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Diffstat (limited to 'source/blender/src/interface_panel.c')
-rw-r--r--source/blender/src/interface_panel.c1964
1 files changed, 0 insertions, 1964 deletions
diff --git a/source/blender/src/interface_panel.c b/source/blender/src/interface_panel.c
deleted file mode 100644
index 8cb0619835e..00000000000
--- a/source/blender/src/interface_panel.c
+++ /dev/null
@@ -1,1964 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/*
- a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt
-
- */
-
-
-#include <math.h>
-#include <stdlib.h>
-#include <string.h>
-#include <ctype.h>
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#ifndef WIN32
-#include <unistd.h>
-#else
-#include <io.h>
-#endif
-
-#include "MEM_guardedalloc.h"
-
-#include "PIL_time.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-
-#include "DNA_screen_types.h"
-#include "DNA_space_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_vec_types.h"
-
-#include "BKE_blender.h"
-#include "BKE_utildefines.h"
-#include "BKE_global.h"
-
-#include "BIF_gl.h"
-#include "BIF_graphics.h"
-#include "BIF_keyval.h"
-#include "BIF_mainqueue.h"
-
-#include "BIF_drawimage.h"
-#include "BIF_previewrender.h"
-#include "BIF_screen.h"
-#include "BIF_toolbox.h"
-#include "BIF_mywindow.h"
-#include "BIF_space.h"
-#include "BIF_glutil.h"
-#include "BIF_interface.h"
-#include "BIF_butspace.h"
-#include "BIF_language.h"
-
-#include "BSE_view.h"
-
-#include "mydevice.h"
-#include "interface.h"
-#include "blendef.h"
-
-// globals
-extern float UIwinmat[4][4];
-
-
-
-/* --------- generic helper drawng calls ---------------- */
-
-
-#define UI_RB_ALPHA 16
-static int roundboxtype= 15;
-
-void uiSetRoundBox(int type)
-{
- /* Not sure the roundbox function is the best place to change this
- * if this is undone, its not that big a deal, only makes curves edges
- * square for the */
- if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) == TH_MINIMAL)
- roundboxtype= 0;
- else
- roundboxtype= type;
-
- /* flags to set which corners will become rounded:
-
- 1------2
- | |
- 8------4
- */
-
-}
-
-void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad)
-{
- float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
- {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
- int a;
-
- /* mult */
- for(a=0; a<7; a++) {
- vec[a][0]*= rad; vec[a][1]*= rad;
- }
-
- glBegin(mode);
-
- /* start with corner right-bottom */
- if(roundboxtype & 4) {
- glVertex2f( maxx-rad, miny);
- for(a=0; a<7; a++) {
- glVertex2f( maxx-rad+vec[a][0], miny+vec[a][1]);
- }
- glVertex2f( maxx, miny+rad);
- }
- else glVertex2f( maxx, miny);
-
- /* corner right-top */
- if(roundboxtype & 2) {
- glVertex2f( maxx, maxy-rad);
- for(a=0; a<7; a++) {
- glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]);
- }
- glVertex2f( maxx-rad, maxy);
- }
- else glVertex2f( maxx, maxy);
-
- /* corner left-top */
- if(roundboxtype & 1) {
- glVertex2f( minx+rad, maxy);
- for(a=0; a<7; a++) {
- glVertex2f( minx+rad-vec[a][0], maxy-vec[a][1]);
- }
- glVertex2f( minx, maxy-rad);
- }
- else glVertex2f( minx, maxy);
-
- /* corner left-bottom */
- if(roundboxtype & 8) {
- glVertex2f( minx, miny+rad);
- for(a=0; a<7; a++) {
- glVertex2f( minx+vec[a][1], miny+rad-vec[a][0]);
- }
- glVertex2f( minx+rad, miny);
- }
- else glVertex2f( minx, miny);
-
- glEnd();
-}
-
-static void round_box_shade_col(float *col1, float *col2, float fac)
-{
- float col[3];
-
- col[0]= (fac*col1[0] + (1.0-fac)*col2[0]);
- col[1]= (fac*col1[1] + (1.0-fac)*col2[1]);
- col[2]= (fac*col1[2] + (1.0-fac)*col2[2]);
-
- glColor3fv(col);
-}
-
-/* linear horizontal shade within button or in outline */
-void gl_round_box_shade(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown)
-{
- float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
- {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
- float div= maxy-miny;
- float coltop[3], coldown[3], color[4];
- int a;
-
- /* mult */
- for(a=0; a<7; a++) {
- vec[a][0]*= rad; vec[a][1]*= rad;
- }
- /* get current color, needs to be outside of glBegin/End */
- glGetFloatv(GL_CURRENT_COLOR, color);
-
- /* 'shade' defines strength of shading */
- coltop[0]= color[0]+shadetop; if(coltop[0]>1.0) coltop[0]= 1.0;
- coltop[1]= color[1]+shadetop; if(coltop[1]>1.0) coltop[1]= 1.0;
- coltop[2]= color[2]+shadetop; if(coltop[2]>1.0) coltop[2]= 1.0;
- coldown[0]= color[0]+shadedown; if(coldown[0]<0.0) coldown[0]= 0.0;
- coldown[1]= color[1]+shadedown; if(coldown[1]<0.0) coldown[1]= 0.0;
- coldown[2]= color[2]+shadedown; if(coldown[2]<0.0) coldown[2]= 0.0;
-
- if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) {
- glShadeModel(GL_SMOOTH);
- glBegin(mode);
- }
-
- /* start with corner right-bottom */
- if(roundboxtype & 4) {
-
- round_box_shade_col(coltop, coldown, 0.0);
- glVertex2f( maxx-rad, miny);
-
- for(a=0; a<7; a++) {
- round_box_shade_col(coltop, coldown, vec[a][1]/div);
- glVertex2f( maxx-rad+vec[a][0], miny+vec[a][1]);
- }
-
- round_box_shade_col(coltop, coldown, rad/div);
- glVertex2f( maxx, miny+rad);
- }
- else {
- round_box_shade_col(coltop, coldown, 0.0);
- glVertex2f( maxx, miny);
- }
-
- /* corner right-top */
- if(roundboxtype & 2) {
-
- round_box_shade_col(coltop, coldown, (div-rad)/div);
- glVertex2f( maxx, maxy-rad);
-
- for(a=0; a<7; a++) {
- round_box_shade_col(coltop, coldown, (div-rad+vec[a][1])/div);
- glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]);
- }
- round_box_shade_col(coltop, coldown, 1.0);
- glVertex2f( maxx-rad, maxy);
- }
- else {
- round_box_shade_col(coltop, coldown, 1.0);
- glVertex2f( maxx, maxy);
- }
-
- /* corner left-top */
- if(roundboxtype & 1) {
-
- round_box_shade_col(coltop, coldown, 1.0);
- glVertex2f( minx+rad, maxy);
-
- for(a=0; a<7; a++) {
- round_box_shade_col(coltop, coldown, (div-vec[a][1])/div);
- glVertex2f( minx+rad-vec[a][0], maxy-vec[a][1]);
- }
-
- round_box_shade_col(coltop, coldown, (div-rad)/div);
- glVertex2f( minx, maxy-rad);
- }
- else {
- round_box_shade_col(coltop, coldown, 1.0);
- glVertex2f( minx, maxy);
- }
-
- /* corner left-bottom */
- if(roundboxtype & 8) {
-
- round_box_shade_col(coltop, coldown, rad/div);
- glVertex2f( minx, miny+rad);
-
- for(a=0; a<7; a++) {
- round_box_shade_col(coltop, coldown, (rad-vec[a][1])/div);
- glVertex2f( minx+vec[a][1], miny+rad-vec[a][0]);
- }
-
- round_box_shade_col(coltop, coldown, 0.0);
- glVertex2f( minx+rad, miny);
- }
- else {
- round_box_shade_col(coltop, coldown, 0.0);
- glVertex2f( minx, miny);
- }
-
- glEnd();
- glShadeModel(GL_FLAT);
-}
-
-/* only for headers */
-static void gl_round_box_topshade(float minx, float miny, float maxx, float maxy, float rad)
-{
- float vec[7][2]= {{0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, {0.707, 0.293},
- {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}};
- char col[7]= {140, 165, 195, 210, 230, 245, 255};
- int a;
- char alpha=255;
-
- if(roundboxtype & UI_RB_ALPHA) alpha= 128;
-
- /* mult */
- for(a=0; a<7; a++) {
- vec[a][0]*= rad; vec[a][1]*= rad;
- }
-
- /* shades from grey->white->grey */
- glBegin(GL_LINE_STRIP);
-
- if(roundboxtype & 3) {
- /* corner right-top */
- glColor4ub(140, 140, 140, alpha);
- glVertex2f( maxx, maxy-rad);
- for(a=0; a<7; a++) {
- glColor4ub(col[a], col[a], col[a], alpha);
- glVertex2f( maxx-vec[a][1], maxy-rad+vec[a][0]);
- }
- glColor4ub(225, 225, 225, alpha);
- glVertex2f( maxx-rad, maxy);
-
-
- /* corner left-top */
- glVertex2f( minx+rad, maxy);
- for(a=0; a<7; a++) {
- glColor4ub(col[6-a], col[6-a], col[6-a], alpha);
- glVertex2f( minx+rad-vec[a][0], maxy-vec[a][1]);
- }
- glVertex2f( minx, maxy-rad);
- }
- else {
- glColor4ub(225, 225, 225, alpha);
- glVertex2f( minx, maxy);
- glVertex2f( maxx, maxy);
- }
-
- glEnd();
-}
-
-/* for headers and floating panels */
-void uiRoundBoxEmboss(float minx, float miny, float maxx, float maxy, float rad, int active)
-{
- float color[4];
-
- if(roundboxtype & UI_RB_ALPHA) {
- glGetFloatv(GL_CURRENT_COLOR, color);
- color[3]= 0.5;
- glColor4fv(color);
- glEnable( GL_BLEND );
- }
-
- /* solid part */
- //if(active)
- // gl_round_box_shade(GL_POLYGON, minx, miny, maxx, maxy, rad, 0.10, -0.05);
- // else
- /* shading doesnt work for certain buttons yet (pulldown) need smarter buffer caching (ton) */
- gl_round_box(GL_POLYGON, minx, miny, maxx, maxy, rad);
-
- /* set antialias line */
- if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) {
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
- }
-
- /* top shade */
- gl_round_box_topshade(minx+1, miny+1, maxx-1, maxy-1, rad);
-
- /* total outline */
- if(roundboxtype & UI_RB_ALPHA) glColor4ub(0,0,0, 128); else glColor4ub(0,0,0, 200);
- gl_round_box(GL_LINE_LOOP, minx, miny, maxx, maxy, rad);
-
- glDisable( GL_LINE_SMOOTH );
-
- /* bottom shade for header down */
- if((roundboxtype & 12)==12) {
- glColor4ub(0,0,0, 80);
- fdrawline(minx+rad-1.0, miny+1.0, maxx-rad+1.0, miny+1.0);
- }
- glDisable( GL_BLEND );
-}
-
-
-/* plain antialiased unfilled rectangle */
-void uiRoundRect(float minx, float miny, float maxx, float maxy, float rad)
-{
- float color[4];
-
- if(roundboxtype & UI_RB_ALPHA) {
- glGetFloatv(GL_CURRENT_COLOR, color);
- color[3]= 0.5;
- glColor4fv(color);
- glEnable( GL_BLEND );
- }
-
- /* set antialias line */
- if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) {
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
- }
-
- gl_round_box(GL_LINE_LOOP, minx, miny, maxx, maxy, rad);
-
- glDisable( GL_BLEND );
- glDisable( GL_LINE_SMOOTH );
-}
-
-
-
-/* plain antialiased filled box */
-void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
-{
- float color[4];
-
- if(roundboxtype & UI_RB_ALPHA) {
- glGetFloatv(GL_CURRENT_COLOR, color);
- color[3]= 0.5;
- glColor4fv(color);
- glEnable( GL_BLEND );
- }
-
- /* solid part */
- gl_round_box(GL_POLYGON, minx, miny, maxx, maxy, rad);
-
- /* set antialias line */
- if (BIF_GetThemeValue(TH_BUT_DRAWTYPE) != TH_MINIMAL) {
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
- }
-
- gl_round_box(GL_LINE_LOOP, minx, miny, maxx, maxy, rad);
-
- glDisable( GL_BLEND );
- glDisable( GL_LINE_SMOOTH );
-}
-
-
-/* ************** panels ************* */
-
-static void copy_panel_offset(Panel *pa, Panel *papar)
-{
- /* with respect to sizes... papar is parent */
-
- pa->ofsx= papar->ofsx;
- pa->ofsy= papar->ofsy + papar->sizey-pa->sizey;
-}
-
-
-
-/* global... but will be NULLed after each 'newPanel' call */
-static char *panel_tabbed=NULL, *group_tabbed=NULL;
-
-void uiNewPanelTabbed(char *panelname, char *groupname)
-{
- panel_tabbed= panelname;
- group_tabbed= groupname;
-}
-
-/* another global... */
-static int pnl_control= UI_PNL_TRANSP;
-
-void uiPanelControl(int control)
-{
- pnl_control= control;
-}
-
-/* another global... */
-static int pnl_handler= 0;
-
-void uiSetPanelHandler(int handler)
-{
- pnl_handler= handler;
-}
-
-
-/* ofsx/ofsy only used for new panel definitions */
-/* return 1 if visible (create buttons!) */
-int uiNewPanel(ScrArea *sa, uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey)
-{
- Panel *pa;
-
- /* check if Panel exists, then use that one */
- pa= sa->panels.first;
- while(pa) {
- if( strncmp(pa->panelname, panelname, UI_MAX_NAME_STR)==0) {
- if( strncmp(pa->tabname, tabname, UI_MAX_NAME_STR)==0) {
- break;
- }
- }
- pa= pa->next;
- }
-
- if(pa) {
- /* scale correction */
- if(pa->control & UI_PNL_SCALE);
- else {
- pa->sizex= sizex;
- if(pa->sizey != sizey) {
- pa->ofsy+= (pa->sizey - sizey); // check uiNewPanelHeight()
- pa->sizey= sizey;
- }
- }
- }
- else {
-
- /* new panel */
- pa= MEM_callocN(sizeof(Panel), "new panel");
- BLI_addtail(&sa->panels, pa);
- strncpy(pa->panelname, panelname, UI_MAX_NAME_STR);
- strncpy(pa->tabname, tabname, UI_MAX_NAME_STR);
-
- pa->ofsx= ofsx & ~(PNL_GRID-1);
- pa->ofsy= ofsy & ~(PNL_GRID-1);
- pa->sizex= sizex;
- pa->sizey= sizey;
-
- /* make new Panel tabbed? */
- if(panel_tabbed && group_tabbed) {
- Panel *papar;
- for(papar= sa->panels.first; papar; papar= papar->next) {
- if(papar->active && papar->paneltab==NULL) {
- if( strncmp(panel_tabbed, papar->panelname, UI_MAX_NAME_STR)==0) {
- if( strncmp(group_tabbed, papar->tabname, UI_MAX_NAME_STR)==0) {
- pa->paneltab= papar;
- copy_panel_offset(pa, papar);
- break;
- }
- }
- }
- }
- }
- }
-
- block->panel= pa;
- block->handler= pnl_handler;
- pa->active= 1;
- pa->control= pnl_control;
-
- /* global control over this feature; UI_PNL_TO_MOUSE only called for hotkey panels */
- if(U.uiflag & USER_PANELPINNED);
- else if(pnl_control & UI_PNL_TO_MOUSE) {
- short mval[2];
-
- Mat4CpyMat4(UIwinmat, block->winmat); // can be first event here
- uiGetMouse(block->win, mval);
- pa->ofsx= mval[0]-pa->sizex/2;
- pa->ofsy= mval[1]-pa->sizey/2;
-
- if(pa->flag & PNL_CLOSED) pa->flag &= ~PNL_CLOSED;
- }
-
- if(pnl_control & UI_PNL_UNSTOW) {
- if(pa->flag & PNL_CLOSEDY) {
- pa->flag &= ~PNL_CLOSED;
- }
- }
-
- /* clear ugly globals */
- panel_tabbed= group_tabbed= NULL;
- pnl_handler= 0;
- pnl_control= UI_PNL_TRANSP; // back to default
-
- if(block->panel->paneltab) return 0;
- if(block->panel->flag & PNL_CLOSED) return 0;
-
- /* the 'return 0' above makes this to be in end. otherwise closes panels show wrong title */
- pa->drawname[0]= 0;
-
- return 1;
-}
-
-void uiFreePanels(ListBase *lb)
-{
- Panel *panel;
-
- while( (panel= lb->first) ) {
- BLI_remlink(lb, panel);
- MEM_freeN(panel);
- }
-}
-
-void uiNewPanelHeight(uiBlock *block, int sizey)
-{
- if(sizey<64) sizey= 64;
-
- if(block->panel) {
- block->panel->ofsy+= (block->panel->sizey - sizey);
- block->panel->sizey= sizey;
- }
-}
-
-void uiNewPanelTitle(uiBlock *block, char *str)
-{
- if(block->panel)
- BLI_strncpy(block->panel->drawname, str, UI_MAX_NAME_STR);
-}
-
-static int panel_has_tabs(Panel *panel)
-{
- Panel *pa= curarea->panels.first;
-
- if(panel==NULL) return 0;
-
- while(pa) {
- if(pa->active && pa->paneltab==panel) {
- return 1;
- }
- pa= pa->next;
- }
- return 0;
-}
-
-static void ui_scale_panel_block(uiBlock *block)
-{
- uiBut *but;
- float facx= 1.0, facy= 1.0;
- int centerx= 0, topy=0, tabsy=0;
-
- if(block->panel==NULL) return;
-
- if(block->autofill) ui_autofill(block);
- /* buttons min/max centered, offset calculated */
- uiBoundsBlock(block, 0);
-
- if( block->maxx-block->minx > block->panel->sizex - 2*PNL_SAFETY ) {
- facx= (block->panel->sizex - (2*PNL_SAFETY))/( block->maxx-block->minx );
- }
- else centerx= (block->panel->sizex-( block->maxx-block->minx ) - 2*PNL_SAFETY)/2;
-
- // tabsy= PNL_HEADER*panel_has_tabs(block->panel);
- if( (block->maxy-block->miny) > block->panel->sizey - 2*PNL_SAFETY - tabsy) {
- facy= (block->panel->sizey - (2*PNL_SAFETY) - tabsy)/( block->maxy-block->miny );
- }
- else topy= (block->panel->sizey- 2*PNL_SAFETY - tabsy) - ( block->maxy-block->miny ) ;
-
- but= block->buttons.first;
- while(but) {
- but->x1= PNL_SAFETY+centerx+ facx*(but->x1-block->minx);
- but->y1= PNL_SAFETY+topy + facy*(but->y1-block->miny);
- but->x2= PNL_SAFETY+centerx+ facx*(but->x2-block->minx);
- but->y2= PNL_SAFETY+topy + facy*(but->y2-block->miny);
- if(facx!=1.0) ui_check_but(but); /* for strlen */
- but= but->next;
- }
-
- block->maxx= block->panel->sizex;
- block->maxy= block->panel->sizey;
- block->minx= block->miny= 0.0;
-
-}
-
-// for 'home' key
-void uiSetPanel_view2d(ScrArea *sa)
-{
- Panel *pa;
- float minx=10000, maxx= -10000, miny=10000, maxy= -10000;
- int done=0;
-
- pa= sa->panels.first;
- while(pa) {
- if(pa->active && pa->paneltab==NULL) {
- done= 1;
- if(pa->ofsx < minx) minx= pa->ofsx;
- if(pa->ofsx+pa->sizex > maxx) maxx= pa->ofsx+pa->sizex;
- if(pa->ofsy < miny) miny= pa->ofsy;
- if(pa->ofsy+pa->sizey+PNL_HEADER > maxy) maxy= pa->ofsy+pa->sizey+PNL_HEADER;
- }
- pa= pa->next;
- }
- if(done) {
- G.v2d->tot.xmin= minx-PNL_DIST;
- G.v2d->tot.xmax= maxx+PNL_DIST;
- G.v2d->tot.ymin= miny-PNL_DIST;
- G.v2d->tot.ymax= maxy+PNL_DIST;
- }
- else {
- uiBlock *block;
-
- G.v2d->tot.xmin= 0;
- G.v2d->tot.xmax= 1280;
- G.v2d->tot.ymin= 0;
- G.v2d->tot.ymax= 228;
-
- /* no panels, but old 'loose' buttons, as in old logic editor */
- for(block= sa->uiblocks.first; block; block= block->next) {
- if(block->win==sa->win) {
- if(block->minx < G.v2d->tot.xmin) G.v2d->tot.xmin= block->minx;
- if(block->maxx > G.v2d->tot.xmax) G.v2d->tot.xmax= block->maxx;
- if(block->miny < G.v2d->tot.ymin) G.v2d->tot.ymin= block->miny;
- if(block->maxy > G.v2d->tot.ymax) G.v2d->tot.ymax= block->maxy;
- }
- }
- }
-
-}
-
-// make sure the panels are not outside 'tot' area
-void uiMatchPanel_view2d(ScrArea *sa)
-{
- Panel *pa;
- int done=0;
-
- pa= sa->panels.first;
- while(pa) {
- if(pa->active && pa->paneltab==NULL) {
- done= 1;
- if(pa->ofsx < G.v2d->tot.xmin) G.v2d->tot.xmin= pa->ofsx;
- if(pa->ofsx+pa->sizex > G.v2d->tot.xmax)
- G.v2d->tot.xmax= pa->ofsx+pa->sizex;
- if(pa->ofsy < G.v2d->tot.ymin) G.v2d->tot.ymin= pa->ofsy;
- if(pa->ofsy+pa->sizey+PNL_HEADER > G.v2d->tot.ymax)
- G.v2d->tot.ymax= pa->ofsy+pa->sizey+PNL_HEADER;
- }
- pa= pa->next;
- }
- if(done==0) {
- uiBlock *block;
- /* no panels, but old 'loose' buttons, as in old logic editor */
- for(block= sa->uiblocks.first; block; block= block->next) {
- if(block->win==sa->win) {
- if(block->minx < G.v2d->tot.xmin) G.v2d->tot.xmin= block->minx;
- if(block->maxx > G.v2d->tot.xmax) G.v2d->tot.xmax= block->maxx;
- if(block->miny < G.v2d->tot.ymin) G.v2d->tot.ymin= block->miny;
- if(block->maxy > G.v2d->tot.ymax) G.v2d->tot.ymax= block->maxy;
- }
- }
- }
-}
-
-/* extern used by previewrender */
-void uiPanelPush(uiBlock *block)
-{
- glPushMatrix();
- if(block->panel) {
- glTranslatef((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0);
- i_translate((float)block->panel->ofsx, (float)block->panel->ofsy, 0.0, UIwinmat);
- }
-}
-
-void uiPanelPop(uiBlock *block)
-{
- glPopMatrix();
- Mat4CpyMat4(UIwinmat, block->winmat);
-}
-
-uiBlock *uiFindOpenPanelBlockName(ListBase *lb, char *name)
-{
- uiBlock *block;
-
- for(block= lb->first; block; block= block->next) {
- if(block->panel && block->panel->active && block->panel->paneltab==NULL) {
- if(block->panel->flag & PNL_CLOSED);
- else if(strncmp(name, block->panel->panelname, UI_MAX_NAME_STR)==0) break;
- }
- }
- return block;
-}
-
-static void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3)
-{
- // we draw twice, anti polygons not widely supported...
- glBegin(GL_POLYGON);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
- glVertex2f(x3, y3);
- glEnd();
-
- /* set antialias line */
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
-
- glBegin(GL_LINE_LOOP);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
- glVertex2f(x3, y3);
- glEnd();
-
- glDisable( GL_LINE_SMOOTH );
- glDisable( GL_BLEND );
-}
-
-/* triangle 'icon' for panel header */
-void ui_draw_tria_icon(float x, float y, float aspect, char dir)
-{
- if(dir=='h') {
- ui_draw_anti_tria( x, y+1, x, y+10.0, x+8, y+6.25);
- }
- else {
- ui_draw_anti_tria( x-2, y+9, x+8-2, y+9, x+4.25-2, y+1);
- }
-}
-
-void ui_draw_anti_x(float x1, float y1, float x2, float y2)
-{
-
- /* set antialias line */
- glEnable( GL_LINE_SMOOTH );
- glEnable( GL_BLEND );
-
- glLineWidth(2.0);
-
- fdrawline(x1, y1, x2, y2);
- fdrawline(x1, y2, x2, y1);
-
- glLineWidth(1.0);
-
- glDisable( GL_LINE_SMOOTH );
- glDisable( GL_BLEND );
-
-}
-
-/* x 'icon' for panel header */
-static void ui_draw_x_icon(float x, float y)
-{
- BIF_ThemeColor(TH_TEXT_HI);
-
- ui_draw_anti_x( x, y, x+9.375, y+9.375);
-
-}
-
-#if 0
-static void ui_set_panel_pattern(char dir)
-{
- static int firsttime= 1;
- static GLubyte path[4*32], patv[4*32];
- int a,b,i=0;
-
- if(firsttime) {
- firsttime= 0;
- for(a=0; a<128; a++) patv[a]= 0x33;
- for(a=0; a<8; a++) {
- for(b=0; b<4; b++) path[i++]= 0xff; /* 1 scanlines */
- for(b=0; b<12; b++) path[i++]= 0x0; /* 3 lines */
- }
- }
- glEnable(GL_POLYGON_STIPPLE);
- if(dir=='h') glPolygonStipple(path);
- else glPolygonStipple(patv);
-}
-#endif
-
-static char *ui_block_cut_str(uiBlock *block, char *str, short okwidth)
-{
- short width, ofs=strlen(str);
- static char str1[128];
-
- if(ofs>127) return str;
-
- width= block->aspect*BIF_GetStringWidth(block->curfont, str, (U.transopts & USER_TR_BUTTONS));
-
- if(width <= okwidth) return str;
- strcpy(str1, str);
-
- while(width > okwidth && ofs>0) {
- ofs--;
- str1[ofs]= 0;
-
- width= block->aspect*BIF_GetStringWidth(block->curfont, str1, 0);
-
- if(width < 10) break;
- }
- return str1;
-}
-
-
-#define PNL_ICON 20
-#define PNL_DRAGGER 20
-
-
-static void ui_draw_panel_header(uiBlock *block)
-{
- Panel *pa, *panel= block->panel;
- float width;
- int a, nr= 1, pnl_icons;
- char *activename= panel->drawname[0]?panel->drawname:panel->panelname;
- char *panelname, *str;
-
- /* count */
- pa= curarea->panels.first;
- while(pa) {
- if(pa->active) {
- if(pa->paneltab==panel) nr++;
- }
- pa= pa->next;
- }
-
- pnl_icons= PNL_ICON+8;
- if(panel->control & UI_PNL_CLOSE) pnl_icons+= PNL_ICON;
-
- if(nr==1) {
- // full header
- BIF_ThemeColorShade(TH_HEADER, -30);
- uiSetRoundBox(3);
- uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
-
- /* active tab */
- /* draw text label */
- BIF_ThemeColor(TH_TEXT_HI);
- ui_rasterpos_safe(4.0f+block->minx+pnl_icons, block->maxy+5.0f, block->aspect);
- BIF_DrawString(block->curfont, activename, (U.transopts & USER_TR_BUTTONS));
- return;
- }
-
- // tabbed, full header brighter
- //BIF_ThemeColorShade(TH_HEADER, 0);
- //uiSetRoundBox(3);
- //uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
-
- a= 0;
- width= (panel->sizex - 3 - pnl_icons - PNL_ICON)/nr;
- pa= curarea->panels.first;
- while(pa) {
- panelname= pa->drawname[0]?pa->drawname:pa->panelname;
- if(a == 0)
- activename= panelname;
-
- if(pa->active==0);
- else if(pa==panel) {
- /* active tab */
-
- /* draw the active tab */
- uiSetRoundBox(3);
- BIF_ThemeColorShade(TH_HEADER, -3);
- uiRoundBox(2+pnl_icons+a*width, panel->sizey-1, pnl_icons+(a+1)*width, panel->sizey+PNL_HEADER-3, 8);
-
- /* draw the active text label */
- BIF_ThemeColor(TH_TEXT);
- ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect);
- if(panelname != activename && strstr(panelname, activename) == panelname)
- str= ui_block_cut_str(block, panelname+strlen(activename), (short)(width-10));
- else
- str= ui_block_cut_str(block, panelname, (short)(width-10));
- BIF_DrawString(block->curfont, str, (U.transopts & USER_TR_BUTTONS));
-
- a++;
- }
- else if(pa->paneltab==panel) {
- /* draw an inactive tab */
- uiSetRoundBox(3);
- BIF_ThemeColorShade(TH_HEADER, -60);
- uiRoundBox(2+pnl_icons+a*width, panel->sizey, pnl_icons+(a+1)*width, panel->sizey+PNL_HEADER-3, 8);
-
- /* draw an inactive tab label */
- BIF_ThemeColorShade(TH_TEXT_HI, -40);
- ui_rasterpos_safe(16+pnl_icons+a*width, panel->sizey+4, block->aspect);
- if(panelname != activename && strstr(panelname, activename) == panelname)
- str= ui_block_cut_str(block, panelname+strlen(activename), (short)(width-10));
- else
- str= ui_block_cut_str(block, panelname, (short)(width-10));
- BIF_DrawString(block->curfont, str, (U.transopts & USER_TR_BUTTONS));
-
- a++;
- }
- pa= pa->next;
- }
-
- // dragger
- /*
- uiSetRoundBox(15);
- BIF_ThemeColorShade(TH_HEADER, -70);
- uiRoundBox(panel->sizex-PNL_ICON+5, panel->sizey+5, panel->sizex-5, panel->sizey+PNL_HEADER-5, 5);
- */
-
-}
-
-static void ui_draw_panel_scalewidget(uiBlock *block)
-{
- float xmin, xmax, dx;
- float ymin, ymax, dy;
-
- xmin= block->maxx-PNL_HEADER+2;
- xmax= block->maxx-3;
- ymin= block->miny+3;
- ymax= block->miny+PNL_HEADER-2;
-
- dx= 0.5f*(xmax-xmin);
- dy= 0.5f*(ymax-ymin);
-
- glEnable(GL_BLEND);
- glColor4ub(255, 255, 255, 50);
- fdrawline(xmin, ymin, xmax, ymax);
- fdrawline(xmin+dx, ymin, xmax, ymax-dy);
-
- glColor4ub(0, 0, 0, 50);
- fdrawline(xmin, ymin+block->aspect, xmax, ymax+block->aspect);
- fdrawline(xmin+dx, ymin+block->aspect, xmax, ymax-dy+block->aspect);
- glDisable(GL_BLEND);
-}
-
-void ui_draw_panel(uiBlock *block)
-{
- Panel *panel= block->panel;
- int ofsx;
- char *panelname= panel->drawname[0]?panel->drawname:panel->panelname;
-
- if(panel->paneltab) return;
-
- /* if the panel is minimized vertically:
- * (------)
- */
- if(panel->flag & PNL_CLOSEDY) {
- /* draw a little rounded box, the size of the header */
- uiSetRoundBox(15);
- BIF_ThemeColorShade(TH_HEADER, -30);
- uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
-
- /* title */
- ofsx= PNL_ICON+8;
- if(panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON;
- BIF_ThemeColor(TH_TEXT_HI);
- ui_rasterpos_safe(4+block->minx+ofsx, block->maxy+5, block->aspect);
- BIF_DrawString(block->curfont, panelname, (U.transopts & USER_TR_BUTTONS));
-
- /* border */
- if(panel->flag & PNL_SELECT) {
- BIF_ThemeColorShade(TH_HEADER, -120);
- uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
- }
- /* if it's being overlapped by a panel being dragged */
- if(panel->flag & PNL_OVERLAP) {
- BIF_ThemeColor(TH_TEXT_HI);
- uiRoundRect(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
- }
-
- }
- /* if the panel is minimized horizontally:
- * /-\
- * |
- * |
- * |
- * \_/
- */
- else if(panel->flag & PNL_CLOSEDX) {
- char str[4];
- int a, end, ofs;
-
- /* draw a little rounded box, the size of the header, rotated 90 deg */
- uiSetRoundBox(15);
- BIF_ThemeColorShade(TH_HEADER, -30);
- uiRoundBox(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8);
-
- /* title, only the initial character for now */
- BIF_ThemeColor(TH_TEXT_HI);
- str[1]= 0;
- end= strlen(panelname);
- ofs= 20;
- for(a=0; a<end; a++) {
- str[0]= panelname[a];
- if( isupper(str[0]) ) {
- ui_rasterpos_safe(block->minx+5, block->maxy-ofs, block->aspect);
- BIF_DrawString(block->curfont, str, 0);
- ofs+= 15;
- }
- }
-
- /* border */
- if(panel->flag & PNL_SELECT) {
- BIF_ThemeColorShade(TH_HEADER, -120);
- uiRoundRect(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8);
- }
- if(panel->flag & PNL_OVERLAP) {
- BIF_ThemeColor(TH_TEXT_HI);
- uiRoundRect(block->minx, block->miny, block->minx+PNL_HEADER, block->maxy+PNL_HEADER, 8);
- }
-
- }
- /* an open panel */
- else {
- /* all panels now... */
- if(panel->control & UI_PNL_SOLID) {
- BIF_ThemeColorShade(TH_HEADER, -30);
-
- uiSetRoundBox(3);
- uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
-
- glEnable(GL_BLEND);
- BIF_ThemeColor4(TH_PANEL);
-
- uiSetRoundBox(12);
- /* bad code... but its late :) */
- if(strcmp(block->name, "image_panel_preview")==0)
- uiRoundRect(block->minx, block->miny, block->maxx, block->maxy, 8);
- else
- uiRoundBox(block->minx, block->miny, block->maxx, block->maxy, 8);
-
- // glRectf(block->minx, block->miny, block->maxx, block->maxy);
-
- /* shadow */
- /*
- glColor4ub(0, 0, 0, 40);
-
- fdrawline(block->minx+2, block->miny-1, block->maxx+1, block->miny-1);
- fdrawline(block->maxx+1, block->miny-1, block->maxx+1, block->maxy+7);
-
- glColor4ub(0, 0, 0, 10);
-
- fdrawline(block->minx+3, block->miny-2, block->maxx+2, block->miny-2);
- fdrawline(block->maxx+2, block->miny-2, block->maxx+2, block->maxy+6);
-
- */
-
- glDisable(GL_BLEND);
- }
- /* floating panel */
- else if(panel->control & UI_PNL_TRANSP) {
- BIF_ThemeColorShade(TH_HEADER, -30);
- uiSetRoundBox(3);
- uiRoundBox(block->minx, block->maxy, block->maxx, block->maxy+PNL_HEADER, 8);
-
- glEnable(GL_BLEND);
- BIF_ThemeColor4(TH_PANEL);
- glRectf(block->minx, block->miny, block->maxx, block->maxy);
-
- glDisable(GL_BLEND);
- }
-
- /* draw the title, tabs, etc in the header */
- ui_draw_panel_header(block);
-
- /* in some occasions, draw a border */
- if(panel->flag & PNL_SELECT) {
- if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15);
- else uiSetRoundBox(3);
-
- BIF_ThemeColorShade(TH_HEADER, -120);
- uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8);
- }
- if(panel->flag & PNL_OVERLAP) {
- if(panel->control & UI_PNL_SOLID) uiSetRoundBox(15);
- else uiSetRoundBox(3);
-
- BIF_ThemeColor(TH_TEXT_HI);
- uiRoundRect(block->minx, block->miny, block->maxx, block->maxy+PNL_HEADER, 8);
- }
-
- if(panel->control & UI_PNL_SCALE)
- ui_draw_panel_scalewidget(block);
-
- /* and a soft shadow-line for now */
- /*
- glEnable( GL_BLEND );
- glColor4ub(0, 0, 0, 50);
- fdrawline(block->maxx, block->miny, block->maxx, block->maxy+PNL_HEADER/2);
- fdrawline(block->minx, block->miny, block->maxx, block->miny);
- glDisable(GL_BLEND);
- */
-
- }
-
- /* draw optional close icon */
-
- ofsx= 6;
- if(panel->control & UI_PNL_CLOSE) {
-
- ui_draw_x_icon(block->minx+2+ofsx, block->maxy+5);
- ofsx= 22;
- }
-
- /* draw collapse icon */
-
- BIF_ThemeColor(TH_TEXT_HI);
-
- if(panel->flag & PNL_CLOSEDY)
- ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+5, block->aspect, 'h');
- else if(panel->flag & PNL_CLOSEDX)
- ui_draw_tria_icon(block->minx+7, block->maxy+2, block->aspect, 'h');
- else
- ui_draw_tria_icon(block->minx+6+ofsx, block->maxy+5, block->aspect, 'v');
-
-
-}
-
-static void ui_redraw_select_panel(ScrArea *sa)
-{
- /* only for beauty, make sure the panel thats moved is on top */
- /* better solution later? */
- uiBlock *block;
-
- for(block= sa->uiblocks.first; block; block= block->next) {
- if(block->panel && (block->panel->flag & PNL_SELECT)) {
- uiDrawBlock(block);
- }
- }
-
-}
-
-
-/* ------------ panel alignment ---------------- */
-
-
-/* this function is needed because uiBlock and Panel itself dont
-change sizey or location when closed */
-static int get_panel_real_ofsy(Panel *pa)
-{
- if(pa->flag & PNL_CLOSEDY) return pa->ofsy+pa->sizey;
- else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDY)) return pa->ofsy+pa->sizey;
- else return pa->ofsy;
-}
-
-static int get_panel_real_ofsx(Panel *pa)
-{
- if(pa->flag & PNL_CLOSEDX) return pa->ofsx+PNL_HEADER;
- else if(pa->paneltab && (pa->paneltab->flag & PNL_CLOSEDX)) return pa->ofsx+PNL_HEADER;
- else return pa->ofsx+pa->sizex;
-}
-
-
-typedef struct PanelSort {
- Panel *pa, *orig;
-} PanelSort;
-
-/* note about sorting;
- the sortcounter has a lower value for new panels being added.
- however, that only works to insert a single panel, when more new panels get
- added the coordinates of existing panels and the previously stored to-be-insterted
- panels do not match for sorting */
-
-static int find_leftmost_panel(const void *a1, const void *a2)
-{
- const PanelSort *ps1=a1, *ps2=a2;
-
- if( ps1->pa->ofsx > ps2->pa->ofsx) return 1;
- else if( ps1->pa->ofsx < ps2->pa->ofsx) return -1;
- else if( ps1->pa->sortcounter > ps2->pa->sortcounter) return 1;
- else if( ps1->pa->sortcounter < ps2->pa->sortcounter) return -1;
-
- return 0;
-}
-
-
-static int find_highest_panel(const void *a1, const void *a2)
-{
- const PanelSort *ps1=a1, *ps2=a2;
-
- if( ps1->pa->ofsy < ps2->pa->ofsy) return 1;
- else if( ps1->pa->ofsy > ps2->pa->ofsy) return -1;
- else if( ps1->pa->sortcounter > ps2->pa->sortcounter) return 1;
- else if( ps1->pa->sortcounter < ps2->pa->sortcounter) return -1;
-
- return 0;
-}
-
-/* this doesnt draw */
-/* returns 1 when it did something */
-int uiAlignPanelStep(ScrArea *sa, float fac)
-{
- SpaceButs *sbuts= sa->spacedata.first;
- Panel *pa;
- PanelSort *ps, *panelsort, *psnext;
- static int sortcounter= 0;
- int a, tot=0, done;
-
- if(sa->spacetype!=SPACE_BUTS) {
- return 0;
- }
-
- /* count active, not tabbed Panels */
- for(pa= sa->panels.first; pa; pa= pa->next) {
- if(pa->active && pa->paneltab==NULL) tot++;
- }
-
- if(tot==0) return 0;
-
- /* extra; change close direction? */
- for(pa= sa->panels.first; pa; pa= pa->next) {
- if(pa->active && pa->paneltab==NULL) {
- if( (pa->flag & PNL_CLOSEDX) && (sbuts->align==BUT_VERTICAL) )
- pa->flag ^= PNL_CLOSED;
-
- else if( (pa->flag & PNL_CLOSEDY) && (sbuts->align==BUT_HORIZONTAL) )
- pa->flag ^= PNL_CLOSED;
-
- }
- }
-
- panelsort= MEM_callocN( tot*sizeof(PanelSort), "panelsort");
-
- /* fill panelsort array */
- ps= panelsort;
- for(pa= sa->panels.first; pa; pa= pa->next) {
- if(pa->active && pa->paneltab==NULL) {
- ps->pa= MEM_dupallocN(pa);
- ps->orig= pa;
- ps++;
- }
- }
-
- if(sbuts->align==BUT_VERTICAL)
- qsort(panelsort, tot, sizeof(PanelSort), find_highest_panel);
- else
- qsort(panelsort, tot, sizeof(PanelSort), find_leftmost_panel);
-
-
- /* no smart other default start loc! this keeps switching f5/f6/etc compatible */
- ps= panelsort;
- ps->pa->ofsx= 0;
- ps->pa->ofsy= 0;
-
- for(a=0 ; a<tot-1; a++, ps++) {
- psnext= ps+1;
-
- if(sbuts->align==BUT_VERTICAL) {
- psnext->pa->ofsx = ps->pa->ofsx;
- psnext->pa->ofsy = get_panel_real_ofsy(ps->pa) - psnext->pa->sizey-PNL_HEADER-PNL_DIST;
- }
- else {
- psnext->pa->ofsx = get_panel_real_ofsx(ps->pa)+PNL_DIST;
- psnext->pa->ofsy = ps->pa->ofsy + ps->pa->sizey - psnext->pa->sizey;
- }
- }
-
- /* we interpolate */
- done= 0;
- ps= panelsort;
- for(a=0; a<tot; a++, ps++) {
- if( (ps->pa->flag & PNL_SELECT)==0) {
- if( (ps->orig->ofsx != ps->pa->ofsx) || (ps->orig->ofsy != ps->pa->ofsy)) {
- ps->orig->ofsx= floor(0.5 + fac*ps->pa->ofsx + (1.0-fac)*ps->orig->ofsx);
- ps->orig->ofsy= floor(0.5 + fac*ps->pa->ofsy + (1.0-fac)*ps->orig->ofsy);
- done= 1;
- }
- }
- }
-
- /* copy locations to tabs */
- for(pa= sa->panels.first; pa; pa= pa->next) {
- if(pa->paneltab && pa->active) {
- copy_panel_offset(pa, pa->paneltab);
- }
- }
-
- /* set counter, used for sorting with newly added panels */
- sortcounter++;
- for(pa= sa->panels.first; pa; pa= pa->next) {
- if(pa->active) pa->sortcounter= sortcounter;
- }
-
- /* free panelsort array */
- ps= panelsort;
- for(a=0; a<tot; a++, ps++) {
- MEM_freeN(ps->pa);
- }
- MEM_freeN(panelsort);
-
- return done;
-}
-
-
-static void ui_animate_panels(ScrArea *sa)
-{
- double time=0, ltime;
- float result= 0.0, fac= 0.2;
-
- ltime = PIL_check_seconds_timer();
-
- /* for max 1 second, interpolate positions */
- while(TRUE) {
-
- if( uiAlignPanelStep(sa, fac) ) {
- /* warn: this re-allocs uiblocks! */
- scrarea_do_windraw(curarea);
- ui_redraw_select_panel(curarea);
- screen_swapbuffers();
- }
- else {
- addqueue(curarea->win, REDRAW,1 ); // because 'Animate' is also called as redraw
- break;
- }
-
- if(result >= 1.0) break;
-
- if(result==0.0) { // firsttime
- time = PIL_check_seconds_timer()-ltime;
- if(time > 0.5) fac= 0.7;
- else if(time > 0.2) fac= 0.5;
- else if(time > 0.1) fac= 0.4;
- else if(time > 0.05) fac= 0.3; // 11 steps
- }
-
- result= fac + (1.0-fac)*result;
-
- if(result > 0.98) {
- result= 1.0;
- fac= 1.0;
- }
- }
-}
-
-/* only draws blocks with panels */
-void uiDrawBlocksPanels(ScrArea *sa, int re_align)
-{
- uiBlock *block;
- Panel *panot, *panew, *patest;
-
- /* scaling contents */
- block= sa->uiblocks.first;
- while(block) {
- if(block->panel) ui_scale_panel_block(block);
- block= block->next;
- }
-
- /* consistancy; are panels not made, whilst they have tabs */
- for(panot= sa->panels.first; panot; panot= panot->next) {
- if(panot->active==0) { // not made
-
- for(panew= sa->panels.first; panew; panew= panew->next) {
- if(panew->active) {
- if(panew->paneltab==panot) { // panew is tab in notmade pa
- break;
- }
- }
- }
- /* now panew can become the new parent, check all other tabs */
- if(panew) {
- for(patest= sa->panels.first; patest; patest= patest->next) {
- if(patest->paneltab == panot) {
- patest->paneltab= panew;
- }
- }
- panot->paneltab= panew;
- panew->paneltab= NULL;
- addqueue(sa->win, REDRAW, 1); // the buttons panew were not made
- }
- }
- }
-
- /* re-align */
- if(re_align) uiAlignPanelStep(sa, 1.0);
-
- if(sa->spacetype!=SPACE_BUTS) {
- SpaceLink *sl= sa->spacedata.first;
- for(block= sa->uiblocks.first; block; block= block->next) {
- if(block->panel && block->panel->active && block->panel->paneltab == NULL) {
- float dx=0.0, dy=0.0, minx, miny, maxx, maxy, miny_panel;
-
- minx= sl->blockscale*block->panel->ofsx;
- maxx= sl->blockscale*(block->panel->ofsx+block->panel->sizex);
- miny= sl->blockscale*(block->panel->ofsy+block->panel->sizey);
- maxy= sl->blockscale*(block->panel->ofsy+block->panel->sizey+PNL_HEADER);
- miny_panel= sl->blockscale*(block->panel->ofsy);
-
- /* check to see if snapped panels have been left out in the open by resizing a window
- * and if so, offset them back to where they belong */
- if (block->panel->snap) {
- if (((block->panel->snap) & PNL_SNAP_RIGHT) &&
- (maxx < (float)sa->winx)) {
-
- dx = sa->winx-maxx;
- block->panel->ofsx+= dx/sl->blockscale;
- }
- if (((block->panel->snap) & PNL_SNAP_TOP) &&
- (maxy < (float)sa->winy)) {
-
- dy = sa->winy-maxy;
- block->panel->ofsy+= dy/sl->blockscale;
- }
-
- /* reset these vars with updated panel offset distances */
- minx= sl->blockscale*block->panel->ofsx;
- maxx= sl->blockscale*(block->panel->ofsx+block->panel->sizex);
- miny= sl->blockscale*(block->panel->ofsy+block->panel->sizey);
- maxy= sl->blockscale*(block->panel->ofsy+block->panel->sizey+PNL_HEADER);
- miny_panel= sl->blockscale*(block->panel->ofsy);
- } else
- /* reset to no snapping */
- block->panel->snap = PNL_SNAP_NONE;
-
-
- /* clip panels (headers) for non-butspace situations (maybe make optimized event later) */
-
- /* check left and right edges */
- if (minx < PNL_SNAP_DIST) {
- dx = -minx;
- block->panel->snap |= PNL_SNAP_LEFT;
- }
- else if (maxx > ((float)sa->winx - PNL_SNAP_DIST)) {
- dx= sa->winx-maxx;
- block->panel->snap |= PNL_SNAP_RIGHT;
- }
- if( minx + dx < 0.0) dx= -minx; // when panel cant fit, put it fixed here
-
- /* check top and bottom edges */
- if ((miny_panel < PNL_SNAP_DIST) && (miny_panel > -PNL_SNAP_DIST)) {
- dy= -miny_panel;
- block->panel->snap |= PNL_SNAP_BOTTOM;
- }
- if(miny < PNL_SNAP_DIST) {
- dy= -miny;
- block->panel->snap |= PNL_SNAP_BOTTOM;
- }
- else if(maxy > ((float)sa->winy - PNL_SNAP_DIST)) {
- dy= sa->winy-maxy;
- block->panel->snap |= PNL_SNAP_TOP;
- }
- if( miny + dy < 0.0) dy= -miny; // when panel cant fit, put it fixed here
-
-
- block->panel->ofsx+= dx/sl->blockscale;
- block->panel->ofsy+= dy/sl->blockscale;
-
- /* copy locations */
- for(patest= sa->panels.first; patest; patest= patest->next) {
- if(patest->paneltab==block->panel) copy_panel_offset(patest, block->panel);
- }
-
- }
- }
- }
-
- /* draw */
- block= sa->uiblocks.first;
- while(block) {
- if(block->panel) uiDrawBlock(block);
- block= block->next;
- }
-
-}
-
-
-
-/* ------------ panel merging ---------------- */
-
-static void check_panel_overlap(ScrArea *sa, Panel *panel)
-{
- Panel *pa= sa->panels.first;
-
- /* also called with panel==NULL for clear */
-
- while(pa) {
- pa->flag &= ~PNL_OVERLAP;
- if(panel && (pa != panel)) {
- if(pa->paneltab==NULL && pa->active) {
- float safex= 0.2, safey= 0.2;
-
- if( pa->flag & PNL_CLOSEDX) safex= 0.05;
- else if(pa->flag & PNL_CLOSEDY) safey= 0.05;
- else if( panel->flag & PNL_CLOSEDX) safex= 0.05;
- else if(panel->flag & PNL_CLOSEDY) safey= 0.05;
-
- if( pa->ofsx > panel->ofsx- safex*panel->sizex)
- if( pa->ofsx+pa->sizex < panel->ofsx+ (1.0+safex)*panel->sizex)
- if( pa->ofsy > panel->ofsy- safey*panel->sizey)
- if( pa->ofsy+pa->sizey < panel->ofsy+ (1.0+safey)*panel->sizey)
- pa->flag |= PNL_OVERLAP;
- }
- }
-
- pa= pa->next;
- }
-}
-
-static void test_add_new_tabs(ScrArea *sa)
-{
- Panel *pa, *pasel=NULL, *palap=NULL;
- /* search selected and overlapped panel */
-
- pa= sa->panels.first;
- while(pa) {
- if(pa->active) {
- if(pa->flag & PNL_SELECT) pasel= pa;
- if(pa->flag & PNL_OVERLAP) palap= pa;
- }
- pa= pa->next;
- }
-
- if(pasel && palap==NULL) {
-
- /* copy locations */
- pa= sa->panels.first;
- while(pa) {
- if(pa->paneltab==pasel) {
- copy_panel_offset(pa, pasel);
- }
- pa= pa->next;
- }
- }
-
- if(pasel==NULL || palap==NULL) return;
-
- /* the overlapped panel becomes a tab */
- palap->paneltab= pasel;
-
- /* the selected panel gets coords of overlapped one */
- copy_panel_offset(pasel, palap);
-
- /* and its tabs */
- pa= sa->panels.first;
- while(pa) {
- if(pa->paneltab == pasel) {
- copy_panel_offset(pa, palap);
- }
- pa= pa->next;
- }
-
- /* but, the overlapped panel already can have tabs too! */
- pa= sa->panels.first;
- while(pa) {
- if(pa->paneltab == palap) {
- pa->paneltab = pasel;
- }
- pa= pa->next;
- }
-}
-
-/* ------------ panel drag ---------------- */
-
-
-static void ui_drag_panel(uiBlock *block, int doscale)
-{
- Panel *panel= block->panel;
- short align=0, first=1, dx=0, dy=0, dxo=0, dyo=0, mval[2], mvalo[2];
- short ofsx, ofsy, sizex, sizey;
-
- if(curarea->spacetype==SPACE_BUTS) {
- SpaceButs *sbuts= curarea->spacedata.first;
- align= sbuts->align;
- }
-
- uiGetMouse(block->win, mvalo);
- ofsx= block->panel->ofsx;
- ofsy= block->panel->ofsy;
- sizex= block->panel->sizex;
- sizey= block->panel->sizey;
-
- panel->flag |= PNL_SELECT;
-
- /* exception handling, 3d window preview panel */
- if(block->drawextra==BIF_view3d_previewdraw)
- BIF_view3d_previewrender_clear(curarea);
-
- while(TRUE) {
-
- if( !(get_mbut() & L_MOUSE) ) break;
-
- /* first clip for window, no dragging outside */
- getmouseco_areawin(mval);
- if( mval[0]>0 && mval[0]<curarea->winx && mval[1]>0 && mval[1]<curarea->winy) {
- uiGetMouse(mywinget(), mval);
- dx= (mval[0]-mvalo[0]) & ~(PNL_GRID-1);
- dy= (mval[1]-mvalo[1]) & ~(PNL_GRID-1);
- }
-
- if(dx!=dxo || dy!=dyo || first || align) {
- dxo= dx; dyo= dy;
- first= 0;
-
- if(doscale) {
- panel->sizex = MAX2(sizex+dx, UI_PANEL_MINX);
-
- if(sizey-dy < UI_PANEL_MINY) {
- dy= -UI_PANEL_MINY+sizey;
- }
- panel->sizey = sizey-dy;
-
- panel->ofsy= ofsy+dy;
-
- }
- else {
- /* reset the panel snapping, to allow dragging away from snapped edges */
- panel->snap = PNL_SNAP_NONE;
-
- panel->ofsx = ofsx+dx;
- panel->ofsy = ofsy+dy;
- check_panel_overlap(curarea, panel);
-
- if(align) uiAlignPanelStep(curarea, 0.2);
- }
-
- /* warn: this re-allocs blocks! */
- scrarea_do_windraw(curarea);
- ui_redraw_select_panel(curarea);
- screen_swapbuffers();
-
- /* so, we find the new block */
- block= curarea->uiblocks.first;
- while(block) {
- if(block->panel == panel) break;
- block= block->next;
- }
- // temporal debug
- if(block==NULL) {
- printf("block null while panel drag, should not happen\n");
- }
-
- /* restore */
- Mat4CpyMat4(UIwinmat, block->winmat);
-
- /* idle for align */
- if(dx==dxo && dy==dyo) PIL_sleep_ms(30);
- }
- /* idle for this poor code */
- else PIL_sleep_ms(30);
- }
-
- test_add_new_tabs(curarea); // also copies locations of tabs in dragged panel
-
- panel->flag &= ~PNL_SELECT;
- check_panel_overlap(curarea, NULL); // clears
-
- if(align==0) addqueue(block->win, REDRAW, 1);
- else ui_animate_panels(curarea);
-
- /* exception handling, 3d window preview panel */
- if(block->drawextra==BIF_view3d_previewdraw)
- BIF_view3d_previewrender_signal(curarea, PR_DISPRECT);
- else if(strcmp(block->name, "image_panel_preview")==0)
- image_preview_event(2);
-}
-
-
-static void ui_panel_untab(uiBlock *block)
-{
- Panel *panel= block->panel, *pa, *panew=NULL;
- short nr, mval[2], mvalo[2];
-
- /* while hold mouse, check for movement, then untab */
-
- uiGetMouse(block->win, mvalo);
- while(TRUE) {
-
- if( !(get_mbut() & L_MOUSE) ) break;
- uiGetMouse(mywinget(), mval);
-
- if( abs(mval[0]-mvalo[0]) + abs(mval[1]-mvalo[1]) > 6 ) {
- /* find new parent panel */
- nr= 0;
- pa= curarea->panels.first;
- while(pa) {
- if(pa->paneltab==panel) {
- panew= pa;
- nr++;
- }
- pa= pa->next;
- }
-
- /* make old tabs point to panew */
- if(panew==NULL) printf("panel untab: shouldnt happen\n");
- panew->paneltab= NULL;
-
- pa= curarea->panels.first;
- while(pa) {
- if(pa->paneltab==panel) {
- pa->paneltab= panew;
- }
- pa= pa->next;
- }
-
- ui_drag_panel(block, 0);
- break;
-
- }
- /* idle for this poor code */
- else PIL_sleep_ms(50);
-
- }
-
-}
-
-/* ------------ panel events ---------------- */
-
-
-static void panel_clicked_tabs(uiBlock *block, int mousex)
-{
- Panel *pa, *tabsel=NULL, *panel= block->panel;
- int nr= 1, a, width, ofsx;
-
- ofsx= PNL_ICON;
- if(block->panel->control & UI_PNL_CLOSE) ofsx+= PNL_ICON;
-
-
- /* count */
- pa= curarea->panels.first;
- while(pa) {
- if(pa!=panel) {
- if(pa->active && pa->paneltab==panel) nr++;
- }
- pa= pa->next;
- }
-
- if(nr==1) return;
-
- /* find clicked tab, mouse in panel coords */
- a= 0;
- width= (int)((float)(panel->sizex - ofsx-10)/nr);
- pa= curarea->panels.first;
- while(pa) {
- if(pa==panel || (pa->active && pa->paneltab==panel)) {
- if( (mousex > ofsx+a*width) && (mousex < ofsx+(a+1)*width) ) {
- tabsel= pa;
- break;
- }
- a++;
- }
- pa= pa->next;
- }
-
- if(tabsel) {
-
- if(tabsel == panel) {
- ui_panel_untab(block);
- }
- else {
- /* tabsel now becomes parent for all others */
- panel->paneltab= tabsel;
- tabsel->paneltab= NULL;
-
- pa= curarea->panels.first;
- while(pa) {
- if(pa->paneltab == panel) pa->paneltab = tabsel;
- pa= pa->next;
- }
-
- addqueue(curarea->win, REDRAW, 1);
-
- /* panels now differ size.. */
- if(curarea->spacetype==SPACE_BUTS) {
- SpaceButs *sbuts= curarea->spacedata.first;
- if(sbuts->align)
- uiAlignPanelStep(curarea, 1.0);
- }
- }
- }
-
-}
-
-/* disabled /deprecated now, panels minimise in place */
-#if 0
-static void stow_unstow(uiBlock *block)
-{
- SpaceLink *sl= curarea->spacedata.first;
- Panel *pa;
- int ok=0, x, y, width;
-
- if(block->panel->flag & PNL_CLOSEDY) { // flag has been set how it should become!
-
- width= (curarea->winx-320)/sl->blockscale;
- if(width<5) width= 5;
-
- /* find empty spot in bottom */
- for(y=4; y<100; y+= PNL_HEADER+4) {
- for(x=4; x<width; x+= 324) {
- ok= 1;
- /* check overlap with other panels */
- for(pa=curarea->panels.first; pa; pa=pa->next) {
- if(pa!=block->panel && pa->active && pa->paneltab==NULL) {
- if( abs(pa->ofsx-x)<320 ) {
- if( abs(pa->ofsy+pa->sizey-y)<PNL_HEADER+4) ok= 0;
- }
- }
- }
-
- if(ok) break;
- }
- if(ok) break;
- }
- if(ok==0) printf("still primitive code... fix!\n");
-
- block->panel->old_ofsx= block->panel->ofsx;
- block->panel->old_ofsy= block->panel->ofsy;
-
- block->panel->ofsx= x;
- block->panel->ofsy= y-block->panel->sizey;
-
- }
- else {
- block->panel->ofsx= block->panel->old_ofsx;
- block->panel->ofsy= block->panel->old_ofsy;
-
- }
- /* copy locations */
- for(pa= curarea->panels.first; pa; pa= pa->next) {
- if(pa->paneltab==block->panel) copy_panel_offset(pa, block->panel);
- }
-
-}
-#endif
-
-
-/* this function is supposed to call general window drawing too */
-/* also it supposes a block has panel, and isnt a menu */
-void ui_do_panel(uiBlock *block, uiEvent *uevent)
-{
- Panel *pa;
- int align= 0;
-
- if(curarea->spacetype==SPACE_BUTS) {
- SpaceButs *sbuts= curarea->spacedata.first;
- align= sbuts->align;
- }
-
- /* mouse coordinates in panel space! */
-
- if(uevent->event==LEFTMOUSE && block->panel->paneltab==NULL) {
- int button= 0;
-
- /* check open/collapsed button */
- if(block->panel->flag & PNL_CLOSEDX) {
- if(uevent->mval[1] >= block->maxy) button= 1;
- }
- else if(block->panel->control & UI_PNL_CLOSE) {
- if(uevent->mval[0] <= block->minx+PNL_ICON-2) button= 2;
- else if(uevent->mval[0] <= block->minx+2*PNL_ICON+2) button= 1;
- }
- else if(uevent->mval[0] <= block->minx+PNL_ICON+2) {
- button= 1;
- }
-
- if(button) {
-
- if(button==2) { // close
- rem_blockhandler(curarea, block->handler);
- addqueue(curarea->win, REDRAW, 1);
- }
- else { // collapse
-
- if(block->panel->flag & PNL_CLOSED) {
- block->panel->flag &= ~PNL_CLOSED;
- /* snap back up so full panel aligns with screen edge */
- if (block->panel->snap & PNL_SNAP_BOTTOM)
- block->panel->ofsy= 0;
- }
- else if(align==BUT_HORIZONTAL) block->panel->flag |= PNL_CLOSEDX;
- else {
- /* snap down to bottom screen edge*/
- block->panel->flag |= PNL_CLOSEDY;
- if (block->panel->snap & PNL_SNAP_BOTTOM)
- block->panel->ofsy= -block->panel->sizey;
- }
-
- for(pa= curarea->panels.first; pa; pa= pa->next) {
- if(pa->paneltab==block->panel) {
- if(block->panel->flag & PNL_CLOSED) pa->flag |= PNL_CLOSED;
- else pa->flag &= ~PNL_CLOSED;
- }
- }
- }
- if(align==0) addqueue(block->win, REDRAW, 1);
- else ui_animate_panels(curarea);
-
- }
- else if(block->panel->flag & PNL_CLOSED) {
- ui_drag_panel(block, 0);
- }
- /* check if clicked in tabbed area */
- else if(uevent->mval[0] < block->maxx-PNL_ICON-3 && panel_has_tabs(block->panel)) {
- panel_clicked_tabs(block, uevent->mval[0]);
- }
- else {
- ui_drag_panel(block, 0);
- }
- }
-}
-
-/* panel with scaling widget */
-void ui_scale_panel(uiBlock *block)
-{
- if(block->panel->flag & PNL_CLOSED)
- return;
-
- ui_drag_panel(block, 1);
-}
-
-