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Diffstat (limited to 'source/blender/src/editparticle.c')
-rw-r--r--source/blender/src/editparticle.c2999
1 files changed, 2999 insertions, 0 deletions
diff --git a/source/blender/src/editparticle.c b/source/blender/src/editparticle.c
new file mode 100644
index 00000000000..bdc15c4183a
--- /dev/null
+++ b/source/blender/src/editparticle.c
@@ -0,0 +1,2999 @@
+/* editparticle.c
+ *
+ *
+ * $Id: editparticle.c $
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2007 by Janne Karhu.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_force.h"
+#include "DNA_object_types.h"
+#include "DNA_vec_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BKE_bad_level_calls.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_depsgraph.h"
+
+#include "BKE_global.h"
+#include "BKE_object.h"
+#include "BKE_modifier.h"
+#include "BKE_particle.h"
+#include "BKE_scene.h"
+#include "BKE_utildefines.h"
+
+#include "BSE_edit.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_dynstr.h"
+#include "BLI_kdtree.h"
+#include "BLI_rand.h"
+
+#include "PIL_time.h"
+
+#include "BIF_gl.h"
+#include "BIF_glutil.h"
+#include "BIF_graphics.h"
+#include "BIF_editparticle.h"
+#include "BIF_editview.h"
+#include "BIF_interface.h"
+#include "BIF_meshtools.h"
+#include "BIF_mywindow.h"
+#include "BIF_resources.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+
+#include "BSE_view.h"
+
+#include "BDR_editobject.h" //rightmouse_transform()
+#include "BDR_drawobject.h"
+
+#include "blendef.h"
+#include "mydevice.h"
+
+static void ParticleUndo_clear(ParticleSystem *psys);
+
+#define LOOP_PARTICLES(i,pa) for(i=0, pa=psys->particles; i<totpart; i++, pa++)
+#define LOOP_KEYS(k,key) if(psys->edit)for(k=0, key=psys->edit->keys[i]; k<pa->totkey; k++, key++)
+
+void PE_free_particle_edit(ParticleSystem *psys)
+{
+ ParticleEdit *edit=psys->edit;
+ int i, totpart=psys->totpart;
+
+ if(edit==0) return;
+
+ ParticleUndo_clear(psys);
+
+ if(edit->keys){
+ for(i=0; i<totpart; i++){
+ if(edit->keys[i])
+ MEM_freeN(edit->keys[i]);
+ }
+ MEM_freeN(edit->keys);
+ }
+
+ if(edit->mirror_cache)
+ MEM_freeN(edit->mirror_cache);
+
+ if(edit->emitter_cosnos){
+ MEM_freeN(edit->emitter_cosnos);
+ edit->emitter_cosnos=0;
+ }
+
+ if(edit->emitter_field){
+ BLI_kdtree_free(edit->emitter_field);
+ edit->emitter_field=0;
+ }
+
+ MEM_freeN(edit);
+
+ psys->edit=NULL;
+}
+/************************************************/
+/* Edit Mode Helpers */
+/************************************************/
+static int PE_can_edit(ParticleSystem *psys)
+{
+ return (psys && psys->edit && (G.f & G_PARTICLEEDIT));
+}
+
+ParticleEditSettings *PE_settings()
+{
+ return &G.scene->toolsettings->particle;
+}
+
+void PE_change_act(void *ob_v, void *act_v)
+{
+ Object *ob = ob_v;
+ ParticleSystem *psys;
+ short act = *((short*)act_v) - 1;
+
+ if((psys=psys_get_current(ob)))
+ psys->flag &= ~PSYS_CURRENT;
+
+ if(act>=0){
+ if((psys=BLI_findlink(&ob->particlesystem,act))) {
+ psys->flag |= PSYS_CURRENT;
+ if(G.f & G_PARTICLEEDIT && !psys->edit)
+ PE_create_particle_edit(ob, psys);
+ PE_recalc_world_cos(ob, psys);
+ }
+ }
+}
+
+/* always gets atleast the first particlesystem even if PSYS_CURRENT flag is not set */
+ParticleSystem *PE_get_current(Object *ob)
+{
+ ParticleSystem *psys;
+
+ if(ob==NULL)
+ return NULL;
+
+ psys= ob->particlesystem.first;
+ while(psys){
+ if(psys->flag & PSYS_CURRENT)
+ break;
+ psys=psys->next;
+ }
+
+ if(psys==NULL && ob->particlesystem.first){
+ psys=ob->particlesystem.first;
+ psys->flag |= PSYS_CURRENT;
+ }
+
+ if(psys && ob == OBACT && (G.f & G_PARTICLEEDIT))
+ if(psys->part->type == PART_HAIR && psys->flag & PSYS_EDITED)
+ if(psys->edit == NULL)
+ PE_create_particle_edit(ob, psys);
+
+ return psys;
+}
+/* returns -1 if no system has PSYS_CURRENT flag */
+short PE_get_current_num(Object *ob)
+{
+ short num=0;
+ ParticleSystem *psys = ob->particlesystem.first;
+
+ while(psys){
+ if(psys->flag & PSYS_CURRENT)
+ return num;
+ num++;
+ psys=psys->next;
+ }
+
+ return -1;
+}
+
+void PE_hide_keys_time(ParticleSystem *psys, float cfra)
+{
+ ParticleData *pa;
+ ParticleEditKey *key;
+ ParticleEditSettings *pset=PE_settings();
+ int i,k,totpart=psys->totpart;
+
+ if(pset->draw_timed && G.scene->selectmode==SCE_SELECT_POINT){
+ LOOP_PARTICLES(i,pa){
+ LOOP_KEYS(k,key){
+ if(fabs(cfra-*key->time) < pset->draw_timed)
+ key->flag &= ~PEK_HIDE;
+ else{
+ key->flag |= PEK_HIDE;
+ key->flag &= ~PEK_SELECT;
+ }
+ }
+ }
+ }
+ else{
+ LOOP_PARTICLES(i,pa){
+ LOOP_KEYS(k,key){
+ key->flag &= ~PEK_HIDE;
+ }
+ }
+ }
+}
+
+static int key_inside_circle(short mco[2], float rad, float co[3], float *distance)
+{
+ float dx,dy,dist;
+ short vertco[2];
+
+ project_short(co,vertco);
+ dx=(float)(mco[0]-vertco[0]);
+ dy=(float)(mco[1]-vertco[1]);
+ dist=(float)sqrt((double)(dx*dx + dy*dy));
+
+ if(dist<=rad){
+ if(distance) *distance=dist;
+ return 1;
+ }
+ else
+ return 0;
+}
+static int key_inside_rect(rcti *rect, float co[3])
+{
+ short vertco[2];
+
+ project_short(co,vertco);
+
+ if(vertco[0] > rect->xmin && vertco[0] < rect->xmax &&
+ vertco[1] > rect->ymin && vertco[1] < rect->ymax)
+ return 1;
+ else
+ return 0;
+}
+static int test_key_depth(float *co, bglMats *mats){
+ double ux, uy, uz;
+ float depth;
+ short wco[3], x,y;
+
+ if((G.vd->flag & V3D_ZBUF_SELECT)==0) return 1;
+
+ gluProject(co[0],co[1],co[2], mats->modelview, mats->projection,
+ (GLint *)mats->viewport, &ux, &uy, &uz );
+
+ project_short(co,wco);
+
+ x=wco[0];
+ y=wco[1];
+
+ if(G.vd->depths && x<G.vd->depths->w && y<G.vd->depths->h){
+ if((float)uz>G.vd->depths->depths[y*G.vd->depths->w+x])
+ return 0;
+ else
+ return 1;
+ }
+ else{
+ x+= (short)curarea->winrct.xmin;
+ y+= (short)curarea->winrct.ymin;
+
+ glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depth);
+
+ if((float)uz>depth)
+ return 0;
+ else
+ return 1;
+ }
+}
+
+static int particle_is_selected(ParticleSystem *psys, ParticleData *pa)
+{
+ ParticleEditKey *key;
+ int sel, i, k;
+
+ if(pa->flag&PARS_HIDE) return 0;
+
+ sel=0;
+ i= pa - psys->particles;
+ LOOP_KEYS(k,key)
+ if(key->flag&PEK_SELECT)
+ return 1;
+
+ return 0;
+}
+
+/*-----iterators over editable particles-----*/
+static void for_mouse_hit_keys(int nearest, ParticleSystem *psys, void (*func)(ParticleSystem *psys, int pa_index, int key_index, void *userData), void *userData){
+ /* these are allways the first in this userData */
+ struct { short *mval; float rad; rcti *rect;} *data = userData;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ bglMats mats;
+ int i,k, totpart, nearest_pa=-1, nearest_key=-1;
+ float dist=data->rad;
+
+ if(psys==0 || G.scene->selectmode==SCE_SELECT_PATH) return;
+
+ totpart=psys->totpart;
+
+ bgl_get_mats(&mats);
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+
+ if(G.scene->selectmode==SCE_SELECT_END){
+ key=psys->edit->keys[i]+pa->totkey-1;
+
+ if(nearest){
+ if(key_inside_circle(data->mval,dist,key->world_co,&dist) && test_key_depth(key->world_co,&mats)){
+ nearest_pa=i;
+ nearest_key=pa->totkey-1;
+ }
+ }
+ else if(((data->mval)?
+ key_inside_circle(data->mval,data->rad,key->world_co,0):
+ key_inside_rect(data->rect,key->world_co)) && test_key_depth(key->world_co,&mats))
+ func(psys,i,pa->totkey-1,userData);
+ }
+ else{
+ key=psys->edit->keys[i];
+
+ LOOP_KEYS(k,key){
+ if(key->flag&PEK_HIDE) continue;
+
+ if(nearest){
+ if(key_inside_circle(data->mval,dist,key->world_co,&dist) && test_key_depth(key->world_co,&mats)){
+ nearest_pa=i;
+ nearest_key=k;
+ }
+ }
+ else if(((data->mval)?
+ key_inside_circle(data->mval,data->rad,key->world_co,0):
+ key_inside_rect(data->rect,key->world_co)) && test_key_depth(key->world_co,&mats))
+ func(psys,i,k,userData);
+ }
+ }
+ }
+ if(nearest && nearest_pa>-1){
+ func(psys,nearest_pa,nearest_key,userData);
+ }
+}
+static void foreach_mouse_hit_element(int selected, ParticleSystem *psys,void (*func)(ParticleSystem *psys, int index, void *userData), void *userData){
+ /* these are allways the first in this userData */
+ struct { short *mval; float rad; rcti* rect; float dist;} *data = userData;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ bglMats mats;
+ int i,k, totpart;
+
+ if(psys==0) return;
+
+ totpart=psys->totpart;
+
+ bgl_get_mats(&mats);
+
+ if(G.scene->selectmode==SCE_SELECT_PATH)
+ selected=0;
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+
+ if(G.scene->selectmode==SCE_SELECT_END){
+ key=psys->edit->keys[i]+pa->totkey-1;
+ if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats))
+ func(psys,i,userData);
+ }
+ else{
+ LOOP_KEYS(k,key){
+ if(key->flag&PEK_HIDE) continue;
+
+ if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats)){
+ func(psys,i,userData);
+ break;
+ }
+ }
+ }
+ }
+}
+static void foreach_mouse_hit_key(int selected, ParticleSystem *psys,void (*func)(ParticleSystem *psys, float mat[][4], float imat[][4], int bel_index, int key_index, void *userData), void *userData){
+ /* these are allways the first in this userData */
+ struct { Object *ob; short *mval; float rad; rcti* rect; float dist;} *data = userData;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ ParticleSystemModifierData *psmd=0;
+ bglMats mats;
+ int i,k, totpart;
+ float mat[4][4], imat[4][4];
+
+ if(psys==0) return;
+
+ psmd=psys_get_modifier(data->ob,psys);
+
+ totpart=psys->totpart;
+
+ bgl_get_mats(&mats);
+
+ if(G.scene->selectmode==SCE_SELECT_PATH)
+ selected=0;
+
+ Mat4One(imat);
+ Mat4One(mat);
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+
+ psys_mat_hair_to_global(data->ob, psmd->dm, psys->part->from, pa, mat);
+ //psys_geometry_mat(psmd->dm,pa,tmat);
+ //Mat4MulMat4(mat,tmat,data->ob->obmat);
+ Mat4Invert(imat,mat);
+
+ if(G.scene->selectmode==SCE_SELECT_END){
+ key=psys->edit->keys[i]+pa->totkey-1;
+ if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats))
+ func(psys,mat,imat,i,pa->totkey-1,userData);
+ }
+ else{
+ LOOP_KEYS(k,key){
+ if(key->flag&PEK_HIDE) continue;
+
+ if(key_inside_circle(data->mval,data->rad,key->world_co,&data->dist) && (selected==0 || key->flag&PEK_SELECT) && test_key_depth(key->world_co,&mats)){
+ func(psys,mat,imat,i,k,userData);
+ }
+ }
+ }
+ }
+}
+static void foreach_selected_element(ParticleSystem *psys, void (*func)(ParticleSystem *psys, int index, void *userData), void *userData){
+ ParticleData *pa;
+ int i,totpart;
+
+ if(psys==0) return;
+
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa)
+ if(particle_is_selected(psys, pa))
+ func(psys,i,userData);
+}
+static void foreach_selected_key(ParticleSystem *psys, void (*func)(ParticleSystem *psys, int pa_index, int key_index, void *userData), void *userData){
+ ParticleData *pa;
+ ParticleEditKey *key;
+ int i,k,totpart;
+
+ if(psys==0) return;
+
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag&PARS_HIDE) continue;
+
+ key=psys->edit->keys[i];
+ LOOP_KEYS(k,key){
+ if(key->flag&PEK_SELECT)
+ func(psys,i,k,userData);
+ }
+ }
+}
+void PE_foreach_element(ParticleSystem *psys, void (*func)(ParticleSystem *psys, int index, void *userData), void *userData)
+{
+ int i,totpart;
+
+ if(psys==0) return;
+
+ totpart=psys->totpart;
+
+ for(i=0; i<totpart; i++)
+ func(psys,i,userData);
+}
+static int count_selected_keys(ParticleSystem *psys)
+{
+ ParticleData *pa;
+ ParticleEditKey *key;
+ int i,k,totpart,sel=0;
+
+ if(psys==0) return 0;
+
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag&PARS_HIDE) continue;
+
+ key=psys->edit->keys[i];
+ if(G.scene->selectmode==SCE_SELECT_POINT){
+ for(k=0; k<pa->totkey; k++,key++){
+ if(key->flag&PEK_SELECT)
+ sel++;
+ }
+ }
+ else if(G.scene->selectmode==SCE_SELECT_END){
+ key+=pa->totkey-1;
+ if(key->flag&PEK_SELECT)
+ sel++;
+ }
+ }
+ return sel;
+}
+
+/************************************************/
+/* Particle Edit Mirroring */
+/************************************************/
+
+static void PE_update_mirror_cache(Object *ob, ParticleSystem *psys)
+{
+ ParticleEdit *edit;
+ ParticleData *pa;
+ ParticleSystemModifierData *psmd;
+ KDTree *tree;
+ KDTreeNearest nearest;
+ float mat[4][4], co[3];
+ int i, index, totpart;
+
+ edit= psys->edit;
+ psmd= psys_get_modifier(ob, psys);
+ totpart= psys->totpart;
+
+ tree= BLI_kdtree_new(totpart);
+
+ /* insert particles into kd tree */
+ LOOP_PARTICLES(i,pa) {
+ psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, mat);
+ VECCOPY(co, pa->hair[0].co);
+ Mat4MulVecfl(mat, co);
+ BLI_kdtree_insert(tree, i, co, NULL);
+ }
+
+ BLI_kdtree_balance(tree);
+
+ /* lookup particles and set in mirror cache */
+ if(!edit->mirror_cache)
+ edit->mirror_cache= MEM_callocN(sizeof(int)*totpart, "PE mirror cache");
+
+ LOOP_PARTICLES(i,pa) {
+ psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, mat);
+ VECCOPY(co, pa->hair[0].co);
+ Mat4MulVecfl(mat, co);
+ co[0]= -co[0];
+
+ index= BLI_kdtree_find_nearest(tree, co, NULL, &nearest);
+
+ /* this needs a custom threshold still, duplicated for editmode mirror */
+ if(index != -1 && index != i && (nearest.dist <= 0.0002f))
+ edit->mirror_cache[i]= index;
+ else
+ edit->mirror_cache[i]= -1;
+ }
+
+ /* make sure mirrors are in two directions */
+ LOOP_PARTICLES(i,pa) {
+ if(edit->mirror_cache[i]) {
+ index= edit->mirror_cache[i];
+ if(edit->mirror_cache[index] != i)
+ edit->mirror_cache[i]= -1;
+ }
+ }
+
+ BLI_kdtree_free(tree);
+}
+
+static void PE_mirror_particle(Object *ob, DerivedMesh *dm, ParticleSystem *psys, ParticleData *pa, ParticleData *mpa)
+{
+ HairKey *hkey, *mhkey;
+ ParticleEditKey *key, *mkey;
+ ParticleEdit *edit;
+ float mat[4][4], mmat[4][4], immat[4][4];
+ int i, mi, k;
+
+ edit= psys->edit;
+ i= pa - psys->particles;
+
+ /* find mirrored particle if needed */
+ if(!mpa) {
+ if(!edit->mirror_cache)
+ PE_update_mirror_cache(ob, psys);
+
+ mi= edit->mirror_cache[i];
+ if(mi == -1)
+ return;
+ mpa= psys->particles + mi;
+ }
+ else
+ mi= mpa - psys->particles;
+
+ /* make sure they have the same amount of keys */
+ if(pa->totkey != mpa->totkey) {
+ if(mpa->hair) MEM_freeN(mpa->hair);
+ if(edit->keys[mi]) MEM_freeN(edit->keys[mi]);
+
+ mpa->hair= MEM_dupallocN(pa->hair);
+ edit->keys[mi]= MEM_dupallocN(edit->keys[i]);
+ mpa->totkey= pa->totkey;
+
+ mhkey= mpa->hair;
+ mkey= edit->keys[mi];
+ for(k=0; k<mpa->totkey; k++, mkey++, mhkey++) {
+ mkey->co= mhkey->co;
+ mkey->time= &mhkey->time;
+ mkey->flag &= PEK_SELECT;
+ }
+ }
+
+ /* mirror positions and tags */
+ psys_mat_hair_to_object(ob, dm, psys->part->from, pa, mat);
+ psys_mat_hair_to_object(ob, dm, psys->part->from, mpa, mmat);
+ Mat4Invert(immat, mmat);
+
+ hkey=pa->hair;
+ mhkey=mpa->hair;
+ key= edit->keys[i];
+ mkey= edit->keys[mi];
+ for(k=0; k<pa->totkey; k++, hkey++, mhkey++, key++, mkey++) {
+ VECCOPY(mhkey->co, hkey->co);
+ Mat4MulVecfl(mat, mhkey->co);
+ mhkey->co[0]= -mhkey->co[0];
+ Mat4MulVecfl(immat, mhkey->co);
+
+ if(key->flag & PEK_TAG)
+ mkey->flag |= PEK_TAG;
+ }
+
+ if(pa->flag & PARS_TAG)
+ mpa->flag |= PARS_TAG;
+ if(pa->flag & PARS_EDIT_RECALC)
+ mpa->flag |= PARS_EDIT_RECALC;
+}
+
+static void PE_apply_mirror(Object *ob, ParticleSystem *psys)
+{
+ ParticleEdit *edit;
+ ParticleData *pa;
+ ParticleSystemModifierData *psmd;
+ int i, totpart;
+
+ edit= psys->edit;
+ psmd= psys_get_modifier(ob, psys);
+ totpart= psys->totpart;
+
+ /* we delay settings the PARS_EDIT_RECALC for mirrored particles
+ * to avoid doing mirror twice */
+ LOOP_PARTICLES(i,pa) {
+ if(pa->flag & PARS_EDIT_RECALC) {
+ PE_mirror_particle(ob, psmd->dm, psys, pa, NULL);
+
+ if(edit->mirror_cache[i] != -1)
+ psys->particles[edit->mirror_cache[i]].flag &= ~PARS_EDIT_RECALC;
+ }
+ }
+
+ LOOP_PARTICLES(i,pa)
+ if(pa->flag & PARS_EDIT_RECALC)
+ if(edit->mirror_cache[i] != -1)
+ psys->particles[edit->mirror_cache[i]].flag |= PARS_EDIT_RECALC;
+
+ edit->totkeys= psys_count_keys(psys);
+}
+
+/************************************************/
+/* Edit Calculation */
+/************************************************/
+/* tries to stop edited particles from going through the emitter's surface */
+static void PE_deflect_emitter(Object *ob, ParticleSystem *psys)
+{
+ ParticleEdit *edit;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ ParticleEditSettings *pset = PE_settings();
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
+ int i,k,totpart,index;
+ float *vec, *nor, dvec[3], dot, dist_1st;
+ float hairimat[4][4], hairmat[4][4];
+
+ if(psys==0)
+ return;
+
+ if((pset->flag & PE_DEFLECT_EMITTER)==0)
+ return;
+
+ edit=psys->edit;
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(!(pa->flag & PARS_EDIT_RECALC))
+ continue;
+
+ psys_mat_hair_to_object(ob, psmd->dm, psys->part->from, pa, hairmat);
+
+ LOOP_KEYS(k,key){
+ Mat4MulVecfl(hairmat, key->co);
+ }
+ //}
+
+ //LOOP_PARTICLES(i,pa){
+ key=psys->edit->keys[i]+1;
+
+ dist_1st=VecLenf((key-1)->co,key->co);
+ dist_1st*=0.75f*pset->emitterdist;
+
+ for(k=1; k<pa->totkey; k++, key++){
+ index= BLI_kdtree_find_nearest(edit->emitter_field,key->co,NULL,NULL);
+
+ vec=edit->emitter_cosnos +index*6;
+ nor=vec+3;
+
+ VecSubf(dvec, key->co, vec);
+
+ dot=Inpf(dvec,nor);
+ VECCOPY(dvec,nor);
+
+ if(dot>0.0f){
+ if(dot<dist_1st){
+ Normalize(dvec);
+ VecMulf(dvec,dist_1st-dot);
+ VecAddf(key->co,key->co,dvec);
+ }
+ }
+ else{
+ Normalize(dvec);
+ VecMulf(dvec,dist_1st-dot);
+ VecAddf(key->co,key->co,dvec);
+ }
+ if(k==1)
+ dist_1st*=1.3333f;
+ }
+ //}
+
+ //LOOP_PARTICLES(i,pa){
+
+ Mat4Invert(hairimat,hairmat);
+
+ LOOP_KEYS(k,key){
+ Mat4MulVecfl(hairimat, key->co);
+ }
+ }
+}
+/* force set distances between neighbouring keys */
+void PE_apply_lengths(ParticleSystem *psys)
+{
+ ParticleEdit *edit;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ ParticleEditSettings *pset=PE_settings();
+ int i,k,totpart;
+ float dv1[3];
+
+ if(psys==0)
+ return;
+
+ if((pset->flag & PE_KEEP_LENGTHS)==0)
+ return;
+
+ edit=psys->edit;
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(!(pa->flag & PARS_EDIT_RECALC))
+ continue;
+
+ for(k=1, key=edit->keys[i] + 1; k<pa->totkey; k++, key++){
+ VecSubf(dv1, key->co, (key - 1)->co);
+ Normalize(dv1);
+ VecMulf(dv1, (key - 1)->length);
+ VecAddf(key->co, (key - 1)->co, dv1);
+ }
+ }
+}
+/* try to find a nice solution to keep distances between neighbouring keys */
+static void PE_iterate_lengths(ParticleSystem *psys)
+{
+ ParticleEdit *edit;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ ParticleEditSettings *pset=PE_settings();
+ int i, j, k,totpart;
+ float tlen;
+ float dv0[3] = {0.0f, 0.0f, 0.0f};
+ float dv1[3] = {0.0f, 0.0f, 0.0f};
+ float dv2[3] = {0.0f, 0.0f, 0.0f};
+
+ if(psys==0)
+ return;
+
+ if((pset->flag & PE_KEEP_LENGTHS)==0)
+ return;
+
+ edit=psys->edit;
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(!(pa->flag & PARS_EDIT_RECALC))
+ continue;
+
+ for(j=1; j<pa->totkey; j++){
+ float mul = 1.0f / (float)pa->totkey;
+
+ if(pset->flag & PE_LOCK_FIRST){
+ key = edit->keys[i] + 1;
+ k = 1;
+ dv1[0] = dv1[1] = dv1[2] = 0.0;
+ }
+ else{
+ key = edit->keys[i];
+ k = 0;
+ dv0[0] = dv0[1] = dv0[2] = 0.0;
+ }
+
+ for(; k<pa->totkey; k++, key++){
+ if(k){
+ VecSubf(dv0, (key - 1)->co, key->co);
+ tlen = Normalize(dv0);
+ VecMulf(dv0, (mul * (tlen - (key - 1)->length)));
+ }
+
+ if(k < pa->totkey - 1){
+ VecSubf(dv2, (key + 1)->co, key->co);
+ tlen = Normalize(dv2);
+ VecMulf(dv2, mul * (tlen - key->length));
+ }
+
+ if(k){
+ VecAddf((key-1)->co,(key-1)->co,dv1);
+ }
+
+ VECADD(dv1,dv0,dv2);
+ }
+ }
+ }
+}
+/* set current distances to be kept between neighbouting keys */
+static void recalc_lengths(ParticleSystem *psys)
+{
+ ParticleData *pa;
+ ParticleEditKey *key;
+ int i, k, totpart;
+
+ if(psys==0)
+ return;
+
+ totpart = psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ key = psys->edit->keys[i];
+ for(k=0; k<pa->totkey-1; k++, key++){
+ key->length = VecLenf(key->co, (key + 1)->co);
+ }
+ }
+}
+/* calculate and store key locations in world coordinates */
+void PE_recalc_world_cos(Object *ob, ParticleSystem *psys)
+{
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob, psys);
+ ParticleData *pa;
+ ParticleEditKey *key;
+ int i, k, totpart;
+ float hairmat[4][4];
+
+ if(psys==0)
+ return;
+
+ totpart = psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
+
+ LOOP_KEYS(k,key){
+ VECCOPY(key->world_co,key->co);
+ Mat4MulVecfl(hairmat, key->world_co);
+ }
+ }
+}
+/* calculate a tree for finding nearest emitter's vertice */
+static void recalc_emitter_field(Object *ob, ParticleSystem *psys)
+{
+ DerivedMesh *dm=psys_get_modifier(ob,psys)->dm;
+ ParticleEdit *edit = psys->edit;
+ MFace *mface;
+ MVert *mvert;
+ float *vec, *nor;
+ int i, totface, totvert;
+
+ if(edit->emitter_cosnos)
+ MEM_freeN(edit->emitter_cosnos);
+
+ BLI_kdtree_free(edit->emitter_field);
+
+ totface=dm->getNumFaces(dm);
+ totvert=dm->getNumVerts(dm);
+
+ edit->emitter_cosnos=MEM_callocN(totface*6*sizeof(float),"emitter cosnos");
+
+ edit->emitter_field= BLI_kdtree_new(totface);
+
+ vec=edit->emitter_cosnos;
+ nor=vec+3;
+
+ mvert=dm->getVertDataArray(dm,CD_MVERT);
+ for(i=0; i<totface; i++, vec+=6, nor+=6){
+ mface=dm->getFaceData(dm,i,CD_MFACE);
+
+ mvert=dm->getVertData(dm,mface->v1,CD_MVERT);
+ VECCOPY(vec,mvert->co);
+ VECCOPY(nor,mvert->no);
+
+ mvert=dm->getVertData(dm,mface->v2,CD_MVERT);
+ VECADD(vec,vec,mvert->co);
+ VECADD(nor,nor,mvert->no);
+
+ mvert=dm->getVertData(dm,mface->v3,CD_MVERT);
+ VECADD(vec,vec,mvert->co);
+ VECADD(nor,nor,mvert->no);
+
+ if (mface->v4){
+ mvert=dm->getVertData(dm,mface->v4,CD_MVERT);
+ VECADD(vec,vec,mvert->co);
+ VECADD(nor,nor,mvert->no);
+
+ VecMulf(vec,0.25);
+ }
+ else
+ VecMulf(vec,0.3333f);
+
+ Normalize(nor);
+
+ BLI_kdtree_insert(edit->emitter_field, i, vec, NULL);
+ }
+
+ BLI_kdtree_balance(edit->emitter_field);
+}
+
+void PE_update_selection(Object *ob)
+{
+ ParticleSystem *psys= PE_get_current(ob);
+ ParticleEdit *edit= psys->edit;
+ ParticleData *pa;
+ HairKey *hkey;
+ ParticleEditKey *key;
+ int i, k, totpart;
+
+ totpart= psys->totpart;
+
+ /* flush edit key flag to hair key flag to preserve selection
+ * on save */
+ LOOP_PARTICLES(i,pa) {
+ key = edit->keys[i];
+
+ for(k=0, hkey=pa->hair; k<pa->totkey; k++, hkey++, key++)
+ hkey->editflag= key->flag;
+ }
+
+ psys_cache_paths(ob, psys, CFRA, 0);
+}
+
+void PE_update_object(Object *ob, int useflag)
+{
+ ParticleSystem *psys= PE_get_current(ob);
+ ParticleEditSettings *pset= PE_settings();
+ ParticleSettings *part= psys->part;
+ ParticleData *pa;
+ float cfra= CFRA;
+ int i, totpart= psys->totpart;
+
+ /* flag all particles to be updated if not using flag */
+ if(!useflag)
+ LOOP_PARTICLES(i,pa)
+ pa->flag |= PARS_EDIT_RECALC;
+
+ /* do post process on particle edit keys */
+ PE_iterate_lengths(psys);
+ PE_deflect_emitter(ob,psys);
+ PE_apply_lengths(psys);
+ if(pset->flag & PE_X_MIRROR)
+ PE_apply_mirror(ob,psys);
+ PE_recalc_world_cos(ob,psys);
+ PE_hide_keys_time(psys,cfra);
+
+ /* regenerate path caches */
+ psys_cache_paths(ob, psys, cfra, 1);
+
+ if(part->childtype && (pset->flag & PE_SHOW_CHILD))
+ psys_cache_child_paths(ob, psys, cfra, 1);
+
+ /* disable update flag */
+ LOOP_PARTICLES(i,pa)
+ pa->flag &= ~PARS_EDIT_RECALC;
+}
+
+/* initialize needed data for bake edit */
+void PE_create_particle_edit(Object *ob, ParticleSystem *psys)
+{
+ ParticleEdit *edit=psys->edit;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ HairKey *hkey;
+ int i,k, totpart=psys->totpart, alloc=1;
+
+ if((psys->flag & PSYS_EDITED)==0)
+ return;
+
+ if(edit){
+ int newtotkeys = psys_count_keys(psys);
+ if(newtotkeys == edit->totkeys)
+ alloc=0;
+ }
+
+ if(alloc){
+ if(edit){
+ error("ParticleEdit exists allready! Poke jahka!");
+ PE_free_particle_edit(psys);
+ }
+
+ edit=psys->edit=MEM_callocN(sizeof(ParticleEdit), "PE_create_particle_edit");
+
+ edit->keys=MEM_callocN(totpart*sizeof(ParticleEditKey*),"ParticleEditKey array");
+
+ LOOP_PARTICLES(i,pa){
+ key = edit->keys[i] = MEM_callocN(pa->totkey*sizeof(ParticleEditKey),"ParticleEditKeys");
+ for(k=0, hkey=pa->hair; k<pa->totkey; k++, hkey++, key++){
+ key->co = hkey->co;
+ key->time = &hkey->time;
+ key->flag= hkey->editflag;
+ }
+ }
+
+ edit->totkeys = psys_count_keys(psys);
+ }
+
+ recalc_lengths(psys);
+ recalc_emitter_field(ob, psys);
+ PE_recalc_world_cos(ob, psys);
+
+ if(alloc) {
+ ParticleUndo_clear(psys);
+ PE_undo_push("Original");
+ }
+}
+
+/* toggle particle mode on & off */
+void PE_set_particle_edit(void)
+{
+ Object *ob= OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+
+ scrarea_queue_headredraw(curarea);
+
+ //if(!ob || ob->id.lib) return; /* is the id.lib test needed? -jahka*/
+ if(ob==0 || psys==0) return;
+
+ if(psys==0){
+ if(ob->particlesystem.first){
+ psys=ob->particlesystem.first;
+ psys->flag |= PSYS_CURRENT;
+ }
+ else
+ return;
+ }
+
+ if((G.f & G_PARTICLEEDIT)==0){
+ if(psys && psys->part->type == PART_HAIR && psys->flag & PSYS_EDITED) {
+ if(psys->edit==0)
+ PE_create_particle_edit(ob, psys);
+ PE_recalc_world_cos(ob, psys);
+ }
+
+ G.f |= G_PARTICLEEDIT;
+ }
+ else{
+ G.f &= ~G_PARTICLEEDIT;
+
+ if(psys->soft)
+ psys->softflag |= OB_SB_REDO;
+ }
+
+ DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
+
+ allqueue(REDRAWVIEW3D, 1); /* including header */
+ allqueue(REDRAWBUTSOBJECT, 0);
+}
+/************************************************/
+/* Edit Selections */
+/************************************************/
+/*-----selection callbacks-----*/
+static void select_key(ParticleSystem *psys, int pa_index, int key_index, void *userData)
+{
+ struct { short *mval; float rad; rcti* rect; int select; } *data = userData;
+ ParticleEditKey *key = psys->edit->keys[pa_index] + key_index;
+
+ if(data->select)
+ key->flag|=PEK_SELECT;
+ else
+ key->flag&=~PEK_SELECT;
+}
+static void select_keys(ParticleSystem *psys, int pa_index, int key_index, void *userData)
+{
+ struct { short *mval; float rad; rcti* rect; int select; } *data = userData;
+ ParticleData *pa = psys->particles + pa_index;
+ ParticleEditKey *key = psys->edit->keys[pa_index];
+ int k;
+
+ for(k=0; k<pa->totkey; k++,key++){
+ if(data->select)
+ key->flag|=PEK_SELECT;
+ else
+ key->flag&=~PEK_SELECT;
+ }
+
+}
+static void toggle_key_select(ParticleSystem *psys, int pa_index, int key_index, void *userData)
+{
+ if(psys->edit->keys[pa_index][key_index].flag&PEK_SELECT)
+ psys->edit->keys[pa_index][key_index].flag&=~PEK_SELECT;
+ else
+ psys->edit->keys[pa_index][key_index].flag|=PEK_SELECT;
+}
+static void select_root(ParticleSystem *psys, int index, void *userData)
+{
+ psys->edit->keys[index]->flag |= PEK_SELECT;
+}
+
+static void select_tip(ParticleSystem *psys, int index, void *userData)
+{
+ ParticleData *pa = psys->particles + index;
+ ParticleEditKey *key = psys->edit->keys[index] + pa->totkey-1;
+
+ key->flag |= PEK_SELECT;
+}
+static void select_more_keys(ParticleSystem *psys, int index, void *userData)
+{
+ ParticleEdit *edit = psys->edit;
+ ParticleData *pa = psys->particles+index;
+ ParticleEditKey *key;
+ int k;
+
+ for(k=0,key=edit->keys[index]; k<pa->totkey; k++,key++){
+ if(key->flag&PEK_SELECT) continue;
+
+ if(k==0){
+ if((key+1)->flag&PEK_SELECT)
+ key->flag |= PEK_TO_SELECT;
+ }
+ else if(k==pa->totkey-1){
+ if((key-1)->flag&PEK_SELECT)
+ key->flag |= PEK_TO_SELECT;
+ }
+ else{
+ if(((key-1)->flag | (key+1)->flag) & PEK_SELECT)
+ key->flag |= PEK_TO_SELECT;
+ }
+ }
+
+ for(k=0,key=edit->keys[index]; k<pa->totkey; k++,key++){
+ if(key->flag&PEK_TO_SELECT){
+ key->flag &= ~PEK_TO_SELECT;
+ key->flag |= PEK_SELECT;
+ }
+ }
+}
+
+static void select_less_keys(ParticleSystem *psys, int index, void *userData)
+{
+ ParticleEdit *edit = psys->edit;
+ ParticleData *pa = psys->particles+index;
+ ParticleEditKey *key;
+ int k;
+
+ for(k=0,key=edit->keys[index]; k<pa->totkey; k++,key++){
+ if((key->flag&PEK_SELECT)==0) continue;
+
+ if(k==0){
+ if(((key+1)->flag&PEK_SELECT)==0)
+ key->flag |= PEK_TO_SELECT;
+ }
+ else if(k==pa->totkey-1){
+ if(((key-1)->flag&PEK_SELECT)==0)
+ key->flag |= PEK_TO_SELECT;
+ }
+ else{
+ if((((key-1)->flag & (key+1)->flag) & PEK_SELECT)==0)
+ key->flag |= PEK_TO_SELECT;
+ }
+ }
+
+ for(k=0,key=edit->keys[index]; k<pa->totkey; k++,key++){
+ if(key->flag&PEK_TO_SELECT)
+ key->flag &= ~(PEK_TO_SELECT|PEK_SELECT);
+ }
+}
+
+/*-----using above callbacks-----*/
+void PE_deselectall(void)
+{
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEdit *edit = 0;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ int i,k,totpart, sel = 0;
+
+ if(!PE_can_edit(psys)) return;
+
+ edit = psys->edit;
+
+ totpart = psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+ LOOP_KEYS(k,key){
+ if(key->flag&PEK_SELECT){
+ sel = 1;
+ key->flag &= ~PEK_SELECT;
+ }
+ }
+ }
+
+ if(sel==0){
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+ LOOP_KEYS(k,key){
+ key->flag |= PEK_SELECT;
+ }
+ }
+ }
+
+ PE_update_selection(ob);
+
+ BIF_undo_push("(De)select all keys");
+ allqueue(REDRAWVIEW3D, 1);
+}
+void PE_mouse_particles(void)
+{
+ struct { short *mval; float rad; rcti* rect; int select; } data;
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEdit *edit = 0;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ short mval[2];
+ int i,k,totpart;
+
+ if(!PE_can_edit(psys)) return;
+
+ edit = psys->edit;
+
+ totpart = psys->totpart;
+
+ bglFlush();
+ glReadBuffer(GL_BACK);
+ glDrawBuffer(GL_BACK);
+ persp(PERSP_VIEW);
+
+ if(G.qual != LR_SHIFTKEY)
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+ LOOP_KEYS(k,key){
+ key->flag &= ~PEK_SELECT;
+ }
+ }
+
+ getmouseco_areawin(mval);
+
+ data.mval=mval;
+ data.rad=75.0f;
+ data.rect=0;
+ data.select=0;
+
+ for_mouse_hit_keys(1,psys,toggle_key_select,&data);
+
+ PE_update_selection(ob);
+
+ rightmouse_transform();
+
+ allqueue(REDRAWVIEW3D, 1);
+}
+void PE_select_root()
+{
+ Object *ob=OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+
+ if(!PE_can_edit(psys)) return;
+
+ PE_foreach_element(psys,select_root,NULL);
+ BIF_undo_push("Select first");
+}
+void PE_select_tip()
+{
+ Object *ob=OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+
+ if(!PE_can_edit(psys)) return;
+
+ PE_foreach_element(psys,select_tip,NULL);
+ BIF_undo_push("Select last");
+}
+void PE_select_linked(void)
+{
+ struct { short *mval; float rad; rcti* rect; int select; } data;
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ short mval[2];
+
+ if(!PE_can_edit(psys)) return;
+
+ getmouseco_areawin(mval);
+
+ data.mval=mval;
+ data.rad=75.0f;
+ data.rect=0;
+ data.select=(G.qual != LR_SHIFTKEY);
+
+ for_mouse_hit_keys(1,psys,select_keys,&data);
+
+ PE_update_selection(ob);
+
+ BIF_undo_push("Select linked keys");
+
+ allqueue(REDRAWVIEW3D, 1);
+ return;
+}
+void PE_borderselect(void)
+{
+ struct { short *mval; float rad; rcti* rect; int select; } data;
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ rcti rect;
+ int val;
+
+ if(!PE_can_edit(psys)) return;
+
+ setlinestyle(2);
+ val= get_border(&rect, 3);
+ setlinestyle(0);
+
+ if(val==0) return;
+
+ data.mval=0;
+ data.rect=&rect;
+ data.select=(val==LEFTMOUSE);
+
+ for_mouse_hit_keys(0,psys,select_key,&data);
+
+ PE_update_selection(ob);
+
+ BIF_undo_push("Select keys");
+
+ allqueue(REDRAWVIEW3D, 1);
+ return;
+}
+void PE_selectionCB(short selecting, Object *editobj, short *mval, float rad)
+{
+ struct { short *mval; float rad; rcti* rect; int select; } data;
+ ParticleSystem *psys = PE_get_current(OBACT);
+
+ if(!PE_can_edit(psys)) return;
+
+ data.mval=mval;
+ data.rad=rad;
+ data.rect=0;
+ data.select=(selecting==LEFTMOUSE);
+
+ for_mouse_hit_keys(0,psys,select_key,&data);
+
+ draw_sel_circle(0, 0, 0, 0, 0); /* signal */
+ force_draw(0);
+}
+void PE_do_lasso_select(short mcords[][2], short moves, short select)
+{
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleSystemModifierData *psmd;
+ ParticleEdit *edit;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ float co[3], mat[4][4];
+ short vertco[2];
+ int i, k, totpart;
+
+ if(!PE_can_edit(psys)) return;
+
+ psmd= psys_get_modifier(ob, psys);
+ edit=psys->edit;
+ totpart=psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag & PARS_HIDE) continue;
+
+ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, mat);
+
+ if(G.scene->selectmode==SCE_SELECT_POINT){
+ LOOP_KEYS(k,key){
+ VECCOPY(co, key->co);
+ Mat4MulVecfl(mat, co);
+ project_short(co,vertco);
+ if(lasso_inside(mcords,moves,vertco[0],vertco[1])){
+ if(select)
+ key->flag|=PEK_SELECT;
+ else
+ key->flag&=~PEK_SELECT;
+ }
+ }
+ }
+ else if(G.scene->selectmode==SCE_SELECT_END){
+ key = edit->keys[i] + pa->totkey - 1;
+
+ VECCOPY(co, key->co);
+ Mat4MulVecfl(mat, co);
+ project_short(co,vertco);
+ if(lasso_inside(mcords,moves,vertco[0],vertco[1])){
+ if(select)
+ key->flag|=PEK_SELECT;
+ else
+ key->flag&=~PEK_SELECT;
+ }
+ }
+ }
+
+ PE_update_selection(ob);
+
+ BIF_undo_push("Lasso select particles");
+
+ allqueue(REDRAWVIEW3D, 1);
+}
+void PE_hide(int mode)
+{
+ ParticleSystem *psys = PE_get_current(OBACT);
+ ParticleEdit *edit;
+ ParticleData *pa;
+ int i,totpart;
+
+ if(!PE_can_edit(psys)) return;
+
+ edit = psys->edit;
+ totpart = psys->totpart;
+
+ if(mode == 0){ /* reveal all particles */
+ LOOP_PARTICLES(i,pa){
+ pa->flag &= ~PARS_HIDE;
+ }
+ }
+ else if(mode == 1){ /* hide unselected particles */
+ LOOP_PARTICLES(i,pa)
+ if(particle_is_selected(psys, pa))
+ pa->flag |= PARS_HIDE;
+ }
+ else{ /* hide selected particles */
+ LOOP_PARTICLES(i,pa)
+ if(particle_is_selected(psys, pa))
+ pa->flag |= PARS_HIDE;
+ }
+
+ BIF_undo_push("(Un)hide elements");
+
+ allqueue(REDRAWVIEW3D, 1);
+}
+void PE_select_less(void)
+{
+ ParticleSystem *psys = PE_get_current(OBACT);
+
+ if(!PE_can_edit(psys)) return;
+
+ PE_foreach_element(psys,select_less_keys,NULL);
+
+ BIF_undo_push("Select less");
+ allqueue(REDRAWVIEW3D, 1);
+}
+void PE_select_more(void)
+{
+ ParticleSystem *psys = PE_get_current(OBACT);
+
+ if(!PE_can_edit(psys)) return;
+
+ PE_foreach_element(psys,select_more_keys,NULL);
+
+ BIF_undo_push("Select more");
+ allqueue(REDRAWVIEW3D, 1);
+}
+/************************************************/
+/* Edit Rekey */
+/************************************************/
+static void rekey_element(ParticleSystem *psys, int index, void *userData)
+{
+ struct { Object *ob; float dval; } *data = userData;
+ ParticleData *pa = psys->particles + index;
+ ParticleEdit *edit = psys->edit;
+ ParticleEditSettings *pset = PE_settings();
+ ParticleKey state;
+ HairKey *key, *new_keys;
+ ParticleEditKey *ekey;
+ float dval, sta, end;
+ int k;
+
+ pa->flag |= PARS_REKEY;
+
+ key = new_keys = MEM_callocN(pset->totrekey * sizeof(HairKey),"Hair re-key keys");
+
+ /* root and tip stay the same */
+ VECCOPY(key->co, pa->hair->co);
+ VECCOPY((key + pset->totrekey - 1)->co, (pa->hair + pa->totkey - 1)->co);
+
+ sta = key->time = pa->hair->time;
+ end = (key + pset->totrekey - 1)->time = (pa->hair + pa->totkey - 1)->time;
+ dval = (end - sta) / (float)(pset->totrekey - 1);
+
+ /* interpolate new keys from old ones */
+ for(k=1,key++; k<pset->totrekey-1; k++,key++) {
+ state.time = (float)k / (float)(pset->totrekey-1);
+ psys_get_particle_on_path(data->ob, psys, index, &state, 0);
+ VECCOPY(key->co, state.co);
+ key->time = sta + k * dval;
+ }
+
+ /* replace keys */
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+ pa->hair = new_keys;
+
+ pa->totkey=pset->totrekey;
+
+ if(edit->keys[index])
+ MEM_freeN(edit->keys[index]);
+ ekey = edit->keys[index] = MEM_callocN(pa->totkey * sizeof(ParticleEditKey),"Hair re-key edit keys");
+
+ for(k=0, key=pa->hair; k<pa->totkey; k++, key++, ekey++) {
+ ekey->co = key->co;
+ ekey->time = &key->time;
+ }
+
+ pa->flag &= ~PARS_REKEY;
+ pa->flag |= PARS_EDIT_RECALC;
+}
+void PE_rekey(void)
+{
+ Object *ob=OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEditSettings *pset = PE_settings();
+ struct { Object *ob; float dval; } data;
+
+ if(!PE_can_edit(psys)) return;
+
+ data.ob = ob;
+ data.dval = 1.0f / (float)(pset->totrekey-1);
+
+ foreach_selected_element(psys,rekey_element,&data);
+
+ psys->edit->totkeys = psys_count_keys(psys);
+
+ recalc_lengths(psys);
+
+ PE_update_object(ob, 1);
+
+ BIF_undo_push("Re-key particles");
+}
+static void rekey_element_to_time(int index, float path_time)
+{
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEdit *edit=0;
+ ParticleData *pa;
+ ParticleKey state;
+ HairKey *new_keys, *key;
+ ParticleEditKey *ekey;
+ int k;
+
+ if(psys==0) return;
+
+ edit = psys->edit;
+
+ pa = psys->particles + index;
+
+ pa->flag |= PARS_REKEY;
+
+ key = new_keys = MEM_dupallocN(pa->hair);
+
+ /* interpolate new keys from old ones (roots stay the same) */
+ for(k=1, key++; k < pa->totkey; k++, key++) {
+ state.time = path_time * (float)k / (float)(pa->totkey-1);
+ psys_get_particle_on_path(ob, psys, index, &state, 0);
+ VECCOPY(key->co, state.co);
+ }
+
+ /* replace hair keys */
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+ pa->hair = new_keys;
+
+ /* update edit pointers */
+ for(k=0, key=pa->hair, ekey=edit->keys[index]; k<pa->totkey; k++, key++, ekey++) {
+ ekey->co = key->co;
+ ekey->time = &key->time;
+ }
+
+ pa->flag &= ~PARS_REKEY;
+}
+static void remove_tagged_elements(Object *ob, ParticleSystem *psys)
+{
+ ParticleEdit *edit = psys->edit;
+ ParticleEditSettings *pset = PE_settings();
+ ParticleData *pa, *npa=0, *new_pars=0;
+ ParticleEditKey **key, **nkey=0, **new_keys=0;
+ ParticleSystemModifierData *psmd;
+ int i, totpart, new_totpart = psys->totpart;
+
+ if(pset->flag & PE_X_MIRROR) {
+ /* mirror tags */
+ psmd = psys_get_modifier(ob, psys);
+ totpart = psys->totpart;
+
+ LOOP_PARTICLES(i,pa)
+ if(pa->flag & PARS_TAG)
+ PE_mirror_particle(ob, psmd->dm, psys, pa, NULL);
+ }
+
+ for(i=0, pa=psys->particles; i<psys->totpart; i++, pa++)
+ if(pa->flag & PARS_TAG)
+ new_totpart--;
+
+ if(new_totpart != psys->totpart) {
+ if(new_totpart) {
+ npa = new_pars = MEM_callocN(new_totpart * sizeof(ParticleData), "ParticleData array");
+ nkey = new_keys = MEM_callocN(new_totpart * sizeof(ParticleEditKey *), "ParticleEditKey array");
+ }
+
+ pa = psys->particles;
+ key = edit->keys;
+ for(i=0; i<psys->totpart; i++, pa++, key++) {
+ if(pa->flag & PARS_TAG) {
+ if(*key)
+ MEM_freeN(*key);
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+ }
+ else {
+ memcpy(npa, pa, sizeof(ParticleData));
+ memcpy(nkey, key, sizeof(ParticleEditKey*));
+ npa++;
+ nkey++;
+ }
+ }
+
+ MEM_freeN(psys->particles);
+ psys->particles = new_pars;
+
+ MEM_freeN(edit->keys);
+ edit->keys = new_keys;
+
+ if(edit->mirror_cache) {
+ MEM_freeN(edit->mirror_cache);
+ edit->mirror_cache = NULL;
+ }
+
+ psys->totpart = new_totpart;
+
+ edit->totkeys = psys_count_keys(psys);
+ }
+}
+static void remove_tagged_keys(Object *ob, ParticleSystem *psys)
+{
+ ParticleEdit *edit = psys->edit;
+ ParticleEditSettings *pset = PE_settings();
+ ParticleData *pa;
+ HairKey *key, *nkey, *new_keys=0;
+ ParticleEditKey *ekey;
+ ParticleSystemModifierData *psmd;
+ int i, k, totpart = psys->totpart;
+ short new_totkey;
+
+ if(pset->flag & PE_X_MIRROR) {
+ /* mirror key tags */
+ psmd = psys_get_modifier(ob, psys);
+
+ LOOP_PARTICLES(i,pa) {
+ LOOP_KEYS(k,ekey) {
+ if(ekey->flag & PEK_TAG) {
+ PE_mirror_particle(ob, psmd->dm, psys, pa, NULL);
+ break;
+ }
+ }
+ }
+ }
+
+ LOOP_PARTICLES(i,pa) {
+ new_totkey = pa->totkey;
+ LOOP_KEYS(k,ekey) {
+ if(ekey->flag & PEK_TAG)
+ new_totkey--;
+ }
+ /* we can't have elements with less than two keys*/
+ if(new_totkey < 2)
+ pa->flag |= PARS_TAG;
+ }
+ remove_tagged_elements(ob, psys);
+
+ totpart = psys->totpart;
+
+ LOOP_PARTICLES(i,pa) {
+ new_totkey = pa->totkey;
+ LOOP_KEYS(k,ekey) {
+ if(ekey->flag & PEK_TAG)
+ new_totkey--;
+ }
+ if(new_totkey != pa->totkey) {
+ key = pa->hair;
+ nkey = new_keys = MEM_callocN(new_totkey*sizeof(HairKey), "HairKeys");
+
+ for(k=0, ekey=edit->keys[i]; k<new_totkey; k++, key++, nkey++, ekey++) {
+ while(ekey->flag & PEK_TAG && key < pa->hair + pa->totkey) {
+ key++;
+ ekey++;
+ }
+
+ if(key < pa->hair + pa->totkey) {
+ VECCOPY(nkey->co, key->co);
+ nkey->time = key->time;
+ nkey->weight = key->weight;
+ }
+ }
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+
+ pa->hair = new_keys;
+
+ pa->totkey=new_totkey;
+
+ if(edit->keys[i])
+ MEM_freeN(edit->keys[i]);
+ ekey = edit->keys[i] = MEM_callocN(new_totkey*sizeof(ParticleEditKey), "particle edit keys");
+
+ for(k=0, key=pa->hair; k<pa->totkey; k++, key++, ekey++) {
+ ekey->co = key->co;
+ ekey->time = &key->time;
+ }
+ }
+ }
+
+ edit->totkeys = psys_count_keys(psys);
+}
+/* works like normal edit mode subdivide, inserts keys between neighbouring selected keys */
+static void subdivide_element(ParticleSystem *psys, int index, void *userData)
+{
+ struct { Object *ob; } *data = userData;
+ ParticleEdit *edit = psys->edit;
+ ParticleData *pa = psys->particles + index;
+
+ ParticleKey state;
+ HairKey *key, *nkey, *new_keys;
+ ParticleEditKey *ekey, *nekey, *new_ekeys;
+
+ int k;
+ short totnewkey=0;
+ float endtime;
+
+ for(k=0, ekey=edit->keys[index]; k<pa->totkey-1; k++,ekey++){
+ if(ekey->flag&PEK_SELECT && (ekey+1)->flag&PEK_SELECT)
+ totnewkey++;
+ }
+
+ if(totnewkey==0) return;
+
+ pa->flag |= PARS_REKEY;
+
+ nkey = new_keys = MEM_callocN((pa->totkey+totnewkey)*(sizeof(HairKey)),"Hair subdivide keys");
+ nekey = new_ekeys = MEM_callocN((pa->totkey+totnewkey)*(sizeof(ParticleEditKey)),"Hair subdivide edit keys");
+ endtime = pa->hair[pa->totkey-1].time;
+
+ for(k=0, key=pa->hair, ekey=edit->keys[index]; k<pa->totkey-1; k++, key++, ekey++){
+
+ memcpy(nkey,key,sizeof(HairKey));
+ memcpy(nekey,ekey,sizeof(ParticleEditKey));
+
+ nekey->co = nkey->co;
+ nekey->time = &nkey->time;
+
+ nkey++;
+ nekey++;
+
+ if(ekey->flag & PEK_SELECT && (ekey+1)->flag & PEK_SELECT){
+ nkey->time= (key->time + (key+1)->time)*0.5f;
+ state.time = (endtime != 0.0f)? nkey->time/endtime: 0.0f;
+ psys_get_particle_on_path(data->ob, psys, index, &state, 0);
+ VECCOPY(nkey->co, state.co);
+
+ nekey->co= nkey->co;
+ nekey->time= &nkey->time;
+ nekey->flag |= PEK_SELECT;
+
+ nekey++;
+ nkey++;
+ }
+ }
+ /*tip still not copied*/
+ memcpy(nkey,key,sizeof(HairKey));
+ memcpy(nekey,ekey,sizeof(ParticleEditKey));
+
+ nekey->co = nkey->co;
+ nekey->time = &nkey->time;
+
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+ pa->hair = new_keys;
+
+ if(edit->keys[index])
+ MEM_freeN(edit->keys[index]);
+
+ edit->keys[index] = new_ekeys;
+
+ pa->totkey += totnewkey;
+ pa->flag |= PARS_EDIT_RECALC;
+ pa->flag &= ~PARS_REKEY;
+}
+void PE_subdivide(void)
+{
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ struct { Object *ob; } data;
+
+ if(!PE_can_edit(psys)) return;
+
+ data.ob= ob;
+ PE_foreach_element(psys,subdivide_element,&data);
+
+ psys->edit->totkeys = psys_count_keys(psys);
+
+ recalc_lengths(psys);
+ PE_recalc_world_cos(ob, psys);
+
+ PE_update_object(ob, 1);
+
+ BIF_undo_push("Subdivide hair(s)");
+}
+/************************************************/
+/* Edit Brushes */
+/************************************************/
+static void brush_comb(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData)
+{
+ struct {Object *ob; short *mval; float rad; rcti* rect; float dist; float *dvec; float combfac;} *data = userData;
+ ParticleData *pa= &psys->particles[pa_index];
+ ParticleEditSettings *pset= PE_settings();
+ HairKey *key = pa->hair + key_index;
+ float cvec[3], fac;
+
+ if(pset->flag & PE_LOCK_FIRST && key_index == 0) return;
+
+ fac = (float)pow((double)(1.0f - data->dist / data->rad), (double)data->combfac);
+
+ VECCOPY(cvec,data->dvec);
+ Mat4Mul3Vecfl(imat,cvec);
+ VecMulf(cvec, fac);
+ VECADD(key->co, key->co, cvec);
+
+ pa->flag |= PARS_EDIT_RECALC;
+}
+static void brush_cut(ParticleSystem *psys, int index, void *userData)
+{
+ struct { short *mval; float rad; rcti* rect; int selected; float cutfac;} *data = userData;
+ ParticleData *pa= &psys->particles[index];
+ ParticleCacheKey *key = psys->pathcache[index];
+ float rad2, cut_time = 1.0;
+ float x0, x1, v0, v1, o0, o1, xo0, xo1, d, dv;
+ int k, cut, keys = (int)pow(2.0, (double)psys->part->draw_step);
+ short vertco[2];
+
+ /* blunt scissors */
+ if(BLI_frand() > data->cutfac) return;
+
+ rad2 = data->rad * data->rad;
+
+ cut=0;
+
+ project_short(key->co, vertco);
+ x0 = (float)vertco[0];
+ x1 = (float)vertco[1];
+
+ o0 = (float)data->mval[0];
+ o1 = (float)data->mval[1];
+
+ xo0 = x0 - o0;
+ xo1 = x1 - o1;
+
+ /* check if root is inside circle */
+ if(xo0*xo0 + xo1*xo1 < rad2) {
+ cut_time = -1.0f;
+ cut = 1;
+ }
+ else {
+ /* calculate path time closest to root that was inside the circle */
+ for(k=1, key++; k<=keys; k++, key++){
+ project_short(key->co, vertco);
+
+ v0 = (float)vertco[0] - x0;
+ v1 = (float)vertco[1] - x1;
+
+ dv = v0*v0 + v1*v1;
+
+ d = (v0*xo1 - v1*xo0);
+
+ d = dv * rad2 - d*d;
+
+ if(d > 0.0f) {
+ d = sqrt(d);
+
+ cut_time = -(v0*xo0 + v1*xo1 + d);
+
+ if(cut_time > 0.0f) {
+ cut_time /= dv;
+
+ if(cut_time < 1.0f) {
+ cut_time += (float)(k-1);
+ cut_time /= (float)keys;
+ cut = 1;
+ break;
+ }
+ }
+ }
+
+ x0 = (float)vertco[0];
+ x1 = (float)vertco[1];
+
+ xo0 = x0 - o0;
+ xo1 = x1 - o1;
+ }
+ }
+
+ if(cut) {
+ if(cut_time < 0.0f) {
+ pa->flag |= PARS_TAG;
+ }
+ else {
+ rekey_element_to_time(index, cut_time);
+ pa->flag |= PARS_EDIT_RECALC;
+ }
+ }
+}
+static void brush_length(ParticleSystem *psys, int index, void *userData)
+{
+ struct { short *mval; float rad; rcti* rect; float dist; float growfac; } *data = userData;
+ ParticleData *pa = &psys->particles[index];
+ HairKey *key;
+ float dvec[3],pvec[3];
+ int k;
+
+ key = pa->hair;
+ VECCOPY(pvec,key->co);
+
+ for(k=1, key++; k<pa->totkey; k++,key++){
+ VECSUB(dvec,key->co,pvec);
+ VECCOPY(pvec,key->co);
+ VecMulf(dvec,data->growfac);
+ VECADD(key->co,(key-1)->co,dvec);
+ }
+
+ pa->flag |= PARS_EDIT_RECALC;
+}
+static void brush_puff(ParticleSystem *psys, int index, void *userData)
+{
+ struct { short *mval; float rad; rcti* rect; float dist;
+ Object *ob; DerivedMesh *dm; float pufffac; int invert; } *data = userData;
+ ParticleData *pa = &psys->particles[index];
+ ParticleEdit *edit = psys->edit;
+ HairKey *key;
+ float mat[4][4], imat[4][4];
+ float lastco[3], rootco[3], co[3], nor[3], kco[3], dco[3], fac, length;
+ int k;
+
+ psys_mat_hair_to_global(data->ob, data->dm, psys->part->from, pa, mat);
+ Mat4Invert(imat,mat);
+
+ /* find root coordinate and normal on emitter */
+ key = pa->hair;
+ VECCOPY(co, key->co);
+ Mat4MulVecfl(mat, co);
+
+ index= BLI_kdtree_find_nearest(edit->emitter_field, co, NULL, NULL);
+ if(index == -1) return;
+
+ VECCOPY(rootco, co);
+ VecCopyf(nor, &psys->edit->emitter_cosnos[index*6+3]);
+ Normalize(nor);
+ length= 0.0f;
+
+ fac= (float)pow((double)(1.0f - data->dist / data->rad), (double)data->pufffac);
+ fac *= 0.025f;
+ if(data->invert)
+ fac= -fac;
+
+ for(k=1, key++; k<pa->totkey; k++, key++){
+ /* compute position as if hair was standing up straight */
+ VECCOPY(lastco, co);
+ VECCOPY(co, key->co);
+ Mat4MulVecfl(mat, co);
+ length += VecLenf(lastco, co);
+
+ VECADDFAC(kco, rootco, nor, length);
+
+ /* blend between the current and straight position */
+ VECSUB(dco, kco, co);
+ VECADDFAC(co, co, dco, fac);
+
+ VECCOPY(key->co, co);
+ Mat4MulVecfl(imat, key->co);
+ }
+
+ pa->flag |= PARS_EDIT_RECALC;
+}
+static void brush_smooth_get(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData)
+{
+ struct { Object *ob; short *mval; float rad; rcti* rect; float dist; float vec[3]; int tot; float smoothfac;} *data = userData;
+ ParticleData *pa= &psys->particles[pa_index];
+ HairKey *key = pa->hair + key_index;
+
+ if(key_index){
+ float dvec[3];
+
+ VecSubf(dvec,key->co,(key-1)->co);
+ Mat4Mul3Vecfl(mat,dvec);
+ VECADD(data->vec,data->vec,dvec);
+ data->tot++;
+ }
+}
+static void brush_smooth_do(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData)
+{
+ struct { Object *ob; short *mval; float rad; rcti* rect; float dist; float vec[3]; int tot; float smoothfac;} *data = userData;
+ ParticleData *pa= &psys->particles[pa_index];
+ HairKey *key = pa->hair + key_index;
+ float vec[3], dvec[3];
+
+ if(key_index){
+ VECCOPY(vec,data->vec);
+ Mat4Mul3Vecfl(imat,vec);
+
+ VecSubf(dvec,key->co,(key-1)->co);
+
+ VECSUB(dvec,vec,dvec);
+ VecMulf(dvec,data->smoothfac);
+
+ VECADD(key->co,key->co,dvec);
+ }
+
+ pa->flag |= PARS_EDIT_RECALC;
+}
+#define EXPERIMENTAL_DEFORM_ONLY_PAINTING 1
+static void brush_add(Object *ob, ParticleSystem *psys, short *mval, short number)
+{
+ ParticleData *add_pars = MEM_callocN(number*sizeof(ParticleData),"ParticleData add");
+ ParticleSystemModifierData *psmd = psys_get_modifier(ob,psys);
+ ParticleEditSettings *pset= PE_settings();
+ ParticleEdit *edit = psys->edit;
+ int i, k, n = 0, totpart = psys->totpart;
+ short dmx = 0, dmy = 0;
+ short mx = mval[0] - curarea->winx / 2, my = mval[1] - curarea->winy / 2;
+ float co1[3], co2[3], vec[4], min_d, imat[4][4], dx, dy;
+ float framestep, timestep = psys_get_timestep(psys->part);
+ short size = pset->brush[PE_BRUSH_ADD].size;
+ short size2 = size*size;
+#if EXPERIMENTAL_DEFORM_ONLY_PAINTING
+ DerivedMesh *dm=0;
+#endif
+ Mat4Invert(imat,ob->obmat);
+
+ BLI_srandom(psys->seed+mval[0]+mval[1]);
+
+ /* painting onto the deformed mesh, could be an option? */
+#if EXPERIMENTAL_DEFORM_ONLY_PAINTING
+ if (psmd->dm->deformedOnly)
+ dm = psmd->dm;
+ else
+ dm = mesh_get_derived_deform(ob, CD_MASK_BAREMESH);
+#endif
+ for(i=0; i<number; i++){
+ if(number>1){
+ dmx=dmy=size;
+ while(dmx*dmx+dmy*dmy>size2){
+ dmx=(short)((2.0f*BLI_frand()-1.0f)*size);
+ dmy=(short)((2.0f*BLI_frand()-1.0f)*size);
+ }
+ }
+
+ /* create intersection coordinates in view Z direction at mouse coordinates */
+ /* Thanks to who ever wrote the "Mouse Location 3D Space" tutorial in "Blender 3D: Blending Into Python/Cookbook". */
+ if(G.vd->persp){
+ dx = G.vd->persmat[3][3] * (2.0f*(mx+dmx)/curarea->winx) - G.vd->persmat[3][0];
+ dy = G.vd->persmat[3][3] * (2.0f*(my+dmy)/curarea->winy) - G.vd->persmat[3][1];
+
+ co2[0]=G.vd->persinv[0][0]*dx + G.vd->persinv[1][0]*dy;
+ co2[1]=G.vd->persinv[0][1]*dx + G.vd->persinv[1][1]*dy;
+ co2[2]=G.vd->persinv[0][2]*dx + G.vd->persinv[1][2]*dy;
+
+ VECCOPY(co1,G.vd->viewinv[3]);
+
+ VECSUB(vec,co2,co1)
+
+ VECADDFAC(co2,co1,vec,1000.0f);
+ }
+ else{
+ vec[0] = 2.0f*(mx+dmx)/curarea->winx;
+ vec[1] = 2.0f*(my+dmy)/curarea->winy;
+ vec[2] = 0.0f;
+ vec[3] = 1.0f;
+
+ Mat4MulVec4fl(G.vd->persinv,vec);
+
+ VECADDFAC(co1,vec,G.vd->viewinv[2],1000.0f);
+ VECADDFAC(co2,vec,G.vd->viewinv[2],-1000.0f);
+ }
+
+ Mat4MulVecfl(imat,co1);
+ Mat4MulVecfl(imat,co2);
+ min_d=2.0;
+
+ /* warning, returns the derived mesh face */
+#if EXPERIMENTAL_DEFORM_ONLY_PAINTING
+ if(psys_intersect_dm(ob,dm,0,co1,co2,&min_d,&add_pars[n].num,add_pars[n].fuv,0,0,0,0)) {
+ add_pars[n].num_dmcache= psys_particle_dm_face_lookup(ob,dm,add_pars[n].num,add_pars[n].fuv,NULL);
+ n++;
+ }
+#else
+#if 0
+ if (psmd->dm->deformedOnly) {
+ if(psys_intersect_dm(ob,psmd->dm,0,co1,co2,&min_d,&add_pars[n].num,add_pars[n].fuv,0,0,0,0)){
+ n++;
+ }
+ } else {
+ /* we need to test against the cage mesh, because 1) its faster and 2) then we can avoid converting the fuv back which is not simple */
+ if(psys_intersect_dm(ob,psmd->dm,0,co1,co2,&min_d,&add_pars[n].num,add_pars[n].fuv,0,0,0,0)){
+ MFace *mface;
+ float fuv_mod[3] = {0.0, 0.0, 0.0};
+ OrigSpaceFace *osface;
+
+ mface= psmd->dm->getFaceData(psmd->dm,add_pars[n].num,CD_MFACE);
+ osface= psmd->dm->getFaceData(psmd->dm, add_pars[n].num, CD_ORIGSPACE);
+
+ add_pars[n].fuv[2]=0.0;
+
+ /* use the original index for num and the derived index for num_dmcache */
+ add_pars[n].num_dmcache = add_pars[n].num;
+ add_pars[n].num = *(int *)psmd->dm->getFaceData(psmd->dm, add_pars[n].num, CD_ORIGINDEX);
+
+ /* This is totally unaceptable code (fakeing mesh dara) but changing the target function isnt really nice either, do this temporarily */
+ if (1) { /* Evilness*/
+ MFace mface_fake;
+ MVert mvert_fake[4];
+ //int test1,test2;
+ //test1 = add_pars[n].num_dmcache;
+ //test2 = add_pars[n].num;
+
+ mvert_fake[0].co[2] = mvert_fake[1].co[2] = mvert_fake[2].co[2] = mvert_fake[3].co[2] = 0.0;
+
+ mface_fake.v1 = 0;
+ mface_fake.v2 = 1;
+ mface_fake.v3 = 2;
+
+ if (mface->v4) {
+ mface_fake.v4 = 3;
+ } else {
+ mface_fake.v4 = 0;
+ }
+
+ Vec2Copyf(mvert_fake[0].co, osface->uv[0]);
+ Vec2Copyf(mvert_fake[1].co, osface->uv[1]);
+ Vec2Copyf(mvert_fake[2].co, osface->uv[2]);
+ Vec2Copyf(mvert_fake[3].co, osface->uv[3]);
+ //printf("before %f %f %i %i\n", add_pars[n].fuv[0], add_pars[n].fuv[1], test1, test2);
+ psys_interpolate_face(&mvert_fake, &mface_fake, NULL, &add_pars[n].fuv, &fuv_mod, NULL, NULL, NULL);
+
+ /* Apply as the UV */
+ Vec2Copyf(add_pars[n].fuv, fuv_mod);
+ //printf("after %f %f\n", add_pars[n].fuv[0], add_pars[n].fuv[1]);
+ }
+ /* Make a fake face, for calculating the derived face's fuv on the original face */
+ //PointInFace2DUV(mface->v4, osface->uv[0], osface->uv[1], osface->uv[2], osface->uv[3], add_pars[n].fuv, fuv_mod);
+ //Vec2Copyf(add_pars[n].fuv, fuv_mod);
+
+ n++;
+ }
+ }
+#endif
+#endif
+ }
+ if(n){
+ int newtotpart=totpart+n;
+ float hairmat[4][4], cur_co[3];
+ KDTree *tree=0;
+ ParticleData *pa, *new_pars = MEM_callocN(newtotpart*sizeof(ParticleData),"ParticleData new");
+ ParticleEditKey *ekey, **key, **new_keys = MEM_callocN(newtotpart*sizeof(ParticleEditKey *),"ParticleEditKey array new");
+ HairKey *hkey;
+
+ /* save existing elements */
+ memcpy(new_pars, psys->particles, totpart * sizeof(ParticleData));
+ memcpy(new_keys, edit->keys, totpart * sizeof(ParticleEditKey*));
+
+ /* change old arrays to new ones */
+ MEM_freeN(psys->particles);
+ psys->particles = new_pars;
+
+ MEM_freeN(edit->keys);
+ edit->keys = new_keys;
+
+ if(edit->mirror_cache) {
+ MEM_freeN(edit->mirror_cache);
+ edit->mirror_cache = NULL;
+ }
+
+ psys->totpart = newtotpart;
+
+ /* create tree for interpolation */
+ if(pset->flag & PE_INTERPOLATE_ADDED && psys->totpart){
+ tree=BLI_kdtree_new(psys->totpart);
+
+ for(i=0, pa=psys->particles; i<totpart; i++, pa++) {
+ psys_particle_on_dm(ob,psmd->dm,psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,cur_co,0,0,0);
+ BLI_kdtree_insert(tree, i, cur_co, NULL);
+ }
+
+ BLI_kdtree_balance(tree);
+ }
+
+ /* create new elements */
+ pa = psys->particles + totpart;
+ key = edit->keys + totpart;
+
+ for(i=totpart; i<newtotpart; i++, pa++, key++){
+ memcpy(pa, add_pars + i - totpart, sizeof(ParticleData));
+ pa->hair = MEM_callocN(pset->totaddkey * sizeof(HairKey), "BakeKey key add");
+ ekey = *key = MEM_callocN(pset->totaddkey * sizeof(ParticleEditKey), "ParticleEditKey add");
+ pa->totkey = pset->totaddkey;
+
+ for(k=0, hkey=pa->hair; k<pa->totkey; k++, hkey++, ekey++) {
+ ekey->co = hkey->co;
+ ekey->time = &hkey->time;
+ }
+
+ initialize_particle(pa,i,ob,psys,psmd);
+ reset_particle(pa,psys,psmd,ob,0.0,1.0,0,0,0);
+ pa->flag |= PARS_EDIT_RECALC;
+ if(pset->flag & PE_X_MIRROR)
+ pa->flag |= PARS_TAG; /* signal for duplicate */
+
+ framestep = pa->lifetime/(float)(pset->totaddkey-1);
+
+ if(tree){
+ HairKey *hkey;
+ ParticleKey key[3];
+ KDTreeNearest ptn[3];
+ int w, maxw;
+ float maxd, mind, dd, totw=0.0, weight[3];
+
+ psys_particle_on_dm(ob,psmd->dm,psys->part->from,pa->num,pa->num_dmcache,pa->fuv,pa->foffset,co1,0,0,0);
+ maxw = BLI_kdtree_find_n_nearest(tree,3,co1,NULL,ptn);
+
+ maxd = ptn[maxw-1].dist;
+ mind = ptn[0].dist;
+ dd = maxd - mind;
+
+ for(w=0; w<maxw; w++){
+ weight[w] = (float)pow(2.0, (double)(-6.0f * ptn[w].dist / maxd));
+ totw += weight[w];
+ }
+ for(;w<3; w++){
+ weight[w] = 0.0f;
+ }
+
+ for(w=0; w<maxw; w++)
+ weight[w] /= totw;
+
+ for(k=0; k<pset->totaddkey; k++) {
+ hkey = pa->hair + k;
+ hkey->time = pa->time + k * framestep;
+
+ key[0].time = hkey->time/ 100.0f;
+ psys_get_particle_on_path(ob, psys, ptn[0].index, key, 0);
+ VecMulf(key[0].co, weight[0]);
+
+ if(maxw>1) {
+ key[1].time = key[0].time;
+ psys_get_particle_on_path(ob, psys, ptn[1].index, key + 1, 0);
+ VecMulf(key[1].co, weight[1]);
+ VECADD(key[0].co, key[0].co, key[1].co);
+
+ if(maxw>2) {
+ key[2].time = key[0].time;
+ psys_get_particle_on_path(ob, psys, ptn[2].index, key + 2, 0);
+ VecMulf(key[2].co, weight[2]);
+ VECADD(key[0].co, key[0].co, key[2].co);
+ }
+ }
+
+ if(k==0)
+ VECSUB(co1, pa->state.co, key[0].co);
+
+ VECADD(pa->hair[k].co, key[0].co, co1);
+
+ pa->hair[k].time = key[0].time;
+ }
+ }
+ else{
+ for(k=0, hkey=pa->hair; k<pset->totaddkey; k++, hkey++) {
+ VECADDFAC(hkey->co, pa->state.co, pa->state.vel, k * framestep * timestep);
+ pa->hair[k].time += k * framestep;
+ }
+ }
+ for(k=0, hkey=pa->hair; k<pset->totaddkey; k++, hkey++) {
+ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
+ Mat4Invert(imat,hairmat);
+ Mat4MulVecfl(imat, hkey->co);
+ }
+ }
+ edit->totkeys = psys_count_keys(psys);
+
+ if(tree)
+ BLI_kdtree_free(tree);
+ }
+ if(add_pars)
+ MEM_freeN(add_pars);
+
+/* painting onto the deformed mesh, could be an option? */
+#if EXPERIMENTAL_DEFORM_ONLY_PAINTING
+ if (!psmd->dm->deformedOnly)
+ dm->release(dm);
+#endif
+}
+static void brush_weight(ParticleSystem *psys, float mat[][4], float imat[][4], int pa_index, int key_index, void *userData)
+{
+ struct { Object *ob; short *mval; float rad; rcti* rect; float dist; float weightfac;} *data = userData;
+ ParticleData *pa;
+
+ /* roots have full weight allways */
+ if(key_index) {
+ pa= &psys->particles[pa_index];
+ pa->hair[key_index].weight = data->weightfac;
+ pa->flag |= PARS_EDIT_RECALC;
+ }
+}
+
+/* returns 0 if no brush was used */
+int PE_brush_particles(void)
+{
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEdit *edit;
+ ParticleEditSettings *pset = PE_settings();
+ ParticleSystemModifierData *psmd;
+ ParticleBrushData *brush;
+ float vec1[3], vec2[3];
+ short mval[2], mvalo[2], firsttime = 1, dx, dy, mousebut;
+ int selected = 0, flip;
+
+ if(!PE_can_edit(psys)) return 0;
+
+ edit = psys->edit;
+ psmd= psys_get_modifier(ob, psys);
+
+ /* check for left mouse / right mouse button select */
+ if (U.flag & USER_LMOUSESELECT) mousebut = R_MOUSE;
+ else mousebut = L_MOUSE;
+ flip= (get_qual() == LR_SHIFTKEY);
+
+ if(pset->brushtype<0) return 0;
+ brush= &pset->brush[pset->brushtype];
+
+ initgrabz(ob->obmat[3][0], ob->obmat[3][1], ob->obmat[3][2]);
+
+ getmouseco_areawin(mvalo);
+
+ mval[0] = mvalo[0]; mval[1] = mvalo[1];
+
+ while(get_mbut() & mousebut){
+ bglFlush();
+ glReadBuffer(GL_BACK);
+ glDrawBuffer(GL_BACK);
+ persp(PERSP_VIEW);
+
+ dx=mval[0]-mvalo[0];
+ dy=mval[1]-mvalo[1];
+ if(((pset->brushtype == PE_BRUSH_ADD) ?
+ (sqrt(dx * dx + dy * dy) > pset->brush[PE_BRUSH_ADD].step) : (dx != 0 || dy != 0))
+ || firsttime){
+ firsttime = 0;
+
+ selected = (short)count_selected_keys(psys);
+
+ switch(pset->brushtype){
+ case PE_BRUSH_COMB:
+ {
+ struct { Object *ob; short *mval; float rad; rcti* rect; float dist; float *dvec; float combfac;} data;
+
+ data.ob = ob;
+ data.mval = mval;
+ data.rad = (float)brush->size;
+
+ data.combfac = (float)(brush->strength - 50) / 50.0f;
+ if(data.combfac < 0.0f)
+ data.combfac = 1.0f - 9.0f * data.combfac;
+ else
+ data.combfac = 1.0f - data.combfac;
+
+ Mat4Invert(ob->imat, ob->obmat);
+
+ window_to_3d(vec1, mvalo[0], mvalo[1]);
+ window_to_3d(vec2, mval[0], mval[1]);
+ VECSUB(vec1, vec2, vec1);
+ data.dvec = vec1;
+
+ foreach_mouse_hit_key(selected, psys,brush_comb, &data);
+ break;
+ }
+ case PE_BRUSH_CUT:
+ {
+ struct { short *mval; float rad; rcti* rect; int selected; float cutfac;} data;
+
+ data.mval = mval;
+ data.rad = (float)brush->size;
+
+ data.selected = selected;
+
+ data.cutfac = (float)(brush->strength / 100.0f);
+
+ if(selected)
+ foreach_selected_element(psys, brush_cut, &data);
+ else
+ PE_foreach_element(psys, brush_cut, &data);
+
+ remove_tagged_elements(ob, psys);
+ if(pset->flag & PE_KEEP_LENGTHS)
+ recalc_lengths(psys);
+ break;
+ }
+ case PE_BRUSH_LENGTH:
+ {
+ struct { short *mval; float rad; rcti* rect; float dist; float growfac; } data;
+
+ data.mval = mval;
+
+ data.rad = (float)brush->size;
+ data.growfac = (float)brush->strength / 5000.0f;
+
+ if(brush->invert ^ flip)
+ data.growfac = 1.0f - data.growfac;
+ else
+ data.growfac = 1.0f + data.growfac;
+
+ foreach_mouse_hit_element(selected, psys, brush_length, &data);
+
+ if(pset->flag & PE_KEEP_LENGTHS)
+ recalc_lengths(psys);
+ break;
+ }
+ case PE_BRUSH_PUFF:
+ {
+ struct { short *mval; float rad; rcti* rect; float dist;
+ Object *ob; DerivedMesh *dm; float pufffac; int invert; } data;
+
+ data.ob = ob;
+ data.dm = psmd->dm;
+ data.mval = mval;
+ data.rad = (float)brush->size;
+
+ data.pufffac = (float)(brush->strength - 50) / 50.0f;
+ if(data.pufffac < 0.0f)
+ data.pufffac = 1.0f - 9.0f * data.pufffac;
+ else
+ data.pufffac = 1.0f - data.pufffac;
+
+ data.invert= (brush->invert ^ flip);
+ Mat4Invert(ob->imat, ob->obmat);
+
+ foreach_mouse_hit_element(selected, psys, brush_puff, &data);
+ break;
+ }
+ case PE_BRUSH_ADD:
+ if(psys->part->from==PART_FROM_FACE){
+ brush_add(ob, psys, mval, brush->strength);
+ if(pset->flag & PE_KEEP_LENGTHS)
+ recalc_lengths(psys);
+ }
+ break;
+ case PE_BRUSH_WEIGHT:
+ {
+ struct { Object *ob; short *mval; float rad; rcti* rect; float dist; float weightfac;} data;
+
+ data.ob = ob;
+ data.mval = mval;
+ data.rad = (float)brush->size;
+
+ data.weightfac = (float)(brush->strength / 100.0f);
+
+ foreach_mouse_hit_key(selected, psys, brush_weight, &data);
+ break;
+ }
+ case PE_BRUSH_SMOOTH:
+ {
+ struct { Object *ob; short *mval; float rad; rcti* rect; float dist; float vec[3]; int tot; float smoothfac;} data;
+
+ data.ob = ob;
+ data.mval = mval;
+ data.rad = (float)brush->size;
+
+ data.vec[0] = data.vec[1] = data.vec[2] = 0.0f;
+ data.tot = 0;
+
+ data.smoothfac = (float)(brush->strength / 100.0f);
+
+ Mat4Invert(ob->imat, ob->obmat);
+
+ foreach_mouse_hit_key(selected, psys, brush_smooth_get, &data);
+
+ if(data.tot){
+ VecMulf(data.vec, 1.0f / (float)data.tot);
+ foreach_mouse_hit_key(selected, psys, brush_smooth_do, &data);
+ }
+
+ break;
+ }
+ }
+ if((pset->flag & PE_KEEP_LENGTHS)==0)
+ recalc_lengths(psys);
+
+ if(pset->brushtype == PE_BRUSH_ADD) {
+ if(pset->flag & PE_X_MIRROR)
+ PE_mirror_x(1);
+ PE_recalc_world_cos(ob,psys);
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ }
+ else
+ PE_update_object(ob, 1);
+
+ mvalo[0] = mval[0];
+ mvalo[1] = mval[1];
+ }
+
+ force_draw(0);
+
+ PIL_sleep_ms(10);
+
+ getmouseco_areawin(mval);
+ }
+ allqueue(REDRAWVIEW3D, 1);
+
+ BIF_undo_push("Brush edit particles");
+
+ return 1;
+}
+static void set_delete_particle(ParticleSystem *psys, int index, void *userData)
+{
+ psys->particles[index].flag |= PARS_TAG;
+}
+static void set_delete_particle_key(ParticleSystem *psys, int pa_index, int key_index, void *userData)
+{
+ psys->edit->keys[pa_index][key_index].flag |= PEK_TAG;
+}
+void PE_delete_particle(void)
+{
+ Object *ob=OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ short event=0;
+
+ if(!PE_can_edit(psys)) return;
+
+ event= pupmenu("Erase %t|Particle%x2|Key%x1");
+
+ if(event<1) return;
+
+ if(event==1){
+ foreach_selected_key(psys, set_delete_particle_key, 0);
+ remove_tagged_keys(ob, psys);
+ recalc_lengths(psys);
+ }
+ else if(event==2){
+ foreach_selected_element(psys, set_delete_particle, 0);
+ remove_tagged_elements(ob, psys);
+ recalc_lengths(psys);
+ }
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 1);
+ BIF_undo_push("Delete particles/keys");
+}
+
+void PE_mirror_x(int tagged)
+{
+ Object *ob=OBACT;
+ Mesh *me= (Mesh*)(ob->data);
+ ParticleSystemModifierData *psmd;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleEdit *edit;
+ ParticleData *pa, *newpa, *new_pars;
+ ParticleEditKey *ekey, **newkey, **key, **new_keys;
+ HairKey *hkey;
+ int *mirrorfaces;
+ int i, k, rotation, totpart, newtotpart;
+
+ if(!PE_can_edit(psys)) return;
+
+ edit= psys->edit;
+ psmd= psys_get_modifier(ob, psys);
+
+ mirrorfaces= mesh_get_x_mirror_faces(ob);
+
+ if(!edit->mirror_cache)
+ PE_update_mirror_cache(ob, psys);
+
+ totpart= psys->totpart;
+ newtotpart= psys->totpart;
+ LOOP_PARTICLES(i,pa) {
+ if(pa->flag&PARS_HIDE) continue;
+
+ if(!tagged) {
+ if(particle_is_selected(psys, pa)) {
+ if(edit->mirror_cache[i] != -1) {
+ /* already has a mirror, don't need to duplicate */
+ PE_mirror_particle(ob, psmd->dm, psys, pa, NULL);
+ continue;
+ }
+ else
+ pa->flag |= PARS_TAG;
+ }
+ }
+
+ if((pa->flag & PARS_TAG) && mirrorfaces[pa->num*2] != -1)
+ newtotpart++;
+ }
+
+ if(newtotpart != psys->totpart) {
+ /* allocate new arrays and copy existing */
+ new_pars= MEM_callocN(newtotpart*sizeof(ParticleData), "ParticleData new");
+ new_keys= MEM_callocN(newtotpart*sizeof(ParticleEditKey*), "ParticleEditKey new");
+
+ memcpy(new_pars, psys->particles, totpart*sizeof(ParticleData));
+ memcpy(new_keys, edit->keys, totpart*sizeof(ParticleEditKey*));
+
+ MEM_freeN(psys->particles);
+ psys->particles= new_pars;
+
+ MEM_freeN(edit->keys);
+ edit->keys= new_keys;
+
+ if(edit->mirror_cache) {
+ MEM_freeN(edit->mirror_cache);
+ edit->mirror_cache= NULL;
+ }
+
+ psys->totpart= newtotpart;
+
+ /* create new elements */
+ pa= psys->particles;
+ newpa= psys->particles + totpart;
+ key= edit->keys;
+ newkey= edit->keys + totpart;
+
+ for(i=0; i<totpart; i++, pa++, key++) {
+ if(pa->flag&PARS_HIDE) continue;
+
+ if(!(pa->flag & PARS_TAG) || mirrorfaces[pa->num*2] == -1)
+ continue;
+
+ /* duplicate */
+ *newpa= *pa;
+ if(pa->hair) newpa->hair= MEM_dupallocN(pa->hair);
+ if(pa->keys) newpa->keys= MEM_dupallocN(pa->keys);
+ if(*key) *newkey= MEM_dupallocN(*key);
+
+ /* rotate weights according to vertex index rotation */
+ rotation= mirrorfaces[pa->num*2+1];
+ newpa->fuv[0]= pa->fuv[2];
+ newpa->fuv[1]= pa->fuv[1];
+ newpa->fuv[2]= pa->fuv[0];
+ newpa->fuv[3]= pa->fuv[3];
+ while(rotation-- > 0)
+ if(me->mface[pa->num].v4)
+ SHIFT4(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2], newpa->fuv[3])
+ else
+ SHIFT3(float, newpa->fuv[0], newpa->fuv[1], newpa->fuv[2])
+
+ /* assign face inddex */
+ newpa->num= mirrorfaces[pa->num*2];
+ newpa->num_dmcache= psys_particle_dm_face_lookup(ob,psmd->dm,newpa->num,newpa->fuv, NULL);
+
+ /* update edit key pointers */
+ ekey= *newkey;
+ for(k=0, hkey=newpa->hair; k<newpa->totkey; k++, hkey++, ekey++) {
+ ekey->co= hkey->co;
+ ekey->time= &hkey->time;
+ }
+
+ /* map key positions as mirror over x axis */
+ PE_mirror_particle(ob, psmd->dm, psys, pa, newpa);
+
+ newpa++;
+ newkey++;
+ }
+
+ edit->totkeys = psys_count_keys(psys);
+ }
+
+ for(pa=psys->particles, i=0; i<psys->totpart; i++, pa++)
+ pa->flag &= ~PARS_TAG;
+
+ MEM_freeN(mirrorfaces);
+
+ if(!tagged) {
+ PE_recalc_world_cos(ob,psys);
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 1);
+ BIF_undo_push("Mirror particles");
+ }
+}
+
+/************************************************/
+/* Particle Edit Undo */
+/************************************************/
+static void free_ParticleUndo(ParticleUndo *undo)
+{
+ ParticleData *pa;
+ int i;
+
+ for(i=0, pa=undo->particles; i<undo->totpart; i++, pa++) {
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+ if(undo->keys[i])
+ MEM_freeN(undo->keys[i]);
+ }
+ if(undo->keys)
+ MEM_freeN(undo->keys);
+
+ if(undo->particles)
+ MEM_freeN(undo->particles);
+
+ //if(undo->emitter_cosnos)
+ // MEM_freeN(undo->emitter_cosnos);
+}
+static void make_ParticleUndo(ParticleSystem *psys, ParticleUndo *undo)
+{
+ ParticleData *pa,*upa;
+ int i;
+
+ undo->totpart = psys->totpart;
+ undo->totkeys = psys->edit->totkeys;
+
+ upa = undo->particles = MEM_dupallocN(psys->particles);
+ undo->keys = MEM_dupallocN(psys->edit->keys);
+
+ for(i=0, pa=psys->particles; i<undo->totpart; i++, pa++, upa++) {
+ upa->hair = MEM_dupallocN(pa->hair);
+ undo->keys[i] = MEM_dupallocN(psys->edit->keys[i]);
+ /* no need to update edit key->co & key->time pointers here */
+ }
+}
+static void get_ParticleUndo(ParticleSystem *psys, ParticleUndo *undo)
+{
+ ParticleData *pa, *upa;
+ ParticleEditKey *key;
+ HairKey *hkey;
+ int i, k, totpart = psys->totpart;
+
+ LOOP_PARTICLES(i,pa) {
+ if(pa->hair)
+ MEM_freeN(pa->hair);
+
+ if(psys->edit->keys[i])
+ MEM_freeN(psys->edit->keys[i]);
+ }
+ if(psys->particles)
+ MEM_freeN(psys->particles);
+ if(psys->edit->keys)
+ MEM_freeN(psys->edit->keys);
+ if(psys->edit->mirror_cache) {
+ MEM_freeN(psys->edit->mirror_cache);
+ psys->edit->mirror_cache= NULL;
+ }
+
+ pa = psys->particles = MEM_dupallocN(undo->particles);
+ psys->edit->keys = MEM_dupallocN(undo->keys);
+
+ for(i=0,upa=undo->particles; i<undo->totpart; i++, upa++, pa++){
+ hkey = pa->hair = MEM_dupallocN(upa->hair);
+ key = psys->edit->keys[i] = MEM_dupallocN(undo->keys[i]);
+ for(k=0; k<pa->totkey; k++, hkey++, key++) {
+ key->co = hkey->co;
+ key->time = &hkey->time;
+ }
+ }
+
+ psys->totpart = undo->totpart;
+ psys->edit->totkeys = undo->totkeys;
+}
+void PE_undo_push(char *str)
+{
+ ParticleSystem *psys = PE_get_current(OBACT);
+ ParticleEdit *edit = 0;
+ ParticleUndo *undo;
+ int nr;
+
+ if(!PE_can_edit(psys)) return;
+ edit = psys->edit;
+
+ /* remove all undos after (also when curundo==NULL) */
+ while(edit->undo.last != edit->curundo) {
+ undo= edit->undo.last;
+ BLI_remlink(&edit->undo, undo);
+ free_ParticleUndo(undo);
+ MEM_freeN(undo);
+ }
+
+ /* make new */
+ edit->curundo= undo= MEM_callocN(sizeof(ParticleUndo), "particle undo file");
+ strncpy(undo->name, str, 64-1);
+ BLI_addtail(&edit->undo, undo);
+
+ /* and limit amount to the maximum */
+ nr= 0;
+ undo= edit->undo.last;
+ while(undo) {
+ nr++;
+ if(nr==U.undosteps) break;
+ undo= undo->prev;
+ }
+ if(undo) {
+ while(edit->undo.first!=undo) {
+ ParticleUndo *first= edit->undo.first;
+ BLI_remlink(&edit->undo, first);
+ free_ParticleUndo(first);
+ MEM_freeN(first);
+ }
+ }
+
+ /* copy */
+ make_ParticleUndo(psys,edit->curundo);
+}
+void PE_undo_step(int step)
+{
+ ParticleSystem *psys = PE_get_current(OBACT);
+ ParticleEdit *edit = 0;
+
+ if(!PE_can_edit(psys)) return;
+ edit=psys->edit;
+
+ if(step==0) {
+ get_ParticleUndo(psys,edit->curundo);
+ }
+ else if(step==1) {
+
+ if(edit->curundo==NULL || edit->curundo->prev==NULL) error("No more steps to undo");
+ else {
+ if(G.f & G_DEBUG) printf("undo %s\n", edit->curundo->name);
+ edit->curundo= edit->curundo->prev;
+ get_ParticleUndo(psys, edit->curundo);
+ }
+ }
+ else {
+ /* curundo has to remain current situation! */
+
+ if(edit->curundo==NULL || edit->curundo->next==NULL) error("No more steps to redo");
+ else {
+ get_ParticleUndo(psys, edit->curundo->next);
+ edit->curundo= edit->curundo->next;
+ if(G.f & G_DEBUG) printf("redo %s\n", edit->curundo->name);
+ }
+ }
+
+ DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 1);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWIMAGE, 0);
+}
+static void ParticleUndo_number(ParticleEdit *edit, int nr)
+{
+ ParticleUndo *undo;
+ int a=1;
+
+ for(undo= edit->undo.first; undo; undo= undo->next, a++) {
+ if(a==nr) break;
+ }
+ edit->curundo= undo;
+ PE_undo_step(0);
+}
+static void ParticleUndo_clear(ParticleSystem *psys)
+{
+ ParticleUndo *undo;
+ ParticleEdit *edit;
+
+ if(psys==0) return;
+
+ edit = psys->edit;
+
+ if(edit==0) return;
+
+ undo= edit->undo.first;
+ while(undo) {
+ free_ParticleUndo(undo);
+ undo= undo->next;
+ }
+ BLI_freelistN(&edit->undo);
+ edit->curundo= NULL;
+}
+void PE_undo(void)
+{
+ PE_undo_step(1);
+}
+void PE_redo(void)
+{
+ PE_undo_step(-1);
+}
+void PE_undo_menu(void)
+{
+ ParticleSystem *psys = PE_get_current(OBACT);
+ ParticleEdit *edit = 0;
+ ParticleUndo *undo;
+ DynStr *ds;
+ short event;
+ char *menu;
+
+ if(!PE_can_edit(psys)) return;
+ edit = psys->edit;
+
+ ds= BLI_dynstr_new();
+
+ BLI_dynstr_append(ds, "Particlemode Undo History %t");
+
+ for(undo= edit->undo.first; undo; undo= undo->next) {
+ BLI_dynstr_append(ds, "|");
+ BLI_dynstr_append(ds, undo->name);
+ }
+
+ menu= BLI_dynstr_get_cstring(ds);
+ BLI_dynstr_free(ds);
+
+ event= pupmenu_col(menu, 20);
+ MEM_freeN(menu);
+
+ if(event>0) ParticleUndo_number(edit,event);
+}
+
+void PE_get_colors(char sel[4], char nosel[4])
+{
+ BIF_GetThemeColor3ubv(TH_EDGE_SELECT, sel);
+ BIF_GetThemeColor3ubv(TH_WIRE, nosel);
+}
+
+int PE_minmax(float *min, float *max)
+{
+ Object *ob = OBACT;
+ ParticleSystem *psys = PE_get_current(ob);
+ ParticleSystemModifierData *psmd;
+ ParticleData *pa;
+ ParticleEditKey *key;
+ float co[3], mat[4][4];
+ int i, k, totpart, ok = 0;
+
+ if(!PE_can_edit(psys)) return ok;
+
+ psmd= psys_get_modifier(ob, psys);
+ totpart= psys->totpart;
+
+ LOOP_PARTICLES(i,pa){
+ if(pa->flag&PARS_HIDE) continue;
+
+ psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, mat);
+
+ LOOP_KEYS(k,key){
+ if(key->flag&PEK_SELECT) {
+ VECCOPY(co, key->co);
+ Mat4MulVecfl(mat, co);
+ DO_MINMAX(co, min, max);
+ ok= 1;
+ }
+ }
+ }
+
+ if(!ok) {
+ minmax_object(ob, min, max);
+ ok= 1;
+ }
+
+ return ok;
+}
+