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Diffstat (limited to 'source/blender/src/meshtools.c')
-rw-r--r--source/blender/src/meshtools.c1132
1 files changed, 0 insertions, 1132 deletions
diff --git a/source/blender/src/meshtools.c b/source/blender/src/meshtools.c
deleted file mode 100644
index bcf07c9b594..00000000000
--- a/source/blender/src/meshtools.c
+++ /dev/null
@@ -1,1132 +0,0 @@
-/**
- * $Id:
- *
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2004 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
- */
-
-/*
-
-meshtools.c: no editmode, tools operating on meshes
-
-int join_mesh(void);
-
-void fasterdraw(void);
-void slowerdraw(void);
-
-void sort_faces(void);
-
-*/
-
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_image_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
-#include "DNA_material_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
-#include "DNA_space_types.h"
-#include "DNA_view3d_types.h"
-#include "DNA_world_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_arithb.h"
-
-#include "BKE_depsgraph.h"
-#include "BKE_customdata.h"
-#include "BKE_global.h"
-#include "BKE_image.h"
-#include "BKE_library.h"
-#include "BKE_main.h"
-#include "BKE_mesh.h"
-#include "BKE_material.h"
-#include "BKE_object.h"
-#include "BKE_utildefines.h"
-
-#include "BIF_editmesh.h"
-#include "BIF_graphics.h"
-#include "BIF_interface.h"
-#include "BIF_mywindow.h"
-#include "BIF_screen.h"
-#include "BIF_space.h"
-#include "BIF_toolbox.h"
-#include "BIF_editconstraint.h"
-
-#include "BDR_drawmesh.h"
-#include "BDR_editobject.h"
-#include "BDR_editface.h"
-#include "BDR_sculptmode.h"
-
-#include "BLI_editVert.h"
-#include "BLI_ghash.h"
-#include "BLI_threads.h"
-#include "BLI_rand.h" /* for randome face sorting */
-
-#include "mydevice.h"
-#include "blendef.h"
-
-#include "BIF_meshtools.h" /* include ourself for prototypes */
-
-#include "RE_pipeline.h"
-#include "RE_shader_ext.h"
-
-#include "PIL_time.h"
-
-#include "IMB_imbuf_types.h"
-#include "IMB_imbuf.h"
-
-/* from rendercode.c */
-#define VECMUL(dest, f) dest[0]*= f; dest[1]*= f; dest[2]*= f
-
-/* * ********************** no editmode!!! *********** */
-
-/* join selected meshes into the active mesh, context sensitive
-return 0 if no join is made (error) and 1 of the join is done */
-int join_mesh(void)
-{
- Base *base, *nextb;
- Object *ob;
- Material **matar, *ma;
- Mesh *me;
- MVert *mvert, *mvertmain;
- MEdge *medge = NULL, *medgemain;
- MFace *mface = NULL, *mfacemain;
- float imat[4][4], cmat[4][4];
- int a, b, totcol, totedge=0, totvert=0, totface=0, ok=0, vertofs, map[MAXMAT];
- int i, j, index, haskey=0, hasmulti=0, edgeofs, faceofs;
- bDeformGroup *dg, *odg;
- MDeformVert *dvert;
- CustomData vdata, edata, fdata;
-
- if(G.obedit) return 0;
-
- ob= OBACT;
- if(!ob || ob->type!=OB_MESH) return 0;
-
- if (object_data_is_libdata(ob)) {
- error_libdata();
- return 0;
- }
-
-#ifdef WITH_VERSE
- /* it isn't allowed to join shared object at verse server
- * this function will be implemented as soon as possible */
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base->object->type==OB_MESH) {
- if(base->object->vnode) {
- haskey= 1;
- break;
- }
- }
- }
- base= base->next;
- }
- if(haskey) {
- error("Can't join meshes shared at verse server");
- return 0;
- }
-#endif
-
- /* count & check */
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(base->object->type==OB_MESH) {
- me= base->object->data;
- totvert+= me->totvert;
- totface+= me->totface;
-
- if(base->object == ob) ok= 1;
-
- if(me->key) {
- haskey= 1;
- break;
- }
- if(me->mr) {
- hasmulti= 1;
- break;
- }
- }
- }
- base= base->next;
- }
-
- if(haskey) {
- error("Can't join meshes with vertex keys");
- return 0;
- }
- if(hasmulti) {
- error("Can't join meshes with Multires");
- return 0;
- }
- /* that way the active object is always selected */
- if(ok==0) return 0;
-
- if(totvert==0 || totvert>MESH_MAX_VERTS) return 0;
-
- /* if needed add edges to other meshes */
- for(base= FIRSTBASE; base; base= base->next) {
- if TESTBASELIB(base) {
- if(base->object->type==OB_MESH) {
- me= base->object->data;
- totedge += me->totedge;
- }
- }
- }
-
- /* new material indices and material array */
- matar= MEM_callocN(sizeof(void *)*MAXMAT, "join_mesh");
- totcol= ob->totcol;
-
- /* obact materials in new main array, is nicer start! */
- for(a=1; a<=ob->totcol; a++) {
- matar[a-1]= give_current_material(ob, a);
- id_us_plus((ID *)matar[a-1]);
- /* increase id->us : will be lowered later */
- }
-
- base= FIRSTBASE;
- while(base) {
- if TESTBASELIB(base) {
- if(ob!=base->object && base->object->type==OB_MESH) {
- me= base->object->data;
-
- // Join this object's vertex groups to the base one's
- for (dg=base->object->defbase.first; dg; dg=dg->next){
- /* See if this group exists in the object */
- for (odg=ob->defbase.first; odg; odg=odg->next){
- if (!strcmp(odg->name, dg->name)){
- break;
- }
- }
- if (!odg){
- odg = MEM_callocN (sizeof(bDeformGroup), "join deformGroup");
- memcpy (odg, dg, sizeof(bDeformGroup));
- BLI_addtail(&ob->defbase, odg);
- }
-
- }
- if (ob->defbase.first && ob->actdef==0)
- ob->actdef=1;
-
- if(me->totvert) {
- for(a=1; a<=base->object->totcol; a++) {
- ma= give_current_material(base->object, a);
- if(ma) {
- for(b=0; b<totcol; b++) {
- if(ma == matar[b]) break;
- }
- if(b==totcol) {
- matar[b]= ma;
- ma->id.us++;
- totcol++;
- }
- if(totcol>=MAXMAT-1) break;
- }
- }
- }
- }
- if(totcol>=MAXMAT-1) break;
- }
- base= base->next;
- }
-
- me= ob->data;
-
- memset(&vdata, 0, sizeof(vdata));
- memset(&edata, 0, sizeof(edata));
- memset(&fdata, 0, sizeof(fdata));
-
- mvert= CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
- medge= CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
- mface= CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);
-
- mvertmain= mvert;
- medgemain= medge;
- mfacemain= mface;
-
- /* inverse transorm all selected meshes in this object */
- Mat4Invert(imat, ob->obmat);
-
- vertofs= 0;
- edgeofs= 0;
- faceofs= 0;
- base= FIRSTBASE;
- while(base) {
- nextb= base->next;
- if TESTBASELIB(base) {
- if(base->object->type==OB_MESH) {
-
- me= base->object->data;
-
- if(me->totvert) {
- CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
- CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert);
-
- dvert= CustomData_get(&vdata, vertofs, CD_MDEFORMVERT);
-
- /* NEW VERSION */
- if (dvert){
- for (i=0; i<me->totvert; i++){
- for (j=0; j<dvert[i].totweight; j++){
- // Find the old vertex group
- odg = BLI_findlink (&base->object->defbase, dvert[i].dw[j].def_nr);
- if(odg) {
- // Search for a match in the new object
- for (dg=ob->defbase.first, index=0; dg; dg=dg->next, index++){
- if (!strcmp(dg->name, odg->name)){
- dvert[i].dw[j].def_nr = index;
- break;
- }
- }
- }
- }
- }
- }
-
- if(base->object != ob) {
- /* watch this: switch matmul order really goes wrong */
- Mat4MulMat4(cmat, base->object->obmat, imat);
-
- a= me->totvert;
- while(a--) {
- Mat4MulVecfl(cmat, mvert->co);
- mvert++;
- }
- }
- else mvert+= me->totvert;
- }
- if(me->totface) {
-
- /* make mapping for materials */
- memset(map, 0, 4*MAXMAT);
- for(a=1; a<=base->object->totcol; a++) {
- ma= give_current_material(base->object, a);
- if(ma) {
- for(b=0; b<totcol; b++) {
- if(ma == matar[b]) {
- map[a-1]= b;
- break;
- }
- }
- }
- }
-
- CustomData_merge(&me->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
- CustomData_copy_data(&me->fdata, &fdata, 0, faceofs, me->totface);
-
- for(a=0; a<me->totface; a++, mface++) {
- mface->v1+= vertofs;
- mface->v2+= vertofs;
- mface->v3+= vertofs;
- if(mface->v4) mface->v4+= vertofs;
-
- mface->mat_nr= map[(int)mface->mat_nr];
- }
-
- faceofs += me->totface;
- }
-
- if(me->totedge) {
- CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
- CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge);
-
- for(a=0; a<me->totedge; a++, medge++) {
- medge->v1+= vertofs;
- medge->v2+= vertofs;
- }
-
- edgeofs += me->totedge;
- }
-
- vertofs += me->totvert;
-
- if(base->object!=ob)
- free_and_unlink_base(base);
- }
- }
- base= nextb;
- }
-
- me= ob->data;
-
- CustomData_free(&me->vdata, me->totvert);
- CustomData_free(&me->edata, me->totedge);
- CustomData_free(&me->fdata, me->totface);
-
- me->totvert= totvert;
- me->totedge= totedge;
- me->totface= totface;
-
- me->vdata= vdata;
- me->edata= edata;
- me->fdata= fdata;
-
- mesh_update_customdata_pointers(me);
-
- /* old material array */
- for(a=1; a<=ob->totcol; a++) {
- ma= ob->mat[a-1];
- if(ma) ma->id.us--;
- }
- for(a=1; a<=me->totcol; a++) {
- ma= me->mat[a-1];
- if(ma) ma->id.us--;
- }
- if(ob->mat) MEM_freeN(ob->mat);
- if(me->mat) MEM_freeN(me->mat);
- ob->mat= me->mat= 0;
-
- if(totcol) {
- me->mat= matar;
- ob->mat= MEM_callocN(sizeof(void *)*totcol, "join obmatar");
- }
- else MEM_freeN(matar);
-
- ob->totcol= me->totcol= totcol;
- ob->colbits= 0;
-
- /* other mesh users */
- test_object_materials((ID *)me);
-
- DAG_scene_sort(G.scene); // removed objects, need to rebuild dag before editmode call
-
- enter_editmode(EM_WAITCURSOR);
- exit_editmode(EM_FREEDATA|EM_WAITCURSOR); // freedata, but no undo
-
- allqueue(REDRAWVIEW3D, 0);
- allqueue(REDRAWBUTSSHADING, 0);
-
- BIF_undo_push("Join Mesh");
- return 1;
-}
-
-
-/* ********************** SORT FACES ******************* */
-
-static void permutate(void *list, int num, int size, int *index)
-{
- void *buf;
- int len;
- int i;
-
- len = num * size;
-
- buf = MEM_mallocN(len, "permutate");
- memcpy(buf, list, len);
-
- for (i = 0; i < num; i++) {
- memcpy((char *)list + (i * size), (char *)buf + (index[i] * size), size);
- }
- MEM_freeN(buf);
-}
-
-/* sort faces on view axis */
-static float *face_sort_floats;
-static int float_sort(const void *v1, const void *v2)
-{
- float x1, x2;
-
- x1 = face_sort_floats[((int *) v1)[0]];
- x2 = face_sort_floats[((int *) v2)[0]];
-
- if( x1 > x2 ) return 1;
- else if( x1 < x2 ) return -1;
- return 0;
-}
-
-
-void sort_faces(void)
-{
- Object *ob= OBACT;
- Mesh *me;
- CustomDataLayer *layer;
- int i, *index;
- short event;
- float reverse = 1;
-
- if(!ob) return;
- if(G.obedit) return;
- if(ob->type!=OB_MESH) return;
- if (!G.vd) return;
-
- me= ob->data;
- if(me->totface==0) return;
-
- event = pupmenu(
- "Sort Faces (Ctrl to reverse)%t|"
- "View Axis%x1|"
- "Cursor Distance%x2|"
- "Material%x3|"
- "Selection%x4|"
- "Randomize%x5");
-
- if (event==-1) return;
-
- if(G.qual & LR_CTRLKEY)
- reverse = -1;
-
-/* create index list */
- index = (int *) MEM_mallocN(sizeof(int) * me->totface, "sort faces");
- for (i = 0; i < me->totface; i++) {
- index[i] = i;
- }
-
- face_sort_floats = (float *) MEM_mallocN(sizeof(float) * me->totface, "sort faces float");
-
-/* sort index list instead of faces itself
- and apply this permutation to all face layers */
-
- if (event == 5) {
- /* Random */
- for(i=0; i<me->totface; i++) {
- face_sort_floats[i] = BLI_frand();
- }
- qsort(index, me->totface, sizeof(int), float_sort);
- } else {
- MFace *mf;
- float vec[3];
- float mat[4][4];
- float cur[3];
-
- if (event == 1)
- Mat4MulMat4(mat, OBACT->obmat, G.vd->viewmat); /* apply the view matrix to the object matrix */
- else if (event == 2) { /* sort from cursor */
- if( G.vd && G.vd->localview ) {
- VECCOPY(cur, G.vd->cursor);
- } else {
- VECCOPY(cur, G.scene->cursor);
- }
- Mat4Invert(mat, OBACT->obmat);
- Mat4MulVecfl(mat, cur);
- }
-
- mf= me->mface;
- for(i=0; i<me->totface; i++, mf++) {
-
- if (event==3) {
- face_sort_floats[i] = ((float)mf->mat_nr)*reverse;
- } else if (event==4) {
- /*selected first*/
- if (mf->flag & ME_FACE_SEL) face_sort_floats[i] = 0.0;
- else face_sort_floats[i] = reverse;
- } else {
- /* find the faces center */
- VECADD(vec, (me->mvert+mf->v1)->co, (me->mvert+mf->v2)->co);
- if (mf->v4) {
- VECADD(vec, vec, (me->mvert+mf->v3)->co);
- VECADD(vec, vec, (me->mvert+mf->v4)->co);
- VECMUL(vec, 0.25f);
- } else {
- VECADD(vec, vec, (me->mvert+mf->v3)->co);
- VECMUL(vec, 1.0f/3.0f);
- } /* done */
-
- if (event == 1) { /* sort on view axis */
- Mat4MulVecfl(mat, vec);
- face_sort_floats[i] = vec[2] * reverse;
- } else { /* distance from cursor*/
- face_sort_floats[i] = VecLenf(cur, vec) * reverse; /* back to front */
- }
- }
- }
- qsort(index, me->totface, sizeof(int), float_sort);
- }
-
- MEM_freeN(face_sort_floats);
-
- for(i = 0; i < me->fdata.totlayer; i++) {
- layer = &me->fdata.layers[i];
- permutate(layer->data, me->totface, CustomData_sizeof(layer->type), index);
- }
-
- MEM_freeN(index);
-
- allqueue(REDRAWVIEW3D, 0);
- DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
-}
-
-
-
-/* ********************* MESH VERTEX OCTREE LOOKUP ************* */
-
-/* important note; this is unfinished, needs better API for editmode, and custom threshold */
-
-#define MOC_RES 8
-#define MOC_NODE_RES 8
-#define MOC_THRESH 0.0002f
-
-typedef struct MocNode {
- struct MocNode *next;
- long index[MOC_NODE_RES];
-} MocNode;
-
-static int mesh_octree_get_base_offs(float *co, float *offs, float *div)
-{
- int vx, vy, vz;
-
- vx= floor( (co[0]-offs[0])/div[0] );
- vy= floor( (co[1]-offs[1])/div[1] );
- vz= floor( (co[2]-offs[2])/div[2] );
-
- CLAMP(vx, 0, MOC_RES-1);
- CLAMP(vy, 0, MOC_RES-1);
- CLAMP(vz, 0, MOC_RES-1);
-
- return (vx*MOC_RES*MOC_RES) + vy*MOC_RES + vz;
-}
-
-static void mesh_octree_add_node(MocNode **bt, long index)
-{
- if(*bt==NULL) {
- *bt= MEM_callocN(sizeof(MocNode), "MocNode");
- (*bt)->index[0]= index;
- }
- else {
- int a;
- for(a=0; a<MOC_NODE_RES; a++) {
- if((*bt)->index[a]==index)
- return;
- else if((*bt)->index[a]==0) {
- (*bt)->index[a]= index;
- return;
- }
- }
- mesh_octree_add_node(&(*bt)->next, index);
- }
-}
-
-static void mesh_octree_free_node(MocNode **bt)
-{
- if( (*bt)->next ) {
- mesh_octree_free_node(&(*bt)->next);
- }
- MEM_freeN(*bt);
-}
-
-
-/* temporal define, just to make nicer code below */
-#define MOC_ADDNODE(vx, vy, vz) mesh_octree_add_node(basetable + ((vx)*MOC_RES*MOC_RES) + (vy)*MOC_RES + (vz), index)
-
-static void mesh_octree_add_nodes(MocNode **basetable, float *co, float *offs, float *div, long index)
-{
- float fx, fy, fz;
- int vx, vy, vz;
-
- fx= (co[0]-offs[0])/div[0];
- fy= (co[1]-offs[1])/div[1];
- fz= (co[2]-offs[2])/div[2];
- CLAMP(fx, 0.0f, MOC_RES-MOC_THRESH);
- CLAMP(fy, 0.0f, MOC_RES-MOC_THRESH);
- CLAMP(fz, 0.0f, MOC_RES-MOC_THRESH);
-
- vx= floor(fx);
- vy= floor(fy);
- vz= floor(fz);
-
- MOC_ADDNODE(vx, vy, vz);
-
- if( vx>0 )
- if( fx-((float)vx)-MOC_THRESH < 0.0f)
- MOC_ADDNODE(vx-1, vy, vz);
- if( vx<MOC_RES-2 )
- if( fx-((float)vx)+MOC_THRESH > 1.0f)
- MOC_ADDNODE(vx+1, vy, vz);
-
- if( vy>0 )
- if( fy-((float)vy)-MOC_THRESH < 0.0f)
- MOC_ADDNODE(vx, vy-1, vz);
- if( vy<MOC_RES-2 )
- if( fy-((float)vy)+MOC_THRESH > 1.0f)
- MOC_ADDNODE(vx, vy+1, vz);
-
- if( vz>0 )
- if( fz-((float)vz)-MOC_THRESH < 0.0f)
- MOC_ADDNODE(vx, vy, vz-1);
- if( vz<MOC_RES-2 )
- if( fz-((float)vz)+MOC_THRESH > 1.0f)
- MOC_ADDNODE(vx, vy, vz+1);
-
-}
-
-static long mesh_octree_find_index(MocNode **bt, float (*orco)[3], MVert *mvert, float *co)
-{
- float *vec;
- int a;
-
- if(*bt==NULL)
- return -1;
-
- for(a=0; a<MOC_NODE_RES; a++) {
- if((*bt)->index[a]) {
- /* does mesh verts and editmode, code looks potential dangerous, octree should really be filled OK! */
- if(orco) {
- vec= orco[(*bt)->index[a]-1];
- if(FloatCompare(vec, co, MOC_THRESH))
- return (*bt)->index[a]-1;
- }
- else if(mvert) {
- vec= (mvert+(*bt)->index[a]-1)->co;
- if(FloatCompare(vec, co, MOC_THRESH))
- return (*bt)->index[a]-1;
- }
- else {
- EditVert *eve= (EditVert *)((*bt)->index[a]);
- if(FloatCompare(eve->co, co, MOC_THRESH))
- return (*bt)->index[a];
- }
- }
- else return -1;
- }
- if( (*bt)->next)
- return mesh_octree_find_index(&(*bt)->next, orco, mvert, co);
-
- return -1;
-}
-
-static struct {
- MocNode **table;
- float offs[3], div[3];
- float (*orco)[3];
- float orcoloc[3];
-} MeshOctree = {NULL, {0, 0, 0}, {0, 0, 0}, NULL};
-
-/* mode is 's' start, or 'e' end, or 'u' use */
-/* if end, ob can be NULL */
-long mesh_octree_table(Object *ob, float *co, char mode)
-{
- MocNode **bt;
-
- if(mode=='u') { /* use table */
- if(MeshOctree.table==NULL)
- mesh_octree_table(ob, NULL, 's');
-
- if(MeshOctree.table) {
- Mesh *me= ob->data;
- bt= MeshOctree.table + mesh_octree_get_base_offs(co, MeshOctree.offs, MeshOctree.div);
- if(ob==G.obedit)
- return mesh_octree_find_index(bt, NULL, NULL, co);
- else
- return mesh_octree_find_index(bt, MeshOctree.orco, me->mvert, co);
- }
- return -1;
- }
- else if(mode=='s') { /* start table */
- Mesh *me= ob->data;
- float min[3], max[3];
-
- /* we compute own bounding box and don't reuse ob->bb because
- * we are using the undeformed coordinates*/
- INIT_MINMAX(min, max);
-
- if(ob==G.obedit) {
- EditVert *eve;
-
- for(eve= G.editMesh->verts.first; eve; eve= eve->next)
- DO_MINMAX(eve->co, min, max)
- }
- else {
- MVert *mvert;
- float *co;
- int a, totvert;
-
- MeshOctree.orco= mesh_getRefKeyCos(me, &totvert);
- mesh_get_texspace(me, MeshOctree.orcoloc, NULL, NULL);
-
- for(a=0, mvert= me->mvert; a<me->totvert; a++, mvert++) {
- co= (MeshOctree.orco)? MeshOctree.orco[a]: mvert->co;
- DO_MINMAX(co, min, max);
- }
- }
-
- /* for quick unit coordinate calculus */
- VECCOPY(MeshOctree.offs, min);
- MeshOctree.offs[0]-= MOC_THRESH; /* we offset it 1 threshold unit extra */
- MeshOctree.offs[1]-= MOC_THRESH;
- MeshOctree.offs[2]-= MOC_THRESH;
-
- VecSubf(MeshOctree.div, max, min);
- MeshOctree.div[0]+= 2*MOC_THRESH; /* and divide with 2 threshold unit more extra (try 8x8 unit grid on paint) */
- MeshOctree.div[1]+= 2*MOC_THRESH;
- MeshOctree.div[2]+= 2*MOC_THRESH;
-
- VecMulf(MeshOctree.div, 1.0f/MOC_RES);
- if(MeshOctree.div[0]==0.0f) MeshOctree.div[0]= 1.0f;
- if(MeshOctree.div[1]==0.0f) MeshOctree.div[1]= 1.0f;
- if(MeshOctree.div[2]==0.0f) MeshOctree.div[2]= 1.0f;
-
- if(MeshOctree.table) /* happens when entering this call without ending it */
- mesh_octree_table(ob, co, 'e');
-
- MeshOctree.table= MEM_callocN(MOC_RES*MOC_RES*MOC_RES*sizeof(void *), "sym table");
-
- if(ob==G.obedit) {
- EditVert *eve;
-
- for(eve= G.editMesh->verts.first; eve; eve= eve->next) {
- mesh_octree_add_nodes(MeshOctree.table, eve->co, MeshOctree.offs, MeshOctree.div, (long)(eve));
- }
- }
- else {
- MVert *mvert;
- float *co;
- int a;
-
- for(a=0, mvert= me->mvert; a<me->totvert; a++, mvert++) {
- co= (MeshOctree.orco)? MeshOctree.orco[a]: mvert->co;
- mesh_octree_add_nodes(MeshOctree.table, co, MeshOctree.offs, MeshOctree.div, a+1);
- }
- }
- }
- else if(mode=='e') { /* end table */
- if(MeshOctree.table) {
- int a;
-
- for(a=0, bt=MeshOctree.table; a<MOC_RES*MOC_RES*MOC_RES; a++, bt++) {
- if(*bt) mesh_octree_free_node(bt);
- }
- MEM_freeN(MeshOctree.table);
- MeshOctree.table= NULL;
- }
- if(MeshOctree.orco) {
- MEM_freeN(MeshOctree.orco);
- MeshOctree.orco= NULL;
- }
- }
- return 0;
-}
-
-int mesh_get_x_mirror_vert(Object *ob, int index)
-{
- Mesh *me= ob->data;
- MVert *mvert;
- float vec[3];
-
- if(MeshOctree.orco) {
- float *loc= MeshOctree.orcoloc;
-
- vec[0]= -(MeshOctree.orco[index][0] + loc[0]) - loc[0];
- vec[1]= MeshOctree.orco[index][1];
- vec[2]= MeshOctree.orco[index][2];
- }
- else {
- mvert= me->mvert+index;
- vec[0]= -mvert->co[0];
- vec[1]= mvert->co[1];
- vec[2]= mvert->co[2];
- }
-
- return mesh_octree_table(ob, vec, 'u');
-}
-
-EditVert *editmesh_get_x_mirror_vert(Object *ob, float *co)
-{
- float vec[3];
- long poinval;
-
- vec[0]= -co[0];
- vec[1]= co[1];
- vec[2]= co[2];
-
- poinval= mesh_octree_table(ob, vec, 'u');
- if(poinval != -1)
- return (EditVert *)(poinval);
- return NULL;
-}
-
-static unsigned int mirror_facehash(void *ptr)
-{
- MFace *mf= ptr;
- int v0, v1;
-
- if(mf->v4) {
- v0= MIN4(mf->v1, mf->v2, mf->v3, mf->v4);
- v1= MAX4(mf->v1, mf->v2, mf->v3, mf->v4);
- }
- else {
- v0= MIN3(mf->v1, mf->v2, mf->v3);
- v1= MAX3(mf->v1, mf->v2, mf->v3);
- }
-
- return ((v0*39)^(v1*31));
-}
-
-static int mirror_facerotation(MFace *a, MFace *b)
-{
- if(b->v4) {
- if(a->v1==b->v1 && a->v2==b->v2 && a->v3==b->v3 && a->v4==b->v4)
- return 0;
- else if(a->v4==b->v1 && a->v1==b->v2 && a->v2==b->v3 && a->v3==b->v4)
- return 1;
- else if(a->v3==b->v1 && a->v4==b->v2 && a->v1==b->v3 && a->v2==b->v4)
- return 2;
- else if(a->v2==b->v1 && a->v3==b->v2 && a->v4==b->v3 && a->v1==b->v4)
- return 3;
- }
- else {
- if(a->v1==b->v1 && a->v2==b->v2 && a->v3==b->v3)
- return 0;
- else if(a->v3==b->v1 && a->v1==b->v2 && a->v2==b->v3)
- return 1;
- else if(a->v2==b->v1 && a->v3==b->v2 && a->v1==b->v3)
- return 2;
- }
-
- return -1;
-}
-
-static int mirror_facecmp(void *a, void *b)
-{
- return (mirror_facerotation((MFace*)a, (MFace*)b) == -1);
-}
-
-int *mesh_get_x_mirror_faces(Object *ob)
-{
- Mesh *me= ob->data;
- MVert *mv, *mvert= me->mvert;
- MFace mirrormf, *mf, *hashmf, *mface= me->mface;
- GHash *fhash;
- int *mirrorverts, *mirrorfaces;
- int a;
-
- mirrorverts= MEM_callocN(sizeof(int)*me->totvert, "MirrorVerts");
- mirrorfaces= MEM_callocN(sizeof(int)*2*me->totface, "MirrorFaces");
-
- mesh_octree_table(ob, NULL, 's');
-
- for(a=0, mv=mvert; a<me->totvert; a++, mv++)
- mirrorverts[a]= mesh_get_x_mirror_vert(ob, a);
-
- mesh_octree_table(ob, NULL, 'e');
-
- fhash= BLI_ghash_new(mirror_facehash, mirror_facecmp);
- for(a=0, mf=mface; a<me->totface; a++, mf++)
- BLI_ghash_insert(fhash, mf, mf);
-
- for(a=0, mf=mface; a<me->totface; a++, mf++) {
- mirrormf.v1= mirrorverts[mf->v3];
- mirrormf.v2= mirrorverts[mf->v2];
- mirrormf.v3= mirrorverts[mf->v1];
- mirrormf.v4= (mf->v4)? mirrorverts[mf->v4]: 0;
-
- hashmf= BLI_ghash_lookup(fhash, &mirrormf);
- if(hashmf) {
- mirrorfaces[a*2]= hashmf - mface;
- mirrorfaces[a*2+1]= mirror_facerotation(&mirrormf, hashmf);
- }
- else
- mirrorfaces[a*2]= -1;
- }
-
- BLI_ghash_free(fhash, NULL, NULL);
- MEM_freeN(mirrorverts);
-
- return mirrorfaces;
-}
-
-/* ****************** render BAKING ********************** */
-
-/* threaded break test */
-static volatile int g_break= 0;
-static int thread_break(void)
-{
- return g_break;
-}
-
-static ScrArea *biggest_image_area(void)
-{
- ScrArea *sa, *big= NULL;
- int size, maxsize= 0;
-
- for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
- if(sa->spacetype==SPACE_IMAGE) {
- size= sa->winx*sa->winy;
- if(sa->winx > 10 && sa->winy > 10 && size > maxsize) {
- maxsize= size;
- big= sa;
- }
- }
- }
- return big;
-}
-
-
-typedef struct BakeRender {
- Render *re;
- struct Object *actob;
- int event, tot, ready;
-} BakeRender;
-
-static void *do_bake_render(void *bake_v)
-{
- BakeRender *bkr= bake_v;
-
- bkr->tot= RE_bake_shade_all_selected(bkr->re, bkr->event, bkr->actob);
- bkr->ready= 1;
-
- return NULL;
-}
-
-
-void objects_bake_render_menu(void)
-{
- short event;
-
- event= pupmenu("Bake Selected Meshes %t|Full Render %x1|Ambient Occlusion %x2|Normals %x3|Texture Only %x4");
-
- objects_bake_render(event);
-}
-
-/* all selected meshes with UV maps are rendered for current scene visibility */
-void objects_bake_render(short event)
-{
- Object *actob= OBACT;
- int active= G.scene->r.bake_flag & R_BAKE_TO_ACTIVE;
- short prev_r_raytrace= 0, prev_wo_amb_occ= 0;
-
- if(event==0) event= G.scene->r.bake_mode;
-
- if(G.scene->r.renderer!=R_INTERN) {
- error("Bake only supported for Internal Renderer");
- return;
- }
-
- if(active && !actob)
- return;
-
- if(event>0) {
- Render *re= RE_NewRender("_Bake View_");
- ScrArea *area= biggest_image_area();
- ListBase threads;
- BakeRender bkr;
- int timer=0, tot, sculptmode= G.f & G_SCULPTMODE;
-
- if(sculptmode) set_sculptmode();
-
- if(event==1) event= RE_BAKE_ALL;
- else if(event==2) event= RE_BAKE_AO;
- else if(event==3) event= RE_BAKE_NORMALS;
- else event= RE_BAKE_TEXTURE;
-
- if(event==RE_BAKE_AO) {
- if(G.scene->world==NULL) {
- error("No world set up");
- return;
- }
-
- /* If raytracing or AO is disabled, switch it on temporarily for baking. */
- prev_wo_amb_occ = (G.scene->world->mode & WO_AMB_OCC) != 0;
- G.scene->world->mode |= WO_AMB_OCC;
- }
- if(event==RE_BAKE_AO || active) {
- prev_r_raytrace = (G.scene->r.mode & R_RAYTRACE) != 0;
- G.scene->r.mode |= R_RAYTRACE;
- }
-
- waitcursor(1);
- RE_test_break_cb(re, thread_break);
- g_break= 0;
- G.afbreek= 0; /* blender_test_break uses this global */
-
- RE_Database_Baking(re, G.scene, event, (active)? actob: NULL);
-
- /* baking itself is threaded, cannot use test_break in threads. we also update optional imagewindow */
-
- BLI_init_threads(&threads, do_bake_render, 1);
- bkr.re= re;
- bkr.event= event;
- bkr.ready= 0;
- bkr.actob= (active)? actob: NULL;
- BLI_insert_thread(&threads, &bkr);
-
- while(bkr.ready==0) {
- PIL_sleep_ms(50);
- if(bkr.ready)
- break;
-
- g_break= blender_test_break();
-
- timer++;
- if(area && timer==20) {
- Image *ima= RE_bake_shade_get_image();
- if(ima) ((SpaceImage *)area->spacedata.first)->image= ima;
- scrarea_do_windraw(area);
- myswapbuffers();
- timer= 0;
- }
- }
- BLI_end_threads(&threads);
- tot= bkr.tot;
-
- RE_Database_Free(re);
- waitcursor(0);
-
- if(tot==0) error("No Images found to bake to");
- else {
- Image *ima;
- /* force OpenGL reload and mipmap recalc */
- for(ima= G.main->image.first; ima; ima= ima->id.next) {
- if(ima->ok==IMA_OK_LOADED) {
- ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
- if(ibuf && (ibuf->userflags & IB_BITMAPDIRTY)) {
- free_realtime_image(ima);
- imb_freemipmapImBuf(ibuf);
- }
- }
- }
- }
-
- /* restore raytrace and AO */
- if(event==RE_BAKE_AO)
- if(prev_wo_amb_occ == 0)
- G.scene->world->mode &= ~WO_AMB_OCC;
-
- if(event==RE_BAKE_AO || active)
- if(prev_r_raytrace == 0)
- G.scene->r.mode &= ~R_RAYTRACE;
-
- allqueue(REDRAWIMAGE, 0);
- allqueue(REDRAWVIEW3D, 0);
-
- if(sculptmode) set_sculptmode();
-
- }
-}
-