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Diffstat (limited to 'source/blender/src/keyframing.c')
-rw-r--r--source/blender/src/keyframing.c1838
1 files changed, 1838 insertions, 0 deletions
diff --git a/source/blender/src/keyframing.c b/source/blender/src/keyframing.c
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+++ b/source/blender/src/keyframing.c
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+/**
+ * $Id: keyframing.c 14881 2008-05-18 10:41:42Z aligorith $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation
+ * This is a new part of Blender (with some old code)
+ *
+ * Contributor(s): Joshua Leung
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+#include <math.h>
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_dynstr.h"
+
+#include "DNA_listBase.h"
+#include "DNA_ID.h"
+#include "DNA_action_types.h"
+#include "DNA_armature_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_curve_types.h"
+#include "DNA_ipo_types.h"
+#include "DNA_lamp_types.h"
+#include "DNA_object_types.h"
+#include "DNA_material_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_texture_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_vec_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_world_types.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+#include "BKE_blender.h"
+#include "BKE_main.h"
+#include "BKE_action.h"
+#include "BKE_armature.h"
+#include "BKE_constraint.h"
+#include "BKE_curve.h"
+#include "BKE_depsgraph.h"
+#include "BKE_ipo.h"
+#include "BKE_object.h"
+
+#include "BIF_keyframing.h"
+#include "BIF_butspace.h"
+#include "BIF_editaction.h"
+#include "BIF_editkey.h"
+#include "BIF_interface.h"
+#include "BIF_mywindow.h"
+#include "BIF_poseobject.h"
+#include "BIF_screen.h"
+#include "BIF_space.h"
+#include "BIF_toolbox.h"
+#include "BIF_toets.h"
+
+#include "BSE_editipo.h"
+#include "BSE_node.h"
+#include "BSE_time.h"
+#include "BSE_view.h"
+
+#include "blendef.h"
+
+#include "PIL_time.h" /* sleep */
+#include "mydevice.h"
+
+/* ************************************************** */
+/* LOCAL TYPES AND DEFINES */
+
+/* -------------- Keying Sets ------------------- */
+
+/* keying set - a set of channels that will be keyframed together */
+// TODO: move this to a header to allow custom sets someday?
+typedef struct bKeyingSet {
+ /* callback func to consider if keyingset should be included
+ * (by default, if this is undefined, item will be shown)
+ */
+ short (*include_cb)(struct bKeyingSet *, const char *);
+
+ char name[48]; /* name of keyingset */
+ int blocktype; /* blocktype that all channels belong to */ // in future, this may be eliminated
+ short flag; /* flags to use when setting keyframes */
+
+ short chan_num; /* number of channels to insert keyframe in */
+ short adrcodes[32]; /* adrcodes for channels to insert keys for (ideally would be variable-len, but limit of 32 will suffice) */
+} bKeyingSet;
+
+/* keying set context - an array of keying sets and the number of them */
+typedef struct bKeyingContext {
+ bKeyingSet *keyingsets; /* array containing the keyingsets of interest */
+ bKeyingSet *lastused; /* item that was chosen last time*/
+ int tot; /* number of keyingsets in */
+} bKeyingContext;
+
+
+/* ----------- Common KeyData Sources ------------ */
+
+/* temporary struct to gather data combos to keyframe */
+typedef struct bCommonKeySrc {
+ struct bCommonKeySrc *next, *prev;
+
+ /* general data/destination-source settings */
+ ID *id; /* id-block this comes from */
+ char *actname; /* name of action channel */
+ char *constname; /* name of constraint channel */
+
+ /* general destination source settings */
+ Ipo *ipo; /* ipo-block that id-block has (optional) */
+ bAction *act; /* action-block that id-block has (optional) */
+
+ /* pose-level settings */
+ bPoseChannel *pchan; /* pose channel */
+
+ /* buttons-window settings */
+ int map; /* offset to apply to certain adrcodes */
+} bCommonKeySrc;
+
+/* ************************************************** */
+/* KEYFRAME INSERTION */
+
+/* -------------- BezTriple Insertion -------------------- */
+
+/* threshold for inserting keyframes - threshold here should be good enough for now, but should become userpref */
+#define BEZT_INSERT_THRESH 0.00001
+
+/* Binary search algorithm for finding where to insert BezTriple. (for use by insert_bezt_icu)
+ * Returns the index to insert at (data already at that index will be offset if replace is 0)
+ */
+static int binarysearch_bezt_index (BezTriple array[], BezTriple *item, int arraylen, short *replace)
+{
+ int start=0, end=arraylen;
+ int loopbreaker= 0, maxloop= arraylen * 2;
+ const float frame= (item)? item->vec[1][0] : 0.0f;
+
+ /* initialise replace-flag first */
+ *replace= 0;
+
+ /* sneaky optimisations (don't go through searching process if...):
+ * - keyframe to be added is to be added out of current bounds
+ * - keyframe to be added would replace one of the existing ones on bounds
+ */
+ if ((arraylen <= 0) || ELEM(NULL, array, item)) {
+ printf("Warning: binarysearch_bezt_index encountered invalid array \n");
+ return 0;
+ }
+ else {
+ /* check whether to add before/after/on */
+ float framenum;
+
+ /* 'First' Keyframe (when only one keyframe, this case is used) */
+ framenum= array[0].vec[1][0];
+ if (IS_EQT(frame, framenum, BEZT_INSERT_THRESH)) {
+ *replace = 1;
+ return 0;
+ }
+ else if (frame < framenum)
+ return 0;
+
+ /* 'Last' Keyframe */
+ framenum= array[(arraylen-1)].vec[1][0];
+ if (IS_EQT(frame, framenum, BEZT_INSERT_THRESH)) {
+ *replace= 1;
+ return (arraylen - 1);
+ }
+ else if (frame > framenum)
+ return arraylen;
+ }
+
+
+ /* most of the time, this loop is just to find where to put it
+ * 'loopbreaker' is just here to prevent infinite loops
+ */
+ for (loopbreaker=0; (start <= end) && (loopbreaker < maxloop); loopbreaker++) {
+ /* compute and get midpoint */
+ int mid = (start + end) / 2;
+ float midfra= array[mid].vec[1][0];
+
+ /* check if exactly equal to midpoint */
+ if (IS_EQT(frame, midfra, BEZT_INSERT_THRESH)) {
+ *replace = 1;
+ return mid;
+ }
+
+ /* repeat in upper/lower half */
+ if (frame > midfra)
+ start= mid + 1;
+ else if (frame < midfra)
+ end= mid - 1;
+ }
+
+ /* print error if loop-limit exceeded */
+ if (loopbreaker == (maxloop-1)) {
+ printf("Error: binarysearch_bezt_index was taking too long \n");
+
+ // include debug info
+ printf("\tround = %d: start = %d, end = %d, arraylen = %d \n", loopbreaker, start, end, arraylen);
+ }
+
+ /* not found, so return where to place it */
+ return start;
+}
+
+/* This function adds a given BezTriple to an IPO-Curve. It will allocate
+ * memory for the array if needed, and will insert the BezTriple into a
+ * suitable place in chronological order.
+ *
+ * NOTE: any recalculate of the IPO-Curve that needs to be done will need to
+ * be done by the caller.
+ */
+int insert_bezt_icu (IpoCurve *icu, BezTriple *bezt)
+{
+ BezTriple *newb;
+ int i= 0;
+
+ if (icu->bezt == NULL) {
+ icu->bezt= MEM_callocN(sizeof(BezTriple), "beztriple");
+ *(icu->bezt)= *bezt;
+ icu->totvert= 1;
+ }
+ else {
+ short replace = -1;
+ i = binarysearch_bezt_index(icu->bezt, bezt, icu->totvert, &replace);
+
+ if (replace) {
+ /* sanity check: 'i' may in rare cases exceed arraylen */
+ if ((i >= 0) && (i < icu->totvert))
+ *(icu->bezt + i) = *bezt;
+ }
+ else {
+ /* add new */
+ newb= MEM_callocN((icu->totvert+1)*sizeof(BezTriple), "beztriple");
+
+ /* add the beztriples that should occur before the beztriple to be pasted (originally in ei->icu) */
+ if (i > 0)
+ memcpy(newb, icu->bezt, i*sizeof(BezTriple));
+
+ /* add beztriple to paste at index i */
+ *(newb + i)= *bezt;
+
+ /* add the beztriples that occur after the beztriple to be pasted (originally in icu) */
+ if (i < icu->totvert)
+ memcpy(newb+i+1, icu->bezt+i, (icu->totvert-i)*sizeof(BezTriple));
+
+ /* replace (+ free) old with new */
+ MEM_freeN(icu->bezt);
+ icu->bezt= newb;
+
+ icu->totvert++;
+ }
+ }
+
+ /* we need to return the index, so that some tools which do post-processing can
+ * detect where we added the BezTriple in the array
+ */
+ return i;
+}
+
+/* This function is a wrapper for insert_bezt_icu, and should be used when
+ * adding a new keyframe to a curve, when the keyframe doesn't exist anywhere
+ * else yet.
+ *
+ * 'fast' - is only for the python API where importing BVH's would take an extreamly long time.
+ */
+void insert_vert_icu (IpoCurve *icu, float x, float y, short fast)
+{
+ BezTriple beztr;
+ int a, h1, h2;
+
+ /* set all three points, for nicer start position */
+ memset(&beztr, 0, sizeof(BezTriple));
+ beztr.vec[0][0]= x;
+ beztr.vec[0][1]= y;
+ beztr.vec[1][0]= x;
+ beztr.vec[1][1]= y;
+ beztr.vec[2][0]= x;
+ beztr.vec[2][1]= y;
+ beztr.hide= IPO_BEZ;
+ beztr.f1= beztr.f2= beztr.f3= SELECT;
+ beztr.h1= beztr.h2= HD_AUTO;
+
+ /* add temp beztriple to keyframes */
+ a= insert_bezt_icu(icu, &beztr);
+ if (!fast) calchandles_ipocurve(icu);
+
+ /* set handletype */
+ if (icu->totvert > 2) {
+ BezTriple *bezt;
+
+ h1= h2= HD_AUTO;
+ bezt= (icu->bezt + a);
+
+ if (a > 0) h1= (bezt-1)->h2;
+ if (a < icu->totvert-1) h2= (bezt+1)->h1;
+
+ bezt->h1= h1;
+ bezt->h2= h2;
+
+ if (!fast) calchandles_ipocurve(icu);
+ }
+}
+
+/* ------------------- Get Data ------------------------ */
+
+/* Get pointer to use to get values from */
+// FIXME: this should not be possible with Data-API
+static void *get_context_ipo_poin(ID *id, int blocktype, char *actname, char *constname, IpoCurve *icu, int *vartype)
+{
+ switch (blocktype) {
+ case ID_PO: /* posechannel */
+ if (GS(id->name)==ID_OB) {
+ Object *ob= (Object *)id;
+ bPoseChannel *pchan= get_pose_channel(ob->pose, actname);
+
+ if (pchan) {
+ *vartype= IPO_FLOAT;
+ return get_pchan_ipo_poin(pchan, icu->adrcode);
+ }
+ }
+ break;
+
+ case ID_CO: /* constraint */
+ if ((GS(id->name)==ID_OB) && (constname && constname[0])) {
+ Object *ob= (Object *)id;
+ bConstraint *con;
+
+ /* assume that we only want the influence (as only used for Constraint Channels) */
+ if ((ob->ipoflag & OB_ACTION_OB) && !strcmp(actname, "Object")) {
+ for (con= ob->constraints.first; con; con= con->next) {
+ if (strcmp(constname, con->name)==0) {
+ *vartype= IPO_FLOAT;
+ return &con->enforce;
+ }
+ }
+ }
+ else if (ob->pose) {
+ bPoseChannel *pchan= get_pose_channel(ob->pose, actname);
+
+ if (pchan) {
+ for (con= pchan->constraints.first; con; con= con->next) {
+ if (strcmp(constname, con->name)==0) {
+ *vartype= IPO_FLOAT;
+ return &con->enforce;
+ }
+ }
+ }
+ }
+ }
+ break;
+
+ case ID_OB: /* object */
+ /* hack: layer channels for object need to be keyed WITHOUT localview flag...
+ * tsk... tsk... why must we just dump bitflags upon users :/
+ */
+ if ((GS(id->name)==ID_OB) && (icu->adrcode==OB_LAY)) {
+ Object *ob= (Object *)id;
+ static int layer = 0;
+
+ /* init layer to be the object's layer var, then remove local view from it */
+ layer = ob->lay;
+ layer &= 0xFFFFFF;
+
+ /* return pointer to this static var
+ * - assumes that this pointer won't be stored for use later, so may not be threadsafe
+ * if multiple keyframe calls are made, but that is unlikely to happen in the near future
+ */
+ return (void *)(&layer);
+ }
+ /* no break here for other ob channel-types - as they can be done normally */
+
+ default: /* normal data-source */
+ return get_ipo_poin(id, icu, vartype);
+ }
+
+ /* not valid... */
+ return NULL;
+}
+
+
+/* -------------- 'Smarter' Keyframing Functions -------------------- */
+/* return codes for new_key_needed */
+enum {
+ KEYNEEDED_DONTADD = 0,
+ KEYNEEDED_JUSTADD,
+ KEYNEEDED_DELPREV,
+ KEYNEEDED_DELNEXT
+} eKeyNeededStatus;
+
+/* This helper function determines whether a new keyframe is needed */
+/* Cases where keyframes should not be added:
+ * 1. Keyframe to be added bewteen two keyframes with similar values
+ * 2. Keyframe to be added on frame where two keyframes are already situated
+ * 3. Keyframe lies at point that intersects the linear line between two keyframes
+ */
+static short new_key_needed (IpoCurve *icu, float cFrame, float nValue)
+{
+ BezTriple *bezt=NULL, *prev=NULL;
+ int totCount, i;
+ float valA = 0.0f, valB = 0.0f;
+
+ /* safety checking */
+ if (icu == NULL) return KEYNEEDED_JUSTADD;
+ totCount= icu->totvert;
+ if (totCount == 0) return KEYNEEDED_JUSTADD;
+
+ /* loop through checking if any are the same */
+ bezt= icu->bezt;
+ for (i=0; i<totCount; i++) {
+ float prevPosi=0.0f, prevVal=0.0f;
+ float beztPosi=0.0f, beztVal=0.0f;
+
+ /* get current time+value */
+ beztPosi= bezt->vec[1][0];
+ beztVal= bezt->vec[1][1];
+
+ if (prev) {
+ /* there is a keyframe before the one currently being examined */
+
+ /* get previous time+value */
+ prevPosi= prev->vec[1][0];
+ prevVal= prev->vec[1][1];
+
+ /* keyframe to be added at point where there are already two similar points? */
+ if (IS_EQ(prevPosi, cFrame) && IS_EQ(beztPosi, cFrame) && IS_EQ(beztPosi, prevPosi)) {
+ return KEYNEEDED_DONTADD;
+ }
+
+ /* keyframe between prev+current points ? */
+ if ((prevPosi <= cFrame) && (cFrame <= beztPosi)) {
+ /* is the value of keyframe to be added the same as keyframes on either side ? */
+ if (IS_EQ(prevVal, nValue) && IS_EQ(beztVal, nValue) && IS_EQ(prevVal, beztVal)) {
+ return KEYNEEDED_DONTADD;
+ }
+ else {
+ float realVal;
+
+ /* get real value of curve at that point */
+ realVal= eval_icu(icu, cFrame);
+
+ /* compare whether it's the same as proposed */
+ if (IS_EQ(realVal, nValue))
+ return KEYNEEDED_DONTADD;
+ else
+ return KEYNEEDED_JUSTADD;
+ }
+ }
+
+ /* new keyframe before prev beztriple? */
+ if (cFrame < prevPosi) {
+ /* A new keyframe will be added. However, whether the previous beztriple
+ * stays around or not depends on whether the values of previous/current
+ * beztriples and new keyframe are the same.
+ */
+ if (IS_EQ(prevVal, nValue) && IS_EQ(beztVal, nValue) && IS_EQ(prevVal, beztVal))
+ return KEYNEEDED_DELNEXT;
+ else
+ return KEYNEEDED_JUSTADD;
+ }
+ }
+ else {
+ /* just add a keyframe if there's only one keyframe
+ * and the new one occurs before the exisiting one does.
+ */
+ if ((cFrame < beztPosi) && (totCount==1))
+ return KEYNEEDED_JUSTADD;
+ }
+
+ /* continue. frame to do not yet passed (or other conditions not met) */
+ if (i < (totCount-1)) {
+ prev= bezt;
+ bezt++;
+ }
+ else
+ break;
+ }
+
+ /* Frame in which to add a new-keyframe occurs after all other keys
+ * -> If there are at least two existing keyframes, then if the values of the
+ * last two keyframes and the new-keyframe match, the last existing keyframe
+ * gets deleted as it is no longer required.
+ * -> Otherwise, a keyframe is just added. 1.0 is added so that fake-2nd-to-last
+ * keyframe is not equal to last keyframe.
+ */
+ bezt= (icu->bezt + (icu->totvert - 1));
+ valA= bezt->vec[1][1];
+
+ if (prev)
+ valB= prev->vec[1][1];
+ else
+ valB= bezt->vec[1][1] + 1.0f;
+
+ if (IS_EQ(valA, nValue) && IS_EQ(valA, valB))
+ return KEYNEEDED_DELPREV;
+ else
+ return KEYNEEDED_JUSTADD;
+}
+
+/* ------------------ 'Visual' Keyframing Functions ------------------ */
+
+/* internal status codes for visualkey_can_use */
+enum {
+ VISUALKEY_NONE = 0,
+ VISUALKEY_LOC,
+ VISUALKEY_ROT
+};
+
+/* This helper function determines if visual-keyframing should be used when
+ * inserting keyframes for the given channel. As visual-keyframing only works
+ * on Object and Pose-Channel blocks, this should only get called for those
+ * blocktypes, when using "standard" keying but 'Visual Keying' option in Auto-Keying
+ * settings is on.
+ */
+static short visualkey_can_use (ID *id, int blocktype, char *actname, char *constname, int adrcode)
+{
+ Object *ob= NULL;
+ bConstraint *con= NULL;
+ short searchtype= VISUALKEY_NONE;
+
+ /* validate data */
+ if ((id == NULL) || (GS(id->name)!=ID_OB) || !(ELEM(blocktype, ID_OB, ID_PO)))
+ return 0;
+
+ /* get first constraint and determine type of keyframe constraints to check for*/
+ ob= (Object *)id;
+
+ if (blocktype == ID_OB) {
+ con= ob->constraints.first;
+
+ if (ELEM3(adrcode, OB_LOC_X, OB_LOC_Y, OB_LOC_Z))
+ searchtype= VISUALKEY_LOC;
+ else if (ELEM3(adrcode, OB_ROT_X, OB_ROT_Y, OB_ROT_Z))
+ searchtype= VISUALKEY_ROT;
+ }
+ else if (blocktype == ID_PO) {
+ bPoseChannel *pchan= get_pose_channel(ob->pose, actname);
+ con= pchan->constraints.first;
+
+ if (ELEM3(adrcode, AC_LOC_X, AC_LOC_Y, AC_LOC_Z))
+ searchtype= VISUALKEY_LOC;
+ else if (ELEM4(adrcode, AC_QUAT_W, AC_QUAT_X, AC_QUAT_Y, AC_QUAT_Z))
+ searchtype= VISUALKEY_ROT;
+ }
+
+ /* only search if a searchtype and initial constraint are available */
+ if (searchtype && con) {
+ for (; con; con= con->next) {
+ /* only consider constraint if it is not disabled, and has influence */
+ if (con->flag & CONSTRAINT_DISABLE) continue;
+ if (con->enforce == 0.0f) continue;
+
+ /* some constraints may alter these transforms */
+ switch (con->type) {
+ /* multi-transform constraints */
+ case CONSTRAINT_TYPE_CHILDOF:
+ return 1;
+ case CONSTRAINT_TYPE_TRANSFORM:
+ return 1;
+ case CONSTRAINT_TYPE_FOLLOWPATH:
+ return 1;
+
+ /* single-transform constraits */
+ case CONSTRAINT_TYPE_TRACKTO:
+ if (searchtype==VISUALKEY_ROT) return 1;
+ break;
+ case CONSTRAINT_TYPE_ROTLIMIT:
+ if (searchtype==VISUALKEY_ROT) return 1;
+ break;
+ case CONSTRAINT_TYPE_LOCLIMIT:
+ if (searchtype==VISUALKEY_LOC) return 1;
+ break;
+ case CONSTRAINT_TYPE_ROTLIKE:
+ if (searchtype==VISUALKEY_ROT) return 1;
+ break;
+ case CONSTRAINT_TYPE_LOCLIKE:
+ if (searchtype==VISUALKEY_LOC) return 1;
+ break;
+ case CONSTRAINT_TYPE_LOCKTRACK:
+ if (searchtype==VISUALKEY_ROT) return 1;
+ break;
+ case CONSTRAINT_TYPE_MINMAX:
+ if (searchtype==VISUALKEY_LOC) return 1;
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+
+ /* when some condition is met, this function returns, so here it can be 0 */
+ return 0;
+}
+
+/* This helper function extracts the value to use for visual-keyframing
+ * In the event that it is not possible to perform visual keying, try to fall-back
+ * to using the poin method. Assumes that all data it has been passed is valid.
+ */
+static float visualkey_get_value (ID *id, int blocktype, char *actname, char *constname, int adrcode, IpoCurve *icu)
+{
+ Object *ob;
+ void *poin = NULL;
+ int index, vartype;
+
+ /* validate situtation */
+ if ((id==NULL) || (GS(id->name)!=ID_OB) || (ELEM(blocktype, ID_OB, ID_PO)==0))
+ return 0.0f;
+
+ /* get object */
+ ob= (Object *)id;
+
+ /* only valid for objects or posechannels */
+ if (blocktype == ID_OB) {
+ /* parented objects are not supported, as the effects of the parent
+ * are included in the matrix, which kindof beats the point
+ */
+ if ((ob) && (ob->parent==NULL)) {
+ /* only Location or Rotation keyframes are supported now */
+ if (ELEM3(adrcode, OB_LOC_X, OB_LOC_Y, OB_LOC_Z)) {
+ /* assumes that OB_LOC_Z > OB_LOC_Y > OB_LOC_X */
+ index= adrcode - OB_LOC_X;
+
+ return ob->obmat[3][index];
+ }
+ else if (ELEM3(adrcode, OB_ROT_X, OB_ROT_Y, OB_ROT_Z)) {
+ float eul[3];
+
+ /* assumes that OB_ROT_Z > OB_ROT_Y > OB_ROT_X */
+ index= adrcode - OB_ROT_X;
+
+ Mat4ToEul(ob->obmat, eul);
+ return eul[index]*(5.72958);
+ }
+ }
+ }
+ else if (blocktype == ID_PO) {
+ bPoseChannel *pchan;
+ float tmat[4][4];
+
+ /* get data to use */
+ pchan= get_pose_channel(ob->pose, actname);
+
+ /* Although it is not strictly required for this particular space conversion,
+ * arg1 must not be null, as there is a null check for the other conversions to
+ * be safe. Therefore, the active object is passed here, and in many cases, this
+ * will be what owns the pose-channel that is getting this anyway.
+ */
+ Mat4CpyMat4(tmat, pchan->pose_mat);
+ constraint_mat_convertspace(ob, pchan, tmat, CONSTRAINT_SPACE_POSE, CONSTRAINT_SPACE_LOCAL);
+
+ /* Loc, Rot/Quat keyframes are supported... */
+ if (ELEM3(adrcode, AC_LOC_X, AC_LOC_Y, AC_LOC_Z)) {
+ /* assumes that AC_LOC_Z > AC_LOC_Y > AC_LOC_X */
+ index= adrcode - AC_LOC_X;
+
+ /* only use for non-connected bones */
+ if ((pchan->bone->parent) && !(pchan->bone->flag & BONE_CONNECTED))
+ return tmat[3][index];
+ else if (pchan->bone->parent == NULL)
+ return tmat[3][index];
+ }
+ else if (ELEM4(adrcode, AC_QUAT_W, AC_QUAT_X, AC_QUAT_Y, AC_QUAT_Z)) {
+ float tmat[4][4], trimat[3][3], quat[4];
+
+ /* assumes that AC_QUAT_Z > AC_QUAT_Y > AC_QUAT_X > AC_QUAT_W */
+ index= adrcode - AC_QUAT_W;
+
+ Mat3CpyMat4(trimat, tmat);
+ Mat3ToQuat_is_ok(trimat, quat);
+
+ return quat[index];
+ }
+ }
+
+ /* as the function hasn't returned yet, try reading from poin */
+ poin= get_context_ipo_poin(id, blocktype, actname, constname, icu, &vartype);
+ if (poin)
+ return read_ipo_poin(poin, vartype);
+ else
+ return 0.0;
+}
+
+
+/* ------------------------- Insert Key API ------------------------- */
+
+/* Main Keyframing API call:
+ * Use this when validation of necessary animation data isn't necessary as it
+ * already exists. It will insert a keyframe using the current value being keyframed.
+ *
+ * The flag argument is used for special settings that alter the behaviour of
+ * the keyframe insertion. These include the 'visual' keyframing modes, quick refresh,
+ * and extra keyframe filtering.
+ */
+short insertkey (ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag)
+{
+ IpoCurve *icu;
+
+ /* get ipo-curve */
+ icu= verify_ipocurve(id, blocktype, actname, constname, NULL, adrcode, 1);
+
+ /* only continue if we have an ipo-curve to add keyframe to */
+ if (icu) {
+ float cfra = frame_to_float(CFRA);
+ float curval= 0.0f;
+ void *poin = NULL;
+ int vartype;
+
+ /* apply special time tweaking */
+ if (GS(id->name) == ID_OB) {
+ Object *ob= (Object *)id;
+
+ /* apply NLA-scaling (if applicable) */
+ if (actname && actname[0])
+ cfra= get_action_frame(ob, cfra);
+
+ /* ancient time-offset cruft */
+ if ( (ob->ipoflag & OB_OFFS_OB) && (give_timeoffset(ob)) ) {
+ /* actually frametofloat calc again! */
+ cfra-= give_timeoffset(ob)*G.scene->r.framelen;
+ }
+ }
+
+ /* get pointer to data to read from */
+ poin= get_context_ipo_poin(id, blocktype, actname, constname, icu, &vartype);
+ if (poin == NULL) return 0;
+
+ /* obtain value to give keyframe */
+ if ( (flag & INSERTKEY_MATRIX) &&
+ (visualkey_can_use(id, blocktype, actname, constname, adrcode)) )
+ {
+ /* visual-keying is only available for object and pchan datablocks, as
+ * it works by keyframing using a value extracted from the final matrix
+ * instead of using the kt system to extract a value.
+ */
+ curval= visualkey_get_value(id, blocktype, actname, constname, adrcode, icu);
+ }
+ else {
+ /* use kt's read_poin function to extract value (kt->read_poin should
+ * exist in all cases, but it never hurts to check)
+ */
+ curval= read_ipo_poin(poin, vartype);
+ }
+
+ /* only insert keyframes where they are needed */
+ if (flag & INSERTKEY_NEEDED) {
+ short insert_mode;
+
+ /* check whether this curve really needs a new keyframe */
+ insert_mode= new_key_needed(icu, cfra, curval);
+
+ /* insert new keyframe at current frame */
+ if (insert_mode)
+ insert_vert_icu(icu, cfra, curval, (flag & INSERTKEY_FAST));
+
+ /* delete keyframe immediately before/after newly added */
+ switch (insert_mode) {
+ case KEYNEEDED_DELPREV:
+ delete_icu_key(icu, icu->totvert-2, 1);
+ break;
+ case KEYNEEDED_DELNEXT:
+ delete_icu_key(icu, 1, 1);
+ break;
+ }
+ }
+ else {
+ /* just insert keyframe */
+ insert_vert_icu(icu, cfra, curval, (flag & INSERTKEY_FAST));
+ }
+
+ /* return success */
+ return 1;
+ }
+
+ /* return failure */
+ return 0;
+}
+
+
+/* ************************************************** */
+/* KEYFRAME DELETION */
+
+/* Main Keyframing API call:
+ * Use this when validation of necessary animation data isn't necessary as it
+ * already exists. It will delete a keyframe at the current frame.
+ *
+ * The flag argument is used for special settings that alter the behaviour of
+ * the keyframe deletion. These include the quick refresh options.
+ */
+short deletekey (ID *id, int blocktype, char *actname, char *constname, int adrcode, short flag)
+{
+ Ipo *ipo;
+ IpoCurve *icu;
+
+ /* get ipo-curve
+ * Note: here is one of the places where we don't want new ipo + ipo-curve added!
+ * so 'add' var must be 0
+ */
+ ipo= verify_ipo(id, blocktype, actname, constname, NULL, 0);
+ icu= verify_ipocurve(id, blocktype, actname, constname, NULL, adrcode, 0);
+
+ /* only continue if we have an ipo-curve to remove keyframes from */
+ if (icu) {
+ BezTriple bezt;
+ float cfra = frame_to_float(CFRA);
+ short found = -1;
+ int i;
+
+ /* apply special time tweaking */
+ if (GS(id->name) == ID_OB) {
+ Object *ob= (Object *)id;
+
+ /* apply NLA-scaling (if applicable) */
+ if (actname && actname[0])
+ cfra= get_action_frame(ob, cfra);
+
+ /* ancient time-offset cruft */
+ if ( (ob->ipoflag & OB_OFFS_OB) && (give_timeoffset(ob)) ) {
+ /* actually frametofloat calc again! */
+ cfra-= give_timeoffset(ob)*G.scene->r.framelen;
+ }
+ }
+
+ /* only need to set bezt->vec[1][0], as that's all binarysearch uses */
+ memset(&bezt, 0, sizeof(BezTriple));
+ bezt.vec[1][0]= cfra;
+
+ /* try to find index of beztriple to get rid of */
+ i = binarysearch_bezt_index(icu->bezt, &bezt, icu->totvert, &found);
+ if (found) {
+ /* delete the key at the index (will sanity check + do recalc afterwards ) */
+ delete_icu_key(icu, i, 1);
+
+ /* Only delete curve too if there isn't an ipo-driver still hanging around on an empty curve */
+ if (icu->totvert==0 && icu->driver==NULL) {
+ BLI_remlink(&ipo->curve, icu);
+ free_ipo_curve(icu);
+ }
+
+ /* return success */
+ return 1;
+ }
+ }
+
+ /* return failure */
+ return 0;
+}
+
+/* ************************************************** */
+/* COMMON KEYFRAME MANAGEMENT (common_insertkey/deletekey) */
+
+
+/* ------------- KeyingSet Defines ------------ */
+/* Note: these must all be named with the defks_* prefix, otherwise the template macro will not work! */
+
+/* macro for defining keyingset contexts */
+#define KSC_TEMPLATE(ctx_name) {&defks_##ctx_name[0], NULL, sizeof(defks_##ctx_name)/sizeof(bKeyingSet)}
+
+/* --- */
+
+/* check if option not available for deleting keys */
+static short incl_non_del_keys (bKeyingSet *ks, const char mode[])
+{
+ /* as optimisation, assume that it is sufficient to check only first letter
+ * of mode (int comparison should be faster than string!)
+ */
+ //if (strcmp(mode, "Delete")==0)
+ if (mode && mode[0]=='D')
+ return 0;
+
+ return 1;
+}
+
+/* Object KeyingSets ------ */
+
+/* check if include shapekey entry */
+static short incl_v3d_ob_shapekey (bKeyingSet *ks, const char mode[])
+{
+ Object *ob= (G.obedit)? (G.obedit) : (OBACT);
+ char *newname= NULL;
+
+ /* not available for delete mode */
+ if (strcmp(mode, "Delete")==0)
+ return 0;
+
+ /* check if is geom object that can get shapekeys */
+ switch (ob->type) {
+ /* geometry? */
+ case OB_MESH: newname= "Mesh"; break;
+ case OB_CURVE: newname= "Curve"; break;
+ case OB_SURF: newname= "Surface"; break;
+ case OB_LATTICE: newname= "Lattice"; break;
+
+ /* not geometry! */
+ default:
+ return 0;
+ }
+
+ /* if ks is shapekey entry (this could be callled for separator before too!) */
+ if (ks->flag == -3)
+ sprintf(ks->name, newname);
+
+ /* if it gets here, it's ok */
+ return 1;
+}
+
+/* array for object keyingset defines */
+bKeyingSet defks_v3d_object[] =
+{
+ /* include_cb, name, blocktype, flag, chan_num, adrcodes */
+ {NULL, "Loc", ID_OB, 0, 3, {OB_LOC_X,OB_LOC_Y,OB_LOC_Z}},
+ {NULL, "Rot", ID_OB, 0, 3, {OB_ROT_X,OB_ROT_Y,OB_ROT_Z}},
+ {NULL, "Scale", ID_OB, 0, 3, {OB_SIZE_X,OB_SIZE_Y,OB_SIZE_Z}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "LocRot", ID_OB, 0, 6,
+ {OB_LOC_X,OB_LOC_Y,OB_LOC_Z,
+ OB_ROT_X,OB_ROT_Y,OB_ROT_Z}},
+
+ {NULL, "LocScale", ID_OB, 0, 6,
+ {OB_LOC_X,OB_LOC_Y,OB_LOC_Z,
+ OB_SIZE_X,OB_SIZE_Y,OB_SIZE_Z}},
+
+ {NULL, "LocRotScale", ID_OB, 0, 9,
+ {OB_LOC_X,OB_LOC_Y,OB_LOC_Z,
+ OB_ROT_X,OB_ROT_Y,OB_ROT_Z,
+ OB_SIZE_X,OB_SIZE_Y,OB_SIZE_Z}},
+
+ {NULL, "RotScale", ID_OB, 0, 6,
+ {OB_ROT_X,OB_ROT_Y,OB_ROT_Z,
+ OB_SIZE_X,OB_SIZE_Y,OB_SIZE_Z}},
+
+ {incl_non_del_keys, "%l", 0, -1, 0, {0}}, // separator
+
+ {incl_non_del_keys, "VisualLoc", ID_OB, INSERTKEY_MATRIX, 3, {OB_LOC_X,OB_LOC_Y,OB_LOC_Z}},
+ {incl_non_del_keys, "VisualRot", ID_OB, INSERTKEY_MATRIX, 3, {OB_ROT_X,OB_ROT_Y,OB_ROT_Z}},
+
+ {incl_non_del_keys, "VisualLocRot", ID_OB, INSERTKEY_MATRIX, 6,
+ {OB_LOC_X,OB_LOC_Y,OB_LOC_Z,
+ OB_ROT_X,OB_ROT_Y,OB_ROT_Z}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Layer", ID_OB, 0, 1, {OB_LAY}}, // icky option...
+ {NULL, "Available", ID_OB, -2, 0, {0}},
+
+ {incl_v3d_ob_shapekey, "%l%l", 0, -1, 0, {0}}, // separator (linked to shapekey entry)
+ {incl_v3d_ob_shapekey, "<ShapeKey>", ID_OB, -3, 0, {0}}
+};
+
+/* PoseChannel KeyingSets ------ */
+
+/* array for posechannel keyingset defines */
+bKeyingSet defks_v3d_pchan[] =
+{
+ /* include_cb, name, blocktype, flag, chan_num, adrcodes */
+ {NULL, "Loc", ID_PO, 0, 3, {AC_LOC_X,AC_LOC_Y,AC_LOC_Z}},
+ {NULL, "Rot", ID_PO, 0, 4, {AC_QUAT_W,AC_QUAT_X,AC_QUAT_Y,AC_QUAT_Z}},
+ {NULL, "Scale", ID_PO, 0, 3, {AC_SIZE_X,AC_SIZE_Y,AC_SIZE_Z}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "LocRot", ID_PO, 0, 7,
+ {AC_LOC_X,AC_LOC_Y,AC_LOC_Z,AC_QUAT_W,
+ AC_QUAT_X,AC_QUAT_Y,AC_QUAT_Z}},
+
+ {NULL, "LocScale", ID_PO, 0, 6,
+ {AC_LOC_X,AC_LOC_Y,AC_LOC_Z,
+ AC_SIZE_X,AC_SIZE_Y,AC_SIZE_Z}},
+
+ {NULL, "LocRotScale", ID_PO, 0, 10,
+ {AC_LOC_X,AC_LOC_Y,AC_LOC_Z,AC_QUAT_W,AC_QUAT_X,
+ AC_QUAT_Y,AC_QUAT_Z,AC_SIZE_X,AC_SIZE_Y,AC_SIZE_Z}},
+
+ {NULL, "RotScale", ID_PO, 0, 7,
+ {AC_QUAT_W,AC_QUAT_X,AC_QUAT_Y,AC_QUAT_Z,
+ AC_SIZE_X,AC_SIZE_Y,AC_SIZE_Z}},
+
+ {incl_non_del_keys, "%l", 0, -1, 0, {0}}, // separator
+
+ {incl_non_del_keys, "VisualLoc", ID_PO, INSERTKEY_MATRIX, 3, {AC_LOC_X,AC_LOC_Y,AC_LOC_Z}},
+ {incl_non_del_keys, "VisualRot", ID_PO, INSERTKEY_MATRIX, 3, {AC_QUAT_W,AC_QUAT_X,AC_QUAT_Y,AC_QUAT_Z}},
+
+ {incl_non_del_keys, "VisualLocRot", ID_PO, INSERTKEY_MATRIX, 7,
+ {AC_LOC_X,AC_LOC_Y,AC_LOC_Z,AC_QUAT_W,
+ AC_QUAT_X,AC_QUAT_Y,AC_QUAT_Z}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Available", ID_PO, -2, 0, {0}}
+};
+
+/* Material KeyingSets ------ */
+
+/* array for material keyingset defines */
+bKeyingSet defks_buts_shading_mat[] =
+{
+ /* include_cb, name, blocktype, flag, chan_num, adrcodes */
+ {NULL, "RGB", ID_MA, 0, 3, {MA_COL_R,MA_COL_G,MA_COL_B}},
+ {NULL, "Alpha", ID_MA, 0, 1, {MA_ALPHA}},
+ {NULL, "Halo Size", ID_MA, 0, 1, {MA_HASIZE}},
+ {NULL, "Mode", ID_MA, 0, 1, {MA_MODE}}, // evil bitflags
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "All Color", ID_MA, 0, 18,
+ {MA_COL_R,MA_COL_G,MA_COL_B,
+ MA_ALPHA,MA_HASIZE, MA_MODE,
+ MA_SPEC_R,MA_SPEC_G,MA_SPEC_B,
+ MA_REF,MA_EMIT,MA_AMB,MA_SPEC,MA_HARD,
+ MA_MODE,MA_TRANSLU,MA_ADD}},
+
+ {NULL, "All Mirror", ID_MA, 0, 5,
+ {MA_RAYM,MA_FRESMIR,MA_FRESMIRI,
+ MA_FRESTRA,MA_FRESTRAI}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Ofs", ID_MA, 0, 3, {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z}},
+ {NULL, "Size", ID_MA, 0, 3, {MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z}},
+
+ {NULL, "All Mapping", ID_MA, 0, 14,
+ {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z,
+ MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z,
+ MAP_R,MAP_G,MAP_B,MAP_DVAR,
+ MAP_COLF,MAP_NORF,MAP_VARF,MAP_DISP}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Available", ID_MA, -2, 0, {0}}
+};
+
+/* World KeyingSets ------ */
+
+/* array for world keyingset defines */
+bKeyingSet defks_buts_shading_wo[] =
+{
+ /* include_cb, name, blocktype, flag, chan_num, adrcodes */
+ {NULL, "Zenith RGB", ID_WO, 0, 3, {WO_ZEN_R,WO_ZEN_G,WO_ZEN_B}},
+ {NULL, "Horizon RGB", ID_WO, 0, 3, {WO_HOR_R,WO_HOR_G,WO_HOR_B}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Mist", ID_WO, 0, 4, {WO_MISI,WO_MISTDI,WO_MISTSTA,WO_MISTHI}},
+ {NULL, "Stars", ID_WO, 0, 5, {WO_STAR_R,WO_STAR_G,WO_STAR_B,WO_STARDIST,WO_STARSIZE}},
+
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Ofs", ID_WO, 0, 3, {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z}},
+ {NULL, "Size", ID_WO, 0, 3, {MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z}},
+
+ {NULL, "All Mapping", ID_WO, 0, 14,
+ {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z,
+ MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z,
+ MAP_R,MAP_G,MAP_B,MAP_DVAR,
+ MAP_COLF,MAP_NORF,MAP_VARF,MAP_DISP}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Available", ID_WO, -2, 0, {0}}
+};
+
+/* Lamp KeyingSets ------ */
+
+/* array for lamp keyingset defines */
+bKeyingSet defks_buts_shading_la[] =
+{
+ /* include_cb, name, blocktype, flag, chan_num, adrcodes */
+ {NULL, "RGB", ID_LA, 0, 3, {LA_COL_R,LA_COL_G,LA_COL_B}},
+ {NULL, "Energy", ID_LA, 0, 1, {LA_ENERGY}},
+ {NULL, "Spot Size", ID_LA, 0, 1, {LA_SPOTSI}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Ofs", ID_LA, 0, 3, {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z}},
+ {NULL, "Size", ID_LA, 0, 3, {MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z}},
+
+ {NULL, "All Mapping", ID_LA, 0, 14,
+ {MAP_OFS_X,MAP_OFS_Y,MAP_OFS_Z,
+ MAP_SIZE_X,MAP_SIZE_Y,MAP_SIZE_Z,
+ MAP_R,MAP_G,MAP_B,MAP_DVAR,
+ MAP_COLF,MAP_NORF,MAP_VARF,MAP_DISP}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Available", ID_LA, -2, 0, {0}}
+};
+
+/* Texture KeyingSets ------ */
+
+/* array for texture keyingset defines */
+bKeyingSet defks_buts_shading_tex[] =
+{
+ /* include_cb, name, blocktype, flag, chan_num, adrcodes */
+ {NULL, "Clouds", ID_TE, 0, 5,
+ {TE_NSIZE,TE_NDEPTH,TE_NTYPE,
+ TE_MG_TYP,TE_N_BAS1}},
+
+ {NULL, "Marble", ID_TE, 0, 7,
+ {TE_NSIZE,TE_NDEPTH,TE_NTYPE,
+ TE_TURB,TE_MG_TYP,TE_N_BAS1,TE_N_BAS2}},
+
+ {NULL, "Stucci", ID_TE, 0, 5,
+ {TE_NSIZE,TE_NTYPE,TE_TURB,
+ TE_MG_TYP,TE_N_BAS1}},
+
+ {NULL, "Wood", ID_TE, 0, 6,
+ {TE_NSIZE,TE_NTYPE,TE_TURB,
+ TE_MG_TYP,TE_N_BAS1,TE_N_BAS2}},
+
+ {NULL, "Magic", ID_TE, 0, 2, {TE_NDEPTH,TE_TURB}},
+
+ {NULL, "Blend", ID_TE, 0, 1, {TE_MG_TYP}},
+
+ {NULL, "Musgrave", ID_TE, 0, 6,
+ {TE_MG_TYP,TE_MGH,TE_MG_LAC,
+ TE_MG_OCT,TE_MG_OFF,TE_MG_GAIN}},
+
+ {NULL, "Voronoi", ID_TE, 0, 9,
+ {TE_VNW1,TE_VNW2,TE_VNW3,TE_VNW4,
+ TE_VNMEXP,TE_VN_DISTM,TE_VN_COLT,
+ TE_ISCA,TE_NSIZE}},
+
+ {NULL, "Distorted Noise", ID_TE, 0, 4,
+ {TE_MG_OCT,TE_MG_OFF,TE_MG_GAIN,TE_DISTA}},
+
+ {NULL, "Color Filter", ID_TE, 0, 5,
+ {TE_COL_R,TE_COL_G,TE_COL_B,TE_BRIGHT,TE_CONTRA}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Available", ID_TE, -2, 0, {0}}
+};
+
+/* Object Buttons KeyingSets ------ */
+
+/* check if include particles entry */
+static short incl_buts_ob (bKeyingSet *ks, const char mode[])
+{
+ Object *ob= OBACT;
+ /* only if object is mesh type */
+ return (ob->type == OB_MESH);
+}
+
+/* array for texture keyingset defines */
+bKeyingSet defks_buts_object[] =
+{
+ /* include_cb, name, blocktype, flag, chan_num, adrcodes */
+ {incl_buts_ob, "Surface Damping", ID_OB, 0, 1, {OB_PD_SDAMP}},
+ {incl_buts_ob, "Random Damping", ID_OB, 0, 1, {OB_PD_RDAMP}},
+ {incl_buts_ob, "Permeability", ID_OB, 0, 1, {OB_PD_PERM}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Force Strength", ID_OB, 0, 1, {OB_PD_FSTR}},
+ {NULL, "Force Falloff", ID_OB, 0, 1, {OB_PD_FFALL}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Available", ID_OB, -2, 0, {0}} // this will include ob-transforms too!
+};
+
+/* Camera Buttons KeyingSets ------ */
+
+/* check if include internal-renderer entry */
+static short incl_buts_cam1 (bKeyingSet *ks, const char mode[])
+{
+ /* only if renderer is internal renderer */
+ return (G.scene->r.renderer==R_INTERN);
+}
+
+/* check if include external-renderer entry */
+static short incl_buts_cam2 (bKeyingSet *ks, const char mode[])
+{
+ /* only if renderer is internal renderer */
+ return (G.scene->r.renderer!=R_INTERN);
+}
+
+/* array for camera keyingset defines */
+bKeyingSet defks_buts_cam[] =
+{
+ /* include_cb, name, blocktype, flag, chan_num, adrcodes */
+ {NULL, "Lens", ID_CA, 0, 1, {CAM_LENS}},
+ {NULL, "Clipping", ID_CA, 0, 2, {CAM_STA,CAM_END}},
+ {NULL, "Focal Distance", ID_CA, 0, 1, {CAM_YF_FDIST}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+
+ {incl_buts_cam2, "Aperture", ID_CA, 0, 1, {CAM_YF_APERT}},
+ {incl_buts_cam1, "Viewplane Shift", ID_CA, 0, 2, {CAM_SHIFT_X,CAM_SHIFT_Y}},
+
+ {NULL, "%l", 0, -1, 0, {0}}, // separator
+
+ {NULL, "Available", ID_CA, -2, 0, {0}}
+};
+
+/* --- */
+
+/* Keying Context Defines - Must keep in sync with enumeration (eKS_Contexts) */
+bKeyingContext ks_contexts[] =
+{
+ KSC_TEMPLATE(v3d_object),
+ KSC_TEMPLATE(v3d_pchan),
+
+ KSC_TEMPLATE(buts_shading_mat),
+ KSC_TEMPLATE(buts_shading_wo),
+ KSC_TEMPLATE(buts_shading_la),
+ KSC_TEMPLATE(buts_shading_tex),
+
+ KSC_TEMPLATE(buts_object),
+ KSC_TEMPLATE(buts_cam)
+};
+
+/* Keying Context Enumeration - Must keep in sync with definitions*/
+typedef enum eKS_Contexts {
+ KSC_V3D_OBJECT = 0,
+ KSC_V3D_PCHAN,
+
+ KSC_BUTS_MAT,
+ KSC_BUTS_WO,
+ KSC_BUTS_LA,
+ KSC_BUTS_TEX,
+
+ KSC_BUTS_OB,
+ KSC_BUTS_CAM,
+
+ /* make sure this last one remains untouched! */
+ KSC_TOT_TYPES
+} eKS_Contexts;
+
+
+/* ---------------- KeyingSet Tools ------------------- */
+
+/* helper for commonkey_context_get() - get keyingsets for 3d-view */
+static void commonkey_context_getv3d (ListBase *sources, bKeyingContext **ksc)
+{
+ Object *ob;
+ IpoCurve *icu;
+
+ if ((OBACT) && (OBACT->flag & OB_POSEMODE)) {
+ bPoseChannel *pchan;
+
+ /* pose-level */
+ ob= OBACT;
+ *ksc= &ks_contexts[KSC_V3D_PCHAN];
+ set_pose_keys(ob); /* sets pchan->flag to POSE_KEY if bone selected, and clears if not */
+
+ /* loop through posechannels */
+ for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
+ if (pchan->flag & POSE_KEY) {
+ bCommonKeySrc *cks;
+
+ /* add new keyframing destination */
+ cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc");
+ BLI_addtail(sources, cks);
+
+ /* set id-block to key to, and action */
+ cks->id= (ID *)ob;
+ cks->act= ob->action;
+
+ /* set pchan */
+ cks->pchan= pchan;
+ cks->actname= pchan->name;
+ }
+ }
+ }
+ else {
+ Base *base;
+
+ /* object-level */
+ *ksc= &ks_contexts[KSC_V3D_OBJECT];
+
+ /* loop through bases */
+ for (base= FIRSTBASE; base; base= base->next) {
+ if (TESTBASELIB(base)) {
+ bCommonKeySrc *cks;
+
+ /* add new keyframing destination */
+ cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc");
+ BLI_addtail(sources, cks);
+
+ /* set id-block to key to */
+ ob= base->object;
+ cks->id= (ID *)ob;
+
+ /* when ob's keyframes are in an action, default to using 'Object' as achan name */
+ if (ob->ipoflag & OB_ACTION_OB)
+ cks->actname= "Object";
+
+ /* set ipo-flags */
+ // TODO: add checks for lib-linked data
+ if ((ob->ipo) || (ob->action)) {
+ if (ob->ipo) {
+ cks->ipo= ob->ipo;
+ }
+ else {
+ bActionChannel *achan;
+
+ cks->act= ob->action;
+ achan= get_action_channel(ob->action, cks->actname);
+
+ if (achan && achan->ipo)
+ cks->ipo= achan->ipo;
+ }
+
+ /* deselect all ipo-curves */
+ for (icu= cks->ipo->curve.first; icu; icu= icu->next) {
+ icu->flag &= ~IPO_SELECT;
+ }
+ }
+ }
+ }
+ }
+}
+
+/* helper for commonkey_context_get() - get keyingsets for buttons window */
+static void commonkey_context_getsbuts (ListBase *sources, bKeyingContext **ksc)
+{
+ bCommonKeySrc *cks;
+
+ /* check on tab-type */
+ switch (G.buts->mainb) {
+ case CONTEXT_SHADING: /* ------------- Shading buttons ---------------- */
+ /* subtabs include "Material", "Texture", "Lamp", "World"*/
+ switch (G.buts->tab[CONTEXT_SHADING]) {
+ case TAB_SHADING_MAT: /* >------------- Material Tab -------------< */
+ {
+ Material *ma= editnode_get_active_material(G.buts->lockpoin);
+
+ /* add new keyframing destination */
+ cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc");
+ BLI_addtail(sources, cks);
+
+ /* set data */
+ cks->id= (ID *)ma;
+ cks->ipo= ma->ipo;
+ cks->map= texchannel_to_adrcode(ma->texact);
+
+ /* set keyingsets */
+ *ksc= &ks_contexts[KSC_BUTS_MAT];
+ return;
+ }
+ break;
+ case TAB_SHADING_WORLD: /* >------------- World Tab -------------< */
+ {
+ World *wo= G.buts->lockpoin;
+
+ /* add new keyframing destination */
+ cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc");
+ BLI_addtail(sources, cks);
+
+ /* set data */
+ cks->id= (ID *)wo;
+ cks->ipo= wo->ipo;
+ cks->map= texchannel_to_adrcode(wo->texact);
+
+ /* set keyingsets */
+ *ksc= &ks_contexts[KSC_BUTS_WO];
+ return;
+ }
+ break;
+ case TAB_SHADING_LAMP: /* >------------- Lamp Tab -------------< */
+ {
+ Lamp *la= G.buts->lockpoin;
+
+ /* add new keyframing destination */
+ cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc");
+ BLI_addtail(sources, cks);
+
+ /* set data */
+ cks->id= (ID *)la;
+ cks->ipo= la->ipo;
+ cks->map= texchannel_to_adrcode(la->texact);
+
+ /* set keyingsets */
+ *ksc= &ks_contexts[KSC_BUTS_LA];
+ return;
+ }
+ break;
+ case TAB_SHADING_TEX: /* >------------- Texture Tab -------------< */
+ {
+ Tex *tex= G.buts->lockpoin;
+
+ /* add new keyframing destination */
+ cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc");
+ BLI_addtail(sources, cks);
+
+ /* set data */
+ cks->id= (ID *)tex;
+ cks->ipo= tex->ipo;
+
+ /* set keyingsets */
+ *ksc= &ks_contexts[KSC_BUTS_TEX];
+ return;
+ }
+ break;
+ }
+ break;
+
+ case CONTEXT_OBJECT: /* ------------- Object buttons ---------------- */
+ {
+ Object *ob= OBACT;
+
+ if (ob) {
+ /* add new keyframing destination */
+ cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc");
+ BLI_addtail(sources, cks);
+
+ /* set id-block to key to */
+ cks->id= (ID *)ob;
+ cks->ipo= ob->ipo;
+
+ /* set keyingsets */
+ *ksc= &ks_contexts[KSC_BUTS_OB];
+ return;
+ }
+ }
+ break;
+
+ case CONTEXT_EDITING: /* ------------- Editing buttons ---------------- */
+ {
+ Object *ob= OBACT;
+
+ if ((ob) && (ob->type==OB_CAMERA) && (G.buts->lockpoin)) { /* >---------------- camera buttons ---------------< */
+ Camera *ca= G.buts->lockpoin;
+
+ /* add new keyframing destination */
+ cks= MEM_callocN(sizeof(bCommonKeySrc), "bCommonKeySrc");
+ BLI_addtail(sources, cks);
+
+ /* set id-block to key to */
+ cks->id= (ID *)ca;
+ cks->ipo= ca->ipo;
+
+ /* set keyingsets */
+ *ksc= &ks_contexts[KSC_BUTS_CAM];
+ return;
+ }
+ }
+ break;
+ }
+
+ /* if nothing happened... */
+ *ksc= NULL;
+}
+
+
+/* get keyingsets for appropriate context */
+static void commonkey_context_get (ListBase *sources, bKeyingContext **ksc)
+{
+ /* check view type */
+ switch (curarea->spacetype) {
+ /* 3d view - first one tested as most often used */
+ case SPACE_VIEW3D:
+ commonkey_context_getv3d(sources, ksc);
+ break;
+
+ /* buttons view */
+ case SPACE_BUTS:
+ commonkey_context_getsbuts(sources, ksc);
+ break;
+ }
+}
+
+/* flush updates after all operations */
+static void commonkey_context_finish (ListBase *sources)
+{
+ /* check view type */
+ switch (curarea->spacetype) {
+ /* 3d view - first one tested as most often used */
+ case SPACE_VIEW3D:
+ {
+ /* either pose or object level */
+ if (OBACT && (OBACT->pose)) {
+ Object *ob= OBACT;
+
+ /* recalculate ipo handles, etc. */
+ if (ob->action)
+ remake_action_ipos(ob->action);
+
+ /* recalculate bone-paths on adding new keyframe? */
+ // TODO: currently, there is no setting to turn this on/off globally
+ if (ob->pose->flag & POSE_RECALCPATHS)
+ pose_recalculate_paths(ob);
+ }
+ else {
+ bCommonKeySrc *cks;
+
+ /* loop over bases (as seen in sources) */
+ for (cks= sources->first; cks; cks= cks->next) {
+ Object *ob= (Object *)cks->id;
+
+ /* simply set recalc flag */
+ ob->recalc |= OB_RECALC_OB;
+ }
+ }
+ }
+ break;
+ }
+}
+
+/* flush refreshes after undo */
+static void commonkey_context_refresh (void)
+{
+ /* check view type */
+ switch (curarea->spacetype) {
+ /* 3d view - first one tested as most often used */
+ case SPACE_VIEW3D:
+ {
+ /* do refreshes */
+ DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
+
+ allspace(REMAKEIPO, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWMARKER, 0);
+ }
+ break;
+ }
+}
+
+/* --- */
+
+/* Build menu-string of available keying-sets (allocates memory for string)
+ * NOTE: mode must not be longer than 64 chars
+ */
+static char *build_keyingsets_menu (bKeyingContext *ksc, const char mode[48])
+{
+ DynStr *pupds= BLI_dynstr_new();
+ bKeyingSet *ks;
+ char buf[64];
+ char *str;
+ int i, n;
+
+ /* add title first */
+ BLI_snprintf(buf, 64, "%s Key %%t|", mode);
+ BLI_dynstr_append(pupds, buf);
+
+ /* loop through keyingsets, adding them */
+ for (ks=ksc->keyingsets, i=0, n=1; i < ksc->tot; ks++, i++, n++) {
+ /* check if keyingset can be used */
+ if (ks->flag == -1) {
+ /* optional separator? */
+ if (ks->include_cb) {
+ if (ks->include_cb(ks, mode)) {
+ BLI_snprintf( buf, 64, "%s%s", ks->name, ((n < ksc->tot)?"|":"") );
+ BLI_dynstr_append(pupds, buf);
+ }
+ }
+ else {
+ BLI_snprintf( buf, 64, "%%l%s", ((n < ksc->tot)?"|":"") );
+ BLI_dynstr_append(pupds, buf);
+ }
+ }
+ else if ( (ks->include_cb==NULL) || (ks->include_cb(ks, mode)) ) {
+ /* entry can be included */
+ BLI_dynstr_append(pupds, ks->name);
+
+ /* check if special "shapekey" entry */
+ if (ks->flag == -3)
+ BLI_snprintf( buf, 64, "%%x0%s", ((n < ksc->tot)?"|":"") );
+ else
+ BLI_snprintf( buf, 64, "%%x%d%s", n, ((n < ksc->tot)?"|":"") );
+ BLI_dynstr_append(pupds, buf);
+ }
+ }
+
+ /* convert to normal MEM_malloc'd string */
+ str= BLI_dynstr_get_cstring(pupds);
+ BLI_dynstr_free(pupds);
+
+ return str;
+}
+
+/* Get the keying set that was chosen by the user from the menu */
+static bKeyingSet *get_keyingset_fromcontext (bKeyingContext *ksc, short index)
+{
+ /* check if index is valid */
+ if (ELEM(NULL, ksc, ksc->keyingsets))
+ return NULL;
+ if ((index < 1) || (index > ksc->tot))
+ return NULL;
+
+ /* index starts from 1, and should directly correspond to keyingset in array */
+ return (bKeyingSet *)(ksc->keyingsets + (index - 1));
+}
+
+/* ---------------- Keyframe Management API -------------------- */
+
+/* mode for common_modifykey */
+enum {
+ COMMONKEY_MODE_INSERT = 0,
+ COMMONKEY_MODE_DELETE,
+} eCommonModifyKey_Modes;
+
+/* Display a menu for handling the insertion of keyframes based on the active view */
+// TODO: add back an option for repeating last keytype
+void common_modifykey (short mode)
+{
+ ListBase dsources = {NULL, NULL};
+ bKeyingContext *ksc= NULL;
+ bCommonKeySrc *cks;
+ bKeyingSet *ks = NULL;
+ char *menustr, buf[64];
+ short menu_nr;
+
+ /* check if mode is valid */
+ if (ELEM(mode, COMMONKEY_MODE_INSERT, COMMONKEY_MODE_DELETE)==0)
+ return;
+
+ /* delegate to other functions or get keyingsets to use */
+ switch (curarea->spacetype) {
+ /* spaces with their own methods */
+ case SPACE_IPO:
+ if (mode == COMMONKEY_MODE_INSERT)
+ insertkey_editipo();
+ return;
+ case SPACE_ACTION:
+ if (mode == COMMONKEY_MODE_INSERT)
+ insertkey_action();
+ return;
+
+ /* TODO: based on UI elements? will that even be handled here??? */
+
+ /* default - check per view */
+ default:
+ /* get the keyingsets and the data to add keyframes to */
+ commonkey_context_get(&dsources, &ksc);
+ break;
+ }
+
+ /* check that there is data to operate on */
+ if (ELEM(NULL, dsources.first, ksc)) {
+ BLI_freelistN(&dsources);
+ return;
+ }
+
+ /* get menu and process it */
+ if (mode == COMMONKEY_MODE_DELETE)
+ menustr= build_keyingsets_menu(ksc, "Delete");
+ else
+ menustr= build_keyingsets_menu(ksc, "Insert");
+ menu_nr= pupmenu(menustr);
+ if (menustr) MEM_freeN(menustr);
+
+ /* no item selected or shapekey entry? */
+ if (menu_nr < 1) {
+ /* free temp sources */
+ BLI_freelistN(&dsources);
+
+ /* check if insert new shapekey */
+ if ((menu_nr == 0) && (mode == COMMONKEY_MODE_INSERT))
+ insert_shapekey(OBACT);
+ else
+ ksc->lastused= NULL;
+
+ return;
+ }
+ else {
+ /* try to get keyingset */
+ ks= get_keyingset_fromcontext(ksc, menu_nr);
+
+ if (ks == NULL) {
+ BLI_freelistN(&dsources);
+ return;
+ }
+ }
+
+ /* loop over each destination, applying the keying set */
+ for (cks= dsources.first; cks; cks= cks->next) {
+ short success= 0;
+
+ /* special hacks for 'available' option */
+ if (ks->flag == -2) {
+ IpoCurve *icu= NULL, *icn= NULL;
+
+ /* get first IPO-curve */
+ if (cks->act && cks->actname) {
+ bActionChannel *achan= get_action_channel(cks->act, cks->actname);
+
+ // FIXME: what about constraint channels?
+ if (achan && achan->ipo)
+ icu= achan->ipo->curve.first;
+ }
+ else
+ icu= cks->ipo->curve.first;
+
+ /* we get adrcodes directly from IPO curves (see method below...) */
+ for (; icu; icu= icn) {
+ short flag;
+
+ /* get next ipo-curve in case current is deleted */
+ icn= icu->next;
+
+ /* insert mode or delete mode */
+ if (mode == COMMONKEY_MODE_DELETE) {
+ /* local flags only add on to global flags */
+ flag = 0;
+
+ /* delete keyframe */
+ success += deletekey(cks->id, ks->blocktype, cks->actname, cks->constname, icu->adrcode, flag);
+ }
+ else {
+ /* local flags only add on to global flags */
+ flag = ks->flag;
+ if (IS_AUTOKEY_FLAG(AUTOMATKEY)) flag |= INSERTKEY_MATRIX;
+ if (IS_AUTOKEY_FLAG(INSERTNEEDED)) flag |= INSERTKEY_NEEDED;
+ // if (IS_AUTOKEY_MODE(EDITKEYS)) flag |= INSERTKEY_REPLACE;
+
+ /* insert keyframe */
+ success += insertkey(cks->id, ks->blocktype, cks->actname, cks->constname, icu->adrcode, flag);
+ }
+ }
+ }
+ else {
+ int i;
+
+ /* loop over channels available in keyingset */
+ for (i=0; i < ks->chan_num; i++) {
+ short flag, adrcode;
+
+ /* get adrcode
+ * - certain adrcodes (for MTEX channels need special offsets) // BAD CRUFT!!!
+ */
+ adrcode= ks->adrcodes[i];
+ if (ELEM3(ks->blocktype, ID_MA, ID_LA, ID_WO)) {
+ switch (adrcode) {
+ case MAP_OFS_X: case MAP_OFS_Y: case MAP_OFS_Z:
+ case MAP_SIZE_X: case MAP_SIZE_Y: case MAP_SIZE_Z:
+ case MAP_R: case MAP_G: case MAP_B: case MAP_DVAR:
+ case MAP_COLF: case MAP_NORF: case MAP_VARF: case MAP_DISP:
+ adrcode += cks->map;
+ break;
+ }
+ }
+
+ /* insert mode or delete mode */
+ if (mode == COMMONKEY_MODE_DELETE) {
+ /* local flags only add on to global flags */
+ flag = 0;
+
+ /* delete keyframe */
+ success += deletekey(cks->id, ks->blocktype, cks->actname, cks->constname, adrcode, flag);
+ }
+ else {
+ /* local flags only add on to global flags */
+ flag = ks->flag;
+ if (IS_AUTOKEY_FLAG(AUTOMATKEY)) flag |= INSERTKEY_MATRIX;
+ if (IS_AUTOKEY_FLAG(INSERTNEEDED)) flag |= INSERTKEY_NEEDED;
+ // if (IS_AUTOKEY_MODE(EDITKEYS)) flag |= INSERTKEY_REPLACE;
+
+ /* insert keyframe */
+ success += insertkey(cks->id, ks->blocktype, cks->actname, cks->constname, adrcode, flag);
+ }
+ }
+ }
+
+ /* special handling for some key-sources */
+ if (success) {
+ /* set pose recalc-paths flag */
+ if (cks->pchan) {
+ Object *ob= (Object *)cks->id;
+ bPoseChannel *pchan= cks->pchan;
+
+ /* set flag to trigger path recalc */
+ if (pchan->path)
+ ob->pose->flag |= POSE_RECALCPATHS;
+
+ /* clear unkeyed flag (it doesn't matter if it's set or not) */
+ if (pchan->bone)
+ pchan->bone->flag &= ~BONE_UNKEYED;
+ }
+ }
+ }
+
+ /* apply post-keying flushes for this data sources */
+ commonkey_context_finish(&dsources);
+ ksc->lastused= ks;
+
+ /* free temp data */
+ BLI_freelistN(&dsources);
+
+ /* undo pushes */
+ if (mode == COMMONKEY_MODE_DELETE)
+ BLI_snprintf(buf, 64, "Delete %s Key", ks->name);
+ else
+ BLI_snprintf(buf, 64, "Insert %s Key", ks->name);
+ BIF_undo_push(buf);
+
+ /* queue updates for contexts */
+ commonkey_context_refresh();
+}
+
+/* ---- */
+
+/* used to insert keyframes from any view */
+void common_insertkey (void)
+{
+ common_modifykey(COMMONKEY_MODE_INSERT);
+}
+
+/* used to insert keyframes from any view */
+void common_deletekey (void)
+{
+ common_modifykey(COMMONKEY_MODE_DELETE);
+}
+
+/* ************************************************** */