Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/src/editmesh_mods.c')
-rw-r--r--source/blender/src/editmesh_mods.c4457
1 files changed, 0 insertions, 4457 deletions
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
deleted file mode 100644
index 3dbbe7d7336..00000000000
--- a/source/blender/src/editmesh_mods.c
+++ /dev/null
@@ -1,4457 +0,0 @@
-/**
- * $Id:
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2004 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/*
-
-editmesh_mods.c, UI level access, no geometry changes
-
-*/
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#include "MEM_guardedalloc.h"
-
-#include "MTC_matrixops.h"
-
-#include "DNA_mesh_types.h"
-#include "DNA_material_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_object_types.h"
-#include "DNA_texture_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_space_types.h"
-#include "DNA_view3d_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-#include "BLI_editVert.h"
-#include "BLI_rand.h"
-
-#include "BKE_displist.h"
-#include "BKE_depsgraph.h"
-#include "BKE_DerivedMesh.h"
-#include "BKE_customdata.h"
-#include "BKE_global.h"
-#include "BKE_mesh.h"
-#include "BKE_material.h"
-#include "BKE_texture.h"
-#include "BKE_utildefines.h"
-
-#ifdef WITH_VERSE
-#include "BKE_verse.h"
-#endif
-
-#include "BIF_editmesh.h"
-#include "BIF_resources.h"
-#include "BIF_gl.h"
-#include "BIF_glutil.h"
-#include "BIF_graphics.h"
-#include "BIF_interface.h"
-#include "BIF_meshtools.h"
-#include "BIF_mywindow.h"
-#include "BIF_previewrender.h"
-#include "BIF_resources.h"
-#include "BIF_screen.h"
-#include "BIF_space.h"
-#include "BIF_toolbox.h"
-#include "BIF_editsima.h"
-
-#ifdef WITH_VERSE
-#include "BIF_verse.h"
-#endif
-
-#include "BDR_drawobject.h"
-#include "BDR_editobject.h"
-#include "BDR_editface.h"
-
-#include "BSE_drawview.h"
-#include "BSE_edit.h"
-#include "BSE_view.h"
-
-#include "IMB_imbuf_types.h"
-#include "IMB_imbuf.h"
-
-#include "RE_render_ext.h" /* externtex */
-
-#include "multires.h"
-#include "mydevice.h"
-#include "blendef.h"
-
-#include "editmesh.h"
-
-#include "BLO_sys_types.h" // for intptr_t support
-
-/* ****************************** MIRROR **************** */
-
-void EM_select_mirrored(void)
-{
- if(G.scene->selectmode & SCE_SELECT_VERTEX) {
- EditMesh *em = G.editMesh;
- EditVert *eve, *v1;
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) {
- v1= editmesh_get_x_mirror_vert(G.obedit, eve->co);
- if(v1) {
- eve->f &= ~SELECT;
- v1->f |= SELECT;
- }
- }
- }
- }
-}
-
-void EM_automerge(int update) {
- int len;
- if ((G.scene->automerge) &&
- (G.obedit && G.obedit->type==OB_MESH) &&
- (((Mesh*)G.obedit->data)->mr==NULL)
- ) {
- len = removedoublesflag(1, 1, G.scene->toolsettings->doublimit);
- if (len) {
- G.totvert -= len; /* saves doing a countall */
- if (update) {
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- }
- }
- }
-}
-
-/* ****************************** SELECTION ROUTINES **************** */
-
-unsigned int em_solidoffs=0, em_wireoffs=0, em_vertoffs=0; /* set in drawobject.c ... for colorindices */
-
-/* facilities for border select and circle select */
-static char *selbuf= NULL;
-
-/* opengl doesn't support concave... */
-static void draw_triangulated(short mcords[][2], short tot)
-{
- ListBase lb={NULL, NULL};
- DispList *dl;
- float *fp;
- int a;
-
- /* make displist */
- dl= MEM_callocN(sizeof(DispList), "poly disp");
- dl->type= DL_POLY;
- dl->parts= 1;
- dl->nr= tot;
- dl->verts= fp= MEM_callocN(tot*3*sizeof(float), "poly verts");
- BLI_addtail(&lb, dl);
-
- for(a=0; a<tot; a++, fp+=3) {
- fp[0]= (float)mcords[a][0];
- fp[1]= (float)mcords[a][1];
- }
-
- /* do the fill */
- filldisplist(&lb, &lb);
-
- /* do the draw */
- dl= lb.first; /* filldisplist adds in head of list */
- if(dl->type==DL_INDEX3) {
- int *index;
-
- a= dl->parts;
- fp= dl->verts;
- index= dl->index;
- glBegin(GL_TRIANGLES);
- while(a--) {
- glVertex3fv(fp+3*index[0]);
- glVertex3fv(fp+3*index[1]);
- glVertex3fv(fp+3*index[2]);
- index+= 3;
- }
- glEnd();
- }
-
- freedisplist(&lb);
-}
-
-
-/* reads rect, and builds selection array for quick lookup */
-/* returns if all is OK */
-int EM_init_backbuf_border(short xmin, short ymin, short xmax, short ymax)
-{
- struct ImBuf *buf;
- unsigned int *dr;
- int a;
-
- if(G.obedit==NULL || G.vd->drawtype<OB_SOLID || (G.vd->flag & V3D_ZBUF_SELECT)==0) return 0;
- if(em_vertoffs==0) return 0;
-
- buf= read_backbuf(xmin, ymin, xmax, ymax);
- if(buf==NULL) return 0;
-
- dr = buf->rect;
-
- /* build selection lookup */
- selbuf= MEM_callocN(em_vertoffs+1, "selbuf");
-
- a= (xmax-xmin+1)*(ymax-ymin+1);
- while(a--) {
- if(*dr>0 && *dr<=em_vertoffs)
- selbuf[*dr]= 1;
- dr++;
- }
- IMB_freeImBuf(buf);
- return 1;
-}
-
-int EM_check_backbuf(unsigned int index)
-{
- if(selbuf==NULL) return 1;
- if(index>0 && index<=em_vertoffs)
- return selbuf[index];
- return 0;
-}
-
-void EM_free_backbuf(void)
-{
- if(selbuf) MEM_freeN(selbuf);
- selbuf= NULL;
-}
-
-/* mcords is a polygon mask
- - grab backbuffer,
- - draw with black in backbuffer,
- - grab again and compare
- returns 'OK'
-*/
-int EM_mask_init_backbuf_border(short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax)
-{
- unsigned int *dr, *drm;
- struct ImBuf *buf, *bufmask;
- int a;
-
- /* method in use for face selecting too */
- if(G.obedit==NULL) {
- if(FACESEL_PAINT_TEST);
- else return 0;
- }
- else if(G.vd->drawtype<OB_SOLID || (G.vd->flag & V3D_ZBUF_SELECT)==0) return 0;
-
- if(em_vertoffs==0) return 0;
-
- buf= read_backbuf(xmin, ymin, xmax, ymax);
- if(buf==NULL) return 0;
-
- dr = buf->rect;
-
- /* draw the mask */
-#ifdef __APPLE__
- glDrawBuffer(GL_AUX0);
-#endif
- glDisable(GL_DEPTH_TEST);
-
- persp(PERSP_WIN);
- glColor3ub(0, 0, 0);
-
- /* yah, opengl doesn't do concave... tsk! */
- draw_triangulated(mcords, tot);
-
- glBegin(GL_LINE_LOOP); /* for zero sized masks, lines */
- for(a=0; a<tot; a++) glVertex2s(mcords[a][0], mcords[a][1]);
- glEnd();
-
- persp(PERSP_VIEW);
- glFinish(); /* to be sure readpixels sees mask */
-
- glDrawBuffer(GL_BACK);
-
- /* grab mask */
- bufmask= read_backbuf(xmin, ymin, xmax, ymax);
- drm = bufmask->rect;
- if(bufmask==NULL) return 0; /* only when mem alloc fails, go crash somewhere else! */
-
- /* build selection lookup */
- selbuf= MEM_callocN(em_vertoffs+1, "selbuf");
-
- a= (xmax-xmin+1)*(ymax-ymin+1);
- while(a--) {
- if(*dr>0 && *dr<=em_vertoffs && *drm==0) selbuf[*dr]= 1;
- dr++; drm++;
- }
- IMB_freeImBuf(buf);
- IMB_freeImBuf(bufmask);
- return 1;
-
-}
-
-/* circle shaped sample area */
-int EM_init_backbuf_circle(short xs, short ys, short rads)
-{
- struct ImBuf *buf;
- unsigned int *dr;
- short xmin, ymin, xmax, ymax, xc, yc;
- int radsq;
-
- /* method in use for face selecting too */
- if(G.obedit==NULL) {
- if(FACESEL_PAINT_TEST);
- else return 0;
- }
- else if(G.vd->drawtype<OB_SOLID || (G.vd->flag & V3D_ZBUF_SELECT)==0) return 0;
- if(em_vertoffs==0) return 0;
-
- xmin= xs-rads; xmax= xs+rads;
- ymin= ys-rads; ymax= ys+rads;
- buf= read_backbuf(xmin, ymin, xmax, ymax);
- if(buf==NULL) return 0;
-
- dr = buf->rect;
-
- /* build selection lookup */
- selbuf= MEM_callocN(em_vertoffs+1, "selbuf");
- radsq= rads*rads;
- for(yc= -rads; yc<=rads; yc++) {
- for(xc= -rads; xc<=rads; xc++, dr++) {
- if(xc*xc + yc*yc < radsq) {
- if(*dr>0 && *dr<=em_vertoffs) selbuf[*dr]= 1;
- }
- }
- }
-
- IMB_freeImBuf(buf);
- return 1;
-
-}
-
-static void findnearestvert__doClosest(void *userData, EditVert *eve, int x, int y, int index)
-{
- struct { short mval[2], pass, select, strict; int dist, lastIndex, closestIndex; EditVert *closest; } *data = userData;
-
- if (data->pass==0) {
- if (index<=data->lastIndex)
- return;
- } else {
- if (index>data->lastIndex)
- return;
- }
-
- if (data->dist>3) {
- int temp = abs(data->mval[0] - x) + abs(data->mval[1]- y);
- if ((eve->f&1) == data->select) {
- if (data->strict == 1)
- return;
- else
- temp += 5;
- }
-
- if (temp<data->dist) {
- data->dist = temp;
- data->closest = eve;
- data->closestIndex = index;
- }
- }
-}
-
-
-
-
-static unsigned int findnearestvert__backbufIndextest(unsigned int index){
- EditVert *eve = BLI_findlink(&G.editMesh->verts, index-1);
- if(eve && (eve->f & SELECT)) return 0;
- return 1;
-}
-/**
- * findnearestvert
- *
- * dist (in/out): minimal distance to the nearest and at the end, actual distance
- * sel: selection bias
- * if SELECT, selected vertice are given a 5 pixel bias to make them farter than unselect verts
- * if 0, unselected vertice are given the bias
- * strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased
- */
-EditVert *findnearestvert(int *dist, short sel, short strict)
-{
- short mval[2];
-
- getmouseco_areawin(mval);
- if(G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT)){
- int distance;
- unsigned int index;
- EditVert *eve;
-
- if(strict) index = sample_backbuf_rect(mval, 50, em_wireoffs, 0xFFFFFF, &distance, strict, findnearestvert__backbufIndextest);
- else index = sample_backbuf_rect(mval, 50, em_wireoffs, 0xFFFFFF, &distance, 0, NULL);
-
- eve = BLI_findlink(&G.editMesh->verts, index-1);
-
- if(eve && distance < *dist) {
- *dist = distance;
- return eve;
- } else {
- return NULL;
- }
-
- }
- else {
- struct { short mval[2], pass, select, strict; int dist, lastIndex, closestIndex; EditVert *closest; } data;
- static int lastSelectedIndex=0;
- static EditVert *lastSelected=NULL;
-
- if (lastSelected && BLI_findlink(&G.editMesh->verts, lastSelectedIndex)!=lastSelected) {
- lastSelectedIndex = 0;
- lastSelected = NULL;
- }
-
- data.lastIndex = lastSelectedIndex;
- data.mval[0] = mval[0];
- data.mval[1] = mval[1];
- data.select = sel;
- data.dist = *dist;
- data.strict = strict;
- data.closest = NULL;
- data.closestIndex = 0;
-
- data.pass = 0;
- mesh_foreachScreenVert(findnearestvert__doClosest, &data, 1);
-
- if (data.dist>3) {
- data.pass = 1;
- mesh_foreachScreenVert(findnearestvert__doClosest, &data, 1);
- }
-
- *dist = data.dist;
- lastSelected = data.closest;
- lastSelectedIndex = data.closestIndex;
-
- return data.closest;
- }
-}
-
-/* returns labda for closest distance v1 to line-piece v2-v3 */
-static float labda_PdistVL2Dfl( float *v1, float *v2, float *v3)
-{
- float rc[2], len;
-
- rc[0]= v3[0]-v2[0];
- rc[1]= v3[1]-v2[1];
- len= rc[0]*rc[0]+ rc[1]*rc[1];
- if(len==0.0f)
- return 0.0f;
-
- return ( rc[0]*(v1[0]-v2[0]) + rc[1]*(v1[1]-v2[1]) )/len;
-}
-
-/* note; uses G.vd, so needs active 3d window */
-static void findnearestedge__doClosest(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index)
-{
- struct { float mval[2]; int dist; EditEdge *closest; } *data = userData;
- float v1[2], v2[2];
- int distance;
-
- v1[0] = x0;
- v1[1] = y0;
- v2[0] = x1;
- v2[1] = y1;
-
- distance= PdistVL2Dfl(data->mval, v1, v2);
-
- if(eed->f & SELECT) distance+=5;
- if(distance < data->dist) {
- if(G.vd->flag & V3D_CLIPPING) {
- float labda= labda_PdistVL2Dfl(data->mval, v1, v2);
- float vec[3];
-
- vec[0]= eed->v1->co[0] + labda*(eed->v2->co[0] - eed->v1->co[0]);
- vec[1]= eed->v1->co[1] + labda*(eed->v2->co[1] - eed->v1->co[1]);
- vec[2]= eed->v1->co[2] + labda*(eed->v2->co[2] - eed->v1->co[2]);
- Mat4MulVecfl(G.obedit->obmat, vec);
-
- if(view3d_test_clipping(G.vd, vec)==0) {
- data->dist = distance;
- data->closest = eed;
- }
- }
- else {
- data->dist = distance;
- data->closest = eed;
- }
- }
-}
-EditEdge *findnearestedge(int *dist)
-{
- short mval[2];
-
- getmouseco_areawin(mval);
-
- if(G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT)) {
- int distance;
- unsigned int index = sample_backbuf_rect(mval, 50, em_solidoffs, em_wireoffs, &distance,0, NULL);
- EditEdge *eed = BLI_findlink(&G.editMesh->edges, index-1);
-
- if (eed && distance<*dist) {
- *dist = distance;
- return eed;
- } else {
- return NULL;
- }
- }
- else {
- struct { float mval[2]; int dist; EditEdge *closest; } data;
-
- data.mval[0] = mval[0];
- data.mval[1] = mval[1];
- data.dist = *dist;
- data.closest = NULL;
-
- mesh_foreachScreenEdge(findnearestedge__doClosest, &data, 2);
-
- *dist = data.dist;
- return data.closest;
- }
-}
-
-static void findnearestface__getDistance(void *userData, EditFace *efa, int x, int y, int index)
-{
- struct { short mval[2]; int dist; EditFace *toFace; } *data = userData;
-
- if (efa==data->toFace) {
- int temp = abs(data->mval[0]-x) + abs(data->mval[1]-y);
-
- if (temp<data->dist)
- data->dist = temp;
- }
-}
-static void findnearestface__doClosest(void *userData, EditFace *efa, int x, int y, int index)
-{
- struct { short mval[2], pass; int dist, lastIndex, closestIndex; EditFace *closest; } *data = userData;
-
- if (data->pass==0) {
- if (index<=data->lastIndex)
- return;
- } else {
- if (index>data->lastIndex)
- return;
- }
-
- if (data->dist>3) {
- int temp = abs(data->mval[0]-x) + abs(data->mval[1]-y);
-
- if (temp<data->dist) {
- data->dist = temp;
- data->closest = efa;
- data->closestIndex = index;
- }
- }
-}
-static EditFace *findnearestface(int *dist)
-{
- short mval[2];
-
- getmouseco_areawin(mval);
-
- if(G.vd->drawtype>OB_WIRE && (G.vd->flag & V3D_ZBUF_SELECT)) {
- unsigned int index = sample_backbuf(mval[0], mval[1]);
- EditFace *efa = BLI_findlink(&G.editMesh->faces, index-1);
-
- if (efa) {
- struct { short mval[2]; int dist; EditFace *toFace; } data;
-
- data.mval[0] = mval[0];
- data.mval[1] = mval[1];
- data.dist = 0x7FFF; /* largest short */
- data.toFace = efa;
-
- mesh_foreachScreenFace(findnearestface__getDistance, &data);
-
- if(G.scene->selectmode == SCE_SELECT_FACE || data.dist<*dist) { /* only faces, no dist check */
- *dist= data.dist;
- return efa;
- }
- }
-
- return NULL;
- }
- else {
- struct { short mval[2], pass; int dist, lastIndex, closestIndex; EditFace *closest; } data;
- static int lastSelectedIndex=0;
- static EditFace *lastSelected=NULL;
-
- if (lastSelected && BLI_findlink(&G.editMesh->faces, lastSelectedIndex)!=lastSelected) {
- lastSelectedIndex = 0;
- lastSelected = NULL;
- }
-
- data.lastIndex = lastSelectedIndex;
- data.mval[0] = mval[0];
- data.mval[1] = mval[1];
- data.dist = *dist;
- data.closest = NULL;
- data.closestIndex = 0;
-
- data.pass = 0;
- mesh_foreachScreenFace(findnearestface__doClosest, &data);
-
- if (data.dist>3) {
- data.pass = 1;
- mesh_foreachScreenFace(findnearestface__doClosest, &data);
- }
-
- *dist = data.dist;
- lastSelected = data.closest;
- lastSelectedIndex = data.closestIndex;
-
- return data.closest;
- }
-}
-
-/* for interactivity, frontbuffer draw in current window */
-static void draw_dm_mapped_vert__mapFunc(void *theVert, int index, float *co, float *no_f, short *no_s)
-{
- if (EM_get_vert_for_index(index)==theVert) {
- bglVertex3fv(co);
- }
-}
-static void draw_dm_mapped_vert(DerivedMesh *dm, EditVert *eve)
-{
- EM_init_index_arrays(1, 0, 0);
- bglBegin(GL_POINTS);
- dm->foreachMappedVert(dm, draw_dm_mapped_vert__mapFunc, eve);
- bglEnd();
- EM_free_index_arrays();
-}
-
-static int draw_dm_mapped_edge__setDrawOptions(void *theEdge, int index)
-{
- return EM_get_edge_for_index(index)==theEdge;
-}
-static void draw_dm_mapped_edge(DerivedMesh *dm, EditEdge *eed)
-{
- EM_init_index_arrays(0, 1, 0);
- dm->drawMappedEdges(dm, draw_dm_mapped_edge__setDrawOptions, eed);
- EM_free_index_arrays();
-}
-
-static void draw_dm_mapped_face_center__mapFunc(void *theFace, int index, float *cent, float *no)
-{
- if (EM_get_face_for_index(index)==theFace) {
- bglVertex3fv(cent);
- }
-}
-static void draw_dm_mapped_face_center(DerivedMesh *dm, EditFace *efa)
-{
- EM_init_index_arrays(0, 0, 1);
- bglBegin(GL_POINTS);
- dm->foreachMappedFaceCenter(dm, draw_dm_mapped_face_center__mapFunc, efa);
- bglEnd();
- EM_free_index_arrays();
-}
-
-static void unified_select_draw(EditVert *eve, EditEdge *eed, EditFace *efa)
-{
- DerivedMesh *dm = editmesh_get_derived_cage(CD_MASK_BAREMESH);
-
- glDrawBuffer(GL_FRONT);
-
- persp(PERSP_VIEW);
-
- if(G.vd->flag & V3D_CLIPPING)
- view3d_set_clipping(G.vd);
-
- glPushMatrix();
- mymultmatrix(G.obedit->obmat);
-
- /* face selected */
- if(efa) {
- if(G.scene->selectmode & SCE_SELECT_VERTEX) {
- glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
-
- if(efa->f & SELECT) BIF_ThemeColor(TH_VERTEX_SELECT);
- else BIF_ThemeColor(TH_VERTEX);
-
- bglBegin(GL_POINTS);
- bglVertex3fv(efa->v1->co);
- bglVertex3fv(efa->v2->co);
- bglVertex3fv(efa->v3->co);
- if(efa->v4) bglVertex3fv(efa->v4->co);
- bglEnd();
- }
-
- if(G.scene->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_FACE)) {
- if(efa->fgonf==0) {
- BIF_ThemeColor((efa->f & SELECT)?TH_EDGE_SELECT:TH_WIRE);
-
- draw_dm_mapped_edge(dm, efa->e1);
- draw_dm_mapped_edge(dm, efa->e2);
- draw_dm_mapped_edge(dm, efa->e3);
- if (efa->e4) {
- draw_dm_mapped_edge(dm, efa->e4);
- }
- }
- }
-
- if( CHECK_OB_DRAWFACEDOT(G.scene, G.vd, G.obedit->dt) ) {
- if(efa->fgonf==0) {
- glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE));
- BIF_ThemeColor((efa->f & SELECT)?TH_FACE_DOT:TH_WIRE);
-
- draw_dm_mapped_face_center(dm, efa);
- }
- }
- }
- /* edge selected */
- if(eed) {
- if(G.scene->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_FACE)) {
- BIF_ThemeColor((eed->f & SELECT)?TH_EDGE_SELECT:TH_WIRE);
-
- draw_dm_mapped_edge(dm, eed);
- }
- if(G.scene->selectmode & SCE_SELECT_VERTEX) {
- glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
-
- BIF_ThemeColor((eed->f & SELECT)?TH_VERTEX_SELECT:TH_VERTEX);
-
- draw_dm_mapped_vert(dm, eed->v1);
- draw_dm_mapped_vert(dm, eed->v2);
- }
- }
- if(eve) {
- if(G.scene->selectmode & SCE_SELECT_VERTEX) {
- glPointSize(BIF_GetThemeValuef(TH_VERTEX_SIZE));
-
- BIF_ThemeColor((eve->f & SELECT)?TH_VERTEX_SELECT:TH_VERTEX);
-
- draw_dm_mapped_vert(dm, eve);
- }
- }
-
- glPointSize(1.0);
- glPopMatrix();
-
- bglFlush();
- glDrawBuffer(GL_BACK);
-
- if(G.vd->flag & V3D_CLIPPING)
- view3d_clr_clipping();
-
- /* signal that frontbuf differs from back */
- curarea->win_swap= WIN_FRONT_OK;
-
- dm->release(dm);
-}
-
-
-/* best distance based on screen coords.
- use g.scene->selectmode to define how to use
- selected vertices and edges get disadvantage
- return 1 if found one
-*/
-static int unified_findnearest(EditVert **eve, EditEdge **eed, EditFace **efa)
-{
- int dist= 75;
-
- *eve= NULL;
- *eed= NULL;
- *efa= NULL;
-
- if(G.scene->selectmode & SCE_SELECT_VERTEX)
- *eve= findnearestvert(&dist, SELECT, 0);
- if(G.scene->selectmode & SCE_SELECT_FACE)
- *efa= findnearestface(&dist);
-
- dist-= 20; /* since edges select lines, we give dots advantage of 20 pix */
- if(G.scene->selectmode & SCE_SELECT_EDGE)
- *eed= findnearestedge(&dist);
-
- /* return only one of 3 pointers, for frontbuffer redraws */
- if(*eed) {
- *efa= NULL; *eve= NULL;
- }
- else if(*efa) {
- *eve= NULL;
- }
-
- return (*eve || *eed || *efa);
-}
-
-/* this as a way to compare the ares, perim of 2 faces thay will scale to different sizes
- *0.5 so smaller faces arnt ALWAYS selected with a thresh of 1.0 */
-#define SCALE_CMP(a,b) ((a+a*thresh >= b) && (a-(a*thresh*0.5) <= b))
-
-/* **************** GROUP SELECTS ************** */
-/* selects new faces/edges/verts based on the
- existing selection
-
-FACES GROUP
- mode 1: same material
- mode 2: same image
- mode 3: same area
- mode 4: same perimeter
- mode 5: same normal
- mode 6: same co-planer
-*/
-int facegroup_select(short mode)
-{
- EditMesh *em = G.editMesh;
- EditFace *efa, *base_efa=NULL;
- unsigned int selcount=0; /*count how many new faces we select*/
-
- /*deselcount, count how many deselected faces are left, so we can bail out early
- also means that if there are no deselected faces, we can avoid a lot of looping */
- unsigned int deselcount=0;
-
- short ok=0;
- float thresh=G.scene->toolsettings->select_thresh;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (!efa->h) {
- if (efa->f & SELECT) {
- efa->f1=1;
- ok=1;
- } else {
- efa->f1=0;
- deselcount++; /* a deselected face we may select later */
- }
- }
- }
-
- if (!ok || !deselcount) /* no data selected OR no more data to select */
- return 0;
-
- /*if mode is 3 then record face areas, 4 record perimeter */
- if (mode==3) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->tmp.fp= EM_face_area(efa);
- }
- } else if (mode==4) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->tmp.fp= EM_face_perimeter(efa);
- }
- }
-
- for(base_efa= em->faces.first; base_efa; base_efa= base_efa->next) {
- if (base_efa->f1) { /* This was one of the faces originaly selected */
- if (mode==1) { /* same material */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (
- !(efa->f & SELECT) &&
- !efa->h &&
- base_efa->mat_nr == efa->mat_nr
- ) {
- EM_select_face(efa, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==2) { /* same image */
- MTFace *tf, *base_tf;
-
- base_tf = (MTFace*)CustomData_em_get(&em->fdata, base_efa->data,
- CD_MTFACE);
-
- if(!base_tf)
- return selcount;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (!(efa->f & SELECT) && !efa->h) {
- tf = (MTFace*)CustomData_em_get(&em->fdata, efa->data,
- CD_MTFACE);
-
- if(base_tf->tpage == tf->tpage) {
- EM_select_face(efa, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- }
- } else if (mode==3 || mode==4) { /* same area OR same perimeter, both use the same temp var */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (
- (!(efa->f & SELECT) && !efa->h) &&
- SCALE_CMP(base_efa->tmp.fp, efa->tmp.fp)
- ) {
- EM_select_face(efa, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==5) { /* same normal */
- float angle;
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (!(efa->f & SELECT) && !efa->h) {
- angle= VecAngle2(base_efa->n, efa->n);
- if (angle/180.0<=thresh) {
- EM_select_face(efa, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- }
- } else if (mode==6) { /* same planer */
- float angle, base_dot, dot;
- base_dot= Inpf(base_efa->cent, base_efa->n);
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (!(efa->f & SELECT) && !efa->h) {
- angle= VecAngle2(base_efa->n, efa->n);
- if (angle/180.0<=thresh) {
- dot=Inpf(efa->cent, base_efa->n);
- if (fabs(base_dot-dot) <= thresh) {
- EM_select_face(efa, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- }
- }
- }
- }
- } /* end base_efa loop */
- return selcount;
-}
-
-
-/*
-EDGE GROUP
- mode 1: same length
- mode 2: same direction
- mode 3: same number of face users
- mode 4: similar face angles.
- mode 5: similar crease
- mode 6: similar seam
- mode 7: similar sharp
-*/
-
-/* this function is only used by edgegroup_select's edge angle */
-
-
-
-static int edgegroup_select__internal(short mode)
-{
- EditMesh *em = G.editMesh;
- EditEdge *eed, *base_eed=NULL;
- unsigned int selcount=0; /* count how many new edges we select*/
-
- /*count how many visible selected edges there are,
- so we can return when there are none left */
- unsigned int deselcount=0;
-
- short ok=0;
- float thresh=G.scene->toolsettings->select_thresh;
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (!eed->h) {
- if (eed->f & SELECT) {
- eed->f1=1;
- ok=1;
- } else {
- eed->f1=0;
- deselcount++;
- }
- /* set all eed->tmp.l to 0 we use it later.
- for counting face users*/
- eed->tmp.l=0;
- eed->f2=0; /* only for mode 4, edge animations */
- }
- }
-
- if (!ok || !deselcount) /* no data selected OR no more data to select*/
- return 0;
-
- if (mode==1) { /*store length*/
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (!eed->h) /* dont calc data for hidden edges*/
- eed->tmp.fp= VecLenf(eed->v1->co, eed->v2->co);
- }
- } else if (mode==3) { /*store face users*/
- EditFace *efa;
- /* cound how many faces each edge uses use tmp->l */
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->e1->tmp.l++;
- efa->e2->tmp.l++;
- efa->e3->tmp.l++;
- if (efa->e4) efa->e4->tmp.l++;
- }
- } else if (mode==4) { /*store edge angles */
- EditFace *efa;
- int j;
- /* cound how many faces each edge uses use tmp.l */
- for(efa= em->faces.first; efa; efa= efa->next) {
- /* here we use the edges temp data to assign a face
- if a face has alredy been assigned (eed->f2==1)
- we calculate the angle between the current face and
- the edges previously found face.
- store the angle in eed->tmp.fp (loosing the face eed->tmp.f)
- but tagging eed->f2==2, so we know not to look at it again.
- This only works for edges that connect to 2 faces. but its good enough
- */
-
- /* se we can loop through face edges*/
- j=0;
- eed= efa->e1;
- while (j<4) {
- if (j==1) eed= efa->e2;
- else if (j==2) eed= efa->e3;
- else if (j==3) {
- eed= efa->e4;
- if (!eed)
- break;
- } /* done looping */
-
- if (!eed->h) { /* dont calc data for hidden edges*/
- if (eed->f2==2)
- break;
- else if (eed->f2==0) /* first access, assign the face */
- eed->tmp.f= efa;
- else if (eed->f2==1) /* second, we assign the angle*/
- eed->tmp.fp= VecAngle2(eed->tmp.f->n, efa->n)/180;
- eed->f2++; /* f2==0 no face assigned. f2==1 one face found. f2==2 angle calculated.*/
- }
- j++;
- }
- }
- }
-
- for(base_eed= em->edges.first; base_eed; base_eed= base_eed->next) {
- if (base_eed->f1) {
- if (mode==1) { /* same length */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (
- !(eed->f & SELECT) &&
- !eed->h &&
- SCALE_CMP(base_eed->tmp.fp, eed->tmp.fp)
- ) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==2) { /* same direction */
- float base_dir[3], dir[3], angle;
- VecSubf(base_dir, base_eed->v1->co, base_eed->v2->co);
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (!(eed->f & SELECT) && !eed->h) {
- VecSubf(dir, eed->v1->co, eed->v2->co);
- angle= VecAngle2(base_dir, dir);
-
- if (angle>90) /* use the smallest angle between the edges */
- angle= fabs(angle-180.0f);
-
- if (angle/90.0<=thresh) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- }
- } else if (mode==3) { /* face users */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (
- !(eed->f & SELECT) &&
- !eed->h &&
- base_eed->tmp.l==eed->tmp.l
- ) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==4 && base_eed->f2==2) { /* edge angles, f2==2 means the edge has an angle. */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (
- !(eed->f & SELECT) &&
- !eed->h &&
- eed->f2==2 &&
- (fabs(base_eed->tmp.fp-eed->tmp.fp)<=thresh)
- ) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==5) { /* edge crease */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (
- !(eed->f & SELECT) &&
- !eed->h &&
- (fabs(base_eed->crease-eed->crease) <= thresh)
- ) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==6) { /* edge seam */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (
- !(eed->f & SELECT) &&
- !eed->h &&
- (eed->seam == base_eed->seam)
- ) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==7) { /* edge sharp */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (
- !(eed->f & SELECT) &&
- !eed->h &&
- (eed->sharp == base_eed->sharp)
- ) {
- EM_select_edge(eed, 1);
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- }
- }
- }
- return selcount;
-}
-/* wrap the above function but do selection flushing edge to face */
-int edgegroup_select(short mode)
-{
- int selcount = edgegroup_select__internal(mode);
-
- if (selcount) {
- /* Could run a generic flush function,
- * but the problem is only that all edges of a face
- * can be selected without the face becoming selected */
- EditMesh *em = G.editMesh;
- EditFace *efa;
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (efa->v4) {
- if (efa->e1->f&SELECT && efa->e2->f&SELECT && efa->e3->f&SELECT && efa->e4->f&SELECT)
- efa->f |= SELECT;
- } else {
- if (efa->e1->f&SELECT && efa->e2->f&SELECT && efa->e3->f&SELECT)
- efa->f |= SELECT;
- }
- }
- }
- return selcount;
-}
-
-
-
-/*
-VERT GROUP
- mode 1: same normal
- mode 2: same number of face users
- mode 3: same vertex groups
-*/
-int vertgroup_select(short mode)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve, *base_eve=NULL;
-
- unsigned int selcount=0; /* count how many new edges we select*/
-
- /*count how many visible selected edges there are,
- so we can return when there are none left */
- unsigned int deselcount=0;
-
- short ok=0;
- float thresh=G.scene->toolsettings->select_thresh;
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if (!eve->h) {
- if (eve->f & SELECT) {
- eve->f1=1;
- ok=1;
- } else {
- eve->f1=0;
- deselcount++;
- }
- /* set all eve->tmp.l to 0 we use them later.*/
- eve->tmp.l=0;
- }
-
- }
-
- if (!ok || !deselcount) /* no data selected OR no more data to select*/
- return 0;
-
-
- if (mode==2) { /* store face users */
- EditFace *efa;
-
- /* count how many faces each edge uses use tmp->l */
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->v1->tmp.l++;
- efa->v2->tmp.l++;
- efa->v3->tmp.l++;
- if (efa->v4) efa->v4->tmp.l++;
- }
- }
-
-
- for(base_eve= em->verts.first; base_eve; base_eve= base_eve->next) {
- if (base_eve->f1) {
-
- if (mode==1) { /* same normal */
- float angle;
- for(eve= em->verts.first; eve; eve= eve->next) {
- if (!(eve->f & SELECT) && !eve->h) {
- angle= VecAngle2(base_eve->no, eve->no);
- if (angle/180.0<=thresh) {
- eve->f |= SELECT;
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- }
- } else if (mode==2) { /* face users */
- for(eve= em->verts.first; eve; eve= eve->next) {
- if (
- !(eve->f & SELECT) &&
- !eve->h &&
- base_eve->tmp.l==eve->tmp.l
- ) {
- eve->f |= SELECT;
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- }
- }
- } else if (mode==3) { /* vertex groups */
- MDeformVert *dvert, *base_dvert;
- short i, j; /* weight index */
-
- base_dvert= CustomData_em_get(&em->vdata, base_eve->data,
- CD_MDEFORMVERT);
-
- if (!base_dvert || base_dvert->totweight == 0)
- return selcount;
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- dvert= CustomData_em_get(&em->vdata, eve->data,
- CD_MDEFORMVERT);
-
- if (dvert && !(eve->f & SELECT) && !eve->h && dvert->totweight) {
- /* do the extra check for selection in the following if, so were not
- checking verts that may be alredy selected */
- for (i=0; base_dvert->totweight >i && !(eve->f & SELECT); i++) {
- for (j=0; dvert->totweight >j; j++) {
- if (base_dvert->dw[i].def_nr==dvert->dw[j].def_nr) {
- eve->f |= SELECT;
- selcount++;
- deselcount--;
- if (!deselcount) /*have we selected all posible faces?, if so return*/
- return selcount;
- break;
- }
- }
- }
- }
- }
- }
- }
- } /* end basevert loop */
- return selcount;
-}
-
-/* EditMode menu triggered from space.c by pressing Shift+G
-handles face/edge vert context and
-facegroup_select/edgegroup_select/vertgroup_select do all the work
-*/
-
-void select_mesh_group_menu()
-{
- short ret;
- int selcount, first_item=1, multi=0;
- char str[512] = "Select Similar "; /* total max length is 404 at the moment */
-
- if (!ELEM3(G.scene->selectmode, SCE_SELECT_VERTEX, SCE_SELECT_EDGE, SCE_SELECT_FACE)) {
- multi=1;
- }
-
- if(G.scene->selectmode & SCE_SELECT_VERTEX) {
- if (multi) strcat(str, "%t|Vertices%x-1|");
- else strcat(str, "Vertices %t|");
- strcat(str, " Normal %x1| Face Users %x2| Shared Vertex Groups%x3");
- first_item=0;
- }
-
- if(G.scene->selectmode & SCE_SELECT_EDGE) {
- if (multi) {
- if (first_item) strcat(str, "%t|Edges%x-1|");
- else strcat(str, "|%l|Edges%x-1|");
- } else strcat(str, "Edges %t|");
-
- strcat(str, " Length %x10| Direction %x20| Face Users%x30| Face Angle%x40| Crease%x50| Seam%x60| Sharp%x70");
- first_item=0;
- }
-
- if(G.scene->selectmode & SCE_SELECT_FACE) {
- if (multi) {
- strcat(str, "|%l|Faces%x-1|");
- } else strcat(str, "Faces %t|");
- strcat(str, " Material %x100| Image %x200| Area %x300| Perimeter %x400| Normal %x500| Co-Planar %x600");
-
- }
-
- ret= pupmenu(str);
- if (ret<1) return;
-
- if (ret<10) {
- selcount= vertgroup_select(ret);
- if (selcount) { /* update if data was selected */
- EM_select_flush(); /* so that selected verts, go onto select faces */
- G.totvertsel += selcount;
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
- BIF_undo_push("Select Similar Vertices");
- }
- return;
- }
-
- if (ret<100) {
- selcount= edgegroup_select(ret/10);
-
- if (selcount) { /* update if data was selected */
- /*EM_select_flush();*/ /* dont use because it can end up selecting more edges and is not usefull*/
- G.totedgesel+=selcount;
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
- BIF_undo_push("Select Similar Edges");
- }
- return;
- }
-
- if (ret<1000) {
- selcount= facegroup_select(ret/100);
- if (selcount) { /* update if data was selected */
- G.totfacesel+=selcount;
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
- BIF_undo_push("Select Similar Faces");
- }
- return;
- }
-}
-
-int mesh_layers_menu_charlen(CustomData *data, int type)
-{
- int i, len = 0;
- /* see if there is a duplicate */
- for(i=0; i<data->totlayer; i++) {
- if((&data->layers[i])->type == type) {
- /* we could count the chars here but we'll just assumeme each
- * is 32 chars with some room for the menu text - 40 should be fine */
- len+=40;
- }
- }
- return len;
-}
-
-/* this function adds menu text into an existing string.
- * this string's size should be allocated with mesh_layers_menu_charlen */
-void mesh_layers_menu_concat(CustomData *data, int type, char *str) {
- int i, count = 0;
- char *str_pt = str;
- CustomDataLayer *layer;
-
- /* see if there is a duplicate */
- for(i=0; i<data->totlayer; i++) {
- layer = &data->layers[i];
- if(layer->type == type) {
- str_pt += sprintf(str_pt, "%s%%x%d|", layer->name, count);
- count++;
- }
- }
-}
-
-int mesh_layers_menu(CustomData *data, int type) {
- int ret;
- char *str_pt, *str;
-
- str_pt = str = MEM_mallocN(mesh_layers_menu_charlen(data, type) + 18, "layer menu");
- str[0] = '\0';
-
- str_pt += sprintf(str_pt, "Layers%%t|");
-
- mesh_layers_menu_concat(data, type, str_pt);
-
- ret = pupmenu(str);
- MEM_freeN(str);
- return ret;
-}
-
-void EM_mesh_copy_edge(short type)
-{
- EditMesh *em = G.editMesh;
- EditSelection *ese;
- short change=0;
-
- EditEdge *eed, *eed_act;
- float vec[3], vec_mid[3], eed_len, eed_len_act;
-
- if (!em) return;
-
- ese = em->selected.last;
- if (!ese) return;
-
- eed_act = (EditEdge*)ese->data;
-
- switch (type) {
- case 1: /* copy crease */
- for(eed=em->edges.first; eed; eed=eed->next) {
- if (eed->f & SELECT && eed != eed_act && eed->crease != eed_act->crease) {
- eed->crease = eed_act->crease;
- change = 1;
- }
- }
- break;
- case 2: /* copy bevel weight */
- for(eed=em->edges.first; eed; eed=eed->next) {
- if (eed->f & SELECT && eed != eed_act && eed->bweight != eed_act->bweight) {
- eed->bweight = eed_act->bweight;
- change = 1;
- }
- }
- break;
-
- case 3: /* copy length */
- eed_len_act = VecLenf(eed_act->v1->co, eed_act->v2->co);
- for(eed=em->edges.first; eed; eed=eed->next) {
- if (eed->f & SELECT && eed != eed_act) {
-
- eed_len = VecLenf(eed->v1->co, eed->v2->co);
-
- if (eed_len == eed_len_act) continue;
- /* if this edge is zero length we cont do anything with it*/
- if (eed_len == 0.0f) continue;
- if (eed_len_act == 0.0f) {
- VecAddf(vec_mid, eed->v1->co, eed->v2->co);
- VecMulf(vec_mid, 0.5);
- VECCOPY(eed->v1->co, vec_mid);
- VECCOPY(eed->v2->co, vec_mid);
- } else {
- /* copy the edge length */
- VecAddf(vec_mid, eed->v1->co, eed->v2->co);
- VecMulf(vec_mid, 0.5);
-
- /* SCALE 1 */
- VecSubf(vec, eed->v1->co, vec_mid);
- VecMulf(vec, eed_len_act/eed_len);
- VecAddf(eed->v1->co, vec, vec_mid);
-
- /* SCALE 2 */
- VecSubf(vec, eed->v2->co, vec_mid);
- VecMulf(vec, eed_len_act/eed_len);
- VecAddf(eed->v2->co, vec, vec_mid);
- }
- change = 1;
- }
- }
-
- if (change)
- recalc_editnormals();
-
- break;
- }
-
- if (change) {
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSEDIT, 0);
-
- BIF_undo_push("Copy Edge Attribute");
- }
-}
-
-void EM_mesh_copy_face(short type)
-{
- EditMesh *em = G.editMesh;
- short change=0;
-
- EditFace *efa, *efa_act;
- MTFace *tf, *tf_act = NULL;
- MCol *mcol, *mcol_act = NULL;
- if (!em) return;
- efa_act = EM_get_actFace(0);
-
- if (!efa_act) return;
-
- tf_act = CustomData_em_get(&em->fdata, efa_act->data, CD_MTFACE);
- mcol_act = CustomData_em_get(&em->fdata, efa_act->data, CD_MCOL);
-
- switch (type) {
- case 1: /* copy material */
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT && efa->mat_nr != efa_act->mat_nr) {
- efa->mat_nr = efa_act->mat_nr;
- change = 1;
- }
- }
- break;
- case 2: /* copy image */
- if (!tf_act) {
- error("mesh has no uv/image layers");
- return;
- }
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT && efa != efa_act) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if (tf_act->tpage) {
- tf->tpage = tf_act->tpage;
- tf->mode |= TF_TEX;
- } else {
- tf->tpage = NULL;
- tf->mode &= ~TF_TEX;
- }
- tf->tile= tf_act->tile;
- change = 1;
- }
- }
- break;
-
- case 3: /* copy UV's */
- if (!tf_act) {
- error("mesh has no uv/image layers");
- return;
- }
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT && efa != efa_act) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- memcpy(tf->uv, tf_act->uv, sizeof(tf->uv));
- change = 1;
- }
- }
- break;
- case 4: /* mode's */
- if (!tf_act) {
- error("mesh has no uv/image layers");
- return;
- }
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT && efa != efa_act) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- tf->mode= tf_act->mode;
- change = 1;
- }
- }
- break;
- case 5: /* copy transp's */
- if (!tf_act) {
- error("mesh has no uv/image layers");
- return;
- }
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT && efa != efa_act) {
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- tf->transp= tf_act->transp;
- change = 1;
- }
- }
- break;
-
- case 6: /* copy vcols's */
- if (!mcol_act) {
- error("mesh has no color layers");
- return;
- } else {
- /* guess the 4th color if needs be */
- float val =- 1;
-
- if (!efa_act->v4) {
- /* guess the othe vale, we may need to use it
- *
- * Modifying the 4th value of the mcol is ok here since its not seen
- * on a triangle
- * */
- val = ((float)(mcol_act->r + (mcol_act+1)->r + (mcol_act+2)->r)) / 3; CLAMP(val, 0, 255);
- (mcol_act+3)->r = (char)val;
-
- val = ((float)(mcol_act->g + (mcol_act+1)->g + (mcol_act+2)->g)) / 3; CLAMP(val, 0, 255);
- (mcol_act+3)->g = (char)val;
-
- val = ((float)(mcol_act->b + (mcol_act+1)->b + (mcol_act+2)->b)) / 3; CLAMP(val, 0, 255);
- (mcol_act+3)->b = (char)val;
- }
-
-
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT && efa != efa_act) {
- /* TODO - make copy from tri to quad guess the 4th vert */
- mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- memcpy(mcol, mcol_act, sizeof(MCol)*4);
- change = 1;
- }
- }
- }
- break;
- }
-
- if (change) {
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSEDIT, 0);
- if (type==3) {
- allqueue(REDRAWIMAGE, 0);
- }
-
- BIF_undo_push("Copy Face Attribute");
- }
-}
-
-
-void EM_mesh_copy_face_layer(short type)
-{
- EditMesh *em = G.editMesh;
- short change=0;
-
- EditFace *efa;
- MTFace *tf, *tf_from;
- MCol *mcol, *mcol_from;
-
- if (!em) return;
-
- switch(type) {
- case 7:
- case 8:
- case 9:
- if (CustomData_number_of_layers(&em->fdata, CD_MTFACE)<2) {
- error("mesh does not have multiple uv/image layers");
- return;
- } else {
- int layer_orig_idx, layer_idx;
-
- layer_idx = mesh_layers_menu(&em->fdata, CD_MTFACE);
- if (layer_idx<0) return;
-
- /* warning, have not updated mesh pointers however this is not needed since we swicth back */
- layer_orig_idx = CustomData_get_active_layer(&em->fdata, CD_MTFACE);
- if (layer_idx==layer_orig_idx)
- return;
-
- /* get the tfaces */
- CustomData_set_layer_active(&em->fdata, CD_MTFACE, (int)layer_idx);
- /* store the tfaces in our temp */
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT) {
- efa->tmp.p = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- }
- }
- CustomData_set_layer_active(&em->fdata, CD_MTFACE, layer_orig_idx);
- }
- break;
-
- case 10: /* select vcol layers - make sure this stays in sync with above code */
- if (CustomData_number_of_layers(&em->fdata, CD_MCOL)<2) {
- error("mesh does not have multiple color layers");
- return;
- } else {
- int layer_orig_idx, layer_idx;
-
- layer_idx = mesh_layers_menu(&em->fdata, CD_MCOL);
- if (layer_idx<0) return;
-
- /* warning, have not updated mesh pointers however this is not needed since we swicth back */
- layer_orig_idx = CustomData_get_active_layer(&em->fdata, CD_MCOL);
- if (layer_idx==layer_orig_idx)
- return;
-
- /* get the tfaces */
- CustomData_set_layer_active(&em->fdata, CD_MCOL, (int)layer_idx);
- /* store the tfaces in our temp */
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT) {
- efa->tmp.p = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- }
- }
- CustomData_set_layer_active(&em->fdata, CD_MCOL, layer_orig_idx);
-
- }
- break;
- }
-
- /* layer copy only - sanity checks done above */
- switch (type) {
- case 7: /* copy UV's only */
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT) {
- tf_from = (MTFace *)efa->tmp.p; /* not active but easier to use this way */
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- memcpy(tf->uv, tf_from->uv, sizeof(tf->uv));
- change = 1;
- }
- }
- break;
- case 8: /* copy image settings only */
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT) {
- tf_from = (MTFace *)efa->tmp.p; /* not active but easier to use this way */
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if (tf_from->tpage) {
- tf->tpage = tf_from->tpage;
- tf->mode |= TF_TEX;
- } else {
- tf->tpage = NULL;
- tf->mode &= ~TF_TEX;
- }
- tf->tile= tf_from->tile;
- change = 1;
- }
- }
- break;
- case 9: /* copy all tface info */
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT) {
- tf_from = (MTFace *)efa->tmp.p; /* not active but easier to use this way */
- tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- memcpy(tf->uv, ((MTFace *)efa->tmp.p)->uv, sizeof(tf->uv));
- tf->tpage = tf_from->tpage;
- tf->mode = tf_from->mode;
- tf->transp = tf_from->transp;
- change = 1;
- }
- }
- break;
- case 10:
- for(efa=em->faces.first; efa; efa=efa->next) {
- if (efa->f & SELECT) {
- mcol_from = (MCol *)efa->tmp.p;
- mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
- memcpy(mcol, mcol_from, sizeof(MCol)*4);
- change = 1;
- }
- }
- break;
- }
-
- if (change) {
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSEDIT, 0);
-
- BIF_undo_push("Copy Face Layer");
- }
-}
-
-
-/* ctrl+c in mesh editmode */
-void mesh_copy_menu(void)
-{
- EditMesh *em = G.editMesh;
- EditSelection *ese;
- int ret;
- if (!em) return;
-
- ese = em->selected.last;
-
- /* Faces can have a NULL ese, so dont return on a NULL ese here */
-
- if(ese && ese->type == EDITVERT) {
- /* EditVert *ev, *ev_act = (EditVert*)ese->data;
- ret= pupmenu(""); */
- } else if(ese && ese->type == EDITEDGE) {
- ret= pupmenu("Copy Active Edge to Selected%t|Crease%x1|Bevel Weight%x2|Length%x3");
- if (ret<1) return;
-
- EM_mesh_copy_edge(ret);
-
- } else if(ese==NULL || ese->type == EDITFACE) {
- ret= pupmenu(
- "Copy Face Selected%t|"
- "Active Material%x1|Active Image%x2|Active UV Coords%x3|"
- "Active Mode%x4|Active Transp%x5|Active Vertex Colors%x6|%l|"
-
- "TexFace UVs from layer%x7|"
- "TexFace Images from layer%x8|"
- "TexFace All from layer%x9|"
- "Vertex Colors from layer%x10");
- if (ret<1) return;
-
- if (ret<=6) {
- EM_mesh_copy_face(ret);
- } else {
- EM_mesh_copy_face_layer(ret);
- }
- }
-}
-
-
-/* **************** LOOP SELECTS *************** */
-
-/* selects quads in loop direction of indicated edge */
-/* only flush over edges with valence <= 2 */
-void faceloop_select(EditEdge *startedge, int select)
-{
- EditMesh *em = G.editMesh;
- EditEdge *eed;
- EditFace *efa;
- int looking= 1;
-
- /* in eed->f1 we put the valence (amount of faces in edge) */
- /* in eed->f2 we put tagged flag as correct loop */
- /* in efa->f1 we put tagged flag as correct to select */
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0;
- eed->f2= 0;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->f1= 0;
- if(efa->h==0) {
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->e4) efa->e4->f1++;
- }
- }
-
- /* tag startedge OK*/
- startedge->f2= 1;
-
- while(looking) {
- looking= 0;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0 && efa->e4 && efa->f1==0) { /* not done quad */
- if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { /* valence ok */
-
- /* if edge tagged, select opposing edge and mark face ok */
- if(efa->e1->f2) {
- efa->e3->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- else if(efa->e2->f2) {
- efa->e4->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e3->f2) {
- efa->e1->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e4->f2) {
- efa->e2->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- }
- }
- }
- }
-
- /* (de)select the faces */
- if(select!=2) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f1) EM_select_face(efa, select);
- }
- }
-}
-
-
-/* helper for edgeloop_select, checks for eed->f2 tag in faces */
-static int edge_not_in_tagged_face(EditEdge *eed)
-{
- EditMesh *em = G.editMesh;
- EditFace *efa;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- if(efa->e1==eed || efa->e2==eed || efa->e3==eed || efa->e4==eed) { /* edge is in face */
- if(efa->e1->f2 || efa->e2->f2 || efa->e3->f2 || (efa->e4 && efa->e4->f2)) { /* face is tagged */
- return 0;
- }
- }
- }
- }
- return 1;
-}
-
-/* selects or deselects edges that:
-- if edges has 2 faces:
- - has vertices with valence of 4
- - not shares face with previous edge
-- if edge has 1 face:
- - has vertices with valence 4
- - not shares face with previous edge
- - but also only 1 face
-- if edge no face:
- - has vertices with valence 2
-*/
-static void edgeloop_select(EditEdge *starteed, int select)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
- int looking= 1;
-
- /* in f1 we put the valence (amount of edges in a vertex, or faces in edge) */
- /* in eed->f2 and efa->f1 we put tagged flag as correct loop */
- for(eve= em->verts.first; eve; eve= eve->next) {
- eve->f1= 0;
- eve->f2= 0;
- }
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0;
- eed->f2= 0;
- if((eed->h & 1)==0) { /* fgon edges add to valence too */
- eed->v1->f1++; eed->v2->f1++;
- }
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->f1= 0;
- if(efa->h==0) {
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->e4) efa->e4->f1++;
- }
- }
-
- /* looped edges & vertices get tagged f2 */
- starteed->f2= 1;
- if(starteed->v1->f1<5) starteed->v1->f2= 1;
- if(starteed->v2->f1<5) starteed->v2->f2= 1;
- /* sorry, first edge isnt even ok */
- if(starteed->v1->f2==0 && starteed->v2->f2==0) looking= 0;
-
- while(looking) {
- looking= 0;
-
- /* find correct valence edges which are not tagged yet, but connect to tagged one */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0 && eed->f2==0) { /* edge not hidden, not tagged */
- if( (eed->v1->f1<5 && eed->v1->f2) || (eed->v2->f1<5 && eed->v2->f2)) { /* valence of vertex OK, and is tagged */
- /* new edge is not allowed to be in face with tagged edge */
- if(edge_not_in_tagged_face(eed)) {
- if(eed->f1==starteed->f1) { /* same amount of faces */
- looking= 1;
- eed->f2= 1;
- if(eed->v2->f1<5) eed->v2->f2= 1;
- if(eed->v1->f1<5) eed->v1->f2= 1;
- }
- }
- }
- }
- }
- }
- /* and we do the select */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f2) EM_select_edge(eed, select);
- }
-}
-
-/*
- Almostly exactly the same code as faceloop select
-*/
-static void edgering_select(EditEdge *startedge, int select){
- EditMesh *em = G.editMesh;
- EditEdge *eed;
- EditFace *efa;
- int looking= 1;
-
- /* in eed->f1 we put the valence (amount of faces in edge) */
- /* in eed->f2 we put tagged flag as correct loop */
- /* in efa->f1 we put tagged flag as correct to select */
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0;
- eed->f2= 0;
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->f1= 0;
- if(efa->h==0) {
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->e4) efa->e4->f1++;
- }
- }
-
- /* tag startedge OK */
- startedge->f2= 1;
-
- while(looking) {
- looking= 0;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e4 && efa->f1==0 && !efa->h) { /* not done quad */
- if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { /* valence ok */
-
- /* if edge tagged, select opposing edge and mark face ok */
- if(efa->e1->f2) {
- efa->e3->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- else if(efa->e2->f2) {
- efa->e4->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e3->f2) {
- efa->e1->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- if(efa->e4->f2) {
- efa->e2->f2= 1;
- efa->f1= 1;
- looking= 1;
- }
- }
- }
- }
- }
-
- /* (de)select the edges */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f2) EM_select_edge(eed, select);
- }
-}
-
-void loop_multiselect(int looptype)
-{
- EditEdge *eed;
- EditEdge **edarray;
- int edindex, edfirstcount;
-
- /*edarray = MEM_mallocN(sizeof(*edarray)*G.totedgesel,"edge array");*/
- edarray = MEM_mallocN(sizeof(EditEdge*)*G.totedgesel,"edge array");
- edindex = 0;
- edfirstcount = G.totedgesel;
-
- for(eed=G.editMesh->edges.first; eed; eed=eed->next){
- if(eed->f&SELECT){
- edarray[edindex] = eed;
- edindex += 1;
- }
- }
-
- if(looptype){
- for(edindex = 0; edindex < edfirstcount; edindex +=1){
- eed = edarray[edindex];
- edgering_select(eed,SELECT);
- }
- countall();
- EM_selectmode_flush();
- BIF_undo_push("Edge Ring Multi-Select");
- }
- else{
- for(edindex = 0; edindex < edfirstcount; edindex +=1){
- eed = edarray[edindex];
- edgeloop_select(eed,SELECT);
- }
- countall();
- EM_selectmode_flush();
- BIF_undo_push("Edge Loop Multi-Select");
- }
- MEM_freeN(edarray);
- allqueue(REDRAWVIEW3D,0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
-}
-
-/* ***************** MAIN MOUSE SELECTION ************** */
-
-/* just to have the functions nice together */
-
-static void mouse_mesh_loop(void)
-{
- EditEdge *eed;
- int select= 1;
- int dist= 50;
-
- eed= findnearestedge(&dist);
- if(eed) {
- if (G.scene->toolsettings->edge_mode == EDGE_MODE_SELECT) {
- if((G.qual & LR_SHIFTKEY)==0) EM_clear_flag_all(SELECT);
-
- if((eed->f & SELECT)==0) select=1;
- else if(G.qual & LR_SHIFTKEY) select=0;
-
- if(G.scene->selectmode & SCE_SELECT_FACE) {
- faceloop_select(eed, select);
- }
- else if(G.scene->selectmode & SCE_SELECT_EDGE) {
- if(G.qual == (LR_CTRLKEY | LR_ALTKEY) || G.qual == (LR_CTRLKEY | LR_ALTKEY |LR_SHIFTKEY))
- edgering_select(eed, select);
- else if(G.qual & LR_ALTKEY)
- edgeloop_select(eed, select);
- }
- else if(G.scene->selectmode & SCE_SELECT_VERTEX) {
- if(G.qual == (LR_CTRLKEY | LR_ALTKEY) || G.qual == (LR_CTRLKEY | LR_ALTKEY |LR_SHIFTKEY))
- edgering_select(eed, select);
- else if(G.qual & LR_ALTKEY)
- edgeloop_select(eed, select);
- }
-
- /* frontbuffer draw of last selected only */
- unified_select_draw(NULL, eed, NULL);
-
- EM_selectmode_flush();
- countall();
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
- } else { /*(G.scene->toolsettings->edge_mode == EDGE_MODE_TAG_*)*/
- int act = (edgetag_context_check(eed)==0);
- int path = 0;
-
- if (G.qual == (LR_SHIFTKEY | LR_ALTKEY) && G.editMesh->selected.last) {
- EditSelection *ese = G.editMesh->selected.last;
-
- if(ese && ese->type == EDITEDGE) {
- EditEdge *eed_act;
- eed_act = (EditEdge*)ese->data;
- if (eed_act != eed) {
- /* If shift is pressed we need to use the last active edge, (if it exists) */
- if (edgetag_shortest_path(eed_act, eed)) {
- EM_remove_selection(eed_act, EDITEDGE);
- EM_select_edge(eed_act, 0);
- path = 1;
- }
- }
- }
- }
- if (path==0) {
- edgetag_context_set(eed, act); /* switch the edge option */
- }
-
- if (act) {
- if ((eed->f & SELECT)==0) {
- EM_select_edge(eed, 1);
- EM_selectmode_flush();
- countall();
- }
- /* even if this is selected it may not be in the selection list */
- EM_store_selection(eed, EDITEDGE);
- } else {
- if (eed->f & SELECT) {
- EM_select_edge(eed, 0);
- /* logic is differnt from above here since if this was selected we dont know if its in the selection list or not */
- EM_remove_selection(eed, EDITEDGE);
-
- EM_selectmode_flush();
- countall();
- }
- }
-
- switch (G.scene->toolsettings->edge_mode) {
- case EDGE_MODE_TAG_SEAM:
- G.f |= G_DRAWSEAMS;
- break;
- case EDGE_MODE_TAG_SHARP:
- G.f |= G_DRAWSHARP;
- break;
- case EDGE_MODE_TAG_CREASE:
- G.f |= G_DRAWCREASES;
- break;
- case EDGE_MODE_TAG_BEVEL:
- G.f |= G_DRAWBWEIGHTS;
- break;
- }
-
- unified_select_draw(NULL, eed, NULL);
-
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- allqueue(REDRAWVIEW3D, 0);
- }
-
- }
-}
-
-
-/* here actual select happens */
-void mouse_mesh(void)
-{
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- if(G.qual & LR_ALTKEY) mouse_mesh_loop();
- else if(unified_findnearest(&eve, &eed, &efa)) {
-
- if((G.qual & LR_SHIFTKEY)==0) EM_clear_flag_all(SELECT);
-
- if(efa) {
- /* set the last selected face */
- EM_set_actFace(efa);
-
- if( (efa->f & SELECT)==0 ) {
- EM_store_selection(efa, EDITFACE);
- EM_select_face_fgon(efa, 1);
- }
- else if(G.qual & LR_SHIFTKEY) {
- EM_remove_selection(efa, EDITFACE);
- EM_select_face_fgon(efa, 0);
- }
- }
- else if(eed) {
- if((eed->f & SELECT)==0) {
- EM_store_selection(eed, EDITEDGE);
- EM_select_edge(eed, 1);
- }
- else if(G.qual & LR_SHIFTKEY) {
- EM_remove_selection(eed, EDITEDGE);
- EM_select_edge(eed, 0);
- }
- }
- else if(eve) {
- if((eve->f & SELECT)==0) {
- eve->f |= SELECT;
- EM_store_selection(eve, EDITVERT);
- }
- else if(G.qual & LR_SHIFTKEY){
- EM_remove_selection(eve, EDITVERT);
- eve->f &= ~SELECT;
- }
- }
-
- /* frontbuffer draw of last selected only */
- unified_select_draw(eve, eed, efa);
-
- EM_selectmode_flush();
- countall();
-
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck()) {
- allqueue(REDRAWIMAGE, 0);
- allqueue(REDRAWBUTSEDIT, 0); /* for the texture face panel */
- }
- if (efa && efa->mat_nr != G.obedit->actcol-1) {
- G.obedit->actcol= efa->mat_nr+1;
- allqueue(REDRAWBUTSEDIT, 0);
- allqueue(REDRAWBUTSSHADING, 0);
- BIF_preview_changed(ID_MA);
- }
- }
-
- rightmouse_transform();
-}
-
-
-void selectconnected_mesh_all(void)
-{
- EditMesh *em = G.editMesh;
- EditVert *v1,*v2;
- EditEdge *eed;
- short done=1, toggle=0;
-
- if(em->edges.first==0) return;
-
- while(done==1) {
- done= 0;
-
- toggle++;
- if(toggle & 1) eed= em->edges.first;
- else eed= em->edges.last;
-
- while(eed) {
- v1= eed->v1;
- v2= eed->v2;
- if(eed->h==0) {
- if(v1->f & SELECT) {
- if( (v2->f & SELECT)==0 ) {
- v2->f |= SELECT;
- done= 1;
- }
- }
- else if(v2->f & SELECT) {
- if( (v1->f & SELECT)==0 ) {
- v1->f |= SELECT;
- done= 1;
- }
- }
- }
- if(toggle & 1) eed= eed->next;
- else eed= eed->prev;
- }
- }
-
- /* now use vertex select flag to select rest */
- EM_select_flush();
-
- countall();
-
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
- BIF_undo_push("Select Connected (All)");
-}
-
-void selectconnected_mesh(void)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve, *v1, *v2;
- EditEdge *eed;
- EditFace *efa;
- short done=1, sel, toggle=0;
-
- if(em->edges.first==0) return;
-
- if( unified_findnearest(&eve, &eed, &efa)==0 ) {
- /* error("Nothing indicated "); */ /* this is mostly annoying, eps with occluded geometry */
- return;
- }
-
- sel= 1;
- if(G.qual & LR_SHIFTKEY) sel=0;
-
- /* clear test flags */
- for(v1= em->verts.first; v1; v1= v1->next) v1->f1= 0;
-
- /* start vertex/face/edge */
- if(eve) eve->f1= 1;
- else if(eed) eed->v1->f1= eed->v2->f1= 1;
- else efa->v1->f1= efa->v2->f1= efa->v3->f1= 1;
-
- /* set flag f1 if affected */
- while(done==1) {
- done= 0;
- toggle++;
-
- if(toggle & 1) eed= em->edges.first;
- else eed= em->edges.last;
-
- while(eed) {
- v1= eed->v1;
- v2= eed->v2;
-
- if(eed->h==0) {
- if(v1->f1 && v2->f1==0) {
- v2->f1= 1;
- done= 1;
- }
- else if(v1->f1==0 && v2->f1) {
- v1->f1= 1;
- done= 1;
- }
- }
-
- if(toggle & 1) eed= eed->next;
- else eed= eed->prev;
- }
- }
-
- /* now use vertex f1 flag to select/deselect */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->v1->f1 && eed->v2->f1)
- EM_select_edge(eed, sel);
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->v1->f1 && efa->v2->f1 && efa->v3->f1 && (efa->v4==NULL || efa->v4->f1))
- EM_select_face(efa, sel);
- }
- /* no flush needed, connected geometry is done */
-
- countall();
-
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
-
- BIF_undo_push("Select Linked");
-
-}
-
-/* for use with selectconnected_delimit_mesh only! */
-#define is_edge_delimit_ok(eed) ((eed->tmp.l == 1) && (eed->seam==0))
-#define is_face_tag(efa) is_edge_delimit_ok(efa->e1) || is_edge_delimit_ok(efa->e2) || is_edge_delimit_ok(efa->e3) || (efa->v4 && is_edge_delimit_ok(efa->e4))
-
-#define face_tag(efa)\
- if(efa->v4) efa->tmp.l= efa->e1->tmp.l= efa->e2->tmp.l= efa->e3->tmp.l= efa->e4->tmp.l= 1;\
- else efa->tmp.l= efa->e1->tmp.l= efa->e2->tmp.l= efa->e3->tmp.l= 1;
-
-/* all - 1) use all faces for extending the selection 2) only use the mouse face
- * sel - 1) select 0) deselect
- * */
-static void selectconnected_delimit_mesh__internal(short all, short sel)
-{
- EditMesh *em = G.editMesh;
- EditFace *efa;
- short done=1, change=0;
- int dist = 75;
- EditEdge *eed;
- if(em->faces.first==0) return;
-
- /* flag all edges as off*/
- for(eed= em->edges.first; eed; eed= eed->next)
- eed->tmp.l=0;
-
- if (all) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (efa->f & SELECT) {
- face_tag(efa);
- } else {
- efa->tmp.l = 0;
- }
- }
- } else {
- EditFace *efa_mouse = findnearestface(&dist);
-
- if( !efa_mouse ) {
- /* error("Nothing indicated "); */ /* this is mostly annoying, eps with occluded geometry */
- return;
- }
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- efa->tmp.l = 0;
- }
- efa_mouse->tmp.l = 1;
- face_tag(efa_mouse);
- }
-
- while(done==1) {
- done= 0;
- /* simple algo - select all faces that have a selected edge
- * this intern selects the edge, repeat until nothing is left to do */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if ((efa->tmp.l == 0) && (!efa->h)) {
- if (is_face_tag(efa)) {
- face_tag(efa);
- done= 1;
- }
- }
- }
- }
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (efa->tmp.l) {
- if (sel) {
- if (!(efa->f & SELECT)) {
- EM_select_face(efa, 1);
- change = 1;
- }
- } else {
- if (efa->f & SELECT) {
- EM_select_face(efa, 0);
- change = 1;
- }
- }
- }
- }
-
- if (!change)
- return;
-
- if (!sel) /* make sure de-selecting faces didnt de-select the verts/edges connected to selected faces, this is common with boundries */
- for(efa= em->faces.first; efa; efa= efa->next)
- if (efa->f & SELECT)
- EM_select_face(efa, 1);
-
- countall();
-
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
-
- BIF_undo_push("Select Linked Delimeted");
-
-}
-
-#undef is_edge_delimit_ok
-#undef is_face_tag
-#undef face_tag
-
-void selectconnected_delimit_mesh(void)
-{
- selectconnected_delimit_mesh__internal(0, ((G.qual & LR_SHIFTKEY)==0));
-}
-void selectconnected_delimit_mesh_all(void)
-{
- selectconnected_delimit_mesh__internal(1, 1);
-}
-
-
-/* swap is 0 or 1, if 1 it hides not selected */
-void hide_mesh(int swap)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
- int a;
-
- if(G.obedit==0) return;
-
- /* hide happens on least dominant select mode, and flushes up, not down! (helps preventing errors in subsurf) */
- /* - vertex hidden, always means edge is hidden too
- - edge hidden, always means face is hidden too
- - face hidden, only set face hide
- - then only flush back down what's absolute hidden
- */
- if(G.scene->selectmode & SCE_SELECT_VERTEX) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- if((eve->f & SELECT)!=swap) {
- eve->f &= ~SELECT;
- eve->h= 1;
- }
- }
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->v1->h || eed->v2->h) {
- eed->h |= 1;
- eed->f &= ~SELECT;
- }
- }
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e1->h & 1 || efa->e2->h & 1 || efa->e3->h & 1 || (efa->e4 && efa->e4->h & 1)) {
- efa->h= 1;
- efa->f &= ~SELECT;
- }
- }
- }
- else if(G.scene->selectmode & SCE_SELECT_EDGE) {
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if((eed->f & SELECT)!=swap) {
- eed->h |= 1;
- EM_select_edge(eed, 0);
- }
- }
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e1->h & 1 || efa->e2->h & 1 || efa->e3->h & 1 || (efa->e4 && efa->e4->h & 1)) {
- efa->h= 1;
- efa->f &= ~SELECT;
- }
- }
- }
- else {
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if((efa->f & SELECT)!=swap) {
- efa->h= 1;
- EM_select_face(efa, 0);
- }
- }
- }
-
- /* flush down, only whats 100% hidden */
- for(eve= em->verts.first; eve; eve= eve->next) eve->f1= 0;
- for(eed= em->edges.first; eed; eed= eed->next) eed->f1= 0;
-
- if(G.scene->selectmode & SCE_SELECT_FACE) {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h) a= 1; else a= 2;
- efa->e1->f1 |= a;
- efa->e2->f1 |= a;
- efa->e3->f1 |= a;
- if(efa->e4) efa->e4->f1 |= a;
- /* When edges are not delt with in their own loop, we need to explicitly re-selct select edges that are joined to unselected faces */
- if (swap && (G.scene->selectmode == SCE_SELECT_FACE) && (efa->f & SELECT)) {
- EM_select_face(efa, 1);
- }
- }
- }
-
- if(G.scene->selectmode >= SCE_SELECT_EDGE) {
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f1==1) eed->h |= 1;
- if(eed->h & 1) a= 1; else a= 2;
- eed->v1->f1 |= a;
- eed->v2->f1 |= a;
- }
- }
-
- if(G.scene->selectmode >= SCE_SELECT_VERTEX) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f1==1) eve->h= 1;
- }
- }
-
- G.totedgesel= G.totfacesel= G.totvertsel= 0;
- allqueue(REDRAWVIEW3D, 0);
- if(EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- BIF_undo_push("Hide");
-}
-
-
-void reveal_mesh(void)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- if(G.obedit==0) return;
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->h) {
- eve->h= 0;
- eve->f |= SELECT;
- }
- }
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h & 1) {
- eed->h &= ~1;
- if(G.scene->selectmode & SCE_SELECT_VERTEX);
- else EM_select_edge(eed, 1);
- }
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h) {
- efa->h= 0;
- if(G.scene->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_VERTEX));
- else EM_select_face(efa, 1);
- }
- }
-
- EM_fgon_flags(); /* redo flags and indices for fgons */
- EM_selectmode_flush();
- countall();
-
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- BIF_undo_push("Reveal");
-}
-
-void hide_tface_uv(int swap)
-{
- EditMesh *em = G.editMesh;
- EditFace *efa;
- MTFace *tface;
-
- if( is_uv_tface_editing_allowed()==0 ) return;
-
- /* call the mesh function if we are in mesh sync sel */
- if (G.sima->flag & SI_SYNC_UVSEL) {
- hide_mesh(swap);
- return;
- }
-
- if(swap) {
- for (efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if (G.sima->flag & SI_SELACTFACE) {
- /* Pretend face mode */
- if (( (efa->v4==NULL &&
- ( tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) == (TF_SEL1|TF_SEL2|TF_SEL3) ) ||
- ( tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)) == (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4) ) == 0) {
-
- if (G.scene->selectmode == SCE_SELECT_FACE) {
- efa->f &= ~SELECT;
- /* must re-select after */
- efa->e1->f &= ~SELECT;
- efa->e2->f &= ~SELECT;
- efa->e3->f &= ~SELECT;
- if(efa->e4) efa->e4->f &= ~SELECT;
- } else {
- EM_select_face(efa, 0);
- }
- }
- tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- } else if (G.scene->selectmode == SCE_SELECT_FACE) {
- if((tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3))==0) {
- if(!efa->v4)
- EM_select_face(efa, 0);
- else if(!(tface->flag & TF_SEL4))
- EM_select_face(efa, 0);
- tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- }
- } else {
- /* EM_deselect_flush will deselect the face */
- if((tface->flag & TF_SEL1)==0) efa->v1->f &= ~SELECT;
- if((tface->flag & TF_SEL2)==0) efa->v2->f &= ~SELECT;
- if((tface->flag & TF_SEL3)==0) efa->v3->f &= ~SELECT;
- if((efa->v4) && (tface->flag & TF_SEL4)==0) efa->v4->f &= ~SELECT;
- tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- }
- }
- }
- } else {
- for (efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if (G.sima->flag & SI_SELACTFACE) {
- if ( (efa->v4==NULL &&
- ( tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3)) == (TF_SEL1|TF_SEL2|TF_SEL3) ) ||
- ( tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4)) == (TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4) ) {
-
- if (G.scene->selectmode == SCE_SELECT_FACE) {
- efa->f &= ~SELECT;
- /* must re-select after */
- efa->e1->f &= ~SELECT;
- efa->e2->f &= ~SELECT;
- efa->e3->f &= ~SELECT;
- if(efa->e4) efa->e4->f &= ~SELECT;
- } else {
- EM_select_face(efa, 0);
- }
- }
- tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- } else if (G.scene->selectmode == SCE_SELECT_FACE) {
- if(tface->flag & (TF_SEL1|TF_SEL2|TF_SEL3))
- EM_select_face(efa, 0);
- else if(efa->v4 && tface->flag & TF_SEL4)
- EM_select_face(efa, 0);
- tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- } else {
- /* EM_deselect_flush will deselect the face */
- if(tface->flag & TF_SEL1) efa->v1->f &= ~SELECT;
- if(tface->flag & TF_SEL2) efa->v2->f &= ~SELECT;
- if(tface->flag & TF_SEL3) efa->v3->f &= ~SELECT;
- if((efa->v4) && tface->flag & TF_SEL4) efa->v4->f &= ~SELECT;
- tface->flag &= ~(TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4);
- }
- }
- }
- }
-
-
- /*deselects too many but ok for now*/
- if(G.scene->selectmode & (SCE_SELECT_EDGE|SCE_SELECT_VERTEX)) {
- EM_deselect_flush();
- }
-
- if (G.scene->selectmode==SCE_SELECT_FACE) {
- /* de-selected all edges from faces that were de-selected.
- * now make sure all faces that are selected also have selected edges */
- for (efa= em->faces.first; efa; efa= efa->next) {
- if (efa->f & SELECT) {
- EM_select_face(efa, 1);
- }
- }
- }
-
- EM_validate_selections();
-
- BIF_undo_push("Hide UV");
-
- object_tface_flags_changed(OBACT, 0);
-}
-
-void reveal_tface_uv(void)
-{
- EditMesh *em = G.editMesh;
- EditFace *efa;
- MTFace *tface;
-
- if( is_uv_tface_editing_allowed()==0 ) return;
-
- /* call the mesh function if we are in mesh sync sel */
- if (G.sima->flag & SI_SYNC_UVSEL) {
- reveal_mesh();
- return;
- }
-
- if (G.sima->flag & SI_SELACTFACE) {
- if (G.scene->selectmode == SCE_SELECT_FACE) {
- for (efa= em->faces.first; efa; efa= efa->next) {
- if (!(efa->h) && !(efa->f & SELECT)) {
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- EM_select_face(efa, 1);
- tface->flag |= TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4;
- }
- }
- } else {
- /* enable adjacent faces to have disconnected UV selections if sticky is disabled */
- if (G.sima->sticky == SI_STICKY_DISABLE) {
- for (efa= em->faces.first; efa; efa= efa->next) {
- if (!(efa->h) && !(efa->f & SELECT)) {
- /* All verts must be unselected for the face to be selected in the UV view */
- if ((efa->v1->f&SELECT)==0 && (efa->v2->f&SELECT)==0 && (efa->v3->f&SELECT)==0 && (efa->v4==0 || (efa->v4->f&SELECT)==0)) {
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- tface->flag |= TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4;
- /* Cant use EM_select_face here because it unselects the verts
- * and we cant tell if the face was totally unselected or not */
- /*EM_select_face(efa, 1);
- *
- * See Loop with EM_select_face() below... */
- efa->f |= SELECT;
- }
- }
- }
- } else {
- for (efa= em->faces.first; efa; efa= efa->next) {
- if (!(efa->h) && !(efa->f & SELECT)) {
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if ((efa->v1->f & SELECT)==0) {tface->flag |= TF_SEL1;}
- if ((efa->v2->f & SELECT)==0) {tface->flag |= TF_SEL2;}
- if ((efa->v3->f & SELECT)==0) {tface->flag |= TF_SEL3;}
- if ((efa->v4 && (efa->v4->f & SELECT)==0)) {tface->flag |= TF_SEL4;}
- efa->f |= SELECT;
- }
- }
- }
-
- /* Select all edges and verts now */
- for (efa= em->faces.first; efa; efa= efa->next) {
- /* we only selected the face flags, and didnt changes edges or verts, fix this now */
- if (!(efa->h) && (efa->f & SELECT)) {
- EM_select_face(efa, 1);
- }
- }
- EM_select_flush();
- }
- } else if (G.scene->selectmode == SCE_SELECT_FACE) {
- for (efa= em->faces.first; efa; efa= efa->next) {
- if (!(efa->h) && !(efa->f & SELECT)) {
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- efa->f |= SELECT;
- tface->flag |= TF_SEL1|TF_SEL2|TF_SEL3|TF_SEL4;
- }
- }
-
- /* Select all edges and verts now */
- for (efa= em->faces.first; efa; efa= efa->next) {
- /* we only selected the face flags, and didnt changes edges or verts, fix this now */
- if (!(efa->h) && (efa->f & SELECT)) {
- EM_select_face(efa, 1);
- }
- }
-
- } else {
- for (efa= em->faces.first; efa; efa= efa->next) {
- if (!(efa->h) && !(efa->f & SELECT)) {
- tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
- if ((efa->v1->f & SELECT)==0) {tface->flag |= TF_SEL1;}
- if ((efa->v2->f & SELECT)==0) {tface->flag |= TF_SEL2;}
- if ((efa->v3->f & SELECT)==0) {tface->flag |= TF_SEL3;}
- if ((efa->v4 && (efa->v4->f & SELECT)==0)) {tface->flag |= TF_SEL4;}
- efa->f |= SELECT;
- }
- }
-
- /* Select all edges and verts now */
- for (efa= em->faces.first; efa; efa= efa->next) {
- /* we only selected the face flags, and didnt changes edges or verts, fix this now */
- if (!(efa->h) && (efa->f & SELECT)) {
- EM_select_face(efa, 1);
- }
- }
- }
-
- BIF_undo_push("Reveal UV");
-
- object_tface_flags_changed(OBACT, 0);
-}
-
-void select_faces_by_numverts(int numverts)
-{
- EditMesh *em = G.editMesh;
- EditFace *efa;
-
- /* Selects trias/qiads or isolated verts, and edges that do not have 2 neighboring
- * faces
- */
-
- /* for loose vertices/edges, we first select all, loop below will deselect */
- if(numverts==5)
- EM_set_flag_all(SELECT);
- else if(G.scene->selectmode!=SCE_SELECT_FACE) {
- error("Only works in face selection mode");
- return;
- }
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if (efa->e4) {
- EM_select_face(efa, (numverts==4) );
- }
- else {
- EM_select_face(efa, (numverts==3) );
- }
- }
-
- countall();
- addqueue(curarea->win, REDRAW, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
-
- if (numverts==3)
- BIF_undo_push("Select Triangles");
- else if (numverts==4)
- BIF_undo_push("Select Quads");
- else
- BIF_undo_push("Select non-Triangles/Quads");
-}
-
-void select_sharp_edges(void)
-{
- /* Find edges that have exactly two neighboring faces,
- * check the angle between those faces, and if angle is
- * small enough, select the edge
- */
- EditMesh *em = G.editMesh;
- EditEdge *eed;
- EditFace *efa;
- EditFace **efa1;
- EditFace **efa2;
- intptr_t edgecount = 0, i;
- static short sharpness = 135;
- float fsharpness;
-
- if(G.scene->selectmode==SCE_SELECT_FACE) {
- error("Doesn't work in face selection mode");
- return;
- }
-
- if(button(&sharpness,0, 180,"Max Angle:")==0) return;
- /* if faces are at angle 'sharpness', then the face normals
- * are at angle 180.0 - 'sharpness' (convert to radians too)
- */
- fsharpness = ((180.0 - sharpness) * M_PI) / 180.0;
-
- i=0;
- /* count edges, use tmp.l */
- eed= em->edges.first;
- while(eed) {
- edgecount++;
- eed->tmp.l = i;
- eed= eed->next;
- ++i;
- }
-
- /* for each edge, we want a pointer to two adjacent faces */
- efa1 = MEM_callocN(edgecount*sizeof(EditFace *),
- "pairs of edit face pointers");
- efa2 = MEM_callocN(edgecount*sizeof(EditFace *),
- "pairs of edit face pointers");
-
-#define face_table_edge(eed) { \
- i = eed->tmp.l; \
- if (i != -1) { \
- if (efa1[i]) { \
- if (efa2[i]) { \
- /* invalidate, edge has more than two neighbors */ \
- eed->tmp.l = -1; \
- } \
- else { \
- efa2[i] = efa; \
- } \
- } \
- else { \
- efa1[i] = efa; \
- } \
- } \
- }
-
- /* find the adjacent faces of each edge, we want only two */
- efa= em->faces.first;
- while(efa) {
- face_table_edge(efa->e1);
- face_table_edge(efa->e2);
- face_table_edge(efa->e3);
- if (efa->e4) {
- face_table_edge(efa->e4);
- }
- efa= efa->next;
- }
-
-#undef face_table_edge
-
- eed = em->edges.first;
- while(eed) {
- i = eed->tmp.l;
- if (i != -1) {
- /* edge has two or less neighboring faces */
- if ( (efa1[i]) && (efa2[i]) ) {
- /* edge has exactly two neighboring faces, check angle */
- float angle;
- angle = saacos(efa1[i]->n[0]*efa2[i]->n[0] +
- efa1[i]->n[1]*efa2[i]->n[1] +
- efa1[i]->n[2]*efa2[i]->n[2]);
- if (fabs(angle) >= fsharpness)
- EM_select_edge(eed, 1);
- }
- }
-
- eed= eed->next;
- }
-
- MEM_freeN(efa1);
- MEM_freeN(efa2);
-
- countall();
- addqueue(curarea->win, REDRAW, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
-
- BIF_undo_push("Select Sharp Edges");
-}
-
-void select_linked_flat_faces(void)
-{
- /* Find faces that are linked to selected faces that are
- * relatively flat (angle between faces is higher than
- * specified angle)
- */
- EditMesh *em = G.editMesh;
- EditEdge *eed;
- EditFace *efa;
- EditFace **efa1;
- EditFace **efa2;
- intptr_t edgecount = 0, i, faceselcount=0, faceselcountold=0;
- static short sharpness = 135;
- float fsharpness;
-
- if(G.scene->selectmode!=SCE_SELECT_FACE) {
- error("Only works in face selection mode");
- return;
- }
-
- if(button(&sharpness,0, 180,"Min Angle:")==0) return;
- /* if faces are at angle 'sharpness', then the face normals
- * are at angle 180.0 - 'sharpness' (convert to radians too)
- */
- fsharpness = ((180.0 - sharpness) * M_PI) / 180.0;
-
- i=0;
- /* count edges, use tmp.l */
- eed= em->edges.first;
- while(eed) {
- edgecount++;
- eed->tmp.l = i;
- eed= eed->next;
- ++i;
- }
-
- /* for each edge, we want a pointer to two adjacent faces */
- efa1 = MEM_callocN(edgecount*sizeof(EditFace *),
- "pairs of edit face pointers");
- efa2 = MEM_callocN(edgecount*sizeof(EditFace *),
- "pairs of edit face pointers");
-
-#define face_table_edge(eed) { \
- i = eed->tmp.l; \
- if (i != -1) { \
- if (efa1[i]) { \
- if (efa2[i]) { \
- /* invalidate, edge has more than two neighbors */ \
- eed->tmp.l = -1; \
- } \
- else { \
- efa2[i] = efa; \
- } \
- } \
- else { \
- efa1[i] = efa; \
- } \
- } \
- }
-
- /* find the adjacent faces of each edge, we want only two */
- efa= em->faces.first;
- while(efa) {
- face_table_edge(efa->e1);
- face_table_edge(efa->e2);
- face_table_edge(efa->e3);
- if (efa->e4) {
- face_table_edge(efa->e4);
- }
-
- /* while were at it, count the selected faces */
- if (efa->f & SELECT) ++faceselcount;
-
- efa= efa->next;
- }
-
-#undef face_table_edge
-
- eed= em->edges.first;
- while(eed) {
- i = eed->tmp.l;
- if (i != -1) {
- /* edge has two or less neighboring faces */
- if ( (efa1[i]) && (efa2[i]) ) {
- /* edge has exactly two neighboring faces, check angle */
- float angle;
- angle = saacos(efa1[i]->n[0]*efa2[i]->n[0] +
- efa1[i]->n[1]*efa2[i]->n[1] +
- efa1[i]->n[2]*efa2[i]->n[2]);
- /* invalidate: edge too sharp */
- if (fabs(angle) >= fsharpness)
- eed->tmp.l = -1;
- }
- else {
- /* invalidate: less than two neighbors */
- eed->tmp.l = -1;
- }
- }
-
- eed= eed->next;
- }
-
-#define select_flat_neighbor(eed) { \
- i = eed->tmp.l; \
- if (i!=-1) { \
- if (! (efa1[i]->f & SELECT) ) { \
- EM_select_face(efa1[i], 1); \
- ++faceselcount; \
- } \
- if (! (efa2[i]->f & SELECT) ) { \
- EM_select_face(efa2[i], 1); \
- ++faceselcount; \
- } \
- } \
- }
-
- while (faceselcount != faceselcountold) {
- faceselcountold = faceselcount;
-
- efa= em->faces.first;
- while(efa) {
- if (efa->f & SELECT) {
- select_flat_neighbor(efa->e1);
- select_flat_neighbor(efa->e2);
- select_flat_neighbor(efa->e3);
- if (efa->e4) {
- select_flat_neighbor(efa->e4);
- }
- }
- efa= efa->next;
- }
- }
-
-#undef select_flat_neighbor
-
- MEM_freeN(efa1);
- MEM_freeN(efa2);
-
- countall();
- addqueue(curarea->win, REDRAW, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
- BIF_undo_push("Select Linked Flat Faces");
-}
-
-void select_non_manifold(void)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- /* Selects isolated verts, and edges that do not have 2 neighboring
- * faces
- */
-
- if(G.scene->selectmode==SCE_SELECT_FACE) {
- error("Doesn't work in face selection mode");
- return;
- }
-
- eve= em->verts.first;
- while(eve) {
- /* this will count how many edges are connected
- * to this vert */
- eve->f1= 0;
- eve= eve->next;
- }
-
- eed= em->edges.first;
- while(eed) {
- /* this will count how many faces are connected to
- * this edge */
- eed->f1= 0;
- /* increase edge count for verts */
- ++eed->v1->f1;
- ++eed->v2->f1;
- eed= eed->next;
- }
-
- efa= em->faces.first;
- while(efa) {
- /* increase face count for edges */
- ++efa->e1->f1;
- ++efa->e2->f1;
- ++efa->e3->f1;
- if (efa->e4)
- ++efa->e4->f1;
- efa= efa->next;
- }
-
- /* select verts that are attached to an edge that does not
- * have 2 neighboring faces */
- eed= em->edges.first;
- while(eed) {
- if (eed->h==0 && eed->f1 != 2) {
- EM_select_edge(eed, 1);
- }
- eed= eed->next;
- }
-
- /* select isolated verts */
- if(G.scene->selectmode & SCE_SELECT_VERTEX) {
- eve= em->verts.first;
- while(eve) {
- if (eve->f1 == 0) {
- if (!eve->h) eve->f |= SELECT;
- }
- eve= eve->next;
- }
- }
-
- countall();
- addqueue(curarea->win, REDRAW, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
- BIF_undo_push("Select Non Manifold");
-}
-
-void selectswap_mesh(void) /* UI level */
-{
- EditMesh *em = G.editMesh;
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- if(G.scene->selectmode & SCE_SELECT_VERTEX) {
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->h==0) {
- if(eve->f & SELECT) eve->f &= ~SELECT;
- else eve->f|= SELECT;
- }
- }
- }
- else if(G.scene->selectmode & SCE_SELECT_EDGE) {
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0) {
- EM_select_edge(eed, !(eed->f & SELECT));
- }
- }
- }
- else {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- EM_select_face(efa, !(efa->f & SELECT));
- }
- }
- }
-
- EM_selectmode_flush();
-
- countall();
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
-
- BIF_undo_push("Select Swap");
-
-}
-
-void deselectall_mesh(void) /* this toggles!!!, UI level */
-{
-
- if(G.obedit->lay & G.vd->lay) {
-
- if( EM_nvertices_selected() ) {
- EM_clear_flag_all(SELECT);
- BIF_undo_push("Deselect All");
- }
- else {
- EM_set_flag_all(SELECT);
- BIF_undo_push("Select All");
- }
-
- countall();
-
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
-
- allqueue(REDRAWVIEW3D, 0);
- }
-}
-
-void EM_select_more(void)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) eve->f1= 1;
- else eve->f1 = 0;
- }
-
- /* set f1 flags in vertices to select 'more' */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0) {
- if (eed->v1->f & SELECT)
- eed->v2->f1 = 1;
- if (eed->v2->f & SELECT)
- eed->v1->f1 = 1;
- }
- }
-
- /* new selected edges, but not in facemode */
- if(G.scene->selectmode <= SCE_SELECT_EDGE) {
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0) {
- if(eed->v1->f1 && eed->v2->f1) EM_select_edge(eed, 1);
- }
- }
- }
- /* new selected faces */
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- if(efa->v1->f1 && efa->v2->f1 && efa->v3->f1 && (efa->v4==NULL || efa->v4->f1))
- EM_select_face(efa, 1);
- }
- }
-}
-
-void select_more(void)
-{
- EM_select_more();
-
- countall();
- addqueue(curarea->win, REDRAW, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
- BIF_undo_push("Select More");
-}
-
-void EM_select_less(void)
-{
- EditMesh *em = G.editMesh;
- EditEdge *eed;
- EditFace *efa;
-
- if(G.scene->selectmode <= SCE_SELECT_EDGE) {
- /* eed->f1 == 1: edge with a selected and deselected vert */
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- eed->f1= 0;
- if(eed->h==0) {
-
- if ( !(eed->v1->f & SELECT) && (eed->v2->f & SELECT) )
- eed->f1= 1;
- if ( (eed->v1->f & SELECT) && !(eed->v2->f & SELECT) )
- eed->f1= 1;
- }
- }
-
- /* deselect edges with flag set */
- for(eed= em->edges.first; eed; eed= eed->next) {
- if (eed->h==0 && eed->f1 == 1) {
- EM_select_edge(eed, 0);
- }
- }
- EM_deselect_flush();
-
- }
- else {
- /* deselect faces with 1 or more deselect edges */
- /* eed->f1 == mixed selection edge */
- for(eed= em->edges.first; eed; eed= eed->next) eed->f1= 0;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- if(efa->f & SELECT) {
- efa->e1->f1 |= 1;
- efa->e2->f1 |= 1;
- efa->e3->f1 |= 1;
- if(efa->e4) efa->e4->f1 |= 1;
- }
- else {
- efa->e1->f1 |= 2;
- efa->e2->f1 |= 2;
- efa->e3->f1 |= 2;
- if(efa->e4) efa->e4->f1 |= 2;
- }
- }
- }
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- if(efa->e1->f1==3 || efa->e2->f1==3 || efa->e3->f1==3 || (efa->e4 && efa->e4->f1==3)) {
- EM_select_face(efa, 0);
- }
- }
- }
- EM_selectmode_flush();
-
- }
-}
-
-void select_less(void)
-{
- EM_select_less();
-
- countall();
- BIF_undo_push("Select Less");
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
-}
-
-
-void selectrandom_mesh(void) /* randomly selects a user-set % of vertices/edges/faces */
-{
- EditMesh *em = G.editMesh;
- EditVert *eve;
- EditEdge *eed;
- EditFace *efa;
- static short randfac = 50;
-
- if(G.obedit==NULL || (G.obedit->lay & G.vd->lay)==0) return;
-
- /* Get the percentage of vertices to randomly select as 'randfac' */
- if(button(&randfac,0, 100,"Percentage:")==0) return;
-
- BLI_srand( BLI_rand() ); /* random seed */
-
- if(G.scene->selectmode & SCE_SELECT_VERTEX) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->h==0) {
- if ( (BLI_frand() * 100) < randfac)
- eve->f |= SELECT;
- }
- }
- EM_selectmode_flush();
- countall();
- BIF_undo_push("Select Random: Vertices");
- }
- else if(G.scene->selectmode & SCE_SELECT_EDGE) {
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->h==0) {
- if ( (BLI_frand() * 100) < randfac)
- EM_select_edge(eed, 1);
- }
- }
- EM_selectmode_flush();
- countall();
- BIF_undo_push("Select Random:Edges");
- }
- else {
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->h==0) {
- if ( (BLI_frand() * 100) < randfac)
- EM_select_face(efa, 1);
- }
- }
-
- EM_selectmode_flush();
- countall();
- BIF_undo_push("Select Random:Faces");
- }
- allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
-}
-
-void editmesh_select_by_material(int index)
-{
- EditMesh *em = G.editMesh;
- EditFace *efa;
-
- for (efa=em->faces.first; efa; efa= efa->next) {
- if (efa->mat_nr==index) {
- EM_select_face(efa, 1);
- }
- }
-
- EM_selectmode_flush();
-}
-
-void editmesh_deselect_by_material(int index)
-{
- EditMesh *em = G.editMesh;
- EditFace *efa;
-
- for (efa=em->faces.first; efa; efa= efa->next) {
- if (efa->mat_nr==index) {
- EM_select_face(efa, 0);
- }
- }
-
- EM_selectmode_flush();
-}
-
-void EM_selectmode_menu(void)
-{
- int val;
-
- if(G.scene->selectmode & SCE_SELECT_VERTEX) pupmenu_set_active(1);
- else if(G.scene->selectmode & SCE_SELECT_EDGE) pupmenu_set_active(2);
- else pupmenu_set_active(3);
-
- val= pupmenu("Select Mode%t|Vertices|Edges|Faces");
-
-
- if(val>0) {
- if(val==1){
- G.scene->selectmode= SCE_SELECT_VERTEX;
- EM_selectmode_set();
- countall();
- BIF_undo_push("Selectmode Set: Vertex");
- }
- else if(val==2){
- if((G.qual==LR_CTRLKEY)) EM_convertsel(G.scene->selectmode, SCE_SELECT_EDGE);
- G.scene->selectmode= SCE_SELECT_EDGE;
- EM_selectmode_set();
- countall();
- BIF_undo_push("Selectmode Set: Edge");
- }
-
- else{
- if((G.qual==LR_CTRLKEY)) EM_convertsel(G.scene->selectmode, SCE_SELECT_FACE);
- G.scene->selectmode= SCE_SELECT_FACE;
- EM_selectmode_set();
- countall();
- BIF_undo_push("Selectmode Set: Vertex");
- }
-
- allqueue(REDRAWVIEW3D, 1);
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
- }
-}
-
-/* ************************* SEAMS AND EDGES **************** */
-
-void editmesh_mark_seam(int clear)
-{
- EditMesh *em= G.editMesh;
- EditEdge *eed;
-
- if(multires_level1_test()) return;
-
- /* auto-enable seams drawing */
- if(clear==0) {
- if(!(G.f & G_DRAWSEAMS)) {
- G.f |= G_DRAWSEAMS;
- allqueue(REDRAWBUTSEDIT, 0);
- }
- }
-
- if(clear) {
- eed= em->edges.first;
- while(eed) {
- if((eed->h==0) && (eed->f & SELECT)) {
- eed->seam = 0;
- }
- eed= eed->next;
- }
- BIF_undo_push("Mark Seam");
- }
- else {
- eed= em->edges.first;
- while(eed) {
- if((eed->h==0) && (eed->f & SELECT)) {
- eed->seam = 1;
- }
- eed= eed->next;
- }
- BIF_undo_push("Clear Seam");
- }
-
- allqueue(REDRAWVIEW3D, 0);
-}
-
-void editmesh_mark_sharp(int set)
-{
- EditMesh *em= G.editMesh;
- EditEdge *eed;
-
-#if 0
- /* auto-enable sharp edge drawing */
- if(set) {
- if(!(G.f & G_DRAWSEAMS)) {
- G.f |= G_DRAWSEAMS;
- allqueue(REDRAWBUTSEDIT, 0);
- }
- }
-#endif
-
- if(multires_level1_test()) return;
-
- if(set) {
- eed= em->edges.first;
- while(eed) {
- if(!eed->h && (eed->f & SELECT)) eed->sharp = 1;
- eed = eed->next;
- }
- } else {
- eed= em->edges.first;
- while(eed) {
- if(!eed->h && (eed->f & SELECT)) eed->sharp = 0;
- eed = eed->next;
- }
- }
-
- allqueue(REDRAWVIEW3D, 0);
-}
-
-void BME_Menu() {
- short ret;
- ret= pupmenu("BME modeller%t|Select Edges of Vert%x1");
-
- switch(ret)
- {
- case 1:
- //BME_edges_of_vert();
- break;
- }
-}
-
-
-
-void Vertex_Menu() {
- short ret;
- ret= pupmenu("Vertex Specials%t|Remove Doubles%x1|Merge%x2|Smooth %x3|Select Vertex Path%x4|Blend From Shape%x5|Propagate To All Shapes%x6");
-
- switch(ret)
- {
- case 1:
- notice("Removed %d Vertices", removedoublesflag(1, 0, G.scene->toolsettings->doublimit));
- BIF_undo_push("Remove Doubles");
- break;
- case 2:
- mergemenu();
- break;
- case 3:
- vertexsmooth();
- break;
- case 4:
- pathselect();
- BIF_undo_push("Select Vertex Path");
- break;
- case 5:
- shape_copy_select_from();
- break;
- case 6:
- shape_propagate();
- break;
- }
- /* some items crashed because this is in the original W menu but not here. should really manage this better */
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-}
-
-
-void Edge_Menu() {
- short ret;
-
- ret= pupmenu("Edge Specials%t|Mark Seam %x1|Clear Seam %x2|Rotate Edge CW%x3|Rotate Edge CCW%x4|Loopcut%x6|Edge Slide%x5|Edge Loop Select%x7|Edge Ring Select%x8|Loop to Region%x9|Region to Loop%x10|Mark Sharp%x11|Clear Sharp%x12");
-
- switch(ret)
- {
- case 1:
- editmesh_mark_seam(0);
- break;
- case 2:
- editmesh_mark_seam(1);
- break;
- case 3:
- edge_rotate_selected(2);
- break;
- case 4:
- edge_rotate_selected(1);
- break;
- case 5:
- EdgeSlide(0,0.0);
- BIF_undo_push("EdgeSlide");
- break;
- case 6:
- CutEdgeloop(1);
- BIF_undo_push("Loopcut New");
- break;
- case 7:
- loop_multiselect(0);
- break;
- case 8:
- loop_multiselect(1);
- break;
- case 9:
- loop_to_region();
- break;
- case 10:
- region_to_loop();
- break;
- case 11:
- editmesh_mark_sharp(1);
- BIF_undo_push("Mark Sharp");
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- break;
- case 12:
- editmesh_mark_sharp(0);
- BIF_undo_push("Clear Sharp");
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- break;
- }
- /* some items crashed because this is in the original W menu but not here. should really manage this better */
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-}
-
-void Face_Menu() {
- short ret;
- ret= pupmenu(
- "Face Specials%t|Flip Normals%x1|Bevel%x2|Shade Smooth%x3|Shade Flat%x4|"
- "Triangulate (Ctrl T)%x5|Quads from Triangles (Alt J)%x6|Flip Triangle Edges (Ctrl Shift F)%x7|%l|"
- "Face Mode Set%x8|Face Mode Clear%x9|%l|"
- "UV Rotate (Shift - CCW)%x10|UV Mirror (Shift - Switch Axis)%x11|"
- "Color Rotate (Shift - CCW)%x12|Color Mirror (Shift - Switch Axis)%x13");
-
- switch(ret)
- {
- case 1:
- flip_editnormals();
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- BIF_undo_push("Flip Normals");
- allqueue(REDRAWVIEW3D, 0);
- break;
- case 2:
- bevel_menu();
- break;
- case 3:
- mesh_set_smooth_faces(1);
- break;
- case 4:
- mesh_set_smooth_faces(0);
- break;
-
- case 5: /* Quads to Tris */
- convert_to_triface(0);
- allqueue(REDRAWVIEW3D, 0);
- countall();
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- break;
- case 6: /* Tris to Quads */
- join_triangles();
- break;
- case 7: /* Flip triangle edges */
- edge_flip();
- break;
- case 8:
- mesh_set_face_flags(1);
- break;
- case 9:
- mesh_set_face_flags(0);
- break;
-
- /* uv texface options */
- case 10:
- mesh_rotate_uvs();
- break;
- case 11:
- mesh_mirror_uvs();
- break;
- case 12:
- mesh_rotate_colors();
- break;
- case 13:
- mesh_mirror_colors();
- break;
- }
- /* some items crashed because this is in the original W menu but not here. should really manage this better */
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-}
-
-
-/* **************** NORMALS ************** */
-
-void righthandfaces(int select) /* makes faces righthand turning */
-{
- EditMesh *em = G.editMesh;
- EditEdge *eed, *ed1, *ed2, *ed3, *ed4;
- EditFace *efa, *startvl;
- float maxx, nor[3], cent[3];
- int totsel, found, foundone, direct, turn, tria_nr;
-
- /* based at a select-connected to witness loose objects */
-
- /* count per edge the amount of faces */
-
- /* find the ultimate left, front, upper face (not manhattan dist!!) */
- /* also evaluate both triangle cases in quad, since these can be non-flat */
-
- /* put normal to the outside, and set the first direction flags in edges */
-
- /* then check the object, and set directions / direction-flags: but only for edges with 1 or 2 faces */
- /* this is in fact the 'select connected' */
-
- /* in case (selected) faces were not done: start over with 'find the ultimate ...' */
-
- waitcursor(1);
-
- eed= em->edges.first;
- while(eed) {
- eed->f2= 0; /* edge direction */
- eed->f1= 0; /* counter */
- eed= eed->next;
- }
-
- /* count faces and edges */
- totsel= 0;
- efa= em->faces.first;
- while(efa) {
- if(select==0 || (efa->f & SELECT) ) {
- efa->f1= 1;
- totsel++;
- efa->e1->f1++;
- efa->e2->f1++;
- efa->e3->f1++;
- if(efa->v4) efa->e4->f1++;
- }
- else efa->f1= 0;
-
- efa= efa->next;
- }
-
- while(totsel>0) {
- /* from the outside to the inside */
-
- efa= em->faces.first;
- startvl= NULL;
- maxx= -1.0e10;
- tria_nr= 0;
-
- while(efa) {
- if(efa->f1) {
- CalcCent3f(cent, efa->v1->co, efa->v2->co, efa->v3->co);
- cent[0]= cent[0]*cent[0] + cent[1]*cent[1] + cent[2]*cent[2];
-
- if(cent[0]>maxx) {
- maxx= cent[0];
- startvl= efa;
- tria_nr= 0;
- }
- if(efa->v4) {
- CalcCent3f(cent, efa->v1->co, efa->v3->co, efa->v4->co);
- cent[0]= cent[0]*cent[0] + cent[1]*cent[1] + cent[2]*cent[2];
-
- if(cent[0]>maxx) {
- maxx= cent[0];
- startvl= efa;
- tria_nr= 1;
- }
- }
- }
- efa= efa->next;
- }
-
- if (startvl==NULL)
- startvl= em->faces.first;
-
- /* set first face correct: calc normal */
-
- if(tria_nr==1) {
- CalcNormFloat(startvl->v1->co, startvl->v3->co, startvl->v4->co, nor);
- CalcCent3f(cent, startvl->v1->co, startvl->v3->co, startvl->v4->co);
- } else {
- CalcNormFloat(startvl->v1->co, startvl->v2->co, startvl->v3->co, nor);
- CalcCent3f(cent, startvl->v1->co, startvl->v2->co, startvl->v3->co);
- }
- /* first normal is oriented this way or the other */
- if(select) {
- if(select==2) {
- if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] > 0.0) flipface(startvl);
- }
- else {
- if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipface(startvl);
- }
- }
- else if(cent[0]*nor[0]+cent[1]*nor[1]+cent[2]*nor[2] < 0.0) flipface(startvl);
-
-
- eed= startvl->e1;
- if(eed->v1==startvl->v1) eed->f2= 1;
- else eed->f2= 2;
-
- eed= startvl->e2;
- if(eed->v1==startvl->v2) eed->f2= 1;
- else eed->f2= 2;
-
- eed= startvl->e3;
- if(eed->v1==startvl->v3) eed->f2= 1;
- else eed->f2= 2;
-
- eed= startvl->e4;
- if(eed) {
- if(eed->v1==startvl->v4) eed->f2= 1;
- else eed->f2= 2;
- }
-
- startvl->f1= 0;
- totsel--;
-
- /* test normals */
- found= 1;
- direct= 1;
- while(found) {
- found= 0;
- if(direct) efa= em->faces.first;
- else efa= em->faces.last;
- while(efa) {
- if(efa->f1) {
- turn= 0;
- foundone= 0;
-
- ed1= efa->e1;
- ed2= efa->e2;
- ed3= efa->e3;
- ed4= efa->e4;
-
- if(ed1->f2) {
- if(ed1->v1==efa->v1 && ed1->f2==1) turn= 1;
- if(ed1->v2==efa->v1 && ed1->f2==2) turn= 1;
- foundone= 1;
- }
- else if(ed2->f2) {
- if(ed2->v1==efa->v2 && ed2->f2==1) turn= 1;
- if(ed2->v2==efa->v2 && ed2->f2==2) turn= 1;
- foundone= 1;
- }
- else if(ed3->f2) {
- if(ed3->v1==efa->v3 && ed3->f2==1) turn= 1;
- if(ed3->v2==efa->v3 && ed3->f2==2) turn= 1;
- foundone= 1;
- }
- else if(ed4 && ed4->f2) {
- if(ed4->v1==efa->v4 && ed4->f2==1) turn= 1;
- if(ed4->v2==efa->v4 && ed4->f2==2) turn= 1;
- foundone= 1;
- }
-
- if(foundone) {
- found= 1;
- totsel--;
- efa->f1= 0;
-
- if(turn) {
- if(ed1->v1==efa->v1) ed1->f2= 2;
- else ed1->f2= 1;
- if(ed2->v1==efa->v2) ed2->f2= 2;
- else ed2->f2= 1;
- if(ed3->v1==efa->v3) ed3->f2= 2;
- else ed3->f2= 1;
- if(ed4) {
- if(ed4->v1==efa->v4) ed4->f2= 2;
- else ed4->f2= 1;
- }
-
- flipface(efa);
-
- }
- else {
- if(ed1->v1== efa->v1) ed1->f2= 1;
- else ed1->f2= 2;
- if(ed2->v1==efa->v2) ed2->f2= 1;
- else ed2->f2= 2;
- if(ed3->v1==efa->v3) ed3->f2= 1;
- else ed3->f2= 2;
- if(ed4) {
- if(ed4->v1==efa->v4) ed4->f2= 1;
- else ed4->f2= 2;
- }
- }
- }
- }
- if(direct) efa= efa->next;
- else efa= efa->prev;
- }
- direct= 1-direct;
- }
- }
-
- recalc_editnormals();
-
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-
-#ifdef WITH_VERSE
- if(G.editMesh->vnode)
- sync_all_versefaces_with_editfaces((VNode*)G.editMesh->vnode);
-#endif
-
- waitcursor(0);
-}
-
-
-/* ********** ALIGN WITH VIEW **************** */
-
-
-static void editmesh_calc_selvert_center(float cent_r[3])
-{
- EditMesh *em = G.editMesh;
- EditVert *eve;
- int nsel= 0;
-
- cent_r[0]= cent_r[1]= cent_r[0]= 0.0;
-
- for (eve= em->verts.first; eve; eve= eve->next) {
- if (eve->f & SELECT) {
- cent_r[0]+= eve->co[0];
- cent_r[1]+= eve->co[1];
- cent_r[2]+= eve->co[2];
- nsel++;
- }
- }
-
- if (nsel) {
- cent_r[0]/= nsel;
- cent_r[1]/= nsel;
- cent_r[2]/= nsel;
- }
-}
-
-static int mface_is_selected(MFace *mf)
-{
- return (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL));
-}
-
- /* XXX, code for both these functions should be abstract,
- * then unified, then written for other things (like objects,
- * which would use same as vertices method), then added
- * to interface! Hoera! - zr
- */
-void faceselect_align_view_to_selected(View3D *v3d, Mesh *me, int axis)
-{
- float norm[3];
- int i, totselected = 0;
-
- norm[0]= norm[1]= norm[2]= 0.0;
- for (i=0; i<me->totface; i++) {
- MFace *mf= ((MFace*) me->mface) + i;
-
- if (mface_is_selected(mf)) {
- float *v1, *v2, *v3, fno[3];
-
- v1= me->mvert[mf->v1].co;
- v2= me->mvert[mf->v2].co;
- v3= me->mvert[mf->v3].co;
- if (mf->v4) {
- float *v4= me->mvert[mf->v4].co;
- CalcNormFloat4(v1, v2, v3, v4, fno);
- } else {
- CalcNormFloat(v1, v2, v3, fno);
- }
-
- norm[0]+= fno[0];
- norm[1]+= fno[1];
- norm[2]+= fno[2];
-
- totselected++;
- }
- }
-
- if (totselected == 0)
- error("No faces selected.");
- else
- view3d_align_axis_to_vector(v3d, axis, norm);
-}
-
-/* helper for below, to survive non-uniform scaled objects */
-static void face_getnormal_obspace(EditFace *efa, float *fno)
-{
- float vec[4][3];
-
- VECCOPY(vec[0], efa->v1->co);
- Mat4Mul3Vecfl(G.obedit->obmat, vec[0]);
- VECCOPY(vec[1], efa->v2->co);
- Mat4Mul3Vecfl(G.obedit->obmat, vec[1]);
- VECCOPY(vec[2], efa->v3->co);
- Mat4Mul3Vecfl(G.obedit->obmat, vec[2]);
- if(efa->v4) {
- VECCOPY(vec[3], efa->v4->co);
- Mat4Mul3Vecfl(G.obedit->obmat, vec[3]);
-
- CalcNormFloat4(vec[0], vec[1], vec[2], vec[3], fno);
- }
- else CalcNormFloat(vec[0], vec[1], vec[2], fno);
-}
-
-
-void editmesh_align_view_to_selected(View3D *v3d, int axis)
-{
- EditMesh *em = G.editMesh;
- int nselverts= EM_nvertices_selected();
- float norm[3]={0.0, 0.0, 0.0}; /* used for storing the mesh normal */
-
- if (nselverts==0) {
- error("No faces or vertices selected.");
- }
- else if (EM_nfaces_selected()) {
- EditFace *efa;
- for (efa= em->faces.first; efa; efa= efa->next) {
- if (faceselectedAND(efa, SELECT)) {
- float fno[3];
-
- face_getnormal_obspace(efa, fno);
- norm[0]+= fno[0];
- norm[1]+= fno[1];
- norm[2]+= fno[2];
- }
- }
-
- view3d_align_axis_to_vector(v3d, axis, norm);
- }
- else if (nselverts>2) {
- float cent[3];
- EditVert *eve, *leve= NULL;
-
- editmesh_calc_selvert_center(cent);
- for (eve= em->verts.first; eve; eve= eve->next) {
- if (eve->f & SELECT) {
- if (leve) {
- float tno[3];
- CalcNormFloat(cent, leve->co, eve->co, tno);
-
- /* XXX, fixme, should be flipped intp a
- * consistent direction. -zr
- */
- norm[0]+= tno[0];
- norm[1]+= tno[1];
- norm[2]+= tno[2];
- }
- leve= eve;
- }
- }
-
- Mat4Mul3Vecfl(G.obedit->obmat, norm);
- view3d_align_axis_to_vector(v3d, axis, norm);
- }
- else if (nselverts==2) { /* Align view to edge (or 2 verts) */
- EditVert *eve, *leve= NULL;
-
- for (eve= em->verts.first; eve; eve= eve->next) {
- if (eve->f & SELECT) {
- if (leve) {
- norm[0]= leve->co[0] - eve->co[0];
- norm[1]= leve->co[1] - eve->co[1];
- norm[2]= leve->co[2] - eve->co[2];
- break; /* we know there are only 2 verts so no need to keep looking */
- }
- leve= eve;
- }
- }
- Mat4Mul3Vecfl(G.obedit->obmat, norm);
- view3d_align_axis_to_vector(v3d, axis, norm);
- }
- else if (nselverts==1) { /* Align view to vert normal */
- EditVert *eve;
-
- for (eve= em->verts.first; eve; eve= eve->next) {
- if (eve->f & SELECT) {
- norm[0]= eve->no[0];
- norm[1]= eve->no[1];
- norm[2]= eve->no[2];
- break; /* we know this is the only selected vert, so no need to keep looking */
- }
- }
- Mat4Mul3Vecfl(G.obedit->obmat, norm);
- view3d_align_axis_to_vector(v3d, axis, norm);
- }
-}
-
-/* **************** VERTEX DEFORMS *************** */
-
-void vertexsmooth(void)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve, *eve_mir = NULL;
- EditEdge *eed;
- float *adror, *adr, fac;
- float fvec[3];
- int teller=0;
- ModifierData *md= G.obedit->modifiers.first;
-
- if(G.obedit==0) return;
-
- /* count */
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) teller++;
- eve= eve->next;
- }
- if(teller==0) return;
-
- adr=adror= (float *)MEM_callocN(3*sizeof(float *)*teller, "vertsmooth");
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
- eve->tmp.p = (void*)adr;
- eve->f1= 0;
- eve->f2= 0;
- adr+= 3;
- }
- eve= eve->next;
- }
-
- /* if there is a mirror modifier with clipping, flag the verts that
- * are within tolerance of the plane(s) of reflection
- */
- for (; md; md=md->next) {
- if (md->type==eModifierType_Mirror) {
- MirrorModifierData *mmd = (MirrorModifierData*) md;
-
- if(mmd->flag & MOD_MIR_CLIPPING) {
- for (eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) {
-
- switch(mmd->axis){
- case 0:
- if (fabs(eve->co[0]) < mmd->tolerance)
- eve->f2 |= 1;
- break;
- case 1:
- if (fabs(eve->co[1]) < mmd->tolerance)
- eve->f2 |= 2;
- break;
- case 2:
- if (fabs(eve->co[2]) < mmd->tolerance)
- eve->f2 |= 4;
- break;
- }
- }
- }
- }
- }
- }
-
- eed= em->edges.first;
- while(eed) {
- if( (eed->v1->f & SELECT) || (eed->v2->f & SELECT) ) {
- fvec[0]= (eed->v1->co[0]+eed->v2->co[0])/2.0;
- fvec[1]= (eed->v1->co[1]+eed->v2->co[1])/2.0;
- fvec[2]= (eed->v1->co[2]+eed->v2->co[2])/2.0;
-
- if((eed->v1->f & SELECT) && eed->v1->f1<255) {
- eed->v1->f1++;
- VecAddf(eed->v1->tmp.p, eed->v1->tmp.p, fvec);
- }
- if((eed->v2->f & SELECT) && eed->v2->f1<255) {
- eed->v2->f1++;
- VecAddf(eed->v2->tmp.p, eed->v2->tmp.p, fvec);
- }
- }
- eed= eed->next;
- }
-
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
- if(eve->f1) {
-
- if (G.scene->toolsettings->editbutflag & B_MESH_X_MIRROR) {
- eve_mir= editmesh_get_x_mirror_vert(G.obedit, eve->co);
- }
-
- adr = eve->tmp.p;
- fac= 0.5/(float)eve->f1;
-
- eve->co[0]= 0.5*eve->co[0]+fac*adr[0];
- eve->co[1]= 0.5*eve->co[1]+fac*adr[1];
- eve->co[2]= 0.5*eve->co[2]+fac*adr[2];
-
-
- /* clip if needed by mirror modifier */
- if (eve->f2) {
- if (eve->f2 & 1) {
- eve->co[0]= 0.0f;
- }
- if (eve->f2 & 2) {
- eve->co[1]= 0.0f;
- }
- if (eve->f2 & 4) {
- eve->co[2]= 0.0f;
- }
- }
-
- if (eve_mir) {
- eve_mir->co[0]=-eve->co[0];
- eve_mir->co[1]= eve->co[1];
- eve_mir->co[2]= eve->co[2];
- }
-
- }
- eve->tmp.p= NULL;
- }
- eve= eve->next;
- }
- MEM_freeN(adror);
-
- recalc_editnormals();
-
- allqueue(REDRAWVIEW3D, 0);
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-
-#ifdef WITH_VERSE
- if(G.editMesh->vnode)
- sync_all_verseverts_with_editverts(G.editMesh->vnode);
-#endif
- BIF_undo_push("Vertex Smooth");
-}
-
-void vertexnoise(void)
-{
- EditMesh *em = G.editMesh;
- Material *ma;
- Tex *tex;
- EditVert *eve;
- float b2, ofs, vec[3];
-
- if(G.obedit==0) return;
-
- ma= give_current_material(G.obedit, G.obedit->actcol);
- if(ma==0 || ma->mtex[0]==0 || ma->mtex[0]->tex==0) {
- return;
- }
- tex= ma->mtex[0]->tex;
-
- ofs= tex->turbul/200.0;
-
- eve= (struct EditVert *)em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
-
- if(tex->type==TEX_STUCCI) {
-
- b2= BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1], eve->co[2]);
- if(tex->stype) ofs*=(b2*b2);
- vec[0]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0]+ofs, eve->co[1], eve->co[2]));
- vec[1]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1]+ofs, eve->co[2]));
- vec[2]= 0.2*(b2-BLI_hnoise(tex->noisesize, eve->co[0], eve->co[1], eve->co[2]+ofs));
-
- VecAddf(eve->co, eve->co, vec);
- }
- else {
- float tin, dum;
- externtex(ma->mtex[0], eve->co, &tin, &dum, &dum, &dum, &dum);
- eve->co[2]+= 0.05*tin;
- }
- }
- eve= eve->next;
- }
-
- recalc_editnormals();
- allqueue(REDRAWVIEW3D, 0);
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-#ifdef WITH_VERSE
- if(G.editMesh->vnode)
- sync_all_verseverts_with_editverts(G.editMesh->vnode);
-#endif
- BIF_undo_push("Vertex Noise");
-}
-
-void vertices_to_sphere(void)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve;
- Object *ob= OBACT;
- float *curs, len, vec[3], cent[3], fac, facm, imat[3][3], bmat[3][3];
- int tot;
- short perc=100;
-
- if(ob==0) return;
- TEST_EDITMESH
-
- if(button(&perc, 1, 100, "Percentage:")==0) return;
-
- fac= perc/100.0;
- facm= 1.0-fac;
-
- Mat3CpyMat4(bmat, ob->obmat);
- Mat3Inv(imat, bmat);
-
- /* center */
- curs= give_cursor();
- cent[0]= curs[0]-ob->obmat[3][0];
- cent[1]= curs[1]-ob->obmat[3][1];
- cent[2]= curs[2]-ob->obmat[3][2];
- Mat3MulVecfl(imat, cent);
-
- len= 0.0;
- tot= 0;
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
- tot++;
- len+= VecLenf(cent, eve->co);
- }
- eve= eve->next;
- }
- len/=tot;
-
- if(len==0.0) len= 10.0;
-
- eve= em->verts.first;
- while(eve) {
- if(eve->f & SELECT) {
- vec[0]= eve->co[0]-cent[0];
- vec[1]= eve->co[1]-cent[1];
- vec[2]= eve->co[2]-cent[2];
-
- Normalize(vec);
-
- eve->co[0]= fac*(cent[0]+vec[0]*len) + facm*eve->co[0];
- eve->co[1]= fac*(cent[1]+vec[1]*len) + facm*eve->co[1];
- eve->co[2]= fac*(cent[2]+vec[2]*len) + facm*eve->co[2];
-
- }
- eve= eve->next;
- }
-
- recalc_editnormals();
- allqueue(REDRAWVIEW3D, 0);
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-#ifdef WITH_VERSE
- if(G.editMesh->vnode)
- sync_all_verseverts_with_editverts(G.editMesh->vnode);
-#endif
- BIF_undo_push("To Sphere");
-}
-