my, mval[2];
-
- getmouseco_areawin(mval);
- mx= mval[0];
- my= mval[1];
-
- project_short_noclip(fp, mval);
-
- initgrabz(fp[0], fp[1], fp[2]);
-
- if(mval[0]!=IS_CLIPPED) {
- window_to_3d(dvec, mval[0]-mx, mval[1]-my);
- VecSubf(fp, fp, dvec);
- }
-}
-
-void add_click_mesh(void)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve, *v1;
- float min[3], max[3];
- int done= 0;
-
- TEST_EDITMESH
- if(multires_test()) return;
-
- INIT_MINMAX(min, max);
-
- for(v1= em->verts.first;v1; v1=v1->next) {
- if(v1->f & SELECT) {
- DO_MINMAX(v1->co, min, max);
- done= 1;
- }
- }
-
- /* call extrude? */
- if(done) {
- EditEdge *eed;
- float vec[3], cent[3], mat[3][3];
- float nor[3]= {0.0, 0.0, 0.0};
-
- /* check for edges that are half selected, use for rotation */
- done= 0;
- for(eed= em->edges.first; eed; eed= eed->next) {
- if( (eed->v1->f & SELECT)+(eed->v2->f & SELECT) == SELECT ) {
- if(eed->v1->f & SELECT) VecSubf(vec, eed->v1->co, eed->v2->co);
- else VecSubf(vec, eed->v2->co, eed->v1->co);
- VecAddf(nor, nor, vec);
- done= 1;
- }
- }
- if(done) Normalize(nor);
-
- /* center */
- VecAddf(cent, min, max);
- VecMulf(cent, 0.5f);
- VECCOPY(min, cent);
-
- Mat4MulVecfl(G.obedit->obmat, min); // view space
- get_view_aligned_coordinate(min);
- Mat4Invert(G.obedit->imat, G.obedit->obmat);
- Mat4MulVecfl(G.obedit->imat, min); // back in object space
-
- VecSubf(min, min, cent);
-
- /* calculate rotation */
- Mat3One(mat);
- if(done) {
- float dot;
-
- VECCOPY(vec, min);
- Normalize(vec);
- dot= INPR(vec, nor);
-
- if( fabs(dot)<0.999) {
- float cross[3], si, q1[4];
-
- Crossf(cross, nor, vec);
- Normalize(cross);
- dot= 0.5f*saacos(dot);
- si= (float)sin(dot);
- q1[0]= (float)cos(dot);
- q1[1]= cross[0]*si;
- q1[2]= cross[1]*si;
- q1[3]= cross[2]*si;
-
- QuatToMat3(q1, mat);
- }
- }
-
- extrudeflag(SELECT, nor);
- rotateflag(SELECT, cent, mat);
- translateflag(SELECT, min);
-
- recalc_editnormals();
- }
- else {
- float mat[3][3],imat[3][3];
- float *curs= give_cursor();
-
- eve= addvertlist(0, NULL);
-
- Mat3CpyMat4(mat, G.obedit->obmat);
- Mat3Inv(imat, mat);
-
- VECCOPY(eve->co, curs);
- VecSubf(eve->co, eve->co, G.obedit->obmat[3]);
-
- Mat3MulVecfl(imat, eve->co);
-
- eve->f= SELECT;
- }
-
- retopo_do_all();
-
- countall();
-
-#ifdef WITH_VERSE
- if(G.editMesh->vnode) {
- sync_all_verseverts_with_editverts((VNode*)G.editMesh->vnode);
- }
-#endif
-
- BIF_undo_push("Add vertex/edge/face");
- allqueue(REDRAWVIEW3D, 0);
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-
- while(get_mbut()&R_MOUSE);
-
-}
-
-/* selected faces get hidden edges */
-static void make_fgon(int make)
-{
- EditMesh *em = G.editMesh;
- EditFace *efa;
- EditEdge *eed;
- EditVert *eve;
- float *nor=NULL; // reference
- int done=0;
-
- if(!make) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- efa->fgonf= 0;
- efa->e1->h &= ~EM_FGON;
- efa->e2->h &= ~EM_FGON;
- efa->e3->h &= ~EM_FGON;
- if(efa->e4) efa->e4->h &= ~EM_FGON;
- }
- }
- allqueue(REDRAWVIEW3D, 0);
- EM_fgon_flags(); // redo flags and indices for fgons
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- BIF_undo_push("Clear FGon");
- return;
- }
-
- /* tagging edges. rule is:
- - edge used by exactly 2 selected faces
- - no vertices allowed with only tagged edges (return)
- - face normals are allowed to difffer
-
- */
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0; // amount of selected
- eed->f2= 0; // amount of unselected
- }
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- if(nor==NULL) nor= efa->n;
- if(efa->e1->f1 < 3) efa->e1->f1++;
- if(efa->e2->f1 < 3) efa->e2->f1++;
- if(efa->e3->f1 < 3) efa->e3->f1++;
- if(efa->e4 && efa->e4->f1 < 3) efa->e4->f1++;
- }
- else {
- if(efa->e1->f2 < 3) efa->e1->f2++;
- if(efa->e2->f2 < 3) efa->e2->f2++;
- if(efa->e3->f2 < 3) efa->e3->f2++;
- if(efa->e4 && efa->e4->f2 < 3) efa->e4->f2++;
- }
- }
- // now eed->f1 becomes tagged edge
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f1==2 && eed->f2==0) eed->f1= 1;
- else eed->f1= 0;
- }
-
- // no vertices allowed with only tagged edges
- for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f1) {
- eed->v1->f1 |= 1;
- eed->v2->f1 |= 1;
- }
- else {
- eed->v1->f1 |= 2;
- eed->v2->f1 |= 2;
- }
- }
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f1==1) break;
- }
- if(eve) {
- error("Cannot make polygon with interior vertices");
- return;
- }
-
- // check for faces
- if(nor==NULL) {
- error("No faces selected to make FGon");
- return;
- }
-
- // and there we go
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f1) {
- eed->h |= EM_FGON;
- done= 1;
- }
- }
-
- if(done==0) {
- error("Didn't find FGon to create");
- }
- else {
- EM_fgon_flags(); // redo flags and indices for fgons
-
- allqueue(REDRAWVIEW3D, 0);
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- BIF_undo_push("Make FGon");
- }
-}
-
-/* precondition; 4 vertices selected, check for 4 edges and create face */
-static EditFace *addface_from_edges(void)
-{
- EditMesh *em = G.editMesh;
- EditEdge *eed, *eedar[4]={NULL, NULL, NULL, NULL};
- EditVert *v1=NULL, *v2=NULL, *v3=NULL, *v4=NULL;
- int a;
-
- /* find the 4 edges */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if( (eed->f & SELECT) || (eed->v1->f & eed->v2->f & SELECT) ) {
- if(eedar[0]==NULL) eedar[0]= eed;
- else if(eedar[1]==NULL) eedar[1]= eed;
- else if(eedar[2]==NULL) eedar[2]= eed;
- else eedar[3]= eed;
-
- }
- }
-
-
- if(eedar[3]) {
- /* first 2 points */
- v1= eedar[0]->v1;
- v2= eedar[0]->v2;
-
- /* find the 2 edges connected to first edge */
- for(a=1; a<4; a++) {
- if( eedar[a]->v1 == v2) v3= eedar[a]->v2;
- else if(eedar[a]->v2 == v2) v3= eedar[a]->v1;
- else if( eedar[a]->v1 == v1) v4= eedar[a]->v2;
- else if(eedar[a]->v2 == v1) v4= eedar[a]->v1;
- }
-
- /* verify if last edge exists */
- if(v3 && v4) {
- for(a=1; a<4; a++) {
- if( eedar[a]->v1==v3 && eedar[a]->v2==v4) break;
- if( eedar[a]->v2==v3 && eedar[a]->v1==v4) break;
- }
- if(a!=4) {
- return addfacelist(v1, v2, v3, v4, NULL, NULL);
- }
- }
- }
- return NULL;
-}
-
-/* this also allows to prevent triangles being made in quads */
-static int compareface_overlaps(EditFace *vl1, EditFace *vl2)
-{
- EditVert *v1, *v2, *v3, *v4;
- int equal= 0;
-
- v1= vl2->v1;
- v2= vl2->v2;
- v3= vl2->v3;
- v4= vl2->v4;
-
- if(vl1==vl2) return 0;
-
- if(v4==NULL && vl1->v4==NULL) {
- if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1) equal++;
- if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2) equal++;
- if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3) equal++;
- }
- else {
- if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1 || vl1->v4==v1) equal++;
- if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2 || vl1->v4==v2) equal++;
- if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3 || vl1->v4==v3) equal++;
- if(vl1->v1==v4 || vl1->v2==v4 || vl1->v3==v4 || vl1->v4==v4) equal++;
- }
-
- if(v4 && vl1->v4) {
- if(equal==4) return 1;
- }
- else
- if(equal>=3) return 1;
-
- return 0;
-}
-
-/* checks for existance, and for tria overlapping inside quad */
-static EditFace *exist_face_overlaps(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4)
-{
- EditMesh *em = G.editMesh;
- EditFace *efa, efatest;
-
- efatest.v1= v1;
- efatest.v2= v2;
- efatest.v3= v3;
- efatest.v4= v4;
-
- efa= em->faces.first;
- while(efa) {
- if(compareface_overlaps(&efatest, efa)) return efa;
- efa= efa->next;
- }
- return NULL;
-}
-
-/* will be new face smooth or solid? depends on smoothness of face neighbours
- * of new face, if function return 1, then new face will be smooth, when functio
- * will return zero, then new face will be solid */
-static void fix_new_face(EditFace *eface)
-{
- struct EditMesh *em = G.editMesh;
- struct EditFace *efa;
- struct EditEdge *eed=NULL;
- struct EditVert *v1 = eface->v1, *v2 = eface->v2, *v3 = eface->v3, *v4 = eface->v4;
- struct EditVert *ev1=NULL, *ev2=NULL;
- short smooth=0; /* "total smoothnes" of faces in neighbourhood */
- short coef; /* "weight" of smoothness */
- short count=0; /* number of edges with same direction as eface */
- short vi00=0, vi01=0, vi10=0, vi11=0; /* vertex indexes */
-
- efa = em->faces.first;
-
- while(efa) {
-
- if(efa==eface) {
- efa = efa->next;
- continue;
- }
-
- coef = 0;
- ev1 = ev2 = NULL;
- eed = NULL;
-
- if(efa->v1==v1 || efa->v2==v1 || efa->v3==v1 || efa->v4==v1) {
- ev1 = v1;
- coef++;
- }
- if(efa->v1==v2 || efa->v2==v2 || efa->v3==v2 || efa->v4==v2) {
- if(ev1) ev2 = v2;
- else ev1 = v2;
- coef++;
- }
- if(efa->v1==v3 || efa->v2==v3 || efa->v3==v3 || efa->v4==v3) {
- if(coef<2) {
- if(ev1) ev2 = v3;
- else ev1 = v3;
- }
- coef++;
- }
- if((v4) && (efa->v1==v4 || efa->v2==v4 || efa->v3==v4 || efa->v4==v4)) {
- if(ev1 && coef<2) ev2 = v4;
- coef++;
- }
-
- /* "democracy" of smoothness */
- if(efa->flag & ME_SMOOTH)
- smooth += coef;
- else
- smooth -= coef;
-
- /* try to find edge using vertexes ev1 and ev2 */
- if((ev1) && (ev2) && (ev1!=ev2)) eed = findedgelist(ev1, ev2);
-
- /* has bordering edge of efa same direction as edge of eface ? */
- if(eed) {
- if(eed->v1==v1) vi00 = 1;
- else if(eed->v1==v2) vi00 = 2;
- else if(eed->v1==v3) vi00 = 3;
- else if(v4 && eed->v1==v4) vi00 = 4;
-
- if(eed->v2==v1) vi01 = 1;
- else if(eed->v2==v2) vi01 = 2;
- else if(eed->v2==v3) vi01 = 3;
- else if(v4 && eed->v2==v4) vi01 = 4;
-
- if(v4) {
- if(vi01==1 && vi00==4) vi00 = 0;
- if(vi01==4 && vi00==1) vi01 = 0;
- }
- else {
- if(vi01==1 && vi00==3) vi00 = 0;
- if(vi01==3 && vi00==1) vi01 = 0;
- }
-
- if(eed->v1==efa->v1) vi10 = 1;
- else if(eed->v1==efa->v2) vi10 = 2;
- else if(eed->v1==efa->v3) vi10 = 3;
- else if(efa->v4 && eed->v1==efa->v4) vi10 = 4;
-
- if(eed->v2==efa->v1) vi11 = 1;
- else if(eed->v2==efa->v2) vi11 = 2;
- else if(eed->v2==efa->v3) vi11 = 3;
- else if(efa->v4 && eed->v2==efa->v4) vi11 = 4;
-
- if(efa->v4) {
- if(vi11==1 && vi10==4) vi10 = 0;
- if(vi11==4 && vi10==1) vi11 = 0;
- }
- else {
- if(vi11==1 && vi10==3) vi10 = 0;
- if(vi11==3 && vi10==1) vi11 = 0;
- }
-
- if(((vi00>vi01) && (vi10>vi11)) ||
- ((vi00<vi01) && (vi10<vi11)))
- count++;
- else
- count--;
- }
-
- efa = efa->next;
- }
-
- /* set up smoothness according voting of face in neighbourhood */
- if(smooth >= 0)
- eface->flag |= ME_SMOOTH;
- else
- eface->flag &= ~ME_SMOOTH;
-
- /* flip face, when too much "face normals" in neighbourhood is different */
- if(count > 0) {
- flipface(eface);
-#ifdef WITH_VERSE
- if(eface->vface) {
- struct VNode *vnode;
- struct VLayer *vlayer;
- vnode = (VNode*)((Mesh*)G.obedit->data)->vnode;
- vlayer = find_verse_layer_type((VGeomData*)vnode->data, POLYGON_LAYER);
- add_item_to_send_queue(&(vlayer->queue), (void*)eface->vface, VERSE_FACE);
- }
-#endif
- }
-}
-
-void addfaces_from_edgenet(void)
-{
- EditVert *eve1, *eve2, *eve3, *eve4;
- EditMesh *em= G.editMesh;
-
- for(eve1= em->verts.first; eve1; eve1= eve1->next) {
- for(eve2= em->verts.first; (eve1->f & 1) && eve2; eve2= eve2->next) {
- if(findedgelist(eve1,eve2)) {
- for(eve3= em->verts.first; (eve2->f & 1) && eve3; eve3= eve3->next) {
- if((eve2!=eve3 && (eve3->f & 1) && findedgelist(eve1,eve3))) {
- EditEdge *sh_edge= NULL;
- EditVert *sh_vert= NULL;
-
- sh_edge= findedgelist(eve2,eve3);
-
- if(sh_edge) { /* Add a triangle */
- if(!exist_face_overlaps(eve1,eve2,eve3,NULL))
- fix_new_face(addfacelist(eve1,eve2,eve3,NULL,NULL,NULL));
- }
- else { /* Check for a shared vertex */
- for(eve4= em->verts.first; eve4; eve4= eve4->next) {
- if(eve4!=eve1 && eve4!=eve2 && eve4!=eve3 && (eve4->f & 1) &&
- !findedgelist(eve1,eve4) && findedgelist(eve2,eve4) &&
- findedgelist(eve3,eve4)) {
- sh_vert= eve4;
- break;
- }
- }
-
- if(sh_vert) {
- if(sh_vert) {
- if(!exist_face_overlaps(eve1,eve2,eve4,eve3))
- fix_new_face(addfacelist(eve1,eve2,eve4,eve3,NULL,NULL));
- }
- }
- }
- }
- }
- }
- }
- }
-
- countall();
-
- EM_select_flush();
-
- BIF_undo_push("Add faces");
- allqueue(REDRAWVIEW3D, 0);
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-}
-
-void addedgeface_mesh(void)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve, *neweve[4];
- EditEdge *eed;
- EditFace *efa;
- short amount=0;
-
- if( (G.vd->lay & G.obedit->lay)==0 ) return;
- if(multires_test()) return;
-
- /* how many selected ? */
- if(G.scene->selectmode & SCE_SELECT_EDGE) {
- /* in edge mode finding selected vertices means flushing down edge codes... */
- /* can't make face with only edge selection info... */
- EM_selectmode_set();
- }
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) {
- amount++;
- if(amount>4) break;
- neweve[amount-1]= eve;
- }
- }
-
- if(amount==2) {
- eed= addedgelist(neweve[0], neweve[1], NULL);
- EM_select_edge(eed, 1);
- BIF_undo_push("Add edge");
- allqueue(REDRAWVIEW3D, 0);
- countall();
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- return;
- }
- else if(amount > 4) {
-
-#ifndef DISABLE_PYTHON
- /* Python Menu */
- BPyMenu *pym;
-#endif
- char menu_number[3];
- int i=0, has_pymenu=0, ret;
-
- /* facemenu, will add python items */
- char facemenu[4096]= "Make Faces%t|Auto%x1|Make FGon%x2|Clear FGon%x3";
-
-#ifndef DISABLE_PYTHON
- /* note that we account for the 10 previous entries with i+4: */
- for (pym = BPyMenuTable[PYMENU_MESHFACEKEY]; pym; pym = pym->next, i++) {
-
- if (!has_pymenu) {
- strcat(facemenu, "|%l");
- has_pymenu = 1;
- }
-
- strcat(facemenu, "|");
- strcat(facemenu, pym->name);
- strcat(facemenu, " %x");
- sprintf(menu_number, "%d", i+4);
- strcat(facemenu, menu_number);
- }
-#endif
- ret= pupmenu(facemenu);
-
- if(ret==1) addfaces_from_edgenet();
- else if(ret==2) make_fgon(1);
- else if(ret==3) make_fgon(0);
-#ifndef DISABLE_PYTHON
- else if (ret >= 4) {
- BPY_menu_do_python(PYMENU_MESHFACEKEY, ret - 4);
- return;
- }
-#endif
- return;
- }
- else if(amount<2) {
- error("Incorrect number of vertices to make edge/face");
- return;
- }
-
- efa= NULL; // check later
-
- if(amount==3) {
-
- if(exist_face_overlaps(neweve[0], neweve[1], neweve[2], NULL)==0) {
- efa= addfacelist(neweve[0], neweve[1], neweve[2], 0, NULL, NULL);
- EM_select_face(efa, 1);
- }
- else error("The selected vertices already form a face");
- }
- else if(amount==4) {
- /* this test survives when theres 2 triangles */
- if(exist_face(neweve[0], neweve[1], neweve[2], neweve[3])==0) {
- int tria= 0;
-
- /* remove trias if they exist, 4 cases.... */
- if(exist_face(neweve[0], neweve[1], neweve[2], NULL)) tria++;
- if(exist_face(neweve[0], neweve[1], neweve[3], NULL)) tria++;
- if(exist_face(neweve[0], neweve[2], neweve[3], NULL)) tria++;
- if(exist_face(neweve[1], neweve[2], neweve[3], NULL)) tria++;
-
- if(tria==2) join_triangles();
- else if(exist_face_overlaps(neweve[0], neweve[1], neweve[2], neweve[3])==0) {
- /* If there are 4 Verts, But more selected edges, we need to call addfaces_from_edgenet */
- EditEdge *eedcheck;
- int count;
- count = 0;
- for(eedcheck= em->edges.first; eedcheck; eedcheck= eedcheck->next) {
- if(eedcheck->f & SELECT) {
- count++;
- }
- }
-
- if(count++ > 4){
- addfaces_from_edgenet();
- return;
- } else {
- /* if 4 edges exist, we just create the face, convex or not */
- efa= addface_from_edges();
- if(efa==NULL) {
-
- /* the order of vertices can be anything, 6 cases to check */
- if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) {
- efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL);
- }
- else if( convex(neweve[0]->co, neweve[2]->co, neweve[3]->co, neweve[1]->co) ) {
- efa= addfacelist(neweve[0], neweve[2], neweve[3], neweve[1], NULL, NULL);
- }
- else if( convex(neweve[0]->co, neweve[2]->co, neweve[1]->co, neweve[3]->co) ) {
- efa= addfacelist(neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL);
- }
- else if( convex(neweve[0]->co, neweve[1]->co, neweve[3]->co, neweve[2]->co) ) {
- efa= addfacelist(neweve[0], neweve[1], neweve[3], neweve[2], NULL, NULL);
- }
- else if( convex(neweve[0]->co, neweve[3]->co, neweve[2]->co, neweve[1]->co) ) {
- efa= addfacelist(neweve[0], neweve[3], neweve[2], neweve[1], NULL, NULL);
- }
- else if( convex(neweve[0]->co, neweve[3]->co, neweve[1]->co, neweve[2]->co) ) {
- efa= addfacelist(neweve[0], neweve[3], neweve[1], neweve[2], NULL, NULL);
- }
- else printf("cannot find nice quad from concave set of vertices\n");
- }
- }
- }
- else error("The selected vertices already form a face");
- }
- else error("The selected vertices already form a face");
- }
-
- if(efa) {
- EM_select_face(efa, 1);
-
- fix_new_face(efa);
-
- recalc_editnormals();
- BIF_undo_push("Add face");
- }
-
- countall();
- allqueue(REDRAWVIEW3D, 0);
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-}
-
-
-void adduplicate_mesh(void)
-{
-
- TEST_EDITMESH
- if(multires_test()) return;
-
- waitcursor(1);
-
- adduplicateflag(SELECT);
-
- waitcursor(0);
- countall();
-
- /* We need to force immediate calculation here because
- * transform may use derived objects (which are now stale).
- *
- * This shouldn't be necessary, derived queries should be
- * automatically building this data if invalid. Or something.
- */
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- object_handle_update(G.obedit);
-
- BIF_TransformSetUndo("Add Duplicate");
- initTransform(TFM_TRANSLATION, CTX_NO_PET);
- Transform();
-}
-
-/* check whether an object to add mesh to exists, if not, create one
-* returns 1 if new object created, else 0 */
-int confirm_objectExists( Mesh **me, float mat[][3] )
-{
- int newob = 0;
-
- /* deselectall */
- EM_clear_flag_all(SELECT);
-
- /* if no obedit: new object and enter editmode */
- if(G.obedit==NULL) {
- /* add_object actually returns an object ! :-)
- But it also stores the added object struct in
- G.scene->basact->object (BASACT->object) */
-
- add_object_draw(OB_MESH);
-
- G.obedit= BASACT->object;
-
- where_is_object(G.obedit);
-
- make_editMesh();
- setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
- newob= 1;
- }
- *me = G.obedit->data;
-
- /* imat and center and size */
- Mat3CpyMat4(mat, G.obedit->obmat);
-
- return newob;
-}
-
-// HACK: these can also be found in cmoview.tga.c, but are here so that they can be found by linker
-// this hack is only used so that scons+mingw + split-sources hack works
- // ------------------------------- start copied code
-/* these are not the monkeys you are looking for */
-int monkeyo= 4;
-int monkeynv= 271;
-int monkeynf= 250;
-signed char monkeyv[271][3]= {
-{-71,21,98},{-63,12,88},{-57,7,74},{-82,-3,79},{-82,4,92},
-{-82,17,100},{-92,21,102},{-101,12,95},{-107,7,83},
-{-117,31,84},{-109,31,95},{-96,31,102},{-92,42,102},
-{-101,50,95},{-107,56,83},{-82,66,79},{-82,58,92},
-{-82,46,100},{-71,42,98},{-63,50,88},{-57,56,74},
-{-47,31,72},{-55,31,86},{-67,31,97},{-66,31,99},
-{-70,43,100},{-82,48,103},{-93,43,105},{-98,31,105},
-{-93,20,105},{-82,31,106},{-82,15,103},{-70,20,100},
-{-127,55,95},{-127,45,105},{-127,-87,94},{-127,-41,100},
-{-127,-24,102},{-127,-99,92},{-127,52,77},{-127,73,73},
-{-127,115,-70},{-127,72,-109},{-127,9,-106},{-127,-49,-45},
-{-101,-24,72},{-87,-56,73},{-82,-89,73},{-80,-114,68},
-{-85,-121,67},{-104,-124,71},{-127,-126,74},{-71,-18,68},
-{-46,-5,69},{-21,19,57},{-17,55,76},{-36,62,80},
-{-64,77,88},{-86,97,94},{-107,92,97},{-119,63,96},
-{-106,53,99},{-111,39,98},{-101,12,95},{-79,2,90},
-{-64,8,86},{-47,24,83},{-45,38,83},{-50,48,85},
-{-72,56,92},{-95,60,97},{-127,-98,94},{-113,-92,94},
-{-112,-107,91},{-119,-113,89},{-127,-114,88},{-127,-25,96},
-{-127,-18,95},{-114,-19,95},{-111,-29,96},{-116,-37,95},
-{-76,-6,86},{-48,7,80},{-34,26,77},{-32,48,84},
-{-39,53,93},{-71,70,102},{-87,82,107},{-101,79,109},
-{-114,55,108},{-111,-13,104},{-100,-57,91},{-95,-90,88},
-{-93,-105,85},{-97,-117,81},{-106,-119,81},{-127,-121,82},
-{-127,6,93},{-127,27,98},{-85,61,95},{-106,18,96},
-{-110,27,97},{-112,-88,94},{-117,-57,96},{-127,-57,96},
-{-127,-42,95},{-115,-35,100},{-110,-29,102},{-113,-17,100},
-{-122,-16,100},{-127,-26,106},{-121,-19,104},{-115,-20,104},
-{-113,-29,106},{-117,-32,103},{-127,-37,103},{-94,-40,71},
-{-106,-31,91},{-104,-40,91},{-97,-32,71},{-127,-112,88},
-{-121,-111,88},{-115,-105,91},{-115,-95,93},{-127,-100,84},
-{-115,-96,85},{-115,-104,82},{-121,-109,81},{-127,-110,81},
-{-105,28,100},{-103,20,99},{-84,55,97},{-92,54,99},
-{-73,51,99},{-55,45,89},{-52,37,88},{-53,25,87},
-{-66,13,92},{-79,8,95},{-98,14,100},{-104,38,100},
-{-100,48,100},{-97,46,97},{-102,38,97},{-96,16,97},
-{-79,11,93},{-68,15,90},{-57,27,86},{-56,36,86},
-{-59,43,87},{-74,50,96},{-91,51,98},{-84,52,96},
-{-101,22,96},{-102,29,96},{-113,59,78},{-102,85,79},
-{-84,88,76},{-65,71,71},{-40,58,63},{-25,52,59},
-{-28,21,48},{-50,0,53},{-71,-12,60},{-127,115,37},
-{-127,126,-10},{-127,-25,-86},{-127,-59,24},{-127,-125,59},
-{-127,-103,44},{-127,-73,41},{-127,-62,36},{-18,30,7},
-{-17,41,-6},{-28,34,-56},{-68,56,-90},{-33,-6,9},
-{-51,-16,-21},{-45,-1,-55},{-84,7,-85},{-97,-45,52},
-{-104,-53,33},{-90,-91,49},{-95,-64,50},{-85,-117,51},
-{-109,-97,47},{-111,-69,46},{-106,-121,56},{-99,-36,55},
-{-100,-29,60},{-101,-22,64},{-100,-50,21},{-89,-40,-34},
-{-83,-19,-69},{-69,111,-49},{-69,119,-9},{-69,109,30},
-{-68,67,55},{-34,52,43},{-46,58,36},{-45,90,7},
-{-25,72,16},{-25,79,-15},{-45,96,-25},{-45,87,-57},
-{-25,69,-46},{-48,42,-75},{-65,3,-70},{-22,42,-26},
-{-75,-22,19},{-72,-25,-27},{-13,52,-30},{-28,-18,-16},
-{6,-13,-42},{37,7,-55},{46,41,-54},{31,65,-54},
-{4,61,-40},{3,53,-37},{25,56,-50},{35,37,-52},
-{28,10,-52},{5,-5,-39},{-21,-9,-17},{-9,46,-28},
-{-6,39,-37},{-14,-3,-27},{6,0,-47},{25,12,-57},
-{31,32,-57},{23,46,-56},{4,44,-46},{-19,37,-27},
-{-20,22,-35},{-30,12,-35},{-22,11,-35},{-19,2,-35},
-{-23,-2,-35},{-34,0,-9},{-35,-3,-22},{-35,5,-24},
-{-25,26,-27},{-13,31,-34},{-13,30,-41},{-23,-2,-41},
-{-18,2,-41},{-21,10,-41},{-29,12,-41},{-19,22,-41},
-{6,42,-53},{25,44,-62},{34,31,-63},{28,11,-62},
-{7,0,-54},{-14,-2,-34},{-5,37,-44},{-13,14,-42},
-{-7,8,-43},{1,16,-47},{-4,22,-45},{3,30,-48},
-{8,24,-49},{15,27,-50},{12,35,-50},{4,56,-62},
-{33,60,-70},{48,38,-64},{41,7,-68},{6,-11,-63},
-{-26,-16,-42},{-17,49,-49},
-};
-
-signed char monkeyf[250][4]= {
-{27,4,5,26}, {25,4,5,24}, {3,6,5,4}, {1,6,5,2}, {5,6,7,4},
-{3,6,7,2}, {5,8,7,6}, {3,8,7,4}, {7,8,9,6},
-{5,8,9,4}, {7,10,9,8}, {5,10,9,6}, {9,10,11,8},
-{7,10,11,6}, {9,12,11,10}, {7,12,11,8}, {11,6,13,12},
-{5,4,13,12}, {3,-2,13,12}, {-3,-4,13,12}, {-5,-10,13,12},
-{-11,-12,14,12}, {-13,-18,14,13}, {-19,4,5,13}, {10,12,4,4},
-{10,11,9,9}, {8,7,9,9}, {7,5,6,6}, {6,3,4,4},
-{5,1,2,2}, {4,-1,0,0}, {3,-3,-2,-2}, {22,67,68,23},
-{20,65,66,21}, {18,63,64,19}, {16,61,62,17}, {14,59,60,15},
-{12,19,48,57}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47},
-{18,19,48,47}, {18,19,48,47}, {18,19,48,47}, {18,19,48,47},
-{18,19,48,47}, {18,-9,-8,47}, {18,27,45,46}, {26,55,43,44},
-{24,41,42,54}, {22,39,40,23}, {20,37,38,21}, {18,35,36,19},
-{16,33,34,17}, {14,31,32,15}, {12,39,30,13}, {11,48,45,38},
-{8,36,-19,9}, {8,-20,44,47}, {42,45,46,43}, {18,19,40,39},
-{16,17,38,37}, {14,15,36,35}, {32,44,43,33}, {12,33,32,42},
-{19,44,43,42}, {40,41,42,-27}, {8,9,39,-28}, {15,43,42,16},
-{13,43,42,14}, {11,43,42,12}, {9,-30,42,10}, {37,12,38,-32},
-{-33,37,45,46}, {-33,40,41,39}, {38,40,41,37}, {36,40,41,35},
-{34,40,41,33}, {36,39,38,37}, {35,40,39,38}, {1,2,14,21},
-{1,2,40,13}, {1,2,40,39}, {1,24,12,39}, {-34,36,38,11},
-{35,38,36,37}, {-37,8,35,37}, {-11,-12,-45,40}, {-11,-12,39,38},
-{-11,-12,37,36}, {-11,-12,35,34}, {33,34,40,41}, {33,34,38,39},
-{33,34,36,37}, {33,-52,34,35}, {33,37,36,34}, {33,35,34,34},
-{8,7,37,36}, {-32,7,35,46}, {-34,-33,45,46}, {4,-33,43,34},
-{-34,-33,41,42}, {-34,-33,39,40}, {-34,-33,37,38}, {-34,-33,35,36},
-{-34,-33,33,34}, {-34,-33,31,32}, {-34,-4,28,30}, {-5,-34,28,27},
-{-35,-44,36,27}, {26,35,36,45}, {24,25,44,45}, {25,23,44,42},
-{25,24,41,40}, {25,24,39,38}, {25,24,37,36}, {25,24,35,34},
-{25,24,33,32}, {25,24,31,30}, {15,24,29,38}, {25,24,27,26},
-{23,12,37,26}, {11,12,35,36}, {-86,-59,36,-80}, {-60,-61,36,35},
-{-62,-63,36,35}, {-64,-65,36,35}, {-66,-67,36,35}, {-68,-69,36,35},
-{-70,-71,36,35}, {-72,-73,36,35}, {-74,-75,36,35}, {42,43,53,58},
-{40,41,57,56}, {38,39,55,57}, {-81,-80,37,56}, {-83,-82,55,52},
-{-85,-84,51,49}, {-87,-86,48,49}, {47,50,51,48}, {46,48,51,49},
-{43,46,49,44}, {-92,-91,45,42}, {-23,49,50,-20}, {-94,40,48,-24},
-{-96,-22,48,49}, {-97,48,21,-90}, {-100,36,50,23}, {22,49,48,-100},
-{-101,47,46,22}, {21,45,35,25}, {33,34,44,41}, {13,14,28,24},
-{-107,26,30,-106}, {14,46,45,15}, {14,44,43,-110}, {-111,42,23,-110},
-{6,7,45,46}, {45,44,47,46}, {45,46,47,48}, {47,46,49,48},
-{17,49,47,48}, {17,36,46,48}, {35,36,44,45}, {35,36,40,43},
-{35,36,38,39}, {-4,-3,37,35}, {-123,34,33,1}, {-9,-8,-7,-6},
-{-10,-7,32,-125}, {-127,-11,-126,-126}, {-7,-6,5,31}, {4,5,33,30},
-{4,39,33,32}, {4,35,32,38}, {20,21,39,38}, {4,37,38,5},
-{-11,-10,36,3}, {-11,15,14,35}, {13,16,34,34}, {-13,14,13,13},
-{-3,1,30,29}, {-3,28,29,1}, {-2,31,28,-1}, {12,13,27,30},
-{-2,26,12,12}, {35,29,42,36}, {34,35,36,33}, {32,35,36,31},
-{30,35,36,29}, {28,35,36,27}, {26,35,36,25}, {34,39,38,35},
-{32,39,38,33}, {30,39,38,31}, {28,39,38,29}, {26,39,38,27},
-{25,31,32,38}, {-18,-17,45,44}, {-18,17,28,44}, {-24,-20,42,-23},
-{11,35,27,14}, {25,28,39,41}, {37,41,40,38}, {34,40,36,35},
-{32,40,39,33}, {30,39,31,40}, {21,29,39,22}, {-31,37,28,4},
-{-32,33,35,36}, {32,33,34,34}, {18,35,36,48}, {34,25,40,35},
-{24,25,38,39}, {24,25,36,37}, {24,25,34,35}, {24,25,32,33},
-{24,13,41,31}, {17,11,41,35}, {15,16,34,35}, {13,14,34,35},
-{11,12,34,35}, {9,10,34,35}, {7,8,34,35}, {26,25,37,36},
-{35,36,37,38}, {37,36,39,38}, {37,38,39,40}, {25,31,36,39},
-{18,34,35,30}, {17,22,30,33}, {19,29,21,20}, {16,26,29,17},
-{24,29,28,25}, {22,31,28,23}, {20,31,30,21}, {18,31,30,19},
-{16,30,17,17}, {-21,-22,35,34}, {-21,-22,33,32}, {-21,-22,31,30},
-{-21,-22,29,28}, {-21,-22,27,26}, {-28,-22,25,31}, {24,28,29,30},
-{23,24,26,27}, {23,24,25,25}, {-69,-35,-32,27}, {-70,26,25,-66},
-{-68,-67,24,-33},
-};
- // ------------------------------- end copied code
-
-
-void make_prim(int type, float imat[3][3], int tot, int seg,
- int subdiv, float dia, float d, int ext, int fill,
- float cent[3])
-{
- /*
- * type - for the type of shape
- * dia - the radius for cone,sphere cylinder etc.
- * d - depth for the cone
- * ext - ?
- * fill - end capping, and option to fill in circle
- * cent[3] - center of the data.
- * */
-
- EditMesh *em = G.editMesh;
- EditVert *eve, *v1=NULL, *v2, *v3, *v4=NULL, *vtop, *vdown;
- float phi, phid, vec[3];
- float q[4], cmat[3][3], nor[3]= {0.0, 0.0, 0.0};
- short a, b;
-
- phid= 2*M_PI/tot;
- phi= .25*M_PI;
-
- switch(type) {
- case 10: /* grid */
- /* clear flags */
- eve= em->verts.first;
- while(eve) {
- eve->f= 0;
- eve= eve->next;
- }
- /* one segment first: the X axis */
- phi= 1.0;
- phid= 2.0/((float)tot-1);
- for(a=0;a<tot;a++) {
- vec[0]= cent[0]+dia*phi;
- vec[1]= cent[1]- dia;
- vec[2]= cent[2];
- Mat3MulVecfl(imat,vec);
- eve= addvertlist(vec, NULL);
- eve->f= 1+2+4;
- if (a) {
- addedgelist(eve->prev, eve, NULL);
- }
- phi-=phid;
- }
- /* extrude and translate */
- vec[0]= vec[2]= 0.0;
- vec[1]= dia*phid;
- Mat3MulVecfl(imat, vec);
- for(a=0;a<seg-1;a++) {
- extrudeflag_vert(2, nor); // nor unused
- translateflag(2, vec);
- }
- break;
- case 11: /* UVsphere */
-
- /* clear all flags */
- eve= em->verts.first;
- while(eve) {
- eve->f= 0;
- eve= eve->next;
- }
-
- /* one segment first */
- phi= 0;
- phid/=2;
- for(a=0; a<=tot; a++) {
- vec[0]= dia*sin(phi);
- vec[1]= 0.0;
- vec[2]= dia*cos(phi);
- eve= addvertlist(vec, NULL);
- eve->f= 1+2+4;
- if(a==0) v1= eve;
- else addedgelist(eve->prev, eve, NULL);
- phi+= phid;
- }
-
- /* extrude and rotate */
- phi= M_PI/seg;
- q[0]= cos(phi);
- q[3]= sin(phi);
- q[1]=q[2]= 0;
- QuatToMat3(q, cmat);
-
- for(a=0; a<seg; a++) {
- extrudeflag_vert(2, nor); // nor unused
- rotateflag(2, v1->co, cmat);
- }
-
- removedoublesflag(4, 0, 0.0001);
-
- /* and now do imat */
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
- VecAddf(eve->co,eve->co,cent);
- Mat3MulVecfl(imat,eve->co);
- }
- eve= eve->next;
- }
- break;
- case 12: /* Icosphere */
- {
- EditVert *eva[12];
- EditEdge *eed;
-
- /* clear all flags */
- eve= em->verts.first;
- while(eve) {
- eve->f= 0;
- eve= eve->next;
- }
- dia/=200;
- for(a=0;a<12;a++) {
- vec[0]= dia*icovert[a][0];
- vec[1]= dia*icovert[a][1];
- vec[2]= dia*icovert[a][2];
- eva[a]= addvertlist(vec, NULL);
- eva[a]->f= 1+2;
- }
- for(a=0;a<20;a++) {
- EditFace *evtemp;
- v1= eva[ icoface[a][0] ];
- v2= eva[ icoface[a][1] ];
- v3= eva[ icoface[a][2] ];
- evtemp = addfacelist(v1, v2, v3, 0, NULL, NULL);
- evtemp->e1->f = 1+2;
- evtemp->e2->f = 1+2;
- evtemp->e3->f = 1+2;
- }
-
- dia*=200;
- for(a=1; a<subdiv; a++) esubdivideflag(2, dia, 0,1,0);
- /* and now do imat */
- eve= em->verts.first;
- while(eve) {
- if(eve->f & 2) {
- VecAddf(eve->co,eve->co,cent);
- Mat3MulVecfl(imat,eve->co);
- }
- eve= eve->next;
- }
-
- // Clear the flag 2 from the edges
- for(eed=em->edges.first;eed;eed=eed->next){
- if(eed->f & 2){
- eed->f &= !2;
- }
- }
- }
- break;
- case 13: /* Monkey */
- {
- //extern int monkeyo, monkeynv, monkeynf;
- //extern signed char monkeyf[][4];
- //extern signed char monkeyv[][3];
- EditVert **tv= MEM_mallocN(sizeof(*tv)*monkeynv*2, "tv");
- int i;
-
- for (i=0; i<monkeynv; i++) {
- float v[3];
- v[0]= (monkeyv[i][0]+127)/128.0, v[1]= monkeyv[i][1]/128.0, v[2]= monkeyv[i][2]/128.0;
- tv[i]= addvertlist(v, NULL);
- tv[i]->f |= SELECT;
- tv[monkeynv+i]= (fabs(v[0]= -v[0])<0.001)?tv[i]:addvertlist(v, NULL);
- tv[monkeynv+i]->f |= SELECT;
- }
- for (i=0; i<monkeynf; i++) {
- addfacelist(tv[monkeyf[i][0]+i-monkeyo], tv[monkeyf[i][1]+i-monkeyo], tv[monkeyf[i][2]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeyf[i][3]+i-monkeyo]:NULL, NULL, NULL);
- addfacelist(tv[monkeynv+monkeyf[i][2]+i-monkeyo], tv[monkeynv+monkeyf[i][1]+i-monkeyo], tv[monkeynv+monkeyf[i][0]+i-monkeyo], (monkeyf[i][3]!=monkeyf[i][2])?tv[monkeynv+monkeyf[i][3]+i-monkeyo]:NULL, NULL, NULL);
- }
-
- MEM_freeN(tv);
-
- /* and now do imat */
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) {
- VecAddf(eve->co,eve->co,cent);
- Mat3MulVecfl(imat,eve->co);
- }
- }
- recalc_editnormals();
- }
- break;
- default: /* all types except grid, sphere... */
- if(ext==0 && type!=7) d= 0;
-
- /* vertices */
- vtop= vdown= v1= v2= 0;
- for(b=0; b<=ext; b++) {
- for(a=0; a<tot; a++) {
-
- vec[0]= cent[0]+dia*sin(phi);
- vec[1]= cent[1]+dia*cos(phi);
- vec[2]= cent[2]+d;
-
- Mat3MulVecfl(imat, vec);
- eve= addvertlist(vec, NULL);
- eve->f= SELECT;
- if(a==0) {
- if(b==0) v1= eve;
- else v2= eve;
- }
- phi+=phid;
- }
- d= -d;
- }
- /* center vertices */
- /* type 7, a cone can only have 1 one side filled
- * if the cone has no capping, dont add vtop */
- if((fill && type>1) || type == 7) {
- VECCOPY(vec,cent);
- vec[2]-= -d;
- Mat3MulVecfl(imat,vec);
- vdown= addvertlist(vec, NULL);
- if((ext || type==7) && fill) {
- VECCOPY(vec,cent);
- vec[2]-= d;
- Mat3MulVecfl(imat,vec);
- vtop= addvertlist(vec, NULL);
- }
- } else {
- vdown= v1;
- vtop= v2;
- }
- if(vtop) vtop->f= SELECT;
- if(vdown) vdown->f= SELECT;
-
- /* top and bottom face */
- if(fill || type==7) {
- if(tot==4 && (type==0 || type==1)) {
- v3= v1->next->next;
- if(ext) v4= v2->next->next;
-
- addfacelist(v3, v1->next, v1, v3->next, NULL, NULL);
- if(ext) addfacelist(v2, v2->next, v4, v4->next, NULL, NULL);
-
- }
- else {
- v3= v1;
- v4= v2;
- for(a=1; a<tot; a++) {
- addfacelist(vdown, v3, v3->next, 0, NULL, NULL);
- v3= v3->next;
- if(ext && fill) {
- addfacelist(vtop, v4, v4->next, 0, NULL, NULL);
- v4= v4->next;
- }
- }
- if(type>1) {
- addfacelist(vdown, v3, v1, 0, NULL, NULL);
- if(ext) addfacelist(vtop, v4, v2, 0, NULL, NULL);
- }
- }
- }
- else if(type==4) { /* we need edges for a circle */
- v3= v1;
- for(a=1;a<tot;a++) {
- addedgelist(v3, v3->next, NULL);
- v3= v3->next;
- }
- addedgelist(v3, v1, NULL);
- }
- /* side faces */
- if(ext) {
- v3= v1;
- v4= v2;
- for(a=1; a<tot; a++) {
- addfacelist(v3, v3->next, v4->next, v4, NULL, NULL);
- v3= v3->next;
- v4= v4->next;
- }
- addfacelist(v3, v1, v2, v4, NULL, NULL);
- }
- else if(type==7 && fill) {
- /* add the bottom flat area of the cone
- * if capping is disabled dont bother */
- v3= v1;
- for(a=1; a<tot; a++) {
- addfacelist(vtop, v3->next, v3, 0, NULL, NULL);
- v3= v3->next;
- }
- addfacelist(vtop, v1, v3, 0, NULL, NULL);
- }
- }
- /* simple selection flush OK, based on fact it's a single model */
- EM_select_flush(); /* flushes vertex -> edge -> face selection */
-
- if(type!=0 && type!=13)
- righthandfaces(1); /* otherwise monkey has eyes in wrong direction */
-}
-
-void add_primitiveMesh(int type)
-{
- Mesh *me;
- float *curs, d, dia, phi, phid, cent[3], imat[3][3], mat[3][3];
- float cmat[3][3];
- static int tot=32, seg=32, subdiv=2,
- /* so each type remembers its fill setting */
- fill_circle=0, fill_cone=1, fill_cylinder=1;
-
- int ext=0, fill=0, totoud, newob=0;
- char *undostr="Add Primitive";
- char *name=NULL;
-
- if(G.scene->id.lib) return;
-
- /* this function also comes from an info window */
- if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
- if(G.vd==0) return;
-
- if (G.obedit && G.obedit->type==OB_MESH && multires_test()) return;
-
- /* if editmode exists for other type, it exits */
- check_editmode(OB_MESH);
-
- if(G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) {
- G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT);
- setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
- }
-
- totoud= tot; /* store, and restore when cube/plane */
-
- dia= G.vd->grid;
- d= G.vd->grid;
-
- /* ext==extrudeflag, tot==amount of vertices in basis */
- switch(type) {
- case 0: /* plane */
- tot= 4;
- ext= 0;
- fill= 1;
- newob = confirm_objectExists( &me, mat );
- if(newob) name = "Plane";
- undostr="Add Plane";
- break;
- case 1: /* cube */
- tot= 4;
- ext= 1;
- fill= 1;
- newob = confirm_objectExists( &me, mat );
- if(newob) name = "Cube";
- undostr="Add Cube";
- break;
- case 4: /* circle */
- add_numbut(0, NUM|INT, "Vertices:", 3, 500, &tot, NULL);
- add_numbut(1, NUM|FLO, "Radius:", 0.001*G.vd->grid, 100*G.vd->grid, &dia, NULL);
- add_numbut(2, TOG|INT, "Fill", 0, 0, &(fill_circle), NULL);
- if (!(do_clever_numbuts("Add Circle", 3, REDRAW))) return;
- ext= 0;
- fill = fill_circle;
- newob = confirm_objectExists( &me, mat );
- if(newob) name = "Circle";
- undostr="Add Circle";
- break;
- case 5: /* cylinder */
- d*=2;
- add_numbut(0, NUM|INT, "Vertices:", 2, 500, &tot, NULL);
- add_numbut(1, NUM|FLO, "Radius:", 0.001*G.vd->grid, 100*G.vd->grid, &dia, NULL);
- add_numbut(2, NUM|FLO, "Depth:", 0.001*G.vd->grid, 100*G.vd->grid, &d, NULL);
- add_numbut(3, TOG|INT, "Cap Ends", 0, 0, &(fill_cylinder), NULL);
- if (!(do_clever_numbuts("Add Cylinder", 4, REDRAW))) return;
- ext= 1;
- fill = fill_cylinder;
- d/=2;
- newob = confirm_objectExists( &me, mat );
- if(newob) {
- if (fill) name = "Cylinder";
- else name = "Tube";
- }
- undostr="Add Cylinder";
- break;
- case 7: /* cone */
- d*=2;
- add_numbut(0, NUM|INT, "Vertices:", 2, 500, &tot, NULL);
- add_numbut(1, NUM|FLO, "Radius:", 0.001*G.vd->grid, 100*G.vd->grid, &dia, NULL);
- add_numbut(2, NUM|FLO, "Depth:", 0.001*G.vd->grid, 100*G.vd->grid, &d, NULL);
- add_numbut(3, TOG|INT, "Cap End", 0, 0, &(fill_cone), NULL);
- if (!(do_clever_numbuts("Add Cone", 4, REDRAW))) return;
- d/=2;
- ext= 0;
- fill = fill_cone;
- newob = confirm_objectExists( &me, mat );
- if(newob) name = "Cone";
- undostr="Add Cone";
- break;
- case 10: /* grid */
- add_numbut(0, NUM|INT, "X res:", 3, 1000, &tot, NULL);
- add_numbut(1, NUM|INT, "Y res:", 3, 1000, &seg, NULL);
- if (!(do_clever_numbuts("Add Grid", 2, REDRAW))) return;
- newob = confirm_objectExists( &me, mat );
- if(newob) name = "Grid";
- undostr="Add Grid";
- break;
- case 11: /* UVsphere */
- add_numbut(0, NUM|INT, "Segments:", 3, 500, &seg, NULL);
- add_numbut(1, NUM|INT, "Rings:", 3, 500, &tot, NULL);
- add_numbut(2, NUM|FLO, "Radius:", 0.001*G.vd->grid, 100*G.vd->grid, &dia, NULL);
-
- if (!(do_clever_numbuts("Add UV Sphere", 3, REDRAW))) return;
-
- newob = confirm_objectExists( &me, mat );
- if(newob) name = "Sphere";
- undostr="Add UV Sphere";
- break;
- case 12: /* Icosphere */
- add_numbut(0, NUM|INT, "Subdivision:", 1, 8, &subdiv, NULL);
- add_numbut(1, NUM|FLO, "Radius:", 0.001*G.vd->grid, 100*G.vd->grid, &dia, NULL);
- if (!(do_clever_numbuts("Add Ico Sphere", 2, REDRAW))) return;
-
- newob = confirm_objectExists( &me, mat );
- if(newob) name = "Sphere";
- undostr="Add Ico Sphere";
- break;
- case 13: /* Monkey */
- newob = confirm_objectExists( &me, mat );
- if(newob) name = "Suzanne";
- undostr="Add Monkey";
- break;
- default:
- newob = confirm_objectExists( &me, mat );
- break;
- }
-
- if( name!=NULL ) {
- rename_id((ID *)G.obedit, name );
- rename_id((ID *)me, name );
- }
-
- d = -d;
- curs= give_cursor();
- VECCOPY(cent, curs);
- cent[0]-= G.obedit->obmat[3][0];
- cent[1]-= G.obedit->obmat[3][1];
- cent[2]-= G.obedit->obmat[3][2];
-
- if ( !(newob) || U.flag & USER_ADD_VIEWALIGNED) Mat3CpyMat4(imat, G.vd->viewmat);
- else Mat3One(imat);
- Mat3MulVecfl(imat, cent);
- Mat3MulMat3(cmat, imat, mat);
- Mat3Inv(imat,cmat);
-
-
- if(type == 0 || type == 1) /* plane, cube (diameter of 1.41 makes it unit size) */
- dia *= sqrt(2.0);
-
- phid= 2*M_PI/tot;
- phi= .25*M_PI;
-
- make_prim(type, imat, tot, seg, subdiv, dia, d, ext, fill, cent);
-
- if(type<2) tot = totoud;
-
- /* simple selection flush OK, based on fact it's a single model */
- EM_select_flush(); // flushes vertex -> edge -> face selection
-
- if(type!=0 && type!=13) righthandfaces(1); /* otherwise monkey has eyes in wrong direction... */
- countall();
-
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-
- /* if a new object was created, it stores it in Mesh, for reload original data and undo */
- if ( !(newob) || U.flag & USER_ADD_EDITMODE) {
- if(newob) load_editMesh();
- } else {
- exit_editmode(2);
- }
-
- allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
- allqueue(REDRAWALL, 0);
-
- BIF_undo_push(undostr);
-}
-