Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/src/editobject.c')
-rw-r--r--source/blender/src/editobject.c6091
1 files changed, 0 insertions, 6091 deletions
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
deleted file mode 100644
index 4a70e89dd07..00000000000
--- a/source/blender/src/editobject.c
+++ /dev/null
@@ -1,6091 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/**
- * Theorie: (matrices) A x B x C == A x ( B x C x Binv) x B
- * ofwel: OB x PAR x EDIT = OB x (PAR x EDIT x PARinv) x PAR
- */
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#ifndef WIN32
-#include <unistd.h>
-#else
-#include <io.h>
-#endif
-#include "MEM_guardedalloc.h"
-#include "PIL_time.h"
-
-#include "BMF_Api.h"
-
-
-#include "IMB_imbuf_types.h"
-
-#include "DNA_action_types.h"
-#include "DNA_armature_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_effect_types.h"
-#include "DNA_group_types.h"
-#include "DNA_image_types.h"
-#include "DNA_ipo_types.h"
-#include "DNA_key_types.h"
-#include "DNA_lamp_types.h"
-#include "DNA_lattice_types.h"
-#include "DNA_material_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_meta_types.h"
-#include "DNA_nla_types.h"
-#include "DNA_object_types.h"
-#include "DNA_object_fluidsim.h"
-#include "DNA_object_force.h"
-#include "DNA_scene_types.h"
-#include "DNA_space_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_texture_types.h"
-#include "DNA_particle_types.h"
-#include "DNA_property_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_vfont_types.h"
-#include "DNA_world_types.h"
-#include "DNA_modifier_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-#include "BLI_editVert.h"
-#include "BLI_ghash.h"
-#include "BLI_rand.h"
-
-#include "BKE_action.h"
-#include "BKE_anim.h"
-#include "BKE_armature.h"
-#include "BKE_constraint.h"
-#include "BKE_customdata.h"
-#include "BKE_blender.h"
-#include "BKE_booleanops.h"
-#include "BKE_cloth.h"
-#include "BKE_curve.h"
-#include "BKE_displist.h"
-#include "BKE_depsgraph.h"
-#include "BKE_DerivedMesh.h"
-#include "BKE_effect.h"
-#include "BKE_font.h"
-#include "BKE_global.h"
-#include "BKE_group.h"
-#include "BKE_ipo.h"
-#include "BKE_image.h"
-#include "BKE_key.h"
-#include "BKE_lattice.h"
-#include "BKE_library.h"
-#include "BKE_main.h"
-#include "BKE_material.h"
-#include "BKE_mball.h"
-#include "BKE_mesh.h"
-#include "BKE_multires.h"
-#include "BKE_nla.h"
-#include "BKE_object.h"
-#include "BKE_particle.h"
-#include "BKE_property.h"
-#include "BKE_sca.h"
-#include "BKE_scene.h"
-#include "BKE_softbody.h"
-#include "BKE_subsurf.h"
-#include "BKE_texture.h"
-#include "BKE_utildefines.h"
-#include "BKE_modifier.h"
-
-#include "BIF_butspace.h"
-#include "BIF_editconstraint.h"
-#include "BIF_editdeform.h"
-#include "BIF_editfont.h"
-#include "BIF_editlattice.h"
-#include "BIF_editmesh.h"
-#include "BIF_editoops.h"
-#include "BIF_editparticle.h"
-#include "BIF_editview.h"
-#include "BIF_editarmature.h"
-#include "BIF_gl.h"
-#include "BIF_graphics.h"
-#include "BIF_interface.h"
-#include "BIF_meshtools.h"
-#include "BIF_mywindow.h"
-#include "BIF_previewrender.h"
-#include "BIF_resources.h"
-#include "BIF_retopo.h"
-#include "BIF_screen.h"
-#include "BIF_space.h"
-#include "BIF_toolbox.h"
-#include "BIF_toets.h"
-
-#ifdef WITH_VERSE
-#include "BIF_verse.h"
-#endif
-
-#include "BSE_edit.h"
-#include "BSE_editipo.h"
-#include "BSE_filesel.h" /* For activate_databrowse() */
-#include "BSE_view.h"
-#include "BSE_drawview.h"
-#include "BSE_trans_types.h"
-#include "BSE_editipo_types.h"
-
-#include "BDR_vpaint.h"
-#include "BDR_sculptmode.h"
-#include "BDR_editface.h"
-#include "BDR_editmball.h"
-#include "BDR_editobject.h"
-#include "BDR_drawobject.h"
-#include "BDR_editcurve.h"
-#include "BDR_unwrapper.h"
-#include "BDR_gpencil.h"
-
-#include <time.h>
-#include "mydevice.h"
-#include "nla.h"
-
-#include "blendef.h"
-#include "butspace.h"
-#include "BIF_transform.h"
-
-#include "BIF_poseobject.h"
-
-
-/* --------------------------------- */
-
-void exit_paint_modes(void)
-{
- if(G.f & G_VERTEXPAINT) set_vpaint();
- if(G.f & G_TEXTUREPAINT) set_texturepaint();
- if(G.f & G_WEIGHTPAINT) set_wpaint();
- if(G.f & G_SCULPTMODE) set_sculptmode();
- if(G.f & G_PARTICLEEDIT) PE_set_particle_edit();
-
- G.f &= ~(G_VERTEXPAINT+G_TEXTUREPAINT+G_WEIGHTPAINT+G_SCULPTMODE+G_PARTICLEEDIT);
-}
-
-void add_object_draw(int type) /* for toolbox or menus, only non-editmode stuff */
-{
- Object *ob;
-
- exit_paint_modes();
- setcursor_space(SPACE_VIEW3D, CURSOR_STD);
-
- if ELEM3(curarea->spacetype, SPACE_VIEW3D, SPACE_BUTS, SPACE_INFO) {
- if (G.obedit) exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
- ob= add_object(type);
- set_active_base(BASACT);
- base_init_from_view3d(BASACT, G.vd);
-
- /* only undo pushes on objects without editmode... */
- if(type==OB_EMPTY) BIF_undo_push("Add Empty");
- else if(type==OB_LAMP) {
- BIF_undo_push("Add Lamp");
- reshadeall_displist(); /* only frees */
- }
- else if(type==OB_LATTICE) BIF_undo_push("Add Lattice");
- else if(type==OB_CAMERA) BIF_undo_push("Add Camera");
-
- allqueue(REDRAWVIEW3D, 0);
- }
-
- redraw_test_buttons(OBACT);
-
- allqueue(REDRAWALL, 0);
-
- deselect_all_area_oops();
- set_select_flag_oops();
-
- DAG_scene_sort(G.scene);
- allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
-}
-
-void add_objectLamp(short type)
-{
- Lamp *la;
-
- /* this function also comes from an info window */
- if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
-
- if(G.obedit==0) {
- add_object_draw(OB_LAMP);
- base_init_from_view3d(BASACT, G.vd);
- }
-
- la = BASACT->object->data;
- la->type = type;
-
- allqueue(REDRAWALL, 0);
-}
-
-/* remove base from a specific scene */
-/* note: now unlinks constraints as well */
-void free_and_unlink_base_from_scene(Scene *scene, Base *base)
-{
- BLI_remlink(&scene->base, base);
- free_libblock_us(&G.main->object, base->object);
- MEM_freeN(base);
-}
-
-/* remove base from the current scene */
-void free_and_unlink_base(Base *base)
-{
- if (base==BASACT)
- BASACT= NULL;
- free_and_unlink_base_from_scene(G.scene, base);
-}
-
-void delete_obj(int ok)
-{
- Base *base;
- int islamp= 0;
-
- if(G.obedit) return;
- if(G.scene->id.lib) return;
-
- base= FIRSTBASE;
- while(base) {
- Base *nbase= base->next;
-
- if TESTBASE(base) {
- if(ok==0) {
- /* Shift Del is global delete */
- if (G.qual & LR_SHIFTKEY) {
- if(!okee("Erase selected Object(s) Globally")) return;
- ok= 2;
- } else {
- if(!okee("Erase selected Object(s)")) return;
- ok= 1;
- }
- }
-
- exit_paint_modes();
-
- if(base->object->type==OB_LAMP) islamp= 1;
-#ifdef WITH_VERSE
- if(base->object->vnode) b_verse_delete_object(base->object);
-#endif
- if (ok==2) {
- Scene *scene;
- Base *base_other;
-
- for (scene= G.main->scene.first; scene; scene= scene->id.next) {
- if (scene != G.scene && !(scene->id.lib)) {
- base_other= object_in_scene( base->object, scene );
- if (base_other) {
- if (base_other == scene->basact) scene->basact= NULL; /* in case the object was active */
- free_and_unlink_base_from_scene( scene, base_other );
- }
- }
- }
- }
-
- /* remove from current scene only */
- free_and_unlink_base(base);
- }
-
- base= nbase;
- }
- countall();
-
- setcursor_space(SPACE_VIEW3D, CURSOR_STD);
-
- if(islamp) reshadeall_displist(); /* only frees displist */
-
- redraw_test_buttons(OBACT);
- allqueue(REDRAWVIEW3D, 0);
- allqueue (REDRAWACTION, 0);
- allqueue(REDRAWIPO, 0);
- allqueue(REDRAWDATASELECT, 0);
- allspace(OOPS_TEST, 0);
- allqueue(REDRAWOOPS, 0);
- allqueue(REDRAWACTION, 0);
- allqueue(REDRAWNLA, 0);
-
- DAG_scene_sort(G.scene);
- DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
-
- BIF_undo_push("Delete object(s)");
-}
-
-static int return_editmesh_indexar(int *tot, int **indexar, float *cent)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve;
- int *index, nr, totvert=0;
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) totvert++;
- }
- if(totvert==0) return 0;
-
- *indexar= index= MEM_mallocN(4*totvert, "hook indexar");
- *tot= totvert;
- nr= 0;
- cent[0]= cent[1]= cent[2]= 0.0;
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) {
- *index= nr; index++;
- VecAddf(cent, cent, eve->co);
- }
- nr++;
- }
-
- VecMulf(cent, 1.0f/(float)totvert);
-
- return totvert;
-}
-
-static int return_editmesh_vgroup(char *name, float *cent)
-{
- EditMesh *em = G.editMesh;
- MDeformVert *dvert;
- EditVert *eve;
- int i, totvert=0;
-
- cent[0]= cent[1]= cent[2]= 0.0;
-
- if(G.obedit->actdef) {
-
- /* find the vertices */
- for(eve= em->verts.first; eve; eve= eve->next) {
- dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT);
-
- if(dvert) {
- for(i=0; i<dvert->totweight; i++){
- if(dvert->dw[i].def_nr == (G.obedit->actdef-1)) {
- totvert++;
- VecAddf(cent, cent, eve->co);
- }
- }
- }
- }
- if(totvert) {
- bDeformGroup *defGroup = BLI_findlink(&G.obedit->defbase, G.obedit->actdef-1);
- strcpy(name, defGroup->name);
- VecMulf(cent, 1.0f/(float)totvert);
- return 1;
- }
- }
-
- return 0;
-}
-
-static void select_editmesh_hook(HookModifierData *hmd)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve;
- int index=0, nr=0;
-
- for(eve= em->verts.first; eve; eve= eve->next, nr++) {
- if(nr==hmd->indexar[index]) {
- eve->f |= SELECT;
- if(index < hmd->totindex-1) index++;
- }
- }
- EM_select_flush();
-}
-
-static int return_editlattice_indexar(int *tot, int **indexar, float *cent)
-{
- BPoint *bp;
- int *index, nr, totvert=0, a;
-
- /* count */
- a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
- bp= editLatt->def;
- while(a--) {
- if(bp->f1 & SELECT) {
- if(bp->hide==0) totvert++;
- }
- bp++;
- }
-
- if(totvert==0) return 0;
-
- *indexar= index= MEM_mallocN(4*totvert, "hook indexar");
- *tot= totvert;
- nr= 0;
- cent[0]= cent[1]= cent[2]= 0.0;
-
- a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
- bp= editLatt->def;
- while(a--) {
- if(bp->f1 & SELECT) {
- if(bp->hide==0) {
- *index= nr; index++;
- VecAddf(cent, cent, bp->vec);
- }
- }
- bp++;
- nr++;
- }
-
- VecMulf(cent, 1.0f/(float)totvert);
-
- return totvert;
-}
-
-static void select_editlattice_hook(HookModifierData *hmd)
-{
- BPoint *bp;
- int index=0, nr=0, a;
-
- /* count */
- a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
- bp= editLatt->def;
- while(a--) {
- if(hmd->indexar[index]==nr) {
- bp->f1 |= SELECT;
- if(index < hmd->totindex-1) index++;
- }
- nr++;
- bp++;
- }
-}
-
-static int return_editcurve_indexar(int *tot, int **indexar, float *cent)
-{
- extern ListBase editNurb;
- Nurb *nu;
- BPoint *bp;
- BezTriple *bezt;
- int *index, a, nr, totvert=0;
-
- for(nu= editNurb.first; nu; nu= nu->next) {
- if((nu->type & 7)==CU_BEZIER) {
- bezt= nu->bezt;
- a= nu->pntsu;
- while(a--) {
- if(bezt->f1 & SELECT) totvert++;
- if(bezt->f2 & SELECT) totvert++;
- if(bezt->f3 & SELECT) totvert++;
- bezt++;
- }
- }
- else {
- bp= nu->bp;
- a= nu->pntsu*nu->pntsv;
- while(a--) {
- if(bp->f1 & SELECT) totvert++;
- bp++;
- }
- }
- }
- if(totvert==0) return 0;
-
- *indexar= index= MEM_mallocN(4*totvert, "hook indexar");
- *tot= totvert;
- nr= 0;
- cent[0]= cent[1]= cent[2]= 0.0;
-
- for(nu= editNurb.first; nu; nu= nu->next) {
- if((nu->type & 7)==CU_BEZIER) {
- bezt= nu->bezt;
- a= nu->pntsu;
- while(a--) {
- if(bezt->f1 & SELECT) {
- *index= nr; index++;
- VecAddf(cent, cent, bezt->vec[0]);
- }
- nr++;
- if(bezt->f2 & SELECT) {
- *index= nr; index++;
- VecAddf(cent, cent, bezt->vec[1]);
- }
- nr++;
- if(bezt->f3 & SELECT) {
- *index= nr; index++;
- VecAddf(cent, cent, bezt->vec[2]);
- }
- nr++;
- bezt++;
- }
- }
- else {
- bp= nu->bp;
- a= nu->pntsu*nu->pntsv;
- while(a--) {
- if(bp->f1 & SELECT) {
- *index= nr; index++;
- VecAddf(cent, cent, bp->vec);
- }
- nr++;
- bp++;
- }
- }
- }
-
- VecMulf(cent, 1.0f/(float)totvert);
-
- return totvert;
-}
-
-/* use this when the loc/size/rot of the parent has changed but the children should stay in the same place
- * apply-size-rot or object center for eg */
-static void ignore_parent_tx( Object *ob ) {
- Object *ob_child;
- /* a change was made, adjust the children to compensate */
- for (ob_child=G.main->object.first; ob_child; ob_child=ob_child->id.next) {
- if (ob_child->parent == ob) {
- apply_obmat(ob_child);
- what_does_parent(ob_child);
- Mat4Invert(ob_child->parentinv, workob.obmat);
- }
- }
-}
-
-static void select_editcurve_hook(HookModifierData *hmd)
-{
- extern ListBase editNurb;
- Nurb *nu;
- BPoint *bp;
- BezTriple *bezt;
- int index=0, a, nr=0;
-
- for(nu= editNurb.first; nu; nu= nu->next) {
- if((nu->type & 7)==CU_BEZIER) {
- bezt= nu->bezt;
- a= nu->pntsu;
- while(a--) {
- if(nr == hmd->indexar[index]) {
- bezt->f1 |= SELECT;
- if(index<hmd->totindex-1) index++;
- }
- nr++;
- if(nr == hmd->indexar[index]) {
- bezt->f2 |= SELECT;
- if(index<hmd->totindex-1) index++;
- }
- nr++;
- if(nr == hmd->indexar[index]) {
- bezt->f3 |= SELECT;
- if(index<hmd->totindex-1) index++;
- }
- nr++;
-
- bezt++;
- }
- }
- else {
- bp= nu->bp;
- a= nu->pntsu*nu->pntsv;
- while(a--) {
- if(nr == hmd->indexar[index]) {
- bp->f1 |= SELECT;
- if(index<hmd->totindex-1) index++;
- }
- nr++;
- bp++;
- }
- }
- }
-}
-
-void hook_select(HookModifierData *hmd)
-{
- if(G.obedit->type==OB_MESH) select_editmesh_hook(hmd);
- else if(G.obedit->type==OB_LATTICE) select_editlattice_hook(hmd);
- else if(G.obedit->type==OB_CURVE) select_editcurve_hook(hmd);
- else if(G.obedit->type==OB_SURF) select_editcurve_hook(hmd);
-}
-
-int hook_getIndexArray(int *tot, int **indexar, char *name, float *cent_r)
-{
- *indexar= NULL;
- *tot= 0;
- name[0]= 0;
-
- switch(G.obedit->type) {
- case OB_MESH:
- /* check selected vertices first */
- if( return_editmesh_indexar(tot, indexar, cent_r)) return 1;
- else return return_editmesh_vgroup(name, cent_r);
- case OB_CURVE:
- case OB_SURF:
- return return_editcurve_indexar(tot, indexar, cent_r);
- case OB_LATTICE:
- return return_editlattice_indexar(tot, indexar, cent_r);
- default:
- return 0;
- }
-}
-
-void add_hook_menu(void)
-{
- int mode;
-
- if(G.obedit==NULL) return;
-
- if(modifiers_findByType(G.obedit, eModifierType_Hook))
- mode= pupmenu("Hooks %t|Add, To New Empty %x1|Add, To Selected Object %x2|Remove... %x3|Reassign... %x4|Select... %x5|Clear Offset...%x6");
- else
- mode= pupmenu("Hooks %t|Add, New Empty %x1|Add, To Selected Object %x2");
-
- if(mode<1) return;
-
- /* do operations */
- add_hook(mode);
-
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
-
- BIF_undo_push("Add hook");
-}
-
-void add_hook(int mode)
-{
- ModifierData *md = NULL;
- HookModifierData *hmd = NULL;
- Object *ob=NULL;
-
- if(G.obedit==NULL) return;
-
- /* preconditions */
- if(mode==2) { /* selected object */
- Base *base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base!=BASACT) {
- ob= base->object;
- break;
- }
- }
- base= base->next;
- }
- if(ob==NULL) {
- error("Requires selected Object");
- return;
- }
- }
- else if(mode!=1) {
- int maxlen=0, a, nr;
- char *cp;
-
- /* make pupmenu with hooks */
- for(md=G.obedit->modifiers.first; md; md= md->next) {
- if (md->type==eModifierType_Hook)
- maxlen+=32;
- }
-
- if(maxlen==0) {
- error("Object has no hooks yet");
- return;
- }
-
- cp= MEM_callocN(maxlen+32, "temp string");
- if(mode==3) strcpy(cp, "Remove %t|");
- else if(mode==4) strcpy(cp, "Reassign %t|");
- else if(mode==5) strcpy(cp, "Select %t|");
- else if(mode==6) strcpy(cp, "Clear Offset %t|");
-
- for(md=G.obedit->modifiers.first; md; md= md->next) {
- if (md->type==eModifierType_Hook) {
- strcat(cp, md->name);
- strcat(cp, " |");
- }
- }
-
- nr= pupmenu(cp);
- MEM_freeN(cp);
-
- if(nr<1) return;
-
- a= 1;
- for(md=G.obedit->modifiers.first; md; md=md->next) {
- if (md->type==eModifierType_Hook) {
- if(a==nr) break;
- a++;
- }
- }
-
- hmd = (HookModifierData*) md;
- ob= hmd->object;
- }
-
- /* do it, new hooks or reassign */
- if(mode==1 || mode==2 || mode==4) {
- float cent[3];
- int tot, ok, *indexar;
- char name[32];
-
- ok = hook_getIndexArray(&tot, &indexar, name, cent);
-
- if(ok==0) {
- error("Requires selected vertices or active Vertex Group");
- }
- else {
-
- if(mode==1) {
- Base *base= BASACT, *newbase;
-
- ob= add_object(OB_EMPTY);
- /* set layers OK */
- newbase= BASACT;
- newbase->lay= base->lay;
- ob->lay= newbase->lay;
-
- /* transform cent to global coords for loc */
- VecMat4MulVecfl(ob->loc, G.obedit->obmat, cent);
-
- /* restore, add_object sets active */
- BASACT= base;
- }
- /* if mode is 2 or 4, ob has been set */
-
- /* new hook */
- if(mode==1 || mode==2) {
- ModifierData *md = G.obedit->modifiers.first;
-
- while (md && modifierType_getInfo(md->type)->type==eModifierTypeType_OnlyDeform) {
- md = md->next;
- }
-
- hmd = (HookModifierData*) modifier_new(eModifierType_Hook);
- BLI_insertlinkbefore(&G.obedit->modifiers, md, hmd);
- sprintf(hmd->modifier.name, "Hook-%s", ob->id.name+2);
- }
- else if (hmd->indexar) MEM_freeN(hmd->indexar); /* reassign, hook was set */
-
- hmd->object= ob;
- hmd->indexar= indexar;
- VECCOPY(hmd->cent, cent);
- hmd->totindex= tot;
- BLI_strncpy(hmd->name, name, 32);
-
- if(mode==1 || mode==2) {
- /* matrix calculus */
- /* vert x (obmat x hook->imat) x hook->obmat x ob->imat */
- /* (parentinv ) */
-
- where_is_object(ob);
-
- Mat4Invert(ob->imat, ob->obmat);
- /* apparently this call goes from right to left... */
- Mat4MulSerie(hmd->parentinv, ob->imat, G.obedit->obmat, NULL,
- NULL, NULL, NULL, NULL, NULL);
- }
- }
- }
- else if(mode==3) { /* remove */
- BLI_remlink(&G.obedit->modifiers, md);
- modifier_free(md);
- }
- else if(mode==5) { /* select */
- hook_select(hmd);
- }
- else if(mode==6) { /* clear offset */
- where_is_object(ob); /* ob is hook->parent */
-
- Mat4Invert(ob->imat, ob->obmat);
- /* this call goes from right to left... */
- Mat4MulSerie(hmd->parentinv, ob->imat, G.obedit->obmat, NULL,
- NULL, NULL, NULL, NULL, NULL);
- }
-
- DAG_scene_sort(G.scene);
-}
-
-void make_track(void)
-{
- Base *base;
- short mode=0;
-
- if(G.scene->id.lib) return;
- if(G.obedit) {
- return;
- }
- if(BASACT==0) return;
-
- mode= pupmenu("Make Track %t|TrackTo Constraint %x1|LockTrack Constraint %x2|Old Track %x3");
- if (mode == 0){
- return;
- }
- else if (mode == 1){
- bConstraint *con;
- bTrackToConstraint *data;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base!=BASACT) {
- con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
- strcpy (con->name, "AutoTrack");
-
- data = con->data;
- data->tar = BASACT->object;
- base->object->recalc |= OB_RECALC;
-
- /* Lamp and Camera track differently by default */
- if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
- data->reserved1 = TRACK_nZ;
- data->reserved2 = UP_Y;
- }
-
- add_constraint_to_object(con, base->object);
- }
- }
- base= base->next;
- }
-
- }
- else if (mode == 2){
- bConstraint *con;
- bLockTrackConstraint *data;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base!=BASACT) {
- con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
- strcpy (con->name, "AutoTrack");
-
- data = con->data;
- data->tar = BASACT->object;
- base->object->recalc |= OB_RECALC;
-
- /* Lamp and Camera track differently by default */
- if (base->object->type == OB_LAMP || base->object->type == OB_CAMERA) {
- data->trackflag = TRACK_nZ;
- data->lockflag = LOCK_Y;
- }
-
- add_constraint_to_object(con, base->object);
- }
- }
- base= base->next;
- }
-
- }
- else if (mode == 3){
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base!=BASACT) {
- base->object->track= BASACT->object;
- base->object->recalc |= OB_RECALC;
- }
- }
- base= base->next;
- }
- }
-
- allqueue(REDRAWOOPS, 0);
- allqueue(REDRAWVIEW3D, 0);
- DAG_scene_sort(G.scene);
-
- BIF_undo_push("Make Track");
-}
-
-void apply_obmat(Object *ob)
-{
- float mat[3][3], imat[3][3], tmat[3][3];
-
- /* from obmat to loc rot size */
-
- if(ob==0) return;
- Mat3CpyMat4(mat, ob->obmat);
-
- VECCOPY(ob->loc, ob->obmat[3]);
- /* Quats arnt used yet */
- /*if(ob->transflag & OB_QUAT) {
- Mat3ToQuat(mat, ob->quat);
- QuatToMat3(ob->quat, tmat);
- }
- else {*/
- Mat3ToEul(mat, ob->rot);
- EulToMat3(ob->rot, tmat);
- /*}*/
- Mat3Inv(imat, tmat);
-
- Mat3MulMat3(tmat, imat, mat);
-
- ob->size[0]= tmat[0][0];
- ob->size[1]= tmat[1][1];
- ob->size[2]= tmat[2][2];
-
-}
-
-void clear_parent(void)
-{
- Object *par;
- Base *base;
- int mode;
-
- if(G.obedit) return;
- if(G.scene->id.lib) return;
-
- mode= pupmenu("OK? %t|Clear Parent %x1|Clear and Keep Transformation (Clear Track) %x2|Clear Parent Inverse %x3");
-
- if(mode<1) return;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- par= NULL;
- if(mode==1 || mode==2) {
- par= base->object->parent;
- base->object->parent= NULL;
- base->object->recalc |= OB_RECALC;
-
- if(mode==2) {
- base->object->track= NULL;
- apply_obmat(base->object);
- }
- }
- else if(mode==3) {
- Mat4One(base->object->parentinv);
- base->object->recalc |= OB_RECALC;
- }
- }
- base= base->next;
- }
-
- DAG_scene_sort(G.scene);
- DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWOOPS, 0);
-
- BIF_undo_push("Clear Parent");
-}
-
-void clear_track(void)
-{
- Base *base;
- int mode;
-
- if(G.obedit) return;
- if(G.scene->id.lib) return;
-
- mode= pupmenu("OK? %t|Clear Track %x1| Clear Track and Keep Transform %x2");
-
- if(mode<1) return;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- base->object->track= NULL;
- base->object->recalc |= OB_RECALC;
-
- if(mode==2) {
- apply_obmat(base->object);
- }
- }
- base= base->next;
- }
-
- DAG_scene_sort(G.scene);
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWOOPS, 0);
-
- BIF_undo_push("Clear Track");
-}
-
-void clear_object(char mode)
-{
- Base *base;
- Object *ob;
- float *v1, *v3, mat[3][3];
- int armature_clear= 0;
- char *str=NULL;
-
- if(G.obedit) return;
- if(G.scene->id.lib) return;
-
- if(mode=='r') str= "Clear rotation";
- else if(mode=='g') str= "Clear location";
- else if(mode=='s') str= "Clear scale";
- else if(mode=='o') str= "Clear origin";
- else return;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- ob= base->object;
-
- if ((ob->flag & OB_POSEMODE)) {
- /* only clear pose transforms if:
- * - with a mesh in weightpaint mode, it's related armature needs to be cleared
- * - with clearing transform of object being edited at the time
- */
- if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
- clear_armature(ob, mode);
- armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
- }
- }
- else if((G.f & G_WEIGHTPAINT)==0) {
- /* only clear transforms of 'normal' (not armature) object if:
- * - not in weightpaint mode or editmode
- * - if that object's transform locks are not enabled (this is done on a per-channel basis)
- */
- if (mode=='r') {
- /* eulers can only get cleared if they are not protected */
- if ((ob->protectflag & OB_LOCK_ROTX)==0)
- ob->rot[0]= ob->drot[0]= 0.0f;
- if ((ob->protectflag & OB_LOCK_ROTY)==0)
- ob->rot[1]= ob->drot[1]= 0.0f;
- if ((ob->protectflag & OB_LOCK_ROTZ)==0)
- ob->rot[2]= ob->drot[2]= 0.0f;
-
- /* quats here are not really used anymore anywhere, so it probably doesn't
- * matter to not clear them whether the euler-based rotation is used
- */
- /*QuatOne(ob->quat);
- QuatOne(ob->dquat);*/
-
-#ifdef WITH_VERSE
- if(ob->vnode) {
- struct VNode *vnode = (VNode*)ob->vnode;
- ((VObjectData*)vnode->data)->flag |= ROT_SEND_READY;
- b_verse_send_transformation(ob);
- }
-#endif
-
- }
- else if (mode=='g') {
- if ((ob->protectflag & OB_LOCK_LOCX)==0)
- ob->loc[0]= ob->dloc[0]= 0.0f;
- if ((ob->protectflag & OB_LOCK_LOCY)==0)
- ob->loc[1]= ob->dloc[1]= 0.0f;
- if ((ob->protectflag & OB_LOCK_LOCZ)==0)
- ob->loc[2]= ob->dloc[2]= 0.0f;
-
-#ifdef WITH_VERSE
- if(ob->vnode) {
- struct VNode *vnode = (VNode*)ob->vnode;
- ((VObjectData*)vnode->data)->flag |= POS_SEND_READY;
- b_verse_send_transformation(ob);
- }
-#endif
-
- }
- else if (mode=='s') {
- if ((ob->protectflag & OB_LOCK_SCALEX)==0) {
- ob->dsize[0]= 0.0f;
- ob->size[0]= 1.0f;
- }
- if ((ob->protectflag & OB_LOCK_SCALEY)==0) {
- ob->dsize[1]= 0.0f;
- ob->size[1]= 1.0f;
- }
- if ((ob->protectflag & OB_LOCK_SCALEZ)==0) {
- ob->dsize[2]= 0.0f;
- ob->size[2]= 1.0f;
- }
-#ifdef WITH_VERSE
- if(ob->vnode) {
- struct VNode *vnode = (VNode*)ob->vnode;
- ((VObjectData*)vnode->data)->flag |= SCALE_SEND_READY;
- b_verse_send_transformation(ob);
- }
-#endif
-
- }
- else if(mode=='o') {
- if(ob->parent) {
- v1= ob->loc;
- v3= ob->parentinv[3];
-
- Mat3CpyMat4(mat, ob->parentinv);
- VECCOPY(v3, v1);
- v3[0]= -v3[0];
- v3[1]= -v3[1];
- v3[2]= -v3[2];
- Mat3MulVecfl(mat, v3);
- }
- }
-
- ob->recalc |= OB_RECALC_OB;
- }
- }
- base= base->next;
- }
-
- allqueue(REDRAWVIEW3D, 0);
- if(armature_clear==0) /* in this case flush was done */
- DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
- BIF_undo_push(str);
-}
-
-void reset_slowparents(void)
-{
- /* back to original locations */
- Base *base;
-
- base= FIRSTBASE;
- while(base) {
- if(base->object->parent) {
- if(base->object->partype & PARSLOW) {
- base->object->partype -= PARSLOW;
- where_is_object(base->object);
- base->object->partype |= PARSLOW;
- }
- }
- base= base->next;
- }
-}
-
-void set_slowparent(void)
-{
- Base *base;
-
- if( okee("Set slow parent")==0 ) return;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base->object->parent) base->object->partype |= PARSLOW;
- }
- base= base->next;
- }
- BIF_undo_push("Slow parent");
-}
-
-void make_vertex_parent(void)
-{
- EditMesh *em = G.editMesh;
- EditVert *eve;
- Base *base;
- Nurb *nu;
- BezTriple *bezt;
- BPoint *bp;
- Object *par, *ob;
- int a, v1=0, v2=0, v3=0, v4=0, nr=1;
-
- /* we need 1 to 3 selected vertices */
-
- if(G.obedit->type==OB_MESH) {
- eve= em->verts.first;
- while(eve) {
- if(eve->f & 1) {
- if(v1==0) v1= nr;
- else if(v2==0) v2= nr;
- else if(v3==0) v3= nr;
- else if(v4==0) v4= nr;
- else break;
- }
- nr++;
- eve= eve->next;
- }
- }
- else if ELEM(G.obedit->type, OB_SURF, OB_CURVE) {
- extern ListBase editNurb;
- nu= editNurb.first;
- while(nu) {
- if((nu->type & 7)==CU_BEZIER) {
- bezt= nu->bezt;
- a= nu->pntsu;
- while(a--) {
- if(BEZSELECTED_HIDDENHANDLES(bezt)) {
- if(v1==0) v1= nr;
- else if(v2==0) v2= nr;
- else if(v3==0) v3= nr;
- else if(v4==0) v4= nr;
- else break;
- }
- nr++;
- bezt++;
- }
- }
- else {
- bp= nu->bp;
- a= nu->pntsu*nu->pntsv;
- while(a--) {
- if(bp->f1 & SELECT) {
- if(v1==0) v1= nr;
- else if(v2==0) v2= nr;
- else if(v3==0) v3= nr;
- else if(v4==0) v4= nr;
- else break;
- }
- nr++;
- bp++;
- }
- }
- nu= nu->next;
- }
- }
- else if(G.obedit->type==OB_LATTICE) {
-
- a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
- bp= editLatt->def;
- while(a--) {
- if(bp->f1 & SELECT) {
- if(v1==0) v1= nr;
- else if(v2==0) v2= nr;
- else if(v3==0) v3= nr;
- else if(v4==0) v4= nr;
- else break;
- }
- nr++;
- bp++;
- }
- }
-
- if(v4 || !((v1 && v2==0 && v3==0) || (v1 && v2 && v3)) ) {
- error("Select either 1 or 3 vertices to parent to");
- return;
- }
-
- if(okee("Make vertex parent")==0) return;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base!=BASACT) {
-
- ob= base->object;
- ob->recalc |= OB_RECALC;
- par= BASACT->object->parent;
-
- while(par) {
- if(par==ob) break;
- par= par->parent;
- }
- if(par) {
- error("Loop in parents");
- }
- else {
- ob->parent= BASACT->object;
- if(v3) {
- ob->partype= PARVERT3;
- ob->par1= v1-1;
- ob->par2= v2-1;
- ob->par3= v3-1;
-
- /* inverse parent matrix */
- what_does_parent(ob);
- Mat4Invert(ob->parentinv, workob.obmat);
- clear_workob();
- }
- else {
- ob->partype= PARVERT1;
- ob->par1= v1-1;
-
- /* inverse parent matrix */
- what_does_parent(ob);
- Mat4Invert(ob->parentinv, workob.obmat);
- clear_workob();
- }
- }
- }
- }
- base= base->next;
- }
- allqueue(REDRAWVIEW3D, 0);
-
- DAG_scene_sort(G.scene);
- /* BIF_undo_push(str); not, conflicts with editmode undo... */
-}
-
-static Object *group_objects_menu(Group *group)
-{
- GroupObject *go;
- int len= 0;
- short a, nr;
- char *str;
-
- for(go= group->gobject.first; go; go= go->next) {
- if(go->ob)
- len++;
- }
- if(len==0) return NULL;
-
- str= MEM_callocN(40+32*len, "menu");
-
- strcpy(str, "Make Proxy for: %t");
- a= strlen(str);
- for(nr=1, go= group->gobject.first; go; go= go->next, nr++) {
- a+= sprintf(str+a, "|%s %%x%d", go->ob->id.name+2, nr);
- }
-
- a= pupmenu_col(str, 20);
- MEM_freeN(str);
- if(a>0) {
- go= BLI_findlink(&group->gobject, a-1);
- return go->ob;
- }
- return NULL;
-}
-
-
-/* adds empty object to become local replacement data of a library-linked object */
-void make_proxy(void)
-{
- Object *ob= OBACT;
- Object *gob= NULL;
-
- if(G.scene->id.lib) return;
- if(ob==NULL) return;
-
-
- if(ob->dup_group && ob->dup_group->id.lib) {
- gob= ob;
- /* gives menu with list of objects in group */
- ob= group_objects_menu(ob->dup_group);
- }
- else if(ob->id.lib) {
- if(okee("Make Proxy Object")==0)
- return;
- }
- else {
- error("Can only make proxy for a referenced object or group");
- return;
- }
-
- if(ob) {
- Object *newob;
- Base *newbase, *oldbase= BASACT;
- char name[32];
-
- newob= add_object(OB_EMPTY);
- if(gob)
- strcpy(name, gob->id.name+2);
- else
- strcpy(name, ob->id.name+2);
- strcat(name, "_proxy");
- rename_id(&newob->id, name);
-
- /* set layers OK */
- newbase= BASACT; /* add_object sets active... */
- newbase->lay= oldbase->lay;
- newob->lay= newbase->lay;
-
- /* remove base, leave user count of object, it gets linked in object_make_proxy */
- if(gob==NULL) {
- BLI_remlink(&G.scene->base, oldbase);
- MEM_freeN(oldbase);
- }
- object_make_proxy(newob, ob, gob);
-
- DAG_scene_sort(G.scene);
- DAG_object_flush_update(G.scene, newob, OB_RECALC);
- allqueue(REDRAWALL, 0);
- BIF_undo_push("Make Proxy Object");
- }
-}
-
-int test_parent_loop(Object *par, Object *ob)
-{
- /* test if 'ob' is a parent somewhere in par's parents */
-
- if(par==0) return 0;
- if(ob == par) return 1;
-
- return test_parent_loop(par->parent, ob);
-
-}
-
-void make_parent(void)
-{
- Base *base;
- Object *par;
- bPoseChannel *pchan= NULL;
- short qual, mode=0;
-
- if(G.scene->id.lib) return;
- if(G.obedit) {
- if ELEM4(G.obedit->type, OB_MESH, OB_CURVE, OB_SURF, OB_LATTICE) make_vertex_parent();
- else if (G.obedit->type==OB_ARMATURE) make_bone_parent();
- return;
- }
- if(BASACT==0) return;
-
- qual= G.qual;
- par= BASACT->object;
-
- if(par->type == OB_LATTICE){
- mode= pupmenu("Make Parent %t|Normal Parent %x1|Lattice Deform %x2");
- if(mode<=0){
- return;
- }
- else if(mode==1) {
- mode= PAROBJECT;
- }
- else if(mode==2) {
- mode= PARSKEL;
- }
- }
- else if(par->type == OB_CURVE){
- mode= pupmenu("Make Parent %t|Normal Parent %x1|Follow Path %x2|Curve Deform %x3|Path Constraint %x4");
- if(mode<=0){
- return;
- }
- else if(mode==1) {
- mode= PAROBJECT;
- }
- else if(mode==2) {
- Curve *cu= par->data;
-
- mode= PAROBJECT;
- if((cu->flag & CU_PATH)==0) {
- cu->flag |= CU_PATH|CU_FOLLOW;
- makeDispListCurveTypes(par, 0); /* force creation of path data */
- }
- else cu->flag |= CU_FOLLOW;
- }
- else if(mode==3) {
- mode= PARSKEL;
- }
- else if(mode==4) {
- bConstraint *con;
- bFollowPathConstraint *data;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base!=BASACT) {
- float cmat[4][4], vec[3];
-
- con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
- strcpy (con->name, "AutoPath");
-
- data = con->data;
- data->tar = BASACT->object;
-
- add_constraint_to_object(con, base->object);
-
- get_constraint_target_matrix(con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, G.scene->r.cfra - give_timeoffset(base->object));
- VecSubf(vec, base->object->obmat[3], cmat[3]);
-
- base->object->loc[0] = vec[0];
- base->object->loc[1] = vec[1];
- base->object->loc[2] = vec[2];
- }
- }
- base= base->next;
- }
-
- allqueue(REDRAWVIEW3D, 0);
- DAG_scene_sort(G.scene);
- BIF_undo_push("Make Parent");
- return;
- }
- }
- else if(par->type == OB_ARMATURE){
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base!=BASACT) {
- if(ELEM(base->object->type, OB_MESH, OB_LATTICE)) {
- if(par->flag & OB_POSEMODE)
- mode= pupmenu("Make Parent To%t|Bone %x1|Armature %x2|Object %x3");
- else
- mode= pupmenu("Make Parent To%t|Armature %x2|Object %x3");
- break;
- }
- else {
- if(par->flag & OB_POSEMODE)
- mode= pupmenu("Make Parent To %t|Bone %x1|Object %x3");
- else
- mode= pupmenu("Make Parent To %t|Object %x3");
- break;
- }
- }
- }
- base= base->next;
- }
-
- switch (mode){
- case 1:
- mode=PARBONE;
- pchan= get_active_posechannel(par);
-
- if(pchan==NULL) {
- error("No active Bone");
- allqueue(REDRAWVIEW3D, 0);
- return;
- }
-
- break;
- case 2:
- mode=PARSKEL;
- break;
- case 3:
- mode=PAROBJECT;
- break;
- default:
- return;
- }
- }
- else {
- if(qual & LR_SHIFTKEY) {
- if(okee("Make parent without inverse")==0) return;
- }
- else {
- if(qual & LR_ALTKEY) {
- if(okee("Make vertex parent")==0) return;
- }
- else if(okee("Make parent")==0) return;
-
- /* now we'll clearparentandkeeptransform all objects */
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base!=BASACT && base->object->parent) {
- base->object->parent= NULL;
- apply_obmat(base->object);
- }
- }
- base= base->next;
- }
- }
- }
-
- par->recalc |= OB_RECALC_OB;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base!=BASACT) {
-
- if( test_parent_loop(par, base->object) ) {
- error("Loop in parents");
- }
- else {
-
- base->object->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
-
- /* the ifs below are horrible code (ton) */
-
- if (par->type==OB_ARMATURE) {
- base->object->partype= mode;
- if (pchan)
- strcpy (base->object->parsubstr, pchan->name);
- else
- base->object->parsubstr[0]=0;
- }
- else {
- if(qual & LR_ALTKEY) {
- base->object->partype= PARVERT1;
- }
- else if(ELEM(par->type, OB_CURVE, OB_LATTICE)) {
- base->object->partype= mode;
- }
- else {
- base->object->partype= PAROBJECT;
- }
- }
-
- base->object->parent= par;
-
- /* calculate inverse parent matrix? */
- if( (qual & LR_SHIFTKEY) ) {
- /* not... */
- Mat4One(base->object->parentinv);
- memset(base->object->loc, 0, 3*sizeof(float));
- }
- else {
- if(mode==PARSKEL && base->object->type==OB_MESH && par->type == OB_ARMATURE) {
- /* Prompt the user as to whether he wants to
- * add some vertex groups based on the bones
- * in the parent armature.
- */
- create_vgroups_from_armature(base->object,
- par);
-
- base->object->partype= PAROBJECT;
- what_does_parent(base->object);
- Mat4One (base->object->parentinv);
- base->object->partype= mode;
- }
- else
- what_does_parent(base->object);
- Mat4Invert(base->object->parentinv, workob.obmat);
- }
- }
- }
- }
- base= base->next;
- }
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWOOPS, 0);
-
- DAG_scene_sort(G.scene);
- DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
-
- BIF_undo_push("make Parent");
-}
-
-
-void enter_editmode(int wc)
-{
- Base *base;
- Object *ob;
- Mesh *me;
- bArmature *arm;
- int ok= 0;
-
- if(G.scene->id.lib) return;
- base= BASACT;
- if(base==0) return;
- if((G.vd==NULL || (base->lay & G.vd->lay))==0) return;
-
- strcpy(G.editModeTitleExtra, "");
-
- ob= base->object;
- if(ob->data==0) return;
-
- if (object_data_is_libdata(ob)) {
- error_libdata();
- return;
- }
-
- if(wc) waitcursor(1);
-
- if(ob->type==OB_MESH) {
- me= get_mesh(ob);
- if( me==0 ) return;
- if(me->pv) mesh_pmv_off(ob, me);
- ok= 1;
- G.obedit= ob;
- make_editMesh();
- allqueue(REDRAWBUTSLOGIC, 0);
- /*if(G.f & G_FACESELECT) allqueue(REDRAWIMAGE, 0);*/
- if (EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
-
- }
- if (ob->type==OB_ARMATURE){
- arm= base->object->data;
- if (!arm) return;
- /*
- * The function object_data_is_libdata make a problem here, the
- * check for ob->proxy return 0 and let blender enter to edit mode
- * this causa a crash when you try leave the edit mode.
- * The problem is that i can't remove the ob->proxy check from
- * object_data_is_libdata that prevent the bugfix #6614, so
- * i add this little hack here.
- */
- if(arm->id.lib) {
- error_libdata();
- return;
- }
- ok=1;
- G.obedit=ob;
- make_editArmature();
- /* to ensure all goes in restposition and without striding */
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC);
-
- allqueue (REDRAWVIEW3D,0);
- }
- else if(ob->type==OB_FONT) {
- G.obedit= ob;
- ok= 1;
- make_editText();
- }
- else if(ob->type==OB_MBALL) {
- G.obedit= ob;
- ok= 1;
- make_editMball();
- }
- else if(ob->type==OB_LATTICE) {
- G.obedit= ob;
- ok= 1;
- make_editLatt();
- }
- else if(ob->type==OB_SURF || ob->type==OB_CURVE) {
- ok= 1;
- G.obedit= ob;
- make_editNurb();
- }
- allqueue(REDRAWBUTSEDIT, 0);
- allqueue(REDRAWOOPS, 0);
- countall();
-
- if(ok) {
- setcursor_space(SPACE_VIEW3D, CURSOR_EDIT);
-
- allqueue(REDRAWVIEW3D, 1);
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-
- }
- else G.obedit= NULL;
-
- if(wc) waitcursor(0);
-
- scrarea_queue_headredraw(curarea);
-}
-
-void exit_editmode(int flag) /* freedata==0 at render, 1= freedata, 2= do undo buffer too */
-{
- Object *ob;
- int freedata = flag & EM_FREEDATA;
-
- if(G.obedit==NULL) return;
-
- if(flag & EM_WAITCURSOR) waitcursor(1);
- if(G.obedit->type==OB_MESH) {
-
- /* temporal */
- countall();
-
- if(EM_texFaceCheck())
- allqueue(REDRAWIMAGE, 0);
-
- if(retopo_mesh_paint_check())
- retopo_end_okee();
-
- if(G.totvert>MESH_MAX_VERTS) {
- error("Too many vertices");
- return;
- }
- load_editMesh();
-
- if(freedata) free_editMesh(G.editMesh);
-
- if(G.f & G_WEIGHTPAINT)
- mesh_octree_table(G.obedit, NULL, 'e');
- }
- else if (G.obedit->type==OB_ARMATURE){
- load_editArmature();
- if (freedata) free_editArmature();
- }
- else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
- extern ListBase editNurb;
- load_editNurb();
- if(freedata) freeNurblist(&editNurb);
- }
- else if(G.obedit->type==OB_FONT && freedata) {
- load_editText();
- }
- else if(G.obedit->type==OB_LATTICE) {
- load_editLatt();
- if(freedata) free_editLatt();
- }
- else if(G.obedit->type==OB_MBALL) {
- extern ListBase editelems;
- load_editMball();
- if(freedata) BLI_freelistN(&editelems);
- }
-
- ob= G.obedit;
-
- /* for example; displist make is different in editmode */
- if(freedata) G.obedit= NULL;
-
- if(ob->type==OB_MESH && get_mesh(ob)->mr)
- multires_edge_level_update(ob, get_mesh(ob));
-
- /* also flush ob recalc, doesn't take much overhead, but used for particles */
- DAG_object_flush_update(G.scene, ob, OB_RECALC_OB|OB_RECALC_DATA);
-
- if(freedata) {
- setcursor_space(SPACE_VIEW3D, CURSOR_STD);
- }
-
- countall();
- allqueue(REDRAWVIEW3D, 1);
- allqueue(REDRAWBUTSALL, 0);
- allqueue(REDRAWACTION, 0);
- allqueue(REDRAWNLA, 0);
- allqueue(REDRAWIPO, 0);
- allqueue(REDRAWOOPS, 0);
-
- scrarea_queue_headredraw(curarea);
-
- if(G.obedit==NULL && (flag & EM_FREEUNDO))
- BIF_undo_push("Editmode");
-
- if(flag & EM_WAITCURSOR) waitcursor(0);
-}
-
-void check_editmode(int type)
-{
-
- if (G.obedit==0 || G.obedit->type==type) return;
-
- exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
-}
-
-/* 0 == do center, 1 == center new, 2 == center cursor */
-
-void docenter(int centermode)
-{
- EditMesh *em = G.editMesh;
- Base *base;
- Object *ob;
- Mesh *me, *tme;
- Curve *cu;
-/* BezTriple *bezt;
- BPoint *bp; */
- Nurb *nu, *nu1;
- EditVert *eve;
- float cent[3], centn[3], min[3], max[3], omat[3][3];
- int a, total= 0;
-
- /* keep track of what is changed */
- int tot_change=0, tot_lib_error=0, tot_key_error=0, tot_multiuser_arm_error=0;
- MVert *mvert;
-
- if(G.scene->id.lib || G.vd==NULL) return;
-
- cent[0]= cent[1]= cent[2]= 0.0;
-
- if(G.obedit) {
-
- INIT_MINMAX(min, max);
-
- if(G.obedit->type==OB_MESH) {
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(G.vd->around==V3D_CENTROID) {
- total++;
- VECADD(cent, cent, eve->co);
- }
- else {
- DO_MINMAX(eve->co, min, max);
- }
- }
-
- if(G.vd->around==V3D_CENTROID) {
- VecMulf(cent, 1.0f/(float)total);
- }
- else {
- cent[0]= (min[0]+max[0])/2.0f;
- cent[1]= (min[1]+max[1])/2.0f;
- cent[2]= (min[2]+max[2])/2.0f;
- }
-
- for(eve= em->verts.first; eve; eve= eve->next) {
- VecSubf(eve->co, eve->co, cent);
- }
-
- recalc_editnormals();
- tot_change++;
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- }
- }
-
- /* reset flags */
- for (base=FIRSTBASE; base; base= base->next) {
- if TESTBASELIB(base)
- base->object->flag &= ~OB_DONE;
- }
-
- for (me= G.main->mesh.first; me; me= me->id.next) {
- me->flag &= ~ME_ISDONE;
- }
-
- base= FIRSTBASE;
- while(base) {
-
- if TESTBASELIB(base) {
- if((base->object->flag & OB_DONE)==0) {
- base->object->flag |= OB_DONE;
-
- if(base->object->id.lib) {
- tot_lib_error++;
- }
- else if(G.obedit==0 && (me=get_mesh(base->object)) ) {
-
- if(me->key) {
- /*error("Can't change the center of a mesh with vertex keys");
- return;*/
- tot_key_error++;
- } else if (me->id.lib) {
- tot_lib_error++;
- } else {
- if(centermode==2) {
- VECCOPY(cent, give_cursor());
- Mat4Invert(base->object->imat, base->object->obmat);
- Mat4MulVecfl(base->object->imat, cent);
- } else {
- INIT_MINMAX(min, max);
- mvert= me->mvert;
- for(a=0; a<me->totvert; a++, mvert++) {
- DO_MINMAX(mvert->co, min, max);
- }
-
- cent[0]= (min[0]+max[0])/2.0f;
- cent[1]= (min[1]+max[1])/2.0f;
- cent[2]= (min[2]+max[2])/2.0f;
- }
-
- mvert= me->mvert;
- for(a=0; a<me->totvert; a++, mvert++) {
- VecSubf(mvert->co, mvert->co, cent);
- }
- me->flag |= ME_ISDONE;
-
- if(centermode) {
- Mat3CpyMat4(omat, base->object->obmat);
-
- VECCOPY(centn, cent);
- Mat3MulVecfl(omat, centn);
- base->object->loc[0]+= centn[0];
- base->object->loc[1]+= centn[1];
- base->object->loc[2]+= centn[2];
-
- where_is_object(base->object);
- ignore_parent_tx(base->object);
-
- /* other users? */
- ob= G.main->object.first;
- while(ob) {
- if((ob->flag & OB_DONE)==0) {
- tme= get_mesh(ob);
-
- if(tme==me) {
-
- ob->flag |= OB_DONE;
- ob->recalc= OB_RECALC_OB|OB_RECALC_DATA;
-
- Mat3CpyMat4(omat, ob->obmat);
- VECCOPY(centn, cent);
- Mat3MulVecfl(omat, centn);
- ob->loc[0]+= centn[0];
- ob->loc[1]+= centn[1];
- ob->loc[2]+= centn[2];
-
- where_is_object(ob);
- ignore_parent_tx(ob);
-
- if(tme && (tme->flag & ME_ISDONE)==0) {
- mvert= tme->mvert;
- for(a=0; a<tme->totvert; a++, mvert++) {
- VecSubf(mvert->co, mvert->co, cent);
- }
- tme->flag |= ME_ISDONE;
- }
- }
- }
-
- ob= ob->id.next;
- }
- }
- tot_change++;
- }
- }
- else if ELEM(base->object->type, OB_CURVE, OB_SURF) {
-
- /* totally weak code here... (ton) */
- if(G.obedit==base->object) {
- extern ListBase editNurb;
- nu1= editNurb.first;
- cu= G.obedit->data;
- }
- else {
- cu= base->object->data;
- nu1= cu->nurb.first;
- }
-
- if (cu->id.lib) {
- tot_lib_error++;
- } else {
- if(centermode==2) {
- VECCOPY(cent, give_cursor());
- Mat4Invert(base->object->imat, base->object->obmat);
- Mat4MulVecfl(base->object->imat, cent);
-
- /* don't allow Z change if curve is 2D */
- if( !( cu->flag & CU_3D ) )
- cent[2] = 0.0;
- } else {
- INIT_MINMAX(min, max);
-
- nu= nu1;
- while(nu) {
- minmaxNurb(nu, min, max);
- nu= nu->next;
- }
-
- cent[0]= (min[0]+max[0])/2.0f;
- cent[1]= (min[1]+max[1])/2.0f;
- cent[2]= (min[2]+max[2])/2.0f;
- }
-
- nu= nu1;
- while(nu) {
- if( (nu->type & 7)==1) {
- a= nu->pntsu;
- while (a--) {
- VecSubf(nu->bezt[a].vec[0], nu->bezt[a].vec[0], cent);
- VecSubf(nu->bezt[a].vec[1], nu->bezt[a].vec[1], cent);
- VecSubf(nu->bezt[a].vec[2], nu->bezt[a].vec[2], cent);
- }
- }
- else {
- a= nu->pntsu*nu->pntsv;
- while (a--)
- VecSubf(nu->bp[a].vec, nu->bp[a].vec, cent);
- }
- nu= nu->next;
- }
-
- if(centermode && G.obedit==0) {
- Mat3CpyMat4(omat, base->object->obmat);
-
- Mat3MulVecfl(omat, cent);
- base->object->loc[0]+= cent[0];
- base->object->loc[1]+= cent[1];
- base->object->loc[2]+= cent[2];
-
- where_is_object(base->object);
- ignore_parent_tx(base->object);
- }
-
- tot_change++;
- if(G.obedit) {
- if (centermode==0) {
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- }
- break;
- }
- }
- }
- else if(base->object->type==OB_FONT) {
- /* get from bb */
-
- cu= base->object->data;
-
- if(cu->bb==0) {
- /* do nothing*/
- } else if (cu->id.lib) {
- tot_lib_error++;
- } else {
- cu->xof= -0.5f*( cu->bb->vec[4][0] - cu->bb->vec[0][0]);
- cu->yof= -0.5f -0.5f*( cu->bb->vec[0][1] - cu->bb->vec[2][1]); /* extra 0.5 is the height of above line */
-
- /* not really ok, do this better once! */
- cu->xof /= cu->fsize;
- cu->yof /= cu->fsize;
-
- allqueue(REDRAWBUTSEDIT, 0);
- tot_change++;
- }
- }
- else if(base->object->type==OB_ARMATURE) {
- bArmature *arm = base->object->data;
-
- if (arm->id.lib) {
- tot_lib_error++;
- } else if(arm->id.us>1) {
- /*error("Can't apply to a multi user armature");
- return;*/
- tot_multiuser_arm_error++;
- } else {
- /* Function to recenter armatures in editarmature.c
- * Bone + object locations are handled there.
- */
- docenter_armature(base->object, centermode);
- tot_change++;
-
- where_is_object(base->object);
- ignore_parent_tx(base->object);
-
- if(G.obedit)
- break;
- }
- }
- base->object->recalc= OB_RECALC_OB|OB_RECALC_DATA;
- }
- }
- base= base->next;
- }
- if (tot_change) {
- DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
- allqueue(REDRAWVIEW3D, 0);
- BIF_undo_push("Do Center");
- }
-
- /* Warn if any errors occured */
- if (tot_lib_error+tot_key_error+tot_multiuser_arm_error) {
- char err[512];
- sprintf(err, "Warning %i Object(s) Not Centered, %i Changed:", tot_lib_error+tot_key_error+tot_multiuser_arm_error, tot_change);
-
- if (tot_lib_error)
- sprintf(err+strlen(err), "|%i linked library objects", tot_lib_error);
- if (tot_key_error)
- sprintf(err+strlen(err), "|%i mesh key object(s)", tot_key_error);
- if (tot_multiuser_arm_error)
- sprintf(err+strlen(err), "|%i multiuser armature object(s)", tot_multiuser_arm_error);
-
- error(err);
- }
-}
-
-void docenter_new(void)
-{
- if(G.scene->id.lib) return;
-
- if(G.obedit) {
- error("Unable to center new in Edit Mode");
- }
- else {
- docenter(1);
- }
-}
-
-void docenter_cursor(void)
-{
- if(G.scene->id.lib) return;
-
- if(G.obedit) {
- error("Unable to center cursor in Edit Mode");
- }
- else {
- docenter(2);
- }
-}
-
-void movetolayer(void)
-{
- Base *base;
- unsigned int lay= 0, local;
- int islamp= 0;
-
- if(G.scene->id.lib) return;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASE(base) lay |= base->lay;
- base= base->next;
- }
- if(lay==0) return;
- lay &= 0xFFFFFF;
-
- if(lay==0) return;
-
- if(G.vd->localview) {
- /* now we can move out of localview. */
- if (!okee("Move from localview")) return;
- base= FIRSTBASE;
- while(base) {
- if TESTBASE(base) {
- lay= base->lay & ~G.vd->lay;
- base->lay= lay;
- base->object->lay= lay;
- base->object->flag &= ~SELECT;
- base->flag &= ~SELECT;
- if(base->object->type==OB_LAMP) islamp= 1;
- }
- base= base->next;
- }
- } else {
- if( movetolayer_buts(&lay, NULL)==0 ) return;
-
- /* normal non localview operation */
- base= FIRSTBASE;
- while(base) {
- if TESTBASE(base) {
- /* upper byte is used for local view */
- local= base->lay & 0xFF000000;
- base->lay= lay + local;
- base->object->lay= lay;
- if(base->object->type==OB_LAMP) islamp= 1;
- }
- base= base->next;
- }
- }
- if(islamp) reshadeall_displist(); /* only frees */
-
- /* warning, active object may be hidden now */
-
- countall();
- DAG_scene_sort(G.scene);
-
- allqueue(REDRAWBUTSEDIT, 0);
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWOOPS, 0);
- allqueue(REDRAWINFO, 0);
-
- BIF_undo_push("Move to layer");
-}
-
-/* THIS IS BAD CODE! do not bring back before it has a real implementation (ton) */
-void split_font()
-{
- Object *ob = OBACT;
- Base *oldbase = BASACT;
- Curve *cu= ob->data;
- char *p= cu->str;
- int slen= strlen(p);
- int i;
-
- for (i = 0; i<=slen; p++, i++) {
- adduplicate(1, U.dupflag);
- cu= OBACT->data;
- cu->sepchar = i+1;
- text_to_curve(OBACT, 0); /* pass 1: only one letter, adapt position */
- text_to_curve(OBACT, 0); /* pass 2: remake */
- freedisplist(&OBACT->disp);
- makeDispListCurveTypes(OBACT, 0);
-
- OBACT->flag &= ~SELECT;
- BASACT->flag &= ~SELECT;
- oldbase->flag |= SELECT;
- oldbase->object->flag |= SELECT;
- set_active_base(oldbase);
- }
-}
-
-static void helpline(short *mval, int *center2d)
-{
-
- /* helpline, copied from transform.c actually */
- persp(PERSP_WIN);
- glDrawBuffer(GL_FRONT);
-
- BIF_ThemeColor(TH_WIRE);
-
- setlinestyle(3);
- glBegin(GL_LINE_STRIP);
- glVertex2sv(mval);
- glVertex2iv((GLint *)center2d);
- glEnd();
- setlinestyle(0);
-
- persp(PERSP_VIEW);
- bglFlush(); // flush display for frontbuffer
- glDrawBuffer(GL_BACK);
-
-
-}
-
-/* context: ob = lamp */
-/* code should be replaced with proper (custom) transform handles for lamp properties */
-static void spot_interactive(Object *ob, int mode)
-{
- Lamp *la= ob->data;
- float transfac, dx, dy, ratio, origval;
- int keep_running= 1, center2d[2];
- short mval[2], mvalo[2];
-
- getmouseco_areawin(mval);
- getmouseco_areawin(mvalo);
-
- project_int(ob->obmat[3], center2d);
- if( center2d[0] > 100000 ) { /* behind camera */
- center2d[0]= curarea->winx/2;
- center2d[1]= curarea->winy/2;
- }
-
- helpline(mval, center2d);
-
- /* ratio is like scaling */
- dx = (float)(center2d[0] - mval[0]);
- dy = (float)(center2d[1] - mval[1]);
- transfac = (float)sqrt( dx*dx + dy*dy);
- if(transfac==0.0f) transfac= 1.0f;
-
- if(mode==1)
- origval= la->spotsize;
- else if(mode==2)
- origval= la->dist;
- else if(mode==3)
- origval= la->clipsta;
- else
- origval= la->clipend;
-
- while (keep_running>0) {
-
- getmouseco_areawin(mval);
-
- /* essential for idling subloop */
- if(mval[0]==mvalo[0] && mval[1]==mvalo[1]) {
- PIL_sleep_ms(2);
- }
- else {
- char str[32];
-
- dx = (float)(center2d[0] - mval[0]);
- dy = (float)(center2d[1] - mval[1]);
- ratio = (float)(sqrt( dx*dx + dy*dy))/transfac;
-
- /* do the trick */
-
- if(mode==1) { /* spot */
- la->spotsize = ratio*origval;
- CLAMP(la->spotsize, 1.0f, 180.0f);
- sprintf(str, "Spot size %.2f\n", la->spotsize);
- }
- else if(mode==2) { /* dist */
- la->dist = ratio*origval;
- CLAMP(la->dist, 0.01f, 5000.0f);
- sprintf(str, "Distance %.2f\n", la->dist);
- }
- else if(mode==3) { /* sta */
- la->clipsta = ratio*origval;
- CLAMP(la->clipsta, 0.001f, 5000.0f);
- sprintf(str, "Distance %.2f\n", la->clipsta);
- }
- else if(mode==4) { /* end */
- la->clipend = ratio*origval;
- CLAMP(la->clipend, 0.1f, 5000.0f);
- sprintf(str, "Clip End %.2f\n", la->clipend);
- }
-
- /* cleanup */
- mvalo[0]= mval[0];
- mvalo[1]= mval[1];
-
- /* handle shaded mode */
- shade_buttons_change_3d();
-
- /* DRAW */
- headerprint(str);
- force_draw_plus(SPACE_BUTS, 0);
-
- helpline(mval, center2d);
- }
-
- while( qtest() ) {
- short val;
- unsigned short event= extern_qread(&val);
-
- switch (event){
- case ESCKEY:
- case RIGHTMOUSE:
- keep_running= 0;
- break;
- case LEFTMOUSE:
- case SPACEKEY:
- case PADENTER:
- case RETKEY:
- if(val)
- keep_running= -1;
- break;
- }
- }
- }
-
- if(keep_running==0) {
- if(mode==1)
- la->spotsize= origval;
- else if(mode==2)
- la->dist= origval;
- else if(mode==3)
- la->clipsta= origval;
- else
- la->clipend= origval;
- }
-
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSSHADING, 0);
- BIF_preview_changed(ID_LA);
-}
-
-
-void special_editmenu(void)
-{
- static short numcuts= 2;
- Object *ob= OBACT;
- float fac;
- int nr,ret;
- short randfac;
-
- if(ob==NULL) return;
-
- if(G.obedit==NULL) {
-
- if(ob->flag & OB_POSEMODE) {
- pose_special_editmenu();
- }
- else if(FACESEL_PAINT_TEST) {
- Mesh *me= get_mesh(ob);
- MTFace *tface;
- MFace *mface;
- int a;
-
- if(me==0 || me->mtface==0) return;
-
- nr= pupmenu("Specials%t|Set Tex%x1| Shared%x2| Light%x3| Invisible%x4| Collision%x5| TwoSide%x6|Clr Tex%x7| Shared%x8| Light%x9| Invisible%x10| Collision%x11| TwoSide%x12");
-
- tface= me->mtface;
- mface= me->mface;
- for(a=me->totface; a>0; a--, tface++, mface++) {
- if(mface->flag & ME_FACE_SEL) {
- switch(nr) {
- case 1:
- tface->mode |= TF_TEX; break;
- case 2:
- tface->mode |= TF_SHAREDCOL; break;
- case 3:
- tface->mode |= TF_LIGHT; break;
- case 4:
- tface->mode |= TF_INVISIBLE; break;
- case 5:
- tface->mode |= TF_DYNAMIC; break;
- case 6:
- tface->mode |= TF_TWOSIDE; break;
- case 7:
- tface->mode &= ~TF_TEX;
- tface->tpage= 0;
- break;
- case 8:
- tface->mode &= ~TF_SHAREDCOL; break;
- case 9:
- tface->mode &= ~TF_LIGHT; break;
- case 10:
- tface->mode &= ~TF_INVISIBLE; break;
- case 11:
- tface->mode &= ~TF_DYNAMIC; break;
- case 12:
- tface->mode &= ~TF_TWOSIDE; break;
- }
- }
- }
- DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSEDIT, 0);
- BIF_undo_push("Change texture face");
- }
- else if(G.f & G_VERTEXPAINT) {
- Mesh *me= get_mesh(ob);
-
- if(me==0 || (me->mcol==NULL && me->mtface==NULL) ) return;
-
- nr= pupmenu("Specials%t|Shared VertexCol%x1");
- if(nr==1) {
-
- do_shared_vertexcol(me);
-
- BIF_undo_push("Shared VertexCol");
-
- DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
- }
- }
- else if(G.f & G_WEIGHTPAINT) {
- Object *par= modifiers_isDeformedByArmature(ob);
-
- if(par && (par->flag & OB_POSEMODE)) {
- nr= pupmenu("Specials%t|Apply Bone Envelopes to Vertex Groups %x1|Apply Bone Heat Weights to Vertex Groups %x2");
-
- if(nr==1 || nr==2)
- pose_adds_vgroups(ob, (nr == 2));
- }
- }
- else if(G.f & G_PARTICLEEDIT) {
- ParticleSystem *psys = PE_get_current(ob);
- ParticleEditSettings *pset = PE_settings();
-
- if(!psys)
- return;
-
- if(G.scene->selectmode & SCE_SELECT_POINT)
- nr= pupmenu("Specials%t|Rekey%x1|Subdivide%x2|Select First%x3|Select Last%x4|Remove Doubles%x5");
- else
- nr= pupmenu("Specials%t|Rekey%x1|Remove Doubles%x5");
-
- switch(nr) {
- case 1:
- if(button(&pset->totrekey, 2, 100, "Number of Keys:")==0) return;
- waitcursor(1);
- PE_rekey();
- break;
- case 2:
- PE_subdivide();
- break;
- case 3:
- PE_select_root();
- break;
- case 4:
- PE_select_tip();
- break;
- case 5:
- PE_remove_doubles();
- break;
- }
-
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-
- if(nr>0) waitcursor(0);
- }
- else {
- Base *base, *base_select= NULL;
-
- /* Get the active object mesh. */
- Mesh *me= get_mesh(ob);
-
- /* Booleans, if the active object is a mesh... */
- if (me && ob->id.lib==NULL) {
-
- /* Bring up a little menu with the boolean operation choices on. */
- nr= pupmenu("Boolean Tools%t|Intersect%x1|Union%x2|Difference%x3|Add Intersect Modifier%x4|Add Union Modifier%x5|Add Difference Modifier%x6");
-
- if (nr > 0) {
- /* user has made a choice of a menu element.
- All of the boolean functions require 2 mesh objects
- we search through the object list to find the other
- selected item and make sure it is distinct and a mesh. */
-
- for(base= FIRSTBASE; base; base= base->next) {
- if TESTBASELIB(base) {
- if(base->object != ob) base_select= base;
- }
- }
-
- if (base_select) {
- if (get_mesh(base_select->object)) {
- if(nr <= 3){
- waitcursor(1);
- ret = NewBooleanMesh(BASACT,base_select,nr);
- if (ret==0) {
- error("An internal error occurred");
- } else if(ret==-1) {
- error("Selected meshes must have faces to perform boolean operations");
- } else if (ret==-2) {
- error("Both meshes must be a closed mesh");
- }
- else BIF_undo_push("Boolean");
- waitcursor(0);
- } else {
- BooleanModifierData *bmd = NULL;
- bmd = (BooleanModifierData *)modifier_new(eModifierType_Boolean);
- BLI_addtail(&ob->modifiers, bmd);
- bmd->object = base_select->object;
- bmd->modifier.mode |= eModifierMode_Realtime;
- switch(nr){
- case 4: bmd->operation = eBooleanModifierOp_Intersect; break;
- case 5: bmd->operation = eBooleanModifierOp_Union; break;
- case 6: bmd->operation = eBooleanModifierOp_Difference; break;
- }
- do_common_editbuts(B_CHANGEDEP);
- BIF_undo_push("Add Boolean modifier");
- }
- } else {
- error("Please select 2 meshes");
- }
- } else {
- error("Please select 2 meshes");
- }
- }
-
- allqueue(REDRAWVIEW3D, 0);
- }
- else if (ob->type == OB_LAMP) {
- Lamp *la= ob->data;
- if(la->type==LA_SPOT) {
- short nr= pupmenu("Lamp Tools%t|Spot Size%x1|Distance%x2|Clip Start%x3|Clip End%x4");
- if(nr>0)
- spot_interactive(ob, nr);
- }
- }
- else if (ob->type == OB_FONT) {
- /* removed until this gets a decent implementation (ton) */
-/* nr= pupmenu("Split %t|Characters%x1");
- if (nr > 0) {
- switch(nr) {
- case 1: split_font();
- }
- }
-*/
- }
- }
- }
- else if(G.obedit->type==OB_MESH) {
- /* This is all that is needed, since all other functionality is in Ctrl+ V/E/F but some users didnt like, so for now have the old/big menu */
- /*
- nr= pupmenu("Subdivide Mesh%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x4");
- switch(nr) {
- case 1:
- waitcursor(1);
- esubdivideflag(1, 0.0, G.scene->toolsettings->editbutflag, 1, 0);
-
- BIF_undo_push("ESubdivide Single");
- break;
- case 2:
- if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
- waitcursor(1);
- esubdivideflag(1, 0.0, G.scene->toolsettings->editbutflag, numcuts, 0);
- BIF_undo_push("ESubdivide");
- break;
- case 3:
- if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
- randfac= 10;
- if(button(&randfac, 1, 100, "Rand fac:")==0) return;
- waitcursor(1);
- fac= -( (float)randfac )/100;
- esubdivideflag(1, fac, G.scene->toolsettings->editbutflag, numcuts, 0);
- BIF_undo_push("Subdivide Fractal");
- break;
-
- case 4:
- fac= 1.0f;
- if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
- fac= 0.292f*fac;
-
- waitcursor(1);
- esubdivideflag(1, fac, G.scene->toolsettings->editbutflag | B_SMOOTH, 1, 0);
- BIF_undo_push("Subdivide Smooth");
- break;
- }
- */
-
- nr= pupmenu("Specials%t|Subdivide%x1|Subdivide Multi%x2|Subdivide Multi Fractal%x3|Subdivide Smooth%x12|Merge%x4|Remove Doubles%x5|Hide%x6|Reveal%x7|Select Swap%x8|Flip Normals %x9|Smooth %x10|Bevel %x11|Set Smooth %x14|Set Solid %x15|Blend From Shape%x16|Propagate To All Shapes%x17|Select Vertex Path%x18");
-
- switch(nr) {
- case 1:
- waitcursor(1);
- esubdivideflag(1, 0.0, G.scene->toolsettings->editbutflag, 1, 0);
-
- BIF_undo_push("ESubdivide Single");
- break;
- case 2:
- if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
- waitcursor(1);
- esubdivideflag(1, 0.0, G.scene->toolsettings->editbutflag, numcuts, 0);
- BIF_undo_push("ESubdivide");
- break;
- case 3:
- if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
- randfac= 10;
- if(button(&randfac, 1, 100, "Rand fac:")==0) return;
- waitcursor(1);
- fac= -( (float)randfac )/100;
- esubdivideflag(1, fac, G.scene->toolsettings->editbutflag, numcuts, 0);
- BIF_undo_push("Subdivide Fractal");
- break;
-
- case 12: /* smooth */
- /* if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return; */
- fac= 1.0f;
- if(fbutton(&fac, 0.0f, 5.0f, 10, 10, "Smooth:")==0) return;
- fac= 0.292f*fac;
-
- waitcursor(1);
- esubdivideflag(1, fac, G.scene->toolsettings->editbutflag | B_SMOOTH, 1, 0);
- BIF_undo_push("Subdivide Smooth");
- break;
-
- case 4:
- mergemenu();
- break;
- case 5:
- notice("Removed %d Vertices", removedoublesflag(1, 0, G.scene->toolsettings->doublimit));
- BIF_undo_push("Remove Doubles");
- break;
- case 6:
- hide_mesh(0);
- break;
- case 7:
- reveal_mesh();
- break;
- case 8:
- selectswap_mesh();
- break;
- case 9:
- flip_editnormals();
- BIF_undo_push("Flip Normals");
- break;
- case 10:
- vertexsmooth();
- break;
- case 11:
- bevel_menu();
- break;
- case 14:
- mesh_set_smooth_faces(1);
- break;
- case 15:
- mesh_set_smooth_faces(0);
- break;
- case 16:
- shape_copy_select_from();
- break;
- case 17:
- shape_propagate();
- break;
- case 18:
- pathselect();
- BIF_undo_push("Select Vertex Path");
- break;
- }
-
-
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
-
- if(nr>0) waitcursor(0);
-
- }
- else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
-
- nr= pupmenu("Specials%t|Subdivide%x1|Switch Direction%x2|Set Goal Weight%x3|Set Radius%x4|Smooth%x5|Smooth Radius%x6");
-
- switch(nr) {
- case 1:
- subdivideNurb();
- break;
- case 2:
- switchdirectionNurb2();
- break;
- case 3:
- setweightNurb();
- break;
- case 4:
- setradiusNurb();
- break;
- case 5:
- smoothNurb();
- break;
- case 6:
- smoothradiusNurb();
- break;
- }
- DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
- }
- else if(G.obedit->type==OB_ARMATURE) {
- nr= pupmenu("Specials%t|Subdivide %x1|Subdivide Multi%x2|Switch Direction%x7|Flip Left-Right Names%x3|%l|AutoName Left-Right%x4|AutoName Front-Back%x5|AutoName Top-Bottom%x6");
- if(nr==1)
- subdivide_armature(1);
- if(nr==2) {
- if(button(&numcuts, 1, 128, "Number of Cuts:")==0) return;
- waitcursor(1);
- subdivide_armature(numcuts);
- }
- else if(nr==3)
- armature_flip_names();
- else if(ELEM3(nr, 4, 5, 6)) {
- armature_autoside_names(nr-4);
- }
- else if(nr == 7)
- switch_direction_armature();
- }
- else if(G.obedit->type==OB_LATTICE) {
- static float weight= 1.0f;
- if(fbutton(&weight, 0.0f, 1.0f, 10, 10, "Set Weight")) {
- int a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
- BPoint *bp= editLatt->def;
-
- while(a--) {
- if(bp->f1 & SELECT)
- bp->weight= weight;
- bp++;
- }
- }
- }
-
- countall();
- allqueue(REDRAWVIEW3D, 0);
-
-}
-
-static void curvetomesh(Object *ob)
-{
- Curve *cu;
- DispList *dl;
-
- ob->flag |= OB_DONE;
- cu= ob->data;
-
- dl= cu->disp.first;
- if(dl==0) makeDispListCurveTypes(ob, 0); /* force creation */
-
- nurbs_to_mesh(ob); /* also does users */
- if (ob->type != OB_MESH) {
- error("can't convert curve to mesh");
- } else {
- object_free_modifiers(ob);
- }
-}
-
-void convertmenu(void)
-{
- Base *base, *basen=NULL, *basact, *basedel=NULL;
- Object *obact, *ob, *ob1;
- Curve *cu;
- Nurb *nu;
- MetaBall *mb;
- Mesh *me;
- int ok=0, nr = 0, a;
-
- if(G.scene->id.lib) return;
-
- obact= OBACT;
- if (obact == NULL) return;
- if(!obact->flag & SELECT) return;
- if(G.obedit) return;
-
- basact= BASACT; /* will be restored */
-
- if(obact->type==OB_FONT) {
- nr= pupmenu("Convert Font to%t|Curve%x1|Curve (Single filling group)%x2|Mesh%x3");
- if(nr>0) ok= 1;
- }
- else if(obact->type==OB_MBALL) {
- nr= pupmenu("Convert Metaball to%t|Mesh (keep original)%x1|Mesh (Delete Original)%x2");
- if(nr>0) ok= 1;
- }
- else if(obact->type==OB_CURVE) {
- nr= pupmenu("Convert Curve to%t|Mesh");
- if(nr>0) ok= 1;
- }
- else if(obact->type==OB_SURF) {
- nr= pupmenu("Convert Nurbs Surface to%t|Mesh");
- if(nr>0) ok= 1;
- }
- else if(obact->type==OB_MESH) {
- nr= pupmenu("Convert Modifiers to%t|Mesh (Keep Original)%x1|Mesh (Delete Original)%x2");
- if(nr>0) ok= 1;
- }
- if(ok==0) return;
-
- /* don't forget multiple users! */
-
- /* reset flags */
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- base->object->flag &= ~OB_DONE;
- }
- base= base->next;
- }
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
-
- ob= base->object;
-
- if(ob->flag & OB_DONE);
- else if(ob->type==OB_MESH && ob->modifiers.first) { /* converting a mesh with no modifiers causes a segfault */
- DerivedMesh *dm;
-
- basedel = base;
-
- ob->flag |= OB_DONE;
-
- ob1= copy_object(ob);
- ob1->recalc |= OB_RECALC;
-
- basen= MEM_mallocN(sizeof(Base), "duplibase");
- *basen= *base;
- BLI_addhead(&G.scene->base, basen); /* addhead: otherwise eternal loop */
- basen->object= ob1;
- basen->flag |= SELECT;
- base->flag &= ~SELECT;
- ob->flag &= ~SELECT;
-
- /* decrement original mesh's usage count */
- me= ob1->data;
- me->id.us--;
-
- /* make a new copy of the mesh */
- ob1->data= copy_mesh(me);
- G.totmesh++;
-
- /* make new mesh data from the original copy */
- dm= mesh_get_derived_final(ob1, CD_MASK_MESH);
- /* dm= mesh_create_derived_no_deform(ob1, NULL); this was called original (instead of get_derived). man o man why! (ton) */
-
- DM_to_mesh(dm, ob1->data);
-
- dm->release(dm);
- object_free_modifiers(ob1); /* after derivedmesh calls! */
-
- /* If the original object is active then make this object active */
- if (ob == obact) {
- set_active_base( basen );
- basact = basen;
- }
- }
- else if(ob->type==OB_FONT) {
- ob->flag |= OB_DONE;
-
- ob->type= OB_CURVE;
- cu= ob->data;
-
- if(cu->vfont) {
- cu->vfont->id.us--;
- cu->vfont= 0;
- }
- if(cu->vfontb) {
- cu->vfontb->id.us--;
- cu->vfontb= 0;
- }
- if(cu->vfonti) {
- cu->vfonti->id.us--;
- cu->vfonti= 0;
- }
- if(cu->vfontbi) {
- cu->vfontbi->id.us--;
- cu->vfontbi= 0;
- }
- /* other users */
- if(cu->id.us>1) {
- ob1= G.main->object.first;
- while(ob1) {
- if(ob1->data==cu) {
- ob1->type= OB_CURVE;
- ob1->recalc |= OB_RECALC;
- }
- ob1= ob1->id.next;
- }
- }
- if (nr==2 || nr==3) {
- nu= cu->nurb.first;
- while(nu) {
- nu->charidx= 0;
- nu= nu->next;
- }
- }
- if (nr==3) {
- curvetomesh(ob);
- }
- }
- else if ELEM(ob->type, OB_CURVE, OB_SURF) {
- if(nr==1) {
- curvetomesh(ob);
- }
- }
- else if(ob->type==OB_MBALL) {
-
- if(nr==1 || nr == 2) {
- ob= find_basis_mball(ob);
-
- if(ob->disp.first && !(ob->flag&OB_DONE)) {
- basedel = base;
-
- ob->flag |= OB_DONE;
-
- ob1= copy_object(ob);
- ob1->recalc |= OB_RECALC;
-
- basen= MEM_mallocN(sizeof(Base), "duplibase");
- *basen= *base;
- BLI_addhead(&G.scene->base, basen); /* addhead: othwise eternal loop */
- basen->object= ob1;
- basen->flag |= SELECT;
- basedel->flag &= ~SELECT;
- ob->flag &= ~SELECT;
-
- mb= ob1->data;
- mb->id.us--;
-
- ob1->data= add_mesh("Mesh");
- G.totmesh++;
- ob1->type= OB_MESH;
-
- me= ob1->data;
- me->totcol= mb->totcol;
- if(ob1->totcol) {
- me->mat= MEM_dupallocN(mb->mat);
- for(a=0; a<ob1->totcol; a++) id_us_plus((ID *)me->mat[a]);
- }
-
- mball_to_mesh(&ob->disp, ob1->data);
-
- /* So we can see the wireframe */
- BASACT= basen;
-
- /* If the original object is active then make this object active */
- if (ob == obact) {
- set_active_base( basen );
- basact = basen;
- }
-
- }
- }
- }
- }
- base= base->next;
- if(basedel != NULL && nr == 2) {
- if(basedel==basact)
- basact= NULL;
- free_and_unlink_base(basedel);
- }
- basedel = NULL;
- }
-
- /* delete object should renew depsgraph */
- if(nr==2)
- DAG_scene_sort(G.scene);
-
- /* texspace and normals */
- if(!basen) BASACT= base;
-
- enter_editmode(EM_WAITCURSOR);
- exit_editmode(EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
- BASACT= basact;
-
- countall();
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWOOPS, 0);
- allspace(OOPS_TEST, 0);
- allqueue(REDRAWBUTSEDIT, 0);
- BIF_undo_push("Convert Object");
-
- DAG_scene_sort(G.scene);
-}
-
-/* Change subdivision or particle properties of mesh object ob, if level==-1
- * then toggle subsurf, else set to level set allows to toggle multiple
- * selections */
-
-static void object_has_subdivision_particles(Object *ob, int *havesubdiv, int *havepart, int depth)
-{
- if(ob->type==OB_MESH) {
- if(modifiers_findByType(ob, eModifierType_Subsurf))
- *havesubdiv= 1;
- if(modifiers_findByType(ob, eModifierType_ParticleSystem))
- *havepart= 1;
- }
-
- if(ob->dup_group && depth <= 4) {
- GroupObject *go;
-
- for(go= ob->dup_group->gobject.first; go; go= go->next)
- object_has_subdivision_particles(go->ob, havesubdiv, havepart, depth+1);
- }
-}
-
-static void object_flip_subdivison_particles(Object *ob, int *set, int level, int mode, int particles, int depth)
-{
- ModifierData *md;
-
- if(ob->type==OB_MESH) {
- if(particles) {
- for(md=ob->modifiers.first; md; md=md->next) {
- if(md->type == eModifierType_ParticleSystem) {
- ParticleSystemModifierData *psmd = (ParticleSystemModifierData*)md;
-
- if(*set == -1)
- *set= psmd->modifier.mode&(mode);
-
- if (*set)
- psmd->modifier.mode &= ~(mode);
- else
- psmd->modifier.mode |= (mode);
- }
- }
- }
- else {
- md = modifiers_findByType(ob, eModifierType_Subsurf);
-
- if (md) {
- SubsurfModifierData *smd = (SubsurfModifierData*) md;
-
- if (level == -1) {
- if(*set == -1)
- *set= smd->modifier.mode&(mode);
-
- if (*set)
- smd->modifier.mode &= ~(mode);
- else
- smd->modifier.mode |= (mode);
- } else {
- smd->levels = level;
- }
- }
- else if(depth == 0 && *set != 0) {
- SubsurfModifierData *smd = (SubsurfModifierData*) modifier_new(eModifierType_Subsurf);
-
- BLI_addtail(&ob->modifiers, smd);
-
- if (level!=-1) {
- smd->levels = level;
- }
-
- if(*set == -1)
- *set= 1;
- }
- }
-
- DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
- }
-
- if(ob->dup_group && depth<=4) {
- GroupObject *go;
-
- for(go= ob->dup_group->gobject.first; go; go= go->next)
- object_flip_subdivison_particles(go->ob, set, level, mode, particles, depth+1);
- }
-}
-
-/* Change subdivision properties of mesh object ob, if
-* level==-1 then toggle subsurf, else set to level.
-*/
-
-void flip_subdivison(int level)
-{
- Base *base;
- int set= -1;
- int mode, pupmode, particles= 0, havesubdiv= 0, havepart= 0;
-
- if(G.qual & LR_ALTKEY)
- mode= eModifierMode_Realtime;
- else
- mode= eModifierMode_Render|eModifierMode_Realtime;
-
- if(level == -1) {
- if (G.obedit) {
- object_has_subdivision_particles(G.obedit, &havesubdiv, &havepart, 0);
- } else {
- for(base= G.scene->base.first; base; base= base->next) {
- if(((level==-1) && (TESTBASE(base))) || (TESTBASELIB(base))) {
- object_has_subdivision_particles(base->object, &havesubdiv, &havepart, 0);
- }
- }
- }
- }
- else
- havesubdiv= 1;
-
- if(havesubdiv && havepart) {
- pupmode= pupmenu("Switch%t|Subsurf %x1|Particle Systems %x2");
- if(pupmode <= 0)
- return;
- else if(pupmode == 2)
- particles= 1;
- }
- else if(havepart)
- particles= 1;
-
- if (G.obedit) {
- object_flip_subdivison_particles(G.obedit, &set, level, mode, particles, 0);
- } else {
- for(base= G.scene->base.first; base; base= base->next) {
- if(((level==-1) && (TESTBASE(base))) || (TESTBASELIB(base))) {
- object_flip_subdivison_particles(base->object, &set, level, mode, particles, 0);
- }
- }
- }
-
- countall();
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWOOPS, 0);
- allqueue(REDRAWBUTSEDIT, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
- DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
-
- if(particles)
- BIF_undo_push("Switch particles on/off");
- else
- BIF_undo_push("Switch subsurf on/off");
-}
-
-static void copymenu_properties(Object *ob)
-{
- bProperty *prop;
- Base *base;
- int nr, tot=0;
- char *str;
-
- prop= ob->prop.first;
- while(prop) {
- tot++;
- prop= prop->next;
- }
-
- if(tot==0) {
- error("No properties in the active object to copy");
- return;
- }
-
- str= MEM_callocN(50 + 33*tot, "copymenu prop");
-
- strcpy(str, "Copy Property %t|Replace All|Merge All|%l");
-
- tot= 0;
- prop= ob->prop.first;
- while(prop) {
- tot++;
- strcat(str, "|");
- strcat(str, prop->name);
- prop= prop->next;
- }
-
- nr= pupmenu(str);
-
- if ( nr==1 || nr==2 ) {
- base= FIRSTBASE;
- while(base) {
- if((base != BASACT) && TESTBASELIB(base)) {
- if (nr==1) { /* replace */
- copy_properties( &base->object->prop, &ob->prop );
- } else {
- for(prop = ob->prop.first; prop; prop= prop->next ) {
- set_ob_property(base->object, prop);
- }
- }
- }
- base= base->next;
- }
- } else if(nr>0) {
- prop = BLI_findlink(&ob->prop, nr-4); /* account for first 3 menu items & menu index starting at 1*/
-
- if(prop) {
- for(base= FIRSTBASE; base; base= base->next) {
- if((base != BASACT) && TESTBASELIB(base)) {
- set_ob_property(base->object, prop);
- }
- }
- }
- }
- MEM_freeN(str);
- allqueue(REDRAWVIEW3D, 0);
-
- BIF_undo_push("Copy properties");
-}
-
-static void copymenu_logicbricks(Object *ob)
-{
- Base *base;
-
- base= FIRSTBASE;
- while(base) {
- if(base->object != ob) {
- if(TESTBASELIB(base)) {
-
- /* first: free all logic */
- free_sensors(&base->object->sensors);
- unlink_controllers(&base->object->controllers);
- free_controllers(&base->object->controllers);
- unlink_actuators(&base->object->actuators);
- free_actuators(&base->object->actuators);
-
- /* now copy it, this also works without logicbricks! */
- clear_sca_new_poins_ob(ob);
- copy_sensors(&base->object->sensors, &ob->sensors);
- copy_controllers(&base->object->controllers, &ob->controllers);
- copy_actuators(&base->object->actuators, &ob->actuators);
- set_sca_new_poins_ob(base->object);
-
- /* some menu settings */
- base->object->scavisflag= ob->scavisflag;
- base->object->scaflag= ob->scaflag;
-
- /* set the initial state */
- base->object->state= ob->state;
- base->object->init_state= ob->init_state;
- }
- }
- base= base->next;
- }
- BIF_undo_push("Copy logic");
-}
-
-static void copymenu_modifiers(Object *ob)
-{
- Base *base;
- int i, event;
- char str[512];
- char *errorstr= NULL;
-
- strcpy(str, "Copy Modifiers %t");
-
- sprintf(str+strlen(str), "|All%%x%d|%%l", NUM_MODIFIER_TYPES);
-
- for (i=eModifierType_None+1; i<NUM_MODIFIER_TYPES; i++) {
- ModifierTypeInfo *mti = modifierType_getInfo(i);
-
- if(ELEM3(i, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance)) continue;
-
- if(i == eModifierType_Collision)
- continue;
-
- if ( (mti->flags&eModifierTypeFlag_AcceptsCVs) ||
- (ob->type==OB_MESH && (mti->flags&eModifierTypeFlag_AcceptsMesh))) {
- sprintf(str+strlen(str), "|%s%%x%d", mti->name, i);
- }
- }
-
- event = pupmenu(str);
- if(event<=0) return;
-
- for (base= FIRSTBASE; base; base= base->next) {
- if(base->object != ob) {
- if(TESTBASELIB(base)) {
- ModifierData *md;
-
- base->object->recalc |= OB_RECALC_OB|OB_RECALC_DATA;
-
- if (base->object->type==ob->type) {
- /* copy all */
- if (event==NUM_MODIFIER_TYPES) {
- object_free_modifiers(base->object);
-
- for (md=ob->modifiers.first; md; md=md->next) {
- ModifierData *nmd = NULL;
-
- if(ELEM3(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_ParticleInstance)) continue;
-
- if(md->type == eModifierType_Collision)
- continue;
-
- nmd = modifier_new(md->type);
- modifier_copyData(md, nmd);
- BLI_addtail(&base->object->modifiers, nmd);
- }
-
- copy_object_particlesystems(base->object, ob);
- copy_object_softbody(base->object, ob);
- } else {
- /* copy specific types */
- ModifierData *md, *mdn;
-
- /* remove all with type 'event' */
- for (md=base->object->modifiers.first; md; md=mdn) {
- mdn= md->next;
- if(md->type==event) {
- BLI_remlink(&base->object->modifiers, md);
- modifier_free(md);
- }
- }
-
- /* copy all with type 'event' */
- for (md=ob->modifiers.first; md; md=md->next) {
- if (md->type==event) {
-
- mdn = modifier_new(event);
- BLI_addtail(&base->object->modifiers, mdn);
-
- modifier_copyData(md, mdn);
- }
- }
-
- if(event == eModifierType_ParticleSystem) {
- object_free_particlesystems(base->object);
- copy_object_particlesystems(base->object, ob);
- }
- else if(event == eModifierType_Softbody) {
- object_free_softbody(base->object);
- copy_object_softbody(base->object, ob);
- }
- }
- }
- else
- errorstr= "Did not copy modifiers to other Object types";
- }
- }
- }
-
- if(errorstr) notice(errorstr);
-
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
- DAG_scene_sort(G.scene);
-
- BIF_undo_push("Copy modifiers");
-}
-
-/* both pointers should exist */
-static void copy_texture_space(Object *to, Object *ob)
-{
- float *poin1= NULL, *poin2= NULL;
- int texflag= 0;
-
- if(ob->type==OB_MESH) {
- texflag= ((Mesh *)ob->data)->texflag;
- poin2= ((Mesh *)ob->data)->loc;
- }
- else if (ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
- texflag= ((Curve *)ob->data)->texflag;
- poin2= ((Curve *)ob->data)->loc;
- }
- else if(ob->type==OB_MBALL) {
- texflag= ((MetaBall *)ob->data)->texflag;
- poin2= ((MetaBall *)ob->data)->loc;
- }
- else
- return;
-
- if(to->type==OB_MESH) {
- ((Mesh *)to->data)->texflag= texflag;
- poin1= ((Mesh *)to->data)->loc;
- }
- else if (ELEM3(to->type, OB_CURVE, OB_SURF, OB_FONT)) {
- ((Curve *)to->data)->texflag= texflag;
- poin1= ((Curve *)to->data)->loc;
- }
- else if(to->type==OB_MBALL) {
- ((MetaBall *)to->data)->texflag= texflag;
- poin1= ((MetaBall *)to->data)->loc;
- }
- else
- return;
-
- memcpy(poin1, poin2, 9*sizeof(float)); /* this was noted in DNA_mesh, curve, mball */
-
- if(to->type==OB_MESH) ;
- else if(to->type==OB_MBALL) tex_space_mball(to);
- else tex_space_curve(to->data);
-
-}
-
-void copy_attr(short event)
-{
- Object *ob;
- Base *base;
- Curve *cu, *cu1;
- Nurb *nu;
- int do_scene_sort= 0;
-
- if(G.scene->id.lib) return;
-
- if(!(ob=OBACT)) return;
-
- if(G.obedit) {
- /* obedit_copymenu(); */
- return;
- }
- if(event==9) {
- copymenu_properties(ob);
- return;
- }
- else if(event==10) {
- copymenu_logicbricks(ob);
- return;
- }
- else if(event==24) {
- copymenu_modifiers(ob);
- return;
- }
-
- base= FIRSTBASE;
- while(base) {
- if(base != BASACT) {
- if(TESTBASELIB(base)) {
- base->object->recalc |= OB_RECALC_OB;
-
- if(event==1) { /* loc */
- VECCOPY(base->object->loc, ob->loc);
- VECCOPY(base->object->dloc, ob->dloc);
- }
- else if(event==2) { /* rot */
- VECCOPY(base->object->rot, ob->rot);
- VECCOPY(base->object->drot, ob->drot);
- /* Quats arnt used yet */
- /*VECCOPY(base->object->quat, ob->quat);
- VECCOPY(base->object->dquat, ob->dquat);*/
- }
- else if(event==3) { /* size */
- VECCOPY(base->object->size, ob->size);
- VECCOPY(base->object->dsize, ob->dsize);
- }
- else if(event==4) { /* drawtype */
- base->object->dt= ob->dt;
- base->object->dtx= ob->dtx;
- base->object->empty_drawtype= ob->empty_drawtype;
- base->object->empty_drawsize= ob->empty_drawsize;
- }
- else if(event==5) { /* time offs */
- base->object->sf= ob->sf;
- }
- else if(event==6) { /* dupli */
- base->object->dupon= ob->dupon;
- base->object->dupoff= ob->dupoff;
- base->object->dupsta= ob->dupsta;
- base->object->dupend= ob->dupend;
-
- base->object->transflag &= ~OB_DUPLI;
- base->object->transflag |= (ob->transflag & OB_DUPLI);
-
- base->object->dup_group= ob->dup_group;
- if(ob->dup_group)
- id_us_plus((ID *)ob->dup_group);
- }
- else if(event==7) { /* mass */
- base->object->mass= ob->mass;
- }
- else if(event==8) { /* damping */
- base->object->damping= ob->damping;
- base->object->rdamping= ob->rdamping;
- }
- else if(event==11) { /* all physical attributes */
- base->object->gameflag = ob->gameflag;
- base->object->inertia = ob->inertia;
- base->object->formfactor = ob->formfactor;
- base->object->damping= ob->damping;
- base->object->rdamping= ob->rdamping;
- base->object->mass= ob->mass;
- if (ob->gameflag & OB_BOUNDS) {
- base->object->boundtype = ob->boundtype;
- }
- base->object->margin= ob->margin;
- base->object->bsoft= copy_bulletsoftbody(ob->bsoft);
-
- }
- else if(event==17) { /* tex space */
- copy_texture_space(base->object, ob);
- }
- else if(event==18) { /* font settings */
-
- if(base->object->type==ob->type) {
- cu= ob->data;
- cu1= base->object->data;
-
- cu1->spacemode= cu->spacemode;
- cu1->spacing= cu->spacing;
- cu1->linedist= cu->linedist;
- cu1->shear= cu->shear;
- cu1->fsize= cu->fsize;
- cu1->xof= cu->xof;
- cu1->yof= cu->yof;
- cu1->textoncurve= cu->textoncurve;
- cu1->wordspace= cu->wordspace;
- cu1->ulpos= cu->ulpos;
- cu1->ulheight= cu->ulheight;
- if(cu1->vfont) cu1->vfont->id.us--;
- cu1->vfont= cu->vfont;
- id_us_plus((ID *)cu1->vfont);
- if(cu1->vfontb) cu1->vfontb->id.us--;
- cu1->vfontb= cu->vfontb;
- id_us_plus((ID *)cu1->vfontb);
- if(cu1->vfonti) cu1->vfonti->id.us--;
- cu1->vfonti= cu->vfonti;
- id_us_plus((ID *)cu1->vfonti);
- if(cu1->vfontbi) cu1->vfontbi->id.us--;
- cu1->vfontbi= cu->vfontbi;
- id_us_plus((ID *)cu1->vfontbi);
-
- text_to_curve(base->object, 0); /* needed? */
-
-
- strcpy(cu1->family, cu->family);
-
- base->object->recalc |= OB_RECALC_DATA;
- }
- }
- else if(event==19) { /* bevel settings */
-
- if ELEM(base->object->type, OB_CURVE, OB_FONT) {
- cu= ob->data;
- cu1= base->object->data;
-
- cu1->bevobj= cu->bevobj;
- cu1->taperobj= cu->taperobj;
- cu1->width= cu->width;
- cu1->bevresol= cu->bevresol;
- cu1->ext1= cu->ext1;
- cu1->ext2= cu->ext2;
-
- base->object->recalc |= OB_RECALC_DATA;
- }
- }
- else if(event==25) { /* curve resolution */
-
- if ELEM(base->object->type, OB_CURVE, OB_FONT) {
- cu= ob->data;
- cu1= base->object->data;
-
- cu1->resolu= cu->resolu;
- cu1->resolu_ren= cu->resolu_ren;
-
- nu= cu1->nurb.first;
-
- while(nu) {
- nu->resolu= cu1->resolu;
- nu= nu->next;
- }
-
- base->object->recalc |= OB_RECALC_DATA;
- }
- }
- else if(event==21){
- if (base->object->type==OB_MESH) {
- ModifierData *md = modifiers_findByType(ob, eModifierType_Subsurf);
-
- if (md) {
- ModifierData *tmd = modifiers_findByType(base->object, eModifierType_Subsurf);
-
- if (!tmd) {
- tmd = modifier_new(eModifierType_Subsurf);
- BLI_addtail(&base->object->modifiers, tmd);
- }
-
- modifier_copyData(md, tmd);
- base->object->recalc |= OB_RECALC_DATA;
- }
- }
- }
- else if(event==22) {
- /* Copy the constraint channels over */
- copy_constraints(&base->object->constraints, &ob->constraints);
- if (U.dupflag& USER_DUP_IPO)
- copy_constraint_channels(&base->object->constraintChannels, &ob->constraintChannels);
- else
- clone_constraint_channels (&base->object->constraintChannels, &ob->constraintChannels);
-
- do_scene_sort= 1;
- }
- else if(event==23) {
- base->object->softflag= ob->softflag;
- if(base->object->soft) sbFree(base->object->soft);
-
- base->object->soft= copy_softbody(ob->soft);
-
- if (!modifiers_findByType(base->object, eModifierType_Softbody)) {
- BLI_addhead(&base->object->modifiers, modifier_new(eModifierType_Softbody));
- }
- }
- else if(event==26) {
- copy_nlastrips(&base->object->nlastrips, &ob->nlastrips);
- }
- else if(event==27) { /* autosmooth */
- if (base->object->type==OB_MESH) {
- Mesh *me= ob->data;
- Mesh *cme= base->object->data;
- cme->smoothresh= me->smoothresh;
- if(me->flag & ME_AUTOSMOOTH)
- cme->flag |= ME_AUTOSMOOTH;
- else
- cme->flag &= ~ME_AUTOSMOOTH;
- }
- }
- else if(event==28) { /* UV orco */
- if ELEM(base->object->type, OB_CURVE, OB_SURF) {
- cu= ob->data;
- cu1= base->object->data;
-
- if(cu->flag & CU_UV_ORCO)
- cu1->flag |= CU_UV_ORCO;
- else
- cu1->flag &= ~CU_UV_ORCO;
- }
- }
- else if(event==29) { /* protected bits */
- base->object->protectflag= ob->protectflag;
- }
- else if(event==30) { /* index object */
- base->object->index= ob->index;
- }
- else if(event==31) { /* object color */
- QUATCOPY(base->object->col, ob->col);
- }
- }
- }
- base= base->next;
- }
-
- allqueue(REDRAWVIEW3D, 0);
- if(do_scene_sort)
- DAG_scene_sort(G.scene);
-
- DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
-
- if(event==20) {
- allqueue(REDRAWBUTSOBJECT, 0);
- }
-
- BIF_undo_push("Copy Attributes");
-}
-
-void copy_attr_menu()
-{
- Object *ob;
- short event;
- char str[512];
-
- if(!(ob=OBACT)) return;
-
- if (G.obedit) {
- if (ob->type == OB_MESH)
- mesh_copy_menu();
- return;
- }
-
- /* Object Mode */
-
- /* If you change this menu, don't forget to update the menu in header_view3d.c
- * view3d_edit_object_copyattrmenu() and in toolbox.c
- */
-
- strcpy(str, "Copy Attributes %t|Location%x1|Rotation%x2|Size%x3|Draw Options%x4|Time Offset%x5|Dupli%x6|Object Color%x31|%l|Mass%x7|Damping%x8|All Physical Attributes%x11|Properties%x9|Logic Bricks%x10|Protected Transform%x29|%l");
-
- strcat (str, "|Object Constraints%x22");
- strcat (str, "|NLA Strips%x26");
-
- if (OB_SUPPORT_MATERIAL(ob)) {
- strcat(str, "|Texture Space%x17");
- }
-
- if(ob->type == OB_FONT) strcat(str, "|Font Settings%x18|Bevel Settings%x19");
- if(ob->type == OB_CURVE) strcat(str, "|Bevel Settings%x19|UV Orco%x28");
-
- if((ob->type == OB_FONT) || (ob->type == OB_CURVE)) {
- strcat(str, "|Curve Resolution%x25");
- }
-
- if(ob->type==OB_MESH){
- strcat(str, "|Subsurf Settings%x21|AutoSmooth%x27");
- }
-
- if(ob->soft) strcat(str, "|Soft Body Settings%x23");
-
- strcat(str, "|Pass Index%x30");
-
- if(ob->type==OB_MESH || ob->type==OB_CURVE || ob->type==OB_LATTICE || ob->type==OB_SURF){
- strcat(str, "|Modifiers ...%x24");
- }
-
- event= pupmenu(str);
- if(event<= 0) return;
-
- copy_attr(event);
-}
-
-
-void link_to_scene(unsigned short nr)
-{
- Scene *sce= (Scene*) BLI_findlink(&G.main->scene, G.curscreen->scenenr-1);
- Base *base, *nbase;
-
- if(sce==0) return;
- if(sce->id.lib) return;
-
- base= FIRSTBASE;
- while(base) {
- if(TESTBASE(base)) {
-
- nbase= MEM_mallocN( sizeof(Base), "newbase");
- *nbase= *base;
- BLI_addhead( &(sce->base), nbase);
- id_us_plus((ID *)base->object);
- }
- base= base->next;
- }
-}
-
-void make_links_menu()
-{
- Object *ob;
- short event=0;
- char str[140];
-
- if(!(ob=OBACT)) return;
-
- strcpy(str, "Make Links %t|To Scene...%x1|%l|Object Ipo%x4");
-
- if(ob->type==OB_MESH)
- strcat(str, "|Mesh Data%x2|Materials%x3");
- else if(ob->type==OB_CURVE)
- strcat(str, "|Curve Data%x2|Materials%x3");
- else if(ob->type==OB_FONT)
- strcat(str, "|Text Data%x2|Materials%x3");
- else if(ob->type==OB_SURF)
- strcat(str, "|Surface Data%x2|Materials%x3");
- else if(ob->type==OB_MBALL)
- strcat(str, "|Materials%x3");
- else if(ob->type==OB_CAMERA)
- strcat(str, "|Camera Data%x2");
- else if(ob->type==OB_LAMP)
- strcat(str, "|Lamp Data%x2");
- else if(ob->type==OB_LATTICE)
- strcat(str, "|Lattice Data%x2");
- else if(ob->type==OB_ARMATURE)
- strcat(str, "|Armature Data%x2");
-
- event= pupmenu(str);
-
- if(event<= 0) return;
-
- make_links(event);
-}
-
-void make_links(short event)
-{
- Object *ob, *obt;
- Base *base, *nbase, *sbase;
- Scene *sce = NULL;
- ID *id;
- int a;
- short nr=0;
- char *strp;
-
- if(!(ob=OBACT)) return;
-
- if(event==1) {
- IDnames_to_pupstring(&strp, NULL, NULL, &(G.main->scene), 0, &nr);
-
- if(nr == -2) {
- MEM_freeN(strp);
-
- activate_databrowse((ID *)G.scene, ID_SCE, 0, B_INFOSCE, &(G.curscreen->scenenr), link_to_scene );
-
- return;
- }
- else {
- event= pupmenu_col(strp, 20);
- MEM_freeN(strp);
-
- if(event<= 0) return;
-
- nr= 1;
- sce= G.main->scene.first;
- while(sce) {
- if(nr==event) break;
- nr++;
- sce= sce->id.next;
- }
- if(sce==G.scene) {
- error("This is the current scene");
- return;
- }
- if(sce==0 || sce->id.lib) return;
-
- /* remember: is needed below */
- event= 1;
- }
- }
-
- /* All non group linking */
- base= FIRSTBASE;
- while(base) {
- if(event==1 || base != BASACT) {
-
- obt= base->object;
-
- if(TESTBASE(base)) {
-
- if(event==1) { /* to scene */
-
- /* test if already linked */
- sbase= sce->base.first;
- while(sbase) {
- if(sbase->object==base->object) break;
- sbase= sbase->next;
- }
- if(sbase) { /* remove */
- base= base->next;
- continue;
- }
-
- nbase= MEM_mallocN( sizeof(Base), "newbase");
- *nbase= *base;
- BLI_addhead( &(sce->base), nbase);
- id_us_plus((ID *)base->object);
- }
- }
- if(TESTBASELIB(base)) {
- if(event==2 || event==5) { /* obdata */
- if(ob->type==obt->type) {
-
- id= obt->data;
- id->us--;
-
- id= ob->data;
- id_us_plus(id);
- obt->data= id;
-
- /* if amount of material indices changed: */
- test_object_materials(obt->data);
-
- obt->recalc |= OB_RECALC_DATA;
- }
- }
- else if(event==4) { /* ob ipo */
- if(obt->ipo) obt->ipo->id.us--;
- obt->ipo= ob->ipo;
- if(obt->ipo) {
- id_us_plus((ID *)obt->ipo);
- do_ob_ipo(obt);
- }
- }
- else if(event==6) {
- if(ob->dup_group) ob->dup_group->id.us--;
- obt->dup_group= ob->dup_group;
- if(obt->dup_group) {
- id_us_plus((ID *)obt->dup_group);
- obt->transflag |= OB_DUPLIGROUP;
- }
- }
- else if(event==3) { /* materials */
-
- /* new approach, using functions from kernel */
- for(a=0; a<ob->totcol; a++) {
- Material *ma= give_current_material(ob, a+1);
- assign_material(obt, ma, a+1); /* also works with ma==NULL */
- }
- }
- }
- }
- base= base->next;
- }
-
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWOOPS, 0);
- allqueue(REDRAWBUTSHEAD, 0);
-
- DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
-
- BIF_undo_push("Create links");
-}
-
-static void apply_objects_internal( int apply_scale, int apply_rot )
-{
- Base *base, *basact;
- Object *ob;
- bArmature *arm;
- Mesh *me;
- Curve *cu;
- Nurb *nu;
- BPoint *bp;
- BezTriple *bezt;
- MVert *mvert;
- float mat[3][3];
- int a, change = 0;
-
- if (!apply_scale && !apply_rot) {
- /* do nothing? */
- error("Nothing to do!");
- return;
- }
- /* first check if we can execute */
- for (base= FIRSTBASE; base; base= base->next) {
- if TESTBASELIB(base) {
- ob= base->object;
- if(ob->type==OB_MESH) {
- me= ob->data;
-
- if(me->id.us>1) {
- error("Can't apply to a multi user mesh, doing nothing.");
- return;
- }
- if(me->key) {
- error("Can't apply to a mesh with vertex keys, doing nothing.");
- return;
- }
- }
- else if (ob->type==OB_ARMATURE) {
- arm= ob->data;
-
- if(arm->id.us>1) {
- error("Can't apply to a multi user armature, doing nothing.");
- return;
- }
- }
- else if ELEM(ob->type, OB_CURVE, OB_SURF) {
- cu= ob->data;
-
- if(cu->id.us>1) {
- error("Can't apply to a multi user curve, doing nothing.");
- return;
- }
- if(cu->key) {
- error("Can't apply to a curve with vertex keys, doing nothing.");
- return;
- }
- }
- }
- }
-
- /* now execute */
- basact= BASACT;
- base= FIRSTBASE;
- for (base= FIRSTBASE; base; base= base->next) {
- if TESTBASELIB(base) {
- ob= base->object;
-
- if(ob->type==OB_MESH) {
- if (apply_scale && apply_rot)
- object_to_mat3(ob, mat);
- else if (apply_scale)
- object_scale_to_mat3(ob, mat);
- else
- object_rot_to_mat3(ob, mat);
-
- me= ob->data;
-
- /* see checks above */
-
- mvert= me->mvert;
- for(a=0; a<me->totvert; a++, mvert++) {
- Mat3MulVecfl(mat, mvert->co);
- }
- if (apply_scale)
- ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
- if (apply_rot)
- ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
- /*QuatOne(ob->quat);*/ /* Quats arnt used yet */
-
- where_is_object(ob);
-
- /* texspace and normals */
- BASACT= base;
- enter_editmode(EM_WAITCURSOR);
- BIF_undo_push("Applied object"); /* editmode undo itself */
- exit_editmode(EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
- BASACT= basact;
-
- change = 1;
- }
- else if (ob->type==OB_ARMATURE) {
- if (apply_scale && apply_rot)
- object_to_mat3(ob, mat);
- else if (apply_scale)
- object_scale_to_mat3(ob, mat);
- else
- object_rot_to_mat3(ob, mat);
- arm= ob->data;
-
- /* see checks above */
- apply_rot_armature(ob, mat);
-
- /* Reset the object's transforms */
- if (apply_scale)
- ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
- if (apply_rot)
- ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
- /*QuatOne(ob->quat); (not used anymore)*/
-
- where_is_object(ob);
-
- change = 1;
- }
- else if ELEM(ob->type, OB_CURVE, OB_SURF) {
- float scale;
- if (apply_scale && apply_rot)
- object_to_mat3(ob, mat);
- else if (apply_scale)
- object_scale_to_mat3(ob, mat);
- else
- object_rot_to_mat3(ob, mat);
- scale = Mat3ToScalef(mat);
- cu= ob->data;
-
- /* see checks above */
-
- nu= cu->nurb.first;
- while(nu) {
- if( (nu->type & 7)==1) {
- a= nu->pntsu;
- bezt= nu->bezt;
- while(a--) {
- Mat3MulVecfl(mat, bezt->vec[0]);
- Mat3MulVecfl(mat, bezt->vec[1]);
- Mat3MulVecfl(mat, bezt->vec[2]);
- bezt->radius *= scale;
- bezt++;
- }
- }
- else {
- a= nu->pntsu*nu->pntsv;
- bp= nu->bp;
- while(a--) {
- Mat3MulVecfl(mat, bp->vec);
- bp++;
- }
- }
- nu= nu->next;
- }
- if (apply_scale)
- ob->size[0]= ob->size[1]= ob->size[2]= 1.0;
- if (apply_rot)
- ob->rot[0]= ob->rot[1]= ob->rot[2]= 0.0;
- /*QuatOne(ob->quat); (quats arnt used anymore)*/
-
- where_is_object(ob);
-
- /* texspace and normals */
- BASACT= base;
- enter_editmode(EM_WAITCURSOR);
- BIF_undo_push("Applied object"); /* editmode undo itself */
- exit_editmode(EM_FREEDATA|EM_WAITCURSOR); /* freedata, but no undo */
- BASACT= basact;
-
- change = 1;
- } else {
- continue;
- }
-
- ignore_parent_tx(ob);
- }
- }
- if (change) {
- allqueue(REDRAWVIEW3D, 0);
- if (apply_scale && apply_rot)
- BIF_undo_push("Apply Objects Scale & Rotation");
- else if (apply_scale)
- BIF_undo_push("Apply Objects Scale");
- else
- BIF_undo_push("Apply Objects Rotation");
- }
-}
-
-void apply_objects_locrot(void)
-{
- apply_objects_internal(1, 1);
-}
-
-void apply_objects_scale(void)
-{
- apply_objects_internal(1, 0);
-}
-
-void apply_objects_rot(void)
-{
- apply_objects_internal(0, 1);
-}
-
-void apply_objects_visual_tx( void )
-{
- Base *base;
- Object *ob;
- int change = 0;
-
- for (base= FIRSTBASE; base; base= base->next) {
- if TESTBASELIB(base) {
- ob= base->object;
- where_is_object(ob);
- VECCOPY(ob->loc, ob->obmat[3]);
- Mat4ToSize(ob->obmat, ob->size);
- Mat4ToEul(ob->obmat, ob->rot);
-
- where_is_object(ob);
-
- change = 1;
- }
- }
- if (change) {
- allqueue(REDRAWVIEW3D, 0);
- BIF_undo_push("Apply Objects Visual Transform");
- }
-}
-
-void apply_object( void )
-{
- Object *ob;
- int evt;
- if(G.scene->id.lib) return;
- if(G.obedit) return;
-
- if(G.qual & LR_SHIFTKEY) {
- ob= OBACT;
- if(ob==0) return;
-
- if(ob->transflag & OB_DUPLI) {
- make_duplilist_real();
- }
- else {
- if(okee("Apply deformation")) {
- object_apply_deform(ob);
- BIF_undo_push("Apply deformation");
- }
- }
- allqueue(REDRAWVIEW3D, 0);
-
- }
- else {
- ob= OBACT;
- if(ob==0) return;
-
- if ((ob->pose) && (ob->flag & OB_POSEMODE))
- evt = pupmenu("Apply Object%t|Current Pose as RestPose%x3");
- else
- evt = pupmenu("Apply Object%t|Scale and Rotation to ObData%x1|Visual Transform to Objects Loc/Scale/Rot%x2|Scale to ObData%x4|Rotation to ObData%x5");
- if (evt==-1) return;
-
- switch (evt) {
- case 1:
- apply_objects_locrot();
- break;
- case 2:
- apply_objects_visual_tx();
- break;
- case 3:
- apply_armature_pose2bones();
- break;
- case 4:
- apply_objects_scale();
- break;
- case 5:
- apply_objects_rot();
- break;
- }
- }
-}
-
-
-
-/* ************ GENERAL *************** */
-
-
-/* now only used in 2d spaces, like ipo, nla, sima... */
-void apply_keyb_grid(float *val, float fac1, float fac2, float fac3, int invert)
-{
- /* fac1 is for 'nothing', fac2 for CTRL, fac3 for SHIFT */
- int ctrl;
-
- if(invert) {
- if(G.qual & LR_CTRLKEY) ctrl= 0;
- else ctrl= 1;
- }
- else ctrl= (G.qual & LR_CTRLKEY);
-
- if(ctrl && (G.qual & LR_SHIFTKEY)) {
- if(fac3!= 0.0) *val= fac3*floor(*val/fac3 +.5);
- }
- else if(ctrl) {
- if(fac2!= 0.0) *val= fac2*floor(*val/fac2 +.5);
- }
- else {
- if(fac1!= 0.0) *val= fac1*floor(*val/fac1 +.5);
- }
-}
-
-int cylinder_intersect_test(void)
-{
- EditMesh *em = G.editMesh;
- float *oldloc, speed[3], s, t, labda, labdacor, dist, len, len2, axis[3], *base, rc[3], n[3], o[3];
- EditVert *v1;
-
- v1= em->verts.first;
-
- base= v1->co;
- v1= v1->next;
- VecSubf(axis, v1->co, base);
-
- v1= v1->next;
- oldloc= v1->co;
- v1= v1->next;
- VecSubf(speed, v1->co, oldloc);
-
- VecSubf(rc, oldloc, base);
-
- /* the axis */
- len2= Normalize(axis);
-
- Crossf(n, speed, axis);
- len= Normalize(n);
- if(len==0.0) return 0;
-
- dist= fabs( rc[0]*n[0] + rc[1]*n[1] + rc[2]*n[2] );
-
- if( dist>=G.scene->editbutsize ) return 0;
-
- Crossf(o, rc, axis);
- t= -(o[0]*n[0] + o[1]*n[1] + o[2]*n[2])/len;
-
- Crossf(o, n, axis);
- s= fabs(sqrt(G.scene->editbutsize*G.scene->editbutsize-dist*dist) / (o[0]*speed[0] + o[1]*speed[1] + o[2]*speed[2]));
-
- labdacor= t-s;
- labda= t+s;
-
- /* two cases with no intersection point */
- if(labdacor>=1.0 && labda>=1.0) return 0;
- if(labdacor<=0.0 && labda<=0.0) return 0;
-
- /* calc normal */
- /* intersection: */
-
- rc[0]= oldloc[0] + labdacor*speed[0] - base[0];
- rc[1]= oldloc[1] + labdacor*speed[1] - base[1];
- rc[2]= oldloc[2] + labdacor*speed[2] - base[2];
-
- s= (rc[0]*axis[0] + rc[1]*axis[1] + rc[2]*axis[2]) ;
-
- if(s<0.0 || s>len2) return 0;
-
- n[0]= (rc[0] - s*axis[0]);
- n[1]= (rc[1] - s*axis[1]);
- n[2]= (rc[2] - s*axis[2]);
-
- printf("var1: %f, var2: %f, var3: %f\n", labdacor, len2, s);
- printf("var1: %f, var2: %f, var3: %f\n", rc[0], rc[1], rc[2]);
- printf("var1: %f, var2: %f, var3: %f\n", n[0], n[1], n[2]);
-
- return 1;
-}
-
-int sphere_intersect_test(void)
-{
- EditMesh *em = G.editMesh;
- float *oldloc, speed[3], labda, labdacor, len, bsq, u, disc, *base, rc[3];
- EditVert *v1;
-
- v1= em->verts.first;
- base= v1->co;
-
- v1= v1->next;
- oldloc= v1->co;
-
- v1= v1->next;
- VecSubf(speed, v1->co, oldloc);
- len= Normalize(speed);
- if(len==0.0) return 0;
-
- VecSubf(rc, oldloc, base);
- bsq= rc[0]*speed[0] + rc[1]*speed[1] + rc[2]*speed[2];
- u= rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2] - G.scene->editbutsize*G.scene->editbutsize;
-
- disc= bsq*bsq - u;
-
- if(disc>=0.0) {
- disc= sqrt(disc);
- labdacor= (-bsq - disc)/len; /* entry point */
- labda= (-bsq + disc)/len;
-
- printf("var1: %f, var2: %f, var3: %f\n", labdacor, labda, G.scene->editbutsize);
- }
- else return 0;
-
- /* intersection and normal */
- rc[0]= oldloc[0] + labdacor*speed[0] - base[0];
- rc[1]= oldloc[1] + labdacor*speed[1] - base[1];
- rc[2]= oldloc[2] + labdacor*speed[2] - base[2];
-
-
- return 1;
-}
-
-
-void std_rmouse_transform(void (*xf_func)(int, int))
-{
- short mval[2];
- short xo, yo;
- short timer=0;
- short mousebut;
- short context = (U.flag & USER_DRAGIMMEDIATE)?CTX_TWEAK:CTX_NONE;
-
- /* check for left mouse select/right mouse select */
-
- if(curarea->spacetype==SPACE_NODE)
- mousebut = L_MOUSE|R_MOUSE;
- else if (U.flag & USER_LMOUSESELECT)
- mousebut = L_MOUSE;
- else
- mousebut = R_MOUSE;
-
- getmouseco_areawin(mval);
- xo= mval[0];
- yo= mval[1];
-
- while(get_mbut() & mousebut) {
- getmouseco_areawin(mval);
- if(abs(mval[0]-xo)+abs(mval[1]-yo) > 10) {
- if(curarea->spacetype==SPACE_VIEW3D) {
- initTransform(TFM_TRANSLATION, context);
- Transform();
- }
- else if(curarea->spacetype==SPACE_IMAGE) {
- initTransform(TFM_TRANSLATION, context);
- Transform();
- }
- else if(xf_func)
- xf_func('g', 0);
-
- while(get_mbut() & mousebut) BIF_wait_for_statechange();
- return;
- }
- else {
- PIL_sleep_ms(10);
- timer++;
- if(timer>=10*U.tb_rightmouse) {
- if(curarea->spacetype==SPACE_VIEW3D) {
- toolbox_n();
- return;
- }
- }
- }
- }
- /* if gets here it's a select */
- BIF_undo_push("Select");
-}
-
-void rightmouse_transform(void)
-{
- std_rmouse_transform(NULL);
-}
-
-
-/* ************************************** */
-
-
-static void single_object_users__forwardModifierLinks(void *userData, Object *ob, Object **obpoin)
-{
- ID_NEW(*obpoin);
-}
-void single_object_users(int flag)
-{
- Base *base;
- Object *ob, *obn;
-
- clear_sca_new_poins(); /* sensor/contr/act */
-
- /* duplicate (must set newid) */
- base= FIRSTBASE;
- while(base) {
- ob= base->object;
-
- if( (base->flag & flag)==flag ) {
- if(ob->id.lib==NULL && ob->id.us>1) {
- /* base gets copy of object */
- obn= copy_object(ob);
- base->object= obn;
- ob->id.us--;
- }
- }
- base= base->next;
- }
-
- ID_NEW(G.scene->camera);
- if(G.vd) ID_NEW(G.vd->camera);
-
- /* object pointers */
- base= FIRSTBASE;
- while(base) {
- ob= base->object;
- if(ob->id.lib==NULL) {
- relink_constraints(&base->object->constraints);
- if (base->object->pose){
- bPoseChannel *chan;
- for (chan = base->object->pose->chanbase.first; chan; chan=chan->next){
- relink_constraints(&chan->constraints);
- }
- }
- modifiers_foreachObjectLink(base->object, single_object_users__forwardModifierLinks, NULL);
-
- ID_NEW(ob->parent);
- ID_NEW(ob->track);
- }
- base= base->next;
- }
-
- set_sca_new_poins();
-}
-
-void new_id_matar(Material **matar, int totcol)
-{
- ID *id;
- int a;
-
- for(a=0; a<totcol; a++) {
- id= (ID *)matar[a];
- if(id && id->lib==0) {
- if(id->newid) {
- matar[a]= (Material *)id->newid;
- id_us_plus(id->newid);
- id->us--;
- }
- else if(id->us>1) {
- matar[a]= copy_material(matar[a]);
- id->us--;
- id->newid= (ID *)matar[a];
- }
- }
- }
-}
-
-void single_obdata_users(int flag)
-{
- Object *ob;
- Lamp *la;
- Curve *cu;
- Camera *cam;
- Base *base;
- Mesh *me;
- ID *id;
- int a;
-
-#ifdef WITH_VERSE
- base= FIRSTBASE;
- while(base) {
- ob= base->object;
- if(ob->vnode) {
- error("Can't make data single user, when data are shared at verse server");
- return;
- }
- base = base->next;
- }
-#endif
-
- base= FIRSTBASE;
- while(base) {
- ob= base->object;
- if(ob->id.lib==NULL && (base->flag & flag)==flag ) {
- id= ob->data;
-
- if(id && id->us>1 && id->lib==0) {
- ob->recalc= OB_RECALC_DATA;
-
- switch(ob->type) {
- case OB_LAMP:
- if(id && id->us>1 && id->lib==NULL) {
- ob->data= la= copy_lamp(ob->data);
- for(a=0; a<MAX_MTEX; a++) {
- if(la->mtex[a]) {
- ID_NEW(la->mtex[a]->object);
- }
- }
- }
- break;
- case OB_CAMERA:
- ob->data= copy_camera(ob->data);
- break;
- case OB_MESH:
- me= ob->data= copy_mesh(ob->data);
- if(me && me->key)
- ipo_idnew(me->key->ipo); /* drivers */
- break;
- case OB_MBALL:
- ob->data= copy_mball(ob->data);
- break;
- case OB_CURVE:
- case OB_SURF:
- case OB_FONT:
- ob->data= cu= copy_curve(ob->data);
- ID_NEW(cu->bevobj);
- ID_NEW(cu->taperobj);
- break;
- case OB_LATTICE:
- ob->data= copy_lattice(ob->data);
- break;
- case OB_ARMATURE:
- ob->recalc |= OB_RECALC_DATA;
- ob->data= copy_armature(ob->data);
- armature_rebuild_pose(ob, ob->data);
- break;
- default:
- printf("ERROR single_obdata_users: %s\n", id->name);
- error("Read console");
- return;
- }
-
- id->us--;
- id->newid= ob->data;
-
- }
-
- id= (ID *)ob->action;
- if (id && id->us>1 && id->lib==NULL){
- if(id->newid){
- ob->action= (bAction *)id->newid;
- id_us_plus(id->newid);
- }
- else {
- ob->action= copy_action(ob->action);
- id->us--;
- id->newid=(ID *)ob->action;
- }
- }
- id= (ID *)ob->ipo;
- if(id && id->us>1 && id->lib==NULL) {
- if(id->newid) {
- ob->ipo= (Ipo *)id->newid;
- id_us_plus(id->newid);
- }
- else {
- ob->ipo= copy_ipo(ob->ipo);
- id->us--;
- id->newid= (ID *)ob->ipo;
- }
- ipo_idnew(ob->ipo); /* drivers */
- }
- /* other ipos */
- switch(ob->type) {
- case OB_LAMP:
- la= ob->data;
- if(la->ipo && la->ipo->id.us>1) {
- la->ipo->id.us--;
- la->ipo= copy_ipo(la->ipo);
- ipo_idnew(la->ipo); /* drivers */
- }
- break;
- case OB_CAMERA:
- cam= ob->data;
- if(cam->ipo && cam->ipo->id.us>1) {
- cam->ipo->id.us--;
- cam->ipo= copy_ipo(cam->ipo);
- ipo_idnew(cam->ipo); /* drivers */
- }
- break;
- }
-
- }
- base= base->next;
- }
-
- me= G.main->mesh.first;
- while(me) {
- ID_NEW(me->texcomesh);
- me= me->id.next;
- }
-}
-
-void single_ipo_users(int flag)
-{
- Object *ob;
- Base *base;
- ID *id;
-
- base= FIRSTBASE;
- while(base) {
- ob= base->object;
- if(ob->id.lib==NULL && (flag==0 || (base->flag & SELECT)) ) {
- ob->recalc= OB_RECALC_DATA;
-
- id= (ID *)ob->ipo;
- if(id && id->us>1 && id->lib==NULL) {
- ob->ipo= copy_ipo(ob->ipo);
- id->us--;
- ipo_idnew(ob->ipo); /* drivers */
- }
- }
- base= base->next;
- }
-}
-
-void single_mat_users(int flag)
-{
- Object *ob;
- Base *base;
- Material *ma, *man;
- Tex *tex;
- int a, b;
-
-
- base= FIRSTBASE;
- while(base) {
- ob= base->object;
- if(ob->id.lib==NULL && (flag==0 || (base->flag & SELECT)) ) {
-
- for(a=1; a<=ob->totcol; a++) {
- ma= give_current_material(ob, a);
- if(ma) {
- /* do not test for LIB_NEW: this functions guaranteed delivers single_users! */
-
- if(ma->id.us>1) {
- man= copy_material(ma);
-
- man->id.us= 0;
- assign_material(ob, man, a);
-
- if(ma->ipo) {
- man->ipo= copy_ipo(ma->ipo);
- ma->ipo->id.us--;
- ipo_idnew(ma->ipo); /* drivers */
- }
-
- for(b=0; b<MAX_MTEX; b++) {
- if(ma->mtex[b] && ma->mtex[b]->tex) {
- tex= ma->mtex[b]->tex;
- if(tex->id.us>1) {
- ma->mtex[b]->tex= copy_texture(tex);
- tex->id.us--;
- }
- }
- }
-
- }
- }
- }
- }
- base= base->next;
- }
-}
-
-void do_single_tex_user(Tex **from)
-{
- Tex *tex, *texn;
-
- tex= *from;
- if(tex==0) return;
-
- if(tex->id.newid) {
- *from= (Tex *)tex->id.newid;
- id_us_plus(tex->id.newid);
- tex->id.us--;
- }
- else if(tex->id.us>1) {
- texn= copy_texture(tex);
- tex->id.newid= (ID *)texn;
- tex->id.us--;
- *from= texn;
- }
-
-}
-
-void single_tex_users_expand()
-{
- /* only when 'parent' blocks are LIB_NEW */
- Material *ma;
- Lamp *la;
- World *wo;
- int b;
-
- ma= G.main->mat.first;
- while(ma) {
- if(ma->id.flag & LIB_NEW) {
- for(b=0; b<MAX_MTEX; b++) {
- if(ma->mtex[b] && ma->mtex[b]->tex) {
- do_single_tex_user( &(ma->mtex[b]->tex) );
- }
- }
- }
- ma= ma->id.next;
- }
-
- la= G.main->lamp.first;
- while(la) {
- if(la->id.flag & LIB_NEW) {
- for(b=0; b<MAX_MTEX; b++) {
- if(la->mtex[b] && la->mtex[b]->tex) {
- do_single_tex_user( &(la->mtex[b]->tex) );
- }
- }
- }
- la= la->id.next;
- }
- wo= G.main->world.first;
- while(wo) {
- if(wo->id.flag & LIB_NEW) {
- for(b=0; b<MAX_MTEX; b++) {
- if(wo->mtex[b] && wo->mtex[b]->tex) {
- do_single_tex_user( &(wo->mtex[b]->tex) );
- }
- }
- }
- wo= wo->id.next;
- }
-}
-
-void single_mat_users_expand(void)
-{
- /* only when 'parent' blocks are LIB_NEW */
-
- Object *ob;
- Mesh *me;
- Curve *cu;
- MetaBall *mb;
- Material *ma;
- int a;
-
- ob= G.main->object.first;
- while(ob) {
- if(ob->id.flag & LIB_NEW) {
- new_id_matar(ob->mat, ob->totcol);
- }
- ob= ob->id.next;
- }
-
- me= G.main->mesh.first;
- while(me) {
- if(me->id.flag & LIB_NEW) {
- new_id_matar(me->mat, me->totcol);
- }
- me= me->id.next;
- }
-
- cu= G.main->curve.first;
- while(cu) {
- if(cu->id.flag & LIB_NEW) {
- new_id_matar(cu->mat, cu->totcol);
- }
- cu= cu->id.next;
- }
-
- mb= G.main->mball.first;
- while(mb) {
- if(mb->id.flag & LIB_NEW) {
- new_id_matar(mb->mat, mb->totcol);
- }
- mb= mb->id.next;
- }
-
- /* material imats */
- ma= G.main->mat.first;
- while(ma) {
- if(ma->id.flag & LIB_NEW) {
- for(a=0; a<MAX_MTEX; a++) {
- if(ma->mtex[a]) {
- ID_NEW(ma->mtex[a]->object);
- }
- }
- }
- ma= ma->id.next;
- }
-}
-
-void single_user(void)
-{
- int nr;
-
- if(G.scene->id.lib) return;
-
- clear_id_newpoins();
-
- nr= pupmenu("Make Single User%t|Object|Object & ObData|Object & ObData & Materials+Tex|Materials+Tex|Ipos");
- if(nr>0) {
-
- if(nr==1) single_object_users(1);
-
- else if(nr==2) {
- single_object_users(1);
- single_obdata_users(1);
- }
- else if(nr==3) {
- single_object_users(1);
- single_obdata_users(1);
- single_mat_users(1); /* also tex */
-
- }
- else if(nr==4) {
- single_mat_users(1);
- }
- else if(nr==5) {
- single_ipo_users(1);
- }
-
-
- clear_id_newpoins();
-
- countall();
- allqueue(REDRAWALL, 0);
- BIF_undo_push("Single user");
- }
-}
-
-/* ************************************************************* */
-
-/* helper for below, ma was checked to be not NULL */
-static void make_local_makelocalmaterial(Material *ma)
-{
- ID *id;
- int b;
-
- make_local_material(ma);
-
- for(b=0; b<MAX_MTEX; b++) {
- if(ma->mtex[b] && ma->mtex[b]->tex) {
- make_local_texture(ma->mtex[b]->tex);
- }
- }
-
- id= (ID *)ma->ipo;
- if(id && id->lib) make_local_ipo(ma->ipo);
-
- /* nodetree? XXX */
-}
-
-void make_local_menu(void)
-{
- int mode;
-
- /* If you modify this menu, please remember to update view3d_edit_object_makelocalmenu
- * in header_view3d.c and the menu in toolbox.c
- */
-
- if(G.scene->id.lib) return;
-
- mode = pupmenu("Make Local%t|Selected Objects %x1|Selected Objects and Data %x2|All %x3");
-
- if (mode <= 0) return;
-
- make_local(mode);
-}
-
-void make_local(int mode)
-{
- Base *base;
- Object *ob;
- bActionStrip *strip;
- ParticleSystem *psys;
- Material *ma, ***matarar;
- Lamp *la;
- Curve *cu;
- ID *id;
- int a, b;
-
- /* WATCH: the function new_id(..) re-inserts the id block!!! */
- if(G.scene->id.lib) return;
-
- if(mode==3) {
- all_local(NULL, 0); /* NULL is all libs */
- allqueue(REDRAWALL, 0);
- return;
- }
- else if(mode<1) return;
-
- clear_id_newpoins();
-
- base= FIRSTBASE;
- while(base) {
- if( TESTBASE(base) ) {
- ob= base->object;
- if(ob->id.lib) {
- make_local_object(ob);
- }
- }
- base= base->next;
- }
-
- /* maybe object pointers */
- base= FIRSTBASE;
- while(base) {
- if( TESTBASE(base) ) {
- ob= base->object;
- if(ob->id.lib==NULL) {
- ID_NEW(ob->parent);
- ID_NEW(ob->track);
- }
- }
- base= base->next;
- }
-
- base= FIRSTBASE;
- while(base) {
- if( TESTBASE(base) ) {
- ob= base->object;
- id= ob->data;
-
- if(id && mode>1) {
-
- switch(ob->type) {
- case OB_LAMP:
- make_local_lamp((Lamp *)id);
-
- la= ob->data;
- id= (ID *)la->ipo;
- if(id && id->lib) make_local_ipo(la->ipo);
-
- break;
- case OB_CAMERA:
- make_local_camera((Camera *)id);
- break;
- case OB_MESH:
- make_local_mesh((Mesh *)id);
- make_local_key( ((Mesh *)id)->key );
- break;
- case OB_MBALL:
- make_local_mball((MetaBall *)id);
- break;
- case OB_CURVE:
- case OB_SURF:
- case OB_FONT:
- cu= (Curve *)id;
- make_local_curve(cu);
- id= (ID *)cu->ipo;
- if(id && id->lib) make_local_ipo(cu->ipo);
- make_local_key( cu->key );
- break;
- case OB_LATTICE:
- make_local_lattice((Lattice *)id);
- make_local_key( ((Lattice *)id)->key );
- break;
- case OB_ARMATURE:
- make_local_armature ((bArmature *)id);
- break;
- }
-
- for(psys=ob->particlesystem.first; psys; psys=psys->next)
- make_local_particlesettings(psys->part);
- }
- id= (ID *)ob->ipo;
- if(id && id->lib) make_local_ipo(ob->ipo);
-
- id= (ID *)ob->action;
- if(id && id->lib) make_local_action(ob->action);
-
- for(strip=ob->nlastrips.first; strip; strip=strip->next) {
- if(strip->act && strip->act->id.lib)
- make_local_action(strip->act);
- }
- }
- base= base->next;
- }
-
- if(mode>1) {
- base= FIRSTBASE;
- while(base) {
- if( TESTBASE(base) ) {
- ob= base->object;
- if(ob->type==OB_LAMP) {
- la= ob->data;
- for(b=0; b<MAX_MTEX; b++) {
- if(la->mtex[b] && la->mtex[b]->tex) {
- make_local_texture(la->mtex[b]->tex);
- }
- }
- }
- else {
-
- for(a=0; a<ob->totcol; a++) {
- ma= ob->mat[a];
- if(ma)
- make_local_makelocalmaterial(ma);
- }
-
- matarar= (Material ***)give_matarar(ob);
- if (matarar) {
- for(a=0; a<ob->totcol; a++) {
- ma= (*matarar)[a];
- if(ma)
- make_local_makelocalmaterial(ma);
- }
- }
- }
- }
- base= base->next;
- }
- }
-
- allqueue(REDRAWALL, 0);
- BIF_undo_push("Make local");
-}
-
-static void copy_object__forwardModifierLinks(void *userData, Object *ob,
- ID **idpoin)
-{
- /* this is copied from ID_NEW; it might be better to have a macro */
- if(*idpoin && (*idpoin)->newid) *idpoin = (*idpoin)->newid;
-}
-
-
-/* after copying objects, copied data should get new pointers */
-static void copy_object_set_idnew(int dupflag)
-{
- Base *base;
- Object *ob;
- Material *ma, *mao;
- ID *id;
- Ipo *ipo;
- bActionStrip *strip;
- int a;
-
- /* check object pointers */
- for(base= FIRSTBASE; base; base= base->next) {
- if TESTBASELIB(base) {
- ob= base->object;
- relink_constraints(&ob->constraints);
- if (ob->pose){
- bPoseChannel *chan;
- for (chan = ob->pose->chanbase.first; chan; chan=chan->next){
- relink_constraints(&chan->constraints);
- }
- }
- modifiers_foreachIDLink(ob, copy_object__forwardModifierLinks, NULL);
- ID_NEW(ob->parent);
- ID_NEW(ob->track);
- ID_NEW(ob->proxy);
- ID_NEW(ob->proxy_group);
-
- for(strip= ob->nlastrips.first; strip; strip= strip->next) {
- bActionModifier *amod;
- for(amod= strip->modifiers.first; amod; amod= amod->next)
- ID_NEW(amod->ob);
- }
- }
- }
-
- /* materials */
- if( dupflag & USER_DUP_MAT) {
- mao= G.main->mat.first;
- while(mao) {
- if(mao->id.newid) {
-
- ma= (Material *)mao->id.newid;
-
- if(dupflag & USER_DUP_TEX) {
- for(a=0; a<MAX_MTEX; a++) {
- if(ma->mtex[a]) {
- id= (ID *)ma->mtex[a]->tex;
- if(id) {
- ID_NEW_US(ma->mtex[a]->tex)
- else ma->mtex[a]->tex= copy_texture(ma->mtex[a]->tex);
- id->us--;
- }
- }
- }
- }
- id= (ID *)ma->ipo;
- if(id) {
- ID_NEW_US(ma->ipo)
- else ma->ipo= copy_ipo(ma->ipo);
- id->us--;
- }
- }
- mao= mao->id.next;
- }
- }
-
- /* lamps */
- if( dupflag & USER_DUP_IPO) {
- Lamp *la= G.main->lamp.first;
- while(la) {
- if(la->id.newid) {
- Lamp *lan= (Lamp *)la->id.newid;
- id= (ID *)lan->ipo;
- if(id) {
- ID_NEW_US(lan->ipo)
- else lan->ipo= copy_ipo(lan->ipo);
- id->us--;
- }
- }
- la= la->id.next;
- }
- }
-
- /* ipos */
- ipo= G.main->ipo.first;
- while(ipo) {
- if(ipo->id.lib==NULL && ipo->id.newid) {
- Ipo *ipon= (Ipo *)ipo->id.newid;
- IpoCurve *icu;
- for(icu= ipon->curve.first; icu; icu= icu->next) {
- if(icu->driver) {
- ID_NEW(icu->driver->ob);
- }
- }
- }
- ipo= ipo->id.next;
- }
-
- set_sca_new_poins();
-
- clear_id_newpoins();
-
-}
-
-/* This function duplicated the current visible selection, its used by Duplicate and Linked Duplicate
-Alt+D/Shift+D as well as Pythons Object.Duplicate(), it takes
-mode:
- 0: Duplicate with transform, Redraw.
- 1: Duplicate, no transform, Redraw
- 2: Duplicate, no transform, no redraw (Only used by python)
-if true the user will not be dropped into grab mode directly after and..
-dupflag: a flag made from constants declared in DNA_userdef_types.h
- The flag tells adduplicate() weather to copy data linked to the object, or to reference the existing data.
- U.dupflag for default operations or you can construct a flag as python does
- if the dupflag is 0 then no data will be copied (linked duplicate) */
-
-void adduplicate(int mode, int dupflag)
-{
- Base *base, *basen;
- Material ***matarar;
- Object *ob, *obn;
- ID *id;
- int a, didit;
-
- if(G.scene->id.lib) return;
- clear_id_newpoins();
- clear_sca_new_poins(); /* sensor/contr/act */
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASE(base) {
-
- ob= base->object;
- if(ob->flag & OB_POSEMODE) {
- ; /* nothing? */
- }
- else {
- obn= copy_object(ob);
- obn->recalc |= OB_RECALC;
-
- basen= MEM_mallocN(sizeof(Base), "duplibase");
- *basen= *base;
- BLI_addhead(&G.scene->base, basen); /* addhead: prevent eternal loop */
- basen->object= obn;
- base->flag &= ~SELECT;
-
- if(basen->flag & OB_FROMGROUP) {
- Group *group;
- for(group= G.main->group.first; group; group= group->id.next) {
- if(object_in_group(ob, group))
- add_to_group(group, obn);
- }
- obn->flag |= OB_FROMGROUP; /* this flag is unset with copy_object() */
- }
-
- if(BASACT==base) BASACT= basen;
-
- /* duplicates using userflags */
-
- if(dupflag & USER_DUP_IPO) {
- bConstraintChannel *chan;
- id= (ID *)obn->ipo;
-
- if(id) {
- ID_NEW_US( obn->ipo)
- else obn->ipo= copy_ipo(obn->ipo);
- id->us--;
- }
- /* Handle constraint ipos */
- for (chan=obn->constraintChannels.first; chan; chan=chan->next){
- id= (ID *)chan->ipo;
- if(id) {
- ID_NEW_US( chan->ipo)
- else chan->ipo= copy_ipo(chan->ipo);
- id->us--;
- }
- }
- }
- if(dupflag & USER_DUP_ACT){ /* Not buttons in the UI to modify this, add later? */
- id= (ID *)obn->action;
- if (id){
- ID_NEW_US(obn->action)
- else{
- obn->action= copy_action(obn->action);
- }
- id->us--;
- }
- }
- if(dupflag & USER_DUP_MAT) {
- for(a=0; a<obn->totcol; a++) {
- id= (ID *)obn->mat[a];
- if(id) {
- ID_NEW_US(obn->mat[a])
- else obn->mat[a]= copy_material(obn->mat[a]);
- id->us--;
- }
- }
- }
-
- id= obn->data;
- didit= 0;
-
- switch(obn->type) {
- case OB_MESH:
- if(dupflag & USER_DUP_MESH) {
- ID_NEW_US2( obn->data )
- else {
- obn->data= copy_mesh(obn->data);
-
- if(obn->fluidsimSettings) {
- obn->fluidsimSettings->orgMesh = (Mesh *)obn->data;
- }
-
- didit= 1;
- }
- id->us--;
- }
- break;
- case OB_CURVE:
- if(dupflag & USER_DUP_CURVE) {
- ID_NEW_US2(obn->data )
- else {
- obn->data= copy_curve(obn->data);
- didit= 1;
- }
- id->us--;
- }
- break;
- case OB_SURF:
- if(dupflag & USER_DUP_SURF) {
- ID_NEW_US2( obn->data )
- else {
- obn->data= copy_curve(obn->data);
- didit= 1;
- }
- id->us--;
- }
- break;
- case OB_FONT:
- if(dupflag & USER_DUP_FONT) {
- ID_NEW_US2( obn->data )
- else {
- obn->data= copy_curve(obn->data);
- didit= 1;
- }
- id->us--;
- }
- break;
- case OB_MBALL:
- if(dupflag & USER_DUP_MBALL) {
- ID_NEW_US2(obn->data )
- else {
- obn->data= copy_mball(obn->data);
- didit= 1;
- }
- id->us--;
- }
- break;
- case OB_LAMP:
- if(dupflag & USER_DUP_LAMP) {
- ID_NEW_US2(obn->data )
- else obn->data= copy_lamp(obn->data);
- id->us--;
- }
- break;
-
- case OB_ARMATURE:
- obn->recalc |= OB_RECALC_DATA;
- if(obn->pose) obn->pose->flag |= POSE_RECALC;
-
- if(dupflag & USER_DUP_ARM) {
- ID_NEW_US2(obn->data )
- else {
- obn->data= copy_armature(obn->data);
- armature_rebuild_pose(obn, obn->data);
- didit= 1;
- }
- id->us--;
- }
-
- break;
-
- case OB_LATTICE:
- if(dupflag!=0) {
- ID_NEW_US2(obn->data )
- else obn->data= copy_lattice(obn->data);
- id->us--;
- }
- break;
- case OB_CAMERA:
- if(dupflag!=0) {
- ID_NEW_US2(obn->data )
- else obn->data= copy_camera(obn->data);
- id->us--;
- }
- break;
- }
-
- if(dupflag & USER_DUP_MAT) {
- matarar= give_matarar(obn);
- if(didit && matarar) {
- for(a=0; a<obn->totcol; a++) {
- id= (ID *)(*matarar)[a];
- if(id) {
- ID_NEW_US( (*matarar)[a] )
- else (*matarar)[a]= copy_material((*matarar)[a]);
-
- id->us--;
- }
- }
- }
- }
-#ifdef WITH_VERSE
- /* send new created object to verse server,
- * when original object was linked with object node */
- if(ob->vnode) {
- b_verse_duplicate_object(((VNode*)ob->vnode)->session, ob, obn);
- }
-#endif
- }
-
- }
- base= base->next;
- }
-
- copy_object_set_idnew(dupflag);
-
- DAG_scene_sort(G.scene);
- DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
-
- countall();
- if(mode==0) {
- BIF_TransformSetUndo("Add Duplicate");
- initTransform(TFM_TRANSLATION, CTX_NONE);
- Transform();
- }
- set_active_base(BASACT);
- if(mode!=2) { /* mode of 2 is used by python to avoid unrequested redraws */
- allqueue(REDRAWNLA, 0);
- allqueue(REDRAWACTION, 0); /* also oops */
- allqueue(REDRAWIPO, 0); /* also oops */
- }
-}
-
-void make_object_duplilist_real(Base *base)
-{
- Base *basen;
- Object *ob;
- ListBase *lb;
- DupliObject *dob;
-
- if(!base && !(base = BASACT))
- return;
-
- if(!(base->object->transflag & OB_DUPLI))
- return;
-
- lb= object_duplilist(G.scene, base->object);
-
- for(dob= lb->first; dob; dob= dob->next) {
- ob= copy_object(dob->ob);
- /* font duplis can have a totcol without material, we get them from parent
- * should be implemented better...
- */
- if(ob->mat==NULL) ob->totcol= 0;
-
- basen= MEM_dupallocN(base);
- basen->flag &= ~OB_FROMDUPLI;
- BLI_addhead(&G.scene->base, basen); /* addhead: othwise eternal loop */
- basen->object= ob;
- ob->ipo= NULL; /* make sure apply works */
- ob->parent= ob->track= NULL;
- ob->disp.first= ob->disp.last= NULL;
- ob->transflag &= ~OB_DUPLI;
-
- Mat4CpyMat4(ob->obmat, dob->mat);
- apply_obmat(ob);
- }
-
- copy_object_set_idnew(0);
-
- free_object_duplilist(lb);
-
- base->object->transflag &= ~OB_DUPLI;
-}
-
-void make_duplilist_real()
-{
- Base *base;
- /* extern ListBase duplilist; */
-
- if(okee("Make dupli objects real")==0) return;
-
- clear_id_newpoins();
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASE(base) {
- make_object_duplilist_real(base);
- }
- base= base->next;
- }
-
- DAG_scene_sort(G.scene);
-
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWOOPS, 0);
-
- BIF_undo_push("Make duplicates real");
-}
-
-void selectlinks_menu(void)
-{
- Object *ob;
- int nr;
-
- ob= OBACT;
- if(ob==0) return;
-
- /* If you modify this menu, please remember to update view3d_select_linksmenu
- * in header_view3d.c and the menu in toolbox.c
- */
- nr= pupmenu("Select Linked%t|Object Ipo%x1|ObData%x2|Material%x3|Texture%x4|DupliGroup%x5|ParticleSystem%x6");
-
- if (nr <= 0) return;
-
- selectlinks(nr);
-}
-
-void selectlinks(int nr)
-{
- Object *ob;
- Base *base;
- void *obdata = NULL;
- Ipo *ipo = NULL;
- Material *mat = NULL, *mat1;
- Tex *tex=0;
- int a, b;
- short changed = 0;
- /* events (nr):
- * Object Ipo: 1
- * ObData: 2
- * Current Material: 3
- * Current Texture: 4
- * DupliGroup: 5
- * PSys: 6
- */
-
-
- ob= OBACT;
- if(ob==0) return;
-
- if(nr==1) {
- ipo= ob->ipo;
- if(ipo==0) return;
- }
- else if(nr==2) {
- if(ob->data==0) return;
- obdata= ob->data;
- }
- else if(nr==3 || nr==4) {
- mat= give_current_material(ob, ob->actcol);
- if(mat==0) return;
- if(nr==4) {
- if(mat->mtex[ (int)mat->texact ]) tex= mat->mtex[ (int)mat->texact ]->tex;
- if(tex==0) return;
- }
- }
- else if(nr==5) {
- if(ob->dup_group==NULL) return;
- }
- else if(nr==6) {
- if(ob->particlesystem.first==NULL) return;
- }
- else return;
-
- base= FIRSTBASE;
- while(base) {
- if (BASE_SELECTABLE(base) && !(base->flag & SELECT)) {
- if(nr==1) {
- if(base->object->ipo==ipo) base->flag |= SELECT;
- changed = 1;
- }
- else if(nr==2) {
- if(base->object->data==obdata) base->flag |= SELECT;
- changed = 1;
- }
- else if(nr==3 || nr==4) {
- ob= base->object;
-
- for(a=1; a<=ob->totcol; a++) {
- mat1= give_current_material(ob, a);
- if(nr==3) {
- if(mat1==mat) base->flag |= SELECT;
- changed = 1;
- }
- else if(mat1 && nr==4) {
- for(b=0; b<MAX_MTEX; b++) {
- if(mat1->mtex[b]) {
- if(tex==mat1->mtex[b]->tex) {
- base->flag |= SELECT;
- changed = 1;
- break;
- }
- }
- }
- }
- }
- }
- else if(nr==5) {
- if(base->object->dup_group==ob->dup_group) {
- base->flag |= SELECT;
- changed = 1;
- }
- }
- else if(nr==6) {
- /* loop through other, then actives particles*/
- ParticleSystem *psys;
- ParticleSystem *psys_act;
-
- for(psys=base->object->particlesystem.first; psys; psys=psys->next) {
- for(psys_act=ob->particlesystem.first; psys_act; psys_act=psys_act->next) {
- if (psys->part == psys_act->part) {
- base->flag |= SELECT;
- changed = 1;
- break;
- }
- }
-
- if (base->flag & SELECT) {
- break;
- }
- }
- }
- base->object->flag= base->flag;
- }
- base= base->next;
- }
-
- if (changed) {
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWDATASELECT, 0);
- allqueue(REDRAWOOPS, 0);
- BIF_undo_push("Select linked");
- countall();
- }
-}
-
-void image_aspect(void)
-{
- /* all selected objects with an image map: scale in image aspect */
- Base *base;
- Object *ob;
- Material *ma;
- Tex *tex;
- float x, y, space;
- int a, b, done;
-
- if(G.obedit) return;
- if(G.scene->id.lib) return;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- ob= base->object;
- done= 0;
-
- for(a=1; a<=ob->totcol; a++) {
- ma= give_current_material(ob, a);
- if(ma) {
- for(b=0; b<MAX_MTEX; b++) {
- if(ma->mtex[b] && ma->mtex[b]->tex) {
- tex= ma->mtex[b]->tex;
- if(tex->type==TEX_IMAGE && tex->ima) {
- ImBuf *ibuf= BKE_image_get_ibuf(tex->ima, NULL);
-
- /* texturespace */
- space= 1.0;
- if(ob->type==OB_MESH) {
- float size[3];
- mesh_get_texspace(ob->data, NULL, NULL, size);
- space= size[0]/size[1];
- }
- else if ELEM3(ob->type, OB_CURVE, OB_FONT, OB_SURF) {
- Curve *cu= ob->data;
- space= cu->size[0]/cu->size[1];
- }
-
- x= ibuf->x/space;
- y= ibuf->y;
-
- if(x>y) ob->size[0]= ob->size[1]*x/y;
- else ob->size[1]= ob->size[0]*y/x;
-
- done= 1;
- DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
- }
- }
- if(done) break;
- }
- }
- if(done) break;
- }
- }
- base= base->next;
- }
-
- allqueue(REDRAWVIEW3D, 0);
- BIF_undo_push("Image aspect");
-}
-
-void set_ob_ipoflags(void)
-{
- Base *base;
- int set= 1;
-
- if (!G.vd) {
- error("Can't do this! Open a 3D window");
- return;
- }
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base->object->ipoflag & OB_DRAWKEY) {
- set= 0;
- break;
- }
- }
- base= base->next;
- }
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(set) {
- base->object->ipoflag |= OB_DRAWKEY;
- if(base->object->ipo) base->object->ipo->showkey= 1;
- }
- else {
- base->object->ipoflag &= ~OB_DRAWKEY;
- if(base->object->ipo) base->object->ipo->showkey= 0;
- }
- }
- base= base->next;
- }
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
- allqueue(REDRAWNLA, 0);
- allqueue (REDRAWACTION, 0);
- allspace(REMAKEIPO, 0);
- allqueue(REDRAWIPO, 0);
-}
-
-void select_select_keys(void)
-{
- Base *base;
- IpoCurve *icu;
- BezTriple *bezt;
- int a;
-
- if (!G.vd) {
- error("Can't do this! Open a 3D window");
- return;
- }
-
- if(G.scene->id.lib) return;
-
- if(okee("Show and select all keys")==0) return;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base->object->ipo) {
- base->object->ipoflag |= OB_DRAWKEY;
- base->object->ipo->showkey= 1;
- icu= base->object->ipo->curve.first;
- while(icu) {
- a= icu->totvert;
- bezt= icu->bezt;
- while(a--) {
- bezt->f1 |= SELECT;
- bezt->f2 |= SELECT;
- bezt->f3 |= SELECT;
- bezt++;
- }
- icu= icu->next;
- }
- }
- }
- base= base->next;
- }
-
- allqueue(REDRAWNLA, 0);
- allqueue(REDRAWACTION, 0);
- allqueue(REDRAWVIEW3D, 0);
- allspace(REMAKEIPO, 0);
- allqueue(REDRAWIPO, 0);
-
- BIF_undo_push("Select keys");
-
-}
-
-
-int vergbaseco(const void *a1, const void *a2)
-{
- Base **x1, **x2;
-
- x1= (Base **) a1;
- x2= (Base **) a2;
-
- if( (*x1)->sy > (*x2)->sy ) return 1;
- else if( (*x1)->sy < (*x2)->sy) return -1;
- else if( (*x1)->sx > (*x2)->sx ) return 1;
- else if( (*x1)->sx < (*x2)->sx ) return -1;
-
- return 0;
-}
-
-
-void auto_timeoffs(void)
-{
- Base *base, **basesort, **bs;
- float start, delta;
- int tot=0, a;
- short offset=25;
-
- if(BASACT==0 || G.vd==NULL) return;
- if(button(&offset, 0, 1000,"Total time")==0) return;
-
- /* make array of all bases, xco yco (screen) */
- base= FIRSTBASE;
- while(base) {
- if(TESTBASELIB(base)) {
- tot++;
- }
- base= base->next;
- }
-
- delta= (float)offset/(float)tot;
- start= OBACT->sf;
-
- bs= basesort= MEM_mallocN(sizeof(void *)*tot,"autotimeoffs");
- base= FIRSTBASE;
-
- while(base) {
- if(TESTBASELIB(base)) {
- *bs= base;
- bs++;
- }
- base= base->next;
- }
- qsort(basesort, tot, sizeof(void *), vergbaseco);
-
- bs= basesort;
- for(a=0; a<tot; a++) {
-
- (*bs)->object->sf= start;
- start+= delta;
-
- bs++;
- }
- MEM_freeN(basesort);
-
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
-}
-
-void ofs_timeoffs(void)
-{
- Base *base;
- float offset=0.0f;
-
- if(BASACT==0 || G.vd==NULL) return;
-
- if(fbutton(&offset, -10000.0f, 10000.0f, 10, 10, "Offset")==0) return;
-
- /* make array of all bases, xco yco (screen) */
- base= FIRSTBASE;
- while(base) {
- if(TESTBASELIB(base)) {
- base->object->sf += offset;
- if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF;
- else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF;
- }
- base= base->next;
- }
-
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
-}
-
-
-void rand_timeoffs(void)
-{
- Base *base;
- float rand=0.0f;
-
- if(BASACT==0 || G.vd==NULL) return;
-
- if(fbutton(&rand, 0.0f, 10000.0f, 10, 10, "Randomize")==0) return;
-
- rand *= 2;
-
- base= FIRSTBASE;
- while(base) {
- if(TESTBASELIB(base)) {
- base->object->sf += (BLI_drand()-0.5) * rand;
- if (base->object->sf < -MAXFRAMEF) base->object->sf = -MAXFRAMEF;
- else if (base->object->sf > MAXFRAMEF) base->object->sf = MAXFRAMEF;
- }
- base= base->next;
- }
-
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSOBJECT, 0);
-}
-
-
-void texspace_edit(void)
-{
- Base *base;
- int nr=0;
-
- /* first test if from visible and selected objects
- * texspacedraw is set:
- */
-
- if(G.obedit) return;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- break;
- }
- base= base->next;
- }
-
- if(base==0) {
- return;
- }
-
- nr= pupmenu("Texture Space %t|Grab/Move%x1|Size%x2");
- if(nr<1) return;
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- base->object->dtx |= OB_TEXSPACE;
- }
- base= base->next;
- }
-
-
- if(nr==1) {
- initTransform(TFM_TRANSLATION, CTX_TEXTURE);
- Transform();
- }
- else if(nr==2) {
- initTransform(TFM_RESIZE, CTX_TEXTURE);
- Transform();
- }
- else if(nr==3) {
- initTransform(TFM_ROTATION, CTX_TEXTURE);
- Transform();
- }
-}
-
-/* ******************************************************************** */
-/* Mirror function in Edit Mode */
-
-void mirrormenu(void)
-{
- if(G.f & G_PARTICLEEDIT) {
- PE_mirror_x(0);
- }
- else {
- initTransform(TFM_MIRROR, CTX_NO_PET);
- Transform();
- }
-}
-
-void hookmenu(void)
-{
- /* only called in object mode */
- short event, changed=0;
- Object *ob;
- Base *base;
- ModifierData *md;
- HookModifierData *hmd;
-
- event= pupmenu("Modify Hooks for Selected...%t|Reset Offset%x1|Recenter at Cursor%x2");
- if (event==-1) return;
- if (event==2 && !(G.vd)) {
- error("Cannot perform this operation without a 3d view");
- return;
- }
-
- for (base= FIRSTBASE; base; base= base->next) {
- if TESTBASELIB(base) {
- for (md = base->object->modifiers.first; md; md=md->next) {
- if (md->type==eModifierType_Hook) {
- ob = base->object;
- hmd = (HookModifierData*) md;
-
- /*
- * Copied from modifiers_cursorHookCenter and
- * modifiers_clearHookOffset, should consolidate
- * */
-
- if (event==1) {
- if(hmd->object) {
- Mat4Invert(hmd->object->imat, hmd->object->obmat);
- Mat4MulSerie(hmd->parentinv, hmd->object->imat, ob->obmat, NULL, NULL, NULL, NULL, NULL, NULL);
-
- changed= 1;
- DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
- }
- } else {
- float *curs = give_cursor();
- float bmat[3][3], imat[3][3];
-
- where_is_object(ob);
-
- Mat3CpyMat4(bmat, ob->obmat);
- Mat3Inv(imat, bmat);
-
- curs= give_cursor();
- hmd->cent[0]= curs[0]-ob->obmat[3][0];
- hmd->cent[1]= curs[1]-ob->obmat[3][1];
- hmd->cent[2]= curs[2]-ob->obmat[3][2];
- Mat3MulVecfl(imat, hmd->cent);
-
- changed= 1;
- DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
- }
- }
- }
- }
- }
-
- if (changed) {
- if (event==1)
- BIF_undo_push("Clear hook offset for selected");
- else if (event==2)
- BIF_undo_push("Hook cursor center for selected");
-
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSEDIT, 0);
- }
-}
-
-/*
- * Returns true if the Object is a from an external blend file (libdata)
- */
-int object_is_libdata(Object *ob)
-{
- if (!ob) return 0;
- if (ob->proxy) return 0;
- if (ob->id.lib) return 1;
- return 0;
-}
-
-
-/*
- * Returns true if the Object data is a from an external blend file (libdata)
- */
-int object_data_is_libdata(Object *ob)
-{
- if (!ob) return 0;
- if (ob->proxy) return 0;
- if (ob->id.lib) return 1;
- if (!ob->data) return 0;
- if (((ID *)ob->data)->lib) return 1;
- return 0;
-}
-
-void hide_objects(int select)
-{
- Base *base;
- short changed = 0, changed_act = 0;
- for(base = FIRSTBASE; base; base=base->next){
- if ((base->lay & G.vd->lay) && (TESTBASELIB(base)==select)) {
- base->flag &= ~SELECT;
- base->object->flag = base->flag;
- base->object->restrictflag |= OB_RESTRICT_VIEW;
- changed = 1;
- if (base==BASACT) {
- BASACT= NULL;
- changed_act = 1;
- }
- }
- }
- if (changed) {
- if(select) BIF_undo_push("Hide Selected Objects");
- else if(select) BIF_undo_push("Hide Unselected Objects");
- DAG_scene_sort(G.scene);
- allqueue(REDRAWVIEW3D,0);
- allqueue(REDRAWOOPS,0);
- allqueue(REDRAWDATASELECT,0);
- if (changed_act) { /* these spaces depend on the active object */
- allqueue(REDRAWBUTSALL,0);
- allqueue(REDRAWIPO,0);
- allqueue(REDRAWACTION,0);
- }
- countall();
- }
-}
-
-void show_objects(void)
-{
- Base *base;
- int changed = 0;
- for(base = FIRSTBASE; base; base=base->next){
- if((base->lay & G.vd->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
- base->flag |= SELECT;
- base->object->flag = base->flag;
- base->object->restrictflag &= ~OB_RESTRICT_VIEW;
- changed = 1;
- }
- }
- if (changed) {
- BIF_undo_push("Unhide Objects");
- DAG_scene_sort(G.scene);
- allqueue(REDRAWVIEW3D,0);
- allqueue(REDRAWOOPS,0);
- countall();
- }
-}