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Diffstat (limited to 'source/blender/src/interface_draw.c')
-rw-r--r--source/blender/src/interface_draw.c2467
1 files changed, 0 insertions, 2467 deletions
diff --git a/source/blender/src/interface_draw.c b/source/blender/src/interface_draw.c
deleted file mode 100644
index 4f1d5056111..00000000000
--- a/source/blender/src/interface_draw.c
+++ /dev/null
@@ -1,2467 +0,0 @@
-
-/**
- * $Id$
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
-
-/*
- a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt
-
- */
-
-
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
-
-#ifndef WIN32
-#include <unistd.h>
-#else
-#include <io.h>
-#endif
-
-#include "MEM_guardedalloc.h"
-
-#include "PIL_time.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-
-#include "DNA_color_types.h"
-#include "DNA_key_types.h"
-#include "DNA_packedFile_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_space_types.h"
-#include "DNA_texture_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_vec_types.h"
-#include "DNA_vfont_types.h"
-
-#include "BKE_blender.h"
-#include "BKE_colortools.h"
-#include "BKE_font.h"
-#include "BKE_global.h"
-#include "BKE_key.h"
-#include "BKE_utildefines.h"
-
-#include "datatoc.h" /* std font */
-
-#include "BIF_gl.h"
-#include "BIF_graphics.h"
-#include "BIF_keyval.h"
-#include "BIF_mainqueue.h"
-
-#include "BIF_screen.h"
-#include "BIF_toolbox.h"
-#include "BIF_mywindow.h"
-#include "BIF_space.h"
-#include "BIF_glutil.h"
-#include "BIF_interface.h"
-#include "BIF_interface_icons.h"
-#include "BIF_butspace.h"
-#include "BIF_language.h"
-
-#include "BSE_view.h"
-
-#ifdef INTERNATIONAL
-#include "FTF_Api.h"
-#endif
-
-#include "mydevice.h"
-#include "interface.h"
-#include "blendef.h"
-
-// globals
-extern float UIwinmat[4][4];
-
-
-/* ************** safe rasterpos for pixmap alignment with pixels ************* */
-
-void ui_rasterpos_safe(float x, float y, float aspect)
-{
- float vals[4], remainder;
- int doit=0;
-
- glRasterPos2f(x, y);
- glGetFloatv(GL_CURRENT_RASTER_POSITION, vals);
-
- remainder= vals[0] - floor(vals[0]);
- if(remainder > 0.4 && remainder < 0.6) {
- if(remainder < 0.5) x -= 0.1*aspect;
- else x += 0.1*aspect;
- doit= 1;
- }
- remainder= vals[1] - floor(vals[1]);
- if(remainder > 0.4 && remainder < 0.6) {
- if(remainder < 0.5) y -= 0.1*aspect;
- else y += 0.1*aspect;
- doit= 1;
- }
-
- if(doit) glRasterPos2f(x, y);
-
- BIF_RasterPos(x, y);
- BIF_SetScale(aspect);
-}
-
-/* ************** generic embossed rect, for window sliders etc ************* */
-
-void uiEmboss(float x1, float y1, float x2, float y2, int sel)
-{
-
- /* below */
- if(sel) glColor3ub(200,200,200);
- else glColor3ub(50,50,50);
- fdrawline(x1, y1, x2, y1);
-
- /* right */
- fdrawline(x2, y1, x2, y2);
-
- /* top */
- if(sel) glColor3ub(50,50,50);
- else glColor3ub(200,200,200);
- fdrawline(x1, y2, x2, y2);
-
- /* left */
- fdrawline(x1, y1, x1, y2);
-
-}
-
-/* ************** GENERIC ICON DRAW, NO THEME HERE ************* */
-
-/* icons have been standardized... and this call draws in untransformed coordinates */
-#define ICON_HEIGHT 16.0f
-
-static void ui_draw_icon(uiBut *but, BIFIconID icon, int blend)
-{
- float xs=0, ys=0, aspect, height;
-
- /* this icon doesn't need draw... */
- if(icon==ICON_BLANK1) return;
-
- /* we need aspect from block, for menus... these buttons are scaled in uiPositionBlock() */
- aspect= but->block->aspect;
- if(aspect != but->aspect) {
- /* prevent scaling up icon in pupmenu */
- if (aspect < 1.0f) {
- height= ICON_HEIGHT;
- aspect = 1.0f;
-
- }
- else
- height= ICON_HEIGHT/aspect;
- }
- else
- height= ICON_HEIGHT;
-
- if(but->flag & UI_ICON_LEFT) {
- if (but->type==BUT_TOGDUAL && but->drawstr[0]) {
- xs= but->x1-1.0;
- }
- else if (but->type==BUTM ) {
- xs= but->x1+1.0;
- }
- else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) {
- xs= but->x1+3.0;
- }
- else {
- xs= but->x1+4.0;
- }
- ys= (but->y1+but->y2- height)/2.0;
- }
- if(but->flag & UI_ICON_RIGHT) {
- xs= but->x2-17.0;
- ys= (but->y1+but->y2- height)/2.0;
- }
- if (!((but->flag & UI_ICON_RIGHT) || (but->flag & UI_ICON_LEFT))) {
- xs= (but->x1+but->x2- height)/2.0;
- ys= (but->y1+but->y2- height)/2.0;
- }
-
- glEnable(GL_BLEND);
-
- /* calculate blend color */
- if ELEM3(but->type, TOG, ROW, TOGN) {
- if(but->flag & UI_SELECT);
- else if(but->flag & UI_ACTIVE);
- else blend= -60;
- }
- BIF_icon_draw_aspect_blended(xs, ys, icon, aspect, blend);
-
- glDisable(GL_BLEND);
-
-}
-
-
-/* ************** DEFAULT THEME, SHADED BUTTONS ************* */
-
-
-#define M_WHITE BIF_ThemeColorShade(colorid, 80)
-
-#define M_ACT_LIGHT BIF_ThemeColorShade(colorid, 55)
-#define M_LIGHT BIF_ThemeColorShade(colorid, 45)
-#define M_HILITE BIF_ThemeColorShade(colorid, 25)
-#define M_LMEDIUM BIF_ThemeColorShade(colorid, 10)
-#define M_MEDIUM BIF_ThemeColor(colorid)
-#define M_LGREY BIF_ThemeColorShade(colorid, -20)
-#define M_GREY BIF_ThemeColorShade(colorid, -45)
-#define M_DARK BIF_ThemeColorShade(colorid, -80)
-
-#define M_NUMTEXT BIF_ThemeColorShade(colorid, 25)
-#define M_NUMTEXT_ACT_LIGHT BIF_ThemeColorShade(colorid, 35)
-
-#define MM_WHITE BIF_ThemeColorShade(TH_BUT_NEUTRAL, 120)
-
-/* Used for the subtle sunken effect around buttons.
- * One option is to hardcode to white, with alpha, however it causes a
- * weird 'building up' efect, so it's commented out for now.
- */
-
-/*
-#define MM_WHITE_OP glColor4ub(255, 255, 255, 60)
-#define MM_WHITE_TR glColor4ub(255, 255, 255, 0)
- */
-
-#define MM_WHITE_OP BIF_ThemeColorShadeAlpha(TH_BACK, 55, -100)
-#define MM_WHITE_TR BIF_ThemeColorShadeAlpha(TH_BACK, 55, -255)
-
-#define MM_LIGHT BIF_ThemeColorShade(TH_BUT_OUTLINE, 45)
-#define MM_MEDIUM BIF_ThemeColor(TH_BUT_OUTLINE)
-#define MM_GREY BIF_ThemeColorShade(TH_BUT_OUTLINE, -45)
-#define MM_DARK BIF_ThemeColorShade(TH_BUT_OUTLINE, -80)
-
-/* base shaded button */
-static void shaded_button(float x1, float y1, float x2, float y2, float asp, int colorid, int flag, int mid)
-{
- /* 'mid' arg determines whether the button is in the middle of
- * an alignment group or not. 0 = not middle, 1 = is in the middle.
- * Done to allow cleaner drawing
- */
-
- /* *** SHADED BUTTON BASE *** */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_QUADS);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_MEDIUM;
- else M_LGREY;
- } else {
- if(flag & UI_ACTIVE) M_LIGHT;
- else M_HILITE;
- }
-
- glVertex2f(x1,y1);
- glVertex2f(x2,y1);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_LGREY;
- else M_GREY;
- } else {
- if(flag & UI_ACTIVE) M_ACT_LIGHT;
- else M_LIGHT;
- }
-
- glVertex2f(x2,(y2-(y2-y1)/3));
- glVertex2f(x1,(y2-(y2-y1)/3));
- glEnd();
-
-
- glShadeModel(GL_FLAT);
- glBegin(GL_QUADS);
-
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_LGREY;
- else M_GREY;
- } else {
- if(flag & UI_ACTIVE) M_ACT_LIGHT;
- else M_LIGHT;
- }
-
- glVertex2f(x1,(y2-(y2-y1)/3));
- glVertex2f(x2,(y2-(y2-y1)/3));
- glVertex2f(x2,y2);
- glVertex2f(x1,y2);
-
- glEnd();
- /* *** END SHADED BUTTON BASE *** */
-
- /* *** INNER OUTLINE *** */
- /* left */
- if(!(flag & UI_SELECT)) {
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- M_MEDIUM;
- glVertex2f(x1+1,y1+2);
- M_WHITE;
- glVertex2f(x1+1,y2);
- glEnd();
- }
-
- /* right */
- if(!(flag & UI_SELECT)) {
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- M_MEDIUM;
- glVertex2f(x2-1,y1+2);
- M_WHITE;
- glVertex2f(x2-1,y2);
- glEnd();
- }
-
- glShadeModel(GL_FLAT);
-
- /* top */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_LGREY;
- else M_GREY;
- } else {
- if(flag & UI_ACTIVE) M_WHITE;
- else M_WHITE;
- }
-
- fdrawline(x1, (y2-1), x2, (y2-1));
-
- /* bottom */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_MEDIUM;
- else M_LGREY;
- } else {
- if(flag & UI_ACTIVE) M_LMEDIUM;
- else M_MEDIUM;
- }
- fdrawline(x1, (y1+1), x2, (y1+1));
- /* *** END INNER OUTLINE *** */
-
- /* *** OUTER OUTLINE *** */
- if (mid) {
- // we draw full outline, its not AA, and it works better button mouse-over hilite
- MM_DARK;
-
- // left right
- fdrawline(x1, y1, x1, y2);
- fdrawline(x2, y1, x2, y2);
-
- // top down
- fdrawline(x1, y2, x2, y2);
- fdrawline(x1, y1, x2, y1);
- } else {
- MM_DARK;
- gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 1.5);
- }
- /* END OUTER OUTLINE */
-}
-
-/* base flat button */
-static void flat_button(float x1, float y1, float x2, float y2, float asp, int colorid, int flag, int mid)
-{
- /* 'mid' arg determines whether the button is in the middle of
- * an alignment group or not. 0 = not middle, 1 = is in the middle.
- * Done to allow cleaner drawing
- */
-
- /* *** FLAT TEXT/NUM FIELD *** */
- glShadeModel(GL_FLAT);
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_LGREY;
- else M_GREY;
- }
- else {
- if(flag & UI_ACTIVE) M_NUMTEXT_ACT_LIGHT;
- else M_NUMTEXT;
- }
-
- glRectf(x1, y1, x2, y2);
- /* *** END FLAT TEXT/NUM FIELD *** */
-
- /* *** OUTER OUTLINE *** */
- if (mid) {
- // we draw full outline, its not AA, and it works better button mouse-over hilite
- MM_DARK;
-
- // left right
- fdrawline(x1, y1, x1, y2);
- fdrawline(x2, y1, x2, y2);
-
- // top down
- fdrawline(x1, y2, x2, y2);
- fdrawline(x1, y1, x2, y1);
- } else {
- MM_DARK;
- gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 1.5);
- }
- /* END OUTER OUTLINE */
-}
-
-/* small side double arrow for iconrow */
-static void ui_default_iconrow_arrows(float x1, float y1, float x2, float y2)
-{
- glEnable( GL_POLYGON_SMOOTH );
- glEnable( GL_BLEND );
-
- glShadeModel(GL_FLAT);
- glBegin(GL_TRIANGLES);
- glVertex2f((short)x2-2,(short)(y2-(y2-y1)/2)+1);
- glVertex2f((short)x2-6,(short)(y2-(y2-y1)/2)+1);
- glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2)+4);
- glEnd();
-
- glBegin(GL_TRIANGLES);
- glVertex2f((short)x2-2,(short)(y2-(y2-y1)/2) -1);
- glVertex2f((short)x2-6,(short)(y2-(y2-y1)/2) -1);
- glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2) -4);
- glEnd();
-
- glDisable( GL_BLEND );
- glDisable( GL_POLYGON_SMOOTH );
-}
-
-/* side double arrow for menu */
-static void ui_default_menu_arrows(float x1, float y1, float x2, float y2)
-{
- glEnable( GL_POLYGON_SMOOTH );
- glEnable( GL_BLEND );
-
- glShadeModel(GL_FLAT);
- glBegin(GL_TRIANGLES);
- glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2)+1);
- glVertex2f((short)x2-12,(short)(y2-(y2-y1)/2)+1);
- glVertex2f((short)x2-8,(short)(y2-(y2-y1)/2)+4);
- glEnd();
-
- glBegin(GL_TRIANGLES);
- glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2) -1);
- glVertex2f((short)x2-12,(short)(y2-(y2-y1)/2) -1);
- glVertex2f((short)x2-8,(short)(y2-(y2-y1)/2) -4);
- glEnd();
-
- glDisable( GL_BLEND );
- glDisable( GL_POLYGON_SMOOTH );
-}
-
-/* left/right arrows for number fields */
-static void ui_default_num_arrows(float x1, float y1, float x2, float y2)
-{
- if( x2-x1 > 25) { // 25 is a bit arbitrary, but small buttons cant have arrows
-
- glEnable( GL_POLYGON_SMOOTH );
- glEnable( GL_BLEND );
-
- glShadeModel(GL_FLAT);
- glBegin(GL_TRIANGLES);
-
- glVertex2f((short)x1+5,(short)(y2-(y2-y1)/2));
- glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)+4);
- glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)-4);
- glEnd();
-
- /* right */
- glShadeModel(GL_FLAT);
- glBegin(GL_TRIANGLES);
-
- glVertex2f((short)x2-5,(short)(y2-(y2-y1)/2));
- glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)-4);
- glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)+4);
- glEnd();
-
- glDisable( GL_BLEND );
- glDisable( GL_POLYGON_SMOOTH );
- }
-}
-
-/* changing black/white for TOG3 buts */
-static void ui_tog3_invert(float x1, float y1, float x2, float y2, int seltype)
-{
- short alpha = 30;
-
- if (seltype == 0) {
- glEnable(GL_BLEND);
-
- glColor4ub(0, 0, 0, alpha);
- glRectf(x2-6, y1, x2, (y1+(y2-y1)/2));
-
- glColor4ub(255, 255, 255, alpha);
- glRectf(x2-6, (y1+(y2-y1)/2), x2, y2);
-
- glDisable(GL_BLEND);
- } else {
- glEnable(GL_BLEND);
-
- glColor4ub(255, 255, 255, alpha);
- glRectf(x2-6, y1, x2, (y1+(y2-y1)/2));
-
- glColor4ub(0, 0, 0, alpha);
- glRectf(x2-6, (y1+(y2-y1)/2), x2, y2);
-
- glDisable(GL_BLEND);
- }
-}
-
-/* button/popup menu/iconrow drawing code */
-static void ui_default_button(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- int align= (flag & UI_BUT_ALIGN);
-
- if(align) {
-
- /* *** BOTTOM OUTER SUNKEN EFFECT *** */
- if (!((align == UI_BUT_ALIGN_DOWN) ||
- (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT)) ||
- (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT)))) {
- glEnable(GL_BLEND);
- MM_WHITE_OP;
- fdrawline(x1, y1-1, x2, y1-1);
- glDisable(GL_BLEND);
- }
- /* *** END BOTTOM OUTER SUNKEN EFFECT *** */
-
- switch(align) {
- case UI_BUT_ALIGN_TOP:
- uiSetRoundBox(12);
-
- /* last arg in shaded_button() determines whether the button is in the middle of
- * an alignment group or not. 0 = not middle, 1 = is in the middle.
- * Done to allow cleaner drawing
- */
-
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_DOWN:
- uiSetRoundBox(3);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_LEFT:
-
- /* RIGHT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x2+1,y1);
- MM_WHITE_TR;
- glVertex2f(x2+1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(6);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_RIGHT:
-
- /* LEFT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x1-1,y1);
- MM_WHITE_TR;
- glVertex2f(x1-1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(9);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
-
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(1);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(2);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
-
- /* LEFT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x1-1,y1);
- MM_WHITE_TR;
- glVertex2f(x1-1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(8);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
-
- /* RIGHT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x2+1,y1);
- MM_WHITE_TR;
- glVertex2f(x2+1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(4);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
-
- default:
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 1);
- break;
- }
- }
- else {
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
-
- /* BOTTOM OUTER SUNKEN EFFECT */
- MM_WHITE_OP;
- fdrawline(x1, y1-1, x2, y1-1);
-
- /* LEFT OUTER SUNKEN EFFECT */
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x1-1,y1);
- MM_WHITE_TR;
- glVertex2f(x1-1,y2);
- glEnd();
-
- /* RIGHT OUTER SUNKEN EFFECT */
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x2+1,y1);
- MM_WHITE_TR;
- glVertex2f(x2+1,y2);
- glEnd();
-
- glDisable(GL_BLEND);
-
- uiSetRoundBox(15);
- shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- }
-
- /* *** EXTRA DRAWING FOR SPECIFIC CONTROL TYPES *** */
- switch(type) {
- case ICONROW:
- case ICONTEXTROW:
- /* DARKENED AREA */
- glEnable(GL_BLEND);
-
- glColor4ub(0, 0, 0, 30);
- glRectf(x2-9, y1, x2, y2);
-
- glDisable(GL_BLEND);
- /* END DARKENED AREA */
-
- /* ICONROW DOUBLE-ARROW */
- M_DARK;
- ui_default_iconrow_arrows(x1, y1, x2, y2);
- /* END ICONROW DOUBLE-ARROW */
- break;
- case MENU:
- /* DARKENED AREA */
- glEnable(GL_BLEND);
-
- glColor4ub(0, 0, 0, 30);
- glRectf(x2-18, y1, x2, y2);
-
- glDisable(GL_BLEND);
- /* END DARKENED AREA */
-
- /* MENU DOUBLE-ARROW */
- M_DARK;
- ui_default_menu_arrows(x1, y1, x2, y2);
- /* MENU DOUBLE-ARROW */
- break;
- }
-}
-
-
-/* number/text field drawing code */
-static void ui_default_flat(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- int align= (flag & UI_BUT_ALIGN);
-
- if(align) {
-
- /* *** BOTTOM OUTER SUNKEN EFFECT *** */
- if (!((align == UI_BUT_ALIGN_DOWN) ||
- (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT)) ||
- (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT)))) {
- glEnable(GL_BLEND);
- MM_WHITE_OP;
- fdrawline(x1, y1-1, x2, y1-1);
- glDisable(GL_BLEND);
- }
- /* *** END BOTTOM OUTER SUNKEN EFFECT *** */
-
- switch(align) {
- case UI_BUT_ALIGN_TOP:
- uiSetRoundBox(12);
-
- /* last arg in shaded_button() determines whether the button is in the middle of
- * an alignment group or not. 0 = not middle, 1 = is in the middle.
- * Done to allow cleaner drawing
- */
-
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_DOWN:
- uiSetRoundBox(3);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_LEFT:
-
- /* RIGHT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x2+1,y1);
- MM_WHITE_TR;
- glVertex2f(x2+1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(6);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_RIGHT:
-
- /* LEFT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x1-1,y1);
- MM_WHITE_TR;
- glVertex2f(x1-1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(9);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
-
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
- uiSetRoundBox(1);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
- uiSetRoundBox(2);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
-
- /* LEFT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x1-1,y1);
- MM_WHITE_TR;
- glVertex2f(x1-1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(8);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
-
- /* RIGHT OUTER SUNKEN EFFECT */
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x2+1,y1);
- MM_WHITE_TR;
- glVertex2f(x2+1,y2);
- glEnd();
- glDisable(GL_BLEND);
-
- uiSetRoundBox(4);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- break;
-
- default:
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 1);
- break;
- }
- }
- else {
-
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
-
- /* BOTTOM OUTER SUNKEN EFFECT */
- MM_WHITE_OP;
- fdrawline(x1, y1-1, x2, y1-1);
-
- /* LEFT OUTER SUNKEN EFFECT */
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x1-1,y1);
- MM_WHITE_TR;
- glVertex2f(x1-1,y2);
- glEnd();
-
- /* RIGHT OUTER SUNKEN EFFECT */
- glBegin(GL_LINES);
- MM_WHITE_OP;
- glVertex2f(x2+1,y1);
- MM_WHITE_TR;
- glVertex2f(x2+1,y2);
- glEnd();
-
- glDisable(GL_BLEND);
-
- uiSetRoundBox(15);
- flat_button(x1, y1, x2, y2, asp, colorid, flag, 0);
- }
-
- /* *** EXTRA DRAWING FOR SPECIFIC CONTROL TYPES *** */
- switch(type) {
- case NUM:
- /* SIDE ARROWS */
- /* left */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) M_DARK;
- else M_DARK;
- } else {
- if(flag & UI_ACTIVE) M_GREY;
- else M_LGREY;
- }
-
- ui_default_num_arrows(x1, y1, x2, y2);
- /* END SIDE ARROWS */
- }
-}
-
-static void ui_default_slider(int colorid, float fac, float aspect, float x1, float y1, float x2, float y2, int flag)
-{
- float ymid, yc;
-
- /* the slider background line */
- ymid= (y1+y2)/2.0;
- //yc= 2.5*aspect; // height of center line
- yc = 2.3; // height of center line
-
- if(flag & UI_SELECT)
- BIF_ThemeColorShade(TH_BUT_NUM, -5);
- else
- if(flag & UI_ACTIVE)
- BIF_ThemeColorShade(TH_BUT_NUM, +35);
- else
- BIF_ThemeColorShade(TH_BUT_NUM, +25);
-
- glRectf(x1, ymid-yc, x2, ymid+yc);
-
- /* top inner bevel */
- if(flag & UI_SELECT) BIF_ThemeColorShade(TH_BUT_NUM, -40);
- else BIF_ThemeColorShade(TH_BUT_NUM, -5);
- fdrawline(x1+1, ymid+yc, x2, ymid+yc);
-
- /* bottom inner bevel */
- if(flag & UI_SELECT) BIF_ThemeColorShade(TH_BUT_NUM, +15);
- else BIF_ThemeColorShade(TH_BUT_NUM, +45);
- fdrawline(x1+1, ymid-yc, x2, ymid-yc);
-
-
- /* the movable slider */
- if(flag & UI_SELECT) BIF_ThemeColorShade(TH_BUT_NUM, +80);
- else BIF_ThemeColorShade(TH_BUT_NUM, -45);
-
- glShadeModel(GL_SMOOTH);
- glBegin(GL_QUADS);
-
- BIF_ThemeColorShade(TH_BUT_NUM, -45);
-
- glVertex2f(x1, y1+2.5);
- glVertex2f(x1+fac, y1+2.5);
-
- BIF_ThemeColor(TH_BUT_NUM);
-
- glVertex2f(x1+fac, y2-2.5);
- glVertex2f(x1, y2-2.5);
-
- glEnd();
-
-
- /* slider handle center */
- glShadeModel(GL_SMOOTH);
- glBegin(GL_QUADS);
-
- BIF_ThemeColor(TH_BUT_NUM);
- glVertex2f(x1+fac-3, y1+2);
- glVertex2f(x1+fac, y1+4);
- BIF_ThemeColorShade(TH_BUT_NUM, +80);
- glVertex2f(x1+fac, y2-2);
- glVertex2f(x1+fac-3, y2-2);
-
- glEnd();
-
- /* slider handle left bevel */
- BIF_ThemeColorShade(TH_BUT_NUM, +70);
- fdrawline(x1+fac-3, y2-2, x1+fac-3, y1+2);
-
- /* slider handle right bevel */
- BIF_ThemeColorShade(TH_BUT_NUM, -35);
- fdrawline(x1+fac, y2-2, x1+fac, y1+2);
-
- glShadeModel(GL_FLAT);
-}
-
-/* default theme callback */
-static void ui_draw_default(int type, int colorid, float aspect, float x1, float y1, float x2, float y2, int flag)
-{
-
- switch(type) {
- case TEX:
- case IDPOIN:
- case NUM:
- ui_default_flat(type, colorid, aspect, x1, y1, x2, y2, flag);
- break;
- case ICONROW:
- case ICONTEXTROW:
- case MENU:
- default:
- ui_default_button(type, colorid, aspect, x1, y1, x2, y2, flag);
- }
-
-}
-
-
-/* *************** OLDSKOOL THEME ***************** */
-
-static void ui_draw_outlineX(float x1, float y1, float x2, float y2, float asp1)
-{
- float vec[2];
-
- glBegin(GL_LINE_LOOP);
- vec[0]= x1+asp1; vec[1]= y1-asp1;
- glVertex2fv(vec);
- vec[0]= x2-asp1;
- glVertex2fv(vec);
- vec[0]= x2+asp1; vec[1]= y1+asp1;
- glVertex2fv(vec);
- vec[1]= y2-asp1;
- glVertex2fv(vec);
- vec[0]= x2-asp1; vec[1]= y2+asp1;
- glVertex2fv(vec);
- vec[0]= x1+asp1;
- glVertex2fv(vec);
- vec[0]= x1-asp1; vec[1]= y2-asp1;
- glVertex2fv(vec);
- vec[1]= y1+asp1;
- glVertex2fv(vec);
- glEnd();
-
-}
-
-
-static void ui_draw_oldskool(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- /* paper */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, -40);
- else BIF_ThemeColorShade(colorid, -30);
- }
- else {
- if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, +30);
- else BIF_ThemeColorShade(colorid, +20);
- }
-
- glRectf(x1+1, y1+1, x2-1, y2-1);
-
- x1+= asp;
- x2-= asp;
- y1+= asp;
- y2-= asp;
-
- /* below */
- if(flag & UI_SELECT) BIF_ThemeColorShade(colorid, 0);
- else BIF_ThemeColorShade(colorid, -30);
- fdrawline(x1, y1, x2, y1);
-
- /* right */
- fdrawline(x2, y1, x2, y2);
-
- /* top */
- if(flag & UI_SELECT) BIF_ThemeColorShade(colorid, -30);
- else BIF_ThemeColorShade(colorid, 0);
- fdrawline(x1, y2, x2, y2);
-
- /* left */
- fdrawline(x1, y1, x1, y2);
-
- /* outline */
- glColor3ub(0,0,0);
- ui_draw_outlineX(x1, y1, x2, y2, asp);
-
-
- /* special type decorations */
- switch(type) {
- case NUM:
- if(flag & UI_SELECT) BIF_ThemeColorShade(colorid, -60);
- else BIF_ThemeColorShade(colorid, -30);
- ui_default_num_arrows(x1, y1, x2, y2);
- break;
-
- case ICONROW:
- case ICONTEXTROW:
- if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, 0);
- else BIF_ThemeColorShade(colorid, -10);
- glRectf(x2-9, y1+asp, x2-asp, y2-asp);
-
- BIF_ThemeColorShade(colorid, -50);
- ui_default_iconrow_arrows(x1, y1, x2, y2);
- break;
-
- case MENU:
- if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, 0);
- else BIF_ThemeColorShade(colorid, -10);
- glRectf(x2-17, y1+asp, x2-asp, y2-asp);
-
- BIF_ThemeColorShade(colorid, -50);
- ui_default_menu_arrows(x1, y1, x2, y2);
- break;
- }
-
-}
-
-/* *************** BASIC ROUNDED THEME ***************** */
-
-static void round_button(float x1, float y1, float x2, float y2, float asp,
- int colorid, int round, int menudeco, int curshade)
-{
- float rad;
- char col[4];
-
- rad= (y2-y1)/2.0;
- if(rad>7.0) rad= 7.0;
-
- uiSetRoundBox(round);
- gl_round_box(GL_POLYGON, x1, y1, x2, y2, rad);
-
- if(menudeco) {
- uiSetRoundBox(round & ~9);
- BIF_ThemeColorShade(colorid, curshade-20);
- gl_round_box(GL_POLYGON, x2-menudeco, y1, x2, y2, rad);
- }
-
- /* fake AA */
- uiSetRoundBox(round);
- glEnable( GL_BLEND );
-
- BIF_GetThemeColor3ubv(colorid, col);
-
- if(col[0]<100) col[0]= 0; else col[0]-= 100;
- if(col[1]<100) col[1]= 0; else col[1]-= 100;
- if(col[2]<100) col[2]= 0; else col[2]-= 100;
- col[3]= 80;
- glColor4ubv((GLubyte *)col);
- gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, rad - asp);
- gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, rad + asp);
- col[3]= 180;
- glColor4ubv((GLubyte *)col);
- gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, rad);
-
- glDisable( GL_BLEND );
-}
-
-/* button in midst of alignment row */
-static void round_button_mid(float x1, float y1, float x2, float y2, float asp,
- int colorid, int align, int menudeco, int curshade)
-{
- glRectf(x1, y1, x2, y2);
-
- if(menudeco) {
- BIF_ThemeColorShade(colorid, curshade-20);
- glRectf(x2-menudeco, y1, x2, y2);
- }
-
- BIF_ThemeColorBlendShade(colorid, TH_BACK, 0.5, -70);
- // we draw full outline, its not AA, and it works better button mouse-over hilite
-
- // left right
- fdrawline(x1, y1, x1, y2);
- fdrawline(x2, y1, x2, y2);
-
- // top down
- fdrawline(x1, y2, x2, y2);
- fdrawline(x1, y1, x2, y1);
-}
-
-static void ui_draw_round(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- int align= (flag & UI_BUT_ALIGN);
- int curshade= 0, menudeco= 0;
-
- if(type==ICONROW || type==ICONTEXTROW) menudeco= 9;
- else if((type==MENU || type==BLOCK) && x2-x1>24) menudeco= 16;
-
- /* paper */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) curshade= -40;
- else curshade= -30;
- }
- else {
- if(flag & UI_ACTIVE) curshade= 30;
- else curshade= +20;
- }
-
- BIF_ThemeColorShade(colorid, curshade);
-
- if(align) {
- switch(align) {
- case UI_BUT_ALIGN_TOP:
- round_button(x1, y1, x2, y2, asp, colorid, 12, menudeco, curshade);
- break;
- case UI_BUT_ALIGN_DOWN:
- round_button(x1, y1, x2, y2, asp, colorid, 3, menudeco, curshade);
- break;
- case UI_BUT_ALIGN_LEFT:
- round_button(x1, y1, x2, y2, asp, colorid, 6, menudeco, curshade);
- break;
- case UI_BUT_ALIGN_RIGHT:
- round_button(x1, y1, x2, y2, asp, colorid, 9, menudeco, curshade);
- break;
-
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT:
- round_button(x1, y1, x2, y2, asp, colorid, 1, menudeco, curshade);
- break;
- case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT:
- round_button(x1, y1, x2, y2, asp, colorid, 2, menudeco, curshade);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT:
- round_button(x1, y1, x2, y2, asp, colorid, 8, menudeco, curshade);
- break;
- case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT:
- round_button(x1, y1, x2, y2, asp, colorid, 4, menudeco, curshade);
- break;
-
- default:
- round_button_mid(x1, y1, x2, y2, asp, colorid, align, menudeco, curshade);
- break;
- }
- }
- else {
- round_button(x1, y1, x2, y2, asp, colorid, 15, menudeco, curshade);
- }
-
- /* special type decorations */
- switch(type) {
- case NUM:
- BIF_ThemeColorShade(colorid, curshade-60);
- ui_default_num_arrows(x1, y1, x2, y2);
- break;
-
- case ICONROW:
- case ICONTEXTROW:
- BIF_ThemeColorShade(colorid, curshade-60);
- ui_default_iconrow_arrows(x1, y1, x2, y2);
- break;
-
- case MENU:
- case BLOCK:
- BIF_ThemeColorShade(colorid, curshade-60);
- ui_default_menu_arrows(x1, y1, x2, y2);
- break;
- }
-}
-
-/* *************** MINIMAL THEME ***************** */
-
-// theme can define an embosfunc and sliderfunc, text+icon drawing is standard, no theme.
-
-
-
-/* super minimal button as used in logic menu */
-static void ui_draw_minimal(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- /* too much space between buttons */
-
- if (type==TEX || type==IDPOIN) {
- x1+= asp;
- x2-= (asp*2);
- //y1+= asp;
- y2-= asp;
- } else {
- /* Less space between buttons looks nicer */
- y2-= asp;
- x2-= asp;
- }
-
- /* paper */
- if(flag & UI_SELECT) {
- if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, -40);
- else BIF_ThemeColorShade(colorid, -30);
- }
- else {
- if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, +20);
- else BIF_ThemeColorShade(colorid, +10);
- }
-
- glRectf(x1, y1, x2, y2);
-
- if (type==TEX || type==IDPOIN) {
- BIF_ThemeColorShade(colorid, -60);
-
- /* top */
- fdrawline(x1, y2, x2, y2);
- /* left */
- fdrawline(x1, y1, x1, y2);
-
-
- /* text underline, some */
- BIF_ThemeColorShade(colorid, +50);
- glEnable(GL_LINE_STIPPLE);
- glLineStipple(1, 0x8888);
- fdrawline(x1+(asp*2), y1+(asp*3), x2-(asp*2), y1+(asp*3));
- glDisable(GL_LINE_STIPPLE);
-
-
- BIF_ThemeColorShade(colorid, +60);
- /* below */
- fdrawline(x1, y1, x2, y1);
- /* right */
- fdrawline(x2, y1, x2, y2);
-
- } else {
- if(flag & UI_SELECT) {
- BIF_ThemeColorShade(colorid, -60);
-
- /* top */
- fdrawline(x1, y2, x2, y2);
- /* left */
- fdrawline(x1, y1, x1, y2);
- BIF_ThemeColorShade(colorid, +40);
-
- /* below */
- fdrawline(x1, y1, x2, y1);
- /* right */
- fdrawline(x2, y1, x2, y2);
- }
- else {
- BIF_ThemeColorShade(colorid, +40);
-
- /* top */
- fdrawline(x1, y2, x2, y2);
- /* left */
- fdrawline(x1, y1, x1, y2);
-
- BIF_ThemeColorShade(colorid, -60);
- /* below */
- fdrawline(x1, y1, x2, y1);
- /* right */
- fdrawline(x2, y1, x2, y2);
- }
- }
-
- /* special type decorations */
- switch(type) {
- case NUM:
- if(flag & UI_SELECT) BIF_ThemeColorShade(colorid, -60);
- else BIF_ThemeColorShade(colorid, -30);
- ui_default_num_arrows(x1, y1, x2, y2);
- break;
-
- case ICONROW:
- case ICONTEXTROW:
- if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, 0);
- else BIF_ThemeColorShade(colorid, -10);
- glRectf(x2-9, y1+asp, x2-asp, y2-asp);
-
- BIF_ThemeColorShade(colorid, -50);
- ui_default_iconrow_arrows(x1, y1, x2, y2);
- break;
-
- case MENU:
- case BLOCK:
- if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, 0);
- else BIF_ThemeColorShade(colorid, -10);
- glRectf(x2-17, y1+asp, x2-asp, y2-asp);
-
- BIF_ThemeColorShade(colorid, -50);
- ui_default_menu_arrows(x1, y1, x2, y2);
- break;
- }
-
-
-}
-
-
-/* fac is the slider handle position between x1 and x2 */
-static void ui_draw_slider(int colorid, float fac, float aspect, float x1, float y1, float x2, float y2, int flag)
-{
- float ymid, yc;
-
- /* the slider background line */
- ymid= (y1+y2)/2.0;
- yc= 1.7*aspect;
-
- if(flag & UI_ACTIVE)
- BIF_ThemeColorShade(colorid, -50);
- else
- BIF_ThemeColorShade(colorid, -40);
-
- /* left part */
- glRectf(x1, ymid-2.0*yc, x1+fac, ymid+2.0*yc);
- /* right part */
- glRectf(x1+fac, ymid-yc, x2, ymid+yc);
-
- /* the movable slider */
-
- BIF_ThemeColorShade(colorid, +70);
- glRectf(x1+fac-aspect, ymid-2.0*yc, x1+fac+aspect, ymid+2.0*yc);
-
-}
-
-/* ************** STANDARD MENU DRAWING FUNCTION ************* */
-
-
-static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float shadsize, unsigned char alpha)
-{
- glEnable(GL_BLEND);
- glShadeModel(GL_SMOOTH);
-
- /* right quad */
- glBegin(GL_POLYGON);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f(maxx, miny);
- glVertex2f(maxx, maxy-shadsize);
- glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx+shadsize, maxy-shadsize-shadsize);
- glVertex2f(maxx+shadsize, miny);
- glEnd();
-
- /* corner shape */
- glBegin(GL_POLYGON);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f(maxx, miny);
- glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx+shadsize, miny);
- glVertex2f(maxx+0.7*shadsize, miny-0.7*shadsize);
- glVertex2f(maxx, miny-shadsize);
- glEnd();
-
- /* bottom quad */
- glBegin(GL_POLYGON);
- glColor4ub(0, 0, 0, alpha);
- glVertex2f(minx+shadsize, miny);
- glVertex2f(maxx, miny);
- glColor4ub(0, 0, 0, 0);
- glVertex2f(maxx, miny-shadsize);
- glVertex2f(minx+shadsize+shadsize, miny-shadsize);
- glEnd();
-
- glDisable(GL_BLEND);
- glShadeModel(GL_FLAT);
-}
-
-void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy)
-{
- /* accumulated outline boxes to make shade not linear, is more pleasant */
- ui_shadowbox(minx, miny, maxx, maxy, 6.0, (30*alpha)>>8);
- ui_shadowbox(minx, miny, maxx, maxy, 4.0, (70*alpha)>>8);
- ui_shadowbox(minx, miny, maxx, maxy, 2.0, (100*alpha)>>8);
-
-}
-
-// background for pulldowns, pullups, and other drawing temporal menus....
-// has to be made themable still (now only color)
-
-void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag)
-{
- char col[4];
- BIF_GetThemeColor4ubv(TH_MENU_BACK, col);
-
- if( (flag & UI_BLOCK_NOSHADOW)==0) {
- /* accumulated outline boxes to make shade not linear, is more pleasant */
- ui_shadowbox(minx, miny, maxx, maxy, 6.0, (30*col[3])>>8);
- ui_shadowbox(minx, miny, maxx, maxy, 4.0, (70*col[3])>>8);
- ui_shadowbox(minx, miny, maxx, maxy, 2.0, (100*col[3])>>8);
-
- glEnable(GL_BLEND);
- glColor4ubv((GLubyte *)col);
- glRectf(minx-1, miny, minx, maxy); // 1 pixel on left, to distinguish sublevel menus
- }
- glEnable(GL_BLEND);
- glColor4ubv((GLubyte *)col);
- glRectf(minx, miny, maxx, maxy);
- glDisable(GL_BLEND);
-}
-
-
-
-/* pulldown menu item */
-static void ui_draw_pulldown_item(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
- char col[4];
-
- BIF_GetThemeColor4ubv(TH_MENU_BACK, col);
- if(col[3]!=255) {
- glEnable(GL_BLEND);
- }
-
- if((flag & UI_ACTIVE) && type!=LABEL) {
- BIF_ThemeColor4(TH_MENU_HILITE);
- glRectf(x1, y1, x2, y2);
-
-
- } else {
- BIF_ThemeColor4(colorid); // is set at TH_MENU_ITEM when pulldown opened.
- glRectf(x1, y1, x2, y2);
- }
-
- glDisable(GL_BLEND);
-}
-
-/* pulldown menu calling button */
-static void ui_draw_pulldown_round(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-
- if(flag & UI_ACTIVE) {
- BIF_ThemeColor(TH_MENU_HILITE);
-
- uiSetRoundBox(15);
- gl_round_box(GL_POLYGON, x1, y1+3, x2, y2-3, 7.0);
-
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
- gl_round_box(GL_LINE_LOOP, x1, y1+3, x2, y2-3, 7.0);
- glDisable( GL_LINE_SMOOTH );
- glDisable( GL_BLEND );
-
- } else {
- BIF_ThemeColor(colorid); // is set at TH_MENU_ITEM when pulldown opened.
- glRectf(x1-1, y1+2, x2+1, y2-2);
- }
-
-}
-
-
-/* ************** TEXT AND ICON DRAWING FUNCTIONS ************* */
-
-
-
-/* draws text and icons for buttons */
-static void ui_draw_text_icon(uiBut *but)
-{
- float x;
- int len;
- char *cpoin;
- short t, pos, ch;
- short selsta_tmp, selend_tmp, selsta_draw, selwidth_draw;
-
- /* check for button text label */
- if (but->type == ICONTEXTROW) {
- ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 0);
- }
- else {
-
- /* text button selection and cursor */
- if(but->pos != -1) {
-
- if ((but->selend - but->selsta) > 0) {
- /* text button selection */
- selsta_tmp = but->selsta + strlen(but->str);
- selend_tmp = but->selend + strlen(but->str);
-
- if(but->drawstr[0]!=0) {
- ch= but->drawstr[selsta_tmp];
- but->drawstr[selsta_tmp]= 0;
-
- selsta_draw = but->aspect*BIF_GetStringWidth(but->font, but->drawstr+but->ofs, (U.transopts & USER_TR_BUTTONS)) + 3;
-
- but->drawstr[selsta_tmp]= ch;
-
-
- ch= but->drawstr[selend_tmp];
- but->drawstr[selend_tmp]= 0;
-
- selwidth_draw = but->aspect*BIF_GetStringWidth(but->font, but->drawstr+but->ofs, (U.transopts & USER_TR_BUTTONS)) + 3;
-
- but->drawstr[selend_tmp]= ch;
-
- BIF_ThemeColor(TH_BUT_TEXTFIELD_HI);
- glRects(but->x1+selsta_draw+1, but->y1+2, but->x1+selwidth_draw+1, but->y2-2);
- }
- } else {
- /* text cursor */
- pos= but->pos+strlen(but->str);
- if(pos >= but->ofs) {
- if(but->drawstr[0]!=0) {
- ch= but->drawstr[pos];
- but->drawstr[pos]= 0;
-
- t= but->aspect*BIF_GetStringWidth(but->font, but->drawstr+but->ofs, (U.transopts & USER_TR_BUTTONS)) + 3;
-
- but->drawstr[pos]= ch;
- }
- else t= 3;
-
- glColor3ub(255,0,0);
- glRects(but->x1+t, but->y1+2, but->x1+t+2, but->y2-2);
- }
- }
- }
-
- if(but->type==BUT_TOGDUAL) {
- int dualset= 0;
- if(but->pointype==SHO)
- dualset= BTST( *(((short *)but->poin)+1), but->bitnr);
- else if(but->pointype==INT)
- dualset= BTST( *(((int *)but->poin)+1), but->bitnr);
-
- ui_draw_icon(but, ICON_DOT, dualset?0:-100);
- }
-
- if(but->drawstr[0]!=0) {
- int transopts;
- int tog3= 0;
-
- // cut string in 2 parts
- cpoin= strchr(but->drawstr, '|');
- if(cpoin) *cpoin= 0;
-
- /* If there's an icon too (made with uiDefIconTextBut) then draw the icon
- and offset the text label to accomodate it */
-
- if ( (but->flag & UI_HAS_ICON) && (but->flag & UI_ICON_LEFT) ) {
- ui_draw_icon(but, but->icon, 0);
-
- if(but->flag & UI_TEXT_LEFT) x= but->x1 + but->aspect*BIF_icon_get_width(but->icon)+5.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
- }
- else {
- if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0;
- else x= (but->x1+but->x2-but->strwidth+1)/2.0;
- }
-
- /* tog3 button exception; draws with glColor! */
- if(but->type==TOG3 && (but->flag & UI_SELECT)) {
-
- if( but->pointype==CHA ) {
- if( BTST( *(but->poin+2), but->bitnr )) tog3= 1;
- }
- else if( but->pointype ==SHO ) {
- short *sp= (short *)but->poin;
- if( BTST( sp[1], but->bitnr )) tog3= 1;
- }
-
- ui_tog3_invert(but->x1,but->y1,but->x2,but->y2, tog3);
- if (tog3) glColor3ub(255, 255, 0);
- }
-
- /* text color, with pulldown item exception */
- if(tog3); // color already set
- else if(but->dt==UI_EMBOSSP) {
- if((but->flag & (UI_SELECT|UI_ACTIVE)) && but->type!=LABEL) { // LABEL = title in pulldowns
- BIF_ThemeColor(TH_MENU_TEXT_HI);
- } else {
- BIF_ThemeColor(TH_MENU_TEXT);
- }
- }
- else {
- if(but->flag & UI_SELECT) {
- BIF_ThemeColor(TH_BUT_TEXT_HI);
- } else {
- BIF_ThemeColor(TH_BUT_TEXT);
- }
- }
-
- /* LABEL button exception */
- if(but->type==LABEL && but->min!=0.0) BIF_ThemeColor(TH_BUT_TEXT_HI);
-
- ui_rasterpos_safe(x, (but->y1+but->y2- 9.0)/2.0, but->aspect);
- if(but->type==IDPOIN) transopts= 0; // no translation, of course!
- else transopts= (U.transopts & USER_TR_BUTTONS);
-
- #ifdef INTERNATIONAL
- if (but->type == FTPREVIEW)
- FTF_DrawNewFontString (but->drawstr+but->ofs, FTF_INPUT_UTF8);
- else
- BIF_DrawString(but->font, but->drawstr+but->ofs, transopts);
- #else
- BIF_DrawString(but->font, but->drawstr+but->ofs, transopts);
- #endif
-
- /* part text right aligned */
- if(cpoin) {
- len= BIF_GetStringWidth(but->font, cpoin+1, (U.transopts & USER_TR_BUTTONS));
- ui_rasterpos_safe( but->x2 - len*but->aspect-3, (but->y1+but->y2- 9.0)/2.0, but->aspect);
- BIF_DrawString(but->font, cpoin+1, (U.transopts & USER_TR_BUTTONS));
- *cpoin= '|';
- }
- }
- /* if there's no text label, then check to see if there's an icon only and draw it */
- else if( but->flag & UI_HAS_ICON ) {
- ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 0);
- }
- }
-}
-
-static void ui_draw_but_COL(uiBut *but)
-{
- float *fp;
- char colr, colg, colb;
-
- if( but->pointype==FLO ) {
- fp= (float *)but->poin;
- colr= floor(255.0*fp[0]+0.5);
- colg= floor(255.0*fp[1]+0.5);
- colb= floor(255.0*fp[2]+0.5);
- }
- else {
- char *cp= (char *)but->poin;
- colr= cp[0];
- colg= cp[1];
- colb= cp[2];
- }
-
- /* exception... hrms, but can't simply use the emboss callback for this now. */
- /* this button type needs review, and nice integration with rest of API here */
- if(but->embossfunc == ui_draw_round) {
- char *cp= BIF_ThemeGetColorPtr(U.themes.first, 0, TH_CUSTOM);
- cp[0]= colr; cp[1]= colg; cp[2]= colb;
- but->flag &= ~UI_SELECT;
- but->embossfunc(but->type, TH_CUSTOM, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
- }
- else {
-
- glColor3ub(colr, colg, colb);
- glRectf((but->x1), (but->y1), (but->x2), (but->y2));
- glColor3ub(0, 0, 0);
- fdrawbox((but->x1), (but->y1), (but->x2), (but->y2));
- }
-}
-
-/* draws in resolution of 20x4 colors */
-static void ui_draw_but_HSVCUBE(uiBut *but)
-{
- int a;
- float h,s,v;
- float dx, dy, sx1, sx2, sy, x, y;
- float col0[4][3]; // left half, rect bottom to top
- float col1[4][3]; // right half, rect bottom to top
-
- h= but->hsv[0];
- s= but->hsv[1];
- v= but->hsv[2];
-
- /* draw series of gouraud rects */
- glShadeModel(GL_SMOOTH);
-
- if(but->a1==0) { // H and V vary
- hsv_to_rgb(0.0, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
- hsv_to_rgb(0.0, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]);
- hsv_to_rgb(0.0, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]);
- hsv_to_rgb(0.0, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]);
- x= h; y= v;
- }
- else if(but->a1==1) { // H and S vary
- hsv_to_rgb(0.0, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]);
- hsv_to_rgb(0.0, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]);
- hsv_to_rgb(0.0, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
- hsv_to_rgb(0.0, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
- x= h; y= s;
- }
- else if(but->a1==2) { // S and V vary
- hsv_to_rgb(h, 0.0, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
- hsv_to_rgb(h, 0.333, 0.0, &col1[1][0], &col1[1][1], &col1[1][2]);
- hsv_to_rgb(h, 0.666, 0.0, &col1[2][0], &col1[2][1], &col1[2][2]);
- hsv_to_rgb(h, 1.0, 0.0, &col1[3][0], &col1[3][1], &col1[3][2]);
- x= v; y= s;
- }
- else { // only hue slider
- hsv_to_rgb(0.0, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
- VECCOPY(col1[1], col1[0]);
- VECCOPY(col1[2], col1[0]);
- VECCOPY(col1[3], col1[0]);
- x= h; y= 0.5;
- }
-
- for(dx=0.0; dx<1.0; dx+= 0.05) {
- // previous color
- VECCOPY(col0[0], col1[0]);
- VECCOPY(col0[1], col1[1]);
- VECCOPY(col0[2], col1[2]);
- VECCOPY(col0[3], col1[3]);
-
- // new color
- if(but->a1==0) { // H and V vary
- hsv_to_rgb(dx, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]);
- hsv_to_rgb(dx, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]);
- hsv_to_rgb(dx, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]);
- hsv_to_rgb(dx, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]);
- }
- else if(but->a1==1) { // H and S vary
- hsv_to_rgb(dx, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]);
- hsv_to_rgb(dx, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]);
- hsv_to_rgb(dx, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]);
- hsv_to_rgb(dx, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]);
- }
- else if(but->a1==2) { // S and V vary
- hsv_to_rgb(h, 0.0, dx, &col1[0][0], &col1[0][1], &col1[0][2]);
- hsv_to_rgb(h, 0.333, dx, &col1[1][0], &col1[1][1], &col1[1][2]);
- hsv_to_rgb(h, 0.666, dx, &col1[2][0], &col1[2][1], &col1[2][2]);
- hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]);
- }
- else { // only H
- hsv_to_rgb(dx, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]);
- VECCOPY(col1[1], col1[0]);
- VECCOPY(col1[2], col1[0]);
- VECCOPY(col1[3], col1[0]);
- }
-
- // rect
- sx1= but->x1 + dx*(but->x2-but->x1);
- sx2= but->x1 + (dx+0.05)*(but->x2-but->x1);
- sy= but->y1;
- dy= (but->y2-but->y1)/3.0;
-
- glBegin(GL_QUADS);
- for(a=0; a<3; a++, sy+=dy) {
- glColor3fv(col0[a]);
- glVertex2f(sx1, sy);
-
- glColor3fv(col1[a]);
- glVertex2f(sx2, sy);
-
- glColor3fv(col1[a+1]);
- glVertex2f(sx2, sy+dy);
-
- glColor3fv(col0[a+1]);
- glVertex2f(sx1, sy+dy);
- }
- glEnd();
- }
-
- glShadeModel(GL_FLAT);
-
- /* cursor */
- x= but->x1 + x*(but->x2-but->x1);
- y= but->y1 + y*(but->y2-but->y1);
- CLAMP(x, but->x1+3.0, but->x2-3.0);
- CLAMP(y, but->y1+3.0, but->y2-3.0);
-
- fdrawXORcirc(x, y, 3.1);
-
- /* outline */
- glColor3ub(0, 0, 0);
- fdrawbox((but->x1), (but->y1), (but->x2), (but->y2));
-}
-
-#ifdef INTERNATIONAL
-static void ui_draw_but_CHARTAB(uiBut *but)
-{
- /* Some local variables */
- float sx, sy, ex, ey;
- float width, height;
- float butw, buth;
- int x, y, cs;
- wchar_t wstr[2];
- unsigned char ustr[16];
- PackedFile *pf;
- int result = 0;
- int charmax = G.charmax;
-
- /* <builtin> font in use. There are TTF <builtin> and non-TTF <builtin> fonts */
- if(!strcmp(G.selfont->name, "<builtin>"))
- {
- if(G.ui_international == TRUE)
- {
- charmax = 0xff;
- }
- else
- {
- charmax = 0xff;
- }
- }
-
- /* Category list exited without selecting the area */
- if(G.charmax == 0)
- charmax = G.charmax = 0xffff;
-
- /* Calculate the size of the button */
- width = abs(but->x2 - but->x1);
- height = abs(but->y2 - but->y1);
-
- butw = floor(width / 12);
- buth = floor(height / 6);
-
- /* Initialize variables */
- sx = but->x1;
- ex = but->x1 + butw;
- sy = but->y1 + height - buth;
- ey = but->y1 + height;
-
- cs = G.charstart;
-
- /* Set the font, in case it is not <builtin> font */
- if(G.selfont && strcmp(G.selfont->name, "<builtin>"))
- {
- char tmpStr[256];
-
- // Is the font file packed, if so then use the packed file
- if(G.selfont->packedfile)
- {
- pf = G.selfont->packedfile;
- FTF_SetFont(pf->data, pf->size, 14.0);
- }
- else
- {
- int err;
-
- strcpy(tmpStr, G.selfont->name);
- BLI_convertstringcode(tmpStr, G.sce, 0);
- err = FTF_SetFont((unsigned char *)tmpStr, 0, 14.0);
- }
- }
- else
- {
- if(G.ui_international == TRUE)
- {
- FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, 14.0);
- }
- }
-
- /* Start drawing the button itself */
- glShadeModel(GL_SMOOTH);
-
- glColor3ub(200, 200, 200);
- glRectf((but->x1), (but->y1), (but->x2), (but->y2));
-
- glColor3ub(0, 0, 0);
- for(y = 0; y < 6; y++)
- {
- // Do not draw more than the category allows
- if(cs > charmax) break;
-
- for(x = 0; x < 12; x++)
- {
- // Do not draw more than the category allows
- if(cs > charmax) break;
-
- // Draw one grid cell
- glBegin(GL_LINE_LOOP);
- glVertex2f(sx, sy);
- glVertex2f(ex, sy);
- glVertex2f(ex, ey);
- glVertex2f(sx, ey);
- glEnd();
-
- // Draw character inside the cell
- memset(wstr, 0, sizeof(wchar_t)*2);
- memset(ustr, 0, 16);
-
- // Set the font to be either unicode or <builtin>
- wstr[0] = cs;
- if(strcmp(G.selfont->name, "<builtin>"))
- {
- wcs2utf8s((char *)ustr, (wchar_t *)wstr);
- }
- else
- {
- if(G.ui_international == TRUE)
- {
- wcs2utf8s((char *)ustr, (wchar_t *)wstr);
- }
- else
- {
- ustr[0] = cs;
- ustr[1] = 0;
- }
- }
-
- if((G.selfont && strcmp(G.selfont->name, "<builtin>")) || (G.selfont && !strcmp(G.selfont->name, "<builtin>") && G.ui_international == TRUE))
- {
- float wid;
- float llx, lly, llz, urx, ury, urz;
- float dx, dy;
- float px, py;
-
- // Calculate the position
- wid = FTF_GetStringWidth((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
- FTF_GetBoundingBox((char *) ustr, &llx,&lly,&llz,&urx,&ury,&urz, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
- dx = urx-llx;
- dy = ury-lly;
-
- // This isn't fully functional since the but->aspect isn't working like I suspected
- px = sx + ((butw/but->aspect)-dx)/2;
- py = sy + ((buth/but->aspect)-dy)/2;
-
- // Set the position and draw the character
- ui_rasterpos_safe(px, py, but->aspect);
- FTF_DrawString((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8);
- }
- else
- {
- ui_rasterpos_safe(sx + butw/2, sy + buth/2, but->aspect);
- BIF_DrawString(but->font, (char *) ustr, 0);
- }
-
- // Calculate the next position and character
- sx += butw; ex +=butw;
- cs++;
- }
- /* Add the y position and reset x position */
- sy -= buth;
- ey -= buth;
- sx = but->x1;
- ex = but->x1 + butw;
- }
- glShadeModel(GL_FLAT);
-
- /* Return Font Settings to original */
- if(U.fontsize && U.fontname[0])
- {
- result = FTF_SetFont((unsigned char *)U.fontname, 0, U.fontsize);
- }
- else if (U.fontsize)
- {
- result = FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, U.fontsize);
- }
-
- if (result == 0)
- {
- result = FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, 11);
- }
-
- /* resets the font size */
- if(G.ui_international == TRUE)
- {
- uiSetCurFont(but->block, UI_HELV);
- }
-}
-
-#endif // INTERNATIONAL
-
-static void ui_draw_but_COLORBAND(uiBut *but)
-{
- ColorBand *coba= (ColorBand *)but->poin;
- CBData *cbd;
- float x1, y1, sizex, sizey;
- float dx, v3[2], v1[2], v2[2];
- int a;
-
- if(coba==NULL) return;
-
- x1= but->x1;
- y1= but->y1;
- sizex= but->x2-x1;
- sizey= but->y2-y1;
-
- /* first background, to show tranparency */
- dx= sizex/12.0;
- v1[0]= x1;
- for(a=0; a<12; a++) {
- if(a & 1) glColor3f(0.3, 0.3, 0.3); else glColor3f(0.8, 0.8, 0.8);
- glRectf(v1[0], y1, v1[0]+dx, y1+0.5*sizey);
- if(a & 1) glColor3f(0.8, 0.8, 0.8); else glColor3f(0.3, 0.3, 0.3);
- glRectf(v1[0], y1+0.5*sizey, v1[0]+dx, y1+sizey);
- v1[0]+= dx;
- }
-
- glShadeModel(GL_SMOOTH);
- glEnable(GL_BLEND);
-
- cbd= coba->data;
-
- v1[0]= v2[0]= x1;
- v1[1]= y1;
- v2[1]= y1+sizey;
-
- glBegin(GL_QUAD_STRIP);
-
- glColor4fv( &cbd->r );
- glVertex2fv(v1); glVertex2fv(v2);
-
- for(a=0; a<coba->tot; a++, cbd++) {
-
- v1[0]=v2[0]= x1+ cbd->pos*sizex;
-
- glColor4fv( &cbd->r );
- glVertex2fv(v1); glVertex2fv(v2);
- }
-
- v1[0]=v2[0]= x1+ sizex;
- glVertex2fv(v1); glVertex2fv(v2);
-
- glEnd();
- glShadeModel(GL_FLAT);
- glDisable(GL_BLEND);
-
- /* outline */
- v1[0]= x1; v1[1]= y1;
-
- cpack(0x0);
- glBegin(GL_LINE_LOOP);
- glVertex2fv(v1);
- v1[0]+= sizex;
- glVertex2fv(v1);
- v1[1]+= sizey;
- glVertex2fv(v1);
- v1[0]-= sizex;
- glVertex2fv(v1);
- glEnd();
-
-
- /* help lines */
- v1[0]= v2[0]=v3[0]= x1;
- v1[1]= y1;
- v2[1]= y1+0.5*sizey;
- v3[1]= y1+sizey;
-
- cbd= coba->data;
- glBegin(GL_LINES);
- for(a=0; a<coba->tot; a++, cbd++) {
- v1[0]=v2[0]=v3[0]= x1+ cbd->pos*sizex;
-
- glColor3ub(0, 0, 0);
- glVertex2fv(v1);
- glVertex2fv(v2);
-
- if(a==coba->cur) {
- glVertex2f(v1[0]-1, v1[1]);
- glVertex2f(v2[0]-1, v2[1]);
- glVertex2f(v1[0]+1, v1[1]);
- glVertex2f(v2[0]+1, v2[1]);
- }
-
- glColor3ub(255, 255, 255);
- glVertex2fv(v2);
- glVertex2fv(v3);
-
- if(a==coba->cur) {
- if(cbd->pos>0.01) {
- glVertex2f(v2[0]-1, v2[1]);
- glVertex2f(v3[0]-1, v3[1]);
- }
- if(cbd->pos<0.99) {
- glVertex2f(v2[0]+1, v2[1]);
- glVertex2f(v3[0]+1, v3[1]);
- }
- }
- }
- glEnd();
-}
-
-static void ui_draw_but_NORMAL(uiBut *but)
-{
- static GLuint displist=0;
- int a, old[8];
- GLfloat diff[4], diffn[4]={1.0f, 1.0f, 1.0f, 1.0f};
- float vec0[4]={0.0f, 0.0f, 0.0f, 0.0f};
- float dir[4], size;
-
- /* store stuff */
- glGetMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
-
- /* backdrop */
- BIF_ThemeColor(TH_BUT_NEUTRAL);
- uiSetRoundBox(15);
- gl_round_box(GL_POLYGON, but->x1, but->y1, but->x2, but->y2, 5.0f);
-
- /* sphere color */
- glMaterialfv(GL_FRONT, GL_DIFFUSE, diffn);
- glCullFace(GL_BACK); glEnable(GL_CULL_FACE);
-
- /* disable blender light */
- for(a=0; a<8; a++) {
- old[a]= glIsEnabled(GL_LIGHT0+a);
- glDisable(GL_LIGHT0+a);
- }
-
- /* own light */
- glEnable(GL_LIGHT7);
- glEnable(GL_LIGHTING);
-
- VECCOPY(dir, (float *)but->poin);
- dir[3]= 0.0f; /* glLight needs 4 args, 0.0 is sun */
- glLightfv(GL_LIGHT7, GL_POSITION, dir);
- glLightfv(GL_LIGHT7, GL_DIFFUSE, diffn);
- glLightfv(GL_LIGHT7, GL_SPECULAR, vec0);
- glLightf(GL_LIGHT7, GL_CONSTANT_ATTENUATION, 1.0f);
- glLightf(GL_LIGHT7, GL_LINEAR_ATTENUATION, 0.0f);
-
- /* transform to button */
- glPushMatrix();
- glTranslatef(but->x1 + 0.5f*(but->x2-but->x1), but->y1+ 0.5f*(but->y2-but->y1), 0.0f);
- size= (but->x2-but->x1)/200.f;
- glScalef(size, size, size);
-
- if(displist==0) {
- GLUquadricObj *qobj;
-
- displist= glGenLists(1);
- glNewList(displist, GL_COMPILE_AND_EXECUTE);
-
- qobj= gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
- glShadeModel(GL_SMOOTH);
- gluSphere( qobj, 100.0, 32, 24);
- glShadeModel(GL_FLAT);
- gluDeleteQuadric(qobj);
-
- glEndList();
- }
- else glCallList(displist);
-
- /* restore */
- glPopMatrix();
- glDisable(GL_LIGHTING);
- glDisable(GL_CULL_FACE);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
-
- glDisable(GL_LIGHT7);
-
- /* enable blender light */
- for(a=0; a<8; a++) {
- if(old[a])
- glEnable(GL_LIGHT0+a);
- }
-}
-
-static void ui_draw_but_curve_grid(uiBut *but, float zoomx, float zoomy, float offsx, float offsy, float step)
-{
- float dx, dy, fx, fy;
-
- glBegin(GL_LINES);
- dx= step*zoomx;
- fx= but->x1 + zoomx*(-offsx);
- if(fx > but->x1) fx -= dx*( floor(fx-but->x1));
- while(fx < but->x2) {
- glVertex2f(fx, but->y1);
- glVertex2f(fx, but->y2);
- fx+= dx;
- }
-
- dy= step*zoomy;
- fy= but->y1 + zoomy*(-offsy);
- if(fy > but->y1) fy -= dy*( floor(fy-but->y1));
- while(fy < but->y2) {
- glVertex2f(but->x1, fy);
- glVertex2f(but->x2, fy);
- fy+= dy;
- }
- glEnd();
-
-}
-
-static void ui_draw_but_CURVE(uiBut *but)
-{
- CurveMapping *cumap= (CurveMapping *)but->poin;
- CurveMap *cuma= cumap->cm+cumap->cur;
- CurveMapPoint *cmp;
- float fx, fy, dx, dy, fac[2], zoomx, zoomy, offsx, offsy;
- GLint scissor[4];
- int a;
-
- /* need scissor test, curve can draw outside of boundary */
- glGetIntegerv(GL_VIEWPORT, scissor);
- fx= but->x1; fy= but->y1;
- ui_graphics_to_window(but->win, &fx, &fy);
- dx= but->x2; dy= but->y2;
- ui_graphics_to_window(but->win, &dx, &dy);
- glScissor((int)floor(fx), (int)floor(fy), (int)ceil(dx-fx), (int)ceil(dy-fy));
-
- /* calculate offset and zoom */
- zoomx= (but->x2-but->x1-2.0*but->aspect)/(cumap->curr.xmax - cumap->curr.xmin);
- zoomy= (but->y2-but->y1-2.0*but->aspect)/(cumap->curr.ymax - cumap->curr.ymin);
- offsx= cumap->curr.xmin-but->aspect/zoomx;
- offsy= cumap->curr.ymin-but->aspect/zoomy;
-
- /* backdrop */
- if(cumap->flag & CUMA_DO_CLIP) {
- BIF_ThemeColorShade(TH_BUT_NEUTRAL, -20);
- glRectf(but->x1, but->y1, but->x2, but->y2);
- BIF_ThemeColor(TH_BUT_NEUTRAL);
- glRectf(but->x1 + zoomx*(cumap->clipr.xmin-offsx),
- but->y1 + zoomy*(cumap->clipr.ymin-offsy),
- but->x1 + zoomx*(cumap->clipr.xmax-offsx),
- but->y1 + zoomy*(cumap->clipr.ymax-offsy));
- }
- else {
- BIF_ThemeColor(TH_BUT_NEUTRAL);
- glRectf(but->x1, but->y1, but->x2, but->y2);
- }
-
- /* grid, every .25 step */
- BIF_ThemeColorShade(TH_BUT_NEUTRAL, -16);
- ui_draw_but_curve_grid(but, zoomx, zoomy, offsx, offsy, 0.25f);
- /* grid, every 1.0 step */
- BIF_ThemeColorShade(TH_BUT_NEUTRAL, -24);
- ui_draw_but_curve_grid(but, zoomx, zoomy, offsx, offsy, 1.0f);
- /* axes */
- BIF_ThemeColorShade(TH_BUT_NEUTRAL, -50);
- glBegin(GL_LINES);
- glVertex2f(but->x1, but->y1 + zoomy*(-offsy));
- glVertex2f(but->x2, but->y1 + zoomy*(-offsy));
- glVertex2f(but->x1 + zoomx*(-offsx), but->y1);
- glVertex2f(but->x1 + zoomx*(-offsx), but->y2);
- glEnd();
-
- /* cfra option */
- if(cumap->flag & CUMA_DRAW_CFRA) {
- glColor3ub(0x60, 0xc0, 0x40);
- glBegin(GL_LINES);
- glVertex2f(but->x1 + zoomx*(cumap->black[0]-offsx), but->y1);
- glVertex2f(but->x1 + zoomx*(cumap->black[0]-offsx), but->y2);
- glEnd();
- }
-
- /* the curve */
- BIF_ThemeColorBlend(TH_TEXT, TH_BUT_NEUTRAL, 0.35);
- glEnable(GL_LINE_SMOOTH);
- glEnable(GL_BLEND);
- glBegin(GL_LINE_STRIP);
-
- if(cuma->table==NULL)
- curvemapping_changed(cumap, 0); /* 0 = no remove doubles */
- cmp= cuma->table;
-
- /* first point */
- if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0)
- glVertex2f(but->x1, but->y1 + zoomy*(cmp[0].y-offsy));
- else {
- fx= but->x1 + zoomx*(cmp[0].x-offsx + cuma->ext_in[0]);
- fy= but->y1 + zoomy*(cmp[0].y-offsy + cuma->ext_in[1]);
- glVertex2f(fx, fy);
- }
- for(a=0; a<=CM_TABLE; a++) {
- fx= but->x1 + zoomx*(cmp[a].x-offsx);
- fy= but->y1 + zoomy*(cmp[a].y-offsy);
- glVertex2f(fx, fy);
- }
- /* last point */
- if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0)
- glVertex2f(but->x2, but->y1 + zoomy*(cmp[CM_TABLE].y-offsy));
- else {
- fx= but->x1 + zoomx*(cmp[CM_TABLE].x-offsx - cuma->ext_out[0]);
- fy= but->y1 + zoomy*(cmp[CM_TABLE].y-offsy - cuma->ext_out[1]);
- glVertex2f(fx, fy);
- }
- glEnd();
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_BLEND);
-
- /* the points, use aspect to make them visible on edges */
- cmp= cuma->curve;
- glPointSize(3.0f);
- bglBegin(GL_POINTS);
- for(a=0; a<cuma->totpoint; a++) {
- if(cmp[a].flag & SELECT)
- BIF_ThemeColor(TH_TEXT_HI);
- else
- BIF_ThemeColor(TH_TEXT);
- fac[0]= but->x1 + zoomx*(cmp[a].x-offsx);
- fac[1]= but->y1 + zoomy*(cmp[a].y-offsy);
- bglVertex2fv(fac);
- }
- bglEnd();
- glPointSize(1.0f);
-
- /* restore scissortest */
- glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
-
- /* outline */
- BIF_ThemeColor(TH_BUT_OUTLINE);
- fdrawbox(but->x1, but->y1, but->x2, but->y2);
-
-}
-
-static void ui_draw_roundbox(uiBut *but)
-{
- glEnable(GL_BLEND);
-
- BIF_ThemeColorShadeAlpha(TH_PANEL, but->a2, but->a2);
-
- uiSetRoundBox(but->a1);
- gl_round_box(GL_POLYGON, but->x1, but->y1, but->x2, but->y2, but->min);
-
- glDisable(GL_BLEND);
-}
-
-
-/* nothing! */
-static void ui_draw_nothing(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag)
-{
-}
-
-
-/* ************** EXTERN, called from interface.c ************* */
-/* ************** MAIN CALLBACK FUNCTION ************* */
-
-void ui_set_embossfunc(uiBut *but, int drawtype)
-{
- // this aded for evaluating textcolor for example
- but->dt= drawtype;
-
- // not really part of standard minimal themes, just make sure it is set
- but->sliderfunc= ui_draw_slider;
-
- // standard builtin first:
- if(but->type==LABEL || but->type==ROUNDBOX) but->embossfunc= ui_draw_nothing;
- else if(but->type==PULLDOWN) but->embossfunc= ui_draw_pulldown_round;
- else if(drawtype==UI_EMBOSSM) but->embossfunc= ui_draw_minimal;
- else if(drawtype==UI_EMBOSSN) but->embossfunc= ui_draw_nothing;
- else if(drawtype==UI_EMBOSSP) but->embossfunc= ui_draw_pulldown_item;
- else if(drawtype==UI_EMBOSSR) but->embossfunc= ui_draw_round;
- else {
- int theme= BIF_GetThemeValue(TH_BUT_DRAWTYPE);
-
- switch(theme) {
-
- case TH_ROUNDED:
- but->embossfunc= ui_draw_round;
- break;
- case TH_OLDSKOOL:
- but->embossfunc= ui_draw_oldskool;
- break;
- case TH_MINIMAL:
- but->embossfunc= ui_draw_minimal;
- break;
- case TH_SHADED:
- default:
- but->embossfunc= ui_draw_default;
- but->sliderfunc= ui_default_slider;
- break;
- }
- }
-
- // note: if you want aligning, adapt the call uiBlockEndAlign in interface.c
-}
-
-void ui_draw_but(uiBut *but)
-{
- double value;
- float x1, x2, y1, y2, fac;
-
- if(but==NULL) return;
-
- /* signal for frontbuf flush buttons and menus, not when normal drawing */
- if(but->block->in_use) ui_block_set_flush(but->block, but);
-
- switch (but->type) {
-
- case NUMSLI:
- case HSVSLI:
-
- but->embossfunc(but->type, but->themecol, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
- ui_draw_text_icon(but);
-
- x1= (but->x1+but->x2)/2;
- x2= but->x2 - 5.0*but->aspect;
- y1= but->y1 + 2.0*but->aspect;
- y2= but->y2 - 2.0*but->aspect;
-
- value= ui_get_but_val(but);
- fac= (value-but->min)*(x2-x1)/(but->max - but->min);
-
- but->sliderfunc(but->themecol, fac, but->aspect, x1, y1, x2, y2, but->flag);
- break;
-
- case SEPR:
- // only background
- break;
-
- case COL:
- ui_draw_but_COL(but); // black box with color
- break;
-
- case HSVCUBE:
- ui_draw_but_HSVCUBE(but); // box for colorpicker, three types
- break;
-
-#ifdef INTERNATIONAL
- case CHARTAB:
- value= ui_get_but_val(but);
- ui_draw_but_CHARTAB(but);
- break;
-#endif
-
- case LINK:
- case INLINK:
- ui_draw_icon(but, but->icon, 0);
- break;
-
- case ROUNDBOX:
- ui_draw_roundbox(but);
- break;
-
- case BUT_COLORBAND:
- ui_draw_but_COLORBAND(but);
- break;
- case BUT_NORMAL:
- ui_draw_but_NORMAL(but);
- break;
- case BUT_CURVE:
- ui_draw_but_CURVE(but);
- break;
-
- default:
- but->embossfunc(but->type, but->themecol, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag);
- ui_draw_text_icon(but);
-
- }
-}
-
-void ui_dropshadow(rctf *rct, float radius, float aspect, int select)
-{
- float rad;
- float a;
- char alpha= 2;
-
- glEnable(GL_BLEND);
-
- if(radius > (rct->ymax-rct->ymin-10.0f)/2.0f)
- rad= (rct->ymax-rct->ymin-10.0f)/2.0f;
- else
- rad= radius;
-
- if(select) a= 12.0f*aspect; else a= 12.0f*aspect;
- for(; a>0.0f; a-=aspect) {
- /* alpha ranges from 2 to 20 or so */
- glColor4ub(0, 0, 0, alpha);
- alpha+= 2;
-
- gl_round_box(GL_POLYGON, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax-10.0f + a, rad+a);
- }
-
- /* outline emphasis */
- glEnable( GL_LINE_SMOOTH );
- glColor4ub(0, 0, 0, 100);
- gl_round_box(GL_LINE_LOOP, rct->xmin-0.5f, rct->ymin-0.5f, rct->xmax+0.5f, rct->ymax+0.5f, radius);
- glDisable( GL_LINE_SMOOTH );
-
- glDisable(GL_BLEND);
-}