diff options
Diffstat (limited to 'source/blender/src/interface_panel.c')
-rw-r--r-- | source/blender/src/interface_panel.c | 1957 |
1 files changed, 0 insertions, 1957 deletions
diff --git a/source/blender/src/interface_panel.c b/source/blender/src/interface_panel.c deleted file mode 100644 index de7f53c2af7..00000000000 --- a/source/blender/src/interface_panel.c +++ /dev/null @@ -1,1957 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. The Blender - * Foundation also sells licenses for use in proprietary software under - * the Blender License. See http://www.blender.org/BL/ for information - * about this. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL/BL DUAL LICENSE BLOCK ***** - */ - -/* - a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt - - */ - - -#include <math.h> -#include <stdlib.h> -#include <string.h> -#include <ctype.h> - -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - -#ifndef WIN32 -#include <unistd.h> -#else -#include <io.h> -#endif - -#include "MEM_guardedalloc.h" - -#include "PIL_time.h" - -#include "BLI_blenlib.h" -#include "BLI_arithb.h" - -#include "DNA_screen_types.h" -#include "DNA_space_types.h" -#include "DNA_userdef_types.h" -#include "DNA_vec_types.h" - -#include "BKE_blender.h" -#include "BKE_utildefines.h" -#include "BKE_global.h" - -#include "BIF_gl.h" -#include "BIF_graphics.h" -#include "BIF_keyval.h" -#include "BIF_mainqueue.h" - -#include "BIF_drawimage.h" -#include "BIF_previewrender.h" -#include "BIF_screen.h" -#include "BIF_toolbox.h" -#include "BIF_mywindow.h" -#include "BIF_space.h" -#include "BIF_glutil.h" -#include "BIF_interface.h" -#include "BIF_butspace.h" -#include "BIF_language.h" - -#include "BSE_view.h" - -#include "mydevice.h" -#include "interface.h" -#include "blendef.h" - -// globals -extern float UIwinmat[4][4]; - - - -/* --------- generic helper drawng calls ---------------- */ - - -#define UI_RB_ALPHA 16 -static int roundboxtype= 15; - -void uiSetRoundBox(int type) -{ - /* Not sure the roundbox function is the best place to change this - * if this is undone, its not that big a deal, only makes curves edges - * square for the */ - if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) == TH_MINIMAL) - roundboxtype= 0; - else - roundboxtype= type; - - /* flags to set which corners will become rounded: - - 1------2 - | | - 8------4 - */ - -} - -void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad) -{ - float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293}, - {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; - int a; - - /* mult */ - for(a=0; a<7; a++) { - vec[a][0]*= rad; vec[a][1]*= rad; - } - - glBegin(mode); - - /* start with corner right-bottom */ - if(roundboxtype & 4) { - glVertex2f( maxx-rad, miny); - for(a=0; a<7; a++) { - glVertex2f( maxx-rad+vec[a][0], miny+vec[a][1]); - } - glVertex2f( maxx, miny+rad); - } - else glVertex2f( maxx, miny); - - /* corner right-top */ - if(roundboxtype & 2) { - glVertex2f( maxx, maxy-rad); - for(a=0; a<7; a++) { - glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]); - } - glVertex2f( maxx-rad, maxy); - } - else glVertex2f( maxx, maxy); - - /* corner left-top */ - if(roundboxtype & 1) { - glVertex2f( minx+rad, maxy); - for(a=0; a<7; a++) { - glVertex2f( minx+rad-vec[a][0], maxy-vec[a][1]); - } - glVertex2f( minx, maxy-rad); - } - else glVertex2f( minx, maxy); - - /* corner left-bottom */ - if(roundboxtype & 8) { - glVertex2f( minx, miny+rad); - for(a=0; a<7; a++) { - glVertex2f( minx+vec[a][1], miny+rad-vec[a][0]); - } - glVertex2f( minx+rad, miny); - } - else glVertex2f( minx, miny); - - glEnd(); -} - -static void round_box_shade_col(float *col1, float *col2, float fac) -{ - float col[3]; - - col[0]= (fac*col1[0] + (1.0-fac)*col2[0]); - col[1]= (fac*col1[1] + (1.0-fac)*col2[1]); - col[2]= (fac*col1[2] + (1.0-fac)*col2[2]); - - glColor3fv(col); -} - -/* linear horizontal shade within button or in outline */ -void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown) -{ - float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293}, - {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; - float div= maxy-miny; - float coltop[3], coldown[3], color[4]; - int a; - - /* mult */ - for(a=0; a<7; a++) { - vec[a][0]*= rad; vec[a][1]*= rad; - } - /* get current color, needs to be outside of glBegin/End */ - glGetFloatv(GL_CURRENT_COLOR, color); - - /* 'shade' defines strength of shading */ - coltop[0]= color[0]+shadetop; if(coltop[0]>1.0) coltop[0]= 1.0; - coltop[1]= color[1]+shadetop; if(coltop[1]>1.0) coltop[1]= 1.0; - coltop[2]= color[2]+shadetop; if(coltop[2]>1.0) coltop[2]= 1.0; - coldown[0]= color[0]+shadedown; if(coldown[0]<0.0) coldown[0]= 0.0; - coldown[1]= color[1]+shadedown; if(coldown[1]<0.0) coldown[1]= 0.0; - coldown[2]= color[2]+shadedown; if(coldown[2]<0.0) coldown[2]= 0.0; - - if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) { - glShadeModel(GL_SMOOTH); - glBegin(mode); - } - - /* start with corner right-bottom */ - if(roundboxtype & 4) { - - round_box_shade_col(coltop, coldown, 0.0); - glVertex2f( maxx-rad, miny); - - for(a=0; a<7; a++) { - round_box_shade_col(coltop, coldown, vec[a][1]/div); - glVertex2f( maxx-rad+vec[a][0], miny+vec[a][1]); - } - - round_box_shade_col(coltop, coldown, rad/div); - glVertex2f( maxx, miny+rad); - } - else { - round_box_shade_col(coltop, coldown, 0.0); - glVertex2f( maxx, miny); - } - - /* corner right-top */ - if(roundboxtype & 2) { - - round_box_shade_col(coltop, coldown, (div-rad)/div); - glVertex2f( maxx, maxy-rad); - - for(a=0; a<7; a++) { - round_box_shade_col(coltop, coldown, (div-rad+vec[a][1])/div); - glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]); - } - round_box_shade_col(coltop, coldown, 1.0); - glVertex2f( maxx-rad, maxy); - } - else { - round_box_shade_col(coltop, coldown, 1.0); - glVertex2f( maxx, maxy); - } - - /* corner left-top */ - if(roundboxtype & 1) { - - round_box_shade_col(coltop, coldown, 1.0); - glVertex2f( minx+rad, maxy); - - for(a=0; a<7; a++) { - round_box_shade_col(coltop, coldown, (div-vec[a][1])/div); - glVertex2f( minx+rad-vec[a][0], maxy-vec[a][1]); - } - - round_box_shade_col(coltop, coldown, (div-rad)/div); - glVertex2f( minx, maxy-rad); - } - else { - round_box_shade_col(coltop, coldown, 1.0); - glVertex2f( minx, maxy); - } - - /* corner left-bottom */ - if(roundboxtype & 8) { - - round_box_shade_col(coltop, coldown, rad/div); - glVertex2f( minx, miny+rad); - - for(a=0; a<7; a++) { - round_box_shade_col(coltop, coldown, (rad-vec[a][1])/div); - glVertex2f( minx+vec[a][1], miny+rad-vec[a][0]); - } - - round_box_shade_col(coltop, coldown, 0.0); - glVertex2f( minx+rad, miny); - } - else { - round_box_shade_col(coltop, coldown, 0.0); - glVertex2f( minx, miny); - } - - glEnd(); - glShadeModel(GL_FLAT); -} - -/* only for headers */ -static void gl_round_box_topshade(float minx, float miny, float maxx, float maxy, float rad) -{ - float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293}, - {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}}; - char col[7]= {140, 165, 195, 210, 230, 245, 255}; - int a; - char alpha=255; - - if(roundboxtype & UI_RB_ALPHA) alpha= 128; - - /* mult */ - for(a=0; a<7; a++) { - vec[a][0]*= rad; vec[a][1]*= rad; - } - - /* shades from grey->white->grey */ - glBegin(GL_LINE_STRIP); - - if(roundboxtype & 3) { - /* corner right-top */ - glColor4ub(140, 140, 140, alpha); - glVertex2f( maxx, maxy-rad); - for(a=0; a<7; a++) { - glColor4ub(col[a], col[a], col[a], alpha); - glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]); - } - glColor4ub(225, 225, 225, alpha); - glVertex2f( maxx-rad, maxy); - - - /* corner left-top */ - glVertex2f( minx+rad, maxy); - for(a=0; a<7; a++) { - glColor4ub(col[6-a], col[6-a], col[6-a], alpha); - glVertex2f( minx+rad-vec[a][0], maxy-vec[a][1]); - } - glVertex2f( minx, maxy-rad); - } - else { - glColor4ub(225, 225, 225, alpha); - glVertex2f( minx, maxy); - glVertex2f( maxx, maxy); - } - - glEnd(); -} - -/* for headers and floating panels */ -void uiRoundBoxEmboss(float minx, float miny, float maxx, float maxy, float rad, int active) -{ - float color[4]; - - if(roundboxtype & UI_RB_ALPHA) { - glGetFloatv(GL_CURRENT_COLOR, color); - color[3]= 0.5; - glColor4fv(color); - glEnable( GL_BLEND ); - } - - /* solid part */ - //if(active) - // gl_round_box_shade(GL_POLYGON, minx, miny, maxx, maxy, rad, 0.10, -0.05); - // else - /* shading doesnt work for certain buttons yet (pulldown) need smarter buffer caching (ton) */ - gl_round_box(GL_POLYGON, minx, miny, maxx, maxy, rad); - - /* set antialias line */ - if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) { - glEnable( GL_LINE_SMOOTH ); - glEnable( GL_BLEND ); - } - - /* top shade */ - gl_round_box_topshade(minx+1, miny+1, maxx-1, maxy-1, rad); - - /* total outline */ - if(roundboxtype & UI_RB_ALPHA) glColor4ub(0,0,0, 128); else glColor4ub(0,0,0, 200); - gl_round_box(GL_LINE_LOOP, minx, miny, maxx, maxy, rad); - - glDisable( GL_LINE_SMOOTH ); - - /* bottom shade for header down */ - if((roundboxtype & 12)==12) { - glColor4ub(0,0,0, 80); - fdrawline(minx+rad-1.0, miny+1.0, maxx-rad+1.0, miny+1.0); - } - glDisable( GL_BLEND ); -} - - -/* plain antialiased unfilled rectangle */ -void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad) -{ - float color[4]; - - if(roundboxtype & UI_RB_ALPHA) { - glGetFloatv(GL_CURRENT_COLOR, color); - color[3]= 0.5; - glColor4fv(color); - glEnable( GL_BLEND ); - } - - /* set antialias line */ - if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) { - glEnable( GL_LINE_SMOOTH ); - glEnable( GL_BLEND ); - } - - gl_round_box(GL_LINE_LOOP, minx, miny, maxx, maxy, rad); - - glDisable( GL_BLEND ); - glDisable( GL_LINE_SMOOTH ); -} - - - -/* plain antialiased filled box */ -void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad) -{ - float color[4]; - - if(roundboxtype & UI_RB_ALPHA) { - glGetFloatv(GL_CURRENT_COLOR, color); - color[3]= 0.5; - glColor4fv(color); - glEnable( GL_BLEND ); - } - - /* solid part */ - gl_round_box(GL_POLYGON, minx, miny, maxx, maxy, rad); - - /* set antialias line */ - if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) { - glEnable( GL_LINE_SMOOTH ); - glEnable( GL_BLEND ); - } - - gl_round_box(GL_LINE_LOOP, minx, miny, maxx, maxy, rad); - - glDisable( GL_BLEND ); - glDisable( GL_LINE_SMOOTH ); -} - - -/* ************** panels ************* */ - -static void copy_panel_offset(Panel *pa, Panel *papar) -{ - /* with respect to sizes... papar is parent */ - - pa->ofsx= papar->ofsx; - pa->ofsy= papar->ofsy + papar->sizey-pa->sizey; -} - - - -/* global... but will be NULLed after each 'newPanel' call */ -static char *panel_tabbed=NULL, *group_tabbed=NULL; - -void uiNewPanelTabbed(char *panelname, char *groupname) -{ - panel_tabbed= panelname; - group_tabbed= groupname; -} - -/* another global... */ -static int pnl_control= UI_PNL_TRANSP; - -void uiPanelControl(int control) -{ - pnl_control= control; -} - -/* another global... */ -static int pnl_handler= 0; - -void uiSetPanelHandler(int handler) -{ - pnl_handler= handler; -} - - -/* ofsx/ofsy only used for new panel definitions */ -/* return 1 if visible (create buttons!) */ -int uiNewPanel(ScrArea *sa, uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey) -{ - Panel *pa; - - /* check if Panel exists, then use that one */ - pa= sa->panels.first; - while(pa) { - if( strncmp(pa->panelname, panelname, UI_MAX_NAME_STR)==0) { - if( strncmp(pa->tabname, tabname, UI_MAX_NAME_STR)==0) { - break; - } - } - pa= pa->next; - } - - if(pa) { - /* scale correction */ - if(pa->control & UI_PNL_SCALE); - else { - pa->sizex= sizex; - if(pa->sizey != sizey) { - pa->ofsy+= (pa->sizey - sizey); // check uiNewPanelHeight() - pa->sizey= sizey; - } - } - } - else { - - /* new panel */ - pa= MEM_callocN(sizeof(Panel), "new panel"); - BLI_addtail(&sa->panels, pa); - strncpy(pa->panelname, panelname, UI_MAX_NAME_STR); - strncpy(pa->tabname, tabname, UI_MAX_NAME_STR); - - pa->ofsx= ofsx & ~(PNL_GRID-1); - pa->ofsy= ofsy & ~(PNL_GRID-1); - pa->sizex= sizex; - pa->sizey= sizey; - - /* make new Panel tabbed? */ - if(panel_tabbed && group_tabbed) { - Panel *papar; - for(papar= sa->panels.first; papar; papar= papar->next) { - if(papar->active && papar->paneltab==NULL) { - if( strncmp(panel_tabbed, papar->panelname, UI_MAX_NAME_STR)==0) { - if( strncmp(group_tabbed, papar->tabname, UI_MAX_NAME_STR)==0) { - pa->paneltab= papar; - copy_panel_offset(pa, papar); - break; - } - } - } - } - } - } - - block->panel= pa; - block->handler= pnl_handler; - pa->active= 1; - pa->control= pnl_control; - - /* global control over this feature; UI_PNL_TO_MOUSE only called for hotkey panels */ - if(U.uiflag & USER_PANELPINNED); - else if(pnl_control & UI_PNL_TO_MOUSE) { - short mval[2]; - - Mat4CpyMat4(UIwinmat, block->winmat); // can be first event here - uiGetMouse(block->win, mval); - pa->ofsx= mval[0]-pa->sizex/2; - pa->ofsy= mval[1]-pa->sizey/2; - - if(pa->flag & PNL_CLOSED) pa->flag &= ~PNL_CLOSED; - } - - if(pnl_control & UI_PNL_UNSTOW) { - if(pa->flag & PNL_CLOSEDY) { - pa->flag &= ~PNL_CLOSED; - } - } - - /* clear ugly globals */ - panel_tabbed= group_tabbed= NULL; - pnl_handler= 0; - pnl_control= UI_PNL_TRANSP; // back to default - - if(block->panel->paneltab) return 0; - if(block->panel->flag & PNL_CLOSED) return 0; - - /* the 'return 0' above makes this to be in end. otherwise closes panels show wrong title */ - pa->drawname[0]= 0; - - return 1; -} - -void uiFreePanels(ListBase *lb) -{ - Panel *panel; - - while( (panel= lb->first) ) { - BLI_remlink(lb, panel); - MEM_freeN(panel); - } -} - -void uiNewPanelHeight(uiBlock *block, int sizey) -{ - if(sizey<64) sizey= 64; - - if(block->panel) { - block->panel->ofsy+= (block->panel->sizey - sizey); - block->panel->sizey= sizey; - } -} - -void uiNewPanelTitle(uiBlock *block, char *str) -{ - if(block->panel) - BLI_strncpy(block->panel->drawname, str, UI_MAX_NAME_STR); -} - -static int panel_has_tabs(Panel *panel) -{ - Panel *pa= curarea->panels.first; - - if(panel==NULL) return 0; - - while(pa) { - if(pa->paneltab==panel) return 1; - pa= pa->next; - } - return 0; -} - -static void ui_scale_panel_block(uiBlock *block) -{ - uiBut *but; - float facx= 1.0, facy= 1.0; - int centerx= 0, topy=0, tabsy=0; - - if(block->panel==NULL) return; - - if(block->autofill) ui_autofill(block); - /* buttons min/max centered, offset calculated */ - uiBoundsBlock(block, 0); - - if( block->maxx-block->minx > block->panel->sizex - 2*PNL_SAFETY ) { - facx= (block->panel->sizex - (2*PNL_SAFETY))/( block->maxx-block->minx ); - } - else centerx= (block->panel->sizex-( block->maxx-block->minx ) - 2*PNL_SAFETY)/2; - - // tabsy= PNL_HEADER*panel_has_tabs(block->panel); - if( (block->maxy-block->miny) > block->panel->sizey - 2*PNL_SAFETY - tabsy) { - facy= (block->panel->sizey - (2*PNL_SAFETY) - tabsy)/( block->maxy-block->miny ); - } - else topy= (block->panel->sizey- 2*PNL_SAFETY - tabsy) - ( block->maxy-block->miny ) ; - - but= block->buttons.first; - while(but) { - but->x1= PNL_SAFETY+centerx+ facx*(but->x1-block->minx); - but->y1= PNL_SAFETY+topy + facy*(but->y1-block->miny); - but->x2= PNL_SAFETY+centerx+ facx*(but->x2-block->minx); - but->y2= PNL_SAFETY+topy + facy*(but->y2-block->miny); - if(facx!=1.0) ui_check_but(but); /* for strlen */ - but= but->next; - } - - block->maxx= block->panel->sizex; - block->maxy= block->panel->sizey; - block->minx= block->miny= 0.0; - -} - -// for 'home' key -void uiSetPanel_view2d(ScrArea *sa) -{ - Panel *pa; - float minx=10000, maxx= -10000, miny=10000, maxy= -10000; - int done=0; - - pa= sa->panels.first; - while(pa) { - if(pa->active && pa->paneltab==NULL) { - done= 1; - if(pa->ofsx < minx) minx= pa->ofsx; - if(pa->ofsx+pa->sizex > maxx) maxx= pa->ofsx+pa->sizex; - if(pa->ofsy < miny) miny= pa->ofsy; - if(pa->ofsy+pa->sizey+PNL_HEADER > maxy) maxy= pa->ofsy+pa->sizey+PNL_HEADER; - } - pa= pa->next; - } - if(done) { - G.v2d->tot.xmin= minx-PNL_DIST; - G.v2d->tot.xmax= maxx+PNL_DIST; - G.v2d->tot.ymin= miny-PNL_DIST; - G.v2d->tot.ymax= maxy+PNL_DIST; - } - else { - uiBlock *block; - - G.v2d->tot.xmin= 0; - G.v2d->tot.xmax= 1280; - G.v2d->tot.ymin= 0; - G.v2d->tot.ymax= 228; - - /* no panels, but old 'loose' buttons, as in old logic editor */ - for(block= sa->uiblocks.first; block; block= block->next) { - if(block->win==sa->win) { - if(block->minx < G.v2d->tot.xmin) G.v2d->tot.xmin= block->minx; - if(block->maxx > G.v2d->tot.xmax) G.v2d->tot.xmax= block->maxx; - if(block->miny < G.v2d->tot.ymin) G.v2d->tot.ymin= block->miny; - if(block->maxy > G.v2d->tot.ymax) G.v2d->tot.ymax= block->maxy; - } - } - } - -} - -// make sure the panels are not outside 'tot' area -void uiMatchPanel_view2d(ScrArea *sa) -{ - Panel *pa; - int done=0; - - pa= sa->panels.first; - while(pa) { - if(pa->active && pa->paneltab==NULL) { - done= 1; - if(pa->ofsx < G.v2d->tot.xmin) G.v2d->tot.xmin= pa->ofsx; - if(pa->ofsx+pa->sizex > G.v2d->tot.xmax) - G.v2d->tot.xmax= pa->ofsx+pa->sizex; - if(pa->ofsy < G.v2d->tot.ymin) G.v2d->tot.ymin= pa->ofsy; - if(pa->ofsy+pa->sizey+PNL_HEADER > G.v2d->tot.ymax) - G.v2d->tot.ymax= pa->ofsy+pa->sizey+PNL_HEADER; - } - pa= pa->next; - } - if(done==0) { - uiBlock *block; - /* no panels, but old 'loose' buttons, as in old logic editor */ - for(block= sa->uiblocks.first; block; block= block->next) { - if(block->win==sa->win) { - if(block->minx < G.v2d->tot.xmin) G.v2d->tot.xmin= block->minx; - if(block->maxx > G.v2d->tot.xmax) G.v2d->tot.xmax= block->maxx; - if(block->miny < G.v2d->tot.ymin) G.v2d->tot.ymin= block->miny; - if(block->maxy > G.v2d->tot.ymax) G.v2d->tot.ymax= block->maxy; - } - } - } -} - -/* extern used by previewrender */ -void uiPanelPush(uiBlock *block) -{ - glPushMatrix(); - if(block->panel) { - glTranslatef((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0); - i_translate((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0, UIwinmat); - } -} - -void uiPanelPop(uiBlock *block) -{ - glPopMatrix(); - Mat4CpyMat4(UIwinmat, block->winmat); -} - -uiBlock *uiFindOpenPanelBlockName(ListBase *lb, char *name) -{ - uiBlock *block; - - for(block= lb->first; block; block= block->next) { - if(block->panel && block->panel->active && block->panel->paneltab==NULL) { - if(block->panel->flag & PNL_CLOSED); - else if(strncmp(name, block->panel->panelname, UI_MAX_NAME_STR)==0) break; - } - } - return block; -} - -static void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3) -{ - // we draw twice, anti polygons not widely supported... - glBegin(GL_POLYGON); - glVertex2f(x1, y1); - glVertex2f(x2, y2); - glVertex2f(x3, y3); - glEnd(); - - /* set antialias line */ - glEnable( GL_LINE_SMOOTH ); - glEnable( GL_BLEND ); - - glBegin(GL_LINE_LOOP); - glVertex2f(x1, y1); - glVertex2f(x2, y2); - glVertex2f(x3, y3); - glEnd(); - - glDisable( GL_LINE_SMOOTH ); - glDisable( GL_BLEND ); -} - -/* triangle 'icon' for panel header */ -void ui_draw_tria_icon(float x, float y, float aspect, char dir) -{ - if(dir=='h') { - ui_draw_anti_tria( x, y+1, x, y+10.0, x+8, y+6.25); - } - else { - ui_draw_anti_tria( x-2, y+9, x+8-2, y+9, x+4.25-2, y+1); - } -} - -void ui_draw_anti_x(float x1, float y1, float x2, float y2) -{ - - /* set antialias line */ - glEnable( GL_LINE_SMOOTH ); - glEnable( GL_BLEND ); - - glLineWidth(2.0); - - fdrawline(x1, y1, x2, y2); - fdrawline(x1, y2, x2, y1); - - glLineWidth(1.0); - - glDisable( GL_LINE_SMOOTH ); - glDisable( GL_BLEND ); - -} - -/* x 'icon' for panel header */ -static void ui_draw_x_icon(float x, float y) -{ - BIF_ThemeColor(TH_TEXT_HI); - - ui_draw_anti_x( x, y, x+9.375, y+9.375); - -} - -#if 0 -static void ui_set_panel_pattern(char dir) -{ - static int firsttime= 1; - static GLubyte path[4*32], patv[4*32]; - int a,b,i=0; - - if(firsttime) { - firsttime= 0; - for(a=0; a<128; a++) patv[a]= 0x33; - for(a=0; a<8; a++) { - for(b=0; b<4; b++) path[i++]= 0xff; /* 1 scanlines */ - for(b=0; b<12; b++) path[i++]= 0x0; /* 3 lines */ - } - } - glEnable(GL_POLYGON_STIPPLE); - if(dir=='h') glPolygonStipple(path); - else glPolygonStipple(patv); -} -#endif - -static char *ui_block_cut_str(uiBlock *block, char *str, short okwidth) -{ - short width, ofs=strlen(str); - static char str1[128]; - - if(ofs>127) return str; - - width= block->aspect*BIF_GetStringWidth(block->curfont, str, (U.transopts & USER_TR_BUTTONS)); - - if(width <= okwidth) return str; - strcpy(str1, str); - - while(width > okwidth && ofs>0) { - ofs--; - str1[ofs]= 0; - - width= block->aspect*BIF_GetStringWidth(block->curfont, str1, 0); - - if(width < 10) break; - } - return str1; -} - - -#define PNL_ICON 20 -#define PNL_DRAGGER 20 - - -static void ui_draw_panel_header(uiBlock *block) -{ - Panel *pa, *panel= block->panel; - float width; - int a, nr= 1, pnl_icons; - char *panelname= panel->drawname[0]?panel->drawname:panel->panelname; - char *str; - - /* count */ - pa= curarea->panels.first; - while(pa) { - if(pa->active) { - if(pa->paneltab==panel) nr++; - } - pa= pa->next; - } - - pnl_icons= PNL_ICON+8; - if(panel->control & UI_PNL_CLOSE) pnl_icons+= PNL_ICON; - - if(nr==1) { - // full header - BIF_ThemeColorShade(TH_HEADER, -30); - uiSetRoundBox(3); - uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); - - /* active tab */ - /* draw text label */ - BIF_ThemeColor(TH_TEXT_HI); - ui_rasterpos_safe(4.0f+block->minx+pnl_icons, block->maxy+5.0f, block->aspect); - BIF_DrawString(block->curfont, panelname, (U.transopts & USER_TR_BUTTONS)); - return; - } - - // tabbed, full header brighter - //BIF_ThemeColorShade(TH_HEADER, 0); - //uiSetRoundBox(3); - //uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); - - a= 0; - width= (panel->sizex - 3 - pnl_icons - PNL_ICON)/nr; - pa= curarea->panels.first; - while(pa) { - panelname= pa->drawname[0]?pa->drawname:pa->panelname; - - if(pa->active==0); - else if(pa==panel) { - /* active tab */ - - /* draw the active tab */ - uiSetRoundBox(3); - BIF_ThemeColorShade(TH_HEADER, -3); - uiRoundBox(2+pnl_icons+a*width, panel->sizey-1, pnl_icons+(a+1)*width, panel->sizey+PNL_HEADER-3, 8); - - /* draw the active text label */ - BIF_ThemeColor(TH_TEXT); - ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect); - str= ui_block_cut_str(block, panelname, (short)(width-10)); - BIF_DrawString(block->curfont, str, (U.transopts & USER_TR_BUTTONS)); - - a++; - } - else if(pa->paneltab==panel) { - /* draw an inactive tab */ - uiSetRoundBox(3); - BIF_ThemeColorShade(TH_HEADER, -60); - uiRoundBox(2+pnl_icons+a*width, panel->sizey, pnl_icons+(a+1)*width, panel->sizey+PNL_HEADER-3, 8); - - /* draw an inactive tab label */ - BIF_ThemeColorShade(TH_TEXT_HI, -40); - ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect); - str= ui_block_cut_str(block, panelname, (short)(width-10)); - BIF_DrawString(block->curfont, str, (U.transopts & USER_TR_BUTTONS)); - - a++; - } - pa= pa->next; - } - - // dragger - /* - uiSetRoundBox(15); - BIF_ThemeColorShade(TH_HEADER, -70); - uiRoundBox(panel->sizex-PNL_ICON+5, panel->sizey+5, panel->sizex-5, panel->sizey+PNL_HEADER-5, 5); - */ - -} - -static void ui_draw_panel_scalewidget(uiBlock *block) -{ - float xmin, xmax, dx; - float ymin, ymax, dy; - - xmin= block->maxx-PNL_HEADER+2; - xmax= block->maxx-3; - ymin= block->miny+3; - ymax= block->miny+PNL_HEADER-2; - - dx= 0.5f*(xmax-xmin); - dy= 0.5f*(ymax-ymin); - - glEnable(GL_BLEND); - glColor4ub(255, 255, 255, 50); - fdrawline(xmin, ymin, xmax, ymax); - fdrawline(xmin+dx, ymin, xmax, ymax-dy); - - glColor4ub(0, 0, 0, 50); - fdrawline(xmin, ymin+block->aspect, xmax, ymax+block->aspect); - fdrawline(xmin+dx, ymin+block->aspect, xmax, ymax-dy+block->aspect); - glDisable(GL_BLEND); -} - -void ui_draw_panel(uiBlock *block) -{ - Panel *panel= block->panel; - int ofsx; - char *panelname= panel->drawname[0]?panel->drawname:panel->panelname; - - if(panel->paneltab) return; - - /* if the panel is minimized vertically: - * (------) - */ - if(panel->flag & PNL_CLOSEDY) { - /* draw a little rounded box, the size of the header */ - uiSetRoundBox(15); - BIF_ThemeColorShade(TH_HEADER, -30); - uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); - - /* title */ - ofsx= PNL_ICON+8; - if(panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON; - BIF_ThemeColor(TH_TEXT_HI); - ui_rasterpos_safe(4+block->minx+ofsx, block->maxy+5, block->aspect); - BIF_DrawString(block->curfont, panelname, (U.transopts & USER_TR_BUTTONS)); - - /* border */ - if(panel->flag & PNL_SELECT) { - BIF_ThemeColorShade(TH_HEADER, -120); - uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); - } - /* if it's being overlapped by a panel being dragged */ - if(panel->flag & PNL_OVERLAP) { - BIF_ThemeColor(TH_TEXT_HI); - uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); - } - - } - /* if the panel is minimized horizontally: - * /-\ - * | - * | - * | - * \_/ - */ - else if(panel->flag & PNL_CLOSEDX) { - char str[4]; - int a, end, ofs; - - /* draw a little rounded box, the size of the header, rotated 90 deg */ - uiSetRoundBox(15); - BIF_ThemeColorShade(TH_HEADER, -30); - uiRoundBox(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8); - - /* title, only the initial character for now */ - BIF_ThemeColor(TH_TEXT_HI); - str[1]= 0; - end= strlen(panelname); - ofs= 20; - for(a=0; a<end; a++) { - str[0]= panelname[a]; - if( isupper(str[0]) ) { - ui_rasterpos_safe(block->minx+5, block->maxy-ofs, block->aspect); - BIF_DrawString(block->curfont, str, 0); - ofs+= 15; - } - } - - /* border */ - if(panel->flag & PNL_SELECT) { - BIF_ThemeColorShade(TH_HEADER, -120); - uiRoundRect(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8); - } - if(panel->flag & PNL_OVERLAP) { - BIF_ThemeColor(TH_TEXT_HI); - uiRoundRect(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8); - } - - } - /* an open panel */ - else { - /* all panels now... */ - if(panel->control & UI_PNL_SOLID) { - BIF_ThemeColorShade(TH_HEADER, -30); - - uiSetRoundBox(3); - uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); - - glEnable(GL_BLEND); - BIF_ThemeColor4(TH_PANEL); - - uiSetRoundBox(12); - /* bad code... but its late :) */ - if(strcmp(block->name, "image_panel_preview")==0) - uiRoundRect(block->minx, block->miny, block->maxx, block->maxy, 8); - else - uiRoundBox(block->minx, block->miny, block->maxx, block->maxy, 8); - - // glRectf(block->minx, block->miny, block->maxx, block->maxy); - - /* shadow */ - /* - glColor4ub(0, 0, 0, 40); - - fdrawline(block->minx+2, block->miny-1, block->maxx+1, block->miny-1); - fdrawline(block->maxx+1, block->miny-1, block->maxx+1, block->maxy+7); - - glColor4ub(0, 0, 0, 10); - - fdrawline(block->minx+3, block->miny-2, block->maxx+2, block->miny-2); - fdrawline(block->maxx+2, block->miny-2, block->maxx+2, block->maxy+6); - - */ - - glDisable(GL_BLEND); - } - /* floating panel */ - else if(panel->control & UI_PNL_TRANSP) { - BIF_ThemeColorShade(TH_HEADER, -30); - uiSetRoundBox(3); - uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8); - - glEnable(GL_BLEND); - BIF_ThemeColor4(TH_PANEL); - glRectf(block->minx, block->miny, block->maxx, block->maxy); - - glDisable(GL_BLEND); - } - - /* draw the title, tabs, etc in the header */ - ui_draw_panel_header(block); - - /* in some occasions, draw a border */ - if(panel->flag & PNL_SELECT) { - if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15); - else uiSetRoundBox(3); - - BIF_ThemeColorShade(TH_HEADER, -120); - uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8); - } - if(panel->flag & PNL_OVERLAP) { - if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15); - else uiSetRoundBox(3); - - BIF_ThemeColor(TH_TEXT_HI); - uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8); - } - - if(panel->control & UI_PNL_SCALE) - ui_draw_panel_scalewidget(block); - - /* and a soft shadow-line for now */ - /* - glEnable( GL_BLEND ); - glColor4ub(0, 0, 0, 50); - fdrawline(block->maxx, block->miny, block->maxx, block->maxy+PNL_HEADER/2); - fdrawline(block->minx, block->miny, block->maxx, block->miny); - glDisable(GL_BLEND); - */ - - } - - /* draw optional close icon */ - - ofsx= 6; - if(panel->control & UI_PNL_CLOSE) { - - ui_draw_x_icon(block->minx+2+ofsx, block->maxy+5); - ofsx= 22; - } - - /* draw collapse icon */ - - BIF_ThemeColor(TH_TEXT_HI); - - if(panel->flag & PNL_CLOSEDY) - ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+5, block->aspect, 'h'); - else if(panel->flag & PNL_CLOSEDX) - ui_draw_tria_icon(block->minx+7, block->maxy+2, block->aspect, 'h'); - else - ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+5, block->aspect, 'v'); - - -} - -static void ui_redraw_select_panel(ScrArea *sa) -{ - /* only for beauty, make sure the panel thats moved is on top */ - /* better solution later? */ - uiBlock *block; - - for(block= sa->uiblocks.first; block; block= block->next) { - if(block->panel && (block->panel->flag & PNL_SELECT)) { - uiDrawBlock(block); - } - } - -} - - -/* ------------ panel alignment ---------------- */ - - -/* this function is needed because uiBlock and Panel itself dont -change sizey or location when closed */ -static int get_panel_real_ofsy(Panel *pa) -{ - if(pa->flag & PNL_CLOSEDY) return pa->ofsy+pa->sizey; - else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDY)) return pa->ofsy+pa->sizey; - else return pa->ofsy; -} - -static int get_panel_real_ofsx(Panel *pa) -{ - if(pa->flag & PNL_CLOSEDX) return pa->ofsx+PNL_HEADER; - else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDX)) return pa->ofsx+PNL_HEADER; - else return pa->ofsx+pa->sizex; -} - - -typedef struct PanelSort { - Panel *pa, *orig; -} PanelSort; - -/* note about sorting; - the sortcounter has a lower value for new panels being added. - however, that only works to insert a single panel, when more new panels get - added the coordinates of existing panels and the previously stored to-be-insterted - panels do not match for sorting */ - -static int find_leftmost_panel(const void *a1, const void *a2) -{ - const PanelSort *ps1=a1, *ps2=a2; - - if( ps1->pa->ofsx > ps2->pa->ofsx) return 1; - else if( ps1->pa->ofsx < ps2->pa->ofsx) return -1; - else if( ps1->pa->sortcounter > ps2->pa->sortcounter) return 1; - else if( ps1->pa->sortcounter < ps2->pa->sortcounter) return -1; - - return 0; -} - - -static int find_highest_panel(const void *a1, const void *a2) -{ - const PanelSort *ps1=a1, *ps2=a2; - - if( ps1->pa->ofsy < ps2->pa->ofsy) return 1; - else if( ps1->pa->ofsy > ps2->pa->ofsy) return -1; - else if( ps1->pa->sortcounter > ps2->pa->sortcounter) return 1; - else if( ps1->pa->sortcounter < ps2->pa->sortcounter) return -1; - - return 0; -} - -/* this doesnt draw */ -/* returns 1 when it did something */ -int uiAlignPanelStep(ScrArea *sa, float fac) -{ - SpaceButs *sbuts= sa->spacedata.first; - Panel *pa; - PanelSort *ps, *panelsort, *psnext; - static int sortcounter= 0; - int a, tot=0, done; - - if(sa->spacetype!=SPACE_BUTS) { - return 0; - } - - /* count active, not tabbed Panels */ - for(pa= sa->panels.first; pa; pa= pa->next) { - if(pa->active && pa->paneltab==NULL) tot++; - } - - if(tot==0) return 0; - - /* extra; change close direction? */ - for(pa= sa->panels.first; pa; pa= pa->next) { - if(pa->active && pa->paneltab==NULL) { - if( (pa->flag & PNL_CLOSEDX) && (sbuts->align==BUT_VERTICAL) ) - pa->flag ^= PNL_CLOSED; - - else if( (pa->flag & PNL_CLOSEDY) && (sbuts->align==BUT_HORIZONTAL) ) - pa->flag ^= PNL_CLOSED; - - } - } - - panelsort= MEM_callocN( tot*sizeof(PanelSort), "panelsort"); - - /* fill panelsort array */ - ps= panelsort; - for(pa= sa->panels.first; pa; pa= pa->next) { - if(pa->active && pa->paneltab==NULL) { - ps->pa= MEM_dupallocN(pa); - ps->orig= pa; - ps++; - } - } - - if(sbuts->align==BUT_VERTICAL) - qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel); - else - qsort(panelsort, tot, sizeof(PanelSort), find_leftmost_panel); - - - /* no smart other default start loc! this keeps switching f5/f6/etc compatible */ - ps= panelsort; - ps->pa->ofsx= 0; - ps->pa->ofsy= 0; - - for(a=0 ; a<tot-1; a++, ps++) { - psnext= ps+1; - - if(sbuts->align==BUT_VERTICAL) { - psnext->pa->ofsx = ps->pa->ofsx; - psnext->pa->ofsy = get_panel_real_ofsy(ps->pa) - psnext->pa->sizey-PNL_HEADER-PNL_DIST; - } - else { - psnext->pa->ofsx = get_panel_real_ofsx(ps->pa)+PNL_DIST; - psnext->pa->ofsy = ps->pa->ofsy + ps->pa->sizey - psnext->pa->sizey; - } - } - - /* we interpolate */ - done= 0; - ps= panelsort; - for(a=0; a<tot; a++, ps++) { - if( (ps->pa->flag & PNL_SELECT)==0) { - if( (ps->orig->ofsx != ps->pa->ofsx) || (ps->orig->ofsy != ps->pa->ofsy)) { - ps->orig->ofsx= floor(0.5 + fac*ps->pa->ofsx + (1.0-fac)*ps->orig->ofsx); - ps->orig->ofsy= floor(0.5 + fac*ps->pa->ofsy + (1.0-fac)*ps->orig->ofsy); - done= 1; - } - } - } - - /* copy locations to tabs */ - for(pa= sa->panels.first; pa; pa= pa->next) { - if(pa->paneltab && pa->active) { - copy_panel_offset(pa, pa->paneltab); - } - } - - /* set counter, used for sorting with newly added panels */ - sortcounter++; - for(pa= sa->panels.first; pa; pa= pa->next) { - if(pa->active) pa->sortcounter= sortcounter; - } - - /* free panelsort array */ - ps= panelsort; - for(a=0; a<tot; a++, ps++) { - MEM_freeN(ps->pa); - } - MEM_freeN(panelsort); - - return done; -} - - -static void ui_animate_panels(ScrArea *sa) -{ - double time=0, ltime; - float result= 0.0, fac= 0.2; - - ltime = PIL_check_seconds_timer(); - - /* for max 1 second, interpolate positions */ - while(TRUE) { - - if( uiAlignPanelStep(sa, fac) ) { - /* warn: this re-allocs uiblocks! */ - scrarea_do_windraw(curarea); - ui_redraw_select_panel(curarea); - screen_swapbuffers(); - } - else { - addqueue(curarea->win, REDRAW,1 ); // because 'Animate' is also called as redraw - break; - } - - if(result >= 1.0) break; - - if(result==0.0) { // firsttime - time = PIL_check_seconds_timer()-ltime; - if(time > 0.5) fac= 0.7; - else if(time > 0.2) fac= 0.5; - else if(time > 0.1) fac= 0.4; - else if(time > 0.05) fac= 0.3; // 11 steps - } - - result= fac + (1.0-fac)*result; - - if(result > 0.98) { - result= 1.0; - fac= 1.0; - } - } -} - -/* only draws blocks with panels */ -void uiDrawBlocksPanels(ScrArea *sa, int re_align) -{ - uiBlock *block; - Panel *panot, *panew, *patest; - - /* scaling contents */ - block= sa->uiblocks.first; - while(block) { - if(block->panel) ui_scale_panel_block(block); - block= block->next; - } - - /* consistancy; are panels not made, whilst they have tabs */ - for(panot= sa->panels.first; panot; panot= panot->next) { - if(panot->active==0) { // not made - - for(panew= sa->panels.first; panew; panew= panew->next) { - if(panew->active) { - if(panew->paneltab==panot) { // panew is tab in notmade pa - break; - } - } - } - /* now panew can become the new parent, check all other tabs */ - if(panew) { - for(patest= sa->panels.first; patest; patest= patest->next) { - if(patest->paneltab == panot) { - patest->paneltab= panew; - } - } - panot->paneltab= panew; - panew->paneltab= NULL; - addqueue(sa->win, REDRAW, 1); // the buttons panew were not made - } - } - } - - /* re-align */ - if(re_align) uiAlignPanelStep(sa, 1.0); - - if(sa->spacetype!=SPACE_BUTS) { - SpaceLink *sl= sa->spacedata.first; - for(block= sa->uiblocks.first; block; block= block->next) { - if(block->panel && block->panel->active && block->panel->paneltab == NULL) { - float dx=0.0, dy=0.0, minx, miny, maxx, maxy, miny_panel; - - minx= sl->blockscale*block->panel->ofsx; - maxx= sl->blockscale*(block->panel->ofsx+block->panel->sizex); - miny= sl->blockscale*(block->panel->ofsy+block->panel->sizey); - maxy= sl->blockscale*(block->panel->ofsy+block->panel->sizey+PNL_HEADER); - miny_panel= sl->blockscale*(block->panel->ofsy); - - /* check to see if snapped panels have been left out in the open by resizing a window - * and if so, offset them back to where they belong */ - if (block->panel->snap) { - if (((block->panel->snap) & PNL_SNAP_RIGHT) && - (maxx < (float)sa->winx)) { - - dx = sa->winx-maxx; - block->panel->ofsx+= dx/sl->blockscale; - } - if (((block->panel->snap) & PNL_SNAP_TOP) && - (maxy < (float)sa->winy)) { - - dy = sa->winy-maxy; - block->panel->ofsy+= dy/sl->blockscale; - } - - /* reset these vars with updated panel offset distances */ - minx= sl->blockscale*block->panel->ofsx; - maxx= sl->blockscale*(block->panel->ofsx+block->panel->sizex); - miny= sl->blockscale*(block->panel->ofsy+block->panel->sizey); - maxy= sl->blockscale*(block->panel->ofsy+block->panel->sizey+PNL_HEADER); - miny_panel= sl->blockscale*(block->panel->ofsy); - } else - /* reset to no snapping */ - block->panel->snap = PNL_SNAP_NONE; - - - /* clip panels (headers) for non-butspace situations (maybe make optimized event later) */ - - /* check left and right edges */ - if (minx < PNL_SNAP_DIST) { - dx = -minx; - block->panel->snap |= PNL_SNAP_LEFT; - } - else if (maxx > ((float)sa->winx - PNL_SNAP_DIST)) { - dx= sa->winx-maxx; - block->panel->snap |= PNL_SNAP_RIGHT; - } - if( minx + dx < 0.0) dx= -minx; // when panel cant fit, put it fixed here - - /* check top and bottom edges */ - if ((miny_panel < PNL_SNAP_DIST) && (miny_panel > -PNL_SNAP_DIST)) { - dy= -miny_panel; - block->panel->snap |= PNL_SNAP_BOTTOM; - } - if(miny < PNL_SNAP_DIST) { - dy= -miny; - block->panel->snap |= PNL_SNAP_BOTTOM; - } - else if(maxy > ((float)sa->winy - PNL_SNAP_DIST)) { - dy= sa->winy-maxy; - block->panel->snap |= PNL_SNAP_TOP; - } - if( miny + dy < 0.0) dy= -miny; // when panel cant fit, put it fixed here - - - block->panel->ofsx+= dx/sl->blockscale; - block->panel->ofsy+= dy/sl->blockscale; - - /* copy locations */ - for(patest= sa->panels.first; patest; patest= patest->next) { - if(patest->paneltab==block->panel) copy_panel_offset(patest, block->panel); - } - - } - } - } - - /* draw */ - block= sa->uiblocks.first; - while(block) { - if(block->panel) uiDrawBlock(block); - block= block->next; - } - -} - - - -/* ------------ panel merging ---------------- */ - -static void check_panel_overlap(ScrArea *sa, Panel *panel) -{ - Panel *pa= sa->panels.first; - - /* also called with panel==NULL for clear */ - - while(pa) { - pa->flag &= ~PNL_OVERLAP; - if(panel && (pa != panel)) { - if(pa->paneltab==NULL && pa->active) { - float safex= 0.2, safey= 0.2; - - if( pa->flag & PNL_CLOSEDX) safex= 0.05; - else if(pa->flag & PNL_CLOSEDY) safey= 0.05; - else if( panel->flag & PNL_CLOSEDX) safex= 0.05; - else if(panel->flag & PNL_CLOSEDY) safey= 0.05; - - if( pa->ofsx > panel->ofsx- safex*panel->sizex) - if( pa->ofsx+pa->sizex < panel->ofsx+ (1.0+safex)*panel->sizex) - if( pa->ofsy > panel->ofsy- safey*panel->sizey) - if( pa->ofsy+pa->sizey < panel->ofsy+ (1.0+safey)*panel->sizey) - pa->flag |= PNL_OVERLAP; - } - } - - pa= pa->next; - } -} - -static void test_add_new_tabs(ScrArea *sa) -{ - Panel *pa, *pasel=NULL, *palap=NULL; - /* search selected and overlapped panel */ - - pa= sa->panels.first; - while(pa) { - if(pa->active) { - if(pa->flag & PNL_SELECT) pasel= pa; - if(pa->flag & PNL_OVERLAP) palap= pa; - } - pa= pa->next; - } - - if(pasel && palap==NULL) { - - /* copy locations */ - pa= sa->panels.first; - while(pa) { - if(pa->paneltab==pasel) { - copy_panel_offset(pa, pasel); - } - pa= pa->next; - } - } - - if(pasel==NULL || palap==NULL) return; - - /* the overlapped panel becomes a tab */ - palap->paneltab= pasel; - - /* the selected panel gets coords of overlapped one */ - copy_panel_offset(pasel, palap); - - /* and its tabs */ - pa= sa->panels.first; - while(pa) { - if(pa->paneltab == pasel) { - copy_panel_offset(pa, palap); - } - pa= pa->next; - } - - /* but, the overlapped panel already can have tabs too! */ - pa= sa->panels.first; - while(pa) { - if(pa->paneltab == palap) { - pa->paneltab = pasel; - } - pa= pa->next; - } -} - -/* ------------ panel drag ---------------- */ - - -static void ui_drag_panel(uiBlock *block, int doscale) -{ - Panel *panel= block->panel; - short align=0, first=1, dx=0, dy=0, dxo=0, dyo=0, mval[2], mvalo[2]; - short ofsx, ofsy, sizex, sizey; - - if(curarea->spacetype==SPACE_BUTS) { - SpaceButs *sbuts= curarea->spacedata.first; - align= sbuts->align; - } - - uiGetMouse(block->win, mvalo); - ofsx= block->panel->ofsx; - ofsy= block->panel->ofsy; - sizex= block->panel->sizex; - sizey= block->panel->sizey; - - panel->flag |= PNL_SELECT; - - /* exception handling, 3d window preview panel */ - if(block->drawextra==BIF_view3d_previewdraw) - BIF_view3d_previewrender_clear(curarea); - - while(TRUE) { - - if( !(get_mbut() & L_MOUSE) ) break; - - /* first clip for window, no dragging outside */ - getmouseco_areawin(mval); - if( mval[0]>0 && mval[0]<curarea->winx && mval[1]>0 && mval[1]<curarea->winy) { - uiGetMouse(mywinget(), mval); - dx= (mval[0]-mvalo[0]) & ~(PNL_GRID-1); - dy= (mval[1]-mvalo[1]) & ~(PNL_GRID-1); - } - - if(dx!=dxo || dy!=dyo || first || align) { - dxo= dx; dyo= dy; - first= 0; - - if(doscale) { - panel->sizex = MAX2(sizex+dx, UI_PANEL_MINX); - - if(sizey-dy < UI_PANEL_MINY) { - dy= -UI_PANEL_MINY+sizey; - } - panel->sizey = sizey-dy; - - panel->ofsy= ofsy+dy; - - } - else { - /* reset the panel snapping, to allow dragging away from snapped edges */ - panel->snap = PNL_SNAP_NONE; - - panel->ofsx = ofsx+dx; - panel->ofsy = ofsy+dy; - check_panel_overlap(curarea, panel); - - if(align) uiAlignPanelStep(curarea, 0.2); - } - - /* warn: this re-allocs blocks! */ - scrarea_do_windraw(curarea); - ui_redraw_select_panel(curarea); - screen_swapbuffers(); - - /* so, we find the new block */ - block= curarea->uiblocks.first; - while(block) { - if(block->panel == panel) break; - block= block->next; - } - // temporal debug - if(block==NULL) { - printf("block null while panel drag, should not happen\n"); - } - - /* restore */ - Mat4CpyMat4(UIwinmat, block->winmat); - - /* idle for align */ - if(dx==dxo && dy==dyo) PIL_sleep_ms(30); - } - /* idle for this poor code */ - else PIL_sleep_ms(30); - } - - test_add_new_tabs(curarea); // also copies locations of tabs in dragged panel - - panel->flag &= ~PNL_SELECT; - check_panel_overlap(curarea, NULL); // clears - - if(align==0) addqueue(block->win, REDRAW, 1); - else ui_animate_panels(curarea); - - /* exception handling, 3d window preview panel */ - if(block->drawextra==BIF_view3d_previewdraw) - BIF_view3d_previewrender_signal(curarea, PR_DISPRECT); - else if(strcmp(block->name, "image_panel_preview")==0) - image_preview_event(2); -} - - -static void ui_panel_untab(uiBlock *block) -{ - Panel *panel= block->panel, *pa, *panew=NULL; - short nr, mval[2], mvalo[2]; - - /* while hold mouse, check for movement, then untab */ - - uiGetMouse(block->win, mvalo); - while(TRUE) { - - if( !(get_mbut() & L_MOUSE) ) break; - uiGetMouse(mywinget(), mval); - - if( abs(mval[0]-mvalo[0]) + abs(mval[1]-mvalo[1]) > 6 ) { - /* find new parent panel */ - nr= 0; - pa= curarea->panels.first; - while(pa) { - if(pa->paneltab==panel) { - panew= pa; - nr++; - } - pa= pa->next; - } - - /* make old tabs point to panew */ - if(panew==NULL) printf("panel untab: shouldnt happen\n"); - panew->paneltab= NULL; - - pa= curarea->panels.first; - while(pa) { - if(pa->paneltab==panel) { - pa->paneltab= panew; - } - pa= pa->next; - } - - ui_drag_panel(block, 0); - break; - - } - /* idle for this poor code */ - else PIL_sleep_ms(50); - - } - -} - -/* ------------ panel events ---------------- */ - - -static void panel_clicked_tabs(uiBlock *block, int mousex) -{ - Panel *pa, *tabsel=NULL, *panel= block->panel; - int nr= 1, a, width, ofsx; - - ofsx= PNL_ICON; - if(block->panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON; - - - /* count */ - pa= curarea->panels.first; - while(pa) { - if(pa!=panel) { - if(pa->paneltab==panel) nr++; - } - pa= pa->next; - } - - if(nr==1) return; - - /* find clicked tab, mouse in panel coords */ - a= 0; - width= (int)((float)(panel->sizex - ofsx-10)/nr); - pa= curarea->panels.first; - while(pa) { - if(pa==panel || pa->paneltab==panel) { - if( (mousex > ofsx+a*width) && (mousex < ofsx+(a+1)*width) ) { - tabsel= pa; - break; - } - a++; - } - pa= pa->next; - } - - if(tabsel) { - - if(tabsel == panel) { - ui_panel_untab(block); - } - else { - /* tabsel now becomes parent for all others */ - panel->paneltab= tabsel; - tabsel->paneltab= NULL; - - pa= curarea->panels.first; - while(pa) { - if(pa->paneltab == panel) pa->paneltab = tabsel; - pa= pa->next; - } - - addqueue(curarea->win, REDRAW, 1); - - /* panels now differ size.. */ - if(curarea->spacetype==SPACE_BUTS) { - SpaceButs *sbuts= curarea->spacedata.first; - if(sbuts->align) - uiAlignPanelStep(curarea, 1.0); - } - } - } - -} - -/* disabled /deprecated now, panels minimise in place */ -#if 0 -static void stow_unstow(uiBlock *block) -{ - SpaceLink *sl= curarea->spacedata.first; - Panel *pa; - int ok=0, x, y, width; - - if(block->panel->flag & PNL_CLOSEDY) { // flag has been set how it should become! - - width= (curarea->winx-320)/sl->blockscale; - if(width<5) width= 5; - - /* find empty spot in bottom */ - for(y=4; y<100; y+= PNL_HEADER+4) { - for(x=4; x<width; x+= 324) { - ok= 1; - /* check overlap with other panels */ - for(pa=curarea->panels.first; pa; pa=pa->next) { - if(pa!=block->panel && pa->active && pa->paneltab==NULL) { - if( abs(pa->ofsx-x)<320 ) { - if( abs(pa->ofsy+pa->sizey-y)<PNL_HEADER+4) ok= 0; - } - } - } - - if(ok) break; - } - if(ok) break; - } - if(ok==0) printf("still primitive code... fix!\n"); - - block->panel->old_ofsx= block->panel->ofsx; - block->panel->old_ofsy= block->panel->ofsy; - - block->panel->ofsx= x; - block->panel->ofsy= y-block->panel->sizey; - - } - else { - block->panel->ofsx= block->panel->old_ofsx; - block->panel->ofsy= block->panel->old_ofsy; - - } - /* copy locations */ - for(pa= curarea->panels.first; pa; pa= pa->next) { - if(pa->paneltab==block->panel) copy_panel_offset(pa, block->panel); - } - -} -#endif - - -/* this function is supposed to call general window drawing too */ -/* also it supposes a block has panel, and isnt a menu */ -void ui_do_panel(uiBlock *block, uiEvent *uevent) -{ - Panel *pa; - int align= 0; - - if(curarea->spacetype==SPACE_BUTS) { - SpaceButs *sbuts= curarea->spacedata.first; - align= sbuts->align; - } - - /* mouse coordinates in panel space! */ - - if(uevent->event==LEFTMOUSE && block->panel->paneltab==NULL) { - int button= 0; - - /* check open/collapsed button */ - if(block->panel->flag & PNL_CLOSEDX) { - if(uevent->mval[1] >= block->maxy) button= 1; - } - else if(block->panel->control & UI_PNL_CLOSE) { - if(uevent->mval[0] <= block->minx+PNL_ICON-2) button= 2; - else if(uevent->mval[0] <= block->minx+2*PNL_ICON+2) button= 1; - } - else if(uevent->mval[0] <= block->minx+PNL_ICON+2) { - button= 1; - } - - if(button) { - - if(button==2) { // close - rem_blockhandler(curarea, block->handler); - addqueue(curarea->win, REDRAW, 1); - } - else { // collapse - - if(block->panel->flag & PNL_CLOSED) { - block->panel->flag &= ~PNL_CLOSED; - /* snap back up so full panel aligns with screen edge */ - if (block->panel->snap & PNL_SNAP_BOTTOM) - block->panel->ofsy= 0; - } - else if(align==BUT_HORIZONTAL) block->panel->flag |= PNL_CLOSEDX; - else { - /* snap down to bottom screen edge*/ - block->panel->flag |= PNL_CLOSEDY; - if (block->panel->snap & PNL_SNAP_BOTTOM) - block->panel->ofsy= -block->panel->sizey; - } - - for(pa= curarea->panels.first; pa; pa= pa->next) { - if(pa->paneltab==block->panel) { - if(block->panel->flag & PNL_CLOSED) pa->flag |= PNL_CLOSED; - else pa->flag &= ~PNL_CLOSED; - } - } - } - if(align==0) addqueue(block->win, REDRAW, 1); - else ui_animate_panels(curarea); - - } - else if(block->panel->flag & PNL_CLOSED) { - ui_drag_panel(block, 0); - } - /* check if clicked in tabbed area */ - else if(uevent->mval[0] < block->maxx-PNL_ICON-3 && panel_has_tabs(block->panel)) { - panel_clicked_tabs(block, uevent->mval[0]); - } - else { - ui_drag_panel(block, 0); - } - } -} - -/* panel with scaling widget */ -void ui_scale_panel(uiBlock *block) -{ - if(block->panel->flag & PNL_CLOSED) - return; - - ui_drag_panel(block, 1); -} - - |