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Diffstat (limited to 'source/blender/src/editobject.c')
-rw-r--r--source/blender/src/editobject.c5944
1 files changed, 5944 insertions, 0 deletions
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
new file mode 100644
index 00000000000..31f542a2b1b
--- /dev/null
+++ b/source/blender/src/editobject.c
@@ -0,0 +1,5944 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+/**
+ * Theorie: (matrices) A x B x C == A x ( B x C x Binv) x B
+ * ofwel: OB x PAR x EDIT = OB x (PAR x EDIT x PARinv) x PAR
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#ifndef WIN32
+#include <unistd.h>
+#else
+#include <io.h>
+#include "BLI_winstuff.h"
+#endif
+#include "MEM_guardedalloc.h"
+#include "PIL_time.h"
+
+#include "BMF_Api.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+#include "BLI_editVert.h"
+#include "BLI_ghash.h"
+
+#include "IMB_imbuf_types.h"
+
+#include "DNA_camera_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_effect_types.h"
+#include "DNA_ika_types.h"
+#include "DNA_image_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_key_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_lattice_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_property_types.h"
+#include "DNA_vfont_types.h"
+#include "DNA_constraint_types.h"
+
+#include "BKE_nla.h"
+#include "BKE_utildefines.h"
+#include "BKE_anim.h"
+#include "BKE_blender.h"
+#include "BKE_curve.h"
+#include "BKE_displist.h"
+#include "BKE_effect.h"
+#include "BKE_font.h"
+#include "BKE_global.h"
+#include "BKE_ika.h"
+#include "BKE_ipo.h"
+#include "BKE_key.h"
+#include "BKE_lattice.h"
+#include "BKE_library.h"
+#include "BKE_main.h"
+#include "BKE_material.h"
+#include "BKE_mball.h"
+#include "BKE_mesh.h"
+#include "BKE_object.h"
+#include "BKE_property.h"
+#include "BKE_sca.h"
+#include "BKE_scene.h"
+#include "BKE_subsurf.h"
+#include "BKE_texture.h"
+#include "BKE_booleanops.h"
+
+#include "BIF_gl.h"
+#include "BIF_graphics.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_toolbox.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_buttons.h"
+#include "BIF_editdeform.h"
+#include "BIF_editfont.h"
+#include "BIF_editika.h"
+#include "BIF_editlattice.h"
+#include "BIF_editmesh.h"
+#include "BIF_editoops.h"
+#include "BIF_editview.h"
+#include "BIF_editarmature.h"
+
+#include "BSE_edit.h"
+#include "BSE_editaction.h"
+#include "BSE_editipo.h"
+#include "BSE_filesel.h" /* For activate_databrowse() */
+#include "BSE_view.h"
+#include "BSE_trans_types.h"
+#include "BSE_editipo_types.h"
+
+#include "BDR_vpaint.h"
+#include "BDR_editmball.h"
+#include "BDR_editobject.h"
+#include "BDR_drawobject.h"
+#include "BDR_editcurve.h"
+
+#include "render.h"
+#include <time.h>
+#include "mydevice.h"
+#include "nla.h"
+
+#include "blendef.h"
+/* #include "graphics.h" */
+#include "interface.h"
+
+#include "BKE_constraint.h"
+#include "BIF_editconstraint.h"
+
+#include "BKE_action.h"
+#include "DNA_action_types.h"
+#include "BKE_armature.h"
+#include "DNA_armature_types.h"
+#include "BIF_poseobject.h"
+
+
+#include "license_key.h" // For functions behind the key
+
+/* extern Lattice *copy_lattice(Lattice *lt); */
+extern ListBase editNurb;
+extern ListBase editelems;
+
+TransOb *transmain= 0;
+TransVert *transvmain= 0;
+int tottrans=0, transmode=0; /* 1: texspace */
+
+float prop_size= 1.0;
+int prop_mode= 0;
+float prop_cent[3];
+
+/* used in editipo, editcurve and here */
+#define BEZSELECTED(bezt) (((bezt)->f1 & 1) || ((bezt)->f2 & 1) || ((bezt)->f3 & 1))
+
+#define TRANS_TEX 1
+
+#define KEYFLAG_ROT 0x00000001
+#define KEYFLAG_LOC 0x00000002
+#define KEYFLAG_SIZE 0x00000004
+
+float centre[3], centroid[3];
+
+void add_object_draw(int type) /* voor toolbox */
+{
+ Object *ob;
+
+ G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT);
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+
+ if ELEM3(curarea->spacetype, SPACE_VIEW3D, SPACE_BUTS, SPACE_INFO) {
+ if (G.obedit) exit_editmode(1);
+ ob= add_object(type);
+ base_init_from_view3d(BASACT, G.vd);
+
+ if(type==OB_IKA) {
+ where_is_object(ob);
+ while(TRUE) {
+ if( extrude_ika(ob, 1) ) break;
+ }
+
+ calc_ika(ob->data, 0);
+ init_defstate_ika(ob);
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+
+ redraw_test_buttons(BASACT);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWACTION,0);
+ allqueue(REDRAWHEADERS, 0);
+ allqueue(REDRAWNLA, 0);
+ deselect_all_area_oops();
+ set_select_flag_oops();
+ allqueue(REDRAWINFO, 1); /* 1, want header->win==0! */
+
+}
+
+void free_and_unlink_base(Base *base)
+{
+ if (base==BASACT)
+ BASACT= NULL;
+
+ BLI_remlink(&G.scene->base, base);
+ free_libblock_us(&G.main->object, base->object);
+ MEM_freeN(base);
+}
+
+void delete_obj(int ok)
+{
+ Base *base;
+
+ if(G.obpose) return;
+ if(G.obedit) return;
+ if(G.scene->id.lib) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ Base *nbase= base->next;
+
+ if TESTBASE(base) {
+ if(ok==0 && (ok=okee("ERASE SELECTED"))==0) return;
+
+ free_and_unlink_base(base);
+ }
+
+ base= nbase;
+ }
+ countall();
+
+ G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT);
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+
+ test_scene_constraints();
+ allqueue(REDRAWVIEW3D, 0);
+ redraw_test_buttons(BASACT);
+ allqueue (REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWDATASELECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWNLA, 0);
+}
+
+
+void make_track(void)
+{
+ Base *base;
+
+ if(G.scene->id.lib) return;
+ if(G.obedit) {
+ return;
+ }
+ if(BASACT==0) return;
+
+#if 0
+ /* Not yet */
+ notice ("Make Track no longer supported. Use constraints instead.");
+ return;
+#endif
+
+ if(okee("Make Track")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base!=BASACT) {
+
+ base->object->track= BASACT->object;
+ }
+ }
+ base= base->next;
+ }
+
+ test_scene_constraints();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+ sort_baselist(G.scene);
+}
+
+void apply_obmat(Object *ob)
+{
+ float mat[3][3], imat[3][3], tmat[3][3];
+
+ /* from obmat to loc rot size */
+
+ if(ob==0) return;
+ Mat3CpyMat4(mat, ob->obmat);
+
+ VECCOPY(ob->loc, ob->obmat[3]);
+
+ if(ob->transflag & OB_QUAT) {
+ Mat3ToQuat(mat, ob->quat);
+ QuatToMat3(ob->quat, tmat);
+ }
+ else {
+ Mat3ToEul(mat, ob->rot);
+ EulToMat3(ob->rot, tmat);
+ }
+ Mat3Inv(imat, tmat);
+
+ Mat3MulMat3(tmat, imat, mat);
+
+ ob->size[0]= tmat[0][0];
+ ob->size[1]= tmat[1][1];
+ ob->size[2]= tmat[2][2];
+
+}
+
+void clear_parent(void)
+{
+ Object *par;
+ Base *base;
+ int mode;
+
+ if(G.obedit) return;
+ if(G.scene->id.lib) return;
+
+ mode= pupmenu("OK? %t|Clear Parent %x1| ... and keep transform (clr track) %x2|Clear parent inverse %x3");
+
+ if(mode<1) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ par= 0;
+ if(mode==1 || mode==2) {
+ if(base->object->type==OB_IKA) {
+ Ika *ika= base->object->data;
+ ika->parent= 0;
+ }
+ par= base->object->parent;
+ base->object->parent= 0;
+
+ if(mode==2) {
+ base->object->track= 0;
+ apply_obmat(base->object);
+ }
+ }
+ else if(mode==3) {
+ Mat4One(base->object->parentinv);
+ }
+
+ if(par) {
+ if(par->type==OB_LATTICE) makeDispList(base->object);
+ if(par->type==OB_IKA) makeDispList(base->object);
+ if(par->type==OB_ARMATURE) makeDispList(base->object);
+ }
+ }
+ base= base->next;
+ }
+
+ test_scene_constraints();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+}
+
+void clear_track(void)
+{
+ Base *base;
+ int mode;
+
+ if(G.obedit) return;
+ if(G.scene->id.lib) return;
+
+ mode= pupmenu("OK? %t|Clear Track %x1| ... and keep transform %x2");
+
+ if(mode<1) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ base->object->track= 0;
+
+ if(mode==2) {
+ apply_obmat(base->object);
+ }
+ }
+ base= base->next;
+ }
+ test_scene_constraints();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+}
+
+void clear_object(char mode)
+{
+ Base *base;
+ float *v1, *v3, mat[3][3];
+
+ if(G.obedit) return;
+ if(G.scene->id.lib) return;
+
+ if(mode=='r' && okee("Clear rotation")==0) return;
+ else if(mode=='g' && okee("Clear location")==0) return;
+ else if(mode=='s' && okee("Clear size")==0) return;
+ else if(mode=='o' && okee("Clear origin")==0) return;
+
+ if (G.obpose){
+
+ switch (G.obpose->type){
+ case OB_ARMATURE:
+ clear_armature (G.obpose, mode);
+#if 1
+ make_displists_by_armature (G.obpose);
+#endif
+ break;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(mode=='r') {
+ memset(base->object->rot, 0, 3*sizeof(float));
+ memset(base->object->drot, 0, 3*sizeof(float));
+ QuatOne(base->object->quat);
+ QuatOne(base->object->dquat);
+ }
+ else if(mode=='g') {
+ memset(base->object->loc, 0, 3*sizeof(float));
+ memset(base->object->dloc, 0, 3*sizeof(float));
+ }
+ else if(mode=='s') {
+ memset(base->object->dsize, 0, 3*sizeof(float));
+ base->object->size[0]= 1.0;
+ base->object->size[1]= 1.0;
+ base->object->size[2]= 1.0;
+ }
+ else if(mode=='o') {
+ if(base->object->parent) {
+ v1= base->object->loc;
+ v3= base->object->parentinv[3];
+
+ Mat3CpyMat4(mat, base->object->parentinv);
+ VECCOPY(v3, v1);
+ v3[0]= -v3[0];
+ v3[1]= -v3[1];
+ v3[2]= -v3[2];
+ Mat3MulVecfl(mat, v3);
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void reset_slowparents(void)
+{
+ /* terug op correcte plek */
+ Base *base;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->object->parent) {
+ if(base->object->partype & PARSLOW) {
+ base->object->partype -= PARSLOW;
+ where_is_object(base->object);
+ base->object->partype |= PARSLOW;
+ }
+ }
+ base= base->next;
+ }
+}
+
+void set_slowparent(void)
+{
+ Base *base;
+
+ if( okee("Set Slow parent")==0 ) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base->object->parent) base->object->partype |= PARSLOW;
+ }
+ base= base->next;
+ }
+
+}
+
+void make_vertex_parent(void)
+{
+ EditVert *eve;
+ Base *base;
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ Object *par, *ob;
+ int a, v1=0, v2=0, v3=0, nr=1;
+
+ /* er moet 1 of 3 vertices select zijn */
+
+ if(G.obedit->type==OB_MESH) {
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->f & 1) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else break;
+ }
+ nr++;
+ eve= eve->next;
+ }
+ }
+ else if ELEM(G.obedit->type, OB_SURF, OB_CURVE) {
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--) {
+ if(BEZSELECTED(bezt)) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else break;
+ }
+ nr++;
+ bezt++;
+ }
+ }
+ else {
+ bp= nu->bp;
+ a= nu->pntsu*nu->pntsv;
+ while(a--) {
+ if(bp->f1 & SELECT) {
+ if(v1==0) v1= nr;
+ else if(v2==0) v2= nr;
+ else if(v3==0) v3= nr;
+ else break;
+ }
+ nr++;
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+
+ }
+
+ if( !(v1 && v2==0 && v3==0) && !(v1 && v2 && v3) ) {
+ error("select 1 or 3 vertices");
+ return;
+ }
+
+ if(okee("Make vertex-parent")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base!=BASACT) {
+ ob= base->object;
+ par= BASACT->object->parent;
+
+ while(par) {
+ if(par==ob) break;
+ par= par->parent;
+ }
+ if(par) {
+ error("Loop in parents");
+ }
+ else {
+ ob->parent= BASACT->object;
+ if(v3) {
+ ob->partype= PARVERT3;
+ ob->par1= v1-1;
+ ob->par2= v2-1;
+ ob->par3= v3-1;
+
+ /* inverse parent matrix berekenen */
+ what_does_parent(ob);
+ Mat4Invert(ob->parentinv, workob.obmat);
+ clear_workob();
+ }
+ else {
+ ob->partype= PARVERT1;
+ ob->par1= v1-1;
+
+ /* inverse parent matrix berekenen */
+ what_does_parent(ob);
+ Mat4Invert(ob->parentinv, workob.obmat);
+ clear_workob();
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+
+}
+
+int test_parent_loop(Object *par, Object *ob)
+{
+ /* test if 'ob' is a parent somewhere in par's parents */
+
+ if(par==0) return 0;
+ if(ob == par) return 1;
+
+ if(par->type==OB_IKA) {
+ Ika *ika= par->data;
+
+ if( ob == ika->parent ) return 1;
+ if( test_parent_loop(ika->parent, ob) ) return 1;
+ }
+
+ return test_parent_loop(par->parent, ob);
+
+}
+
+void make_parent(void)
+{
+ Base *base;
+ Object *par;
+ Ika *ika;
+ short qual, ok, mode=0, limbnr=0, effchild=0;
+ char *bonestr=NULL;
+ Bone *bone=NULL;
+ int bonenr;
+
+ if(G.scene->id.lib) return;
+ if(G.obedit) {
+ if ELEM3(G.obedit->type, OB_MESH, OB_CURVE, OB_SURF) make_vertex_parent();
+ else if (G.obedit->type==OB_ARMATURE) make_bone_parent();
+ return;
+ }
+ if(BASACT==0) return;
+
+ qual= G.qual;
+ par= BASACT->object;
+
+ if(par->type==OB_IKA) {
+
+ if(qual & LR_SHIFTKEY)
+ mode= pupmenu("Make Parent without inverse%t|Use Vertex %x1|Use Limb %x2|Use Skeleton %x3");
+ else
+ mode= pupmenu("Make Parent %t|Use Vertex %x1|Use Limb %x2|Use Skeleton %x3");
+
+ if(mode==1) {
+ draw_ika_nrs(par, 0);
+ if(button(&limbnr, 0, 99, "Vertex: ")==0) {
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+ }
+ else if(mode==2) {
+ draw_ika_nrs(par, 1);
+ if(button(&limbnr, 0, 99, "Limb: ")==0) {
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+ }
+ else if(mode==3) {
+ ika= par->data;
+ if(ika->def==0) {
+ error("No skeleton available: use CTRL K");
+ return;
+ }
+ }
+ else return;
+
+ if(mode==1) mode= PARVERT1;
+ else if(mode==2) mode= PARLIMB;
+ else if(mode==3) mode= PARSKEL;
+
+ /* test effchild */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base->object->type==OB_IKA && base->object!=par && mode==PARVERT1 ) {
+ if(effchild==0) {
+ if(okee("Effector as Child")) effchild= 1;
+ else effchild= 2;
+ }
+ }
+ }
+ if(effchild) break;
+ base= base->next;
+ }
+ }
+ else if(par->type == OB_ARMATURE){
+ mode= pupmenu("Make Parent %t|Use Bone %x1|Use Armature %x2|Use Object %x3");
+ switch (mode){
+ case 1:
+ mode=PARBONE;
+ /* Make bone popup menu */
+
+ bonestr = make_bone_menu(get_armature(par));
+ // if(mbutton(&bone, bonestr, 1, 24, "Bone: ")==0) {
+
+ bonenr= pupmenu_col(bonestr, 20);
+ if (bonestr)
+ MEM_freeN (bonestr);
+
+ if (bonenr==-1){
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+
+ apply_pose_armature(get_armature(par), par->pose, 0);
+ bone=get_indexed_bone(get_armature(par), bonenr);
+ if (!bone){
+ // error ("Invalid bone! Warn reevan@blender.nl");
+ allqueue(REDRAWVIEW3D, 0);
+ return;
+ }
+
+ break;
+ case 2:
+ mode=PARSKEL;
+ break;
+ case 3:
+ mode=PAROBJECT;
+ break;
+ default:
+ return;
+ }
+ }
+ else {
+ if(qual & LR_SHIFTKEY) {
+ if(okee("Make Parent without inverse")==0) return;
+ }
+ else {
+ if(qual & LR_ALTKEY) {
+ if(okee("Make VertexParent")==0) return;
+ }
+ else if(okee("Make Parent")==0) return;
+
+ /* test effchild */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base->object->type==OB_IKA && base->object != par) {
+ if(effchild==0) {
+ if(okee("Effector as Child")) effchild= 1;
+ else effchild= 2;
+ }
+ }
+ }
+ if(effchild) break;
+ base= base->next;
+ }
+
+ /* nu gaan we alle objecten clearparentandkeeptransformen */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base!=BASACT && base->object->parent) {
+ if(base->object->type==OB_IKA && effchild==1);
+ else {
+ base->object->parent= 0;
+ apply_obmat(base->object);
+ }
+ }
+ }
+ base= base->next;
+ }
+ }
+ }
+
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base!=BASACT) {
+
+ ok= 1;
+ if(base->object->type==OB_IKA) {
+
+ if(effchild==1) {
+
+ if( test_parent_loop(par, base->object)==0 ) {
+
+ Ika *ika= base->object->data;
+
+ ika->parent= par;
+ ika->par1= limbnr;
+ ika->partype= mode;
+ itterate_ika(base->object);
+ ok= 0;
+ }
+ else {
+ ok= 0;
+ error("Loop in parents");
+ }
+ }
+ }
+
+ if(ok) {
+ if( test_parent_loop(par, base->object) ) {
+ error("Loop in parents");
+ }
+ else {
+
+ if(par->type==OB_IKA){
+ base->object->partype= mode;
+ base->object->par1= limbnr;
+ }
+ else if (par->type==OB_ARMATURE){
+ base->object->partype= mode;
+ if (bone)
+ strcpy (base->object->parsubstr, bone->name);
+ else
+ base->object->parsubstr[0]=0;
+ }
+
+ else if(qual & LR_ALTKEY) {
+ base->object->partype= PARVERT1;
+ }
+ else {
+ base->object->partype= PAROBJECT;
+ }
+
+ base->object->parent= par;
+
+ /* inverse parent matrix berekenen? */
+ if( (qual & LR_SHIFTKEY) ) {
+ /* niet dus... */
+ Mat4One(base->object->parentinv);
+ memset(base->object->loc, 0, 3*sizeof(float));
+ }
+ else {
+ if(mode==PARSKEL && par->type == OB_ARMATURE) {
+ base->object->partype= PAROBJECT;
+ what_does_parent(base->object);
+ Mat4One (base->object->parentinv);
+ base->object->partype= mode;
+ }
+ else
+ what_does_parent(base->object);
+ Mat4Invert(base->object->parentinv, workob.obmat);
+ }
+
+ if(par->type==OB_LATTICE) makeDispList(base->object);
+ if(par->type==OB_IKA && mode==PARSKEL) makeDispList(base->object);
+ if(par->type==OB_ARMATURE && mode == PARSKEL){
+ verify_defgroups(base->object);
+ makeDispList(base->object);
+ }
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+
+ test_scene_constraints();
+ sort_baselist(G.scene);
+}
+
+
+void enter_editmode(void)
+{
+ Base *base;
+ Object *ob;
+ Ika *ika;
+ ID *id;
+ Mesh *me;
+ int ok= 0;
+ bArmature *arm;
+
+ if(G.scene->id.lib) return;
+ base= BASACT;
+ if(base==0) return;
+ if((base->lay & G.vd->lay)==0) return;
+
+ ob= base->object;
+ if(ob->data==0) return;
+
+ id= ob->data;
+ if(id->lib) {
+ error("Can't edit libdata");
+ return;
+ }
+
+ if(ob->type==OB_MESH) {
+ me= get_mesh(ob);
+ if( me==0 ) return;
+ if(me->id.lib) {
+ error("Can't edit libdata");
+ return;
+ }
+ ok= 1;
+ G.obedit= ob;
+ make_editMesh();
+ allqueue(REDRAWBUTSGAME, 0);
+ }
+ if (ob->type==OB_ARMATURE){
+ arm=base->object->data;
+ if (!arm) return;
+ if (arm->id.lib){
+ error("Can't edit libdata");
+ return;
+ }
+ ok=1;
+ G.obedit=ob;
+ make_editArmature();
+ allqueue (REDRAWVIEW3D,0);
+ }
+ else if(ob->type==OB_IKA) { /* grabtype */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ if(base->object->type==OB_IKA) {
+ ika= base->object->data;
+ if(ika->flag & IK_GRABEFF) ika->flag &= ~IK_GRABEFF;
+ else ika->flag |= IK_GRABEFF;
+ }
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else if(ob->type==OB_FONT) {
+ G.obedit= ob;
+ ok= 1;
+ make_editText();
+ }
+ else if(ob->type==OB_MBALL) {
+ G.obedit= ob;
+ ok= 1;
+ make_editMball();
+ }
+ else if(ob->type==OB_LATTICE) {
+ G.obedit= ob;
+ ok= 1;
+ make_editLatt();
+ }
+ else if(ob->type==OB_SURF || ob->type==OB_CURVE) {
+ ok= 1;
+ G.obedit= ob;
+ make_editNurb();
+ }
+ allqueue(REDRAWBUTSEDIT, 0);
+ countall();
+
+ if(ok) {
+ setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else G.obedit= 0;
+
+ if (G.obpose)
+ exit_posemode (1);
+ scrarea_queue_headredraw(curarea);
+}
+
+void make_displists_by_parent(Object *ob) {
+ Base *base;
+
+ for (base= FIRSTBASE; base; base= base->next)
+ if (ob==base->object->parent)
+ makeDispList(base->object);
+}
+
+void exit_editmode(int freedata) /* freedata==0 bij render */
+{
+ Base *base;
+ Object *ob;
+ Curve *cu;
+
+ if(G.obedit==0) return;
+
+ if(G.obedit->type==OB_MESH) {
+
+ /* tijdelijk */
+ countall();
+ if(G.totvert>65000) {
+ error("too many vertices");
+ return;
+ }
+ load_editMesh();
+
+ if(freedata) free_editMesh();
+ if(G.f & G_FACESELECT) allqueue(REDRAWIMAGE, 0);
+
+ build_particle_system(G.obedit);
+ }
+ else if (G.obedit->type==OB_ARMATURE){
+ load_editArmature();
+ if (freedata) free_editArmature();
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+ load_editNurb();
+ if(freedata) freeNurblist(&editNurb);
+ }
+ else if(G.obedit->type==OB_FONT && freedata==1) {
+ load_editText();
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+ load_editLatt();
+ if(freedata) free_editLatt();
+ }
+ else if(G.obedit->type==OB_MBALL) {
+ load_editMball();
+ if(freedata) BLI_freelistN(&editelems);
+ }
+
+ ob= G.obedit;
+
+ /* obedit moet 0 zijn voor curve-extrude, niet voor smeshes */
+ if(ob->type==OB_CURVE) G.obedit= 0;
+ G.obedit= 0;
+ makeDispList(ob);
+
+
+
+ /* heeft dit nog invloed op andere bases? */
+ if(ob->type==OB_CURVE) {
+
+ /* test of ob als bevelcurve of textoncurve wordt gebruikt */
+ base= FIRSTBASE;
+ while(base) {
+ if ELEM(base->object->type, OB_CURVE, OB_FONT) {
+ cu= base->object->data;
+
+ if(cu->textoncurve==ob) {
+ text_to_curve(base->object, 0);
+ makeDispList(base->object);
+ }
+ if(cu->bevobj== ob) {
+ makeDispList(base->object);
+ }
+ }
+ base= base->next;
+ }
+
+ }
+ else if(ob->type==OB_LATTICE) {
+ make_displists_by_parent(ob);
+ }
+
+ if(freedata) {
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+ }
+ else {
+ G.obedit= ob;
+ }
+ scrarea_queue_headredraw(curarea);
+
+}
+
+void check_editmode(int type)
+{
+
+ if (G.obedit==0 || G.obedit->type==type) return;
+
+ exit_editmode(1);
+}
+
+static int centremode= 0; /* 0 == do centre, 1 == centre new, 2 == centre cursor */
+
+void docentre(void)
+{
+ Base *base;
+ Object *ob;
+ Mesh *me, *tme;
+ Curve *cu;
+ MVert *mvert;
+// BezTriple *bezt;
+// BPoint *bp;
+ Nurb *nu, *nu1;
+ EditVert *eve;
+ float cent[3], centn[3], min[3], max[3], omat[3][3];
+ int a;
+
+ if(G.scene->id.lib) return;
+
+ if(G.obedit) {
+
+ INIT_MINMAX(min, max);
+
+ if(G.obedit->type==OB_MESH) {
+ eve= G.edve.first;
+ while(eve) {
+ DO_MINMAX(eve->co, min, max);
+ eve= eve->next;
+ }
+ cent[0]= (min[0]+max[0])/2.0;
+ cent[1]= (min[1]+max[1])/2.0;
+ cent[2]= (min[2]+max[2])/2.0;
+
+ eve= G.edve.first;
+ while(eve) {
+ VecSubf(eve->co, eve->co, cent);
+ eve= eve->next;
+ }
+ }
+ }
+
+ /* vlaggen resetten */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ base->object->flag &= ~OB_DONE;
+ }
+ base= base->next;
+ }
+ me= G.main->mesh.first;
+ while(me) {
+ me->flag &= ~ME_ISDONE;
+ me= me->id.next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+
+ if TESTBASELIB(base) {
+ if((base->object->flag & OB_DONE)==0) {
+
+ base->object->flag |= OB_DONE;
+
+ if(G.obedit==0 && (me=get_mesh(base->object)) ) {
+
+ if(me->key) {
+ error("Mesh with vertexkey!");
+ return;
+ }
+
+ if(centremode==2) {
+ VECCOPY(cent, give_cursor());
+ Mat4Invert(base->object->imat, base->object->obmat);
+ Mat4MulVecfl(base->object->imat, cent);
+ } else {
+ INIT_MINMAX(min, max);
+
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ DO_MINMAX(mvert->co, min, max);
+ }
+
+ cent[0]= (min[0]+max[0])/2.0;
+ cent[1]= (min[1]+max[1])/2.0;
+ cent[2]= (min[2]+max[2])/2.0;
+ }
+
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ VecSubf(mvert->co, mvert->co, cent);
+ }
+ me->flag |= ME_ISDONE;
+
+ if(centremode) {
+ Mat3CpyMat4(omat, base->object->obmat);
+
+ VECCOPY(centn, cent);
+ Mat3MulVecfl(omat, centn);
+ base->object->loc[0]+= centn[0];
+ base->object->loc[1]+= centn[1];
+ base->object->loc[2]+= centn[2];
+
+ /* andere users? */
+ ob= G.main->object.first;
+ while(ob) {
+ if((ob->flag & OB_DONE)==0) {
+ tme= get_mesh(ob);
+
+ if(tme==me) {
+
+ ob->flag |= OB_DONE;
+
+ Mat3CpyMat4(omat, ob->obmat);
+ VECCOPY(centn, cent);
+ Mat3MulVecfl(omat, centn);
+ ob->loc[0]+= centn[0];
+ ob->loc[1]+= centn[1];
+ ob->loc[2]+= centn[2];
+
+ if(tme && (tme->flag & ME_ISDONE)==0) {
+ mvert= tme->mvert;
+ for(a=0; a<tme->totvert; a++, mvert++) {
+ VecSubf(mvert->co, mvert->co, cent);
+ }
+ tme->flag |= ME_ISDONE;
+ }
+ }
+ }
+
+ ob= ob->id.next;
+ }
+ }
+
+ /* displisten van alle users, ook deze base */
+ makeDispList(base->object);
+
+ /* DOEN: alle users aflopen... */
+ tex_space_mesh(me);
+
+ }
+ else if ELEM(base->object->type, OB_CURVE, OB_SURF) {
+
+ if(G.obedit) {
+ nu1= editNurb.first;
+ }
+ else {
+ cu= base->object->data;
+ nu1= cu->nurb.first;
+ }
+
+ if(centremode==2) {
+ VECCOPY(cent, give_cursor());
+ Mat4Invert(base->object->imat, base->object->obmat);
+ Mat4MulVecfl(base->object->imat, cent);
+
+ /* Curves need to be 2d, never offset in
+ * Z. Is a somewhat arbitrary restriction,
+ * would probably be nice to remove.
+ */
+ cent[2]= 0.0;
+ } else {
+ INIT_MINMAX(min, max);
+
+ nu= nu1;
+ while(nu) {
+ minmaxNurb(nu, min, max);
+ nu= nu->next;
+ }
+
+ cent[0]= (min[0]+max[0])/2.0;
+ cent[1]= (min[1]+max[1])/2.0;
+ cent[2]= (min[2]+max[2])/2.0;
+ }
+
+ nu= nu1;
+ while(nu) {
+ if( (nu->type & 7)==1) {
+ a= nu->pntsu;
+ while (a--) {
+ VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent);
+ VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent);
+ VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent);
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ while (a--)
+ VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent);
+ }
+ nu= nu->next;
+ }
+
+ if(centremode && G.obedit==0) {
+ Mat3CpyMat4(omat, base->object->obmat);
+
+ Mat3MulVecfl(omat, cent);
+ base->object->loc[0]+= cent[0];
+ base->object->loc[1]+= cent[1];
+ base->object->loc[2]+= cent[2];
+ }
+
+ if(G.obedit) {
+ makeDispList(G.obedit);
+ break;
+ }
+ else makeDispList(base->object);
+
+ }
+ else if(base->object->type==OB_FONT) {
+ /* uit de bb halen */
+
+ cu= base->object->data;
+ if(cu->bb==0) return;
+
+ cu->xof= -0.5*( cu->bb->vec[4][0] - cu->bb->vec[0][0]);
+ cu->yof= -0.5 -0.5*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is de hoogte van de bovenste regel */
+
+ /* klopt niet helemaal, een keer goed doen! */
+ cu->xof /= cu->fsize;
+ cu->yof /= cu->fsize;
+
+ text_to_curve(base->object, 0);
+ makeDispList(base->object);
+
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void docentre_new(void)
+{
+ if(G.scene->id.lib) return;
+
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ }
+ else {
+ centremode= 1;
+ docentre();
+ centremode= 0;
+ }
+}
+
+void docentre_cursor(void)
+{
+ if(G.scene->id.lib) return;
+
+ if(G.obedit) {
+ error("Unable to perform function in EditMode");
+ }
+ else {
+ centremode= 2;
+ docentre();
+ centremode= 0;
+ }
+}
+
+void movetolayer(void)
+{
+ Base *base;
+ unsigned int lay= 0, local;
+
+ if(G.scene->id.lib) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) lay |= base->lay;
+ base= base->next;
+ }
+ if(lay==0) return;
+ lay &= 0xFFFFFF;
+
+ if( movetolayer_buts(&lay)==0 ) return;
+ if(lay==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ local= base->lay & 0xFF000000;
+ base->lay= lay + local;
+
+ base->object->lay= lay;
+ }
+ base= base->next;
+ }
+ countall();
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWINFO, 0);
+}
+
+
+void special_editmenu(void)
+{
+ extern short editbutflag;
+ extern float doublimit;
+ float fac;
+ int nr;
+ short randfac;
+
+ if(G.obedit==0) {
+ if(G.f & G_FACESELECT) {
+ Mesh *me= get_mesh(OBACT);
+ TFace *tface;
+ int a;
+
+ if(me==0 || me->tface==0) return;
+
+ nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5|Clr Tex%x6| Shared%x7| Light%x8| Invisible%x9| Collision%x10");
+
+ for(a=me->totface, tface= me->tface; a>0; a--, tface++) {
+ if(tface->flag & SELECT) {
+ switch(nr) {
+ case 1:
+ tface->mode |= TF_TEX; break;
+ case 2:
+ tface->mode |= TF_SHAREDCOL; break;
+ case 3:
+ tface->mode |= TF_LIGHT; break;
+ case 4:
+ tface->mode |= TF_INVISIBLE; break;
+ case 5:
+ tface->mode |= TF_DYNAMIC; break;
+ case 6:
+ tface->mode &= ~TF_TEX;
+ tface->tpage= 0;
+ break;
+ case 7:
+ tface->mode &= ~TF_SHAREDCOL; break;
+ case 8:
+ tface->mode &= ~TF_LIGHT; break;
+ case 9:
+ tface->mode &= ~TF_INVISIBLE; break;
+ case 10:
+ tface->mode &= ~TF_DYNAMIC; break;
+ }
+ }
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSGAME, 0);
+ }
+ else if(G.f & G_VERTEXPAINT) {
+ Mesh *me= get_mesh(OBACT);
+
+ if(me==0 || (me->mcol==NULL && me->tface==NULL) ) return;
+
+ nr= pupmenu("Specials%t|Shared VertexCol%x1");
+ if(nr==1) {
+
+ if(me->tface) tface_to_mcol(me);
+
+ copy_vpaint_undo( (unsigned int *)me->mcol, me->totface);
+ do_shared_vertexcol(me);
+
+ if(me->tface) mcol_to_tface(me, 1);
+ }
+ }
+ else {
+ Base *base, *base_select= NULL;
+
+ // Get the active object mesh.
+ Mesh *me= get_mesh(OBACT);
+
+ // If the active object is a mesh and license key valid..
+ if(me && LICENSE_KEY_VALID) {
+ // Bring up a little menu with the boolean operation choices on.
+ nr= pupmenu("Boolean %t|Intersect%x1|Union%x2|Difference%x3");
+
+ if (nr > 0) {
+ // user has made a choice of a menu element.
+ // All of the boolean functions require 2 mesh objects
+ // we search through the object list to find the other
+ // selected item and make sure it is distinct and a mesh.
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->flag & SELECT) {
+ if(base->object != OBACT) base_select= base;
+ }
+
+ base= base->next;
+ }
+
+ if (base_select) {
+ if (get_mesh(base_select->object)) {
+ waitcursor(1);
+
+ if (!NewBooleanMesh(BASACT,base_select,nr)) {
+ error("An internal error occurred -- sorry!");
+ }
+
+ waitcursor(0);
+ } else {
+ error("Please select 2 meshes");
+ }
+ } else {
+ error("Please select 2 meshes");
+ }
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ }
+ else if(G.obedit->type==OB_MESH) {
+
+ nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Fractal%x2|Subdivide Smooth%x3|Remove Doubles%x4|Hide%x5|Reveal%x6|Select swap%x7|Flip Normals %x8|Smooth %x9");
+ if(nr>0) waitcursor(1);
+
+ switch(nr) {
+ case 1:
+ subdivideflag(1, 0.0, editbutflag);
+ break;
+ case 2:
+ randfac= 10;
+ if(button(&randfac, 1, 100, "Rand fac:")==0) return;
+ fac= -( (float)randfac )/100;
+ subdivideflag(1, fac, editbutflag);
+ break;
+ case 3:
+ subdivideflag(1, 0.0, editbutflag | B_SMOOTH);
+ break;
+ case 4:
+ notice("Removed: %d\n", removedoublesflag(1, doublimit));
+ break;
+ case 5:
+ hide_mesh(0);
+ break;
+ case 6:
+ reveal_mesh();
+ break;
+ case 7:
+ selectswap_mesh();
+ break;
+ case 8:
+ flip_editnormals();
+ break;
+ case 9:
+ vertexsmooth();
+ break;
+ }
+
+ makeDispList(G.obedit);
+
+ if(nr>0) waitcursor(0);
+
+ }
+/* else if (G.obedit->type==OB_ARMATURE){
+ nr= pupmenu("Specials%t|");
+ if (nr>0) waitcursor (1);
+ switch (nr){
+ case 1:
+ }
+ if (nr>0) waitcursor (0);
+ }
+*/
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+
+ /* nr= pupmenu("Specials%t|Subdivide%x1|Hide%x5|Reveal%x6|Select swap%x7"); */
+ nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2");
+
+ switch(nr) {
+ case 1:
+ subdivideNurb();
+ break;
+ case 2:
+ switchdirectionNurb2();
+ break;
+ }
+ }
+
+
+
+
+ countall();
+ allqueue(REDRAWVIEW3D, 0);
+
+}
+
+void convertmenu(void)
+{
+ Base *base, *basen, *basact;
+ Object *ob, *ob1;
+ Curve *cu;
+ MetaBall *mb;
+ Mesh *me;
+ DispList *dl;
+ int ok=0, nr = 0, a;
+
+ if(G.scene->id.lib) return;
+
+ ob= OBACT;
+ if(ob==0) return;
+ if(G.obedit) return;
+
+ basact= BASACT; /* will be restored */
+
+ if(ob->type==OB_FONT) {
+ nr= pupmenu("Convert Font to%t|Curve");
+ if(nr>0) ok= 1;
+ }
+ else if(ob->type==OB_MBALL) {
+ nr= pupmenu("Convert MetaBall to%t|Mesh (keep original)");
+ if(nr>0) ok= 1;
+ }
+ else if(ob->type==OB_CURVE) {
+ nr= pupmenu("Convert Curve to%t|Mesh");
+ if(nr>0) ok= 1;
+ }
+ else if(ob->type==OB_SURF) {
+ nr= pupmenu("Convert Nurbs Surf to%t|Mesh");
+ if(nr>0) ok= 1;
+ }
+ else if(ob->type==OB_MESH && ((Mesh*) ob->data)->flag&ME_SUBSURF) {
+ nr= pupmenu("Convert SubSurf to%t|Mesh (keep original)");
+ if(nr>0) ok= 1;
+ }
+ if(ok==0) return;
+
+ /* denk aan meerdere users! */
+
+ /* vlaggen resetten */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ base->object->flag &= ~OB_DONE;
+ }
+ base= base->next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+
+ ob= base->object;
+
+ if(ob->flag & OB_DONE);
+ else if(ob->type==OB_MESH) {
+ Mesh *oldme= ob->data;
+
+ if (oldme->flag&ME_SUBSURF) {
+ ob->flag |= OB_DONE;
+
+ ob1= copy_object(ob);
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
+ basen->object= ob1;
+ basen->flag &= ~SELECT;
+
+ me= ob1->data;
+ me->id.us--;
+
+ ob1->data= add_mesh();
+ G.totmesh++;
+ ob1->type= OB_MESH;
+
+ me= ob1->data;
+ me->totcol= oldme->totcol;
+ if(ob1->totcol) {
+ me->mat= MEM_dupallocN(oldme->mat);
+ for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
+ }
+
+ subsurf_to_mesh(ob, ob1->data);
+
+ tex_space_mesh(me);
+ }
+ }
+ else if(ob->type==OB_FONT) {
+ if(nr==1) {
+
+ ob->flag |= OB_DONE;
+
+ ob->type= OB_CURVE;
+ cu= ob->data;
+
+ if(cu->vfont) {
+ cu->vfont->id.us--;
+ cu->vfont= 0;
+ }
+ /* andere users */
+ if(cu->id.us>1) {
+ ob1= G.main->object.first;
+ while(ob1) {
+ if(ob1->data==cu) ob1->type= OB_CURVE;
+ ob1= ob1->id.next;
+ }
+ }
+ }
+ }
+ else if ELEM(ob->type, OB_CURVE, OB_SURF) {
+ if(nr==1) {
+
+ ob->flag |= OB_DONE;
+ cu= ob->data;
+
+ dl= cu->disp.first;
+ if(dl==0) makeDispList(ob);
+
+ nurbs_to_mesh(ob); /* doet ook users */
+
+ /* texspace en normalen */
+ BASACT= base;
+ enter_editmode();
+ exit_editmode(1);
+ BASACT= basact;
+ }
+ }
+ else if(ob->type==OB_MBALL) {
+
+ if(nr==1) {
+ ob= find_basis_mball(ob);
+
+ if(ob->disp.first && !(ob->flag&OB_DONE)) {
+
+ ob->flag |= OB_DONE;
+
+ ob1= copy_object(ob);
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
+ basen->object= ob1;
+ basen->flag &= ~SELECT;
+
+ mb= ob1->data;
+ mb->id.us--;
+
+ ob1->data= add_mesh();
+ G.totmesh++;
+ ob1->type= OB_MESH;
+
+ me= ob1->data;
+ me->totcol= mb->totcol;
+ if(ob1->totcol) {
+ me->mat= MEM_dupallocN(mb->mat);
+ for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
+ }
+
+ mball_to_mesh(&ob->disp, ob1->data);
+ tex_space_mesh(me);
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+}
+
+void copymenu_properties(Object *ob)
+{
+ bProperty *prop, *propn, *propc;
+ Base *base;
+ int nr, tot=0;
+ char *str;
+
+ prop= ob->prop.first;
+ while(prop) {
+ tot++;
+ prop= prop->next;
+ }
+
+ if(tot==0) {
+ error("No properties in Object");
+ return;
+ }
+
+ str= MEM_callocN(24+32*tot, "copymenu prop");
+
+ strcpy(str, "Copy Property %t");
+
+ tot= 0;
+ prop= ob->prop.first;
+ while(prop) {
+ tot++;
+ strcat(str, " |");
+ strcat(str, prop->name);
+ prop= prop->next;
+ }
+
+ nr= pupmenu(str);
+ if(nr>0) {
+ tot= 0;
+ prop= ob->prop.first;
+ while(prop) {
+ tot++;
+ if(tot==nr) break;
+ prop= prop->next;
+ }
+ if(prop) {
+ propc= prop;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base != BASACT) {
+ if(TESTBASELIB(base)) {
+ prop= get_property(base->object, propc->name);
+ if(prop) {
+ free_property(prop);
+ BLI_remlink(&base->object->prop, prop);
+ }
+ propn= copy_property(propc);
+ BLI_addtail(&base->object->prop, propn);
+ }
+ }
+ base= base->next;
+ }
+ }
+ }
+ MEM_freeN(str);
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void copymenu_logicbricks(Object *ob)
+{
+ Base *base;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->object != ob) {
+ if(TESTBASELIB(base)) {
+
+ /* first: free all logic */
+ free_sensors(&base->object->sensors);
+ unlink_controllers(&base->object->controllers);
+ free_controllers(&base->object->controllers);
+ unlink_actuators(&base->object->actuators);
+ free_actuators(&base->object->actuators);
+
+ /* now copy it, this also works without logicbricks! */
+ clear_sca_new_poins_ob(ob);
+ copy_sensors(&base->object->sensors, &ob->sensors);
+ copy_controllers(&base->object->controllers, &ob->controllers);
+ copy_actuators(&base->object->actuators, &ob->actuators);
+ set_sca_new_poins_ob(base->object);
+
+ /* some menu settings */
+ base->object->scavisflag= ob->scavisflag;
+ base->object->scaflag= ob->scaflag;
+
+ }
+ }
+ base= base->next;
+ }
+}
+
+void copymenu()
+{
+ Object *ob, *obt;
+ Base *base;
+ Curve *cu, *cu1;
+ void *poin1, *poin2=0;
+ short event;
+ char str[256];
+
+ if(G.scene->id.lib) return;
+
+ if(OBACT==0) return;
+ if(G.obedit) {
+ /* obedit_copymenu(); */
+ return;
+ }
+
+ strcpy(str, "COPY %t|Loc%x1|Rot%x2|Size%x3|Drawtype%x4|TimeOffs%x5|Dupli%x6|%l|Mass%x7|Damping%x8|Properties%x9|Logic Bricks%x10");
+
+ ob= OBACT;
+
+ if ELEM5(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL) {
+ strcat(str, "|Tex Space%x17");
+ if(ob->type==OB_MESH) poin2= &(((Mesh *)ob->data)->texflag);
+ else if ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT) poin2= &(((Curve *)ob->data)->texflag);
+ else if(ob->type==OB_MBALL) poin2= &(((MetaBall *)ob->data)->texflag);
+ }
+
+ if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
+ if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19");
+
+ if(ob->type==OB_MESH){
+ strcat(str, "|Subdiv%x21");
+ }
+
+ if( give_parteff(ob) ) strcat(str, "|Particle Settings%x20");
+
+ strcat (str, "|Object Constraints%x22");
+
+ event= pupmenu(str);
+ if(event<= 0) return;
+
+ if(event==9) {
+ copymenu_properties(ob);
+ return;
+ }
+ else if(event==10) {
+ copymenu_logicbricks(ob);
+ return;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base != BASACT) {
+ if(TESTBASELIB(base)) {
+
+ if(event==1) { /* loc */
+ VECCOPY(base->object->loc, ob->loc);
+ VECCOPY(base->object->dloc, ob->dloc);
+ }
+ else if(event==2) { /* rot */
+ VECCOPY(base->object->rot, ob->rot);
+ VECCOPY(base->object->drot, ob->drot);
+ VECCOPY(base->object->quat, ob->quat);
+ VECCOPY(base->object->dquat, ob->dquat);
+ }
+ else if(event==3) { /* size */
+ VECCOPY(base->object->size, ob->size);
+ VECCOPY(base->object->dsize, ob->dsize);
+ }
+ else if(event==4) { /* drawtype */
+ base->object->dt= ob->dt;
+ base->object->dtx= ob->dtx;
+ }
+ else if(event==5) { /* time offs */
+ base->object->sf= ob->sf;
+ }
+ else if(event==6) { /* dupli */
+ base->object->dupon= ob->dupon;
+ base->object->dupoff= ob->dupoff;
+ base->object->dupsta= ob->dupsta;
+ base->object->dupend= ob->dupend;
+
+ base->object->transflag &= ~OB_DUPLI;
+ base->object->transflag |= (ob->transflag & OB_DUPLI);
+ }
+ else if(event==7) { /* mass */
+ base->object->mass= ob->mass;
+ }
+ else if(event==8) { /* damping */
+ base->object->damping= ob->damping;
+ base->object->rdamping= ob->rdamping;
+ }
+ else if(event==17) { /* tex space */
+ obt= base->object;
+ poin1= 0;
+ if(obt->type==OB_MESH) poin1= &(((Mesh *)obt->data)->texflag);
+ else if ELEM3(obt->type, OB_CURVE, OB_SURF, OB_FONT) poin1= &(((Curve *)obt->data)->texflag);
+ else if(obt->type==OB_MBALL) poin1= &(((MetaBall *)obt->data)->texflag);
+
+ if(poin1) {
+ memcpy(poin1, poin2, 4+12+12+12);
+
+ if(obt->type==OB_MESH) tex_space_mesh(obt->data);
+ else if(obt->type==OB_MBALL) tex_space_mball(obt);
+ else tex_space_curve(obt->data);
+ }
+ }
+ else if(event==18) { /* font settings */
+
+ if(base->object->type==ob->type) {
+ cu= ob->data;
+ cu1= base->object->data;
+
+ cu1->spacemode= cu->spacemode;
+ cu1->spacing= cu->spacing;
+ cu1->linedist= cu->linedist;
+ cu1->shear= cu->shear;
+ cu1->fsize= cu->fsize;
+ cu1->xof= cu->xof;
+ cu1->yof= cu->yof;
+ cu1->textoncurve= cu->textoncurve;
+ if(cu1->vfont) cu1->vfont->id.us--;
+ cu1->vfont= cu->vfont;
+ id_us_plus((ID *)cu1->vfont);
+ text_to_curve(base->object, 0);
+
+ strcpy(cu1->family, cu->family);
+
+ makeDispList(base->object);
+ }
+ }
+ else if(event==19) { /* bevel settings */
+
+ if ELEM(base->object->type, OB_CURVE, OB_FONT) {
+ cu= ob->data;
+ cu1= base->object->data;
+
+ cu1->bevobj= cu->bevobj;
+ cu1->width= cu->width;
+ cu1->bevresol= cu->bevresol;
+ cu1->ext1= cu->ext1;
+ cu1->ext2= cu->ext2;
+
+ makeDispList(base->object);
+ }
+ }
+ else if(event==20) { /* particle settings */
+ PartEff *pa1, *pa2;
+ char *p1, *p2;
+
+ pa1= give_parteff(ob);
+ pa2= give_parteff(base->object);
+
+ if(pa1==0 && pa2) {
+ BLI_remlink( &(base->object->effect), pa2);
+ free_effect( (Effect *) pa2);
+ }
+ else if(pa1 && pa2==0) {
+ free_effects(&(base->object->effect));
+ copy_effects(&(base->object->effect), &ob->effect);
+ build_particle_system(base->object);
+ }
+ else if(pa1 && pa2) {
+ if(pa2->keys) MEM_freeN(pa2->keys);
+
+ p1= (char *)pa1; p2= (char *)pa2;
+ memcpy( p2+8, p1+8, sizeof(PartEff) - 8);
+ pa2->keys= 0;
+
+ build_particle_system(base->object);
+ }
+ }
+ else if(event==21){
+ if (base->object->type==OB_MESH) {
+ Mesh *targetme= base->object->data;
+ Mesh *sourceme= ob->data;
+
+ targetme->flag= (targetme->flag&~ME_SUBSURF) | (sourceme->flag&ME_SUBSURF);
+ targetme->subdiv= sourceme->subdiv;
+ targetme->subdivr= sourceme->subdivr;
+ makeDispList(base->object);
+ }
+ }
+ else if(event==22){
+ /* Clear the constraints on the target */
+ free_constraints(&base->object->constraints);
+ free_constraint_channels(&base->object->constraintChannels);
+
+ /* Copy the constraint channels over */
+ copy_constraints(&base->object->constraints, &ob->constraints);
+ if (U.dupflag&DUPIPO)
+ copy_constraint_channels(&base->object->constraintChannels, &ob->constraintChannels);
+ else
+ clone_constraint_channels (&base->object->constraintChannels, &ob->constraintChannels, NULL);
+
+ base->object->activecon = NULL;
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ if(event==20) {
+ allqueue(REDRAWBUTSANIM, 0);
+ }
+
+}
+
+void link_to_scene(unsigned short nr)
+{
+ Scene *sce= (Scene*) BLI_findlink(&G.main->scene, G.curscreen->scenenr-1);
+ Base *base, *nbase;
+
+ if(sce==0) return;
+ if(sce->id.lib) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(TESTBASE(base)) {
+
+ nbase= MEM_mallocN( sizeof(Base), "newbase");
+ *nbase= *base;
+ BLI_addhead( &(sce->base), nbase);
+ id_us_plus((ID *)base->object);
+ }
+ base= base->next;
+ }
+}
+
+void linkmenu()
+{
+ Object *ob, *obt;
+ Base *base, *nbase, *sbase;
+ Scene *sce = NULL;
+ ID *id;
+ Material ***matarar, ***obmatarar, **matar1, **matar2;
+ int a;
+ short event, *totcolp, nr;
+ char str[140], *strp;
+
+
+ if(OBACT==0) return;
+ ob= OBACT;
+
+ strcpy(str, "MAKE LINKS %t|To scene...%x1|Object Ipo%x4");
+
+ if(ob->type==OB_MESH)
+ strcat(str, "|Mesh data%x2|Materials%x3");
+ else if(ob->type==OB_CURVE)
+ strcat(str, "|Curve data%x2|Materials%x3");
+ else if(ob->type==OB_FONT)
+ strcat(str, "|Font data%x2|Materials%x3");
+ else if(ob->type==OB_SURF)
+ strcat(str, "|Surf data%x2|Materials%x3");
+ else if(ob->type==OB_MBALL)
+ strcat(str, "|Materials%x3");
+ else if(ob->type==OB_CAMERA)
+ strcat(str, "|Camera data%x2");
+ else if(ob->type==OB_LAMP)
+ strcat(str, "|Lamp data%x2");
+ else if(ob->type==OB_LATTICE)
+ strcat(str, "|Lattice data%x2");
+ else if(ob->type==OB_ARMATURE)
+ strcat(str, "|Armature data%x2");
+ event= pupmenu(str);
+ if(event<= 0) return;
+
+ if(event==1) {
+ IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), 0, &nr);
+
+ if(strncmp(strp, "DataBrow", 8)==0) {
+ MEM_freeN(strp);
+
+ activate_databrowse((ID *)G.scene, ID_SCE, 0, B_INFOSCE, &(G.curscreen->scenenr), link_to_scene );
+
+ return;
+ }
+ else {
+ event= pupmenu(strp);
+ MEM_freeN(strp);
+
+ if(event<= 0) return;
+
+ nr= 1;
+ sce= G.main->scene.first;
+ while(sce) {
+ if(nr==event) break;
+ nr++;
+ sce= sce->id.next;
+ }
+ if(sce==G.scene) {
+ error("This is current scene");
+ return;
+ }
+ if(sce==0 || sce->id.lib) return;
+
+ /* denk eraan: is verderop nog nodig */
+ event= 1;
+ }
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if(event==1 || base != BASACT) {
+
+ obt= base->object;
+
+ if(TESTBASE(base)) {
+
+ if(event==1) { /* to scene */
+
+ /* testen of het soms al gelinkt is */
+ sbase= sce->base.first;
+ while(sbase) {
+ if(sbase->object==base->object) break;
+ sbase= sbase->next;
+ }
+ if(sbase) { /* eruit */
+ base= base->next;
+ continue;
+ }
+
+ nbase= MEM_mallocN( sizeof(Base), "newbase");
+ *nbase= *base;
+ BLI_addhead( &(sce->base), nbase);
+ id_us_plus((ID *)base->object);
+ }
+ }
+ if(TESTBASELIB(base)) {
+ if(event==2 || event==5) { /* obdata */
+ if(ob->type==obt->type) {
+
+ id= obt->data;
+ id->us--;
+
+ id= ob->data;
+ id_us_plus(id);
+ obt->data= id;
+
+ /* als aantal mat indices veranderd zijn: */
+ test_object_materials(obt->data);
+ }
+ }
+ else if(event==4) { /* ob ipo */
+ if(obt->ipo) obt->ipo->id.us--;
+ obt->ipo= ob->ipo;
+ if(obt->ipo) {
+ id_us_plus((ID *)obt->ipo);
+ do_ob_ipo(obt);
+ }
+ }
+ else if(event==3) { /* materials */
+
+ /* alleen als obt geen materiaal heeft: arrays maken */
+ /* van ob naar obt! */
+
+ obmatarar= give_matarar(ob);
+ matarar= give_matarar(obt);
+ totcolp= give_totcolp(obt);
+
+ /* als 1 van de 2 nul is: geen renderbaar object */
+ if( matarar && obmatarar) {
+
+ /* voorzichtig met users! Dus eerst kopie orig: */
+
+ if(ob->totcol) {
+ matar1= MEM_dupallocN(ob->mat);
+ matar2= MEM_dupallocN(*obmatarar);
+ }
+ else {
+ matar1= matar2= 0;
+ }
+
+ /* alles van obt los linken */
+ for(a=0; a<obt->totcol; a++) {
+ if(obt->mat[a]) obt->mat[a]->id.us--;
+ if( (*matarar)[a]) (*matarar)[a]->id.us--;
+ }
+
+ /* vrijgeven */
+ if(obt->mat) MEM_freeN(obt->mat);
+ if(*matarar) MEM_freeN(*matarar);
+
+ /* hangen kopie er aan */
+ obt->mat= matar1;
+ *matarar= matar2;
+ obt->totcol= ob->totcol;
+ *totcolp= ob->totcol;
+
+ /* users ophogen */
+ for(a=0; a<obt->totcol; a++) {
+ if(obt->mat[a]) id_us_plus((ID *)obt->mat[a]);
+ if( (*matarar)[a]) id_us_plus((ID *)(*matarar)[a]);
+ }
+
+ obt->colbits= ob->colbits;
+
+ /* als aantal mat indices veranderd zijn: */
+ test_object_materials(obt->data);
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+ allqueue(REDRAWBUTSHEAD, 0);
+}
+
+void make_duplilist_real()
+{
+ Base *base, *basen;
+ Object *ob;
+ extern ListBase duplilist;
+
+ if(okee("Make dupli's real")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+
+ if(base->object->transflag & OB_DUPLI) {
+
+ make_duplilist(G.scene, base->object);
+ ob= duplilist.first;
+ while(ob) {
+
+ /* font dupli's kunnen totcol hebben zonder mat, halen ze van parent af
+ * dit zou netter moeten
+ */
+ if(ob->mat==0) ob->totcol= 0;
+
+ basen= MEM_dupallocN(base);
+ basen->flag &= ~OB_FROMDUPLI;
+ BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
+ ob->ipo= 0; /* zeker weten dat de apply werkt */
+ ob->parent= ob->track= 0;
+ ob->disp.first= ob->disp.last= 0;
+ ob->transflag &= ~OB_DUPLI;
+ basen->object= copy_object(ob);
+
+ apply_obmat(basen->object);
+ ob= ob->id.next;
+ }
+
+ free_duplilist();
+
+ base->object->transflag &= ~OB_DUPLI;
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWOOPS, 0);
+}
+
+void apply_object()
+{
+ Base *base, *basact;
+ Object *ob;
+ Mesh *me;
+ Curve *cu;
+ Nurb *nu;
+ BPoint *bp;
+ BezTriple *bezt;
+ MVert *mvert;
+ float mat[3][3];
+ int a;
+
+ if(G.scene->id.lib) return;
+ if(G.obedit) return;
+ basact= BASACT;
+
+ if(G.qual & LR_SHIFTKEY) {
+ ob= OBACT;
+ if(ob==0) return;
+
+ if(ob->transflag & OB_DUPLI) make_duplilist_real();
+ else if(ob->parent && ob->parent->type==OB_LATTICE) apply_lattice();
+
+ return;
+ }
+
+ if(okee("Apply size/rot")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ ob= base->object;
+
+ if(ob->type==OB_MESH) {
+ object_to_mat3(ob, mat);
+ me= ob->data;
+
+ if(me->id.us>1) {
+ error("Can't do multi user mesh");
+ return;
+ }
+ if(me->key) {
+ error("Can't do key && mesh");
+ return;
+ }
+
+ mvert= me->mvert;
+ for(a=0; a<me->totvert; a++, mvert++) {
+ Mat3MulVecfl(mat, mvert->co);
+ }
+ ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
+ QuatOne(ob->quat);
+
+ where_is_object(ob);
+
+ /* texspace en normalen */
+ BASACT= base;
+ enter_editmode();
+ exit_editmode(1);
+ BASACT= basact;
+
+ }
+ else if (ob->type==OB_ARMATURE){
+ bArmature *arm;
+
+ object_to_mat3(ob, mat);
+ arm= ob->data;
+ if(arm->id.us>1) {
+ error("Can't do multi user armature");
+ return;
+ }
+
+ apply_rot_armature (ob, mat);
+ /* Reset the object's transforms */
+ ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
+ QuatOne(ob->quat);
+
+ where_is_object(ob);
+ }
+ else if ELEM(ob->type, OB_CURVE, OB_SURF) {
+ object_to_mat3(ob, mat);
+ cu= ob->data;
+
+ if(cu->id.us>1) {
+ error("Can't do multi user curve");
+ return;
+ }
+ if(cu->key) {
+ error("Can't do keys");
+ return;
+ }
+
+ nu= cu->nurb.first;
+ while(nu) {
+ if( (nu->type & 7)==1) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ while(a--) {
+ Mat3MulVecfl(mat, bezt->vec[0]);
+ Mat3MulVecfl(mat, bezt->vec[1]);
+ Mat3MulVecfl(mat, bezt->vec[2]);
+ bezt++;
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ Mat3MulVecfl(mat, bp->vec);
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+
+ ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
+ ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
+ QuatOne(ob->quat);
+
+ where_is_object(ob);
+
+ /* texspace en normalen */
+ BASACT= base;
+ enter_editmode();
+ exit_editmode(1);
+ BASACT= basact;
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+
+
+/* ************ ALGEMENE *************** */
+
+static Object *is_a_parent_selected_int(Object *startob, Object *ob, GHash *done_hash) {
+ if (ob!=startob && TESTBASE(ob))
+ return ob;
+
+ if (BLI_ghash_haskey(done_hash, ob))
+ return NULL;
+ else
+ BLI_ghash_insert(done_hash, ob, NULL);
+
+ if (ob->parent) {
+ Object *par= is_a_parent_selected_int(startob, ob->parent, done_hash);
+ if (par)
+ return par;
+ }
+
+ /* IK is more complex in parents... */
+
+ /* XXX, should we be handling armatures or constraints here? - zr */
+
+ if(ob->type==OB_IKA) {
+ Ika *ika= ob->data;
+
+ if (ika->def) {
+ int i;
+
+ for (i=0; i<ika->totdef; i++) {
+ Deform *def= &ika->def[i];
+
+ if (def->ob && ob!=def->ob && def->ob!=startob) {
+ Object *par= is_a_parent_selected_int(startob, def->ob, done_hash);
+ if (par)
+ return par;
+ }
+ }
+ }
+
+ if (ika->parent) {
+ Object *par= is_a_parent_selected_int(startob, ika->parent, done_hash);
+ if (par)
+ return par;
+ }
+ }
+
+ return NULL;
+}
+
+static Object *is_a_parent_selected(Object *ob) {
+ GHash *gh= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+ Object *res= is_a_parent_selected_int(ob, ob, gh);
+ BLI_ghash_free(gh, NULL, NULL);
+
+ return res;
+}
+
+static void setbaseflags_for_editing(int mode) /* 0,'g','r','s' */
+{
+ /*
+ if base selected and has parent selected:
+ base->flag= BA_WASSEL+BA_PARSEL
+ if base not selected and parent selected:
+ base->flag= BA_PARSEL
+
+ */
+ GHash *object_to_base_hash= NULL; /* built on demand, see below - zr */
+ Base *base;
+
+ copy_baseflags();
+
+ for (base= FIRSTBASE; base; base= base->next) {
+ base->flag &= ~(BA_PARSEL+BA_WASSEL);
+
+ if( (base->lay & G.vd->lay) && base->object->id.lib==0) {
+ Object *ob= base->object;
+ Object *parsel= is_a_parent_selected(ob);
+
+ /* hier ook parentkey? */
+
+ if(parsel) {
+ if(base->flag & SELECT) {
+ base->flag &= ~SELECT;
+ base->flag |= (BA_PARSEL+BA_WASSEL);
+ }
+ else base->flag |= BA_PARSEL;
+ }
+
+ if(mode=='g') {
+ if(ob->track && TESTBASE(ob->track) && (base->flag & SELECT)==0)
+ base->flag |= BA_PARSEL;
+ }
+
+ /* updates? */
+ /* ivm automatische portals */
+ if(ob->type==OB_IKA) {
+ Ika *ika= ob->data;
+ if(ika->parent && parsel) base->flag |= BA_WHERE_UPDATE;
+ }
+
+ if(base->flag & (SELECT | BA_PARSEL)) {
+
+ base->flag |= BA_WHERE_UPDATE;
+
+ if(ob->parent) {
+ if(ob->parent->type==OB_LATTICE) base->flag |= BA_DISP_UPDATE;
+ if(ob->parent->type==OB_IKA && ob->partype==PARSKEL) base->flag |= BA_DISP_UPDATE;
+ if(ob->parent->type==OB_ARMATURE && ob->partype==PARSKEL) base->flag |= BA_DISP_UPDATE;
+ }
+ if(ob->track) {
+ ;
+ }
+
+ if( give_parteff(ob) ) base->flag |= BA_DISP_UPDATE;
+
+ if(ob->type==OB_MBALL) {
+ Base *b;
+
+ /* Only bother building the object to base
+ * hash if we are going to be needing it... - zr
+ */
+ if (!object_to_base_hash) {
+ object_to_base_hash= BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp);
+
+ for (b= FIRSTBASE; b; b= b->next)
+ BLI_ghash_insert(object_to_base_hash, b->object, b);
+ }
+
+ b= BLI_ghash_lookup(object_to_base_hash, find_basis_mball(ob));
+ b->flag |= BA_DISP_UPDATE;
+ }
+ }
+ }
+ }
+
+ if (object_to_base_hash)
+ BLI_ghash_free(object_to_base_hash, NULL, NULL);
+}
+
+
+void clearbaseflags_for_editing()
+{
+ Base *base;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->flag & BA_WASSEL) base->flag |= SELECT;
+ base->flag &= ~(BA_PARSEL+BA_WASSEL);
+
+ base->flag &= ~(BA_DISP_UPDATE+BA_WHERE_UPDATE+BA_DO_IPO);
+
+ base= base->next;
+ }
+ copy_baseflags();
+}
+
+void ob_to_transob(Object *ob, TransOb *tob)
+{
+ float totmat[3][3];
+ Object *tr;
+ void *cfirst, *clast;
+
+ tob->ob= ob;
+
+ cfirst = ob->constraints.first;
+ clast = ob->constraints.last;
+
+ ob->constraints.first=ob->constraints.last=NULL;
+
+ tr= ob->track;
+ ob->track= 0;
+ where_is_object(ob);
+ ob->track= tr;
+ ob->constraints.first = cfirst;
+ ob->constraints.last = clast;
+
+
+
+ tob->loc= ob->loc;
+ VECCOPY(tob->oldloc, tob->loc);
+
+ tob->rot= ob->rot;
+ VECCOPY(tob->oldrot, ob->rot);
+ VECCOPY(tob->olddrot, ob->drot);
+
+ tob->quat= ob->quat;
+ QUATCOPY(tob->oldquat, ob->quat);
+ QUATCOPY(tob->olddquat, ob->dquat);
+
+ tob->size= ob->size;
+ VECCOPY(tob->oldsize, ob->size);
+
+ VECCOPY(tob->olddsize, ob->dsize);
+
+ /* alleen object, geen parent */
+ object_to_mat3(ob, tob->obmat);
+ Mat3Inv(tob->obinv, tob->obmat);
+
+ Mat3CpyMat4(totmat, ob->obmat);
+
+ /* dit is totmat zonder obmat: dus parmat */
+ Mat3MulMat3(tob->parmat, totmat, tob->obinv);
+ Mat3Inv(tob->parinv, tob->parmat);
+
+ Mat3MulMat3(tob->axismat, tob->parmat, tob->obmat); // New!
+ Mat3Ortho(tob->axismat);
+
+ VECCOPY(tob->obvec, ob->obmat[3]);
+
+ centroid[0]+= tob->obvec[0];
+ centroid[1]+= tob->obvec[1];
+ centroid[2]+= tob->obvec[2];
+
+ tob->eff= 0;
+
+ if(ob->type==OB_IKA) {
+ Ika *ika=ob->data;
+
+ calc_ika(ika, 0);
+
+ ika->effn[0]= ika->eff[0];
+ ika->effn[1]= ika->eff[1];
+ ika->effn[2]= 0.0;
+
+ VecMat4MulVecfl(ika->effg, ob->obmat, ika->effn);
+
+ if(ika->flag & IK_GRABEFF) {
+
+ tob->eff= ika->effg;
+ VECCOPY(tob->oldeff, tob->eff);
+ tob->flag |= TOB_IKA;
+
+ /* zodat alleen eff update wordt */
+ tob->loc= 0;
+ }
+
+ /* set_ika_undo_vals(); */
+ }
+}
+
+void ob_to_tex_transob(Object *ob, TransOb *tob)
+{
+ Mesh *me;
+ Curve *cu;
+ MetaBall *mb;
+ ID *id;
+
+ ob_to_transob(ob, tob);
+
+ id= ob->data;
+ if(id==0);
+ else if( GS(id->name)==ID_ME) {
+ me= ob->data;
+ me->texflag &= ~AUTOSPACE;
+ tob->loc= me->loc;
+ tob->rot= me->rot;
+ tob->size= me->size;
+ }
+ else if( GS(id->name)==ID_CU) {
+ cu= ob->data;
+ cu->texflag &= ~AUTOSPACE;
+ tob->loc= cu->loc;
+ tob->rot= cu->rot;
+ tob->size= cu->size;
+ }
+ else if( GS(id->name)==ID_MB) {
+ mb= ob->data;
+ mb->texflag &= ~AUTOSPACE;
+ tob->loc= mb->loc;
+ tob->rot= mb->rot;
+ tob->size= mb->size;
+ }
+
+ VECCOPY(tob->oldloc, tob->loc);
+ VECCOPY(tob->oldrot, tob->rot);
+ VECCOPY(tob->oldsize, tob->size);
+}
+
+void make_trans_objects()
+{
+ Base *base;
+ Object *ob;
+ TransOb *tob = NULL;
+ ListBase elems;
+ IpoKey *ik;
+ float cfraont, min[3], max[3];
+ int ipoflag;
+
+ tottrans= 0;
+
+ INIT_MINMAX(min, max);
+ centroid[0]=centroid[1]=centroid[2]= 0.0;
+
+ /* aantal tellen */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ ob= base->object;
+
+ if(transmode==TRANS_TEX) {
+ if(ob->dtx & OB_TEXSPACE) tottrans++;
+ }
+ else {
+ if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
+ elems.first= elems.last= 0;
+ make_ipokey_transform(ob, &elems, 1); /* '1' alleen selected keys */
+
+ pushdata(&elems, sizeof(ListBase));
+
+ ik= elems.first;
+ while(ik) {
+ tottrans++;
+ ik= ik->next;
+ }
+ if(elems.first==0) tottrans++;
+ }
+ else tottrans++;
+ }
+ }
+ base= base->next;
+ }
+
+ if(tottrans) tob= transmain= MEM_mallocN(tottrans*sizeof(TransOb), "transmain");
+
+ reset_slowparents();
+
+
+ /* dit hieronder wel doen als tottrans==0, i.v.m. vrijgeven pushpop en ipokeys */
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ ob= base->object;
+
+ if(transmode==TRANS_TEX) {
+ if(ob->dtx & OB_TEXSPACE) {
+ tob->flag= 0;
+
+ ob_to_tex_transob(ob, tob);
+ DO_MINMAX(tob->obvec, min, max);
+
+ tob++;
+ }
+ }
+ else {
+
+ /* van belang! (o.a. bevobj) */
+ if(base->flag & SELECT) ob->flag|= SELECT; else ob->flag &= ~SELECT;
+
+ if(ob->ipo && ob->ipo->showkey && (ob->ipoflag & OB_DRAWKEY)) {
+
+ popfirst(&elems);
+
+ if(elems.first) {
+ base->flag |= BA_DO_IPO+BA_WASSEL;
+ base->flag &= ~SELECT;
+
+ cfraont= CFRA;
+ set_no_parent_ipo(1);
+ ipoflag= ob->ipoflag;
+ ob->ipoflag &= ~OB_OFFS_OB;
+
+ pushdata(ob->loc, 7*3*4);
+
+ ik= elems.first;
+ while(ik) {
+
+ CFRA= ik->val/G.scene->r.framelen;
+
+ do_ob_ipo(ob);
+ where_is_object(ob);
+
+ ob_to_transob(ob, tob);
+ DO_MINMAX(tob->obvec, min, max);
+
+ /* doet ook tob->flag en oldvals, moet NA ob_to_transob()! */
+ set_ipo_pointers_transob(ik, tob);
+
+ tob++;
+ ik= ik->next;
+ }
+ free_ipokey(&elems);
+
+ poplast(ob->loc);
+ set_no_parent_ipo(0);
+
+ CFRA= cfraont;
+ ob->ipoflag= ipoflag;
+ }
+ else {
+ tob->flag= 0;
+
+ ob_to_transob(ob, tob);
+ DO_MINMAX(tob->obvec, min, max);
+
+ tob++;
+ }
+ }
+ else {
+ tob->flag= 0;
+
+ ob_to_transob(ob, tob);
+ DO_MINMAX(tob->obvec, min, max);
+
+ tob++;
+ }
+ }
+
+ }
+ base= base->next;
+ }
+
+ pushpop_test(); /* alleen voor debug & zekerheid */
+
+ if(tottrans==0) return;
+
+ centroid[0]/= tottrans;
+ centroid[1]/= tottrans;
+ centroid[2]/= tottrans;
+
+ centre[0]= (min[0]+max[0])/2.0;
+ centre[1]= (min[1]+max[1])/2.0;
+ centre[2]= (min[2]+max[2])/2.0;
+}
+
+/* mode: 1 = proportional */
+void make_trans_verts(float *min, float *max, int mode)
+{
+/* extern Lattice *editLatt; already in BKE_lattice.h */
+ Nurb *nu;
+ BezTriple *bezt;
+ BPoint *bp;
+ TransVert *tv;
+ MetaElem *ml;
+ EditVert *eve;
+ int a;
+ EditBone *ebo;
+ tottrans= 0;
+
+ INIT_MINMAX(min, max);
+ centroid[0]=centroid[1]=centroid[2]= 0.0;
+
+ countall();
+ if(mode) tottrans= G.totvert;
+ else tottrans= G.totvertsel;
+
+ if(G.totvertsel==0) {
+ tottrans= 0;
+ return;
+ }
+
+ tv=transvmain= MEM_callocN(tottrans*sizeof(TransVert), "maketransverts");
+
+ /* we count again because of hide */
+ tottrans= 0;
+
+ if(G.obedit->type==OB_MESH) {
+ eve= G.edve.first;
+ while(eve) {
+ if(eve->h==0) {
+ if(mode==1 || (eve->f & 1)) {
+ VECCOPY(tv->oldloc, eve->co);
+ tv->loc= eve->co;
+ tv->nor= eve->no;
+ tv->flag= eve->f & 1;
+ tv++;
+ tottrans++;
+ }
+ }
+ eve= eve->next;
+ }
+ }
+ else if (G.obedit->type==OB_ARMATURE){
+ for (ebo=G.edbo.first;ebo;ebo=ebo->next){
+ if (ebo->flag & BONE_TIPSEL){
+ VECCOPY (tv->oldloc, ebo->tail);
+ tv->loc= ebo->tail;
+ tv->nor= NULL;
+ tv->flag= 1;
+ tv++;
+ tottrans++;
+ }
+
+ /* Only add the root if there is no selected IK parent */
+ if (ebo->flag & BONE_ROOTSEL){
+ if (!(ebo->parent && (ebo->flag & BONE_IK_TOPARENT) && ebo->parent->flag & BONE_TIPSEL)){
+ VECCOPY (tv->oldloc, ebo->head);
+ tv->loc= ebo->head;
+ tv->nor= NULL;
+ tv->flag= 1;
+ tv++;
+ tottrans++;
+ }
+ }
+
+ }
+ }
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+ nu= editNurb.first;
+ while(nu) {
+ if((nu->type & 7)==CU_BEZIER) {
+ a= nu->pntsu;
+ bezt= nu->bezt;
+ while(a--) {
+ if(bezt->hide==0) {
+ if(mode==1 || (bezt->f1 & 1)) {
+ VECCOPY(tv->oldloc, bezt->vec[0]);
+ tv->loc= bezt->vec[0];
+ tv->flag= bezt->f1 & 1;
+ tv++;
+ tottrans++;
+ }
+ if(mode==1 || (bezt->f2 & 1)) {
+ VECCOPY(tv->oldloc, bezt->vec[1]);
+ tv->loc= bezt->vec[1];
+ tv->val= &(bezt->alfa);
+ tv->oldval= bezt->alfa;
+ tv->flag= bezt->f2 & 1;
+ tv++;
+ tottrans++;
+ }
+ if(mode==1 || (bezt->f3 & 1)) {
+ VECCOPY(tv->oldloc, bezt->vec[2]);
+ tv->loc= bezt->vec[2];
+ tv->flag= bezt->f3 & 1;
+ tv++;
+ tottrans++;
+ }
+ }
+ bezt++;
+ }
+ }
+ else {
+ a= nu->pntsu*nu->pntsv;
+ bp= nu->bp;
+ while(a--) {
+ if(bp->hide==0) {
+ if(mode==1 || (bp->f1 & 1)) {
+ VECCOPY(tv->oldloc, bp->vec);
+ tv->loc= bp->vec;
+ tv->val= &(bp->alfa);
+ tv->oldval= bp->alfa;
+ tv->flag= bp->f1 & 1;
+ tv++;
+ tottrans++;
+ }
+ }
+ bp++;
+ }
+ }
+ nu= nu->next;
+ }
+ }
+ else if(G.obedit->type==OB_MBALL) {
+ ml= editelems.first;
+ while(ml) {
+ if(ml->flag & SELECT) {
+ tv->loc= &ml->x;
+ VECCOPY(tv->oldloc, tv->loc);
+ tv->val= &(ml->rad);
+ tv->oldval= ml->rad;
+ tv->flag= 1;
+ tv++;
+ tottrans++;
+ }
+ ml= ml->next;
+ }
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+ bp= editLatt->def;
+
+ a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+
+ while(a--) {
+ if(mode==1 || (bp->f1 & 1)) {
+ if(bp->hide==0) {
+ VECCOPY(tv->oldloc, bp->vec);
+ tv->loc= bp->vec;
+ tv->flag= bp->f1 & 1;
+ tv++;
+ tottrans++;
+ }
+ }
+ bp++;
+ }
+ }
+
+ /* cent enz berekenen */
+ tv= transvmain;
+ for(a=0; a<tottrans; a++, tv++) {
+ if(tv->flag) {
+ centroid[0]+= tv->oldloc[0];
+ centroid[1]+= tv->oldloc[1];
+ centroid[2]+= tv->oldloc[2];
+
+ DO_MINMAX(tv->oldloc, min, max);
+ }
+ }
+ centroid[0]/= G.totvertsel;
+ centroid[1]/= G.totvertsel;
+ centroid[2]/= G.totvertsel;
+
+ centre[0]= (min[0]+max[0])/2.0;
+ centre[1]= (min[1]+max[1])/2.0;
+ centre[2]= (min[2]+max[2])/2.0;
+
+}
+
+void draw_prop_circle()
+{
+ float tmat[4][4], imat[4][4];
+
+ if(G.moving) {
+ setlinestyle(1);
+ cpack(0x303030);
+ mygetmatrix(tmat);
+ Mat4Invert(imat, tmat);
+ setlinestyle(2);
+ drawcircball(prop_cent, prop_size, imat);
+ myloadmatrix(G.vd->viewmat);
+ setlinestyle(0);
+ }
+}
+
+void set_proportional_weight(TransVert *tv, float *min, float *max)
+{
+ float dist, xdist, ydist, zdist;
+
+ if(tv->oldloc[0]<min[0]) xdist= tv->oldloc[0]-min[0];
+ else if(tv->oldloc[0]>max[0]) xdist= tv->oldloc[0]-max[0];
+ else xdist= 0.0;
+
+ if(tv->oldloc[1]<min[1]) ydist= tv->oldloc[1]-min[1];
+ else if(tv->oldloc[1]>max[1]) ydist= tv->oldloc[1]-max[1];
+ else ydist= 0.0;
+
+ if(tv->oldloc[2]<min[2]) zdist= tv->oldloc[2]-min[2];
+ else if(tv->oldloc[2]>max[2]) zdist= tv->oldloc[2]-max[2];
+ else zdist= 0.0;
+
+ dist= sqrt(xdist*xdist + ydist*ydist + zdist*zdist);
+ if(dist==0.0) tv->fac= 1.0;
+ else if(dist > prop_size) tv->fac= 0.0;
+ else {
+ dist= (prop_size-dist)/prop_size;
+ if(prop_mode==1) tv->fac= 3.0*dist*dist - 2.0*dist*dist*dist;
+ else tv->fac= dist*dist;
+ }
+}
+
+void special_trans_update(int keyflags)
+{
+/* extern Lattice *editLatt; already in BKE_lattice.h */
+ Base *base;
+ Curve *cu;
+ IpoCurve *icu;
+
+ if(G.obedit) {
+ if(G.obedit->type==OB_CURVE) {
+ cu= G.obedit->data;
+ if(cu->flag & CU_3D) makeBevelList(G.obedit);
+
+ calc_curvepath(G.obedit);
+ }
+ else if(G.obedit->type==OB_ARMATURE){
+ EditBone *ebo;
+
+ /* Ensure all bones are correctly adjusted */
+ for (ebo=G.edbo.first; ebo; ebo=ebo->next){
+
+ if ((ebo->flag & BONE_IK_TOPARENT) && ebo->parent){
+ /* If this bone has a parent tip that has been moved */
+ if (ebo->parent->flag & BONE_TIPSEL){
+ VECCOPY (ebo->head, ebo->parent->tail);
+ }
+ /* If this bone has a parent tip that has NOT been moved */
+ else{
+ VECCOPY (ebo->parent->tail, ebo->head);
+ }
+ }
+ }
+ }
+ else if(G.obedit->type==OB_LATTICE) {
+
+ if(editLatt->flag & LT_OUTSIDE) outside_lattice(editLatt);
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ if(base->object->parent==G.obedit) {
+ makeDispList(base->object);
+ }
+ }
+ base= base->next;
+ }
+ }
+ }
+ else if(G.obpose){
+ int i;
+ bPoseChannel *chan;
+
+ if (!G.obpose->pose) G.obpose->pose= MEM_callocN(sizeof(bPose), "pose");
+
+ switch (G.obpose->type){
+ case OB_ARMATURE:
+
+ /* Make channels for the transforming bones (in posemode) */
+ for (i=0; i< tottrans; i++){
+ chan = MEM_callocN (sizeof (bPoseChannel), "transPoseChannel");
+
+ if (keyflags & KEYFLAG_ROT){
+ chan->flag |= POSE_ROT;
+ memcpy (chan->quat, transmain[i].quat, sizeof (chan->quat));
+ }
+ if (keyflags & KEYFLAG_LOC){
+ chan->flag |= POSE_LOC;
+ memcpy (chan->loc, transmain[i].loc, sizeof (chan->loc));
+ }
+ if (keyflags & KEYFLAG_SIZE){
+ chan->flag |= POSE_SIZE;
+ memcpy (chan->size, transmain[i].size, sizeof (chan->size));
+ }
+
+ strcpy (chan->name, ((Bone*) transmain[i].data)->name);
+
+ set_pose_channel (G.obpose->pose, chan);
+ }
+ break;
+ }
+ }
+ else {
+ base= FIRSTBASE;
+ while(base) {
+ if(base->flag & BA_DO_IPO) {
+
+ base->object->ctime= -1234567.0;
+
+ icu= base->object->ipo->curve.first;
+ while(icu) {
+ calchandles_ipocurve(icu);
+ icu= icu->next;
+ }
+
+ }
+ if(base->object->partype & PARSLOW) {
+ base->object->partype -= PARSLOW;
+ where_is_object(base->object);
+ base->object->partype |= PARSLOW;
+ }
+ else if(base->flag & BA_WHERE_UPDATE) {
+ where_is_object(base->object);
+ if(base->object->type==OB_IKA) {
+ itterate_ika(base->object);
+ }
+
+ }
+
+ base= base->next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+
+ if(base->flag & BA_DISP_UPDATE) makeDispList(base->object);
+
+ base= base->next;
+ }
+
+ }
+
+#if 0
+ if (G.obpose && G.obpose->type == OB_ARMATURE)
+ make_displists_by_armature(G.obpose);
+#endif
+
+ if(G.vd->drawtype == OB_SHADED) reshadeall_displist();
+
+}
+
+
+void special_aftertrans_update(char mode, int flip, short canceled, int keyflags)
+{
+ Object *ob;
+ Base *base;
+ MetaBall *mb;
+ Curve *cu;
+ Ika *ika;
+ int doit,redrawipo=0;
+
+
+ /* displaylisten e.d. */
+
+ if(G.obedit) {
+ if(G.obedit->type==OB_MBALL) {
+ mb= G.obedit->data;
+ if(mb->flag != MB_UPDATE_ALWAYS) makeDispList(G.obedit);
+ }
+ else if(G.obedit->type==OB_MESH) {
+ if(flip) flip_editnormals();
+
+ recalc_editnormals();
+ }
+ }
+ else if (G.obpose){
+ bAction *act;
+ bPose *pose;
+ bPoseChannel *pchan;
+
+ if (U.flag & (0x01<<14) && !canceled){
+ act=G.obpose->action;
+ pose=G.obpose->pose;
+
+ if (!act)
+ act=G.obpose->action=add_empty_action();
+
+ collect_pose_garbage(G.obpose);
+ filter_pose_keys ();
+ for (pchan=pose->chanbase.first; pchan; pchan=pchan->next){
+ if (pchan->flag & POSE_KEY){
+ if (keyflags & KEYFLAG_ROT){
+ set_action_key(act, pchan, AC_QUAT_X, 1);
+ set_action_key(act, pchan, AC_QUAT_Y, 1);
+ set_action_key(act, pchan, AC_QUAT_Z, 1);
+ set_action_key(act, pchan, AC_QUAT_W, 1);
+ }
+ if (keyflags & KEYFLAG_SIZE){
+ set_action_key(act, pchan, AC_SIZE_X, 1);
+ set_action_key(act, pchan, AC_SIZE_Y, 1);
+ set_action_key(act, pchan, AC_SIZE_Z, 1);
+ }
+ if (keyflags & KEYFLAG_LOC){
+ set_action_key(act, pchan, AC_LOC_X, 1);
+ set_action_key(act, pchan, AC_LOC_Y, 1);
+ set_action_key(act, pchan, AC_LOC_Z, 1);
+ }
+ }
+ }
+
+
+ remake_action_ipos (act);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+ }
+ else {
+ base= FIRSTBASE;
+ while(base) {
+
+ ob= base->object;
+
+ if(base->flag & BA_WHERE_UPDATE) {
+
+ where_is_object(ob);
+
+ if(ob->type==OB_IKA) {
+ ika= ob->data;
+ /* vooral voor ika NIET in GRABEFF mode, updaten van globale effector */
+ VecMat4MulVecfl(ika->effg, ob->obmat, ika->eff);
+ itterate_ika(ob);
+ }
+ }
+ if(base->flag & BA_DISP_UPDATE) {
+ if(ob->type==OB_MBALL) {
+ mb= ob->data;
+ if(mb->flag != MB_UPDATE_ALWAYS) makeDispList(ob);
+ }
+ if( give_parteff(ob) ) build_particle_system(ob);
+ }
+ if(base->flag & BA_DO_IPO) redrawipo= 1;
+
+ if(mode=='s' && ob->type==OB_FONT) {
+ doit= 0;
+ cu= ob->data;
+
+ if(cu->bevobj && (cu->bevobj->flag & SELECT) ) doit= 1;
+ else if(cu->textoncurve) {
+ if(cu->textoncurve->flag & SELECT) doit= 1;
+ else if(ob->flag & SELECT) doit= 1;
+ }
+
+ if(doit) {
+ text_to_curve(ob, 0);
+ makeDispList(ob);
+ }
+ }
+ if(mode=='s' && ob->type==OB_CURVE) {
+ doit= 0;
+ cu= ob->data;
+
+ if(cu->bevobj && (cu->bevobj->flag & SELECT) )
+ makeDispList(ob);
+ }
+
+ where_is_object(ob); /* altijd ivm track eytc */
+
+ /* Set autokey if necessary */
+ if ((U.flag & (0x01<<15)) && (!canceled) && (base->flag & SELECT)){
+ if (keyflags & KEYFLAG_ROT){
+ insertkey(&base->object->id, OB_ROT_X);
+ insertkey(&base->object->id, OB_ROT_Y);
+ insertkey(&base->object->id, OB_ROT_Z);
+ }
+ if (keyflags & KEYFLAG_LOC){
+ insertkey(&base->object->id, OB_LOC_X);
+ insertkey(&base->object->id, OB_LOC_Y);
+ insertkey(&base->object->id, OB_LOC_Z);
+ }
+ if (keyflags & KEYFLAG_SIZE){
+ insertkey(&base->object->id, OB_SIZE_X);
+ insertkey(&base->object->id, OB_SIZE_Y);
+ insertkey(&base->object->id, OB_SIZE_Z);
+ }
+
+ remake_object_ipos (ob);
+ allqueue(REDRAWIPO, 0);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWNLA, 0);
+ }
+
+ base= base->next;
+ }
+
+ }
+
+ if(redrawipo) {
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWIPO, 0);
+ }
+
+ if(G.vd->drawtype == OB_SHADED) reshadeall_displist();
+
+}
+
+
+
+void calc_trans_verts(void)
+{
+ if (ELEM(G.obedit->type, OB_MESH, OB_MBALL))
+ makeDispList(G.obedit);
+ else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
+ Nurb *nu= editNurb.first;
+ while(nu) {
+ test2DNurb(nu);
+ testhandlesNurb(nu); /* test ook op bezier */
+ nu= nu->next;
+ }
+ makeDispList(G.obedit);
+ }
+}
+
+
+static int test_midtog_proj(short xn, short yn, short *mval)
+{
+ float x,y,z;
+
+ /* welke beweging is het grootst? die wordt het */
+ xn= (xn-mval[0]);
+ yn= (yn-mval[1]);
+ x = fabs(G.vd->persinv[0][0]*xn + G.vd->persinv[1][0]*yn);
+ y = fabs(G.vd->persinv[0][1]*xn + G.vd->persinv[1][1]*yn);
+ z = fabs(G.vd->persinv[0][2]*xn + G.vd->persinv[1][2]*yn);
+
+ if(x>=y && x>=z) return 0;
+ else if(y>=x && y>=z) return 1;
+ else return 2;
+}
+
+void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert)
+{
+ /* fac1 is voor 'niets', fac2 voor CTRL fac3 voor SHIFT */
+ int ctrl;
+
+ if(invert) {
+ if(G.qual & LR_CTRLKEY) ctrl= 0;
+ else ctrl= 1;
+ }
+ else ctrl= (G.qual & LR_CTRLKEY);
+
+ if(ctrl && (G.qual & LR_SHIFTKEY)) {
+ if(fac3!= 0.0) *val= fac3*floor(*val/fac3 +.5);
+ }
+ else if(ctrl) {
+ if(fac2!= 0.0) *val= fac2*floor(*val/fac2 +.5);
+ }
+ else {
+ if(fac1!= 0.0) *val= fac1*floor(*val/fac1 +.5);
+ }
+
+}
+
+
+void compatible_eul(float *eul, float *oldrot)
+{
+ float dx, dy, dz;
+
+ /* verschillen van ong 360 graden eerst corrigeren */
+
+ dx= eul[0] - oldrot[0];
+ dy= eul[1] - oldrot[1];
+ dz= eul[2] - oldrot[2];
+
+/* printf("komt binnen: \n"); */
+/* PRINT3(f, f, f, eul[0], eul[1], eul[2]); */
+/* PRINT3(f, f, f, dx, dy, dz); */
+
+ while( fabs(dx) > 5.1) {
+ if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI;
+ dx= eul[0] - oldrot[0];
+ }
+ while( fabs(dy) > 5.1) {
+ if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI;
+ dy= eul[1] - oldrot[1];
+ }
+ while( fabs(dz) > 5.1 ) {
+ if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI;
+ dz= eul[2] - oldrot[2];
+ }
+
+/* PRINT3(f, f, f, oldrot[0], oldrot[1], oldrot[2]); */
+
+
+ /* is 1 van de asrotaties groter dan 180 graden en de andere klein? GEEN ELSEIF!! */
+ if( fabs(dx) > 3.2 && fabs(dy)<1.6 && fabs(dz)<1.6 ) {
+ if(dx > 0.0) eul[0] -= 2.0*M_PI; else eul[0]+= 2.0*M_PI;
+ }
+ if( fabs(dy) > 3.2 && fabs(dz)<1.6 && fabs(dx)<1.6 ) {
+ if(dy > 0.0) eul[1] -= 2.0*M_PI; else eul[1]+= 2.0*M_PI;
+ }
+ if( fabs(dz) > 3.2 && fabs(dx)<1.6 && fabs(dy)<1.6 ) {
+ if(dz > 0.0) eul[2] -= 2.0*M_PI; else eul[2]+= 2.0*M_PI;
+ }
+
+return;
+ /* opnieuw berekenen */
+ dx= eul[0] - oldrot[0];
+ dy= eul[1] - oldrot[1];
+ dz= eul[2] - oldrot[2];
+
+ /* dit is een bijzonder geval, voor x-z getest */
+
+ if( (fabs(dx) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dz) > 3.1 ) ) {
+ if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI;
+ if(eul[1] > 0.0) eul[1]= M_PI - eul[1]; else eul[1]= -M_PI - eul[1];
+ if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI;
+
+ }
+ else if( (fabs(dx) > 3.1 && fabs(dy) > 1.5 ) || ( fabs(dx) > 1.5 && fabs(dy) > 3.1 ) ) {
+ if(dx > 0.0) eul[0] -= M_PI; else eul[0]+= M_PI;
+ if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI;
+ if(eul[2] > 0.0) eul[2]= M_PI - eul[2]; else eul[2]= -M_PI - eul[2];
+ }
+ else if( (fabs(dy) > 3.1 && fabs(dz) > 1.5 ) || ( fabs(dy) > 1.5 && fabs(dz) > 3.1 ) ) {
+ if(eul[0] > 0.0) eul[0]= M_PI - eul[0]; else eul[0]= -M_PI - eul[0];
+ if(dy > 0.0) eul[1] -= M_PI; else eul[1]+= M_PI;
+ if(dz > 0.0) eul[2] -= M_PI; else eul[2]+= M_PI;
+ }
+
+/* PRINT3(f, f, f, eul[0], eul[1], eul[2]); */
+/* printf("\n"); */
+}
+
+void headerprint(char *str)
+{
+ areawinset(curarea->headwin);
+
+ headerbox(0xA09090, curarea->winx);
+ cpack(0x0);
+ glRasterPos2i(20+curarea->headbutofs, 6);
+ BMF_DrawString(G.font, str);
+
+ curarea->head_swap= WIN_BACK_OK;
+ areawinset(curarea->win);
+}
+
+void add_ipo_tob_poin(float *poin, float *old, float delta)
+{
+ if(poin) {
+ poin[0]= old[0]+delta;
+ poin[-3]= old[3]+delta;
+ poin[3]= old[6]+delta;
+ }
+}
+
+void restore_tob(TransOb *tob)
+{
+
+ if(tob->flag & TOB_IPO) {
+ add_ipo_tob_poin(tob->locx, tob->oldloc, 0.0);
+ add_ipo_tob_poin(tob->locy, tob->oldloc+1, 0.0);
+ add_ipo_tob_poin(tob->locz, tob->oldloc+2, 0.0);
+/* QUAT! */
+ add_ipo_tob_poin(tob->rotx, tob->oldrot+3, 0.0);
+ add_ipo_tob_poin(tob->roty, tob->oldrot+4, 0.0);
+ add_ipo_tob_poin(tob->rotz, tob->oldrot+5, 0.0);
+
+ add_ipo_tob_poin(tob->sizex, tob->oldsize, 0.0);
+ add_ipo_tob_poin(tob->sizey, tob->oldsize+1, 0.0);
+ add_ipo_tob_poin(tob->sizez, tob->oldsize+2, 0.0);
+
+ }
+ else {
+ if(tob->eff) VECCOPY(tob->eff, tob->oldeff);
+ if(tob->loc) VECCOPY(tob->loc, tob->oldloc);
+ if(tob->rot) VECCOPY(tob->rot, tob->oldrot);
+
+ QUATCOPY(tob->quat, tob->oldquat);
+ VECCOPY(tob->size, tob->oldsize);
+ }
+}
+
+int cylinder_intersect_test(void)
+{
+ extern float editbutsize;
+ float *oldloc, speed[3], s, t, labda, labdacor, dist, len, len2, axis[3], *base, rc[3], n[3], o[3];
+ EditVert *v1;
+
+ v1= G.edve.first;
+
+ base= v1->co;
+ v1= v1->next;
+ VecSubf(axis, v1->co, base);
+
+ v1= v1->next;
+ oldloc= v1->co;
+ v1= v1->next;
+ VecSubf(speed, v1->co, oldloc);
+
+ VecSubf(rc, oldloc, base);
+
+ /* als we nou speed normaliseren (kan van te voren! */
+
+ /* en de axis ook alvast */
+ len2= Normalise(axis);
+
+ Crossf(n, speed, axis);
+ len= Normalise(n);
+ if(len==0.0) return 0;
+
+ dist= fabs( rc[0]*n[0] + rc[1]*n[1] + rc[2]*n[2] );
+
+ if( dist>=editbutsize ) return 0;
+
+ Crossf(o, rc, axis);
+ t= -(o[0]*n[0] + o[1]*n[1] + o[2]*n[2])/len;
+
+ Crossf(o, n, axis);
+ s= fabs(sqrt(editbutsize*editbutsize-dist*dist) / (o[0]*speed[0] + o[1]*speed[1] + o[2]*speed[2]));
+
+ labdacor= t-s;
+ labda= t+s;
+
+ /* twee gevallen waarbij geen snijpunt is */
+ if(labdacor>=1.0 && labda>=1.0) return 0;
+ if(labdacor<=0.0 && labda<=0.0) return 0;
+
+ /* normaalvector berekenen */
+ /* snijpunt: */
+
+ rc[0]= oldloc[0] + labdacor*speed[0] - base[0];
+ rc[1]= oldloc[1] + labdacor*speed[1] - base[1];
+ rc[2]= oldloc[2] + labdacor*speed[2] - base[2];
+
+ s= (rc[0]*axis[0] + rc[1]*axis[1] + rc[2]*axis[2]) ;
+
+ if(s<0.0 || s>len2) return 0;
+
+ n[0]= (rc[0] - s*axis[0]);
+ n[1]= (rc[1] - s*axis[1]);
+ n[2]= (rc[2] - s*axis[2]);
+
+ printf("var1: %f, var2: %f, var3: %f\n", labdacor, len2, s);
+ printf("var1: %f, var2: %f, var3: %f\n", rc[0], rc[1], rc[2]);
+ printf("var1: %f, var2: %f, var3: %f\n", n[0], n[1], n[2]);
+
+ return 1;
+}
+
+int sphere_intersect_test(void)
+{
+ extern float editbutsize;
+ float *oldloc, speed[3], labda, labdacor, len, bsq, u, disc, *base, rc[3];
+ EditVert *v1;
+
+ v1= G.edve.first;
+ base= v1->co;
+
+ v1= v1->next;
+ oldloc= v1->co;
+
+ v1= v1->next;
+ VecSubf(speed, v1->co, oldloc);
+ len= Normalise(speed);
+ if(len==0.0) return 0;
+
+ VecSubf(rc, oldloc, base);
+ bsq= rc[0]*speed[0] + rc[1]*speed[1] + rc[2]*speed[2];
+ u= rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2] - editbutsize*editbutsize;
+
+ disc= bsq*bsq - u;
+
+ if(disc>=0.0) {
+ disc= sqrt(disc);
+ labdacor= (-bsq - disc)/len; /* intrede */
+ labda= (-bsq + disc)/len;
+
+ printf("var1: %f, var2: %f, var3: %f\n", labdacor, labda, editbutsize);
+ }
+ else return 0;
+
+ /* snijpunt en normaal */
+ rc[0]= oldloc[0] + labdacor*speed[0] - base[0];
+ rc[1]= oldloc[1] + labdacor*speed[1] - base[1];
+ rc[2]= oldloc[2] + labdacor*speed[2] - base[2];
+
+
+ return 1;
+}
+
+#ifndef CLOCKS_PER_SEC
+#define CLOCKS_PER_SEC 1000000
+#endif
+
+int my_clock(void)
+{
+ float ftime;
+
+ ftime= (float)clock();
+ ftime*= 100.0/CLOCKS_PER_SEC;
+
+ return (int)ftime;
+}
+
+#define XROT 0x01
+#define YROT 0x02
+#define ZROT 0x04
+#define ROTLOCAL 0x80
+#define XROTLOCAL (XROT|ROTLOCAL)
+#define YROTLOCAL (YROT|ROTLOCAL)
+#define ZROTLOCAL (ZROT|ROTLOCAL)
+
+void transform(int mode) /* 'g' 'G' 'r' 'R' 's' 'S' 't' or 'w' 'N' */
+{
+ short canceled = 0;
+ TransOb *tob;
+ TransVert *tv;
+ float vec[3], min[3], max[3], dvec[3], d_dvec[3], dvecp[3], rot0[3], rot1[3], rot2[3], axis[3];
+ float totmat[3][3], omat[3][3], imat[3][3], mat[3][3], tmat[3][3], phi, dphi;
+
+ float persinv[3][3], persmat[3][3], viewinv[4][4], imat4[4][4];
+ float *curs, dx1, dx2, dy1, dy2, eul[3], quat[4], rot[3], phi0, phi1, deler, rad = 0.0;
+ float sizefac, size[3], sizelo[3], smat[3][3], xref=1.0, yref=1.0, zref= 1.0;
+ float si, co, dist, startomtrekfac = 0.0, omtrekfac, oldval[3];
+ int rotmode=0, time, fast=0, a, midtog=0, firsttime=1, proj= 0, fout= 0, cameragrab= 0, gridflag;
+ unsigned short event=0;
+ short mval[2], afbreek=0, doit, xn, yn, xc, yc, xo, yo = 0, val;
+ char str[100];
+ int keyflags = 0;
+
+ if(G.obedit && (G.f & G_PROPORTIONAL)) {
+ if(mode=='g') mode= 'G';
+ if(mode=='r') mode= 'R';
+ if(mode=='s') mode= 'C';
+ }
+ /* form duplicate routines */
+ if(mode=='d') mode= 'g';
+
+ /* kan floating exception veroorzaken op alpha */
+ d_dvec[0]= d_dvec[1]= d_dvec[2]= 0.0;
+ dvec[0]= dvec[1]= dvec[2]= 0.0;
+
+ if(G.scene->id.lib) return;
+
+ if(mode=='t') {
+ if(G.obedit==0 || G.obedit->type!=OB_CURVE) return;
+ }
+ if(mode=='w' && G.obedit==0) return;
+
+ /* welke data wordt behandeld? */
+ if(G.obedit) {
+ if(mode=='N') vertexnormals(0);
+
+ /* min en max zijn nodig voor de warp */
+ if(mode=='G' || mode=='R' || mode=='C') make_trans_verts(min, max, 1);
+ else make_trans_verts(min, max, 0);
+ }
+ else if (G.obpose){
+
+ switch (G.obpose->type) {
+ case OB_ARMATURE:
+ make_trans_bones(mode);
+ break;
+ }
+ }
+ else {
+ int opt= 0;
+ if (mode=='g' || mode=='G') opt= 'g';
+ else if (mode=='r' || mode=='R') opt= 'r';
+ else if (mode=='s' || mode=='S') opt= 's';
+
+ setbaseflags_for_editing(opt);
+
+ make_trans_objects();
+ }
+
+ if(tottrans==0) {
+ if(G.obedit==0) clearbaseflags_for_editing();
+ return;
+ }
+
+ if(G.obedit==0 && mode=='S') return;
+
+ if(G.vd->around==V3D_LOCAL) {
+ if(G.obedit) {
+ centre[0]= centre[1]= centre[2]= 0.0;
+ }
+
+ }
+ if(G.vd->around==V3D_CENTROID) {
+ VECCOPY(centre, centroid);
+ }
+ else if(G.vd->around==V3D_CURSOR) {
+ curs= give_cursor();
+ VECCOPY(centre, curs);
+
+ if(G.obedit) {
+ VecSubf(centre, centre, G.obedit->obmat[3]);
+ Mat3CpyMat4(mat, G.obedit->obmat);
+ Mat3Inv(imat, mat);
+ Mat3MulVecfl(imat, centre);
+ }
+
+ }
+
+ /* Always rotate around object centroid */
+ if (G.obpose){
+ VECCOPY (centre, centroid);
+ }
+
+ /* moving: onderscheid i.v.m. drawobj */
+ if(G.obedit) G.moving= 2;
+ else G.moving= 1;
+
+ areawinset(curarea->win);
+
+ /* de persinv is vervuild met translatie, niet gebruiken!! */
+ Mat3CpyMat4(persmat, G.vd->persmat);
+ Mat3Inv(persinv, persmat);
+
+ VECCOPY(rot0, persinv[0]);
+ Normalise(rot0);
+ VECCOPY(rot1, persinv[1]);
+ Normalise(rot1);
+ VECCOPY(rot2, persinv[2]);
+ Normalise(rot2);
+
+ /* init vars */
+
+ Mat4Invert(viewinv, G.vd->viewmat);
+
+ if(transvmain) {
+ VECCOPY(vec, centre);
+ Mat4MulVecfl(G.obedit->obmat, vec);
+ initgrabz(vec[0], vec[1], vec[2]);
+ project_short_noclip(vec, mval);
+ }
+ else {
+ /* voor pannen vanuit cameraview */
+ if( G.vd->camera==OBACT && G.vd->persp>1) {
+ /* 6.0 = 6 grideenheden */
+ centre[0]+= -6.0*rot2[0];
+ centre[1]+= -6.0*rot2[1];
+ centre[2]+= -6.0*rot2[2];
+ }
+
+ initgrabz(centre[0], centre[1], centre[2]);
+ project_short_noclip(centre, mval);
+
+ if( G.vd->camera==OBACT && G.vd->persp>1) {
+ centre[0]+= 6.0*rot2[0];
+ centre[1]+= 6.0*rot2[1];
+ centre[2]+= 6.0*rot2[2];
+ }
+ }
+
+ VECCOPY(prop_cent, centre);
+
+ xc= mval[0];
+ yc= mval[1];
+
+ if(G.obedit) {
+ Mat3CpyMat4(omat, G.obedit->obmat);
+ Mat3Inv(imat, omat);
+
+ Mat4Invert(imat4, G.obedit->obmat);
+ }
+
+ else if(G.obpose) {
+ Mat3CpyMat4(omat, G.obpose->obmat);
+ Mat3Inv(imat, omat);
+
+ Mat4Invert(imat4, G.obpose->obmat);
+ }
+
+ else {
+ if(transmain) {
+ if(OBACT && G.vd->persp>1 && G.vd->camera==OBACT) {
+ cameragrab= 1;
+ xc= curarea->winx/2;
+ yc= curarea->winy/2;
+ }
+ }
+ }
+
+ if((mode=='r' || mode=='s' || mode=='S') && xc==32000) {
+ error("centre far out of view");
+ fout= 1;
+ }
+
+ if(mode=='w' && G.obedit) {
+ Mat4MulVecfl(G.obedit->obmat, min);
+ Mat4MulVecfl(G.vd->viewmat, min);
+ Mat4MulVecfl(G.obedit->obmat, max);
+ Mat4MulVecfl(G.vd->viewmat, max);
+
+ centre[0]= (min[0]+max[0])/2.0;
+ centre[1]= (min[1]+max[1])/2.0;
+ centre[2]= (min[2]+max[2])/2.0;
+
+ /* middelpunt is cursor */
+ curs= give_cursor();
+ VECCOPY(axis, curs);
+ Mat4MulVecfl(G.vd->viewmat, axis);
+ rad= sqrt( (axis[0]-centre[0])*(axis[0]-centre[0])+(axis[1]-centre[1])*(axis[1]-centre[1]) );
+ dist= max[0]-centre[0];
+ if(dist==0.0) fout= 1;
+ else startomtrekfac= (90*rad*M_PI)/(360.0*dist);
+ }
+
+ getmouseco_areawin(mval);
+ xn=xo= mval[0];
+ yn=xo= mval[1];
+ dx1= xc-xn;
+ dy1= yc-yn;
+ phi= phi0= phi1= 0.0;
+
+ sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) );
+ if(sizefac<2.0) sizefac= 2.0;
+
+ gridflag= U.flag;
+
+ while(fout==0 && afbreek==0) {
+
+ getmouseco_areawin(mval);
+ if(mval[0]!=xo || mval[1]!=yo || firsttime) {
+ if(firsttime) {
+
+ /* niet zo netjes, maar toch! */
+ oldval[0]= oldval[1]= oldval[2]= MAXFLOAT;
+
+ /* proportional precalc */
+ if(mode=='G' || mode=='R' || mode=='C') {
+ if(transvmain) {
+ tv= transvmain;
+ for(a=0; a<tottrans; a++, tv++) {
+ set_proportional_weight(tv, min, max);
+ }
+ }
+ }
+ }
+ firsttime= 0;
+
+ if(mode=='g' || mode=='G') {
+
+ keyflags |= KEYFLAG_LOC;
+ /* if(G.edve.first) sphere_intersect_test(); */
+
+ if(midtog) {
+ if(cameragrab) {
+ dx1= 0.002*(mval[1]-yn)*G.vd->grid;
+ dvec[0]-= dx1*G.vd->viewinv[2][0];
+ dvec[1]-= dx1*G.vd->viewinv[2][1];
+ dvec[2]-= dx1*G.vd->viewinv[2][2];
+ firsttime= 1; /* blijftie lopen */
+ }
+ else {
+ window_to_3d(dvec, mval[0]-xn, mval[1]-yn);
+ if(proj==0) dvec[1]=dvec[2]= 0.0;
+ if(proj==1) dvec[0]=dvec[2]= 0.0;
+ if(proj==2) dvec[0]=dvec[1]= 0.0;
+ }
+ }
+ else window_to_3d(dvec, mval[0]-xn, mval[1]-yn);
+
+ /* grids */
+ if(G.qual & LR_SHIFTKEY) {
+ dvec[0]= 0.1*(dvec[0]-d_dvec[0])+d_dvec[0];
+ dvec[1]= 0.1*(dvec[1]-d_dvec[1])+d_dvec[1];
+ dvec[2]= 0.1*(dvec[2]-d_dvec[2])+d_dvec[2];
+ }
+ apply_keyb_grid(dvec, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & AUTOGRABGRID);
+ apply_keyb_grid(dvec+1, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & AUTOGRABGRID);
+ apply_keyb_grid(dvec+2, 0.0, G.vd->grid, 0.1*G.vd->grid, gridflag & AUTOGRABGRID);
+
+ if(dvec[0]!=oldval[0] ||dvec[1]!=oldval[1] ||dvec[2]!=oldval[2]) {
+ VECCOPY(oldval, dvec);
+
+ /* speedup for vertices */
+ if (G.obedit) {
+ VECCOPY(dvecp, dvec);
+ Mat3MulVecfl(imat, dvecp);
+ }
+
+
+ /* apply */
+ tob= transmain;
+ tv= transvmain;
+ for(a=0; a<tottrans; a++, tob++, tv++) {
+
+ if(transmain) {
+ VECCOPY(dvecp, dvec);
+
+ if(transmode==TRANS_TEX) Mat3MulVecfl(tob->obinv, dvecp);
+
+ if(tob->flag & TOB_IKA) {
+ VecAddf(tob->eff, tob->oldeff, dvecp);
+ }
+ else
+ Mat3MulVecfl(tob->parinv, dvecp);
+
+ if(tob->flag & TOB_IPO) {
+ add_ipo_tob_poin(tob->locx, tob->oldloc, dvecp[0]);
+ add_ipo_tob_poin(tob->locy, tob->oldloc+1, dvecp[1]);
+ add_ipo_tob_poin(tob->locz, tob->oldloc+2, dvecp[2]);
+ }
+ else if(tob->loc) {
+ VecAddf(tob->loc, tob->oldloc, dvecp);
+ }
+ }
+ else {
+ if(mode=='G') {
+ tv->loc[0]= tv->oldloc[0]+tv->fac*dvecp[0];
+ tv->loc[1]= tv->oldloc[1]+tv->fac*dvecp[1];
+ tv->loc[2]= tv->oldloc[2]+tv->fac*dvecp[2];
+ }
+ else VecAddf(tv->loc, tv->oldloc, dvecp);
+ }
+
+ }
+ sprintf(str, "Dx: %.4f Dy: %.4f Dz: %.4f", dvec[0], dvec[1], dvec[2]);
+ headerprint(str);
+
+ time= my_clock();
+
+ if(G.obedit) calc_trans_verts();
+ special_trans_update(keyflags);
+
+ if(fast==0) {
+ force_draw();
+ time= my_clock()-time;
+ if(time>50) fast= 1;
+ }
+ else {
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ }
+ }
+ else if(mode=='r' || mode=='t' || mode=='R') {
+ doit= 0;
+ keyflags |= KEYFLAG_ROT;
+ dx2= xc-mval[0];
+ dy2= yc-mval[1];
+
+ if(midtog && (mode=='r' || mode=='R')) {
+ phi0+= .007*(float)(dy2-dy1);
+ phi1+= .007*(float)(dx1-dx2);
+
+ apply_keyb_grid(&phi0, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & AUTOROTGRID);
+ apply_keyb_grid(&phi1, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & AUTOROTGRID);
+
+
+ if(oldval[0]!=phi0 || oldval[1]!=phi1) {
+ VecRotToMat3(rot0, phi0, smat);
+ VecRotToMat3(rot1, phi1, totmat);
+
+ Mat3MulMat3(mat, smat, totmat);
+ dx1= dx2;
+ dy1= dy2;
+ oldval[0]= phi0;
+ oldval[1]= phi1;
+ doit= 1;
+ }
+ }
+ else {
+ deler= sqrt( (dx1*dx1+dy1*dy1)*(dx2*dx2+dy2*dy2));
+ if(deler>1.0) {
+
+ dphi= (dx1*dx2+dy1*dy2)/deler;
+ dphi= saacos(dphi);
+ if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
+
+ if(G.qual & LR_SHIFTKEY) phi+= dphi/30.0;
+ else phi+= dphi;
+
+ apply_keyb_grid(&phi, 0.0, (5.0/180)*M_PI, (1.0/180)*M_PI, gridflag & AUTOROTGRID);
+
+ if(oldval[2]!=phi) {
+ dx1= dx2;
+ dy1= dy2;
+ oldval[2]= phi;
+ doit= 1;
+ if(rotmode) {
+
+ if(rotmode==XROT) vec[0]= -1.0; else vec[0]= 0.0;
+ if(rotmode==YROT) vec[1]= 1.0; else vec[1]= 0.0;
+ if(rotmode==ZROT) vec[2]= -1.0; else vec[2]= 0.0;
+
+ VecRotToMat3(vec, phi, mat);
+ }
+ else VecRotToMat3(rot2, phi, mat);
+ }
+ }
+
+ }
+ if(doit) {
+ /* apply */
+ tob= transmain;
+ tv= transvmain;
+
+ for(a=0; a<tottrans; a++, tob++, tv++) {
+ if(transmain) {
+ /* rotatie in drie stappen:
+ * 1. editrot corrigeren voor parent
+ * 2. hier de euler uit destilleren. Deze stap moet omdat de MatToEul nogal zwak is
+ * 3. deze vermenigvuldigen met eigen rot, euler berekenen.
+ */
+
+ /* Roll around local axis */
+ if (mode=='r' || mode=='R'){
+ if (tob && rotmode){
+ if (rotmode == XROTLOCAL){
+ VECCOPY(vec, tob->axismat[0]);
+ }
+ if (rotmode == YROTLOCAL){
+ VECCOPY(vec, tob->axismat[1]);
+ }
+ if (rotmode == ZROTLOCAL){
+ VECCOPY(vec, tob->axismat[2]);
+ }
+
+ /* Correct the vector */
+ if ((rotmode & ROTLOCAL) && ((G.vd->viewmat[0][2] * vec[0]+G.vd->viewmat[1][2] * vec[1]+G.vd->viewmat[2][2] * vec[2])>0)){
+ vec[0]*=-1;
+ vec[1]*=-1;
+ vec[2]*=-1;
+ }
+
+ VecRotToMat3(vec, phi, mat);
+ }
+ }
+ Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0, 0, 0, 0);
+
+ /* 2 */
+ if( (tob->ob->transflag & OB_QUAT) == 0 && tob->rot){
+ Mat3ToEul(smat, eul);
+ EulToMat3(eul, smat);
+ }
+
+ /* 3 */
+ /* we werken even met de rot+drot */
+
+ if(tob->ob->transflag & OB_QUAT || !tob->rot)
+ {
+ /* drot+rot NOG DOEN! */
+ Mat3ToQuat(smat, quat); // Original
+ QuatMul(tob->quat, quat, tob->oldquat);
+
+ if(tob->flag & TOB_IPO) {
+
+ if(tob->flag & TOB_IPODROT) {
+ /* VecSubf(rot, eul, tob->oldrot); */
+ }
+ else {
+ /* VecSubf(rot, eul, tob->olddrot); */
+// VecSubf(rot, eul, tob->olddrot);
+ }
+
+ /* VecMulf(rot, 9.0/M_PI_2); */
+ /* VecSubf(rot, rot, tob->oldrot+3); */
+
+ /* add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]); */
+ /* add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]); */
+ /* add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]); */
+
+ }
+ else {
+ /* QuatSub(tob->quat, quat, tob->oldquat); */
+// QuatSub(tob->quat, quat, tob->oldquat);
+ }
+ }
+ else {
+ VecAddf(eul, tob->oldrot, tob->olddrot);
+ EulToMat3(eul, tmat);
+
+ Mat3MulMat3(totmat, smat, tmat);
+
+ Mat3ToEul(totmat, eul);
+
+ /* Eul mag niet te gek afwijken van oude eul.
+ * Dit is alleen nog maar getest voor dx && dz
+ */
+
+ compatible_eul(eul, tob->oldrot);
+
+ if(tob->flag & TOB_IPO) {
+
+ if(tob->flag & TOB_IPODROT) {
+ VecSubf(rot, eul, tob->oldrot);
+ }
+ else {
+ VecSubf(rot, eul, tob->olddrot);
+ }
+
+ VecMulf(rot, 9.0/M_PI_2);
+ VecSubf(rot, rot, tob->oldrot+3);
+
+
+ add_ipo_tob_poin(tob->rotx, tob->oldrot+3, rot[0]);
+ add_ipo_tob_poin(tob->roty, tob->oldrot+4, rot[1]);
+ add_ipo_tob_poin(tob->rotz, tob->oldrot+5, rot[2]);
+
+ }
+ else {
+ VecSubf(tob->rot, eul, tob->olddrot);
+ }
+
+ /* See if we've moved */
+ if (!VecCompare (tob->loc, tob->oldloc, 0.01)){
+ keyflags |= KEYFLAG_LOC;
+ }
+
+ }
+
+ if(G.vd->around!=V3D_LOCAL && (!G.obpose)) {
+ /* translatie */
+ VecSubf(vec, tob->obvec, centre);
+ Mat3MulVecfl(mat, vec);
+ VecAddf(vec, vec, centre);
+ /* vec is nu de plek waar het object moet komen */
+ VecSubf(vec, vec, tob->obvec);
+ Mat3MulVecfl(tob->parinv, vec);
+
+ if(tob->flag & TOB_IPO) {
+ add_ipo_tob_poin(tob->locx, tob->oldloc, vec[0]);
+ add_ipo_tob_poin(tob->locy, tob->oldloc+1, vec[1]);
+ add_ipo_tob_poin(tob->locz, tob->oldloc+2, vec[2]);
+ }
+ else if(tob->loc) {
+ VecAddf(tob->loc, tob->oldloc, vec);
+ }
+ }
+ }
+ else {
+ if(mode=='t') {
+ if(tv->val) *(tv->val)= tv->oldval-phi;
+ }
+ else {
+
+ if(mode=='R') {
+
+ if(midtog) {
+ VecRotToMat3(rot0, tv->fac*phi0, smat);
+ VecRotToMat3(rot1, tv->fac*phi1, totmat);
+ Mat3MulMat3(mat, smat, totmat);
+ }
+ else VecRotToMat3(rot2, tv->fac*phi, mat);
+
+ }
+
+ Mat3MulMat3(totmat, mat, omat);
+ Mat3MulMat3(smat, imat, totmat);
+
+ VecSubf(vec, tv->oldloc, centre);
+ Mat3MulVecfl(smat, vec);
+
+ VecAddf(tv->loc, vec, centre);
+ }
+ }
+ }
+
+ if(midtog) sprintf(str, "Rotx: %.2f Roty: %.2f", 180.0*phi0/M_PI, 180.0*phi1/M_PI);
+ else if(rotmode) {
+ if(rotmode==XROT) sprintf(str, "Rot X: %.2f", 180.0*phi/M_PI);
+ else if(rotmode==YROT) sprintf(str, "Rot Y: %.2f", 180.0*phi/M_PI);
+ else if(rotmode==ZROT) sprintf(str, "Rot Z: %.2f", 180.0*phi/M_PI);
+ else if(rotmode==XROTLOCAL) sprintf(str, "Local Rot X: %.2f", 180.0*phi/M_PI);
+ else if(rotmode==YROTLOCAL) sprintf(str, "Local Rot Y: %.2f", 180.0*phi/M_PI);
+ else if(rotmode==ZROTLOCAL) sprintf(str, "Local Rot Z: %.2f", 180.0*phi/M_PI);
+ }
+ else sprintf(str, "Rot: %.2f", 180.0*phi/M_PI);
+ headerprint(str);
+
+ time= my_clock();
+
+ if(G.obedit) calc_trans_verts();
+ special_trans_update(keyflags);
+
+ if(fast==0) {
+ force_draw();
+ time= my_clock()-time;
+ if(time>50) fast= 1;
+ }
+ else {
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ if(tottrans>1 || G.vd->around==V3D_CURSOR) helpline(centre);
+ else if (G.obpose) helpline (centre);
+ }
+ }
+ else if(mode=='s' || mode=='S' || mode=='C' || mode=='N') {
+ keyflags |= KEYFLAG_SIZE;
+
+ if(mode=='S') {
+ size[0]= 1.0-(float)(xn-mval[0])*0.005;
+ size[1]= 1.0-(float)(yn-mval[1])*0.005;
+ size[2]= 1.0;
+ }
+ else size[0]=size[1]=size[2]= (sqrt( (float)((yc-mval[1])*(yc-mval[1])+(mval[0]-xc)*(mval[0]-xc)) ))/sizefac;
+
+ if(midtog && mode=='s') {
+ /* shear has no midtog */
+ if(proj==0) size[1]=size[2]= 1.0;
+ if(proj==1) size[0]=size[2]= 1.0;
+ if(proj==2) size[1]=size[0]= 1.0;
+ }
+
+/* X en Y flip, twee methodes: bij |**| commentaar weghalen maakt flips lokaal */
+
+/**/ /* if(transvmain) { */
+
+ /* x flip */
+ val= test_midtog_proj(mval[0]+10, mval[1], mval);
+ size[val]*= xref;
+ /* y flip */
+ val= test_midtog_proj(mval[0], mval[1]+10, mval);
+ size[val]*= yref;
+
+/**/ /* } */
+
+
+ /* grid */
+ apply_keyb_grid(size, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
+ apply_keyb_grid(size+1, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
+ apply_keyb_grid(size+2, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
+
+ if(transmain) {
+ size[0]= MINSIZE(size[0], 0.01);
+ size[1]= MINSIZE(size[1], 0.01);
+ size[2]= MINSIZE(size[2], 0.01);
+ }
+
+ if(size[0]!=oldval[0] ||size[1]!=oldval[1] ||size[2]!=oldval[2]) {
+ VECCOPY(oldval, size);
+
+ SizeToMat3(size, mat);
+
+ /* apply */
+ tob= transmain;
+ tv= transvmain;
+
+ for(a=0; a<tottrans; a++, tob++, tv++) {
+ if(transmain) {
+ /* size moet lokaal t.o.v. ouder EN van eigen rotatie */
+ /* lokaal tov. ouder: */
+
+
+
+ Mat3MulSerie(smat, tob->parmat, mat, tob->parinv, 0, 0,0 ,0, 0);
+
+ /* lokaal tov. eigen rot: */
+ Mat3MulSerie(totmat, tob->obmat, smat, tob->obinv, 0, 0, 0,0 ,0);
+
+ /* XXX this can yield garbage in case of inverted sizes (< 0.0)
+ */
+ if(!midtog) {
+ sizelo[0]= size[0];
+ sizelo[1]= size[1];
+ sizelo[2]= size[2];
+ } else {
+ /* dan klopt de vorige berekening van de juiste size niet meer precies */
+ sizelo[0]= totmat[0][0];
+ sizelo[1]= totmat[1][1];
+ sizelo[2]= totmat[2][2];
+ apply_keyb_grid(sizelo, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
+ apply_keyb_grid(sizelo+1, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
+ apply_keyb_grid(sizelo+2, 0.0, 0.1, 0.01, gridflag & AUTOSIZEGRID);
+ }
+
+ /* x flip */
+/**/ /* sizelo[0]*= xref; */
+ /* y flip */
+/**/ /* sizelo[1]*= yref; */
+ /* z flip */
+/**/ /* sizelo[2]*= zref; */
+
+
+ /* what you see is what you want; not what you get! */
+ /* correctie voor delta size */
+ if(tob->flag & TOB_IPO) {
+ /* deltasize berekenen (gelijk voor size en dsize) */
+
+ vec[0]= (tob->oldsize[0]+tob->olddsize[0])*(sizelo[0] -1.0);
+ vec[1]= (tob->oldsize[1]+tob->olddsize[1])*(sizelo[1] -1.0);
+ vec[2]= (tob->oldsize[2]+tob->olddsize[2])*(sizelo[2] -1.0);
+
+ add_ipo_tob_poin(tob->sizex, tob->oldsize+3, vec[0]);
+ add_ipo_tob_poin(tob->sizey, tob->oldsize+4, vec[1]);
+ add_ipo_tob_poin(tob->sizez, tob->oldsize+5, vec[2]);
+
+ }
+ else {
+ tob->size[0]= (tob->oldsize[0]+tob->olddsize[0])*sizelo[0] -tob->olddsize[0];
+ tob->size[1]= (tob->oldsize[1]+tob->olddsize[1])*sizelo[1] -tob->olddsize[1];
+ tob->size[2]= (tob->oldsize[2]+tob->olddsize[2])*sizelo[2] -tob->olddsize[2];
+ }
+
+ if(G.vd->around!=V3D_LOCAL && !G.obpose) {
+ /* translatie */
+ VecSubf(vec, tob->obvec, centre);
+ Mat3MulVecfl(mat, vec);
+ VecAddf(vec, vec, centre);
+ /* vec is nu de plek waar het object moet komen */
+ VecSubf(vec, vec, tob->obvec);
+ Mat3MulVecfl(tob->parinv, vec);
+
+ if(tob->flag & TOB_IPO) {
+ add_ipo_tob_poin(tob->locx, tob->oldloc, vec[0]);
+ add_ipo_tob_poin(tob->locy, tob->oldloc+1, vec[1]);
+ add_ipo_tob_poin(tob->locz, tob->oldloc+2, vec[2]);
+ }
+ else if(tob->loc) {
+ if(transmode==TRANS_TEX) ;
+ else VecAddf(tob->loc, tob->oldloc, vec);
+ }
+ }
+ }
+ else { /* vertices */
+
+ /* for print */
+ VECCOPY(sizelo, size);
+
+ if(mode=='C') {
+ size[0]= tv->fac*size[0]+ 1.0-tv->fac;;
+ size[1]= tv->fac*size[1]+ 1.0-tv->fac;;
+ size[2]= tv->fac*size[2]+ 1.0-tv->fac;;
+ SizeToMat3(size, mat);
+ VECCOPY(size, oldval);
+ }
+
+ if(mode=='S') { /* shear */
+ Mat3One(tmat);
+ tmat[0][0]= tmat[2][2]= tmat[1][1]= 1.0;
+ tmat[1][0]= size[0]-1.0;
+
+ Mat3MulMat3(totmat, persmat, omat);
+ Mat3MulMat3(mat, tmat, totmat);
+ Mat3MulMat3(totmat, persinv, mat);
+ Mat3MulMat3(smat, imat, totmat);
+ }
+ else {
+ Mat3MulMat3(totmat, mat, omat);
+ Mat3MulMat3(smat, imat, totmat);
+ }
+
+ if(mode=='N' && tv->nor!=NULL) {
+ tv->loc[0]= tv->oldloc[0] + (size[0]-1.0)*tv->nor[0];
+ tv->loc[1]= tv->oldloc[1] + (size[1]-1.0)*tv->nor[1];
+ tv->loc[2]= tv->oldloc[2] + (size[2]-1.0)*tv->nor[2];
+ }
+ else {
+ VecSubf(vec, tv->oldloc, centre);
+ Mat3MulVecfl(smat, vec);
+ VecAddf(tv->loc, vec, centre);
+
+ if(G.obedit->type==OB_MBALL) *(tv->val)= size[0]*tv->oldval;
+ }
+ }
+ }
+ if(mode=='s')
+ sprintf(str, "Sizex: %.3f Sizey: %.3f Sizez: %.3f", sizelo[0], sizelo[1], sizelo[2]);
+ else if (mode=='S')
+ sprintf(str, "Shear: %.3f ", sizelo[0]);
+ else if (mode=='C')
+ sprintf(str, "Size: %.3f ", sizelo[0]);
+ else if (mode=='N')
+ sprintf(str, "Shrink/Fatten: %.3f ", size[0]);
+
+ headerprint(str);
+
+ time= my_clock();
+
+ if(G.obedit) calc_trans_verts();
+ special_trans_update(keyflags);
+
+
+ if(fast==0) {
+ force_draw();
+ time= my_clock()-time;
+ if(time>50) fast= 1;
+ }
+ else {
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ if(tottrans>1 || G.vd->around==V3D_CURSOR) helpline(centre);
+ }
+ }
+ else if(mode=='w') {
+
+ window_to_3d(dvec, 1, 1);
+
+ omtrekfac= startomtrekfac+ 0.05*( mval[1] - yn)*Normalise(dvec);
+
+ /* berekenen hoek voor print */
+ dist= max[0]-centre[0];
+ phi0= 360*omtrekfac*dist/(rad*M_PI);
+
+ if(G.qual & LR_CTRLKEY) {
+ phi0= 5.0*floor(phi0/5.0);
+ omtrekfac= (phi0*rad*M_PI)/(360.0*dist);
+ }
+
+
+ sprintf(str, "Warp %3.3f", phi0);
+ headerprint(str);
+
+ /* elke vertex moet apart geroteerd */
+ tob= transmain;
+ tv= transvmain;
+
+ for(a=0; a<tottrans; a++, tob++, tv++) {
+ if(transvmain) {
+
+ /* punt transleren naar centre, zodanig roteren dat omtrekafstand==afstand */
+
+ VECCOPY(vec, tv->oldloc);
+ Mat4MulVecfl(G.obedit->obmat, vec);
+ Mat4MulVecfl(G.vd->viewmat, vec);
+
+ dist= vec[0]-centre[0];
+
+ phi0= (omtrekfac*dist/rad) - 0.5*M_PI;
+
+ co= cos(phi0);
+ si= sin(phi0);
+
+ vec[0]= (centre[0]-axis[0]);
+ vec[1]= (vec[1]-axis[1]);
+
+ tv->loc[0]= si*vec[0]+co*vec[1]+axis[0];
+
+ tv->loc[1]= co*vec[0]-si*vec[1]+axis[1];
+ tv->loc[2]= vec[2];
+
+ Mat4MulVecfl(viewinv, tv->loc);
+ Mat4MulVecfl(imat4, tv->loc);
+
+ }
+ }
+
+ if(G.obedit) calc_trans_verts();
+ special_trans_update(keyflags);
+
+ if(fast==0) {
+ time= my_clock();
+ force_draw();
+ time= my_clock()-time;
+ if(time>50) fast= 1;
+ }
+ else {
+ scrarea_do_windraw(curarea);
+ screen_swapbuffers();
+ }
+ }
+ }
+
+ while( qtest() ) {
+ event= extern_qread(&val);
+
+ if(val) {
+ switch(event) {
+ case ESCKEY:
+ case LEFTMOUSE:
+ case RIGHTMOUSE:
+ case SPACEKEY:
+ case RETKEY:
+ afbreek= 1;
+ break;
+ case MIDDLEMOUSE:
+ midtog= ~midtog;
+ if(midtog) {
+ proj= test_midtog_proj(xn, yn, mval);
+ phi0= phi1= 0.0;
+ if(cameragrab) {
+ dvec[0]= dvec[1]= dvec[2]= 0.0;
+ }
+ }
+ firsttime= 1;
+ break;
+ case GKEY:
+ case RKEY:
+ case SKEY:
+ getmouseco_areawin(mval);
+ xn=xo= mval[0];
+ yn=xo= mval[1];
+ dx1= xc-xn;
+ dy1= yc-yn;
+ phi= phi0= phi1= 0.0;
+ sizefac= sqrt( (float)((yc-yn)*(yc-yn)+(xn-xc)*(xn-xc)) );
+ if(sizefac<2.0) sizefac= 2.0;
+
+ if (G.obedit && (G.f & G_PROPORTIONAL)) {
+ if(event==GKEY) mode= 'G';
+ else if(event==RKEY) mode= 'R';
+ else if(event==SKEY) mode= 'C';
+ } else {
+ if(event==GKEY) mode= 'g';
+ else if(event==RKEY) mode= 'r';
+ else if(event==SKEY) mode= 's';
+ }
+
+ firsttime= 1;
+
+ tob= transmain;
+ tv= transvmain;
+ for(a=0; a<tottrans; a++, tob++, tv++) {
+ if(transmain) {
+ restore_tob(tob);
+ }
+ else {
+ VECCOPY(tv->loc, tv->oldloc);
+ }
+ }
+ break;
+
+ case XKEY:
+ if (rotmode==XROT)
+ rotmode=XROTLOCAL;
+ else if (rotmode==XROTLOCAL)
+ rotmode=0;
+ else{
+ xref= -xref;
+ rotmode= XROT;
+ }
+ firsttime=1;
+ break;
+
+ case YKEY:
+ if (rotmode==YROT)
+ rotmode=YROTLOCAL;
+ else if (rotmode==YROTLOCAL)
+ rotmode=0;
+ else{
+ yref= -yref;
+ rotmode= YROT;
+ }
+ firsttime=1;
+ break;
+
+ case ZKEY:
+ if (rotmode==ZROT)
+ rotmode=ZROTLOCAL;
+ else if (rotmode==ZROTLOCAL)
+ rotmode=0;
+ else{
+ zref= -zref;
+ rotmode= ZROT;
+ }
+ firsttime=1;
+ break;
+
+ case PADPLUSKEY:
+ if(G.f & G_PROPORTIONAL) {
+ prop_size*= 1.1;
+ firsttime= 1;
+ }
+ break;
+ case PADMINUS:
+ if(G.f & G_PROPORTIONAL) {
+ prop_size*= 0.90909090;
+ firsttime= 1;
+ }
+ break;
+
+ case LEFTSHIFTKEY:
+ case RIGHTSHIFTKEY:
+ VECCOPY(d_dvec, dvec);
+ case LEFTCTRLKEY:
+ case RIGHTCTRLKEY:
+ firsttime= 1;
+ break;
+ }
+
+ arrows_move_cursor(event);
+ }
+ if(event==0 || afbreek) break;
+
+ }
+ xo= mval[0];
+ yo= mval[1];
+
+ if( qtest()==0) PIL_sleep_ms(1);
+
+ }
+ G.moving= 0;
+
+ if(event==ESCKEY || event==RIGHTMOUSE) {
+ canceled=1;
+ tv= transvmain;
+ tob= transmain;
+ for(a=0; a<tottrans; a++, tob++, tv++) {
+ if(transmain) {
+ restore_tob(tob);
+ }
+ else {
+ VECCOPY(tv->loc, tv->oldloc);
+ if(tv->val) *(tv->val)= tv->oldval;
+ }
+ }
+ if(G.obedit) calc_trans_verts();
+ special_trans_update(keyflags);
+ }
+
+ a= 0;
+ if(xref<0) a++;
+ if(yref<0) a++;
+ if(zref<0) a++;
+ special_aftertrans_update(mode, a & 1, canceled, keyflags);
+
+ allqueue(REDRAWVIEW3D, 0);
+ scrarea_queue_headredraw(curarea);
+
+ clearbaseflags_for_editing();
+
+ if(transmain) MEM_freeN(transmain);
+ transmain= 0;
+ if(transvmain) MEM_freeN(transvmain);
+ transvmain= 0;
+
+ tottrans= 0;
+}
+
+void std_rmouse_transform(void (*xf_func)(int))
+{
+ short mval[2];
+ short xo, yo;
+
+ getmouseco_areawin(mval);
+ xo= mval[0];
+ yo= mval[1];
+
+ while(get_mbut()&R_MOUSE) {
+ getmouseco_areawin(mval);
+ if(abs(mval[0]-xo)+abs(mval[1]-yo) > 10) {
+ xf_func('g');
+ while(get_mbut()&R_MOUSE) BIF_wait_for_statechange();
+ return;
+ }
+
+ BIF_wait_for_statechange();
+ }
+}
+
+void rightmouse_transform(void)
+{
+ std_rmouse_transform(transform);
+}
+
+
+/* ************************************** */
+
+
+void single_object_users(int flag)
+ /* hierna wel clear_id_newpoins() aanroepen */
+{
+ Base *base;
+ Object *ob, *obn;
+
+ clear_sca_new_poins(); /* sensor/contr/act */
+
+ /* dupliceren */
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+
+ if( (base->flag & flag)==flag) {
+
+ if(ob->id.lib==0 && ob->id.us>1) {
+
+ obn= copy_object(ob);
+ ob->id.us--;
+ base->object= obn;
+ }
+ }
+ base= base->next;
+ }
+
+ ID_NEW(G.scene->camera);
+ if(G.vd) ID_NEW(G.vd->camera);
+
+ /* evt object pointers */
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if(ob->id.lib==0) {
+ if( (base->flag & flag)==flag) {
+
+ ID_NEW(ob->parent);
+ ID_NEW(ob->track);
+
+ }
+ }
+ base= base->next;
+ }
+
+ set_sca_new_poins();
+}
+
+void new_id_matar(Material **matar, int totcol)
+{
+ ID *id;
+ int a;
+
+ for(a=0; a<totcol; a++) {
+ id= (ID *)matar[a];
+ if(id && id->lib==0) {
+ if(id->newid) {
+ matar[a]= (Material *)id->newid;
+ id_us_plus(id->newid);
+ id->us--;
+ }
+ else if(id->us>1) {
+ matar[a]= copy_material(matar[a]);
+ id->us--;
+ id->newid= (ID *)matar[a];
+ }
+ }
+ }
+}
+
+void single_obdata_users(int flag)
+{
+ Object *ob;
+ Lamp *la;
+ Curve *cu;
+ Ika *ika;
+ Deform *def;
+ Base *base;
+ Mesh *me;
+ ID *id;
+ int a;
+
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if(ob->id.lib==0 && (base->flag & flag)==flag ) {
+ id= ob->data;
+
+ if(id && id->us>1 && id->lib==0) {
+
+ switch(ob->type) {
+ case OB_LAMP:
+ if(id && id->us>1 && id->lib==0) {
+ ob->data= la= copy_lamp(ob->data);
+ for(a=0; a<8; a++) {
+ if(la->mtex[a]) {
+ ID_NEW(la->mtex[a]->object);
+ }
+ }
+ }
+ break;
+ case OB_CAMERA:
+ ob->data= copy_camera(ob->data);
+ break;
+ case OB_MESH:
+ ob->data= copy_mesh(ob->data);
+ break;
+ case OB_MBALL:
+ ob->data= copy_mball(ob->data);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ case OB_FONT:
+ ob->data= cu= copy_curve(ob->data);
+ ID_NEW(cu->bevobj);
+ makeDispList(ob);
+ break;
+ case OB_LATTICE:
+ ob->data= copy_lattice(ob->data);
+ break;
+ case OB_ARMATURE:
+ ob->data=copy_armature(ob->data);
+ break;
+ case OB_IKA:
+ /* this never occurs? IK is always single user */
+ ob->data= ika= copy_ika(ob->data);
+ ID_NEW(ika->parent);
+
+ if(ika->totdef) {
+ a= ika->totdef;
+ def= ika->def;
+ while(a--) {
+ ID_NEW(def->ob);
+ def++;
+ }
+ }
+
+ break;
+ default:
+ printf("ERROR single_obdata_users: %s\n", id->name);
+ error("Read console");
+ return;
+ }
+
+ id->us--;
+ id->newid= ob->data;
+
+ }
+
+ id= (ID *)ob->action;
+ if (id && id->us>1 && id->lib==0){
+ if(id->newid){
+ ob->action= (bAction *)id->newid;
+ id_us_plus(id->newid);
+ }
+ else {
+ ob->action=copy_action(ob->action);
+ ob->activecon=NULL;
+ id->us--;
+ id->newid=(ID *)ob->action;
+ }
+ }
+ id= (ID *)ob->ipo;
+ if(id && id->us>1 && id->lib==0) {
+ if(id->newid) {
+ ob->ipo= (Ipo *)id->newid;
+ id_us_plus(id->newid);
+ }
+ else {
+ ob->ipo= copy_ipo(ob->ipo);
+ id->us--;
+ id->newid= (ID *)ob->ipo;
+ }
+ }
+ switch(ob->type) {
+ case OB_LAMP:
+ la= ob->data;
+ if(la->ipo && la->ipo->id.us>1) {
+ la->ipo->id.us--;
+ la->ipo= copy_ipo(la->ipo);
+ }
+ }
+
+ }
+ base= base->next;
+ }
+
+ me= G.main->mesh.first;
+ while(me) {
+ ID_NEW(me->texcomesh);
+ me= me->id.next;
+ }
+}
+
+
+void single_mat_users(int flag)
+{
+ Object *ob;
+ Base *base;
+ Material *ma, *man;
+ Tex *tex;
+ int a, b;
+
+
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if(ob->id.lib==0 && (flag==0 || (base->flag & SELECT)) ) {
+
+ for(a=1; a<=ob->totcol; a++) {
+ ma= give_current_material(ob, a);
+ if(ma) {
+ /* hier niet LIB_NEW testen: deze fie geeft gegarandeerde single_users! */
+
+ if(ma->id.us>1) {
+ man= copy_material(ma);
+
+ man->id.us= 0;
+ assign_material(ob, man, a);
+
+ if(ma->ipo) {
+ man->ipo= copy_ipo(ma->ipo);
+ ma->ipo->id.us--;
+ }
+
+ for(b=0; b<8; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ tex= ma->mtex[b]->tex;
+ if(tex->id.us>1) {
+ ma->mtex[b]->tex= copy_texture(tex);
+ tex->id.us--;
+ }
+ }
+ }
+
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+}
+
+void do_single_tex_user(Tex **from)
+{
+ Tex *tex, *texn;
+
+ tex= *from;
+ if(tex==0) return;
+
+ if(tex->id.newid) {
+ *from= (Tex *)tex->id.newid;
+ id_us_plus(tex->id.newid);
+ tex->id.us--;
+ }
+ else if(tex->id.us>1) {
+ texn= copy_texture(tex);
+ tex->id.newid= (ID *)texn;
+ tex->id.us--;
+ *from= texn;
+ }
+
+}
+
+void single_tex_users_expand()
+{
+ /* alleen als 'ouder' blokken LIB_NEW zijn */
+ Material *ma;
+ Lamp *la;
+ World *wo;
+ int b;
+
+ ma= G.main->mat.first;
+ while(ma) {
+ if(ma->id.flag & LIB_NEW) {
+ for(b=0; b<8; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ do_single_tex_user( &(ma->mtex[b]->tex) );
+ }
+ }
+ }
+ ma= ma->id.next;
+ }
+
+ la= G.main->lamp.first;
+ while(la) {
+ if(la->id.flag & LIB_NEW) {
+ for(b=0; b<6; b++) {
+ if(la->mtex[b] && la->mtex[b]->tex) {
+ do_single_tex_user( &(la->mtex[b]->tex) );
+ }
+ }
+ }
+ la= la->id.next;
+ }
+ wo= G.main->world.first;
+ while(wo) {
+ if(wo->id.flag & LIB_NEW) {
+ for(b=0; b<6; b++) {
+ if(wo->mtex[b] && wo->mtex[b]->tex) {
+ do_single_tex_user( &(wo->mtex[b]->tex) );
+ }
+ }
+ }
+ wo= wo->id.next;
+ }
+}
+
+void single_mat_users_expand(void)
+{
+ /* alleen als 'ouder' blokken LIB_NEW zijn */
+
+ Object *ob;
+ Mesh *me;
+ Curve *cu;
+ MetaBall *mb;
+ Material *ma;
+ int a;
+
+ ob= G.main->object.first;
+ while(ob) {
+ if(ob->id.flag & LIB_NEW) {
+ new_id_matar(ob->mat, ob->totcol);
+ }
+ ob= ob->id.next;
+ }
+
+ me= G.main->mesh.first;
+ while(me) {
+ if(me->id.flag & LIB_NEW) {
+ new_id_matar(me->mat, me->totcol);
+ }
+ me= me->id.next;
+ }
+
+ cu= G.main->curve.first;
+ while(cu) {
+ if(cu->id.flag & LIB_NEW) {
+ new_id_matar(cu->mat, cu->totcol);
+ }
+ cu= cu->id.next;
+ }
+
+ mb= G.main->mball.first;
+ while(mb) {
+ if(mb->id.flag & LIB_NEW) {
+ new_id_matar(mb->mat, mb->totcol);
+ }
+ mb= mb->id.next;
+ }
+
+ /* material imats */
+ ma= G.main->mat.first;
+ while(ma) {
+ if(ma->id.flag & LIB_NEW) {
+ for(a=0; a<8; a++) {
+ if(ma->mtex[a]) {
+ ID_NEW(ma->mtex[a]->object);
+ }
+ }
+ }
+ ma= ma->id.next;
+ }
+}
+
+void single_user(void)
+{
+ int nr;
+
+ if(G.scene->id.lib) return;
+
+ nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex");
+ if(nr>0) {
+
+ if(nr==1) single_object_users(1);
+
+ else if(nr==2) {
+ single_object_users(1);
+ single_obdata_users(1);
+ }
+ else if(nr==3) {
+ single_object_users(1);
+ single_obdata_users(1);
+ single_mat_users(1); /* ook tex */
+
+ }
+ else if(nr==4) {
+ single_mat_users(1);
+ }
+
+ clear_id_newpoins();
+
+ countall();
+ allqueue(REDRAWALL, 0);
+ }
+}
+
+/* ************************************************************* */
+
+
+void make_local(void)
+{
+ Base *base;
+ Object *ob;
+ Material *ma, ***matarar;
+ Lamp *la;
+ Curve *cu;
+ ID *id;
+ int a, b, mode;
+
+ /* LETOP: de functie new_id(..) voegt het id blok opnieuw in!!! */
+
+ if(G.scene->id.lib) return;
+
+ mode= pupmenu("Make Local%t|Selected %x1|All %x2");
+
+ if(mode==2) {
+ all_local();
+ allqueue(REDRAWALL, 0);
+ return;
+ }
+ else if(mode!=1) return;
+
+ clear_id_newpoins();
+
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if( (base->flag & SELECT)) {
+ if(ob->id.lib) {
+ make_local_object(ob);
+ }
+ }
+ base= base->next;
+ }
+
+ /* evt object pointers */
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if( (base->flag & SELECT)) {
+ if(ob->id.lib==0) {
+ ID_NEW(ob->parent);
+ ID_NEW(ob->track);
+ }
+ }
+ base= base->next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if( (base->flag & SELECT) ) {
+
+ id= ob->data;
+
+ if(id) {
+
+ switch(ob->type) {
+ case OB_LAMP:
+ make_local_lamp((Lamp *)id);
+
+ la= ob->data;
+ id= (ID *)la->ipo;
+ if(id && id->lib) make_local_ipo(la->ipo);
+
+ break;
+ case OB_CAMERA:
+ make_local_camera((Camera *)id);
+ break;
+ case OB_MESH:
+ make_local_mesh((Mesh *)id);
+ make_local_key( ((Mesh *)id)->key );
+ break;
+ case OB_MBALL:
+ make_local_mball((MetaBall *)id);
+ break;
+ case OB_CURVE:
+ case OB_SURF:
+ case OB_FONT:
+ cu= (Curve *)id;
+ make_local_curve(cu);
+ id= (ID *)cu->ipo;
+ if(id && id->lib) make_local_ipo(cu->ipo);
+ make_local_key( cu->key );
+ break;
+ case OB_LATTICE:
+ make_local_lattice((Lattice *)id);
+ make_local_key( ((Lattice *)id)->key );
+ break;
+ case OB_ARMATURE:
+ make_local_armature ((bArmature *)id);
+ break;
+ }
+ }
+ id= (ID *)ob->ipo;
+ if(id && id->lib) make_local_ipo(ob->ipo);
+
+ id= (ID *)ob->action;
+ if(id && id->lib) make_local_action(ob->action);
+ }
+ base= base->next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ ob= base->object;
+ if(base->flag & SELECT ) {
+
+ if(ob->type==OB_LAMP) {
+ la= ob->data;
+ for(b=0; b<8; b++) {
+ if(la->mtex[b] && la->mtex[b]->tex) {
+ make_local_texture(la->mtex[b]->tex);
+ }
+ }
+ }
+ else {
+
+ for(a=0; a<ob->totcol; a++) {
+ ma= ob->mat[a];
+ if(ma) {
+ make_local_material(ma);
+
+ for(b=0; b<8; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ make_local_texture(ma->mtex[b]->tex);
+ }
+ }
+ id= (ID *)ma->ipo;
+ if(id && id->lib) make_local_ipo(ma->ipo);
+ }
+ }
+
+ matarar= (Material ***)give_matarar(ob);
+
+ for(a=0; a<ob->totcol; a++) {
+ ma= (*matarar)[a];
+ if(ma) {
+ make_local_material(ma);
+
+ for(b=0; b<8; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ make_local_texture(ma->mtex[b]->tex);
+ }
+ }
+ id= (ID *)ma->ipo;
+ if(id && id->lib) make_local_ipo(ma->ipo);
+ }
+ }
+ }
+ }
+ base= base->next;
+ }
+
+
+ allqueue(REDRAWALL, 0);
+
+}
+
+
+void adduplicate(float *dtrans)
+/* dtrans is 3 x 3xfloat dloc, drot en dsize */
+{
+ Base *base, *basen;
+ Object *ob, *obn;
+ Ika *ika;
+ Deform *def;
+ Material ***matarar, *ma, *mao;
+ ID *id;
+ bConstraintChannel *chan;
+ int a, didit, dupflag;
+
+ if(G.scene->id.lib) return;
+ clear_id_newpoins();
+ clear_sca_new_poins(); /* sensor/contr/act */
+
+ if( G.qual & LR_ALTKEY ) dupflag= 0;
+ else dupflag= U.dupflag;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+
+ ob= base->object;
+ obn= copy_object(ob);
+
+ basen= MEM_mallocN(sizeof(Base), "duplibase");
+ *basen= *base;
+ BLI_addhead(&G.scene->base, basen); /* addhead: anders oneindige lus */
+ basen->object= obn;
+ base->flag &= ~SELECT;
+ basen->flag &= ~OB_FROMGROUP;
+
+ if(BASACT==base) BASACT= basen;
+
+ /* duplicates ahv userflags */
+
+ if(dupflag & DUPIPO) {
+ id= (ID *)obn->ipo;
+ if(id) {
+ ID_NEW_US( obn->ipo)
+ else obn->ipo= copy_ipo(obn->ipo);
+ id->us--;
+ }
+ /* Handle constraint ipos */
+ for (chan=obn->constraintChannels.first; chan; chan=chan->next){
+ id= (ID *)chan->ipo;
+ if(id) {
+ ID_NEW_US( chan->ipo)
+ else chan->ipo= copy_ipo(chan->ipo);
+ id->us--;
+ }
+ }
+ }
+ if(dupflag & DUPACT){
+ id= (ID *)obn->action;
+ if (id){
+ ID_NEW_US(obn->action)
+ else{
+ obn->action= copy_action(obn->action);
+ obn->activecon=NULL;
+ }
+ id->us--;
+ }
+ }
+ if(dupflag & DUPMAT) {
+ for(a=0; a<obn->totcol; a++) {
+ id= (ID *)obn->mat[a];
+ if(id) {
+ ID_NEW_US(obn->mat[a])
+ else obn->mat[a]= copy_material(obn->mat[a]);
+ id->us--;
+ }
+ }
+ }
+
+ id= obn->data;
+ didit= 0;
+
+ switch(obn->type) {
+ case OB_MESH:
+ if(dupflag & DUPMESH) {
+ ID_NEW_US2( obn->data )
+ else {
+ obn->data= copy_mesh(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_CURVE:
+ if(dupflag & DUPCURVE) {
+ ID_NEW_US2(obn->data )
+ else {
+ obn->data= copy_curve(obn->data);
+ makeDispList(ob);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_SURF:
+ if(dupflag & DUPSURF) {
+ ID_NEW_US2( obn->data )
+ else {
+ obn->data= copy_curve(obn->data);
+ makeDispList(ob);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_FONT:
+ if(dupflag & DUPFONT) {
+ ID_NEW_US2( obn->data )
+ else {
+ obn->data= copy_curve(obn->data);
+ makeDispList(ob);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_MBALL:
+ if(dupflag & DUPMBALL) {
+ ID_NEW_US2(obn->data )
+ else {
+ obn->data= copy_mball(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ case OB_LAMP:
+ if(dupflag & DUPLAMP) {
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_lamp(obn->data);
+ id->us--;
+ }
+ break;
+
+ case OB_ARMATURE:
+ if(dupflag & DUPARM) {
+ ID_NEW_US2(obn->data )
+ else {
+ obn->data= copy_armature(obn->data);
+ didit= 1;
+ }
+ id->us--;
+ }
+ break;
+ /* always dupli's */
+
+ case OB_LATTICE:
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_lattice(obn->data);
+ id->us--;
+ break;
+ case OB_CAMERA:
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_camera(obn->data);
+ id->us--;
+ break;
+ case OB_IKA:
+ ID_NEW_US2(obn->data )
+ else obn->data= copy_ika(obn->data);
+ id->us--;
+ break;
+ }
+
+ if(dupflag & DUPMAT) {
+ matarar= give_matarar(obn);
+ if(didit && matarar) {
+ for(a=0; a<obn->totcol; a++) {
+ id= (ID *)(*matarar)[a];
+ if(id) {
+ ID_NEW_US( (*matarar)[a] )
+ else (*matarar)[a]= copy_material((*matarar)[a]);
+
+ id->us--;
+ }
+ }
+ }
+ }
+
+ }
+ base= base->next;
+ }
+
+ /* evt object pointers */
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+
+ {
+ bPoseChannel *chan;
+
+ relink_constraints(&base->object->constraints);
+ if (base->object->pose){
+ for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){
+ relink_constraints(&chan->constraints);
+ }
+ }
+ }
+ ID_NEW(base->object->parent);
+ ID_NEW(base->object->track);
+
+ if(base->object->type==OB_IKA) {
+ ika= base->object->data;
+ ID_NEW(ika->parent);
+
+ a= ika->totdef;
+ def= ika->def;
+ while(a--) {
+ ID_NEW(def->ob);
+ def++;
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ /* materialen */
+ if( dupflag & DUPMAT) {
+ mao= G.main->mat.first;
+ while(mao) {
+ if(mao->id.newid) {
+
+ ma= (Material *)mao->id.newid;
+
+ if(dupflag & DUPTEX) {
+ for(a=0; a<8; a++) {
+ if(ma->mtex[a]) {
+ id= (ID *)ma->mtex[a]->tex;
+ if(id) {
+ ID_NEW_US(ma->mtex[a]->tex)
+ else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex);
+ id->us--;
+ }
+ }
+ }
+ }
+ id= (ID *)ma->ipo;
+ if(id) {
+ ID_NEW_US(ma->ipo)
+ else ma->ipo= copy_ipo(ma->ipo);
+ id->us--;
+ }
+ }
+ mao= mao->id.next;
+ }
+ }
+
+ sort_baselist(G.scene);
+ set_sca_new_poins();
+
+ clear_id_newpoins();
+
+ countall();
+ if(dtrans==0) transform('g');
+
+ set_active_base(BASACT);
+
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0); /* ook oops */
+ allqueue(REDRAWIPO, 0); /* ook oops */
+}
+
+
+void selectlinks(void)
+{
+ Object *ob;
+ Base *base;
+ void *obdata = NULL;
+ Ipo *ipo = NULL;
+ Material *mat = NULL, *mat1;
+ Tex *tex=0;
+ int a, b, nr;
+
+ ob= OBACT;
+ if(ob==0) return;
+ nr= pupmenu("Select links%t|Object Ipo|Object Data|Current Material|Current texture");
+
+ if(nr==1) {
+ ipo= ob->ipo;
+ if(ipo==0) return;
+ }
+ else if(nr==2) {
+ if(ob->data==0) return;
+ obdata= ob->data;
+ }
+ else if(nr==3 || nr==4) {
+ mat= give_current_material(ob, ob->actcol);
+ if(mat==0) return;
+ if(nr==4) {
+ if(mat->mtex[ mat->texact ]) tex= mat->mtex[ mat->texact ]->tex;
+ if(tex==0) return;
+ }
+ }
+ else return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if(base->lay & G.vd->lay) {
+ if(nr==1) {
+ if(base->object->ipo==ipo) base->flag |= SELECT;
+ }
+ else if(nr==2) {
+ if(base->object->data==obdata) base->flag |= SELECT;
+ }
+ else if(nr==3 || nr==4) {
+ ob= base->object;
+
+ for(a=1; a<=ob->totcol; a++) {
+ mat1= give_current_material(ob, a);
+ if(nr==3) {
+ if(mat1==mat) base->flag |= SELECT;
+ }
+ else if(mat1 && nr==4) {
+ for(b=0; b<8; b++) {
+ if(mat1->mtex[b]) {
+ if(tex==mat1->mtex[b]->tex) base->flag |= SELECT;
+ }
+ }
+ }
+ }
+ }
+ base->object->flag= base->flag;
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWDATASELECT, 0);
+ allqueue(REDRAWOOPS, 0);
+}
+
+void image_aspect(void)
+{
+ /* alle geselecteerde objecten die imap hebben: scalen in ima verhouding */
+ Base *base;
+ Object *ob;
+ Material *ma;
+ Tex *tex;
+ Mesh *me;
+ Curve *cu;
+ float x, y, space;
+ int a, b, done;
+
+ if(G.obedit) return;
+ if(G.scene->id.lib) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ ob= base->object;
+ done= 0;
+
+ for(a=1; a<=ob->totcol; a++) {
+ ma= give_current_material(ob, a);
+ if(ma) {
+ for(b=0; b<8; b++) {
+ if(ma->mtex[b] && ma->mtex[b]->tex) {
+ tex= ma->mtex[b]->tex;
+ if(tex->type==TEX_IMAGE && tex->ima && tex->ima->ibuf) {
+ /* texturespace */
+ space= 1.0;
+ if(ob->type==OB_MESH) {
+ me= ob->data;
+ space= me->size[0]/me->size[1];
+ }
+ else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
+ cu= ob->data;
+ space= cu->size[0]/cu->size[1];
+ }
+
+ x= tex->ima->ibuf->x/space;
+ y= tex->ima->ibuf->y;
+
+ if(x>y) ob->size[0]= ob->size[1]*x/y;
+ else ob->size[1]= ob->size[0]*y/x;
+
+ done= 1;
+ }
+ }
+ if(done) break;
+ }
+ }
+ if(done) break;
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWVIEW3D, 0);
+}
+
+void set_ob_ipoflags(void)
+{
+ Base *base;
+ int set= 1;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ if(base->object->ipoflag & OB_DRAWKEY) {
+ set= 0;
+ break;
+ }
+ }
+ base= base->next;
+ }
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASE(base) {
+ if(set) {
+ base->object->ipoflag |= OB_DRAWKEY;
+ if(base->object->ipo) base->object->ipo->showkey= 1;
+ }
+ else {
+ base->object->ipoflag &= ~OB_DRAWKEY;
+ }
+ }
+ base= base->next;
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSANIM, 0);
+ if(set) {
+ allqueue(REDRAWNLA, 0);
+ allqueue (REDRAWACTION, 0);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWIPO, 0);
+ }
+}
+
+void select_select_keys(void)
+{
+ Base *base;
+ IpoCurve *icu;
+ BezTriple *bezt;
+ int a;
+
+ if(G.scene->id.lib) return;
+
+ if(okee("show and select all keys")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ if(base->object->ipo) {
+ base->object->ipoflag |= OB_DRAWKEY;
+ base->object->ipo->showkey= 1;
+ icu= base->object->ipo->curve.first;
+ while(icu) {
+ a= icu->totvert;
+ bezt= icu->bezt;
+ while(a--) {
+ bezt->f1 |= SELECT;
+ bezt->f2 |= SELECT;
+ bezt->f3 |= SELECT;
+ bezt++;
+ }
+ icu= icu->next;
+ }
+ }
+ }
+ base= base->next;
+ }
+
+ allqueue(REDRAWNLA, 0);
+ allqueue(REDRAWACTION, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWIPO, 0);
+
+}
+
+
+MVert *verg_vert;
+
+int verg_hoogste_zco(const void *a1, const void *a2)
+{
+ const MFace *x1=a1, *x2=a2;
+ float z1, z2;
+ MVert *v1, *v2, *v3;
+
+ v1= verg_vert+x1->v1;
+ v2= verg_vert+x1->v2;
+ v3= verg_vert+x1->v3;
+ z1= MAX3(v1->co[2], v2->co[2], v3->co[2]);
+
+ v1= verg_vert+x2->v1;
+ v2= verg_vert+x2->v2;
+ v3= verg_vert+x2->v3;
+ z2= MAX3(v1->co[2], v2->co[2], v3->co[2]);
+
+ if( z1 > z2 ) return 1;
+ else if( z1 < z2) return -1;
+ return 0;
+}
+
+
+
+void sortfaces(void)
+{
+ Mesh *me;
+
+ if(G.scene->id.lib) return;
+
+ if(G.obedit!=0 || BASACT==0 || OBACT->type!= OB_MESH) return;
+ if(okee("Sort faces")==0) return;
+
+ me= OBACT->data;
+ verg_vert= me->mvert;
+
+ qsort(me->mface, me->totface, sizeof(MFace), verg_hoogste_zco);
+}
+
+int vergbaseco(const void *a1, const void *a2)
+{
+ Base **x1, **x2;
+
+ x1= (Base **) a1;
+ x2= (Base **) a2;
+
+ if( (*x1)->sy > (*x2)->sy ) return 1;
+ else if( (*x1)->sy < (*x2)->sy) return -1;
+ else if( (*x1)->sx > (*x2)->sx ) return 1;
+ else if( (*x1)->sx < (*x2)->sx ) return -1;
+
+ return 0;
+}
+
+
+void auto_timeoffs(void)
+{
+ Base *base, **basesort, **bs;
+ float start, delta;
+ int tot=0, a;
+ short offset=25;
+
+ if(BASACT==0) return;
+ if(button(&offset, 0, 1000,"Total time")==0) return;
+
+ /* maak array van alle bases, xco yco (scherm) */
+ base= FIRSTBASE;
+ while(base) {
+ if(TESTBASELIB(base)) {
+ tot++;
+ }
+ base= base->next;
+ }
+
+ delta= (float)offset/(float)tot;
+ start= OBACT->sf;
+
+ bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs");
+ base= FIRSTBASE;
+
+ while(base) {
+ if(TESTBASELIB(base)) {
+ *bs= base;
+ bs++;
+ }
+ base= base->next;
+ }
+ qsort(basesort, tot, sizeof(void *), vergbaseco);
+
+ bs= basesort;
+ for(a=0; a<tot; a++) {
+
+ (*bs)->object->sf= start;
+ start+= delta;
+
+ bs++;
+ }
+ MEM_freeN(basesort);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSANIM, 0);
+}
+
+void texspace_edit(void)
+{
+ Base *base;
+ int nr=0;
+
+ /* eerst testen of van de zichtbare en geselecteerde ob's
+ * wel de texspacedraw aanstaat:
+ */
+
+ if(G.obedit) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ break;
+ }
+ base= base->next;
+ }
+
+ if(base==0) {
+ return;
+ }
+
+ /* nr= pupmenu("Texture space %t|Grabber%x1|Size%x2|Rotate%x3"); */
+ nr= pupmenu("Texture space %t|Grabber%x1|Size%x2");
+ if(nr<1) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ if TESTBASELIB(base) {
+ base->object->dtx |= OB_TEXSPACE;
+ }
+ base= base->next;
+ }
+
+
+ transmode= TRANS_TEX;
+
+ if(nr==1) transform('g');
+ else if(nr==2) transform('s');
+ else if(nr==3) transform('r');
+
+ transmode= 0;
+}
+
+void first_base(void)
+{
+ /* maakt de select bases los en insert ze aan begin */
+ Base *base, *next;
+
+ if(okee("make first base")==0) return;
+
+ base= FIRSTBASE;
+ while(base) {
+ next= base->next;
+
+ if(base->flag & SELECT) {
+ BLI_remlink(&G.scene->base, base);
+ BLI_addtail(&G.scene->base, base);
+ }
+
+ base= next;
+ }
+
+}
+
+void make_displists_by_obdata(void *obdata) {
+ Base *base;
+
+ for (base= FIRSTBASE; base; base= base->next)
+ if (obdata==base->object->data)
+ makeDispList(base->object);
+}
+