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Diffstat (limited to 'source/blender/src/ghostwinlay.c')
-rw-r--r-- | source/blender/src/ghostwinlay.c | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/src/ghostwinlay.c b/source/blender/src/ghostwinlay.c index 7179f2fae57..9388ac93543 100644 --- a/source/blender/src/ghostwinlay.c +++ b/source/blender/src/ghostwinlay.c @@ -478,6 +478,18 @@ void window_make_active(Window *win) { } void window_swap_buffers(Window *win) { +#ifdef _WIN32 + // adding a glFinish() here is to prevent Geforce in 'full scene antialias' mode + // from antialising the Blender window. Officially a swapbuffers does a glFinish + // itself, so this feels really like a hack... but it won't harm. (ton) + // + // moved it here from ghost because it is a performance killer for the game engine, + // glFinish forces synchronization with the graphics card and calling it is strongly + // discouraged for good performance. (brecht) + // + glFinish(); +#endif + GHOST_SwapWindowBuffers(win->ghostwin); } |