diff options
Diffstat (limited to 'source/blender/src/editmesh_mods.c')
-rw-r--r-- | source/blender/src/editmesh_mods.c | 4457 |
1 files changed, 0 insertions, 4457 deletions
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c deleted file mode 100644 index 3dbbe7d7336..00000000000 --- a/source/blender/src/editmesh_mods.c +++ /dev/null @@ -1,4457 +0,0 @@ -/** - * $Id: - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2004 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/* - -editmesh_mods.c, UI level access, no geometry changes - -*/ - -#include <stdlib.h> -#include <string.h> -#include <math.h> - -#include "MEM_guardedalloc.h" - -#include "MTC_matrixops.h" - -#include "DNA_mesh_types.h" -#include "DNA_material_types.h" -#include "DNA_meshdata_types.h" -#include "DNA_modifier_types.h" -#include "DNA_object_types.h" -#include "DNA_texture_types.h" -#include "DNA_scene_types.h" -#include "DNA_screen_types.h" -#include "DNA_space_types.h" -#include "DNA_view3d_types.h" - -#include "BLI_blenlib.h" -#include "BLI_arithb.h" -#include "BLI_editVert.h" -#include "BLI_rand.h" - -#include "BKE_displist.h" -#include "BKE_depsgraph.h" -#include "BKE_DerivedMesh.h" -#include "BKE_customdata.h" -#include "BKE_global.h" -#include "BKE_mesh.h" -#include "BKE_material.h" -#include "BKE_texture.h" -#include "BKE_utildefines.h" - -#ifdef WITH_VERSE -#include "BKE_verse.h" -#endif - -#include "BIF_editmesh.h" -#include "BIF_resources.h" -#include "BIF_gl.h" -#include "BIF_glutil.h" -#include "BIF_graphics.h" -#include "BIF_interface.h" -#include "BIF_meshtools.h" -#include "BIF_mywindow.h" -#include "BIF_previewrender.h" -#include "BIF_resources.h" -#include "BIF_screen.h" -#include "BIF_space.h" -#include "BIF_toolbox.h" -#include "BIF_editsima.h" - -#ifdef WITH_VERSE -#include "BIF_verse.h" -#endif - -#include "BDR_drawobject.h" -#include "BDR_editobject.h" -#include "BDR_editface.h" - -#include "BSE_drawview.h" -#include "BSE_edit.h" -#include "BSE_view.h" - -#include "IMB_imbuf_types.h" -#include "IMB_imbuf.h" - -#include "RE_render_ext.h" /* externtex */ - -#include "multires.h" -#include "mydevice.h" -#include "blendef.h" - -#include "editmesh.h" - -#include "BLO_sys_types.h" // for intptr_t support - -/* ****************************** MIRROR **************** */ - -void EM_select_mirrored(void) -{ - if(G.scene->selectmode & SCE_SELECT_VERTEX) { - EditMesh *em = G.editMesh; - EditVert *eve, *v1; - - for(eve= em->verts.first; eve; eve= eve->next) { - if(eve->f & SELECT) { - v1= editmesh_get_x_mirror_vert(G.obedit, eve->co); - if(v1) { - eve->f &= ~SELECT; - v1->f |= SELECT; - } - } - } - } -} - -void EM_automerge(int update) { - int len; - if ((G.scene->automerge) && - (G.obedit && G.obedit->type==OB_MESH) && - (((Mesh*)G.obedit->data)->mr==NULL) - ) { - len = removedoublesflag(1, 1, G.scene->toolsettings->doublimit); - if (len) { - G.totvert -= len; /* saves doing a countall */ - if (update) { - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - } - } - } -} - -/* ****************************** SELECTION ROUTINES **************** */ - -unsigned int em_solidoffs=0, em_wireoffs=0, em_vertoffs=0; /* set in drawobject.c ... for colorindices */ - -/* facilities for border select and circle select */ -static char *selbuf= NULL; - -/* opengl doesn't support concave... */ -static void draw_triangulated(short mcords[][2], short tot) -{ - ListBase lb={NULL, NULL}; - DispList *dl; - float *fp; - int a; - - /* make displist */ - dl= MEM_callocN(sizeof(DispList), "poly disp"); - dl->type= DL_POLY; - dl->parts= 1; - dl->nr= tot; - dl->verts= fp= MEM_callocN(tot*3*sizeof(float), "poly verts"); - BLI_addtail(&lb, dl); - - for(a=0; a<tot; a++, fp+=3) { - fp[0]= (float)mcords[a][0]; - fp[1]= (float)mcords[a][1]; - } - - /* do the fill */ - filldisplist(&lb, &lb); - - /* do the draw */ - dl= lb.first; /* filldisplist adds in head of list */ - if(dl->type==DL_INDEX3) { - int *index; - - a= dl->parts; - fp= dl->verts; - index= dl->index; - glBegin(GL_TRIANGLES); - while(a--) { - glVertex3fv(fp+3*index[0]); - glVertex3fv(fp+3*index[1]); - glVertex3fv(fp+3*index[2]); - index+= 3; - } - glEnd(); - } - - freedisplist(&lb); -} - - -/* reads rect, and builds selection array for quick lookup */ -/* returns if all is OK */ -int EM_init_backbuf_border(short xmin, short ymin, short xmax, short ymax) -{ - struct ImBuf *buf; - unsigned int *dr; - int a; - - if(G.obedit==NULL || G.vd->drawtype<OB_SOLID || (G.vd->flag & V3D_ZBUF_SELECT)==0) return 0; - if(em_vertoffs==0) return 0; - - buf= read_backbuf(xmin, ymin, xmax, ymax); - if(buf==NULL) return 0; - - dr = buf->rect; - - /* build selection lookup */ - selbuf= MEM_callocN(em_vertoffs+1, "selbuf"); - - a= (xmax-xmin+1)*(ymax-ymin+1); - while(a--) { - if(*dr>0 && *dr<=em_vertoffs) - selbuf[*dr]= 1; - dr++; - } - IMB_freeImBuf(buf); - return 1; -} - -int EM_check_backbuf(unsigned int index) -{ - if(selbuf==NULL) return 1; - if(index>0 && index<=em_vertoffs) - return selbuf[index]; - return 0; -} - -void EM_free_backbuf(void) -{ - if(selbuf) MEM_freeN(selbuf); - selbuf= NULL; -} - -/* mcords is a polygon mask - - grab backbuffer, - - draw with black in backbuffer, - - grab again and compare - returns 'OK' -*/ -int EM_mask_init_backbuf_border(short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax) -{ - unsigned int *dr, *drm; - struct ImBuf *buf, *bufmask; - int a; - - /* method in use for face selecting too */ - if(G.obedit==NULL) { - if(FACESEL_PAINT_TEST); - else return 0; - } - else if(G.vd->drawtype<OB_SOLID || (G.vd->flag & V3D_ZBUF_SELECT)==0) return 0; - - if(em_vertoffs==0) return 0; - - buf= read_backbuf(xmin, ymin, xmax, ymax); - if(buf==NULL) return 0; - - dr = buf->rect; - - /* draw the mask */ -#ifdef __APPLE__ - glDrawBuffer(GL_AUX0); -#endif - glDisable(GL_DEPTH_TEST); - - persp(PERSP_WIN); - glColor3ub(0, 0, 0); - - /* yah, opengl doesn't do concave... tsk! */ - draw_triangulated(mcords, tot); - - glBegin(GL_LINE_LOOP); /* for zero sized masks, lines */ - for(a=0; a<tot; a++) glVertex2s(mcords[a][0], mcords[a][1]); - glEnd(); - - persp(PERSP_VIEW); - glFinish(); /* to be sure readpixels sees mask */ - - glDrawBuffer(GL_BACK); - - /* grab mask */ - bufmask= read_backbuf(xmin, ymin, xmax, ymax); - drm = bufmask->rect; - if(bufmask==NULL) return 0; /* only when mem alloc fails, go crash somewhere else! */ - - /* build selection lookup */ - selbuf= MEM_callocN(em_vertoffs+1, "selbuf"); - - a= (xmax-xmin+1)*(ymax-ymin+1); - while(a--) { - if(*dr>0 && *dr<=em_vertoffs && *drm==0) selbuf[*dr]= 1; - dr++; drm++; - } - IMB_freeImBuf(buf); - IMB_freeImBuf(bufmask); - return 1; - -} - -/* circle shaped sample area */ -int EM_init_backbuf_circle(short xs, short ys, short rads) -{ - struct ImBuf *buf; - unsigned int *dr; - short xmin, ymin, xmax, ymax, xc, yc; - int radsq; - - /* method in use for face selecting too */ - if(G.obedit==NULL) { - if(FACESEL_PAINT_TEST); - else return 0; - } - else if(G.vd->drawtype<OB_SOLID || (G.vd->flag & V3D_ZBUF_SELECT)==0) return 0; - if(em_vertoffs==0) return 0; - - xmin= xs-rads; xmax= xs+rads; - ymin= ys-rads; ymax= ys+rads; - buf= read_backbuf(xmin, ymin, xmax, ymax); - if(buf==NULL) return 0; - - dr = buf->rect; - - /* build selection lookup */ - selbuf= MEM_callocN(em_vertoffs+1, "selbuf"); - radsq= rads*rads; - for(yc= -rads; yc<=rads; yc++) { - for(xc= -rads; xc<=rads; xc++, dr++) { - if(xc*xc + yc*yc < radsq) { - if(*dr>0 && *dr<=em_vertoffs) selbuf[*dr]= 1; - } - } - } - - IMB_freeImBuf(buf); - return 1; - -} - -static void findnearestvert__doClosest(void *userData, EditVert *eve, int x, int y, int index) -{ - struct { short mval[2], pass, select, strict; int dist, lastIndex, closestIndex; EditVert *closest; } *data = userData; - - if (data->pass==0) { - if (index<=data->lastIndex) - return; - } else { - if (index>data->lastIndex) - return; - } - - if (data->dist>3) { - int temp = abs(data->mval[0] - x) + abs(data->mval[1]- y); - if ((eve->f&1) == data->select) { - if (data->strict == 1) - return; - else - temp += 5; - } - - if (temp<data->dist) { - data->dist = temp; - data->closest = eve; - data->closestIndex = index; - } - } -} - - - - -static unsigned int findnearestvert__backbufIndextest(unsigned int index){ - EditVert *eve = BLI_findlink(&G.editMesh->verts, index-1); - if(eve && (eve->f & SELECT)) return 0; - return 1; -} -/** - * findnearestvert - * - * dist (in/out): minimal distance to the nearest and at the end, actual distance - * sel: selection bias - * if SELECT, selected vertice are given a 5 pixel bias to make them farter than unselect verts - * if 0, unselected vertice are given the bias - * strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased - */ -EditVert *findnearestvert(int *dist, short sel, short strict) -{ - short mval[2]; - - getmouseco_areawin(mval); - if(G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT)){ - int distance; - unsigned int index; - EditVert *eve; - - if(strict) index = sample_backbuf_rect(mval, 50, em_wireoffs, 0xFFFFFF, &distance, strict, findnearestvert__backbufIndextest); - else index = sample_backbuf_rect(mval, 50, em_wireoffs, 0xFFFFFF, &distance, 0, NULL); - - eve = BLI_findlink(&G.editMesh->verts, index-1); - - if(eve && distance < *dist) { - *dist = distance; - return eve; - } else { - return NULL; - } - - } - else { - struct { short mval[2], pass, select, strict; int dist, lastIndex, closestIndex; EditVert *closest; } data; - static int lastSelectedIndex=0; - static EditVert *lastSelected=NULL; - - if (lastSelected && BLI_findlink(&G.editMesh->verts, lastSelectedIndex)!=lastSelected) { - lastSelectedIndex = 0; - lastSelected = NULL; - } - - data.lastIndex = lastSelectedIndex; - data.mval[0] = mval[0]; - data.mval[1] = mval[1]; - data.select = sel; - data.dist = *dist; - data.strict = strict; - data.closest = NULL; - data.closestIndex = 0; - - data.pass = 0; - mesh_foreachScreenVert(findnearestvert__doClosest, &data, 1); - - if (data.dist>3) { - data.pass = 1; - mesh_foreachScreenVert(findnearestvert__doClosest, &data, 1); - } - - *dist = data.dist; - lastSelected = data.closest; - lastSelectedIndex = data.closestIndex; - - return data.closest; - } -} - -/* returns labda for closest distance v1 to line-piece v2-v3 */ -static float labda_PdistVL2Dfl( float *v1, float *v2, float *v3) -{ - float rc[2], len; - - rc[0]= v3[0]-v2[0]; - rc[1]= v3[1]-v2[1]; - len= rc[0]*rc[0]+ rc[1]*rc[1]; - if(len==0.0f) - return 0.0f; - - return ( rc[0]*(v1[0]-v2[0]) + rc[1]*(v1[1]-v2[1]) )/len; -} - -/* note; uses G.vd, so needs active 3d window */ -static void findnearestedge__doClosest(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index) -{ - struct { float mval[2]; int dist; EditEdge *closest; } *data = userData; - float v1[2], v2[2]; - int distance; - - v1[0] = x0; - v1[1] = y0; - v2[0] = x1; - v2[1] = y1; - - distance= PdistVL2Dfl(data->mval, v1, v2); - - if(eed->f & SELECT) distance+=5; - if(distance < data->dist) { - if(G.vd->flag & V3D_CLIPPING) { - float labda= labda_PdistVL2Dfl(data->mval, v1, v2); - float vec[3]; - - vec[0]= eed->v1->co[0] + labda*(eed->v2->co[0] - eed->v1->co[0]); - vec[1]= eed->v1->co[1] + labda*(eed->v2->co[1] - eed->v1->co[1]); - vec[2]= eed->v1->co[2] + labda*(eed->v2->co[2] - eed->v1->co[2]); - Mat4MulVecfl(G.obedit->obmat, vec); - - if(view3d_test_clipping(G.vd, vec)==0) { - data->dist = distance; - data->closest = eed; - } - } - else { - data->dist = distance; - data->closest = eed; - } - } -} -EditEdge *findnearestedge(int *dist) -{ - short mval[2]; - - getmouseco_areawin(mval); - - if(G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT)) { - int distance; - unsigned int index = sample_backbuf_rect(mval, 50, em_solidoffs, em_wireoffs, &distance,0, NULL); - EditEdge *eed = BLI_findlink(&G.editMesh->edges, index-1); - - if (eed && distance<*dist) { - *dist = distance; - return eed; - } else { - return NULL; - } - } - else { - struct { float mval[2]; int dist; EditEdge *closest; } data; - - data.mval[0] = mval[0]; - data.mval[1] = mval[1]; - data.dist = *dist; - data.closest = NULL; - - mesh_foreachScreenEdge(findnearestedge__doClosest, &data, 2); - - *dist = data.dist; - return data.closest; - } -} - -static void findnearestface__getDistance(void *userData, EditFace *efa, int x, int y, int index) -{ - struct { short mval[2]; int dist; EditFace *toFace; } *data = userData; - - if (efa==data->toFace) { - int temp = abs(data->mval[0]-x) + abs(data->mval[1]-y); - - if (temp<data->dist) - data->dist = temp; - } -} -static void findnearestface__doClosest(void *userData, EditFace *efa, int x, int y, int index) -{ - struct { short mval[2], pass; int dist, lastIndex, closestIndex; EditFace *closest; } *data = userData; - - if (data->pass==0) { - if (index<=data->lastIndex) - return; - } else { - if (index>data->lastIndex) - return; - } - - if (data->dist>3) { - int temp = abs(data->mval[0]-x) + abs(data->mval[1]-y); - - if (temp<data->dist) { - data->dist = temp; - data->closest = efa; - data->closestIndex = index; - } - } -} -static EditFace *findnearestface(int *dist) -{ - short mval[2]; - - getmouseco_areawin(mval); - - if(G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT)) { - unsigned int index = sample_backbuf(mval[0], mval[1]); - EditFace *efa = BLI_findlink(&G.editMesh->faces, index-1); - - if (efa) { - struct { short mval[2]; int dist; EditFace *toFace; } data; - - data.mval[0] = mval[0]; - data.mval[1] = mval[1]; - data.dist = 0x7FFF; /* largest short */ - data.toFace = efa; - - mesh_foreachScreenFace(findnearestface__getDistance, &data); - - if(G.scene->selectmode == SCE_SELECT_FACE || data.dist<*dist) { /* only faces, no dist check */ - *dist= data.dist; - return efa; - } - } - - return NULL; - } - else { - struct { short mval[2], pass; int dist, lastIndex, closestIndex; EditFace *closest; } data; - static int lastSelectedIndex=0; - static EditFace *lastSelected=NULL; - - if (lastSelected && BLI_findlink(&G.editMesh->faces, lastSelectedIndex)!=lastSelected) { - lastSelectedIndex = 0; - lastSelected = NULL; - } - - data.lastIndex = lastSelectedIndex; - data.mval[0] = mval[0]; - data.mval[1] = mval[1]; - data.dist = *dist; - data.closest = NULL; - data.closestIndex = 0; - - data.pass = 0; - mesh_foreachScreenFace(findnearestface__doClosest, &data); - - if (data.dist>3) { - data.pass = 1; - mesh_foreachScreenFace(findnearestface__doClosest, &data); - } - - *dist = data.dist; - lastSelected = data.closest; - lastSelectedIndex = data.closestIndex; - - return data.closest; - } -} - -/* for interactivity, frontbuffer draw in current window */ -static void draw_dm_mapped_vert__mapFunc(void *theVert, int index, float *co, float *no_f, short *no_s) -{ - if (EM_get_vert_for_index(index)==theVert) { - bglVertex3fv(co); - } -} -static void draw_dm_mapped_vert(DerivedMesh *dm, EditVert *eve) -{ - EM_init_index_arrays(1, 0, 0); - bglBegin(GL_POINTS); - dm->foreachMappedVert(dm, draw_dm_mapped_vert__mapFunc, eve); - bglEnd(); - EM_free_index_arrays(); -} - -static int draw_dm_mapped_edge__setDrawOptions(void *theEdge, int index) -{ - return EM_get_edge_for_index(index)==theEdge; -} -static void draw_dm_mapped_edge(DerivedMesh *dm, EditEdge *eed) -{ - EM_init_index_arrays(0, 1, 0); - dm->drawMappedEdges(dm, draw_dm_mapped_edge__setDrawOptions, eed); - EM_free_index_arrays(); -} - -static void draw_dm_mapped_face_center__mapFunc(void *theFace, int index, float *cent, float *no) -{ - if (EM_get_face_for_index(index)==theFace) { - bglVertex3fv(cent); - } -} -static void draw_dm_mapped_face_center(DerivedMesh *dm, EditFace *efa) -{ - EM_init_index_arrays(0, 0, 1); - bglBegin(GL_POINTS); - dm->foreachMappedFaceCenter(dm, draw_dm_mapped_face_center__mapFunc, efa); - bglEnd(); - EM_free_index_arrays(); -} - -static void unified_select_draw(EditVert *eve, EditEdge *eed, EditFace *efa) -{ - DerivedMesh *dm = editmesh_get_derived_cage(CD_MASK_BAREMESH); - - glDrawBuffer(GL_FRONT); - - persp(PERSP_VIEW); - - if(G.vd->flag & V3D_CLIPPING) - view3d_set_clipping(G.vd); - - glPushMatrix(); - mymultmatrix(G.obedit->obmat); - - /* face selected */ - if(efa) { - if(G.scene->selectmode & SCE_SELECT_VERTEX) { - glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE)); - - if(efa->f & SELECT) BIF_ThemeColor(TH_VERTEX_SELECT); - else BIF_ThemeColor(TH_VERTEX); - - bglBegin(GL_POINTS); - bglVertex3fv(efa->v1->co); - bglVertex3fv(efa->v2->co); - bglVertex3fv(efa->v3->co); - if(efa->v4) bglVertex3fv(efa->v4->co); - bglEnd(); - } - - if(G.scene->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_FACE)) { - if(efa->fgonf==0) { - BIF_ThemeColor((efa->f & SELECT)?TH_EDGE_SELECT:TH_WIRE); - - draw_dm_mapped_edge(dm, efa->e1); - draw_dm_mapped_edge(dm, efa->e2); - draw_dm_mapped_edge(dm, efa->e3); - if (efa->e4) { - draw_dm_mapped_edge(dm, efa->e4); - } - } - } - - if( CHECK_OB_DRAWFACEDOT(G.scene, G.vd, G.obedit->dt) ) { - if(efa->fgonf==0) { - glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE)); - BIF_ThemeColor((efa->f & SELECT)?TH_FACE_DOT:TH_WIRE); - - draw_dm_mapped_face_center(dm, efa); - } - } - } - /* edge selected */ - if(eed) { - if(G.scene->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_FACE)) { - BIF_ThemeColor((eed->f & SELECT)?TH_EDGE_SELECT:TH_WIRE); - - draw_dm_mapped_edge(dm, eed); - } - if(G.scene->selectmode & SCE_SELECT_VERTEX) { - glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE)); - - BIF_ThemeColor((eed->f & SELECT)?TH_VERTEX_SELECT:TH_VERTEX); - - draw_dm_mapped_vert(dm, eed->v1); - draw_dm_mapped_vert(dm, eed->v2); - } - } - if(eve) { - if(G.scene->selectmode & SCE_SELECT_VERTEX) { - glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE)); - - BIF_ThemeColor((eve->f & SELECT)?TH_VERTEX_SELECT:TH_VERTEX); - - draw_dm_mapped_vert(dm, eve); - } - } - - glPointSize(1.0); - glPopMatrix(); - - bglFlush(); - glDrawBuffer(GL_BACK); - - if(G.vd->flag & V3D_CLIPPING) - view3d_clr_clipping(); - - /* signal that frontbuf differs from back */ - curarea->win_swap= WIN_FRONT_OK; - - dm->release(dm); -} - - -/* best distance based on screen coords. - use g.scene->selectmode to define how to use - selected vertices and edges get disadvantage - return 1 if found one -*/ -static int unified_findnearest(EditVert **eve, EditEdge **eed, EditFace **efa) -{ - int dist= 75; - - *eve= NULL; - *eed= NULL; - *efa= NULL; - - if(G.scene->selectmode & SCE_SELECT_VERTEX) - *eve= findnearestvert(&dist, SELECT, 0); - if(G.scene->selectmode & SCE_SELECT_FACE) - *efa= findnearestface(&dist); - - dist-= 20; /* since edges select lines, we give dots advantage of 20 pix */ - if(G.scene->selectmode & SCE_SELECT_EDGE) - *eed= findnearestedge(&dist); - - /* return only one of 3 pointers, for frontbuffer redraws */ - if(*eed) { - *efa= NULL; *eve= NULL; - } - else if(*efa) { - *eve= NULL; - } - - return (*eve || *eed || *efa); -} - -/* this as a way to compare the ares, perim of 2 faces thay will scale to different sizes - *0.5 so smaller faces arnt ALWAYS selected with a thresh of 1.0 */ -#define SCALE_CMP(a,b) ((a+a*thresh >= b) && (a-(a*thresh*0.5) <= b)) - -/* **************** GROUP SELECTS ************** */ -/* selects new faces/edges/verts based on the - existing selection - -FACES GROUP - mode 1: same material - mode 2: same image - mode 3: same area - mode 4: same perimeter - mode 5: same normal - mode 6: same co-planer -*/ -int facegroup_select(short mode) -{ - EditMesh *em = G.editMesh; - EditFace *efa, *base_efa=NULL; - unsigned int selcount=0; /*count how many new faces we select*/ - - /*deselcount, count how many deselected faces are left, so we can bail out early - also means that if there are no deselected faces, we can avoid a lot of looping */ - unsigned int deselcount=0; - - short ok=0; - float thresh=G.scene->toolsettings->select_thresh; - - for(efa= em->faces.first; efa; efa= efa->next) { - if (!efa->h) { - if (efa->f & SELECT) { - efa->f1=1; - ok=1; - } else { - efa->f1=0; - deselcount++; /* a deselected face we may select later */ - } - } - } - - if (!ok || !deselcount) /* no data selected OR no more data to select */ - return 0; - - /*if mode is 3 then record face areas, 4 record perimeter */ - if (mode==3) { - for(efa= em->faces.first; efa; efa= efa->next) { - efa->tmp.fp= EM_face_area(efa); - } - } else if (mode==4) { - for(efa= em->faces.first; efa; efa= efa->next) { - efa->tmp.fp= EM_face_perimeter(efa); - } - } - - for(base_efa= em->faces.first; base_efa; base_efa= base_efa->next) { - if (base_efa->f1) { /* This was one of the faces originaly selected */ - if (mode==1) { /* same material */ - for(efa= em->faces.first; efa; efa= efa->next) { - if ( - !(efa->f & SELECT) && - !efa->h && - base_efa->mat_nr == efa->mat_nr - ) { - EM_select_face(efa, 1); - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } else if (mode==2) { /* same image */ - MTFace *tf, *base_tf; - - base_tf = (MTFace*)CustomData_em_get(&em->fdata, base_efa->data, - CD_MTFACE); - - if(!base_tf) - return selcount; - - for(efa= em->faces.first; efa; efa= efa->next) { - if (!(efa->f & SELECT) && !efa->h) { - tf = (MTFace*)CustomData_em_get(&em->fdata, efa->data, - CD_MTFACE); - - if(base_tf->tpage == tf->tpage) { - EM_select_face(efa, 1); - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } - } else if (mode==3 || mode==4) { /* same area OR same perimeter, both use the same temp var */ - for(efa= em->faces.first; efa; efa= efa->next) { - if ( - (!(efa->f & SELECT) && !efa->h) && - SCALE_CMP(base_efa->tmp.fp, efa->tmp.fp) - ) { - EM_select_face(efa, 1); - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } else if (mode==5) { /* same normal */ - float angle; - for(efa= em->faces.first; efa; efa= efa->next) { - if (!(efa->f & SELECT) && !efa->h) { - angle= VecAngle2(base_efa->n, efa->n); - if (angle/180.0<=thresh) { - EM_select_face(efa, 1); - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } - } else if (mode==6) { /* same planer */ - float angle, base_dot, dot; - base_dot= Inpf(base_efa->cent, base_efa->n); - for(efa= em->faces.first; efa; efa= efa->next) { - if (!(efa->f & SELECT) && !efa->h) { - angle= VecAngle2(base_efa->n, efa->n); - if (angle/180.0<=thresh) { - dot=Inpf(efa->cent, base_efa->n); - if (fabs(base_dot-dot) <= thresh) { - EM_select_face(efa, 1); - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } - } - } - } - } /* end base_efa loop */ - return selcount; -} - - -/* -EDGE GROUP - mode 1: same length - mode 2: same direction - mode 3: same number of face users - mode 4: similar face angles. - mode 5: similar crease - mode 6: similar seam - mode 7: similar sharp -*/ - -/* this function is only used by edgegroup_select's edge angle */ - - - -static int edgegroup_select__internal(short mode) -{ - EditMesh *em = G.editMesh; - EditEdge *eed, *base_eed=NULL; - unsigned int selcount=0; /* count how many new edges we select*/ - - /*count how many visible selected edges there are, - so we can return when there are none left */ - unsigned int deselcount=0; - - short ok=0; - float thresh=G.scene->toolsettings->select_thresh; - - for(eed= em->edges.first; eed; eed= eed->next) { - if (!eed->h) { - if (eed->f & SELECT) { - eed->f1=1; - ok=1; - } else { - eed->f1=0; - deselcount++; - } - /* set all eed->tmp.l to 0 we use it later. - for counting face users*/ - eed->tmp.l=0; - eed->f2=0; /* only for mode 4, edge animations */ - } - } - - if (!ok || !deselcount) /* no data selected OR no more data to select*/ - return 0; - - if (mode==1) { /*store length*/ - for(eed= em->edges.first; eed; eed= eed->next) { - if (!eed->h) /* dont calc data for hidden edges*/ - eed->tmp.fp= VecLenf(eed->v1->co, eed->v2->co); - } - } else if (mode==3) { /*store face users*/ - EditFace *efa; - /* cound how many faces each edge uses use tmp->l */ - for(efa= em->faces.first; efa; efa= efa->next) { - efa->e1->tmp.l++; - efa->e2->tmp.l++; - efa->e3->tmp.l++; - if (efa->e4) efa->e4->tmp.l++; - } - } else if (mode==4) { /*store edge angles */ - EditFace *efa; - int j; - /* cound how many faces each edge uses use tmp.l */ - for(efa= em->faces.first; efa; efa= efa->next) { - /* here we use the edges temp data to assign a face - if a face has alredy been assigned (eed->f2==1) - we calculate the angle between the current face and - the edges previously found face. - store the angle in eed->tmp.fp (loosing the face eed->tmp.f) - but tagging eed->f2==2, so we know not to look at it again. - This only works for edges that connect to 2 faces. but its good enough - */ - - /* se we can loop through face edges*/ - j=0; - eed= efa->e1; - while (j<4) { - if (j==1) eed= efa->e2; - else if (j==2) eed= efa->e3; - else if (j==3) { - eed= efa->e4; - if (!eed) - break; - } /* done looping */ - - if (!eed->h) { /* dont calc data for hidden edges*/ - if (eed->f2==2) - break; - else if (eed->f2==0) /* first access, assign the face */ - eed->tmp.f= efa; - else if (eed->f2==1) /* second, we assign the angle*/ - eed->tmp.fp= VecAngle2(eed->tmp.f->n, efa->n)/180; - eed->f2++; /* f2==0 no face assigned. f2==1 one face found. f2==2 angle calculated.*/ - } - j++; - } - } - } - - for(base_eed= em->edges.first; base_eed; base_eed= base_eed->next) { - if (base_eed->f1) { - if (mode==1) { /* same length */ - for(eed= em->edges.first; eed; eed= eed->next) { - if ( - !(eed->f & SELECT) && - !eed->h && - SCALE_CMP(base_eed->tmp.fp, eed->tmp.fp) - ) { - EM_select_edge(eed, 1); - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } else if (mode==2) { /* same direction */ - float base_dir[3], dir[3], angle; - VecSubf(base_dir, base_eed->v1->co, base_eed->v2->co); - for(eed= em->edges.first; eed; eed= eed->next) { - if (!(eed->f & SELECT) && !eed->h) { - VecSubf(dir, eed->v1->co, eed->v2->co); - angle= VecAngle2(base_dir, dir); - - if (angle>90) /* use the smallest angle between the edges */ - angle= fabs(angle-180.0f); - - if (angle/90.0<=thresh) { - EM_select_edge(eed, 1); - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } - } else if (mode==3) { /* face users */ - for(eed= em->edges.first; eed; eed= eed->next) { - if ( - !(eed->f & SELECT) && - !eed->h && - base_eed->tmp.l==eed->tmp.l - ) { - EM_select_edge(eed, 1); - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } else if (mode==4 && base_eed->f2==2) { /* edge angles, f2==2 means the edge has an angle. */ - for(eed= em->edges.first; eed; eed= eed->next) { - if ( - !(eed->f & SELECT) && - !eed->h && - eed->f2==2 && - (fabs(base_eed->tmp.fp-eed->tmp.fp)<=thresh) - ) { - EM_select_edge(eed, 1); - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } else if (mode==5) { /* edge crease */ - for(eed= em->edges.first; eed; eed= eed->next) { - if ( - !(eed->f & SELECT) && - !eed->h && - (fabs(base_eed->crease-eed->crease) <= thresh) - ) { - EM_select_edge(eed, 1); - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } else if (mode==6) { /* edge seam */ - for(eed= em->edges.first; eed; eed= eed->next) { - if ( - !(eed->f & SELECT) && - !eed->h && - (eed->seam == base_eed->seam) - ) { - EM_select_edge(eed, 1); - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } else if (mode==7) { /* edge sharp */ - for(eed= em->edges.first; eed; eed= eed->next) { - if ( - !(eed->f & SELECT) && - !eed->h && - (eed->sharp == base_eed->sharp) - ) { - EM_select_edge(eed, 1); - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } - } - } - return selcount; -} -/* wrap the above function but do selection flushing edge to face */ -int edgegroup_select(short mode) -{ - int selcount = edgegroup_select__internal(mode); - - if (selcount) { - /* Could run a generic flush function, - * but the problem is only that all edges of a face - * can be selected without the face becoming selected */ - EditMesh *em = G.editMesh; - EditFace *efa; - for(efa= em->faces.first; efa; efa= efa->next) { - if (efa->v4) { - if (efa->e1->f&SELECT && efa->e2->f&SELECT && efa->e3->f&SELECT && efa->e4->f&SELECT) - efa->f |= SELECT; - } else { - if (efa->e1->f&SELECT && efa->e2->f&SELECT && efa->e3->f&SELECT) - efa->f |= SELECT; - } - } - } - return selcount; -} - - - -/* -VERT GROUP - mode 1: same normal - mode 2: same number of face users - mode 3: same vertex groups -*/ -int vertgroup_select(short mode) -{ - EditMesh *em = G.editMesh; - EditVert *eve, *base_eve=NULL; - - unsigned int selcount=0; /* count how many new edges we select*/ - - /*count how many visible selected edges there are, - so we can return when there are none left */ - unsigned int deselcount=0; - - short ok=0; - float thresh=G.scene->toolsettings->select_thresh; - - for(eve= em->verts.first; eve; eve= eve->next) { - if (!eve->h) { - if (eve->f & SELECT) { - eve->f1=1; - ok=1; - } else { - eve->f1=0; - deselcount++; - } - /* set all eve->tmp.l to 0 we use them later.*/ - eve->tmp.l=0; - } - - } - - if (!ok || !deselcount) /* no data selected OR no more data to select*/ - return 0; - - - if (mode==2) { /* store face users */ - EditFace *efa; - - /* count how many faces each edge uses use tmp->l */ - for(efa= em->faces.first; efa; efa= efa->next) { - efa->v1->tmp.l++; - efa->v2->tmp.l++; - efa->v3->tmp.l++; - if (efa->v4) efa->v4->tmp.l++; - } - } - - - for(base_eve= em->verts.first; base_eve; base_eve= base_eve->next) { - if (base_eve->f1) { - - if (mode==1) { /* same normal */ - float angle; - for(eve= em->verts.first; eve; eve= eve->next) { - if (!(eve->f & SELECT) && !eve->h) { - angle= VecAngle2(base_eve->no, eve->no); - if (angle/180.0<=thresh) { - eve->f |= SELECT; - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } - } else if (mode==2) { /* face users */ - for(eve= em->verts.first; eve; eve= eve->next) { - if ( - !(eve->f & SELECT) && - !eve->h && - base_eve->tmp.l==eve->tmp.l - ) { - eve->f |= SELECT; - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - } - } - } else if (mode==3) { /* vertex groups */ - MDeformVert *dvert, *base_dvert; - short i, j; /* weight index */ - - base_dvert= CustomData_em_get(&em->vdata, base_eve->data, - CD_MDEFORMVERT); - - if (!base_dvert || base_dvert->totweight == 0) - return selcount; - - for(eve= em->verts.first; eve; eve= eve->next) { - dvert= CustomData_em_get(&em->vdata, eve->data, - CD_MDEFORMVERT); - - if (dvert && !(eve->f & SELECT) && !eve->h && dvert->totweight) { - /* do the extra check for selection in the following if, so were not - checking verts that may be alredy selected */ - for (i=0; base_dvert->totweight >i && !(eve->f & SELECT); i++) { - for (j=0; dvert->totweight >j; j++) { - if (base_dvert->dw[i].def_nr==dvert->dw[j].def_nr) { - eve->f |= SELECT; - selcount++; - deselcount--; - if (!deselcount) /*have we selected all posible faces?, if so return*/ - return selcount; - break; - } - } - } - } - } - } - } - } /* end basevert loop */ - return selcount; -} - -/* EditMode menu triggered from space.c by pressing Shift+G -handles face/edge vert context and -facegroup_select/edgegroup_select/vertgroup_select do all the work -*/ - -void select_mesh_group_menu() -{ - short ret; - int selcount, first_item=1, multi=0; - char str[512] = "Select Similar "; /* total max length is 404 at the moment */ - - if (!ELEM3(G.scene->selectmode, SCE_SELECT_VERTEX, SCE_SELECT_EDGE, SCE_SELECT_FACE)) { - multi=1; - } - - if(G.scene->selectmode & SCE_SELECT_VERTEX) { - if (multi) strcat(str, "%t|Vertices%x-1|"); - else strcat(str, "Vertices %t|"); - strcat(str, " Normal %x1| Face Users %x2| Shared Vertex Groups%x3"); - first_item=0; - } - - if(G.scene->selectmode & SCE_SELECT_EDGE) { - if (multi) { - if (first_item) strcat(str, "%t|Edges%x-1|"); - else strcat(str, "|%l|Edges%x-1|"); - } else strcat(str, "Edges %t|"); - - strcat(str, " Length %x10| Direction %x20| Face Users%x30| Face Angle%x40| Crease%x50| Seam%x60| Sharp%x70"); - first_item=0; - } - - if(G.scene->selectmode & SCE_SELECT_FACE) { - if (multi) { - strcat(str, "|%l|Faces%x-1|"); - } else strcat(str, "Faces %t|"); - strcat(str, " Material %x100| Image %x200| Area %x300| Perimeter %x400| Normal %x500| Co-Planar %x600"); - - } - - ret= pupmenu(str); - if (ret<1) return; - - if (ret<10) { - selcount= vertgroup_select(ret); - if (selcount) { /* update if data was selected */ - EM_select_flush(); /* so that selected verts, go onto select faces */ - G.totvertsel += selcount; - allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - BIF_undo_push("Select Similar Vertices"); - } - return; - } - - if (ret<100) { - selcount= edgegroup_select(ret/10); - - if (selcount) { /* update if data was selected */ - /*EM_select_flush();*/ /* dont use because it can end up selecting more edges and is not usefull*/ - G.totedgesel+=selcount; - allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - BIF_undo_push("Select Similar Edges"); - } - return; - } - - if (ret<1000) { - selcount= facegroup_select(ret/100); - if (selcount) { /* update if data was selected */ - G.totfacesel+=selcount; - allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - BIF_undo_push("Select Similar Faces"); - } - return; - } -} - -int mesh_layers_menu_charlen(CustomData *data, int type) -{ - int i, len = 0; - /* see if there is a duplicate */ - for(i=0; i<data->totlayer; i++) { - if((&data->layers[i])->type == type) { - /* we could count the chars here but we'll just assumeme each - * is 32 chars with some room for the menu text - 40 should be fine */ - len+=40; - } - } - return len; -} - -/* this function adds menu text into an existing string. - * this string's size should be allocated with mesh_layers_menu_charlen */ -void mesh_layers_menu_concat(CustomData *data, int type, char *str) { - int i, count = 0; - char *str_pt = str; - CustomDataLayer *layer; - - /* see if there is a duplicate */ - for(i=0; i<data->totlayer; i++) { - layer = &data->layers[i]; - if(layer->type == type) { - str_pt += sprintf(str_pt, "%s%%x%d|", layer->name, count); - count++; - } - } -} - -int mesh_layers_menu(CustomData *data, int type) { - int ret; - char *str_pt, *str; - - str_pt = str = MEM_mallocN(mesh_layers_menu_charlen(data, type) + 18, "layer menu"); - str[0] = '\0'; - - str_pt += sprintf(str_pt, "Layers%%t|"); - - mesh_layers_menu_concat(data, type, str_pt); - - ret = pupmenu(str); - MEM_freeN(str); - return ret; -} - -void EM_mesh_copy_edge(short type) -{ - EditMesh *em = G.editMesh; - EditSelection *ese; - short change=0; - - EditEdge *eed, *eed_act; - float vec[3], vec_mid[3], eed_len, eed_len_act; - - if (!em) return; - - ese = em->selected.last; - if (!ese) return; - - eed_act = (EditEdge*)ese->data; - - switch (type) { - case 1: /* copy crease */ - for(eed=em->edges.first; eed; eed=eed->next) { - if (eed->f & SELECT && eed != eed_act && eed->crease != eed_act->crease) { - eed->crease = eed_act->crease; - change = 1; - } - } - break; - case 2: /* copy bevel weight */ - for(eed=em->edges.first; eed; eed=eed->next) { - if (eed->f & SELECT && eed != eed_act && eed->bweight != eed_act->bweight) { - eed->bweight = eed_act->bweight; - change = 1; - } - } - break; - - case 3: /* copy length */ - eed_len_act = VecLenf(eed_act->v1->co, eed_act->v2->co); - for(eed=em->edges.first; eed; eed=eed->next) { - if (eed->f & SELECT && eed != eed_act) { - - eed_len = VecLenf(eed->v1->co, eed->v2->co); - - if (eed_len == eed_len_act) continue; - /* if this edge is zero length we cont do anything with it*/ - if (eed_len == 0.0f) continue; - if (eed_len_act == 0.0f) { - VecAddf(vec_mid, eed->v1->co, eed->v2->co); - VecMulf(vec_mid, 0.5); - VECCOPY(eed->v1->co, vec_mid); - VECCOPY(eed->v2->co, vec_mid); - } else { - /* copy the edge length */ - VecAddf(vec_mid, eed->v1->co, eed->v2->co); - VecMulf(vec_mid, 0.5); - - /* SCALE 1 */ - VecSubf(vec, eed->v1->co, vec_mid); - VecMulf(vec, eed_len_act/eed_len); - VecAddf(eed->v1->co, vec, vec_mid); - - /* SCALE 2 */ - VecSubf(vec, eed->v2->co, vec_mid); - VecMulf(vec, eed_len_act/eed_len); - VecAddf(eed->v2->co, vec, vec_mid); - } - change = 1; - } - } - - if (change) - recalc_editnormals(); - - break; - } - - if (change) { - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - allqueue(REDRAWVIEW3D, 0); - allqueue(REDRAWBUTSEDIT, 0); - - BIF_undo_push("Copy Edge Attribute"); - } -} - -void EM_mesh_copy_face(short type) -{ - EditMesh *em = G.editMesh; - short change=0; - - EditFace *efa, *efa_act; - MTFace *tf, *tf_act = NULL; - MCol *mcol, *mcol_act = NULL; - if (!em) return; - efa_act = EM_get_actFace(0); - - if (!efa_act) return; - - tf_act = CustomData_em_get(&em->fdata, efa_act->data, CD_MTFACE); - mcol_act = CustomData_em_get(&em->fdata, efa_act->data, CD_MCOL); - - switch (type) { - case 1: /* copy material */ - for(efa=em->faces.first; efa; efa=efa->next) { - if (efa->f & SELECT && efa->mat_nr != efa_act->mat_nr) { - efa->mat_nr = efa_act->mat_nr; - change = 1; - } - } - break; - case 2: /* copy image */ - if (!tf_act) { - error("mesh has no uv/image layers"); - return; - } - for(efa=em->faces.first; efa; efa=efa->next) { - if (efa->f & SELECT && efa != efa_act) { - tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - if (tf_act->tpage) { - tf->tpage = tf_act->tpage; - tf->mode |= TF_TEX; - } else { - tf->tpage = NULL; - tf->mode &= ~TF_TEX; - } - tf->tile= tf_act->tile; - change = 1; - } - } - break; - - case 3: /* copy UV's */ - if (!tf_act) { - error("mesh has no uv/image layers"); - return; - } - for(efa=em->faces.first; efa; efa=efa->next) { - if (efa->f & SELECT && efa != efa_act) { - tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - memcpy(tf->uv, tf_act->uv, sizeof(tf->uv)); - change = 1; - } - } - break; - case 4: /* mode's */ - if (!tf_act) { - error("mesh has no uv/image layers"); - return; - } - for(efa=em->faces.first; efa; efa=efa->next) { - if (efa->f & SELECT && efa != efa_act) { - tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - tf->mode= tf_act->mode; - change = 1; - } - } - break; - case 5: /* copy transp's */ - if (!tf_act) { - error("mesh has no uv/image layers"); - return; - } - for(efa=em->faces.first; efa; efa=efa->next) { - if (efa->f & SELECT && efa != efa_act) { - tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - tf->transp= tf_act->transp; - change = 1; - } - } - break; - - case 6: /* copy vcols's */ - if (!mcol_act) { - error("mesh has no color layers"); - return; - } else { - /* guess the 4th color if needs be */ - float val =- 1; - - if (!efa_act->v4) { - /* guess the othe vale, we may need to use it - * - * Modifying the 4th value of the mcol is ok here since its not seen - * on a triangle - * */ - val = ((float)(mcol_act->r + (mcol_act+1)->r + (mcol_act+2)->r)) / 3; CLAMP(val, 0, 255); - (mcol_act+3)->r = (char)val; - - val = ((float)(mcol_act->g + (mcol_act+1)->g + (mcol_act+2)->g)) / 3; CLAMP(val, 0, 255); - (mcol_act+3)->g = (char)val; - - val = ((float)(mcol_act->b + (mcol_act+1)->b + (mcol_act+2)->b)) / 3; CLAMP(val, 0, 255); - (mcol_act+3)->b = (char)val; - } - - - for(efa=em->faces.first; efa; efa=efa->next) { - if (efa->f & SELECT && efa != efa_act) { - /* TODO - make copy from tri to quad guess the 4th vert */ - mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL); - memcpy(mcol, mcol_act, sizeof(MCol)*4); - change = 1; - } - } - } - break; - } - - if (change) { - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - allqueue(REDRAWVIEW3D, 0); - allqueue(REDRAWBUTSEDIT, 0); - if (type==3) { - allqueue(REDRAWIMAGE, 0); - } - - BIF_undo_push("Copy Face Attribute"); - } -} - - -void EM_mesh_copy_face_layer(short type) -{ - EditMesh *em = G.editMesh; - short change=0; - - EditFace *efa; - MTFace *tf, *tf_from; - MCol *mcol, *mcol_from; - - if (!em) return; - - switch(type) { - case 7: - case 8: - case 9: - if (CustomData_number_of_layers(&em->fdata, CD_MTFACE)<2) { - error("mesh does not have multiple uv/image layers"); - return; - } else { - int layer_orig_idx, layer_idx; - - layer_idx = mesh_layers_menu(&em->fdata, CD_MTFACE); - if (layer_idx<0) return; - - /* warning, have not updated mesh pointers however this is not needed since we swicth back */ - layer_orig_idx = CustomData_get_active_layer(&em->fdata, CD_MTFACE); - if (layer_idx==layer_orig_idx) - return; - - /* get the tfaces */ - CustomData_set_layer_active(&em->fdata, CD_MTFACE, (int)layer_idx); - /* store the tfaces in our temp */ - for(efa=em->faces.first; efa; efa=efa->next) { - if (efa->f & SELECT) { - efa->tmp.p = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - } - } - CustomData_set_layer_active(&em->fdata, CD_MTFACE, layer_orig_idx); - } - break; - - case 10: /* select vcol layers - make sure this stays in sync with above code */ - if (CustomData_number_of_layers(&em->fdata, CD_MCOL)<2) { - error("mesh does not have multiple color layers"); - return; - } else { - int layer_orig_idx, layer_idx; - - layer_idx = mesh_layers_menu(&em->fdata, CD_MCOL); - if (layer_idx<0) return; - - /* warning, have not updated mesh pointers however this is not needed since we swicth back */ - layer_orig_idx = CustomData_get_active_layer(&em->fdata, CD_MCOL); - if (layer_idx==layer_orig_idx) - return; - - /* get the tfaces */ - CustomData_set_layer_active(&em->fdata, CD_MCOL, (int)layer_idx); - /* store the tfaces in our temp */ - for(efa=em->faces.first; efa; efa=efa->next) { - if (efa->f & SELECT) { - efa->tmp.p = CustomData_em_get(&em->fdata, efa->data, CD_MCOL); - } - } - CustomData_set_layer_active(&em->fdata, CD_MCOL, layer_orig_idx); - - } - break; - } - - /* layer copy only - sanity checks done above */ - switch (type) { - case 7: /* copy UV's only */ - for(efa=em->faces.first; efa; efa=efa->next) { - if (efa->f & SELECT) { - tf_from = (MTFace *)efa->tmp.p; /* not active but easier to use this way */ - tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - memcpy(tf->uv, tf_from->uv, sizeof(tf->uv)); - change = 1; - } - } - break; - case 8: /* copy image settings only */ - for(efa=em->faces.first; efa; efa=efa->next) { - if (efa->f & SELECT) { - tf_from = (MTFace *)efa->tmp.p; /* not active but easier to use this way */ - tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - if (tf_from->tpage) { - tf->tpage = tf_from->tpage; - tf->mode |= TF_TEX; - } else { - tf->tpage = NULL; - tf->mode &= ~TF_TEX; - } - tf->tile= tf_from->tile; - change = 1; - } - } - break; - case 9: /* copy all tface info */ - for(efa=em->faces.first; efa; efa=efa->next) { - if (efa->f & SELECT) { - tf_from = (MTFace *)efa->tmp.p; /* not active but easier to use this way */ - tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - memcpy(tf->uv, ((MTFace *)efa->tmp.p)->uv, sizeof(tf->uv)); - tf->tpage = tf_from->tpage; - tf->mode = tf_from->mode; - tf->transp = tf_from->transp; - change = 1; - } - } - break; - case 10: - for(efa=em->faces.first; efa; efa=efa->next) { - if (efa->f & SELECT) { - mcol_from = (MCol *)efa->tmp.p; - mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL); - memcpy(mcol, mcol_from, sizeof(MCol)*4); - change = 1; - } - } - break; - } - - if (change) { - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - allqueue(REDRAWVIEW3D, 0); - allqueue(REDRAWBUTSEDIT, 0); - - BIF_undo_push("Copy Face Layer"); - } -} - - -/* ctrl+c in mesh editmode */ -void mesh_copy_menu(void) -{ - EditMesh *em = G.editMesh; - EditSelection *ese; - int ret; - if (!em) return; - - ese = em->selected.last; - - /* Faces can have a NULL ese, so dont return on a NULL ese here */ - - if(ese && ese->type == EDITVERT) { - /* EditVert *ev, *ev_act = (EditVert*)ese->data; - ret= pupmenu(""); */ - } else if(ese && ese->type == EDITEDGE) { - ret= pupmenu("Copy Active Edge to Selected%t|Crease%x1|Bevel Weight%x2|Length%x3"); - if (ret<1) return; - - EM_mesh_copy_edge(ret); - - } else if(ese==NULL || ese->type == EDITFACE) { - ret= pupmenu( - "Copy Face Selected%t|" - "Active Material%x1|Active Image%x2|Active UV Coords%x3|" - "Active Mode%x4|Active Transp%x5|Active Vertex Colors%x6|%l|" - - "TexFace UVs from layer%x7|" - "TexFace Images from layer%x8|" - "TexFace All from layer%x9|" - "Vertex Colors from layer%x10"); - if (ret<1) return; - - if (ret<=6) { - EM_mesh_copy_face(ret); - } else { - EM_mesh_copy_face_layer(ret); - } - } -} - - -/* **************** LOOP SELECTS *************** */ - -/* selects quads in loop direction of indicated edge */ -/* only flush over edges with valence <= 2 */ -void faceloop_select(EditEdge *startedge, int select) -{ - EditMesh *em = G.editMesh; - EditEdge *eed; - EditFace *efa; - int looking= 1; - - /* in eed->f1 we put the valence (amount of faces in edge) */ - /* in eed->f2 we put tagged flag as correct loop */ - /* in efa->f1 we put tagged flag as correct to select */ - - for(eed= em->edges.first; eed; eed= eed->next) { - eed->f1= 0; - eed->f2= 0; - } - for(efa= em->faces.first; efa; efa= efa->next) { - efa->f1= 0; - if(efa->h==0) { - efa->e1->f1++; - efa->e2->f1++; - efa->e3->f1++; - if(efa->e4) efa->e4->f1++; - } - } - - /* tag startedge OK*/ - startedge->f2= 1; - - while(looking) { - looking= 0; - - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->h==0 && efa->e4 && efa->f1==0) { /* not done quad */ - if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { /* valence ok */ - - /* if edge tagged, select opposing edge and mark face ok */ - if(efa->e1->f2) { - efa->e3->f2= 1; - efa->f1= 1; - looking= 1; - } - else if(efa->e2->f2) { - efa->e4->f2= 1; - efa->f1= 1; - looking= 1; - } - if(efa->e3->f2) { - efa->e1->f2= 1; - efa->f1= 1; - looking= 1; - } - if(efa->e4->f2) { - efa->e2->f2= 1; - efa->f1= 1; - looking= 1; - } - } - } - } - } - - /* (de)select the faces */ - if(select!=2) { - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->f1) EM_select_face(efa, select); - } - } -} - - -/* helper for edgeloop_select, checks for eed->f2 tag in faces */ -static int edge_not_in_tagged_face(EditEdge *eed) -{ - EditMesh *em = G.editMesh; - EditFace *efa; - - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->h==0) { - if(efa->e1==eed || efa->e2==eed || efa->e3==eed || efa->e4==eed) { /* edge is in face */ - if(efa->e1->f2 || efa->e2->f2 || efa->e3->f2 || (efa->e4 && efa->e4->f2)) { /* face is tagged */ - return 0; - } - } - } - } - return 1; -} - -/* selects or deselects edges that: -- if edges has 2 faces: - - has vertices with valence of 4 - - not shares face with previous edge -- if edge has 1 face: - - has vertices with valence 4 - - not shares face with previous edge - - but also only 1 face -- if edge no face: - - has vertices with valence 2 -*/ -static void edgeloop_select(EditEdge *starteed, int select) -{ - EditMesh *em = G.editMesh; - EditVert *eve; - EditEdge *eed; - EditFace *efa; - int looking= 1; - - /* in f1 we put the valence (amount of edges in a vertex, or faces in edge) */ - /* in eed->f2 and efa->f1 we put tagged flag as correct loop */ - for(eve= em->verts.first; eve; eve= eve->next) { - eve->f1= 0; - eve->f2= 0; - } - for(eed= em->edges.first; eed; eed= eed->next) { - eed->f1= 0; - eed->f2= 0; - if((eed->h & 1)==0) { /* fgon edges add to valence too */ - eed->v1->f1++; eed->v2->f1++; - } - } - for(efa= em->faces.first; efa; efa= efa->next) { - efa->f1= 0; - if(efa->h==0) { - efa->e1->f1++; - efa->e2->f1++; - efa->e3->f1++; - if(efa->e4) efa->e4->f1++; - } - } - - /* looped edges & vertices get tagged f2 */ - starteed->f2= 1; - if(starteed->v1->f1<5) starteed->v1->f2= 1; - if(starteed->v2->f1<5) starteed->v2->f2= 1; - /* sorry, first edge isnt even ok */ - if(starteed->v1->f2==0 && starteed->v2->f2==0) looking= 0; - - while(looking) { - looking= 0; - - /* find correct valence edges which are not tagged yet, but connect to tagged one */ - for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->h==0 && eed->f2==0) { /* edge not hidden, not tagged */ - if( (eed->v1->f1<5 && eed->v1->f2) || (eed->v2->f1<5 && eed->v2->f2)) { /* valence of vertex OK, and is tagged */ - /* new edge is not allowed to be in face with tagged edge */ - if(edge_not_in_tagged_face(eed)) { - if(eed->f1==starteed->f1) { /* same amount of faces */ - looking= 1; - eed->f2= 1; - if(eed->v2->f1<5) eed->v2->f2= 1; - if(eed->v1->f1<5) eed->v1->f2= 1; - } - } - } - } - } - } - /* and we do the select */ - for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->f2) EM_select_edge(eed, select); - } -} - -/* - Almostly exactly the same code as faceloop select -*/ -static void edgering_select(EditEdge *startedge, int select){ - EditMesh *em = G.editMesh; - EditEdge *eed; - EditFace *efa; - int looking= 1; - - /* in eed->f1 we put the valence (amount of faces in edge) */ - /* in eed->f2 we put tagged flag as correct loop */ - /* in efa->f1 we put tagged flag as correct to select */ - - for(eed= em->edges.first; eed; eed= eed->next) { - eed->f1= 0; - eed->f2= 0; - } - for(efa= em->faces.first; efa; efa= efa->next) { - efa->f1= 0; - if(efa->h==0) { - efa->e1->f1++; - efa->e2->f1++; - efa->e3->f1++; - if(efa->e4) efa->e4->f1++; - } - } - - /* tag startedge OK */ - startedge->f2= 1; - - while(looking) { - looking= 0; - - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->e4 && efa->f1==0 && !efa->h) { /* not done quad */ - if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { /* valence ok */ - - /* if edge tagged, select opposing edge and mark face ok */ - if(efa->e1->f2) { - efa->e3->f2= 1; - efa->f1= 1; - looking= 1; - } - else if(efa->e2->f2) { - efa->e4->f2= 1; - efa->f1= 1; - looking= 1; - } - if(efa->e3->f2) { - efa->e1->f2= 1; - efa->f1= 1; - looking= 1; - } - if(efa->e4->f2) { - efa->e2->f2= 1; - efa->f1= 1; - looking= 1; - } - } - } - } - } - - /* (de)select the edges */ - for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->f2) EM_select_edge(eed, select); - } -} - -void loop_multiselect(int looptype) -{ - EditEdge *eed; - EditEdge **edarray; - int edindex, edfirstcount; - - /*edarray = MEM_mallocN(sizeof(*edarray)*G.totedgesel,"edge array");*/ - edarray = MEM_mallocN(sizeof(EditEdge*)*G.totedgesel,"edge array"); - edindex = 0; - edfirstcount = G.totedgesel; - - for(eed=G.editMesh->edges.first; eed; eed=eed->next){ - if(eed->f&SELECT){ - edarray[edindex] = eed; - edindex += 1; - } - } - - if(looptype){ - for(edindex = 0; edindex < edfirstcount; edindex +=1){ - eed = edarray[edindex]; - edgering_select(eed,SELECT); - } - countall(); - EM_selectmode_flush(); - BIF_undo_push("Edge Ring Multi-Select"); - } - else{ - for(edindex = 0; edindex < edfirstcount; edindex +=1){ - eed = edarray[edindex]; - edgeloop_select(eed,SELECT); - } - countall(); - EM_selectmode_flush(); - BIF_undo_push("Edge Loop Multi-Select"); - } - MEM_freeN(edarray); - allqueue(REDRAWVIEW3D,0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); -} - -/* ***************** MAIN MOUSE SELECTION ************** */ - -/* just to have the functions nice together */ - -static void mouse_mesh_loop(void) -{ - EditEdge *eed; - int select= 1; - int dist= 50; - - eed= findnearestedge(&dist); - if(eed) { - if (G.scene->toolsettings->edge_mode == EDGE_MODE_SELECT) { - if((G.qual & LR_SHIFTKEY)==0) EM_clear_flag_all(SELECT); - - if((eed->f & SELECT)==0) select=1; - else if(G.qual & LR_SHIFTKEY) select=0; - - if(G.scene->selectmode & SCE_SELECT_FACE) { - faceloop_select(eed, select); - } - else if(G.scene->selectmode & SCE_SELECT_EDGE) { - if(G.qual == (LR_CTRLKEY | LR_ALTKEY) || G.qual == (LR_CTRLKEY | LR_ALTKEY |LR_SHIFTKEY)) - edgering_select(eed, select); - else if(G.qual & LR_ALTKEY) - edgeloop_select(eed, select); - } - else if(G.scene->selectmode & SCE_SELECT_VERTEX) { - if(G.qual == (LR_CTRLKEY | LR_ALTKEY) || G.qual == (LR_CTRLKEY | LR_ALTKEY |LR_SHIFTKEY)) - edgering_select(eed, select); - else if(G.qual & LR_ALTKEY) - edgeloop_select(eed, select); - } - - /* frontbuffer draw of last selected only */ - unified_select_draw(NULL, eed, NULL); - - EM_selectmode_flush(); - countall(); - allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - } else { /*(G.scene->toolsettings->edge_mode == EDGE_MODE_TAG_*)*/ - int act = (edgetag_context_check(eed)==0); - int path = 0; - - if (G.qual == (LR_SHIFTKEY | LR_ALTKEY) && G.editMesh->selected.last) { - EditSelection *ese = G.editMesh->selected.last; - - if(ese && ese->type == EDITEDGE) { - EditEdge *eed_act; - eed_act = (EditEdge*)ese->data; - if (eed_act != eed) { - /* If shift is pressed we need to use the last active edge, (if it exists) */ - if (edgetag_shortest_path(eed_act, eed)) { - EM_remove_selection(eed_act, EDITEDGE); - EM_select_edge(eed_act, 0); - path = 1; - } - } - } - } - if (path==0) { - edgetag_context_set(eed, act); /* switch the edge option */ - } - - if (act) { - if ((eed->f & SELECT)==0) { - EM_select_edge(eed, 1); - EM_selectmode_flush(); - countall(); - } - /* even if this is selected it may not be in the selection list */ - EM_store_selection(eed, EDITEDGE); - } else { - if (eed->f & SELECT) { - EM_select_edge(eed, 0); - /* logic is differnt from above here since if this was selected we dont know if its in the selection list or not */ - EM_remove_selection(eed, EDITEDGE); - - EM_selectmode_flush(); - countall(); - } - } - - switch (G.scene->toolsettings->edge_mode) { - case EDGE_MODE_TAG_SEAM: - G.f |= G_DRAWSEAMS; - break; - case EDGE_MODE_TAG_SHARP: - G.f |= G_DRAWSHARP; - break; - case EDGE_MODE_TAG_CREASE: - G.f |= G_DRAWCREASES; - break; - case EDGE_MODE_TAG_BEVEL: - G.f |= G_DRAWBWEIGHTS; - break; - } - - unified_select_draw(NULL, eed, NULL); - - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - allqueue(REDRAWVIEW3D, 0); - } - - } -} - - -/* here actual select happens */ -void mouse_mesh(void) -{ - EditVert *eve; - EditEdge *eed; - EditFace *efa; - - if(G.qual & LR_ALTKEY) mouse_mesh_loop(); - else if(unified_findnearest(&eve, &eed, &efa)) { - - if((G.qual & LR_SHIFTKEY)==0) EM_clear_flag_all(SELECT); - - if(efa) { - /* set the last selected face */ - EM_set_actFace(efa); - - if( (efa->f & SELECT)==0 ) { - EM_store_selection(efa, EDITFACE); - EM_select_face_fgon(efa, 1); - } - else if(G.qual & LR_SHIFTKEY) { - EM_remove_selection(efa, EDITFACE); - EM_select_face_fgon(efa, 0); - } - } - else if(eed) { - if((eed->f & SELECT)==0) { - EM_store_selection(eed, EDITEDGE); - EM_select_edge(eed, 1); - } - else if(G.qual & LR_SHIFTKEY) { - EM_remove_selection(eed, EDITEDGE); - EM_select_edge(eed, 0); - } - } - else if(eve) { - if((eve->f & SELECT)==0) { - eve->f |= SELECT; - EM_store_selection(eve, EDITVERT); - } - else if(G.qual & LR_SHIFTKEY){ - EM_remove_selection(eve, EDITVERT); - eve->f &= ~SELECT; - } - } - - /* frontbuffer draw of last selected only */ - unified_select_draw(eve, eed, efa); - - EM_selectmode_flush(); - countall(); - - allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) { - allqueue(REDRAWIMAGE, 0); - allqueue(REDRAWBUTSEDIT, 0); /* for the texture face panel */ - } - if (efa && efa->mat_nr != G.obedit->actcol-1) { - G.obedit->actcol= efa->mat_nr+1; - allqueue(REDRAWBUTSEDIT, 0); - allqueue(REDRAWBUTSSHADING, 0); - BIF_preview_changed(ID_MA); - } - } - - rightmouse_transform(); -} - - -void selectconnected_mesh_all(void) -{ - EditMesh *em = G.editMesh; - EditVert *v1,*v2; - EditEdge *eed; - short done=1, toggle=0; - - if(em->edges.first==0) return; - - while(done==1) { - done= 0; - - toggle++; - if(toggle & 1) eed= em->edges.first; - else eed= em->edges.last; - - while(eed) { - v1= eed->v1; - v2= eed->v2; - if(eed->h==0) { - if(v1->f & SELECT) { - if( (v2->f & SELECT)==0 ) { - v2->f |= SELECT; - done= 1; - } - } - else if(v2->f & SELECT) { - if( (v1->f & SELECT)==0 ) { - v1->f |= SELECT; - done= 1; - } - } - } - if(toggle & 1) eed= eed->next; - else eed= eed->prev; - } - } - - /* now use vertex select flag to select rest */ - EM_select_flush(); - - countall(); - - allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - BIF_undo_push("Select Connected (All)"); -} - -void selectconnected_mesh(void) -{ - EditMesh *em = G.editMesh; - EditVert *eve, *v1, *v2; - EditEdge *eed; - EditFace *efa; - short done=1, sel, toggle=0; - - if(em->edges.first==0) return; - - if( unified_findnearest(&eve, &eed, &efa)==0 ) { - /* error("Nothing indicated "); */ /* this is mostly annoying, eps with occluded geometry */ - return; - } - - sel= 1; - if(G.qual & LR_SHIFTKEY) sel=0; - - /* clear test flags */ - for(v1= em->verts.first; v1; v1= v1->next) v1->f1= 0; - - /* start vertex/face/edge */ - if(eve) eve->f1= 1; - else if(eed) eed->v1->f1= eed->v2->f1= 1; - else efa->v1->f1= efa->v2->f1= efa->v3->f1= 1; - - /* set flag f1 if affected */ - while(done==1) { - done= 0; - toggle++; - - if(toggle & 1) eed= em->edges.first; - else eed= em->edges.last; - - while(eed) { - v1= eed->v1; - v2= eed->v2; - - if(eed->h==0) { - if(v1->f1 && v2->f1==0) { - v2->f1= 1; - done= 1; - } - else if(v1->f1==0 && v2->f1) { - v1->f1= 1; - done= 1; - } - } - - if(toggle & 1) eed= eed->next; - else eed= eed->prev; - } - } - - /* now use vertex f1 flag to select/deselect */ - for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->v1->f1 && eed->v2->f1) - EM_select_edge(eed, sel); - } - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->v1->f1 && efa->v2->f1 && efa->v3->f1 && (efa->v4==NULL || efa->v4->f1)) - EM_select_face(efa, sel); - } - /* no flush needed, connected geometry is done */ - - countall(); - - allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - - BIF_undo_push("Select Linked"); - -} - -/* for use with selectconnected_delimit_mesh only! */ -#define is_edge_delimit_ok(eed) ((eed->tmp.l == 1) && (eed->seam==0)) -#define is_face_tag(efa) is_edge_delimit_ok(efa->e1) || is_edge_delimit_ok(efa->e2) || is_edge_delimit_ok(efa->e3) || (efa->v4 && is_edge_delimit_ok(efa->e4)) - -#define face_tag(efa)\ - if(efa->v4) efa->tmp.l= efa->e1->tmp.l= efa->e2->tmp.l= efa->e3->tmp.l= efa->e4->tmp.l= 1;\ - else efa->tmp.l= efa->e1->tmp.l= efa->e2->tmp.l= efa->e3->tmp.l= 1; - -/* all - 1) use all faces for extending the selection 2) only use the mouse face - * sel - 1) select 0) deselect - * */ -static void selectconnected_delimit_mesh__internal(short all, short sel) -{ - EditMesh *em = G.editMesh; - EditFace *efa; - short done=1, change=0; - int dist = 75; - EditEdge *eed; - if(em->faces.first==0) return; - - /* flag all edges as off*/ - for(eed= em->edges.first; eed; eed= eed->next) - eed->tmp.l=0; - - if (all) { - for(efa= em->faces.first; efa; efa= efa->next) { - if (efa->f & SELECT) { - face_tag(efa); - } else { - efa->tmp.l = 0; - } - } - } else { - EditFace *efa_mouse = findnearestface(&dist); - - if( !efa_mouse ) { - /* error("Nothing indicated "); */ /* this is mostly annoying, eps with occluded geometry */ - return; - } - - for(efa= em->faces.first; efa; efa= efa->next) { - efa->tmp.l = 0; - } - efa_mouse->tmp.l = 1; - face_tag(efa_mouse); - } - - while(done==1) { - done= 0; - /* simple algo - select all faces that have a selected edge - * this intern selects the edge, repeat until nothing is left to do */ - for(efa= em->faces.first; efa; efa= efa->next) { - if ((efa->tmp.l == 0) && (!efa->h)) { - if (is_face_tag(efa)) { - face_tag(efa); - done= 1; - } - } - } - } - - for(efa= em->faces.first; efa; efa= efa->next) { - if (efa->tmp.l) { - if (sel) { - if (!(efa->f & SELECT)) { - EM_select_face(efa, 1); - change = 1; - } - } else { - if (efa->f & SELECT) { - EM_select_face(efa, 0); - change = 1; - } - } - } - } - - if (!change) - return; - - if (!sel) /* make sure de-selecting faces didnt de-select the verts/edges connected to selected faces, this is common with boundries */ - for(efa= em->faces.first; efa; efa= efa->next) - if (efa->f & SELECT) - EM_select_face(efa, 1); - - countall(); - - allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - - BIF_undo_push("Select Linked Delimeted"); - -} - -#undef is_edge_delimit_ok -#undef is_face_tag -#undef face_tag - -void selectconnected_delimit_mesh(void) -{ - selectconnected_delimit_mesh__internal(0, ((G.qual & LR_SHIFTKEY)==0)); -} -void selectconnected_delimit_mesh_all(void) -{ - selectconnected_delimit_mesh__internal(1, 1); -} - - -/* swap is 0 or 1, if 1 it hides not selected */ -void hide_mesh(int swap) -{ - EditMesh *em = G.editMesh; - EditVert *eve; - EditEdge *eed; - EditFace *efa; - int a; - - if(G.obedit==0) return; - - /* hide happens on least dominant select mode, and flushes up, not down! (helps preventing errors in subsurf) */ - /* - vertex hidden, always means edge is hidden too - - edge hidden, always means face is hidden too - - face hidden, only set face hide - - then only flush back down what's absolute hidden - */ - if(G.scene->selectmode & SCE_SELECT_VERTEX) { - for(eve= em->verts.first; eve; eve= eve->next) { - if((eve->f & SELECT)!=swap) { - eve->f &= ~SELECT; - eve->h= 1; - } - } - - for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->v1->h || eed->v2->h) { - eed->h |= 1; - eed->f &= ~SELECT; - } - } - - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->e1->h & 1 || efa->e2->h & 1 || efa->e3->h & 1 || (efa->e4 && efa->e4->h & 1)) { - efa->h= 1; - efa->f &= ~SELECT; - } - } - } - else if(G.scene->selectmode & SCE_SELECT_EDGE) { - - for(eed= em->edges.first; eed; eed= eed->next) { - if((eed->f & SELECT)!=swap) { - eed->h |= 1; - EM_select_edge(eed, 0); - } - } - - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->e1->h & 1 || efa->e2->h & 1 || efa->e3->h & 1 || (efa->e4 && efa->e4->h & 1)) { - efa->h= 1; - efa->f &= ~SELECT; - } - } - } - else { - - for(efa= em->faces.first; efa; efa= efa->next) { - if((efa->f & SELECT)!=swap) { - efa->h= 1; - EM_select_face(efa, 0); - } - } - } - - /* flush down, only whats 100% hidden */ - for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0; - for(eed= em->edges.first; eed; eed= eed->next) eed->f1= 0; - - if(G.scene->selectmode & SCE_SELECT_FACE) { - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->h) a= 1; else a= 2; - efa->e1->f1 |= a; - efa->e2->f1 |= a; - efa->e3->f1 |= a; - if(efa->e4) efa->e4->f1 |= a; - /* When edges are not delt with in their own loop, we need to explicitly re-selct select edges that are joined to unselected faces */ - if (swap && (G.scene->selectmode == SCE_SELECT_FACE) && (efa->f & SELECT)) { - EM_select_face(efa, 1); - } - } - } - - if(G.scene->selectmode >= SCE_SELECT_EDGE) { - for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->f1==1) eed->h |= 1; - if(eed->h & 1) a= 1; else a= 2; - eed->v1->f1 |= a; - eed->v2->f1 |= a; - } - } - - if(G.scene->selectmode >= SCE_SELECT_VERTEX) { - for(eve= em->verts.first; eve; eve= eve->next) { - if(eve->f1==1) eve->h= 1; - } - } - - G.totedgesel= G.totfacesel= G.totvertsel= 0; - allqueue(REDRAWVIEW3D, 0); - if(EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - BIF_undo_push("Hide"); -} - - -void reveal_mesh(void) -{ - EditMesh *em = G.editMesh; - EditVert *eve; - EditEdge *eed; - EditFace *efa; - - if(G.obedit==0) return; - - for(eve= em->verts.first; eve; eve= eve->next) { - if(eve->h) { - eve->h= 0; - eve->f |= SELECT; - } - } - for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->h & 1) { - eed->h &= ~1; - if(G.scene->selectmode & SCE_SELECT_VERTEX); - else EM_select_edge(eed, 1); - } - } - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->h) { - efa->h= 0; - if(G.scene->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_VERTEX)); - else EM_select_face(efa, 1); - } - } - - EM_fgon_flags(); /* redo flags and indices for fgons */ - EM_selectmode_flush(); - countall(); - - allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - BIF_undo_push("Reveal"); -} - -void hide_tface_uv(int swap) -{ - EditMesh *em = G.editMesh; - EditFace *efa; - MTFace *tface; - - if( is_uv_tface_editing_allowed()==0 ) return; - - /* call the mesh function if we are in mesh sync sel */ - if (G.sima->flag & SI_SYNC_UVSEL) { - hide_mesh(swap); - return; - } - - if(swap) { - for (efa= em->faces.first; efa; efa= efa->next) { - if(efa->f & SELECT) { - tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - if (G.sima->flag & SI_SELACTFACE) { - /* Pretend face mode */ - if (( (efa->v4==NULL && - ( tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) == (TF_SEL1|TF_SEL2|TF_SEL3) ) || - ( tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)) == (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4) ) == 0) { - - if (G.scene->selectmode == SCE_SELECT_FACE) { - efa->f &= ~SELECT; - /* must re-select after */ - efa->e1->f &= ~SELECT; - efa->e2->f &= ~SELECT; - efa->e3->f &= ~SELECT; - if(efa->e4) efa->e4->f &= ~SELECT; - } else { - EM_select_face(efa, 0); - } - } - tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4); - } else if (G.scene->selectmode == SCE_SELECT_FACE) { - if((tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3))==0) { - if(!efa->v4) - EM_select_face(efa, 0); - else if(!(tface->flag & TF_SEL4)) - EM_select_face(efa, 0); - tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4); - } - } else { - /* EM_deselect_flush will deselect the face */ - if((tface->flag & TF_SEL1)==0) efa->v1->f &= ~SELECT; - if((tface->flag & TF_SEL2)==0) efa->v2->f &= ~SELECT; - if((tface->flag & TF_SEL3)==0) efa->v3->f &= ~SELECT; - if((efa->v4) && (tface->flag & TF_SEL4)==0) efa->v4->f &= ~SELECT; - tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4); - } - } - } - } else { - for (efa= em->faces.first; efa; efa= efa->next) { - if(efa->f & SELECT) { - tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - if (G.sima->flag & SI_SELACTFACE) { - if ( (efa->v4==NULL && - ( tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) == (TF_SEL1|TF_SEL2|TF_SEL3) ) || - ( tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)) == (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4) ) { - - if (G.scene->selectmode == SCE_SELECT_FACE) { - efa->f &= ~SELECT; - /* must re-select after */ - efa->e1->f &= ~SELECT; - efa->e2->f &= ~SELECT; - efa->e3->f &= ~SELECT; - if(efa->e4) efa->e4->f &= ~SELECT; - } else { - EM_select_face(efa, 0); - } - } - tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4); - } else if (G.scene->selectmode == SCE_SELECT_FACE) { - if(tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) - EM_select_face(efa, 0); - else if(efa->v4 && tface->flag & TF_SEL4) - EM_select_face(efa, 0); - tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4); - } else { - /* EM_deselect_flush will deselect the face */ - if(tface->flag & TF_SEL1) efa->v1->f &= ~SELECT; - if(tface->flag & TF_SEL2) efa->v2->f &= ~SELECT; - if(tface->flag & TF_SEL3) efa->v3->f &= ~SELECT; - if((efa->v4) && tface->flag & TF_SEL4) efa->v4->f &= ~SELECT; - tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4); - } - } - } - } - - - /*deselects too many but ok for now*/ - if(G.scene->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_VERTEX)) { - EM_deselect_flush(); - } - - if (G.scene->selectmode==SCE_SELECT_FACE) { - /* de-selected all edges from faces that were de-selected. - * now make sure all faces that are selected also have selected edges */ - for (efa= em->faces.first; efa; efa= efa->next) { - if (efa->f & SELECT) { - EM_select_face(efa, 1); - } - } - } - - EM_validate_selections(); - - BIF_undo_push("Hide UV"); - - object_tface_flags_changed(OBACT, 0); -} - -void reveal_tface_uv(void) -{ - EditMesh *em = G.editMesh; - EditFace *efa; - MTFace *tface; - - if( is_uv_tface_editing_allowed()==0 ) return; - - /* call the mesh function if we are in mesh sync sel */ - if (G.sima->flag & SI_SYNC_UVSEL) { - reveal_mesh(); - return; - } - - if (G.sima->flag & SI_SELACTFACE) { - if (G.scene->selectmode == SCE_SELECT_FACE) { - for (efa= em->faces.first; efa; efa= efa->next) { - if (!(efa->h) && !(efa->f & SELECT)) { - tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - EM_select_face(efa, 1); - tface->flag |= TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4; - } - } - } else { - /* enable adjacent faces to have disconnected UV selections if sticky is disabled */ - if (G.sima->sticky == SI_STICKY_DISABLE) { - for (efa= em->faces.first; efa; efa= efa->next) { - if (!(efa->h) && !(efa->f & SELECT)) { - /* All verts must be unselected for the face to be selected in the UV view */ - if ((efa->v1->f&SELECT)==0 && (efa->v2->f&SELECT)==0 && (efa->v3->f&SELECT)==0 && (efa->v4==0 || (efa->v4->f&SELECT)==0)) { - tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - tface->flag |= TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4; - /* Cant use EM_select_face here because it unselects the verts - * and we cant tell if the face was totally unselected or not */ - /*EM_select_face(efa, 1); - * - * See Loop with EM_select_face() below... */ - efa->f |= SELECT; - } - } - } - } else { - for (efa= em->faces.first; efa; efa= efa->next) { - if (!(efa->h) && !(efa->f & SELECT)) { - tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - if ((efa->v1->f & SELECT)==0) {tface->flag |= TF_SEL1;} - if ((efa->v2->f & SELECT)==0) {tface->flag |= TF_SEL2;} - if ((efa->v3->f & SELECT)==0) {tface->flag |= TF_SEL3;} - if ((efa->v4 && (efa->v4->f & SELECT)==0)) {tface->flag |= TF_SEL4;} - efa->f |= SELECT; - } - } - } - - /* Select all edges and verts now */ - for (efa= em->faces.first; efa; efa= efa->next) { - /* we only selected the face flags, and didnt changes edges or verts, fix this now */ - if (!(efa->h) && (efa->f & SELECT)) { - EM_select_face(efa, 1); - } - } - EM_select_flush(); - } - } else if (G.scene->selectmode == SCE_SELECT_FACE) { - for (efa= em->faces.first; efa; efa= efa->next) { - if (!(efa->h) && !(efa->f & SELECT)) { - tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - efa->f |= SELECT; - tface->flag |= TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4; - } - } - - /* Select all edges and verts now */ - for (efa= em->faces.first; efa; efa= efa->next) { - /* we only selected the face flags, and didnt changes edges or verts, fix this now */ - if (!(efa->h) && (efa->f & SELECT)) { - EM_select_face(efa, 1); - } - } - - } else { - for (efa= em->faces.first; efa; efa= efa->next) { - if (!(efa->h) && !(efa->f & SELECT)) { - tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); - if ((efa->v1->f & SELECT)==0) {tface->flag |= TF_SEL1;} - if ((efa->v2->f & SELECT)==0) {tface->flag |= TF_SEL2;} - if ((efa->v3->f & SELECT)==0) {tface->flag |= TF_SEL3;} - if ((efa->v4 && (efa->v4->f & SELECT)==0)) {tface->flag |= TF_SEL4;} - efa->f |= SELECT; - } - } - - /* Select all edges and verts now */ - for (efa= em->faces.first; efa; efa= efa->next) { - /* we only selected the face flags, and didnt changes edges or verts, fix this now */ - if (!(efa->h) && (efa->f & SELECT)) { - EM_select_face(efa, 1); - } - } - } - - BIF_undo_push("Reveal UV"); - - object_tface_flags_changed(OBACT, 0); -} - -void select_faces_by_numverts(int numverts) -{ - EditMesh *em = G.editMesh; - EditFace *efa; - - /* Selects trias/qiads or isolated verts, and edges that do not have 2 neighboring - * faces - */ - - /* for loose vertices/edges, we first select all, loop below will deselect */ - if(numverts==5) - EM_set_flag_all(SELECT); - else if(G.scene->selectmode!=SCE_SELECT_FACE) { - error("Only works in face selection mode"); - return; - } - - for(efa= em->faces.first; efa; efa= efa->next) { - if (efa->e4) { - EM_select_face(efa, (numverts==4) ); - } - else { - EM_select_face(efa, (numverts==3) ); - } - } - - countall(); - addqueue(curarea->win, REDRAW, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - - if (numverts==3) - BIF_undo_push("Select Triangles"); - else if (numverts==4) - BIF_undo_push("Select Quads"); - else - BIF_undo_push("Select non-Triangles/Quads"); -} - -void select_sharp_edges(void) -{ - /* Find edges that have exactly two neighboring faces, - * check the angle between those faces, and if angle is - * small enough, select the edge - */ - EditMesh *em = G.editMesh; - EditEdge *eed; - EditFace *efa; - EditFace **efa1; - EditFace **efa2; - intptr_t edgecount = 0, i; - static short sharpness = 135; - float fsharpness; - - if(G.scene->selectmode==SCE_SELECT_FACE) { - error("Doesn't work in face selection mode"); - return; - } - - if(button(&sharpness,0, 180,"Max Angle:")==0) return; - /* if faces are at angle 'sharpness', then the face normals - * are at angle 180.0 - 'sharpness' (convert to radians too) - */ - fsharpness = ((180.0 - sharpness) * M_PI) / 180.0; - - i=0; - /* count edges, use tmp.l */ - eed= em->edges.first; - while(eed) { - edgecount++; - eed->tmp.l = i; - eed= eed->next; - ++i; - } - - /* for each edge, we want a pointer to two adjacent faces */ - efa1 = MEM_callocN(edgecount*sizeof(EditFace *), - "pairs of edit face pointers"); - efa2 = MEM_callocN(edgecount*sizeof(EditFace *), - "pairs of edit face pointers"); - -#define face_table_edge(eed) { \ - i = eed->tmp.l; \ - if (i != -1) { \ - if (efa1[i]) { \ - if (efa2[i]) { \ - /* invalidate, edge has more than two neighbors */ \ - eed->tmp.l = -1; \ - } \ - else { \ - efa2[i] = efa; \ - } \ - } \ - else { \ - efa1[i] = efa; \ - } \ - } \ - } - - /* find the adjacent faces of each edge, we want only two */ - efa= em->faces.first; - while(efa) { - face_table_edge(efa->e1); - face_table_edge(efa->e2); - face_table_edge(efa->e3); - if (efa->e4) { - face_table_edge(efa->e4); - } - efa= efa->next; - } - -#undef face_table_edge - - eed = em->edges.first; - while(eed) { - i = eed->tmp.l; - if (i != -1) { - /* edge has two or less neighboring faces */ - if ( (efa1[i]) && (efa2[i]) ) { - /* edge has exactly two neighboring faces, check angle */ - float angle; - angle = saacos(efa1[i]->n[0]*efa2[i]->n[0] + - efa1[i]->n[1]*efa2[i]->n[1] + - efa1[i]->n[2]*efa2[i]->n[2]); - if (fabs(angle) >= fsharpness) - EM_select_edge(eed, 1); - } - } - - eed= eed->next; - } - - MEM_freeN(efa1); - MEM_freeN(efa2); - - countall(); - addqueue(curarea->win, REDRAW, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - - BIF_undo_push("Select Sharp Edges"); -} - -void select_linked_flat_faces(void) -{ - /* Find faces that are linked to selected faces that are - * relatively flat (angle between faces is higher than - * specified angle) - */ - EditMesh *em = G.editMesh; - EditEdge *eed; - EditFace *efa; - EditFace **efa1; - EditFace **efa2; - intptr_t edgecount = 0, i, faceselcount=0, faceselcountold=0; - static short sharpness = 135; - float fsharpness; - - if(G.scene->selectmode!=SCE_SELECT_FACE) { - error("Only works in face selection mode"); - return; - } - - if(button(&sharpness,0, 180,"Min Angle:")==0) return; - /* if faces are at angle 'sharpness', then the face normals - * are at angle 180.0 - 'sharpness' (convert to radians too) - */ - fsharpness = ((180.0 - sharpness) * M_PI) / 180.0; - - i=0; - /* count edges, use tmp.l */ - eed= em->edges.first; - while(eed) { - edgecount++; - eed->tmp.l = i; - eed= eed->next; - ++i; - } - - /* for each edge, we want a pointer to two adjacent faces */ - efa1 = MEM_callocN(edgecount*sizeof(EditFace *), - "pairs of edit face pointers"); - efa2 = MEM_callocN(edgecount*sizeof(EditFace *), - "pairs of edit face pointers"); - -#define face_table_edge(eed) { \ - i = eed->tmp.l; \ - if (i != -1) { \ - if (efa1[i]) { \ - if (efa2[i]) { \ - /* invalidate, edge has more than two neighbors */ \ - eed->tmp.l = -1; \ - } \ - else { \ - efa2[i] = efa; \ - } \ - } \ - else { \ - efa1[i] = efa; \ - } \ - } \ - } - - /* find the adjacent faces of each edge, we want only two */ - efa= em->faces.first; - while(efa) { - face_table_edge(efa->e1); - face_table_edge(efa->e2); - face_table_edge(efa->e3); - if (efa->e4) { - face_table_edge(efa->e4); - } - - /* while were at it, count the selected faces */ - if (efa->f & SELECT) ++faceselcount; - - efa= efa->next; - } - -#undef face_table_edge - - eed= em->edges.first; - while(eed) { - i = eed->tmp.l; - if (i != -1) { - /* edge has two or less neighboring faces */ - if ( (efa1[i]) && (efa2[i]) ) { - /* edge has exactly two neighboring faces, check angle */ - float angle; - angle = saacos(efa1[i]->n[0]*efa2[i]->n[0] + - efa1[i]->n[1]*efa2[i]->n[1] + - efa1[i]->n[2]*efa2[i]->n[2]); - /* invalidate: edge too sharp */ - if (fabs(angle) >= fsharpness) - eed->tmp.l = -1; - } - else { - /* invalidate: less than two neighbors */ - eed->tmp.l = -1; - } - } - - eed= eed->next; - } - -#define select_flat_neighbor(eed) { \ - i = eed->tmp.l; \ - if (i!=-1) { \ - if (! (efa1[i]->f & SELECT) ) { \ - EM_select_face(efa1[i], 1); \ - ++faceselcount; \ - } \ - if (! (efa2[i]->f & SELECT) ) { \ - EM_select_face(efa2[i], 1); \ - ++faceselcount; \ - } \ - } \ - } - - while (faceselcount != faceselcountold) { - faceselcountold = faceselcount; - - efa= em->faces.first; - while(efa) { - if (efa->f & SELECT) { - select_flat_neighbor(efa->e1); - select_flat_neighbor(efa->e2); - select_flat_neighbor(efa->e3); - if (efa->e4) { - select_flat_neighbor(efa->e4); - } - } - efa= efa->next; - } - } - -#undef select_flat_neighbor - - MEM_freeN(efa1); - MEM_freeN(efa2); - - countall(); - addqueue(curarea->win, REDRAW, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - BIF_undo_push("Select Linked Flat Faces"); -} - -void select_non_manifold(void) -{ - EditMesh *em = G.editMesh; - EditVert *eve; - EditEdge *eed; - EditFace *efa; - - /* Selects isolated verts, and edges that do not have 2 neighboring - * faces - */ - - if(G.scene->selectmode==SCE_SELECT_FACE) { - error("Doesn't work in face selection mode"); - return; - } - - eve= em->verts.first; - while(eve) { - /* this will count how many edges are connected - * to this vert */ - eve->f1= 0; - eve= eve->next; - } - - eed= em->edges.first; - while(eed) { - /* this will count how many faces are connected to - * this edge */ - eed->f1= 0; - /* increase edge count for verts */ - ++eed->v1->f1; - ++eed->v2->f1; - eed= eed->next; - } - - efa= em->faces.first; - while(efa) { - /* increase face count for edges */ - ++efa->e1->f1; - ++efa->e2->f1; - ++efa->e3->f1; - if (efa->e4) - ++efa->e4->f1; - efa= efa->next; - } - - /* select verts that are attached to an edge that does not - * have 2 neighboring faces */ - eed= em->edges.first; - while(eed) { - if (eed->h==0 && eed->f1 != 2) { - EM_select_edge(eed, 1); - } - eed= eed->next; - } - - /* select isolated verts */ - if(G.scene->selectmode & SCE_SELECT_VERTEX) { - eve= em->verts.first; - while(eve) { - if (eve->f1 == 0) { - if (!eve->h) eve->f |= SELECT; - } - eve= eve->next; - } - } - - countall(); - addqueue(curarea->win, REDRAW, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - BIF_undo_push("Select Non Manifold"); -} - -void selectswap_mesh(void) /* UI level */ -{ - EditMesh *em = G.editMesh; - EditVert *eve; - EditEdge *eed; - EditFace *efa; - - if(G.scene->selectmode & SCE_SELECT_VERTEX) { - - for(eve= em->verts.first; eve; eve= eve->next) { - if(eve->h==0) { - if(eve->f & SELECT) eve->f &= ~SELECT; - else eve->f|= SELECT; - } - } - } - else if(G.scene->selectmode & SCE_SELECT_EDGE) { - for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->h==0) { - EM_select_edge(eed, !(eed->f & SELECT)); - } - } - } - else { - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->h==0) { - EM_select_face(efa, !(efa->f & SELECT)); - } - } - } - - EM_selectmode_flush(); - - countall(); - allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - - BIF_undo_push("Select Swap"); - -} - -void deselectall_mesh(void) /* this toggles!!!, UI level */ -{ - - if(G.obedit->lay & G.vd->lay) { - - if( EM_nvertices_selected() ) { - EM_clear_flag_all(SELECT); - BIF_undo_push("Deselect All"); - } - else { - EM_set_flag_all(SELECT); - BIF_undo_push("Select All"); - } - - countall(); - - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - - allqueue(REDRAWVIEW3D, 0); - } -} - -void EM_select_more(void) -{ - EditMesh *em = G.editMesh; - EditVert *eve; - EditEdge *eed; - EditFace *efa; - - for(eve= em->verts.first; eve; eve= eve->next) { - if(eve->f & SELECT) eve->f1= 1; - else eve->f1 = 0; - } - - /* set f1 flags in vertices to select 'more' */ - for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->h==0) { - if (eed->v1->f & SELECT) - eed->v2->f1 = 1; - if (eed->v2->f & SELECT) - eed->v1->f1 = 1; - } - } - - /* new selected edges, but not in facemode */ - if(G.scene->selectmode <= SCE_SELECT_EDGE) { - - for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->h==0) { - if(eed->v1->f1 && eed->v2->f1) EM_select_edge(eed, 1); - } - } - } - /* new selected faces */ - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->h==0) { - if(efa->v1->f1 && efa->v2->f1 && efa->v3->f1 && (efa->v4==NULL || efa->v4->f1)) - EM_select_face(efa, 1); - } - } -} - -void select_more(void) -{ - EM_select_more(); - - countall(); - addqueue(curarea->win, REDRAW, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - BIF_undo_push("Select More"); -} - -void EM_select_less(void) -{ - EditMesh *em = G.editMesh; - EditEdge *eed; - EditFace *efa; - - if(G.scene->selectmode <= SCE_SELECT_EDGE) { - /* eed->f1 == 1: edge with a selected and deselected vert */ - - for(eed= em->edges.first; eed; eed= eed->next) { - eed->f1= 0; - if(eed->h==0) { - - if ( !(eed->v1->f & SELECT) && (eed->v2->f & SELECT) ) - eed->f1= 1; - if ( (eed->v1->f & SELECT) && !(eed->v2->f & SELECT) ) - eed->f1= 1; - } - } - - /* deselect edges with flag set */ - for(eed= em->edges.first; eed; eed= eed->next) { - if (eed->h==0 && eed->f1 == 1) { - EM_select_edge(eed, 0); - } - } - EM_deselect_flush(); - - } - else { - /* deselect faces with 1 or more deselect edges */ - /* eed->f1 == mixed selection edge */ - for(eed= em->edges.first; eed; eed= eed->next) eed->f1= 0; - - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->h==0) { - if(efa->f & SELECT) { - efa->e1->f1 |= 1; - efa->e2->f1 |= 1; - efa->e3->f1 |= 1; - if(efa->e4) efa->e4->f1 |= 1; - } - else { - efa->e1->f1 |= 2; - efa->e2->f1 |= 2; - efa->e3->f1 |= 2; - if(efa->e4) efa->e4->f1 |= 2; - } - } - } - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->h==0) { - if(efa->e1->f1==3 || efa->e2->f1==3 || efa->e3->f1==3 || (efa->e4 && efa->e4->f1==3)) { - EM_select_face(efa, 0); - } - } - } - EM_selectmode_flush(); - - } -} - -void select_less(void) -{ - EM_select_less(); - - countall(); - BIF_undo_push("Select Less"); - allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); -} - - -void selectrandom_mesh(void) /* randomly selects a user-set % of vertices/edges/faces */ -{ - EditMesh *em = G.editMesh; - EditVert *eve; - EditEdge *eed; - EditFace *efa; - static short randfac = 50; - - if(G.obedit==NULL || (G.obedit->lay & G.vd->lay)==0) return; - - /* Get the percentage of vertices to randomly select as 'randfac' */ - if(button(&randfac,0, 100,"Percentage:")==0) return; - - BLI_srand( BLI_rand() ); /* random seed */ - - if(G.scene->selectmode & SCE_SELECT_VERTEX) { - for(eve= em->verts.first; eve; eve= eve->next) { - if(eve->h==0) { - if ( (BLI_frand() * 100) < randfac) - eve->f |= SELECT; - } - } - EM_selectmode_flush(); - countall(); - BIF_undo_push("Select Random: Vertices"); - } - else if(G.scene->selectmode & SCE_SELECT_EDGE) { - for(eed= em->edges.first; eed; eed= eed->next) { - if(eed->h==0) { - if ( (BLI_frand() * 100) < randfac) - EM_select_edge(eed, 1); - } - } - EM_selectmode_flush(); - countall(); - BIF_undo_push("Select Random:Edges"); - } - else { - for(efa= em->faces.first; efa; efa= efa->next) { - if(efa->h==0) { - if ( (BLI_frand() * 100) < randfac) - EM_select_face(efa, 1); - } - } - - EM_selectmode_flush(); - countall(); - BIF_undo_push("Select Random:Faces"); - } - allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); -} - -void editmesh_select_by_material(int index) -{ - EditMesh *em = G.editMesh; - EditFace *efa; - - for (efa=em->faces.first; efa; efa= efa->next) { - if (efa->mat_nr==index) { - EM_select_face(efa, 1); - } - } - - EM_selectmode_flush(); -} - -void editmesh_deselect_by_material(int index) -{ - EditMesh *em = G.editMesh; - EditFace *efa; - - for (efa=em->faces.first; efa; efa= efa->next) { - if (efa->mat_nr==index) { - EM_select_face(efa, 0); - } - } - - EM_selectmode_flush(); -} - -void EM_selectmode_menu(void) -{ - int val; - - if(G.scene->selectmode & SCE_SELECT_VERTEX) pupmenu_set_active(1); - else if(G.scene->selectmode & SCE_SELECT_EDGE) pupmenu_set_active(2); - else pupmenu_set_active(3); - - val= pupmenu("Select Mode%t|Vertices|Edges|Faces"); - - - if(val>0) { - if(val==1){ - G.scene->selectmode= SCE_SELECT_VERTEX; - EM_selectmode_set(); - countall(); - BIF_undo_push("Selectmode Set: Vertex"); - } - else if(val==2){ - if((G.qual==LR_CTRLKEY)) EM_convertsel(G.scene->selectmode, SCE_SELECT_EDGE); - G.scene->selectmode= SCE_SELECT_EDGE; - EM_selectmode_set(); - countall(); - BIF_undo_push("Selectmode Set: Edge"); - } - - else{ - if((G.qual==LR_CTRLKEY)) EM_convertsel(G.scene->selectmode, SCE_SELECT_FACE); - G.scene->selectmode= SCE_SELECT_FACE; - EM_selectmode_set(); - countall(); - BIF_undo_push("Selectmode Set: Vertex"); - } - - allqueue(REDRAWVIEW3D, 1); - if (EM_texFaceCheck()) - allqueue(REDRAWIMAGE, 0); - } -} - -/* ************************* SEAMS AND EDGES **************** */ - -void editmesh_mark_seam(int clear) -{ - EditMesh *em= G.editMesh; - EditEdge *eed; - - if(multires_level1_test()) return; - - /* auto-enable seams drawing */ - if(clear==0) { - if(!(G.f & G_DRAWSEAMS)) { - G.f |= G_DRAWSEAMS; - allqueue(REDRAWBUTSEDIT, 0); - } - } - - if(clear) { - eed= em->edges.first; - while(eed) { - if((eed->h==0) && (eed->f & SELECT)) { - eed->seam = 0; - } - eed= eed->next; - } - BIF_undo_push("Mark Seam"); - } - else { - eed= em->edges.first; - while(eed) { - if((eed->h==0) && (eed->f & SELECT)) { - eed->seam = 1; - } - eed= eed->next; - } - BIF_undo_push("Clear Seam"); - } - - allqueue(REDRAWVIEW3D, 0); -} - -void editmesh_mark_sharp(int set) -{ - EditMesh *em= G.editMesh; - EditEdge *eed; - -#if 0 - /* auto-enable sharp edge drawing */ - if(set) { - if(!(G.f & G_DRAWSEAMS)) { - G.f |= G_DRAWSEAMS; - allqueue(REDRAWBUTSEDIT, 0); - } - } -#endif - - if(multires_level1_test()) return; - - if(set) { - eed= em->edges.first; - while(eed) { - if(!eed->h && (eed->f & SELECT)) eed->sharp = 1; - eed = eed->next; - } - } else { - eed= em->edges.first; - while(eed) { - if(!eed->h && (eed->f & SELECT)) eed->sharp = 0; - eed = eed->next; - } - } - - allqueue(REDRAWVIEW3D, 0); -} - -void BME_Menu() { - short ret; - ret= pupmenu("BME modeller%t|Select Edges of Vert%x1"); - - switch(ret) - { - case 1: - //BME_edges_of_vert(); - break; - } -} - - - -void Vertex_Menu() { - short ret; - ret= pupmenu("Vertex Specials%t|Remove Doubles%x1|Merge%x2|Smooth %x3|Select Vertex Path%x4|Blend From Shape%x5|Propagate To All Shapes%x6"); - - switch(ret) - { - case 1: - notice("Removed %d Vertices", removedoublesflag(1, 0, G.scene->toolsettings->doublimit)); - BIF_undo_push("Remove Doubles"); - break; - case 2: - mergemenu(); - break; - case 3: - vertexsmooth(); - break; - case 4: - pathselect(); - BIF_undo_push("Select Vertex Path"); - break; - case 5: - shape_copy_select_from(); - break; - case 6: - shape_propagate(); - break; - } - /* some items crashed because this is in the original W menu but not here. should really manage this better */ - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); -} - - -void Edge_Menu() { - short ret; - - ret= pupmenu("Edge Specials%t|Mark Seam %x1|Clear Seam %x2|Rotate Edge CW%x3|Rotate Edge CCW%x4|Loopcut%x6|Edge Slide%x5|Edge Loop Select%x7|Edge Ring Select%x8|Loop to Region%x9|Region to Loop%x10|Mark Sharp%x11|Clear Sharp%x12"); - - switch(ret) - { - case 1: - editmesh_mark_seam(0); - break; - case 2: - editmesh_mark_seam(1); - break; - case 3: - edge_rotate_selected(2); - break; - case 4: - edge_rotate_selected(1); - break; - case 5: - EdgeSlide(0,0.0); - BIF_undo_push("EdgeSlide"); - break; - case 6: - CutEdgeloop(1); - BIF_undo_push("Loopcut New"); - break; - case 7: - loop_multiselect(0); - break; - case 8: - loop_multiselect(1); - break; - case 9: - loop_to_region(); - break; - case 10: - region_to_loop(); - break; - case 11: - editmesh_mark_sharp(1); - BIF_undo_push("Mark Sharp"); - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - break; - case 12: - editmesh_mark_sharp(0); - BIF_undo_push("Clear Sharp"); - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - break; - } - /* some items crashed because this is in the original W menu but not here. should really manage this better */ - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); -} - -void Face_Menu() { - short ret; - ret= pupmenu( - "Face Specials%t|Flip Normals%x1|Bevel%x2|Shade Smooth%x3|Shade Flat%x4|" - "Triangulate (Ctrl T)%x5|Quads from Triangles (Alt J)%x6|Flip Triangle Edges (Ctrl Shift F)%x7|%l|" - "Face Mode Set%x8|Face Mode Clear%x9|%l|" - "UV Rotate (Shift - CCW)%x10|UV Mirror (Shift - Switch Axis)%x11|" - "Color Rotate (Shift - CCW)%x12|Color Mirror (Shift - Switch Axis)%x13"); - - switch(ret) - { - case 1: - flip_editnormals(); - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - BIF_undo_push("Flip Normals"); - allqueue(REDRAWVIEW3D, 0); - break; - case 2: - bevel_menu(); - break; - case 3: - mesh_set_smooth_faces(1); - break; - case 4: - mesh_set_smooth_faces(0); - break; - - case 5: /* Quads to Tris */ - convert_to_triface(0); - allqueue(REDRAWVIEW3D, 0); - countall(); - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - break; - case 6: /* Tris to Quads */ - join_triangles(); - break; - case 7: /* Flip triangle edges */ - edge_flip(); - break; - case 8: - mesh_set_face_flags(1); - break; - case 9: - mesh_set_face_flags(0); - break; - - /* uv texface options */ - case 10: - mesh_rotate_uvs(); - break; - case 11: - mesh_mirror_uvs(); - break; - case 12: - mesh_rotate_colors(); - break; - case 13: - mesh_mirror_colors(); - break; - } - /* some items crashed because this is in the original W menu but not here. should really manage this better */ - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); -} - - -/* **************** NORMALS ************** */ - -void righthandfaces(int select) /* makes faces righthand turning */ -{ - EditMesh *em = G.editMesh; - EditEdge *eed, *ed1, *ed2, *ed3, *ed4; - EditFace *efa, *startvl; - float maxx, nor[3], cent[3]; - int totsel, found, foundone, direct, turn, tria_nr; - - /* based at a select-connected to witness loose objects */ - - /* count per edge the amount of faces */ - - /* find the ultimate left, front, upper face (not manhattan dist!!) */ - /* also evaluate both triangle cases in quad, since these can be non-flat */ - - /* put normal to the outside, and set the first direction flags in edges */ - - /* then check the object, and set directions / direction-flags: but only for edges with 1 or 2 faces */ - /* this is in fact the 'select connected' */ - - /* in case (selected) faces were not done: start over with 'find the ultimate ...' */ - - waitcursor(1); - - eed= em->edges.first; - while(eed) { - eed->f2= 0; /* edge direction */ - eed->f1= 0; /* counter */ - eed= eed->next; - } - - /* count faces and edges */ - totsel= 0; - efa= em->faces.first; - while(efa) { - if(select==0 || (efa->f & SELECT) ) { - efa->f1= 1; - totsel++; - efa->e1->f1++; - efa->e2->f1++; - efa->e3->f1++; - if(efa->v4) efa->e4->f1++; - } - else efa->f1= 0; - - efa= efa->next; - } - - while(totsel>0) { - /* from the outside to the inside */ - - efa= em->faces.first; - startvl= NULL; - maxx= -1.0e10; - tria_nr= 0; - - while(efa) { - if(efa->f1) { - CalcCent3f(cent, efa->v1->co, efa->v2->co, efa->v3->co); - cent[0]= cent[0]*cent[0] + cent[1]*cent[1] + cent[2]*cent[2]; - - if(cent[0]>maxx) { - maxx= cent[0]; - startvl= efa; - tria_nr= 0; - } - if(efa->v4) { - CalcCent3f(cent, efa->v1->co, efa->v3->co, efa->v4->co); - cent[0]= cent[0]*cent[0] + cent[1]*cent[1] + cent[2]*cent[2]; - - if(cent[0]>maxx) { - maxx= cent[0]; - startvl= efa; - tria_nr= 1; - } - } - } - efa= efa->next; - } - - if (startvl==NULL) - startvl= em->faces.first; - - /* set first face correct: calc normal */ - - if(tria_nr==1) { - CalcNormFloat(startvl->v1->co, startvl->v3->co, startvl->v4->co, nor); - CalcCent3f(cent, startvl->v1->co, startvl->v3->co, startvl->v4->co); - } else { - CalcNormFloat(startvl->v1->co, startvl->v2->co, startvl->v3->co, nor); - CalcCent3f(cent, startvl->v1->co, startvl->v2->co, startvl->v3->co); - } - /* first normal is oriented this way or the other */ - if(select) { - if(select==2) { - if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] > 0.0) flipface(startvl); - } - else { - if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipface(startvl); - } - } - else if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipface(startvl); - - - eed= startvl->e1; - if(eed->v1==startvl->v1) eed->f2= 1; - else eed->f2= 2; - - eed= startvl->e2; - if(eed->v1==startvl->v2) eed->f2= 1; - else eed->f2= 2; - - eed= startvl->e3; - if(eed->v1==startvl->v3) eed->f2= 1; - else eed->f2= 2; - - eed= startvl->e4; - if(eed) { - if(eed->v1==startvl->v4) eed->f2= 1; - else eed->f2= 2; - } - - startvl->f1= 0; - totsel--; - - /* test normals */ - found= 1; - direct= 1; - while(found) { - found= 0; - if(direct) efa= em->faces.first; - else efa= em->faces.last; - while(efa) { - if(efa->f1) { - turn= 0; - foundone= 0; - - ed1= efa->e1; - ed2= efa->e2; - ed3= efa->e3; - ed4= efa->e4; - - if(ed1->f2) { - if(ed1->v1==efa->v1 && ed1->f2==1) turn= 1; - if(ed1->v2==efa->v1 && ed1->f2==2) turn= 1; - foundone= 1; - } - else if(ed2->f2) { - if(ed2->v1==efa->v2 && ed2->f2==1) turn= 1; - if(ed2->v2==efa->v2 && ed2->f2==2) turn= 1; - foundone= 1; - } - else if(ed3->f2) { - if(ed3->v1==efa->v3 && ed3->f2==1) turn= 1; - if(ed3->v2==efa->v3 && ed3->f2==2) turn= 1; - foundone= 1; - } - else if(ed4 && ed4->f2) { - if(ed4->v1==efa->v4 && ed4->f2==1) turn= 1; - if(ed4->v2==efa->v4 && ed4->f2==2) turn= 1; - foundone= 1; - } - - if(foundone) { - found= 1; - totsel--; - efa->f1= 0; - - if(turn) { - if(ed1->v1==efa->v1) ed1->f2= 2; - else ed1->f2= 1; - if(ed2->v1==efa->v2) ed2->f2= 2; - else ed2->f2= 1; - if(ed3->v1==efa->v3) ed3->f2= 2; - else ed3->f2= 1; - if(ed4) { - if(ed4->v1==efa->v4) ed4->f2= 2; - else ed4->f2= 1; - } - - flipface(efa); - - } - else { - if(ed1->v1== efa->v1) ed1->f2= 1; - else ed1->f2= 2; - if(ed2->v1==efa->v2) ed2->f2= 1; - else ed2->f2= 2; - if(ed3->v1==efa->v3) ed3->f2= 1; - else ed3->f2= 2; - if(ed4) { - if(ed4->v1==efa->v4) ed4->f2= 1; - else ed4->f2= 2; - } - } - } - } - if(direct) efa= efa->next; - else efa= efa->prev; - } - direct= 1-direct; - } - } - - recalc_editnormals(); - - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - -#ifdef WITH_VERSE - if(G.editMesh->vnode) - sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode); -#endif - - waitcursor(0); -} - - -/* ********** ALIGN WITH VIEW **************** */ - - -static void editmesh_calc_selvert_center(float cent_r[3]) -{ - EditMesh *em = G.editMesh; - EditVert *eve; - int nsel= 0; - - cent_r[0]= cent_r[1]= cent_r[0]= 0.0; - - for (eve= em->verts.first; eve; eve= eve->next) { - if (eve->f & SELECT) { - cent_r[0]+= eve->co[0]; - cent_r[1]+= eve->co[1]; - cent_r[2]+= eve->co[2]; - nsel++; - } - } - - if (nsel) { - cent_r[0]/= nsel; - cent_r[1]/= nsel; - cent_r[2]/= nsel; - } -} - -static int mface_is_selected(MFace *mf) -{ - return (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL)); -} - - /* XXX, code for both these functions should be abstract, - * then unified, then written for other things (like objects, - * which would use same as vertices method), then added - * to interface! Hoera! - zr - */ -void faceselect_align_view_to_selected(View3D *v3d, Mesh *me, int axis) -{ - float norm[3]; - int i, totselected = 0; - - norm[0]= norm[1]= norm[2]= 0.0; - for (i=0; i<me->totface; i++) { - MFace *mf= ((MFace*) me->mface) + i; - - if (mface_is_selected(mf)) { - float *v1, *v2, *v3, fno[3]; - - v1= me->mvert[mf->v1].co; - v2= me->mvert[mf->v2].co; - v3= me->mvert[mf->v3].co; - if (mf->v4) { - float *v4= me->mvert[mf->v4].co; - CalcNormFloat4(v1, v2, v3, v4, fno); - } else { - CalcNormFloat(v1, v2, v3, fno); - } - - norm[0]+= fno[0]; - norm[1]+= fno[1]; - norm[2]+= fno[2]; - - totselected++; - } - } - - if (totselected == 0) - error("No faces selected."); - else - view3d_align_axis_to_vector(v3d, axis, norm); -} - -/* helper for below, to survive non-uniform scaled objects */ -static void face_getnormal_obspace(EditFace *efa, float *fno) -{ - float vec[4][3]; - - VECCOPY(vec[0], efa->v1->co); - Mat4Mul3Vecfl(G.obedit->obmat, vec[0]); - VECCOPY(vec[1], efa->v2->co); - Mat4Mul3Vecfl(G.obedit->obmat, vec[1]); - VECCOPY(vec[2], efa->v3->co); - Mat4Mul3Vecfl(G.obedit->obmat, vec[2]); - if(efa->v4) { - VECCOPY(vec[3], efa->v4->co); - Mat4Mul3Vecfl(G.obedit->obmat, vec[3]); - - CalcNormFloat4(vec[0], vec[1], vec[2], vec[3], fno); - } - else CalcNormFloat(vec[0], vec[1], vec[2], fno); -} - - -void editmesh_align_view_to_selected(View3D *v3d, int axis) -{ - EditMesh *em = G.editMesh; - int nselverts= EM_nvertices_selected(); - float norm[3]={0.0, 0.0, 0.0}; /* used for storing the mesh normal */ - - if (nselverts==0) { - error("No faces or vertices selected."); - } - else if (EM_nfaces_selected()) { - EditFace *efa; - for (efa= em->faces.first; efa; efa= efa->next) { - if (faceselectedAND(efa, SELECT)) { - float fno[3]; - - face_getnormal_obspace(efa, fno); - norm[0]+= fno[0]; - norm[1]+= fno[1]; - norm[2]+= fno[2]; - } - } - - view3d_align_axis_to_vector(v3d, axis, norm); - } - else if (nselverts>2) { - float cent[3]; - EditVert *eve, *leve= NULL; - - editmesh_calc_selvert_center(cent); - for (eve= em->verts.first; eve; eve= eve->next) { - if (eve->f & SELECT) { - if (leve) { - float tno[3]; - CalcNormFloat(cent, leve->co, eve->co, tno); - - /* XXX, fixme, should be flipped intp a - * consistent direction. -zr - */ - norm[0]+= tno[0]; - norm[1]+= tno[1]; - norm[2]+= tno[2]; - } - leve= eve; - } - } - - Mat4Mul3Vecfl(G.obedit->obmat, norm); - view3d_align_axis_to_vector(v3d, axis, norm); - } - else if (nselverts==2) { /* Align view to edge (or 2 verts) */ - EditVert *eve, *leve= NULL; - - for (eve= em->verts.first; eve; eve= eve->next) { - if (eve->f & SELECT) { - if (leve) { - norm[0]= leve->co[0] - eve->co[0]; - norm[1]= leve->co[1] - eve->co[1]; - norm[2]= leve->co[2] - eve->co[2]; - break; /* we know there are only 2 verts so no need to keep looking */ - } - leve= eve; - } - } - Mat4Mul3Vecfl(G.obedit->obmat, norm); - view3d_align_axis_to_vector(v3d, axis, norm); - } - else if (nselverts==1) { /* Align view to vert normal */ - EditVert *eve; - - for (eve= em->verts.first; eve; eve= eve->next) { - if (eve->f & SELECT) { - norm[0]= eve->no[0]; - norm[1]= eve->no[1]; - norm[2]= eve->no[2]; - break; /* we know this is the only selected vert, so no need to keep looking */ - } - } - Mat4Mul3Vecfl(G.obedit->obmat, norm); - view3d_align_axis_to_vector(v3d, axis, norm); - } -} - -/* **************** VERTEX DEFORMS *************** */ - -void vertexsmooth(void) -{ - EditMesh *em = G.editMesh; - EditVert *eve, *eve_mir = NULL; - EditEdge *eed; - float *adror, *adr, fac; - float fvec[3]; - int teller=0; - ModifierData *md= G.obedit->modifiers.first; - - if(G.obedit==0) return; - - /* count */ - eve= em->verts.first; - while(eve) { - if(eve->f & SELECT) teller++; - eve= eve->next; - } - if(teller==0) return; - - adr=adror= (float *)MEM_callocN(3*sizeof(float *)*teller, "vertsmooth"); - eve= em->verts.first; - while(eve) { - if(eve->f & SELECT) { - eve->tmp.p = (void*)adr; - eve->f1= 0; - eve->f2= 0; - adr+= 3; - } - eve= eve->next; - } - - /* if there is a mirror modifier with clipping, flag the verts that - * are within tolerance of the plane(s) of reflection - */ - for (; md; md=md->next) { - if (md->type==eModifierType_Mirror) { - MirrorModifierData *mmd = (MirrorModifierData*) md; - - if(mmd->flag & MOD_MIR_CLIPPING) { - for (eve= em->verts.first; eve; eve= eve->next) { - if(eve->f & SELECT) { - - switch(mmd->axis){ - case 0: - if (fabs(eve->co[0]) < mmd->tolerance) - eve->f2 |= 1; - break; - case 1: - if (fabs(eve->co[1]) < mmd->tolerance) - eve->f2 |= 2; - break; - case 2: - if (fabs(eve->co[2]) < mmd->tolerance) - eve->f2 |= 4; - break; - } - } - } - } - } - } - - eed= em->edges.first; - while(eed) { - if( (eed->v1->f & SELECT) || (eed->v2->f & SELECT) ) { - fvec[0]= (eed->v1->co[0]+eed->v2->co[0])/2.0; - fvec[1]= (eed->v1->co[1]+eed->v2->co[1])/2.0; - fvec[2]= (eed->v1->co[2]+eed->v2->co[2])/2.0; - - if((eed->v1->f & SELECT) && eed->v1->f1<255) { - eed->v1->f1++; - VecAddf(eed->v1->tmp.p, eed->v1->tmp.p, fvec); - } - if((eed->v2->f & SELECT) && eed->v2->f1<255) { - eed->v2->f1++; - VecAddf(eed->v2->tmp.p, eed->v2->tmp.p, fvec); - } - } - eed= eed->next; - } - - eve= em->verts.first; - while(eve) { - if(eve->f & SELECT) { - if(eve->f1) { - - if (G.scene->toolsettings->editbutflag & B_MESH_X_MIRROR) { - eve_mir= editmesh_get_x_mirror_vert(G.obedit, eve->co); - } - - adr = eve->tmp.p; - fac= 0.5/(float)eve->f1; - - eve->co[0]= 0.5*eve->co[0]+fac*adr[0]; - eve->co[1]= 0.5*eve->co[1]+fac*adr[1]; - eve->co[2]= 0.5*eve->co[2]+fac*adr[2]; - - - /* clip if needed by mirror modifier */ - if (eve->f2) { - if (eve->f2 & 1) { - eve->co[0]= 0.0f; - } - if (eve->f2 & 2) { - eve->co[1]= 0.0f; - } - if (eve->f2 & 4) { - eve->co[2]= 0.0f; - } - } - - if (eve_mir) { - eve_mir->co[0]=-eve->co[0]; - eve_mir->co[1]= eve->co[1]; - eve_mir->co[2]= eve->co[2]; - } - - } - eve->tmp.p= NULL; - } - eve= eve->next; - } - MEM_freeN(adror); - - recalc_editnormals(); - - allqueue(REDRAWVIEW3D, 0); - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); - -#ifdef WITH_VERSE - if(G.editMesh->vnode) - sync_all_verseverts_with_editverts(G.editMesh->vnode); -#endif - BIF_undo_push("Vertex Smooth"); -} - -void vertexnoise(void) -{ - EditMesh *em = G.editMesh; - Material *ma; - Tex *tex; - EditVert *eve; - float b2, ofs, vec[3]; - - if(G.obedit==0) return; - - ma= give_current_material(G.obedit, G.obedit->actcol); - if(ma==0 || ma->mtex[0]==0 || ma->mtex[0]->tex==0) { - return; - } - tex= ma->mtex[0]->tex; - - ofs= tex->turbul/200.0; - - eve= (struct EditVert *)em->verts.first; - while(eve) { - if(eve->f & SELECT) { - - if(tex->type==TEX_STUCCI) { - - b2= BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1], eve->co[2]); - if(tex->stype) ofs*=(b2*b2); - vec[0]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0]+ofs, eve->co[1], eve->co[2])); - vec[1]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1]+ofs, eve->co[2])); - vec[2]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1], eve->co[2]+ofs)); - - VecAddf(eve->co, eve->co, vec); - } - else { - float tin, dum; - externtex(ma->mtex[0], eve->co, &tin, &dum, &dum, &dum, &dum); - eve->co[2]+= 0.05*tin; - } - } - eve= eve->next; - } - - recalc_editnormals(); - allqueue(REDRAWVIEW3D, 0); - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); -#ifdef WITH_VERSE - if(G.editMesh->vnode) - sync_all_verseverts_with_editverts(G.editMesh->vnode); -#endif - BIF_undo_push("Vertex Noise"); -} - -void vertices_to_sphere(void) -{ - EditMesh *em = G.editMesh; - EditVert *eve; - Object *ob= OBACT; - float *curs, len, vec[3], cent[3], fac, facm, imat[3][3], bmat[3][3]; - int tot; - short perc=100; - - if(ob==0) return; - TEST_EDITMESH - - if(button(&perc, 1, 100, "Percentage:")==0) return; - - fac= perc/100.0; - facm= 1.0-fac; - - Mat3CpyMat4(bmat, ob->obmat); - Mat3Inv(imat, bmat); - - /* center */ - curs= give_cursor(); - cent[0]= curs[0]-ob->obmat[3][0]; - cent[1]= curs[1]-ob->obmat[3][1]; - cent[2]= curs[2]-ob->obmat[3][2]; - Mat3MulVecfl(imat, cent); - - len= 0.0; - tot= 0; - eve= em->verts.first; - while(eve) { - if(eve->f & SELECT) { - tot++; - len+= VecLenf(cent, eve->co); - } - eve= eve->next; - } - len/=tot; - - if(len==0.0) len= 10.0; - - eve= em->verts.first; - while(eve) { - if(eve->f & SELECT) { - vec[0]= eve->co[0]-cent[0]; - vec[1]= eve->co[1]-cent[1]; - vec[2]= eve->co[2]-cent[2]; - - Normalize(vec); - - eve->co[0]= fac*(cent[0]+vec[0]*len) + facm*eve->co[0]; - eve->co[1]= fac*(cent[1]+vec[1]*len) + facm*eve->co[1]; - eve->co[2]= fac*(cent[2]+vec[2]*len) + facm*eve->co[2]; - - } - eve= eve->next; - } - - recalc_editnormals(); - allqueue(REDRAWVIEW3D, 0); - DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA); -#ifdef WITH_VERSE - if(G.editMesh->vnode) - sync_all_verseverts_with_editverts(G.editMesh->vnode); -#endif - BIF_undo_push("To Sphere"); -} - |