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Diffstat (limited to 'source/blender/src/header_buttonswin.c')
-rw-r--r--source/blender/src/header_buttonswin.c732
1 files changed, 0 insertions, 732 deletions
diff --git a/source/blender/src/header_buttonswin.c b/source/blender/src/header_buttonswin.c
deleted file mode 100644
index 1e2890f4f2b..00000000000
--- a/source/blender/src/header_buttonswin.c
+++ /dev/null
@@ -1,732 +0,0 @@
-/**
- * header_buttonswin.c oct-2003
- *
- * Functions to draw the "Buttons Window" window header
- * and handle user events sent to it.
- *
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include <stdlib.h>
-#include <string.h>
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#include "DNA_ID.h"
-#include "DNA_armature_types.h"
-#include "DNA_brush_types.h"
-#include "DNA_lamp_types.h"
-#include "DNA_material_types.h"
-#include "DNA_node_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_space_types.h"
-#include "DNA_texture_types.h"
-#include "DNA_world_types.h"
-
-#include "BIF_editconstraint.h"
-#include "BIF_interface.h"
-#include "BIF_previewrender.h"
-#include "BIF_resources.h"
-#include "BIF_screen.h"
-#include "BIF_space.h"
-#include "BIF_butspace.h"
-
-#include "BKE_armature.h"
-#include "BKE_blender.h"
-#include "BKE_global.h"
-#include "BKE_library.h"
-#include "BKE_main.h"
-#include "BKE_material.h"
-#include "BKE_node.h"
-#include "BKE_texture.h"
-#include "BKE_utildefines.h"
-
-#include "BSE_drawipo.h"
-#include "BSE_node.h"
-#include "BSE_headerbuttons.h"
-
-#include "MEM_guardedalloc.h"
-#include "BLI_blenlib.h"
-
-#include "blendef.h"
-#include "mydevice.h"
-#include "butspace.h"
-
-Material matcopybuf;
-
-void clear_matcopybuf(void)
-{
- memset(&matcopybuf, 0, sizeof(Material));
-}
-
-void free_matcopybuf(void)
-{
- extern MTex mtexcopybuf; /* buttons.c */
- int a;
-
- for(a=0; a<MAX_MTEX; a++) {
- if(matcopybuf.mtex[a]) {
- MEM_freeN(matcopybuf.mtex[a]);
- matcopybuf.mtex[a]= NULL;
- }
- }
-
- if(matcopybuf.ramp_col) MEM_freeN(matcopybuf.ramp_col);
- if(matcopybuf.ramp_spec) MEM_freeN(matcopybuf.ramp_spec);
-
- matcopybuf.ramp_col= NULL;
- matcopybuf.ramp_spec= NULL;
-
- if(matcopybuf.nodetree) {
- ntreeFreeTree(matcopybuf.nodetree);
- MEM_freeN(matcopybuf.nodetree);
- matcopybuf.nodetree= NULL;
- }
- default_mtex(&mtexcopybuf);
-}
-
-void do_buts_buttons(short event)
-{
- static short matcopied=0;
- MTex *mtex;
- Material *ma;
- ID id;
- int a;
- float dx, dy;
- if(curarea->win==0) return;
-
- switch(event) {
- case B_BUTSHOME:
- uiSetPanel_view2d(curarea);
- G.v2d->cur= G.v2d->tot;
- test_view2d(G.v2d, curarea->winx, curarea->winy);
-
- /* we always put in left/top */
- dy= G.v2d->tot.ymax - G.v2d->cur.ymax;
- G.v2d->cur.ymin += dy;
- G.v2d->cur.ymax += dy;
- dx= G.v2d->tot.xmin - G.v2d->cur.xmin;
- G.v2d->cur.xmin += dx;
- G.v2d->cur.xmax += dx;
-
- scrarea_queue_winredraw(curarea);
- break;
- case B_BUTSPREVIEW:
- BIF_preview_changed(ID_TE);
- G.buts->oldkeypress = 0;
- scrarea_queue_headredraw(curarea);
- scrarea_queue_winredraw(curarea);
- break;
- case B_CONTEXT_SWITCH:
- G.buts->oldkeypress = 0;
- scrarea_queue_headredraw(curarea);
- scrarea_queue_winredraw(curarea);
- break;
- case B_MATCOPY:
- if(G.buts->lockpoin) {
- ma= G.buts->lockpoin;
- if(matcopied) free_matcopybuf();
-
- memcpy(&matcopybuf, ma, sizeof(Material));
- if(matcopybuf.ramp_col) matcopybuf.ramp_col= MEM_dupallocN(matcopybuf.ramp_col);
- if(matcopybuf.ramp_spec) matcopybuf.ramp_spec= MEM_dupallocN(matcopybuf.ramp_spec);
-
- for(a=0; a<MAX_MTEX; a++) {
- mtex= matcopybuf.mtex[a];
- if(mtex) {
- matcopybuf.mtex[a]= MEM_dupallocN(mtex);
- }
- }
- matcopybuf.nodetree= ntreeCopyTree(ma->nodetree, 0);
- matcopybuf.preview= NULL;
- matcopied= 1;
- }
- break;
- case B_MATPASTE:
- if(matcopied && G.buts->lockpoin) {
- ma= G.buts->lockpoin;
-
- /* free current mat */
- if(ma->ramp_col) MEM_freeN(ma->ramp_col);
- if(ma->ramp_spec) MEM_freeN(ma->ramp_spec);
- for(a=0; a<MAX_MTEX; a++) {
- mtex= ma->mtex[a];
- if(mtex && mtex->tex) mtex->tex->id.us--;
- if(mtex) MEM_freeN(mtex);
- }
-
- if(ma->nodetree) {
- ntreeFreeTree(ma->nodetree);
- MEM_freeN(ma->nodetree);
- }
-
- id= (ma->id);
- memcpy(ma, &matcopybuf, sizeof(Material));
- (ma->id)= id;
-
- if(matcopybuf.ramp_col) ma->ramp_col= MEM_dupallocN(matcopybuf.ramp_col);
- if(matcopybuf.ramp_spec) ma->ramp_spec= MEM_dupallocN(matcopybuf.ramp_spec);
-
- for(a=0; a<MAX_MTEX; a++) {
- mtex= ma->mtex[a];
- if(mtex) {
- ma->mtex[a]= MEM_dupallocN(mtex);
- if(mtex->tex) id_us_plus((ID *)mtex->tex);
- }
- }
-
- ma->nodetree= ntreeCopyTree(matcopybuf.nodetree, 0);
-
- BIF_preview_changed(ID_MA);
- BIF_undo_push("Paste material settings");
- scrarea_queue_winredraw(curarea);
- }
- break;
- }
-}
-
-void buttons_active_id(ID **id, ID **idfrom)
-{
- Object *ob= OBACT;
- Material *ma;
-
- *id= NULL;
- *idfrom= (ID *)ob;
-
- if(G.buts->mainb==CONTEXT_SCENE) {
- int tab= G.buts->tab[CONTEXT_SCENE];
-
- if(tab==TAB_SCENE_RENDER) *id= (ID *)G.scene;
- else if(tab==TAB_SCENE_SOUND) {
- ID *search;
-
- // validate lockpoin, maybe its not a sound
- if (G.buts->lockpoin) {
- search = G.main->sound.first;
- while (search) {
- if (search == G.buts->lockpoin) {
- break;
- }
- search = search->next;
- }
- if (search == NULL) {
- *id = G.main->sound.first;
- } else {
- *id = search;
- }
- }
- else {
- *id = G.main->sound.first;
- }
-
- }
- }
- else if(G.buts->mainb==CONTEXT_SHADING) {
- int tab= G.buts->tab[CONTEXT_SHADING];
-
- if(tab==TAB_SHADING_LAMP) {
- if(ob && ob->type==OB_LAMP) {
- *id= ob->data;
- }
- }
- else if(tab==TAB_SHADING_MAT) {
- if(ob && (ob->type<OB_LAMP) && ob->type) {
- *id= (ID *)give_current_material(ob, ob->actcol);
- *idfrom= material_from(ob, ob->actcol);
- }
- }
- else if(tab==TAB_SHADING_WORLD) {
- *id= (ID *)G.scene->world;
- *idfrom= (ID *)G.scene;
- }
- else if(tab==TAB_SHADING_TEX) {
- MTex *mtex;
-
- if(G.buts->mainbo==G.buts->mainb && G.buts->tabo!=tab) {
- if(G.buts->tabo==TAB_SHADING_LAMP) G.buts->texfrom= 2;
- else if(G.buts->tabo==TAB_SHADING_WORLD) G.buts->texfrom= 1;
- else if(G.buts->tabo==TAB_SHADING_MAT) G.buts->texfrom= 0;
- }
-
- if(G.buts->texfrom==0) {
- if(ob && ob->type<OB_LAMP && ob->type) {
- bNode *node= NULL;
-
- ma= give_current_material(ob, ob->actcol);
- if(ma && ma->use_nodes)
- node= editnode_get_active_idnode(ma->nodetree, ID_TE);
-
- if(node) {
- *idfrom= NULL;
- *id= node->id;
- }
- else {
- ma= editnode_get_active_material(ma);
- *idfrom= (ID *)ma;
- if(ma) {
- mtex= ma->mtex[ ma->texact ];
- if(mtex) *id= (ID *)mtex->tex;
- }
- }
- }
- }
- else if(G.buts->texfrom==1) {
- World *wrld= G.scene->world;
- *idfrom= (ID *)wrld;
- if(wrld) {
- mtex= wrld->mtex[ wrld->texact];
- if(mtex) *id= (ID *)mtex->tex;
- }
- }
- else if(G.buts->texfrom==2) {
- Lamp *la;
- if(ob && ob->type==OB_LAMP) {
- la= ob->data;
- *idfrom= (ID *)la;
- mtex= la->mtex[ la->texact];
- if(mtex) *id= (ID *)mtex->tex;
- }
- }
- else if(G.buts->texfrom==3) {
- if(G.f & G_SCULPTMODE) {
- if(G.scene->sculptdata.texact != -1) {
- mtex= G.scene->sculptdata.mtex[G.scene->sculptdata.texact];
- if(mtex) *id= (ID*)mtex->tex;
- }
- } else {
- Brush *brush= G.scene->toolsettings->imapaint.brush;
- if (brush) {
- mtex= brush->mtex[brush->texact];
- if(mtex) *id= (ID*)mtex->tex;
- }
- }
- }
- }
- }
- else if(G.buts->mainb==CONTEXT_OBJECT || G.buts->mainb==CONTEXT_LOGIC) {
- if(ob) {
- *idfrom= (ID *)G.scene;
- *id= (ID *)ob;
- }
- }
- else if(G.buts->mainb==CONTEXT_EDITING) {
- if(ob && ob->data) {
- *id= ob->data;
- }
- }
-}
-
-static void do_buts_view_shadingmenu(void *arg, int event)
-{
- G.buts->mainb = CONTEXT_SHADING;
-
- allqueue(REDRAWBUTSALL, 0);
-}
-
-
-static uiBlock *buts_view_shadingmenu(void *arg_unused)
-{
- uiBlock *block;
- short yco = 20, menuwidth = 120;
-
- block= uiNewBlock(&curarea->uiblocks, "buts_view_shadingmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
- uiBlockSetButmFunc(block, do_buts_view_shadingmenu, NULL);
-
- if((G.buts->mainb == CONTEXT_SHADING) && (G.buts->tab[CONTEXT_SHADING]==TAB_SHADING_LAMP)) {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Lamp|F5",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_LAMP, 0.0, 0, 10, "");
- } else {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Lamp|F5",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_LAMP, 0.0, 0, 10, "");
- }
-
- if((G.buts->mainb == CONTEXT_SHADING) && (G.buts->tab[CONTEXT_SHADING]==TAB_SHADING_MAT)) {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Material|F5",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_MAT, 0.0, 0, 10, "");
- } else {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Material|F5",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_MAT, 0.0, 0, 10, "");
- }
-
- if((G.buts->mainb == CONTEXT_SHADING) && (G.buts->tab[CONTEXT_SHADING]==TAB_SHADING_TEX)) {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Texture|F6",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_TEX, 0.0, 0, 10, "");
- } else {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Texture|F6",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_TEX, 0.0, 0, 10, "");
- }
-
- if((G.buts->mainb == CONTEXT_SHADING) && (G.buts->tab[CONTEXT_SHADING]==TAB_SHADING_RAD)) {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Radiosity",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_RAD, 0.0, 0, 10, "");
- } else {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Radiosity",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_RAD, 0.0, 0, 10, "");
- }
-
- if((G.buts->mainb == CONTEXT_SHADING) && (G.buts->tab[CONTEXT_SHADING]==TAB_SHADING_WORLD)) {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "World|F8",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_WORLD, 1.0, 0, 10, "");
- } else {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "World|F8",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SHADING]), (float)TAB_SHADING_WORLD, 1.0, 0, 10, "");
- }
-
- uiBlockSetDirection(block, UI_RIGHT);
- uiTextBoundsBlock(block, 60);
-
- return block;
-}
-
-static void do_buts_view_scenemenu(void *arg, int event)
-{
- G.buts->mainb = CONTEXT_SCENE;
-
- allqueue(REDRAWBUTSALL, 0);
-}
-
-
-static uiBlock *buts_view_scenemenu(void *arg_unused)
-{
- uiBlock *block;
- short yco = 20, menuwidth = 120;
-
- block= uiNewBlock(&curarea->uiblocks, "buts_view_scenemenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
- uiBlockSetButmFunc(block, do_buts_view_scenemenu, NULL);
-
- if((G.buts->mainb == CONTEXT_SCENE) && (G.buts->tab[CONTEXT_SCENE]==TAB_SCENE_RENDER)) {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Render|F10",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_RENDER, 0.0, 0, 10, "");
- } else {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Render|F10",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_RENDER, 0.0, 0, 10, "");
- }
-
- if((G.buts->mainb == CONTEXT_SCENE) && (G.buts->tab[CONTEXT_SCENE]==TAB_SCENE_SEQUENCER)) {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Sequencer",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_SEQUENCER, 0.0, 0, 10, "");
- } else {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Sequencer",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_SEQUENCER, 0.0, 0, 10, "");
- }
-
- if((G.buts->mainb == CONTEXT_SCENE) && (G.buts->tab[CONTEXT_SCENE]==TAB_SCENE_ANIM)) {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Animation",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_ANIM, 0.0, 0, 10, "");
- } else {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Animation",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_ANIM, 0.0, 0, 10, "");
- }
-
- if((G.buts->mainb == CONTEXT_SCENE) && (G.buts->tab[CONTEXT_SCENE]==TAB_SCENE_SOUND)) {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Sound",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_SOUND, 0.0, 0, 10, "");
- } else {
- uiDefIconTextButC(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Sound",
- 0, yco-=20, menuwidth, 19, &(G.buts->tab[CONTEXT_SCENE]), (float)TAB_SCENE_SOUND, 0.0, 0, 10, "");
- }
-
- uiBlockSetDirection(block, UI_RIGHT);
- uiTextBoundsBlock(block, 60);
-
- return block;
-}
-
-static void do_buts_view_alignmenu(void *arg, int event)
-{
- SpaceButs *sbuts= curarea->spacedata.first;
-
- switch(event) {
- case 0: /* panel alignment */
- case 1:
- case 2:
- sbuts->align= event;
- if(event) {
- uiAlignPanelStep(curarea, 1.0);
- do_buts_buttons(B_BUTSHOME);
- }
- break;
- }
-
- allqueue(REDRAWBUTSALL, 0);
-}
-
-
-static uiBlock *buts_view_alignmenu(void *arg_unused)
-{
- SpaceButs *sbuts= curarea->spacedata.first;
- uiBlock *block;
- short yco = 20, menuwidth = 120;
-
- block= uiNewBlock(&curarea->uiblocks, "buts_view_alignmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
- uiBlockSetButmFunc(block, do_buts_view_alignmenu, NULL);
-
- if (sbuts->align == 1) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Horizontal", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
- else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Horizontal", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
-
- if (sbuts->align == 2) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Vertical", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
- else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Vertical", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
-
- if (sbuts->align == 0) uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Free", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
- else uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Free", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
-
- uiBlockSetDirection(block, UI_RIGHT);
- uiTextBoundsBlock(block, 60);
-
- return block;
-}
-
-static void do_buts_viewmenu(void *arg, int event)
-{
- SpaceButs *sbuts= curarea->spacedata.first;
-
- switch(event) {
- case 1: /* zoom in */
- view2d_zoom(&sbuts->v2d, 0.06f, curarea->winx, curarea->winy);
- break;
- case 2: /* zoom out */
- view2d_zoom(&sbuts->v2d, -0.075f, curarea->winx, curarea->winy);
- break;
- case 3: /* View All */
- do_buts_buttons(B_BUTSHOME);
- break;
- case 4: /* Maximize Window */
- /* using event B_FULL */
- break;
- case 10: /* empty for the context events */
- break;
- }
- allqueue(REDRAWBUTSALL, 0);
-}
-
-static uiBlock *buts_viewmenu(void *arg_unused)
-{
- uiBlock *block;
- short yco= 0, menuwidth=120;
-
- block= uiNewBlock(&curarea->uiblocks, "buts_viewmenu",
- UI_EMBOSSP, UI_HELV, curarea->headwin);
- uiBlockSetButmFunc(block, do_buts_viewmenu, NULL);
-
- if(G.buts->mainb==CONTEXT_LOGIC) {
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Logic|F4",
- 0, yco-=20, menuwidth, 19, &(G.buts->mainb), CONTEXT_LOGIC, 0.0, 0, 10, "");
- } else {
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Logic|F4",
- 0, yco-=20, menuwidth, 19, &(G.buts->mainb), CONTEXT_LOGIC, 0.0, 0, 10, "");
- }
-
- if(G.buts->mainb==CONTEXT_SCRIPT) {
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Script",
- 0, yco-=20, menuwidth, 19, &(G.buts->mainb), (float)CONTEXT_SCRIPT, 0.0, 0, 10, "");
- } else {
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Script",
- 0, yco-=20, menuwidth, 19, &(G.buts->mainb), (float)CONTEXT_SCRIPT, 0.0, 0, 10, "");
- }
-
- uiDefIconTextBlockBut(block, buts_view_shadingmenu, NULL, ICON_RIGHTARROW_THIN, "Shading", 0, yco-=20, 120, 19, "");
-
- if(G.buts->mainb==CONTEXT_OBJECT) {
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Object|F7",
- 0, yco-=20, menuwidth, 19, &(G.buts->mainb), (float)CONTEXT_OBJECT, 0.0, 0, 10, "");
- } else {
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Object|F7",
- 0, yco-=20, menuwidth, 19, &(G.buts->mainb), (float)CONTEXT_OBJECT, 0.0, 0, 10, "");
- }
-
- if(G.buts->mainb==CONTEXT_EDITING) {
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_HLT, "Editing|F9",
- 0, yco-=20, menuwidth, 19, &(G.buts->mainb), (float)CONTEXT_EDITING, 0.0, 0, 10, "");
- } else {
- uiDefIconTextButS(block, BUTM, B_REDR, ICON_CHECKBOX_DEHLT, "Editing|F9",
- 0, yco-=20, menuwidth, 19, &(G.buts->mainb), (float)CONTEXT_EDITING, 0.0, 0, 10, "");
- }
-
- uiDefIconTextBlockBut(block, buts_view_scenemenu, NULL, ICON_RIGHTARROW_THIN, "Scene", 0, yco-=20, 120, 19, "");
-
- uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
-
- uiDefIconTextBlockBut(block, buts_view_alignmenu, NULL, ICON_RIGHTARROW_THIN, "Align", 0, yco-=20, 120, 19, "");
-
- uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
-
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Zoom In|NumPad +", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Zoom Out|NumPad -", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
-
- uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
-
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "View All|Home", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
-
- if (!curarea->full)
- uiDefIconTextBut(block, BUTM, B_FULL, ICON_BLANK1, "Maximize Window|Ctrl UpArrow", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 4, "");
- else
- uiDefIconTextBut(block, BUTM, B_FULL, ICON_BLANK1, "Tile Window|Ctrl DownArrow", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 0, 4, "");
-
- if(curarea->headertype==HEADERTOP) {
- uiBlockSetDirection(block, UI_DOWN);
- }
- else {
- uiBlockSetDirection(block, UI_TOP);
- uiBlockFlipOrder(block);
- }
-
- uiTextBoundsBlock(block, 50);
-
- return block;
-}
-
-void buts_buttons(void)
-{
- uiBlock *block;
- ID *id, *idfrom;
- short xco, xmax, t_base= 0;
- char naam[20];
-
- sprintf(naam, "header %d", curarea->headwin);
- block= uiNewBlock(&curarea->uiblocks, naam, UI_EMBOSS, UI_HELV, curarea->headwin);
-
- if(area_is_active_area(curarea)) uiBlockSetCol(block, TH_HEADER);
- else uiBlockSetCol(block, TH_HEADERDESEL);
-
- curarea->butspacetype= SPACE_BUTS;
-
- xco = 8;
-
- uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D,
- windowtype_pup(), xco, 0, XIC+10, YIC,
- &(curarea->butspacetype), 1.0, SPACEICONMAX, 0, 0,
- "Displays Current Window Type. "
- "Click for menu of available types.");
-
- xco += XIC + 14;
-
- uiBlockSetEmboss(block, UI_EMBOSSN);
- if (curarea->flag & HEADER_NO_PULLDOWN) {
- uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, B_FLIPINFOMENU,
- ICON_DISCLOSURE_TRI_RIGHT,
- xco,2,XIC,YIC-2,
- &(curarea->flag), 0, 0, 0, 0,
- "Show pulldown menus");
- }
- else {
- uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, B_FLIPINFOMENU,
- ICON_DISCLOSURE_TRI_DOWN,
- xco,2,XIC,YIC-2,
- &(curarea->flag), 0, 0, 0, 0,
- "Hide pulldown menus");
- }
- uiBlockSetEmboss(block, UI_EMBOSS);
- xco+=XIC;
-
- if((curarea->flag & HEADER_NO_PULLDOWN)==0) {
- /* pull down menus */
- uiBlockSetEmboss(block, UI_EMBOSSP);
-
- xmax= GetButStringLength("Panels");
- uiDefPulldownBut(block, buts_viewmenu, NULL,
- "Panels", xco, -2, xmax-3, 24, "");
- xco+= xmax;
-
- }
-
- uiBlockSetEmboss(block, UI_EMBOSS);
-
-
- /* FULL WINDOW */
-// if(curarea->full) uiDefIconBut(block, BUT,B_FULL, ICON_SPLITSCREEN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Returns to multiple views window (CTRL+Up arrow)");
-// else uiDefIconBut(block, BUT,B_FULL, ICON_FULLSCREEN, xco,0,XIC,YIC, 0, 0, 0, 0, 0, "Makes current window full screen (CTRL+Down arrow)");
-
- /* HOME */
-// uiDefIconBut(block, BUT, B_BUTSHOME, ICON_HOME, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Zooms window to home view showing all items (HOMEKEY)");
-// xco+=XIC;
-
- uiBlockBeginAlign(block);
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_GAME, xco, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_LOGIC, 0, 0, "Logic (F4) ");
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCRIPT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SCRIPT, 0, 0, "Script ");
- uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL_DEHLT,xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SHADING, 0, 0, "Shading (F5) ");
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_OBJECT, 0, 0, "Object (F7) ");
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_EDIT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_EDITING, 0, 0, "Editing (F9) ");
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE_DEHLT, xco+=XIC, 0, XIC, YIC, &(G.buts->mainb), 0.0, (float)CONTEXT_SCENE, 0, 0, "Scene (F10) ");
-
- xco+= XIC;
-
- /* select the context to be drawn, per contex/tab the actual context is tested */
- uiBlockSetEmboss(block, UI_EMBOSS); // normal
- switch(G.buts->mainb) {
- case CONTEXT_SCENE:
- uiBlockBeginAlign(block);
- uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_RENDER, 0, 0, "Render buttons ");
- uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SEQUENCE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SEQUENCER, 0, 0, "Sequencer buttons ");
- uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_ANIM, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_ANIM, 0, 0, "Anim/playback buttons");
- uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_SOUND, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SCENE]), 1.0, (float)TAB_SCENE_SOUND, 0, 0, "Sound block buttons");
-
- break;
- case CONTEXT_OBJECT:
- uiBlockBeginAlign(block);
- uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_OBJECT, 0, 0, "Object buttons ");
- uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PHYSICS, 0, 0, "Physics buttons");
- uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_PARTICLES, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_OBJECT]), 1.0, (float)TAB_OBJECT_PARTICLE, 0, 0, "Particle buttons");
-
- break;
- case CONTEXT_SHADING:
- uiBlockBeginAlign(block);
- uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_LAMP, 0, 0, "Lamp buttons");
- uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_MAT, 0, 0, "Material buttons");
- uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_TEX, 0, 0, "Texture buttons(F6)");
- uiDefIconButC(block, ROW, B_CONTEXT_SWITCH, ICON_RADIO,xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_RAD, 0, 0, "Radiosity buttons");
- uiDefIconButC(block, ROW, B_BUTSPREVIEW, ICON_WORLD, xco+=XIC, t_base, XIC, YIC, &(G.buts->tab[CONTEXT_SHADING]), 1.0, (float)TAB_SHADING_WORLD, 0, 0, "World buttons");
-
- break;
- case CONTEXT_EDITING:
-
- break;
- case CONTEXT_SCRIPT:
-
- break;
- case CONTEXT_LOGIC:
-
- break;
- }
-
- uiBlockEndAlign(block);
-
- xco+=XIC;
- uiDefButI(block, NUM, B_NEWFRAME, "", (xco+20),0,60,YIC, &(G.scene->r.cfra), 1.0, MAXFRAMEF, 0, 0, "Displays Current Frame of animation. Click to change.");
- xco+= 80;
-
- buttons_active_id(&id, &idfrom);
- G.buts->lockpoin= id;
-
- /* always do as last */
- uiDrawBlock(block);
- curarea->headbutlen= xco;
-}