Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/src/header_info.c')
-rw-r--r--source/blender/src/header_info.c117
1 files changed, 18 insertions, 99 deletions
diff --git a/source/blender/src/header_info.c b/source/blender/src/header_info.c
index 9bacc2b6351..8b8fd9ef266 100644
--- a/source/blender/src/header_info.c
+++ b/source/blender/src/header_info.c
@@ -39,6 +39,8 @@
#include <config.h>
#endif
+#include "BLO_sys_types.h" // for intptr_t support
+
#include "DNA_group_types.h"
#include "DNA_ID.h"
#include "DNA_image_types.h"
@@ -118,9 +120,6 @@
#include "BPY_extern.h"
#include "BPY_menus.h"
-#include "GPU_extensions.h"
-#include "GPU_material.h"
-
#include "blendef.h"
#include "interface.h"
#include "mydevice.h"
@@ -927,7 +926,7 @@ static void do_info_filemenu(void *arg, int event)
winqueue_break= 1; /* leave queues everywhere */
BKE_reset_undo();
- BKE_write_undo("Original"); /* save current state */
+ BKE_write_undo("original"); /* save current state */
refresh_interface_font();
}
break;
@@ -1592,83 +1591,20 @@ static uiBlock *info_addmenu(void *arg_unused)
/************************** GAME *****************************/
-void do_info_game_glslmenu(void *arg, int event)
-{
- switch (event) {
- case G_FILE_GLSL_NO_LIGHTS:
- case G_FILE_GLSL_NO_SHADERS:
- case G_FILE_GLSL_NO_SHADOWS:
- case G_FILE_GLSL_NO_RAMPS:
- case G_FILE_GLSL_NO_NODES:
- case G_FILE_GLSL_NO_EXTRA_TEX:
- G.fileflags ^= event;
- GPU_materials_free();
- allqueue(REDRAWINFO, 0);
- allqueue(REDRAWVIEW3D, 0);
- break;
- default:
- break;
- }
-}
-
-static uiBlock *info_game_glslmenu(void *arg_unused)
-{
- uiBlock *block;
- short yco= 0, menuwidth=160;
- int check;
-
- block= uiNewBlock(&curarea->uiblocks, "game_glslmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
- uiBlockSetButmFunc(block, do_info_game_glslmenu, NULL);
-
- check = (G.fileflags & G_FILE_GLSL_NO_LIGHTS)? ICON_CHECKBOX_DEHLT: ICON_CHECKBOX_HLT;
- uiDefIconTextBut(block, BUTM, 1, check, "Enable Lights", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GLSL_NO_LIGHTS,
- "Enable using lights in GLSL materials.");
- check = (G.fileflags & G_FILE_GLSL_NO_SHADERS)? ICON_CHECKBOX_DEHLT: ICON_CHECKBOX_HLT;
- uiDefIconTextBut(block, BUTM, 1, check, "Enable Shaders", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GLSL_NO_SHADERS,
- "Enable using shaders other than Lambert in GLSL materials");
- check = (G.fileflags & G_FILE_GLSL_NO_SHADOWS)? ICON_CHECKBOX_DEHLT: ICON_CHECKBOX_HLT;
- uiDefIconTextBut(block, BUTM, 1, check, "Enable Shadows", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GLSL_NO_SHADOWS,
- "Enable using shadows in GLSL materials");
- check = (G.fileflags & G_FILE_GLSL_NO_RAMPS)? ICON_CHECKBOX_DEHLT: ICON_CHECKBOX_HLT;
- uiDefIconTextBut(block, BUTM, 1, check, "Enable Ramps", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GLSL_NO_RAMPS,
- "Enable using ramps in GLSL materials");
- check = (G.fileflags & G_FILE_GLSL_NO_NODES)? ICON_CHECKBOX_DEHLT: ICON_CHECKBOX_HLT;
- uiDefIconTextBut(block, BUTM, 1, check, "Enable Nodes", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GLSL_NO_NODES,
- "Enable using nodes in GLSL materials.");
- check = (G.fileflags & G_FILE_GLSL_NO_EXTRA_TEX)? ICON_CHECKBOX_DEHLT: ICON_CHECKBOX_HLT;
- uiDefIconTextBut(block, BUTM, 1, check, "Enable Extra Textures", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GLSL_NO_EXTRA_TEX,
- "Enable using texture channels other than Col and Alpha in GLSL materials.");
-
- uiBlockSetDirection(block, UI_RIGHT);
- uiTextBoundsBlock(block, 50);
-
- return block;
-}
-
+
static void do_info_gamemenu(void *arg, int event)
{
switch (event) {
case G_FILE_ENABLE_ALL_FRAMES:
- case G_FILE_DISPLAY_LISTS:
+ case G_FILE_DIAPLAY_LISTS:
case G_FILE_SHOW_FRAMERATE:
case G_FILE_SHOW_DEBUG_PROPS:
case G_FILE_AUTOPLAY:
case G_FILE_GAME_TO_IPO:
+ case G_FILE_GAME_MAT:
case G_FILE_SHOW_PHYSICS:
G.fileflags ^= event;
break;
- case G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL:
- G.fileflags &= ~(G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL);
- break;
- case G_FILE_GAME_MAT:
- G.fileflags |= G_FILE_GAME_MAT;
- G.fileflags &= ~G_FILE_GAME_MAT_GLSL;
- break;
- case G_FILE_GAME_MAT_GLSL:
- if(!GPU_extensions_minimum_support())
- error("GLSL not supported with this graphics card or driver.");
- G.fileflags |= (G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL);
- break;
default:
; /* ignore the rest */
}
@@ -1699,14 +1635,22 @@ static uiBlock *info_gamemenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Record Game Physics to IPO", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GAME_TO_IPO, "");
} else {
- if(G.fileflags & G_FILE_DISPLAY_LISTS) {
- uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Generate Display Lists", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_DISPLAY_LISTS, "");
+ if(G.fileflags & G_FILE_DIAPLAY_LISTS) {
+ uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Generate Display Lists", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_DIAPLAY_LISTS, "");
} else {
- uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Generate Display Lists", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_DISPLAY_LISTS, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Generate Display Lists", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_DIAPLAY_LISTS, "");
}
uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Record Game Physics to IPO", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GAME_TO_IPO, "");
}
+ if(G.fileflags & G_FILE_GAME_MAT) {
+ uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Use Blender Materials", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GAME_MAT, "");
+ } else {
+ uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Use Blender Materials", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GAME_MAT, "");
+ }
+
+
+
if(G.fileflags & G_FILE_SHOW_FRAMERATE) {
uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Show Framerate and Profile", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_SHOW_FRAMERATE, "");
} else {
@@ -1725,28 +1669,6 @@ static uiBlock *info_gamemenu(void *arg_unused)
} else {
uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Show Debug Properties", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_SHOW_DEBUG_PROPS, "");
}
-
- uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 1, 0, "");
-
- if(!(G.fileflags & G_FILE_GAME_MAT)) {
- uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Texture Face Materials", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
- } else {
- uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Texture Face Materials", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL, "");
- }
-
- if((G.fileflags & G_FILE_GAME_MAT) && !(G.fileflags & G_FILE_GAME_MAT_GLSL)) {
- uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Blender Multitexture Materials", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
- } else {
- uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Blender Multitexture Materials", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GAME_MAT, "");
- }
-
- if((G.fileflags & G_FILE_GAME_MAT) && (G.fileflags & G_FILE_GAME_MAT_GLSL)) {
- uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_HLT, "Blender GLSL Materials", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 0, "");
- } else {
- uiDefIconTextBut(block, BUTM, 1, ICON_CHECKBOX_DEHLT, "Blender GLSL Materials", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, G_FILE_GAME_MAT_GLSL, "");
- }
-
- uiDefIconTextBlockBut(block, info_game_glslmenu, NULL, ICON_RIGHTARROW_THIN, "GLSL Material Settings", 0, yco-=20, menuwidth, 19, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 1, 0, "");
@@ -2186,16 +2108,13 @@ static void info_text(int x, int y)
{
Object *ob= OBACT;
extern float hashvectf[];
- uintptr_t mem_in_use, mmap_in_use;
+ extern uintptr_t mem_in_use, mmap_in_use;
unsigned int swatch_color;
float fac1, fac2, fac3;
char infostr[300], memstr[64];
char *headerstr, *s;
int hsize;
- mem_in_use= MEM_get_memory_in_use();
- mmap_in_use= MEM_get_mapped_memory_in_use();
-
s= memstr + sprintf(memstr," | Mem:%.2fM ", ((mem_in_use-mmap_in_use)>>10)/1024.0);
if(mmap_in_use)
sprintf(s,"(%.2fM) ", ((mmap_in_use)>>10)/1024.0);