diff options
Diffstat (limited to 'source/blender/src/interface_draw.c')
-rw-r--r-- | source/blender/src/interface_draw.c | 2467 |
1 files changed, 0 insertions, 2467 deletions
diff --git a/source/blender/src/interface_draw.c b/source/blender/src/interface_draw.c deleted file mode 100644 index 4f1d5056111..00000000000 --- a/source/blender/src/interface_draw.c +++ /dev/null @@ -1,2467 +0,0 @@ - -/** - * $Id$ - * - * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. The Blender - * Foundation also sells licenses for use in proprietary software under - * the Blender License. See http://www.blender.org/BL/ for information - * about this. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL/BL DUAL LICENSE BLOCK ***** - */ - -/* - a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt - - */ - - -#include <math.h> -#include <stdlib.h> -#include <string.h> -#include <ctype.h> - -#ifndef WIN32 -#include <unistd.h> -#else -#include <io.h> -#endif - -#include "MEM_guardedalloc.h" - -#include "PIL_time.h" - -#include "BLI_blenlib.h" -#include "BLI_arithb.h" - -#include "DNA_color_types.h" -#include "DNA_key_types.h" -#include "DNA_packedFile_types.h" -#include "DNA_screen_types.h" -#include "DNA_space_types.h" -#include "DNA_texture_types.h" -#include "DNA_userdef_types.h" -#include "DNA_vec_types.h" -#include "DNA_vfont_types.h" - -#include "BKE_blender.h" -#include "BKE_colortools.h" -#include "BKE_font.h" -#include "BKE_global.h" -#include "BKE_key.h" -#include "BKE_utildefines.h" - -#include "datatoc.h" /* std font */ - -#include "BIF_gl.h" -#include "BIF_graphics.h" -#include "BIF_keyval.h" -#include "BIF_mainqueue.h" - -#include "BIF_screen.h" -#include "BIF_toolbox.h" -#include "BIF_mywindow.h" -#include "BIF_space.h" -#include "BIF_glutil.h" -#include "BIF_interface.h" -#include "BIF_interface_icons.h" -#include "BIF_butspace.h" -#include "BIF_language.h" - -#include "BSE_view.h" - -#ifdef INTERNATIONAL -#include "FTF_Api.h" -#endif - -#include "mydevice.h" -#include "interface.h" -#include "blendef.h" - -// globals -extern float UIwinmat[4][4]; - - -/* ************** safe rasterpos for pixmap alignment with pixels ************* */ - -void ui_rasterpos_safe(float x, float y, float aspect) -{ - float vals[4], remainder; - int doit=0; - - glRasterPos2f(x, y); - glGetFloatv(GL_CURRENT_RASTER_POSITION, vals); - - remainder= vals[0] - floor(vals[0]); - if(remainder > 0.4 && remainder < 0.6) { - if(remainder < 0.5) x -= 0.1*aspect; - else x += 0.1*aspect; - doit= 1; - } - remainder= vals[1] - floor(vals[1]); - if(remainder > 0.4 && remainder < 0.6) { - if(remainder < 0.5) y -= 0.1*aspect; - else y += 0.1*aspect; - doit= 1; - } - - if(doit) glRasterPos2f(x, y); - - BIF_RasterPos(x, y); - BIF_SetScale(aspect); -} - -/* ************** generic embossed rect, for window sliders etc ************* */ - -void uiEmboss(float x1, float y1, float x2, float y2, int sel) -{ - - /* below */ - if(sel) glColor3ub(200,200,200); - else glColor3ub(50,50,50); - fdrawline(x1, y1, x2, y1); - - /* right */ - fdrawline(x2, y1, x2, y2); - - /* top */ - if(sel) glColor3ub(50,50,50); - else glColor3ub(200,200,200); - fdrawline(x1, y2, x2, y2); - - /* left */ - fdrawline(x1, y1, x1, y2); - -} - -/* ************** GENERIC ICON DRAW, NO THEME HERE ************* */ - -/* icons have been standardized... and this call draws in untransformed coordinates */ -#define ICON_HEIGHT 16.0f - -static void ui_draw_icon(uiBut *but, BIFIconID icon, int blend) -{ - float xs=0, ys=0, aspect, height; - - /* this icon doesn't need draw... */ - if(icon==ICON_BLANK1) return; - - /* we need aspect from block, for menus... these buttons are scaled in uiPositionBlock() */ - aspect= but->block->aspect; - if(aspect != but->aspect) { - /* prevent scaling up icon in pupmenu */ - if (aspect < 1.0f) { - height= ICON_HEIGHT; - aspect = 1.0f; - - } - else - height= ICON_HEIGHT/aspect; - } - else - height= ICON_HEIGHT; - - if(but->flag & UI_ICON_LEFT) { - if (but->type==BUT_TOGDUAL && but->drawstr[0]) { - xs= but->x1-1.0; - } - else if (but->type==BUTM ) { - xs= but->x1+1.0; - } - else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) { - xs= but->x1+3.0; - } - else { - xs= but->x1+4.0; - } - ys= (but->y1+but->y2- height)/2.0; - } - if(but->flag & UI_ICON_RIGHT) { - xs= but->x2-17.0; - ys= (but->y1+but->y2- height)/2.0; - } - if (!((but->flag & UI_ICON_RIGHT) || (but->flag & UI_ICON_LEFT))) { - xs= (but->x1+but->x2- height)/2.0; - ys= (but->y1+but->y2- height)/2.0; - } - - glEnable(GL_BLEND); - - /* calculate blend color */ - if ELEM3(but->type, TOG, ROW, TOGN) { - if(but->flag & UI_SELECT); - else if(but->flag & UI_ACTIVE); - else blend= -60; - } - BIF_icon_draw_aspect_blended(xs, ys, icon, aspect, blend); - - glDisable(GL_BLEND); - -} - - -/* ************** DEFAULT THEME, SHADED BUTTONS ************* */ - - -#define M_WHITE BIF_ThemeColorShade(colorid, 80) - -#define M_ACT_LIGHT BIF_ThemeColorShade(colorid, 55) -#define M_LIGHT BIF_ThemeColorShade(colorid, 45) -#define M_HILITE BIF_ThemeColorShade(colorid, 25) -#define M_LMEDIUM BIF_ThemeColorShade(colorid, 10) -#define M_MEDIUM BIF_ThemeColor(colorid) -#define M_LGREY BIF_ThemeColorShade(colorid, -20) -#define M_GREY BIF_ThemeColorShade(colorid, -45) -#define M_DARK BIF_ThemeColorShade(colorid, -80) - -#define M_NUMTEXT BIF_ThemeColorShade(colorid, 25) -#define M_NUMTEXT_ACT_LIGHT BIF_ThemeColorShade(colorid, 35) - -#define MM_WHITE BIF_ThemeColorShade(TH_BUT_NEUTRAL, 120) - -/* Used for the subtle sunken effect around buttons. - * One option is to hardcode to white, with alpha, however it causes a - * weird 'building up' efect, so it's commented out for now. - */ - -/* -#define MM_WHITE_OP glColor4ub(255, 255, 255, 60) -#define MM_WHITE_TR glColor4ub(255, 255, 255, 0) - */ - -#define MM_WHITE_OP BIF_ThemeColorShadeAlpha(TH_BACK, 55, -100) -#define MM_WHITE_TR BIF_ThemeColorShadeAlpha(TH_BACK, 55, -255) - -#define MM_LIGHT BIF_ThemeColorShade(TH_BUT_OUTLINE, 45) -#define MM_MEDIUM BIF_ThemeColor(TH_BUT_OUTLINE) -#define MM_GREY BIF_ThemeColorShade(TH_BUT_OUTLINE, -45) -#define MM_DARK BIF_ThemeColorShade(TH_BUT_OUTLINE, -80) - -/* base shaded button */ -static void shaded_button(float x1, float y1, float x2, float y2, float asp, int colorid, int flag, int mid) -{ - /* 'mid' arg determines whether the button is in the middle of - * an alignment group or not. 0 = not middle, 1 = is in the middle. - * Done to allow cleaner drawing - */ - - /* *** SHADED BUTTON BASE *** */ - glShadeModel(GL_SMOOTH); - glBegin(GL_QUADS); - - if(flag & UI_SELECT) { - if(flag & UI_ACTIVE) M_MEDIUM; - else M_LGREY; - } else { - if(flag & UI_ACTIVE) M_LIGHT; - else M_HILITE; - } - - glVertex2f(x1,y1); - glVertex2f(x2,y1); - - if(flag & UI_SELECT) { - if(flag & UI_ACTIVE) M_LGREY; - else M_GREY; - } else { - if(flag & UI_ACTIVE) M_ACT_LIGHT; - else M_LIGHT; - } - - glVertex2f(x2,(y2-(y2-y1)/3)); - glVertex2f(x1,(y2-(y2-y1)/3)); - glEnd(); - - - glShadeModel(GL_FLAT); - glBegin(GL_QUADS); - - if(flag & UI_SELECT) { - if(flag & UI_ACTIVE) M_LGREY; - else M_GREY; - } else { - if(flag & UI_ACTIVE) M_ACT_LIGHT; - else M_LIGHT; - } - - glVertex2f(x1,(y2-(y2-y1)/3)); - glVertex2f(x2,(y2-(y2-y1)/3)); - glVertex2f(x2,y2); - glVertex2f(x1,y2); - - glEnd(); - /* *** END SHADED BUTTON BASE *** */ - - /* *** INNER OUTLINE *** */ - /* left */ - if(!(flag & UI_SELECT)) { - glShadeModel(GL_SMOOTH); - glBegin(GL_LINES); - M_MEDIUM; - glVertex2f(x1+1,y1+2); - M_WHITE; - glVertex2f(x1+1,y2); - glEnd(); - } - - /* right */ - if(!(flag & UI_SELECT)) { - glShadeModel(GL_SMOOTH); - glBegin(GL_LINES); - M_MEDIUM; - glVertex2f(x2-1,y1+2); - M_WHITE; - glVertex2f(x2-1,y2); - glEnd(); - } - - glShadeModel(GL_FLAT); - - /* top */ - if(flag & UI_SELECT) { - if(flag & UI_ACTIVE) M_LGREY; - else M_GREY; - } else { - if(flag & UI_ACTIVE) M_WHITE; - else M_WHITE; - } - - fdrawline(x1, (y2-1), x2, (y2-1)); - - /* bottom */ - if(flag & UI_SELECT) { - if(flag & UI_ACTIVE) M_MEDIUM; - else M_LGREY; - } else { - if(flag & UI_ACTIVE) M_LMEDIUM; - else M_MEDIUM; - } - fdrawline(x1, (y1+1), x2, (y1+1)); - /* *** END INNER OUTLINE *** */ - - /* *** OUTER OUTLINE *** */ - if (mid) { - // we draw full outline, its not AA, and it works better button mouse-over hilite - MM_DARK; - - // left right - fdrawline(x1, y1, x1, y2); - fdrawline(x2, y1, x2, y2); - - // top down - fdrawline(x1, y2, x2, y2); - fdrawline(x1, y1, x2, y1); - } else { - MM_DARK; - gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 1.5); - } - /* END OUTER OUTLINE */ -} - -/* base flat button */ -static void flat_button(float x1, float y1, float x2, float y2, float asp, int colorid, int flag, int mid) -{ - /* 'mid' arg determines whether the button is in the middle of - * an alignment group or not. 0 = not middle, 1 = is in the middle. - * Done to allow cleaner drawing - */ - - /* *** FLAT TEXT/NUM FIELD *** */ - glShadeModel(GL_FLAT); - if(flag & UI_SELECT) { - if(flag & UI_ACTIVE) M_LGREY; - else M_GREY; - } - else { - if(flag & UI_ACTIVE) M_NUMTEXT_ACT_LIGHT; - else M_NUMTEXT; - } - - glRectf(x1, y1, x2, y2); - /* *** END FLAT TEXT/NUM FIELD *** */ - - /* *** OUTER OUTLINE *** */ - if (mid) { - // we draw full outline, its not AA, and it works better button mouse-over hilite - MM_DARK; - - // left right - fdrawline(x1, y1, x1, y2); - fdrawline(x2, y1, x2, y2); - - // top down - fdrawline(x1, y2, x2, y2); - fdrawline(x1, y1, x2, y1); - } else { - MM_DARK; - gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, 1.5); - } - /* END OUTER OUTLINE */ -} - -/* small side double arrow for iconrow */ -static void ui_default_iconrow_arrows(float x1, float y1, float x2, float y2) -{ - glEnable( GL_POLYGON_SMOOTH ); - glEnable( GL_BLEND ); - - glShadeModel(GL_FLAT); - glBegin(GL_TRIANGLES); - glVertex2f((short)x2-2,(short)(y2-(y2-y1)/2)+1); - glVertex2f((short)x2-6,(short)(y2-(y2-y1)/2)+1); - glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2)+4); - glEnd(); - - glBegin(GL_TRIANGLES); - glVertex2f((short)x2-2,(short)(y2-(y2-y1)/2) -1); - glVertex2f((short)x2-6,(short)(y2-(y2-y1)/2) -1); - glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2) -4); - glEnd(); - - glDisable( GL_BLEND ); - glDisable( GL_POLYGON_SMOOTH ); -} - -/* side double arrow for menu */ -static void ui_default_menu_arrows(float x1, float y1, float x2, float y2) -{ - glEnable( GL_POLYGON_SMOOTH ); - glEnable( GL_BLEND ); - - glShadeModel(GL_FLAT); - glBegin(GL_TRIANGLES); - glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2)+1); - glVertex2f((short)x2-12,(short)(y2-(y2-y1)/2)+1); - glVertex2f((short)x2-8,(short)(y2-(y2-y1)/2)+4); - glEnd(); - - glBegin(GL_TRIANGLES); - glVertex2f((short)x2-4,(short)(y2-(y2-y1)/2) -1); - glVertex2f((short)x2-12,(short)(y2-(y2-y1)/2) -1); - glVertex2f((short)x2-8,(short)(y2-(y2-y1)/2) -4); - glEnd(); - - glDisable( GL_BLEND ); - glDisable( GL_POLYGON_SMOOTH ); -} - -/* left/right arrows for number fields */ -static void ui_default_num_arrows(float x1, float y1, float x2, float y2) -{ - if( x2-x1 > 25) { // 25 is a bit arbitrary, but small buttons cant have arrows - - glEnable( GL_POLYGON_SMOOTH ); - glEnable( GL_BLEND ); - - glShadeModel(GL_FLAT); - glBegin(GL_TRIANGLES); - - glVertex2f((short)x1+5,(short)(y2-(y2-y1)/2)); - glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)+4); - glVertex2f((short)x1+10,(short)(y2-(y2-y1)/2)-4); - glEnd(); - - /* right */ - glShadeModel(GL_FLAT); - glBegin(GL_TRIANGLES); - - glVertex2f((short)x2-5,(short)(y2-(y2-y1)/2)); - glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)-4); - glVertex2f((short)x2-10,(short)(y2-(y2-y1)/2)+4); - glEnd(); - - glDisable( GL_BLEND ); - glDisable( GL_POLYGON_SMOOTH ); - } -} - -/* changing black/white for TOG3 buts */ -static void ui_tog3_invert(float x1, float y1, float x2, float y2, int seltype) -{ - short alpha = 30; - - if (seltype == 0) { - glEnable(GL_BLEND); - - glColor4ub(0, 0, 0, alpha); - glRectf(x2-6, y1, x2, (y1+(y2-y1)/2)); - - glColor4ub(255, 255, 255, alpha); - glRectf(x2-6, (y1+(y2-y1)/2), x2, y2); - - glDisable(GL_BLEND); - } else { - glEnable(GL_BLEND); - - glColor4ub(255, 255, 255, alpha); - glRectf(x2-6, y1, x2, (y1+(y2-y1)/2)); - - glColor4ub(0, 0, 0, alpha); - glRectf(x2-6, (y1+(y2-y1)/2), x2, y2); - - glDisable(GL_BLEND); - } -} - -/* button/popup menu/iconrow drawing code */ -static void ui_default_button(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag) -{ - int align= (flag & UI_BUT_ALIGN); - - if(align) { - - /* *** BOTTOM OUTER SUNKEN EFFECT *** */ - if (!((align == UI_BUT_ALIGN_DOWN) || - (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT)) || - (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT)))) { - glEnable(GL_BLEND); - MM_WHITE_OP; - fdrawline(x1, y1-1, x2, y1-1); - glDisable(GL_BLEND); - } - /* *** END BOTTOM OUTER SUNKEN EFFECT *** */ - - switch(align) { - case UI_BUT_ALIGN_TOP: - uiSetRoundBox(12); - - /* last arg in shaded_button() determines whether the button is in the middle of - * an alignment group or not. 0 = not middle, 1 = is in the middle. - * Done to allow cleaner drawing - */ - - shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - case UI_BUT_ALIGN_DOWN: - uiSetRoundBox(3); - shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - case UI_BUT_ALIGN_LEFT: - - /* RIGHT OUTER SUNKEN EFFECT */ - glEnable(GL_BLEND); - glShadeModel(GL_SMOOTH); - glBegin(GL_LINES); - MM_WHITE_OP; - glVertex2f(x2+1,y1); - MM_WHITE_TR; - glVertex2f(x2+1,y2); - glEnd(); - glDisable(GL_BLEND); - - uiSetRoundBox(6); - shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - case UI_BUT_ALIGN_RIGHT: - - /* LEFT OUTER SUNKEN EFFECT */ - glEnable(GL_BLEND); - glShadeModel(GL_SMOOTH); - glBegin(GL_LINES); - MM_WHITE_OP; - glVertex2f(x1-1,y1); - MM_WHITE_TR; - glVertex2f(x1-1,y2); - glEnd(); - glDisable(GL_BLEND); - - uiSetRoundBox(9); - shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - - case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT: - uiSetRoundBox(1); - shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT: - uiSetRoundBox(2); - shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT: - - /* LEFT OUTER SUNKEN EFFECT */ - glEnable(GL_BLEND); - glShadeModel(GL_SMOOTH); - glBegin(GL_LINES); - MM_WHITE_OP; - glVertex2f(x1-1,y1); - MM_WHITE_TR; - glVertex2f(x1-1,y2); - glEnd(); - glDisable(GL_BLEND); - - uiSetRoundBox(8); - shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT: - - /* RIGHT OUTER SUNKEN EFFECT */ - glEnable(GL_BLEND); - glShadeModel(GL_SMOOTH); - glBegin(GL_LINES); - MM_WHITE_OP; - glVertex2f(x2+1,y1); - MM_WHITE_TR; - glVertex2f(x2+1,y2); - glEnd(); - glDisable(GL_BLEND); - - uiSetRoundBox(4); - shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - - default: - shaded_button(x1, y1, x2, y2, asp, colorid, flag, 1); - break; - } - } - else { - glEnable(GL_BLEND); - glShadeModel(GL_SMOOTH); - - /* BOTTOM OUTER SUNKEN EFFECT */ - MM_WHITE_OP; - fdrawline(x1, y1-1, x2, y1-1); - - /* LEFT OUTER SUNKEN EFFECT */ - glBegin(GL_LINES); - MM_WHITE_OP; - glVertex2f(x1-1,y1); - MM_WHITE_TR; - glVertex2f(x1-1,y2); - glEnd(); - - /* RIGHT OUTER SUNKEN EFFECT */ - glBegin(GL_LINES); - MM_WHITE_OP; - glVertex2f(x2+1,y1); - MM_WHITE_TR; - glVertex2f(x2+1,y2); - glEnd(); - - glDisable(GL_BLEND); - - uiSetRoundBox(15); - shaded_button(x1, y1, x2, y2, asp, colorid, flag, 0); - } - - /* *** EXTRA DRAWING FOR SPECIFIC CONTROL TYPES *** */ - switch(type) { - case ICONROW: - case ICONTEXTROW: - /* DARKENED AREA */ - glEnable(GL_BLEND); - - glColor4ub(0, 0, 0, 30); - glRectf(x2-9, y1, x2, y2); - - glDisable(GL_BLEND); - /* END DARKENED AREA */ - - /* ICONROW DOUBLE-ARROW */ - M_DARK; - ui_default_iconrow_arrows(x1, y1, x2, y2); - /* END ICONROW DOUBLE-ARROW */ - break; - case MENU: - /* DARKENED AREA */ - glEnable(GL_BLEND); - - glColor4ub(0, 0, 0, 30); - glRectf(x2-18, y1, x2, y2); - - glDisable(GL_BLEND); - /* END DARKENED AREA */ - - /* MENU DOUBLE-ARROW */ - M_DARK; - ui_default_menu_arrows(x1, y1, x2, y2); - /* MENU DOUBLE-ARROW */ - break; - } -} - - -/* number/text field drawing code */ -static void ui_default_flat(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag) -{ - int align= (flag & UI_BUT_ALIGN); - - if(align) { - - /* *** BOTTOM OUTER SUNKEN EFFECT *** */ - if (!((align == UI_BUT_ALIGN_DOWN) || - (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT)) || - (align == (UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT)))) { - glEnable(GL_BLEND); - MM_WHITE_OP; - fdrawline(x1, y1-1, x2, y1-1); - glDisable(GL_BLEND); - } - /* *** END BOTTOM OUTER SUNKEN EFFECT *** */ - - switch(align) { - case UI_BUT_ALIGN_TOP: - uiSetRoundBox(12); - - /* last arg in shaded_button() determines whether the button is in the middle of - * an alignment group or not. 0 = not middle, 1 = is in the middle. - * Done to allow cleaner drawing - */ - - flat_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - case UI_BUT_ALIGN_DOWN: - uiSetRoundBox(3); - flat_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - case UI_BUT_ALIGN_LEFT: - - /* RIGHT OUTER SUNKEN EFFECT */ - glEnable(GL_BLEND); - glShadeModel(GL_SMOOTH); - glBegin(GL_LINES); - MM_WHITE_OP; - glVertex2f(x2+1,y1); - MM_WHITE_TR; - glVertex2f(x2+1,y2); - glEnd(); - glDisable(GL_BLEND); - - uiSetRoundBox(6); - flat_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - case UI_BUT_ALIGN_RIGHT: - - /* LEFT OUTER SUNKEN EFFECT */ - glEnable(GL_BLEND); - glShadeModel(GL_SMOOTH); - glBegin(GL_LINES); - MM_WHITE_OP; - glVertex2f(x1-1,y1); - MM_WHITE_TR; - glVertex2f(x1-1,y2); - glEnd(); - glDisable(GL_BLEND); - - uiSetRoundBox(9); - flat_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - - case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT: - uiSetRoundBox(1); - flat_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT: - uiSetRoundBox(2); - flat_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT: - - /* LEFT OUTER SUNKEN EFFECT */ - glEnable(GL_BLEND); - glShadeModel(GL_SMOOTH); - glBegin(GL_LINES); - MM_WHITE_OP; - glVertex2f(x1-1,y1); - MM_WHITE_TR; - glVertex2f(x1-1,y2); - glEnd(); - glDisable(GL_BLEND); - - uiSetRoundBox(8); - flat_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT: - - /* RIGHT OUTER SUNKEN EFFECT */ - glEnable(GL_BLEND); - glShadeModel(GL_SMOOTH); - glBegin(GL_LINES); - MM_WHITE_OP; - glVertex2f(x2+1,y1); - MM_WHITE_TR; - glVertex2f(x2+1,y2); - glEnd(); - glDisable(GL_BLEND); - - uiSetRoundBox(4); - flat_button(x1, y1, x2, y2, asp, colorid, flag, 0); - break; - - default: - flat_button(x1, y1, x2, y2, asp, colorid, flag, 1); - break; - } - } - else { - - glEnable(GL_BLEND); - glShadeModel(GL_SMOOTH); - - /* BOTTOM OUTER SUNKEN EFFECT */ - MM_WHITE_OP; - fdrawline(x1, y1-1, x2, y1-1); - - /* LEFT OUTER SUNKEN EFFECT */ - glBegin(GL_LINES); - MM_WHITE_OP; - glVertex2f(x1-1,y1); - MM_WHITE_TR; - glVertex2f(x1-1,y2); - glEnd(); - - /* RIGHT OUTER SUNKEN EFFECT */ - glBegin(GL_LINES); - MM_WHITE_OP; - glVertex2f(x2+1,y1); - MM_WHITE_TR; - glVertex2f(x2+1,y2); - glEnd(); - - glDisable(GL_BLEND); - - uiSetRoundBox(15); - flat_button(x1, y1, x2, y2, asp, colorid, flag, 0); - } - - /* *** EXTRA DRAWING FOR SPECIFIC CONTROL TYPES *** */ - switch(type) { - case NUM: - /* SIDE ARROWS */ - /* left */ - if(flag & UI_SELECT) { - if(flag & UI_ACTIVE) M_DARK; - else M_DARK; - } else { - if(flag & UI_ACTIVE) M_GREY; - else M_LGREY; - } - - ui_default_num_arrows(x1, y1, x2, y2); - /* END SIDE ARROWS */ - } -} - -static void ui_default_slider(int colorid, float fac, float aspect, float x1, float y1, float x2, float y2, int flag) -{ - float ymid, yc; - - /* the slider background line */ - ymid= (y1+y2)/2.0; - //yc= 2.5*aspect; // height of center line - yc = 2.3; // height of center line - - if(flag & UI_SELECT) - BIF_ThemeColorShade(TH_BUT_NUM, -5); - else - if(flag & UI_ACTIVE) - BIF_ThemeColorShade(TH_BUT_NUM, +35); - else - BIF_ThemeColorShade(TH_BUT_NUM, +25); - - glRectf(x1, ymid-yc, x2, ymid+yc); - - /* top inner bevel */ - if(flag & UI_SELECT) BIF_ThemeColorShade(TH_BUT_NUM, -40); - else BIF_ThemeColorShade(TH_BUT_NUM, -5); - fdrawline(x1+1, ymid+yc, x2, ymid+yc); - - /* bottom inner bevel */ - if(flag & UI_SELECT) BIF_ThemeColorShade(TH_BUT_NUM, +15); - else BIF_ThemeColorShade(TH_BUT_NUM, +45); - fdrawline(x1+1, ymid-yc, x2, ymid-yc); - - - /* the movable slider */ - if(flag & UI_SELECT) BIF_ThemeColorShade(TH_BUT_NUM, +80); - else BIF_ThemeColorShade(TH_BUT_NUM, -45); - - glShadeModel(GL_SMOOTH); - glBegin(GL_QUADS); - - BIF_ThemeColorShade(TH_BUT_NUM, -45); - - glVertex2f(x1, y1+2.5); - glVertex2f(x1+fac, y1+2.5); - - BIF_ThemeColor(TH_BUT_NUM); - - glVertex2f(x1+fac, y2-2.5); - glVertex2f(x1, y2-2.5); - - glEnd(); - - - /* slider handle center */ - glShadeModel(GL_SMOOTH); - glBegin(GL_QUADS); - - BIF_ThemeColor(TH_BUT_NUM); - glVertex2f(x1+fac-3, y1+2); - glVertex2f(x1+fac, y1+4); - BIF_ThemeColorShade(TH_BUT_NUM, +80); - glVertex2f(x1+fac, y2-2); - glVertex2f(x1+fac-3, y2-2); - - glEnd(); - - /* slider handle left bevel */ - BIF_ThemeColorShade(TH_BUT_NUM, +70); - fdrawline(x1+fac-3, y2-2, x1+fac-3, y1+2); - - /* slider handle right bevel */ - BIF_ThemeColorShade(TH_BUT_NUM, -35); - fdrawline(x1+fac, y2-2, x1+fac, y1+2); - - glShadeModel(GL_FLAT); -} - -/* default theme callback */ -static void ui_draw_default(int type, int colorid, float aspect, float x1, float y1, float x2, float y2, int flag) -{ - - switch(type) { - case TEX: - case IDPOIN: - case NUM: - ui_default_flat(type, colorid, aspect, x1, y1, x2, y2, flag); - break; - case ICONROW: - case ICONTEXTROW: - case MENU: - default: - ui_default_button(type, colorid, aspect, x1, y1, x2, y2, flag); - } - -} - - -/* *************** OLDSKOOL THEME ***************** */ - -static void ui_draw_outlineX(float x1, float y1, float x2, float y2, float asp1) -{ - float vec[2]; - - glBegin(GL_LINE_LOOP); - vec[0]= x1+asp1; vec[1]= y1-asp1; - glVertex2fv(vec); - vec[0]= x2-asp1; - glVertex2fv(vec); - vec[0]= x2+asp1; vec[1]= y1+asp1; - glVertex2fv(vec); - vec[1]= y2-asp1; - glVertex2fv(vec); - vec[0]= x2-asp1; vec[1]= y2+asp1; - glVertex2fv(vec); - vec[0]= x1+asp1; - glVertex2fv(vec); - vec[0]= x1-asp1; vec[1]= y2-asp1; - glVertex2fv(vec); - vec[1]= y1+asp1; - glVertex2fv(vec); - glEnd(); - -} - - -static void ui_draw_oldskool(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag) -{ - /* paper */ - if(flag & UI_SELECT) { - if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, -40); - else BIF_ThemeColorShade(colorid, -30); - } - else { - if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, +30); - else BIF_ThemeColorShade(colorid, +20); - } - - glRectf(x1+1, y1+1, x2-1, y2-1); - - x1+= asp; - x2-= asp; - y1+= asp; - y2-= asp; - - /* below */ - if(flag & UI_SELECT) BIF_ThemeColorShade(colorid, 0); - else BIF_ThemeColorShade(colorid, -30); - fdrawline(x1, y1, x2, y1); - - /* right */ - fdrawline(x2, y1, x2, y2); - - /* top */ - if(flag & UI_SELECT) BIF_ThemeColorShade(colorid, -30); - else BIF_ThemeColorShade(colorid, 0); - fdrawline(x1, y2, x2, y2); - - /* left */ - fdrawline(x1, y1, x1, y2); - - /* outline */ - glColor3ub(0,0,0); - ui_draw_outlineX(x1, y1, x2, y2, asp); - - - /* special type decorations */ - switch(type) { - case NUM: - if(flag & UI_SELECT) BIF_ThemeColorShade(colorid, -60); - else BIF_ThemeColorShade(colorid, -30); - ui_default_num_arrows(x1, y1, x2, y2); - break; - - case ICONROW: - case ICONTEXTROW: - if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, 0); - else BIF_ThemeColorShade(colorid, -10); - glRectf(x2-9, y1+asp, x2-asp, y2-asp); - - BIF_ThemeColorShade(colorid, -50); - ui_default_iconrow_arrows(x1, y1, x2, y2); - break; - - case MENU: - if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, 0); - else BIF_ThemeColorShade(colorid, -10); - glRectf(x2-17, y1+asp, x2-asp, y2-asp); - - BIF_ThemeColorShade(colorid, -50); - ui_default_menu_arrows(x1, y1, x2, y2); - break; - } - -} - -/* *************** BASIC ROUNDED THEME ***************** */ - -static void round_button(float x1, float y1, float x2, float y2, float asp, - int colorid, int round, int menudeco, int curshade) -{ - float rad; - char col[4]; - - rad= (y2-y1)/2.0; - if(rad>7.0) rad= 7.0; - - uiSetRoundBox(round); - gl_round_box(GL_POLYGON, x1, y1, x2, y2, rad); - - if(menudeco) { - uiSetRoundBox(round & ~9); - BIF_ThemeColorShade(colorid, curshade-20); - gl_round_box(GL_POLYGON, x2-menudeco, y1, x2, y2, rad); - } - - /* fake AA */ - uiSetRoundBox(round); - glEnable( GL_BLEND ); - - BIF_GetThemeColor3ubv(colorid, col); - - if(col[0]<100) col[0]= 0; else col[0]-= 100; - if(col[1]<100) col[1]= 0; else col[1]-= 100; - if(col[2]<100) col[2]= 0; else col[2]-= 100; - col[3]= 80; - glColor4ubv((GLubyte *)col); - gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, rad - asp); - gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, rad + asp); - col[3]= 180; - glColor4ubv((GLubyte *)col); - gl_round_box(GL_LINE_LOOP, x1, y1, x2, y2, rad); - - glDisable( GL_BLEND ); -} - -/* button in midst of alignment row */ -static void round_button_mid(float x1, float y1, float x2, float y2, float asp, - int colorid, int align, int menudeco, int curshade) -{ - glRectf(x1, y1, x2, y2); - - if(menudeco) { - BIF_ThemeColorShade(colorid, curshade-20); - glRectf(x2-menudeco, y1, x2, y2); - } - - BIF_ThemeColorBlendShade(colorid, TH_BACK, 0.5, -70); - // we draw full outline, its not AA, and it works better button mouse-over hilite - - // left right - fdrawline(x1, y1, x1, y2); - fdrawline(x2, y1, x2, y2); - - // top down - fdrawline(x1, y2, x2, y2); - fdrawline(x1, y1, x2, y1); -} - -static void ui_draw_round(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag) -{ - int align= (flag & UI_BUT_ALIGN); - int curshade= 0, menudeco= 0; - - if(type==ICONROW || type==ICONTEXTROW) menudeco= 9; - else if((type==MENU || type==BLOCK) && x2-x1>24) menudeco= 16; - - /* paper */ - if(flag & UI_SELECT) { - if(flag & UI_ACTIVE) curshade= -40; - else curshade= -30; - } - else { - if(flag & UI_ACTIVE) curshade= 30; - else curshade= +20; - } - - BIF_ThemeColorShade(colorid, curshade); - - if(align) { - switch(align) { - case UI_BUT_ALIGN_TOP: - round_button(x1, y1, x2, y2, asp, colorid, 12, menudeco, curshade); - break; - case UI_BUT_ALIGN_DOWN: - round_button(x1, y1, x2, y2, asp, colorid, 3, menudeco, curshade); - break; - case UI_BUT_ALIGN_LEFT: - round_button(x1, y1, x2, y2, asp, colorid, 6, menudeco, curshade); - break; - case UI_BUT_ALIGN_RIGHT: - round_button(x1, y1, x2, y2, asp, colorid, 9, menudeco, curshade); - break; - - case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT: - round_button(x1, y1, x2, y2, asp, colorid, 1, menudeco, curshade); - break; - case UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT: - round_button(x1, y1, x2, y2, asp, colorid, 2, menudeco, curshade); - break; - case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT: - round_button(x1, y1, x2, y2, asp, colorid, 8, menudeco, curshade); - break; - case UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT: - round_button(x1, y1, x2, y2, asp, colorid, 4, menudeco, curshade); - break; - - default: - round_button_mid(x1, y1, x2, y2, asp, colorid, align, menudeco, curshade); - break; - } - } - else { - round_button(x1, y1, x2, y2, asp, colorid, 15, menudeco, curshade); - } - - /* special type decorations */ - switch(type) { - case NUM: - BIF_ThemeColorShade(colorid, curshade-60); - ui_default_num_arrows(x1, y1, x2, y2); - break; - - case ICONROW: - case ICONTEXTROW: - BIF_ThemeColorShade(colorid, curshade-60); - ui_default_iconrow_arrows(x1, y1, x2, y2); - break; - - case MENU: - case BLOCK: - BIF_ThemeColorShade(colorid, curshade-60); - ui_default_menu_arrows(x1, y1, x2, y2); - break; - } -} - -/* *************** MINIMAL THEME ***************** */ - -// theme can define an embosfunc and sliderfunc, text+icon drawing is standard, no theme. - - - -/* super minimal button as used in logic menu */ -static void ui_draw_minimal(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag) -{ - /* too much space between buttons */ - - if (type==TEX || type==IDPOIN) { - x1+= asp; - x2-= (asp*2); - //y1+= asp; - y2-= asp; - } else { - /* Less space between buttons looks nicer */ - y2-= asp; - x2-= asp; - } - - /* paper */ - if(flag & UI_SELECT) { - if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, -40); - else BIF_ThemeColorShade(colorid, -30); - } - else { - if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, +20); - else BIF_ThemeColorShade(colorid, +10); - } - - glRectf(x1, y1, x2, y2); - - if (type==TEX || type==IDPOIN) { - BIF_ThemeColorShade(colorid, -60); - - /* top */ - fdrawline(x1, y2, x2, y2); - /* left */ - fdrawline(x1, y1, x1, y2); - - - /* text underline, some */ - BIF_ThemeColorShade(colorid, +50); - glEnable(GL_LINE_STIPPLE); - glLineStipple(1, 0x8888); - fdrawline(x1+(asp*2), y1+(asp*3), x2-(asp*2), y1+(asp*3)); - glDisable(GL_LINE_STIPPLE); - - - BIF_ThemeColorShade(colorid, +60); - /* below */ - fdrawline(x1, y1, x2, y1); - /* right */ - fdrawline(x2, y1, x2, y2); - - } else { - if(flag & UI_SELECT) { - BIF_ThemeColorShade(colorid, -60); - - /* top */ - fdrawline(x1, y2, x2, y2); - /* left */ - fdrawline(x1, y1, x1, y2); - BIF_ThemeColorShade(colorid, +40); - - /* below */ - fdrawline(x1, y1, x2, y1); - /* right */ - fdrawline(x2, y1, x2, y2); - } - else { - BIF_ThemeColorShade(colorid, +40); - - /* top */ - fdrawline(x1, y2, x2, y2); - /* left */ - fdrawline(x1, y1, x1, y2); - - BIF_ThemeColorShade(colorid, -60); - /* below */ - fdrawline(x1, y1, x2, y1); - /* right */ - fdrawline(x2, y1, x2, y2); - } - } - - /* special type decorations */ - switch(type) { - case NUM: - if(flag & UI_SELECT) BIF_ThemeColorShade(colorid, -60); - else BIF_ThemeColorShade(colorid, -30); - ui_default_num_arrows(x1, y1, x2, y2); - break; - - case ICONROW: - case ICONTEXTROW: - if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, 0); - else BIF_ThemeColorShade(colorid, -10); - glRectf(x2-9, y1+asp, x2-asp, y2-asp); - - BIF_ThemeColorShade(colorid, -50); - ui_default_iconrow_arrows(x1, y1, x2, y2); - break; - - case MENU: - case BLOCK: - if(flag & UI_ACTIVE) BIF_ThemeColorShade(colorid, 0); - else BIF_ThemeColorShade(colorid, -10); - glRectf(x2-17, y1+asp, x2-asp, y2-asp); - - BIF_ThemeColorShade(colorid, -50); - ui_default_menu_arrows(x1, y1, x2, y2); - break; - } - - -} - - -/* fac is the slider handle position between x1 and x2 */ -static void ui_draw_slider(int colorid, float fac, float aspect, float x1, float y1, float x2, float y2, int flag) -{ - float ymid, yc; - - /* the slider background line */ - ymid= (y1+y2)/2.0; - yc= 1.7*aspect; - - if(flag & UI_ACTIVE) - BIF_ThemeColorShade(colorid, -50); - else - BIF_ThemeColorShade(colorid, -40); - - /* left part */ - glRectf(x1, ymid-2.0*yc, x1+fac, ymid+2.0*yc); - /* right part */ - glRectf(x1+fac, ymid-yc, x2, ymid+yc); - - /* the movable slider */ - - BIF_ThemeColorShade(colorid, +70); - glRectf(x1+fac-aspect, ymid-2.0*yc, x1+fac+aspect, ymid+2.0*yc); - -} - -/* ************** STANDARD MENU DRAWING FUNCTION ************* */ - - -static void ui_shadowbox(float minx, float miny, float maxx, float maxy, float shadsize, unsigned char alpha) -{ - glEnable(GL_BLEND); - glShadeModel(GL_SMOOTH); - - /* right quad */ - glBegin(GL_POLYGON); - glColor4ub(0, 0, 0, alpha); - glVertex2f(maxx, miny); - glVertex2f(maxx, maxy-shadsize); - glColor4ub(0, 0, 0, 0); - glVertex2f(maxx+shadsize, maxy-shadsize-shadsize); - glVertex2f(maxx+shadsize, miny); - glEnd(); - - /* corner shape */ - glBegin(GL_POLYGON); - glColor4ub(0, 0, 0, alpha); - glVertex2f(maxx, miny); - glColor4ub(0, 0, 0, 0); - glVertex2f(maxx+shadsize, miny); - glVertex2f(maxx+0.7*shadsize, miny-0.7*shadsize); - glVertex2f(maxx, miny-shadsize); - glEnd(); - - /* bottom quad */ - glBegin(GL_POLYGON); - glColor4ub(0, 0, 0, alpha); - glVertex2f(minx+shadsize, miny); - glVertex2f(maxx, miny); - glColor4ub(0, 0, 0, 0); - glVertex2f(maxx, miny-shadsize); - glVertex2f(minx+shadsize+shadsize, miny-shadsize); - glEnd(); - - glDisable(GL_BLEND); - glShadeModel(GL_FLAT); -} - -void uiDrawBoxShadow(unsigned char alpha, float minx, float miny, float maxx, float maxy) -{ - /* accumulated outline boxes to make shade not linear, is more pleasant */ - ui_shadowbox(minx, miny, maxx, maxy, 6.0, (30*alpha)>>8); - ui_shadowbox(minx, miny, maxx, maxy, 4.0, (70*alpha)>>8); - ui_shadowbox(minx, miny, maxx, maxy, 2.0, (100*alpha)>>8); - -} - -// background for pulldowns, pullups, and other drawing temporal menus.... -// has to be made themable still (now only color) - -void uiDrawMenuBox(float minx, float miny, float maxx, float maxy, short flag) -{ - char col[4]; - BIF_GetThemeColor4ubv(TH_MENU_BACK, col); - - if( (flag & UI_BLOCK_NOSHADOW)==0) { - /* accumulated outline boxes to make shade not linear, is more pleasant */ - ui_shadowbox(minx, miny, maxx, maxy, 6.0, (30*col[3])>>8); - ui_shadowbox(minx, miny, maxx, maxy, 4.0, (70*col[3])>>8); - ui_shadowbox(minx, miny, maxx, maxy, 2.0, (100*col[3])>>8); - - glEnable(GL_BLEND); - glColor4ubv((GLubyte *)col); - glRectf(minx-1, miny, minx, maxy); // 1 pixel on left, to distinguish sublevel menus - } - glEnable(GL_BLEND); - glColor4ubv((GLubyte *)col); - glRectf(minx, miny, maxx, maxy); - glDisable(GL_BLEND); -} - - - -/* pulldown menu item */ -static void ui_draw_pulldown_item(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag) -{ - char col[4]; - - BIF_GetThemeColor4ubv(TH_MENU_BACK, col); - if(col[3]!=255) { - glEnable(GL_BLEND); - } - - if((flag & UI_ACTIVE) && type!=LABEL) { - BIF_ThemeColor4(TH_MENU_HILITE); - glRectf(x1, y1, x2, y2); - - - } else { - BIF_ThemeColor4(colorid); // is set at TH_MENU_ITEM when pulldown opened. - glRectf(x1, y1, x2, y2); - } - - glDisable(GL_BLEND); -} - -/* pulldown menu calling button */ -static void ui_draw_pulldown_round(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag) -{ - - if(flag & UI_ACTIVE) { - BIF_ThemeColor(TH_MENU_HILITE); - - uiSetRoundBox(15); - gl_round_box(GL_POLYGON, x1, y1+3, x2, y2-3, 7.0); - - glEnable( GL_LINE_SMOOTH ); - glEnable( GL_BLEND ); - gl_round_box(GL_LINE_LOOP, x1, y1+3, x2, y2-3, 7.0); - glDisable( GL_LINE_SMOOTH ); - glDisable( GL_BLEND ); - - } else { - BIF_ThemeColor(colorid); // is set at TH_MENU_ITEM when pulldown opened. - glRectf(x1-1, y1+2, x2+1, y2-2); - } - -} - - -/* ************** TEXT AND ICON DRAWING FUNCTIONS ************* */ - - - -/* draws text and icons for buttons */ -static void ui_draw_text_icon(uiBut *but) -{ - float x; - int len; - char *cpoin; - short t, pos, ch; - short selsta_tmp, selend_tmp, selsta_draw, selwidth_draw; - - /* check for button text label */ - if (but->type == ICONTEXTROW) { - ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 0); - } - else { - - /* text button selection and cursor */ - if(but->pos != -1) { - - if ((but->selend - but->selsta) > 0) { - /* text button selection */ - selsta_tmp = but->selsta + strlen(but->str); - selend_tmp = but->selend + strlen(but->str); - - if(but->drawstr[0]!=0) { - ch= but->drawstr[selsta_tmp]; - but->drawstr[selsta_tmp]= 0; - - selsta_draw = but->aspect*BIF_GetStringWidth(but->font, but->drawstr+but->ofs, (U.transopts & USER_TR_BUTTONS)) + 3; - - but->drawstr[selsta_tmp]= ch; - - - ch= but->drawstr[selend_tmp]; - but->drawstr[selend_tmp]= 0; - - selwidth_draw = but->aspect*BIF_GetStringWidth(but->font, but->drawstr+but->ofs, (U.transopts & USER_TR_BUTTONS)) + 3; - - but->drawstr[selend_tmp]= ch; - - BIF_ThemeColor(TH_BUT_TEXTFIELD_HI); - glRects(but->x1+selsta_draw+1, but->y1+2, but->x1+selwidth_draw+1, but->y2-2); - } - } else { - /* text cursor */ - pos= but->pos+strlen(but->str); - if(pos >= but->ofs) { - if(but->drawstr[0]!=0) { - ch= but->drawstr[pos]; - but->drawstr[pos]= 0; - - t= but->aspect*BIF_GetStringWidth(but->font, but->drawstr+but->ofs, (U.transopts & USER_TR_BUTTONS)) + 3; - - but->drawstr[pos]= ch; - } - else t= 3; - - glColor3ub(255,0,0); - glRects(but->x1+t, but->y1+2, but->x1+t+2, but->y2-2); - } - } - } - - if(but->type==BUT_TOGDUAL) { - int dualset= 0; - if(but->pointype==SHO) - dualset= BTST( *(((short *)but->poin)+1), but->bitnr); - else if(but->pointype==INT) - dualset= BTST( *(((int *)but->poin)+1), but->bitnr); - - ui_draw_icon(but, ICON_DOT, dualset?0:-100); - } - - if(but->drawstr[0]!=0) { - int transopts; - int tog3= 0; - - // cut string in 2 parts - cpoin= strchr(but->drawstr, '|'); - if(cpoin) *cpoin= 0; - - /* If there's an icon too (made with uiDefIconTextBut) then draw the icon - and offset the text label to accomodate it */ - - if ( (but->flag & UI_HAS_ICON) && (but->flag & UI_ICON_LEFT) ) { - ui_draw_icon(but, but->icon, 0); - - if(but->flag & UI_TEXT_LEFT) x= but->x1 + but->aspect*BIF_icon_get_width(but->icon)+5.0; - else x= (but->x1+but->x2-but->strwidth+1)/2.0; - } - else { - if(but->flag & UI_TEXT_LEFT) x= but->x1+4.0; - else x= (but->x1+but->x2-but->strwidth+1)/2.0; - } - - /* tog3 button exception; draws with glColor! */ - if(but->type==TOG3 && (but->flag & UI_SELECT)) { - - if( but->pointype==CHA ) { - if( BTST( *(but->poin+2), but->bitnr )) tog3= 1; - } - else if( but->pointype ==SHO ) { - short *sp= (short *)but->poin; - if( BTST( sp[1], but->bitnr )) tog3= 1; - } - - ui_tog3_invert(but->x1,but->y1,but->x2,but->y2, tog3); - if (tog3) glColor3ub(255, 255, 0); - } - - /* text color, with pulldown item exception */ - if(tog3); // color already set - else if(but->dt==UI_EMBOSSP) { - if((but->flag & (UI_SELECT|UI_ACTIVE)) && but->type!=LABEL) { // LABEL = title in pulldowns - BIF_ThemeColor(TH_MENU_TEXT_HI); - } else { - BIF_ThemeColor(TH_MENU_TEXT); - } - } - else { - if(but->flag & UI_SELECT) { - BIF_ThemeColor(TH_BUT_TEXT_HI); - } else { - BIF_ThemeColor(TH_BUT_TEXT); - } - } - - /* LABEL button exception */ - if(but->type==LABEL && but->min!=0.0) BIF_ThemeColor(TH_BUT_TEXT_HI); - - ui_rasterpos_safe(x, (but->y1+but->y2- 9.0)/2.0, but->aspect); - if(but->type==IDPOIN) transopts= 0; // no translation, of course! - else transopts= (U.transopts & USER_TR_BUTTONS); - - #ifdef INTERNATIONAL - if (but->type == FTPREVIEW) - FTF_DrawNewFontString (but->drawstr+but->ofs, FTF_INPUT_UTF8); - else - BIF_DrawString(but->font, but->drawstr+but->ofs, transopts); - #else - BIF_DrawString(but->font, but->drawstr+but->ofs, transopts); - #endif - - /* part text right aligned */ - if(cpoin) { - len= BIF_GetStringWidth(but->font, cpoin+1, (U.transopts & USER_TR_BUTTONS)); - ui_rasterpos_safe( but->x2 - len*but->aspect-3, (but->y1+but->y2- 9.0)/2.0, but->aspect); - BIF_DrawString(but->font, cpoin+1, (U.transopts & USER_TR_BUTTONS)); - *cpoin= '|'; - } - } - /* if there's no text label, then check to see if there's an icon only and draw it */ - else if( but->flag & UI_HAS_ICON ) { - ui_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 0); - } - } -} - -static void ui_draw_but_COL(uiBut *but) -{ - float *fp; - char colr, colg, colb; - - if( but->pointype==FLO ) { - fp= (float *)but->poin; - colr= floor(255.0*fp[0]+0.5); - colg= floor(255.0*fp[1]+0.5); - colb= floor(255.0*fp[2]+0.5); - } - else { - char *cp= (char *)but->poin; - colr= cp[0]; - colg= cp[1]; - colb= cp[2]; - } - - /* exception... hrms, but can't simply use the emboss callback for this now. */ - /* this button type needs review, and nice integration with rest of API here */ - if(but->embossfunc == ui_draw_round) { - char *cp= BIF_ThemeGetColorPtr(U.themes.first, 0, TH_CUSTOM); - cp[0]= colr; cp[1]= colg; cp[2]= colb; - but->flag &= ~UI_SELECT; - but->embossfunc(but->type, TH_CUSTOM, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag); - } - else { - - glColor3ub(colr, colg, colb); - glRectf((but->x1), (but->y1), (but->x2), (but->y2)); - glColor3ub(0, 0, 0); - fdrawbox((but->x1), (but->y1), (but->x2), (but->y2)); - } -} - -/* draws in resolution of 20x4 colors */ -static void ui_draw_but_HSVCUBE(uiBut *but) -{ - int a; - float h,s,v; - float dx, dy, sx1, sx2, sy, x, y; - float col0[4][3]; // left half, rect bottom to top - float col1[4][3]; // right half, rect bottom to top - - h= but->hsv[0]; - s= but->hsv[1]; - v= but->hsv[2]; - - /* draw series of gouraud rects */ - glShadeModel(GL_SMOOTH); - - if(but->a1==0) { // H and V vary - hsv_to_rgb(0.0, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); - hsv_to_rgb(0.0, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]); - hsv_to_rgb(0.0, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]); - hsv_to_rgb(0.0, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]); - x= h; y= v; - } - else if(but->a1==1) { // H and S vary - hsv_to_rgb(0.0, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]); - hsv_to_rgb(0.0, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]); - hsv_to_rgb(0.0, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]); - hsv_to_rgb(0.0, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]); - x= h; y= s; - } - else if(but->a1==2) { // S and V vary - hsv_to_rgb(h, 0.0, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); - hsv_to_rgb(h, 0.333, 0.0, &col1[1][0], &col1[1][1], &col1[1][2]); - hsv_to_rgb(h, 0.666, 0.0, &col1[2][0], &col1[2][1], &col1[2][2]); - hsv_to_rgb(h, 1.0, 0.0, &col1[3][0], &col1[3][1], &col1[3][2]); - x= v; y= s; - } - else { // only hue slider - hsv_to_rgb(0.0, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]); - VECCOPY(col1[1], col1[0]); - VECCOPY(col1[2], col1[0]); - VECCOPY(col1[3], col1[0]); - x= h; y= 0.5; - } - - for(dx=0.0; dx<1.0; dx+= 0.05) { - // previous color - VECCOPY(col0[0], col1[0]); - VECCOPY(col0[1], col1[1]); - VECCOPY(col0[2], col1[2]); - VECCOPY(col0[3], col1[3]); - - // new color - if(but->a1==0) { // H and V vary - hsv_to_rgb(dx, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); - hsv_to_rgb(dx, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]); - hsv_to_rgb(dx, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]); - hsv_to_rgb(dx, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]); - } - else if(but->a1==1) { // H and S vary - hsv_to_rgb(dx, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]); - hsv_to_rgb(dx, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]); - hsv_to_rgb(dx, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]); - hsv_to_rgb(dx, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]); - } - else if(but->a1==2) { // S and V vary - hsv_to_rgb(h, 0.0, dx, &col1[0][0], &col1[0][1], &col1[0][2]); - hsv_to_rgb(h, 0.333, dx, &col1[1][0], &col1[1][1], &col1[1][2]); - hsv_to_rgb(h, 0.666, dx, &col1[2][0], &col1[2][1], &col1[2][2]); - hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]); - } - else { // only H - hsv_to_rgb(dx, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]); - VECCOPY(col1[1], col1[0]); - VECCOPY(col1[2], col1[0]); - VECCOPY(col1[3], col1[0]); - } - - // rect - sx1= but->x1 + dx*(but->x2-but->x1); - sx2= but->x1 + (dx+0.05)*(but->x2-but->x1); - sy= but->y1; - dy= (but->y2-but->y1)/3.0; - - glBegin(GL_QUADS); - for(a=0; a<3; a++, sy+=dy) { - glColor3fv(col0[a]); - glVertex2f(sx1, sy); - - glColor3fv(col1[a]); - glVertex2f(sx2, sy); - - glColor3fv(col1[a+1]); - glVertex2f(sx2, sy+dy); - - glColor3fv(col0[a+1]); - glVertex2f(sx1, sy+dy); - } - glEnd(); - } - - glShadeModel(GL_FLAT); - - /* cursor */ - x= but->x1 + x*(but->x2-but->x1); - y= but->y1 + y*(but->y2-but->y1); - CLAMP(x, but->x1+3.0, but->x2-3.0); - CLAMP(y, but->y1+3.0, but->y2-3.0); - - fdrawXORcirc(x, y, 3.1); - - /* outline */ - glColor3ub(0, 0, 0); - fdrawbox((but->x1), (but->y1), (but->x2), (but->y2)); -} - -#ifdef INTERNATIONAL -static void ui_draw_but_CHARTAB(uiBut *but) -{ - /* Some local variables */ - float sx, sy, ex, ey; - float width, height; - float butw, buth; - int x, y, cs; - wchar_t wstr[2]; - unsigned char ustr[16]; - PackedFile *pf; - int result = 0; - int charmax = G.charmax; - - /* <builtin> font in use. There are TTF <builtin> and non-TTF <builtin> fonts */ - if(!strcmp(G.selfont->name, "<builtin>")) - { - if(G.ui_international == TRUE) - { - charmax = 0xff; - } - else - { - charmax = 0xff; - } - } - - /* Category list exited without selecting the area */ - if(G.charmax == 0) - charmax = G.charmax = 0xffff; - - /* Calculate the size of the button */ - width = abs(but->x2 - but->x1); - height = abs(but->y2 - but->y1); - - butw = floor(width / 12); - buth = floor(height / 6); - - /* Initialize variables */ - sx = but->x1; - ex = but->x1 + butw; - sy = but->y1 + height - buth; - ey = but->y1 + height; - - cs = G.charstart; - - /* Set the font, in case it is not <builtin> font */ - if(G.selfont && strcmp(G.selfont->name, "<builtin>")) - { - char tmpStr[256]; - - // Is the font file packed, if so then use the packed file - if(G.selfont->packedfile) - { - pf = G.selfont->packedfile; - FTF_SetFont(pf->data, pf->size, 14.0); - } - else - { - int err; - - strcpy(tmpStr, G.selfont->name); - BLI_convertstringcode(tmpStr, G.sce, 0); - err = FTF_SetFont((unsigned char *)tmpStr, 0, 14.0); - } - } - else - { - if(G.ui_international == TRUE) - { - FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, 14.0); - } - } - - /* Start drawing the button itself */ - glShadeModel(GL_SMOOTH); - - glColor3ub(200, 200, 200); - glRectf((but->x1), (but->y1), (but->x2), (but->y2)); - - glColor3ub(0, 0, 0); - for(y = 0; y < 6; y++) - { - // Do not draw more than the category allows - if(cs > charmax) break; - - for(x = 0; x < 12; x++) - { - // Do not draw more than the category allows - if(cs > charmax) break; - - // Draw one grid cell - glBegin(GL_LINE_LOOP); - glVertex2f(sx, sy); - glVertex2f(ex, sy); - glVertex2f(ex, ey); - glVertex2f(sx, ey); - glEnd(); - - // Draw character inside the cell - memset(wstr, 0, sizeof(wchar_t)*2); - memset(ustr, 0, 16); - - // Set the font to be either unicode or <builtin> - wstr[0] = cs; - if(strcmp(G.selfont->name, "<builtin>")) - { - wcs2utf8s((char *)ustr, (wchar_t *)wstr); - } - else - { - if(G.ui_international == TRUE) - { - wcs2utf8s((char *)ustr, (wchar_t *)wstr); - } - else - { - ustr[0] = cs; - ustr[1] = 0; - } - } - - if((G.selfont && strcmp(G.selfont->name, "<builtin>")) || (G.selfont && !strcmp(G.selfont->name, "<builtin>") && G.ui_international == TRUE)) - { - float wid; - float llx, lly, llz, urx, ury, urz; - float dx, dy; - float px, py; - - // Calculate the position - wid = FTF_GetStringWidth((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8); - FTF_GetBoundingBox((char *) ustr, &llx,&lly,&llz,&urx,&ury,&urz, FTF_USE_GETTEXT | FTF_INPUT_UTF8); - dx = urx-llx; - dy = ury-lly; - - // This isn't fully functional since the but->aspect isn't working like I suspected - px = sx + ((butw/but->aspect)-dx)/2; - py = sy + ((buth/but->aspect)-dy)/2; - - // Set the position and draw the character - ui_rasterpos_safe(px, py, but->aspect); - FTF_DrawString((char *) ustr, FTF_USE_GETTEXT | FTF_INPUT_UTF8); - } - else - { - ui_rasterpos_safe(sx + butw/2, sy + buth/2, but->aspect); - BIF_DrawString(but->font, (char *) ustr, 0); - } - - // Calculate the next position and character - sx += butw; ex +=butw; - cs++; - } - /* Add the y position and reset x position */ - sy -= buth; - ey -= buth; - sx = but->x1; - ex = but->x1 + butw; - } - glShadeModel(GL_FLAT); - - /* Return Font Settings to original */ - if(U.fontsize && U.fontname[0]) - { - result = FTF_SetFont((unsigned char *)U.fontname, 0, U.fontsize); - } - else if (U.fontsize) - { - result = FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, U.fontsize); - } - - if (result == 0) - { - result = FTF_SetFont((unsigned char *) datatoc_bfont_ttf, datatoc_bfont_ttf_size, 11); - } - - /* resets the font size */ - if(G.ui_international == TRUE) - { - uiSetCurFont(but->block, UI_HELV); - } -} - -#endif // INTERNATIONAL - -static void ui_draw_but_COLORBAND(uiBut *but) -{ - ColorBand *coba= (ColorBand *)but->poin; - CBData *cbd; - float x1, y1, sizex, sizey; - float dx, v3[2], v1[2], v2[2]; - int a; - - if(coba==NULL) return; - - x1= but->x1; - y1= but->y1; - sizex= but->x2-x1; - sizey= but->y2-y1; - - /* first background, to show tranparency */ - dx= sizex/12.0; - v1[0]= x1; - for(a=0; a<12; a++) { - if(a & 1) glColor3f(0.3, 0.3, 0.3); else glColor3f(0.8, 0.8, 0.8); - glRectf(v1[0], y1, v1[0]+dx, y1+0.5*sizey); - if(a & 1) glColor3f(0.8, 0.8, 0.8); else glColor3f(0.3, 0.3, 0.3); - glRectf(v1[0], y1+0.5*sizey, v1[0]+dx, y1+sizey); - v1[0]+= dx; - } - - glShadeModel(GL_SMOOTH); - glEnable(GL_BLEND); - - cbd= coba->data; - - v1[0]= v2[0]= x1; - v1[1]= y1; - v2[1]= y1+sizey; - - glBegin(GL_QUAD_STRIP); - - glColor4fv( &cbd->r ); - glVertex2fv(v1); glVertex2fv(v2); - - for(a=0; a<coba->tot; a++, cbd++) { - - v1[0]=v2[0]= x1+ cbd->pos*sizex; - - glColor4fv( &cbd->r ); - glVertex2fv(v1); glVertex2fv(v2); - } - - v1[0]=v2[0]= x1+ sizex; - glVertex2fv(v1); glVertex2fv(v2); - - glEnd(); - glShadeModel(GL_FLAT); - glDisable(GL_BLEND); - - /* outline */ - v1[0]= x1; v1[1]= y1; - - cpack(0x0); - glBegin(GL_LINE_LOOP); - glVertex2fv(v1); - v1[0]+= sizex; - glVertex2fv(v1); - v1[1]+= sizey; - glVertex2fv(v1); - v1[0]-= sizex; - glVertex2fv(v1); - glEnd(); - - - /* help lines */ - v1[0]= v2[0]=v3[0]= x1; - v1[1]= y1; - v2[1]= y1+0.5*sizey; - v3[1]= y1+sizey; - - cbd= coba->data; - glBegin(GL_LINES); - for(a=0; a<coba->tot; a++, cbd++) { - v1[0]=v2[0]=v3[0]= x1+ cbd->pos*sizex; - - glColor3ub(0, 0, 0); - glVertex2fv(v1); - glVertex2fv(v2); - - if(a==coba->cur) { - glVertex2f(v1[0]-1, v1[1]); - glVertex2f(v2[0]-1, v2[1]); - glVertex2f(v1[0]+1, v1[1]); - glVertex2f(v2[0]+1, v2[1]); - } - - glColor3ub(255, 255, 255); - glVertex2fv(v2); - glVertex2fv(v3); - - if(a==coba->cur) { - if(cbd->pos>0.01) { - glVertex2f(v2[0]-1, v2[1]); - glVertex2f(v3[0]-1, v3[1]); - } - if(cbd->pos<0.99) { - glVertex2f(v2[0]+1, v2[1]); - glVertex2f(v3[0]+1, v3[1]); - } - } - } - glEnd(); -} - -static void ui_draw_but_NORMAL(uiBut *but) -{ - static GLuint displist=0; - int a, old[8]; - GLfloat diff[4], diffn[4]={1.0f, 1.0f, 1.0f, 1.0f}; - float vec0[4]={0.0f, 0.0f, 0.0f, 0.0f}; - float dir[4], size; - - /* store stuff */ - glGetMaterialfv(GL_FRONT, GL_DIFFUSE, diff); - - /* backdrop */ - BIF_ThemeColor(TH_BUT_NEUTRAL); - uiSetRoundBox(15); - gl_round_box(GL_POLYGON, but->x1, but->y1, but->x2, but->y2, 5.0f); - - /* sphere color */ - glMaterialfv(GL_FRONT, GL_DIFFUSE, diffn); - glCullFace(GL_BACK); glEnable(GL_CULL_FACE); - - /* disable blender light */ - for(a=0; a<8; a++) { - old[a]= glIsEnabled(GL_LIGHT0+a); - glDisable(GL_LIGHT0+a); - } - - /* own light */ - glEnable(GL_LIGHT7); - glEnable(GL_LIGHTING); - - VECCOPY(dir, (float *)but->poin); - dir[3]= 0.0f; /* glLight needs 4 args, 0.0 is sun */ - glLightfv(GL_LIGHT7, GL_POSITION, dir); - glLightfv(GL_LIGHT7, GL_DIFFUSE, diffn); - glLightfv(GL_LIGHT7, GL_SPECULAR, vec0); - glLightf(GL_LIGHT7, GL_CONSTANT_ATTENUATION, 1.0f); - glLightf(GL_LIGHT7, GL_LINEAR_ATTENUATION, 0.0f); - - /* transform to button */ - glPushMatrix(); - glTranslatef(but->x1 + 0.5f*(but->x2-but->x1), but->y1+ 0.5f*(but->y2-but->y1), 0.0f); - size= (but->x2-but->x1)/200.f; - glScalef(size, size, size); - - if(displist==0) { - GLUquadricObj *qobj; - - displist= glGenLists(1); - glNewList(displist, GL_COMPILE_AND_EXECUTE); - - qobj= gluNewQuadric(); - gluQuadricDrawStyle(qobj, GLU_FILL); - glShadeModel(GL_SMOOTH); - gluSphere( qobj, 100.0, 32, 24); - glShadeModel(GL_FLAT); - gluDeleteQuadric(qobj); - - glEndList(); - } - else glCallList(displist); - - /* restore */ - glPopMatrix(); - glDisable(GL_LIGHTING); - glDisable(GL_CULL_FACE); - glMaterialfv(GL_FRONT, GL_DIFFUSE, diff); - - glDisable(GL_LIGHT7); - - /* enable blender light */ - for(a=0; a<8; a++) { - if(old[a]) - glEnable(GL_LIGHT0+a); - } -} - -static void ui_draw_but_curve_grid(uiBut *but, float zoomx, float zoomy, float offsx, float offsy, float step) -{ - float dx, dy, fx, fy; - - glBegin(GL_LINES); - dx= step*zoomx; - fx= but->x1 + zoomx*(-offsx); - if(fx > but->x1) fx -= dx*( floor(fx-but->x1)); - while(fx < but->x2) { - glVertex2f(fx, but->y1); - glVertex2f(fx, but->y2); - fx+= dx; - } - - dy= step*zoomy; - fy= but->y1 + zoomy*(-offsy); - if(fy > but->y1) fy -= dy*( floor(fy-but->y1)); - while(fy < but->y2) { - glVertex2f(but->x1, fy); - glVertex2f(but->x2, fy); - fy+= dy; - } - glEnd(); - -} - -static void ui_draw_but_CURVE(uiBut *but) -{ - CurveMapping *cumap= (CurveMapping *)but->poin; - CurveMap *cuma= cumap->cm+cumap->cur; - CurveMapPoint *cmp; - float fx, fy, dx, dy, fac[2], zoomx, zoomy, offsx, offsy; - GLint scissor[4]; - int a; - - /* need scissor test, curve can draw outside of boundary */ - glGetIntegerv(GL_VIEWPORT, scissor); - fx= but->x1; fy= but->y1; - ui_graphics_to_window(but->win, &fx, &fy); - dx= but->x2; dy= but->y2; - ui_graphics_to_window(but->win, &dx, &dy); - glScissor((int)floor(fx), (int)floor(fy), (int)ceil(dx-fx), (int)ceil(dy-fy)); - - /* calculate offset and zoom */ - zoomx= (but->x2-but->x1-2.0*but->aspect)/(cumap->curr.xmax - cumap->curr.xmin); - zoomy= (but->y2-but->y1-2.0*but->aspect)/(cumap->curr.ymax - cumap->curr.ymin); - offsx= cumap->curr.xmin-but->aspect/zoomx; - offsy= cumap->curr.ymin-but->aspect/zoomy; - - /* backdrop */ - if(cumap->flag & CUMA_DO_CLIP) { - BIF_ThemeColorShade(TH_BUT_NEUTRAL, -20); - glRectf(but->x1, but->y1, but->x2, but->y2); - BIF_ThemeColor(TH_BUT_NEUTRAL); - glRectf(but->x1 + zoomx*(cumap->clipr.xmin-offsx), - but->y1 + zoomy*(cumap->clipr.ymin-offsy), - but->x1 + zoomx*(cumap->clipr.xmax-offsx), - but->y1 + zoomy*(cumap->clipr.ymax-offsy)); - } - else { - BIF_ThemeColor(TH_BUT_NEUTRAL); - glRectf(but->x1, but->y1, but->x2, but->y2); - } - - /* grid, every .25 step */ - BIF_ThemeColorShade(TH_BUT_NEUTRAL, -16); - ui_draw_but_curve_grid(but, zoomx, zoomy, offsx, offsy, 0.25f); - /* grid, every 1.0 step */ - BIF_ThemeColorShade(TH_BUT_NEUTRAL, -24); - ui_draw_but_curve_grid(but, zoomx, zoomy, offsx, offsy, 1.0f); - /* axes */ - BIF_ThemeColorShade(TH_BUT_NEUTRAL, -50); - glBegin(GL_LINES); - glVertex2f(but->x1, but->y1 + zoomy*(-offsy)); - glVertex2f(but->x2, but->y1 + zoomy*(-offsy)); - glVertex2f(but->x1 + zoomx*(-offsx), but->y1); - glVertex2f(but->x1 + zoomx*(-offsx), but->y2); - glEnd(); - - /* cfra option */ - if(cumap->flag & CUMA_DRAW_CFRA) { - glColor3ub(0x60, 0xc0, 0x40); - glBegin(GL_LINES); - glVertex2f(but->x1 + zoomx*(cumap->black[0]-offsx), but->y1); - glVertex2f(but->x1 + zoomx*(cumap->black[0]-offsx), but->y2); - glEnd(); - } - - /* the curve */ - BIF_ThemeColorBlend(TH_TEXT, TH_BUT_NEUTRAL, 0.35); - glEnable(GL_LINE_SMOOTH); - glEnable(GL_BLEND); - glBegin(GL_LINE_STRIP); - - if(cuma->table==NULL) - curvemapping_changed(cumap, 0); /* 0 = no remove doubles */ - cmp= cuma->table; - - /* first point */ - if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0) - glVertex2f(but->x1, but->y1 + zoomy*(cmp[0].y-offsy)); - else { - fx= but->x1 + zoomx*(cmp[0].x-offsx + cuma->ext_in[0]); - fy= but->y1 + zoomy*(cmp[0].y-offsy + cuma->ext_in[1]); - glVertex2f(fx, fy); - } - for(a=0; a<=CM_TABLE; a++) { - fx= but->x1 + zoomx*(cmp[a].x-offsx); - fy= but->y1 + zoomy*(cmp[a].y-offsy); - glVertex2f(fx, fy); - } - /* last point */ - if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0) - glVertex2f(but->x2, but->y1 + zoomy*(cmp[CM_TABLE].y-offsy)); - else { - fx= but->x1 + zoomx*(cmp[CM_TABLE].x-offsx - cuma->ext_out[0]); - fy= but->y1 + zoomy*(cmp[CM_TABLE].y-offsy - cuma->ext_out[1]); - glVertex2f(fx, fy); - } - glEnd(); - glDisable(GL_LINE_SMOOTH); - glDisable(GL_BLEND); - - /* the points, use aspect to make them visible on edges */ - cmp= cuma->curve; - glPointSize(3.0f); - bglBegin(GL_POINTS); - for(a=0; a<cuma->totpoint; a++) { - if(cmp[a].flag & SELECT) - BIF_ThemeColor(TH_TEXT_HI); - else - BIF_ThemeColor(TH_TEXT); - fac[0]= but->x1 + zoomx*(cmp[a].x-offsx); - fac[1]= but->y1 + zoomy*(cmp[a].y-offsy); - bglVertex2fv(fac); - } - bglEnd(); - glPointSize(1.0f); - - /* restore scissortest */ - glScissor(scissor[0], scissor[1], scissor[2], scissor[3]); - - /* outline */ - BIF_ThemeColor(TH_BUT_OUTLINE); - fdrawbox(but->x1, but->y1, but->x2, but->y2); - -} - -static void ui_draw_roundbox(uiBut *but) -{ - glEnable(GL_BLEND); - - BIF_ThemeColorShadeAlpha(TH_PANEL, but->a2, but->a2); - - uiSetRoundBox(but->a1); - gl_round_box(GL_POLYGON, but->x1, but->y1, but->x2, but->y2, but->min); - - glDisable(GL_BLEND); -} - - -/* nothing! */ -static void ui_draw_nothing(int type, int colorid, float asp, float x1, float y1, float x2, float y2, int flag) -{ -} - - -/* ************** EXTERN, called from interface.c ************* */ -/* ************** MAIN CALLBACK FUNCTION ************* */ - -void ui_set_embossfunc(uiBut *but, int drawtype) -{ - // this aded for evaluating textcolor for example - but->dt= drawtype; - - // not really part of standard minimal themes, just make sure it is set - but->sliderfunc= ui_draw_slider; - - // standard builtin first: - if(but->type==LABEL || but->type==ROUNDBOX) but->embossfunc= ui_draw_nothing; - else if(but->type==PULLDOWN) but->embossfunc= ui_draw_pulldown_round; - else if(drawtype==UI_EMBOSSM) but->embossfunc= ui_draw_minimal; - else if(drawtype==UI_EMBOSSN) but->embossfunc= ui_draw_nothing; - else if(drawtype==UI_EMBOSSP) but->embossfunc= ui_draw_pulldown_item; - else if(drawtype==UI_EMBOSSR) but->embossfunc= ui_draw_round; - else { - int theme= BIF_GetThemeValue(TH_BUT_DRAWTYPE); - - switch(theme) { - - case TH_ROUNDED: - but->embossfunc= ui_draw_round; - break; - case TH_OLDSKOOL: - but->embossfunc= ui_draw_oldskool; - break; - case TH_MINIMAL: - but->embossfunc= ui_draw_minimal; - break; - case TH_SHADED: - default: - but->embossfunc= ui_draw_default; - but->sliderfunc= ui_default_slider; - break; - } - } - - // note: if you want aligning, adapt the call uiBlockEndAlign in interface.c -} - -void ui_draw_but(uiBut *but) -{ - double value; - float x1, x2, y1, y2, fac; - - if(but==NULL) return; - - /* signal for frontbuf flush buttons and menus, not when normal drawing */ - if(but->block->in_use) ui_block_set_flush(but->block, but); - - switch (but->type) { - - case NUMSLI: - case HSVSLI: - - but->embossfunc(but->type, but->themecol, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag); - ui_draw_text_icon(but); - - x1= (but->x1+but->x2)/2; - x2= but->x2 - 5.0*but->aspect; - y1= but->y1 + 2.0*but->aspect; - y2= but->y2 - 2.0*but->aspect; - - value= ui_get_but_val(but); - fac= (value-but->min)*(x2-x1)/(but->max - but->min); - - but->sliderfunc(but->themecol, fac, but->aspect, x1, y1, x2, y2, but->flag); - break; - - case SEPR: - // only background - break; - - case COL: - ui_draw_but_COL(but); // black box with color - break; - - case HSVCUBE: - ui_draw_but_HSVCUBE(but); // box for colorpicker, three types - break; - -#ifdef INTERNATIONAL - case CHARTAB: - value= ui_get_but_val(but); - ui_draw_but_CHARTAB(but); - break; -#endif - - case LINK: - case INLINK: - ui_draw_icon(but, but->icon, 0); - break; - - case ROUNDBOX: - ui_draw_roundbox(but); - break; - - case BUT_COLORBAND: - ui_draw_but_COLORBAND(but); - break; - case BUT_NORMAL: - ui_draw_but_NORMAL(but); - break; - case BUT_CURVE: - ui_draw_but_CURVE(but); - break; - - default: - but->embossfunc(but->type, but->themecol, but->aspect, but->x1, but->y1, but->x2, but->y2, but->flag); - ui_draw_text_icon(but); - - } -} - -void ui_dropshadow(rctf *rct, float radius, float aspect, int select) -{ - float rad; - float a; - char alpha= 2; - - glEnable(GL_BLEND); - - if(radius > (rct->ymax-rct->ymin-10.0f)/2.0f) - rad= (rct->ymax-rct->ymin-10.0f)/2.0f; - else - rad= radius; - - if(select) a= 12.0f*aspect; else a= 12.0f*aspect; - for(; a>0.0f; a-=aspect) { - /* alpha ranges from 2 to 20 or so */ - glColor4ub(0, 0, 0, alpha); - alpha+= 2; - - gl_round_box(GL_POLYGON, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax-10.0f + a, rad+a); - } - - /* outline emphasis */ - glEnable( GL_LINE_SMOOTH ); - glColor4ub(0, 0, 0, 100); - gl_round_box(GL_LINE_LOOP, rct->xmin-0.5f, rct->ymin-0.5f, rct->xmax+0.5f, rct->ymax+0.5f, radius); - glDisable( GL_LINE_SMOOTH ); - - glDisable(GL_BLEND); -} |