diff options
Diffstat (limited to 'source/blender/src/editmesh_mods.c')
-rw-r--r-- | source/blender/src/editmesh_mods.c | 1899 |
1 files changed, 1032 insertions, 867 deletions
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c index f711b90317b..595af2658e8 100644 --- a/source/blender/src/editmesh_mods.c +++ b/source/blender/src/editmesh_mods.c @@ -49,6 +49,7 @@ editmesh_mods.c, UI level access, no geometry changes #endif #include "MEM_guardedalloc.h" +#include "MTC_matrixops.h" #include "DNA_mesh_types.h" #include "DNA_material_types.h" @@ -74,9 +75,11 @@ editmesh_mods.c, UI level access, no geometry changes #include "BIF_editmesh.h" #include "BIF_resources.h" #include "BIF_gl.h" +#include "BIF_glutil.h" #include "BIF_graphics.h" #include "BIF_interface.h" #include "BIF_mywindow.h" +#include "BIF_resources.h" #include "BIF_screen.h" #include "BIF_space.h" #include "BIF_toolbox.h" @@ -93,280 +96,19 @@ editmesh_mods.c, UI level access, no geometry changes #include "editmesh.h" -/* **************************** MODS ************************* */ - -void selectswap_mesh(void) -{ - EditMesh *em = G.editMesh; - EditVert *eve; - - eve= em->verts.first; - while(eve) { - if(eve->h==0) { - if(eve->f & 1) eve->f&= ~1; - else eve->f|= 1; - } - eve= eve->next; - } - countall(); - allqueue(REDRAWVIEW3D, 0); - -} - +/* ****************************** SELECTION ROUTINES **************** */ -void deselectall_mesh(void) /* toggle */ -{ - EditMesh *em = G.editMesh; - EditVert *eve; - int a; - - if(G.obedit->lay & G.vd->lay) { - a= 0; - eve= em->verts.first; - while(eve) { - if(eve->f & 1) { - a= 1; - break; - } - eve= eve->next; - } - - if (a) undo_push_mesh("Deselect All"); - else undo_push_mesh("Select All"); - - eve= em->verts.first; - while(eve) { - if(eve->h==0) { - if(a) eve->f&= -2; - else eve->f|= 1; - } - eve= eve->next; - } - } - countall(); - allqueue(REDRAWVIEW3D, 0); -} - - -void righthandfaces(int select) /* makes faces righthand turning */ -{ - EditMesh *em = G.editMesh; - EditEdge *eed, *ed1, *ed2, *ed3, *ed4; - EditFace *efa, *startvl; - float maxx, nor[3], cent[3]; - int totsel, found, foundone, direct, turn, tria_nr; - - /* based at a select-connected to witness loose objects */ - - /* count per edge the amount of faces */ - - /* find the ultimate left, front, upper face (not manhattan dist!!) */ - /* also evaluate both triangle cases in quad, since these can be non-flat */ - - /* put normal to the outside, and set the first direction flags in edges */ - - /* then check the object, and set directions / direction-flags: but only for edges with 1 or 2 faces */ - /* this is in fact the 'select connected' */ - - /* in case (selected) faces were not done: start over with 'find the ultimate ...' */ - - waitcursor(1); - - eed= em->edges.first; - while(eed) { - eed->f= 0; - eed->f1= 0; - eed= eed->next; - } - - /* count faces and edges */ - totsel= 0; - efa= em->faces.first; - while(efa) { - if(select==0 || faceselectedAND(efa, 1) ) { - efa->f= 1; - totsel++; - efa->e1->f1++; - efa->e2->f1++; - efa->e3->f1++; - if(efa->v4) efa->e4->f1++; - } - else efa->f= 0; - - efa= efa->next; - } - - while(totsel>0) { - /* from the outside to the inside */ - - efa= em->faces.first; - startvl= NULL; - maxx= -1.0e10; - tria_nr= 0; - - while(efa) { - if(efa->f) { - CalcCent3f(cent, efa->v1->co, efa->v2->co, efa->v3->co); - cent[0]= cent[0]*cent[0] + cent[1]*cent[1] + cent[2]*cent[2]; - - if(cent[0]>maxx) { - maxx= cent[0]; - startvl= efa; - tria_nr= 0; - } - if(efa->v4) { - CalcCent3f(cent, efa->v1->co, efa->v3->co, efa->v4->co); - cent[0]= cent[0]*cent[0] + cent[1]*cent[1] + cent[2]*cent[2]; - - if(cent[0]>maxx) { - maxx= cent[0]; - startvl= efa; - tria_nr= 1; - } - } - } - efa= efa->next; - } - - /* set first face correct: calc normal */ - - if(tria_nr==1) { - CalcNormFloat(startvl->v1->co, startvl->v3->co, startvl->v4->co, nor); - CalcCent3f(cent, startvl->v1->co, startvl->v3->co, startvl->v4->co); - } else { - CalcNormFloat(startvl->v1->co, startvl->v2->co, startvl->v3->co, nor); - CalcCent3f(cent, startvl->v1->co, startvl->v2->co, startvl->v3->co); - } - /* first normal is oriented this way or the other */ - if(select) { - if(select==2) { - if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] > 0.0) flipface(startvl); - } - else { - if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipface(startvl); - } - } - else if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipface(startvl); - - - eed= startvl->e1; - if(eed->v1==startvl->v1) eed->f= 1; - else eed->f= 2; - - eed= startvl->e2; - if(eed->v1==startvl->v2) eed->f= 1; - else eed->f= 2; - - eed= startvl->e3; - if(eed->v1==startvl->v3) eed->f= 1; - else eed->f= 2; - - eed= startvl->e4; - if(eed) { - if(eed->v1==startvl->v4) eed->f= 1; - else eed->f= 2; - } - - startvl->f= 0; - totsel--; - - /* test normals */ - found= 1; - direct= 1; - while(found) { - found= 0; - if(direct) efa= em->faces.first; - else efa= em->faces.last; - while(efa) { - if(efa->f) { - turn= 0; - foundone= 0; - - ed1= efa->e1; - ed2= efa->e2; - ed3= efa->e3; - ed4= efa->e4; - - if(ed1->f) { - if(ed1->v1==efa->v1 && ed1->f==1) turn= 1; - if(ed1->v2==efa->v1 && ed1->f==2) turn= 1; - foundone= 1; - } - else if(ed2->f) { - if(ed2->v1==efa->v2 && ed2->f==1) turn= 1; - if(ed2->v2==efa->v2 && ed2->f==2) turn= 1; - foundone= 1; - } - else if(ed3->f) { - if(ed3->v1==efa->v3 && ed3->f==1) turn= 1; - if(ed3->v2==efa->v3 && ed3->f==2) turn= 1; - foundone= 1; - } - else if(ed4 && ed4->f) { - if(ed4->v1==efa->v4 && ed4->f==1) turn= 1; - if(ed4->v2==efa->v4 && ed4->f==2) turn= 1; - foundone= 1; - } - - if(foundone) { - found= 1; - totsel--; - efa->f= 0; - - if(turn) { - if(ed1->v1==efa->v1) ed1->f= 2; - else ed1->f= 1; - if(ed2->v1==efa->v2) ed2->f= 2; - else ed2->f= 1; - if(ed3->v1==efa->v3) ed3->f= 2; - else ed3->f= 1; - if(ed4) { - if(ed4->v1==efa->v4) ed4->f= 2; - else ed4->f= 1; - } - - flipface(efa); - - } - else { - if(ed1->v1== efa->v1) ed1->f= 1; - else ed1->f= 2; - if(ed2->v1==efa->v2) ed2->f= 1; - else ed2->f= 2; - if(ed3->v1==efa->v3) ed3->f= 1; - else ed3->f= 2; - if(ed4) { - if(ed4->v1==efa->v4) ed4->f= 1; - else ed4->f= 2; - } - } - } - } - if(direct) efa= efa->next; - else efa= efa->prev; - } - direct= 1-direct; - } - } - - recalc_editnormals(); - - makeDispList(G.obedit); - - waitcursor(0); -} - -static EditVert *findnearestvert(short sel) +static EditVert *findnearestvert(short *dist, short sel) { + static EditVert *acto= NULL; EditMesh *em = G.editMesh; /* if sel==1 the vertices with flag==1 get a disadvantage */ - EditVert *eve,*act=0; - static EditVert *acto=0; - short dist=100,temp,mval[2]; + EditVert *eve,*act=NULL; + short temp, mval[2]; - if(em->verts.first==0) return 0; + if(em->verts.first==NULL) return NULL; /* do projection */ calc_meshverts_ext(); /* drawobject.c */ @@ -378,9 +120,7 @@ static EditVert *findnearestvert(short sel) if(eve==acto) break; eve= eve->next; } - if(eve==0) acto= em->verts.first; - - if(acto==0) return 0; + if(eve==NULL) acto= em->verts.first; /* is there an indicated vertex? part 1 */ getmouseco_areawin(mval); @@ -389,25 +129,25 @@ static EditVert *findnearestvert(short sel) if(eve->h==0) { temp= abs(mval[0]- eve->xs)+ abs(mval[1]- eve->ys); if( (eve->f & 1)==sel ) temp+=5; - if(temp<dist) { + if(temp< *dist) { act= eve; - dist= temp; - if(dist<4) break; + *dist= temp; + if(*dist<4) break; } } eve= eve->next; } /* is there an indicated vertex? part 2 */ - if(dist>3) { + if(*dist>3) { eve= em->verts.first; while(eve) { if(eve->h==0) { temp= abs(mval[0]- eve->xs)+ abs(mval[1]- eve->ys); if( (eve->f & 1)==sel ) temp+=5; - if(temp<dist) { + if(temp< *dist) { act= eve; if(temp<4) break; - dist= temp; + *dist= temp; } if(eve== acto) break; } @@ -420,16 +160,16 @@ static EditVert *findnearestvert(short sel) } -EditEdge *findnearestedge() +EditEdge *findnearestedge(short *dist) { EditMesh *em = G.editMesh; EditEdge *closest, *eed; EditVert *eve; - short found=0, mval[2]; - float distance[2], v1[2], v2[2], mval2[2]; + short mval[2], distance; + float v1[2], v2[2], mval2[2]; - if(em->edges.first==0) return NULL; - else eed=em->edges.first; + if(em->edges.first==NULL) return NULL; + else eed= em->edges.first; /* reset flags */ for(eve=em->verts.first; eve; eve=eve->next){ @@ -443,31 +183,21 @@ EditEdge *findnearestedge() mval2[0] = (float)mval[0]; mval2[1] = (float)mval[1]; - eed=em->edges.first; /*compare the distance to the rest of the edges and find the closest one*/ + eed=em->edges.first; while(eed) { /* Are both vertices of the edge ofscreen or either of them hidden? then don't select the edge*/ - if( !((eed->v1->f & 2) && (eed->v2->f & 2)) && (eed->v1->h==0 && eed->v2->h==0)){ + if( !((eed->v1->f & 2) && (eed->v2->f & 2)) && eed->h==0){ v1[0] = eed->v1->xs; v1[1] = eed->v1->ys; v2[0] = eed->v2->xs; v2[1] = eed->v2->ys; - distance[1] = PdistVL2Dfl(mval2, v1, v2); + distance= (short)PdistVL2Dfl(mval2, v1, v2); - if(distance[1]<50){ - /*do we have to compare it to other distances? */ - if(found) { - if (distance[1]<distance[0]){ - distance[0]=distance[1]; - /*save the current closest edge*/ - closest=eed; - } - } else { - distance[0]=distance[1]; - closest=eed; - found=1; - } + if(distance < *dist) { + *dist= distance; + closest= eed; } } eed= eed->next; @@ -478,151 +208,237 @@ EditEdge *findnearestedge() eve->f &= ~2; } - if(found) return closest; - else return 0; + return closest; } -static void edge_select(void) + +static EditFace *findnearestface(short *dist) { + static EditFace *acto= NULL; EditMesh *em = G.editMesh; - EditEdge *closest=0; - - closest=findnearestedge(); + /* if selected the faces with flag==1 get a disadvantage */ + EditFace *efa, *act=NULL; + short temp, mval[2]; + + if(em->faces.first==NULL) return NULL; + + /* do projection */ + calc_mesh_facedots_ext(); - if(closest){ /* Did we find anything that is selectable?*/ + /* we count from acto->next to last, and from first to acto */ + /* does acto exist? */ + efa= em->faces.first; + while(efa) { + if(efa==acto) break; + efa= efa->next; + } + if(efa==NULL) acto= em->faces.first; - if( (G.qual & LR_SHIFTKEY)==0) { - EditVert *eve; - - undo_push_mesh("Select Edge"); - /* deselectall */ - for(eve= em->verts.first; eve; eve= eve->next) eve->f&= ~1; - - /* select edge */ - closest->v1->f |= 1; - closest->v2->f |= 1; - } - else { - /* both of the vertices are selected: deselect both*/ - if((closest->v1->f & 1) && (closest->v2->f & 1) ){ - closest->v1->f &= ~1; - closest->v2->f &= ~1; + /* is there an indicated face? part 1 */ + getmouseco_areawin(mval); + efa= acto->next; + while(efa) { + if(efa->h==0) { + temp= abs(mval[0]- efa->xs)+ abs(mval[1]- efa->ys); + if(temp< *dist) { + act= efa; + *dist= temp; } - else { - /* select both */ - closest->v1->f |= 1; - closest->v2->f |= 1; + } + efa= efa->next; + } + /* is there an indicated face? part 2 */ + if(*dist>3) { + efa= em->faces.first; + while(efa) { + if(efa->h==0) { + temp= abs(mval[0]- efa->xs)+ abs(mval[1]- efa->ys); + if(temp< *dist) { + act= efa; + *dist= temp; + } + if(efa== acto) break; } + efa= efa->next; } - countall(); - allqueue(REDRAWVIEW3D, 0); } + + acto= act; + return act; } -static void draw_vertices_special(int mode, EditVert *act) /* teken = draw */ +/* for interactivity, frontbuffer draw in current window */ +static void unified_select_draw(EditVert *eve, EditEdge *eed, EditFace *efa) { - /* (only this view, no other windows) */ - /* hackish routine for visual speed: - * mode 0: deselect the selected ones, draw them, except act - * mode 1: only draw act - */ - EditMesh *em = G.editMesh; - EditVert *eve; - float size= BIF_GetThemeValuef(TH_VERTEX_SIZE); - char col[3]; - - glPointSize(size); + + glDrawBuffer(GL_FRONT); persp(PERSP_VIEW); glPushMatrix(); mymultmatrix(G.obedit->obmat); - - if(mode==0) { - BIF_ThemeColor(TH_VERTEX); - - /* set zbuffer on, its default off outside main drawloops */ - if(G.vd->drawtype > OB_WIRE) { - G.zbuf= 1; - glEnable(GL_DEPTH_TEST); + + /* face selected */ + if(efa) { + if(G.scene->selectmode & SCE_SELECT_VERTEX) { + glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE)); + + if(efa->f & SELECT) BIF_ThemeColor(TH_VERTEX_SELECT); + else BIF_ThemeColor(TH_VERTEX); + + bglBegin(GL_POINTS); + bglVertex3fv(efa->v1->co); + bglVertex3fv(efa->v2->co); + bglVertex3fv(efa->v3->co); + if(efa->v4) bglVertex3fv(efa->v4->co); + bglEnd(); } - glBegin(GL_POINTS); - eve= (EditVert *)em->verts.first; - while(eve) { - if(eve->h==0) { - if(eve!=act && (eve->f & 1)) { - eve->f -= 1; - glVertex3fv(eve->co); - } - } - eve= eve->next; + if(G.scene->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_FACE)) { + if(efa->f & SELECT) BIF_ThemeColor(TH_EDGE_SELECT); + else BIF_ThemeColor(TH_WIRE); + + glBegin(GL_LINE_LOOP); + glVertex3fv(efa->v1->co); + glVertex3fv(efa->v2->co); + glVertex3fv(efa->v3->co); + if(efa->v4) glVertex3fv(efa->v4->co); + glEnd(); } - glEnd(); - glDisable(GL_DEPTH_TEST); - G.zbuf= 0; + if(G.scene->selectmode & SCE_SELECT_FACE) { + glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE)); + + if(efa->f & SELECT) BIF_ThemeColor(TH_FACE_DOT); + else BIF_ThemeColor(TH_WIRE); + + bglBegin(GL_POINTS); + bglVertex3fv(efa->cent); + bglEnd(); + } + } + /* edge selected */ + if(eed) { + if(G.scene->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_FACE)) { + if(eed->f & SELECT) BIF_ThemeColor(TH_EDGE_SELECT); + else BIF_ThemeColor(TH_WIRE); + + glBegin(GL_LINES); + glVertex3fv(eed->v1->co); + glVertex3fv(eed->v2->co); + glEnd(); + } + if(G.scene->selectmode & SCE_SELECT_VERTEX) { + glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE)); + + if(eed->f & SELECT) BIF_ThemeColor(TH_VERTEX_SELECT); + else BIF_ThemeColor(TH_VERTEX); + + bglBegin(GL_POINTS); + bglVertex3fv(eed->v1->co); + bglVertex3fv(eed->v2->co); + bglEnd(); + } + } + if(eve) { + if(G.scene->selectmode & SCE_SELECT_VERTEX) { + glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE)); + + if(eve->f & SELECT) BIF_ThemeColor(TH_VERTEX_SELECT); + else BIF_ThemeColor(TH_VERTEX); + + bglBegin(GL_POINTS); + bglVertex3fv(eve->co); + bglEnd(); + } } - - /* draw active vertex */ - if(act->f & 1) BIF_GetThemeColor3ubv(TH_VERTEX_SELECT, col); - else BIF_GetThemeColor3ubv(TH_VERTEX, col); - - glColor3ub(col[0], col[1], col[2]); - glBegin(GL_POINTS); - glVertex3fv(act->co); - glEnd(); - glPointSize(1.0); glPopMatrix(); - + glFlush(); + glDrawBuffer(GL_BACK); + + /* signal that frontbuf differs from back */ + curarea->win_swap= WIN_FRONT_OK; } -void mouse_mesh(void) -{ - EditVert *act=0; - if(G.qual & LR_ALTKEY) { - if (G.qual & LR_CTRLKEY) edge_select(); +/* best distance based on screen coords. + use g.scene->selectmode to define how to use + selected vertices and edges get disadvantage + return 1 if found one +*/ +static int unified_findnearest(EditVert **eve, EditEdge **eed, EditFace **efa) +{ + short dist= 75; + + *eve= NULL; + *eed= NULL; + *efa= NULL; + + if(G.scene->selectmode & SCE_SELECT_VERTEX) + *eve= findnearestvert(&dist, SELECT); + if(G.scene->selectmode & SCE_SELECT_FACE) + *efa= findnearestface(&dist); + + dist-= 20; // since edges select lines, we give dots advantage of 20 pix + if(G.scene->selectmode & SCE_SELECT_EDGE) + *eed= findnearestedge(&dist); + + /* return only one of 3 pointers, for frontbuffer redraws */ + if(*eed) { + *efa= NULL; *eve= NULL; + } + else if(*efa) { + *eve= NULL; } - else { - act= findnearestvert(1); - if(act) { - - glDrawBuffer(GL_FRONT); - - undo_push_mesh("Select Vertex"); - - if( (act->f & 1)==0) act->f+= 1; - else if(G.qual & LR_SHIFTKEY) act->f-= 1; + return (*eve || *eed || *efa); +} - if((G.qual & LR_SHIFTKEY)==0) { - draw_vertices_special(0, act); +/* here actual select happens */ +void mouse_mesh(void) +{ + EditVert *eve; + EditEdge *eed; + EditFace *efa; + + if(unified_findnearest(&eve, &eed, &efa)) { + + if((G.qual & LR_SHIFTKEY)==0) EM_clear_flag_all(SELECT); + + if(efa) { + if( (efa->f & SELECT)==0 ) { + EM_select_face(efa, 1); } - else draw_vertices_special(1, act); - - countall(); - - glFlush(); - glDrawBuffer(GL_BACK); - - /* signal that frontbuf differs from back */ - curarea->win_swap= WIN_FRONT_OK; - - if(G.f & (G_FACESELECT|G_DRAWFACES|G_DRAWEDGES)) { - /* update full view later on */ - allqueue(REDRAWVIEW3D, 0); + else if(G.qual & LR_SHIFTKEY) { + EM_select_face(efa, 0); + } + } + else if(eed) { + if((eed->f & SELECT)==0) { + EM_select_edge(eed, 1); + } + else if(G.qual & LR_SHIFTKEY) { + EM_select_edge(eed, 0); } - else allqueue(REDRAWVIEW3D, curarea->win); // all windows except this one } + else if(eve) { + if((eve->f & SELECT)==0) eve->f |= SELECT; + else if(G.qual & LR_SHIFTKEY) eve->f |= ~SELECT; + } + + /* frontbuffer draw of last selected only */ + unified_select_draw(eve, eed, efa); - rightmouse_transform(); - } -} + countall(); + EM_selectmode_flush(); + allqueue(REDRAWVIEW3D, 0); + } + rightmouse_transform(); +} static void selectconnectedAll(void) @@ -630,31 +446,31 @@ static void selectconnectedAll(void) EditMesh *em = G.editMesh; EditVert *v1,*v2; EditEdge *eed; - short flag=1,toggle=0; + short done=1, toggle=0; if(em->edges.first==0) return; - undo_push_mesh("Select Connected (All)"); - - while(flag==1) { - flag= 0; + while(done==1) { + done= 0; + toggle++; if(toggle & 1) eed= em->edges.first; else eed= em->edges.last; + while(eed) { v1= eed->v1; v2= eed->v2; if(eed->h==0) { - if(v1->f & 1) { - if( (v2->f & 1)==0 ) { - v2->f |= 1; - flag= 1; + if(v1->f & SELECT) { + if( (v2->f & SELECT)==0 ) { + v2->f |= SELECT; + done= 1; } } - else if(v2->f & 1) { - if( (v1->f & 1)==0 ) { - v1->f |= 1; - flag= 1; + else if(v2->f & SELECT) { + if( (v1->f & SELECT)==0 ) { + v1->f |= SELECT; + done= 1; } } } @@ -662,18 +478,23 @@ static void selectconnectedAll(void) else eed= eed->prev; } } + + /* now use vertex select flag to select rest */ + EM_select_flush(); + countall(); allqueue(REDRAWVIEW3D, 0); - + BIF_undo_push("Select Connected (All)"); } void selectconnected_mesh(int qual) { EditMesh *em = G.editMesh; - EditVert *eve,*v1,*v2,*act= 0; + EditVert *eve, *v1, *v2; EditEdge *eed; - short flag=1,sel,toggle=0; + EditFace *efa; + short done=1, sel, toggle=0; if(em->edges.first==0) return; @@ -682,308 +503,778 @@ void selectconnected_mesh(int qual) return; } - sel= 3; - if(qual & LR_SHIFTKEY) sel=2; - act= findnearestvert(sel-2); - if(act==0) { + if( unified_findnearest(&eve, &eed, &efa)==0 ) { error("Nothing indicated "); return; } - undo_push_mesh("Select Linked"); - /* clear test flags */ - eve= em->verts.first; - while(eve) { - eve->f&= ~2; - eve= eve->next; - } - act->f= (act->f & ~3) | sel; + sel= 1; + if(qual & LR_SHIFTKEY) sel=0; - while(flag==1) { - flag= 0; + /* clear test flags */ + for(v1= em->verts.first; v1; v1= v1->next) v1->f1= 0; + + /* start vertex/face/edge */ + if(eve) eve->f1= 1; + else if(eed) eed->v1->f1= eed->v2->f1= 1; + else efa->v1->f1= efa->v2->f1= efa->v3->f1= 1; + + /* set flag f1 if affected */ + while(done==1) { + done= 0; toggle++; + if(toggle & 1) eed= em->edges.first; else eed= em->edges.last; + while(eed) { v1= eed->v1; v2= eed->v2; + if(eed->h==0) { - if(v1->f & 2) { - if( (v2->f & 2)==0 ) { - v2->f= (v2->f & ~3) | sel; - flag= 1; - } + if(v1->f1 && v2->f1==0) { + v2->f1= 1; + done= 1; } - else if(v2->f & 2) { - if( (v1->f & 2)==0 ) { - v1->f= (v1->f & ~3) | sel; - flag= 1; - } + else if(v1->f1==0 && v2->f1) { + v1->f1= 1; + done= 1; } } + if(toggle & 1) eed= eed->next; else eed= eed->prev; } } + + /* now use vertex f1 flag to select/deselect */ + for(eed= em->edges.first; eed; eed= eed->next) { + if(eed->v1->f1 && eed->v2->f1) + EM_select_edge(eed, sel); + } + for(efa= em->faces.first; efa; efa= efa->next) { + if(efa->v1->f1 && efa->v2->f1 && efa->v3->f1 && (efa->v4 && efa->v4->f1)) + EM_select_face(efa, sel); + } + /* no flush needed, connected geometry is done */ + countall(); allqueue(REDRAWVIEW3D, 0); + BIF_undo_push("Select Linked"); + } -void vertexsmooth(void) + +/* swap is 0 or 1, if 1 it hides not selected */ +void hide_mesh(int swap) { EditMesh *em = G.editMesh; EditVert *eve; EditEdge *eed; - float *adror, *adr, fac; - float fvec[3]; - int teller=0; - + EditFace *efa; + if(G.obedit==0) return; - /* count */ - eve= em->verts.first; - while(eve) { - if(eve->f & 1) teller++; - eve= eve->next; - } - if(teller==0) return; + /* hide happens on least dominant select mode */ - undo_push_mesh("Smooth"); - - adr=adror= (float *)MEM_callocN(3*sizeof(float *)*teller, "vertsmooth"); - eve= em->verts.first; - while(eve) { - if(eve->f & 1) { - eve->vn= (EditVert *)adr; - eve->f1= 0; - adr+= 3; + if(G.scene->selectmode & SCE_SELECT_VERTEX) { + for(eve= em->verts.first; eve; eve= eve->next) { + if((eve->f & SELECT)!=swap) { + eve->xs= 3200; + eve->f &= ~SELECT; + eve->h= 1; + } } - eve= eve->next; - } - eed= em->edges.first; - while(eed) { - if( (eed->v1->f & 1) || (eed->v2->f & 1) ) { - fvec[0]= (eed->v1->co[0]+eed->v2->co[0])/2.0; - fvec[1]= (eed->v1->co[1]+eed->v2->co[1])/2.0; - fvec[2]= (eed->v1->co[2]+eed->v2->co[2])/2.0; - - if((eed->v1->f & 1) && eed->v1->f1<255) { - eed->v1->f1++; - VecAddf((float *)eed->v1->vn, (float *)eed->v1->vn, fvec); + for(eed= em->edges.first; eed; eed= eed->next) { + if(eed->v1->h || eed->v2->h) { + eed->h= 1; + eed->f &= ~SELECT; } - if((eed->v2->f & 1) && eed->v2->f1<255) { - eed->v2->f1++; - VecAddf((float *)eed->v2->vn, (float *)eed->v2->vn, fvec); + else eed->h= 0; + } + + for(efa= em->faces.first; efa; efa= efa->next) { + if(efa->v1->h || efa->v2->h || efa->v3->h || (efa->v4 && efa->v4->h)) { + efa->h= 1; + efa->f &= ~SELECT; } + else efa->h= 0; } - eed= eed->next; } + else if(G.scene->selectmode & SCE_SELECT_EDGE) { + + for(eed= em->edges.first; eed; eed= eed->next) { + if((eed->f & SELECT)!=swap) { + eed->h= 1; + eed->v1->h= 1; + eed->v2->h= 1; + EM_select_edge(eed, 0); + } + } - eve= em->verts.first; - while(eve) { - if(eve->f & 1) { - if(eve->f1) { - adr= (float *)eve->vn; - fac= 0.5/(float)eve->f1; - - eve->co[0]= 0.5*eve->co[0]+fac*adr[0]; - eve->co[1]= 0.5*eve->co[1]+fac*adr[1]; - eve->co[2]= 0.5*eve->co[2]+fac*adr[2]; + for(efa= em->faces.first; efa; efa= efa->next) { + if(efa->e1->h || efa->e2->h || efa->e3->h || (efa->e4 && efa->e4->h)) { + efa->h= 1; + efa->f &= ~SELECT; } - eve->vn= 0; + else efa->h= 0; } - eve= eve->next; } - MEM_freeN(adror); + else { + for(efa= em->faces.first; efa; efa= efa->next) { + if((efa->f & SELECT)!=swap) { + efa->h= 1; + efa->e1->h= efa->e2->h= efa->e3->h= 1; + if(efa->e4) efa->e4->h= 1; + efa->v1->h= efa->v2->h= efa->v3->h= 1; + if(efa->v4) efa->v4->h= 1; + + EM_select_face(efa, 0); + } + } + } + allqueue(REDRAWVIEW3D, 0); makeDispList(G.obedit); + BIF_undo_push("Hide"); } -void vertexnoise(void) + +void reveal_mesh(void) { EditMesh *em = G.editMesh; - extern float Tin; - Material *ma; - Tex *tex; EditVert *eve; - float b2, ofs, vec[3]; - + EditEdge *eed; + EditFace *efa; + if(G.obedit==0) return; + + for(eve= em->verts.first; eve; eve= eve->next) { + if(eve->h) { + eve->h= 0; + eve->f |= SELECT; + } + } + + for(eed= em->edges.first; eed; eed= eed->next) { + if(eed->h) { + eed->h= 0; + eed->f |= SELECT; + } + } + + for(efa= em->faces.first; efa; efa= efa->next) { + if(efa->h) { + efa->h= 0; + efa->f |= SELECT; + } + } - undo_push_mesh("Noise"); + allqueue(REDRAWVIEW3D, 0); + makeDispList(G.obedit); + BIF_undo_push("Reveal"); +} + +void select_non_manifold(void) +{ + EditMesh *em = G.editMesh; + EditVert *eve; + EditEdge *eed; + EditFace *efa; + + /* Selects isolated verts, and edges that do not have 2 neighboring + * faces + */ - ma= give_current_material(G.obedit, G.obedit->actcol); - if(ma==0 || ma->mtex[0]==0 || ma->mtex[0]->tex==0) { + if(G.scene->selectmode==SCE_SELECT_FACE) { + error("Doesn't work in face selection mode"); return; } - tex= ma->mtex[0]->tex; - - ofs= tex->turbul/200.0; - - eve= (struct EditVert *)em->verts.first; + + eve= em->verts.first; while(eve) { - if(eve->f & 1) { - - if(tex->type==TEX_STUCCI) { - - b2= BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1], eve->co[2]); - if(tex->stype) ofs*=(b2*b2); - vec[0]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0]+ofs, eve->co[1], eve->co[2])); - vec[1]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1]+ofs, eve->co[2])); - vec[2]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1], eve->co[2]+ofs)); - - VecAddf(eve->co, eve->co, vec); - } - else { - - externtex(ma->mtex[0], eve->co); - - eve->co[2]+= 0.05*Tin; - } + /* this will count how many edges are connected + * to this vert */ + eve->f1= 0; + eve= eve->next; + } + + eed= em->edges.first; + while(eed) { + /* this will count how many faces are connected to + * this edge */ + eed->f1= 0; + /* increase edge count for verts */ + ++eed->v1->f1; + ++eed->v2->f1; + eed= eed->next; + } + + efa= em->faces.first; + while(efa) { + /* increase face count for edges */ + ++efa->e1->f1; + ++efa->e2->f1; + ++efa->e3->f1; + if (efa->e4) + ++efa->e4->f1; + efa= efa->next; + } + + /* select verts that are attached to an edge that does not + * have 2 neighboring faces */ + eed= em->edges.first; + while(eed) { + if (eed->h==0 && eed->f1 != 2) { + EM_select_edge(eed, 1); + } + eed= eed->next; + } + + /* select isolated verts */ + eve= em->verts.first; + while(eve) { + if (eve->f1 == 0) { + if (!eve->h) eve->f |= SELECT; } eve= eve->next; } - allqueue(REDRAWVIEW3D, 0); - makeDispList(G.obedit); + countall(); + addqueue(curarea->win, REDRAW, 0); + BIF_undo_push("Select Non Manifold"); } -void hide_mesh(int swap) +void selectswap_mesh(void) /* UI level */ { EditMesh *em = G.editMesh; EditVert *eve; EditEdge *eed; + EditFace *efa; + + if(G.scene->selectmode & SCE_SELECT_VERTEX) { - if(G.obedit==0) return; - - if(swap) { - eve= em->verts.first; - while(eve) { - if((eve->f & 1)==0) { - eve->xs= 3200; - eve->h= 1; + for(eve= em->verts.first; eve; eve= eve->next) { + if(eve->h==0) { + if(eve->f & SELECT) eve->f &= ~SELECT; + else eve->f|= SELECT; } - eve= eve->next; } } - else { - eve= em->verts.first; - while(eve) { - if(eve->f & 1) { - eve->f-=1; - eve->xs= 3200; - eve->h= 1; + else if(G.scene->selectmode & SCE_SELECT_EDGE) { + for(eed= em->edges.first; eed; eed= eed->next) { + if(eed->h==0) { + EM_select_edge(eed, !(eed->f & SELECT)); } - eve= eve->next; } } - eed= em->edges.first; - while(eed) { - if(eed->v1->h || eed->v2->h) eed->h= 1; - else eed->h= 0; - eed= eed->next; + else { + for(efa= em->faces.first; efa; efa= efa->next) { + if(efa->h==0) { + EM_select_face(efa, !(efa->f & SELECT)); + } + } } + EM_selectmode_flush(); + + countall(); allqueue(REDRAWVIEW3D, 0); - makeDispList(G.obedit); + + BIF_undo_push("Select Swap"); + } +void deselectall_mesh(void) /* this toggles!!!, UI level */ +{ + + if(G.obedit->lay & G.vd->lay) { -void reveal_mesh(void) + if( EM_nvertices_selected() ) { + EM_clear_flag_all(SELECT); + BIF_undo_push("Deselect All"); + } + else { + EM_set_flag_all(SELECT); + BIF_undo_push("Select All"); + } + + countall(); + allqueue(REDRAWVIEW3D, 0); + } +} + +void select_more(void) { EditMesh *em = G.editMesh; EditVert *eve; EditEdge *eed; + EditFace *efa; + + for(eve= em->verts.first; eve; eve= eve->next) { + if(eve->f & SELECT) eve->f1= 1; + else eve->f1 = 0; + } + + /* set f1 flags in vertices to select 'more' */ + for(eed= em->edges.first; eed; eed= eed->next) { + if(eed->h==0) { + if (eed->v1->f & SELECT) + eed->v2->f1 = 1; + if (eed->v2->f & SELECT) + eed->v1->f1 = 1; + } + } - if(G.obedit==0) return; + /* new selected edges */ + for(eed= em->edges.first; eed; eed= eed->next) { + if(eed->h==0) { + if(eed->v1->f1 && eed->v2->f1) EM_select_edge(eed, 1); + } + } - eve= em->verts.first; - while(eve) { - if(eve->h) { - eve->h= 0; - eve->f|=1; + /* new selected faces */ + for(efa= em->faces.first; efa; efa= efa->next) { + if(efa->h==0) { + if(efa->v1->f1 && efa->v2->f1 && efa->v3->f1 && (efa->v4 && efa->v4->f1)) + EM_select_face(efa, 1); } - eve= eve->next; } - eed= em->edges.first; - while(eed) { - eed->h= 0; - eed= eed->next; + countall(); + addqueue(curarea->win, REDRAW, 0); + BIF_undo_push("Select More"); +} + +void select_less(void) +{ + EditMesh *em = G.editMesh; + EditVert *eve; + EditEdge *eed; + EditFace *efa; + + /* eve->f1 & 1 => isolated */ + /* eve->f1 & 2 => on an edge */ + /* eve->f1 & 4 => shares edge with a deselected vert */ + /* eve->f1 & 8 => at most one neighbor */ + + for(eve= em->verts.first; eve; eve= eve->next) { + /* assume vert is isolated unless proven otherwise, */ + /* assume at most one neighbor too */ + eve->f1 = 1 | 8; } + for(eed= em->edges.first; eed; eed= eed->next) { + eed->f1= 0; + if(eed->h==0) { + /* this will count how many faces are connected to + * this edge */ + + /* if vert wasn't isolated, it now has more than one neighbor */ + if (~eed->v1->f1 & 1) eed->v1->f1 &= ~8; + if (~eed->v2->f1 & 1) eed->v2->f1 &= ~8; + + /* verts on edge are clearly not isolated */ + eed->v1->f1 &= ~1; + eed->v2->f1 &= ~1; + + /* if one of the verts on the edge is deselected, + * deselect the other */ + if ( (~eed->v1->f & SELECT) ) + eed->v2->f1 |= 4; + if ( (~eed->v2->f & SELECT) ) + eed->v1->f1 |= 4; + } + } + + for(efa= em->faces.first; efa; efa= efa->next) { + /* increase face count for edges */ + if(efa->h==0) { + ++efa->e1->f1; + ++efa->e2->f1; + ++efa->e3->f1; + if (efa->e4) ++efa->e4->f1; + } + } + + for(eed= em->edges.first; eed; eed= eed->next) { + /* if the edge has only one neighboring face, then + * deselect attached verts */ + if (eed->h==0 && eed->f1 == 1) { + eed->v1->f1 |= 2; + eed->v2->f1 |= 2; + } + } + + /* deselect verts */ + for(eve= em->verts.first; eve; eve= eve->next) { + if (eve->f1) { + eve->f &= ~SELECT; + } + } + + /* now rebuild selection state for edges & faces */ + for(eed= em->edges.first; eed; eed= eed->next) { + if(eed->v1->f1 && eed->v2->f1) EM_select_edge(eed, 0); + } + for(efa= em->faces.first; efa; efa= efa->next) { + if(efa->h==0) { + if(efa->v1->f1 && efa->v2->f1 && efa->v3->f1 && (efa->v4 && efa->v4->f1)) + EM_select_face(efa, 0); + } + } + + countall(); allqueue(REDRAWVIEW3D, 0); - makeDispList(G.obedit); } -void vertices_to_sphere(void) +void selectrandom_mesh(void) /* randomly selects a user-set % of vertices/edges/faces */ { EditMesh *em = G.editMesh; EditVert *eve; - Object *ob= OBACT; - float *curs, len, vec[3], cent[3], fac, facm, imat[3][3], bmat[3][3]; - int tot; - short perc=100; - - if(ob==0) return; - TEST_EDITMESH + EditEdge *eed; + EditFace *efa; + short randfac = 50; + + if(G.obedit==NULL || (G.obedit->lay & G.vd->lay)==0) return; + + /* Get the percentage of vertices to randomly select as 'randfac' */ + if(button(&randfac,0, 100,"Percentage:")==0) return; + + BLI_srand( BLI_rand() ); /* random seed */ - if(button(&perc, 1, 100, "Percentage:")==0) return; + if(G.scene->selectmode & SCE_SELECT_VERTEX) { + for(eve= em->verts.first; eve; eve= eve->next) { + if(eve->h==0) { + if ( (BLI_frand() * 100) < randfac) + eve->f |= SELECT; + } + } + } + else if(G.scene->selectmode & SCE_SELECT_EDGE) { + for(eed= em->edges.first; eed; eed= eed->next) { + if(eed->h==0) { + if ( (BLI_frand() * 100) < randfac) + EM_select_edge(eed, 1); + } + } + } + else { + for(efa= em->faces.first; efa; efa= efa->next) { + if(efa->h==0) { + if ( (BLI_frand() * 100) < randfac) + EM_select_face(efa, 1); + } + } + } - undo_push_mesh("To Sphere"); + EM_selectmode_flush(); + + countall(); + allqueue(REDRAWVIEW3D, 0); +} + +void editmesh_select_by_material(int index) +{ + EditMesh *em = G.editMesh; + EditFace *efa; - fac= perc/100.0; - facm= 1.0-fac; + for (efa=em->faces.first; efa; efa= efa->next) { + if (efa->mat_nr==index) { + EM_select_face(efa, 1); + } + } + + EM_selectmode_flush(); +} + +void editmesh_deselect_by_material(int index) +{ + EditMesh *em = G.editMesh; + EditFace *efa; - Mat3CpyMat4(bmat, ob->obmat); - Mat3Inv(imat, bmat); + for (efa=em->faces.first; efa; efa= efa->next) { + if (efa->mat_nr==index) { + EM_select_face(efa, 0); + } + } - /* centre */ - curs= give_cursor(); - cent[0]= curs[0]-ob->obmat[3][0]; - cent[1]= curs[1]-ob->obmat[3][1]; - cent[2]= curs[2]-ob->obmat[3][2]; - Mat3MulVecfl(imat, cent); + EM_selectmode_flush(); +} - len= 0.0; - tot= 0; - eve= em->verts.first; - while(eve) { - if(eve->f & 1) { - tot++; - len+= VecLenf(cent, eve->co); +/* ************************* SEAMS AND EDGES **************** */ + +void editmesh_mark_seam(int clear) +{ + EditMesh *em= G.editMesh; + EditEdge *eed; + Mesh *me= G.obedit->data; + + /* auto-enable seams drawing */ + if(clear==0) { + if(!(G.f & G_DRAWSEAMS)) { + G.f |= G_DRAWSEAMS; + allqueue(REDRAWBUTSEDIT, 0); } - eve= eve->next; + if(!me->medge) + me->medge= MEM_callocN(sizeof(MEdge), "fake mesh edge"); } - len/=tot; + + if(clear) { + eed= em->edges.first; + while(eed) { + if((eed->h==0) && (eed->f & SELECT)) { + eed->seam = 0; + } + eed= eed->next; + } + } + else { + eed= em->edges.first; + while(eed) { + if((eed->h==0) && (eed->f & SELECT)) { + eed->seam = 1; + } + eed= eed->next; + } + } + + allqueue(REDRAWVIEW3D, 0); +} + +void Edge_Menu() { + short ret; + + ret= pupmenu("Edge Specials%t|Mark Seam %x1|Clear Seam %x2|Rotate Edges %x3"); + + switch(ret) + { + case 1: + editmesh_mark_seam(0); + break; + case 2: + editmesh_mark_seam(1); + break; + case 3: + edge_rotate_selected(); + break; + } +} + +/* **************** NORMALS ************** */ + +void righthandfaces(int select) /* makes faces righthand turning */ +{ + EditMesh *em = G.editMesh; + EditEdge *eed, *ed1, *ed2, *ed3, *ed4; + EditFace *efa, *startvl; + float maxx, nor[3], cent[3]; + int totsel, found, foundone, direct, turn, tria_nr; + + /* based at a select-connected to witness loose objects */ + + /* count per edge the amount of faces */ + + /* find the ultimate left, front, upper face (not manhattan dist!!) */ + /* also evaluate both triangle cases in quad, since these can be non-flat */ + + /* put normal to the outside, and set the first direction flags in edges */ + + /* then check the object, and set directions / direction-flags: but only for edges with 1 or 2 faces */ + /* this is in fact the 'select connected' */ - if(len==0.0) len= 10.0; + /* in case (selected) faces were not done: start over with 'find the ultimate ...' */ + + waitcursor(1); - eve= em->verts.first; - while(eve) { - if(eve->f & 1) { - vec[0]= eve->co[0]-cent[0]; - vec[1]= eve->co[1]-cent[1]; - vec[2]= eve->co[2]-cent[2]; - - Normalise(vec); - - eve->co[0]= fac*(cent[0]+vec[0]*len) + facm*eve->co[0]; - eve->co[1]= fac*(cent[1]+vec[1]*len) + facm*eve->co[1]; - eve->co[2]= fac*(cent[2]+vec[2]*len) + facm*eve->co[2]; - + eed= em->edges.first; + while(eed) { + eed->f2= 0; // edge direction + eed->f1= 0; // counter + eed= eed->next; + } + + /* count faces and edges */ + totsel= 0; + efa= em->faces.first; + while(efa) { + if(select==0 || (efa->f & SELECT) ) { + efa->f1= 1; + totsel++; + efa->e1->f1++; + efa->e2->f1++; + efa->e3->f1++; + if(efa->v4) efa->e4->f1++; } - eve= eve->next; + else efa->f1= 0; + + efa= efa->next; } + + while(totsel>0) { + /* from the outside to the inside */ + + efa= em->faces.first; + startvl= NULL; + maxx= -1.0e10; + tria_nr= 0; + + while(efa) { + if(efa->f1) { + CalcCent3f(cent, efa->v1->co, efa->v2->co, efa->v3->co); + cent[0]= cent[0]*cent[0] + cent[1]*cent[1] + cent[2]*cent[2]; + + if(cent[0]>maxx) { + maxx= cent[0]; + startvl= efa; + tria_nr= 0; + } + if(efa->v4) { + CalcCent3f(cent, efa->v1->co, efa->v3->co, efa->v4->co); + cent[0]= cent[0]*cent[0] + cent[1]*cent[1] + cent[2]*cent[2]; + + if(cent[0]>maxx) { + maxx= cent[0]; + startvl= efa; + tria_nr= 1; + } + } + } + efa= efa->next; + } + + /* set first face correct: calc normal */ + + if(tria_nr==1) { + CalcNormFloat(startvl->v1->co, startvl->v3->co, startvl->v4->co, nor); + CalcCent3f(cent, startvl->v1->co, startvl->v3->co, startvl->v4->co); + } else { + CalcNormFloat(startvl->v1->co, startvl->v2->co, startvl->v3->co, nor); + CalcCent3f(cent, startvl->v1->co, startvl->v2->co, startvl->v3->co); + } + /* first normal is oriented this way or the other */ + if(select) { + if(select==2) { + if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] > 0.0) flipface(startvl); + } + else { + if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipface(startvl); + } + } + else if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipface(startvl); + + + eed= startvl->e1; + if(eed->v1==startvl->v1) eed->f2= 1; + else eed->f2= 2; + + eed= startvl->e2; + if(eed->v1==startvl->v2) eed->f2= 1; + else eed->f2= 2; + + eed= startvl->e3; + if(eed->v1==startvl->v3) eed->f2= 1; + else eed->f2= 2; + + eed= startvl->e4; + if(eed) { + if(eed->v1==startvl->v4) eed->f2= 1; + else eed->f2= 2; + } + + startvl->f1= 0; + totsel--; + + /* test normals */ + found= 1; + direct= 1; + while(found) { + found= 0; + if(direct) efa= em->faces.first; + else efa= em->faces.last; + while(efa) { + if(efa->f1) { + turn= 0; + foundone= 0; + + ed1= efa->e1; + ed2= efa->e2; + ed3= efa->e3; + ed4= efa->e4; + + if(ed1->f2) { + if(ed1->v1==efa->v1 && ed1->f2==1) turn= 1; + if(ed1->v2==efa->v1 && ed1->f2==2) turn= 1; + foundone= 1; + } + else if(ed2->f2) { + if(ed2->v1==efa->v2 && ed2->f2==1) turn= 1; + if(ed2->v2==efa->v2 && ed2->f2==2) turn= 1; + foundone= 1; + } + else if(ed3->f2) { + if(ed3->v1==efa->v3 && ed3->f2==1) turn= 1; + if(ed3->v2==efa->v3 && ed3->f2==2) turn= 1; + foundone= 1; + } + else if(ed4 && ed4->f2) { + if(ed4->v1==efa->v4 && ed4->f2==1) turn= 1; + if(ed4->v2==efa->v4 && ed4->f2==2) turn= 1; + foundone= 1; + } + + if(foundone) { + found= 1; + totsel--; + efa->f1= 0; + + if(turn) { + if(ed1->v1==efa->v1) ed1->f2= 2; + else ed1->f2= 1; + if(ed2->v1==efa->v2) ed2->f2= 2; + else ed2->f2= 1; + if(ed3->v1==efa->v3) ed3->f2= 2; + else ed3->f2= 1; + if(ed4) { + if(ed4->v1==efa->v4) ed4->f2= 2; + else ed4->f2= 1; + } + + flipface(efa); + + } + else { + if(ed1->v1== efa->v1) ed1->f2= 1; + else ed1->f2= 2; + if(ed2->v1==efa->v2) ed2->f2= 1; + else ed2->f2= 2; + if(ed3->v1==efa->v3) ed3->f2= 1; + else ed3->f2= 2; + if(ed4) { + if(ed4->v1==efa->v4) ed4->f2= 1; + else ed4->f2= 2; + } + } + } + } + if(direct) efa= efa->next; + else efa= efa->prev; + } + direct= 1-direct; + } + } + + recalc_editnormals(); - allqueue(REDRAWVIEW3D, 0); makeDispList(G.obedit); + + waitcursor(0); } @@ -1078,7 +1369,7 @@ void faceselect_align_view_to_selected(View3D *v3d, Mesh *me, int axis) void editmesh_align_view_to_selected(View3D *v3d, int axis) { EditMesh *em = G.editMesh; - int nselverts= editmesh_nvertices_selected(); + int nselverts= EM_nvertices_selected(); if (nselverts<3) { if (nselverts==0) { @@ -1086,7 +1377,7 @@ void editmesh_align_view_to_selected(View3D *v3d, int axis) } else { error("At least one face or three vertices must be selected."); } - } else if (editmesh_nfaces_selected()) { + } else if (EM_nfaces_selected()) { float norm[3]; EditFace *efa; @@ -1135,313 +1426,187 @@ void editmesh_align_view_to_selected(View3D *v3d, int axis) } } +/* **************** VERTEX DEFORMS *************** */ -void select_non_manifold(void) +void vertexsmooth(void) { EditMesh *em = G.editMesh; EditVert *eve; EditEdge *eed; - EditFace *efa; - - /* Selects isolated verts, and edges that do not have 2 neighboring - * faces - */ + float *adror, *adr, fac; + float fvec[3]; + int teller=0; + if(G.obedit==0) return; + /* count */ eve= em->verts.first; while(eve) { - /* this will count how many edges are connected - * to this vert */ - eve->f1= 0; + if(eve->f & SELECT) teller++; eve= eve->next; } - - eed= em->edges.first; - while(eed) { - /* this will count how many faces are connected to - * this edge */ - eed->f1= 0; - /* increase edge count for verts */ - ++eed->v1->f1; - ++eed->v2->f1; - eed= eed->next; - } - - efa= em->faces.first; - while(efa) { - /* increase face count for edges */ - ++efa->e1->f1; - ++efa->e2->f1; - ++efa->e3->f1; - if (efa->e4) - ++efa->e4->f1; - efa= efa->next; - } - - /* select verts that are attached to an edge that does not - * have 2 neighboring faces */ - eed= em->edges.first; - while(eed) { - if (eed->f1 != 2) { - if (!eed->v1->h) eed->v1->f |= 1; - if (!eed->v2->h) eed->v2->f |= 1; - } - eed= eed->next; - } - - /* select isolated verts */ + if(teller==0) return; + + adr=adror= (float *)MEM_callocN(3*sizeof(float *)*teller, "vertsmooth"); eve= em->verts.first; while(eve) { - if (eve->f1 == 0) { - if (!eve->h) eve->f |= 1; + if(eve->f & SELECT) { + eve->vn= (EditVert *)adr; + eve->f1= 0; + adr+= 3; } eve= eve->next; } - - countall(); - addqueue(curarea->win, REDRAW, 0); - -} - -void select_more(void) -{ - EditMesh *em = G.editMesh; - EditVert *eve; - EditEdge *eed; - - eve= em->verts.first; - while(eve) { - eve->f1 = 0; - eve= eve->next; - } - + eed= em->edges.first; while(eed) { - if (eed->v1->f & 1) - eed->v2->f1 = 1; - if (eed->v2->f & 1) - eed->v1->f1 = 1; - + if( (eed->v1->f & SELECT) || (eed->v2->f & SELECT) ) { + fvec[0]= (eed->v1->co[0]+eed->v2->co[0])/2.0; + fvec[1]= (eed->v1->co[1]+eed->v2->co[1])/2.0; + fvec[2]= (eed->v1->co[2]+eed->v2->co[2])/2.0; + + if((eed->v1->f & SELECT) && eed->v1->f1<255) { + eed->v1->f1++; + VecAddf((float *)eed->v1->vn, (float *)eed->v1->vn, fvec); + } + if((eed->v2->f & SELECT) && eed->v2->f1<255) { + eed->v2->f1++; + VecAddf((float *)eed->v2->vn, (float *)eed->v2->vn, fvec); + } + } eed= eed->next; } eve= em->verts.first; while(eve) { - if (eve->f1 == 1) - if (!eve->h) eve->f |= 1; - + if(eve->f & SELECT) { + if(eve->f1) { + adr= (float *)eve->vn; + fac= 0.5/(float)eve->f1; + + eve->co[0]= 0.5*eve->co[0]+fac*adr[0]; + eve->co[1]= 0.5*eve->co[1]+fac*adr[1]; + eve->co[2]= 0.5*eve->co[2]+fac*adr[2]; + } + eve->vn= 0; + } eve= eve->next; } + MEM_freeN(adror); - countall(); - addqueue(curarea->win, REDRAW, 0); + allqueue(REDRAWVIEW3D, 0); + makeDispList(G.obedit); + BIF_undo_push("Vertex Smooth"); } -void select_less(void) +void vertexnoise(void) { EditMesh *em = G.editMesh; + extern float Tin; + Material *ma; + Tex *tex; EditVert *eve; - EditEdge *eed; - EditFace *efa; - - /* eve->f1 & 1 => isolated */ - /* eve->f1 & 2 => on an edge */ - /* eve->f1 & 4 => shares edge with a deselected vert */ - /* eve->f1 & 8 => at most one neighbor */ - - eve= em->verts.first; - while(eve) { - /* assume vert is isolated unless proven otherwise, */ - /* assume at most one neighbor too */ - eve->f1 = 1 | 8; - - eve= eve->next; - } - - eed= em->edges.first; - while(eed) { - /* this will count how many faces are connected to - * this edge */ - eed->f1= 0; - - /* if vert wasn't isolated, it now has more than one neighbor */ - if (~eed->v1->f1 & 1) eed->v1->f1 &= ~8; - if (~eed->v2->f1 & 1) eed->v2->f1 &= ~8; - - /* verts on edge are clearly not isolated */ - eed->v1->f1 &= ~1; - eed->v2->f1 &= ~1; - - /* if one of the verts on the edge is deselected, - * deselect the other */ - if ( !(eed->v1->h) && (~eed->v1->f & 1) ) - eed->v2->f1 |= 4; - if ( !(eed->v2->h) && (~eed->v2->f & 1) ) - eed->v1->f1 |= 4; - - eed= eed->next; - } - - efa= em->faces.first; - while(efa) { - /* increase face count for edges */ - ++efa->e1->f1; - ++efa->e2->f1; - ++efa->e3->f1; - if (efa->e4) - ++efa->e4->f1; - - efa= efa->next; - } - - eed= em->edges.first; - while(eed) { - /* if the edge has only one neighboring face, then - * deselect attached verts */ - if (eed->f1 == 1) { - eed->v1->f1 |= 2; - eed->v2->f1 |= 2; - } + float b2, ofs, vec[3]; - eed= eed->next; + if(G.obedit==0) return; + + ma= give_current_material(G.obedit, G.obedit->actcol); + if(ma==0 || ma->mtex[0]==0 || ma->mtex[0]->tex==0) { + return; } - - /* deselect verts */ - eve= em->verts.first; + tex= ma->mtex[0]->tex; + + ofs= tex->turbul/200.0; + + eve= (struct EditVert *)em->verts.first; while(eve) { - if (eve->f1) { - eve->f &= ~1; + if(eve->f & SELECT) { + + if(tex->type==TEX_STUCCI) { + + b2= BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1], eve->co[2]); + if(tex->stype) ofs*=(b2*b2); + vec[0]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0]+ofs, eve->co[1], eve->co[2])); + vec[1]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1]+ofs, eve->co[2])); + vec[2]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1], eve->co[2]+ofs)); + + VecAddf(eve->co, eve->co, vec); + } + else { + + externtex(ma->mtex[0], eve->co); + + eve->co[2]+= 0.05*Tin; + } } - eve= eve->next; } - countall(); allqueue(REDRAWVIEW3D, 0); + makeDispList(G.obedit); + BIF_undo_push("Vertex Noise"); } - -void selectrandom_mesh(void) /* randomly selects a user-set % of vertices */ +void vertices_to_sphere(void) { EditMesh *em = G.editMesh; EditVert *eve; - int newsel = 0; /* to decide whether to redraw or not */ - short randfac = 50; - - if(G.obedit==0) return; - - /* Get the percentage of vertices to randomly select as 'randfac' */ - if(button(&randfac,0, 100,"Percentage:")==0) return; - - if(G.obedit->lay & G.vd->lay) { - eve= em->verts.first; - while(eve) { - BLI_srand( BLI_rand() ); /* random seed */ - if ( (BLI_frand() * 100) < randfac) { - eve->f |= SELECT; - newsel = 1; - } else { - /* Deselect other vertices - * - * - Commenting this out makes it add to the selection, - * rather than replace it. - * eve->f &= ~SELECT; - */ - } - eve= eve->next; - } - countall(); - allqueue(REDRAWVIEW3D, 0); - } -} - - - -void editmesh_select_by_material(int index) -{ - EditMesh *em = G.editMesh; - EditFace *efa; + Object *ob= OBACT; + float *curs, len, vec[3], cent[3], fac, facm, imat[3][3], bmat[3][3]; + int tot; + short perc=100; - for (efa=em->faces.first; efa; efa= efa->next) { - if (efa->mat_nr==index) { - if(efa->v1->h==0) efa->v1->f |= 1; - if(efa->v2->h==0) efa->v2->f |= 1; - if(efa->v3->h==0) efa->v3->f |= 1; - if(efa->v4 && efa->v4->h==0) efa->v4->f |= 1; - } - } -} - -void editmesh_deselect_by_material(int index) -{ - EditMesh *em = G.editMesh; - EditFace *efa; + if(ob==0) return; + TEST_EDITMESH - for (efa=em->faces.first; efa; efa= efa->next) { - if (efa->mat_nr==index) { - if(efa->v1->h==0) efa->v1->f &= ~1; - if(efa->v2->h==0) efa->v2->f &= ~1; - if(efa->v3->h==0) efa->v3->f &= ~1; - if(efa->v4 && efa->v4->h==0) efa->v4->f &= ~1; - } - } -} - -void editmesh_mark_seam(int clear) -{ - EditMesh *em= G.editMesh; - EditEdge *eed; - Mesh *me= G.obedit->data; + if(button(&perc, 1, 100, "Percentage:")==0) return; + + fac= perc/100.0; + facm= 1.0-fac; + + Mat3CpyMat4(bmat, ob->obmat); + Mat3Inv(imat, bmat); - /* auto-enable seams drawing */ - if(clear==0) { - if(!(G.f & G_DRAWSEAMS)) { - G.f |= G_DRAWSEAMS; - allqueue(REDRAWBUTSEDIT, 0); - } - if(!me->medge) - me->medge= MEM_callocN(sizeof(MEdge), "fake mesh edge"); - } + /* centre */ + curs= give_cursor(); + cent[0]= curs[0]-ob->obmat[3][0]; + cent[1]= curs[1]-ob->obmat[3][1]; + cent[2]= curs[2]-ob->obmat[3][2]; + Mat3MulVecfl(imat, cent); - if(clear) { - eed= em->edges.first; - while(eed) { - if((eed->h==0) && (eed->v1->f & 1) && (eed->v2->f & 1)) { - eed->seam = 0; - } - eed= eed->next; + len= 0.0; + tot= 0; + eve= em->verts.first; + while(eve) { + if(eve->f & SELECT) { + tot++; + len+= VecLenf(cent, eve->co); } + eve= eve->next; } - else { - eed= em->edges.first; - while(eed) { - if((eed->h==0) && (eed->v1->f & 1) && (eed->v2->f & 1)) { - eed->seam = 1; - } - eed= eed->next; + len/=tot; + + if(len==0.0) len= 10.0; + + eve= em->verts.first; + while(eve) { + if(eve->f & SELECT) { + vec[0]= eve->co[0]-cent[0]; + vec[1]= eve->co[1]-cent[1]; + vec[2]= eve->co[2]-cent[2]; + + Normalise(vec); + + eve->co[0]= fac*(cent[0]+vec[0]*len) + facm*eve->co[0]; + eve->co[1]= fac*(cent[1]+vec[1]*len) + facm*eve->co[1]; + eve->co[2]= fac*(cent[2]+vec[2]*len) + facm*eve->co[2]; + } + eve= eve->next; } - + allqueue(REDRAWVIEW3D, 0); + makeDispList(G.obedit); + BIF_undo_push("To Sphere"); } -void Edge_Menu() { - short ret; - - ret= pupmenu("Edge Specials%t|Mark Seam %x1|Clear Seam %x2|Rotate Edges %x3"); - - switch(ret) - { - case 1: - editmesh_mark_seam(0); - break; - case 2: - editmesh_mark_seam(1); - break; - case 3: - edge_rotate_selected(); - break; - } -} - - |