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Diffstat (limited to 'source/blender/src/imagepaint.c')
-rw-r--r--source/blender/src/imagepaint.c226
1 files changed, 64 insertions, 162 deletions
diff --git a/source/blender/src/imagepaint.c b/source/blender/src/imagepaint.c
index 2e48942189f..27357137d7d 100644
--- a/source/blender/src/imagepaint.c
+++ b/source/blender/src/imagepaint.c
@@ -256,7 +256,9 @@ typedef struct ProjPaintState {
short do_occlude; /* Use raytraced occlusion? - ortherwise will paint right through to the back*/
short do_backfacecull; /* ignore faces with normals pointing away, skips a lot of raycasts if your normals are correctly flipped */
short do_mask_normal; /* mask out pixels based on their normals */
- float normal_angle; /* what angle to mask at*/
+ float normal_angle; /* what angle to mask at*/
+ float normal_angle_inner;
+ float normal_angle_range; /* difference between normal_angle and normal_angle_inner, for easy access */
short is_ortho;
short is_airbrush; /* only to avoid using (ps.brush->flag & BRUSH_AIRBRUSH) */
@@ -1433,6 +1435,8 @@ float project_paint_uvpixel_mask(
co2 = ps->dm_mvert[mf->v2].co;
co3 = ps->dm_mvert[mf->v3].co;
}
+
+ /* Get the direction from the viewPoint to the pixel and normalize */
viewDirPersp[0] = (ps->viewPos[0] - (w[0]*co1[0] + w[1]*co2[0] + w[2]*co3[0]));
viewDirPersp[1] = (ps->viewPos[1] - (w[0]*co1[1] + w[1]*co2[1] + w[2]*co3[1]));
viewDirPersp[2] = (ps->viewPos[2] - (w[0]*co1[2] + w[1]*co2[2] + w[2]*co3[2]));
@@ -1441,33 +1445,15 @@ float project_paint_uvpixel_mask(
angle = NormalizedVecAngle2(viewDirPersp, no);
}
- if (angle >= (M_PI_2 / 90) * ps->normal_angle) {
- return 0.0f;
- }
- else {
- float mask_no;
-#if 0
- mask *= 1.0f - (angle / PI_80_DEG); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
-#endif
-
- /* trickier method that clips the normal so its more useful */
- /* M_PI_2 is 90d, we want 80 though */
- mask_angle = ((M_PI_2 / 90) * ps->normal_angle);
-
- /*printf("normal_angle : %f \n" ,ps->normal_angle);
- printf("mask_angle : %f \n" ,mask_angle);*/
-
- mask_no = (angle / mask_angle); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
- mask_no = (1.0f - (mask_no * mask_no * mask_no)) * 1.4f;
- if (mask_no > 1.0f) {
- mask_no = 1.0f;
- }
-
- mask *= mask_no;
+ if (angle >= ps->normal_angle) {
+ return 0.0f; /* outsize the normal limit*/
}
+ else if (angle > ps->normal_angle_inner) {
+ mask *= (ps->normal_angle - angle) / ps->normal_angle_range;
+ } /* otherwise no mask normal is needed, were within the limit */
}
- // This only works when the opacity dosnt change while paintnig, stylus pressure messes with this
+ // This only works when the opacity dosnt change while painting, stylus pressure messes with this
// so dont use it.
// if (ps->is_airbrush==0) mask *= ps->brush->alpha;
@@ -3100,14 +3086,14 @@ static void project_paint_begin(ProjPaintState *ps, short mval[2])
no[2] = (float)(v->no[2] / 32767.0f);
if (ps->is_ortho) {
- if (NormalizedVecAngle2(ps->viewDir, no) >= (M_PI_2 / 90) * ps->normal_angle) { /* 1 vert of this face is towards us */
+ if (NormalizedVecAngle2(ps->viewDir, no) >= ps->normal_angle) { /* 1 vert of this face is towards us */
ps->vertFlags[a] |= PROJ_VERT_CULL;
}
}
else {
VecSubf(viewDirPersp, ps->viewPos, v->co);
Normalize(viewDirPersp);
- if (NormalizedVecAngle2(viewDirPersp, no) >= (M_PI_2 / 90) * ps->normal_angle) { /* 1 vert of this face is towards us */
+ if (NormalizedVecAngle2(viewDirPersp, no) >= ps->normal_angle) { /* 1 vert of this face is towards us */
ps->vertFlags[a] |= PROJ_VERT_CULL;
}
}
@@ -3367,8 +3353,17 @@ static void project_paint_end(ProjPaintState *ps)
ps->dm->release(ps->dm);
}
+/* Use this rather then mouse_cursor()
+ * so rotating the view leaves the 3D Cursor on the clone source surface.
+ */
+static void project_paint_setCursor(void) {
+ float *curs = give_cursor();
+ short mval[2];
-/* external functions */
+ mouse_cursor(); /* set the cursor location on the view X/Y */
+ getmouseco_areawin(mval);
+ view_mouse_depth(curs, mval, 1);
+}
/* 1= an undo, -1 is a redo. */
static void partial_redraw_array_init(ImagePaintPartialRedraw *pr)
@@ -3398,7 +3393,7 @@ static int partial_redraw_array_merge(ImagePaintPartialRedraw *pr, ImagePaintPar
pr->x2 = MAX2(pr->x2, pr_other->x2);
pr->y2 = MAX2(pr->y2, pr_other->y2);
- if (pr->x2 != -2)
+ if (pr->x2 != -1)
touch = 1;
pr++; pr_other++;
@@ -4404,79 +4399,6 @@ static void imapaint_paint_stroke(ImagePaintState *s, BrushPainter *painter, sho
}
}
-
-static int imapaint_paint_gp_to_stroke(float **points_gp) {
- bGPdata *gpd;
- bGPDlayer *gpl;
- bGPDframe *gpf;
- bGPDstroke *gps;
- bGPDspoint *pt;
-
- int tot_gp = 0;
- float *vec_gp;
-
-
-
- gpd = gpencil_data_getactive(NULL);
-
- if (gpd==NULL)
- return 0;
-
-
- for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
-
-
- if (gpl->flag & GP_LAYER_HIDE) continue;
-
- gpf= gpencil_layer_getframe(gpl, CFRA, 0);
- if (gpf==NULL) continue;
-
- for (gps= gpf->strokes.first; gps; gps= gps->next) {
- //if (gps->flag & GP_STROKE_2DSPACE) {
- tot_gp += gps->totpoints;
- //}
- }
- }
-
- if (tot_gp==0)
- return 0;
-
- *points_gp = MEM_mallocN(tot_gp*sizeof(float)*2, "gp_points");
- vec_gp = *points_gp;
-
- printf("%d\n" , tot_gp);
-
- for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
-
-
- if (gpl->flag & GP_LAYER_HIDE) continue;
-
- gpf= gpencil_layer_getframe(gpl, CFRA, 0);
- if (gpf==NULL) continue;
-
- for (gps= gpf->strokes.first; gps; gps= gps->next) {
- //if (gps->flag & GP_STROKE_2DSPACE) {
- int i;
-
- /* fill up the array with points */
- for (i=0, pt=gps->points; i < gps->totpoints && pt; i++, pt++) {
- //printf("- %f %f\n", pt->x, pt->y);
-
- vec_gp[0] = pt->x;
- vec_gp[1] = pt->y;
- //printf("%f %f\n", vec_gp[0], vec_gp[1]);
-
- vec_gp+=2;
- }
- //}
- }
- }
-
- return tot_gp;
-}
-
-extern int view_autodist(float mouse_worldloc[3]); /* view.c */
-
void imagepaint_paint(short mousebutton, short texpaint)
{
ImagePaintState s;
@@ -4488,14 +4410,6 @@ void imagepaint_paint(short mousebutton, short texpaint)
float pressure;
int init = 1;
- /* optional grease pencil stroke path */
- float *points_gp = NULL;
- float *vec_gp;
- int tot_gp = 0, index_gp=0;
- int stroke_gp = 0;
-
- double benchmark_time;
-
if(!settings->imapaint.brush)
return;
@@ -4505,20 +4419,13 @@ void imagepaint_paint(short mousebutton, short texpaint)
}
}
-
if (G.qual & LR_CTRLKEY) {
- float *curs;
- mouse_cursor();
- curs = give_cursor();
- view_autodist(curs);
+ persp(PERSP_VIEW);
+ project_paint_setCursor();
+ persp(PERSP_WIN);
return;
}
- /* TODO - grease pencil stroke is very basic now and only useful for benchmarking, should make this nicer */
- if (G.rt==123) {
- stroke_gp = 1;
- }
-
/* initialize state */
memset(&s, 0, sizeof(s));
memset(&ps, 0, sizeof(ps));
@@ -4541,7 +4448,7 @@ void imagepaint_paint(short mousebutton, short texpaint)
s.me = get_mesh(s.ob);
if (!s.me) return;
- persp(PERSP_VIEW);
+ persp(PERSP_VIEW); /* set back to PERSP_WIN before returning */
}
else {
s.image = G.sima->image;
@@ -4574,11 +4481,26 @@ void imagepaint_paint(short mousebutton, short texpaint)
#ifndef PROJ_DEBUG_NOSEAMBLEED
ps.seam_bleed_px = settings->imapaint.seam_bleed; /* pixel num to bleed */
#endif
- ps.normal_angle = settings->imapaint.normal_angle;
+
+ if (ps.do_mask_normal) {
+ ps.normal_angle_inner = settings->imapaint.normal_angle;
+ ps.normal_angle = (ps.normal_angle_inner + 90.0f) * 0.5f;
+ }
+ else {
+ ps.normal_angle_inner= ps.normal_angle= settings->imapaint.normal_angle;
+ }
+
+ ps.normal_angle_inner *= M_PI_2 / 90;
+ ps.normal_angle *= M_PI_2 / 90;
+ ps.normal_angle_range = ps.normal_angle - ps.normal_angle_inner;
+ if (ps.normal_angle_range <= 0.0f)
+ ps.do_mask_normal = 0; /* no need to do blending */
+
project_paint_begin(&ps, mval);
if (ps.dm==NULL) {
+ persp(PERSP_WIN);
return;
}
}
@@ -4592,37 +4514,26 @@ void imagepaint_paint(short mousebutton, short texpaint)
pressure = get_pressure();
s.blend = (get_activedevice() == 2)? BRUSH_BLEND_ERASE_ALPHA: s.brush->blend;
- time= benchmark_time = PIL_check_seconds_timer();
+ time= PIL_check_seconds_timer();
prevmval[0]= mval[0];
prevmval[1]= mval[1];
- if (project) {
- if (stroke_gp) {
- tot_gp = imapaint_paint_gp_to_stroke(&points_gp);
- vec_gp = points_gp;
- prevmval[0]= (short)vec_gp[0];
- prevmval[1]= (short)vec_gp[1];
+ /* special exception here for too high pressure values on first touch in
+ windows for some tablets */
+ if (!((s.brush->flag & (BRUSH_ALPHA_PRESSURE|BRUSH_SIZE_PRESSURE|
+ BRUSH_SPACING_PRESSURE|BRUSH_RAD_PRESSURE)) && (get_activedevice() != 0) && (pressure >= 0.99f)))
+ {
+ if (project) {
+ project_paint_stroke(&ps, painter, prevmval, mval, time, 1, pressure);
}
- } else {
- /* special exception here for too high pressure values on first touch in
- windows for some tablets */
- if (!((s.brush->flag & (BRUSH_ALPHA_PRESSURE|BRUSH_SIZE_PRESSURE|
- BRUSH_SPACING_PRESSURE|BRUSH_RAD_PRESSURE)) && (get_activedevice() != 0) && (pressure >= 0.99f)))
+ else {
imapaint_paint_stroke(&s, painter, texpaint, prevmval, mval, time, pressure);
+ }
}
+
/* paint loop */
do {
- if (stroke_gp) {
- /* Stroke grease pencil path */
- mval[0]= (short)vec_gp[0];
- mval[1]= (short)vec_gp[1];
- //printf("%d %d\n", mval[0], mval[1]);
- vec_gp+=2;
- index_gp++;
- }
- else {
- getmouseco_areawin(mval);
- }
+ getmouseco_areawin(mval);
pressure = get_pressure();
s.blend = (get_activedevice() == 2)? BRUSH_BLEND_ERASE_ALPHA: s.brush->blend;
@@ -4633,19 +4544,17 @@ void imagepaint_paint(short mousebutton, short texpaint)
int redraw = 1;
if (((s.brush->flag & BRUSH_AIRBRUSH) || init) || ((mval[0] != prevmval[0]) || (mval[1] != prevmval[1]))) {
- redraw = project_paint_stroke(&ps, painter, prevmval, mval, time, stroke_gp ? 0 : 1, pressure);
+ redraw = project_paint_stroke(&ps, painter, prevmval, mval, time, 1, pressure);
prevmval[0]= mval[0];
prevmval[1]= mval[1];
}
else {
- if (stroke_gp==0) {
- BIF_wait_for_statechange();
-
- if (redraw==0) {
- /* Only so the brush outline is redrawn, pitty we need to do this
- * however it wont run when the mouse is still so not too bad */
- force_draw(0);
- }
+ BIF_wait_for_statechange();
+
+ if (redraw==0) {
+ /* Only so the brush outline is redrawn, pitty we need to do this
+ * however it wont run when the mouse is still so not too bad */
+ force_draw(0);
}
}
@@ -4664,8 +4573,7 @@ void imagepaint_paint(short mousebutton, short texpaint)
}
/* do mouse checking at the end, so don't check twice, and potentially
miss a short tap */
- } while((stroke_gp && index_gp < tot_gp) || (stroke_gp==0 && (get_mbut() & mousebutton)));
- //} while(get_mbut() & mousebutton);
+ } while(get_mbut() & mousebutton);
/* clean up */
settings->imapaint.flag &= ~IMAGEPAINT_DRAWING;
@@ -4676,12 +4584,6 @@ void imagepaint_paint(short mousebutton, short texpaint)
project_paint_end(&ps);
}
- if (points_gp)
- MEM_freeN(points_gp);
-
- if (stroke_gp)
- printf("timed test %f\n", (float)(PIL_check_seconds_timer() - benchmark_time));
-
imapaint_redraw(1, texpaint, s.image);
undo_imagepaint_push_end();